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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 93 KB, 289x444, 20598357-245B-4329-9436-0D73254D90E2.png [View same] [iqdb] [saucenao] [google]
5672592 No.5672592 [Reply] [Original]

>> No.5672624

>>5672592
Nintendo of America didn't develop that game.

>> No.5672632

>>5672624
They didn't design the box art either.

>> No.5672635

>>5672632
they used cardboard cut outs to recreate the graphics.

>> No.5672648
File: 167 KB, 475x347, Phalanx - The Enforce Fighter.jpg [View same] [iqdb] [saucenao] [google]
5672648

>Cover art is always completely the way the game was supposed to look!! It’s the way the developers intend-

>> No.5672692

Still don't get why people need to use the developer's vision argument for this kind of thing. You could just say you prefer it X way because personal taste.

>> No.5672746

>>5672692
It's just /v/. They prefer to argue over things remotely related to retro games instead of actually talking about or playing retro games.

>> No.5672861
File: 217 KB, 640x877, 48944_front.jpg [View same] [iqdb] [saucenao] [google]
5672861

Yeah, now THAT'S how it was intended.

>> No.5672967

>>5672861
With a piece of paper covering more than half the screen at about a 25 degree angle?

>> No.5673149

>>5672692
I have never seen a single retro dev saying they "intended" their games to played at 240p with scanlines.

>> No.5673154

>>5673149
Why would they need to explicitly say they intend on you connecting your console to the only kind of TV at the time?

>> No.5673165
File: 179 KB, 1280x720, wiiu_supermariomaker_06.jpg [View same] [iqdb] [saucenao] [google]
5673165

>> No.5673176

>>5672648
>implying they wouldn't have done it, if the snes could render such beauty

>> No.5673242

>>5673154
A technological limitation is not a creative intention.

>> No.5673393
File: 46 KB, 431x325, bowsermanual.jpg [View same] [iqdb] [saucenao] [google]
5673393

>> No.5673541
File: 18 KB, 750x296, 1549406998184.jpg [View same] [iqdb] [saucenao] [google]
5673541

>>5672592
Let me explain something to an obvious zoomer. Scan lines don't exist. Only idiots think they do.

>> No.5673560

>>5673242
Unless they were a time traveler they couldn't have designed it for any other display.

>> No.5673585
File: 88 KB, 652x540, 1443746956811.jpg [View same] [iqdb] [saucenao] [google]
5673585

>>5672592

>> No.5673778

>>5673560
Doesn’t mean they wouldn’t prefer it on a current display. Making something blurry so it doesn’t look pixelated (which crts don’t even do as they still look plenty pixelated) doesn’t make it look more detailed or realistic unless you’re braindead. It’s the equivalent of little kids smudging their drawings and thinking the end result is more “detailed”, or covering your warhammer figures in wash to compensate for their lack of painting skill.

>> No.5673786

>>5673149
Not scanlines, but there's an interview with a Lion King dev and he commented on the razor sharp emulation making the game look bad due to the dithering effect.

>> No.5673790

>>5673786
Personally I find nearly every form of raw dithering charming.

>> No.5673817

>>5673786
>American dev
Figures.

Meanwhile, Yuzo Koshiro uses HD Retrovision component cables on an LCD.

>> No.5673870
File: 21 KB, 640x438, The Lion King.png [View same] [iqdb] [saucenao] [google]
5673870

vertical line pattern dithering is absolutely disgusting

>> No.5673872

>>5673870
Not as disgusting as dot crawl or rainbow banding.

>> No.5673893
File: 118 KB, 696x1000, 1560124860254.jpg [View same] [iqdb] [saucenao] [google]
5673893

>>5672592
-ed

>> No.5674480
File: 6 KB, 374x188, vertical vs regular dither.png [View same] [iqdb] [saucenao] [google]
5674480

>>5673872
I'd rather choose the rainbow banding

the vertical dither lines were deliberate (on the Genesis) because they knew the colors would blend better that way with the terrible composite signal

>> No.5674523

>>5674480
>the colors would blend better that way
they blend all the same, it's just a different way of doing it that trades detail for a more blocky appearence

>> No.5674527

>>5673817
Absolutely based.

>> No.5674556
File: 1.82 MB, 2016x1512, Sawnik.jpg [View same] [iqdb] [saucenao] [google]
5674556

>>5673872
32X has composite that blends dithers but doesn't have rainbow banding.

>> No.5675538

>>5672592
>Shitposts are an integral part of the underages

>> No.5675550

>>5674556
Rainbow banding is inherently an NTSC thing anyway.

>> No.5676212

>>5673786
Weren't the Lion King games fucking shit?
Or was that just the PC version

>>5673790
Same. If you do dithering right, it'll still convey properly on high resolutions anyway.

>> No.5676236
File: 88 KB, 500x500, tumblr_inline_phiwexvGTu1w169t0_500.jpg [View same] [iqdb] [saucenao] [google]
5676236

>>5672592
-ed.

You can delete your garbage thread now.

>> No.5676641

>>5676236
soul / soulless

>> No.5676648

>>5676236
blur / blurless

>> No.5676976

>>5676236
scanline / scanlineless

>> No.5676995

>>5676236
Game

?

>> No.5677191

Bump

>> No.5677448

>>5673778
> These mental gymnastics.

>> No.5678396
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5678396

>>5673242
you couldn't technically be any more ironically objectively incorrect. its due to technological and hardware limitations that creative solutions are found. soul exists because there were limitations. you need to go back to /v/ man.

>> No.5678463
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5678463

>>5673778

>> No.5679686

>>5674556
nice

>> No.5681978

>>5673149
>Lion King dev interviews
>Amiga dev interviews
>Metal Slug dev interviews
>Metroid Fusion dev interviews
Maybe because you didn't look hard enough?

>> No.5682238

>>5676995
i think its one of the nes wizardrys

>> No.5683848

>>5673149
Yes because we all know they had 4k displays in 1986.

>> No.5683919

>>5676976
>>5676648
>>5676641
reddit / reddit

>> No.5684313

>>5678396
Wrong. A technological limitation CAN drive creativity, but it will not necessarily do so.