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/vr/ - Retro Games


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5635484 No.5635484 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5631831

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
https://pastebin.com/idahQRj2

>> No.5635485

=== NEWS ===

[6-4] Sigil Buckethead MIDIs
http://www.mediafire.com/file/t99msapgk9t34gd/bucketmidi.zip/file

[6-2] Sigil updated to 1.1
https://twitter.com/romero/status/1134501030887153666
https://pastebin.com/p2GMUSRE (Changelog)

[6-2] Some Consolation Prize updates
https://forum.zdoom.org/viewtopic.php?f=19&t=55298&start=120#p1106075
https://forum.zdoom.org/viewtopic.php?f=19&t=55298&start=120#p1105205

[6-1] Wadsmoosh updated, now supports Sigil
https://jp.itch.io/wadsmoosh/devlog/83752/wadsmoosh-11

[6-1] 64-bit version of OBLIGE
https://forum.zdoom.org/viewtopic.php?f=44&t=64879

[6-1] SIGIL now officially available for download
https://www.romerogames.ie/si6il

[5-28] METADOOM has moved over to Zscript, SIGIL supported, Testers needed
https://forum.zdoom.org/viewtopic.php?f=43&t=53010

[5-28] New LTG beta release
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&p=1105508#p1105508

[5-27] Quake 2 RTX Release date in June 6
https://www.youtube.com/watch?v=unGtBbhaPeU

[5-26] SIGIL has been leaked, check the MEGA links in the OP

[5-23] Chex Quest 3 has been re-released officially
https://www.youtube.com/watch?v=FPByIugoiM0

[5-22] SIGIL is shipping
https://twitter.com/romero/status/1131200733192380417

[5-21] Redemption Of The Slain is getting a no BD version
https://forum.zdoom.org/viewtopic.php?f=42&t=64768

[5-21] Cyrgoth's Manor -a 7 Level Hub FOR Hexen has been released
https://www.doomworld.com/forum/topic/106379-hexen-cyrgoths-manor-7-level-hub/

[5-19] Unbeliever, heretic megawad has been released
https://www.doomworld.com/forum/topic/105690-unbeliever-a-heretic-megawad-release-candidate/

[5-18] BuildGDX update with FOV slider and other fixes, now supports Duke Nukem
https://m210.duke4.net/

[5-16] REKKR updated to v1.16
http://manbitesshark.com/

[5-15] GZDoom 4.1.2 released
https://forum.zdoom.org/viewtopic.php?f=1&t=64701

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5635502

yes

>> No.5635507

Anybody else try the sigil deathmatch maps? been playing on zdaemon and getting servers to rage quit cuz of my bfg usage.

>> No.5635510

>>5635484
Jedi Engine Sourceports WHEN!?

>> No.5635513
File: 55 KB, 172x196, 4d6.gif [View same] [iqdb] [saucenao] [google] [report]
5635513

>>5635507
cool bfg usage

>> No.5635514
File: 38 KB, 600x823, doomguy's alimony.jpg [View same] [iqdb] [saucenao] [google] [report]
5635514

If your gameplay mod requires me to run on the newest commit in the gzdoom repo, you gotta go commit neck & rope.

>> No.5635515

>>5635381
i keep getting reminded how doom will never ever have proper 3d mapping
i just want to make 3d slopes and horizontally moving floating platforms
and properly rotating things

>> No.5635516 [DELETED] 

Are we allowed to discuss retro inspired shit here? AMID EVIL is great. It's Heretic/Hexen inspired but plays and looks more like Quake with vaguely Heretic/Hexen inspired weapons and a similar mana system.

>> No.5635521

>>5635516
You usually can but people get extremely butthurt

>> No.5635528

>>5635513
Man you really like that gif, huh?

>> No.5635529

>>5635502
[No]

>> No.5635535
File: 2.10 MB, 700x600, 4fe.gif [View same] [iqdb] [saucenao] [google] [report]
5635535

>>5635528
I only posted it like two times tho
but yeah I dig it

>> No.5635552
File: 729 KB, 1920x1080, Forsaken.jpg [View same] [iqdb] [saucenao] [google] [report]
5635552

>>5635484
Here's a wallpaper for Forsaken based on the old "The Future Is Forsaken" ad campaign they did for that game. This was made over the weekend.

>> No.5635554

>>5635535
Feels like I've seen it more than that, but I could be wrong. Carry on.

>> No.5635558
File: 2.73 MB, 1920x1080, The Future Is Forsaken.png [View same] [iqdb] [saucenao] [google] [report]
5635558

>>5635484
>>5635552
And here's a brand new one that was just made like an hour ago. Same game, same ad campaign.

>> No.5635587 [DELETED] 
File: 50 KB, 300x438, 2B05E473-993A-4E86-B507-BDCA3424EC46.png [View same] [iqdb] [saucenao] [google] [report]
5635587

>>5635516
I like Dusk.

>> No.5635591 [DELETED] 

>>5635587
NOOOOOOOOO GET THE FUCK OUT OF MY GENERAL YOU GEN Z, HALF LIFE LOVING FAGGOT

>> No.5635601

>>5635484
How do I run Wadsmooshed Doom with all 10 episodes when I keep getting this?
>Script error "doom_complete.pk3:cvarinfo.txt" line 1: cvar ‘ws_sky_compat’ already exists

>> No.5635602

>>5635476
>didn't even say thank you for at least no flicker on the record
okay, you asked for it
https://youtu.be/CIM8y6jcrH4

>> No.5635607

>>5635601
Have you not considered editing the line out in the time you've pasted this into every single thread this week?

>> No.5635618

>>5635607
I don’t know how to do that.

>> No.5635621

>>5635587
That’s a very cute Eldritch frog.

>> No.5635623

>>5635618
Then learn.

>> No.5635625

>>5635602
Still not watching it. :^)

>> No.5635629

>>5635528
It's pretty sweet, edited or not, because Sakura is so smoothly animated.

>> No.5635631

>>5635623
How?

>> No.5635632

>>5635587
Easy there, you edgy contrarian

>> No.5635635

>>5635631
Try using google you literal retard

>> No.5635636

>>5635625
just wanted you not to watch it in the new thread, as it is violation to continue discussion in the last thread)

>> No.5635638

>>5635631
Don't respond.

>> No.5635646

VERDICT TIME /vr/ !

Which episode 5 was better?

Alien World Order (Duke 3d)

or

Sigil (Doom) ?

>> No.5635651

>>5635646
sigil
already just on the merit of not butchering pre-existing assets / pulling original versions from the market with its release

>> No.5635654

>>5635651
Please give Randy your money. His scat fetish has become a costly one. Only the finest brown in Randy town.

>> No.5635657

>>5635654
i'm going to rip off randy's head and skip the second part

>> No.5635663
File: 50 KB, 400x400, grrandy.jpg [View same] [iqdb] [saucenao] [google] [report]
5635663

>>5635657

>> No.5635669
File: 931 KB, 1920x1080, Screenshot_Doom_20190604_154741.png [View same] [iqdb] [saucenao] [google] [report]
5635669

GZDoom with all the setting cranked up to max and all the optional effects enabled doesn't even look like DOOM anymore.
I'm so torn because I know if my teenage self saw this in the early 90's I'd probably cum my pants but it also feels wrong.

>> No.5635672
File: 433 KB, 1920x1080, weirdtextures.png [View same] [iqdb] [saucenao] [google] [report]
5635672

Are these textures supposed to be like this?

>> No.5635674

>>5635638
>>5635635
You know, I thought about giving them a link, but then I realized how deeply lazy and unwilling to lift a finger for themselves a lot of the community is these days.

>> No.5635678

>>5635669
AO on high is pretty good if your rig can take it. Kind of a heavy performance hit but it looks nice. The rest I don't like.

>> No.5635680 [DELETED] 

>>5635674
Fuck off and die /a/spie.

>> No.5635682

>>5635678
Yeah I need to find the right balance, this is my first time using GZDoom so I just went nuts and enabled everything to see what it would look like.

>> No.5635684

>>5635680
Learn things.

>> No.5635685

>>5635646
Tough question. The way World Tour sold was a complete atrocity by removing Megaton, the three addon episodes (okay, two, as Nuclear Winter was not a proper addon), adding an unmoddable, badly optimised port, a rehash of Polymer, and having crap sounds, crap new enemies and whatnot. But there were some really great levels in the episode, notably the Golden Gate level and Giza Pyramid level. It took 2 hours instead of 1, which is Sigil.

The marketing of Sigil was perfect, it cared about the fans, not just Randy's wallet. The levels were amazing, more closer to the classic Doom style (WT was very inconsistent with some maps being totally different to classic style, ie. all Levelord maps). But it's quite short, and there are some annoying puzzles like the crusher maze.

Vote goes to Sigil, but not by a landslide.

>> No.5635691
File: 896 KB, 1100x825, image.jpg [View same] [iqdb] [saucenao] [google] [report]
5635691

>>5635646
Sigil because satanists > pedophiles. Period.

>> No.5635695

So I like Doom a lot and I've heard some things about Blood. Should I play blood? Does it have a modern way to play it yet?

>> No.5635697
File: 54 KB, 680x509, 12107803_913618925398245_1823725466076735584_n.jpg [View same] [iqdb] [saucenao] [google] [report]
5635697

>>5635646
Sigil. Its free, has two soundtracks, and doubles as dm maps..Alien World Order is good but it forces you to use the new lines if you have duke talk on

>> No.5635701

>>5635697
B^U

>> No.5635702

>>5635646
Sigil.

>> No.5635703

>>5635682
>>5635678
wish it came with a more pixelated version
same for dynamic light shadows
so they are map unit scale

>> No.5635704

>>5635695
BloodGDX and NBlood are the only good ones.

>> No.5635706

>>5635695
Yeah Its got the Nightdive Remaster which is good and accessible and there is 2 other ports that are very similar that people argue for hours which is better but its the same shit really. I can say that BloodGDX and NBlood are both good nut just dont get caught up in the drama. Its honestly a great thing that such things exist these days

>> No.5635708
File: 338 KB, 1920x1080, axiom.jpg [View same] [iqdb] [saucenao] [google] [report]
5635708

>>5635669
I've stopped caring whether something looks like doom. As long as a graphical effect fits with the level geometry, sprites and textures and looks good on it's own I'll probably like it.

>> No.5635710

>>5635706
good but*

>> No.5635713

>>5635703
Yeah, it's a problem. You can try the -2 or -4 command lines. Doubles or quadruples whatever resolution you have selected (so lower it first) but that will obviously pixelate everything else too.

>> No.5635714

>>5635708
64’s Shotgun? Good choice.

>> No.5635715

>>5635485
Into The Storm - DBP12 Released
http://doomer.boards.net/thread/1524/ti-doom-storm-dbp12-released

>> No.5635717

>>5635695
First try Duke Nukem 3D, it's the better game.

>> No.5635724

E5M6 is the best level for both Sigil and Alien World Order.

And both E5M4s use three mandatory, but free to choose paths to unlock the next area with crushers involved.

>> No.5635729
File: 13 KB, 288x445, 1559639613246.jpg [View same] [iqdb] [saucenao] [google] [report]
5635729

>>5635646
On level quality alone, I guess I will have to say World Tour, because while it's uneven in quality (a few of the maps are quite mediocre in gameplay), it still has really, REALLY good stuff like Golden Carnage, a map I will argue is one of the best ever made for Duke Nukem 3D.

Sigil is a lot more consistent in style and tone, however, and I feel much better about the idea of paying money to a guy like John Romero (and Buckethead), than I do someone like Randy Pitchford, who's an absolute scoundrel, World Tour also, in spite of its strengths, is still symbolic of the kind of stranglehold that he has on Duke Nukem.

I have enjoyed both, mind.

>> No.5635730
File: 37 KB, 800x800, puke man thumbnai blackl.png [View same] [iqdb] [saucenao] [google] [report]
5635730

https://www.youtube.com/watch?v=EQ87Ve3Z-CE

>> No.5635732

>>5635730
He's puking because of that FOV

>> No.5635734

>>5635515
I swear I've seen all of those things in Golden Souls.

>> No.5635735

>>5635706
Fresh Supply is accessible, but it's still not as good as it could be. I'm hoping for more patches.

>> No.5635748 [SPOILER] 
File: 63 KB, 444x286, 1559681031731.jpg [View same] [iqdb] [saucenao] [google] [report]
5635748

>>5635730
Don't eat kex.

>> No.5635750

Any way to have the full HUD on gzdoom w the doom guy face but wo the ugly border on the sides?

>> No.5635753

>>5635750
There are loads of widescreen huds for this.

>> No.5635761
File: 300 KB, 1280x720, Screenshot_Doom_20190531_194250.png [View same] [iqdb] [saucenao] [google] [report]
5635761

>>5635750
NC-HUD is pretty clean like that, and somewhat customizable.
It has a number of compatibility patches for a bunch of different mods, but will work fine as is with basic Doom.

Seen in my screenshot here, you have Doomguy's face, a plain healthbar, armor bar, and ammo counter, as well as a bar for your keys.
Optionally added here is a counter for all ammo types in inventory, as well as counters showing time spent on the level, along with kills and secrets.
There's also an optional bar which shows up when underwater, displaying remaining oxygen.

>> No.5635762
File: 391 KB, 945x1523, IMG_20190604_224948.jpg [View same] [iqdb] [saucenao] [google] [report]
5635762

>>5635753
I found pic related as well, p much all the wads in that screenshot are worth playing right?

>>5635761
I'll check it out, altho looks sorta too modern if thst makes sense

>> No.5635771

>>5635734
> 3d slopes
possible, but an absolute pain to make
> horizontally moving floating platforms
actors/models
limited to the max (doesn't carry things on them, don't register as floors or ceilings or walls, things can go through them, no decals, shape limited to square base box with no rotation)
> rotating things
again, visual only
or poly objects that either
A. must reach from ceiling to floor
B. not have a flat bottom and top part
AND only rotate horizontally + sides must be vertically flat (no overhangs or such)

>> No.5635774

>>5635732
At least it's not filtered
>>5635748
Blood gdx runs like shit on my computer, the mouse stutters all the time making it awful to play. Fresh Supply isn't the best port ever, it just works better than gdx for me.

