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5625186 No.5625186 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5621280

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5625187

=== NEWS ===

[6-1] 64-bit version of OBLIGE

[6-1] SIGIL now officially available for download

[5-28] METADOOM has moved over to Zscript, SIGIL supported, Testers needed

[5-28] New LTG beta release

[5-27] Quake 2 RTX Release date in June 6

[5-26] SIGIL has been leaked, check the MEGA links in the OP

[5-23] Chex Quest 3 has been re-released officially

[5-22] SIGIL is shipping

[5-21] Redemption Of The Slain is getting a no BD version

[5-21] Cyrgoth's Manor -a 7 Level Hub FOR Hexen has been released

[5-19] Unbeliever, heretic megawad has been released

[5-18] BuildGDX update with FOV slider and other fixes, now supports Duke Nukem

[5-16] REKKR updated to v1.16

[5-15] GZDoom 4.1.2 released

[5-12] Quake 1 sounds remastered

[5-10] Nightdive's BLOOD remaster released

[5-9] Sigil delay entirely on the disk

[5-7] Two more Quake map jams, SM196 and Map Jam X

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5625197

He’s a high man. How high? Real high.

>> No.5625214
File: 65 KB, 720x380, 1443639753766.jpg [View same] [iqdb] [saucenao] [google] [report]

>no health
>no ammo
>exit is visible
>decide to hail mary and run for the exit
>entire WALL of shotgunners opens up three feet by the exit
>corpse slides just far enough that it crosses into the exit teleporter and victory screen pops up
D-Do I count it? I didn't even know that was a thing though after looking it up I now understand this is a well-documented bug.

>> No.5625216
File: 239 KB, 800x600, 1558782369272.png [View same] [iqdb] [saucenao] [google] [report]

Hey. How's it going?
It's 2AM on a Saturday. A Beautiful summer morning here in Idaho.
So go on, post the stuff you're working on. Whether it's a new mod or some mapset, it's all cool. We've been dying to see it.
Just remember, all feedback is good feedback, let's keep it civil.

>> No.5625220


>> No.5625221
File: 29 KB, 1200x500, getting closer.png [View same] [iqdb] [saucenao] [google] [report]

I haven't gotten enough done this week, fucked my sleeping habits up and I think I got a kidney stone which has laid me out.
I cleaned up the dithering on the arms of a few characters and I'm nearly done with the bomber knight. Still debating on a background, will most likely go with a brick wall of a dungeon or something like that.

>there's another Idaho poster here.
What the fuck.

>> No.5625229

Deathslides are a legit tactic.

>> No.5625230

I'm feeling a little better actually, I might actually have a screenshot to show for it this weekend.

>> No.5625232

It counts.

>> No.5625234

Why not? You pay for it by essentially pistol-starting the next level, so everything evens out.

>> No.5625236

I was already pistol-starting, so it seemed too "free."

>> No.5625250

Found a Polish interview with the Doom comic guy. Comic shows up in the slides but I don't know if he talks about it. Currently listening.

>> No.5625256


>> No.5625259

anyone here ever try wadsmoosher? any reason i shouldn't use it? and why does the doomone mod get laggy right near the end of the first episode? can it be fixed?

>> No.5625275
File: 314 KB, 960x540, Screenshot_Doom_20190601_040841.png [View same] [iqdb] [saucenao] [google] [report]

lots of work done this week, added...
+ damage bubbles one anon suggested
+ mist
+ options menu
also optimized rain a little bit, now you gan get pretty good fps even on big maps (mist drags down preformance on big maps sadly so if your computer sucks youll only get like 45-50 fps)

>> No.5625295

The Gantlet’s looking a bit darker than usual.

>> No.5625301

If you pistol starting you should consider it as proper option from start too. It's only fair.

>> No.5625304

Is that Bumi?

>> No.5625308

I installed the Vintage version of GZDoom (because I kind of need it due to a shitty computer) and now every fucking time I beat a level in any Doom game (with or without mods) it crashes GZDoom. This never happened before. What could be causing this and how do I fix it?

(I haven't tried other Doom Engine games to see if this happens with them, incase that matters.)

>> No.5625315

Choose your side:

1. Eviternity

2. Sigil

>> No.5625318

its a map beautifier im working on meant mostly for vanilla/boom maps, it is inspired by bumi though

>> No.5625319

Why not both?

>> No.5625321

OK, I did a little more experimentation and discovered that it only happens when I use IDKFA (I was doing this in the first place because I was testing out some shit [exactly what is irrelevant]). I just now tried it again and just played it normally and it was fine. So then I tried using cheats (like I had been doing originally) to see if that was the problem and it seems like IDKFA specifically is the issue, whereas IDDQD works fine. Can I do anything to fix this? Maybe change the source port settings or... ? I'd hate to not even have IDKFA as an option and just any glitch/problem in general I don't want to leave unfixed if at all possible.

>> No.5625323
File: 64 KB, 750x1192, 99217pcn-gandolfini.jpg [View same] [iqdb] [saucenao] [google] [report]

>beat sigil on first playthrough UV
>it's shit

>> No.5625324

No mods?

>> No.5625327

The correct answer.

>> No.5625332

Yeah, my attempt from a few minutes ago was without mods. I just tried it again with a mod (SIGIL) right after seeing your post and it works fine. With or without cheats it seems to be no problem. Except for IDKFA of course. That and that alone is fucking everything up and causing a crash every single time. But it's ONLY when I finish the first stage (I haven't tried level skipping and seeing if this is a problem with other exits or not). It always crashes at the level over screen.

>> No.5625334

If you think Sigil is "shit" you've been spoiled to the absolute cream of the crop of wads. It ain't stellar, but it ain't bad.

>> No.5625336

Well you certainly don't need GZDoom to play that. The Vintage version could very well be held together with melted hair and chewing gum.
Try Zandronum or regular ZDoom.

>> No.5625341


>> No.5625346

I'd call Sigil middle of the road, it's not bad but it's not incredible either.

Feels like if it wins awards it'll be ones it gets by default because Romero.

>> No.5625347

OK, I just tried it again with SIGIL and even with IDDQD enabled I could beat the first stage just fine. But when I tried to add the Bolognese gore mod on top of SIGIL then it crashed upon finishing the first level.

What in the fuck is going on?

>> No.5625352

It'll win awards because of its historical significance and the utterly insane hype surrounding it. It's as close as we'll ever get to an official Episode 5. And how could you not love it for that alone? But it sure as fuck won't win awards for its quality. It has quality atmosphere and interesting settings, but the level design hovers around "above average" level quality.

>> No.5625354

Why even play if you're just going to cheat?

>> No.5625363

Now play it on HMP

>> No.5625370

>It's as close as we'll ever get to an official Episode 5. And how could you not love it for that alone?
It's just one dude recycling a lot of ideas, and in some ways it feels kind of hollow, especially the secret level.

If it's getting awards for hype it should get the "only mildly lived up to the hype" award.

>> No.5625375


>> No.5625386

I only even noticed this problem when playing with cheats enabled for purposes of testing out some shit in certain mods. The fucking point is that IDKFA shouldn't be causing crashes. It doesn't matter if I'm not going to normally use it or not.

I've been trying different combinations of mods/cheats and so far I've had The Ultimate Doom work just fine with or without IDKFA in the first 2 levels, but then I tried it again and it crashed after level 1. What the fuck is going on here? Does anyone have any idea what the fuck could be causing this?

>> No.5625394
File: 484 KB, 1600x900, EscapeWing1.png [View same] [iqdb] [saucenao] [google] [report]

I decided to restart a mapset I worked on a while ago and never released. I'm not exactly an expert mapper or even released a map, but it's nice to work on.
It's a space-themed mapset. This is the start of the first map - Escape Wing.

>> No.5625395

The point is that it got a fuckton of people extremely excited in a way that few Doom mods have ever done. And THAT will win it awards. Call it sentimentality or whatever you want, but people were hyped for it and that counts for something. Doesn't change the fact that its level design is just OK, but it'll still win awards one way or another. It means a lot to a lot of people that it even exists. And that's why it'll get votes by the shitton in the Cacos.

>> No.5625396


>> No.5625397
File: 357 KB, 1600x900, EscapeWing2.png [View same] [iqdb] [saucenao] [google] [report]

This is one of the titular escape pods, and the one you actually spawn in. The others have monsters, or is barricaded up.

>> No.5625403

Try using the give all command in the console.

>> No.5625405

I suppose that's Romero's real specialty in the end, hype.

>> No.5625417
File: 2 KB, 451x57, error report.png [View same] [iqdb] [saucenao] [google] [report]

I'll try reinstalling the newest version and see what happens.

I tried the first level of Doom II four times with various combinations. Here are the results I got:

"Give All" + IDDQD = crashed

IDKFA + IDDQD = crashed

IDKFA = didn't crash

IDDQD = crashed

IDDQD wasn't a problem before and now it suddenly is. I have no idea what the fuck is going on. pic related is the error message I got for one of the crashes. I tried it again after that to compare and the error message was slightly different in the number following "Address" but (unless I missed something) I think it was the same elsewhere.

>> No.5625426

How do you tell if you're supposed to use mouselook for a wad or if its meant to be used wo it?

>> No.5625429

And being a dick with enemies.

>> No.5625430

You read the txt file. Does it say you're supposed to use it? Use it. Doesn't say anything about it? Don't use it.

But really, play however you want. Damn.

>> No.5625437

Any doom wads that take place in cool forest or other similar areas?

>> No.5625456
File: 24 KB, 130x135, robinnin.png [View same] [iqdb] [saucenao] [google] [report]

this is true
Romerofags are unable to deal with how shit it is
>but g-g-git gud
>but it was never meant to be anything special
>but the buckethead ost makes it worth it

>> No.5625461

>hating on based sigil

>> No.5625470

Vanilla/Boom Compatible/Limit removing are in requirements = no mouselook, jump, crouch

ZDoom/GZDoom/Eternity/Zandronum in requirements = it's okay to mouselook, jump, crouch.

If you aren't sure - open it up in GZDoomBuilder 2 and it will tell you the map format.

>> No.5625473

You’re supposed to play on Hurt Me Plenty first.

>> No.5625475
File: 72 KB, 622x1024, 1559384173388m.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5625476
File: 34 KB, 200x193, works.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5625490

Who's the guy with the bat?

>> No.5625495

Taradino Cassatt

>> No.5625501

That’s Taradino? Almost didn’t recognize him.

>> No.5625506

I don't recognize anyone on the bottom row aside from Serious Sam.

>> No.5625508
File: 243 KB, 1920x1080, 20190601134656_1.jpg [View same] [iqdb] [saucenao] [google] [report]

fuck thought i was playing doom not touhou

>> No.5625509

And Postal Dude?

>> No.5625512

Seems to be more based off the sprite than anything else but it fits enough with the character and weapons.

Chronological order is a bit iffy mind you, ROTT came out days before Heretic.

>> No.5625516

I believe guy on the right is from painkiller, guy to his left is postal dude (cat on a gun was the giveaway) Kiss looking dude... Is he from kiss psycho circus ? I dunno, and the angel could be from requiem avenging angel but I'm just pulling that from my arse, I barely have any recollection of this game. I guess the guy with the bat is from rise of the triad, Taradino Cassat or something ?

