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5639553 No.5639553 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5635484

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA [Embed]
https://www.youtube.com/watch?v=CGj4gXyCzg0 [Embed]

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
https://pastebin.com/idahQRj2

>> No.5639557

=== NEWS ===


[6-4] Into The Storm - DBP12 Released
http://doomer.boards.net/thread/1524/ti-doom-storm-dbp12-released

[6-4] Sigil Buckethead MIDIs
http://www.mediafire.com/file/t99msapgk9t34gd/bucketmidi.zip/file

[6-2] Sigil updated to 1.1
https://twitter.com/romero/status/1134501030887153666
https://pastebin.com/p2GMUSRE (Changelog)

[6-2] Some Consolation Prize updates
https://forum.zdoom.org/viewtopic.php?f=19&t=55298&start=120#p1106075
https://forum.zdoom.org/viewtopic.php?f=19&t=55298&start=120#p1105205

[6-1] Wadsmoosh updated, now supports Sigil
https://jp.itch.io/wadsmoosh/devlog/83752/wadsmoosh-11

[6-1] 64-bit version of OBLIGE
https://forum.zdoom.org/viewtopic.php?f=44&t=64879

[6-1] SIGIL now officially available for download
https://www.romerogames.ie/si6il

[5-28] METADOOM has moved over to Zscript, SIGIL supported, Testers needed
https://forum.zdoom.org/viewtopic.php?f=43&t=53010

[5-28] New LTG beta release
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&p=1105508#p1105508

[5-27] Quake 2 RTX Release date in June 6
https://www.youtube.com/watch?v=unGtBbhaPeU [Embed]

[5-26] Doom Radio Where's All the Data SIGIL ep released
http://doomradio.org/podcast/wheres-all-the-data-sigil/

[5-26] SIGIL has been leaked, check the MEGA links in the OP

[5-23] Chex Quest 3 has been re-released officially
https://www.youtube.com/watch?v=FPByIugoiM0 [Embed]

[5-22] SIGIL is shipping
https://twitter.com/romero/status/1131200733192380417

[5-21] Redemption Of The Slain is getting a no BD version
https://forum.zdoom.org/viewtopic.php?f=42&t=64768

[5-21] Cyrgoth's Manor -a 7 Level Hub FOR Hexen has been released
https://www.doomworld.com/forum/topic/106379-hexen-cyrgoths-manor-7-level-hub/

[5-19] Unbeliever, heretic megawad has been released
https://www.doomworld.com/forum/topic/105690-unbeliever-a-heretic-megawad-release-candidate/
=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5639562
File: 635 KB, 1920x1040, Doom Empire Series.jpg [View same] [iqdb] [saucenao] [google] [report]
5639562

https://youtu.be/hKzKMIiwokI

>> No.5639570

i have found the wads for heretic, hexen and hexen deathkings, but i cant seem to find a wad for hexen 2. is there a repository or something i can find it in?

>> No.5639573
File: 23 KB, 320x200, d5.png [View same] [iqdb] [saucenao] [google] [report]
5639573

>>5639570

It's not an idtech1 game.

>> No.5639574

>>5639570
i dont think hexen 2 comes in wad format

>> No.5639575

>>5639570
There's no wad for Hexen II, totally different engine.

>> No.5639576

>>5639573
oh, it uses a modified quake engine
thats pretty cool
thank you for telling me

>> No.5639578

I don't recall playing Hexen and thinking 'I want to play more of this' to be quite honest

>> No.5639579

>>5639570
Hexen 2 is the Quake engine, so it's not wads.

>> No.5639580
File: 139 KB, 748x1069, quakey.jpg [View same] [iqdb] [saucenao] [google] [report]
5639580

>>5639576

>> No.5639596

Is Beast Vision the most useless power-up in a video game? Even in DOSBox it's just useless..

>> No.5639608

>>5639596
I'm struggling to think of a worse one. I wonder if it's possible to edit just how much brighter it makes the enemies, if it made them really stand out or gave them like a red overlay then it'd be marginally worthwhile, but it just bumps it up by such an insignificant margin.

>> No.5639615

>>5639596
Seriously, what the fuck does it do?

>> No.5639621
File: 450 KB, 1920x1080, 20190606123644_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5639621

oh no

>> No.5639623
File: 7 KB, 200x200, Light_2.gif [View same] [iqdb] [saucenao] [google] [report]
5639623

HITO!

>> No.5639627

>>5639623
>attention span!

>> No.5639639

>>5639615
Stand in front of enemies and flick it on or off. It literally just makes them a little brighter, even if they're standing in the dark. I mean fuck if you were playing with the brightness turned way down so you can't see anything then it would be useful but otherwise it's pointless.

>> No.5639645

>>5639621
Uncanny asses, I fear them.

>> No.5639646

anybody know why xash3d doesnt play half life's soundtrack?

>> No.5639649

>>5639646
Does it have a folder where you need to place the soundtrack, or does it need a CD to read it from?

>> No.5639652
File: 1.04 MB, 1920x1080, beastmode.webm [View same] [iqdb] [saucenao] [google] [report]
5639652

>>5639615
This really is it. But even this massively overstates its use because I'm using invisibility (to keep them in place, otherwise they move about and so are more easily seen anyway) AND it's one of the few dark areas of the game. In normal gameplay you would never need to use it.

>> No.5639654

>>5639649
I'm not sure, I think I'll just have to download the ost somewhere else and place it on the valve directory, but I dont know if xash supports .ogg format

>> No.5639673

>>5639654
Don't see why it wouldn't, most sourceports I know support .ogg

>> No.5639675

Does anyone have a clue as to why Dosbox suddenly plays Quake at hyper speed? And no, the answer isn't "use a real sourceport you moron"

>> No.5639685

>>5639675
It's something others have identified before it seems.
>It's more of a DJGPP bug and is fixable (in the Quake source code) by using uclock() in sys_dos.c
https://www.vogons.org/viewtopic.php?f=7&t=50702
Unfortunately it may be time to reassess your acceptable answer list.

>> No.5639687

>>5639675
If you want to avoid this bug...
use a real sourceport you moron

>> No.5639692

>>5639675
Honestly, it will probably be easier to use WinQuake. It still works on Windows10, and it's almost the same experience as DOSQuake.

>> No.5639695

>>5639692
I can't get WinQuake to work on x64 Windows 10. I even bought the Steam version and tried the free downloadable one online but neither would do it. Tried it on an older 32-bit laptop and it worked just fine.

>> No.5639697

>>5639675
You're in complete control over the cycle speed in DOSBox so have you been messing with the config files?

>> No.5639703

>>5639576
Still worth playing, there's source ports for it. Interestingly, despite using the Quake engine, it's NOT monochrome brown.

>> No.5639704

>>5639570
It should be in the mega, under Quake.

>> No.5639707

>>5639685
The reason why I'm not accepting that answer is that it used to work just fine. I could mount the CD image to the get soundtrack and everything. I tried the game for the first time in a long while this week and the speed is all over the place.

>> No.5639709
File: 698 KB, 900x548, A52CA369-4E19-42B2-8B70-96AA336CE35E.png [View same] [iqdb] [saucenao] [google] [report]
5639709

>> No.5639710

>>5639707
And it no longer does work fine because the game itself is broken - but it is fixed in source ports, hence you put up with it or......

>> No.5639712

>>5639707
What do you want? It wasn't a Windows update. So you either changed your DOSBox config file or you "updated" DOSBox. Sometimes an older version of DOSBox works better, so use that. My DOSBox isn't giving me that problem with Quake.

>> No.5639714
File: 75 KB, 640x506, 1506730460710.gif [View same] [iqdb] [saucenao] [google] [report]
5639714

>>5639695
Not quite sure what the issue may be. I'm running x64 Win10 myself, and WinQuake booted up on the first attempt, without any tweaking. Maybe it has to do with graphics drivers? I'm running an Nvidia GPU.
Used this version of WinQuake, though this seems to be the most common one, so it's probably what you used as well: https://www.doomworld.com/idgames/idstuff/quake/wq100

>> No.5639715

>>5639707
Install Windows 98

>> No.5639720

>>5639710
Wrong. If the game is broken, it has always been, and has worker in spite of that.
>>5639712
Right. There has to be some setting that I've accidentally changed. There just aren't that many settings in DoxBox and I can't seem to locate the problem. The ini is relatively short.

>> No.5639721

>>5639714
It might be. I'm still just using shitty Intel integrated graphics and I've had problems with it in the past.

>> No.5639724

>>5639685
It's an annoying bug. I've come across it before. It will just rear its head seemingly randomly

>> No.5639725

>>5639720
So go to AppData>Local>DOSBOX and delete your DOSBox config. Then run DOSBox again and it should make a new, default one. If that doesn't work, look into using 0.73 or 0.74 versions of DOSBox and see if that fixes it.

>> No.5639726

>There just aren't that many settings in DoxBox
Oh dear oh dear. We're all wasting our time.

>> No.5639729

Only time I've ever actually had to change settings in DOSBox (besides 'optimizing' it for some games like Blood) to get a game to work correctly was for Castle Wolfenstein, the original one.

>> No.5639732

>>5639721
Seems like integrated graphics always causes some sort of issue.

>> No.5639738

>>5639709
That's pretty neat. How much can you customize his appearance? Can you put that belt of linked ammo on the Doomslayer suit?

>> No.5639739

>>5639557
Fresh Supply is up to 1.9.5 (BUG DEMONSTRATION IN THE VIDEO BELOW):

https://www.youtube.com/watch?v=l-62k9_5ihI

>> No.5639740
File: 186 KB, 1366x768, 9A09DDD0-FF42-4D55-8C07-ACB7495D34FF.jpg [View same] [iqdb] [saucenao] [google] [report]
5639740

>>5639738
I don’t think so, but you can mix and match helmet for the suits. I’m pretty sure that the attachments are exclusive to their respective suits.

>> No.5639746

>>5639596
When it comes to SP the Duke3D hologram is right up there

>> No.5639747

>>5639746
Don’t have time to play with myself.

>> No.5639753

>>5639739
I've noticed that Fresh Supply won't play if the location of it on your computer has too long of an address. No other game I know of has this problem so it IS a bug and would be nice for them to fix just because of how I organize my files.

>> No.5639754

>>5639739
Also I've had multiple instances just today in Fresh Supply of getting stuck in the environment with no way out.

>> No.5639757

>>5639725
I have 0.74 and have never updated. I removed the config file but it had no effect. Even at 5% CPU cycles the speed is still inconsistent. Looking into one direction in the level makes me shoot twice as fast as the other. I'll need to try forcing vsync

>> No.5639769

Well, didn't work. I suppose something is permanently broken because of some temporary change. Kinda reminds me of Hitman 2 Silent Assassin and the fact that updating graphics drivers and then downgrading back made the graphics permanently dysfunctional.

>> No.5639772

>>5639757
Did it work before for you in DOSBox and then just stopped working? Or has it always been that way for you?

>> No.5639774
File: 355 KB, 571x640, 1511008383119.png [View same] [iqdb] [saucenao] [google] [report]
5639774

>>5639553
So the falling ship that you see fall at the beginning of Duke Nukem 3D is actually the same Rigelian military ship that Duke took control of after killing off the Rigelian elite forces and their commander. at the end of Duke Nukem 2!

>> No.5639780

>>5639772
It worked perfecly in Dosbox 0.74, which I still have and have never uninstalled or reinstalled. There must be something fundamentally incompatible with my current hardware or something.

>> No.5639784

>>5639739
I like GDX

>> No.5639785

>>5639780
If you tried a fresh install of Dosbox, deleted the config like you said, and didn't change anything in the Quake files then yeah obviously the only left to try is a full system reset. Or your hardware really isn't compatible with DOSBox..
If all you want is the cool slowed down dying animations, which WinQuake also has enabled by default, there's ways to enable that in the source ports.

Are there other good DOS emulators you can use?

>> No.5639786

Hi

>> No.5639789

>>5639784
Fresh Supply is somehow prettier and moves a little smoother than GDX though... I wish they'd fix the errors because it's a lot of fun and doesn't have to be "easier" than the real Blood if they'd just fix it.

>> No.5639790

>>5639774
Wow! The vehicke crashing at the beginning of E3M5 is the same helicopter you see at the end of E3M4!

>> No.5639791

>>5639786
aeiou

>> No.5639793

>>5639553
I'm in the middle of my first ever doom 2 campaign and i gotta say its pretty fun. to be honest the retro dooms quite frankly spook me. legit feels like im gonna die irl when i die in that game. i wanna just play more but im utterly spooked. am i faggot /doom/

>> No.5639802

>>5639789
Just waiting on Fresh Supply to be less messed up. Apparently getting there, slowly but surely. I know the window thing would make me rage quit in a hurry.

>> No.5639803

>>5639793
no but if you start saving every 30 seconds like a faggot that feeling will go away.

>> No.5639804

>>5639785
>then yeah obviously the only left to try is a full system reset.
Incidentally, I did that too a couple of weeks ago. I guess there's no choice but to get a source port then. I hope there are ones that don't add too much modern shit light high resolutions or ultra fps. I want Chocolate Doom except for Quake

>> No.5639805

>>5639802
It took me like 2 hours to figure out that the reason it wouldn't work on my computer is because my folder name was too long... I might be an idiot but yeah.

>> No.5639807

>>5639793
Just remind yourself that the imp sounds like a camel and you'll be fine.

>> No.5639808

>>5639805
Nah, man. I can't even believe that's an issue in CURRENT YEAR.

>> No.5639810

>>5639804
Are you aware that GLQuake and WinQuake were made and released alongside DOS quake by the same people? It is vanilla Quake, but for Windows. Both are "official" engines of the game, not really source ports. This was 1997.. Only difference is GLQuake has faster death animations, though I think you can change this, but WinQuake is about the same as the DOS version, terrible resolution and all.

>> No.5639812

>>5639804
If WinQuake doesn't work, try Quakespasm.

Make a batch file with this to start the game:
start quakespasm -fitz -game id1 -listen 8

and add these lines to your autoexec.cfg in the id1 folder, if you want it to look like software, rather than GLQuake:
gl_texturemode 1
r_particles 2
r_lerpmodels 0
r_lerpmove 0

>> No.5639814

>>5639803
i don't really save unless im like 'stuck' if you know what i mean. otherwise i think of that like savestate abuse if your saving like every room and shit or after you kill a room of monsters
>>5639807
i find the games sound effects very entertaining, always have to be honest. theres just a feeling of 'fuck im running out of ammo. am i seriously gonna have to mike tyson some shit' or 'that room down there sounds kinda scary' and hearing doom guy grunt as i get pelted by fucking chain gunners that drop 10 freaking bullets.

>> No.5639815

>>5639804
>>5639810
Actually just ignore me. GLQuake was made by ID but I'm not quite right in what I said so it's explained along WinQuake here:
https://quake.fandom.com/wiki/GLQuake

tl;dr WinQuake is pure vanilla. GLQuake was made by ID and released January 1997 so it's pretty "vanilla" too but technically not. Software-rendered version is the way to go, sorry for the misinformation.

>> No.5639816

>>5639675
Did you hit some uncap hotkey by mistake? Dosbox probably has something like that.

>> No.5639825

>>5639814
Running out of ammo in Doom 2? Oh wow. Been a long time since that happened to me. There's a ton of it! Feels like I wouldn't need any secrets to get through it these days. Should give that a shot. Hm.