>> No.5635778

>>5635774
Just happened to have an image of a fat man holding something called kex. Seemed fitting. Don't worry about it, anon.

>> No.5635780

>>5635774
Try nblood too it has perfect mouse aim, but it does have a p shitty bug atm where sometimes dynamite phases through enemies

>> No.5635783

Is there a hud mod where it's the same vanilla layout but the metal is removed? I just want all that info without a fifth of the screen taken up by metal.

>> No.5635787

>>5635783
Sure but good luck finding it. Somewhere on the ZDoom forums.

>> No.5635792
File: 42 KB, 565x704, D4D63A51-26BF-41B0-AD92-2BC80D9CB69D.jpg [View same] [iqdb] [saucenao] [google] [report]
5635792

I’m a 12.0 on the 10.0 scale of badness.

>> No.5635798

>>5635672
I have the same problem, was hoping the last update would fix them

>> No.5635806

>>5635771
>>horizontally moving floating platforms
>actors/models
also polyobject line portals, which avoid a lot of the problems you have (and probably introduce others, I haven't used them)

>> No.5635813

>>5635780
thanks for the suggestion man, I'll give it a shot

>> No.5635819

>TekwarGdx
Do I dare?

>> No.5635825

>>5635819
lol

>> No.5635841
File: 391 KB, 1280x720, Screenshot_Doom_20180410_230342.png [View same] [iqdb] [saucenao] [google] [report]
5635841

>>5635787
Found it.

>> No.5635853

>>5635841
ooh, an edit of this one with without the box in the center would be nice

I would like just having the doomguy mug in there, wonder if I could edit it somehow

>> No.5635862

>>5635853
Do it yourself.

>> No.5635871
File: 54 KB, 556x905, D7T6eDrW4AAX5ir.jpg large.jpg [View same] [iqdb] [saucenao] [google] [report]
5635871

Has /doom/ had any Quake 3 tournaments or play sessions?

>> No.5635872

I realized I've never played Hexen. Where can I pirate Hexen?

>> No.5635874

>>5635771
mm8bdm has horizontally moving actor platforms that do carry players on them, but I don't know how they work. The other points still stand, though.

>> No.5635881
File: 591 KB, 1920x1080, SevHUD_NoBox.png [View same] [iqdb] [saucenao] [google] [report]
5635881

>>5635853
Here you are.

>> No.5635882

>>5635872
Check the mega. Should be under the iD tech 1/Wads Only folder

>> No.5635889

>>5635882
Thanks

>> No.5635891

>>5635871
That would be pretty sweet if we could get something like that together.

>> No.5635894
File: 85 KB, 640x462, Screenshot_Doom_20190604_220832.png [View same] [iqdb] [saucenao] [google] [report]
5635894

Anytime i replay MetaDoom on the base Doom 2 maps, it sort of breaks that one area in map 13 where pinkies spawn if you pick up a rocket launcher in that lava ceiling room.
It makes it where not even enemy actually gets out of that area.
I even switched to something like PrBoom+ and in comparision, every pinky left the secret rooms.

>> No.5635897

>>5635894
I'm also playing a version from GitHub.

>> No.5635908

>>5635894
>even enemy
Every.

>> No.5635909
File: 935 KB, 1920x1080, edit.png [View same] [iqdb] [saucenao] [google] [report]
5635909

>>5635862
thats kinda what I said I would do tho

>>5635881
as it turns out It was pretty simple

>> No.5635916

>>5635609
Damn right. Duke Caribbean is the shit. Especially the music.

>> No.5635923

>>5635909
Looks good.

>> No.5635925

>want to play doom
>try out some new wads
>im too shit to beat them
>play doom 1 or 2 again
Every time

>> No.5635936

I play Heretic, does that count?

>> No.5635951

>>5635708
what's that wad?

>> No.5635957

>>5635925
>Try some of the more famous mods to see what the big deal is.

>WoC: Had to manually edit it to make ammo drop. Armor doesn't work, at all, you just die nearly instantly as every class as a result. Don't care enough to fix this. Balance is aside from this, with shit like gaining o.oooo1% extra regen per point

>Demonsteele
Carpel tunnel syndrome: The mod. Clickity click click. Very repetitive 'combo' system where you just vaguely mash M1 to have your chick vaguely swing at random then occasionally instawin a room

>Guncaster: Really weirdly balanced because all your guns kill everything in 1-3 hits. Has magic, but guns are better. Has a more indepth melee system than demonsteele, but guns are better. Power fantasy bullshit.

>High Noon Drifter: The most balanced mod I tried, but still broken. Which is a testament to how busted the rest were. Weapons that do too much damage too accurately for Doom. Really retarded ''turn into demon'' mode which takes 1 ammo every like 2 fucking seconds and lets you 1 shot everything short of a cyberdemon so you just casually walk through the game

H-Doom: Its shit lol

Less heard of ones that people brought up here,

Lithium: Busted. Not sure why it added RPG mechanics when you 1 shot everything out the gate and the upgrades are so boring.

D4T: I like this one actually has a sense of difficulty but melee healing is retarded.

Project Brutality: D4T but worse.

D4T was by far the highlight because while I didn't really care for it much taking doom so slow was a neat experience. All the others were just walking over the game or actually broken and not fun in WoC case with its armor doing nothing

>> No.5635964

>>5635909
post it? brainlet here

>> No.5635967

>>5635925
I know these get recommended all the time, but the Doom the Way id Did series of wads are all pretty easy and fun if you like vanilla style DOOM.

>> No.5635970

>>5635925
Abuse quick save, that's what I do and I have no problem w most wads on hell on earth

Fuck plutonia though

>> No.5635971

>>5635957

What's your take on Reelism

>> No.5635972

>>5635957
You should do a youtube series roasting Doom mods. Also stop using two newlines, it just makes your posts annoying to read. Only do that for paragraph breaks.

>> No.5635974

>>5635971
I'll have to try it at some point to know.

>> No.5635980

>>5635654
Scat? I thought he was into squirting?

>> No.5635983
File: 109 KB, 274x214, 1559601732508.png [View same] [iqdb] [saucenao] [google] [report]
5635983

>>5635957
boy you are joyless

try HD some time tho

>> No.5635987

>>5635983
Vanilla doom is pretty fun.

>> No.5635989

>>5635925
I tried Sunlust recently and it made me realize how shit I am at DOOM. I can beat most of Skillsaw's wads and shit like Alien Vendetta or Scythe II but Sunlust is designed to fuck your ass.

>> No.5635991

>>5635957
finally someone else who realizes that most gameplay mods for doom are kinda shit

HD is a big exception

>> No.5635993
File: 218 KB, 520x731, baron.jpg [View same] [iqdb] [saucenao] [google] [report]
5635993

>You need a version of DOOM to run SIGIL. If you are NOT experienced with the various
flavors of DOOM then you will not need to use the SIGIL_COMPAT.wad and
SIGIL_SHREDS_COMPAT.wad files.
What did he mean by this?

>> No.5635994

>>5635993
Boomers don't use zdoom

>> No.5636018

>>5635972
A negative Icarusliv3s?

>> No.5636026

>>5636018
>guy who's actually good at Doom plays mods and shits on them the entire time
I'd watch the shit out of that.

>> No.5636035

Most of the time when I play doom cruising through on regular UV without pistol starts is too easy, but pistol start is usually so slow and methodical that I'm actually fucking bored by it, even though it's definitely harder.

>> No.5636041

>>5636026
i wouldn't, sounds like something only contrarians would enjoy

>> No.5636043

>>5636041
I hope you realize the irony in that statement.

>> No.5636053

>>5636026
Kind of like this guy?
https://www.youtube.com/watch?v=xXAPBl7RyGE

>> No.5636057

>>5636026
>>5636018
that would take work, effort, and time
unless its stuff thats obviously garbage, a lot of the nuanced negatives won't show up until witth significant experience
otherwise you're just ranting and shitting on things for the sake of it

rule #1 for being negative: be well informed

>> No.5636059

>>5636053
Tweed is alright but not good enough at Doom. You need somebody who's been playing it for years and clearly isn't a moron playing a mod really well while also complaining endlessly about it to get the effect right.

>> No.5636060

>>5635957
>Had to manually edit it to make ammo drop
Did you play this with Hexen? Wrath of Cronos was originally a Hexen mod if memory serves right. If you play it with doom you need an extra pk3 loaded alongside to make it so it plays nice with Doom.

>> No.5636062
File: 2.55 MB, 480x270, 1558457129856.gif [View same] [iqdb] [saucenao] [google] [report]
5636062

>>5636041
Would be interesting if it actually brings valid points while being entertaining, otherwise it will come out as just bitching

basically what this anon said
>>5636057

>> No.5636065

>>5636060
Both. The doom thing you talkin about is either the Doom Patch, which basically just makes it so you don't need to crouch in doors or the enemy replacer which crashes in GZdoom or works in Zandro but doesn't have any of the enemies it adds set to drop any weps.

>> No.5636074

>>5636053
How come this guy only has 700 subs he seems pretty good

>> No.5636075
File: 112 KB, 799x767, 9q4i6qktg6231.jpg [View same] [iqdb] [saucenao] [google] [report]
5636075

This may seem like a dumb question but does the Steam release of Ultimate Doom come pre-configured with WASD controls?

>> No.5636076

>>5636075
i think there's a launch option

they completely neglected to include setup.exe though, fuck them.

>> No.5636082
File: 31 KB, 252x235, 1420650299229.png [View same] [iqdb] [saucenao] [google] [report]
5636082

what is /vr/'s opinion on sigil? i dont post on this board ever but doom is my favourite game and the sigil wad is probably my favourite map pack ever. ultra-violence felt like it was perfectly balanced and never unfair nor too easy

>> No.5636087

>>5636082
Read the last 10 threads, for fuck's sake.

>> No.5636092

>>5636082
>favorite map pack ever
seriously? I love Romero but I think even he knows some of the community wads btfo sigil, playing eviternity rn and loving it

>> No.5636095

>>5636074
Fucked if I know, probably isn't as much of a trend-chasing whore as a lot of youtubers.

>> No.5636097
File: 32 KB, 925x711, 1558844509710.png [View same] [iqdb] [saucenao] [google] [report]
5636097

>>5636076
I see.

>>5636082
Wow this is the first time anyone's asked this.

>> No.5636101

>>5636082
Most people think it's pretty good.

>> No.5636105
File: 38 KB, 518x640, download (1).jpg [View same] [iqdb] [saucenao] [google] [report]
5636105

some anons were talking about how SIGIL had a "dungeon crawling feel"

any wads that actually accomplish that?
I should replay it but thinking back on it eeeeh I don't feel it really

>> No.5636109

>>5636105
>some anons
No, one absolute sperglord posting the same bullshit over and over again kept going on about that. That sperglord is also probably you.

>> No.5636120
File: 167 KB, 960x830, 1558056774141.jpg [View same] [iqdb] [saucenao] [google] [report]
5636120

>>5636109
oh Im a sperglord you would be 100% correct on that

but Im not that specific sperglord though

>> No.5636121

>>5636082
good maps, the deathmatch part is a clever idea

>> No.5636123

>>5635646
Sigil but not by a lot. WT is cool tho, Golden Carnage is def the best overall level in Duke 3D imo.

>> No.5636128
File: 95 KB, 700x2000, 1556003862297.png [View same] [iqdb] [saucenao] [google] [report]
5636128

>far away chaingunner fucking my shit up every run of a map
>try to prioritize killing it as soon as I can reach it
>pain elemental keeps spitting lost souls in the path of the chaingunner
>run out of chaingun ammo
Why do I try

>> No.5636135

>>5636105
Interception has that very much, in fact large parts of it take place in a large underground demon city, complete with caves for the sky texture.

>> No.5636151

Its kind of amazing to me that this is literally the only thread on this website that discusses FPS games.

>> No.5636153

>>5636128
Don’t the 64 Cacos have arms?

>> No.5636156

I just noticed there's a dl link for Rainbow Six in the OP. Is it any good?

>> No.5636159

>>5635484
https://www.youtube.com/watch?v=FzVN9kIUNxw&fbclid=IwAR2bK8DBjp_NBD0745Z5yED_NX1hmjQA_or7LfqR40YRSOLitI-ClDcigq4

>> No.5636163

>>5636151
Most modern FPS games are shit and /v/ is too young to care about retro games

>> No.5636170

Newfag posting due to Sigil.

Bought Ultimate Doom off Steam for $5 then set-up with Sigil using GZDoom.

Doom feels better than I remember. Not sure if it’s my computer, but I feel like it not only runs extremely smooth (obviously) but also looks better than I remember. Level design is amazing.

All in all 10/10 experience (both Ultimate Doom and Sigil). Thank Romero.

>> No.5636171

So I'm playing with GZDoom and I'm getting these tiny microstutters every ten or twenty seconds and it's bugging the hell out of me. The FPS is perfectly stable but I swear it hitches every now and then.

>> No.5636181
File: 564 KB, 1920x1080, SevHUD_CharlieEdit.png [View same] [iqdb] [saucenao] [google] [report]
5636181

Edited the HUD to be a little closer to original as far as font and color is concerned. You can get it here:
http://www.mediafire.com/file/s3i64dn707bd4v3/SevHUD_CharlieEdit.pk3/file

It requires disabling alt hud. Pairs well with widescreen hud, for those that like to swap between the metal bar or complete transparency.

>> No.5636182

>>5636170
>bought Doom
>wads are literally in the OP

>> No.5636183

>>5636170
It's pretty great. You should check out Final Doom as well.

>> No.5636185
File: 500 KB, 699x466, titties.png [View same] [iqdb] [saucenao] [google] [report]
5636185

>vaguely want to map for Half-Life/Sven
>have literally no ideas on what to map
Are there any good video guides on Hammer? I can't find anything worthwhile for some reason. Text guides, sure, but no videos.