>> No.5625520

I'd have to say Requiem Avenging Angel too, fits the sort of time scale being a 1999 release.

>> No.5625523
File: 52 KB, 780x585, 273224250.jpg [View same] [iqdb] [saucenao] [google] [report]


Guess I was right. Damn that's a random-ass choice.

>> No.5625528

Wolf3D/SOD, Blake Stone, Doom, Heretic, Chex
Hexen, ROTT, Duke3D, Quack, Shadow Warrior
Blood, Redneck Rampage, Turok, Half-Life, Deus Ex
Requiem : Avenging Angel, Kiss: Psycho Circus: The Nightmare Child, Serious Sam, Postal 2, Painkiller

>> No.5625530

I don't think that's Deus Ex, I think it's SiN

>> No.5625534

Oh yeah, I always forget the player in that wasn't some titty chick.

>> No.5625536

>Gets less and less recognisable over time

Sums up the FPS genre

>> No.5625538

I wouldn't say a lot of people know what the shit Blake Stone was these days, which is a shame.

>> No.5625551
File: 253 KB, 1920x1080, 20190601141924_1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5625556

I tried it again with just "Give All" and it didn't crash. This shit is weird and doesn't make any sense. I have no idea what could be wrong, but again I'll reinstall everything later and see what happens.

>> No.5625558
File: 380 KB, 1920x1080, 20190601142214_1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5625565

Bottom row is mostly pretty solid.

>> No.5625568

This should be the OP pic in the next thread. Beautiful stuff.

>> No.5625571
File: 600 KB, 1668x2748, 1558762965940.jpg [View same] [iqdb] [saucenao] [google] [report]

or the bigger version

>> No.5625572

Nice and creamy.

>> No.5625594

They were carrying a fuckton of tomato soup.

>> No.5625604

Nashgore > Ketchup

>> No.5625621

Old nashgore > new nashgore

>> No.5625627

Best Paddock track on Sigil?

Best Buckethead track on Sigil?

>> No.5625630


>> No.5625631

probably a cliche choice but i love paddock's e1m1, e5m1 rather

>> No.5625635

>Every single one is a white male

It was a better time.

>> No.5625637

Buildor 2 or Melting Man from Buckethead are very classy. The new song used for E5M1 (Romero One Mind Any Weapon) is the most annoying, Grabbag tier wankery.

Paddock? Probably the one on the secret level.

>> No.5625646

there's a native american and a chinese man right there

>> No.5625648

Pollacks aren’t white.

>> No.5625657

And a jew. Funny you didn't mention that, huh?

Oh, and a literal giant square of sentient wheat.

>> No.5625659
File: 1.08 MB, 1200x630, download.png [View same] [iqdb] [saucenao] [google] [report]

>native american

native americans are not woke enough
that happened

>> No.5625664

Corvus is a filthy half breed.

>> No.5625672


>> No.5625713
File: 647 KB, 492x692, 1558203992829.png [View same] [iqdb] [saucenao] [google] [report]

Ok then

Is there anything that even comes close to the feeling of Caleb throwing dynamite, but In Doom?

>> No.5625721

gzdoom updates so often, when do you guys update yours?

>> No.5625725
File: 439 KB, 1920x1080, 20190601153038_1.jpg [View same] [iqdb] [saucenao] [google] [report]

so I found skywood, what the fuck

>> No.5625726

when a mod i want to play doesnt work with my current version

>> No.5625739

Turok, and Sin-guy aren't white.

>> No.5625742

I could never tell if John Blade is a really light skinned black guy, or just a white guy with dreads.

>> No.5625745

Whenever there's a cool new feature desu

>> No.5625746

Never, I add one to the pile when I have whenever I need it but I don't remove them, apart from the ones with the potential hard drive killing exploit on them because fuck Graf for that.

>> No.5625759 [DELETED] 

Sin takes place in the future amazing American utopia of full race mixing and multiculturalism.

He's the embodiment of the future American male. A truly ambiguous mixed race. An amalgamation of every genetic strand. It's beautiful and it's the future you fucking biggot piece of shit. The white race is done. You're being replaced with something more beautiful.

>> No.5625764

What's with the Quake background? Is it a mod that ports demakes Quake maps for Doom or what?

>> No.5625772


>> No.5625773
File: 201 KB, 640x480, 1553717038400.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't know if private police forces are especially utopian. Plus he's pretty much the only character that looks ambiguous like that.

>> No.5625779

Jimmy = M2 or M5
Buckethead = M3

>> No.5625781

eviturnity is the easy choice, but sigil on hurt me plenty is pretty good anyway.

>> No.5625782

I don't even bother with GZDoom anymore, honestly.

>> No.5625791

Goddamn it we finally started talking about race in this thread. I'm disappointed in all of you.

>> No.5625797

Alice (Jimmy M5) sounds like a Blood soundtrack.

Quell the Beast (Jimmy M3) sounds like a Duke Nukem track by Lee Jackson.

Adrenaline in the Blood (M9) sounds like a campaign song for Donald Trump.

>> No.5625803

Hate Machine (Jimmy M1) also sounds like a Lee Jackson track, but for ROTT instead of Duke.

>> No.5625807


>> No.5625816
File: 122 KB, 400x378, 1531185689554.png [View same] [iqdb] [saucenao] [google] [report]

so is there a way to tell if a revenant is about to fire a dumb rocket or a homing one?

>> No.5625831

Sort of, but not in a really useful way.

>> No.5625846

This picture is cursed.

>> No.5625858
File: 252 KB, 380x329, angry italian noises.gif [View same] [iqdb] [saucenao] [google] [report]


>the archville in the middle

Literally the worst trope.

>> No.5625861

We all know that in reality, KISS members are gods, even without the makeup.

now we need Paul and Gene jewing up again to remaster this game

>> No.5625865

Yes, these are all characters in video games.

>> No.5625869

What's the best alternative?

>> No.5625870
File: 38 KB, 518x640, download (1).jpg [View same] [iqdb] [saucenao] [google] [report]

Corvus is an elf

Elves are for _____

Thus Corvus is for _____

>> No.5625880


>> No.5625884

Is Sin: The Movie any good?

>> No.5625889
File: 37 KB, 444x440, 37678341_885983291600689_5157080181357150208_n.jpg [View same] [iqdb] [saucenao] [google] [report]

>that Archiville

>> No.5625891

It's okay if you want an OVA with some gore and action, and you liked SiN.
It alters the story a fair amount, like how J.C. is an adult in the field and John was forced to kill him because he mutated. There was also some little girl/experiment that Elexis's father created that she's trying to capture.

>> No.5625892
File: 2.97 MB, 320x200, Rise of the Triad broken bullshit.webm [View same] [iqdb] [saucenao] [google] [report]

What the fuck?

>> No.5625894
File: 2.78 MB, 1280x720, Deus Ex.webm [View same] [iqdb] [saucenao] [google] [report]

How did I not know you could do this?

>> No.5625902

holy shit

>> No.5625903

Opens with one of the characters from the games being killed off just so it can replace him with a character who is almost exactly the same, but an anime girl. Make of this information what you will.

>> No.5625906

is that laser being blocked by pepper spray

>> No.5625915
File: 22 KB, 600x600, 1491970834113.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5625918

>That two Archville showdown is UAC Ultra at the beginning of the WAD
And here I thought I was good at video games.

>> No.5625920

You're supposed to access that secret by using the pushwall, but you can only activate ROTT's pushwalls from one side, so if you found the more clever method of getting in there using the jump pad, you'd get stuck. You could probably rocket jump out with a less extreme weapon than the Excalibat.

>> No.5625921

sounds like a step up.

>> No.5625929


>> No.5625930

Dunno if it could be considered an alternative to GZDoom specifically, but I usually just use Eternity. But I also only play maps.

>> No.5625931

the mysterious, magical powers of graf zahl at work

>> No.5625936

Technically the Ghoul's Forest but it.... well, the Ghouls.

>> No.5625940

titty chick was the villain, I think?

>> No.5625945

huhuhuh, what an mess
one of them is a giant fucking piece of cereal dude

>> No.5625948

Does this work with the fire extinguisher?

>> No.5625949

Playing as Caleb using Samsara addons

>> No.5625951

what I do is use Zandronum if the mod works in that
if not Zandronum, then the final ZDoom build
and if not that, then I settle for a GZDoom build
I don't keep GZDoom up to date because sometimes a mod breaks with a new version; I just have different versions for running different mods. It's kind of a mess. Like my formatting.

>> No.5625952

Blood Ex is a shitty port. No wonder that vasyan likes it: https://www.youtube.com/watch?v=L1DmRuvHwJc

>Finally we got a proper Blood port to replace those reverse engineered knockoffs (BloodGDX/NBlood)

>> No.5625953
File: 121 KB, 250x308, Elexis_Sinclaire.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, Elexis Sinclair. Mad scientist titty chick.

>> No.5625958

she seems to be the only thing some people recall from this game

>> No.5625963
File: 1.37 MB, 1920x1080, Screenshot_Doom_20190601_111139.png [View same] [iqdb] [saucenao] [google] [report]

i don't have a problem
you have a problem

>> No.5625968

She was basically all the advertising for the game.

>> No.5625970

Sure, it was overshadowed by Half-Life, but I feel like the game still had plenty of memorable moments. She does kind of stand out though.

>> No.5625978
File: 67 KB, 300x300, Shambler.png [View same] [iqdb] [saucenao] [google] [report]

I finished Quake on Hard and Nightmare difficulties, such a fantastic game.
Now I want more, what map packs would you guys recommend ? What are the classics that one must play ?

>> No.5625979

How do you change the color of the hideous destructor HUD?

>> No.5625984

Try out the expansions, Scourge of Armagon and Dissolution of Eternity.

>> No.5625985
File: 270 KB, 1024x768, Ion Maiden.jpg [View same] [iqdb] [saucenao] [google] [report]

What happens to Ion Maiden now that jewish boomer rockstars have decided to sue them? Is the Q2 out of question now? Are we looking at a guaranteed delay?

>> No.5625986

Arcane Dimensions.

>> No.5625987

it matches your player color

>> No.5625989

A r c a n e D i m e n s i o n s
Beyond Belief

>> No.5625991

Cool, I didn't know. thanks

>> No.5625993 [DELETED] 

imagine being triggered by half life. shit board.

>> No.5625996

Thanks m8s !

>> No.5626003

There's also MALICE, which is pretty corny in all honestly, but worth a look if you want to see some early attempts at cutscenes in an FPS, along with some expanded interactivity in the original Quake engine.

>> No.5626012

The dynamite physics don't feel as nice though.
Soul of Evil. Uses custom assets, but doesn't go batshit with them.

>> No.5626013

Is there a damage charge for weapons in Blood like this?

>> No.5626018

Check out Rubicon Rumble for better tech base levels.

>> No.5626023
File: 729 KB, 1920x1080, Forsaken.jpg [View same] [iqdb] [saucenao] [google] [report]

Someone on another board made a wallpaper out of one of the Forsaken ads.

>> No.5626029
File: 614 KB, 640x770, XMen_Ravages_Apocalypse.png [View same] [iqdb] [saucenao] [google] [report]

and the weird one everybody forgets.

>> No.5626035

Probably best to not play that one, unless you're really curious. Yes, it is officially licensed by Marvel.