Are you playing on HMP or UV?

>> No.5639826

>>5639814
My first time playing through these games I always feel like I have to abuse the saving. No idea why. Then after that every time I re-run through a level I never save and it's more fun.

>> No.5639836

>>5639816
Alt-F12 unlocks the framerate but it seems to have no effect. The strange thing is that with a PC as powerful as mine, nothing in a game like Quake should really be able to slow down an uncapped game, but when I uncap Dosbox, the game still has inconsistent speed based on the circumstances.

>> No.5639838

I keep trying to like this fucking game and finding myself pissed off at how fucking slow this game seems to want me to play. The level design is rife with low-supply levels where you're supposed to whittle down spongey enemies with a shotgun or something at a leisurely pace or cramped hallways where you're supposed to whittle down a horde one at a time, but the game is a fucking BORE playing like that. All of the rep doom has is that it's super fast and aggressive even compared to modern shooters but this game I've been playing over and over is a dungeon crawler with guns.

Should I just jump to Quake?

>> No.5639840

>Should I just jump to Quake?
Uhh Quake is notorious for all the things you just described while still being a great game though. Way way more so than Quake.

>> No.5639842

>>5639840
I mean way more than Doom. Quake's enemies are way spongier than Doom's, there's less of them and you will find yourself running out of ammo often in Hard mode.

>> No.5639845

>>5639838
Doom is famously easier the faster you play it. Meaning you can either jump through the levels like a madman as fast as you can or you can crawl through them killing everything very slowly like you said. Prepare for people here to tell you to lower the difficulty if you're doing the second one though.

>> No.5639850

>>5639836
Sounds like Quake is adjusting its speed to a variable CPU clocking.

Maybe you altered the settings of the CPU clock the game measures its speed through. maybe you set it to something like "auto" or "dynamic" so that it gives you better performance, while jumping allover the place?

>> No.5639851

>>5639557
brehs...
https://store.steampowered.com/app/1089130/Quake_II_RTX/

>> No.5639853

>>5639825
Contd.
You really do run out of ammo when you do 0% secrets. It's like playing a whole different game all of a sudden. Damn! Pretty fun.

>> No.5639854
File: 21 KB, 387x461, 1541445442376.jpg [View same] [iqdb] [saucenao] [google] [report]
5639854

>>5639790
>Vehicke

>> No.5639856

>>5639838
What parts are you playing where you find yourself in situations like that?
Don't you ever use your rocket launcher or plasma rifle?

>> No.5639861

>>5639851
Well it looks better than I thought actually. Quake 2 has always looked worse than Quake 1 for some reason.

>> No.5639862

>>5639854
covfefe

>> No.5639863

>>5639851
>only the shareware levels
Well that's disappointing.

>> No.5639867
File: 276 KB, 700x700, 1549582636632.png [View same] [iqdb] [saucenao] [google] [report]
5639867

>>5639851

>> No.5639870

>>5639863
it's the demo anon, you need the full game

>> No.5639873

>>5639812
isnt quakespasm's gamma, contrast and weapon different from vanilla?

>> No.5639874

>>5639856
every map really feels like it's meant to be played UV pistol start in IWADs and they throw starts like that at you all the time where all you have is a shotgun or you have to whittle down multiple barons of hell or hell knights or cacodemons or find some secrets before they even think about giving you a well-fed power weapon.

>> No.5639876

>>5639870
I have the full game already. Oh I see what you mean now.

>> No.5639878
File: 71 KB, 303x478, click.jpg [View same] [iqdb] [saucenao] [google] [report]
5639878

>>5639853
Holy shit. The hardest part of getting 0% secrets is getting 0% secrets. Really gotta be careful with that muscle memory.

>> No.5639880

>>5639874
Play progressive then, keep the stuff you find in the last level and apply previously scavenged firepower later.

In Doom 2 you can find a rocket launcher hidden in the first map, giving you two rockets, but there's fuckall worth using that ordnance on in that map, playing progressively means that you can use that nice little reward for something more serious later on.

>> No.5639884

>>5639880
>not blowing up the outside imps with a single rocket

>> No.5639889
File: 280 KB, 676x1246, 1194f014-5de2-403e-ab2a-bd64129bebd4.jpg [View same] [iqdb] [saucenao] [google] [report]
5639889

>> No.5639890

>>5639884
You can do that, of course, and that's fun, but my point is that there's only some greenhairs and imps in Entryway, and they're pretty simple to handle with just the pistol and shotgun, or the chainsaw even.

>> No.5639891

>>5639880
But then you find every weapon super early, the progression each map clearly intends you to follow is gone, and the start of every map where they expect you to have a pistol and a shotgun at best is pathetic.

So the dilemma is either play the maps as they were actually balanced and intended or play the maps as slow dungeon crawlers until you can get something beyond the shotgun which can't quickly kill anything above an imp.

>> No.5639894

>>5639891
Man you're really gonna hate Quake

>> No.5639898

>>5639889
Oh, the humanity.

>> No.5639901

Avactor is so big and great. Its fucking annoying to play through

>> No.5639906

Has anyone ever tried to remake Wolf3D in the Doom engine? And by that I mean, new levels, graphics, enemy ability, etc? Only ever seen ports, not actually turning it into a tech1 game. Would be neato.

>> No.5639909

>>5639906
So not Wolf3D at all then. Yeah. People have done that.

>> No.5639914
File: 33 KB, 600x399, 1552314558412.jpg [View same] [iqdb] [saucenao] [google] [report]
5639914

>>5639553
>Falllout, Half-Life, and The Elder Scrolls games get graphics as well as sound overhaul mods
Almost nobody Complains
>Someone does the same thing for Quake1, Quake2, Q3A, Duke Nukem 3D, RN Rampage, SHadow Warrior, and Blood.
RRREEEEEEEEE rage and complaints everywhere!

>> No.5639920

>>5639914
>low iq fanbase vs high iq fanbase
hmm relly meks me thnk

>> No.5639928

>>5639909
You'd want it to be still mostly the same core game, just nicer graphics and enemies that do a little more. That's why I would use Doom, because it's closest to the same Wold3D gameplay, just better. Though now that I think about it, trying to do the passwall maze in Doom's engine would probably be a nightmare lol

>> No.5639931

>>5639928
Look up Nazis! and Bratwurst. There are more. Lots and lots more.

>> No.5639932
File: 72 KB, 881x881, 1318820932954.jpg [View same] [iqdb] [saucenao] [google] [report]
5639932

>>5639774

>> No.5639949

>>5639557
https://twitter.com/DOOM/status/1136618744480845824
don't delete me you fucks

>> No.5639954

>>5638860
I can change the size of the HUD but not split it or use those boom colours or have those statistics on the game screen.

>> No.5639962

>>5639914
>Falllout, Half-Life, and The Elder Scrolls games get graphics as well as sound overhaul mods
All is 3D.
>Someone does the same thing for Quake1, Quake2, Q3A, Duke Nukem 3D, RN Rampage, SHadow Warrior, and Blood.
2D. You can't make 2D better just by upscaling textures with neural network upscaler or making shitty 3D models and call it "improvement"

>> No.5639964

>>5639962
>i suck cocks
Sorry, Fallout 1 & 2 are 2D.
And Quake 1, 2, 3 are 3D. Rest are 2D.

>> No.5639997
File: 69 KB, 960x960, 07ACE819-3D95-43CE-9172-2197C046C123.jpg [View same] [iqdb] [saucenao] [google] [report]
5639997

>>5639949

>> No.5640025

https://www.youtube.com/watch?v=XicsgI9AqUQ

>> No.5640032

>>5640025
>Knees barely doing anything
That's not dancing

>> No.5640080

>>5639997
Lol I'm using this.

>> No.5640092
File: 1.86 MB, 228x170, 1556479568701.gif [View same] [iqdb] [saucenao] [google] [report]
5640092

>>5639949

>> No.5640094
File: 548 KB, 1600x325, 76F1677E-75F3-4D58-A92A-0DB83F2AC440.png [View same] [iqdb] [saucenao] [google] [report]
5640094

>>5639949
Can’t wait for invasions.

>> No.5640118

Sandy Peterson's levels in Doom II fucking suck, I'm on MAP09 right now and I forget how much I just hate this level, they're all grindy bullshit

>> No.5640126

Played the first 14 maps of Eviternity. Am I the only one who think it's overrated? All levels look like the same, there is no feel for progression.

>> No.5640132

>>5639931
>>5639906
For a straight up remake in ZDoom: http://www.afadoomer.com/wolf3d/
For new content, look into various Wolfendooms. Off the top of my head, Wolfenstein Machines of Death, Shadow of the Wool Ball and Rise/Return of the Triad sounds like it'll tickle your fancy. Maybe Black Stone too; never played it.

>> No.5640164

>>5639949
>>5640094
Oh it's more Slayer Club shit.

>> No.5640185

>>5640126
I think it's good, and really love the textures, but not quite on the same level as Skillsaw's megawads in terms of gameplay. The new monsters aren't my thing. Hope we get a vaccinated edition in the future.

>> No.5640187

>>5639786
sup mane

>> No.5640189

>>5640164
First one is just normal stuff. Maybe a Marauder reveal according to the end of the clip.

>> No.5640193

>>5640185
Pretty easy to reduce the health of those green guys or whatever. SLADE it up.

>> No.5640218

Gimme some beautiful screenies

>> No.5640219
File: 124 KB, 1920x1080, Screenshot_Doom_20190606_113805.png [View same] [iqdb] [saucenao] [google] [report]
5640219

>>5640218

>> No.5640226

>>5639914
short answer, nostalgia is a hell of a drug and most of the crowd here are purists.

>>5639964
you also take it up the ass too. the mainline TES games weren't full 3D until like morrowind.

>> No.5640227
File: 298 KB, 960x720, 1559649761150.jpg [View same] [iqdb] [saucenao] [google] [report]
5640227

Pro Quake monster strats when?

that would be an interesting idea for a project but first one would need to become proficient

>> No.5640235
File: 98 KB, 375x378, 15426639410581.jpg [View same] [iqdb] [saucenao] [google] [report]
5640235

>>5640219

>> No.5640237

>>5640226
IMO as someone playing doom for the first time and having very mixed opinions on the gameplay, some of the modern lighting options and stuff in zdoom just don't look right. I tried out chocolate doom and had to go back because zdoom is just too convenient, but I much preferred the vanilla look.

Dated visuals are just part of the appeal of old games, frankly. There's a PC version of MGS1 and despite looking better than the PS1 version the whole thing just feels worse without the omni-present jaggies and fog of the console version.

>> No.5640246

>>5640237
it's because when only a few aspects get updated it clashes and doesn't look right, a lot of mod makers and people trying up enhance games don't understand how important it is to have a uniform visual style

>> No.5640251

>>5640237
I'm old and played DOOM in the mid 90's and I love how GZDoom looks with all the fluff enabled. The only effect I don't really like is texture filtering and it boggles me that it's enabled by default because no one here thinks it looks good.
If my teenage self in the 90's saw GZDoom I'd probably think it was the 2nd coming and cum my pants t b h.

>> No.5640256

>>5640227
Later.

>> No.5640259
File: 991 KB, 500x281, 1406597999433.gif [View same] [iqdb] [saucenao] [google] [report]
5640259

So this is how it feels to chew 5gum in Hideous Destructor. I dig it.

https://dump.video/i/cRR03L.mp4

>> No.5640262

>>5640259
Stimulate your senses.

>> No.5640263
File: 156 KB, 768x768, 26b.jpg [View same] [iqdb] [saucenao] [google] [report]
5640263

>>5640259
they grow up so fast

>> No.5640270

I've been trolling on Sigil in some previous threads, but now I'm really starting to enjoy it. Somehow this mapset always begs for more replays, and it gets better every time. Now I even enjoy M4 and M7, two maps with controversial segments. The only map I still don't like is M9.

>> No.5640278

>>5640219
Barrel Doom. You are inside a barrel. The end.

>> No.5640291

Anyone have the parody image of Ed, Edd, and Eddy with Sandy Petersen making the hand map shadow with a flashlight and the other id devs freaking out?

>> No.5640294

>>5640118
Petersen was never good. He was just as big liability as Levelord was for Duke.

>> No.5640295

>>5640118
You have poor taste anon. Map09 is one of the better maps in Doom 2, specially as a pistol start in UV.

>> No.5640296

>>5640294
Romero was the big liability for Doom 2 development.

>> No.5640302

>>5640295

that's the problem, pistol start in UV on this map is just a grind, and if you die you start all over again, I don't mind dying but I hate grinding out monsters, it's not fun, it's why I like Sigil so much, reasonable level length and no grinding out of huge monster rooms

It just feels more like circle strafing and making sure you grab health packs more than it feels like skillful planning and execution

>> No.5640303

>>5640302
I don't know how you get a "grind" feeling from Map9. It's like a big puzzle, and once you solve it you can breeze right through by executing your route right

>> No.5640317
File: 1.64 MB, 480x480, 9s76.gif [View same] [iqdb] [saucenao] [google] [report]
5640317

>>5639874
>>5639891
"Intent" is meaningless here - they tested every map in pistol start, but they also programmed the game and ordered the maps to play continuously and have pistol starting only happen as a punishment if you die or if you hop to a level with a cheat. Both are valid ways to play the game.

I play everything pistol start, but if you're not having fun with it, just play continuous, especially because it sounds like this is your first time playing. It's truly not as game-breaking as you imagine it, especially in Doom 1 where you lose your weapons at the beginning of every episode. All it will do is let you have more choices immediately as opposed to finding those choices only through scouring for secrets, which seems to be what you're looking for.

It's like saying that Mega Man is meant to be played with the P-shooter only because they let your do it. Yes, you could, and people who have played the game for a long time do, but the game is designed to let you carry weapons over for a reason.

>> No.5640319

>>5640118
>>5640294
Bad taste.

>> No.5640332

>>5640226
Xngine is more like Build engine than either are to idtech 1 AFAIK. Also, Duke Nukem 3D's 2d is only for the items, enemy, and non-belligerent NPC sprites.

>> No.5640335
File: 36 KB, 326x314, DgLKkXSUwAAb9Os.jpg [View same] [iqdb] [saucenao] [google] [report]
5640335

>>5640118
>>5640294

>> No.5640348
File: 30 KB, 303x335, 1537134192787.jpg [View same] [iqdb] [saucenao] [google] [report]
5640348

are there any good russian modders who've come from russia. im not talking about v*syan either

>> No.5640360

>>5640295
now don't lie.

>> No.5640368

>>5640348
Eternal, Shadowman, J. Nechaevsky, Memfis, Pillowblaster (apparently, or at least some ex-Eastern Bloc country), Lainos, Whitemare 1 and 2 and Heroes Tales were also community projects from there.

>> No.5640372

>>5640259
What blood mod? Looks good.

>> No.5640382
File: 862 KB, 1263x2205, 1559676021440.png [View same] [iqdb] [saucenao] [google] [report]
5640382

>>5640348
Doesn't get much more good than going commercial, right?

>> No.5640416

>>5640372
Droplets
https://forum.zdoom.org/viewtopic.php?t=46509

>> No.5640429

>>5639553
How many versions of Guncaster are there?

>> No.5640431

>>5639557
>[6-4] Into The Storm - DBP12 Released
These mapsets are always a true treat, very consistently quality for a community project.

