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/vr/ - Retro Games

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5614459 No.5614459 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5611774

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5614460

=== NEWS ===

[5-28] New LTG beta release

[5-27] Quake 2 RTX Release date in June 6

[5-26] SIGIL has been leaked, check the links in the OP

[5-23] Chex Quest 3 has been re-released officially

[5-22] SIGIL is shipping

[5-21] Redemption Of The Slain is getting a no BD version

[5-21] Cyrgoth's Manor -a 7 Level Hub FOR Hexen has been released

[5-19] Unbeliever, heretic megawad has been released

[5-18] BuildGDX update with FOV slider and other fixes, now supports Duke Nukem

[5-16] REKKR updated to v1.16

[5-15] GZDoom 4.1.2 released

[5-12] Quake 1 sounds remastered

[5-10] Nightdive's BLOOD remaster released

[5-9] Sigil delay entirely on the disk

[5-7] Two more Quake map jams, SM196 and Map Jam X

[5-5] GZDoom 4.1.1 released

[5-3] Introducing SM195, seven Quake speedmaps made in 24 hours

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5614470

>power outage for potentially multiple days
>thinkpad motherboard ruined by severe rain
>every other laptop either low or dead
>no doom
it’s ogre

>> No.5614471

Rain so severe that it pierced the roof of your storage room? Oh shit! It really is ogre.

>> No.5614474

let me tell you this, I am not a wise person

>> No.5614478

R.I.P. Anon.

>> No.5614483

Got an e-waste place nearby? They might have something for you. Cheap or free.

>> No.5614521
File: 10 KB, 229x486, tiny wad collection.png [View same] [iqdb] [saucenao] [google] [report]

I played some random wads like the old Aliens TC when I was younger, but was never super into wadding.
Trying to get more into it now. Just digging through the OP and Cacowards over the past couple months I found these and played through most of them. Liked some disliked others.

Post your favorite wads. I need more high quality ones to play through to pass the time.

>> No.5614531

High Noon Drifter with just about any map pack
Bind a hat key

>> No.5614536

what's the best doom launcher? ZDL, Doom Launcher, SSG Launcher or Rocket Launcher?

>> No.5614546

Definitely Pirate Doom.

>> No.5614594

ez, Rocket Launcher

>> No.5614605
File: 92 KB, 450x500, 766.gif [View same] [iqdb] [saucenao] [google] [report]

So I was thinking of trying my hand at a skelemod

Thing is I have no art skills, 0, none.

One solution could be using a 3D skeleton model as a base for the hands, but what would be a good way to take those and paint over them in a way that does not look disgusting once ported to Doom? I have no idea about color or shading and all that stuff

>> No.5614608

why exactly?

>> No.5614610
File: 298 KB, 1920x1080, 2019-05-26-130856_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

>what's the best doom launcher?
The command line.

>> No.5614627
File: 7 KB, 236x284, 64_skel.jpg [View same] [iqdb] [saucenao] [google] [report]

Contact DrPyspy. He might have a model for you.

>> No.5614657

Just because its zdl with extra features without it being as bloated as doom launcher.

>> No.5614667

ZDL has a somewhat fucky interface but I use it anyway. Good enough once everything's set up. Don't wanna do it again.

>> No.5614674

The more I play SIGIL, the more I'm loving it. This is much better than I initially thought. For starter, I love that most levels have their distinct, unique themes.

M1: Tutorial style level with you building up a bridge ahead of you by shooting eyes. Meanwhile secrets are in supercool areas with dark scenery.

M2: It looks like a place build of flesh and blood. Love how the orange holograms mark the teleport sites in the dark pit.

M3: Hellish prison with hanging cages and you can deconstruct the whole thing.

M4: Very unique with the three paths with different type of gameplay need, and you have to finish them to proceed.

M5: Dark, hellish city of sorts, large buildings in eerie scenery. The music is already legendary as well.

M6: Two parts, with the first being very bloody flesh and dark corridors, the other is a really amazing looking maze built on Minotaur's Labirynth.

M9: Well, this kinda stinks.

M7: This one has no real theme, unlike the others, but it's an all around adventure/gauntlet style level with a dubious ending.

M8: Typical boss level with some very fun Lost Soul infighting. The corridors are larger, more suitable for bosses.

