Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games


View post   

[ Toggle deleted replies ]
File: 279 KB, 694x1000, 1560739140769.png [View same] [iqdb] [saucenao] [google] [report]
5668667 No.5668667 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5664112

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
https://pastebin.com/idahQRj2

>> No.5668669 [DELETED] 

=== NEWS ===

[6-17] Coofee Quake released, 76 speedmaps in 4 episodes
http://celephais.net/board/view_thread.php?id=61745
https://www.youtube.com/watch?v=Yu_p8iwL2Vw&feature=youtu.be

[6-15] Guncaster 3.3 released
https://www.youtube.com/watch?v=xcUHPmb76do

[6-15] Doom the Golden Souls 3 announced
https://www.youtube.com/watch?v=rivZEQ2mNFg

[6-15] MetaDoom player feedback survey
https://docs.google.com/forms/d/e/1FAIpQLSfRZWx1kN9FpAShfjXcmS9Co9MNTYWLwD-hupYfhAduD5334g/viewform

[6-13] FUNC- Sm197 Six Textures released
http://www.celephais.net/board/view_thread.php?id=61741

[6-9] FUNC- New levels for Quake 1 & 2, Sonic Mayhem updated
http://www.celephais.net/board/view_thread.php?id=61740
http://www.celephais.net/board/view_thread.php?id=61739

[6-9] SUNDER released a new update
https://www.doomworld.com/forum/topic/46002-sunder-update-is-here-four-new-maps-not-a-joke/

[6-9] Doom Eternal shown at E3
https://www.youtube.com/watch?v=2HOClc6Svg4

[6-9] New MetaDoom update
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&start=1590#p1107375

[6-9] Mr. Friendly updated
https://jp.itch.io/mr-friendly

[6-9] Digital Foundry review about Quake 2 RTX; explains a lot of shit about the source port
https://www.youtube.com/watch?v=r9vXz9-C-AY

[6-8] Q2 RTX Models for Q2XP
https://www.moddb.com/mods/quake-2-xp/addons/q2rtx-models-for-q2xp

[6-8] Anon updates Smooth Doom Lite
https://mega.nz/#!f5MAmQ5J!ADzufTEZ2COW5xRlblSrxZ42Qw3h-UU-Jjbe5wGN3iI

[6-7] GZDoom 4.1.3 released
https://forum.zdoom.org/viewtopic.php?f=1&t=64964

[6-6] Fresh Supply keeps getting updated (1.9.5)
https://steamcommunity.com/gid/103582791464555909/announcements/detail/1610514097382812678

[6-6] Quake 2 RTX released
https://store.steampowered.com/app/1089130/Quake_II_RTX/

[6-4] Into The Storm - DBP12 Released
http://doomer.boards.net/thread/1524/ti-doom-storm-dbp12-released


=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5668670

=== NEWS ===

[6-17] Coffee Quake released, 76 speedmaps in 4 episodes
http://celephais.net/board/view_thread.php?id=61745
https://www.youtube.com/watch?v=Yu_p8iwL2Vw&feature=youtu.be

[6-15] Guncaster 3.3 released
https://www.youtube.com/watch?v=xcUHPmb76do

[6-15] Doom the Golden Souls 3 announced
https://www.youtube.com/watch?v=rivZEQ2mNFg

[6-15] MetaDoom player feedback survey
https://docs.google.com/forms/d/e/1FAIpQLSfRZWx1kN9FpAShfjXcmS9Co9MNTYWLwD-hupYfhAduD5334g/viewform

[6-13] FUNC- Sm197 Six Textures released
http://www.celephais.net/board/view_thread.php?id=61741

[6-9] FUNC- New levels for Quake 1 & 2, Sonic Mayhem updated
http://www.celephais.net/board/view_thread.php?id=61740
http://www.celephais.net/board/view_thread.php?id=61739

[6-9] SUNDER released a new update
https://www.doomworld.com/forum/topic/46002-sunder-update-is-here-four-new-maps-not-a-joke/

[6-9] Doom Eternal shown at E3
https://www.youtube.com/watch?v=2HOClc6Svg4

[6-9] New MetaDoom update
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&start=1590#p1107375

[6-9] Mr. Friendly updated
https://jp.itch.io/mr-friendly

[6-9] Digital Foundry review about Quake 2 RTX; explains a lot of shit about the source port
https://www.youtube.com/watch?v=r9vXz9-C-AY

[6-8] Q2 RTX Models for Q2XP
https://www.moddb.com/mods/quake-2-xp/addons/q2rtx-models-for-q2xp

[6-8] Anon updates Smooth Doom Lite
https://mega.nz/#!f5MAmQ5J!ADzufTEZ2COW5xRlblSrxZ42Qw3h-UU-Jjbe5wGN3iI

[6-7] GZDoom 4.1.3 released
https://forum.zdoom.org/viewtopic.php?f=1&t=64964

[6-6] Fresh Supply keeps getting updated (1.9.5)
https://steamcommunity.com/gid/103582791464555909/announcements/detail/1610514097382812678

[6-6] Quake 2 RTX released
https://store.steampowered.com/app/1089130/Quake_II_RTX/

[6-4] Into The Storm - DBP12 Released
http://doomer.boards.net/thread/1524/ti-doom-storm-dbp12-released


=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5668678

First for DOOM the most based retro FPS

>> No.5668685

>>5668667
well, i mean
we'll see how things turn out in DE

>> No.5668689

>>5668656
> big arena with shotloads of shamblers and the spawn
hesu cristo

>> No.5668704

>>5668670
Brutal Doom has a new trailer to celebrate the v21 Gold release https://www.pcgamer.com/uk/brutal-doom-has-a-new-trailer-to-celebrate-the-v21-gold-release/

>> No.5668707

>>5668704
>(((PC Gamer)))

>> No.5668708

Damn, fucked in just the first 10 posts. Probably a new record for non troll threads.

>> No.5668712
File: 1.06 MB, 1112x677, BD.png [View same] [iqdb] [saucenao] [google] [report]
5668712

>>5668704
you know I'm not the type to shit on Mark every time BD gets mentioned but stuff like this makes me think he is kinda done with the whole thing

>> No.5668716

>>5668707
Does it have a bad rep?

>> No.5668719

>>5668716
Don't encourage them. SERIOUSLY.

>> No.5668721

>>5668716
Yes. For promoting shitty vasyan compilations.

>> No.5668725

>>5668712
>those pants
>those arms
>that face
I must admit I chuckled.

>> No.5668727 [DELETED] 
File: 572 KB, 1226x4303, 1351259862.png [View same] [iqdb] [saucenao] [google] [report]
5668727

does adding a furry self insert oc into my guarantee me a cacoward if i just make the game super easy?

>> No.5668728 [DELETED] 

Report and ignore.

>> No.5668730

>>5668712
>"My face is tomatoes!"

>> No.5668734

>>5668712
We can only hope.

>> No.5668738 [DELETED] 
File: 178 KB, 1494x1600, Pillowdab.jpg [View same] [iqdb] [saucenao] [google] [report]
5668738

>>5668727

>> No.5668749 [DELETED] 

>>5668738
I finally did it lads, I played QUAKE for the first time. But it just felt like Half Life but more primitive

>> No.5668751
File: 1.67 MB, 1920x1080, spasm0001.png [View same] [iqdb] [saucenao] [google] [report]
5668751

>take screenshot in Quakespasm
>all I get is the desktop
>use screenshot command
>I get the console in the shot
I'm incompetent

also play Coffee Quake you cowards

>> No.5668753

ignore quote
I finally did it lads, I played QUAKE for the first time. But it just felt like Half Life but more primitive

>> No.5668754

>>5668751
I bound screenshot to P and it did fine for me.

>> No.5668756
File: 101 KB, 818x352, pcgamercomment.jpg [View same] [iqdb] [saucenao] [google] [report]
5668756

>>5668704
Why people envy sgtmarkiv so much?

>> No.5668759 [DELETED] 
File: 65 KB, 784x349, kill yourself.png [View same] [iqdb] [saucenao] [google] [report]
5668759

>>5668756

>> No.5668764
File: 934 KB, 800x600, e0f.png [View same] [iqdb] [saucenao] [google] [report]
5668764

>>5668753
I mean HL was based on the Quake engine so yeah

I like the more arcadey approach though, In HL you get several stretches that get a bit tiresome every time I replay it

Also the quality of User made maps is astounding, the second map of Insomnia jam has several scripted sequences that make you go "WOAH nigga is this even quake anymore"
It goes to show that the new mod tools like progs_dump and AD allow mappers to try new things and squeeze even more juice out of this game

>> No.5668771

>>5668753
I like both games a lot.

>> No.5668772

>>5668764
I dont know much about quake modding but as i understand there's a ton of forks from the original engine. do user mods have to stick with the original engine?

>> No.5668779
File: 416 KB, 200x148, the pit.gif [View same] [iqdb] [saucenao] [google] [report]
5668779

>> No.5668781

>>5668779
Scrub

>> No.5668783

>>5668712
What are you talking about? This is perfect.

>> No.5668784
File: 1.90 MB, 1920x1080, spasm0001.png [View same] [iqdb] [saucenao] [google] [report]
5668784

>>5668772
depends, most stuff is made for Quakespasm compatibility these days since its the more widespread sourceport
Mark V is making a lot of progress to support the same stuff Quakespasm does, last time I checked it could not run Ter Shibbolet but that was a while ago so its probably implemented by now

Darkplaces I would only recommend if you want to play Quake 1.5, it has a lot of lighting effects that are just ugly

>>5668754
works like a charm
thanks anon

>> No.5668787

>>5668756
Popularity.

>> No.5668790

>>5668779
>vr squints at a doom related image.gif

>> No.5668793

>>5668781
Oh lighten up, I actually like that ambush.

>> No.5668804

>>5668756
My humongous cock and rippling muscles
I uh
I mean, his, of course, haha

>> No.5668806

>>5668804
Make a Boom format episode.

>> No.5668807

>>5668779
the pit has the best music

>> No.5668828
File: 311 KB, 1920x1080, 20190617163815_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5668828

what the fuck is with plutonia's feitsh for these twats

>> No.5668832
File: 862 KB, 1300x866, 11E6052A-443B-4207-9E54-7AA672F2F498.png [View same] [iqdb] [saucenao] [google] [report]
5668832

>>5668828
God help you.

>> No.5668836

>>5668828
to control the pace of the fight
you can't outrun bullets after all
i'm sure if zombiemen were a lot more accurate and slightly tougher, they would've used those

>> No.5668837

>>5668828
https://youtu.be/el72n7U4Pos?t=177

>> No.5668840

>>5668828
Please tell me you're not playing Plutonia for the first time with Final Doomer

>> No.5668843

>>5668840
i am, sorry, I just really liked the way the weps looked, more so than the other packs in final doomer

>> No.5668848
File: 31 KB, 480x360, 6EC7CA74-E31E-4381-98AE-BB26D95DF6C0.jpg [View same] [iqdb] [saucenao] [google] [report]
5668848

>>5668704
Who the fuck thought this was a good idea

>> No.5668851

>>5668848
ayy

>> No.5668853

>>5668716
Everything more popular/that manages to escape the doom entitled manchild community has a bad rep here

>>5668727
Speaking of autistic manchildren, are you going to cry and make this post in every thread from now on?

>> No.5668856

>>5668848
That imp looks straight out of Timeslaughter

>> No.5668857

>>5668756
>People hate on Mark for telling a kid to kys because it's not cool to bully mentally ill people
>Mark is mentally ill and should be bullied
Yep, sounds like envy, because logic sure as heck doesn't work here

>> No.5668864

>>5668756
Seems like jealousy and hateboners, mostly stemming from a feeling of him having not earned the success at getting his mod all over the place that other mods must deserve more.

I dunno though, I've long since stopped trying to really follow the modern modding community shit, seems like one big personal marketing dramafest these days.

>> No.5668867

On the topic of retro FPS revivals
Aquanox is getting a new game

>> No.5668878

>>5668867
For a second I thought Anachronox was getting a new sequel.

>> No.5668890

Any examples of a WAD set underwater? I’m curious how they handled it.

>> No.5668893

>>5668890
pirate Doom has a level set inside a sunken ship

>> No.5668901

>>5668857
>not paying constant attention to Mark and actually diverting it towards other modders is "He should be bullied >:C"
Hello, Marky boy

>> No.5668921

how hard would it be to port the new levels from the sega saturn port of quake?

>> No.5668928

>>5668890
duke 3d e3m2 flood zone

>> No.5668970

>>5668890
Arcadia Demade

>> No.5668971

>>5668848
Anyone have that .gif by Shivers where Doomguy plays with action figures? That's what this makes me think of.

>> No.5668978

>>5668890
Object 34 Sonar sort of, in that it's an underwater base.

>> No.5668997
File: 308 KB, 1113x1334, Doom Guy rescues Tom Nook from Hell.png [View same] [iqdb] [saucenao] [google] [report]
5668997

I drew this for you all, anons.

>> No.5669000

>>5668756
i don't know about what drama mark puts himself through and quite frankly i don't care but i'm ultimately convinced that the animosity towards BD mostly comes from sour grapes from other modders and purists who were never even gonna touch the mod in the first place.

>> No.5669012

>>5668764
i like quake's level design & atmosphere more that HL but i prefer HL's enemies & weapons more quake.

quake's enemies were too boring.

>> No.5669014
File: 264 KB, 1400x569, 12761821.png [View same] [iqdb] [saucenao] [google] [report]
5669014

>>5669000

>> No.5669015
File: 233 KB, 820x1206, 1560578876676.jpg [View same] [iqdb] [saucenao] [google] [report]
5669015

>>5669000
did mark actually take code and assets from other mods without proper credit?

because I recall something about him getting mad at the Project Brutality dudes and If that was is case he has no grounds to bitch about it

>> No.5669016

>>5668997
Sweet.

>> No.5669021

>>5668997
cute!