>> No.5626042

Need more guys, like Kyle Katarn or Dusk guy (unless to new game and its forbidden)

>> No.5626045

No Rest for the Living.

>> No.5626074

i'm still waiting for an actual statement from the actual band
i want to know if they were directly involved in it, or just the suits

>> No.5626079

>damage charge
you're going to have to explain

>> No.5626103

They haven't even gotten the paperwork yet.
They either change their name to avoid the whole thing, or they fight it. What iron maiden (I don't care if it is just a handlers decision, it's their fault ultimately) is asking for is unreasonable, so I hope if they fight it iron maiden loses.

>> No.5626107

if they fight it, won't that mean a delay?

>> No.5626108

>(I don't care if it is just a handlers decision, it's their fault ultimately)
it isn't but it would be really, really convenient for them to put their foot down and stop it from happening before it starts.

>> No.5626112

I thought everyone knew this.
Literally the only use for pepper spray on a non-pacifist run.

>> No.5626118 [DELETED] 

doombabbies are embarassing.

>> No.5626140 [DELETED] 


>> No.5626142 [DELETED] 

id games suck

>> No.5626145
File: 43 KB, 680x680, 065487A2-14D5-46C2-9507-962B6B817C19.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5626163
File: 1.36 MB, 291x163, 1535600070096.gif [View same] [iqdb] [saucenao] [google] [report]

>The virgin doomer
SIGIL is too hard on UltraViolence!
>The Chad ZeroMaster
Speedruns SIGIL in Nightmare

>> No.5626167

Why does everyone keep making mods for gzdoom? Are we the only ones who know that it's bad? How do we spread the word so that gzdoom dies and people move on to other source ports?

>> No.5626174

There's literally nothing wrong with GZDoom. The default settings are shit but that's easily fixed with 5 seconds in the options menu.

>> No.5626175

>Why does everyone keep making mods for gzdoom?
ZScript > everything else
>Are we the only ones who know that it's bad?
No, but it's also not nearly as bad as people say if you use stable working versions.
>How do we spread the word so that gzdoom dies and people move on to other source ports?
Good luck defeating German autism. You want GZDoom dead, tell the Eternity guys to hurry the hell up with Aeon.

>> No.5626178

does anyone actually care what we think around here?

>> No.5626179

Pics or it didn't happen

>> No.5626183

It's trolling.

>> No.5626186

GZDoom is fucking fantastic compared to other mod-capable ports. Go try 3DGE and get back to me about how bad GZDoom is.

>> No.5626189

>There's literally nothing wrong with GZDoom.
It's a poorly optimized tower of duct tape that nobody wants to do the sane thing and start over with.

>> No.5626193

zeromaster is no mere man

> we
no, only (you) can speak for (you)rself, not everyone else

>> No.5626205

Polish-American Jew. Seems white to me.


>Chex Guy
Literally anthropomorphic cereal, so he's not even a mammal, he's made from processed grain and starches, and animated.

Probably white, but his co-cast is pretty diverse, and was so without making a big deal out of it, all the way back in 1994. Lorelei (Asian American) was the most fun to play as because she's fast like greased lightning.

>Duke Nukem
I vaguely recall his heritage being described as from 8 different places.

I guess white? He vaguely looks like Robert Z'Dar though, which suggest cherubism, and thus maybe not the apex of genetics. Possibly a genetically engineered soldier.

>Lo Wang
Asian, and outright a crude mix of various Asian cultural stereotypes.

>Redneck Rampage guy
A caricature of white trash.

Native American.

Not that this mattered much for most of these.

>> No.5626207

Caleb's not even alive.

>> No.5626212

When I want to play a new thing and I have to update to make it work.
Thankfully my project is all basically Decorate, so I don't have to worry about things like that breaking.

>> No.5626221
File: 173 KB, 800x585, 1366810869340.jpg [View same] [iqdb] [saucenao] [google] [report]

Shit, already? The absolute madman.

>> No.5626226

I'm getting miffed everyone calls Chex Guy anthromorphic cereal. He's clearly a human wearing a chex-based suit of armor. I mean, the guy eats cereal to get 200 health, he's not a walking talking chex nugget.

>> No.5626237

>Yellow simpsons face


>> No.5626239

I didn't comment on a few, because I couldn't actually think of a lot to say about some of them, and some I didn't recognize.

Doomguy is Caucasian looking, but beyond that he's never been defined much in the games, because really he's meant to be a blank slate for the player character.
This means that a skin which makes him black, or a woman, technically isn't incorrect, because you're just supposed to immerse yourself into the game.
Most people don't feel a need for added detail like that though and insert themselves into the game like this fine anyway, which is why you don't see a lot of mods like that and little demand for them (this goes for both blank slate vessels and for more defined characters).

Caleb sounds kinda like an anglo name, but I don't think they ever described his heritage in detail. In fact he could be some orphan of indeterminate origin who just grew up into a vile thug.
A generic white looking American in the 1920s could be anything from a Scandinavian, to a German, to a Brit, to some manner of Hispanic, plausibly a mix.

>> No.5626245 [DELETED] 
File: 51 KB, 640x409, 546.jpg [View same] [iqdb] [saucenao] [google] [report]

*makes /vr/ seethe*

>> No.5626247
File: 24 KB, 320x200, Thumbsup.png [View same] [iqdb] [saucenao] [google] [report]

He wears the Chex as armor, that much is true, but I'm not so certain he's supposed to be a human. Maybe some kind of alien.

>> No.5626248

tbqh none of this really matters and we're just feeding the racebaiting fag who started this.

>> No.5626253

>wears chex armor
>eats chex cereal
Yeah, he's clearly not human and instead a cannibal wearing the delicious wheat-based skin of his comrades over his body.

>> No.5626254

Isn't he a pure Sidhe elf? Or they retconned that in the sequel?

>> No.5626258

Get a life.

>> No.5626259

Be honest. If Sigil was made by anyone else not named John Romero, you'd probably hate it.

>> No.5626261

Wasn't it just one aspie?

>> No.5626263


>> No.5626264

> i'll be angry at half-life so i can say all of vr is angry at half-life

>> No.5626271


I'd look at it for what it was, a mostly 6 out of 10 episode, that occasionally goes 7 out of 10.
Kinda like I do now.

It helps that my expectations were quite tempered to begin with and I know what to expect based on Romero's existing Doom maps, and I think he pretty much hit my expectations exactly on the spot.

Yes, it's literally just one catamite from RPGCodex.

>> No.5626273

Other "Chex people" include cheeto, wafers and donuts, he just has more blocky appearance, but he is no way human.

>> No.5626274

I actually don't know that much about Heretic or its setting, I just remember someone calling him a half-elf.
Not sure half what, exactly.

>> No.5626314
File: 35 KB, 1760x1856, 1545014860096.png [View same] [iqdb] [saucenao] [google] [report]

>struggling with one difficult part of a map
>swallow my pride and make a save
>immediately proceed to clear it without needing the save at all

>> No.5626328


>> No.5626330

If it didn't have Romero's name on it, I doubt I would've even played it. I tend not to bother with Doom 1 mapsets.
But in the event that I do play it, I'm sure I'd still have my opinion that it's generally decent, with only a couple duds.

>> No.5626335
File: 238 KB, 1440x1080, DOOM0022.png [View same] [iqdb] [saucenao] [google] [report]

Neat to see the tables turned on the cyberdemon. Poor bastard barely even had the opportunity to shoot back.

>> No.5626340

Wadsmoosh is pretty good. The only real gotcha is master levels, nerve, tnt, and plutonia have their own map prefixes as well as song prefixes (t_ for tnt and p_ for plutonia). So if you use music packs you'll need to crack them open and change 'd_' to 't_' or 'p_' for final doom.

>> No.5626347

My PCs broke but I need a Doom fix. What are some good informational Doom channels?

>> No.5626353


[6-1]Wadsmoosh has added supports for Sigil

>> No.5626359
File: 203 KB, 460x640, image.png [View same] [iqdb] [saucenao] [google] [report]

FUCK SHIT, hurts my hand.

>> No.5626375

Spider Mastermind always kills Cyberdemon if he manages to engage him and fire more-or-less nonstop.

>> No.5626376
File: 983 KB, 320x240, 1558054099420.gif [View same] [iqdb] [saucenao] [google] [report]

>Evolution of the wad
neat but ded
>video gay
ded but not really just a lazy bum
pro quake when
coolest of the bunch
>joel from vinesauce
cool if your cup of tea
probably nothing you dont know already but his documentaries are really well produced
his recent stuff is neat

>> No.5626384

So which soundtrack do you prefer for Sigil, Buckhead or Jimmy?

>> No.5626386

WAD name?

>> No.5626389

I'm still disinterested in it with it being made by Romero.

If it had been a project with him, Sandy, American, Tom Hall and maybe a few others then maybe I'd have had interest, but him alone? Did nothing to get me hyped, apparently this was for the best.

>> No.5626405

I appreciate what Romero did.
But I don't get why this got hyped so much.
It's not that the maps suck or are too difficult. The fact that just because Romero made this WAD makes people go nuts really confuses me...

Am I the only one who thinks it is important to judge a WAD by it's content, not by the creator?

I would argue SIGIL is too short, but is difficult enough and doesn't pamper you with tons of meds and ammo.
Gonna try a playthrough with complex and LCA next.

>> No.5626414

It's still only somewhat better than E4 regardless of difficulty.

>> No.5626415

I know using non period authentic soundfonts for game midis is haram, but god damn Arachno soundfont makes DOOM midis sound rockin

>> No.5626438

So, it seems like Sigil's art was not made for the mod itself, but by an already existing piece of art by some artist called Christopher Lovell.

I don't see this guy's name anywhere in the credits. Did just Romero simply stole this guy's work, sold boxes of it, and didn't even mention him anywhere?


>> No.5626447

>probably nothing you dont know already
Depends on the subject. For Doom or quake, yeah probably not, but for a lot of other things, like monkey island or what have you, there's a good amount of details he had I was unaware of.

>> No.5626453

>Did just Romero simply stole this guy's work
He's credited on Romero's website and such.

>> No.5626456

>Am I the only one who thinks it is important to judge a WAD by it's content, not by the creator?

Right, but SIGIL is still better than like 99% of usermade content for Doom. The maps have great artwork (except a few hiccups like the Lost Soul maze in M7 or the the secret level). The maps have their own personality. They are memorable, and once you play through, you will remember the entire thing for a long time. Lots of inventions, great ideas that will be copied by users in their future hackwork.

Honestly, SIGIL along with NRFTL is clearly the best mapset ever in Doom, and not because of the author/official tag. They are just vintage Doom.

>> No.5626461

Romero just licensed it for Sigil. Same for the Buckethead music; nothing was made specifically for this release.

>> No.5626462

Well, it's weird that he didn't mention him in the wad credits, since he used his artwork everywhere.

>> No.5626478

Jimmy did one track for Sigil, the rest of his was re-purposed too.

>> No.5626492

and marathon officer

>> No.5626494

Jimmy for playing, buckethead for actual music listening. I have two ZDL scripts. One where all the the music is the Roland music packs for classic midi and another where it's all the metal remakes from the Brutal Doom addon section as well as Sigil Shreds. Wadsmooshed of course.