I mean, come on, how can you not like it? I bet all you autists memorized the level layouts after one playthrough. Bring on the new Doom Ii episode John.

>> No.5614682

i leave /doom/ for a few weeks and the autists from /v/ decides to turn this into a shitshow.

fuck back to your own board you Linux Nig/g/er

>> No.5614691
File: 357 KB, 499x410, 1540096070877.gif [View same] [iqdb] [saucenao] [google] [report]

Honestly the autist meltdown reminds me of the backlash about TNT Evilution not being free. After a few years, they stopped being butthurt and remembered it as a classic

>> No.5614696

why are you hostile towards linuxbros

>> No.5614706


>> No.5614721

Full damage mini chaingunners will show up in my dreams now. FUCK

>> No.5614723

I was wondering as I was dicking around on a TF2 fun map server , did Quake or Doom ever have those types of maps? Like fun little gimmick maps that were mostly there for eye candy and dicking around?

>> No.5614736

I've seen some "everything is huge" maps. Tiny players in a computer or whatever.

>> No.5614750

I had a hard time finding secrets on Sigil.
I had no problems finding them in E5M1 and E5M2, I actually found all of them in E5M7.
But I barely found secrets on the rest of the maps.

Also, I never discovered how to access the secret area (E5M9)

>> No.5614756

another thread dies quick but oh well
like these https://twitter.com/meowxenon/status/1132887502933569536
i thought the closest was either some of reelism's stuff or something to do with whoever liked tails from sonic

>> No.5614760
File: 68 KB, 736x736, 1557522059659.jpg [View same] [iqdb] [saucenao] [google] [report]

E5M7 was the only level that stood out as BAD for me, out of the bunch. I really really disliked it. E5M4 was cool except for the crusher maze, it felt like a waste of time and not fun. E5M9 was kinda...yeah.

Aside from those three levels, the remaining six ranged from alright to good.

>> No.5614763

Yeah Xenon's stuff was what I was aiming for.

>> No.5614765

MetaDoom now officially ZScript and Sigil support included

>> No.5614771

With Fistful of Doom.

>> No.5614776

Any command for GZDoom that allows you to change the firing speed for a weapon?

>> No.5614779

I think most people hating on it were expecting the breezy run n gun gameplay of Doom E1, when what we got is more resembling the slower pacing of Romero's Doom 2 and E4 maps.
Doesn't help that some fans simply dislike slower paced doom gameplay in general. Its why its not uncommon to find people who completely write off most 90's era of wads as worthless.

>> No.5614783

dont know how you cant not be dissapointed with the last level. 50 fire skulls and those same two bosses again? What a fucking let down.

Also p.s spoil me where the secret exit to m9 is

>> No.5614784

TNT revilution, The Rebirth and 300 minutes of /vr/
For gameplay mods there's Dakka, Samsara, MetaDoom, Kegan's stuff in general and Final Doomer
I'm sure there's more and cooler stuff but i assume you could still roll with these recs

>> No.5614882


>> No.5614906

Its a neat little addition
I would prefer a circular minimap, or at least some transparency

otherwise its useful but ugly brown box in the corner of the screen

>> No.5614949
File: 300 KB, 1920x1080, vendetta.png [View same] [iqdb] [saucenao] [google] [report]

Alien Vendetta+Smooth Doom+Vanilla Essence+Nashgore+Term's MIDI mod that has like 300 fucking songs

I like it

I'm becoming a strange creature and I blame all of you for this

>> No.5614960
File: 220 KB, 1024x240, oversky_base.png [View same] [iqdb] [saucenao] [google] [report]

Anybody else unable to download or use Mega.nz at all? Can't grab anything from the joel contest
I'm surprised he still did that madness map even though he was told not to by it's author due to quality concerns.
Then again the author doesn't give a shit if it's edited or not, so if anybody's got a useful zip, we can go through and critique them.

>> No.5614972


>> No.5614973

Don’t fight it, just let it happen.

>> No.5614974

>the backlash about TNT Evilution not being free
I mean it was a scummy thing to do, anon. The wad is fantastic, and everyone just pirates it now anyway, but this was a community project that a ton of people contributed to and they monetized it the night before release. If I weren't a child too young to play DOOM at the time it happened I probably would have also been pissed.

