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/vr/ - Retro Games

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5655501 No.5655501 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5651284

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5655503

=== NEWS ===

[6-9] FUNC- New levels for Quake 1 & 2, Sonic Mayhem updated

[6-9] SUNDER released a new update

[6-9] Doom Eternal shown at E3

[6-9] New MetaDoom update

[6-9] Mr. Friendly updated

[6-9] Digital Foundry review about Quake 2 RTX; explains a lot of shit about the source port

[6-8] Q2 RTX Models for Q2XP

[6-8] Anon updates Smooth Doom Lite

[6-7] GZDoom 4.1.3 released

[6-6] Fresh Supply keeps getting updated (1.9.5)

[6-6] Quake 2 RTX released

[6-4] Into The Storm - DBP12 Released

[6-4] Sigil Buckethead MIDIs

[6-2] Sigil updated to 1.1
https://pastebin.com/p2GMUSRE (Changelog)

[6-2] Some Consolation Prize updates

[6-1] Wadsmoosh updated, now supports Sigil

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5655509

DOOM >>>>>> QUAKE >>>> POWERGAP >>> other games

>> No.5655517

uh, no, Duke3D rocks

>> No.5655519
File: 6 KB, 411x388, 1533796448289.jpg [View same] [iqdb] [saucenao] [google] [report]

Duke3d > Doom >>>>>>> the rest

>> No.5655520

Always bet on Dook *sips* *burps*

>> No.5655523
File: 9 KB, 63x106, 1530798365108.gif [View same] [iqdb] [saucenao] [google] [report]

what is it about the cultists in blood that makes them so memorable?

>> No.5655524


>> No.5655528

Doom 64 == Quake

>> No.5655530
File: 241 KB, 440x427, lost souls only have three seconds of memory.png [View same] [iqdb] [saucenao] [google] [report]

Did you know that Lost Souls have only three seconds of memory?

>> No.5655546

Blood feels like I'm fighting broken AI half the time.
That fucking language they speak and the fact they have no reaction time. That and they fucking MOVE and find you.
In Doom or Quake, the enemies just kind of stay there or move a little. Only Nehahla the Quake mod actually changed the AI so that they could move and jump and run around like a player. The cultists aren't at that level but they do move nicely.

It's the fucking Gargoyles that are broken. Half the time they can't find me and I just want them to attack so I can move on.

>> No.5655548


>> No.5655556

fuck this is it. I can't get it out of my head and I just beat all 4 main episodes.

>> No.5655568


>> No.5655578

If we've already had this conversation, just ignore me or insult me but a western IP just got into Smash Bros as DLC. Do you think Doom has a shot someday?

>> No.5655586
File: 79 KB, 584x444, Doom-pic-1.jpg [View same] [iqdb] [saucenao] [google] [report]

So, does anyone else here not really like Brutal Doom, but still enjoy using Ketchup? I'm a big sucker for the fountains of blood, especially if I'm messing around with a more over the top weaponset, like Pillowblasters.

>> No.5655589

No, I prefer Nashgore tbqh.

>> No.5655594

I think there are better gore enhancements out there, but I can't think of any real names other than Droplets.

>> No.5655605

Wasn't that deprecated by Bolognese?

>> No.5655612

after comparing bolognese and the new nashgore I have to say I prefer the latter

looks a bit better in low res when I turn on Vanilla Essence

>> No.5655618

So I just downloaded Eviternity after seeing a couple of videos giving it high praise. I must say after just doing a fast run through of the first level it is pretty amazing the amount of detail put into it. Considering it was mostly one guys work as well makes it even more impressive. I'll definitely be playing this later.

>> No.5655661

A western IP has been in since smash 64. The donkey kind they used is rares version. They also had diddy who is an original rare character.

>> No.5655670

That's technically true, I suppose.

>> No.5655707

Me too, the classic and pixely Nashgore.

>> No.5655708

I'm one of those zoomers from 98, so I never played doom properly. I played the original for a bit in gzdoom and now I decided to play it again on chocolate doom to see how it would exactly look and my god it was way more fun than gzdoom, almost like an addiction, I couldn't stop playing until I finished the first episode.

>> No.5655716

I'd say the 35 FPS limit that comes with Chocolate to be unnecessary
Crispy is almost exactly the same but with a bit more resolution and runs at full speed

>> No.5655723

It's Bolognese now, but it's awesome either way. I like Brutal Doom, but I actually prefer Bolognese to it.

>> No.5655726

you know that this new Keen is Garbage when Carmack and Tom hall becomes friends once again

>> No.5655732

i'd rather take a semi-serious Commander Keen than Bethesda's new "it's funny because he's iconic" take

>> No.5655734

so, there is a non burl dewm version of Hell on earth that is compatible with any wad and even vanilla?

Mark is shilling his garbage at /v/ atm

>> No.5655735

vasyan pack seems shut down again https://www.moddb.com/mods/doom-remake-4

It seems Bethesda still didn't let him to distribute it even in a mod format without any freedom iwads, because they treat GZDoom as a "third-party game engine". Quite a bad new for other GZDoom-based projects. What is somebody will want to make a proper good looking GZDoom-based remake with all assets made from scratch?

>> No.5655740

Is Extermination Day playable (balanced, bugfree) without Brutal Doom? Do i have to lower the skill settings?

>> No.5655741

Lol, no samefag, no read :)

>> No.5655742

>What is somebody will want to make a proper good looking GZDoom-based remake with all assets made from scratch?

They just should not include any Doom logos, id Software trademarks and call it something else like "GZDHRP" and there shouldn't be any problems. Vasyan fully deserves it.

>> No.5655745

what the fuck you double nigger?

>> No.5655747

This hurts the Carmack

>> No.5655753
File: 19 KB, 293x212, 1493624306097.jpg [View same] [iqdb] [saucenao] [google] [report]

>The hell levels of Doom 2 Reloaded

>> No.5655758

Is Doom: One the best re imagining of Ultimate Doom?

>> No.5655762

What is wrong in including a Doom logo in a mod for Doom? Beautiful Doom contains all Doom assets (logos, sprites etc) as well as Brutal Doom.

>> No.5655767

Zenimax has been very... protective... of the Doom brand lately.

>> No.5655770

These mods are sprite-based 2.5D. They won't attract any attention from the corporations, but something looking like Unreal Engine would.

>> No.5655775

Didn't sgtmarkiv face any trouble lately because of patreon?

>> No.5655776
File: 84 KB, 215x395, 2e0.png [View same] [iqdb] [saucenao] [google] [report]

do we even have confirmation that it itsn't a hoax?

>> No.5655781

Hell no.

>> No.5655787

Remember what Romero predicted about Zenimax

and how people shat at him back then because of Daikatana, well look at what is happening tight now...

>> No.5655796

Quake2Xp is getting reflective cubemaps soon

>> No.5655804

DoomRL's dev was threatened with a lawsuit for using the word "Doom". It was to sanitize search engine results so only their product would show up, but still.

>> No.5655806

The Ultimate Doom without loading screens? Sign me up.

>> No.5655809

Liked the surprise towards the end so sure, why not.

>> No.5655812

What the hell is Brutal Doom v21 Gold Release?

>> No.5655814

You need a 4chan GOLD PLUS account to access information like that.

>> No.5655817
File: 213 KB, 1050x1032, 5555555555.jpg [View same] [iqdb] [saucenao] [google] [report]

I guess it was the reason that vaseline pack was taken down as well. Just type "Doom Remake" in google.

>> No.5655819

Besides a few stupid choices of music in the new levels used SM music to replace it for myself with slade, its a solid re imaging
and its BETTER Than KDIZD

>> No.5655820

Just go away already, vas-ass. You're doing all of this yourself.

>> No.5655821

Gameinformer podcast with Romero talking about sigil, E3 and such

>> No.5655842

Were Doom 1 & 2 both designed for pistol start? I've never actually tried a pistol start before.

>> No.5655845

Based sgtmark

>> No.5655847

Yes. Every level was designed with pistol start in mind.

>> No.5655859
File: 76 KB, 760x900, 1559566393351.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks! I know what I'll doing for a while now, until I get my hands on Eternal.

>> No.5655861

Mark your shilling isn't helping either you communist shitfuck

>> No.5655864

Designed to be possible, not necessarily designed to be easy. Although if you go for 100% kills on E4M1, you'll actually enter E4M2 in worse condition than a pistol start unless you play completely perfectly. Personally I don't like to pistol start every map, but rather leave it as the punishment for death as intended.

>> No.5655881

Took him only what, 4 years? V20 came out in 2015.
Whait another 3-4 years and he will release v21 Platinum.

>> No.5655882
File: 115 KB, 960x240, D8dg79a.png [View same] [iqdb] [saucenao] [google] [report]

You guys think Ion Maiden's gonna continue this?

>> No.5655885

It's a solid game, even the old butchered console ports tend to be pretty enjoyable in spite of some of flaws they had (some of those old ports were good though).

If you want to, GzDoom can still be set up for things like original 320* resolution, the vaseline filter is on by default but can be turned off for crystal clear pixels, and there's a setting to make the spectres shimmer similarly to how they did in the original software rendering.
Hell, you can outright put it in software mode.

All of them were tested by the devs from pistol start, and are thus playable that way, but you're also intended to play progressively (which will make the original three episodes easier, even on UV). It's a matter of taste, I like progressive play because it makes it feel like a continuing adventure (though I quite like episodic division). Sourceports should outright offer Pistol Start as a toggle option on the difficulty setting menu, IMO.

I don't think I've ever done all the barons on E4M1, the level is so bare in firepower.
One of my favorite maps though, it goes from zero to sixty the moment you step out of the starting room.

>> No.5655889

as much as people here rag on BD for gameplay choices, internet drama, sour grapes, etc. it's definitely satisfying to see a room covered wall to wall with blood & guts after clearing it out.

i still like PB & trailblazer better for what BD offers.

>> No.5655896

I don't think John Carmack and Tom Hall were ever like, on particularly bad terms (John did give him the boot back the day), it's Adrian Carmack who absolutely couldn't stand Tom.
They weren't really compatible persons, I guess.

>> No.5655902

Yeah but what isn't better than KDIZD? I mean let's be honest.

>> No.5655903

No easter eggs in Ion Maiden. Nope. Not a single one.

>> No.5655904

BD, and PB offer decent satisfying gameplay; on-top of making enemies much more threatening. I only wish there were more maps suited to their gameplay, because Doom 1 & 2 don't work at all with their speed.

>> No.5655905

I like weapon upgrades and weapon types in PB more than BD.

>> No.5655907

I wasn't ever that fond of D2RL.

>> No.5655909

Anything is better than KDIZD.

>> No.5655910

Still looks like bloated shit. None of these changes seem all that big, especially enough to warrant a new version change. Oh well. To each their own.

>> No.5655916

>decent satisfying gameplay

>> No.5655917

Who'd they put in who hasn't gotten the treatment? Snake Logan?

>> No.5655919

Snake Logan is propably busy killing aliens in other part of the US

>> No.5655923

Caleb and Lo Wang? Ranger?

>> No.5655927
File: 412 KB, 726x720, gud.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5655929

Well I'm speaking from more of a PB standpoint. Weapons sound and feel powerful, the gore system makes killing enemies a delight.

>> No.5655939

It Feels Fluid.

i Wish someone could do the same to All Doom 2 Acts, Make the spaceport a huge complex, Add an road to Texas and give justice to many city maps.

Wolfenstein levels doesn't need any change, just add an bonus weapon like the knife and a few more enemies, like Hans grosse facing a cyberdemon.

>> No.5655941

I think the devs behind DoomOne are actually working on that.

>> No.5655943


>> No.5655945

I guess so. It is a bit satisfying to blow off a Mancubus’ arm canons. Even more so to pick them up as a weapon.

>> No.5655952

Good luck.

>> No.5655956

This but with MoC.

>> No.5655958

Keen wasn't cloned and executed by Nazis, Doomguy wasn't killed and hidden away in a deathrow chapel, Duke wasn't killed in a 1920s circus, and he didn't actually once find the bodies of Indiana Jones, Snake Plissken, Luke Skywalker, and Serious Sam, nor the previously mentioned Doomguy.

They're just eastereggs.

>> No.5655963
File: 1.53 MB, 3200x2000, unusedarchvilepose.jpg [View same] [iqdb] [saucenao] [google] [report]

Saw this thread
and was purely curious, is there a project/mod which makes use of as many of the known official-but-not-used Doom assets as possible? Specifically I mean the ones like pic related.

>> No.5655965

Aye. There's quite a few issues I have with PB, but the feedback you feel from combat is exquisite! I find myself coming back to it every while or so.

Thanks! I'll likely need it!