>> No.5669030
File: 152 KB, 640x720, 1557005596038.jpg [View same] [iqdb] [saucenao] [google] [report]
5669030

>>5669012
It's a mixed bag, spawns are just a pain in the ass but I like the ogres, they are pretty versatile for a low tier enemy and having some of them raining grenades from above never fails to light a fire under you ass

also who thought it was a good idea to give the vores a smarter homing projectile, those things can really surprise you sometimes

>haha me so mart I take cover
>spiky ball rounds the corner

>> No.5669041

>>5668997
Put him back into Hell, that's where he belongs.

>> No.5669046

Some people still wait for their boxes despite Sigil is already yesterday's news.

>> No.5669049

>>5669015
>did mark actually take code and assets from other mods without proper credit?
yeah it was gun assets or something like that.

on the topic of asset flips which came first PB or trailblazer because i noticed that they had the same handgun.

>> No.5669073

>>5669015
He got mad that the PB were leaking test builds he was giving them, to help them get nearer to releasing quicker.

PB being the same dudes who wanted to force their own contributes to sign a NDA, were shocked that every fucker knew what their "secret" github was because they used the same fucking names they use elsewhere, and had their Discord purged because the dude in charge of PB uses the same password everywhere and gave his Steam details to some random promising him free games.
>>5669049
PB is the asset flip of all asset flips.

>> No.5669085

>>5668997
A tad random, but nice nevertheless.

>> No.5669093

>>5669073
Doesn't PB use a whole bunch of stuff from complex doom? Does complex doom use stuff from other mods?

>> No.5669096

>>5669093
Both take stuff from all over the place, Complex Doom's mines are straight of Dark Forces.

>> No.5669138

>>5668848
watch as every game journo praises the mod for having a playable female character because absolutely no other mod has done it before.

>> No.5669142

>>5669138
Meanwhile half the community has been blowing Lt Typhon hard for the same thing.

>> No.5669152
File: 286 KB, 499x373, 1560675521512.gif [View same] [iqdb] [saucenao] [google] [report]
5669152

>>5669142
have they never heard of fucking Demonsteele
meh, probably because anime=bad or something

>> No.5669153

>>5669138
believable.
didn't metadoom and hideous destructor come up with the idea also?

>> No.5669168

>>5669138
>>5669152
>>5669153
Female player characters are nothing remotely new, they've been in even from the point where they were just basic asset swaps.

https://www.doomworld.com/idgames/combos/bgcdm1_2
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/gsc_rr14

>> No.5669173

>>5669153
Yeah, but the idea is old as hell, there's .wads for that going back to the 1990s.

>> No.5669175

I was playing WWHC_DIAZ.wad like 10+ years ago, and that was a bit more of a character, vs just a skin.

>> No.5669191

>>5669138
many others before those two also, but don't expect gamejournos to know or be able to find out. they are terminally retarded when it comes to doing research.

>> No.5669198
File: 607 KB, 1008x780, Screenshot_Doom_20190617_133924.png [View same] [iqdb] [saucenao] [google] [report]
5669198

>> No.5669219

>>5668667
So I want to play the best version of power slave which I think is the saturn one. But I don't want to shell out crazy money for a saturn to play it and I've been told emulation isn't good. Any ideas?

>> No.5669227
File: 1.50 MB, 1920x1080, spasm0003.png [View same] [iqdb] [saucenao] [google] [report]
5669227

Coffee Quake is fun

friggin' Quack mappers flexing their speedweiners

>> No.5669229
File: 1.99 MB, 1920x1080, spasm0001.png [View same] [iqdb] [saucenao] [google] [report]
5669229

>>5669227

>> No.5669232
File: 2.06 MB, 1920x1080, spasm0004.png [View same] [iqdb] [saucenao] [google] [report]
5669232

>>5669229

>> No.5669240

>insane gazebo is back
praise the gods
i wond- yep it's gorgeous

>> No.5669242
File: 16 KB, 665x519, 1559417307762.png [View same] [iqdb] [saucenao] [google] [report]
5669242

>>5669227
How do they do it, bros?

>> No.5669247

Just finished 3 heurs d'agonie. It was very good except the last two maps which were swarms of monsters and multiple cyberdemons and masterminds which sucks, but it was a very good megawad.

>> No.5669283
File: 344 KB, 1280x1745, 1560785076576.jpg [View same] [iqdb] [saucenao] [google] [report]
5669283

>>5668704

>> No.5669302

>>5668667
i don't believe the new c. keen is doomguy simply because doomguy doesn't look like a ginger

>> No.5669307
File: 284 KB, 552x390, bi_sk3 beta maiden.png [View same] [iqdb] [saucenao] [google] [report]
5669307

i think i created a monster

>> No.5669308
File: 2.17 MB, 1920x1080, spasm0000.png [View same] [iqdb] [saucenao] [google] [report]
5669308

>>5669242
there are a couple of so-so maps but generally even the ugly ones play really well

>> No.5669312

>>5669307
Neet.

>> No.5669345

>>5668890
Spooktober has a spooky flooded base level with some underwater segments

>> No.5669356

>>5668890
Ocean 2024
protect your face

>> No.5669368

>>5668890
Whole third episode of Joy of Mapping 5

>> No.5669385
File: 267 KB, 552x390, skin.png [View same] [iqdb] [saucenao] [google] [report]
5669385

>>5669312
now if i knew how to draw irises

>> No.5669402

>>5668997
>Tom Nook puts villiagers in deep debt to pay off his own deep debt to Doomguy after he saved Tom's life
It all makes sense now

>> No.5669434

>Archimedean Dynasty
>Aquanox
>Aquanox 2
should I give these a try? I know there’s a third Aquanox but it seems like it was a PlayStation exclusive.
How broad do you guys go with the term FPS? Would Wing Commander count?

>> No.5669470 [DELETED] 

Why zoomers love half life so much?
Fps gamers only cared about the mods. Only media shills praised it.

>> No.5669479

>>5669470
Zoomers don’t know what half life is or care about it at all.

>> No.5669480

>>5669470
>zoomers
>half-life
What? Did I miss something?

>> No.5669484
File: 15 KB, 480x360, Daisy_doom.jpg [View same] [iqdb] [saucenao] [google] [report]
5669484

>>5669302
>doomguy doesn't look like a ginger

>> No.5669486

>>5669470
go back to /v/ reseterafag, you're not fooling anyone.

>> No.5669487 [DELETED] 

>>5669479
>>5669480
>>5669012
>>5668753
KYS VALVE DRNES

>> No.5669491

>>5669487
have sex

>> No.5669495

>>5669470
You'd be surprised how many people liked it when it came out. But im guessing you arent here to talk about games you like huh

>> No.5669513 [DELETED] 

https://boards.fireden.net/v/thread/466774120/#466785095
https://boards.fireden.net/v/thread/466774120/#466779042
https://boards.fireden.net/v/thread/466774120/#466780843
https://boards.fireden.net/v/thread/466774120/#466782079
https://boards.fireden.net/v/thread/466774120/#466783459
https://boards.fireden.net/v/thread/466774120/#466790253
This kills the hlcuck

>> No.5669516
File: 438 KB, 356x634, 1558652087713.png [View same] [iqdb] [saucenao] [google] [report]
5669516

>>5669513
Blow it out your ass.

>> No.5669523

>>5669513
Half-life isn’t even relevant anymore, you’re hating on a game that doesn’t matter.
What did it contribute? The source engine and physics puzzles?

>> No.5669524
File: 2.10 MB, 1920x1080, spasm0000.png [View same] [iqdb] [saucenao] [google] [report]
5669524

HAHA
YOU FOOLS
I'M HAVING FUN WITH RETRO FPS GAME
AND THERE IS NAUGHT YOU CAN DO TO STOP ME

>> No.5669540 [DELETED] 

The only games that are bad as hl are cs, halo, goldeneye, perfect dark, cod and serious sam.
All kiddie garbage.
Ut99 and cs were low skill garbage for people that could not make it in quake.

>> No.5669543

>>5669540
see >>5669516

>> No.5669546

>>5668667
This is by far my favorite OP picture.
t. prot

>> No.5669547 [DELETED] 

>>5669523
It ruined the fps genre with cinematic shit and spawned the cancer that cs is.

>> No.5669559
File: 21 KB, 641x397, Modern Arts and Fear Books.png [View same] [iqdb] [saucenao] [google] [report]
5669559

would you join chernabog's cult /vr/?

>> No.5669561
File: 92 KB, 310x310, 1554238673824.png [View same] [iqdb] [saucenao] [google] [report]
5669561

>Doom Eternal will officially confirm whether or not doomslayer is doomguy
man this just has to be a marketing decoy, 'play our game to find out and have that firsthand confirmation!'. the whole world sans a couple stubborn morons is in on the fact already from QC.

honestly if they pull out a last ditch effort to say otherwise they'll never hear the end of it. it would be such an astronomically bad storytelling decision I just cannot fathom it.

>> No.5669563 [DELETED] 

I guess the janny tranny will deleted the posts and ban me again.

>> No.5669579

>>5669561
>caring about the story
calm down turbo-nerd

>> No.5669582
File: 582 KB, 1008x780, Screenshot_Doom_20190617_155812.png [View same] [iqdb] [saucenao] [google] [report]
5669582

>> No.5669585

> number of people discussing half-life: 0
> anon: HALF-LIFE SUCKS AND YOU SUCK FOR LIKING IT
i don't understand

>>5669579
shush you

>> No.5669590
File: 7 KB, 106x118, CRUO_1.gif [View same] [iqdb] [saucenao] [google] [report]
5669590

>>5669559
>spelling it wrongfully as chernabog
>and not as GLORIOUS TCHERNABOG
OOOOOOOOOH THATS DISTURBING

>> No.5669591

>>5669579
that complaint doesn't amount to caring about the entire story itself you dumb nigger. it's just a comment.

>> No.5669594

>>5669524
there will never be a proper quake sequel

>> No.5669619
File: 164 KB, 1600x1072, screaming again possum.jpg [View same] [iqdb] [saucenao] [google] [report]
5669619

>>5669561
have another possum meme

>> No.5669625
File: 2.34 MB, 1920x1080, spasm0002.png [View same] [iqdb] [saucenao] [google] [report]
5669625

>>5669594
I'd rather let Quake rest and live on with the community maps than have the wrong dev take a stab at a new game

doubt we will get as lucky as we got with Doom

>> No.5669629

So any news on that mod that anon was working on?

The one that was some sort of "level beautifier"?

>> No.5669632

>>5669582
>BRAAAAP

>> No.5669646
File: 114 KB, 320x200, file.png [View same] [iqdb] [saucenao] [google] [report]
5669646

>>5668890
The entire third episode of Heretic, technically.

>> No.5669648
File: 144 KB, 800x1200, 1548625398859.jpg [View same] [iqdb] [saucenao] [google] [report]
5669648

>>5669646

>> No.5669657

>>5669625
>>5669594
quake is in the same boat as unreal in that people only know it for the multiplayer so every sequel has to basically be a derivative of Q3A or UT.

>inb4 quake 4
how many people actually remember quake 4? also how did the strogg end up being the face of quake?

>> No.5669659

>>5669594
Anybody else been seeing rumors around that Machine Games will develop the next Quake? That'd be a fate worse than death.

>> No.5669663

>>5669659
TNC must have been cancer on a disc because i remember that everyone liked TNO & TOB and weren't those made by them?

>> No.5669665

>>5669629
still working on it, didnt upload anything for saturday bc im focusing on improving the code

>> No.5669668

>>5669663
same company different team

>> No.5669670
File: 1.87 MB, 1920x1080, spasm0003.png [View same] [iqdb] [saucenao] [google] [report]
5669670

>>5669659
>>5669663
Machine games wants to do Quake next, is up on the air if they actually could
who knows, maybe Id will do it after Eternal

Indeed they shat the bed on TNC and as far as I'm concerned that's enough to not thrust them with the IP
plus Youngblood looks like it will follow the same trend

>> No.5669673 [DELETED] 

>>5668753
Kys hlcuck
>>5669523
>>5669585
Zoomers still think is one of the best fps.

>> No.5669674

Okay, so how would I go about an actor returning to its idle/spawn state after killing their enemy?

E.g. when I have a friendly with me and the enemy is killed, it will stay in the See state but I want it to stand still.

>> No.5669676

>>5669670
eh one bad game isn't enough to condemn a company for me and the episode they did for quake was ok.

>> No.5669695 [DELETED] 

>>5669138
>>5669191
don't you two have your own board to yourselves?

>>5669227
>>5669229
>>5669232
God that looks gorgeous, thanks for reminding me.
Thanks for reminding me to jump on that shi

>> No.5669696

>>5669673
maybe you should stop letting gabe live in your head rent-free.

>> No.5669697 [DELETED] 

The phantom sentence

>>5669138
>>5669191
don't you two have your own board to yourselves?

>>5669696
Maybe you should stop replying and it'll stop. Once it's done crying about HL it'll switch back to another gimmick like crying about Combined Arms.
>>5669227
>>5669229
>>5669232
God that looks gorgeous, thanks for reminding me.

>> No.5669710

>>5669674
Having it rely on A_JumpIfCloser in a loop for it to not go idle?

>> No.5669718

>>5669710
I don't know, I would like to not interfere with the "regular" enemy detection.

I was also just thinking about putting an if statement in the see state and ask A_Look if it's seeing anything. Basically if A_Look detects something, go to attack, else go back to Spawn. But I don't know how to do that or if it is even doable.

>> No.5669723
File: 2.33 MB, 1920x1080, spasm0001.png [View same] [iqdb] [saucenao] [google] [report]
5669723

>>5669697
consider yourself reminded, marine

>> No.5669745

>>5669723
Is this nearest linear mipmap?

It looks crisp yet chunky and pretty.

>> No.5669751

>>5669745
Cooffe Quake comes with its own autoconfig it seems, but yeah it has this enabled:


gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"

>> No.5669756

>>5669718
I guess you could have it use a_lookex to jump to a mirrored spawn that sits there if it doesn't see anything.