>> No.5614979

opions on half-life: zombie edition? i liked it years ago but it seems bad now im trying it. notalgia made me think it was great

>> No.5614983

why do i see people saying there was some backlash about evilution? is there any proof of this? the number of people with proper internet access, who were also obsessed enough with doom to care about that, could not possibly have been very large at all in 1995.

>> No.5614984

Never tried it. They Hunger was alright tho.

>> No.5615000

>Sound Caulk PC
>Reactive Crosshair
>Retroshader (gonna switch this for vanilla essence)
>Fullscreen HUD
BABEL is literally the only way I can play doom
send help

>> No.5615005

since sigil made a big deal out of the evil eye prop, i hope they return in eternal
they could even base a secret on the eye shooting mechanic

>> No.5615012

That's fine. Some damaged individuals autoload Brutal Doom. You're not ONE OF THOSE PEOPLE.

>> No.5615034

That’s fair.

>> No.5615036

>run a ram check with memtest, nearing 80%
>lights go out
fucking my god

>> No.5615050

A man of taste, it works nicely with Space Hunter, for the most part.

Dakka, GMOTA, DRLA, Combined_Arms, Final Doomer.

>> No.5615054

ZDL's fine if you drag and drop mods into the window instead of using the add mod shit that doesn't have default directories.

>> No.5615063

Hideous Destructor.

>> No.5615074
File: 70 KB, 186x158, 1558704122931.png [View same] [iqdb] [saucenao] [google] [report]

So who's setting up the Sigil multiplayer for the weekend?

>> No.5615084
File: 2 KB, 200x180, rongor.jpg [View same] [iqdb] [saucenao] [google] [report]

You are, John. Paid access of course.

>> No.5615096
File: 946 KB, 1920x1080, 2019-05-28-165945_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

>Sound Caulk PC
>Vanilla Essence
Was not aware of these. Cool.

I also used Reactive Crosshair, but then I became aware of TargetSpy, which I think replaces its functionality with extra goodies.

I'll post some of my autoload essentials that aren't included in yours:
Does what it says on the tin. Doomguy is no longer a floating gun. Now he's a gun with audible feet.
If you are running Babel, you don't need this because it's already included in Babel. I find the audio warning at low health to be super useful always.
>Sprite Shadows
Does what it says on tin
>Damage Direction Overlay
Shows from where you've been shot and for how much damage on the borders of the screen, so you don't have to look everywhere for the thing shooting you.
Because it's satisfying to see floating numbers of the damage you do when you shoot
Better vanilla weapon sounds for Doomguy. Can't play without it anymore, otherwise the guns feel weak.
Very customizable, allows you to see health of enemies and optionally draws a target frame over them (I find this replaces the Reactive Crosshair functionality like I said above - although they might be of reduced use when you are playing with perma mouselook because you already know what you're aiming at)

And finally, one that might be an odd pick for some but I really dig it:

plays the droning tense theme from hotline miami when all enemies in a map have been killed, along with showing a prompt above saying "All Enemies Killed" or something like that.

>> No.5615102
File: 1.13 MB, 1608x1854, minimap yay.png [View same] [iqdb] [saucenao] [google] [report]

Ok, so the map appears to be working just fine, with minimal performance impact too (like 2-5%)

There are some tweaks that I'm sure would be easy to implement:
1) A CVAR to turn it on/off
Or better yet a bind that switches between off/no background/with background mode (like OG GZDoom automap)

Maybe a switch CVAR that makes minimap to turn itself off when actual Overlay/Automap is used?

2) Minimap appears to pull colors from full automap colors, and not Overlay map colors.
Maybe make a switch on whether to pull colors from full map or an overlay.
Or better - 2 separate switches that determine from which color sets it pulls in WithBackground and WithoutBackground modes separately

3) The maximum range at which Minimap lines are rendered appears to be insufficient. It would be great if you could set it with a CVAR, or bind it to change along with ATMP_MapScale CVAR

4) Maybe allow to change the size of map arrow, or its style to the original (smaller and thinner) map arrow?

>> No.5615112



>> No.5615140

I'd use PrBoom if they increased the number of audio channels. They added all those mapping features, and even an OpenGL mode, but never thought to do this? On any modern wad you miss out on most sounds because there's too many enemies, it's shit.