>> No.5636194
File: 968 KB, 380x262, 1428545199208.gif [View same] [iqdb] [saucenao] [google] [report]
5636194

>>5635484
Reposting since it was pretty late in last thread.

Just wanted to bring this to the attention of more anons, since it's been requested in previous threads

If you're looking for an SC-55 soundfont for use in GZDoom with Fluidsynth, the one this anon posted seems (at least to my ears) the one most accurate posted so far
>>5634778
It was made by Emperor Grieferus
https://youtu.be/_p4Ne7qX414?t=6

I also tried the Patch 93 font
>>5633593
and the Deemster one
>>5633632

But Emperor's seemed to be the closest to the real SC-55 by far, at least for me. Would love to hear from other anons to see if you agree
https://www.youtube.com/watch?v=UZcwiYmJwLo

I think the best track to try out is "Into Sandy's City" from MAP09 in Doom2, to compare them.

>> No.5636195
File: 356 KB, 1520x825, Screenshot_Doom_20190605_000335.png [View same] [iqdb] [saucenao] [google] [report]
5636195

making these splort type of effects is pretty fun even though they are hard to capture in screenie due of all the movement they go through in game for the effect

>> No.5636212

>>5636153
with chains on them
and d64 pain elementals have no arms
the tables have turned

>> No.5636223

>>5636163
DUSK was a lot of fun in my opinion. I just bought AMID EVIL just now but I'm not sure I like it, though I can't really put a finger on exactly why. Maybe I just prefer guns.

>> No.5636232

>>5636223
Careful, I got warned last thread for mentioning those games. Some autist report spams anything that isn't authentic retro.

>> No.5636234

>>5636232
it's almost like /vr/ is for retro vidya and not new vidya

>> No.5636235

>>5636232
Awesome. Just what we need, some nofun wannabe mod sperg.

>> No.5636236

>>5636232
probably the same fag who gets mad at cygnis pictures because "muh furshit"

>> No.5636238
File: 32 KB, 258x296, 1553082131181.png [View same] [iqdb] [saucenao] [google] [report]
5636238

>>5636195
IS SHE THE AIGIS OF doom Wads?

>> No.5636241

>>5636234
What's weird is nobody cares if you talk about Ion Maiden or DOOM modifications made after the year 2000. I see stuff like Castlevania: Simon's Destiny talked about all the time here.

>> No.5636247
File: 389 KB, 792x1000, tumblr_pc0e43czkZ1rnfnbto1_raw.png [View same] [iqdb] [saucenao] [google] [report]
5636247

>>5636236
>cygnis
gay

still waiting for the real deal of pic related

>> No.5636256

>>5636241
wow, mods of doom/duke are allowed? weird, that's separate from full games. something must be amiss!

>> No.5636260

>>5635484
https://www.youtube.com/watch?v=FzVN9kIUNxw

>> No.5636263

>>5636170
Thanks for the motivation to continue writing my "how to play vanilla doom in 2019" thing.

>> No.5636265

>>5636241
Ion Maiden is still the Build engine, Simon's Destiny is GZDoom, both are old engines prettied up.

Amid Evil / Dusk / Proteus / Strafe / whatever else "retro" fluff is being sold right now, aren't remotely old.

>> No.5636268

>>5636256
>>5636234
I hate you

>> No.5636273

>>5636268
that's okay, your bitching sustains me

>> No.5636287 [DELETED] 

>>5636265
Dusk feels like an old school fps.
They even have a certain old school fps character as the final boss.

>> No.5636292

>>5636287
DUSK might as well BE an old school fps. The only reason we cant talk about it is because certain double niggers wont let us.

>> No.5636296

>>5636287
Still not retro, probably wouldn't sell as many copies if it didn't try to list most big FPS games from the early to mid 90s on it's sales page.

>> No.5636303
File: 116 KB, 555x527, 1370190881122.jpg [View same] [iqdb] [saucenao] [google] [report]
5636303

Hideous Destructor senpais, am I doing it right?

https://dump.video/i/7rO2FQ.mp4

It took many tries to not get insta-ded from a shotgun blast to the gut without armor

>> No.5636307

>>5636181
What do you mean pairs well with wide-screen HUD? Do you use it with another wide-screen hud add on and then have the option of swapping to it or the bars version? Also can you remove the box around doom guy like another anon itt did? Sorry for being a brainlet am kinda new to doom modding

>> No.5636319
File: 864 KB, 1920x1080, zmZ126Y.png [View same] [iqdb] [saucenao] [google] [report]
5636319

>>5636307
Yeah, basically you can use a standard widescreen hud mod (that's not the fullscreen variety) with this and just toggle between them.

I think I may have wasted my time though, as I've found this mod to be a bit closer to what I actually want. Works with damn near everything out of the box and has a split option as well.

https://forum.zdoom.org/viewtopic.php?f=46&t=63863

>> No.5636320

>>5636265
I wouldn't say theyre fluff. They're decent games in their own right. Retro adjacent, but the discussion should never revolve around them. Only passing comments.
I agree that retro engine games should be fair game. It's akin to talking about romhacks, or newer games released on older consoles.
Speaking if, there used to be a romhackng general. Did it get kill?

>> No.5636324
File: 983 KB, 320x240, 1558054099420.gif [View same] [iqdb] [saucenao] [google] [report]
5636324

>>5636307
nigga if you bothered to pick up SLADE you could have done it in 5 minutes
https://mega.nz/#!eqYAhKTJ!8fpWHYX-mb4kUXBhPnXb8DWV5hh8r-r_QHTYu7wKqwk

>open up in SLADE
>edit the graphic with program of your choice
>place back in
If I could do it so can you, pick up SLADE
love SLADE
BECOME SLADE

>> No.5636326

>>5636194
can I use this and virtualmidisynth?

>> No.5636329
File: 71 KB, 640x720, download (12).jpg [View same] [iqdb] [saucenao] [google] [report]
5636329

>>5636324
thanks m8

>>5636319
I'll check that out too thanks, rn I got smooth doom, sound caulking and these HUD mods will make for a nice near vanilla experience, also any one know what wads these are? Is the 2nd one plutonia with some gun mod? 1st one looks familiar w that spy chick but I forgot the name of it

>> No.5636330

>>5636320
I consider them fluff because it's a corner of the industry you get so many of them that superficially resemble anything retro, if even going that far, and then spend all their money on marketing and trying to appeal to nostalgia using a product that they're not even nostalgic for.

Proteus is a good example of that right now, a fuckton of people are convinced about that being what the Doom clones looked like in the early 90s, so they must buy it.

>> No.5636337

>>5636324
>pick up SLADE
>love SLADE
>BECOME SLADE
Have Slade randomly crash on you at the worst moments.

>> No.5636359

>>5636329
I think first is Project Einherjar, or one of Impie's mods at least.

Second isn't a mod, it's Freedoom.

>> No.5636369

>>5636359
yeah thanks it was def einherjer, got quite the backlog now, not sure if I should try ancient aliens with final doomer weapons or just smoothdoom first, thinkin just smoothdoom

>> No.5636374
File: 2.93 MB, 1280x720, a good trick.webm [View same] [iqdb] [saucenao] [google] [report]
5636374

>>5636303
I don't like starting without armor or a medikit since it impacts your survivability so much that the game basically just becomes RNG rolls against enemy accuracy. Security Guard is as minimal as I'll go, although I really prefer to throw myself into a hard-ass mapset equipped to match it rather than restraining myself on something easier.

You do you, though, there's really no wrong way to enjoy HD. It's surprising to me that more people don't play on the Homely skill level when they're starting out, it's UV spawns with no bleeding and reduced damage. Ideal for learning how the enemies and weapons function without getting overwhelmed by also having to learn the medical system amidst everything else.

>> No.5636375

>>5636369
Ancient Ayys doesn't get on with smooth doom out the box, though there's a ton of versions that are converted to not have issues with it.

>> No.5636381

>>5636374
wait whats the trick? having the marine spaz out because you lodged him in the corner?

>> No.5636385

>>5635691
Randy isn't a confirmed pedo though. Just a retard.

>> No.5636386

>>5635515
Why not work in the RotT engine or Quake then?

>> No.5636389

Hey anons, I was going to get Sigil but I was wondering if it could be run under the original DOOM executable in DOS. Also, can it run the Buckethead music? Remember, no modifications, so original .exe, and no source ports!

>> No.5636391
File: 2.93 MB, 640x360, technical difficulties.webm [View same] [iqdb] [saucenao] [google] [report]
5636391

>>5636381
The trick is spinning. It's a good one.

I really don't know how that happened. My best guess is that since punches can alter enemy angles, they all got applied at once when he revived so he spent a while spinning around at a crazy rate.

>> No.5636392

>>5636386
Because Doom can do anything! It's the best! Why would I ever play anything else? I have Doom. Doom does it all! It's still Doom, no matter how much you change it, even when it's not Doom at all, but still can't be whatever it's trying to be! Why ever play anything else when Doom can BE anything else, or at least a semi-coherent imitation of it?

>> No.5636393

>>5636389
>>5636392
Fuck off Nambona.

>> No.5636394

>>5636374
Yeah I agree. Doomed Guy/Naturist starts are satisfying to start from, but they're basically just RNG like you say.

I definitely get what you mean. I want to throw myself against hard mapsets, but for now I feel as though I have to "go through basic" first and beat maps that are supposed to play well with HD first. I'm playing through "Hatomo battles the yomi demons" right now.

>> No.5636397

>>5636389
>I was wondering if it could be run under the original DOOM executable in DOS
You can't, it requires a limit removing port like crispy doom in order to run.

>> No.5636401
File: 372 KB, 480x640, 1558731656157.png [View same] [iqdb] [saucenao] [google] [report]
5636401

>>5636386
the quake engine is really versatile for mapping but its a bitch for modding

which is a shame because the quake wizards are some of the most talented mappers you will find in any modding community

>> No.5636404

>>5636397
Fuck. Thanks for letting me know. Not even John Romero lets you play it in DOS DOOM. It's like nobody wants to do a speedrun in the original .exe!

>> No.5636406
File: 27 KB, 379x499, 41gHB8KelXL._SX377_BO1,204,203,200_[1].jpg [View same] [iqdb] [saucenao] [google] [report]
5636406

>>5636401
>its a bitch for modding

>> No.5636407
File: 78 KB, 250x250, download.png [View same] [iqdb] [saucenao] [google] [report]
5636407

>>5636391
man berserk packs in HD are really fucking scary
they truly live up to the name

>> No.5636408

>>5636397
I did hear somebody was trying to dick with it to get it at least functional with Chocolate.

>> No.5636412
File: 2.94 MB, 640x360, the night train.webm [View same] [iqdb] [saucenao] [google] [report]
5636412

>>5636407
That wasn't even with berserk. I was just abusing cyberdemon AI with punch headshots. This is what berserk does to a cyberdemon.

>> No.5636424
File: 81 KB, 466x486, 98c.png [View same] [iqdb] [saucenao] [google] [report]
5636424

>>5636412
good lord

>> No.5636431

>>5636391
>>5636374
>>5636412
Do you upload Hideous Destructor videos anywhere else? I'm starving for more pro HD footage

>> No.5636434
File: 454 KB, 543x591, b08.png [View same] [iqdb] [saucenao] [google] [report]
5636434

>>5636431
I think that's Eric, he has a YT channel

fort of Hard Knocks is also good

>> No.5636436

>>5635695
bloodgdx's only accountable "issue" is the color palette not being 100% accurate to og blood. which nobody fucking cares about. it doesn't even require java to run any longer.

>> No.5636437

>>5635485
New episode of Doom Radio out, if that's news worthy. Been 8 months or so.
About Sigil.

>> No.5636439

>>5636434
Oh shit, Eric posts here? rad. I like his stuff. Knox's too.

>> No.5636445

Is there a leak on the buckethead soundtrack yet? I am planning on buying it, but I do want to test it first on DOS, and see if I could mod it to where it works.

>> No.5636453

>>5636121
Huh?

>> No.5636457
File: 210 KB, 540x421, 83e.png [View same] [iqdb] [saucenao] [google] [report]
5636457

>>5636439
yeah he even teased some Burl Tumd updates
which will probably never see the light of day because modders have to struggle with gay shit like motivation, other projects or having a life

>> No.5636461

>>5636457
>because modders have to struggle with gay shit like motivation
>tfw have had no motivation to do anything for half a year now
I want to fucking die.

>> No.5636463

>>5636457
Oh shit, I had no idea he was also the guy behind BURL TUMD. That's awesome.

>> No.5636467

>>5636439
A fair number of mod devs post here, or lurk here from time to time, mostly the ones that haven't got themselves stuck balls deep in the ZDoom clique.

>> No.5636469

>>5636461
No motivation is a self-fulfilling thing, especially where inspiration is lacking.

>> No.5636471

>>5636467
Even some of them.

>> No.5636473
File: 6 KB, 236x284, eye.png [View same] [iqdb] [saucenao] [google] [report]
5636473

>>5636408
It might be possible. But they'd need to get rid of a lot of the detail that makes certain areas memorable. I know for a fact those floor cracks bump up the vanilla visplane limit sky-high.

>> No.5636474

>>5636461
>>5636469
When you have no motivation, do something else. Chronic lack of motivation is caused by burnout, which only really happens if you're on one thing for too long. Good workers know their general burnout tolerance and pick projects accordingly.

>> No.5636476
File: 39 KB, 422x367, 1513552374726.jpg [View same] [iqdb] [saucenao] [google] [report]
5636476

>>5636467
>>5636471
Well, if you're reading this - I love you all, you magnificient modding/mapping bastards. Sincerely, an anon who plays all your stuff and recommends it to friends.

>> No.5636485

>>5636474
This is true, especially when it comes to modding, having all your eggs in one basket is a really bad idea, and leads to a lot of mods dying at the 95% mark due to them becoming a Sisyphean task.