>> No.5655968

They were tested with pistolstart, but many maps, particularly Romero's maps are much less playable this way. You often need to find secrets to have a decent weapon, and keep it until the end of the level. Even maps like Abandoned Mines, Tenements or Living End can suck badly without additional weapons.

However, I only play with pistolstart, when I love a particular level in the mapset, and don't want to play the garbage around it. For example I always play Duke's episode 5 level Golden Carnage or Mirage Barrage with pistolstart, because I hate the other levels there.

>> No.5655972

There's some use here and there, I've used some of the sprites and textures myself. The released pack of old development content has a lot of the stuff partially assembled in old WIP sheets, showing how some of the composites were done, and parts of that can be used for certain things.
Of course people have also used a bunch of the old plain unused stuff too, there's a bunch of interesting stuff there.

Nihility comes to mind, using a lot of Alpha/Beta resources. It's one of my favorite .wads

>> No.5655978

Doom Delta makes use of a lot of unused shit, and also puts stuff in from the Doom Bible.

>> No.5655981

Appreciated, thank you.

>> No.5655983

a couple years ago i saw footage of prey in its original concept but can no longer find that video. does anyone have a link? my searching skills are awful

>> No.5655984
File: 42 KB, 488x519, delicious.png [View same] [iqdb] [saucenao] [google] [report]

>Hell Revealed

>> No.5655997

It'll have to be somebody they have the IP for.

I would fucking love to see a Snake Logan cameo.

>> No.5656010
File: 163 KB, 450x569, BuL2WBhCAAAUWz0.png [View same] [iqdb] [saucenao] [google] [report]

Anyone got the last version of Delta Touch? I've heard they added Zandronum 3.0 support and I'd like to try it.
>playing Doom on a phone
It might be fun to try local coop with it or just toy around.

>> No.5656012

I heard he couldn't stand Paul Steed either. (possibly out of some sort of jealousy?) What was Adrian's problem? Was it 'tism?

>> No.5656019

>Doom Delta makes use of a lot of unused shit
Funny, I look it up and it was updated just 13 hours ago. Talk about good timing.

>> No.5656024

>he didnt find Doge

>> No.5656031
File: 490 KB, 256x256, 1493013455285.gif [View same] [iqdb] [saucenao] [google] [report]

gzdoombuilder or slade

>> No.5656037

Is what a hoax?

>> No.5656039

I have it on my phone, could try and upload the apk

>> No.5656043

xwe and eureka obviously

>> No.5656057
File: 198 KB, 1654x662, 4pda.png [View same] [iqdb] [saucenao] [google] [report]

Sadly it uses a license system so unless they have a hacked Play Store, it won't work. I tried before because I own it too.
4PDA (which is where a lot of apps like this are cracked) won't crack it because the dev of Delta Touch posts there. But the dev does hand out free codes to people who ask, and he also releases old versions without the license check for free - so, give it a month and they'll post it there.

>> No.5656060
File: 164 KB, 1024x768, Screenshot_Doom_20190612_140718.png [View same] [iqdb] [saucenao] [google] [report]

Immoral Conduct's sergeants should be a meme

>> No.5656063

yep that nigga gave me a free code just because I owned it on amazon back in the day, and then it got taken down and he put it on google play, nice guy

>> No.5656067

Turn down the gamma, anon. Unless you like bleach vision.

>> No.5656068

Adrian was a really edgy kind of guy.
Meanwhile, Tom, though having an edgy sense of humor, was a far more bright and cheery guy, Commander Keen was like 80% Tom, the character is partially based on him (the Green Bay Packers helmet, the red Converse, etc), and Adrian hated working on Commander Keen, he didn't want to do cutesy kidfriendly stuff, he didn't like Tom's weird and juvenile sense of humor, he hated it, despised it, he wanted to do violent sprites and other dark subject matters. He had once worked a job copying and archiving medical photos, and had seen many things which disturbed him (the impaled guys in Doom are based on something he saw there), I kind of wonder if he developed an attitude from that shit.
For Paul Steed, part of it was probably a bit of jealousy (though it should be noted that Paul Steed praised Adrian's skills a lot), and part of it was that Paul Steed was a bit of a hothead, and certainly rubbed some people the wrong way.

I don't know how Adrian is now, but it's 20+ years later, and he looks pretty different, so maybe he's grown.

>> No.5656069
File: 1 KB, 220x220, wtf.png [View same] [iqdb] [saucenao] [google] [report]

>paying for a doom sourceport

>> No.5656071

Same, plus he does put a lot of work into it which is nice to see.

>> No.5656073

Cory Whittle liked mean baldies. They're even worse in Don's Challenge, on the highest difficulty they're practically one hit kill.

>> No.5656074

They serve different purposes. Doom Builder for map editing, Slade for editing the wad's contents (ie adding graphics, sounds, code, etc.).

>> No.5656079
File: 467 KB, 1280x1440, download (2).jpg [View same] [iqdb] [saucenao] [google] [report]

what are these 2?

>> No.5656083

Total conversions. CAN YOU FIND THEM?

>> No.5656085

Adventures of Square, I think it's called. It's actually really good, you should give it a shot.

>> No.5656087

I liked KDiZD alright. Why all of the hate?

>> No.5656092

newb here, what's the difference exactly? They're the same game, right?

>> No.5656095

chocolate is more faithful to original doom in graphics and feel than gzdoom, but only hipsters use chocolate, use crispy if you want perfect vanilla doom, supports higher res (640 instead of 320) and higher fps

>> No.5656096

Adventures of Square and Harmony

>> No.5656112

So, am trying to replace ketchup integration from my mod with bolognese mod and I noticed monsters don't leave as much blood splatters anymore, what gives?

>> No.5656118

Integration? What's the point? Always keep stuff like that optional.

>> No.5656124

It works, but i have no idea how to connect to servers. Also without Doomseeker and auto-download for wads/mods it is rather pointless.

>> No.5656128
File: 1017 KB, 1008x780, Screenshot_Doom_20190612_133637.png [View same] [iqdb] [saucenao] [google] [report]

I just need a way to turn the knocked down frames invisible and we could finally have Guro-Doom

>> No.5656134

how do I use crispy doom on mac

>> No.5656142

Have fun setting up VirtualBox. And installing Windows on it.

>> No.5656151

I guess you have to build this one from source

>> No.5656153

Welp guess I'm just sticking with GZDoom

>> No.5656157

You can. It's easy, Just build it from the git.

>> No.5656159

On Linux you just download the .deb from your distro's repository, it's freely available there. On Mac, you have to built it with brew, it's easy. Even a brainlet can do it.

>> No.5656160

It's not so bad. You scream and pull your hair out with troubleshooting for a while but it's completely doable. Not like Crispy is super demanding.

>> No.5656164

>He thinks you need Virtual Box to run Crispy

whew lad.

>> No.5656165

I find it funny that in Sigil, Buckethead music is supposed to be a cberry on top of the cake, which is Romero's set of levels, while in actuality it just makes it apparent, that as a level-designer, Romero simply isn't on the level with Buckethead, as a musician, neither in skill nor in expressive range. The music simply overshadows what it's supposed to accompany. Romero sort of shot himself in the foot. Again.

>> No.5656172

Just try this, with Crispy instead of Chocolate


>> No.5656174

My monitor is almost 20 years old, it's very dim
Do not be condescending

>> No.5656183
File: 43 KB, 920x563, Przechwycenie obrazu ekranu_2019-06-12_20-57-33.png [View same] [iqdb] [saucenao] [google] [report]

...or maybe not, since it lacks the same scripts as choco

macOS is still a Unix system, it can still do all the shit other Unix-like systems can

>> No.5656190
File: 39 KB, 1101x550, Przechwycenie obrazu ekranu_2019-06-12_21-01-21.png [View same] [iqdb] [saucenao] [google] [report]

or more precisely

>> No.5656193
File: 1.19 MB, 1008x780, Screenshot_Doom_20190612_140258.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5656197

I didn’t know that Parius was a spamming piece of shit.

>> No.5656198

He is now

>> No.5656207

miss the supershotgun each time i play doom 1

>> No.5656214
File: 13 KB, 250x175, regrets.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5656223

Is there anything that documents the behind the scenes of the art in the original doom games? I only find stuff for the music and programming.

>> No.5656246


>> No.5656249


>> No.5656263

rub-a-dub-dub Calebs in the tub

>> No.5656278

Easy on the jelly

>> No.5656283

I can't tell you why everyone else hates it (possible bandwagoning) but the reason I can't fucking stand it is all the changes to the original game. E1M1 should not have multiple key hunts. If they wanna make KDiZD more like Quake 2, that's perfectly fine! Go ahead! The problem is, if you're going to royally fuck the balance so that it's this weird "Doom 2 in Doom 1" kind of thing, then don't bother calling it a Doom 1 remake or whatever. Something with a name like Knee Deep in ZDoom should focus more on expanding the maps rather than trying to overcomplicate them. As it stands it's a neat ZDoom tech demo but that's where it stops for me. When I get off my ass and finish my Doom modding history video I'll be sure to give a completely objective and unopinionated demonstration of the game, but fuck me I am so not looking forward to having to play that fucking wad. Same thing with The City of the Damned Apocalypse. Love the atmosphere, setting, and storytelling, but the gameplay can seriously go fuck itself.

>> No.5656290

The mini Calebs?

>> No.5656292

Worst idea yet: A level editor with an autocomplete function using the same sort of ideas found in OBLIGE.

>> No.5656298

I fucking love how in Doom Builder sometimes certain sectors will just become cursed and trying to do anything to them will result in adjacent sectors being randomly merged or deleted

>> No.5656306

>Quite a bad new for other GZDoom-based projects.
not really

>> No.5656325

Does playing UV -fast fuck with you when you try to go back to UV for other maps?

I kind of want to try it, but I don't know how much of a meme it is.

>> No.5656337

Build yourself up to it with ITYTD -fast and so on.

>> No.5656340

Sigil is the true Inferno episode in my opinion. For fuck's sake, it's the proper sequel to KDITD we all wanted in 1993. The inner three episodes are just random shit.

>> No.5656346

Both are gods in their job, unlike (You), random basement dweller.

>> No.5656348

Has better pacing too

>> No.5656354

you could use smooth doom and wadsmoosh and cheats. various psx conversions let you use ssg with cheats as well

>> No.5656361

Anyone have that plain colour resource mod that got posted here a while ago?

>> No.5656364

Using (G)ZDoom? Just use doom2 as a pwad and summon it with the console

>> No.5656382

buckethead just throws shit at a wall and sees what sticks. most of it doesn't. you probably can't name 5 of his 300 albums.

>> No.5656387

You git gud. UV will naturally feel slow after that.

>> No.5656393

Hard mode: Name the tracks

>> No.5656408

Is Sunder worth it? I'm only on the third level after what feels like an eternity.

>> No.5656421

That's kind of the point. You just listen through, without relistening anything you've missed the first time around because reasons (something else caught your attention for a moment, for example). Kind of "life in musical form".

>> No.5656456
File: 55 KB, 600x413, Marty+Stratton+Hugo+Martin+Bethesda+2018+E3+t7UuB8ddgpDl.jpg [View same] [iqdb] [saucenao] [google] [report]

one on the left or one on the right?

>> No.5656472
File: 509 KB, 1920x1080, maze shit.jpg [View same] [iqdb] [saucenao] [google] [report]

fuck this map honestly

>> No.5656475

left. Hugo is the man. I love that noclip interview he did

>> No.5656478

You a hitman or what?

>> No.5656479
File: 400 KB, 488x519, 9f5.gif [View same] [iqdb] [saucenao] [google] [report]

>hidden exit door

>> No.5656489
File: 353 KB, 1920x1080, 20190612231934_1.jpg [View same] [iqdb] [saucenao] [google] [report]

can't make this fucking run boost and I have no rocket ammo to try and jump it, guess noclip it is....

>> No.5656491

Both. Hugo and Marty seem to really love what they do.

>> No.5656513
File: 278 KB, 500x594, 1560251062825.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5656523

Every gzdoom mod is in danger from now.

>> No.5656525

This is why I play PB. Along with weapon upgrades and enemy types.

There are very few enemies that are as fun to kill as BD/PBs, except GMOTA's.

>> No.5656531

Good joke.

>> No.5656549

Inform Carmack. Done.

>> No.5656560

I would've taken that mod down too, it looks horrendous.

>> No.5656578

>Every gzdoom mod is in danger from now.
No it isn't, Vasyan.
Stop crying wolf and accept your L.

>> No.5656586
File: 164 KB, 258x224, gn.png [View same] [iqdb] [saucenao] [google] [report]

Apparently, there's a Doom Eternal trailer that is different from the E3 one because it shows different stuff in it.
This is if anyone is just interested in more footage of the game, because otherwise, preordering is always dumb.