>> No.5615146

Is there a way of getting these to run on PrBoom?

>> No.5615148

>Go back to play old mod I liked
>GZdoom upgrade broke it
fucking gzdoom it always does this I just wanted to play lithium

>> No.5615151

This seems to be a constant cause of frustration for the Lithium dev.

>> No.5615156

Yea its not the first time I remember having issues. You can drag the entire fucking pk folder onto gzdoom to make it work but that makes it really annoying to combine with other mods that aren't entire folders

>> No.5615157
File: 108 KB, 383x364, 1558984051324.png [View same] [iqdb] [saucenao] [google] [report]

Guy that has never played DM here. What must I do if I want to setup a multiplayer lobby for friends or for people in here that uses SIGIL? (or whatever other WAD)

Is it just as easy as starting up Zandronum with the sigil WAD and hosting a server, or do I have to do any port forwarding or anything else?

>> No.5615167

PK3's? No. WAD's? Yes. (I think)

>> No.5615176

I like reactive crosshair because it's hard to abuse
With normal crosshairs, you always have a reference for where the middle of the screen is and have nearly 100% perfect aim
Reactive crosshair is only really effective at close ranges, the farther your target, the less useful it is. I think this better represents actually aiming, and when you do get those far shots off it's really satisfying
I only use target spy and damnums for less serious plays like DRLA or Legendoom

>> No.5615185

>normal crosshairs, you always have a reference for where the middle of the screen is and have nearly 100% perfect aim
I don't see how a point in the middle of the screen could be considered abuse. If you're playing vanilla, you're gonna be looking for the autoaim lockons, if you're playing freelook, your aim will depend on your hand and reflexes alone

>> No.5615192

So, yeah
This is officially a thing now

>> No.5615195

No. Modern mods use Decorate scripting, which is supported by ZDoom, Zandronum, and some other advanced ports. PrBoom only supports the ancient Dehacked.

>> No.5615213

WADs like DoomSFX should work even with Crispy Doom, no? I could've sworn I used it successfully a few months ago. Maybe I'm making that up?

>> No.5615226 [DELETED] 

GMan is confirmed to be a super scrub

>> No.5615227

Could you please upload the TerminusEst13 MIDI pk3? The link in the forums seems to be dead.

"Now that's what I call MIDI!" v3.5

>> No.5615230 [DELETED] 

He’s always been a shitter.

>> No.5615231 [DELETED] 

No one cares

>> No.5615234

Nobody would've minded Evilution being commercial, if it wasn't promised as free at first.

Promise a person something for free, then ask them to pay for it and see how they react.

>> No.5615238
File: 151 KB, 420x300, 1531403641162.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5615240

I congratulate you for playing DOOM for 36 minutes, that's a mighty fine accomplishment.

>> No.5615245
File: 221 KB, 449x401, snrrrkkkk.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5615246
File: 25 KB, 102x119, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5615265


>> No.5615274


>> No.5615309

I don't even know if this is bait, it's the most enigmatic post I've ever seen on this website.

>> No.5615320

should have checked the zdoom thread ya dingus

>> No.5615323

sorry anon, thanks

>> No.5615326

Thats normal. Noone plays the original thru steam, its a shitty dosbox version

>> No.5615329
File: 368 KB, 1920x1200, Base Profile Screenshot 2019.05.28 - [View same] [iqdb] [saucenao] [google] [report]

Man, Quirky Domain is amazing.

>> No.5615330


>> No.5615331

Colorful Hell is neato, thanks /vr/.

>> No.5615336
File: 487 KB, 1920x1200, Base Profile Screenshot 2019.05.28 - [View same] [iqdb] [saucenao] [google] [report]

>> No.5615342
File: 524 KB, 1920x1200, Base Profile Screenshot 2019.05.29 - [View same] [iqdb] [saucenao] [google] [report]

>> No.5615343

I've never heard of it, guess I know what I'm doing this afternoon.

>> No.5615349

what's this

>> No.5615352

I was in that /v/ thread too. Gotta fish in in a smaller pond I guess.