>> No.5636495

>>5636485
Well, I think the ones that die due to actual burnout die before that. The ones that die at the 95% mark were usually just badly scoped or too ambitious.
*cough cough* Every one of Term's mods that I like *couch* Oof something in my throat there.

>> No.5636498

>>5636473
With some simplifying and tearing out the DM map sections it might just work, possibly.

Though by that point they may as well have started their own maps, but somebody's always gotta do stuff like that.

>> No.5636513

>>5636495
The space pirate one didn't even get that far.

Fuck the space pirate mod curse.

>> No.5636520

>>5636513
Wasn't that Marty Kirra's mod? I mean I know those guys all sort of team up when making stuff so the dividing lines are a bit blurry but I could have sworn it was his. Anyway the issue with those is really just bad scoping or vague design. Concepts that sound cool don't always work, but people who tend more towards the art guy/idea guy/concept guy side of mod making tend to overestimate how well something will play or how easily it can be done.

>> No.5636527

Again, IS THERE A LEAK TO THE BUCKETHEAD SOUNDTRACK?

>> No.5636532

>>5636520
Marty's mod is an entirely different space pirate mod that also died on it's arse.

https://www.youtube.com/watch?v=cpez110JoaQ

>> No.5636536

>>5636532
Oh you mean cosmic tides. Right.
Release date when Term you fuckin fag. Goddamnit I was actually a bit hyped for this.

>> No.5636537

>>5636532
>>5636520
>>5636513
>>5636495
I remember another space bounty hunter or something whose gimmick was loads of different ammmo types for each weapon
I remember seeing a few vids in here and it seemed pretty complete, but I've never caught wind of its release

>> No.5636539

>>5636537
That's the Space Pirate, I have faith Marty will come back to it, one day.

>> No.5636542
File: 6 KB, 253x205, hardcore spoonfeeding.png [View same] [iqdb] [saucenao] [google] [report]
5636542

>>5636527
look in the mega links in the OP.

>> No.5636545
File: 284 KB, 500x544, mfw no translation.png [View same] [iqdb] [saucenao] [google] [report]
5636545

>>5636539
>2 years no update
Bro...

>> No.5636549

>>5636545
Embrace the memes all you want. I think it'll come back eventually, some people in this community are stubborn, some are a slow burn.

>> No.5636552

>>5636527
Again, YES YOU FUCKING SPERG.

>> No.5636557
File: 69 KB, 1024x1023, 1547963003620.jpg [View same] [iqdb] [saucenao] [google] [report]
5636557

>>5636549
Bro you've got to accept it...

>> No.5636558

>>5636539
>>5636545
I just wanted to hit things with those neat punchy gauntlets.

Maybe Marty decided on a chick so he didn't have to voice her, unless he voices chicks as well.
https://www.youtube.com/watch?v=jXpzFfSuhZ8

>> No.5636570

>>5636557
You can give up if you want, I think curses were made to be broken.
The Doomkart curse was broken by SRB2K, I plan on breaking the Zelda mod curse, and I think Marty can get his own curse broken.

>> No.5636573
File: 24 KB, 440x534, freggg.jpg [View same] [iqdb] [saucenao] [google] [report]
5636573

>>5636570
Bro this isn't healthy...
It's not your fault. We all care about you and just want you to get better...

>> No.5636592

>>5636570
>The Doomkart curse was broken by SRB2K
I might eventually tackle that in a much more Doomy way with Zandronum in mind.

>> No.5636621

why is the e5m2 music so fucking good and catchy
also the maps are fucking small and packed, reminds me of quake maps

SiQil when, Romero?

>> No.5636629
File: 13 KB, 353x459, 1479435964432.jpg [View same] [iqdb] [saucenao] [google] [report]
5636629

>>5636621
>SiQil when, Romero?
That would be amazing.

>> No.5636637

>>5636592
Thatd be cool. We need a doomkartguy

>> No.5636641 [DELETED] 

Why zoomers like moviegames like half life?

>> No.5636646

>>5636324
maverick stole my bike

>> No.5636652

>>5636641
leave thread

>> No.5636654 [DELETED] 

>>5636652
Kys hl should be shunned like mgs for ruining gaming forever.

>> No.5636656

>>5636439
He's posted here a fair deal, was around here when multiplayer was more popular especially.

>> No.5636661

>>5636621
>>5636629
He'd have to quit part way into making it.

>> No.5636663
File: 341 KB, 329x500, bats.png [View same] [iqdb] [saucenao] [google] [report]
5636663

>>5636439
That asshole has been around for a long time, he's shot my legs, beaten everyone up in deathmatch and worst of all: He inspired me to make something I'm pretty happy with.

>> No.5636672 [DELETED] 

Reminder movie-life pioneered "interactive cutscenes" in videogames. Pure cancer like mgs.

>> No.5636686

>>5636663
>and worst of all: He inspired me to make something I'm pretty happy with.
The absolute bastard.

>> No.5636707 [DELETED] 

Half life is a moviegame admit it valvecucks.

>> No.5636710

how did you guys got good at playing on UV?

>> No.5636718

>>5636710
Practice and knowing how the game works, pretty much

>> No.5636726

is zdoom website down for anyone else?

>> No.5636730

>>5636726
Yeah, a bit earlier too.

>> No.5636732

>>5635993
If you don't know about Doom source ports, the txt file tells you to get GZDoom, which uses SIGIL.wad and SIGIL_SHREDS.wad to create an Episode 5. If you do know about Doom source ports, then you probably have/use PRBoom+ or Crispy Doom, meaning that you'll need to use SIGIL_COMPAT.wad and SIGIL_SHREDS_COMPAT.wad because they don't natively recognize any episode beyond 4, so it replaces ep 3.

>> No.5636753

>>5636445
Check the mega.

>> No.5636763

>>5635669
howd you get the hud like that to not have the borders

>> No.5636769

>>5636710
One mistake I've seen some lesser skilled players make is quicksave too often per level. This can remove the punishment behind death, which can result in the player being careless about their health and ammo. This potentially leads to a quicksave that actually makes a tough situation more tedious and luck-based, due to the player having low health and ammo to deal with it, and no means to get any until after the situation is overcome.
I have a rule for myself, in which I only allow myself one-three mid-level quicksaves per level (depending on length). It means I have to choose when to save wisely, and keeps some level of punishment behind death, encouraging me to play more carefully and intelligently.

>> No.5636772

>>5636769
What I do would do is just save before picking up a key. Specifically before, in case picking it up triggered some bullshit.

>> No.5636775

>>5636710
Learn your pro doom strats.
https://www.youtube.com/watch?v=HJcf0aOwmiA
https://www.youtube.com/watch?v=_0KBAZkPFmI

Know the particulars of the game - sniping with the pistol and chaingun, how many shots it takes to kill enemies (shotgun, SSG, and rockets are good baselines, especially because a full hit with SSG does equal damage as a rocket), how likely enemy pain chances happen with each weapon, how to deal with every enemy's attack pattern, etc.

Then, just play it. Doom 1 (except episode 4) has pretty easy UVs compared to everything else, so when you feel confident playing UV in those eps, try UV in Doom 2.

>> No.5636791

>>5636726
Site's been having problems since yesterday

>> No.5636796

How important are stats in Hexen 2? I just realized everything is getting rolled randomly upon starting a new game and leveling.

>> No.5636803
File: 23 KB, 192x192, Animated_Officer.gif [View same] [iqdb] [saucenao] [google] [report]
5636803

SPION

>> No.5636806

>>5636796
Not extremely important.
https://heretic.fandom.com/wiki/Hexen_II_-_Attributes_and_Experience

>> No.5636810

ROMEROS MAPS ARE SHIT!

>> No.5636814

>>5636796
>>5636806
>Dexterity and Intelligence do nothing at all
kek

wasn't there a mod that remedies that, as well as reworking the whole system to be more sensible?

>> No.5636818

>>5636806
Cool, thanks. Seems like it's pretty much an afterthought from that chart and half of them not even working.

>> No.5636820

>>5636803
So THAT'S what they say. That's some janky German.

>> No.5636823

>>5636814
Shadows Of Chaos I think

>> No.5636827

>>5636710
I learned from armageddonsphere.com but that site's gone now. 60fps Doom videos with commentary way before youtube got on that shit. One of the few perks of lurking somethingawful.

>> No.5636828

Has anyone tried Sigil's DM switches that open up the SP map in multi? How does it play?

>> No.5636830

>>5636828
Nobody plays DM, anon

>> No.5636842

>>5636830
I saw some people host Sigil DM servers in here before. Well, I guess I'll try hosting one during the day.

>> No.5636849

>>5636842
Oh servers guy up but pubbies don't stay on for long. Here's hoping you can wrangle up a 1on1 at least.

>> No.5636852

>>5636849
*go

>> No.5636910

Are there any mods that make coop a more cohesive experience? The ultmate dream coop mod in my book would be one that enables a Halo-esque respawn system, where it's smart enough to know if one player is safe or not. But really I'm just looking for something smoother than opening a console to restart and more challenging than just everybody respawning ad infinitum.

>> No.5636939

>>5636910
That sounds like you want survival, but without forced spawns and chasecam and "spawn where died" on.

>> No.5636951
File: 134 KB, 665x499, wolf-1040459[1].png [View same] [iqdb] [saucenao] [google] [report]
5636951

>>5636820
I love the Wolf3D German, especially when you wake up half a map at once.
>Fire single shot
>SPIOSCHUTZSPIOACHTINGSPIONBARKBARKSPIONSHUTZSTAFFELACHACHACHTUNG

>> No.5636962

>>5636939
Without forced spawns, along with both chasecam and spawn where died on*

>> No.5636963

Speaking of Wolf Why do the Spear of Destiny Mission Packs exist and why are they so weird visually?

>> No.5636968

>>5636827
https://lparchive.org/Doom-Mods/

>> No.5636981

>>5636968
Sadly not full quality. RIP

>> No.5636984

>>5636981
Uh, at least I THINK those videos were 60fps. Hope I'm not making things up.

>> No.5636986
File: 194 KB, 593x602, spear-mission[1].png [View same] [iqdb] [saucenao] [google] [report]
5636986

>>5636963
Map/Graphic editing was common back then, so the publisher figured they could scrape together some new textures and levels. I know most people don't like them, but I can appreciate them for what they are. Changing the MP40 into an STG44 was cool, and the dude in the skull armor looks fucking cool

>> No.5636987

>>5636951
I love wiz-Hitler with a flamethrower soldier in the robe. What a goofy fucking thing.

>> No.5637005 [DELETED] 

In your opinion, which of the recent "old school revival" games get it right, and which ones miss the mark?

>> No.5637012
File: 311 KB, 978x1049, 20190603_200539.jpg [View same] [iqdb] [saucenao] [google] [report]
5637012

>> No.5637017 [DELETED] 

>>5637005
While not perfect, Dusk is the closest to getting it right, IMO.

>> No.5637018 [DELETED] 

>>5637005
Only time will tell. First to release their source code wins.

>> No.5637029

>>5637012
Ah! So that's what those arms are for.

>> No.5637037
File: 1.41 MB, 1920x1080, Eviternity Inauguration Nerfed Chaingun.png [View same] [iqdb] [saucenao] [google] [report]
5637037

https://youtu.be/UvwyGp6kI50

>> No.5637039

Best megawad of recent years? Just got done playing SIGIL now I want some doom 2

>> No.5637043

>>5637039
Try TNT: Revilution. Probably not for everyone but I liked it.

>> No.5637053
File: 90 KB, 512x620, Lost_episodes_of_doom.jpg [View same] [iqdb] [saucenao] [google] [report]
5637053

anybody got a full already patched and ready to play wad of this?
the thread on doomworld teaches you to use SLADE3 to patch the wad but there is no link to the actual Lost Levels wad

>> No.5637056

>>5637037
what is this shit

>> No.5637063

>>5637039
The one the guy above u posted, Eviternity

>> No.5637084

>>5637053
it's probably findable on google
desu I didn't think it was that good (this coming from someone who bought the book/disk)

>> No.5637101

>>5637053
Featuring: The worst BFG in the world

>> No.5637124

Member that one room in Thy Flesh consumed where the skellys and baron spawn from under the ground?

That was cool

>> No.5637159

>>5636385
Honestly the CP allegations against Randy are spurious at best, and I don't think smearing him like that is actually necessary, considering what a colossal fucking creep and shit-heel the man already is, and he has already made plenty of reasons to have himself ostracized from the industry and community.

On the other hand, if it makes him feel uncomfortable and targeted, it's not all bad.

>> No.5637161
File: 604 KB, 1920x1080, 721935c562a8c4b24c1c99251ff6aab0cbb71dc3ed342a10ef3036e4154a093c.jpg [View same] [iqdb] [saucenao] [google] [report]
5637161

When I set 120fps in Blood Fresh Supply it completely freezes my computer, anyone ran into that problem?

>> No.5637165

>>5636386
Rise Of The Triad? Listen, I love the game to death, but I wouldn't use it as the basis for making advanced shooter mods, because it's just the Wolfenstein 3D engine with a lot of added bells and whistles, and with more fun and advanced gameplay.

You would still be stuck with 90 degree walls and little to no height variation. GZDoom can basically do all things that ROTT can, and more.

>> No.5637174

>>5636391
https://www.youtube.com/watch?v=PFJbs6f98ms

>>5636434
I wish he uploaded more. Watching him do Alien Vendetta with HD was pretty damn cool, but he didn't save those recordings.

>> No.5637236

>KDITD
>Plutonia
>NRFTL
>Sigil

Are there any official content outside these four episodes that are not a complete dogshit?

>> No.5637267

So eviternity needs an up to date gzdoom? So I have to have 2 installs because my old saves won't work. bit gay desu.

>> No.5637270

>>5636018
Isn't that just Gmanlives

>> No.5637272

>>5637236
lmao philistine

>> No.5637274

>>5637124
>skellys
>doom 1
???

>> No.5637282

>>5637267
Its like 40mb, the folder, gzdoom is portable

>> No.5637285

>>5637274
Oh yeah.

Member that room in the second last level in Doom 2? That was cool.