>> No.5656597


>> No.5656598
File: 210 KB, 540x421, 83e.png [View same] [iqdb] [saucenao] [google] [report]

man these fucking companies are getting wise with the regional pricing recently

first Octopath and now Eternal are waaay too expensive for my taco tier wallet
what I find funny is that the preorder for Cyberpunk 2077 is half the fucking price in both cases

it used to be only ubisoft pulling this shit

>> No.5656602
File: 59 KB, 592x600, 15603748292370.jpg [View same] [iqdb] [saucenao] [google] [report]

Vasyan had a modified version of gzdoom.exe in which he added a copyrighted logo by ZeniMax from cancelled Doom 4 game.

I guess that's why they thought that the engine was something else, not original GZDoom which is a legit fork of the Doom engine.

So we shoudn't be worrying.

>> No.5656604

can you stop

>> No.5656605

It was still called gzdoom.exe. And on your screen I can read GZDOOM in the title.

>> No.5656614

Fuck off Vaseline Boy. Your shitty mod got DMCA'd because it used Doom's likeness as a standalone product. No mods are going to be hurt by this. The only reason you care is that if mods start getting shut down for it, you'd lose content to steal from.

>> No.5656615



>> No.5656617

Can you people stop talking about He Who Must Not Be Named?

V****n is cumming in his pants from all of this attention.

>> No.5656618


no stfu

>> No.5656621
File: 29 KB, 600x491, drop_it.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5656624

Real the letter again. He reuploaded it again in a mod format without freedoom iwads and asked Bethesda for authorization, they still refused him and pointed that GZDoom was illegal.

>> No.5656626

No, it wasn't. It's because he used their logo in the launcher. GZDoom had this shit figured out for years now. Why do you think it doesn't use the marine sprite for a launcher anymore?

>> No.5656630
File: 424 KB, 1400x1575, a08.jpg [View same] [iqdb] [saucenao] [google] [report]

u know whats cool
Crispy Doom
Shame about Boom maps not working on it tho

Besides REKKR what are some newish wads I could take for a spin for a comfy vanilla+ experience?

>> No.5656639
File: 50 KB, 340x426, 44444444.jpg [View same] [iqdb] [saucenao] [google] [report]

PSXDoom TC has a Doom logo in its launcher as well. Does it make it illegal and gives Shithesda right to shut it down?

>> No.5656640

whats the best way to play Immoral Conduct?
EDGE version, or one of the gzdoom versions? all the ones I found were from 2015 or earlier

>> No.5656645

You got owned by Bethesda, suck it up and find another community to annoy.

>> No.5656646

Nice broken english Vaseline Boy. PSXDoom TC is fine. Your shitty project is not. Geeeeeeeeeeeeeeet dabbed on.

>> No.5656650

you might be retarded

>> No.5656651

Go drown, thief.

>> No.5656653

This is classic Doom logo and there's no problem with it because the mod is for Classic Doom. But vasyan used a logo from another cancelled game owned by ZeniMax (Doom 4).

>> No.5656658

look I hate drama but I really wanna laugh at this russian faggot, what's the best place to do it so that I don't shit up the thread?

>> No.5656665


>> No.5656668

Sick thanks

>> No.5656679

Name a better modding community at other retro game than DOOM.

protip: you can't.

>> No.5656680

When I exit a level in gzdoom, the switch sound plays abruptly before the intermission screen, is this normal?

>> No.5656687

Level exits are typically switches. I can tell you've never used a level editor.

>> No.5656691

Quake, for one it doesn't have ZDoom or Graf.

>> No.5656692

Tecmo Super Bowl on the NES gets yearly updates. Dem sports fans love that shit. Sounds like a good community. Not necessarily better of course.

>> No.5656694

I know, it's just the sound doesn't play like in classic doom, in my gzdoom it plays abruptly on every exit.

>> No.5656697

Assuming you're not making a Madden joke, that's pretty cool.

>> No.5656701

Nope. Completely legit.

>> No.5656702
File: 20 KB, 498x377, file.png [View same] [iqdb] [saucenao] [google] [report]

I'm having trouble getting DoomRPG + RLA to work in GZdoom. What do I do? I'm using the version it tells me to, which is 2.1.1, and it's giving me a decorate error when I try to load the mod. Am I loading it out of order or something?

>> No.5656710
File: 805 KB, 1600x900, REAL DOOM HOURS NIGGA.png [View same] [iqdb] [saucenao] [google] [report]

Experience the true power of GZDoom.

>> No.5656719

I dont think its getting shut down. I mean for starters its an actual artsy take on Doom and isnt a frankenwad made to push the same joke over and over again

>> No.5656721

Cursed shader or best shader?

>> No.5656725

>doesn't actually adhere to 8-bit limits
no thanks

>> No.5656736

That's fitting for GZDoom desu.

>> No.5656737

your mom is fitting for my dick
regardless that's an awesome filter and I'd love to see shit like Freedoom with it. I feel like Freedoom would fit with it specifically.

>> No.5656740

Nani the fuck?
Is Doomguy in the Matrix now?

>> No.5656745

most underrated doom track

>> No.5656746

It's not a filter, just some randomass pallete mod I downloaded to get another crusty screenshot.

>> No.5656749

What's the deal with freedoom, are the worms and other enemies etc all oc or from somewhere

>> No.5656751
File: 661 KB, 1280x1024, Screenshot_Doom_20190612_184746.png [View same] [iqdb] [saucenao] [google] [report]

>"why don't you wait until a map is done lmaaao"
Then I'd never make anything, by your definition of 'finished'
>not updating a map post-development, especially when importing it into a megawad

>> No.5656752

OC I think. They're so old that they've really gotten around in other wads, and even made their way onto Realm667. The older enemies looked a lot better imo, even if they were shitty 3D renders. What they have now just seems kind of overdesigned and generic.

>> No.5656756 [SPOILER] 
File: 20 KB, 480x270, 1560379888838.png [View same] [iqdb] [saucenao] [google] [report]

Aw crap. I thought it was that one B E A U T I F U L Gameboy shader.

>> No.5656759

I think the new monster sprites are good, but the weapon sprites have taken some serious hits. The Demon Eclipse SSG is completely out of place, it even has gloves while the pistol and shotgun sprites don't.

>> No.5656765

Yeah the new weapon sprites are fucking awful. Freedoom was at its best in my opinion when it was raw as fuck with it's weird 3D renders. It felt like a forgotten 90's game because of it. The barons and mancubuses being weird blobs, cacodemons being weird dome things with tentacles, and zombiemen just barely shambling around like they're not even awake was great. Now it's all just overdesigned and overtechnical shit, especially for the weapons. I loved how the old BFG9000 looked like a weird crossbreed between bones and technology, and now it's just this generic gun I've seen thousands of edits of. It's pretty sad when something that was a source of edits starts using a source of edits to replace it's own content.

>> No.5656768

i've never played quake, looked up gameplay and enemies behave like shit
does it get better later?

>> No.5656770
File: 590 KB, 1280x1024, needs_more_red.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5656771
File: 1.95 MB, 1280x1024, Bad-Comparison.gif [View same] [iqdb] [saucenao] [google] [report]

Been experimenting with different color models for Doom paletting. The RGB method is just Photoshop doing its own thing, the others are converting a big LUT to that color space, converting the palette to that color space, using Photoshop to palette it that way, then replacing the palette with the normal RGB Doom palette to keep the arrangement of colors. Also experimented with smoothing out CIELuv by using a 2D LUT to arrange the hues in a circle instead of an oblong shape https://www.researchgate.net/figure/The-iso-hue-curves-in-CIELUV-space-14_fig2_297354285 and it looks better than the non-smoothed one so I didn't include that one.

They handle subtle and saturated colors differently. Check out rip the skin's tones in Jzazbz and Luv, the paintings, the problem colors like magenta and dark blue, etc.

Any recommendations for demo images? I want to show off the differences better.

>> No.5656772

It strangely feels like a build engine game as much as it does a doom engine, the duke3d shotty and the way enemies drop, as well as the more detailed levels, dunno

>> No.5656773
File: 224 KB, 800x972, 800px-Oliver_Cromwell_by_Samuel_Cooper.jpg [View same] [iqdb] [saucenao] [google] [report]

quake is shit
play doom

>> No.5656775
File: 1.23 MB, 1920x1080, 1559087429195.jpg [View same] [iqdb] [saucenao] [google] [report]

I fucking love how the top row looks. Try this for a demo image, the filters should make it interesting.

>> No.5656776

try it for yourself before judging asshole

>> No.5656780

i have no clue what hypothetical argument you're hypothetically winning against

>> No.5656786

its frustrating at first, yes, but after getting to know the level better its quickly become one of my favorite doom 1 levels. Also that exit is a secret exit, its not the normal mandatory one

>> No.5656787
File: 107 KB, 736x270, A-Blue-Image.gif [View same] [iqdb] [saucenao] [google] [report]

Blue image ain't gonna work well with Doom's blues, least not in sRGB primaries.

>> No.5656789

Hakubi's GZDoom port is pretty good. It's not 100% complete, as it lacks the AI partners that would spawn in the coop player spawns, but personally, I never actually liked those.

>> No.5656791

I love the look of this. Reminds me of all those weird 2008 Zdoom wads.

>> No.5656792
File: 1.06 MB, 1112x677, BD.png [View same] [iqdb] [saucenao] [google] [report]

This is so goofy

Our brazilian boy is getting cheeky

>> No.5656794

Do BTSX and Ancient Aliens.

>> No.5656797

Insufficient pixels? NAH IT'S FINE.

>> No.5656805

GBDoom looks amazing.

>> No.5656807
File: 174 KB, 400x480, Some-old-bitch.gif [View same] [iqdb] [saucenao] [google] [report]

Luv (Mod) has better skin in this, Jzazbz seems better overall.

I could, but I don't want to set up everything for 2 more palettes right now. If anything I'd set up my custom palette first since that should make everything look good.

>> No.5656808
File: 388 KB, 1280x1024, Screenshot_Doom_20190612_190852.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, thanks. The zdoom render (pictured) isn't 1:1 to GZDoom's Software >>5656751

yours is cleaner

Fucking Graf.

Also fucking hell, I'd rather not have a huge "THIS MAP USES THE SOFTWARE RENDERER" or "THIS MAP USES THE GL RENDERER" every map, considering I'm using TWO programs to make these maps.

>> No.5656816
File: 375 KB, 1280x1024, da ba dee da ba die.png [View same] [iqdb] [saucenao] [google] [report]

I have no clue what you're talking about.

>> No.5656826
File: 960 KB, 1280x1024, Screenshot_Doom_20190612_191543.png [View same] [iqdb] [saucenao] [google] [report]

You madman.
I'm using both DBX and GZDB to make the maps, GZDB doesn't have DBX's freehand-draw tool, which makes it a real bitch to swap between the two programs and between Zdoom and Gzdoom constantly.

>> No.5656831
File: 117 KB, 1280x1024, MORE.png [View same] [iqdb] [saucenao] [google] [report]

Are you using this? https://forum.zdoom.org/viewtopic.php?f=103&t=61664
I mean, come on. We need more red. Way more.

>> No.5656834
File: 1.51 MB, 1024x1719, Getty Images Demo Quantization.png [View same] [iqdb] [saucenao] [google] [report]

Luv (Mod) does a great job for skin highlights.

>> No.5656841

Do people still care for vanilla/Boom mapsets that aren't designed to be overly difficult?

>> No.5656842
File: 281 KB, 1280x720, Screenshot_Doom_20190612_225538.png [View same] [iqdb] [saucenao] [google] [report]

So this HUD mod is nice.
Is commenting out smooth monsters supposed to disable the gore effects? Because that sucks a little.

>> No.5656846

You mean fun maps? Sure.

>> No.5656848
File: 1.05 MB, 1280x1024, Screenshot_Doom_20190612_192147.png [View same] [iqdb] [saucenao] [google] [report]

Not quite what I mean. Check the backround 'statues' in the software/zdoom render. Then check this GZDoom GL render. It looks entirely wrong ae: pure black vs red-shaded grayscale.

Furthermore the 'faux stalagtites' float in midair for whatever reason.

Would that file also remedy other 'shaded grayscale' objects?

>> No.5656852

did id ever take the piss out of 3d realms?

>> No.5656857

Did they ever need to?

>> No.5656859

I dunno. Just messing with you. I'm generally fine with subtle colored lighting but that much red on red makes me go HNNNGH a little bit.

>> No.5656860

didn't you quit doom

like, twice

>> No.5656869

I dont know, if I were part of id back then I would

>> No.5656878

Quake and Half-Life has some pretty good ones.
Also people make still make a lot of romhacks for Super Mario games, some quite ambitious and well made.