>> No.5615356
File: 70 KB, 1170x742, 1553375583414.jpg [View same] [iqdb] [saucenao] [google] [report]

>buying doom

>> No.5615361

>I was in that /v/ thread
You have to go back.

>> No.5615368

>There are unironically people in this thread that don't own the id Anthology

>> No.5615374
File: 23 KB, 116x128, 1535119272189.gif [View same] [iqdb] [saucenao] [google] [report]

I'm rap's MVP and I ain't goin' nowhere, so you can get to know me.

>> No.5615386


You can play shit on android smartphones, anon.
i'm sorry for you

>> No.5615401


>> No.5615407
File: 74 KB, 960x960, All smiles.jpg [View same] [iqdb] [saucenao] [google] [report]

Reminder that DoomGuy loves you all and hopes for your best.

>> No.5615412

*grunts in approval*

>> No.5615424

A lot of the anger on that came from how TNT was originally meant to be free, and that nobody knew who bought the rights to it, people likely assuming it was some scummy fly by night company looking to make a buck.

Most of that anger was sated when it was revealed that TNT in fact got licensed as an official Doom product, and would also be bundled with yet another 32 map megawad (one which many will argue was even better than TNT).

>> No.5615430

There's been some stuff like that, yeah.

>> No.5615438
File: 122 KB, 740x429, 1532528738819.jpg [View same] [iqdb] [saucenao] [google] [report]

Is this the thread to talk about how fucking disappointing Sigil is or are we over that now?

>> No.5615441

Try the brightmaps, friend.

>> No.5615449

You can wail if you want, but a lot of complaints seem to boil down to "Why isn't it like muh E1?!", which seems quaint to me.

>> No.5615451

E5M7 is the only disappointing map in Sigil. The others range from fine to good (for Doom 1 maps)

>> No.5615454

Well, it was a group project, and the people involved all said yes and got paid.

>> No.5615458

dumb question
what does that actually do? if you mean the .pk3 file

>> No.5615461

You weren't born yet, were you?

>> No.5615463

We all didn't like it but then we all replayed it and we like it now.

Get with the times, nerd.

>> No.5615468
File: 108 KB, 440x640, gamer.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw too busy studying to sit down and play Sigil

>> No.5615469

Highlights certain parts of sprites and textures so they always render fullbright, like the eyes of imps and pinkies glowing slightly in the dark, caco's mouth glowing of faint blue thunder too, etc.
Also lights and diodes on textures and stuff.

>> No.5615470

You didn't like Narrow Walkways Over Lava Pits: The ''''''Megawad'''''? I think you need to play it again to truly appreciate all of those exciting opportunities to slowly pepper a baron to death with the shotgun.

>> No.5615485

Make me, nerd.

>> No.5615524

>Slowly shotgunning barons and cacos to death

So like episodes 1,2,3 and 4 then?

>> No.5615531

Pls respond friends

>> No.5615539

I can live without the super shotgun and and I don't use the dark setting on GZDoom like a dumbass. It's a fine extension to ultimate doom.

>> No.5615540
File: 12 KB, 288x288, unnamed.jpg [View same] [iqdb] [saucenao] [google] [report]

Just take a 13 minute break, bro.

>> No.5615542

Episode 1 only had 2 Barons, and no Cacos.

>> No.5615546

So like episodes 2,3 and 4 then?

>> No.5615547

Nice hivemind.

>> No.5615548
File: 95 KB, 1010x713, 1558949245381.jpg [View same] [iqdb] [saucenao] [google] [report]

What is the recommended GZDoom version? Just the latest one and downgrade to others if mods require them?

Or is there one that's sort of an unofficial standard nowadays?

>> No.5615549

It's your hardware. You figure it out.

>> No.5615552

Episode 2 didn't have many Barons either, but yes.
You still got plenty of Chainguns/ammo in those episodes. Sigil likes to hold everything but a Shotgun away in secrets.

>> No.5615554

You will need to forward your ports.

>> No.5615557

I don't think it's very simple. If you refresh zandronem servers there's no sigil stuff so it's probably a pain to make them.

Multiplayer in Doom is a pain in general it seems it's so fucking old and clunky to get running

>> No.5615562

make server
give people ip

>> No.5615563

>Just the latest one and downgrade to others if mods require them?