>> No.5669773
File: 52 KB, 555x1015, sgtmarkiv.png [View same] [iqdb] [saucenao] [google] [report]
5669773

>>5668756
He upsets the right sort of people.

>> No.5669776

>>5669546
https://www.youtube.com/watch?v=MfkHkdu5IEI

>> No.5669786
File: 37 KB, 634x153, fuckoff.png [View same] [iqdb] [saucenao] [google] [report]
5669786

>>5669773
>unironically posting social media screencaps

You have to go back.

>> No.5669789

>>5669786
He asked why people envy him - I answered. I didn't or don't agree with it. Don't shit yourself.

>> No.5669790 [DELETED] 

>>5669786
get the stick out of your ass, mouthbreather

>> No.5669792

>>5669786

What was wrong with his post though

>> No.5669796
File: 273 KB, 621x604, 4a1.png [View same] [iqdb] [saucenao] [google] [report]
5669796

>>5669786

>> No.5669797

>>5669540
You sound like a colossal faggot who just regurgitates edgy opinions from 4chan

>> No.5669805

>>5669796
Okay that's pretty funny actually

>> No.5669810
File: 9 KB, 314x305, download.jpg [View same] [iqdb] [saucenao] [google] [report]
5669810

>Scythe map23
is this supposed to be fun?

>> No.5669816
File: 39 KB, 599x600, knights.jpg [View same] [iqdb] [saucenao] [google] [report]
5669816

>>5669810
It was pretty fun
with GMOTA

>> No.5669823 [DELETED] 

>>5669697
don't you have a mom to be crying to?

>> No.5669826

what are some actual fun map packs or WADs for vanilla doom that aren’t dick breakingly hard for the sake of being hard?

>> No.5669832

>>5669796
>and verification to follow much much later
kills me every time
term, you're a cheeky fucker

>> No.5669837

>>5669773
That screen always makes me wonder if it's possible to have somebody write a list like that without the Chinese whispers half-truths getting in there.

>> No.5669839

>>5669697
don't shit the bed.

>>5669751
good to see someone else prefer linear mipmapping over none. honestly only having the filter removed is enough for me.

>> No.5669847 [DELETED] 

Imagine spending so much time bitching only to get BTFO so hard you delete your posts

>> No.5669850

>>5669773
the biggest issue with brutal doom was all the new kids who refused to play anything but brutal doom, other than that it's hardly the most egregious example of a pigheaded modder who steals shit
and for what it's worth, the doom community is probably more healthy now than it would have been if brutal doom hadn't caused a new wave of interest, i've played some good maps by people that got into doom because of brutal shit

>> No.5669856

>>5669756
Okay, this is weird - whenever I test it as a friendly it won't go back to idle, but when I let it kill me, it does it.

>> No.5669858

>>5669837
Thing is that people read a list like that and just accept it all readily, to the point that you get PC Gamer casuals happily calling him "really sick and nuts".

>>5669850
Agree, plus it's fair to say modern id are more-than aware of it https://twitter.com/DOOM/status/491746826375417857

>> No.5669864

>>5669837
>without the Chinese whispers half-truths getting in there.
such as?

>> No.5669870

When does a mod stop being a mod? If the assets used are all built from scratch but it still uses the Doom engine is it it’s own game or just a mod?

>> No.5669878

>>5669870
I'd say if it doesn't require doom/freedoom wads to run, then it would be its own game.

>> No.5669879

>>5669870
Heavy mod at heart but if it's different enough then most people will probably treat it as its own thing.

>> No.5669883

>>5669696
Maybe you should stop sucking gaben's dick

>> No.5669884

>>5668756
>shit coding
>awful balance and weird bugs
>ugly, unfitting asshats
>already led to an annoying fanbase and game journos that don't do much research praising it
>a comment from romero being taken out of context
>the author himself getting into drama on its own (see him and the pb dev)
>author doesn't even have that much of a creative background like other modders do
>most hate towards the mod comes from random /vr/ anons while other modders don't actually give a shit
i swear to god
of all the replies this post got, none of this was mentioned
whatever happened to "just search in the /vr/ archives"?
for fuck's sake, bd suffers from not being judged like it's an actual mod
bd's popularity also doesn't help that it's based on second hand info and lack of research

>> No.5669891

>>5669153
>metadoom
that's the one mod i'm surprised isn't spawning any clickbait articles
even samsara was on kotaku once and i'm sure some people think qcde did the fps crossover thing first

>> No.5669892

>everyone who plays doom uses gameplay overhaul mods even on vanilla iwads
whats the point? i thought you all like doom

>> No.5669893

>>5669773
I still remember 0.L
Never forget
Never forgive

>> No.5669895

>>5669797
>Wah wah dont shit on my casual games

>> No.5669898
File: 10 KB, 272x185, download (33).jpg [View same] [iqdb] [saucenao] [google] [report]
5669898

Did Tom Hall get shafted from id or was he actually a problem?

>> No.5669901

>>5669898
The shine of his forehead was negatively affecting productiveness of other workers.

>> No.5669902
File: 172 KB, 294x226, roffle.png [View same] [iqdb] [saucenao] [google] [report]
5669902

>>5669901

>> No.5669907

>>5669901
>tfw have a head like tom and balding too
>see what bald tom looks like now
holy shit bros thats going to be me. im scared

>> No.5669919
File: 637 KB, 809x1048, RsP9qei.png [View same] [iqdb] [saucenao] [google] [report]
5669919

>>5669898
>>5669901

>> No.5669932
File: 112 KB, 980x658, download (6).jpg [View same] [iqdb] [saucenao] [google] [report]
5669932

>>5669898
go back to your fucking colony antposter

>> No.5669936

>>5669858
>>5669850
for all the shit we give at mark, it's not like even the people behind works we enjoy have some moments where they act dick-ish on their own
besides, graf zahl worries me a lot more than mark because he's in a more important position in comparison

>> No.5669941

>>5669932
thanos' ass must have good wifi

>> No.5669952

how would an enemy that transforms/disguises as level props work in a doom mod?

>> No.5669958

>>5669952
it would be adorable

>> No.5669965

>>5669958
for you

>> No.5669981

>>5669952
like the mimic medikit in rekkr

>> No.5669982

>>5669858
>Thing is that people read a list like that and just accept it all readily, to the point that you get PC Gamer casuals happily calling him "really sick and nuts".
It self-perpetuates really, people will tend to accept anything is true if they've been told somebody is literally the devil.
>>5669864
The kid thing wasn't a kid, and it was some dude who confirmed later that he was joking about with him.

The for reals gore thing is all over the place, some stuff indicates it wan't ever actually a part of BD but an addon, some that it never made it that far, others like a different screenshot from the same person as that other one try to pin the blame on Doom/Doom 2 sprites that were digitized or traced from real stuff on Mark, somehow.

>> No.5669992

>>5669952
like >>5669981, or there was some webm I remember of a health pack that transformed into an arch vile.
may have been in that dehacked mod with the 2 headed chaingunners on arachnotrons. can never remember it's name. something hell something?

>> No.5669994

>>5669992
beyond reality?
i mean like an enemy in something like colorfull hell

>> No.5670008

>>5669952
Lights that shock you if you're near and looking the other way, bitey backpacks, maybe fake doors if there's a way to attach a flat enemy to a wall and have it use a door texture for a sprite, maybe even disguised as a fake end of level room.

>> No.5670013

>>5669992
>>5669994
All Hell Is Breaking Loose.
arch vile medkit might not actually be in that was though.

>> No.5670017
File: 930 KB, 1008x780, Screenshot_Doom_20190617_190409.png [View same] [iqdb] [saucenao] [google] [report]
5670017

>>5669582

>> No.5670018

>>5670013
*wad

>> No.5670020

I remember monsters disguised as the skullkeys.

>> No.5670021

>>5670017
Looked better with just the eyes bleeding

>> No.5670025
File: 782 KB, 1008x780, Screenshot_Doom_20190617_190735.png [View same] [iqdb] [saucenao] [google] [report]
5670025

>>5670021
Alright. Keep in mind those are monster closets.

>> No.5670026

>>5670020
Lost soulkeys?

>> No.5670030

>>5670026
Nah, they were similar to the archvile but there was a custom sprite for each one, plus transforming sheets.

>> No.5670039

>>5669932
is the a Ren plush? my dad had one of those

>> No.5670040

>>5670020
>>5670026
I've just got this idea now of skullkeys that turn into lost souls that you've got to chase down and kick the shit out of to get them to turn back into keys.

>> No.5670045

>>5670040
see this is actually fun and i proposed something like this for the skull orbs some time ago.

>> No.5670047

>you kick ass for an incel

>> No.5670048

>>5669898
He famously didn't get on with John Carmack, apparently pushing for things Carmack felt weren't needed or were too much hassle to implement.

Still, without him being that argumentitive, a lot of id games wouldn't have turned out the way they did, Wolf3D wouldn't have had secrets, Doom wouldn't have had teleporters or flying cacodemons, things would have been very strange.

>> No.5670063

>>5670048
Alternate timeline Ultimate Doom where Tom Hall left right off the bat. The negawad.

>> No.5670065

>>5670017
god that is a disgusting mesh of colors

>> No.5670082

>>5669561
>the whole world sans a couple stubborn morons is in on the fact already from QC
The game nobody played?

>> No.5670084
File: 2.41 MB, 1920x1080, spasm0005.png [View same] [iqdb] [saucenao] [google] [report]
5670084

It has come to this
The final episode
THE ELDER BEANS

Time to teach that she-bitch what a true roast looks like

>> No.5670085

>>5669676
Right, but are the people who made that Quake episode still working at Machine Games?
That's the thing, there's multiple teams in the company, one made TNO and TOB, another team did TNC and is making YB.

What would be great would be if the TNO team had their hand at trying to make a Quake game, that'd be tits, but people fear the other team that sucks getting their hands on it.

>> No.5670091

>>5670082
if people talked about videos games only after playing them, 90% of all video game discussion would vanish

>> No.5670092

>>5670091
correction, 90% of /v/ would disappear

>> No.5670093

>>5670085
why would they let that team carry on after the flop that was their last game

>> No.5670096

>>5670092
90% of all video game discussion would vanish

>> No.5670097

>>5670092
If you think that's bound to /v/, you are either extremely ignorant, extremely naive, or extremely optimistic.

>> No.5670101

>>5670093
Because Zenimax clearly has some very questionable judgement at times.

>> No.5670128
File: 2.17 MB, 1280x720, 2019-06-17 19-51-07.webm [View same] [iqdb] [saucenao] [google] [report]
5670128

>thought I would be cool and do some gunslinging like in HND or Read Dead
>end up just beelining to my death
>fuck up the hammer by accident
>get popped multiple times
>instantly turn into so much of a joke that the zombies start congratulatory rifle whipping each other like bros in the locker room

>> No.5670132

>>5670128
Nigga learn to lean

>> No.5670134
File: 18 KB, 366x314, 1485772423388.jpg [View same] [iqdb] [saucenao] [google] [report]
5670134

>>5670128
>And then he charged towards us with a revolver! The absolute madlad!
>He kept fucking up the hammer
>He spilled his rounds all over the floor
>Didn't even make it past the first room!

[Continuous laughter from Stormtrooper bantz at the Deimos Bar]

>> No.5670136
File: 117 KB, 284x285, 1524781900751.png [View same] [iqdb] [saucenao] [google] [report]
5670136

>>5669561
>upcoming game sequel will include details about the backstory
wow id what is this fucking marketing evil. the marketing department is behind this for sure

>> No.5670145
File: 2.93 MB, 1280x720, six shots.webm [View same] [iqdb] [saucenao] [google] [report]
5670145

>>5670128
i believe in you anon

>> No.5670157

>>5670145
>can throw weapons at enemies to stun them
i learn more about HD every day

>> No.5670160

>>5670128
>run towards dudes shooting at you
Yeah, that'll happen.

>> No.5670161
File: 1.28 MB, 1280x720, 2019-06-17 20-15-01.webm [View same] [iqdb] [saucenao] [google] [report]
5670161

Alright, I remembered there was a lean feature
>>5670145
What the fuck? Gray Fox?

>> No.5670165

>>5670145
Fucking slick.

>> No.5670170

>>5670145
Eric you stylin'

>> No.5670175

>>5670145
Eric flexing his HD weenie

>> No.5670192

>>5670145
Where are your new Hideous Destructor youtube videos you hack fraud?
I love you btw

>> No.5670203

>>5669561
They said they'd drop hints, but did go into more detail

>> No.5670261
File: 2.91 MB, 1280x720, flexing.webm [View same] [iqdb] [saucenao] [google] [report]
5670261

>>5670175
no no, that's mostly shooting
this is flexing

>>5670192
never EVER because streaming is easier but i haven't been doing that as much as i'd like to either, sorry
i did have some thoughts about putting together more properly produced videos covering monster behaviors and weaknesses, because unlike the core mechanics that keep getting overhauled on a whim, the bestiary doesn't see such radical changes often
hopefully i can find the time for it
maybe i'll just start with a quick video regarding critical hits and how to use melee effectively, learning about those two made the biggest difference in my play

>> No.5670265

>>5670261
>a quick video regarding critical hits and how to use melee effectively
That certainly would be very interesting to watch. I've been playing HD on and off for some time and I don't know anything about that.

>> No.5670269

>>5670261
some based individual made and posted these here some time ago, how accurate are they now?
https://postimg.cc/gallery/jol67otc/

>> No.5670295

>>5670261
Honestly, if you just uploaded your streams after they were done, that'd be enough for me.