>> No.5656883
File: 480 KB, 1704x1520, 1559622809641.jpg [View same] [iqdb] [saucenao] [google] [report]

Do you people actually have fun playing difficult WADs like Sunder or Sunlust, or am I just getting meme'd?

If so, do you play them on HMP or on UV?

>> No.5656887

Some people have gotten so good at Doom that anything less difficult is too easy.

>> No.5656891

I haven't played those, because I hear they're extremely hard, and they do a lot of slaughter, which isn't a flavor I like very much.

I did find myself really liking Mutiny though, on HMP it was pretty seriously challenging, usually through smart monster placement, and very seldom through throwing hordes at you.
It was intense and pushed me to the edge, and I liked it a lot, any time I fucked up and died it never felt like the maps were unfair.

>> No.5656895

Here's the download link to the 3D LUTs. https://mega.nz/#!54sgHYoB!uUCJAGAxmLoMQgMJeB-d23zgxcTybO_4EzdzfpsjF3c

>> No.5656896

My favorite way to play doom is Plutonia on UV with Final Doomer and I'm not even good at doom. Everyone has their own way to play Doom.

>> No.5656898
File: 185 KB, 1280x1024, Screenshot_Doom_20190612_194101.png [View same] [iqdb] [saucenao] [google] [report]

Eh, I get it. There's a certain way things have to be done given a particular setting/theme, though. I've found people tend to scream regardless of what I do, even if they're given exactly what they want, so I've gone back to doing whatever the hell pleases my fancy.

Most of the outside is red-on-red-on-red. That's just the way the outside on this map is. The rest is still pretty red but not entirely so.

Map 03 of the 'ice' themed episode is essentially done, but I'm still sticking to my guns of 'i'm a blithering, incompitent idiot and others would have to refine it because I still don't know what the fuck I'm doing'- For example, the end-fight with the Archvile, I wanted to somewhat randomize what monsters were thrown in, but my best approximation of how to do this was to set up a 3x3 Bosscube Box that despawned after firing once.

Red IS the dominant color on Shajjeshojth though. That's not gonna change.

>> No.5656902

Suppose some people like that kind of tension and "puzzle" solving. Definitely not for everyone.

>> No.5656903

who /vidmaster/ here?

>> No.5656907

Final doomer plutonia weps are great but I hate the ancient aliens no impact shit or the weird weeb shit for jccp

>> No.5656916

I'm fond of when maps go out of their way and DON'T try to be like every other doom map out there.
Puzzles? Fuck yes.
Open-naturedness that feels more like an enviroment than a level? Give me more of THAT GAY SHIT

>> No.5656917

as long as it's not Brutal Doom

>> No.5656918

>so I've gone back to doing whatever the hell pleases my fancy.
wasn't that "quitting doom"


>> No.5656919

I like maps that are short and high intensity
enough for an adrenaline shot per level

>> No.5656921
File: 10 KB, 208x242, 1457705340656.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone got a link for sigil_shreds.wad

>> No.5656923
File: 319 KB, 750x562, Explosion-Demo.gif [View same] [iqdb] [saucenao] [google] [report]

Doom palette trying to handle a red and orange explosion.

>> No.5656924
File: 107 KB, 700x116, brut.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5656925
File: 852 KB, 1920x1080, q2xp0009.jpg [View same] [iqdb] [saucenao] [google] [report]

Quake 2 RTX devs are hosting an AMA on PCMR reddit

>> No.5656927

The best freaking map, loots of space to run around, lots of enemies, lots of cool secrets, lava, the feeling of desesperation while you try to find the exit, the acceptance that you are going to stay for ever in hell mindlessly walking around eating dead cacodemons bodies and the excitement of finding the exit.

>> No.5656928


>> No.5656929
File: 7 KB, 106x118, CRUO_1.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5656931

Definitely not OP. Never ever read the OP.

>> No.5656932

Not him but I just did a brutal doom doom 1 playthrough today
Its not that bad on the purist setting, I like what it does with the hell levels, burning skybox is super cool, no reloading bs on purist

I searched everywhere and found no standard exit

>> No.5656936

>jap map pack
>weeb mod
Seems reasonable to me.

>> No.5656940

I swear Lieutenant Lucio has a grudge against those damned "L"s or something.

>> No.5656945

> I just did a brutal doom doom 1
How could you

>> No.5656946

interesting on how Gigapixel makes the skin textures accurate in gher res without adding some autistic noise like what ESRGAN used to before the manga shenanigans.

>> No.5656949
File: 152 KB, 261x295, 1433588531362.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5656951


>> No.5656953


you dont have to look very hard

>> No.5656957
File: 1.41 MB, 1213x773, stuff.png [View same] [iqdb] [saucenao] [google] [report]

Mork isn't worth sneezing at, desu.

Here's that aforementioned area. The bosscube box is up there, the archvile area to the right. It's very shoddy and haphazard, but that's the best I can do for the time being, and I've got an entire episode to work on yet, so I can't just spend all of the next couple years only working on one map.

>> No.5656967

Its touhou stuff I don't understand, at least give me some shadow warrior shit

>> No.5656971

It's a common enough fuckup in programming that some compilers automatically correct for it.

>> No.5656995

I don't get all the hate for Doom 32X's soundtrack, although E1M1 does sound kinda shitty

>> No.5657002
File: 51 KB, 640x480, personal weapon.png [View same] [iqdb] [saucenao] [google] [report]

That's fair, actually. The Shadow Warrior katana with those stupid barbs on the spine of the blade always appealed to me, that could be in place of the punch.

>> No.5657028

>not using the barbs/serrations when slashing
this will never make sense to me

>> No.5657036

what's the secret to designing a good map? thinking about the encounters first?

>> No.5657048

Thinking about everything.

>> No.5657051

Just finished Memento Mori 2. The fuck is with those last 5 maps. Felt like a huge drop in quality.

>> No.5657052
File: 373 KB, 1920x1080, 20190612192855_1.jpg [View same] [iqdb] [saucenao] [google] [report]

this dude's been on fire for like 5 minutes straight and only runs towards me, is this a bug that happens sometimes in bloodGDX?

>> No.5657054

Confucius say put vertex thing down idiot.

>> No.5657081

that's a well known bug

>> No.5657082

>That fucking language they speak
The best part is the language and phrases aren't gibberish. They're a full made up language.

>> No.5657090

Because the actual edge of the blade is far longer, giving it much more reach and much more contact area. The barbs seem like they could easily get hooked on bones, or various clutter or architecture if you miss.

They're almost certainly just there to look groovy, likely they aren't even sharpened.

>> No.5657091

Duke Nukems outfit is in the clothing shop window. She says something along the lines of "where are you, you big lug?"

>> No.5657094

Well I mean, that makes sense, but
>barbs getting stuck on something
>especially flesh
That's not just a slice, that's a GRAB and REND as it catches on the tissue and just strips it away.

>> No.5657103

What if it sticks on bone, though?
What if you need your sword for someone else immediately? You don't want your speed and momentum to come to a complete stop at the worst moment.
I still vote the front edge of the blade.

>> No.5657112

Like I said, I get it. I just think it's cooler to use the 'hooky' part, even if it makes no sense.

>> No.5657128

Hideous Destructor with a couple questions for you vets out there
-When you're incapacitated on the ground, but not bleeding, how do you make it out of harm's way? I've seen people be able to pull off tricks like punching thin air to lunge away, or sprint jump even while down, but I can't seem to do either. Sometimes I can't even pull out my fists. Is this a glitch they were exploting that's been fixed, or what am I doing wrong?
-When healing with a medikit, does it make any difference at all if you're standing or crouching? I've noticed that when healing while standing I more frequently collapse to incapacitated before I can finish patching up, than when I do it crouching - but that might be just me making stuff up.

>> No.5657136

Also, one last thing
-When incapacitated AND bleeding, is it better to
>A. Immediately inject stimpack and spam jump to get up asap
>B. Inject stimpack, hold fire to stop bleeding, spam jump
>C. Hold fire to stop bleeding, inject stimpack, spam jump
>D. Hold fire to stop bleeding, spam jump
>E. Spam jump, get medkit and patch up
>F. Something else

>> No.5657137

Same I like actual difficult maps not "hey here there's 5 cyberdemons and a chainsaw good luck fag "

>> No.5657147

Yeah, yeah.
There was a point in Mutiny where I was in a courtyard full of crates, and the game lets loose a small, but fairly deadly horde coming running at me, then a Cyberdemon comes out to chase me, then a Mancubus teleports in on top of a tall stack of crates to rain hellfire down on me.

Two thoughts run through my head at the time, as I run for my fucking life, never stopping a second;
>"Holy shit, this is SO FUN AND EXCITING!"

>> No.5657153

>"hey here there's 5 cyberdemons and a chainsaw good luck fag "
What maps actually do this? I know you were exaggerating for comedic effect but I'm sure someone out there has made something like that

>> No.5657170

Probably something designed badly on purpose, like a terrywad or something.

>> No.5657175

>When you're incapacitated on the ground, but not bleeding, how do you make it out of harm's way?
The way the exploit works is holding fire or altfire and then switching to fists. Holding fire lets you throw a punch when you hit 1, holding altfire will do the lunge. Altfire's trickier to use because you need to cycle your inventory items away. Once you've pulled out a stimpack, press firemode to cycle back to no item and you should be able to lunge consistently. It is an exploit, though. If you don't want to break the rules like that, use berserk to escape incap.

>When healing with a medikit, does it make any difference at all if you're standing or crouching?
It shouldn't make a difference. You can even be moving while using the medikit.

>When incapacitated AND bleeding, is it better to
Zerk is fastest. You're up instantly, and, you know, berserk. Unless you've walked into something way outside your league, you should be able to get to safety. Failing that, pop a stimpack, stop your bleeding, and get up once you're able. If you can get up while still bleeding, the medikit is far better than bandages. But I think you stay incapacitated until you've stopped bleeding for a certain amount of time.

>> No.5657225

Awesome, thank you very much for the info

I guess if the punch-lunge is an exploit, then I don't really care to use it. I'm just glad I'm clear on that now

>> No.5657253

It's funny because it sounds like a fair amount of sound cards that weren't to the General Midi standard we're so used to.
That's not to say I think its good but I do agree it gets too much hate all things considered.
I think even at its best though its missing or not emphasizing a fair amount of instruments.

>> No.5657268

Try a black skybox. See if you like it.

>> No.5657272

I think that in spite of the weak music, the actual quality of the soundfiles are top notch, they didn't seem to compress them at all like they did for the SNES port.

>> No.5657275
File: 113 KB, 894x870, $450 per month.png [View same] [iqdb] [saucenao] [google] [report]

I had this saved but I'm not sure what the context of the DECORATE in the background is.

>> No.5657286

Something Patreon related?

>> No.5657291

That's how much he makes on Patreon currently, used to be $550 at one point. But generally this meme is associated with bad programming, especially YandereDev. I'm just wondering what the DECORATE in this one is implying.

>> No.5657293

Ehh, I'll give it a go, but I kinda wanted to use the skybox because it works in conjunction with the music that fits-the-map-and-theme I used while developing the map. I'll give it a look.

>> No.5657296

My guess would be something something OH I'M HAVING A HARD TIME CREATING X RIGHT NOW PROBABLY GONNA TAKE ME MONTHS and the decorate is somehow related. Maybe?

>> No.5657302

could it be the most famed
>turn "freeze on"
>shoot at enemies' feet, or a few pixels below their feet, until it disappear
>turn "freeze off"

>> No.5657304
File: 267 KB, 1280x1024, Screenshot_Doom_20190612_221841.png [View same] [iqdb] [saucenao] [google] [report]

Eh, not bad, I like it. I just don't think it works with this particular map in mind. The red lighting+fog is in conjunction with the skybox so it doesn't really make sense otherwise.
Earlier version of the map, for comparision. It's done in this one, but I still want to update it, especially considering I'm reusing it in another wad instead of keeping it seprate. Makes more sense to update a single megawad then several smaller wads.

>> No.5657308

wow fuck let's just forget the link like a retard

>> No.5657312
File: 120 KB, 1050x722, 1560123750206.jpg [View same] [iqdb] [saucenao] [google] [report]

What are your favorite MIDI-adding mods for GZDoom?

I'm talking things like Term's "Now that's what I call MIDI" and that old Jimmy's Jukebox.

Is there better ones? Which one do you recommend? Ideally loaded with as much 80's/90's industrial/rock/metal/goth stuff. Or even other specialties like just retro game music, etc.

>> No.5657314

some dude added a couple hundred tracks to term's MIDI mod

not all the aditions are stellar...but you can always change the track

there is also a synthwave music mod and a touhou one

>> No.5657317

>some dude added a couple hundred tracks to term's MIDI mod
aw shiet, sauce me up pls

>> No.5657321

you can find them on the zdoom forums

>> No.5657325

tfw nobody agrees
tfw this isn't the first time i've been ignored on doom threads

>> No.5657327

I haven't played the Memento Moris in maybe, like 15 years, so I can't give a comment.