>> No.5637346

Is it okay to play Wolf3D with a mouse?

I've heard someone mention that the game was designed with mouse in mind, but still feel like WASD+Mouse is just cheating

>> No.5637351

>>5637346
I seem to recall Romero advocating for it, so I'd say go ahead.

It's not like you can freelook, since there's not actually any kind of height to speak of, so you're just turning fast and precise.
Hell, since there's no real up or down, I actually find Wolfenstein 3D to be one of the few games where using the mouse to move with (along with WASD), feels really good, you can make some really fast and precise split second strafe maneuvers using mouse movement like that.

>> No.5637362

>>5637351

is there any source port that's pretty close to being "Chocolate Wolf"? ECWolf seems to be closer to ZDoom and that's not what I'm looking for

>> No.5637407
File: 1.77 MB, 1920x1080, a.png [View same] [iqdb] [saucenao] [google] [report]
5637407

damnit this map is p much unplayable with software renderer, have to use "hard accelerated"
is there any way to fix the colors and skybox on hardware accelerated? they always seem so off compared to true color SW

>> No.5637410

>>5637407
oh and the lighting as well, I believe the player is supposed to serve as a flashlight kinda but he doesnt w hardware rendering, making everything darker

>> No.5637423

>>5636963
Romero said that they busted out Spear in a couple of months while they were getting started on Doom, and the demonic stuff was a kind of setup for what Doom would end up being about

>> No.5637465

do you guys use "enhanced gore" from smoothdoom?

>> No.5637469 [DELETED] 

Does anyone have that Doomguy sprite edit Where he's holding a pistol? Is there

>> No.5637482

>>5637410
try using the "doom" light mode.

>> No.5637505

>>5637482
is that the one closest to original doom? I checked out a zdoom forum of people comparing the lighting modes and damn the default "dark" sucks

>> No.5637507

>>5637505
No, that one would be "vanilla" (because "software" is actually zdoom software).

>> No.5637519
File: 891 KB, 1920x1080, dd.png [View same] [iqdb] [saucenao] [google] [report]
5637519

>>5637507
thanks, does pic related look alright? doing near vanilla wads want it to be as close as possible

>> No.5637554

>>5637519
change palette to software as well

>> No.5637561

>>5636292
>>5636296
What did you respond to, and why’d it get deleted?

>> No.5637562

>>5637554
That butchers any wad with non-default palette as gzdoom just uses default one and doesent look for it in the wad

>> No.5637563

>>5637519
Looks good.

>> No.5637565 [DELETED] 
File: 4 KB, 285x305, doomguy_icecream_big.png [View same] [iqdb] [saucenao] [google] [report]
5637565

>> No.5637569
File: 4 KB, 285x305, doomguy_icecream_big.png [View same] [iqdb] [saucenao] [google] [report]
5637569

Made this for a video. Pretty proud of it. First time editing Doomguy's sprite and have it turn out almost exactly as I wanted it to.

>> No.5637573

I ain't afraid of no quake

>> No.5637582

>>5637569
Nice.

>> No.5637583
File: 6 KB, 285x305, vanilla.png [View same] [iqdb] [saucenao] [google] [report]
5637583

>>5637569
Think I fucked up

>> No.5637585
File: 880 KB, 1920x1080, thumb.png [View same] [iqdb] [saucenao] [google] [report]
5637585

>>5637569
And here's the thumbnail thingy I made it for. As you can see, graphic design IS my passion.

>>5637583
Well I did say "almost"

>> No.5637590
File: 6 KB, 285x305, cacocream.png [View same] [iqdb] [saucenao] [google] [report]
5637590

>>5637583
Happened again. Time to stop

>> No.5637594

>>5637236
Doom has shit leveldesign compared to Duke and Blood. Even Plutonia is questionable at times. NRFTL and Sigil are standing above others due to their limit removal levels.

>> No.5637597
File: 85 KB, 640x400, Screenshot_Doom_20190605_110702.png [View same] [iqdb] [saucenao] [google] [report]
5637597

>>5637519
Try turning on banded SW lighting and setting the tonemap to Palette too. You can also change the fuzz effect to pixel fuzz for the spectres and partial invisibility. For extra chunkiness, set the render scale to 640x400

>> No.5637601
File: 469 KB, 617x656, blowass.png [View same] [iqdb] [saucenao] [google] [report]
5637601

>>5637573

>> No.5637607

>>5637519
Anon, it's easier if you use this instead of fiddling with 20 different settings eveytime you want it to look vanilla.

>Vanilla Essence
https://forum.zdoom.org/viewtopic.php?t=59412

It's a simple toggle, and it's very customizable. You can make it look like DOOM.exe, like Crispy Doom, or anything in-between.

>> No.5637632
File: 440 KB, 1920x1080, Screenshot_Doom_20190605_112228.png [View same] [iqdb] [saucenao] [google] [report]
5637632

>>5637597
For extra reference, here's how it looks without the render scaling. I'm using a brightmap mod which explains the glowing armor bonus in the back though.

>> No.5637637

>>5637607
This works fine for wads as well right?

>> No.5637640

>>5637637
Works for everything

>> No.5637654

>>5636461
Try sleeping under a bridge for a night to give your life more perspective. Humans are comparison machines.

>> No.5637657

>>5637632
>>5637597
what does banded SW do? I notice 0 different toggling it

>> No.5637659

>>5636473
What is that thing supposed to be?

>> No.5637663

>>5637659
David Bowie in a nightgown

>> No.5637668

>>5637236
>Sigil
>official
What makes Sigil official besides Romero designing it?

>> No.5637680
File: 379 KB, 1920x1080, Screenshot_Doom_20190605_113750.png [View same] [iqdb] [saucenao] [google] [report]
5637680

>>5637657
It's a very subtle effect that emulates the bands of light rather than the gradual lighting of other renderers. It works well with the Palette tonemap in the postprocessing section. Here's how it looks with both things on.

>> No.5637681

>>5637668
>Sigil
>unofficial
Fixed.

>> No.5637685
File: 548 KB, 1920x1080, Screenshot_Doom_20190605_113811.png [View same] [iqdb] [saucenao] [google] [report]
5637685

>>5637657
>>5637680
...and off. If you use Vanilla Essence you might notice how similar the lighting looks with it on.

>> No.5637689

>>5636570
>Breaking the zelda mod curse
please
holy shit please yes

>> No.5637691

>>5637685
thanks, gah configuring these is a pain, I just want the maps to look as intended, before i tweaked shit I kept getting killed by enemies I couldn't see in the shadows and i dont think that's supposed to happen

>> No.5637697

>>5637689
I'll be honest with you though, it's only gonna be a set of weapons based off NES Zelda, and you're not gonna be Link.
But I think that'll be sufficient enough to me because every Zelda themed weaponset I've seen for Doom is awful

>> No.5637705

>>5637697
I can get behind that.

I guess since we're on the topic does anyone have that old Zelda doom wad that was based on Ocarina of Time? It started you in the Temple of Time and let you pick your difficulty from there and shit. Been trying to find it for years.

>> No.5637714

>>5637691
>I just want the maps to look as intended
Then use Vanilla Essence, ya dumb dumb.

>> No.5637715
File: 940 KB, 627x502, 1de.gif [View same] [iqdb] [saucenao] [google] [report]
5637715

>>5637585
neat
Im rooting for you video gay 2

>> No.5637728

>>5637585
If you want feedback for the script or for the video itself before you make it public, I'm sure me and another anons would be happy to help

>> No.5637730

>>5637714
yeah i will once im done w this eviternity chapter, on map8 and the save cant be loaded w other wads i think

>> No.5637735

I'm studying all the sourceports and I'm increasingly of the opinion that for vanilla/old school ports, Chocolate/Crispy and Doom Retro with Vanilla enabled are the best options.

>> No.5637736

>>5637668
Sigil is just as official as Redemption of the Slain is.

>> No.5637740 [DELETED] 

How does it feel that retro gamers hate half life?
>>5637643
>>5637630
>>5637041
>>5636924
>>5636668
>>5636452
must suck for you valve drones.

>> No.5637742
File: 94 KB, 1920x1050, Capture.png [View same] [iqdb] [saucenao] [google] [report]
5637742

>>5637728
For sure. Here's a peek at my notes so far.

>> No.5637749

>>5637742
I'd advise mentioning or even acknowledging the existence of Vasyan-shit, even as the butt of a joke. Might end up having the exact opposite effect you want it to.

Also, add "No crouching" to the vanilla rules list

I haven't played the Steam or GOG releases that run on DOSBox, but from what I remember a friend telling me at least, they were awful - specially the MIDI playback was a bitch to set up right, so by default it makes your ears bleed.

>> No.5637751

>>5637740
Don't care.

>> No.5637752

>>5637749
*Advise against

>> No.5637756 [DELETED] 

>>5637751
hl will never be retro or a classic fps

>> No.5637757

>>5637749
>>5637752
Seconding this. that guy's goal is attention by any means, even roasting him will give him what he wants.

>> No.5637764

>>5637742
Don't give vasyan any attention.

>> No.5637767

>>5637756
Still don't care.

>> No.5637768
File: 56 KB, 769x178, spoon and zorch until its lunch.png [View same] [iqdb] [saucenao] [google] [report]
5637768

>>5637742
if you are new to video editing I would also advice you to post an early preview here, that's how the videos in the OP turned out watchable despite me not even knowing my way around windows movie maker

Also if I recall correctly one of the new releases had the red cross from the medkit removed, I don't remember if it actually happened on the steam/gog version though

>> No.5637770

>>5637767
zoomers should know that half life is not welcome here.

>> No.5637771

>>5637770
>DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Just stop already. There's no HL on that list. You're in the wrong thread.

>> No.5637773

>>5637770
If you're trying to start some feud then it's not working.
/doom/ is a peaceful board.

>> No.5637775

>>5637742
will you also talk about the sc 55 music?

>> No.5637778

>>5637773
You mean general, the old-man juices are taking hold of your brain.

>> No.5637783

>>5637778
OLD MEN.
WARNING
WARNING

>> No.5637784

>>5637773
/doom/ is a board of peace.

>> No.5637785

>>5637773
I really don't get his form of shit posting. It'd be like going into a thread about beer and spouting off about how wine sucks.
Complete nuttery.

>> No.5637786

>>5637749
It's possible that the preconfigured versions of DOSBox that they're packed with just weren't set up correctly, I know I nnever bothered with them since ports like Chocolate Doom exist. Doom is one of the easier games to configure on real DOS though, everything works just fine.

>> No.5637787

>>5637785
I mean, all you can do is report.
BUT MORE LIKELY THAN NOT HE'S AUTISTIC ENOUGH TO HAVE A VPN TO SHITPOST

>> No.5637792

>>5637786
>Doom is one of the easier games to configure on real DOS though, everything works just fine.
Sure, but remember your target audience. It's mostly going to be people who either have never seen a command prompt in their lifetime, or who have no idea how to fiddle with even simple DOSBox settings

If you ask me, you're better off starting the list at Chocolate Doom and going from there. You can tell them to buy them from Steam/GOG/Pirate them for the WADs, but not to actually play them on Steam/GOG. Can't fuck up copy pasting IWADs to a folder and clicking an .exe

>> No.5637793
File: 1.41 MB, 478x218, 1412429868357.gif [View same] [iqdb] [saucenao] [google] [report]
5637793

So what are some uncommon gameplay mechanics you'd want to see in Doom mods one day? Shit like picking up enemies or barrels and throwing them, wall jumps, breaking down doors, shit like that. It's always really exciting to me when gameplay mods introduce some new weird shit that's not seen often.

>> No.5637796 [SPOILER] 
File: 72 KB, 1024x768, 1559752092612.jpg [View same] [iqdb] [saucenao] [google] [report]
5637796

>>5637742
Better mention Freedoom just in case people can't find the wads.
Nah, just kidding.

>> No.5637801

>>5637793
Pro wrestling with a score and stamina system because why not?
Not gonna happen because sprites but whatever.

>> No.5637808
File: 18 KB, 145x180, 1544237927963.gif [View same] [iqdb] [saucenao] [google] [report]
5637808

>>5637768
Here's what I have done. I'm realizing I've never worked on something like this (non-shitposty) and my attention span is slow diminishing. Having fun with it though.
Youtube says it should be done processing in 5-ish minutes. This is only the intro bit.
https://youtu.be/IQ8RGV2DLjc
Please be nice.

>>5637775
In what way? I'm thinking about mentioning how to use a soundfont but I feel like that may be a bit out of scope with the general premise of the video being "WATCH THIS IF YOU HAVE NEVER PLAYED DOOM BEFORE" kind of thing. I still need to figure some things out for myself, like audio stuff in Chocolate/Crispy-Doom.

>>5637792
I still feel that it's worth a mention considering the goal is proper vanilla gameplay. Probably won't recommend it but will for sure mention it.

>> No.5637814

>>5637793
Gameplay like TimeSplitters.
Mod picks up random playable character upon loading up a new level and themes all enemies and weaponry approtiately.

>> No.5637815

>>5637742
>>5637749
who the fuck is Vasyan, the russian guy that did shit like project butality?

>> No.5637819
File: 318 KB, 1920x1080, 20190605183547_1.jpg [View same] [iqdb] [saucenao] [google] [report]
5637819

FUCK ARCHVILES

>> No.5637820

>>5637808
I like your intro, although consider slowing the text down a tad, starting at 0:16

>> No.5637823

>>5637808
Text is way too fast.

>> No.5637835

>>5637814
Virus would be nuts with vanilla Doom's movement.

>> No.5637843

>>5635715
how big are the maps in this?