>> No.5626501

Buckethead's music doesn't fit with playing Doom, because it wasn't written with Doom in mind.

>> No.5626508

It does fit Doom. You just need some mods to make it look modern like Beautiful Doom. And AO/Bloom enabled.

>> No.5626510


>> No.5626521

Beautiful doom is ugly, smooth doom accomplishes the same thing but better and more vanilla styled.

>> No.5626526

It perfectly fits with that vaseline pack: https://www.youtube.com/watch?v=NeiVeb4zwqA

This music is just as bad as those crappy 3d models.

>> No.5626528

>This music is just as bad as those crappy 3d models.

Only the first track is bad. The rest are quite good.

>> No.5626529

It's just so erratic. It ends up being distracting when actually playing.

>> No.5626530

>The maps have their own personality. They are memorable, and once you play through, you will remember the entire thing for a long time.
I don't think so.

The only reason SIGIL will be memorable is because Romero made it and for no other reason.

I want you to imagine the following:
What do you think would have happened if Romero decided to make SIGIL without ever mentioning it, then once it's finished, he would release it anonymously or under a different pseudo name on doomworld, zdoom or /vr/?
There would be criticism because of the length of each map and difficulty settings ("durr its too easy/hard") and praise because of the music and map style, just like any other of the 200.000 maps so far.
Then once the dust has settled, everybody would have forgotten this map pack ever existed in the first place.
SIGIL could only dream of ever getting a Cacoward.

Honestly, the only logical conclusion is:
SIGIL is only getting praise because of Romero. That's it. Period.

>> No.5626531

Beautiful doom is better. It has brightmaps for monsters and better quality sounds.

>> No.5626534


>> No.5626539

it's hard to say it's better than 99% wads when doom probably has the largest usermade content scene
we are already aware of mods that aren't on moddb, even though youtubers and games journos think it's the only place

>> No.5626545


>> No.5626546


>> No.5626556

Eviternity is beautiful but lags gameplay-wise.

>> No.5626562

Just finished Sigil for the first time
a bit difficult, but not horribly bad
it was fun

>> No.5626567

Why the bosses fights are made so lame? You can just skip them and finish the wad.

>> No.5626571

There's also this guy, who is pretty great but not the most Doom/ retro FPS focused.

>> No.5626574

It's just a marketing strategy so they can get the game to be more known

>> No.5626582


>> No.5626585

Any wads that have big non-linear maps similar to Souls and also have fun boss battles?

>> No.5626590

>play 90s megawad
>fucking NIN music is in it
90s wads are so fucking weird. I don't think "A Warm Place" fits shooting hordes of demons. Would totally love to make a megawad centered around NIN music though. Imagine shooting up a demon cathedral to The Hand That Feeds or something. That'd be so cool.

>> No.5626593

That only works on blue lasers iirc

>> No.5626594

I will never understand why Ghoul's Forest was so popular. It was so fucking badly designed.

>> No.5626598

>No strife
hahah nice try fucker

>> No.5626602
File: 436 KB, 1920x1080, vendettta.png [View same] [iqdb] [saucenao] [google] [report]



>> No.5626604

literally anything by Tronyn

>> No.5626609

Looks great

>> No.5626610

What map? That looks tits as fuck.

>> No.5626615

New Nashgore 1.0 set to classic mode with model splatters (2019) > old nashgore (2006) > New Nashgore (2018)

>> No.5626619

>pro quake when
After Pro Doom64, 3 and 2016

>> No.5626625

Soo...I can't progress in E4M2. I went to GZDoom and grabbed the 64bit version. All I changed was the hud, the lighting engine, and my move forward move backward strafe left and strafe right to wasd. For some reason I can't clear the gap to the left of the start of the level....the fuck.

>> No.5626627

What about Pro Evilution, Plutonia, and NRFTL?

>> No.5626628

Did you bind the run key?

>> No.5626632

And Pro Sigil eventually.
He gave TFC its own episode so I could see maybe a mega-episode about expansions?

>> No.5626636

>SIGIL is still better than like 99% of usermade content for Doom

99% of usermade content for Doom doesn't includes inescapable lava pits in the dark, The Chasm-tier ledge-walking, fighting several barons with only a shotgun forcing you to search for secrets so the game can be enjoyable, so, you know, you are objectively wrong. This wad is infested with absolutely everything this community hates, and you only turn a blind eyes to these things because it was made by Romero.

>> No.5626637

what's a mod that gives me brootal duum levels of squishiness and particles and gore but not the guilt that comes with playing brootal duum or the fear that someone might find out I'm playing it

>> No.5626639

Project Brutality, Bolognese, Nashgore

You coward

>> No.5626640

I've played on UV up until this point without using run.....Jesus Christ....I have played doom in so long I forgot there was a fucking run......god damn it.

>> No.5626642

Be honest, when did you give up on looking for secrets and just look it up?

>> No.5626645
File: 112 KB, 640x516, 1559415043236.jpg [View same] [iqdb] [saucenao] [google] [report]

Accept reality

>> No.5626647

I honestly only knew of a few in the first 3 missions and I'm playing through for the first time on UV since I only ever beat doom and doom2 on HMP. I have the number of secrets up on the UI so I don't waste my time when I already found them all but I've been hunting them down. For the most part they are pretty clear where they are if your paying attention. I haven't looked anything up yet and I've only missed maybe 5 in and I'm on E4M2

>> No.5626648

Project Brutality is the exact same as Brutal Doom.

>> No.5626649

1998? The year thief came out? When did Deus ex arrive, before or after 1998?

>> No.5626650

Never cared all that much unless I'm hurting for supplies

otherwise I'll just hug walls and press space
I do enjoy noticing things like "huh that looks like its barely enough to get a footing maybe I should check it"

>> No.5626651

dont play stupid hlfag

>> No.5626653

I'm trying to play Sigil in Crispy Doom, what WADs do I need where? I'm mixing and matching the original Doom wad and the sigil and sigil compat wad but no matter what it just plays the original Doom

>> No.5626654

Same thing but the /vr/ hivemind won't give you shit for it despite the fact that it's so bloated even vanilla brutal doom is better.

>> No.5626657

doom.wad and sigil_compat.wad, it replaces episode 3

>> No.5626660

I agree but he wanted to play brewtal duum without actually playing it alongside suggesting good gore mods

>> No.5626661


I did that and I just keep getting Inferno

>> No.5626662

Community has some weird double standards when it comes to shit like that, doesn't even stop at /vr/.

>> No.5626665
File: 390 KB, 1600x900, EscapeWing3.png [View same] [iqdb] [saucenao] [google] [report]

Thanks. Here's an updated comparison pic with the work I've done today. There's more to the map than this, though.

>> No.5626668

maybe use a launcher like zdl or rocket launcher 2.0?

>> No.5626669


but can I use a launcher and still use my purist source ports like Crispy?

>> No.5626672

Are you using a a batch file to load them?

start crispy-doom -iwad DOOM.wad -merge SIGIL_COMPAT.wad SIGIL_SHREDS_COMPAT.wad

>> No.5626674

I'm pretty sure you can anon

>> No.5626689

>The only reason SIGIL will be memorable is because Romero made it and for no other reason.

You are fucking clueless and has no proper understanding what makes a WAD great or not.

Then tell me anon, which are the WADs other than NRFTL which can be sold as an official expansion?

>No hacking with monsters/weapons/textures/palette
>No clusterfuck many mappers
>More or less linear leveldesign, or something that has easy progression for non autists
>No rip and tear, or slaughter, that's not Doom
>No copycat products like DTWID or NEIS

Good luck with your list.

>> No.5626690


That did it, this is fucking great

>> No.5626693

I don't really mind HL because even during the scripted scenes you were still "in control". Also the game wasn't strictly linear and you could (and had to!) go there and back again.
Pure maze-oriented game play (like Doom) is also very limiting in its own way.
For me (mainstream) FPS games died when they definitively became interactive movies sometimes in the mid-00s.

>> No.5626694

>The Chasm-tier ledge-walking,
Only in M7 ending. Big deal.

> fighting several barons
Only in M2 and M3 but you can easily instigate an infight.

>inescapable lava pits in the dark
Already fixed.

>This wad is infested with absolutely everything this community hate

The "community" is full of retarded virgins and trans people, who live their lifes for Doom, and think rip and tear is the only way of playing. They are objectively wrong. Sigil is for normal people, who only play notable wads, and have life otherwise.

>> No.5626695

seething romerobab
bet you bought the overpriced trinkets

>> No.5626696

I love how your list basically boils down to "No anything I don't like and none of the things I do like that otherwise qualify". Please tell me, how do Romero's balls taste? You've clearly got them in your mouth.

>> No.5626703

honestly SSG sucks and I hate how Doom 2 is balanced around it

>> No.5626704

>Find it hard to think of what to do
>Finally find something to do; make con control regen in WoC
>Took 5 mins after I was told I may need to compile it
fuckk I wanna code to help learn to code but I don't know what to code

>> No.5626705

Struggle map20

>> No.5626707

The SSG is the best and worst thing to happen to Doom's arsenal.

>> No.5626710

Nope, only played a pirated version. But I thinking about paying that pity $6.66 for the full thing. Melting Man alone is worth that money.

>"No anything I don't like and none of the things I do like that otherwise qualify"

The rules I said are absolutely must for a commercial add-on, at least 20 years after release (TNT and Master Levels were hot garbage, but the game was new then).

NRFTL clearly qualify as it was made by only two people (means no clusterfuck design), proper difficulty, different levels, not just the same shit over and over, no hacking with the game's assets, maps are no copycats, but totally new and fresh.

Sigil also qualifies. Every map offers something you didn't see earlier, except maybe the secret level.

It's your turn. You're ID. Now you want an official episode for Doom 2's 25th birthday. Which would be your pick? From the past 20 years, pick something.

>> No.5626716

Gonna suggest Scourge Of Armagon and Dissolution Of Eternity as well, very fun.
Dimensions Of The Past was pretty nice too, it was a free episode that Machinegames made in celebration of Quake's 20th birthday.

Everyone always talks about Arcane Dimensions, and I intend to check it out.

>> No.5626717

>pick something
Why, so you can get mad that it has more than one author? Criticize the map design because it's not simple enough? Disqualify it for any other reason you make up or feel like using because your "rules" are vague and retarded? Piss off cunt.

>> No.5626721

I won't say anything, I promise, just pick that fucking thing. You can have your own rules. You're ID and you want something to release commercially.

>> No.5626725

Anybody try UDTWID yet? Replaces Thy Flesh Consumed. I'm on E4M4 rn and it's night and day how difficult it is from the regular one.

>> No.5626729

Am I the only one who thinks Sigil is much better than the abomination called "Perfect Hatred"? That was an ugly, unplayable level desu. E4M6 is a different thing, I can see it in Sigil with a few scattered eyes and a Sigil type ending.

>> No.5626730

Alien Vendetta
Chainworm Commando
Double Impact
Disjunction (muh slaughter!)
Memento Mori
Any of the Plutonia sequels
Any of the TNT sequels

That's literally just me going down my wadlist pointing out reasonably decent vanilla-ish wads.
>b-b-but muh palette
Remove it
>b-b-b-but muh textures!
Who gives a fuck
>b-b-b-b-b-b-but muh difficulty
>b-b-b-b-b-b-b-b-b-but muh multiple mappers
Literally a thing in the vanilla wads
>b-b-b-b-b-b-b-b-b-b-b-b-b-b-but muh too derivative copycat rEEEEEEEEEEEE
Nobody gives a shit.
>b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-but muh SLAUUUUGHTERRRRRRR
Have you fucking played Doom 2?