>> No.5657328

Yo can someone sauce me up with that twitter quote or whatever that disproves Doom 2016 was based on Brutal Doom?

>> No.5657337

Yeah. Super hell all of a sudden. Just fucked up the ass from start to finish. Pretty good.

>> No.5657345

I figured that's the case for many of you guys. I'm just playing catch up with the Doom canon

>> No.5657346

Oh. Animated skybox. Now I get it. That works.

>> No.5657350

Happens with a lot of megawads, they seem to get padded out and the quality nosedives.

Strange Aeons is really quite guilty of this.

>> No.5657361
File: 134 KB, 346x497, icon of sin.png [View same] [iqdb] [saucenao] [google] [report]

I honestly had a gut feeling that someone Heretic/Hexen was going to make it's way back, but at least we have Daisy.

>> No.5657414

I actually haven't played some classics. I've been meaning to check out Scythe 1 + 2, but just haven't.

>> No.5657425
File: 1.33 MB, 1280x1024, Screenshot_Doom_20190612_231948.png [View same] [iqdb] [saucenao] [google] [report]

Yeh. Cheers lad.
My current ongoing project is a curiosity to me, really.
I guess I could tear it down and start anew with a generalized megawad and leave what's there for people to pick apart and use for their own purposes, just as I have intended from the start with all my work.

>> No.5657437

that's one of the main classics i've played. both are good and gives you a taste of slaughter in both of their map 30s

>> No.5657452

On a serious note, you could totally do Doom on the 32x and have it NOT sound like shit:
Oh what could have been.

>> No.5657453
File: 533 KB, 1920x1080, Screenshot_Doom_20190613_062758.png [View same] [iqdb] [saucenao] [google] [report]

Run, shoot, cry, die, repeat. Imagine speedrunning that crazy shit.
I don't wanna do that again.

>> No.5657458

That's pretty cool looking

>> No.5657470

That's rad as hell. Also
>that fuckmuppet in the comments

>> No.5657487
File: 1.27 MB, 1366x768, Screenshot_Doom_20190612_235757.png [View same] [iqdb] [saucenao] [google] [report]

The demons have overtaken the map
Somehow I am still alive

>> No.5657495

I googled everywhere and this was my last resort to come here and look for it...it doesn't exist anywhere for free that can be googled.

>> No.5657496

That’s the good shit. I’d kill for the rest of the soundtrack to be remade like this. Especially E1M2, E2M1, and E3M3.

>> No.5657497

Forget the last one, just saw it was in there.

>> No.5657510
File: 536 KB, 381x512, [muffled RIP AND TEAR].gif [View same] [iqdb] [saucenao] [google] [report]

>E3M9 - Pressure Point
>the two "Fuck Yourself" secrets with the Barons and archviles
>massive slaughtersection before the end with the cyberdemon and the mancubus hiding in the exit room
I ran out of ammo at the end of that map for everything but my rocket launcher, didn't even kill the cyberdemon. So many archviles, so little time.

>> No.5657526


>> No.5657530
File: 21 KB, 321x490, achckw9f4v311.jpg [View same] [iqdb] [saucenao] [google] [report]

>Click the link to open it on youtube
>It starts again
>Its actually a great duet with itself

>> No.5657541

sgt mark (brutal doom guy)

>> No.5657558

>no .mid

>> No.5657561
File: 207 KB, 360x316, 1522612683046.png [View same] [iqdb] [saucenao] [google] [report]

>Plutonia MAP29
>it's Downtown 2: Chaingunner Boogaloo
Can I just say I beat Plutonia and not play this

>> No.5657565

I think doomguy has a chance considering how iconic doom is to video gaming, and doom eternal coming out

>> No.5657568

you can do it anon just save and reload a lot

>> No.5657570

You can do it.

>> No.5657575


>> No.5657580

Doom by Bethesda are not FPS, but first person beatemups.

>> No.5657584
File: 294 KB, 504x433, I don't feel like ripping and tearing anymore.png [View same] [iqdb] [saucenao] [google] [report]

> Start making a new map
> Before playtesting it replace d_runnin
Am I the only one who is absolutely fucking sick of that song?

>> No.5657589

I take the occasional break from Doom once in awhile, just so that doesn’t happen.

>> No.5657590
File: 115 KB, 220x221, Doom_II_-_Hell_on_Earth_Coverart.png [View same] [iqdb] [saucenao] [google] [report]

Do you guys like doom?

>> No.5657593

Decades worth of midi files out there. Why wouldn't you take advantage of that? Do it to it.

>> No.5657594

Doom II's soundtrack is shitty in general compared to the original's. A lot of the songs just feel really slow and mellow which seems unfitting. Even the ones that aren't mellow just feel really boring to me.

>> No.5657595

you are 100% talking out of your ass
no sensible compiler will switch letters into numbers

>> No.5657601

> not having the map as map00 until its finalized

>> No.5657624
File: 194 KB, 960x720, hell.png [View same] [iqdb] [saucenao] [google] [report]

I did it. Fuck you.
Hopefully the Icon of Sin fight isn't complete bullshit.

>> No.5657625

Gecko Yamori has done other things around the Sega soundchips, it's his specialty of sorts. Sadly a lot of it has been lost to time because his original channel was nuked by YouTube's early copyfag system.
Thankfully he returned under the new name of Savaged Regime: https://www.youtube.com/watch?v=0NEzxOqPEVk If someone could get in contact with him maybe he'd be down to help create a music mod?

>> No.5657651

Oh no its totally easy, just like doom 2

>> No.5657652
File: 136 KB, 960x720, no more of that.png [View same] [iqdb] [saucenao] [google] [report]

Chaingunner hell is over
For now

>> No.5657661

You did it! Time for Plutonia 2

>> No.5657663

Haha no

>> No.5657667

It can't be that bad

>> No.5657673

Whats rong with that?

>> No.5657675

Honestly, maybe later, but I'm probably going to play something less intensive next. Considering Master Levels next, since it's the only official megawad from the '90s I haven't done yet.

>> No.5657679
File: 978 KB, 1280x1024, Screenshot_Doom_20190613_015310.png [View same] [iqdb] [saucenao] [google] [report]

Thanks man. I could probably release a 'development milestone' if you like.

>> No.5657684

>E3 Finale
>pale blue archvile as final boss
>teleports around small arena filled with hurtfloors
>4 BFG shots later it's finally dead
>get into elevator, clear of enemies and send it up
>six-eight archviles spawn in this enclosed space with the only cover being the pole in the middle
I would appreciate a little restraint from these mappers, the archvile spam is ridiculous.

>> No.5657697

why don't you quit doom

for the third time

>> No.5657705

I've never ever ever ever ever hated an enemy more than Lost Souls right now
What a cool level ruined by a shit gimmick, how many of these fuckers are there

>> No.5657732
File: 106 KB, 1200x1200, a1138354603_10.jpg [View same] [iqdb] [saucenao] [google] [report]

Just me here, shilling my Doom-inspired MIDI album, available for free download.


>> No.5657739


>> No.5657750
File: 3 KB, 426x21, doomseeker.png [View same] [iqdb] [saucenao] [google] [report]

Why is this kind of thing popular on Doomseeker?

>> No.5657758

It's nothing but variants of Complex Doom too

>> No.5657775
File: 306 KB, 429x687, DoodGuy.png [View same] [iqdb] [saucenao] [google] [report]

>hating d_runnin
You sir are a charlatan and your mother is of scandalous repute

>> No.5657784

It's nice

>> No.5657786
File: 16 KB, 150x200, Caleb-Physical-Model.png [View same] [iqdb] [saucenao] [google] [report]

I like how Calebs voice cracks when he laughs or screams, it make me think his regular voice is just an act and then it becomes really funny

>> No.5657813
File: 52 KB, 500x483, 1508420223965.jpg [View same] [iqdb] [saucenao] [google] [report]

What are the preferred gameplay mods to play map packs with, that don't alter the experience too dramatically. I recently replayed the main games and Doom64, then did a run with Brutal Doom (it was fun don't judge me) and now I'm ready for some map packs. Figured I'd start with ancient aliens. What's the good shit to pair it with?

>> No.5657823

High Noon Drifter
Ultimate Doomer

All of them preserve basics of the original arsenal while giving them new coat of paint and some new functionality.

>> No.5657832

What's wrong with brutal doom?

>> No.5657834

The ZDoom forum are a seething hive of drama that often gets imported here.

>> No.5657839

I'm not exactly sure why but there seems to be a lot of drama attached to this mod. It's pretty polarizing for some reason. I personally had fun with it.

I will look into those, thanks anon.

I also installed Nashgore, any other stuff in that vein that I should know about?

>> No.5657840

Old community drama, at this point it's mostly just keeping a bogeyman alive for the sake of hateboners.

Best to not let others decide what mods you're allowed to like.

>> No.5657845

But anon, i was asking about the port, not the people.

>> No.5657846

Final Doomer has a dedicated weapon set for Ancient Aliens

>> No.5657848

Nashgore, Universal Gibs and Droplets do the same sort of thing and are zscript-based.
Bolognese is ACS-based.
Ketchup is old and decorate-based.
Old Nashgore is also decorate-based.

>> No.5657853

Universal Gibs and Bolognese are gore mods too.

Adds fuckton of onnecessary bugs that couldve been avoided if Mark was actually good at coding, greately degraded performance because it spawns 2 additional actors per every monster on a level. It keeps spawning and despawning them every 2-3 frames, which means 10-15 times per second your game is spawning 300+actors even in low population map, and ~1000on high population map.

Messes with actor radius for absolutely no reason, which makes some mobs teleport out of bounds/appear out of their closets before time. (Plutonia 2 map28 I think has 2 cybies appearing at the start of level instead of at the end of it because of that)
Some monsters can instigate infighting beforehand, so player may arrive at an aftermath of a massive battle instead of partaking in it. (Scythe 2 has at least 3 instances of that)
Some boom levels with scripted exits may autofinish because Mark attached some scripts to player actor instead of making them global.

Loads of other shit you can find about if you bother to lurk more.

Oh, and popular sites like RPS/Kotaku as well as some youtubers touted it as "One true way to play Doom at this day and age" at some point

>> No.5657854

I like it. Thanks for sharing

>> No.5657859

I will judge the shit out of you.

>> No.5657863

what are some better gore mods if brutal doom is so shit?

>> No.5657865
File: 316 KB, 465x705, bad meme.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5657867
File: 240 KB, 1000x952, 1518582474848.jpg [View same] [iqdb] [saucenao] [google] [report]

>start playing Master Levels of DOOM2
Holy shit that's a cool fucking map. This was done in 1994?

>> No.5657875

are there any giant and long levels that were made for coop?

>> No.5657876

The Forest of Agony

>> No.5657916

More .mid, less .mp3

>> No.5657920

Nashgore. EZ

>> No.5657925
File: 761 KB, 1920x1080, a little southern comfort.jpg [View same] [iqdb] [saucenao] [google] [report]

Demo coming soon

>> No.5657927

Haven't even started E3 yet. Sounds like I'm in for one hell of a probably gonna quit halfway through experience.
Sounds like heavy stuff.

>> No.5657929

Yum yum, gimme some.

>> No.5657931
File: 650 KB, 1920x1080, press E to repent.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5657932

But I like my negative karma

>> No.5657940

For a second I thought that said giant and boring, I was about to recommend you play Knee Deep in ZDoom.

>> No.5657942

What's this?

>> No.5657952

irrelevant to the question

>> No.5657956

>More .mid, less .mp3
The free download comes with 20 (yes that's 20) midi files.

New album soon

>> No.5657965
File: 2.71 MB, 5654x2763, big.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5657973

Oh good. Thanks times two

>> No.5657989
File: 289 KB, 1440x1066, Screenshot_20190601-055926.jpg [View same] [iqdb] [saucenao] [google] [report]

The secrets being really important feels like a particularly Ultra-Violence thing, which one should remember was intended to be hard mode - as in, something you should be doing once you know what you're doing in normal HMP. The idea that UV should be the first and only choice for players seems like a modern convention. Pic related is my evidence: Romero explicitly says that not only are secrets vital, but that UV is meant to be hard for someone who doesn't know the secrets because they're playing it for the first time.

>> No.5657995

some dude posted bratwurst + high noon drifter for the indiana jones experience
what about the wad?

>> No.5657997

Bethesda has never made a Doom game.

>> No.5658003

you have my attention

>> No.5658007

epic 2

>> No.5658012

should I play epic 1 first?

>> No.5658018

Yes, in fact I insist people do this, along with replacing the sky texture with literally anything else but the brown clouds.