>> No.5670306
File: 2.93 MB, 640x360, technical difficulties.webm [View same] [iqdb] [saucenao] [google] [report]
5670306

>>5670265
if i don't get around to it, the gist of crits is to shoot center mass to deal more damage, though a couple enemies are different
using melee optimally requires a crazy amount of inputs that i mostly don't bother with, but the damage is calculated from movement speed and direction, camera movement, footing, and landing a headshot
generally, sprinting towards your opponent and swinging the camera as you punch their head is good enough

>>5670269
those are mine and they're pretty outdated already
the monster one isn't so bad, but i'd like to go into more detail than what suits a meme image and be able to show things off in action
plus i've already learned new things like the exact details of cyberdemon aiming

>> No.5670339

>>5670306
I'm curious, why do you prefer the bullpup Liberator in your loadouts to the long version? (As far as I've been able to tell, at least). The lighter weight? The less awkward cornering?

>> No.5670348

>>5668667
>SO YOU WANT TO PLAY SOME...
>Doom, Quake, Duke, Marathon, or Thief:
>https://imgur.com/a/wWS8zXz
anyway to get these infographic uncompressed? imgur fucks it to hell

>> No.5670358

>>5670348
open the image in a new tab

>> No.5670370

>>5670339
the big thing for me is that you can put it in a backpack
the high weight of the gun and ammo makes it hard to keep other weapons around, and the liberator isn't quite so all-encompassing like a vulcanette or thunderbuster so you can't just run it alone

>> No.5670373

>>5670370
I see, that's understandable
What kinda thunderbuster loadouts do you run nowadays, btw? Don't remember seeing you try one in a while

>> No.5670378

>>5670082
>what is online discussion
>what are images

>> No.5670379

>>5670128
>6 slow and weak shots
>ignore staying in cover
>walk into rifle fire
What are you DOING?!

>> No.5670382

>>5670136
I think his point is more about the needless assurance that id claims doom eternal will have when most people don't need it.

>> No.5670386
File: 629 KB, 1920x1080, Base Profile Screenshot 2019.06.17 - 22.13.21.69.png [View same] [iqdb] [saucenao] [google] [report]
5670386

>>5670373
i cooked this up some time ago, but i haven't really field-tested it yet
the thunderbuster isn't actually a favorite of mine, as awesome as it is
it's just not good enough against bosses and too heavy to bring another weapon for that purpose, plus it's really dangerous in close quarters, demanding another weapon for that too

>> No.5670392

>>5670386
Yeah, you're right. When I use it, it's mostly for flavor/because it's fun/because I found it lying around and it's free kills without wasting my own ammo

>> No.5670405

>>5670386
Up for a challenge? Medium length hitscanner map of your choice.
>backpack
>2 pistols, plenty of ammo
>1 medkit, 4 stimpacks
>no armor allowed
>2 grenades
>only allowed to pick up pistols, ammo and meds. not zerk
>no magic
Haven't played for a long long time so I don't know if this can be done or not. BIG FAT CHALLENGE

>> No.5670414

>>5670386
The thunderbuster is cool as fuck but I still struggle understanding it sometimes. I think primary fire does the thing where you aim at a spot, and then a second later it explodes. Secondary fire just does the microwave attack, right?

>> No.5670472
File: 929 KB, 200x200, 1429766548820.gif [View same] [iqdb] [saucenao] [google] [report]
5670472

Oh my god ROTT 2013 is so fucking bad. They try way too hard to replicate the light-heartedness of ROTT. All the characters wisecrack like shitty Duke ripoffs, and they burp or fart after every single porridge (health pickup). Fucking hell.

>> No.5670487

>>5670472
It really doesn't capture the spirit of the original, which is a shame.

Even mechanically, it launched with shit checkpoints.

>> No.5670494

>>5670472
Good music though.

>> No.5670502
File: 60 KB, 1920x1080, Screenshot_Doom_20190617_224359.png [View same] [iqdb] [saucenao] [google] [report]
5670502

>>5670405
got about halfway through e2m2 before two babuins in a row chewed me up
i did take out two marines along the way without getting hit
if i'd ran down the nukage path and jumped to the exit i probably would've made it instead of trying to do the level legitimately

>> No.5670521 [DELETED] 

Admit it zoomers goldeneye, perfect dark cs, half life and ut99 suck.
Casual shit.

>> No.5670524

>>5670502
Nice, my dude. Figure this might be too rough so I'm going to sneak a double barrel and 6 shells into your pack for emergencies. No shell pickups tho. One door buster too if you need it. Let's call that a bundle of dynamite. Rad suits are fine if the map demands it.

You are The Lone Gunslinger.

>> No.5670532 [DELETED] 
File: 78 KB, 1000x600, DUSK-1000x600.jpg [View same] [iqdb] [saucenao] [google] [report]
5670532

What do we think of DUSK?

>> No.5670534

>>5670502
Thanks to the smaller size and removal of infinite height, babuins really feel like demonic attack dogs when compared to the vanilla pinkies. They latch on to you and lock you down, while the zombies line up and take aim.

>> No.5670538 [DELETED] 

>>5670532
It’s good.

>> No.5670541 [DELETED] 

>>5670532
We think it's not retro and should only be used as a comparative in rare instances in this thread.
Also this is tired lazy trolling and you should do something better with your time. Build a birdhouse or something.

>> No.5670545

>>5670494
Yeah, from what I played the only redeeming aspect was the soundtrack. Pretty kickass but faithful.

>> No.5670547

>>5670521
Those games all came out before zoomers were born, you fucking idiot, they didn't play them and barely know of them.
You're looking for millennials and generation x, zoomers were born in the 2000s.

>> No.5670550 [DELETED] 

>>5670532
Not retro, not Quake.

>> No.5670551

>>5670547
Casual

>> No.5670554

>>5670547
You'd be surprise how many there are who think they're experts on shit from the 90s.

>> No.5670563

Blood is shit compared to Duke.

>> No.5670567

>>5670563
If you have blood in your feces, I think you should talk to your doctor.

>> No.5670586

>>5670545
That’s what happens when you get Hulshult to make the soundtrack.

>> No.5670595

>>5669219
Late but Powerslave EX is good enough

>> No.5670597 [DELETED] 

>>5670550
>>5670541
>Not retro
It's LITERALLY retro, you uneducated fucks, as in a thing styled after old conventions.

It is, however, a new game, and does NOT fully belong on this board.

>> No.5670616

If the whole Tchernobog thing didn't happen, I have a feeling all those cultists would have had tremendously successful careers as snipers, hitmen, and cooks

>> No.5670625 [DELETED] 

>>5670597
It's not retro as in what the "r" in '"/vr/" stands for you pedantic jackass. What the fuck even is context?

>> No.5670628 [DELETED] 

Blood still sucks.

>> No.5670631

>>5670628
Thank you for your contribution to the thread

>> No.5670639 [DELETED] 

Its not even the best fps of 1997 lmao.

>> No.5670649

>>5670639
We at 4channel very much value your opinion on the matter. Thank you for your feedback, Anonymous poster

>> No.5670656

>>5669870
If the assets are original or legally owned you can call it a game now that GZDoom no longer requires a Doom wad to run. Look up Sharpshooter 3D, Hedon, Forestale, Memoirs of Magic or Membrane

>> No.5670679

>>5669663
The gameplay is pretty good but parts where you actually get to play the game are few and far between in favor of some goofy ass unfinished story

>> No.5670682 [DELETED] 

Even goldeneye and shadow warrior are better.

>> No.5670693

>>5670682
We at 4channel very much value your opinion on the matter. Thank you for your feedback, Anonymous poster

>> No.5670702

Would a mancubus be dull and leathery, or shiny and greasy?

>> No.5670706
File: 357 KB, 1008x780, Screenshot_Doom_20190617_212315.png [View same] [iqdb] [saucenao] [google] [report]
5670706

>> No.5670708

>>5668756
I don't like Mark, but now i wanna support him and promote him just to spite retards like this.

>> No.5670713

>>5668837
huh ha hah haa

>> No.5670714
File: 120 KB, 511x606, dam son imp.png [View same] [iqdb] [saucenao] [google] [report]
5670714

>>5668848

>> No.5670718

>>5670554
Even people from 90s aren'texperts on the 90s.

>> No.5670719
File: 222 KB, 1024x768, sector toilet 1.png [View same] [iqdb] [saucenao] [google] [report]
5670719

sector toilet spotted

>> No.5670723

>>5670719
>yer turlet

>> No.5670728

>>5670719
That's merely a sector water tank. Fake AND gay.

>> No.5670736

>>5669884
Seems to be the way the community operates these days, which is a shame.
>most hate towards the mod comes from random /vr/ anons while other modders don't actually give a shit
a lot of the modders that do bitch about it (and other mods), reserve most of it to a handful of not-so-private discord servers, where it's kinda fucking incessant and gets in the way of useful shit.

>> No.5670804

>>5670472
Try Return of the triad, it's a Doom TC.

>> No.5670807
File: 23 KB, 116x178, 1437199571540.png [View same] [iqdb] [saucenao] [google] [report]
5670807

What are some /comfy/ podcasts to listen to while Doom modding?

>> No.5670808

>>5670804
Been meaning to play that. Apparently the creator went on to be the dev of that retro-style FPS Amid Evil.

>> No.5670809

>>5670719
RR has some of the best textures.

>> No.5670813

>>5670808
it does a surprisingly decent job at playing like ROTT, but without the Wolf3D maps made of blocks.

>> No.5670818

>>5670807
Intermission RIP IN PEAS

>> No.5670823
File: 232 KB, 1400x875, Screenshot_Doom_20190604_231534.png [View same] [iqdb] [saucenao] [google] [report]
5670823

>>5670719
>>5670728
Semi-sector toilets are disgusting.

>> No.5670835

>>5670823
We're gonna need some fresh rolls

>> No.5670836
File: 283 KB, 1267x947, unreal_lava_lighting.jpg [View same] [iqdb] [saucenao] [google] [report]
5670836

Doom mapping question.

How do I create a lighting effect such as pic related in a large cavern?
See how the lighting slowly goes up the wall and kind of tapers off towards the roof?

Lots of dynamic lights feels like a copout and woudln't be that effective anyway I feel.

>> No.5670841

> thirsty internet gf shopkeep in guncaster
> but actually someones pre-existing OC
what the fuck?

>> No.5670845

>>5670836
You can't.

>> No.5670858
File: 300 KB, 1294x518, 2019-06-17 23_56_39-Window.png [View same] [iqdb] [saucenao] [google] [report]
5670858

>>5670836
Use UDMF map format and go to sector -> colors. The ceiling, floor, upper wall, & lower wall colors can be modified independently, and a gradient lighting effect will be achieved if the wall halves are different shades.
>>5670845
Wrong.

>> No.5670880

>>5670736
>>5668756
Mark got banned in most places not because of his fanbase, but because he very often engaged in flamewars and pissing contests. Initially mods were lenient about him, giving him slap on the wrist, or only banning him for a week or two each time, but eventually they got fed up and issued him a final warning... Which he promptly ignored, stirring up drama just a few days later and got permabanned for good.

He's also a lazy shit that get praised by the crowd for polishing the same turd for literal years. V20 and the campaign came out all the way back in 2015 for fucks sake, and he has fuckall to show for the time spent polishing that turd

He also bragged everywhere how he gets $500 from his patreon by doing nothing, and how he now dropped his regular job and lives entirely off his patreonbucks because Brazil, and how everyone else is a cuck for not doing the same.

Well, that's it about Mark really. He's an obnoxious /v/tard attention-whore.
Regarding the mod itself
>>5669773
I can answer the last one. I've said it before - it gives great feedback according to player actions. Enemies react to both the weapon they were shot with and location they were shot at in different ways.
That's the basis for visual feedback in an FPS - weapons, and how enemies react to being shot with weapons.
Doom was fairly limited in that regard, only offering blood splats and pain flinch.
Quake added additional feedback to grunts and ogres. Quake 2 added wounded skins for enemies.
Modern games make enemies flinch in different ways under fire depending on where you shoot them.

Brutal Doom does the same for OG Doom, and that is the main reason it is satisfying to play on the basic level - it makes shooting itself more fun.
Mark should have stopped right there, but he keeps piling shit on top of a good idea. And thinking people are less willing to dive into a mound of shit to get to that one good idea. Mark literally ruins his own mod.

(cont)

>> No.5670883

>>5670858
Ok, I followed half of that (and I use UDMF).
But don't the walls have to be "different walls", like it's reverse terracing up the wall?

I never understood that part with the 3 textures, I just thought there is the 1 on the surface you use and the rest is bullshit. Which is a very brainlet way to look at it.

>> No.5670891

>>5670880
(cont)
The mod itself is buggy as fuck, with bugs dating all the way back to v19 (year 2012) still not being fixed, despite Mark claiming they were.

And he just can't stop making the mod. He gets his patreonbuck from it, and according to himself, his own life now depend on his ability to come up with new shit to inject into the mod.
He really should have stopped back at v19 and make maps/campaigns instead - he's much better at that than he is at making BD.
Not to mention that he also got surpassed in that regard with Project Brutality.

>> No.5670902

>>5670883
Every line can have 3 textures on each side, one for what's under the floor, one for what's above the ceiling, and one for what's inbetween. That's irrelevant to this method because it lights the entire line regardless of what part you're using.

>> No.5670907

>>5670891
He should work on a new project, BD is basically done at this point. Also, agreed on the levels since he churns out maps when he wants to at a speed that would take others months.

He needs to take a bunch of ayahuasca or whatever they have in Brazil and move in a new direction.

>> No.5670909

>>5670858
>Wrong.
Anon, you forgot the link.
https://m.youtube.com/watch?v=e3O2wQe4BKo

>> No.5670912

>>5670902
I see, I'll try and create what you're talking about later but can you explain it in another way?

>> No.5670915

>>5670880
What perplexes me is that he's gotten banned from everything, is basically isolated away from the largeest majority of the community, and yet some people persistently go looking for his shit to get angry over again.

It doesn't make a whole lot of sense to me.

>> No.5670920

>>5670915
He's still on Doomworld, somehow.

>> No.5670927

>>5670880
I do like that you can get different dismemberment animations depending of where you aim. And that sometimes when the Zombiemen get their leg blown off, instead of just bleeding out, they can pull out their pistol and keep on shooting you.