>> No.5637853

>>5637808
For Chocolate/Crispy Doom, you'll want to use something like Virtual MIDI Synth to change your system's soundfont, so that when you choose "Native MIDI" under the setup program, it'll be the soundfont that you've chosen. Patch93's SC-55 soundfont is a decent one, good for people just getting into things: https://www.youtube.com/watch?v=1tmN1a3cDMg

Chocolate/Crispy Doom also has the option to use Gravis Ultra Sound emulation, you just need the instrument patches. Not sure if they've been uploaded to the MEGA here in the thread or anything, but they are included with Doom 3 BFG Edition. Speaking of the BFG Edition, those WADs have been edited slightly, you'll want to use this if you're planning on using those versions: https://forum.zdoom.org/viewtopic.php?f=19&t=53776

>> No.5637865

>>5637853
>>5637808
I would advise against Patch93's soundfont. It's extremely flat.

>>5636194
This is a much better option (the Emperor Grieferus one)

>> No.5637876

Any mods that replace the Hell Knights sprites with something more unique than a recolored Baron? Or any mods that have sprites, and I can just rename them myself in Slade?

>> No.5637879 [DELETED] 

you didnt even refute it hlfags

>> No.5637893

>>5637879
you must be lost, this is a "doom and friends" thread

>> No.5637897

>>5637879
That's because they don't exist! You're the only one talking about that game. Stop.

>> No.5637901

>>5637865
I don't mind it for what it is, probably should grab a better one though.

>> No.5637903

>>5637879
Please take your medication, anon

>> No.5637907

>>5637897
This is asshole is just trying to start some kind of shitposting war between id fans and HL fans.
More than likely though, if you're a fan of one, you probably have at least some interest in the other.

>> No.5637912

>>5637907
>moviegame that ruins fps forever is liked by retro fps fans
lmao

>> No.5637915
File: 271 KB, 546x458, What kind of man builds a machine to kill a girl.png [View same] [iqdb] [saucenao] [google] [report]
5637915

>>5637907
wonder how is he going to react if the HL guide video gets finished and added to the OP

>> No.5637919

>>5637808
Keep it simple.
Get wads. Use Chocolate/Crispy. There! Clicketyclack. Vanilla.

>> No.5637929

>>5637915
Probably just gonna shitpost harder. I feel like it's probably the same guy going around talking shit about "dfags and doom babies.

>> No.5637942

the new civvie video is out. please stop paying attention to that other guy.

>> No.5637947

>>5637819
At least they don’t teleport like the Summoners in nu-DOOM. That would be a nightmare.

>> No.5637951

Half of the wads in the greatest wads of all time from the past 2 decades dont even work
Defend this

>> No.5637954

>>5637951
You might actually need to use something vanilla equivalent for some of the older stuff. I know Batman Doom won't work properly on GZDoom.

>> No.5637961

>>5637951
Unforeseen consequences

>> No.5637969

>>5637942
He needs to stop complaining about enemies being too hard.

>> No.5637979

>>5637969
He's a "I wanna get bigger" youtuber now. Expect this stuff to ramp up.

>> No.5637995

>>5637979
I think he is safe as long as he is not rushing shit to be the first one in the search results like our dear aussie

>> No.5638009

Just beat episode 1 of Blood for the first time. I decided to go with Lightly Broiled. All I could think was "fucking hitscanners why" the whole time playing it but now that Episode 1 is done I actually think it was fantastic. Once I started getting the dynamite down it became a lot more fun.

>> No.5638013

>>5637815
He's just a guy who takes other peoples' mods, compiles them into a clusterfuck, and advertises it as his own "DOOM remake" mod. He sometimes posts in these threads, half the time pretending to be someone else and shitting on himself. Always report and ignore.

>> No.5638024

>>5638009
You'll be going back to it for years to come. Welcome to Blood.

>> No.5638034

>>5638024
thanks. next is episode 2.

>> No.5638040
File: 81 KB, 757x638, ulo8vuq557031.jpg [View same] [iqdb] [saucenao] [google] [report]
5638040

Is there some kind of reference on what GZDoom breaks in terms of vanilla accuracy? Mainly focusing on monster behavior. I remember hearing that they basically ripped the monster code out of Strife and replaced Doom's code with it, but I could be mis-remembering something.

>> No.5638049

Is the distance threshold for vertical auto-aim in DOOM the same for all weapons? There are so many chaingunners on unreachable ledges and almost no chaingun ammo, so I've been trying to snipe them with the normal shotgun, and it feels like it can't reach as far as the chaingun.

>> No.5638050

>>5636963
The first Spear Of Destiny was made by iD, the other two packs were made by FormGen, and uh, the level design isn't exactly amazing.

>> No.5638054

>>5637236
Episode 2 is a Wolf 3D tier, half baked shit of unfinished Tom Hall maps. E2M2 and E2M6 are okay.

Episode 3 is even worse than Episode 2, it's flat out fugly, boring and nonsense. The real inferno there is your playtime over it.

Episode 4 is a mix of garbage usermaps and two Romero maps, one of which is unplayable. E4M6 is good though.

Doom 2 starts okay, but American doesn't have any kind of style, he is just doing random bunkers. But after map 07, Doom 2 became a complete garbage with nonsense, ugly, vomit inducing leveldesign. I don't blame Sandy, he didn't have time, but the maps are awful as shit. Map 27-28-29 are a rather good period, but even those maps are not on the same level as Sigil for example.

TNT is a clusterfuck user shit.

Master Levels is a lie, there are no masters there. Even worse than TNT.

>> No.5638059

>>5638009
Wait until you reach the other episodes.

>> No.5638061

>>5637423
Makes sense. Especially since Wolfstein and Doom take place in the same universe.

>> No.5638063

>>5637039
>Interception
>Bloodstain (very well made, but encounters are built a lot around the premise of using cover, some like this, some don't)
>Double Impact (Ep1 replacement)
>Nihility (Ep2 replacement with some new weapons and enemies, IMO one of the very best in recent years)
>Doom The Way Id Did (1, 2 & Lost Episodes)
>Back To Saturn X (Ep1 & Ep2 are done, Ep3 is still in development)
>Alfonzone (GZDoom only, but mostly vanilla gameplay playing around neat map gimmicks of GZDoom, divided up into a few dozen little minisodes so it's easy to just play one now and then)

>> No.5638068
File: 114 KB, 435x550, 1429017259724.jpg [View same] [iqdb] [saucenao] [google] [report]
5638068

>>5638054

>> No.5638071

>>5637853
>>5637865
I did this in Crispy with the SC-55 font and can't control the volume in-game. Is there something to fix in the settings?

>> No.5638080
File: 205 KB, 500x313, rotting.png [View same] [iqdb] [saucenao] [google] [report]
5638080

so i bagged myself a copy of ROTT, and i gotta say it's bloody fun! It's a bit harder than i expected tho, also it has that old Wolf3D issue where i end up getting lost due to the fact the levels are built from 90 degree blocks.

>> No.5638082

>>5638071
OS volume mixer. It's like having an external midi device. Gotta turn the knob.

>> No.5638083

>>5638080
At least you have a map this time. Even keeps track of enemies for you.

>> No.5638085

>>5637236
>>5638054

Do people like you even enjoy Doom?

>> No.5638090

>>5638054
Are you okay?

>> No.5638091
File: 22 KB, 368x334, WUrsT.png [View same] [iqdb] [saucenao] [google] [report]
5638091

>>5638083
i'm literally retarded, so navigating 2D maps is harder for me than to just stumble around the level until i discover a new area.

>> No.5638093

>>5638085
The answer is no because they don't actually play it. They just come here to shitpost.

>> No.5638094

>>5638080
I'm gonna say it!
I. P. Freeley

>> No.5638095

>>5638080
ROTT really is quite something, even with it's issues from what it's built on.

Tom Hall really was the dude with the focus on having fun gameplay over anything else.

>> No.5638101

>>5638095
oh by the way, i saw some kind of remake floating around the webs, what's that all about?

>> No.5638105

>>5638101
The modern remake is just that, a remake, it's kind of hit and miss.

There's also a GZDoom thing called Return of the Triad, which is more faithful.

>> No.5638109

>>5638071
You'll have to use the OS volume mixer, the game can't control the MIDI volume itself.

>> No.5638112

>>5638105
Return of the Triad is fucking great, I'd say it's even better than the original game. I wish we'd get TCs of that quality for other old FPS with good ideas and bad engines.

>> No.5638120

>>5637969
he only did it like, once for the sentry drones.

which are to my knowledge universally agreed upon to be shit

>> No.5638123

>>5637969
His complaint was more akin to the enemies being annoying, but to be honest, what kind of enemy types does he want in games for them NOT to be annoying? Rapidfire hitscanner is pretty much a stable in older FPS games.

>> No.5638124

>>5637951
They weren't future proofed and some of them are almost as old as the engine itself.

>> No.5638126

>>5636075
just extract the wads and get yourself a source port. If you wanna go maximum boomer, get chocolate Doom, if you want something more modern, zandronum is a fine pick.

>> No.5638127

>>5638090
BUSTAH WOHLF

>> No.5638128

do you -fast your UV?

>> No.5638130

>>5638112
I think Impie did half of that, by doing a TC of Nerves of Steel, a bad idea in a bad engine.

>> No.5638132

>>5636156
the OG Rainbow Six is pure tactics, but also pure jank. First off, you have to spend some time in the planning stage to set waypoints for all the teams and stuff, the AI will not move otherwise, it's kinda like a strategy game, but you get to play as one of the soldiers. Not bad, but really basic, especially when compared to games like SWAT 3, that featured a dynamic command feature, and also incredibly smart AI. If you want the best possible old school RS experience, go with RS3 Raven shield, it still has the planning stage and all that, but you can also give commands in game, making it possible to change tactics on the fly.

>> No.5638143

>>5638054
TNT has a ton of good levels. It just also has a few really, really, really bad levels. I tremendously enjoyed TNT up until like MAP21, where things started coming down until MAP27.
I admit I have a fetish for techbase aesthetics, though.

>> No.5638159

>>5638082
>>5638109
Thanks fellas

>> No.5638167

>>5638040
Hm, maybe you're thinking of Hexen. There's no released Strife source code, and ZDoom didn't support it until the mid 2000s. There are some Hexen-like changes, like how floating enemies fly backwards plus upwards when hit.

>> No.5638168
File: 121 KB, 960x720, WHY.png [View same] [iqdb] [saucenao] [google] [report]
5638168

I am going to die aren't I

>> No.5638175

>>5638168
No. They'll just shoot at each other, make sure to hide behind the Archvile so he'll target the Chaingunners.

>> No.5638176

>>5638168
You’re fucked.

>> No.5638179

>>5637362
just dosbox it.

>> No.5638182
File: 22 KB, 304x316, jesus.png [View same] [iqdb] [saucenao] [google] [report]
5638182

>>5638168
SURE WOULD BE NICE TO HAVE A ROCKET LAUNCHER RIGHT ABOUT NOW

>> No.5638184
File: 109 KB, 256x256, quadshake.gif [View same] [iqdb] [saucenao] [google] [report]
5638184

>>5638128
I do that AND pistol start

>> No.5638185

>>5638040
>>5638167
The Strife support comes from Vavoom, where the developer reverse-engineered a lot of shit because the Strife source code was lost.

>> No.5638189

>>5637740
The game is 2 decades old, i got over it.

>> No.5638202

>>5637808
i could help you out, since "video editing is my passion", no really, i do like torturing myself in Vegas pro, but it would probably require some level of communication between us.

>> No.5638216

yo can any one help, on gzdoom on my desktop I console "bind f5 save test" and "bind f6 load test" and it works, when I press f5 it saves a save game called "test" no prompt and f6 loads it, but on my laptop when I do it and press f5 it says "usage: save <filename>" in the messages when i do it

>> No.5638218
File: 68 KB, 1024x666, fjkt2lsn6s131.jpg [View same] [iqdb] [saucenao] [google] [report]
5638218

>>5638202
This is more of a personal skill-building thing in all honesty. I learn best when I jump in dick first and actually make something on my own.
Appreciate the offer.

>> No.5638219

>>5638216
try
>bind f5 "save test"
?

>> No.5638221

>>5638219
thanks m8 worked

>> No.5638229

>>5638218
my problem is that i amassed all these skills when i was still trying to become the next epic youtuber, and now all i use them for is the occasional shitpost.

>> No.5638230
File: 58 KB, 292x438, me.jpg [View same] [iqdb] [saucenao] [google] [report]
5638230

Fucking hell.
2 days ago: Wow. I kind of want to get into mapping.
1 day ago: Coming up with some decent ideas here. Should be fun.
Today: I watch decino play Hell Revealed. ALL of my ideas are there. I'm two decades behind on mapping ideas.

>> No.5638235
File: 365 KB, 1366x1536, download.jpg [View same] [iqdb] [saucenao] [google] [report]
5638235

First one looks more natural right?

>> No.5638236

>>5638229
probably the better outcome honestly

>> No.5638245
File: 24 KB, 576x768, uv4qq02v54u21.jpg [View same] [iqdb] [saucenao] [google] [report]
5638245

>>5638230
Just make something. Everyone is derivative at first. Just do it man!

>> No.5638246

>>5638235
Sure

>> No.5638250

>>5638235
maybe not more natural, but a lot less flat, though I'd make the red door sector brighter

>> No.5638256

>>5638245
Oh I will. It's just funny how things work out some times.

>> No.5638257 [DELETED] 
File: 30 KB, 637x491, 1558065015471.png [View same] [iqdb] [saucenao] [google] [report]
5638257

>>5636292
>I got fucking warned for this post
I'm leaving this faggot ass board and I'm not coming back

>> No.5638260

>>5638257
See you in three days, bitch.

>> No.5638261

>>5638250
its "software" lighting vs "doom" on opengl, goddamnit, software is a bit too dark, doom is a bit too flat, i'll stick w software tho i believe

>> No.5638263
File: 90 KB, 964x723, but at what cost.png [View same] [iqdb] [saucenao] [google] [report]
5638263

>>5638175
It eventually worked, but I have no clue how I'll finish the level like this.

>> No.5638265

>>5638245
Also that's a good cat.

>> No.5638269

>>5638263
You can do it anon. I believe in you.

>> No.5638270
File: 27 KB, 720x576, Crystal_Vial.png [View same] [iqdb] [saucenao] [google] [report]
5638270

Hello /doom/, what is the best beverage to drink while playing old school shooters?