I think most of it is good, but D_RUNNIN isn't maybe the most stellar, made worse by the fact that so many single levels (or worse, multiple levels), don't replace any music (or sky), and it feels a bit trite after a while.
I dislike Master Levels for the same reason, and some other ones as well.

>> No.5658020

nah, its like a beta version

>> No.5658026

They've just done horrible things to Commander Keen instead.

>> No.5658028

literally child rape

>> No.5658029


>> No.5658030

ok, thanks
*tips high-crowned, wide-brimmed sable fedora

>> No.5658037

>E2M4 has a trap room that seals you inside.
This is bullshit.

>> No.5658042

It does?

>> No.5658048

It has been "moden convention" since '96-'97 when most people transfered from kb-only to kb+m thanks to Quake multiplayer, and Doom on anything except UV became super easy to them.

Also the sentiment that Doom is a game about killing demons, and anything below UV has less demons to kill, hence anything below UV is a lesser experience.

>> No.5658060

This is partially because E1, E2, and E3 weren't particularly hard episodes on UV.

>> No.5658074

So? Blood has a door that you have just seconds to enter, at the very end of a level, which makes it impossible to complete the level if you don't immediately walk through it. Otherwise it shuts and there is no way through. Cannot reopen it.

>> No.5658078

>Shut down a mod over a logo
How pity can you get?

>> No.5658082

Slade has a robust map editor. The 3D mode has less features (or bloat, depending on how you look at it) than gzdb but otherwise it's a very good all-purpose editor.

>> No.5658093

It was shut down not because of logos, but because it appears they don't consider GZDoom being a legit fork of the Doom Engine. It's actually not a fork anymore, it is its own engine (it used to be a fork though). So they couldn't consider Doom Remake 4 project as being a mod for an original game.

>> No.5658096

Fuck shithesda. Hope they go bankrupt and id gets independance.

>> No.5658102

If they go bankrupt, then Zenimax will either own their assets, or they'll sell them to someone else.
Doom is a hot IP again, so you'll get several unpleasant candidates line up for a purchase.

>> No.5658110

Fuck you vasyan. Your shitty pack of stolen shitty assets was taken down just because it was shit and confusing people into thinking that this was something official. Of cource they didn't want in any way to be associated with a low quality shit like this. The legit modders and GZDoom devs will not be affected by this.

>> No.5658121

>they don't consider GZDoom being a legit fork of the Doom Engine

He had a modified exe, so the "engine" he had was not GZDoom anymore and not GPL-compliant.

>> No.5658125

Gore effects are propably in the monster codes

>> No.5658129

He didn't fork it. All he did was adding a logo and changing icon using a tool like Resource Hacker.

It was still GZDoom.

>> No.5658150

DAKKA had the three barreled rocket launcher, right? I had seen the same sprite on resorce forums before, who the hell made it?

>> No.5658154

>Ultimate Doomer
Could you provide a link pls? I seem to be unable to find it, since the name isn't very unique. It also seems to be the name of someone in the forums

>> No.5658158

1) At first it was distributed with original Doom IWADs. They changed it to Freedoom in the latest releases but that's probably because people told them it's a bad thing to do.
2) While running under FreeDoom, the mod itself was replacing all the assets back to those, directly derived from original Doom (HD textures and monster models).
Which essentially allows one to run "Doom" without actually owning "Doom".
On surface level this is similar to what FreeDoom does, but the key difference is that FreeDoom assets are deliberately different from originals so that they can't be confused or called "derivative". This is why Doom Remake was in violation of copyright, while FreeDoom is not.
3) The naming convention - "Doom Remake", and ability to run it without owning actual Doom product, makes it a standalone game on a different engine, instead of a mod, that tries to cash in on a hot brand, has resources directly derived from those of the brand, and advertised as belongingto the brand, which is obviousl a violation of copyright.

It is one thing to promote your creation as a Doom mod, it is completely different to make a "Doom Remake" that can be ran standalone.

Stupid mod compiler made a series of stupid mistakes and got a result only a total retard would consider "unexpected".

>> No.5658159

Does anyone else plan on using various gameplay mods for a playthrough, but end up going back to vanilla after 10 minutes?

>> No.5658162

Ugh, sorry. It's "Final Doomer", not "Ultimate Doomer"

>> No.5658164

Oh that's ok, I know Final Doomer
I was just intrigued, thought there was one I had never heard about

>> No.5658171

Actually, when you really think about it, there should be an Ultimate Doomer. Each of the four episodes would be given their own weapons.

>> No.5658173

Just name it something else, Yholl

>> No.5658174



>> No.5658180

>It was shut down not because of logos, but because it appears they don't consider GZDoom being a legit fork of the Doom Engine. It's actually not a fork anymore, it is its own engine (it used to be a fork though)

this is incoherent nonsense.

>> No.5658183

The way he legit freaks the fuck out when on fire is hilarious

>> No.5658191

KDITD: Same as the Doom 2 weapons in Final Doomer.
TSOH: Experimental and out of date weaponry.
Inferno: Demonic weaponry.
TFC: Nailguns et all.

>> No.5658192

The latest build was without freedoom iwads. It was just GZDoom and pk3.

>> No.5658232

thanks for all the info op, this is great
gonna start playing quake now

>> No.5658242
File: 335 KB, 512x684, Teal Green Comparison.png [View same] [iqdb] [saucenao] [google] [report]

Seeing how different methods handle a teal / green that's not in the Doom palette at all.

>> No.5658252

what about sigil?

>> No.5658253

>A few days ago, Zenimax sent vasyan777 a Cease and Desist letter, stating that the current use of the Doom IP on the Doom Remake 4 website and social media pages is without Zenimax’s authorization and is infringing. As such, the modder had to take immediate steps to remove all uses of ZeniMax Media Inc intellectual property, including DOOM copyrights, trademarks, characters, artwork, images, and logos and desist from any further use.

>At first, vasyan777 thought that this C&D letter was due to the fact that this was a standalone mod. Contrary to other mods that required the presence of the original Doom game, Doom Remake 4 could be played without requiring it. The modder made some changes to his mod, with its latest version requiring the original game itself, however that wasn’t enough.

>Zenimax has sent the modder a subsequent rejection letter, rejecting the new version of his mod. Zenimax claims that the problem with the mod is the third-party game engine it is using, something that makes no sense as the mod is basically using GZDoom; an engine that pretty much all current mods support (even Brutal Doom; the mod that inspired id Software for the execution kills in Doom 2016).


>> No.5658268
File: 182 KB, 1211x1344, Zenimax Media Board of Directors.png [View same] [iqdb] [saucenao] [google] [report]

I fear gentleman, that Zeninax will go after graf and kill years of doom modding only to sell DOS DOOM.

Expect all Source Ports to be outlawed soon because of those jools, mainly after sunday.

>> No.5658270

The last point is the most important I think, clueless faggots treating it as vanilla 2.0 and playing every map pack with it, completely forgoing vanilla and other interesting gameplay mods. Also asking authors of other gameplay mods to make them compatible with brutal doom, which was technically impossible in most cases because they replace the same actors.

>> No.5658275
File: 1.01 MB, 1920x1080, 55555555.jpg [View same] [iqdb] [saucenao] [google] [report]

I think as long as the mods look 2.5D (use sprites) there shouldn't be any problems. Vasyan's mod literally looked like it was using UE or Unity. Here's a screen of his E1M1. As you see It looks nothing like a Doom mod.

>> No.5658278

the more i look at this russian garbage the more i respect Kirk's Quake 2 XP.

>> No.5658283

id had better fucking strike if they go after ZDoom.

>> No.5658289

It's made by russian as well.

>> No.5658302
File: 262 KB, 600x1050, ec5525e04f0022ba92eef5dfc713b735.png [View same] [iqdb] [saucenao] [google] [report]

can someone recommend me a good megawad that feels like a proper campaign?
with a good feeling of progression from Mars base into earth into hell
with tons of shit to kill

>> No.5658310

Extermination Day (ie the Hell on Earth Starter Pack, vanilla version, without Brutal Doom)

>> No.5658313
File: 912 KB, 1920x1080, Aliens.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5658316

already played the everliving shit out of it
found all secrets and everything
I want something new but similar

>> No.5658330

Why are you shilling your videos here, Brazilian anon. Please stop

>> No.5658348

You are giving yourself a bit too much credit.

>> No.5658350

Also there is no way emails ain't fake

>> No.5658357
File: 842 KB, 280x224, 1451475093086.gif [View same] [iqdb] [saucenao] [google] [report]

Any good suggestions for /comfy/ things to listen to while modding?

>> No.5658363
File: 79 KB, 597x800, 1543896732678.jpg [View same] [iqdb] [saucenao] [google] [report]

>Vasyan's mod literally looked like it was using UE or Unity
I wonder sometimes if you play other games outside of doom mods

>> No.5658364

I've been listening to Cool 3D World's album. https://cool3dworld.bandcamp.com/ It's quirky "new age" I guess, made for their surreal cg videos. Really like the jazzy skibby bop doo bop song Mealtime.

>> No.5658369

are hell on earth starter pack and extermination day different?

>> No.5658371


>> No.5658448

I liked the part where he gets spooked by his own reflection.

>> No.5658449

If you ever need to visualize some equations for scripting or something, https://www.desmos.com/calculator is really useful. Does regressions on tables too if you ever need to do that.

>> No.5658454

I thought it would contribute on the subject in some way, but ok, I will not do it again

>> No.5658458

Posting a video to send to romero or a playthrough of an Ancient Aliens map with captions in portuguese and nothing else isn't really contributing to anything my man

>> No.5658468
File: 7 KB, 247x281, doomguyworried.png [View same] [iqdb] [saucenao] [google] [report]

>tfw never played quake or even wanted to
Am I missing out or I'm fine with DOOM?

>> No.5658471

you're not missing out

>> No.5658472
File: 68 KB, 736x736, 1557522059659.jpg [View same] [iqdb] [saucenao] [google] [report]

You're missing out big time.
Go forth and HUUH, my child.

>> No.5658474

Oooooookay guys?

>> No.5658476

quake is brown and bloom incarnate (minus the bloom) with samey looking locations

>> No.5658479

who are you gonna believe?
anon or anon?

>> No.5658482
File: 44 KB, 718x720, 1518391403609.jpg [View same] [iqdb] [saucenao] [google] [report]

Why won't you just give it a shot and form your own opinion, you donut

>> No.5658484
File: 298 KB, 960x720, 1559649761150.jpg [View same] [iqdb] [saucenao] [google] [report]

you are a weenie
play quake
complete quake
then play Arcane Dimensions
then download the Quake Injector and start playing all the cool user maps that are out there until your lil sausage falls off

>> No.5658485

Because he needs daddy /doom/'s approval for anything he tries

>> No.5658489

Does this load for anyone?

Loading the addon seems to crash me on GZDoom startup.

>> No.5658493

Romero is definitely not in the top 10 of all Doom mappers these days, but he's still pretty good, and the music I felt fit alright.

The episode had a decent atmosphere to it, which the music helped build, feeling to me like a much more dark and oppressive Thy Flesh Consumed.

He said back at launch that if sales were good, he'd be interested in making another one, and I'd certainly pony up for another one (just maybe not the physical box this time, I'll gladly just buy it digitally with a soundtrack).
If I got to dream, he could rope in Sandy and possibly American to make a map or two each, and tie it all up as a 15ish map megawad for Doom 2.

>> No.5658498

I'd say you're missing out, it's a fucking fun game with some decent distinction from Doom.
Sandy did some great maps for Quake, they even look good, which not all of his Doom maps did, even some of his better ones.

Give it a play, make sure to set up the soundtrack too.

>> No.5658505

It's not meant for GZDoom, works fine with Zandronum though.

>> No.5658508
File: 5 KB, 512x512, sRGB Doom Palette, HSL Lightness replaced with Distance from Black faded 50, HSL Lightness replaced with Distance from Black full, Comparison with 50.png [View same] [iqdb] [saucenao] [google] [report]

Trying other ways of spreading out / smoothing Doom's palette, what with the shitty blue and magenta transitions.

For this I tried using the euclidian distance from black, which would be sqrt((0-R)^2+(0-G)^2+(0-B)^2) or simplified to sqrt(R*R+G*G+B*B), and then I took that and converted the palette to HSL, replaced L with the distance from black, and converted back to RGB.

Images are the regular Doom palette, Distance mod @50% blend, Distance mod, and comparison between regular and 50% blend.

I think it's an alright result for smoothing out magenta and blue, the rest seem kinda unchanged, and the hues and saturation aren't wildly different so people who like the sRGB colors get to keep them.