>> No.5640434

>>5640368
>Pillowblaster (apparently, or at least some ex-Eastern Bloc country)
pillowblaster is a polack

>> No.5640436

>>5639652
this only seems helpful if they'd specifically design a dark level about not being able to see enemies until they've gotten too close, and that sounds like a pretty bad level to me

>> No.5640440
File: 3 KB, 125x118, v01.jpg [View same] [iqdb] [saucenao] [google] [report]
5640440

>>5639786

>> No.5640441
File: 125 KB, 217x196, gengar01.png [View same] [iqdb] [saucenao] [google] [report]
5640441

>>5639807
>the camel in Banjo-Kazooie's voice is made entirely out of imp death screams

>> No.5640442

>>5639621
Which map is this?

>> No.5640456

>>5640441
The DEMONS!
https://www.youtube.com/watch?v=Nn4vJbHOMPo

>> No.5640497
File: 1.91 MB, 916x1560, 1532885001589.png [View same] [iqdb] [saucenao] [google] [report]
5640497

>>5640291
There you go, friend.

>> No.5640503
File: 6 KB, 285x305, 1559746937783.png [View same] [iqdb] [saucenao] [google] [report]
5640503

Do you like caco?

>> No.5640506
File: 64 KB, 301x301, 1547375728081.gif [View same] [iqdb] [saucenao] [google] [report]
5640506

>>5640503
cacos are UGLY

>> No.5640509

>>5640506
HISSSSSSSSSSSSSSSSSS

>> No.5640510
File: 55 KB, 192x192, Chad_stride.gif [View same] [iqdb] [saucenao] [google] [report]
5640510

>>5640506
Reported, hidden, sent to the shame hypercube.

>> No.5640515

>>5640335
Without Plutonia Doom II would have been forgotten already.

>> No.5640518
File: 61 KB, 1283x406, why most fanmade hd remakes mods suck.png [View same] [iqdb] [saucenao] [google] [report]
5640518

>>5639914
tldr: they're always executed poorly and don't think of applying a fitting art style
it's more about the execution than the concept

>> No.5640521
File: 82 KB, 719x688, 1558782775943.jpg [View same] [iqdb] [saucenao] [google] [report]
5640521

I finally fell for the Hilarious Clownstructor meme and I can't get enough of it.
More precisely, having a real blast with Ashes, 5to2 (Silent Hill school mapset), Diabolus Ex, and Doom The Dark Project.
Can you recommend some more of similar indoors urban action?

>> No.5640523

>>5640348
vasyan777

>> No.5640531

>>5640348
bifurcator

The guy behind Doom Slayer Chronicles and Brutal Doom Black Edition.

His new GZDoom-based Blood game looks good: https://www.youtube.com/watch?v=BcS43vShwoI

>> No.5640537

>>5640531
>DSC
>good
Pick one.

>> No.5640539

>>5640531
Why all russians are so obsessed into turning GZDoom into something like Unreal Engine? vasyan "remake" and now this.

>> No.5640542

>>5640531
Are these neural upscaled Blood sprites? So you can't even have a proper pixelated graphics?

>> No.5640556

>>5640531
Somebody should report that fat slavshit to Atari for creating such shitty zoomer "game" out of Blood assets and asking Patreon money.

>> No.5640560
File: 377 KB, 1920x1080, lights.png [View same] [iqdb] [saucenao] [google] [report]
5640560

Crunchy bullshit + dynamic lighting looks really pleasing

Im probably going full vanilla with another sourceport for my next wad romp but this has been quite the ride
3 maps to go
oh boy

>> No.5640561

>>5640531
Looks bad. Interestingly he recently released an mapset for the actual Blood:
https://www.moddb.com/mods/blood-the-cult
Havent played it but im interested to see what he can do without using any fancy GZDoom effects.

>> No.5640562

>>5640560
how do you obtain this?

>> No.5640567

>>5640539
That applies to everything russians obsess over desu. Look at the gta sa modding scene and their car models, they all look like overchromed pieces of tainted spoiled solidified bull gunk, or even in rl the "tune" their shitty ladas end end up looking, feeling, and driving worse than fucking deawoo.
Why? Noone knows, mayhaps poverty, that led them either to low/lack of standarts, or trying to pimp out what they have for dirt cheap/free.

>> No.5640570

>>5640560
what map

>> No.5640573

>>5640539
When they don't, you get shit like this >>5640382

>> No.5640583
File: 76 KB, 1024x768, 1559520278378.jpg [View same] [iqdb] [saucenao] [google] [report]
5640583

>>5640562
Vanilla Essence with dynamic lights enabled and the default tonemapping turned off
Also Smooth Doom for good measure

>>5640570
Alien Vendetta map 29

>> No.5640585

>>5639709
I bet you that's the fully armored suit he started wearing after the events of 1/2/64 before it got upgraded to the Eternal armor. You can somewhat notice it with the gloves and the extra plating.

>> No.5640601
File: 10 KB, 460x215, 557690-blood-fresh-supply-windows-front-cover.jpg [View same] [iqdb] [saucenao] [google] [report]
5640601

>>5640585
Is there a list of remaining bugs somewhere for Blood FS?

>> No.5640604

>>5640585
>>5640601
I didnt mean to quote you. forgot to delete the quick reply thingy...
But if you know...

>> No.5640607

>>5640601
Steam forums perhaps?

>> No.5640610

>>5640556
Is creating a free stand-alone GZDoom-based game out of Blood assets illegal?

>> No.5640617

>>5640521
>try the silent hill map with HD
>massive lag spikes when opening doors
Anyone else having this problem?

>> No.5640623

>>5640610
Yes. On Nexus mods you get a ban for transferring one game's assets in to a different game. But on Moddb they don't care (only if they get a formal letter from copyright holder).

>> No.5640624

>>5640617
Alrigt, I looked at it again and it has corrupted Jpegs for some reason on the retextured zip, any idea why?

>> No.5640626

>>5640623
So what should I write to Atari to shut this down?

https://www.youtube.com/watch?v=ew2On70eUt8

This really looks like a zoomer mockery over an old classic FPS game and deserves to be shut down.

>> No.5640631

>>5640610
More scummy than illegal. People on moddb are dumb as hell and this guy is taking advantage of those poor saps.
OH WOW GOOD UPDATE U MAKED DA SPRITES LUK BETTER SEE YOU NEXT MONTH CANT WAIT

>> No.5640634

>>5640626
looks like a mess
> zoomer
pick a better word

>> No.5640635
File: 38 KB, 572x319, 666666.jpg [View same] [iqdb] [saucenao] [google] [report]
5640635

>>5640626
Holy fuck

>> No.5640637

>>5640626
Don't start doing a ZDoom police, otherwise practically every Doom mod ends up on the chopping block.

>> No.5640639

>>5640635
Russian "modding" in one picture.

>> No.5640640

I want to like Smooth Doom but the shotgun's slightly slower firing rate just annoys me.

>> No.5640642

>>5640637
>>5640634
just report and move on

>> No.5640643
File: 147 KB, 1280x720, D0F0BC3F-48AF-4C72-8BC5-4807AF9EADE5.jpg [View same] [iqdb] [saucenao] [google] [report]
5640643

>>5640506
Only the ones in dead.air are.

>> No.5640646

>>5640640
Didn't that get fixed a couple days ago? At least the patch notes seem to claim so.

>> No.5640650
File: 815 KB, 642x1400, 1D7DF578-3C50-4CDA-AE59-5806F3EF3DF6.jpg [View same] [iqdb] [saucenao] [google] [report]
5640650

>>5640585
Doom 64 has slightly different armor, but I get what you mean.

>> No.5640652

>>5639949
looks neat, i hope they don't go overboard with the lore, tho
one thing is nice looking levels and new enemies but moving away from the concept of "demons are evil, kill them" will suck

>> No.5640654

Looks so good.
https://www.youtube.com/watch?v=A3EnGO-S-L8

>> No.5640659

>>5640650
That's one leathery looking helmet

>> No.5640663

I'll be honest, I don't understand the issue with the Russian dudes taking advantage of gzdoom's tech. I agree that it's ugly as hell but I don't see what's wrong with people experimenting with it, I'm sure as it gets explored more people will find better use for it.

>> No.5640672

>>5640640
>>5640646
>June 1
>-better color translation for green gore
>-reworked shotgun animation for accurate ticrate and better audio sync
>-fixed shotgun decal error

>> No.5640673
File: 191 KB, 525x1166, 1558967557373.png [View same] [iqdb] [saucenao] [google] [report]
5640673

>>5640663
don't take the bait anon

>> No.5640676

>>5640654
>grabbing boulders and hurling them at zombies
Is this blood or Dark Messiah?

>> No.5640678

>>5640617
That's... weird. I had error messages pop up about "jpeg failure", but that was only happening when interacting with locked doors and there also were no lag spikes at all.

>> No.5640679

>>5640642
for what, backseat mod

>> No.5640680

>Russian dudes
>taking

>> No.5640682

>>5640679
>i posted it again! i'm literally epic!

>> No.5640683

>>5640678
It might've been a thing with some other mods, mostly cosmetic. But yeah, I was getting lag spikes from opening doors and sometimes when enemies activated.

>> No.5640685

>>5640682
not an answer

>> No.5640692

>>5640521
Hatomo Battles the Yomi Demons
Suspended in Dusk
Mars War

>> No.5640701

>>5640537
what's wrong with it?

from what i played it's an okay (albeit really poorly optimized) collection of horde mode maps.

>> No.5640724

>>5640126
>>5640185
anyone having the immortal enemies bug
wth the cybruiser and elite chsingunner in eviternity,
at first i thought it was cause i was using a weapon mod but it stuck after i dropped that out

>> No.5640734

>>5640348
Alexander 'Eternal' is pretty recognized, he made Epic 2, which managed to take Eternal Doom's switch-hunting and make it actually kind of work.

There's also Lainos, who's actually one of my favorite mappers overall, he's made a whole bunch of highly atmospheric, large maps, all with this interconnected story of a bleak and dark apocalypse.
Doxylamine Moon : Overdose, Deneb Colony, and Object 34 Sonar, are some of the most immersive levels I've ever played in any videogame.

>> No.5640735

>>5640679
arent you backseat modding the backseat mods? thats even worse

>> No.5640741

>>5640734
Is Lainos the Russian mapper that adds random voxels everywhere on every map?

>> No.5640746

>>5640741
Not that I know, he only does Boom/Vanilla format maps, huge and detailed ones, hence some of them will just barely run in GZDoom.

>> No.5640749

>>5640735
Aren't you backseat modding the backseat modding of the backseat mods? I'm pretty sure you're a triple revenant for that.

>> No.5640753

Who was the better NRFTL designer?

Meakim (1, 3, 4, secret) or Heath (2, 5, 6, 7, boss)?

>> No.5640759

>>5640749
got me there

>>5640753
Heath

>> No.5640763

>>5640753
Richard Heath is weeaboo trans that changed his name to Arya Iwakura lol
Unironically great mapper though, best part of NRFTL

>> No.5640768

>>5640539
Because they can.

>> No.5640779

>>5640753
Always bet on The Castle.

>> No.5640784

>>5640734
isnt the guy who made bloody steel and monster hunter ltd also russian?
slavs have a weird infatuation for making real location esque maps

>> No.5640792

>watching Civvie's Pro Doom video
>realize all of Sandy Peterson's levels are the ones I hate

his addiction to just making you slog through monster waves is just disheartening, no wonder I like Sigil more than any of the original Doom episodes, I thought it was strange at first but now it makes sense

>> No.5640801
File: 733 KB, 680x804, AAA7E753-C9B6-4268-9349-5468490A558E.png [View same] [iqdb] [saucenao] [google] [report]
5640801

>>5640792
Was he right?

>> No.5640805

>>5640763
Lel, what the hell. I remember reading his name and assuming he was just an actual Asian person. Now isnt that the epitome of cultural appropriation?

>> No.5640806

>>5640801
Pain elementals really aren't that bad. Fuck Archviles though.

>> No.5640808

Fresh Supply console release when?

Amid Evil console release when?

Ion Maiden trailer when?

>> No.5640810

>>5640801
mostly
> mancubus
> FUPA

>> No.5640812

>>5640801
>Chaingunner
>Durability: Low but still high enough to fuck you up when you absolutely can't take any more

>> No.5640814

>>5640806
I think he just hates the fact that they spit out a hundred Lost Souls a second, and explode into more when they die too. Archviles are also "mercifully rare" in Doom 2, so that might affect his scoring.

>> No.5640819

>>5640646
>>5640672
Looks like I'm behind a version or so.

>> No.5640820

>>5640805
The person literally named themselves after Arya Stark and Lain Iwakura from A Song of Ice and Fire and Serial Experiments Lain respectively.
At least it's not as bad as some of the shit I've seen people name their kids. There's a boy running around now named Dovahkiin after Skyrim.

>> No.5640827

>>5640820
https://www.youtube.com/watch?v=cDGlN6mluGA

>> No.5640828

>>5640784
>slavs have a weird infatuation for making real location esque maps
When the world around you is a hellish, grim, dark existence, you tend to take inspiration from it.

>> No.5640841

>>5640820
>Lain
Must be some weird shit going on with that name, cause a dude I worked with started crossdressing and calling himself that.

>> No.5640842

>>5640753
Meakim. I always stop playing NRFTL after the secret level, the rest of the maps are random red brick nowheres.

>> No.5640846

>>5640763
>>5640805
>>5640820
>>5640827
>>5640841
>>5640841
WAIT I THOUGHT WE WERE SUPPOSED TO SEPARATE ART FROM THE ARTIST, THIS ISN'T BASED

also, not fucking retro, but you knew that already

>> No.5640847

>>5640846
If NRFTL isn't retro then this entire thread needs to get nuked from the board because people here only discuss wads made after the year 2000 with a few exceptions.

>> No.5640848

>>5640847
That's not the reason I said that. Nice try though.

>> No.5640850

>>5640846
He's probably at least 30 years old, that seems retro enough to me.

>> No.5640853

>>5640763
They can be a literal murderer and it won't take away from the fact that NRFTL is really fucking good.
Lots of the people behind works I like are weird or flawed, I just try to not think about it a lot.

>> No.5640856

>>5640847
>then this entire thread needs to get nuked from the board
Sweet release, finally.

>> No.5640863

On the subject of NRFTL, I finally got around to playing it recently. Great wad but why was it so short? I was expecting TNT or Plutonia tier length with how often people hype it up.

>> No.5640867

>>5640863
It was just an extra bonus for the Xbox 360 version of Doom II. More like an episode than a full MegaWAD.

>> No.5640869
File: 154 KB, 955x1569, 1403038074005.jpg [View same] [iqdb] [saucenao] [google] [report]
5640869

What makes NRFTL so good?

What did it accomplish that most other official WADs did not?

>> No.5640874

>>5640869
The level design is modern and the visuals are nice. Good use of animated textures though some of the environments are a bit same-y for my taste.

>> No.5640894

>>5640560
>>5640583
What's your low-res configuration?

>> No.5640901

>>5640652
This makes my eyes roll. Doom wouldn't be so long-living if it was just "demons bad kill". It's universe is an awesome mix of Aliens' scifi horror and DnD's fantasy, with some action-hero badassery added in. But apparently many people don't see anything of that besides action part, judging from general dislike for Doom 3 (id's attempt to explore scifi horror part of series more), or posts like this, worrying that some universe expansion will INTERFERE WITH MY PEW PEW.