>> No.5626731

I was about to say Chainworm is too short but it's probably a map longer than Sigil is.

>> No.5626735

>non linearity is bad because normalfags can’t handle it
nice shit taste

>> No.5626736

How about Plutonia Revisited?

>> No.5626739

The ones I know from these wouldn't qualify imho in 2019 (1996 was a different case, the game was new then), but respect to give your list.

Never heard of Chainworm Commando, Double Impact, Disjunction and Moonblood, so I will look at them.

>> No.5626740

It has literally broken doors.

>> No.5626742

Don't post garbage bait you cunt. No one cares about your hatred for hl. We don't even talk about half life in this thread much.

>> No.5626743 [DELETED] 

Пиздeц вы тyт cpeтe кoнeчнo, пepeкaт зa пepeкaтoм

>> No.5626745

Honestly that one and Plutonia 2 blend together in my head a lot, but I remember them being good experiences for the most part.
>Never heard of Chainworm Commando, Double Impact, Disjunction and Moonblood
Boi assuming you're not trying to meme me here you really should play those. Disjunction is probably the most slaughtery of them but DI and CC are excellent overall.
>Sigil literally had broken eyeball switches
>Doom 2 literally had an unreachable secret
If you're selling something you take the time to polish it up. It's not an issue.

>> No.5626748

Why are people so angry at Sigil? its not that hard

>> No.5626756

>Boi assuming you're not trying to meme me here
No. I just think Sigil is better than anything so far for Doom and NRFTL was also great. And I never played PWADs that are as good as these (inventitive, fresh, vintage style, coherent visuals - not too many authors). Single maps like Arcadia Demade are good, but not commercial good.

>> No.5626757

What I loved in recent Blood remaster is that there's an option to preserve y-shearing for freelook, just like software render. Is it possible to replicate that effect in GZDoom's OpenGL renderer?

>> No.5626758

People like to be outraged at shit because it stimulates that dumb tribe mentality in the back of their head and gives them a chance to come together as a group to validate their butthurt.

>> No.5626760
File: 282 KB, 444x400, 1496e34c73a3cc3091b252386c45afcf.png [View same] [iqdb] [saucenao] [google] [report]

Newfags who never went through Plutonia.

>> No.5626770

i wonder how the SSG would feel if it shot 14 pellets instead of 20

>> No.5626774

Fucks the balance of Doom 2 because of inflated enemy health. Better just to make the regular shotgun better.

>> No.5626776

I know theres plenty of Doom 2016 gameplay mods but has anyone tried to recreate the levels yet?

>> No.5626781

They're way too vertical for idtech1, you'd have to use tons of zdoom tricks to even get remotely close to some of them.

>> No.5626782

Some are angry because they hyped each other up into the sky thinking and expecting they were getting Ep1 part 2.

Link fucking related, half an hour of mostly bitching till he admitted he wanted Knee Deep In The Dead all over again.

>> No.5626785

Uhh, I don't think that's the right link.

>> No.5626786

It'd probably be more doable for Eternity but that's not got many people mapping for it.

>> No.5626789


uhh, anon

I don't think this is the right vid

>> No.5626791

Oops, my fault for copying links out of Discord.

>> No.5626794
File: 79 KB, 640x480, BRUH.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5626795

You should stay there.

>> No.5626796
File: 17 KB, 564x325, 1549233116749.jpg [View same] [iqdb] [saucenao] [google] [report]

Don't worry, that video was really informative. Thanks.

>> No.5626797

Just for that I think I'll stay here.

>> No.5626802

You have very specific tastes anon

>> No.5626804

Fuck off /v/tard.

>> No.5626808

i'd say doom is the kind of game where you can do a lot with the gameplay and both doom 3 and 2016 try to focus on different sides of the coin where one is horror and the other is run and gun
both get theirs own problems from it
speaking of variety, classic doom also had that in its music

>> No.5626810

You posted the wrong link but that's okay because LPL is awesome

>> No.5626820

the game is designed around a completely different format and a different art direction
what would you do with the rune trials and the rpg upgrade stuff?

>> No.5626827
File: 37 KB, 670x670, 1555356106897.jpg [View same] [iqdb] [saucenao] [google] [report]

Didn't see anything in the sticky, and first time here - recently grabbed Blood and Shadow Warrior and I'm getting really awful.... motion sickness? Part headache, part nausea. This was never an issue for me in the past. I remember playing the original Doom, Q1/2, and Hexen without any issues - and still play plenty of FPS games now. I've googled this and heard a variety of explanations for the occurrence and even more remedies, but I thought I would ask here and see if the subject matter experts had any info.

>> No.5626831

lol you have bitch eyes

>> No.5626832

Former has been done in some maps, to some extents anyway, I think Don't Mess With Hell has it a bit, latter is done in shit like D4D for the closest accuracy (becoming more and more inaccurate but still) and anything from Lithium to Wrath of Cronos to Trailblazer to DRLA for other RPGish upgrade systems.

>> No.5626834

I have heard about people feeling some degree of motion sickness when it comes to BUILD engine games, not sure why that would be.

>> No.5626841

Standard things to fiddle with are headbob/sway/motion blur/FOV.

>> No.5626845

Arcane Dimensions without a doubt. Also The 2018 X-mas Map Jam, similar to AD but smaller in scope. Rubicon Rumble (not to be confused with rubicon and rubicon2) is also AD tier in quality. Theer is also a fuck ton of Map Jams the community has made over the last few years. The Jams not as great as AD in terms of scope and quantity of new mechanics, but they are still worthwhile once you blow through all the high profile stuff.

>> No.5626849

Dude has the same problem Gman did. Played it on UV first. HMP is the way to play first. After watching civvi and having played through twice now, once on HMP and once on UV I can say that HMP was the way the episode was designed.

His review and Gman's (well Gman is a fucking cunt and has no idea what he's talking about anyways) suffers from them both forcing UV. This is like if you reviewed all of DOOM while only playing on nightmare. Imagine giving Doom and negative review because you only played it on Nightmare.....

>> No.5626856


Sigil updated to 1.1


>> No.5626858

I'm gonna guess wider FOV would be better. Blood has options for this, so I'll try it there first.

>> No.5626862

I've played most of those but hadn't heard of Moonblood. Pretty great wad so far, good taste anon.
The Moonblood guy says he was inspired a bit by Mano Laikas which is another one I hadn't heard of but it also looks promising if you want to check that out.

>> No.5626863

Chainworm Commando. Really, this thing was just vomit inducing. This guy really thought toliets or train stations look good with Doom textures. He really think it.

And people say this pile of crap can be sold commercially. Mishmash of ripped textures from other games (automatic DSQ), ugly, nonsensical room, annoying gameplay, it wants to be a clishe Duke 3D usermap trapped with Doom 2 assets.

Yeah, and he thinks unseeable stairs as mandatory progression is good.

Stops polluting my eyes after suffering through the third map. Didn't even try, just IDDQD, and fuck it.

Let's go back to Sigil to see something that don't destroy my poor eyes.

>> No.5626868

is there a change log anywhere?

>> No.5626869

I get the feeling that even if they reviewed it on on HMP, both of them would have still sucked at it, neither seem to play with much finesse or skill for people who spend so much time with Doom stuff and FPS games in general.

>> No.5626878

Uhm, my grammatical mistakes, at least 10 in this post. But fuck it, this thing was so bad, it would be the perfect torture machine for the military.

>> No.5626880


Do you wear glasses? After I got mine, my "acquired" motion sickness (I was playing Blood and started to feel nauseous with every FPS since) went away with pretty much everything besides Shadow Warrior. I had headaches episodes playing Bioshock on PS3 because of the screen tear + scavenging in the dark prior to "acquire" motion sickness.

>> No.5626884

I agree with Gman but not sure about CARUSLIV3S having only watched this sigil video. Fuck I could only watch a few Gman's....that dude and his fans are literal cancer.

>> No.5626887

>literally bragged about being called a shit content creator on 4chan
>90% sure he's the one who makes threads about himself so he can generate (you)s on /v/
God, what an insecure faggot.

>> No.5626889

sounds annoyed even when happy with games, can fuck off for that

awful soundmixing, retarded gimmicks, ugly facecam thing, at least has good opinions on games when he talks about them and not his weird made up character

remarkably bad at the games yet he alway picks the second to last mode then whines its hard, fuck off

>> No.5626893

That's interesting. I don't wear glasses unless I'm reading.

>> No.5626906

Icarus at least tries. His mod reviews are interesting, and I enjoy watching him suffer through Soaring Comet difficulty on Golden Souls 2.

>> No.5626913

I like that Civvie caught the Blood reference in Postal Redux.

>> No.5626920


Scihub and Library Genesis fueled research demanded its price. I hope it works for you like worked for me.

>> No.5626925

Found it in Doomworld.

>> No.5626941
File: 484 KB, 1280x768, Screenshot_Doom_20190601_234018.png [View same] [iqdb] [saucenao] [google] [report]

Making some progress after a little hiatus
Looks good, simple but well done. I would put something to break all the brown, especially in the first screenshot.

>> No.5626943

>ugly facecam thing
you mean his weird helmet? I dont recall him seeing his mug in any of the videos other than a still image

>> No.5626958

I just find it painful watching him miss something obvious or important with near enough every single thing he reviews.

>> No.5626960
File: 359 KB, 1600x1200, slayer.jpg [View same] [iqdb] [saucenao] [google] [report]

Black Doomguy was called Phobos in Quake 3. I wish they would retcon him in.

>> No.5626970


>> No.5626971
File: 157 KB, 648x2452, 1557980721060.png [View same] [iqdb] [saucenao] [google] [report]

Any multiplayer happening tonight lads?

>> No.5626985


/v/ is leaking again

>> No.5626986


>> No.5626993

Doom 3 already introduced to idea of playing as someone other than Doomguy in 3 campaigns, so I don’t see why not. Maybe Phobos could have some weapons and abilities that are exclusive to him.

>> No.5626996

And Crash, the Doom Lady.

>> No.5627003
File: 370 KB, 1536x2048, runforit.pk3.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright boys let's try this again, this time a little earlier.

Server Name: /vr/ Sigil Deathmatch
Password: johnromerosbitch

Get in here and frag!

>> No.5627004

h-how do i play mp?

>> No.5627006

Get doomseeker and zandronum, my friend.

>> No.5627017
File: 88 KB, 636x870, 1558957384423.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5627023
File: 1.27 MB, 1024x768, 2019-06-02 00-26-54.webm [View same] [iqdb] [saucenao] [google] [report]

i went off the rocker and wrote a depth sorter and a poly renderer in fucking zscript

>> No.5627024

there can be if you want

>> No.5627029

He's fixed his sound mixing a long time ago and reuploaded a bunch of videos (I think just Pro Postal 2) with fixed sound levels. He doesn't really use the mugshot thing at all anymore. Not sure if the new cartoonish avatar he uses now is any better though, the helmet thing at least had some original personality. I like the character otherwise, although that's subjective, it's spread out in the videos lightly.