>> No.5670930

>>5670915
It's really hard to get banned on Doomworld.
You have to be a literal spambot for that.
Everything else they just boot to a squared off forum section and thats it.

>>5670920
Mark now opeerates on his facebook, and posts updates on MODDB, which is where most people who are not in the Doom community (including game journos) go for mods. So people just don't see much of anything else than BD.

>>5670907
He literally can't, since his livelyhood depends on it.

>> No.5670935

>>5670927
Main problem is - overlong enemy death animations (including chaingunned zombies/imps, or crawling zombies) are still solid and soak up bullets after they effecively die. Especially annoying with Cacos, Barons andKnights.

>> No.5670938

>>5670907
Extermination Day is okay, but I think he can do better

>> No.5670939

>>5670907
>>5670930
He said he was going to work on a Heretic mod after his map and some special version of BD was out.

>> No.5670940

>>5670935
Yeah, that can be a bit of a problem.

>> No.5670941

>>5670912
Which part, the lighting effect? You need to select the sector you want, open the colors tab, and give the upper and lower wall halves different colors. If the floor is supposed to be illuminating lava, give the upper half a darker shade so it's darker near the ceiling. And either leave the lower half at default white or make it yellow/red/whatever.

>> No.5670942

>>5670939
Heretic? Now I’m a bit curious.

>> No.5670947

>BD
Besides the "stealth" update for monsters, have there been any significant gameplay changes going on with them in order to keep up with the ever growing feeling of you being an overpowered juggernaut? I last played it when one of the first v21 tests came out and all I saw was even more needless fluff and mayhem. Don't really want to go back and try again without good reason.

>> No.5670948

>>5670947
Nah, just plug in Project Brutality. High tier monsters will clamp down your OPness.

>> No.5670950

So when the hell is Ion Maiden releasing it's full version?

I've been waiting for ages.

>> No.5670951

>>5670948
I remember trying to play PB on anything higher than Man and a Half for the first time. It hurt.

>> No.5670957

>>5670950
Pretty much looks like a bunch of modders/community members working at a leisurely pace to make a hyper ultra mega passionate project. Without a deadline. Or even pay? Expect another demo in 2025.

>> No.5670960

>>5670950
Isn't there a lawsuit hot on 3D Realms's asses at the moment, over the name?

>> No.5670962

>>5670960
Yeah, but I don’t think it’s going anywhere. There’s no way a band can claim copyright over a name, and similar sounding names, when they named themselves after a torture device.

>> No.5670970

>>5670957
They're getting paid by 3DRealms, and have their own development company, so it's not exactly a passion project.

They still keep delaying it though.

>> No.5670973

>>5670962
You can, however, claim trademarks, which they have had for a long time now.

>> No.5670979

>>5670841
pls explain

>> No.5670980

>>5670979
Don't encourage him.

>> No.5670981

>>5670979
It's the OC of some friend of his off furaffinity.

There's been a lot of overcompensating furfags going on the attack lately because of a few "I told you so" posts.

>> No.5670983
File: 83 KB, 262x303, callingbullshit.jpg [View same] [iqdb] [saucenao] [google] [report]
5670983

>>5670981
>There's been a lot of overcompensating furfags going on the attack lately because of a few "I told you so" posts.

>> No.5670984

>>5670981
>furaffinity.

Proceed to the exit.

>> No.5670985

>>5670981
>>It's the OC of some friend of his off furaffinity.
why tho

>> No.5670986 [DELETED] 

BUT WAIT I THOUGHT WE WERE SUPPOSED TO SEPARATE ART FROM THE ARTIST, THIS ISN'T BASED AT ALL /v/ROS

>> No.5670987

>>5670091
this

>> No.5670991

>>5670986
But what if the art is shit, and the man is shittier

>> No.5670994

>>5670983
>>5670986
right on cue

>>5670984
its true though
> https://www.furaffinity.net/view/29937757/
> features my demon incubus, Sabbatha
> Cygnis, my friend's dragon from Guncaster

>> No.5670996
File: 81 KB, 678x1000, a9a75bca0414b8df3c5ac80397b3fba0b8d3f9c76161163c08384e3b6aee8c90.jpg [View same] [iqdb] [saucenao] [google] [report]
5670996

>>5670986

>> No.5670997

>>5670986
>>/v/

>> No.5671000

>>5670991
But what if your tastes and opinions are shit?

>> No.5671001

Wouldn't HFY fags play a different mod anyway?

>> No.5671003 [DELETED] 

>>5670994
>overcompensating
>when a literal ban-evading shitter derailed the previous thread over it because not everyone was bitchy enough to give a shit

>>5670996
>>5670997
>called out

>> No.5671004

>>5671001
>HFY fags
the what now

>> No.5671006 [DELETED] 

>>5671001
/v/edditors and shitweebs wouldn't anyway. They'd rather bitch and moan rather than focus on shit that doesn't butthurt them.

>> No.5671007

>>5671004
'Humanity fuck yeah', and I'm not sure why this mod is living in shitposter-kun's head rent-free.

>> No.5671009

>>5670719
I still have no idea how to have fun in this game
Am I playing it wrong?

>> No.5671010 [DELETED] 

>>5671007
because he wants to turn the thread into another ebin cringe thread straight from /v/eddit

>> No.5671013

>>5671007
That would just be Doom.

>> No.5671014

>>5671009
Get the titguns, shoot things with a pair of tits.

>> No.5671015
File: 339 KB, 646x634, OMAEWA.png [View same] [iqdb] [saucenao] [google] [report]
5671015

>tfw Doom 2 reloaded is better than vanilla.

>> No.5671017

>>5671007
when did furries become 'on vogue'

>> No.5671020

I'll let you in on a secret, guys. Don't you tell anyone.
every single character in fiction is someone's OC

>> No.5671026

>>5671013
Nah, HFY isn't about "humans cool, aliens drool", it's about "We humans are amazing, because we breath OXYGEN and eat PEPPERS and drink ALCOHOL, none of which those made up aliens can do"

>> No.5671028
File: 14 KB, 238x407, Jason.png [View same] [iqdb] [saucenao] [google] [report]
5671028

"I'm Jason!"

>> No.5671030

>>5671020
difference is if they are being used / were made for the their creators weird erp purposes
for some reason this exact shit attracts dumb furfags
they will throw money at and gobble up anything

>> No.5671036

>>5671030
Usually due to a desperate need to cram the shit that exists only in their head into the world in some way, shape or form.

>> No.5671038

>>5671007
>>5671026
is there something wrong with being human
should people pretend to not be

>> No.5671045
File: 293 KB, 1200x800, game night.jpg [View same] [iqdb] [saucenao] [google] [report]
5671045

>>5671038
Not at all.

>> No.5671046 [DELETED] 

THIS IS TOTALLY DOOM RELATED BTW

reminder: this is exactly what that shitter wanted, note it started posting it's fucking /wg/ synthwave thread tier maps the moment it's crybaby post about it got deleted

>> No.5671047

>>5671046
FYI
you are barking at the wrong tree
or rather, the wrong forest

>> No.5671049
File: 269 KB, 319x498, 1451337190251.png [View same] [iqdb] [saucenao] [google] [report]
5671049

>>5671046
Hey Dipstick, we don't just talk about Doom here

>> No.5671050

>>5671049
This discussion certainly isn't retro FPS related then.

>> No.5671052

>>5671050
its mod discussion
you may not like it
but this is what peak performance looks like

>> No.5671056

>>5671052
If you consider thinly veiled derails to be valuable discussion.

>> No.5671057

>>5671000
But what if "no you" was a valid answer?

>> No.5671059

>>5670994
you do know you need an account to see shit from this site right?
also, your greentexting reminds me of that one dude with the specific walls of texts about gzdoom and decorate

>> No.5671060 [DELETED] 

>>5671049
we should though, since all the other communities would piss and whine over and over again about how much more poplar doom is (Quake's especially)
letting them squat here is a waste of time, resources and dilutes discussion

>> No.5671063

>>5669932
>pepsi
Yeeeaahh boi

>> No.5671071 [DELETED] 

>>5671060
>letting them squat here is a waste of time, resources and dilutes discussion
i agree
furries need to be given the boot
hard

>> No.5671073

>>5671028
i had this dream about a mod with the idea being that you're an alien virus infiltrating wolfenstein 3d esque nazis
so you possess them and disguise as them, but you can self destruct their bodies/kill them to move to another host
and sometimes you can shoot a purple tongue but you have to be stealthy about it
took place in a sunny/day time train station with weird architecture for the place's context because it was maze like
a lot of the nazis were just standing still with funny faces
also: mario odyssey cappy in doom when?

>> No.5671076 [DELETED] 

>>5671071
d-daddy..

>> No.5671078 [DELETED] 

>>5671071
>look at me, i turned my own post around into a le epic own! i am so epic!

>> No.5671079 [DELETED] 

>>5671059
Holy shit, you're right. Guess he needed a new gimmick once it was clear people wouldn't just up and abandon zscript.

>> No.5671085 [DELETED] 
File: 177 KB, 310x308, 1541782040528.png [View same] [iqdb] [saucenao] [google] [report]
5671085

>>5671076
>>5671078
> complain about thread quality
> make these kinds of posts
you can fix this problem you have with one simple solution
you leave

>> No.5671089 [DELETED] 

>>5671085
You first, anti-ZScript shitter.

>> No.5671092 [DELETED] 

>>5671085
gas the furfags
race war now

>> No.5671095 [DELETED] 
File: 67 KB, 400x700, tears-of-impotent-rage.jpg [View same] [iqdb] [saucenao] [google] [report]
5671095

>>5671092
>resorting to /pol/ddit memes now that you got exposed

AHAHAHAHAH OH NONOONONONONONON OAHAHAHA *WHEEEZE*

>> No.5671097

>>5669561
considering some people assume doomguy ever had a son when the lore relies on a bunch of ambigious texts and clues, i can't imagine anyone taking the new lore seriously when they already make their own intrepertation of it

>> No.5671103
File: 39 KB, 182x318, 1545412810788.png [View same] [iqdb] [saucenao] [google] [report]
5671103

>>5671089
>anti-ZScript shitter

>>5671095
oh i see
its another case of "i vehemently convinced myself that these random people are infact this one particular person"

>> No.5671104

I'll do you one better
The new shopkeeper is hot
LTG is god's given gift to mankind
There is nothing wrong with the hedon fetish art

>> No.5671105

>>5671104
deviantart please go

>> No.5671108 [DELETED] 
File: 138 KB, 545x534, le epic mei mei posts for the le win xDDDDDDDDDDDDDDDDDDDDDDDDDD.jpg [View same] [iqdb] [saucenao] [google] [report]
5671108

>>5671105

>> No.5671110

>>5671103
>i changed how i do greentexts now
a reminder that cringe culture is just the new atheism: depressed kids trying to look smart latching into a cynical fad because of it, even though you're still a dumb fucking loser
same goes for "ironic self aware humor"

>> No.5671113 [DELETED] 
File: 20 KB, 241x255, ec7ced06125b3c60ae330e854e6517c45d02c91dff9c971595b20a1e5c160e8c.jpg [View same] [iqdb] [saucenao] [google] [report]
5671113

>>5671003

>> No.5671115
File: 1.12 MB, 300x300, 1559774632776.gif [View same] [iqdb] [saucenao] [google] [report]
5671115

>>5671110
> cringe culture
>"ironic self aware humor"
what the fuck are you even on about?
want to give some context to this illegible rambling?

>> No.5671116

>>5671103
>its another case of "i vehemently convinced myself that these random people are infact this one particular person"
yeah, i really fucking hate that one dude on his high-horse

his shitposting is actually worse than the people he's trying to shit on

>> No.5671117 [DELETED] 
File: 124 KB, 410x413, 1341451473214.jpg [View same] [iqdb] [saucenao] [google] [report]
5671117

>>5671115
Don't play dumb, my future school shooter.

>> No.5671120 [DELETED] 
File: 53 KB, 921x960, 1552200158766.jpg [View same] [iqdb] [saucenao] [google] [report]
5671120

>>5671030
>>5671036

>> No.5671121

idea for a mod mechanic: anytime you pick up a health vial, you can to use the emtpy vials as throwable objects

>> No.5671125 [DELETED] 
File: 29 KB, 543x533, 1514314736933.jpg [View same] [iqdb] [saucenao] [google] [report]
5671125

>>5671104
B-BUT WHY DO PEOPLE LIKE WHAT I DON'T LIKE

>> No.5671127 [DELETED] 

when did Dylan In Denial migrate from /trash/ to /vr/

>> No.5671128
File: 36 KB, 480x360, gh.jpg [View same] [iqdb] [saucenao] [google] [report]
5671128

You guys know Escape from gay heaven for Warcraft 3? Do you think this could work as a doom mod? Maybe with 3rd person view.

>> No.5671129 [DELETED] 

>>5671125
>>5671117

Yes, we get it, everyone who disproves of furries and dickgirls is a /pol/tard-/v/ro/-alt-right-gamergater. Now go fap to horsecock and leave us in peace.

>> No.5671131 [DELETED] 

>>5671120
go back to sl and spend thousands on shoddy models to rp with

>> No.5671132 [DELETED] 
File: 1.16 MB, 313x4096, butthurt comet.png [View same] [iqdb] [saucenao] [google] [report]
5671132

>>5671129
>>5671131

>> No.5671139

>>5671132
>>5671120
you do realize you keep replying to atleast two different people thinking they are the same specific, unrelated person

>> No.5671140

>>5671128
What

>> No.5671146
File: 143 KB, 922x741, Calarts_Doom.jpg [View same] [iqdb] [saucenao] [google] [report]
5671146

can we talk about video games now?

>> No.5671147

>>5671105
Hdoom is fucking great

>> No.5671148

>>5671147
But still just a "tech demo". Someone please send additional artists to help.

>> No.5671150

>>5671148
>But still just a "tech demo".

Good. Even Mark, the king of feature creep, would be hard pressed to stretch such a one note concept out.