>> No.5640908

>>5640894
the default one

>> No.5640909

>>5640901
>"muh lore is what made Doom last so long"
>acknowledges that Doom 3, a lore heavy game with totally different gameplay, was poorly received
What made Doom live long is user-created content. Full stop.

>> No.5640923

>>5640518
A million times ^

>> No.5640924

>>5640560
I was really hoping that there was literally a mod called "crunchy bullshit" that made it more low-res.

>> No.5640931
File: 47 KB, 300x300, 27d.png [View same] [iqdb] [saucenao] [google] [report]
5640931

the mouse turning in PRBoom feels so weird, even after removing the vertical aiming and tuning the other settings I cant get it correctly for the life of me

Feels way better in GZDoom and Crispy

>> No.5640936

>>5640924
you could repackage Vanilla Essence with those settings and call it Crunchy Bullshit

>> No.5640938 [SPOILER] 
File: 9 KB, 300x293, 1559859580287.png [View same] [iqdb] [saucenao] [google] [report]
5640938

>>5640924
So crunchy

>> No.5640939

>>5640583

literally my exact setup for GZDoom minus Smooth Doom

>> No.5640940

>>5640931
haven't looked at the source, but I'd bet it's because prboom moves your aim next tic and then interpolates to that angle after the fact, rather than reading your mouse movements throughout the tic and setting your angle to whatever it ends up at
that and I'm pretty fucking sure prboom has negative acceleration issues on top of that

>> No.5640947

>>5640869
>>5640874
community NERVE.wad project when

>> No.5640952

>>5640947
When we can gather a sufficient amount of trannies to make it, clearly.

>> No.5640954

What are the sources on info on how to mod?

I wanna start working on something

>> No.5640959

>>5640954
Can you program? If so just open up a mod you like or gzdoom.pk3 (if you have literally nothing else) and look at how it's made.

>> No.5640962

>>5640959

I cannot

>> No.5640970

>>5640962
Well then learn that first or else you're going to have a rough time.

>> No.5640972

>>5640909
nu-Doom was lore heavy too, and look how great it did.

>> No.5640976

>>5640970

I thought modding this game was supposed to be piss easy?

>> No.5640978

>>5640972
>lore is literally "YOU SHOT THE DEMONS, NOW YOU KEEP SHOOTING THE DEMONS"
The lore is not related to how well the games do. Doom 1, 2, TNT, Plutonia, and 64 shipped with basically zero actual plot or lore. No matter how hard you want to jerk your dick to the amazing universe that you made in your head for all of this, it wasn't part of those games at all. The vast majority give exactly zero fucks about Doom's story because it's not the point. The gameplay is fun, the visual style is distinctive, and there is a mountain range of community content.

>> No.5640980

>>5640976
Bro modding any game with no programming knowledge is like building furniture when without using your hands. It doesn't matter if you bought that shit at IKEA, it's going to be painful and slow.

>> No.5640983

>>5640976
It is, you can learn as you go. Grab SLADE, grab some gun mods from Realm667, open them up and poke at them, learn how stuff works.
And while it's old as fuck, Weasel's gunlabs tutorials can help too

http://gunlabs.blogspot.com/2011/01/tutorials.html

>> No.5640987

>>5640972
some bits of doom 4 lore and art direction kinda seemed less interesting than the little existing story in the older games
hell went from an abstract fusion of flesh, metal and shit to just floating rocks
demons weren't cybernetic (or even invisible) until the uac stepped in
how power ups don't even have animated faces in them
the cacodemons not bleeding blue
the possessed soldiers being more mutant than actual possessd and they're all carrying specific weapons, despite the uac producing more advanced weapons that you get to use

>> No.5641007

>>5640980
Depends. Decorate is pretty easy. ZScript on the other hand, yeah that's gonna require actual programming knowledge.

>> No.5641008

>>5640983
>Grab SLADE, grab some gun mods from Realm667, open them up and poke at them, learn how stuff works.
Might not be such a good idea, a lot of the stuff on that site is like 10 years old so it's full of spaghetti-ish or outdated code.

>> No.5641010

>>5639853
>>5639878
not knowing about secrets in Blood is especially bad imo

>> No.5641015

>>5641007
>ZScript on the other hand, yeah that's gonna require actual programming knowledge.
It really doesn't, but it's still a shit place to start.

>> No.5641020

>>5640987
At least they’re fixing the blue blood in Eternal

>> No.5641025

>>5641020
that's why i'm looking for the game and i think it'll be better than the previous one
if you wanted to expand on doom, just expand on what's there instead of reinvent it
because in some way, doom always had neat ideas, whether or not they even have to return
even the liquid effect from screen transitions could be considered iconic

>> No.5641034
File: 1.18 MB, 1920x1080, 1089130_20190606181257_1.png [View same] [iqdb] [saucenao] [google] [report]
5641034

>>5639851
All things considered, it's at least a solid OpenGL port if you can't use RTX, as it has mouse-operated menus and all the classic bells and whistles over trying to play the original game as is. I hear the RTX mode is really badly optimized, though, and no support for music is just criminal.

>> No.5641039

>>5640954
ZDoom and Doomworld forums. Walkthroughs galore.

>> No.5641052

>>5641025
I’m looking forward to it too. I like the little changes they’ve decided to make, while also keeping true to the original games. I’m also a bit excited to see Doom Hunter in gameplay. It reminds me a lot of Sabaoth from Doom 3, with the Doom 64 double bladed chainsaw as an arm.

>> No.5641061

>>5641052
the e3 mural has the doomhunter now but his saw doesn't really seem "double"
could just be how he's drawn but i hope they didn't change it

>> No.5641074

>>5639863
You can use it for the entire campaign
The demo is free to use if you don't have the game tho

>> No.5641082

Get RTX card.
Play neutered Quake 2 in a new dress.
What a joke.

>> No.5641105

I haven't played smooth doom in over a year. I'm loving the new gibbing/gore system, I don't think I need a gore mod with this.

>> No.5641112

Did smooth doom remove alternate zombie men?

>> No.5641136

>Trying to rocket jump on MetaDoom while shooting the tesla rocket
I didn't think it really made the jump any higher.

>> No.5641139

Man PRBoom+ looks too bright and washed out
is there a way to make it look a bit better?

>> No.5641143

By the way, if the anon making the Doom vanilla video is here, will you adress how the secret notifier, different automap colors and autosave is one?
>>5640503

>> No.5641145

>>5641139
one of the Fbuttons on the top of the keyboard controls brightness

>> No.5641147

>>5641143
>>5641143
>is one
Is ON on default GZDoom.

>> No.5641162

>>5639906
https://boa.realm667.com/

>> No.5641167

>>5641145
insta fixed
who thought it was a good idea to leave the gamma all the way up? jesus

thanks anon

>> No.5641170

Was talking to my dad about old shooters, and he mentioned really liking the shareware version of Rise of the Triad, so I wanted to put it (not the remake) and Return of the Triad on his computer. Can anyone comment on the GoG version's quality? Alternatively, if anyone has a Mega link handy, that'd be much appreciated as well (checked OP but didn't see it in there).

>> No.5641173

>>5641167
That's where it was in most DOS games.

>> No.5641178

>>5639932
I don't get it.

>> No.5641179

>>5641170
Shareware version has a completely different set of levels, just to let you know.

>> No.5641185

>>5641179
Oh okay. I assumed it'd just be the first couple of the main game. Guess I'll hunt for that too. Thanks for the heads up.

>> No.5641193

>>5641139
By default the gamma is retardly high. Go in the config and set gamma back to 0.

>> No.5641214

>>5641193
Not him but can you spoon fed me on how to look for it on PRB+?
Cause the options confusee me a bit

>> No.5641218

>>5641214
kids these days cant even F1

>> No.5641225
File: 519 KB, 500x715, 10c.gif [View same] [iqdb] [saucenao] [google] [report]
5641225

I'm spoiled by the lack of infinite height, it makes it a bit hard to go back to other sourceports

It always gets me mad when Im trying to jump off a ledge to get cockblocked by an invisible wall that is also moving and can get a free hit on me

>> No.5641258
File: 113 KB, 1280x720, h2hmassanta.jpg [View same] [iqdb] [saucenao] [google] [report]
5641258

It's not too badly optimized. I was running it at 1080p with 60+ fps (usually at 72). I chucked some DM footage up but it's just me getting assfucked constantly. There's a SP vid up if you want to see more diverse lighting

https://www.youtube.com/watch?v=6ba3tFf9ITM

>> No.5641271

>>5641167
it's been that way since the first versions of boom, i don't know why they never bothered fixing it.

>> No.5641276

Return of the Triad is so good. Probably the best thing to come out of ZDoom.

>> No.5641296

What am I missing by playing Hedon the mod version over the current Hedon steam version?

>> No.5641302

>>5641276
is it playable w gzdoom or do I need to download zdoom off the site?

>> No.5641303

>>5641302
Yeah, it's fully playable on GZDoom as well. It's what I've been playing it on.

>> No.5641307

>>5641276
is it a straight remake or some user made expansion?

>> No.5641309

>>5639873
>gamma, contrast
no
>weapon
r_viewmodel_quake 1

>> No.5641310
File: 207 KB, 360x316, 1522612683046.png [View same] [iqdb] [saucenao] [google] [report]
5641310

>LEVEL 15: THE TWILIGHT

>> No.5641317

>>5641307
It's a user made expansion but it captures the feel of the original pretty well. Just has better aesthetics and some quality of life improvements.

>> No.5641318
File: 71 KB, 390x422, Snark_w[1].jpg [View same] [iqdb] [saucenao] [google] [report]
5641318

>>5640503
You sure that's not a Snark in his hand?

>> No.5641342

so what quake sourceport is closer to the vanilla experience?

>> No.5641358
File: 400 KB, 488x519, rippingintensifies.gif [View same] [iqdb] [saucenao] [google] [report]
5641358

>>5641310
Seriously WHAT THE FUCK
I don't know what I'm even intended to do here, there is NOWHERE TO HIDE. If I try rushing through then monsters teleporter BEHIND me including a fucking ARCHVILE IN A NARROW CORRIDOR WHERE THERE IS NOWHERE TO HIDE. I can't try to slowly take out enemies because THERE IS A HIDDEN ARCHVILE THAT KEEPS REVIVING THE CHAINGUNNERS I KILL, not that killing them is a good idea because as mentioned THERE IS NOWHERE TO HIDE.

>> No.5641362

>>5641342
Anything Fitzquake derived. Quakespasm is essentially id's own GLQuake with the bugs fixed and extra additions for the autismos among us, like Winquake style viewmodel position, while still supporting alpha textures, fog, etc. for new mods that use them. Mark V has a shitton of extra tweaking options like software-style color dithering and multiple graphics backends- OpenGL, DirectX and a bonafine software renderer. VKQuake runs on Vulkan. If you want VANILLA vanilla, there's always WinQuake, but no guarantees it'll run nice and there's no real advantage to doing so.

>> No.5641392
File: 67 KB, 960x720, MAP31.png [View same] [iqdb] [saucenao] [google] [report]
5641392

>>5641358
Well okay after I cheated and looked up where the secrets are, the map is a bit more reasonable, I guess they expected you to find them and then just TANK all the crazy damage.
I don't even know if I should really do the secret levels after how hard MAP15 was. Should I give it a try?

>> No.5641401

>>5641392
ngl, map15 is probably harder than 31 and 32

>> No.5641407
File: 36 KB, 680x832, 1519267583639.jpg [View same] [iqdb] [saucenao] [google] [report]
5641407

>>5641401
To be 100% honest I don't even know what happened at the end of the map. The north wall opened up and there were just a million demons including a Spider Mastermind, and I panicked and ran, and then when I came back the Mastermind was dead, there was an opening and I ran to the secret exit.
I'm not doing UV-Max but if I were I don't know how I could do it without savescumming.

>> No.5641440

>>5640987
Doom 4 could be worse. But its everything I dislike about modern games. Neutered for mass market.

Its not hell anymore just silly monsters.

>> No.5641447

>>5641170
Jesus, I'm a fucking retard. I never looked under the Wolfenstein engine subfolder because I didn't think RotT ran on that. Thanks /vr/, for all the stuff in the OP, by the way. Got a nice USB full of stuff at this point.

>> No.5641538
File: 44 KB, 960x720, file.png [View same] [iqdb] [saucenao] [google] [report]
5641538

>>5641401
Well, MAP31 was at least reasonable. Though that ending holy shit

>> No.5641598

>>5640978
Didn't Johnathon Carmack specifically said videogames were meant to be a medium for storytelling, and ever since programming commandment keen he was inspired to be writing more impressive engines for the 286 to enhance the depths of his stories about spece merines? That's why Wolfbenstein 2 has so many demons and occult?

>> No.5641606
File: 1.92 MB, 1920x1080, 1089130_20190606231620_1.png [View same] [iqdb] [saucenao] [google] [report]
5641606

So it turns out that if you're willing to turn your Quake 2 into a blurry mess (and I can tolerate it due to way too many retro games lately), even a GTX 1070 with 8GB of RAM and an i7-6700 can raytrace this without too much strain on the FPS. Resolution and Global Illumination are the real killers here, the people who can't 4k high GI it are probably the ones complaining the most.

>> No.5641610
File: 1.63 MB, 1920x1080, 1089130_20190606231631_1.png [View same] [iqdb] [saucenao] [google] [report]
5641610

>>5641606
Though no GI is honestly better in an artistic sense for some things, even if it means darker areas are all one generic tone, but it also saves on framerate a lot and I can keep it at 60% resolution scaling for near-60 FPS.

>> No.5641613

>>5641606
>>5641610
> super shiny textures
> low poly models and level geometry

>> No.5641616

>>5641598
Indeed he did, right after he reminisced about the time he caught a couple of thugs breaking into his school with thermite and turned them over to the police, which caused the school to reward him with a new computer.

>> No.5641618

>>5641613
The weapon models got redone significantly, to the point that the Railgun and BFG basically don't even resemble their original models at all. The models for everything else, not so lucky. But I can at least get down with it because unlike, say, HD Minecraft, the level geometry for Stroggos in Q2 is so geometric and industrial that it's not that big a deal having high-res textures and lighting on that shit. Unless you stare at tiling rock walls, then there's problems.

>> No.5641628
File: 18 KB, 420x300, look.jpg [View same] [iqdb] [saucenao] [google] [report]
5641628

>>5641616
ha

>> No.5641630
File: 58 KB, 720x480, 1557357857889.jpg [View same] [iqdb] [saucenao] [google] [report]
5641630

>>5639851
1060 6 gb
720x480x90% gi high

>> No.5641672

>>5641440
you could hate a lot of stuff based on what you think of the modern industry as is, doom 4 was fine for what it was. eternal seems to want to right all the wrongs from 2016 including allowing for modding so I'll give them the benefit of the doubt.

>> No.5641678

Hideous Destructor noob question:

Are there situations where Berserk's after effects will inevitably kill you? I'm starting a map at yellow health because of ~40% burns and ~20% treated wounds. I find a berserk in this next map, I pop it, clear some areas and then decide to chill in a quiet place to heal myself. I patch up with my medical kit. At this point, if I ride it out, I die. If I apply second flesh, I die. So what's the catch? Are you just not supposed to use Berserk unless you have supernatural healing with you?