>> No.5638272
File: 9 KB, 63x106, 1548191498075.gif [View same] [iqdb] [saucenao] [google] [report]
5638272

>>5638257
Stay mad Duskfag

>> No.5638273

>>5638143
Don't dignify him with a response, in truth every official commercial .wad has good levels.

TNT, for its awful levels, has far more good and decent levels, and there were certainly very few maps in Doom's four episodes which were bad.
Hell, though I personally dislike the Master Levels, there's one or two that I think aren't bad.

>> No.5638279
File: 89 KB, 1200x985, Infinity+raisin+sauce+httpswwwdeviantartcomspasdragonstudiosartthevillainfromthenewinfinitywarlooksgreat742648875_d078a2_6682469.jpg [View same] [iqdb] [saucenao] [google] [report]
5638279

>>5638270
Water, Soda (nowadays that vanilla orange Coke or a A&W root beer) or a glass of milk.

>> No.5638284
File: 21 KB, 590x334, todd.jpg [View same] [iqdb] [saucenao] [google] [report]
5638284

>>5638260
>>5638272
Why exactly CAN'T you talk about DUSK? It's a pretty good homage to old school shooters with a good dose of originality to where it doesn't lean towards nostalgia too much. The only reason I can see it be discouraged on /vr/ in the eyes of the mods is because it's a new-ish game, and if it is that reason, that's kinda dumb.

>> No.5638286

>>5638270
Some ice cold water is pretty nice actually.
Just a good water bottle with a bunch of ice cubes in it.

>> No.5638287

>>5637947
MetaDoom's Summoners are almost like that except they at least have less health.

>> No.5638296 [DELETED] 

>>5638272
>>5638260
>>5638257
This board is dead. These threads are literally the only justification for its existence and they shouldn't even be here because they belong on /vg/. Now it's got an overzealous mod who will ban people for even mentioning a modern game.

>> No.5638301

>>5638061
and one of the SOD mission packs ends with a UAC themed level

>> No.5638303
File: 150 KB, 964x722, WHAT.png [View same] [iqdb] [saucenao] [google] [report]
5638303

>>5638269
AAAAAAAAAAAAAAAAAAAA SHIT I GOT NUKED BY AN ARCHVILE AND SLID INTO THE EXIT
AGAIN
THIS HAPPENED LITERALLY TWO MAPS AGO

Bless you, anon. It was you that allowed this to happen.

>> No.5638307
File: 314 KB, 1000x1000, 1539215997359.png [View same] [iqdb] [saucenao] [google] [report]
5638307

>>5638270

>> No.5638310

>>5638303
Pistol start is best start.

>> No.5638313 [DELETED] 

>>5638257
>deleted
What is this fucking reddit?

>> No.5638328
File: 850 KB, 945x1114, evil.png [View same] [iqdb] [saucenao] [google] [report]
5638328

>tfw waiting for the brutal doom canonical episode to release so I can play it with SmoothDoom

>> No.5638348

>>5637742
are you going to mention differences in gzdoom like >>5632879

>> No.5638349

>>5638270
Boomer juice.

>> No.5638351 [DELETED] 

>>5638313
You’re not talking about retro games.

>> No.5638357 [DELETED] 

>>5638296
or maybe your post removed and warned because you said the n-word.

i know being casually racist is the new hotness, but it's literally against the rules, despite what pol and v want you to think.

>> No.5638358
File: 460 KB, 1920x1080, Screenshot_Doom_20190605_133002.png [View same] [iqdb] [saucenao] [google] [report]
5638358

Why can't I get any of the options in the fullscreen statusbar menu to work? It is partially working as seen in my pic.

>> No.5638359

>>5638349
got a bad heart, can't drink energy drinks.

>> No.5638360 [DELETED] 

hey guys zandronum modder here ^___^ im gonna ad like 35 million heroes to samsara because uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh XD it's funneh to have 9 million heroes and have your game be bloated and garbage, then im gonna make like, complex doom cluster super fuckbluck then im gonna like, do mm8bdm and add like 40 classes that are all boring and THEN UHHHHHHHH IMMA ADD LIKE A MILLION GHOULS TO GVH THAT'LL DO IT

fuck skullbabbies and fuck zandroniggers

>> No.5638361

>>5638284
>The only reason I can see it be discouraged on /vr/ in the eyes of the mods is because it's a new-ish game, and if it is that reason, that's kinda dumb.
how lacking in self-awareness are you

>> No.5638363

>>5638284
It’s not a retro game, so it’s off topic.

>> No.5638364

>>5638358
>>5636319
Forgot to quote.

>> No.5638367 [DELETED] 

>>5638360
cringe culture is a mental illness

>> No.5638369
File: 218 KB, 205x500, 1557963903102.gif [View same] [iqdb] [saucenao] [google] [report]
5638369

>>5638348
Probably. Was there any confirmation that a compat flag fixed those things or...?

>> No.5638370 [DELETED] 

>>5638360
can I get uuuuuuuuuuh boneless pizza with a 2 liter of coke

>> No.5638374 [DELETED] 

>>5638367
>cringe culture
nigger who the fuck was talking about cringe? I was saying that 95% of Zandronum-focused "mods" are just shit stacked on top of what's usually already shit (GvH, MM8BDM, Ghouls Forest, Complex Doom, etc) or something that was perfectly fine without the extra garbage slapped on it (Samsara)

>>5638370
the fuck kinda pizza got bones in it

>> No.5638375

>>5638361
>>5638363
Alright, alright, I just think that it'd be alright if people were able to talk about it a bit and make comparisons to the average /vr/ game, but if it's not allowed it's not allowed and we can just drop discussion of it.

>> No.5638378

Does wadsmooth not define itself as an iwad? Every sourceport I opened it with runs it as a pwad and, of course, it won't work as such.

>> No.5638381

>>5638378
AFAIK it only works in zdoom based ports

>> No.5638382

>>5638375
You want /v/ or /vg/

>> No.5638383

>>5638381
That's what I'm using, I tried several gzdoom version and z&.

>> No.5638384 [DELETED] 

>>5638357
More like some mod has made this thread his personal stomping ground since it's the only active thread on the entire board. Never seen this kind of moderation anywhere else on this site. That wasnt the only post he deleted either.

>> No.5638389

>>5638382
>implying I want to go to /v/ or /vg/
Those boards went to shit a while ago and the main reason I've been branching out lately, but we're getting off topic.

>> No.5638403 [DELETED] 

>>5638360
You could always host your own server and advertise it in the thread. But instead you choose to complain.

>> No.5638412

The dust is as settled as it's ever going to be. It's time.
https://www.strawpoll.me/18116163
>https://www.strawpoll.me/18116163
https://www.strawpoll.me/18116163

>> No.5638413 [DELETED] 

>>5638403
He and others of his kind would rather complain then actually try to change things themselves and in fact would rather actively destroy threads then try to make or post their own content they like. I''ve seen this kind of behavior way too many times on /trash/ and other boards.

>> No.5638414

>>5638382
>talking about a niche fps game
>on /v/ or /vg/
good joke

>> No.5638423 [DELETED] 

>>5638374
if you make fun of something retarded then youre part of the "cringe culture" thats putting down innocent creatives

>> No.5638425 [DELETED] 

>>5638357
>i know being casually racist is the new hotness
Casual racism has been the MO on 4chan since its inception.

>> No.5638426

>>5638381
I got it working, I think I was using the wrong version of nerve.wad

>> No.5638427 [DELETED] 

>>5638423
>zandronum modders
>creative

>> No.5638434 [DELETED] 

>>5638427
>I'M LITERALLY INCAPABLE OF OPENING UP SLADE AND TRYING TO MAKE MY OWN MOD RATHER THEN BEING A MASSIVE FUCKING CUNT ABOUT SHIT THAT DOENS'T EFFECT ME

Rancid fucking shiteater.

>> No.5638436

You know how /vr/ rallies against games having 'aged' or whatnot - Duke3d has clearly aged, hasn't it?

>> No.5638438 [DELETED] 

>>5638434
Did you hear me asking them to make new mods? No. I'm saying their mods are uncreative.

Stop being so mad. Go back to your precious Ghouls vs Humans vs Zombies: The Ultimate Final Bout: Climax or whatever the fuck they're on now.

>> No.5638439
File: 35 KB, 433x767, wuyb15aylmu21.jpg [View same] [iqdb] [saucenao] [google] [report]
5638439

>sigil comes out
>brings in a bunch of newfags who can't into Doom
>also brings about faggotry galore from both mods AND and people getting banned
>it is literally too hard to talk about fucking doom in a doom thread

>> No.5638443 [DELETED] 

>>5638427
Sarcasm m8

>> No.5638447 [DELETED] 

>>5638443
Also sarcasm. I knew what you were saying.

>> No.5638450

>>5638439
I'd feel quite sad if Sigil was their first into Doom wads, though.

>> No.5638453

Why would Sigil bring in new people? It's a thing for the fans if anything.

>> No.5638454

>>5638439
people talk about doom all the time, its a good thing sigil brought in new blood faggot

>> No.5638456

>>5638439
This has been happening since the Doom Eternal reveal though.

>> No.5638459

>>5638453
>Why would Sigil bring in new people?
It is sort-of a break out release, like how Br*t*l Doom is.

>> No.5638461

>>5636467
How does one enter the zdoom clique.

>> No.5638462
File: 12 KB, 266x273, konngara.png [View same] [iqdb] [saucenao] [google] [report]
5638462

Any recommendations for WADs like Alien Vendetta? This level of difficultly is exactly what I want from Doom.

>> No.5638469

>>5638453
>>5638459
it got me back in after a hiatus, desu the wad itself was lackluster but it's still something official from romero himself, the soundtrack alone was worth it

>> No.5638470

>>5638459
I don't think so, Tim. Bottle Dum has a gimmick new people can latch on to. Sigil has Romero. Newbies won't even know who he is.

>> No.5638471
File: 13 KB, 426x389, file.png [View same] [iqdb] [saucenao] [google] [report]
5638471

What's the point of adding characters like these?

>> No.5638473

>>5638470
>Newbies won't even know who he is
every one knows John Romero, or at least are familiar w the name, unless they're 12 year olds, either way Sigil's release made news on most gaming sites

>> No.5638476

>>5638462
Scythe II, Moonblood, Back to Saturn X ep 1 & 2, anything by Skillsaw.

>> No.5638478

>>5637735
What about prboom+?

>> No.5638481

>>5638470
I'm sure if nothing else, most people who would visit a board like /vr/ know that John Romero is about to make them his bitch.

>> No.5638482
File: 13 KB, 734x449, D8B1TwGWkAMUOYN.png large.png [View same] [iqdb] [saucenao] [google] [report]
5638482

>>5638470
They don't have to. /v/ fags see an article about from kotaku about "holy shit the original doom guy made a 5th episode for DOOM and it's EPIC!" and then want to play it to get some sweet retro cred among nobody.
I don't mind noobs but I hate /v/ noobs who can't read the OP.

>> No.5638483
File: 90 KB, 629x467, sigil.png [View same] [iqdb] [saucenao] [google] [report]
5638483

>>5638470
It's on Polygon, Eurogamer, etc. It's getting coverage like no other WADs really get.
I'm not saying it's going it get millions of new players but it'll net thousands of interested people.

>> No.5638484

>>5638471
Doom 64 Guy is the same DoomGuy from Doom 1 and 2 though.

>> No.5638487

Why is quake 2 so fucking stiff?

Can't I get it to Bob and sway like Quake 1? Maybe if I fuck with the config?

>> No.5638489

>>5638483
>unofficial sequel
oh dear oh dear

>> No.5638494

>>5638487
>People that actually want to add Quake-esque bob and sway when there isn't
But why
The first thing I did when I got Quakespasm was turn those things off.

>> No.5638495

>>5638054
>Master Levels is a lie, there are no masters there. Even worse than TNT.

I hope Doctor Sleep haunts you.

>> No.5638496

>>5638462
If you're playing with Zdoom, Compendium could be up your alley.

>> No.5638502

>>5638459
Probably all the YouTube coverage.

>> No.5638504

>>5638471
YOU WANT A PIECE OF ME BOY

>> No.5638510

>>5638328
based

>> No.5638517

>>5638504
I'LL BAR-B-QUE YOUR ASS IN MOLASSES!

>> No.5638521
File: 74 KB, 960x960, space marine of the month.jpg [View same] [iqdb] [saucenao] [google] [report]
5638521

What's a nice, comfy mapset you play when you just wanna have a nice time with Doom? Maybe ogle some nice architecture, but I need a break from punishment after playing Valiant and AV again.

>> No.5638524

>>5638521
evilternity, theres some bs parts for sure specially in the 3rd episode but before that I had a chill time

on ep4 now

>> No.5638526

>>5638521
Do a chill oblige set with Glaice's addon or whatever. That thing really fleshes out the map generation and makes ti more fun.

>> No.5638528

>>5638521
Zone300 is a breeze

>> No.5638538
File: 1.14 MB, 640x924, lycuxhh6ksk01.png [View same] [iqdb] [saucenao] [google] [report]
5638538

>>5637808
Here's another quick demo. Gonna take a quick break to eat and go do some shopping. Youtube says like 10 minutes till showtime.
https://youtu.be/0wpMZXImc8Y
Took some of your advice. Hopefully it flows a bit better now.

>> No.5638547

>>5638054
sigil is a better inferno than inferno desu

>> No.5638562

>>5638504
>>5638517
Speaking of, BuildGDX just froze up on me with Redneck Rampage. Is there something I should know about this?

>> No.5638570

hearing complaints about doom 2/ep 2 and 3's level design is like hearing complaints about ff7 spoilers

>> No.5638571

>>5638570
and i mean in this day and age

>> No.5638573

>according to John Romero, the protagonist is supposed to be the person playing Doom
We're.. ALL Doomguy :]

>> No.5638575

>>5638573
sounds like something stan lee would say

>> No.5638578

Romero didn't half say a lot of bullshit over the years

>> No.5638579

>>5638573
The real Doomguy are all the friends we made along the way

>> No.5638585

>>5638573
But I'm not a dude.