>> No.5627030 [SPOILER] 
File: 797 KB, 647x523, 1559428580575.png [View same] [iqdb] [saucenao] [google] [report]

>All those video game journos and Youtubers that keep forgetting Doom 64 exists

>> No.5627032
File: 9 KB, 199x181, dfga.png [View same] [iqdb] [saucenao] [google] [report]

I admire the sheer wizardry

carmack is that u

>> No.5627038

Carmack? It's more likely than you'd think.

>> No.5627040

Christ, plasma is worthless in deathmatch.

>> No.5627042

How long until we can play a different wad in the automap?

>> No.5627043
File: 60 KB, 600x528, Dc6XGUBXUAAmtDA.jpg [View same] [iqdb] [saucenao] [google] [report]

>but why
A) to see if I could B) i get obsessed with weird shit when I'm modding
it probably will take too much performance to be practical

>carmack is that u
no, he's a rational and sensible person

>> No.5627045

How does it work at a high level?

>> No.5627048

oh boy cant wait to look for the no info of which version of gz this worked for when you got bored of updating it as updates break it 5 times

>> No.5627050
File: 134 KB, 566x517, Screenshot_20190601-173311.jpg [View same] [iqdb] [saucenao] [google] [report]

Jesus christ, that's outstanding!

>> No.5627054
File: 9 KB, 597x432, B R U H.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5627056
File: 80 KB, 1280x1143, 1559299774169.jpg [View same] [iqdb] [saucenao] [google] [report]

ZScript support for Zandronum fucking WHEN?

>> No.5627067
File: 92 KB, 400x400, 9CED2ADD-055E-403A-941C-B8BF47BE6392.png [View same] [iqdb] [saucenao] [google] [report]

Doom 64 is heavily underrated.

>> No.5627068

I seriously question the worth of doing this, but it's impressive nonetheless. Is that done in the HUD or did you go full madlad and somehow hook it into a draw event in an event handler?

>> No.5627071

make a port with pascal language. everything with pascal

>> No.5627072
File: 200 KB, 1920x1080, darkmoon.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone recognize this WAD? It's a single map replacement for MAP01 - Entryway.

I have it saved as "darkmoon.wad", but I must have deleted the txt like a dumbass or it didn't come with one. I've tried searching for it online to find out who made it etc, but I've only found unrelated projects.

Does pic related ring a bell for anyone?

>> No.5627074

File parsing is one rabbit hole I'm not keen on going down
>Iterate through lines with a BlockLinesIterator
>rotate and move their start and end point vectors to the screen
>copy their data to a container object, which is pushed into a dynamic array
>sort this new array depending on calculated depth
>iterate through it, creating a Shape2D object for each line and setting its vertices right, then draw it

version "3.7" until current version, as specified in the base zscript file.

The entire hud is event handler based. And yeah, there's no utility at all for this poly drawer. Just experimentation and fun.

>> No.5627075

Wasn't that a terry trap posted here a really long time ago?

>> No.5627076


Maybe search through the .wad itself, or check for wads with similar filesizes?

>> No.5627078
File: 402 KB, 466x443, 1558800259192.png [View same] [iqdb] [saucenao] [google] [report]

>The entire hud is event handler based
You crazy fucker, at this point you should just look into the actual ZS hud code because it's probably easier.

>> No.5627080
File: 204 KB, 1685x989, darkmoon2.png [View same] [iqdb] [saucenao] [google] [report]

No text inside the WAD, just map stuff.
Doesn't look like a terry WAD. This is the map in pic related.

>> No.5627083

what is things

>> No.5627087
File: 34 KB, 389x883, darkmoonthings.png [View same] [iqdb] [saucenao] [google] [report]

A big ol' numbers table

>> No.5627092

>You crazy fucker, at this point you should just look into the actual ZS hud code
I have. The ZS status bar code is nice and clean for doing simple huds with, but the menu code (as in the main menu, options menu etc) stuff is absolutely disgusting. I'm using a library called "zforms" which is a bitch and a half to learn but is then convenient to work with. Has built in classes for buttons and windows and whatever.

The fact that every single hud object is drawn through a single call in a RenderOverlay override that cascades through arrays of arrays of arrays of hud elements might interest you. And then there's a second cascade for ticking them since they don't tick by themselves, and a third for passing player input.

>> No.5627096
File: 68 KB, 600x600, fdsfdsfgdfdf.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5627101
File: 11 KB, 314x314, stare into the abyss and it stares back.jpg [View same] [iqdb] [saucenao] [google] [report]

Without nostalgia and whatever you think of the content creators, do you think some WADS play better with stuff like BD or other fast-paced gameplay mods?

>> No.5627104


>> No.5627105
File: 51 KB, 540x600, 1393413366074.jpg [View same] [iqdb] [saucenao] [google] [report]

>It's ANOTHER "press a button to get and Revenant + Archiville" map!

Oh boy, how original.

>> No.5627107

Older, easier wads play better with difficulty enhancers. After running through E1 about 1000000 times it can practically put me to sleep in vanilla.

>> No.5627108

For those that care SmoothDoom just updated. Fixes most of the major bugs, no more zombie men corpses with hitboxes and the shotgun has the correct data now.
Also it no longer replaces the hud by default so no more conflicts with wads that add custom huds.

>> No.5627113

>Other mods
If the map was designed with a gameplay mod in mind, or is fairly free-form/open/slaughtery, they lend itself well to those mods.

>> No.5627116

Fuck year, thanks anon
Are you the author

>> No.5627121

Nope, just a fan of his work. FYI the threads still haven't updated last I checked but the google drive with the pk3 is updated.

>> No.5627125

what makes high noon drifter good
it just feels like a busted weapon mod

>> No.5627128

Stylish and easily customizable to make harder/easier if you want

>> No.5627131

Just use the damage slider(tm) and compensate for the author's lack of balancing.

>> No.5627134

In terms of gameplay mods it’s quite vanilla, it just has the whip, hat, and bassilissa

>> No.5627137

I really like the grenades

>> No.5627139

has the same issue that one mod with the dragon has, where it just leads to me overly leaning on weps that are so fucking busted they remain busted while everything else is weak

>> No.5627140

Hey now, DRLA has 230k lines of DECORATE, 10k of ACS and 4k SBARINFO

I think that's worse

>> No.5627143

I'm going to need you to give me a bullet so I can physically remove that information from my brain.

>> No.5627145

>230k lines of DECORATE
I know most of these are just going to be properties, flags, and purely visual sprites, but still. Jesus.

>> No.5627149

30k A_JumpIfInventory calls dude

>> No.5627157

Yholl frightens me sometimes.

>> No.5627162

He's like a guy who uses a screwdriver for every single job, and one day you walk in and he's used it to take apart a car, dig a ditch, and solder together a makeshift drone for some reason.

>> No.5627172

doomrpg has its own fucking launcher lol
and its not even good

>> No.5627186

Having played through all of preacher with it, i genuinely don't know what the fuck you're talking about.
the grenades are the only vaguely overpowered thing in it, and only when their shrapnel glitches out and stunlocks enemies forever.

>> No.5627187

I think it needs the launcher for the absolute insanity it does with CVArs. It saves your entire character between sessions purely through CVars.

(and yeah, unlike DRLA I don't much like doomrpg either. One of the worse rpg systems for an FPS I've encountered)

>> No.5627191
File: 4 KB, 291x309, emittance.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5627193
File: 320 KB, 1920x1080, wa.jpg [View same] [iqdb] [saucenao] [google] [report]

Rate my Worms Armageddon team. (Flag is Duki Nuki, the only thing you can't see from pic related is that whenever any of these die they leave behind a Doom Guy gravestone)

>> No.5627195
File: 531 KB, 800x1402, 363dd8663ee4ac2f53757feec6422dbb.png [View same] [iqdb] [saucenao] [google] [report]

the only thing that comes to mind is Bassilissa
I used her as a free get out of jail card in more than one spot in Ancient Aliens

she cute tho

>> No.5627205

>skull off

>> No.5627206

bububh which doom girl would you sex

>> No.5627207

Yholl's awesome though, he's kind of like to Decorate what ijon is to ACS,

>> No.5627210


>> No.5627216

I wasn't aware of ijon being brought up on charges of crimes against programming for his ACS code.

>> No.5627219
File: 1.29 MB, 557x605, 941b2f75ac8a61428928868bca9ec56028294ed7.png [View same] [iqdb] [saucenao] [google] [report]

Server's still up if anyone else wants to play. Might do some co-op in a few hours, so keep an eye out if you're interested.

It's pretty good if you manage to corner someone. Sucks at long range tho.

>> No.5627224
File: 2.08 MB, 1280x1707, a54.png [View same] [iqdb] [saucenao] [google] [report]

High Noon Drifter has a skull mask that acts as a BFG replacement

if you press the use button you can unseal the demoness inside and control her for as long as you ammo supply holds up
pretty handy for when when Skillsaw decides to trap you in a closet full of rape

>> No.5627238
File: 41 KB, 680x487, bart01.jpg [View same] [iqdb] [saucenao] [google] [report]

Are the simpsons not human either?

>> No.5627240

base anon

>> No.5627245

105 ping anon here. Is my ping playable or should I sit out?

Also, is autoaim disabled server side cus I checked and mines was set on low in settings. Not that it did me much good lol ;)

I'm setting up my switch joycons So I can bing bing wahoo you

>> No.5627246

Some people are more confident when they have a safety net. Other people don't try as hard when they have one. It's funny like that.

>> No.5627250

He would be if the authorities could just find him

>> No.5627253 [DELETED] 

>And Crash, the Doom Lady.
fucking gross. I'm just thinking about the new doom movie and seeing them push a female lead....fucking gross.

>> No.5627256

>Polish-American Jew.
Thought the Jew thing was just in the newer games.
Could be wrong.

>> No.5627257

I know, I’m like, literally shaking and crying rn...

>> No.5627259
File: 58 KB, 502x496, 1422456530541.jpg [View same] [iqdb] [saucenao] [google] [report]

>People that upload gzdoom exe's and a bunch of other stuff in their uploaded zip to idgames

Bruh. Just give me the WAD and the txt file. If someone is even on that fucking website it probably means they already have a basic understanding of how to play it.

>> No.5627260


>> No.5627261

Autoaim was not disabled, and your ping didn't interfere as far as I noticed. You should be fine if it isn't affecting your play.

>> No.5627262
File: 352 KB, 300x385, 1547967653672.gif [View same] [iqdb] [saucenao] [google] [report]

That movie looks like trash, but don't talk shit about Crash.

>> No.5627263

Boss fights tend to be a bit ass in Doom, in general. It tends to happen when a "boss" is just a particularly strong enemy you can place anywhere.

>> No.5627270

How do I get Master Levels for Doom 2 working in gzdoom?

>> No.5627275
File: 81 KB, 466x486, 98c.png [View same] [iqdb] [saucenao] [google] [report]

I'm both annoyed and relieved that they didn't even consider using Crash for the movie.