>> No.5641704
File: 119 KB, 960x720, file.png [View same] [iqdb] [saucenao] [google] [report]
5641704

>>5641538
I did it! Had to use two mid-level saves (I've been limiting myself to just one mid-level save per map for this megawad) but that was great. Hopefully the rest of Plutonia kicks my ass slightly softer than it's been the past three maps.

>> No.5641714

>>5641678
Use a stimpack before you use berserk. It'll reduce the withdrawal afterwards significantly. Stand still once it starts, too. You'll regenerate a little bit of HP which can be the difference between life and death.

>> No.5641738
File: 131 KB, 1280x720, 20190606224647_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5641738

>>5641630
Also a 1060 6GB
This is the best I got it looking at 1280x720, 70% res scale low GI. It tends to hover around 35-42 FPS
I didn't shut off any background processes or anything though. The lower resolutions at a higher scale would make more sense, but my monitor is widescreen and that drives me fuckin nuts.

>> No.5641742
File: 209 KB, 922x692, NightmareSpectre.png [View same] [iqdb] [saucenao] [google] [report]
5641742

Do you think just increasing the health/damage output of DOOM monsters is worthwhile enemy design?

>> No.5641761

>>5641742
No, it's the least creative form of modding. Doom's enemy balance is mostly great, that's why it's such a well-regarded game still enjoyed today.

>> No.5641773
File: 41 KB, 367x446, 1513900487217.jpg [View same] [iqdb] [saucenao] [google] [report]
5641773

>Decide to test newest build of Insanity's Requiem
>Still really fucking edgy
I expected nothing less

>> No.5641786
File: 189 KB, 800x450, Thumb Doom II.jpg [View same] [iqdb] [saucenao] [google] [report]
5641786

https://youtu.be/YCREPFt_pHE

>> No.5641815

>>5640947
I'm wondering how a community wad can interpret the NRFTL/ROTS visual style. It's very different from both classic id style and the modern community style. In fact I haven't seen anything that is even remotely similar to Castle's and Iwakura's visuals. The layouts are shaped in an 8 form, that means you always progress in a linear way but often reenter previous areas from different angles. Important secrets are visible from outside, switches always open doors that are in visible rangle, when you get key, the door is ahead of you. I want to see stuff with this approach.

>> No.5641821

>>5641742
>>5641761
does it count if you halve a monsters health?

>> No.5641831
File: 1.69 MB, 1920x1080, sigmawastefacility.png [View same] [iqdb] [saucenao] [google] [report]
5641831

>>5641786

Would be better without the little 'like' animations throughout.

>> No.5641850

>>5641831
LIKE AND SUBSCRIBE
always comes across as desperate
i can deal with it when it's at the very end, but anything else says to me "i don't trust my own content to be good enough to make you want to do these by yourself"
i only trust those who trust themselves

>> No.5641851

>>5641773
i suppose you'd expect an update to demonsteele to make it not 100% weeb too?
what mod has changed their style direction entirely between versions

>> No.5641874

>>5641831
>>5641850

Thanks for the feedback!

>> No.5641906

>>5640663
It isn't even a universal thing to "vasyan" things, as that's a derogatory nickname for people who make and clamor for badly put together High-Definition mods.
There's still a bunch of Russians who make and play more normal Doom things, and they've put out some good maps over the years.
Epic 2 I think even was nominated for a Cacoward back in the day.

Some of the totally vasyan stuff you see in Russian modding and indie communities are ironic though and made as just complete shitposts.
If you look at Heroes 3 modding, some of that is shitposts, and a lot of the other stuff is pretty experimental, varying all over the place in quality (some stuff looks like garbage, some is so well made and authentic visually that you'd be mistaken for thinking it was official).
Also Vasyan as posted here is a troll persona, don't take his bait, just report.

>> No.5641909

>>5641318
BWEEP
Could be.

>> No.5641925

>>5641034
how do you set up the opengl modes if you cant run RTX?

>> No.5641931

My friend told me that in the original versions of doom and doom 2, jumping wasnt something you could do. But doesnt that make getting the chainsaw in the entryway in doom 2 impossible?

>> No.5641936

>>5641931
Turning around isn't impossible.

>> No.5641942

>>5641936
this
weapons don't count towards item collection % and the area isn't a secret, so not necessary to full 100%

>> No.5641945

>>5641936
but to get outside to the chainsaw, don't you need to jump on a ledge behind you at the start?
>>5641942
Fair enough, I doubt I'll be attempting to get 100% secrets anytime soon. I just beat the entryway and despite doing everything I could think of I still only got an 80%

>> No.5641947

Is it easy to mimic Romero's current style shown in his E1 remakes and Sigil?

>> No.5641960 [DELETED] 

>>5641945
No. You don't start at the bottom. Just turn around and get it. Have you even played Doom 2?

>> No.5641961

>>5641945
>but to get outside to the chainsaw, don't you need to jump on a ledge behind you at the start?
No because you spawn on it. However, falling down makes it a point of no return.

>> No.5641965

>>5641742
Not particularly.

Make their behavior different somehow:
>maybe the monster run faster
>maybe he's got the +ALWAYSFAST flag, so he'll do ranged attacks very often while you're in his line of sight (this would make the basic shotgun baldie more dangerous than ever, for instance)
>maybe his ranged attack is homing
>maybe his ranged attack bounces against surfaces
>maybe his ranged attack is a moving projectile, but it's really fast and you need to be very proactive in dodging
>maybe his ranged attack is a +RIPPER
>maybe he teleports away for a second on his pain state
>maybe this type of monster cannot be tricked into infighting
>maybe he's highly resistant against bullets and shot and you need to use an explosive weapon on him to really damage him
>maybe he has some dangerous effect on death, such as exploding, and you need to run away when he does
>maybe he can't be killed unless you gib him (xdeath)

Not all of these at once, obviously, but there's some simple things you can do to make a monster a different kind of challenge. Having a decent chunk of health doesn't have to be a bad thing, but don't give a monster too much health, and don't rely on just his health value and damage value to make him dangerous.
Also I strongly recommend against using the +STEALTH flag, because it's difficult to make this kind of monster good and not just fucking annoying.

>> No.5641984

>>5641742
I never liked the nightmare variants of monsters from the console versions. Felt like a boring way of introducing tougher enemies.
Hell Knights from Doom 2 were fine, because adding in a weaker variant of the Baron allowed for more varied usage in encounters. Barons just simpy flat out had too much HP, likely due to the fact they were meant to be bosses for Doom E1.

>> No.5642000

>>5640784
Bloody Steel is by Big Memka who is Russian indeed.
Monster Hunter Ltd. is by didy who is German.

>> No.5642016

>>5640801
I never understood why Civvie was so bothered by lost souls, they're easy.

The pain elemental can become a real bastard if you let him, but if you can get close enough to touch him you can block his spawns and make him absolutely helpless ("bully them and abort their children").
That said, the meatball is designed as a nuisance monster and sometimes he can really be one, you don't always get the luxury of being able to reach and block him, because he does fly.

>> No.5642024

>>5640901
I agree with you a bit, and while I'm a Doom 3 apologist, I also recognize its flaws and I think the game approached horror really badly.
The game relies way too much on jumpscares, and about an hour into the game there's been so many that you become used to them and expect them, and they become boring.

Going for a more horror direction wasn't a bad idea, but Doom 3 just didn't do it in a good way, and gameplay suffered for it.

>> No.5642038

>>5642016
The only good Doom II monster was the Hell Knight. I don't mind the Arachnotron but is this cliche looking mecha brain truly belongs to this game? I mean it's about daemons and zombies, not mecha brains. Mancubi are ok as well, but it was a Duke Nukem type alien, again not for this game. The other four are absolutely worthless bastardization of classic gameplay.

>> No.5642042

>>5641167
I imagine it's people with shitty and dark CRT monitors who constantly have glare, but instead of doing something about the glare (turning off the lights, closing the windows), they just compensate by upping the gamma in the game.

You see this in a bunch of old screenshots on Doomworld's Newstuff Chronicles, and ZDaemon is set up that way by default, hence some people call it ZDaemon Gamma.

>> No.5642045

Does anyone know the best way of emulating Doom RPG on modern systems? The Java game that is. Not played it in years.

>> No.5642047
File: 1.41 MB, 400x301, 1552567715669.gif [View same] [iqdb] [saucenao] [google] [report]
5642047

>>5642038

>> No.5642048

>>5642038
> archviles are bad design
> in both gameplay and aesthetics
you are vronk

>> No.5642050

>>5642045
Is it a Java game? Why not use Java...?

>> No.5642051 [SPOILER] 
File: 3.05 MB, 427x357, 1559904868480.gif [View same] [iqdb] [saucenao] [google] [report]
5642051

>demons

>> No.5642052

>>5641815
I guess we'd have to start by making an analysis of the episode, Evolution Of The Wad style.

>> No.5642060

>>5641945
You start on the ledge, if you want the saw you need to turn left and go grab it before you drop down. You can also find the chainsaw on other levels.

>> No.5642061

>>5641851
No? I just expected it to maybe be less edgy given the doomguy's dialogue in it. It's fine otherwise (minus the fact one weapon slot is entirely for the quad barreled and two of the shotguns accomplish the same thing)

>> No.5642062

>>5641945
Btw if you haven't already you oughta play Doom 1 first.

>> No.5642067

>>5641947
Why don't you try and find out?
The DTWID .wads were all about imitating the style of 93-95 era iD maps, which means imitating the style and mindset of Romero, Sandy, Shawn, and American, and I think they mostly do this very well.

Consequently, if you study Romero's newer Doom maps, you should be able to get an idea on how to make something like them.

>> No.5642068

>>5641851
Term's gonna see this and switch things up. Christian evangelist Demonsteele soon.

>> No.5642084

>>5642016
I like the PE too. The largest area of player decision making in Doom is movement, with every enemy requiring a certain kind of movement pattern to deal with. Because you can stop the PE from spawning if you keep close, encounters with one in the mix can force the player to instantly sprint right at it, which is a movement that no other monster calls for and can throw the player into a more dangerous situation than how they would ideally take it. If they can't reach it, then it takes almost immediate target priority because any time wasted is time it can spawn more souls. They're like archviles in that they're a sort of wildcard monster where the player has to rethink an encounter as a whole because of the unique complication they bring - PEs are basically a timer that's added to each fight.

>> No.5642087

>>5642051
Matt, your wife's gonna be extra pissed about this new gun.

>> No.5642101

>>5642084
You're right, and that's why I love them.

>> No.5642103

Watching a pain elemental infight with their own lost souls is usually pretty funny

>> No.5642105

>>5642103
Should just eat 'em back up. "FUCKER! Get back in there."

>> No.5642112

>>5642050
Nah sadly it doesn't run like that, you need to emulate the exact Java which older phones used.
A lot of people had problems getting Doom RPG running at all so wondered if there was a best way nowadays, after all it was developed by John Carmack so it's canon enough.

>> No.5642113

Doom RPG is pretty damn fun.

>> No.5642123

>>5642045
j2me

>> No.5642125

>>5642123
Fuck, I meant FreeJ2ME.

>> No.5642150

>>5642125
I'll give it a go, thanks.

>> No.5642162

>>5639914
real answer: Fallout/Half-Life/TES games have higher graphics fidelity so artist has better clue on how it should look. compared to the games you mentioned (maybe except Q3) which in comparision have much lower graphical fidelity and making HD mod for them means making some artistic liberties which can look off to people used to regular graphics

>> No.5642163

>>5640227
>1. shoot shamblers with nails or thunder
>2. kill others however you want

>> No.5642167

Was browsing through the OP archives and came across Powerslave EX. This game is rad, surprised people don't talk about it more.

>> No.5642172

>>5640869
>What did it accomplish that most other official WADs did not?

it was made by professionals whereas all the iwad levels were made by amateurs.

>> No.5642173

>>5642167
Isn't it cus it's not finished?

>> No.5642178

>>5640442
eviternity ep3, one of those

Also are you supposed to mouselook in gzdoom return of the triad? It feels like you're supposed to, so much verticality

>> No.5642186

>>5642103
Infighting is usually really fun to look at.

>> No.5642187

>>5642172
The ID guys were already pros by 1990.

>> No.5642193

>>5642103
Watching two lost souls infight is also really fun, they tend to float up into the ceiling/sky as they bicker and struggle.

>> No.5642195

>>5642173
Oh shit, you're right. Apparently the dev works for nightdive now and the studio trademarked the games name late last year though. Hopefully he gets to finish his work.

>> No.5642201
File: 130 KB, 444x590, lonelymarine.webm [View same] [iqdb] [saucenao] [google] [report]
5642201

>>5642125
Thanks! It worked perfectly.
There's a pre-compiled build here if people in the future for some reason ever feel the need to play the game - https://sourceforge.net/projects/freej2me/files/latest/download
Then just Google 'Doom RPG jar' to find that.

>> No.5642229

>>5641296
so far the Steam version come with extra polish. The first map is adjusted to flow better and be more easy on new players, other maps have more lights and landmarks to guide the player, and there's few extra secret areas in some of them too

>> No.5642243

>>5642051
That’s gonna hurt to fire.

>> No.5642248

>>5642067
I think they did a horrible job. I checked a video of Map 6, 11 and 17, which all supposed to be Romero imitations, and they were so far, didn't get the essence of Romero maps.

I'm afraid the NRFTL imitation would end up the same. Try to look like the original, but that means only similar texturing, layouts and gunfight would look all the same community BS.

>> No.5642263

>>5642187
Being a pro doesn't mean you're familiar with the tools, Sandy had to learn as he mapped for Doom 1 with barely any fucking time left to get maps done.

>> No.5642269

>>5642229
When's the steam version getting /d/ cutscenes?

>> No.5642270

>>5639914
>>5642162
Another thing from a different anon: graphic fidelity should be universal across the board.

High res textures do not look good on low polygon surfaces, same as low-res textures look like smeared shit on high-poly models.
Unless they are highly stylised (some N64 games like dr Slump and MML)

In case of BethFallouts/TES texture mods usually go hand in hand with better models and other graphic overhauls.


Models literally can't look good in an engine designed for 8 rotation sprites, unless the actors themselves are completely rewritten to accomodate the models.

The fact that animators of the models suck cock and can't grasp the concept of weight behind movement, you end up with shit like moonwalking floaty pinkies, skating zombies and all that kind of trash.

You may covere a low effort turd in a glitter of special effects, it will remain a turd anyway.

>> No.5642275

>>5642263
And 9 out of 10 maps he did ranged from decent to great, what an absolute pro!

>> No.5642316
File: 42 KB, 600x520, NEDM1.jpg [View same] [iqdb] [saucenao] [google] [report]
5642316

Reminder, nothing justifies animal cruelty, not even Doom music.

>> No.5642323

>>5642316
huh?

>> No.5642332

>>5640869
NRFTL was the first Doom mapset that reached the quality of Build engine levels back in 1996. 14 year late.

Sigil was the second mapset. In 2019.

>> No.5642334

>>5642316
We interrupt this program.

>> No.5642340

>>5642332
Some of you people have fucking boring tastes.

>> No.5642341
File: 163 KB, 322x267, 747.png [View same] [iqdb] [saucenao] [google] [report]
5642341

>>5642316
Okay, what happened this time.

>> No.5642342

>>5641925
if you haven't done it already, go to VIDEO and then swap RTX to OpenGL in the renderer. Bam, a movie-less, music-less but otherwise solid OGL port of Quake 2 while retaining all the colored lighting.