>> No.5671154

>>5671148
It also really needs somebody capable of doing decent enemies, and encounters with them.

>> No.5671156

did you always see the walls of faces textures as a spirit wall or literal moving flesh, like that weird blob from inside or something from the movie society?

>> No.5671157

>>5671140
Do you know the map? It's basically a skill game, where you have to maneuver a maze of moving hazard or other obstacles you must not touch to retrieve a key to get to the next checkpoint where everyone that died while trying to get the key is revived. If everyone dies you lose.
So basically this as a doom mod, with 1st/3rd Person view instead of WC3s top down.

>> No.5671183

Has anyone gotten any SlayerClub giveaway rewards yet?

>> No.5671197

>>5671157
You mean death run? (Minus everyone gets revived
It exists

>> No.5671201

>>5671197
Fuck I'm stupid

>> No.5671205

>>5670702
Leathery at some parts, but overall sweaty and greasy. It'd have like a really rank and funky bad cheese smell that you'd notice from far away, and flies would swarm him.
The fuel for his weapons probably has a strong, almost diesel-like smell, and it'd probably occasionally drip from the barrels and also leak when he's killed.

It's probably a very disgusting demon.

>> No.5671210

>>5669898
ID felt he was decreasingly compatible with the company and development of Doom, and he would come to this conclusion himself, in a way he got a raw deal, but he also figured it was time to move on.
We got Rise Of The Triad out of it, so I say it was the right thing to do.

>> No.5671212

>>5671205
>disgusting
you mean hot

>> No.5671220

>>5669907
Wear it with dignity and you can do alright.

>>5670048
Both John Romero and Tom Hall pushed for things like Wolfenstein's pushwalls, and Doom's teleporters and what not, they would bother John Carmack about that in unison. I don't think that factored into him being fired at all.

>> No.5671225

>>5671015
A lot of the early maps are breddy gud. The sneaky map is great for testing out the limits of crazy overkill mods like Aeons of Death. Now I wanna play that again. Don't think I ever played past the halfway point. Been a while.

>> No.5671229

>>5670836
The oldschool method would be to outright make variants of those textures with that effect painted onto them.

>> No.5671230

Is there a way to set translucency for only a part of a sprite? E.g. if I carried a window or something that the frame would be regularly opaque but the glass would still be visible. Note that I talk about an Alpha> 0, not full transparency. That's trivial.

>> No.5671232
File: 92 KB, 493x457, 1526573844318.jpg [View same] [iqdb] [saucenao] [google] [report]
5671232

so i'm still a doom newbie
should I play sigil or will the nuances be lost on me as I haven't memorized every romero map before it?

>> No.5671234

>>5670907
Vanilla/Boom map pack by Mark, when?

>> No.5671239

>>5671232
I'd suggest you play ep4 and Doom 2 first, and mind that Sigil makes a substantial leap in difficulty from HMP to UV.

>> No.5671245

>>5671232
You probably won't be able to handle Sigil if you're really that fresh

>> No.5671246

just binged e4m2
fuck this map

>> No.5671251

so omniMIDI + sgm is what most people are running sound wise yeah?

>> No.5671252
File: 25 KB, 450x319, the-overtaker-3d-mobile-game.jpg [View same] [iqdb] [saucenao] [google] [report]
5671252

>>5671073
Reminds me of an old java game (picrelated). You play as an ancient robot infiltrating nazi labs, plugging yourself into nazi brains to use guns. It was fucking great.

>> No.5671257

>>5671183
i don't care about that site besides doom related news from it

>> No.5671258

>>5671251
>sgm
?

>> No.5671260

>>5671258
the sgm 2.01 soundfront

>> No.5671262

>>5671260
also this link is down in the pastebin
https://dl.dropboxusercontent.com/u/263088376/Patch93_SC-55_1.9.sf2

>> No.5671265

>>5671252
is there any way to play it nowadays?

>> No.5671268

>>5671265
Phone java emulators do exist.

>> No.5671271

>>5671265
https://github.com/hex007/freej2me

>> No.5671275

>>5671251
Going with Fatboy for now. Nice change

>> No.5671282

>>5671245
>>5671239
also, i've been playing with gzdoom
I was playing brutal doom before I realized how much it changes/easier it makes it and was unhappy with it
but theres nothing wrong with using gzdoom or any other source port, is there?

>> No.5671284

>>5671271
Where can I download a compiled version for Windows?

>> No.5671286

>>5671282
some of those source ports make subtle game chances
stuff like crispy doom and prboom+ is a bit more vanilla since gzdoom is mod focused

>> No.5671287

>>5671258
>>5671251
I use WeedsGMv4 mixed with Roland SC-55 for some instruments where Weeds fails.

>> No.5671295

>>5671284
https://sourceforge.net/projects/freej2me/

Here.

>> No.5671297

>>5671295
I may be a retard
how the fuck do I use this

>> No.5671325

>>5671297
Freej2me folder -> build folder -> freej2me.jar -> choose a game file -> press esc for setup.

>> No.5671332

>>5671148
what's really missing from HDOOM? i haven't played it but it looks pretty feature complete from what I've seen.

as >>5671150 said it's not really a big enough concept to expand upon unless you wanna get into fetish territory.

>> No.5671342

>>5671156
Bit of both.

>> No.5671345

>>5671332
Revenant, Archnotron, Spider Mastermind, and Pain Elemental have yet to be waifufied.

>> No.5671356
File: 970 KB, 1920x1080, Screenshot_Doom_20190528_154301.png [View same] [iqdb] [saucenao] [google] [report]
5671356

what do hell knights taste of

>> No.5671358

>>5671356
Spinach and shoelaces

>> No.5671359

is Rise of the Trad worth playing?

>> No.5671365

>>5670595
I saw power slave ex was a port using the play station version. Have you played ex?

>> No.5671378

>>5668864
>having not earned the success

I hate Brutal Doom as much as the next guy, but there's no way in hell he hasn't sunk a ton of hard work into it.

It's basically Doom-for-Casual-Doom-Fans. Of course it took off. Casual shit always takes off.

>> No.5671382

>>5671345
Also the caco design sucks.

>> No.5671392

>>5671356
musky smegma

>> No.5671397

>>5671073
Kind of sounds like MindJack but not shit.

>> No.5671407
File: 2.81 MB, 462x322, tumblr_osl9tfMKcN1r7sijxo1_500.gif [View same] [iqdb] [saucenao] [google] [report]
5671407

>>5671359
Yes. It's much more arcadey than most FPS though.
Imagine if Wolfenstein 3D and Mortal Kombat had sex, and the child was an FPS, but for some reason it's a mutant and it aspired to be like a shmup arcade game.

You can hold only three weapons, the pistol, which you can double up for a higher rate of fire, then the machinegun, which is faster still, these weapons have infinite ammo.
The third slot will be for the game's various flavors of rocket launchers, as well as magical weapons. All of the rocketlaunchers have good killing power, you get a good dozen shots with each (which are tracked with each individual one, so if you trade one launcher for another, you can go back and grab your old one later for its remaining shots), but they all have different abilities, there's a normal one, a heatseeker, one that fires a homing barrage of 'drunk' seekers, one that makes a giant X shaped explosion, one which fires a rocket that splits when you let go of the fire button, and one which basically fires off a deadly flamewave as soon as it leaves the barrel.
Every level will have a whole bunch of rocket launchers, giving you plenty of opportunity to blow up lots of enemies (which is quite violent and satisfying).
Magical weapons will generally do explosions as well, but some will have a particularly destructive output, the 'Excalibat' is my favorite, as you can actually swing it like a normal bat without using a spellcharge, this will destroy weaker enemies with some gibbitude, and more durable enemies will be sent flying up in the air, if there's room for them to be launched upwards.

So you have a somewhat limited and nonstandard arsenal, but the game is plenty generous with rocket launchers (and later, magical weapons), so it never feels as limited as "you only have three weapon slots" sounds.
There's also various different powerups the game intends you to use, God Mode and Dog Mode lets you do a lot of powerful attacks for free for their duration.

>> No.5671409

>>5671356
Like coffee-flavored Barons.

>> No.5671412

>>5671407
Cool. thanks Tom

>> No.5671414
File: 1.05 MB, 500x241, don't shoot!.gif [View same] [iqdb] [saucenao] [google] [report]
5671414

Rise Of The Triad is somewhat forgiving with splash damage, you can actually fight fairly close with explosives and it shouldn't be too dangerous (though lots of explosions add up), some characters have more health (at the expense of speed), which would allow for far more reckless use.

Explosions can be used to launch you up in the air, which can be used to reach places, some which are secrets, the Asbestos Armor is itchy, but it will fully protect you from explosions, and let you rocketjump like a mad cunt.

>> No.5671424

>>5671359
ive only played the gzdoom ver because i dont fuck w no dosbox and it was more fun than any quake game

>> No.5671443

>>5670085
>>5669670
NEVER Trust modern swedes to do gaming

Politics and social justice brainwashed them

>> No.5671445

>>5671443
I honestly don't understand the deal with sweden, what the fuck is wrong with them?

>> No.5671446

>>5671445
they're just a guinea pig for what ever the globalists decide to try or do next, got unlucky

>> No.5671450

>>5671443
This Swede says be careful about trusting Swedes. I'm not like my countrymen though, honest.

>> No.5671465

but didn't machinegames make that quake 1 episode a while back?

>> No.5671474
File: 600 KB, 1008x780, Screenshot_Doom_20190618_102143.png [View same] [iqdb] [saucenao] [google] [report]
5671474

creatively and motivationally bankrupt

>> No.5671478

>>5671445
they must apologize for pewds at all times

>> No.5671483

What are your favorite settings to use with Nashgore 0.9, guys? I've heard preferrence towards the Classic blood, but what else?

I always turn off Blood Spurts. Don't care for them.

>> No.5671484

>>5671446
Alex Jones is that you? I didn't know you liked retro shooters

>> No.5671485

>>5671484
I wanna watch Alex Jones play Deus Ex

>> No.5671487

>>5671485
https://www.youtube.com/watch?v=sUIcCyPOA30

>> No.5671489

>>5671484
https://www.youtube.com/watch?v=U5XXhdBnjJk

why?
I dunno

>> No.5671504

>>5671465
Yes, likely the internal team that made The New Order and The Old Blood. Those were good, and the Quake episode was pretty fine, if this team was to try to make a new Quake based on the original, it could turn out pretty good.

There's another team though, which made The New Collossus and which is making Youngbloods, the former left a LOT to be desired, and the latter doesn't seem like it's going to improve on that.
People fear this team getting their hands on Quake, which may turn out ugly.

>> No.5671523

>>5671478
I will never apologize for him.

>>5671445
Quite a lot, actually (I'd love to leave), but that's not a subject for this board.

>> No.5671525
File: 254 KB, 680x680, DOOMCheers.png [View same] [iqdb] [saucenao] [google] [report]
5671525

Played every megawad in the OP. Gib more plz.

>> No.5671527

>>5671525
do you mean the infographics
do you mean the torrent
do you mean the second MEGA link

>> No.5671531

>>5671525
Have you played:
>Doom Damnation?
>Interception?
>Doom The Way Id Did: Lost Episodes?

>> No.5671534

>>5670472
I liked rocket launcher redesigns, they looked pretty cool and heavy.

>> No.5671536
File: 2.43 MB, 1920x1080, spasm0004.png [View same] [iqdb] [saucenao] [google] [report]
5671536

>>5671525
did you play ever wad in the video too?
and if you did, have you tried all the Quack?
why are you not playing Coffee Quake right now?

>> No.5671539

>>5671527
>>5671531
Fuck, see you in two or three months lads. Bye bye!

>>5671536
Quake is for pussies. DOOM is for chads.

>> No.5671542

>>5670472
I thought it was alright. I admit they missed the mark with trying to be a remake-of-a-farce-of FPS games (it was an unfortunate time to do such a thing) but the levels were decent and the OST was phenomenal.

>> No.5671546

>>5671539
>He doesn't like both Doom and Quake.
Sad!

>> No.5671552
File: 126 KB, 481x481, 1560551805111.gif [View same] [iqdb] [saucenao] [google] [report]
5671552

>>5671539
look at this weenie he can't play both at the same time

betcha you don't even have an extra mouse and keyboard at your feet and four monitors so you can shitpost at the same time
lmao

>> No.5671554

>>5671552
M-multi shooter drifting!

>> No.5671565

>>5671443
This, just look at what is happening with Starbreeze and Overkill.

>> No.5671573

>Studios fail to produce the content you want because they are based on XYZ Country

I'm tired of this meme

>> No.5671575

>GGman got given a RTX2070 to play and review Quake 2

Motherfucker.

The new shiny black super shotgun looks cool. And the new rail gun looks neat too. You think people will rip the models and backwards compat them into the OG game?

>> No.5671579

>>5671230
polite bump for question

>> No.5671581

>>5671552
You mean you can UNF while you HUH?

>> No.5671592
File: 617 KB, 1920x1080, nametags.png [View same] [iqdb] [saucenao] [google] [report]
5671592

So I'm trying to get the little nametags for weapons and items to display in GZDoom when you pull them out, but the Nametags option in the HUD menu isn't doing anything.

What am I doing wrong?

>> No.5671603

>>5671575
No need, all the models come from past mods. It's also why music is broken, as the mod it's based on also has broken music. The only things Nvidia made was the RTX lighting and the flare gun.

>> No.5671606
File: 154 KB, 1920x1057, Screenshot_Doom_20190618_103458.png [View same] [iqdb] [saucenao] [google] [report]
5671606

i did it

>> No.5671647

>>5671606
The perspective on these buildings weirds me out every time.

>> No.5671656

>>5671606
[celebratory brass]
good job anon
>pats head

>> No.5671670

>>5671647
mega intense wide angle

>> No.5671673

>>5671573
name one that has. i'll wait.