Here's the PK3 with the 50% palette. https://mega.nz/#!VxEhQKgQ!W41Oi67yspUBkEX188pGGkJVJpoxrfFYjD2FDEPxGGc

>> No.5658518
File: 15 KB, 480x360, Daisy_doom.jpg [View same] [iqdb] [saucenao] [google] [report]

From the newest E3 interview
Hugo literally admitted that he is and hold it, they will give a truckload of backstory about Why he hates demons that much

>> No.5658530

Leave Doomguy alone he's just a blank slate for self-insertion, quit tryna change canon ya fuckin poseurs.

>> No.5658539

civvie, we all know what is going down, and expect the doomguy fuckmurdering an elder god at the end of eternal

After all id wants to dickweave at Platinum and Capcom about who is the best demon hunter of /v/idya
also the rumors that Dante and Him will be the next Smash DLC characters

>> No.5658540

What's the best Blood mod that does work on GZD? I see there's a few

Ideally I'd prefer one that separates weapons, enemies, and maps into individual WADs, but if it's a total conversion that's okay too.

>> No.5658557

why a pk3 if its a palette lmao

>> No.5658564

This is the only Blood related mod I've played aside from Samsara and Reelism, idk.

>> No.5658568

to load it in zdoom or gzdoom instead of having to put the lump in a wad or pk3 yourself

>> No.5658571

Oh hey, this looks kinda neat. And it got updated just a few days ago.


>> No.5658572


>> No.5658582

i mean why not put it in a wad so all ports can play shoudlnt be too hard since its just 1 lump

>> No.5658585
File: 76 KB, 400x450, 1524330393186.gif [View same] [iqdb] [saucenao] [google] [report]

inb4 >IGN

Confirmed: Doom Eternal won't have a traditional multiplayer (no DM, CTF etc.)


Somewhat disappointed, but I'm still looking forward nonetheless

>> No.5658587

>blank slate
>beats his co to near death over being ordered to kill innocent civilians
>current member of the Blazkowitz family

>> No.5658589
File: 203 KB, 500x471, consider the following.png [View same] [iqdb] [saucenao] [google] [report]

Also, to be fair, I see where they're going with it, learning from 2016's lackluster MP and such, but Id's proven time and time again they can make a great MP game if they make it themselves, which is kind of disappointing that they decided to ditch it instead of making a traditional MP themselves.

>> No.5658590

Lame. Even a 1v1 mode would have been cool.

>> No.5658592

Good. Looks like they learned from 2016.

>> No.5658595
File: 258 KB, 325x383, this_is_how_surprised_i_am.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5658596

still can't believe they outsourced 2016's multiplayer to the people who did Halo 4

>> No.5658604

good, they can fix fucking quake champions instead
and for fixing I mean doing everything from scratch in their fucking engine

>> No.5658608

is that from the game or extra material

>> No.5658610

You'd better be trolling.

>> No.5658613

I need it.

>> No.5658615

You know we can see your filenames, right?

>> No.5658617

TNT Revilution
Epic 2

>> No.5658623

I suppose they could've left multi to Quake, but that would mean salvaging Champions.

>> No.5658625

Yeah I remember when I persecuted demons because my rabbit got killed

>> No.5658626

Sure, ok. Call Carmack.

>> No.5658630

That's some vague and minor characterization, Romero himself said that Doomguy wasn't meant to really be any particular character, and just really a vehicle for you playing the game, "YOU are the doomguy."
On this subject, I'll take his word over Marty's. No disrespect to him, I liked 2016 and I'm hoping Eternal will be even better, but his games are actually quite different from the old games, not just in gameplay, but also in style and tone.

On a personal note, I prefer the idea that they're two different characters, because it feels more special if OG Doomguy was just a normal mortal human who reigned supreme because he was simply the best warrior of humanity, while Doomslayer feels more almost like some supernatural entity.
They can say he's the same, but to me, he'll never quite be, and I like both of them better that way.

>> No.5658632

Fuck Marty and his headcanon. You don't fuck with the roots.
They already rolled back to the original designs so why force a damn DOOM UNIVERSE?

Oh, right. Money. Fuck him.

>> No.5658641
File: 1.02 MB, 441x603, 1558986383879.png [View same] [iqdb] [saucenao] [google] [report]

I actually quite dislike what they did with Doomguy.

I don't think he was ever meant to be LE CHOSEN ONE or anything like that. Just a guy that happens to be very good at killing demons. There's beauty in that simplicity and brevity. No prophecies, no bullshit, just angery at demons.

I replayed it recently to confirm my views, and the whole thing with Olivia Pierce and Hayden was so awkward and forced. Specially the part starting the second level or so with the Olivia comm looping with the "SPECIALLY NOW, IN WHAT WILL BE YOUR...FINAL MOMENTS (etc)" I would've expected that sort of thing from a bad fanfic. Not from an actual Doom game.

>> No.5658642

He can come up with plenty of ideas and make money on the new Doom games, I'm fine with that and I encourage it.
I just don't like the idea of tying the new games with the old games.

>> No.5658647
File: 152 KB, 1280x720, mike stoklasa is the doom slayer.jpg [View same] [iqdb] [saucenao] [google] [report]

I think it's alright. The idea I get in my head of Doomslayer is that he's not Doomguy, as much as he's some kind of demi-god, sort of like Hercules, if he had guns and especially hated demons.
They characterize him a bit, and decently, even if the overall story isn't anything mindblowing (it functions, IMO).

>> No.5658651
File: 285 KB, 1200x831, AE804DCD-D499-424C-853A-8DE8DE340864.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5658652

He's pretty much a comic book character. Things is, it always ends up the same way with that crap. Gods, parallel universes and then straight up time travel. Ideas run dry and POOF they reset everything with a big red button. The "story" is forever shattered and there's no saving it. Wow, he's everything now! Doomguy is life, Doomguy is love! Doomguy is the slayer! Doomguy is Sal Moe Nella, angry strip joint owner. Doomguy is Daisy. Everything is possible in parallel universe land.

They never told a story. They're skipping to the worst part.

>> No.5658654


>> No.5658663


i don't understand what this is meant to do. from your description it sounds like you are replacing the usual RGB to luminance conversion of 0.5 R, 0.3 G, 0.2 B or whatever it is, with a luminance conversion where R, G, and B are all weighted equally. What does this accomplish?

>> No.5658667
File: 66 KB, 640x427, 1344018963207.jpg [View same] [iqdb] [saucenao] [google] [report]

What is your favorite flashlight mod, /doom/?

I like DarkDoomZ's flashlight, but I end up disabling the rest of the mod completely, so I feel it's kind of a waste to load all of it if I just want the light.

>> No.5658668
File: 88 KB, 862x591, D921DBFC-CE39-402B-B52F-5E159348224E.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5658669

that image is hilariously pitiful

>> No.5658671


>> No.5658672

I want the cringe maymay to die already.

>> No.5658674

I want mindless consumers like you to die already.

>> No.5658680
File: 95 KB, 1325x701, business_marty_aint_got_enough_game.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5658682

Do it yourself, pussy.

>> No.5658684


>> No.5658687

Yeah, they want to make the link, I know that, but I will still not regard them as the same. Can't you read?

>> No.5658708

>The games that had Marty as the Director ended up good

>> No.5658712

>While running under FreeDoom, the mod itself was replacing all the assets back to those, directly derived from original Doom (HD textures and monster models).
>Which essentially allows one to run "Doom" without actually owning "Doom".
and people wonder why I refuse to include id assets in my mods.

>> No.5658721 [SPOILER] 
File: 250 KB, 706x1000, 1560444542264.jpg [View same] [iqdb] [saucenao] [google] [report]

Full interview with Hugo and Marty About DOOM

>> No.5658726

That doesn't actually look that bad.

>> No.5658740

But May was last month

>> No.5658768



>> No.5658771


>ability to run it without owning actual Doom product, makes it a standalone game on a different engine

So it was basically standalone game called "Doom Remake".
Of course you can't do that you fucking mongoloid. The fuck did you expect. Removing offending bits and pieces after the fact does not somehow cancel out the initial fuckup.

Just as shitty, as some 14 year olds "I can maek gaems too" Unity attempt, yes.

You have Quake Champions for that. It didn't run it's course yet, even uses same engine and such. They obviously would not want to release a game that could compete with another of their own products.

>> No.5658776
File: 41 KB, 510x467, is_this_doomtoads.png [View same] [iqdb] [saucenao] [google] [report]

>Giant in trailer
>Player invasion

>> No.5658789


>> No.5658790


>> No.5658794
File: 862 KB, 700x696, 1520637899140.png [View same] [iqdb] [saucenao] [google] [report]

That's a fair point, tho it'd be nice to have a relatively simple-ish MP (compared to QC that is) with fast running and moderate bhopping and air control with the goal being to just kill a bunch of dudes. Basically classic Doom's MP but newer (which is what 2016's shouldve been).

At this point, I'm hoping for mod support sometime in the future, which according to this will probably happen:

>> No.5658801

RIP TSP. You are dead.

>> No.5658813

Based Marty.

>> No.5658814
File: 1.18 MB, 1280x1024, Screenshot_Doom_20190612_231658.png [View same] [iqdb] [saucenao] [google] [report]

I may can this particular map. Not working out as intended,.

>> No.5658819

That's some good stuff my dude

>> No.5658871

When using Berserk in Hideous Destructor, do you give yourself a heart attack if you over-exert yourself?

I've noticed I've seemingly killed myself several times when going on a Zerk-fueled rampage. Heart's beating fast and then all of a sudden ded.

Are you supposed to take it way easier when Zerking, taking breaks every few seconds or so?

>> No.5658878

Yeah, I really don't want a needlessly connected universe/multiverse shit, where they'll crossover anything and everything, and they retcon and revise shit forever and ever. This is REALLY bad in American cape comics, and I don't want that mindset applied to Doom, which was always about gameplay first.

>> No.5658886

Dropped all of that beautyification stuff. Dark maps are dark by design.

>> No.5658890

I am aware anon. I just like using a flashlight mod to go with my tacticool Hideous experience. Don't use it outside of that.

>> No.5658897

it was originally "Where is your head? don't anwser that"

did they change it?

>> No.5658901

SteveFlashlight works for me.

>> No.5658906

>you are mindless consumer if you aren't eternally butthurt over doomguys rabbit

>> No.5658907

Feels like flares would work better for something like HD. Or a native flashlight with batteries. Isn't that a thing? Haven't played for like 2 years.

>> No.5658909

Neither of those are a thing, as far as I'm aware. The closest thing is glowsticks from the Ugly as Sin HD addon, but those are nearly useless to be honest.

>> No.5658924

I see. Ok. Could talk to Matt about it. He's usually receptive to these kinds of ideas.
Shoulder/Chest light that can get damaged. Flickers in and out if busted. Spooky. Heavy duty light you can use as a bludgeon. BAM! Uses cells as a power source or something like that.

>> No.5658931

I wonder how he feels about the Weapon Sling from Ugly as Sin. I think it's a pretty fantastic idea, to be able to brace your weapon even when not leaning on map geometry, given enough setup time

>> No.5658934

Sharpshooter, huh? I wonder if it takes armor into account. Figure a big chunky vest would screw with stability more than just a little bit.

>> No.5658936

A helmet light would be really neat too. DarkDoomZ already lets you choose whether you want the light to be handheld, shoulder mounted or on the helmet

It even has many varieties such as a Halogen light, LED, or a cheap incandescent shitty one

>> No.5658937

The Weapon Sling from UaS does not take armor into account, no. It's an item you can find in the world or start with. You attach both ends to your chosen weapon, and put it on with Use+Zoom. It gets temporarily disabled if you sprint, and takes a few seconds to set up again

I'd use it more, but I don't like useless items such as food/water rations and glowsticks in my found backpacks (that happens when UaS is enabled, even if you have Hunger and Glowsticks turned off from its settings menu)

>> No.5658938 [SPOILER] 
File: 314 KB, 640x480, 1560451870822.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5658939

That stuff spawns even when disabled? Man, that's pretty bad. Really should get blacklisted from the spawn table.

>> No.5658941

Yeah I'd tell caligari about it but I'm just some rando with no connection to him

>> No.5658945

yeah, and I've also noticed slings spawn way too often in the world. I think it's kind of a shame, because you can only have one at a time. So if you start with one, then you're wasting a loot slot on useless loot, and if you don't start with one, getting it would be a big deal

>> No.5658947

Don't worry about that. Just tell him a little bit about your playing experience and put the suggestion out there. We're all randos with no connection. That's what forums are for.

>> No.5658949

There’s one where you can find Dangerous Dave’s body.

>> No.5659000

didn't you quit doom


>> No.5659002

The entire thing is just crying wolf.
Nothing will happen to the community or to other mods.

>> No.5659012

I dont like models in Doom but Thief models are a good choice due to their low poly-count

>> No.5659028

The worrying thing is how quickly the community, taking it on face value, applauded for a mod being DMCA'd off the internet.