In one hand, our girl needs more love
but they would probably make her into a really bland character because nobody can write for shit in current year

>> No.5627284
File: 42 KB, 639x424, whatisyoudoin.jpg [View same] [iqdb] [saucenao] [google] [report]

>expecting quality from something likely being done to hold onto film rights

>> No.5627294

Plasma's best at stunlocking a single, slow target with sustained fire. Like a really long-range chainsaw, I guess. Basically, not the sort of situation that comes up often in PvP.

>> No.5627296

If I don't get the SIGIL wih buckethead soundtrack, what music does it plays?

>> No.5627302
File: 27 KB, 350x427, 1528380704466.jpg [View same] [iqdb] [saucenao] [google] [report]

i wished quake champions had her instead of fap bait with blue hair

>> No.5627303

James Paddock's midis. They're very good in their own right.

>> No.5627304

what about the hat picking up stuff?
that's technically impressive when you consider the development behind the mod and zscript
it wwas the zscript flagship mod before maybe hd

>> No.5627306

"Things" is the name for an object that's not part of the level itself. The player, monsters, items, decorations, etc.

>> No.5627309

Hell on Earth Starter Pack was designed with Brutal Doom in mind so that, I guess.

>> No.5627312

I’m sure people would complain that there would be “two dooms” in the game, and model creation is more complex than ‘99.
What would her ability be?

>> No.5627313

you mean the boomerang? you can turn that off
the hat distracts enemies I think

>> No.5627314

but it plays better with MSX

>> No.5627319

wold3d had some official instruction manual i think that stated that and keen's relation

>> No.5627320

it was a nice ride with Call of Doom

there was one map that looked suspiciously similar to a Matt Tropiano map tho

>> No.5627323

So is doom dm even fun?

>> No.5627326

not even sure honestly, maybe something that "crashes" the enemy's game by removing hud elements and making things go all kinds of fucked like models stretching everywhere, textures being switched and 404s and shit appearing?

>> No.5627327

I had more fun playing Sigil with Hideous Destructor than I did in vanilla. I still liked it in vanilla, but those narrow platforms are a lot less of a hassle when you aren't moving at Doomguy speeds all the time.

>> No.5627330

Well that still answers the one anon's question. There's plenty of maps that play very well with mods.

>> No.5627331

for a game like quake? that would be insanity.

>> No.5627336

It was Term's first real foray into zscript too.

>> No.5627337

Played the first two levels and found it good, now I need to find the buckethead one just to compare.

>> No.5627348


>> No.5627349

I remember years ago there was this mapset called, like... DBZone, or something? It had that one map where you jump from train to train. For whatever reason that was a popular set to pair with mods. Not really sure why.

>> No.5627368

it always depends because even some mods that try to be balanced and "map friendly" can still fuck something up, even if it's something minor and rare.
MetaDoom doesn't work with anything that has death exits.

>> No.5627371

I feel like she should be the main character in a possible Doom Eternal expansion.

>> No.5627372
File: 117 KB, 730x859, 2019-06-01-192449_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

Continuing from last thread

Which essential/must-play/favorite WADs of yours am I missing in this collection?

Also, would anyone be interested in me uploading this big chunk to the second mega link in the OP? Weighs ~1 GB.

>> No.5627375

I want it, that much I can say.

>> No.5627379

>Crash and Phobos side stories
I'd play it. Maybe one where you play as a demon would be fun, too. Imagine if the Doomslayer were his final boss.

>> No.5627386

>more hell weapons and uac/NS enemy types
Well there IS a theory that they may have mechs

>> No.5627387

The Golden Souls, especially Golden Souls 2.

>> No.5627393

doom 2 reloaded, d2 in name only and food morning phibos?

>> No.5627395
File: 23 KB, 400x305, john-romero.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5627396

Doom Vacation?
The DUMP and Joy of Mapping series have their moments.

>> No.5627397

I swear gfman and kid icarus forgot that Sigil is an unofficial fifth episode to Doom. Gfman expects it to be really easy and have a double barrel for some reason. Kid icarus complains that the level is a bastard and likes to dick over the player. Why the fuck would episode 5 be easier than the utter bitch that is episode 4? Casuals I swear.

>> No.5627398

good morning phobos*

>> No.5627408
File: 11 KB, 197x264, 2019-06-01-193533_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

I already have your WAD in my official Expansions folder, Mr. Romero

I'll look into these, thanks

Okay anon, I'll upload it 4u, stay tuned

>> No.5627415


Surprisingly, yes. It holds up very well.

>> No.5627426
File: 300 KB, 1920x1080, ded.png [View same] [iqdb] [saucenao] [google] [report]

so whats your go to vanilla+ setup?

Crispy? PRBoom? GZDoom with too many fancy addons like some madmen around here? myself among them

>> No.5627427


Terminus is streaming golf development, there are other dudes too, I hear Yholl noises.

>> No.5627429

*angry yholl noises*

>> No.5627447


Doom Retro with smooth addons (black ops + smoothed). I really like the darkness and the crunchy look in that sourceport.

>> No.5627451

I'm a brainlet where can I get Hexen and Heretic wad in non-torrent form?

>> No.5627457

mmm tried it. has its own shortcut. its basically the mask from that shitty op mod with the dragon. almost identical animations to its attacks. same size. boosted hp. ammo drain is absurdly slow, basically meaningless, you can just run through maps no issue
some shit i dont get:
what the fuck is deadmans holster
why is it when i shoot his super shotty it uses 2 of 4 ammo then reloads 2. i have 2 in the gun but can't shoot again. is there an alt fire im missing? alt just whips

>> No.5627458
File: 359 KB, 1920x1080, 2019-06-01-194830_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

GZDoom with fancy addons, and then Vanilla'fied.

Always autoload:
>Health Warning
>Sprite Shadows
>Damage Direction Overlay
>TargetSpy (sometimes I toggle it off)
>Fullscreen HUD
>Vanilla Essence
>HUH (on the off chance a map requires me to jump, I get the HUH sound effect)
>All Clear (Hotline Miami)
>Sound Caulking PC

These I apply on load sometimes, not always
>Smooth Doom
>Term's MIDI collection (Now That's What I call MIDI!)

If I'm playing Hideous Destructor I'll also load insurgencysfx.pk3 for more punchy sounds.

>> No.5627460

you mean that thing supports smooth doom? what else can you run on it?

>> No.5627463

In the OP, where it says "Downloads for various /vr/ shooters". Those 2 mega links have them both.

>> No.5627465

vanilla maps
Whatever class/gun/whatever mod I'm trying to invariably discard in favor of vanilla.

>> No.5627470

Reload key and mouse wheel maybe
Both Corov and Bassilissa can dash with shift i think

>> No.5627482

Also HND works with Heretic and maybe Hexen too and has extra items on those i think

>> No.5627487

Its in the mega links in the OP, just get the registered version of sigil and you'll have the shred.wad to load after sigil.

>> No.5627489

Has rudimentary Strife support, as far as giving the BFG the spectral damage type, paired with the almost universal strife patch for Doom mods it's decently finishable.

>> No.5627494

Also forgot to mention >>5627458
I'm now using the Fatboy soundfont some anon linked a while ago, it's great.

>> No.5627495
File: 151 KB, 1228x768, Remind.png [View same] [iqdb] [saucenao] [google] [report]


Not really. These are dehacked mods to smooth weapons (Black Ops, works on PRBoom) and monsters (Smoothed, which uses smooth monsters and also works on crispy). It's limit removing and supports Boom maps, unlike Crispy. It's like a intermediate between Crispy and PRBoom, with it's own visual quirks, like more darkness, unique HUD (pic related), blood spatters, ogg and MP3 support, etc (I don't know how is it like in Crispy and PRBoom).

>> No.5627521

>Fatboy soundfont
does it sound like an sc-55?

>> No.5627532

No. It sounds nice too though.
If you have the SC-55 soundfont I'd love to try it too though. I only have the OGG files for the DOOM 1/2/TNT stuff played through SC-55, but not the actual soundfont

>> No.5627536

>I only have the OGG files for the DOOM 1/2/TNT stuff played through SC-55, but not the actual soundfont
there's a difference between the two?

>> No.5627551

I mean, a soundfont lets any MIDI play through Fluidsynth and sound nice. The pre-recorded OGG files of the old sountracks are just individual songs, instead of an imitation of the SC-55 for fluidsynth to play MIDIs like a Roland would

>> No.5627556

since anons are speaking of soundfonts, I noticed you can select different ones like Fluidsynth, Timidity++ and others

but each one can be set up to different things like running that SC-55 in Fluid and Arachno in Timidity

whats a good setup for that?

>> No.5627557

When I set my resolution to 1080p/4k in zandronem it just zooms in 1000x

What's that about? Also if I use windowed mode the game dissaoeras completely and I can't pull it up. Any easy way to center screen a wonderful windowed program?

>> No.5627558

Inferno is fucking bullshit. The game has been fun up until here but wew thie episode is a stinker.

>> No.5627561
File: 9 KB, 150x225, Sandy Grin.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5627562

well sadly I dont have it, I'm using the music pack

>> No.5627568

Oh okay. I'm not implying there is by the way, I just asked if you had something like that. As far as I'm aware there isn't such a thing as an SC-55 soundfont for Fluidsynth

>> No.5627574

I've been changing it around a lot but currently I'm set on using GZDoom with these mods

>Neural Upscale 2x (I load this first so it only changes textures and monsters that my current map wad doesn't change)
>Hi-res SFX
>Vanilla Smooth Doom (I use this unless the wad I'm playing has custom weapons)
>Bolognese Gore Mod w/ addon for colored blood
>Smooth Fluids
>Revised splashes
>Damn Nums
>Cats Visor
>pal_plus.wad (only if the map wad I'm playing has the default color palette)

With this setup I haven't had any conflicts with any wads, total conversions aside.

>> No.5627584
File: 263 KB, 1280x720, stuck.png [View same] [iqdb] [saucenao] [google] [report]

I think I got stuck here, somehow.

>> No.5627596
File: 34 KB, 375x375, 1400071092641.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5627602

SpriteShadows and SmoothDoom on pretty much base GZDoom settingsis all I have right now, but I want a hud that still keeps it pretty vanilla.

>> No.5627603

Fullscreen HUD achieves this very nicely, imo

It's been shilled here a lot recently, for good reason

>> No.5627607

Keep circling around the building.

>> No.5627612

I use the sc 55 packs, fullscreen hud and the sprite fixes, I cant believe nobody has mentioned them yet
what's wrong with tilt++?

>> No.5627615

>the sprite fixes
link me up anon

>> No.5627619

>what's wrong with tilt++?
It's Quake-head-bobbing-but-worse: the mod.

I'm more inclined to ask why anyone would ever use it or think it looks good/realistic. Nobody bounces around like that when they're moving.

>> No.5627621

also do you guys play separate wads or use the .pk3 from wadsmoosh?
oh I see, sounds like shit

>> No.5627627

I found an sc-55 sound font and to be honest it's not as good as you'd like. The sc-55 sound pack is handled much better. Instruments feel slightly off in the sound font.

>> No.5627632

Anyone else have to lower view bob because of motion sickness? I think it's a problem with playing in widescreen specifically.

>> No.5627634

I didn't even know there was head bobbing in it, looks like it is disabled by default at least when I downloaded it. It was recommended by some good mappers so I used it and liked the strafe tilting. Head bobbing and death tilting I don't enjoy and are disabled.