>>5671606
now on to the "5th" episode

>>5671647
warp storms, don't need to explain shit

>> No.5671679

>playing wolfenstein
krzzzzzzzzzzzzzzzzzzzzzzz
>playing Quake
HRNG HRNG HRNG HRNG
>playing Doom
sweet silence

>> No.5671689

>>5671673
name one that has what? pleased you? I'm not a mind reader

>> No.5671694

>>5671679
?

>> No.5671702

>>5671679
>playing Half-Life
I'LL. KICK. YOUR. ASS.

>> No.5671709

>>5671689
no, pleased you, you came up with the subject

>>5671694
i think he meant that wolfenstein has a lot of electricity also >>5671679

>playing shadow warrior
TACTICAL NUKE INCOMING

>> No.5671713

>>5671709
A game from a studio based on XYZ country that pleased me? Do you realize what you're asking?

>> No.5671716

>>5671702
SQUAD! WE'VE. GOT. FREEMAN!
> grunt dies and gets gibbed by a grenade
UAGH!
...MEDIC.

>>5671709
wolfenstein had ambient sounds?
also
> all systems ready-warning
> press fire to restart level

>> No.5671724

>>5671716
>breathe next to a scientist
HUAGH.

>> No.5671725

>>5671694
>>5671709
>>5671716
whenever you press against a wall looking for secret you get that buzzing zzzzz sound
in quake whenever you jump the guy makes a HNNG sound
in doom its just the sounds of the enemies and guns

>> No.5671751
File: 1021 KB, 421x389, 1458790575985.gif [View same] [iqdb] [saucenao] [google] [report]
5671751

>>5671713
yes, name one (1) studio who didn't fail to produce the content you wanted in any form. then if you want, i'll name one.

>>5671725
>Forgetting the unf

>> No.5671758

>>5671751
I think you completely missed the point of my post, anonymous. Go read it again if you care to, I'll give you another chance >>5671573

>> No.5671785
File: 285 KB, 800x1207, 1535000416903.jpg [View same] [iqdb] [saucenao] [google] [report]
5671785

Does anyone play OBLIGE maps regularly here?In what ways can it improve?

>> No.5671796

>>5671785
No, not really. I view OBLIGE as a cool technical accomplishment, but I don't see why I would play procedurally generated levels when I could just play one of the thousand hand-made good ones

>> No.5671829

>>5671785
https://github.com/caligari87/ObAddon

>> No.5671846

>>5671709
>Everybody dead. I like that.

>> No.5671884
File: 3.82 MB, 1779x1340, mancubus.png [View same] [iqdb] [saucenao] [google] [report]
5671884

nowhere near the work of jay adan or anyone else, but for one of the first I've ever done, I'd like to think it isn't completely atrocious

>> No.5671892
File: 183 KB, 1920x1080, 2019-06-18-124831_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]
5671892

What's your favorite TITLEPIC and intro music combo?

I'm currently using Sigil's intro pic as my wadsmoosh's TITLEPIC, and also Sigil's midi intro as the intro music

>> No.5671896

>>5671892
Good choice.

>> No.5671897

>>5671884
I've been painting minis for years now and you did better than me.
But to be honest, I'm very lazy when it comes to painting.

>> No.5671901

>>5671884
That’s pretty good.

>> No.5671903

>>5671896
thank you

I also realized it was very easy to switch out the default plutonia midi's for the wadsmoosh with the pludmidi.wad ones.

I don't know why I viewed this sort of thing with such an air of mystery before, when it's literally just copy pasting/renaming some files in Slade

>> No.5671962

>>5671252
Man, I just downloaded a java emulator for my phone and I think that I had that game somewhere.
It wasn't the most complete version tho but it was a very good game

>> No.5671979

Someone please explain why they're turning prboom+ into another gzdoom rn?

>> No.5671985

>>5671979
wait what

>> No.5672008

>>5668667
How do i download quake with the soundtrack on windows 10?

>> No.5672009
File: 982 KB, 850x850, 1560785804408.png [View same] [iqdb] [saucenao] [google] [report]
5672009

>>5672008
do not read the OP
whatever you do
DO NOT
READ
THE OP

>> No.5672010

>>5671985
Graf made a fork that added support for custom episode structures & secret exits and that anon is triggered

>> No.5672013

>>5672008
Open wide
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Download Quake folder
Read README
Enjoy

>> No.5672014

>>5672009
I looked at the trap Ray

>> No.5672043
File: 1.91 MB, 368x307, 1543644540133.gif [View same] [iqdb] [saucenao] [google] [report]
5672043

newfag here again
ive died more on e4m2 than the previous 3 episodes combined

>> No.5672046

>>5672043
Go play Doom 2 first and come back to Thy Flesh Consumed. That's release order, TFC was a bonus episode for Doom's retail release.

>> No.5672048

>>5672043
make sure to jump across the openin-
oh wait

>> No.5672057

newfag #2 here
i dont like thy flesh consumed that much, it's definitely the weakest episode so fat

>> No.5672061

do headshots from guns actually deal more damage in HD?
it feels like it does the same amount of damage no matter where i hit someone

>> No.5672062

>>5672057
[Laughs in Episode 3: Inferno]

>> No.5672067

>>5672010
Sounds like it's really practical, it's still just Boom gameplay, right?

>> No.5672070

>the beginning of e1m8b Tech Gone Bad

Excuse Mr. Romero what the fuck

>> No.5672074
File: 110 KB, 1024x768, fte00044-new.jpg [View same] [iqdb] [saucenao] [google] [report]
5672074

>>5672046
I've already played doom 2!

>>5672048
lmao just press

>> No.5672075

>>5672061
Headshots exist functionally, but only for the fist. With guns you want to aim at center mass to deal optimal damage. Use the debug mode (hd_debug 1 in console) to see the difference it makes.

>> No.5672078

How's the Shadow Warrior Classic modding scene? Can someone help me find some good mods for the game?

>> No.5672084
File: 40 KB, 544x339, 1515559569866.jpg [View same] [iqdb] [saucenao] [google] [report]
5672084

>>5672074
There's only one thing left to do, then.

>> No.5672086

>>5670836
Yea. What >>5671229 said you faggot

>> No.5672087

>>5672057
Episode 3 and 4 are both shit, except for E4M6. Episode 2 is not good either, just in comparison to the other two, and E2M2 is a masterpiece.

Sigil is the real sequel of Knee Deep in the Dead. When we finished the shareware, we all expected something like Sigil, not the utter bullshit from E2-E4.

>> No.5672091

https://www.youtube.com/watch?v=YoYJTj6fbRo
proper footage of the e3 demo

>> No.5672095
File: 103 KB, 1024x749, 1547565959139.jpg [View same] [iqdb] [saucenao] [google] [report]
5672095

>>5672084
It would be easier if I had my super shotgun!

>> No.5672098

>>5672091
Finally.

>> No.5672102

>>5671525
FUCK IMPS

>> No.5672105

>>5672095
You can use the mod some anon made for having a super shotgun in doom 1 (pick up enough shotguns and one will eventually be an SSG). But that would be cheating

Although with how bullshit E4M2 is, I wouldn't blame you. It's in the second megalink, Doom/PWADS/Gameplay/ssg_doom1.pk3

>> No.5672108

>>5672091
It doesn't look immersive enough. The pickups are too bright and don't look realistic. This looks like some arcade game like mario. Also they turned Doomguy into some sort of Batman.

>> No.5672109

>>5671015
I personally found the hell levels to be quite a slog

>> No.5672119

>>5672075
>hd_debug 1
Oh shit this is nice. Thank you buddy. I think this will help me understand some of the nuances a little better.

>> No.5672129

>>5671015
>Better than vanilla Doom 2's maps
This is...not a high bar, anon.

>> No.5672152
File: 2.79 MB, 1920x1080, spasm0006.png [View same] [iqdb] [saucenao] [google] [report]
5672152

Well that was an eventful journey
I had a blast
they could have ended the whole thing with a custom message rather than the stock Quake congratulations though

>> No.5672154

>>5672091
Literally why do they always record this promotional footage with a controller?

>> No.5672157

>>5672108
>"Doom is not trying to be an immersive game; it's not trying to be a cinematic game," Martin says. "It's a video game with the capital V that's dripping with demon blood.
gee I wonder why

>> No.5672159

>>5672108
Good.

>> No.5672162

>>5672108
>MUH IMMERSION
you’re a simp

>> No.5672164

>>5672091
>Plasma gun is now Link Gun
>Chaingun is Stinger
Flak cannon when?

>> No.5672168

>tfw nobody ITT talks about Thief or Duke
=(

>> No.5672170

>>5672168
there used to be regular Thief and Build engine generals. maybe you could start the next one

>> No.5672171

>>5672154
Who do you think the audience is? It sure as fuck isn't you.

>> No.5672176

>>5672164
Yeah, I'm still a bit iffy on how they straight up stole the UT gun. Hopefully the stun bomb is still left in, unless they got rid of mods entirely and each gun now just has an altfire.

>> No.5672178

I think E4M1's problem was simply an error by Amerihack McGee, who forgot to add those medkits in the highest difficulty. With those, the map is really not hard, even on UV.

E4M2 and E4M6 were trolling maps, and honestly I think E4M2 should have been swapped with E4M7 for the proper difficulty curve.

>> No.5672185

>>5672087
Do people really like Sigil here? Knee Deep had wide areas allowing wide movement and blazing through levels. Sigil feels complete the opposite with cramped rooms filled with barons of hell. It's like every level modeled after Perfect Hatred which was Romero's worst map anyway. Lighting is also too dark so you are supposed to shoot half the monsters blind.

>> No.5672187

>>5672105
Thanks, but I don't want to be a cheater.

>> No.5672197
File: 143 KB, 1024x768, sector toilet 2.1.png [View same] [iqdb] [saucenao] [google] [report]
5672197

>> No.5672198

I really hate Paths of Wretchedness

>> No.5672203

>>5672178
That was an intentional design decision. Adding a medkit to E4M1 would trivialize it. It would make it go from a challenging short level with a tight allowance on pickups, to just a short level

>> No.5672205

>>5668848
QUALITY

>> No.5672206

>>5671647
damn you just made me realize those aren't pyramids. i feel retarded

>> No.5672208

Doom Eternal's HUD is still less worse than Brutal Doom's

>> No.5672209

>>5672185
I liked Sigil because I knew what to expect from the guy who made Perfect Hatred, Against Thee Wickedly, The Abandoned Mines, and The Living End. That's just the way Romero does difficulty. His E1 maps were made to be easy.

>> No.5672215

>>5672208
X's Y is less worse than Brutal Doom's Y is not exactly high praise. Many things meet that criteria.

>> No.5672218
File: 14 KB, 300x212, 1398437661027.jpg [View same] [iqdb] [saucenao] [google] [report]
5672218

>>5672206
I used to think it was castle myself.

>> No.5672238

>>5672087
E4M6 makes a creative use of the central portal but has the same problem as M2 which is being made by Romero.
I don’t believe you can reasonably expect someone to play either of those levels to completion blind at least not on UV.
A surprise cyberdemon, monster closets filled with barons or a false wall packed with hitscanners isn’t challenging it’s just trial and error bullshit.

>> No.5672249

>>5672238
I do expect someone to be able to finish E4M2 blind on UV. Of course I expect them to die several times before they get there. But I don't think it's unreasonable to expect completion.

I know your complaint is mostly against "how could I have possibly known that was coming", but I don't think it would have been easy to gracefully divulge many of those things to the player at the time. Maybe adding glass panes so you can see the Barons that are about to be unleashed upon you? Idk. It's true for any game (that is not procedurally generated) that it's going to be easier when you know what's coming.

>> No.5672256

>>5672087
E2M2 has great music and a great layout, warehouse, brilliant

>> No.5672259

>>5672256
E2M2 is easily my favorite level from Doom 1. I still go back to play it often. Specially with Hideous Destructor

>> No.5672263

>>5672238
Well I played through all of Ultimate Doom on UV for my first playthrough without that much trouble. Yeah EP4 is tough, but not tough enough to think its not possible on your first run through the game.

>> No.5672273

>>5672176
>Hopefully the stun bomb is still left in
it's not, the plasma gun has the heat blast and a microwave beam

>> No.5672278
File: 18 KB, 423x423, Blood-Bag-Labels.jpg [View same] [iqdb] [saucenao] [google] [report]
5672278

In Hideous Destructor's current git version, is there a way to remove Second Blood(TM) once it is fitted WITHOUT needing a spare Second Blood(TM) in your inventory?

As far as I can tell, what I described above is the only way to do it currently.

I remember just a few days ago that wearing the blood bag while in combat would keep me at yellow health constantly, and removing it got me to green. Not sure if that was a bug or intended.

>> No.5672279
File: 7 KB, 219x230, 1454680553052.jpg [View same] [iqdb] [saucenao] [google] [report]
5672279

>>5672108
>I can't suspend my disbelief for some glowy lights

>> No.5672318

>>5668848
What the fuck

>> No.5672321

>>5672157
Based Hugo.

>> No.5672339

>>5672278
I was about to help you but then I realized I don't even know what the fuck that is
>look up the git page
>"A shelf-stable mix of self-regulating nanobots and chemical binding agents, fed through a compact, ergonomically fitted intravenous feed that a busy operator will not even notice in combat."
A portable IV drip? It's like every time I go back to this mod there's some new in-depth and involved gameplay mechanic. I just recently discovered that you can control the DERP like a RC car.

>> No.5672349

I kind of miss when you'd unload guns in hideous destructor just by activating them on the ground instead of having to pick up and unload like 8 shotguns after every fight.

>> No.5672351
File: 158 KB, 1024x768, sector toilet 3.png [View same] [iqdb] [saucenao] [google] [report]
5672351

>> No.5672353

>>5672278
I’ve actually wondered that too. If you can stomach going through the process of making a ZDF account, you could ask him. Or do whatever it is you have to do on git.
>>5672339
Hey, did you know that if you inject a berserk pack and lunge into a wall, your sheer steroid strength will cause you to break your neck? You learn something new everyday.