>> No.5642379

>>5642323
>>5642341
idiot

>> No.5642380

>>5642342
why not just use yamagi at that point

>> No.5642382

>>5642379
thanks for clarifying

>> No.5642383

>>5642340
Boring means not abnormal?

What should I like instead?

>> No.5642384

>>5642340
They don't actually care about the quality of the levels. To them, its only good if its an official release, or is from someone who has worked on an official release.

>> No.5642386

Freelook with vanilla doom, y/n?

>> No.5642389

>>5642386
Big no.

Only use freelook when playing with gameplay mods or if a modern WAD specifically asks you to turn it on.

>> No.5642391

>>5642386
obviously no

>> No.5642396

>>5642386
Do whatever is fun for you, it gets really dull just playing how the hivemind tells you.

>> No.5642397

Everyone acts like playing Blood in DOSBox is so bad but if you configure everything correctly and patch it with all the improvements available exactly like you're supposed to when setting it up it plays perfectly...mouse aiming is fixed and everything. Except the glitch with the saving (can be fixed as well though).

When it's setup correctly (use BuildMFX instead of bMouse it's better) correctly I'd bet most people wouldn't be able to tell if they were playing a "modern" source port or the DOSBox version. Unless they want dynamic lighting, ambient occlusion or other shit in which case they shouldn't be complaining about Fresh Supply being so different.

>> No.5642407

>>5642380
If someone has no idea how source ports or shit work, then Q2 RTX on OpenGL is an easy setup really since it automates the process for you if you have a Q2 install for the full game.

>> No.5642418

>>5642386
Only time I play with freelook is if Im playing a GZDoom mod. Mouseturning is how I play vanilla/boom maps.

>> No.5642439
File: 549 KB, 1366x768, Screenshot_Doom_20190607_180759.png [View same] [iqdb] [saucenao] [google] [report]
5642439

is it ok if i can ask feedback about my mod here?
Been working on it and i could use some feedback about it not that i haven't got any, its that i could use some more opinions on it

>> No.5642440
File: 36 KB, 400x279, 1430029830649.jpg [View same] [iqdb] [saucenao] [google] [report]
5642440

>>5642341
This happened, newfriend.

>> No.5642446

have you guys played teamtnt's other wads? are they better or worse than evilution?
>>5642323
>>5642341
you fags dont know ytmnd?

>> No.5642448

>>5642439
sure nigga
post it

>> No.5642460

>>5642448
https://drive.google.com/file/d/1GbvIqWXIhGh8OmoJi-vXAKFTVBcYbHFk/view?usp=sharing

here you go then, most of the weapons are done and i'm waiting for permission of some of the sprites use (well bit's of it technically)

>> No.5642470

>>5642460
Ok I'm expecting the Doom equivalent of Arcane Dimensions here. Let's see.

>> No.5642474
File: 436 KB, 1920x1080, 20190607182605_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5642474

jesus christ fucking aids enemy

>> No.5642480

>>5642460
>>5642470
forgot to say that it is my first mod mind you...

you can thank term for pushing me doing what you see in it!

and also i did not replace the fists or chainsaw

>> No.5642482
File: 2.14 MB, 1280x768, 15599198337970.png [View same] [iqdb] [saucenao] [google] [report]
5642482

>>5640639
Here's real russian modding (GZDoom).

>> No.5642485
File: 1.37 MB, 400x225, 1531186147114.gif [View same] [iqdb] [saucenao] [google] [report]
5642485

is there any mod that adds an AA-12 or some other full auto shotgun to hideous destructor yet?
i love the sweeper in that weapon pack thats listed on the github wiki but the revolver style reload is a pain

>> No.5642491

I played the Doom mod Hedon for the first time today. It's for sale on Steam but I pirated it, obviously. Jesus fucking christ is it hard to figure out without a guide. Most "indie" looking game I've ever seen though.

>> No.5642495

>>5642491
It's got nice world design for looking at but everything else isn't all that great.

>> No.5642497

>>5642460
Hey I'm not getting any map replacements, just weapon and powerup replacements. I'm using GZDoom 3.7.2, and I tried with the Ultimate Doom wad and Doom 2 wad but neither replaced maps. Did I screw up? Should I update GZDoom for this?

>> No.5642503

I find it such a shame that the only port of the Marathon series is a POS that doesn't have basic functions like number keys for weapons

>> No.5642507

>>5642460
>>5642480
>permission
Christ that faggotry is retarded. There is no reason that you need to wait for permission if you credit people. I understand why you're doing it if you're planning to post this elsewhere, but don't let those people have power over you like that in the future.
Anyways, I have few thoughts on the weapons themselves but I did also open up the pk3.
>separate your decorate files because having one big file is awful
>your english is a bit iffy, maybe have a native speaker look over some lines
>you seem to value DPS over rounds/sec in balancing, which isn't the best. More shots = more pain chance rolls. The pistol is arguably better than the slot 4 replacer for this reason
>SSG is so blatantly better than the shotgun it's not even funny
>blur effect on the shotgun looks out of place when no other weapons use it
>Also your 6th slot weapon is pretty badly misaligned, making it look like it shoots sideways
>judging purely by the decorate, the BFG is going to be very weak, especially vs cybers/masterminds
Anyways just keep at it. The most important thing to do is to play your own stuff with a critical mindset. If you do that and make adjustments, it will be high quality with time.

>> No.5642508

>>5642491
dunno about you but I love the aesthetic, and you can sort the levels out logically in a way that you don't see with much other games

>> No.5642512

>>5642485
There's a rare variant of the Hunter that has full auto fire in the base mod, but it's only 8 shells with a slow reload.
Otherwise, not that I know of.

>> No.5642513

>>5642495
I agree. I actually thought the combat was the worst part somehow but the giant worlds are cool. It's 99% "what am I supposed to do now?" and I played the first 3 levels without a guide before burning out.

>> No.5642516

>>5642508
Yeah I mean the game looks beautiful. It's just that once you're stuck, you're really stuck for a while. But it's very satisfying when you move forward, and most games now aren't like that so I enjoyed that.

>> No.5642520
File: 580 KB, 1920x1080, 20190607184201_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5642520

oh damn

>> No.5642523

>>5642201
Wish they ported this to android

>> No.5642527

>>5642446
YTMND was big in like 2005 and 2006, some of the people posting here were like maybe 5 years old back then, when you and I were laughing at "Brian, NO!", Nigga Stole My Bike, and various stupid .gifs showing Gmod slideshows.
I'll forgive them for not knowing memes from when they weren't old enough to browse the internet.

At any rate, Rip In Pieces, YTMND.

>> No.5642531
File: 33 KB, 471x203, 1530330911712.jpg [View same] [iqdb] [saucenao] [google] [report]
5642531

>>5642512
thats a shame, an aa12-like shotgun would be pure sex in HD

>> No.5642534
File: 620 KB, 1920x1080, 20190607184429_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5642534

oh nooo

>> No.5642539

>>5642534
>>5642520
What WAD is this?

>> No.5642541

>>5642460
>>5642497
Ok I upgraded GZDoom just for this and I tried loading the .pk3 alongside Ultimate Doom and Doom 2 but neither worked. I'm getting weapon and armor replacements but the maps are all still Doom 1 and 2 maps.

What am I doing wrong?

>> No.5642542
File: 603 KB, 1920x1080, 20190607184618_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5642542

>>5642539
eviternity, on ep3 right now

>> No.5642543

>>5642539
Looks like Joy of Mapping 5

>> No.5642545

>>5642531
I believe you, especially since there's an overabundance of shotgun shells in the base mod.
A gun that could eat all of those and deliver unparalleled killing power would make my dick explode.

>> No.5642546

>>5642497
>>5642541
It's a gameplay mod not a map replacement
sorry if i confused you about it
>>5642507
Appreciate the concerns but i'm just asking them if they are ok using these in my mod as i've seen some of the materials being used elsewhere as for feedback
>Gonna see what i can do with the decorate
>Gonna pester a dude or 2 for correctioning
> wanted the roles for the pistol and chaingun to be reversed because the pistol does less damage but compensate in fire rate, while the latter does the reverse, but i guess i should have considered that too
>I guess i'm gonna nerf the damage of the ssg a little bit but ill see what i can do there
>the blur effect was me experimenting with animations but i can replace it no problem
>Though the projectile was out of place but now that i checked you are right on that
im gonna see what i can do with the rest

>> No.5642547

>>5642541
There aren't any map replacements in the file my man. What made you think there were?

>> No.5642549

>>5642386
whatever boats your float

>> No.5642550

>>5642542
Goddammit
I was looking forward to playing Eviternity, but this screenshot makes it look like an over the top slaughterwad. Is that what it is?

>> No.5642552

>>5642547
oh. sorry. it was this screenshot
>>5642439
and the fact I've only every played Ultimate Doom and not Doom 2.

>> No.5642557
File: 374 KB, 779x970, koume is so short.png [View same] [iqdb] [saucenao] [google] [report]
5642557

>my Sigil box FINALLY arrived in the mail
What is it now, a week after the exclusivity ended? Not that I'm that big on that part, but still.

It's kinda neat, it's like an old-fashioned 'bigbox', like PC games used to be sold in back when I was a kid. Has some embossing on the front.

>> No.5642561
File: 559 KB, 1920x1080, 20190607184751_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5642561

>>5642550
no, this map is the only one thats a slaughterfest so far, all the ones before it weren't

>> No.5642562

>>5642546
>wanted the roles for the pistol and chaingun to be reversed because the pistol does less damage but compensate in fire rate, while the latter does the reverse, but i guess i should have considered that too
Then the power disparity for damage should be a bit larger. I'd suggest toning down the pistol's damage.
>I guess i'm gonna nerf the damage of the ssg a little bit but ill see what i can do there
So long as it's both faster and stronger there is no reason to use the shotgun, especially when the chaingun is an amazing and ammo efficient sniper.
>the blur effect was me experimenting with animations but i can replace it no problem
You could also add it to everything, don't get me wrong.
I want to stress that you don't absolutely have to follow anyone's feedback. Make what you want to make for yourself first, use feedback as advice rather than instructions. So long as you're honest about what you've made you'll do well.
>>5642552
That's Bloodfalls from Doom 2.

>> No.5642563

>>5642516
I admit that I hated Hedon too for a while, but most of my confusion was caused by not reading the tutorial tips. It's kinda like Hexen but with more puzzles and less switch hunts and I enjoy the different gameplay it creates

Protip: press F1 to see the relevant key binds and use map markers to track landmarks and important locations, it helps

>> No.5642567

>>5642557
Two discs. I assume one has just the soundtrack on it.
Shame my laptop doesn't have a disc drive.

>> No.5642571

>>5642567
buy a cheap one that connects to your laptop via USB. Works just fine and I only have to use it like once a year.

>> No.5642574

>>5642571
I was considering doing that, yeah.
How the fuck do you flip out the little USB contact on this fake floppy thing?

>> No.5642576

>>5642563
Ah ok map markers sounds good. I'll keep that in mind. I'm on the middle skill I think so the map doesn't have much but I used it to keep track of areas that looked the same. I'll try reading more of the tutorial tips though. Usually I'm just stuck with no idea where to go until I figure out there was a crack in the wall I missed somewhere. Fun to explore though.

>> No.5642579

>>5642574
I'm looking at a picture of it. If that were a real floppy which doubled as a USB stick when you flip it out that'd be really cool.

>> No.5642580

>>5642579
I figured it out, it's kind of weird, you apply leverage in an unusual way to flip it out.
Wonder if someone out there has managed to break theirs because they didn't properly figure it out?

>> No.5642581

>>5641007
completely wrong since you can write decorate *in* zscript, if you add some ;

>> No.5642582
File: 724 KB, 1920x1080, 20190607190436_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5642582

jesus

>> No.5642589

What in the goddamn? My antivirus flipped out after I put in the USB, what gives?

>> No.5642590

>>5642038
you think mancs and arachnos are out of place but this is a series where hell was made of flesh, metal, rock, fireblu etc
the amount of material used in the locations and enemy species variety is why doom's hell is cool, because it means there's a lot that you can do with it (mapping, monsters be it variants or new species)
one of doom 4's problems i had with their lore is not only how some demons are uac made but a lot of them have some type of shell and carapace in their skin

>> No.5642591
File: 64 KB, 1290x1008, thefuck.png [View same] [iqdb] [saucenao] [google] [report]
5642591

Is this some false positive thing?

>> No.5642594

>>5642270
The Quake games had 3d models and backgrounds from the start though. Also, Darkplaces.

>> No.5642595
File: 13 KB, 1228x452, folder.png [View same] [iqdb] [saucenao] [google] [report]
5642595

There was this weird, hidden folder on the USB, with some kind of file in it with a random letter name, looked like some kind of program file or .exe
When I looked now again, it was gone, and I wonder if my antivirus deleted it?

>> No.5642597

>>5642595
Try checking the logs?

>> No.5642601

>>5642595
probably some autorun stuff or faulty formatting

>> No.5642602

>>5642201
>Then just Google 'Doom RPG jar' to find that.
aint that in the op already?
also, has anyone thought of a video guide on how to get the games to run?

>> No.5642603
File: 34 KB, 821x897, i guess it's gone.png [View same] [iqdb] [saucenao] [google] [report]
5642603

>>5642601
>>5642597
Maybe I should google this file.

>> No.5642604
File: 646 KB, 1920x1080, 20190607192139_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5642604

>>5642582

>> No.5642605

>>5642603
No results at all.

>> No.5642606

>>5642513
Yeah the combat wasn't great, I honestly think the developer would do really well on a group project instead of doing it all solo.

Give them the artistic direction on mapping while working with somebody doing the design, encounter design and stuff like weapons and they'd probably do really well.

Hedon feels like wasted potential to me.

>> No.5642610

>>5642606
>Austistic furshit wastes its potential and requires you to have autism to play it properly
What a surpise I sure didn't see that coming

>> No.5642614
File: 322 KB, 1098x573, 1510423534171.png [View same] [iqdb] [saucenao] [google] [report]
5642614

>>5642603
>>5642595
Imagine worrying about viruses in the year of our lord 2019

>> No.5642621

>>5642614
It's obvious I'm illiterate on the subject, man.

>> No.5642623

>>5642610
I want /v/ to leave.

>> No.5642625

>>5642606
>the combat isn't great
How? Weapons feel punchy, enemies are varied and well designed, gore is great, the Axe is awesome. Some of the later encounters of the game are really challenging too

>> No.5642626

>>5642621
Chill anon I'm just your local linuxfriend teasing you

>> No.5642629

>>5642623
I want oversensitive bogeymanning pussies like you to leave. Furries have a long history of fucking up games and Hedon is no exception. Truth hurts when you're fucking retarded, which you clearly are.

>> No.5642634

>>5642625
Pinky tier monsters are shorter than the player but still fully capable of body blocking them and kamikaze lost souls are very bad design choices. Crossbow is weird because the animations looks like she's punching the bolts forward rather than the crossbow itself launching them. The other weapons all seem really awkward to use other than the rapid fire spike gun thing.

Axe would be cool but you can throw and lose it easily so that's not cool.

>> No.5642640
File: 65 KB, 107x112, OMEGALULCEPTION.gif [View same] [iqdb] [saucenao] [google] [report]
5642640

>>5642629
>I want oversensitive bogeymanning pussies like you to leave.