>> No.5638593
File: 236 KB, 471x700, sure_whatever.jpg [View same] [iqdb] [saucenao] [google] [report]
5638593

>>5638585

>> No.5638594

>>5638585
Doomguy isn't a dude. He's a guy,

>> No.5638596

>>5638593
imagine the rape

>> No.5638598

>>5638596
I don't care about the shit that goes on in your fucked up head.

>> No.5638602

>>5638593
Rip and tear.... The Tampon packaging!

>> No.5638606

>>5638573
Then we’re all related to B.J. Blazkowitz and Commander Keen?

>> No.5638607

Doomguy rips the Marine suit off after defeating the Cyberdemon and shows 'him'self wearing a green bikini - and sans male genitalia!!

>> No.5638610

>>5638573
>>according to John Romero, the protagonist is supposed to be the person playing Doom
>still has few characteristics on his own
They should have gone the doom slayer route back then it that was the case

>> No.5638614

>>5638575
Dead people can’t say anything.

>> No.5638620

>>5638614
would've, then.

>> No.5638623

>>5638610
They did though. The manual backstory implies he’s his own character. Especially since he put his CO in a full body cast and sent him to Pearl Harbor after being ordered to fire on unarmed and innocent civilians.

>> No.5638624 [DELETED] 

>>5638607
In case Doomgal wasn't annoying enough, you have to enforce the one fetish worse than futa, being the complete opposite

>> No.5638627

>>5638538
I'm going to give you the same advice other anons gave me: if you want clips to flow better 10-15 seconds is generally a good rule of thumb

obviously this does not mean that you should apply it willy nilly, but its something to keep in mind
also you should try making the whole outline of the video first, otherwise you might not get a lot of people to feedback if you keep posting it piece by piece

>> No.5638628

>>5638624
I was purely embracing the original Metroid fetish, no deeper than that I swear

>> No.5638634

>>5638538
Can't watch that. It's a mess.

>> No.5638640

>>5638270
Carmack recommends Diet Coke™

>> No.5638641 [SPOILER] 
File: 181 KB, 351x202, 1559773764321.png [View same] [iqdb] [saucenao] [google] [report]
5638641

Can't wait for E3 to reveal Doomguy's addition in the biggest crossover of all time, PlayStation All Stars 2.

>> No.5638642

I'm going to sleep peacefully tonight for the first time in years, knowing I am Doomguy. And that is canon because Romero said it and Romero is canon.

>> No.5638643

>>5638521
Alfonzone is quite easygoing for the most part.

>> No.5638649

>>5638641
He's digging into Sweet Tooth's ass.

also new twisted metal when

>> No.5638658

>>5638649
Unpopular opinion: I want another entry like Twisted Metal Black

>> No.5638660

>>5638641
Jokes aside, imagine all the Doomguy x Lammy fanart haha

>> No.5638665

>>5638660
Or Doomguy x Parappa fanart.

>Kick, Punch, until it is D O N E

>> No.5638668
File: 15 KB, 588x130, no cheating.png [View same] [iqdb] [saucenao] [google] [report]
5638668

Making a Zandro DM server for Sigil, 8 players (can add more if necessary).
Name: [TSPG] Exciter: /vr/ CLASSIC SIGIL DM
Pass: baronrage

Because Romero says that Sigil is supposed to be played without freelook or jumping, I've turned them off. Make sure your autoaim is on!

>> No.5638674
File: 52 KB, 410x326, 20596344af8eec4dac2136a6cd7d9b51--anime-motivational-posters-the-internet.jpg [View same] [iqdb] [saucenao] [google] [report]
5638674

>>5638658
Same but without all the gameplay bullshit that came from Black. For example: health pickups replenishing more than a centipede's dick worth of your health.

But a new TM in general would be nice in general.

>> No.5638678

>>5638665
KICK AND PUNCH YOUR GUTS
YOU’RE BIG
THAT MEANS YOU HAVE BIG GUTS
KICK AND PUNCH

>> No.5638680

>>5638668
>Autoaim

Gross

>> No.5638682

>>5638674
I guess the lack of health replenish was the one thing I didn't quite like about TMB. If I was better at driving games maybe I wouldn't be as bothered by that.

It's one of the edgiest games I've ever played, but it feels like it's so deliberate and self-aware about its edge, that I end up loving it.
That's kind of a difficult thing to pull off I think, considering a lot of intentionally flagrantly edgy media will come across like it tries too hard and lacks self-awareness at all, or it's too ironic and it just feels like a shitty joke.

>> No.5638685

>>5638680
>mouseaim
not doom

>> No.5638690

>>5638680
Original behavior is no vertical mouselook, only horizontal look for turning, then the game compensates for the lack of aiming up and down by applying a vertical auto-aim.

>> No.5638698

>>5638680
But that’s literally apart of vanilla Doom.

>> No.5638706

>>5638668
I'll hop on in a few minutes

>> No.5638718
File: 8 KB, 389x371, 1330742721930.png [View same] [iqdb] [saucenao] [google] [report]
5638718

>>5638054
>E2 is wolf3d tier
Wrong, but at the same time, it is rather unmemorable, and its secret level is trash.

>E3 is even worse
Fuck off, Unholy Cathedral can suck my nuts but every other map in that episode earned its place, sans E3M2 and 3. Yeah it is hit and mis, but not that bad.

>Episode 4
Turn down the difficulty if you can't enjoy them. It literally gets easier as you move through the episode and yeah it's hard, but there's like only one bad map.

>TNT
That's it, I'm getting my mallet.

>> No.5638727

There are a LOT more monsters on DOOM 1 Ultraviolence than I remember.

>> No.5638734

>>5638718
Get em, Eustace.

>> No.5638740

>>5638668
2 people so far, get in here

>> No.5638748

>>5638727
Doom 1 on UV or Nightmare is a fucking horror game, there's hordes of enemies coming at you and you might not have enough ammo to kill them all.

>> No.5638749

>>5638668
>>5638740
can I use doom_complete.pk3 from wadsmoosh to play MP or do I need to use doom and sigil?

>> No.5638752

>>5638623
I thought that was from one of the novels.

>> No.5638760

>>5638749
I suspect you'll need to use doom2 and Sigil on its own

>> No.5638770

>just now realized GZDoom has god awful texture filtering on by default
It's like I've needed glasses for years and never realized it. God fucking dammit.

>> No.5638773

>>5638770
it really should be turned off by default

>> No.5638775

>>5638760
>>5638749
I mean doom 1

>> No.5638776

>>5638770
I lay awake some nights thinking about how people must not know that the game looks like shit because that texture filtering was on. I honestly think that GZDoom makes Doom look fucking rad with no texture filtering.

>> No.5638778

>>5638773
Most source ports try to replicate the original or something close to the original with their defaults, not so much with GZDoom, Graf likes all the terrible filtering and shit, and thinks it looks modern and is what people should expect.

>> No.5638779

>>5638776
The difference is honestly astounding. I can't believe how much time I've wasted playing with vaseline smeared all over the screen.

>> No.5638780

>>5638779
It's nice to be able to properly appreciate the spritework.

>> No.5638783

>>5638778
The default GZDoom settings are just what Graf plays with, so he doesn't have to change them every time he makes a new version.

>> No.5638803
File: 369 KB, 1710x900, wolfeasy.jpg [View same] [iqdb] [saucenao] [google] [report]
5638803

>>5638668
Server's still running boys

>> No.5638807
File: 20 KB, 540x540, 1547051870731.jpg [View same] [iqdb] [saucenao] [google] [report]
5638807

>>5638668
>mfw I'm having around 200 to 800 ping
god what the fuck is wrong with my net

>> No.5638808

>>5638803
I was there. Can confirm it's a good time.

>> No.5638817
File: 1.73 MB, 480x270, 2f9.gif [View same] [iqdb] [saucenao] [google] [report]
5638817

Can anyone recommend any zandronum wads that are fun with like 2-3 people? Also any wads that either improve the vanilla coop experience or are just fun in vanilla coop?

>> No.5638819

>>5638783
Would not surprise me, even though you can paste the ini over each time, it's not hard.

>> No.5638826

>>5638783
>>5638819
It's a practice dating back to Boom at least. Lee Killough played at a really high gamma so he just made it the default. Child ports for some reason took a really long time to change that, if they even bothered to at all. I think ZDaemon still uses it to this day.

>> No.5638847

>>5638668
4 players in the server so far

>> No.5638858

>>5638847
Had to hit the road, my internet just shit the bed.

>> No.5638860

>>5638358

You have to use the second to last zoom level. The one that is actually fullscreen. You may have to disable alternate hud. This mod modifies the the standard and fullscreen hud option, but only when in fullscreen hud mode do you see changes.

>> No.5638861

>>5638817
Reelism co-op is about as fun as any multiplayer experience I've ever had, so is DoomWare

>> No.5638957

>>5638450
My first Doom wad experience was Batman Doom.
I had yet to even play through all of Doom before I played it.
Honestly with how the level design in that wad is I'm surprised I still play doom.

>> No.5638962

Would it be worth having constantly running /vr/ servers for doom, quake, unreal, etc. that would get put into the OP?

>> No.5638969

>>5635514
lol

>> No.5639002
File: 1.45 MB, 1920x1080, Screenshot_Doom_20190422_222923.png [View same] [iqdb] [saucenao] [google] [report]
5639002

snitches get stitches

>> No.5639023

>>5639002
Source me up senpai

>> No.5639036

>>5638962
Kind of amazed there isn't one already

>> No.5639047

where do modders go to talk about modding?

>> No.5639053

>>5639047
Zdoom forums or Doomworld.

>> No.5639064

what are good levels that just have no armor at all?

>> No.5639068

Shitty idea: a map editor that works entirely off of prefabricated sectors and nothing else.

>> No.5639070

>>5639068
thats just snapmap

>> No.5639071

Less shitty idea: Being able to spawn enemies with less health than normal.

>> No.5639079

>>5639071
You can do that with UDMF. You can also scale up enemies, colour them weirdly, or make them fuzzy ala spectres.

>> No.5639083

>>5639002
Wow, neat looking wad. What is it?

>> No.5639132

>>5638598
lmao

>> No.5639135
File: 402 KB, 689x453, yellowboi.png [View same] [iqdb] [saucenao] [google] [report]
5639135

>>5639079
>colour them weirdly
Y'know, I've seen this done before in maps but I wasn't sure how to do it myself. Any tips?

>> No.5639152

>>5639132
Basic. Fuck off.

>> No.5639215

>>5639152
please cry more so I can laugh harder

>> No.5639219

>>5638585
no you just have a breadcrumb for a cock. but at least you're ahead of the curve and admit to not being a man proper.

>> No.5639310

will quake 2 rtx restart the quake 2 mapping scene?

>> No.5639319

>>5639310
I wish the Quake 1 mapping scene would restart instead.

>> No.5639321
File: 32 KB, 600x598, kvass.jpg [View same] [iqdb] [saucenao] [google] [report]
5639321

>>5638270
A real bread-based Kvass.
Easy to make at home too.

>> No.5639324

>>5639319
when did it stop?

>> No.5639327

>>5639324
Did it ever really begin?

>> No.5639329

I'm about to play some Doom.
WITH MOUSE LOOK
>>5639321
Funny enough, I actually made some Kvass for the first time last summer and drank it while playing Doom, I think I was playing Golden Souls.

>> No.5639341

>>5638453
I could easily see Sigil bringing back old fans who haven't played Doom since the 90's.

>> No.5639346

>>5638462
Speed of Doom and Resurgence.

>> No.5639372

>>5639319
I thought Quake 1 still had a mapping scene?

>> No.5639375
File: 301 KB, 1920x1080, Screenshot_Doom_20190605_205240.png [View same] [iqdb] [saucenao] [google] [report]
5639375

Sigil's single player is pretty good, but the MP is just fucking bad. 2 of the maps are literally just reskins of MAP01 and MAP07, at least two of them have missing textures in them, and almost none of them have very interesting flow or tactical interest. The only reason I can imagine these being kept in is because Romero wanted to call this a "megawad."

>> No.5639419

I'm playing Doom 64 for the first time. Is the level design supposed to be this uhhh. Bad?

>> No.5639429

>>5639152
you don't deserve anything beyond that.

>> No.5639463

>>5639135
I'm saying this with absolutely zero Doom modding experience, but open the sprite sheet of a monster in Photoshop, index the color, and then just replace the shades of one color with the shades of another. I think I'll try that right now myself.

>> No.5639471

>>5639463
Bruh, no. A simple recolor can be applied to sprites with text.
https://zdoom.org/wiki/Translation

>> No.5639473

>>5639135
Some vanilla-compatible maps change the colour palette by including a custom PLAYPAL e.g. Back to Saturn X.

>> No.5639480
File: 30 KB, 230x261, untitled.png [View same] [iqdb] [saucenao] [google] [report]
5639480

>>5639471
The same functionality essentially exists in Photoshop but it is probably easier to do it that way because the original colors in the vanilla graphics have their colors indexed in a specific sensible way. Photoshop isn't smart enough to do that.

>> No.5639534
File: 43 KB, 840x386, vgfC5Je.png [View same] [iqdb] [saucenao] [google] [report]
5639534

Are sprite fixes canon

>> No.5639535

i honestly thought Hexen and Heretic were 2 different games of the same type for so long damn im dumb
on that note, anyone have a link for the hexen stuff, and do i use zdoom to run it?

>> No.5639538

>>5639535
gzdoom*

>> No.5639543

>>5639535
Yeah, GZDoom will run it. Google will find you hexen.wad.

>> No.5639559

>>5639553
>>5639553

NEW THREAD

>> No.5639590

>>5639535
If you want something more pure, there's also Chocolate Heretic and Hexen, which you can get from the same site as ChocoDoom.

>> No.5639638

Sure is kindergarten in here.

>> No.5639959

>>5639471
Thanks anon, this is the answer I was looking for.

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