>> No.5627636

I personally can't stand the Quake-esque strafe tilting either. I always disable it when I play Quake. But hey, to each their own I guess

>> No.5627638

>HUH jump sound for doom
where? google keeps giving me unrelated shit

>> No.5627639

I lower view bob anyway because it's annoying. I have it at movebob=0.1

>> No.5627645

Some anon here made it, uncredited. I'm very grateful to them though.

Link here:

>> No.5627646

I have it at 0.025. Just enough weapon sway while also keeping the head relatively still.

>> No.5627649
File: 36 KB, 683x536, 1509445552413.png [View same] [iqdb] [saucenao] [google] [report]

thanks friend

>> No.5627651

No, I mean I got stuck between that tree and these metal things on the wall.

>> No.5627657
File: 343 KB, 1280x720, Screenshot_Doom_20190122_060513.png [View same] [iqdb] [saucenao] [google] [report]

Different guy, but because it reminds me of Quake and it gives me a subtly tilted view when strafing left and right. Also when I get killed I get a completely tilted view which I think is neat.

>> No.5627665

I believe it's supposed to represent the player's entire upper body shifting side to side while strafing, not just the head. makes more sense that way.

>> No.5627682


>> No.5627701

When I try to change my resolution to 1080p in GZDoom it changes it sure but it zooms in about 20x.

Like, the screen zooms into the ammo count HUD. That 10% of the screen is filling my entire monitor. What do

>> No.5627717

couldnt you just add the huh sound to a jump
the same way in mm8bdm the hyper h skin makes a specific sound when landing or in prop hunt the secret SPOON skin wouldd yell SPOON when you jumped

>> No.5627728
File: 111 KB, 444x392, 1556203942680.jpg [View same] [iqdb] [saucenao] [google] [report]

Can I get some wad recommendations that are just level packs for Doom 1? No game changing mods, just good map packs.

>> No.5627729


oh boy do we have the wad for you

>> No.5627735

Needs More Detail.

>> No.5627737

hud options section has a scaling setting somewhere that you can fiddle with

>> No.5627745

I should specify that i've already played Sigil and The Way id Did It, but those are the only ones.

>> No.5627753

DTWID Lost Episodes

>> No.5627758

Freedoom maps only phase 1.

>> No.5627760
File: 1.07 MB, 1920x1080, 2019-06-01-213353_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

>tfw Hideous Destructor starts to click for you and all of a sudden you're sprinting from cover to cover semi-confidently instead of cowering for minutes at a time

>> No.5627763

yeah, you’re going to have to explain the new mugshot and the tilting

>> No.5627769
File: 76 KB, 200x200, Kingpin Life of Crime.png [View same] [iqdb] [saucenao] [google] [report]

This is the most underrated game ever.

>> No.5627771

I got it from this dude's modlist, it's the balaclava guy from Special Weapons pack

That's been a thing in Hideous Destructor for a long while now, I'm using the latest git build though

By the way, does the author browse these threads? Because just yesterday I was complaining about not being able to grab ammo boxes without the backpack, and the recent version has that working perfectly now.

>> No.5627779

I'm not the anon you're replying to, but that looks incredible. Reminds me of the Doom64 aesthetic. How long have you been working on it now? Really exciting stuff.

>> No.5627784

I once contributed a map to DUMP 2. Are these still being made?

>> No.5627789

Try 2002: A Doom Odyssey or Outbreak of Evil. Absolutely Killed is also an interesting set of maps, but they're more on the gimmicky side.

>> No.5627794

>run and gun
run and stop and gun more like

>> No.5627796

>Are these still being made?
Not anymore to my knowledge. They seemed rather difficult to manage, what with all the submissions.

>> No.5627802

I don't think Term could keep running them.

Joy of Mapping seems to be going yearly though.

>> No.5627806

Yeah, not anymore. 2 was a pain for Term, and 3 was such absolute death I expired halfway through and had to get Pres to help. Term got map poisoning from that one.

>> No.5627809

>Term got map poisoning from that one.
and now he just maps Golf.

>> No.5627814

I just tried this for the first time today. Cool idea but it is beyond hard.

>> No.5627816

Stick with it. I promise it's incredibly fun once you grasp the basics. Watch someone like Eric or Fort of Hard Knox on youtube to see what crazy shit you can do

>> No.5627817

what map pack is good for Wrath of Cronos
its both too op and too up for vanilla doom, since its weps are too strong for it but vanilla maps are low on ammo on the map itself so you end up being unable to use anything all the time

>> No.5627821

The two Brotherhood of Ruin packs?

>> No.5627824

i will try that tomorrow thanks
anything with enough ammo on the map itself to kill everything should be fine

>> No.5627940

Hey /vr/, /co/mblr here. I've been on a Doom binge recently, and started playing 300 Minutes of /vr/ a few days ago.
I gotta say I really, really, enjoyed it. Much better quality that a lot of the other wads I played. So anybody that worked on it, thank you for your efforts, and thank you to everyone else that fostered the creation of such a work.

>> No.5627960

There's 200 minutes of /vr/ also

>> No.5627963

Yeah, I saw the other ones after playing 300. I'll definitely check them out.

>> No.5628091

E5M2 might be the best MIDI piece I've ever heard.

>> No.5628140
File: 1.52 MB, 1895x1431, icsdgmkkpzlmq4oadloe-1.jpg [View same] [iqdb] [saucenao] [google] [report]

What's the closest I can get to an isometric Doom?

>> No.5628164

Crusader: No Remorse might fit your fancy. Or, better yet, Alien Shooter / Alien Shooter 2.

>> No.5628180


>> No.5628215

nah he's been jew since 3D

>> No.5628217

E5M9 MIDI is better. And E5M2 soundtrack by Buckethead too.

>> No.5628225

no idea how you can play doom for hundreds of hours and still be dogshit at it. What is wrong with game reviewers?

>> No.5628237
File: 1002 KB, 250x251, 1435241775322.gif [View same] [iqdb] [saucenao] [google] [report]

How do batteries in Hideous Destructor charge?

Do I set them on Auto from the Mag Manager and they recharge very slowly on their own, do they recharge in between msisions, or do I have to do something special?

>> No.5628252

Jimmy. It's weird how Romero was pushing the buckethead ST so hard when most people genuinely prefer midi soundtracks over MP3 in Doom.

>> No.5628258

You're not supposed to do that. Typically if they do it gets deleted pretty fast if it wasn't chucked in incoming..

>> No.5628261

Ignore map01.wad and "now that's what I call midi." Everything else is my generic vanilla+ setup.

>> No.5628265

is there an H version of the la tailor girl mod

>> No.5628267

Uploading to the mega right now. Bought it on GoG because it was cheap.

>> No.5628303

e5m9 midi is overrated, IMO.

>> No.5628318

as usual, dkg has no fucking clue what he's talking about

>> No.5628353

>it was made by only two people (means no clusterfuck design)
What the fuck does this even mean?

>> No.5628360

Is there a actually a proper cracked version of Delta Touch going around, or is it one of those things I'd actually have to buy?

>> No.5628361

I wonder if the guy who made "ARCHIE" is ever ITT, or even still plays doom

>> No.5628362

I heard someone say you can ask it's creator on DW and he'll give it to you. I bought it though.

>> No.5628396


>> No.5628403

>Still no mod that turns the demons into their HDoom counterparts so you can play HDoom while still behaving like canon Doomguy.

>> No.5628406


>> No.5628413

Seems appley-orangey to me desu

>> No.5628414
File: 68 KB, 1024x666, fjkt2lsn6s131.jpg [View same] [iqdb] [saucenao] [google] [report]

>your trip
eat shit newfag.

>> No.5628420
File: 218 KB, 205x500, 1557963903102.gif [View same] [iqdb] [saucenao] [google] [report]

Kingpin: Life of Crime is now in the mega!

>> No.5628430


>> No.5628453

It would be a lot of effort to do this, you'd need to make new sprites for death animations for one, and I think HDoom guy would be pissed.

>> No.5628459

Why do you want brutal violence against characters designed around sex appeal and in a background of violence being replaced with jokes?

Do you have problems with women?

>> No.5628467

A little, but mainly I just like blowing up demons. Having a whole roster of demons I can't blow up kinda sucks.

>> No.5628470

Having the option would be nice.

>> No.5628483

I guess some anons like guro or something. Not my sort of thing but whatever.
Just load up bolognese and give yourself the rocket launcher. They still kneel in the gore pile fingering themselves but if this is a fetish thing then that'd probably make it better for you, right?

>> No.5628492

Buckethead sounds great, but the midis are more fitting for Doom.

>> No.5628507

>Do you have problems with women?
Is this thread really the place for that kind of discussion? Fuck off with your outrage politics.

>> No.5628530
File: 52 KB, 197x190, 8c347e5b9f49c52ed7598694af47d4c2dabb5ef6.png [View same] [iqdb] [saucenao] [google] [report]

how about them dooms

>> No.5628531

Your system has cancer. Euthanize.

>> No.5628536

Anon did that in a minute or two. Just a simple file swap. No need for credits.
You can do it too.

>> No.5628538

I don't know if this has been brought up anywhere (I couldn't find it online) but Blood - Fresh Supply will not run if you try to run it from a folder with too long of an address. This is a bug that should be fixed. No other games are generally not like this.

>> No.5628543

I spent a good 2 hours trying to figure out why my game didn't work (searched all the config and data files on the GOG and Steam versions, reinstalled many times, and searched the registry a lot) before realizing my file name was too long.

>> No.5628546

Have some mods. http://kingpin.info/?o=1

>> No.5628556

New thread.


>> No.5628557

Setting it to auto will make your batteries consolidate their charge so that your lower capacity batteries are slowly emptied into your higher capacity ones. You'll need a BFG if you want to refill your batteries without draining others.

>> No.5628560

Related. I never see anyone mention Jimmy's Jukebox. Tons of Jimmy tracks in there and it's preeeetty good.

>> No.5628567

Plutonia and TNT play very nicely with project MSX

>> No.5628636

My save file got deleted immediately after turning the game off. Oh well, I wasn't having that much fun anyways.

>> No.5628643

Report it where it counts. Dev forums/discord.

>> No.5629057

Is Johnny Doom any good?

>> No.5629424
File: 242 KB, 640x1408, 1544470513043.jpg [View same] [iqdb] [saucenao] [google] [report]

I started out using no bleeding, least monster numbers, and reduced damage until I got comfortable. Or you can just leave the training wheels on forever and not care because its still a fun mod.

>> No.5629492

So I'm not really a doomer and I've played mostly IWADS in crispy in recent years. Is there any reason to play sigil in gzdoom over the compat wad in crispy? Is the compat version good, I've read here that there are some annoying differences?

>> No.5629504

Just BD with some tweaks. Not all that interesting.

>> No.5629507


I've been playing Compat and I love it, but I'd like to know what the differences are

>> No.5629510

GZDoom supports real music playback, which I don't know if Crispy does or not, so if you want the Buckethead music you would want a port that supports more music formats besides .midi and .mus

>> No.5629528

Nah I don't care about the music, I'm going to play the midi version. If like to know whether the gameplay, enemy placement etc is screwed up.

>> No.5629541

Oh, no, you'll be good.
Jimmy's really good at music too, so the .midi version will be a treat in its own right.

>> No.5630053

those things are sprites
those aren't human

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