Irony is dead.

>> No.5642641

>>5642634
>Axe would be cool but you can throw and lose it easily so that's not cool.
Isn't this exactly why Kegan added a meter to the sword throw in GMOTA so you get it back automatically after a few seconds even if you threw it somewhere inaccessible? He did that, what, four years ago? For fuck's sake.

>> No.5642645

>>5642634
I'm fine with the crossbow animation as long as it justifies the quick rate of fire. I guess we have very different views as I find all the weapons to be a good mix of original and punchyness

>> No.5642648

>>5642641
Kegan does decent combat though, Hedon really doesn't.

>> No.5642652

>>5639553
its ok to be huuuuman

>> No.5642653
File: 124 KB, 1300x866, 1478435048776.jpg [View same] [iqdb] [saucenao] [google] [report]
5642653

>>5642641
Yes. I added because I was sick of games that give you the option to chuck your melee weapon and it made me sad when it got stuck up in a high place, fell down a pit, or your asshole teammate picks it up even though they already have a crowbar fuck you, how does that even work Sven co-op.
I don't think it was four years though, the recharging sword meter automatically giving the sword back for free wasn't added until last year with the big v1.0 update. In the older days the sword just vanished and you had to eat up a shitload of mana to get it back. Those older versions of GMOTA suck.

>> No.5642657
File: 37 KB, 480x360, download (5).jpg [View same] [iqdb] [saucenao] [google] [report]
5642657

Guncaster is a cool mod

>> No.5642658

>>5642648
My point is that if the guy making Hedon had taken the time to do his homework even a little he would have seen that there was already a perfect solution to that issue. Making problems because you're too stupid to use solutions that already exist is peak shitdev.

>> No.5642661

>>5642625
Axe was badass in my opinion cause it could throw down handfuls of enemies at once.
All I don't like is the reloading. I don't know it's been months since I've played Doom but I've been playing Blood and Quake excessively so I got too used to a different kind of combat I guess. Honestly I wish the enemies in Hedon were just bigger, as dumb as that sounds. I like nice big targets with projectiles that are dodgeable, like imps, so I get to feel like kind of a badass. I should probably check out Serious Sam...

>> No.5642667

>Just watched Army of Darkness
Holy shit Blood and Duke Nukem make so much more sense now. What a great movie 10/10 I mean that.

>> No.5642671

>>5642658
There's not even just one solution to recovering thrown weapons, GMOTA actually ties several together with being able to punch shit and even extend the time it takes to remotely recover it if you want to keep punching.

>> No.5642674

>>5642667
Based
You should watch They Live next, it's where Duke's iconic bubblegum quote comes from.

>> No.5642675

>>5642657
Guncaster and HIdeous Destructor but for Quake 1 WItchraven, Duke Nukem 3D and Blood.

>> No.5642676

Man, hideous destructor sure would be right up my alley if the entire inventory management system weren't based on 35 obtuse keybinds none of which does the game tell you about or even bind when you install it!

>> No.5642679

>>5642671
Yes, and failing to copy even one of them is pathetic, let alone failing to come up with your own.

>> No.5642681

>>5642658
There are plenty of Axes around if you lose yours, the game also does a fairly good job at introducing them in an organic way. The whole point of Hedon is to deny the player hand holding, and rid it of meme mechanics for people, I think you are too stupid to play it properly
>>5642623
I mostly browse /v/ and I want these autists to go too

>> No.5642682
File: 45 KB, 325x326, image.jpg [View same] [iqdb] [saucenao] [google] [report]
5642682

>>5640515
> invented the best shotgun in first person shooting
> would have been completely forgotten

>> No.5642687
File: 2.46 MB, 512x512, f61.gif [View same] [iqdb] [saucenao] [google] [report]
5642687

>>5642675
I've been shilling for Hideous Quakestructor for a while now

Its never happening but a man can dream

>> No.5642689

>>5642681
>it's not bad design you're just stupid
No idiot, there's a very wide line between refusing to hold a player's hand and implementing something badly. Stop being deliberately contrarian and go ask your mom if you can help her with the laundry.

>> No.5642692

>>5642667
Army Of Darkness has this funny effect on me, where I'll not have watched it in like a year or something, and then I just vaguely remember it as "Well, it's a pretty good movie, but it's not like a 10 out of 10 or anything."
But then I watch it again, and I remember "Oh shit, I forgot, this movie actually IS a 10 out of 10!"
I wonder when I'll get back to state A again?

Probably the one of the very best takes on A Yankee In King Arthur's Court ever done actually.

>> No.5642694

>>5642674
Yeah I will and I want to watch Evil Dead also. But man Army of Darkness was cool

>> No.5642698
File: 22 KB, 426x287, 1470143070432.jpg [View same] [iqdb] [saucenao] [google] [report]
5642698

>>5640515

>> No.5642701

>>5642681
do not engage

>> No.5642702

>>5642446
I remember Brian Peppers, LOL INTERNET, MJ and CATCH THAT MAN, but most of my newfag life was spent on albinoblacksheep/newgrounds

>> No.5642707
File: 67 KB, 253x164, hideous destructor.png [View same] [iqdb] [saucenao] [google] [report]
5642707

>>5642676
You don't need all those. I get by with:
Reload
Zoom
Primary and secondary fire
use
jump
crouch
cycle item left and right
mag manager
use item
strip armor

Though I have a few extra keys for convenience sake, shit like
equip bandages (Mainly so I can check if I'm bleeding quickly)
play dead (for laying down and boosting second flesh)
derp 555 to stick the derp to switches/walls
derp 556 to activate the derp on switches/walls

The mod has a learning curve equivelant running face first into a brick wall, but I love the guns and combat so much it's made it all worth it.

>> No.5642710

>>5642702
>>5642446
>>5642527
For old times' sake:
https://www.youtube.com/watch?v=WAYFS0H24P4

>> No.5642716

>>5642707
>The mod has a learning curve equivalent to running face first into a brick wall
Coming from another Hideous Destructor player, you nailed it

I love it so much though

>> No.5642725
File: 637 KB, 1688x1050, hd_keybinds.jpg [View same] [iqdb] [saucenao] [google] [report]
5642725

>>5642676
If it helps, these are the keybinds I find comfortable. Using them feels very fast and intuitive for me. Everyone is going to be different though. This other anon is right though >>5642707 you don't need them all.

>> No.5642731

>>5642725
(I use Mouse3 for the DarkDoomZ flashlight)

>> No.5642734

>>5642594
Did you even read the post?

>> No.5642751

>>5642595
There are numerous viruses that hide away real files on your USB, and put visible .exe files with folder icons on them, that launch the virus body with admin rights (giving it access to your system) and then open the hidden directory/file to pretend that nothing bad ever happened.

These things when launch set your PC up for botnetting.

Set your folder settings to always show hidden files, and to always display arrow for shortcuts, as well as always display file extension.

If you notice a USB with this, scan that PC ASAP. It is possible that it's already part of a botnet.

>> No.5642767
File: 2.95 MB, 500x507, 011.gif [View same] [iqdb] [saucenao] [google] [report]
5642767

Why isn't So You Wanna Play Blood in the inforgraphic section of the OP? The enhanced version, not the shitty original I made.

>> No.5642770

>>5642562
>>5642552
https://drive.google.com/open?id=1GbvIqWXIhGh8OmoJi-vXAKFTVBcYbHFk

I updated the mod with some of the feedback that i got, also found out more bugs thanks to the whole reordering of the decorate so i guess i have to thank you a lot for it i fixed most of the problems listed, the bfg remained unchanged

>> No.5642780
File: 233 KB, 800x380, ௵.png [View same] [iqdb] [saucenao] [google] [report]
5642780

>>5642731
>>5642725
>imagine having a 10-button mouse for 25$
I can play Doom with my mouse only, WITH mouselook, since it basically has a D-pad on the side.

>> No.5642783

>>5642780
Ok I just realized making keyboards 2-handed was a fundamental mistake.

>> No.5642784

>>5642780
I'm intrigued. What is that?

>> No.5642789

>>5642725
>>5642707
well thanks anons, I'll take another crack at it later today.

>> No.5642790

>>5642780
I have one of those mmo mice with 12 buttons on the side. It has helped more in UT than it has in any mmo.

>> No.5642794
File: 109 KB, 309x400, 400.jpg [View same] [iqdb] [saucenao] [google] [report]
5642794

>Wanna play Blood because Civie11
>Can't get BloodGDX to work

>> No.5642796

>>5642692
The thing with Army of Darkness is that it followed Evil Dead 2, so you're almost always end up knocking it down a few points for not being Evil Dead 2 even though it's fucking great by itself.

>> No.5642803

>>5642794
Why are people just now finding about about Civvie?

>> No.5642805

>>5642689
>hurr I'm too retarded to exercise some caution when throwing something in a game where there aren't any invisible walls and there's at most three places where you can't go

>> No.5642812

>>5642803
in this day and age you need a semi popular youtuber to talk about a game so people can play it

>> No.5642814

>>5642602
you install j2meloader, it automatically detects the jar files on your phone and sorts them in a list. you tap on the game. you play it.

>> No.5642819

>>5642794

use nBlood?

>> No.5642820
File: 48 KB, 422x422, 1556043669170.jpg [View same] [iqdb] [saucenao] [google] [report]
5642820

>>5642812
some people are just that unaware
I was on a chat with someone and I mentioned Mandalore gaming, he checked the channel and was like "yup I never heard of any of these before"

I can understand not knowing something like Aurora 4X but jesus most of the things he covered are not that obscure, I would expect that kind of response coming from someone who is not familiar with videogames at all

>> No.5642823

>>5642812
or you need their approval of a mod so you're allowed to play it.

Fucked if I know how that's supposed to work.

>> No.5642824

>>5642803
Don’t know, don’t care.

>> No.5642829

>>5642819
Where can I find it?
I llok up nBlood download and it jus links me to the dos version

>> No.5642830

>>5642751
I already scanned it, how do I know if I'm safe?

>> No.5642834

>>5642824
sure thing.

>> No.5642835

>>5642824
Don't ever respond to my posts ever again

>> No.5642839

>>5642829

https://forums.duke4.net/topic/10456-release-nblood-blood-port-based-on-eduke32/

here's your spoonfeed anon

>> No.5642841

>>5642824
Thanks for sharing.

>> No.5642842

>>5642829
Use quotes when you use google. "nblood". I have a 35gb fully configured folder of Blood versions, source ports, etc. but it would take too long to upload right now so just look it up. I'll upload it later.

>> No.5642845

>>5642784
A4Tech XL-755bk
25$
9 programmable buttons (advertises 10, but 10th is a mode switch)
5 modes with customizable DPI (up to 3000), poll rates (up to 1000hz)and separate sets of scripts for each buttton
The script language can be simple for basic tasks, like repeated;y pressing on several points of the screen in successsion, but can also be quite robust with cycles, "ifs" and some basic math.
Scripts stored on board, so they will work even on a different PC.
Has a good braided cord.
The build quality is on the cheaper side, obviously, but cleaning its insides once or twice a year will make it serve for quite a while. Mine served me for over 6 years already.

There's also X-755bk version (without L in XL) - it has non-braided cord and worse DPI. Slightly cheaper (22$ for X vs 25$ for XL)

>> No.5642848

>>5642842
>I have a 35gb fully configured folder of Blood versions, source ports, etc.

35gb of Blood content?
huh

>> No.5642850

>>5642829
just check pcgw lad

>> No.5642851

>>5642845
I've had something similar that's outlasted several Logitech gaming mice that I've had.

Pretty fucking depressing really.

>> No.5642854
File: 218 KB, 433x352, Hell Yeah.png [View same] [iqdb] [saucenao] [google] [report]
5642854

>>5642839
Thanks mate

>> No.5642862

>>5642848
Yeah and with only like 4 mods. Every version of the game, fully configured source ports, improved quality soundtracks, the shovelware packs, etc. I like doing this kind of thing for all my games but at 35gb Blood is one of the smaller ones.

>> No.5642863

anyone got the newest fresh supply version?

>> No.5642867

>>5642863
Is it 1.9.5? I have that one.

>> No.5642872

>>5642867
hm steam says 2.1

>> No.5642873

>>5642614
>>5642682
Please go back to /v/.

>> No.5642878

>>5642523
https://github.com/nikita36078/J2ME-Loader/releases - not ideal but will let you play it on Android.

>> No.5642879

>>5642872
Oh shit they updated it today. I'll upload it for you. Will the GOG version be ok or do you need the Steam version?

>> No.5642880

>>5642872
As of right now I can get you the GOG version up to 2.1 but the Steam version only up to 1.8.8. Ok?

>> No.5642883

>>5642879
is it finally in a playable state?

>> No.5642885

>>5642880
sounds fine

>> No.5642893

>>5642384
>imagine being that frustrated by the fact that the overrated shitty community wads like Eviternity or AA means shit to people who are not DW autists

>> No.5642905
File: 62 KB, 446x361, choking on a million dicks.jpg [View same] [iqdb] [saucenao] [google] [report]
5642905

>>5642893

>> No.5642907

>>5642474
Map?

>> No.5642909

>>5642893
GOD FORBID WE NOT HAVE INTERSITE DRAMA EVERY FUCKING THREAD, YOU ACTUAL CRACKHEAD

>> No.5642913

>>5640869
Nothing. NRFTL is shit.

>> No.5642914

>>5642872
Officially it's version 1.9.6, even on Steam. Steam's version has DRM but can be accessed via SmartSteamEmu even without owning it on Steam, but not the online multiplayer. Here is the GOG version (DRM free) for you though:
http://www.mediafire.com/file/t31wzos23a6ds86/setup_blood_fresh_supply_1.9.6-1_%252864bit%2529_%252830065%2529.exe/file

>> No.5642915

>>5642848
HUH

>> No.5642916

>>5642909
At least it's not yet more fucking ZDoom drama, which seems to be the most imported pointless shit to these threads.

>> No.5642917

>>5642915
HUUH

>> No.5642918

>>5642916
That's because half the fucking retards who start drama on ZDoom also post here when they can't get enough of it over in their little club.

>> No.5642923
File: 212 KB, 640x1629, 1535141753038.jpg [View same] [iqdb] [saucenao] [google] [report]
5642923

>>5642915
>Doomguy gets stuck with the PURE RAEG characterization

>Ranger gets stuck with HUH

I love it

>> No.5642926

>>5642914
thanks my man

>> No.5642928

>>5642914
>GOG version
>(DRM free)
These days you have to actually check that, GOG aren't above trying to rebrand DRM as something else and lying about it on store pages.
https://www.gog.com/forum/fear_series/gogs_blatant_lies_regarding_securom_in_fear/page1

>> No.5642929

>>5642928
b-but muh cd projekt red wudnt try 2 bamboozle me like that

>> No.5642930

>>5642928
interesting, thanks for letting me know.

>> No.5642931

>>5642918
It's just fucking tiring, the volcano of shit spewing from that place, I only ever go there to update mods now, not even bothering to check project threads, let alone post my own.

>> No.5642934

>>5642918
And HI/v/ carriers like you willingly perpetuate it.

>>5642928
>companies in the games industry are liars

Who'd've thunk.

>> No.5642935

>>5642928
>People like OP are very annoying to deal with, instead of trying to resolve issues in rational manner, they immediately go for insults and accusations. Instead of giving benetit of the doubt, they immediately assume malice.
Sigh....