>> No.5672360

lmao posted in the wrong thread and now its too old to delete

>>5672291

>> No.5672363
File: 238 KB, 1400x875, Screenshot_Doom_20190604_231320.png [View same] [iqdb] [saucenao] [google] [report]
5672363

>>5672351
I'd give the ones from Going Down map02 a solid 7/10, they do nothing special, they're a bit big but they're not bad.

Meanwhile this later one is a 10/10, it's gritty, looks like the kind of uncleaned toilet you get in shit apartment buildings, it's got toilet paper and it even fucking flushes.

>> No.5672364

>>5672339
I shit you not, I made an alias in my terminal so I can auto-update my Hideous Destructor copy to the latest git every time I start the game.

Matt updates it like every night, he's nuts and I love him.

>> No.5672367
File: 113 KB, 1024x768, sector toilet 3.1.png [View same] [iqdb] [saucenao] [google] [report]
5672367

>>5672351
How I feel after taking a bad shit

>> No.5672384

https://www.youtube.com/watch?v=qjBwvhL6kgg

>> No.5672387

>>5672384
That's fucking cool.

>> No.5672390
File: 222 KB, 400x324, neat.png [View same] [iqdb] [saucenao] [google] [report]
5672390

>>5672384

>> No.5672393

>>5672384
> run forward and hold down fire for 20 seconds
> teleport
> shit starts dying while doomguy does nothing

>> No.5672394

>>5670616
underrated post

>> No.5672397
File: 1.96 MB, 1408x792, roboticist.webm [View same] [iqdb] [saucenao] [google] [report]
5672397

>>5672339
sorry for the quality, but I have to show you this brave little soldier

>> No.5672404

>>5672397
did you just down a cyberdemon with a derp

>> No.5672405

>>5672170
>there used to be
still is
>>5672168 would do well to check there, threads are usually pretty chill when some faggot isn't trying to "us vs them" the discussion

>> No.5672406

>>5672404
think it just got blasted the moment it let off a shot

>> No.5672407

>>5672404
no, the poor thing let off two entire shots before being removed from this dimension

>> No.5672414
File: 56 KB, 769x178, spoon and zorch until its lunch.png [View same] [iqdb] [saucenao] [google] [report]
5672414

>They are spongy, eldritch, without Euclid
>But you,
>You will be gibbing
>Quad and HUH, until i'ts done

>> No.5672417

In vanilla doom dead monsters have an infinitely tall hitbox? Or only alive monster

>> No.5672421

>>5672417
Their blocking capability is removed during the death state. It's also not their hitbox that has infinite height but their collision box. Projectiles and hitscans can go over and under monsters, just not players or other monsters.

>> No.5672424

>>5672417
Only alive.

>> No.5672425

>>5672421
>>5672424
Okay thanks.

>> No.5672430
File: 276 KB, 560x560, download (2).png [View same] [iqdb] [saucenao] [google] [report]
5672430

I feel it would be topical to make a Quake edit of this image but I dont have the drawing skills

>> No.5672431

>>5672417
technically
they don't block any attacks or movement
they won't get crushed by door until they actually hit them
but archviles can resurrect enemies from any height

>> No.5672475
File: 137 KB, 800x600, 2019-06-18_10-53-38.png [View same] [iqdb] [saucenao] [google] [report]
5672475

Build tread is not there anymore - >>5628509

So continueing here:

Top-secret level in Duke DC has a great idea with time-machine - but who the hell was balancing the pyramid part? A lot of hitscanners, no ammo, no health. This makes the pyramid part no fun.

>> No.5672503
File: 47 KB, 448x448, E5560719-CDE4-43E0-BF26-ED594E5E2459.png [View same] [iqdb] [saucenao] [google] [report]
5672503

Whoever made E2M8 of Wolfenstein 3D is a dick.

>> No.5672507

>>5672503
No, they're an asshole.

>> No.5672517
File: 335 KB, 1786x1123, txt.jpg [View same] [iqdb] [saucenao] [google] [report]
5672517

Texture filtering is good.

>> No.5672519

>>5672517
no

>> No.5672525

where do most doom speedrunners post their times nowadays? speedrun.com?

>> No.5672527

Imagine if you had a friend (who hasn't played Doom) play a Doom megawad that wasn't the base game. What's the most fucked up megawad you could have them play?

>> No.5672532
File: 271 KB, 1786x1123, fix.jpg [View same] [iqdb] [saucenao] [google] [report]
5672532

>>5672517
fixed you

>> No.5672534 [SPOILER] 
File: 86 KB, 192x192, 1560900817549.gif [View same] [iqdb] [saucenao] [google] [report]
5672534

>>5672503
GUTEN TAG

>> No.5672552

>>5672525
http://doomedsda.us/

>> No.5672553

>>5672552
thanks

>> No.5672567

>>5672168
People will talk Duke in here occasionally.

>> No.5672579

>>5672552
Damn what an ugly unorganized site. From a quick look the 8 second run of e1m1 isn't on their. Is this really the best leaderboard doom has got? Was kinda hoping for something at least on the level of what the goldeneye and perfect dark community got.

>> No.5672586
File: 78 KB, 600x888, git gud or die trying.jpg [View same] [iqdb] [saucenao] [google] [report]
5672586

>>5672178
>baww, it's too hard on the highest difficulty

>> No.5672601

>>5672203
Exactly! E4M1 on UV is the episode's trial by fire, you're immediately put in the heat of the action and you GOTTA fight to the best of your abilities with what little you can find.
I really wish the rest of E4 kept up that level of challenge, and I like that Sigil actually does something like that.

>> No.5672607

>>5672087
Bad opinions.

>> No.5672618

>>5672601
.what the FUCK does the second face switch do on that God damn map?

>> No.5672619
File: 92 KB, 500x301, aardwolfsign.jpg [View same] [iqdb] [saucenao] [google] [report]
5672619

>>5672503
The deal with that is that they were intending to have a contest.
You had this big fucking bullshit maze of pushwalls, and there's a couple of different possible destinations, one where you would found a sign that says "CALL APOGEE, SAY AARDWOLF", and if you did, you would win like a lifetime of free games from Apogee.
They realized immediately on release though that there would be editors and stuff to take the game apart and look at the graphics and the levels, so they just decided to never announce the contest at all.

>> No.5672625

>>5672618
Lowers the walls in the NIN room after that trap is sprung.
I think it's there for co-op play.

>> No.5672628 [DELETED] 
File: 732 KB, 1920x1080, 2019-06-18-192628_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]
5672628

Can someone with the stable version of Hideous Destructor or just some semi-recent git version of it confirm if the Vulcanette firing sprite is fucked up (misaligned), or is it a problem on my end?

Noticed it just now while doing some testing.

>> No.5672639

>>5672628
Nevermind, I had the d2_sprite fix in autoload. Everything's fine. Just my dumb ass had it wrong

>> No.5672683

>>5672619
I know that, but it’s still a bullshit maze and it makes it impossible to 100% complete Operation: Eisenfaust. On a side note, Machinegames brought back the competition for Wolfenstein 2, with their Wolfstone 3D game inside the game, and the first few people to seen them aardwolf would get a free copy of the Collectors Edition.

>> No.5672686

Best way to play Quake 2?

>> No.5672695

>>5672686
Best way to play Quake 2 is to not play it.

>> No.5672701

>>5672619
I didn't know this, that's pretty funny.
>>5672683
I also didn't know this and that's pretty cool, i love the concept of wolfstone but playing it in TNC felt like shit for some reason so i didn't get far.
>>5672628
Why does almost everyone here's hideousguy have a balaclava? I just get the default face, the other hud elements look a bit different too.
>>5672686
Yamagi is a decent source port for singleplayer, so long as you're not after some vasyan-style shiny crap, kmquake2 can sort you for that.

>> No.5672703

>>5671884
Gotta paint Dem shadows in boi.

>> No.5672709

>>5672701
>Why does almost everyone here's hideousguy have a balaclava?
I think it's just me and two more anons tops, it's really not that many.

It's just a small mod that adds the mugshot from the Special Weapons mod into HD. The other HUD elements probably look different to yours because some people are on the latest git version, other people are on the latest stable version.

You can get the balaclava mugshot here if you want it http://www.mediafire.com/file/jhtv89eizawqeyh/J_SpecWeapsPlayer.pk3/file

>> No.5672720
File: 576 KB, 1920x1080, Screenshot_Doom_20190618_143323.png [View same] [iqdb] [saucenao] [google] [report]
5672720

>>5672709
Thought it was the same sprite from special weapons, and damn, it's fucking crazy how much hideous destructor updates, it's more than a decade old and still being updated faster than most early access games. Thanks for the mugshot, by the way.

>> No.5672726

>>5672720
Matt updates it almost nightly, he's nuts. One of the cool new things we got recently (as in like a couple days ago) is the blood bag IV thing. >>5672278

>> No.5672735
File: 34 KB, 902x450, 739B3482-0D71-4BD5-AD1A-760BFCB76D13.gif [View same] [iqdb] [saucenao] [google] [report]
5672735

>>5672701
Wolfstone 3D was okay, but it could’ve been a lot better than what it really was. I did like that it accurately emulated how crispy the original Wolfenstein 3D, the idea of playing as Hans Grösse fighting through American, Russian, and British soldiers, and how they had to change some of the maps’ structure to remove swastika from them, since it wouldn’t make sense for there to be symbols of nazis in a resistance castle, but that’s about all I like. I just wish they could’ve added more, like the Spear of Destiny missions, 1st & 2nd Encounter/Original Encounter from the Mac and Jaguar ports, or even the Rocket Launcher and Flamethrower.

>> No.5672739

>>5672726
>he's been at it for more than a decade
>maximum madlad
>barely gets any recognition

>> No.5672751

>>5672735
I didn't know they actually went to that length, kinda sad that they didn't release it as a standalone game so I don't have to have 64GB of mediocre fps on my HDD just to play it. Frankly I was impressed by the amount of levels they did include and that it actually played like wolf3d, considering how lame the wolf3d cameo was in TNO. Then again, TNO was a much better game than the sequel so they probably should have spent the time they made doing wolfstone making better fucking levels.

>> No.5672763

>>5672751
Not really surprising that the Wolf3D cameo was changed, considering that a completely different team worked on TNC than TNO and TOB. I’m disappointed that they didn’t release Wolfstone as its own game too, and I’m a bit surprised that no one decided to recreate it ECWolf yet either.

>> No.5672764

>>5672739
If he had some sort of donation/coffee buying/patron thing, I'd chip in on that yesterday. Guy deserves it

>> No.5672771

>>5672735
I wish they could’ve had replacements for the weapons too, since it doesn’t make sense for Russians to be running around with MP-40s.

>> No.5672786

>>5672764
Dude's a champ. He deserves a damn medal and a bronze statue placed in E1M1. Ok, maybe not but he sure as hell needs a competent military game journo to write up a piece on HD. So many small systems at work that not even Matt remembers that they're there.

>> No.5672793
File: 55 KB, 172x196, 4d6.gif [View same] [iqdb] [saucenao] [google] [report]
5672793

>>5672786
how come HD never got a caco?
TEEEEEEERM ASSERT YOUR INFLUENCE PLS

>> No.5672795

>>5672793
Too underground, even for the Doom community. It's like an obscure niche within an obscure niche. Add to this the fact that it comes with a goddamn manual, and you're left with very few people who can appreciate the huge project it is

>> No.5672803

>>5672793
A caco would swallow you whole and burn your ass to a crisp with its internal plasma hell. Nice

>> No.5672807

>>5672793
He did what he could and got it in the "missed Cacowards" special for the 25th anniversary.

>> No.5672812

>>5672807
oh dang
this must be amended next cacoward still
and get that fuckin not jabba far away from any writeups, cunt's fucking annoying and the grease sips from every paragraph, ugh

>> No.5672823

>>5672579
It is, actually. its under pacifist category.

>> No.5672827

>>5668712
Good thing I have an earlier version of brutal doom, it has all the shooty shooty and gore without the extra features that makes it too much

>> No.5672831
File: 19 KB, 379x871, 1560547396787.png [View same] [iqdb] [saucenao] [google] [report]
5672831

Is there a way to make Quakespasm look a crunchier while keeping the aspect ratio?

I got spoiled by Vanilla Essence in Doom

>> No.5672842

>>5672838

>> No.5672847

>>5672795
The manual is one of the best things about HD, every weapon, pickup and enemy has a full description and lore, and the way that shit like using demonic artifacts has consequences and those fuckin flowers that bloom when you have exess healing energy are the best shit. Matt should really just make hideous destructor its own game at this point.

>> No.5672942
File: 97 KB, 755x1057, 1547695778536.jpg [View same] [iqdb] [saucenao] [google] [report]
5672942

>>5671702
RECON, GO!

>> No.5673207

>>5672831
Config settings make it "GL_NEAREST_MIPMAP_LINEAR"

>> No.5673247

>>5671252
so i'm not the only one that played this game? It ran like ass on my old phone, but man was it fun. I was especially blown away by how detailed the environments were, especially for a 3d java game.

>> No.5673381

>tfw started playing marathon
>you faggotinis talk about doom and q*ake
Degenerates.

>> No.5673429

>>5672831
These console commands should help:
r_scale (1-4)
gl_texturemode gl_nearest
r_particles 2
r_viewmodel_quake 1
r_lerpmove 0
r_lerpmodels 0

I'm hoping at some point Quakespasm or QSS adds in the software style water warping like vkQuake, or maybe vkQuake adds an equivalent to r_scale.

>> No.5673446

>>5673429
Quakespasm needs TyrQuakes smooth animation for enemies. It looks nice

>> No.5673448 [DELETED] 

Amid Evil officially releasing tonight lads

>> No.5673705 [DELETED] 

>>5673448
>Amid Evil officially releasing tonight lads
>deleted
wow

>> No.5673710

>>5673705
not retro, fuckhead

>> No.5673714

>>5673710
rude

>> No.5673819

>>5673710
Rude

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
reCAPTCHA
Action