Yeah it's a pile of shit mod, and it might be some attention-seeking stunt, but modding communities being happy about that kind of shit, and thanking companies for doing it, isn't a healthy sign.

>> No.5659035

>casting is a crime

>> No.5659038

No companies involved. It's all fake news. People are just being stupid, as usual.

>> No.5659042

I.e. bandwagoning so they can feel like they're part of something

>> No.5659047

yes, a mod full of stolen content that tried to pass itself off as a remake being held accountable is a good thing

maybe you would have a better case if it was blade of agony getting dmca'd
but vasyan is a thief and a liar, and him getting slapped for it is a good thing

>> No.5659050

New thread where?

>> No.5659051

We aren't on page 8 yet.

>> No.5659052

you never really quit doom, you just stop for a while

>> No.5659056

I guess they gotta stroke the hateboners when they can.

>> No.5659075

It's in the mail. Give it a while.

>> No.5659082

is Blood: Fresh Supply the definitive way to play now that it's been patched or is BloodGDX still prime?

>> No.5659083
File: 22 KB, 550x528, 1560372203918.png [View same] [iqdb] [saucenao] [google] [report]

you make it you dumb
just link to this thread
make sure you copy from desuarchive so you wont get [embed]s on the videos
update the news if necessary
dont just name it "DOOM THREAD" come up with something that will fit the OP image

thats it

>> No.5659092

It's dumb game design. I'd be more okay with it if I could think of a single other case of that sort of thing happening.

>> No.5659101

a patch or two more and it would be superior. hold of a little if you are wanting to play

>> No.5659151 [DELETED] 
File: 566 KB, 1280x1024, Screenshot_Doom_20190613_164919.png [View same] [iqdb] [saucenao] [google] [report]

lets try this again, shall we?
figured if it's supposed to be my map pallet/testing grounds, i should well use it as such.
since i have few ideas i guess this is going to be a sandbox in other ways too.
so let's start modifying the first map i ever did
i figure a real forest should go there, I have an idea for a map, but don't want to fully commit to that theme yet, so we'll make a nice test for it, to convey the idea.

>> No.5659158 [DELETED] 

huh, looks darker out-of-game.
so you can actually see the tree in the right. looks okay to me, but that was just a test to see if the textures would align properly.

>> No.5659160 [DELETED] 
File: 612 KB, 1280x1024, Screenshot_Doom_20190613_165355.png [View same] [iqdb] [saucenao] [google] [report]

>forget the image in your redundant shitty double-post
kill me

>> No.5659168


>> No.5659184

OP. Look harder.

>> No.5659193
File: 55 KB, 522x517, Annotation 2019-06-13 230255.jpg [View same] [iqdb] [saucenao] [google] [report]

rate my loadorder
currently playing revilution with it on the third to last difficulty setting and man shit is hard
enemies react instantly
especially bad to deal with hitscanners
dont know if I can make it


can someone post that comic of doomguy shooting his ROWCKETLAWNCHAIR at the cacodemon but a lost sould gets in the way and he blasts himself in the face and the caco does the :3 face?

>> No.5659220

Battle Royale confirmed!

>> No.5659229

>Neural Upscale

>> No.5659235

>that pharaoh map in dissolution of eternity
>tnt map 31
>some of the console exclusive missions in rtcw if i remember correctly
who knew bj, doomguy and ranger went to egypt in different occasions at some points

>> No.5659241

but you don't get a full arsenal until episode 3

>> No.5659263


>> No.5659282

>Deus Guy
He’s perfect.

>> No.5659284

>Neural Upscale


>> No.5659309

Hey dude. I decided to look into this and search a guy who did a playthrough of the WAD. I skipped to the final elevator ride of E3 and he only had two archies spawn which he quickly dispatch. I think what happened for me was a bug where the archies resurrected the dead imps in the elevator and the imps themselves resurrected into archviles, thus causing a metric fuckton of archies to appear. Hopefully, you don't have suffer through this same bug, and only have to suffer through the regular (still too many) amount of archviles in the episode.

>> No.5659324

There we are.
The idea is mostly for green/brown textures, liberal use of nukage, and these weird things. Avoidance of straight lines and orthodox shapes, use curves and abstraction, slopes for the bile seeping and flowing everywhere

>> No.5659328
File: 795 KB, 1280x1024, Screenshot_Doom_20190613_175347.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5659329

Whether or not Eternal will be as good, at least we can get some Doom gameplay mods based of it
IF the grapple hook even works right, that is

>> No.5659336

There'll be a first wave of loreshots galore.

>> No.5659341

>Actual swinging grapplehooks in doom
This would be the mobility that has been desired for, for ages. Imagine what mappers could do with it, combined with tribes ski-ing

>> No.5659343

Could just be a different version. There was a big gap before the final update.

>> No.5659348

i use one of those jukebox mods

most of the doom 2 soundtrack is probably cut content from doom 1. the fact that they kept recycling music didn't help.

>> No.5659349

Easy to find 5+ years old dead links

>> No.5659356
File: 737 KB, 1478x2048, D8-UlROUwAgWPhy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5659358

>they recognize doom 64
Doom 4 stealth sequel to 64 confirmed

>> No.5659360

>doom 64 is there but not final doom
oh well
also lol, the original manc and smm figures are actually ruined so those new ones are replacements
not that the spiderdemon is there but still

>> No.5659362

Probably. All I know is I'm tapped out for JoM 5. E4 killed it for me.

>> No.5659363

thats one sassy revenant

>> No.5659372

Got it. No worries, bud. Did you try the secret maps? Gave the E1 one a quick shot and OH BOY I don't think I'll be going back for a while.

>> No.5659376

>The Vile Virgin
>The Chadcubus
>The Sexually Provocative Revenant

>> No.5659380

So Final DOOM isn't canon after all

>> No.5659381


>> No.5659386

Yeah I spent like a minute on that map before I gave in. Honestly, the hub is so deceiving with the relaxing tune of Salt Flats and the gentle winter theme. I may do a HMP run in the future to just see how different each episode is with enemy placement. Of the 40 maps I played through, there was only one map I thought was well paced and reasonably challenging, E3M11 - SC318 Research Station. The maps are aesthetically pleasing, but I feel the mappers idea of difficulty is just "Let's throw archviles and revenants in every other encounter. I'm planning on trying JoM 6 and see how it compares.

>> No.5659415

It always was. Remember how 64 ends?

>> No.5659419

unless they put up a jungle themed level and a truck with the text TNT in its side
for the master levels, make one of the levels either a black tower or a castle in a sea of blood

>> No.5659438

yes but this is physical confirmation

>> No.5659443

Is the slayer's testament a demon's form of copypasta?
>"Fuck you, that makes no sense, the textures look like shit and the enemys are in terrible use"

>> No.5659451
File: 89 KB, 640x719, JiPjGKU.jpg [View same] [iqdb] [saucenao] [google] [report]

I only recognized a few of the mappers names as veterans in the community. Can't say that I've been very active in playing new map packs over the years but oh well. The idea of this project (over all iterations) seemed to be to welcome new mappers into the fray and then the project leader would help brush away any glaring faults or balance issues with help and feedback from any willing testers. Then again, no one got left out. Hardcore UV enthusiasts and all.
3 days to finish a map on JoM 5. Pretty crazy. Obviously worked out to some degree but I'm gonna have to admit that the whole pack is all over the place. Some times incredibly easy. Other times the complete opposite.
I'm planning on playing all of the JoM packs after I eventually fight my way through E3. Can't leave E4 out but by the sound of things I won't be getting very far.

I like JoM 5 as a whole but progression and difficulty really is all messed. Should probably try it without pistol start at some point but that'll be far off in the future.
(Christ, what a messy post this is.)

>> No.5659454


>> No.5659460


>> No.5659463

Late-thread-worthy question: If Bethesda say tomorrow that something happened off-camera in Doom 2, does it become factual?

>> No.5659465

It is effectively how some cultures that didn't have writing or shit like that used to pass on information.

>> No.5659467

If it makes Doom 64 better in some way, then it'll be canon for me

>> No.5659470

Doesn't really matter.

>> No.5659475

Don’t you mean id? Even though Bethesda owns them, they still do their own thing.

>> No.5659480

Apart from when Bethesda takes id's properties and does horrible thing to them.

>> No.5659483
File: 115 KB, 1920x1080, wadsmoosh.png [View same] [iqdb] [saucenao] [google] [report]

Small question:

How do you customize the background of the intro screen for Wadsmoosh of Doom Complete?
I assume there's a way right? Or are you perma-stuck with this?

>> No.5659485

Find it in slade and replace it.

>> No.5659498

I have a REALLY hard time believing that Bethesda didn't have something to do with Doom turning into another universe franchise.

>> No.5659512

how much time until a "fallout" doom rpg?

>> No.5659514

I genuinely wouldn't be surprised if this became their joint solution to Rage not taking off the way they wanted.

>> No.5659535

I unironically like both rages, I don't know what people wants
but they are not even like a fallout

>> No.5659540

>Its sales figures were only 25% of the original game's launch-week sales
Oh damn. Goodbye forever. Don't really mind.

>> No.5659547

Look on the bright side, it'll probably be $20 by the time the winter sale happens.

>> No.5659549

They decided it needed to be Borderlandsy because pepople made comparisons between the first game and Borderlands.

Stripped away what little identity it had.

>> No.5659556

>it's another Zenimax fucks up episode
Are we just getting reruns now?

>> No.5659573 [SPOILER] 
File: 640 KB, 795x737, 1560470476611.png [View same] [iqdb] [saucenao] [google] [report]

>Doomguy starts out as a reluctant hero just trying to survive
>Becomes a demon kiling machine
>Tine fuckery happens
>He becomes a reluctant Chosen One of sorts in a different time period with new gear and a mission to kick ass
Why does that sound so familiar?

>> No.5659581

Since we're touching on this, how do mappers deal with credits for midis when it comes from a repository like VGMusic or Modarchive? Credit the sequencer?

>> No.5659582


>> No.5659586
File: 34 KB, 473x527, 7ebe7463fab4fe78b1f76eaea30d27e604fad4fe.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5659589

they did say something in the interview about Evil Dead 2

>> No.5659590
File: 730 KB, 556x603, Groovy.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5659602

Seems to be the Zenimax way these days, a game does either good or alright so they micromanage the next one and it flops.
id mentioned the Evil Dead movies decades ago with the original games.

>> No.5659603

Holy fuck you pistol started? You're more brave than I - some of those maps would have me tearing my hair out if I pistol started. Totally agree with the jumbled progression though. I think Jimmy and his team of tutors may've realized that. I'm playing through JoM 6's first episode and it's really, really good. Difficulty is challenging but not unfair. The nine maps I've played so far have given a much better experience than the 40 I did with JoM 5. Good luck with E4, if you have the patience to go through with completing it.

>> No.5659609


>> No.5659624
File: 58 KB, 200x200, EVERYTHING_IS_NOTHING.png [View same] [iqdb] [saucenao] [google] [report]

>Pistol start
>E2 Final
>Bossfuck room, corpses everywhere
>Pic related
Yeah, no thanks. None of that. What a god damn mess. 3 health left, out of rockets, boss dies, manc ball hits me. Piss and vinegar flowing through my veins, I get a death ending. I made it. HOLY SHIT. Never again.

I hope E3 does me in early. This is shortening my lifespan. Pistol start was an option so I assumed that things would be balanced accordingly. It gets pretty fucking rough at times.

>> No.5659630

Dude I died right as I killed the E2 boss as well. I fucking hate JoM 5 so much - the Christmas theme, the name "Joy of Mapping" - it's all a trick into making you think it might be this comfy mapset when its nothing but pain.

>> No.5659660

Yeah, they got worn out. I wonder if Punchatz still had the molds/forms/whatever for making them around or something?
I know there were at least two Spidermind latex parts back in the day.

>> No.5659667

That actually makes me less excited. Shadow Warrior got turned to Borderlands and I was quite unhappy with that.
Maybe I'll wait longer for it to really go down in price before I try it.

>> No.5659846

I just don’t like nu-Lo Wang.

>> No.5659897

I like him, but not nearly as much in SW2, partially because the story and characters are overall so fucking abysmal in that game.

>> No.5659904

I didn't terribly like even the first reboot, it felt like the guns were next to useless, the humor was watered down and most of the maps were only slightly less linear than Hard Reset.

Also seemed like there was a massive amount of cut content at the shipyard part, the plot, for what it is, skips ahead for no real reason.

>> No.5659918

More like No Wang.

>> No.5659927

what the fuck is up with the archvile's feet

>> No.5659929

Do you think they’ll bring back Hung Lo for Shadow Warrior 3?

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