>> No.5642939
File: 82 KB, 175x173, 1409340161246.gif [View same] [iqdb] [saucenao] [google] [report]
5642939

https://www.youtube.com/watch?v=tpajTaDPlUI

>> No.5642945
File: 182 KB, 640x517, B5278B6B-360A-4975-83FB-54A2DD94D6F5.png [View same] [iqdb] [saucenao] [google] [report]
5642945

>>5642923

>> No.5642946

>>5642929
In some ways it's worse than Valve fans, GOG have used salami tactics to back out of and erode all the shit that benefited users at GOG's cost, this shit with DRM is just the last facade. All the while they get defended because they've done it gradually and their fans haven't noticed or don't want to admit their good will has been exploited.

>> No.5642968

>>5642928
Huh, I'll have to keep an eye, then.

>> No.5642971

>>5642923
Doesn’t Ranger have his own Autobiography in QC?

>> No.5642978

>>5642824
Based guy that doesnt care

>> No.5642998

>>5642945
Ranger’s from Massachusetts?

>> No.5643012
File: 5 KB, 790x545, Moon Man.png [View same] [iqdb] [saucenao] [google] [report]
5643012

Anybody here looking for a copy of the MOON wad?

>> No.5643020

>>5643012
No.

>> No.5643023

>>5643012
No because I already know where to find the gitlab project.

>> No.5643024
File: 1.86 MB, 3440x1440, 44444444444.jpg [View same] [iqdb] [saucenao] [google] [report]
5643024

Is ultrawide resolution heresy?

>> No.5643029

>>5642923
I hope Doom Eternal ends with meeting Ranger through a slipgate setting up a Quake reboot

Oh yeah!

>> No.5643032

>>5643012
Nah

>> No.5643035

>>5643024
Who cares

>> No.5643046

>>5643029
Wouldn’t it be a Quake continuation, just like Doom 2016?

>> No.5643052

>>5643024
Is jumping heresy?

>> No.5643063

>>5643012
Yes, sure.

>> No.5643115

>>5643063
https://mega.nz/#F!8CoynCzI!dn52otzbyGM_gpwWILc2KA

>> No.5643117

ancient aliens is overrated

>> No.5643125

>>5640259
Are you running any submods alongside HD in that? The mugshot looks cool.

>> No.5643145
File: 70 KB, 186x158, 1559080408733.png [View same] [iqdb] [saucenao] [google] [report]
5643145

>>5643125
Yes, I yoinked most of the stuff from Caligari's modlist, although it's not the exact same

https://gist.github.com/caligari87/566a39f3ffd355d38e81657821b0b1fe

I use footsteps.pk3 instead of Immerse, and I don't use the Motion Blur because that's a meme, imo.

>> No.5643172
File: 498 KB, 1920x1080, tricks and traps.png [View same] [iqdb] [saucenao] [google] [report]
5643172

>dude what if we designed the level around save scumming lmao

>> No.5643176

>>5643172
what if you gat gud

>> No.5643180
File: 98 KB, 794x711, 1454390647920.jpg [View same] [iqdb] [saucenao] [google] [report]
5643180

>>5643172
>Anon can't UV pistol start Tricks & Traps without mid-level saves

ayylmao. Way to out yourself

>> No.5643181

>>5643176
>>5643180
I beat it without savescumming btw. I just think its a terrible level.

>> No.5643183

>>5643181
If you did it, why are you complaining?

>> No.5643186

>>5643183
Because its a terrible level. The trap before the exit got me mad enough to make a post on the internet.

>> No.5643197
File: 108 KB, 383x364, 1558984051324.png [View same] [iqdb] [saucenao] [google] [report]
5643197

>>5643186
>got me mad enough to make a post on the internet.
that's very mad.

>> No.5643210

>>5643186
Didn't bother me. You know it's not an inescapable death pit?

>> No.5643215

>>5643210
Really? I checked the DoomWiki and it says it is an inescapable death pit.

>> No.5643221

>>5642507
>There is no reason that you need to wait for permission if you credit people.
You don't seem to understand how copyright law works, anon. If someone releases stuff without explicitly stating that it's free to use, you do have to ask for permission.

Speaking of which, I need to have a word with mr. vaseline boy.

>> No.5643224

>>5643210
... it is, though
you get a teleporter in a completely different room that leads to the exit, but once you're stuck in the pit, there is no way out

>> No.5643232
File: 2.07 MB, 260x260, 1559119555569.gif [View same] [iqdb] [saucenao] [google] [report]
5643232

>>5643221
what did he do to you

>> No.5643243

Are there any Metal Gear solid-inspired sprites or alert sounds for Doom out there?

I'd love it if I could actually replace demons with all humanoid enemies for some maps

>> No.5643245

>>5643221
>You don't seem to understand how copyright law works, anon
I do better than you tripfag, your shit ain't released under any kind of monetization so you do not have to ask for permission. Go look up how US law works and shut your fucking mouth. You're fucking retarded if you think otherwise or you come from some backwoods bullshit country with stupid laws that make no sense.

>> No.5643249

>>5642507
>There is no reason that you need to wait for permission if you credit people
Good manners and honor among thieves, usually. Though I agree that if you're posting the stuff just here it shouldn't matter until you release it.
But clearing shit up with people sooner rather than later makes things a lot smoother in the long run.

>> No.5643250
File: 40 KB, 397x406, tumblr_ow8pgf4Tp51ve07ioo1_400[1].jpg [View same] [iqdb] [saucenao] [google] [report]
5643250

>>5643245
>your shit ain't released under any kind of monetization so you do not have to ask for permission.

>> No.5643251

>>5643249
>Good manners and honor among thieves, usually
Good manners is crediting. Bad manners is demanding people ask you for permission to use their legal rights.

>> No.5643256

>>5643224
>>5643215
Oh right, I think I'm thinking of the wrong map.
Tricks & Traps is still good though.

>> No.5643257

>>5643251
I agree, though I don't think I've personally used any resources that demand permission first.

>> No.5643258
File: 308 KB, 990x682, 936ab364e641b97cc1e83efd05a8ee83267cc7ea0fcf4da162e49419d32aed91.png [View same] [iqdb] [saucenao] [google] [report]
5643258

>>5643250
>he thinks that he has a legal right to demand people suck his dick
Go look up how fair fucking use works nigger. If you release something for free, then I use it and credit you in a thing I release for free, you have no goddamned legal right to do SHIT. C&D me nigger. Try it.

>> No.5643259

>>5643245
>your shit ain't released under any kind of monetization so you do not have to ask for permission
[citation needed]

>> No.5643261

>>5643259
The citation is fucking US law you braindead nigger
>>5643258

>> No.5643263
File: 82 KB, 510x806, 1431640093183.jpg [View same] [iqdb] [saucenao] [google] [report]
5643263

Is it okay to use bugs or exploits to skip parts of levels? e.g. not wanting to set off a trap that happens when you collect a key, but you can SR40 past the gate that requires the key to beat the level without it?

>> No.5643264

>>5643250
don't engage

>> No.5643267
File: 249 KB, 602x402, 1400476283195.png [View same] [iqdb] [saucenao] [google] [report]
5643267

>>5643261
>asks for citation
>his citation is him saying it

>> No.5643268
File: 74 KB, 350x447, 1463635864174.jpg [View same] [iqdb] [saucenao] [google] [report]
5643268

>>5643263
Hell yeah it's okay, if you're wanting to beat a level fast, go for it. Some of those tricks are cool as shit.
I think my favorite bug I've seen is where if you move fast enough and slam into a wall your hitbox travels through the wall slightly so you can grab keycards and stuff.

>> No.5643269

>>5643267
Google it you braindead faggot.

>> No.5643270

>>5643263
As long as you're not sequence breaking through the usage of jumping, it's perfectly fine.

>> No.5643272

>>5643269
Why do americans tend to be this way

>> No.5643274

>>5643269
That's not a citation, anon.

>> No.5643276

>>5643272
You're posting on an american site faggot. Get used to it or leave.

>> No.5643278

>>5643268
>>5643270
Thanks for reassuring me. Eight revenants teleporting on both sides of a narrow walkway with an inescapable pit is just too much for me.

>> No.5643281

>>5643274
You made the fucking claim nigger, you cite me the law where it says you get to demand people suck your dick. Go ahead.

>> No.5643284

>>5643272
Most Americans I know are nice people.

>>5643281
I'm not the same poster, all I did was ask you to post a citation.

>> No.5643287

>>5643281
>>5643276
>>5643269
Who is this clown?

>> No.5643289
File: 90 KB, 224x255, chimpout.gif [View same] [iqdb] [saucenao] [google] [report]
5643289

>>5643276
>>5643281
>this full on category 5

your reminder that /v/edditors are allowed to vote

>> No.5643290

>>5643284
Don't bother engaging with that guy, anon. He's having a schizophrenic episode and all he wants to do is pick fights.

>> No.5643291

Somebody get this hothead outta here.

https://www.youtube.com/watch?v=sC3LBl9Efo4

>> No.5643306

Shouldn't interact with terry anon, but whatever.

How about you go look up what the Berne Convention is? And seeing as you cited fair use, I'd also recommend to look up how that one actually works, because you clearly know jack shit.

Oh, and you should take your meds, too.

>> No.5643308

>>5643306
You're not helping matters. Leave it be.

>> No.5643334

Gonna play Perfect Dark for the first time. Should I go buy the 360 version or stick to the N64?

>> No.5643340

>>5643334
If you have a 360, go for it.

>> No.5643341

>>5643334
play the emulated version with the mouse hack

>> No.5643345

>>5643172
>dude what if we put tons of verticality in our maps even if every monster is infinitely tall lmao
fuck doom 2

>> No.5643348
File: 19 KB, 150x170, Caleb-FMV.png [View same] [iqdb] [saucenao] [google] [report]
5643348

Caleb Blood said trans rights :O

>> No.5643351

>>5643348
cool

>> No.5643365
File: 305 KB, 1280x720, Screenshot_Doom_20190607_231853.png [View same] [iqdb] [saucenao] [google] [report]
5643365

>try out smooth doom
>kill some imps
>one of them immediately sucks its own dick
Yeah, nice death animations faggot. How do you turn off smooth monsters, I only want the guns and there doesn't seem to be an option.

>> No.5643368
File: 2.55 MB, 480x270, 1558457129856.gif [View same] [iqdb] [saucenao] [google] [report]
5643368

new thread

>>5643357

>> No.5643369

>>5643365
Open the file in SLADE
comment out the monsters in the text file it comes with
done

>> No.5643372

>>5643365
I don't know if last version has it, but there is a menu optiom to turn off death variants

>> No.5643380

>>5643341
but thats cheating

>> No.5643413

>>5643180
I just UV-Speed completed tricks and traps with just my fists, only took me like three tries.

Now for UV-Max pistol start, no extra rules.

>> No.5643434

>your shit ain't released under any kind of monetization so you do not have to ask for permission.
>If you release something for free, then I use it and credit you in a thing I release for free, you have no goddamned legal right to do SHIT.
CC BY-NC-ND says hello.

>> No.5643484

>>5643348
wtf i love blood now

>> No.5643515

>>5643221
The Doom community works on a very shaky interpretation of copyrights and permissions at best.

Funny as fuck that it's only after Ion Maiden that this is an enormous deal.

>> No.5643547

>>5643263
"Okay" how? Like, legally, nobody will arrest you. The Doom Inquisition will not break down your door and tie you to the rack for heresy. How you interpret a level is up to you. If you feel like you'd rather exploit than play it straight, then who cares? It's just a matter of what you say if you feel like talking about it. If someone says it's a hard map, it doesn't really make sense to say say it's easy because all you have to do is skip half of it.

>> No.5643564

>>5643547
I mainly asked if it was "okay" in the sense of "am I a faggot if I do this." I ended up playing it normally anyway just because there was a megaarmor in a different part of the map and you can reach it without exploits, so I could tank the trap.

>> No.5643590

>>5643221
>If someone releases stuff without explicitly stating that it's free to use, you do have to ask for permission.

No. You have to add license to the file. If you don't want others to redistribute it, you simply state that it's CC BY-NC-ND in README. If the file has no readme/license it means it's unlicensed.

>> No.5643593

>>5643245
You are aware you're arguing with one of Graf's ZDoom forum pet moderators, right?

>> No.5643601

>>5643593
Why does that matter?

>> No.5643675

>>5643601
They collectively tried to enact asset-policing rules that went down really fucking badly with modders, and their solution to it is some shady protection bullshit where you have to stay on good terms with them.

>> No.5643692

>>5643675
Sounds like something I won't give a fuck about.
I'm already compiling a long list of credits where I note where I found my assets and when modified, how I did that.

>> No.5643707

https://www.twitch.tv/terminusest13

Term is playing filthy weeb Doom mods.

>> No.5643743
File: 36 KB, 800x600, 1557797355589.jpg [View same] [iqdb] [saucenao] [google] [report]
5643743

>>5643707
> term is valve
lmao gotem

>> No.5643759

[angry Yholl noises]

>> No.5643778

>Powerslave EX is dead and unfinished
>Powerslave PS1 controls like complete dogshit
>Powerslave DOS is a completely different and arguably worse game
kill me dudes I just want to shoot mummies and shit

>> No.5643843

>>5643024
yes, you should've thought about it twice before buying a widescreen LED. now you die.

>> No.5643908

>>5643348
40%

>> No.5644030

lads i have gotten hexen 2, and it is a pretty cool tc. any stuff i should mess around with in autoconfig? im up for any suggestions

>> No.5644123
File: 47 KB, 387x501, 400.jpg [View same] [iqdb] [saucenao] [google] [report]
5644123

https://www.youtube.com/watch?v=zfbK_dbsCu0
I like to imagine Doomguy having a voice kinda like Nathan Explosion

>> No.5644130
File: 136 KB, 325x325, 498ed76be651cffb6bb9bac6a9bb75c3.png [View same] [iqdb] [saucenao] [google] [report]
5644130

>>5644123

>> No.5644135

>>5643759
[audibly smug edward]

>> No.5644158

>>5643145
Thanks for the help!

I've been wondering if Sigil might actually be a good fit for HD. The monster count is pretty low, but some of the ambushes would be tricky.

>> No.5644278

Are there any difficulty and or AI enhancement wads/mods for DOOM II vanilla maps? I'm not man enough for Hideous Destructor but I do want some added challenge after beating all the id maps with no mods years ago.

>> No.5644408

What are some good low enemy-count maps that aren't just cake walks? Ideally more recent ones because I'm pretty familiar with the classics

>> No.5644467

>>5644408
There's 50 Monsters, wich, as the name says, only allows up to 50 monsters per map. It's pretty fun.

>> No.5644512

>>5643276
It's been a gook site for a while now, fag

>> No.5644856

>>5644278
Babel adds AI stuff where enemies close to each other can communicate and synchronize attacks, and I believe can more intelligently roam? It also introduces fear, where killing enemies spectacularly (gibbing, killing lots quickly, or killing high tier enemies) can reduce morale and ultimately lead to their group falling apart and running for their lives.

>> No.5644907

>>5644856
That sounds cool as fuck, will that work with any mod?

>> No.5644960

>>5644907
https://babel-mod.neocities.org/

It's part of a full gameplay suite, but it looks like there's a monsters only version to be compatible with other mods. Check the site - I don't really know much else about it.

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