>> No.5615564

I'm guessing some Sigil DM servers will pop up when the officially free version drops. There are a surprising amount of people against pirating in the Doom community.

>> No.5615575

It's reasonably straightforward, the Doomseeker GUI can set up a server for you. You do need to port forward though as >>5615554 said.
I run a private server for myself and my friends on a ubuntu server box and haven't had any major hurdles to deal with despite not having a huge amount of experience with this shit.

>> No.5615576

I'm not trying to flex here but let me tell you how fucking bad it can get. I've played so much fucking Hideous Destructor that vanilla doom legitimately feels too fast and now I peek around corners the same way I do in HD, even if I have literally no reason to anymore.

Babel is pretty fucking cool regardless though, don't be afraid to play Doom with mods. It's probably heretical but fuck it: it's perfectly okay to like modded doom over vanilla, anon.

>> No.5615583

It's just a matter of respect. The entire community was founded on mutual respect between modders and developers. Nobody really cares about piracy at this point, but they'll generally honor requests when it comes to free stuff. As an example, nobody's made a map using BTSX resources yet even though episode 1 and even 2 have been out for years now.

>> No.5615584
File: 74 KB, 750x745, 7UIj5kYOEMgZmqVk6pLK2pqUUK_Erke_SIPurt8X2ec.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm planning on starting one up this friday when the .wad "officially" releases. Should be on the TSPG server called "/vr/ Deathmatch" or something similar.
Same. Gotta get a buncha stuff done by tomorrow at midnight so I'm cramming hard. This thread and a level of DTWID between assignments are my only solace.

>> No.5615589

What, did the devs say not to use any of its resources until Episode 3 is released? That sounds pretty lame.

>> No.5615593

Pretty sure I've seen BTSX textures here and there.

>> No.5615597

This. It's basically why sgt. Mark is a scumbag

>> No.5615602

Rekkr uses DeHacked.

>> No.5615604

Jump off the edge, look up.

>> No.5615637
File: 393 KB, 680x683, 1558013156129.png [View same] [iqdb] [saucenao] [google] [report]

>using wojak memes on /vr/

>> No.5615649

go back. and stay there too

>> No.5615652

I dunno where you've been but frogs and feels are much more common here on /vr/

>> No.5615654
File: 282 KB, 1746x2160, gigachad5.jpg [View same] [iqdb] [saucenao] [google] [report]

>Brutal Doom

>> No.5615656

Allow a single contagion and suddenly there's an epidemic.

>> No.5615657
File: 57 KB, 250x210, 250px-Soldier's_Stogie.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5615662

Employee of the month pic right there

>> No.5615663
File: 156 KB, 884x1200, true gigachad.jpg [View same] [iqdb] [saucenao] [google] [report]

>Project Brutality

>> No.5615667

Found the /v/irgin out of his containment zone

>> No.5615668

he looks way better in the first pic, makes his head looks less blocky

>> No.5615672

Yeah, so?

>> No.5615673

Where's the yellow key on E5M4 of SIGIL?

>> No.5615683

Behind the vines on the center path.

>> No.5615710

could someone post screenshots from Q2RTX when the day comes with the mission packs + Zaero? Nvidia has shown only Unit 1 and DM maps

also i think that pathtracing wont be draining a fuckton of ram since Q2 is low poly

>> No.5615715

Can soneone link me to some good soundfonts

>> No.5615732


>> No.5615742

>Better vanilla weapon sounds for Doomguy. Can't play without it anymore, otherwise the guns feel weak.

>> No.5615751

>neanderthal chin
>no cheeks
>nigger mouth

>> No.5615756


>> No.5615757

It does not really matter how highpoly it is for pathtracing, only the resolution and how many PBR properties and light effects it has to process

>> No.5615761

idk if this was posted yet
SIGIL - Behind the Scenes

>> No.5615762

someone needs to benchmark that when it releases, mainly on 1060 3gb cards so Nvidia gets fucked once again for lying.

>> No.5615770

Play The Sky May Be.

>> No.5615773

1060 does not have specialized RTX hardware, so it resorts to emulation which is obviously even more resource intense + on a weaker card, performance gonna be trash

Same thing was the case with PhysX - there was backward compatibility with older cards, but performance impact made it not worth even trying on cards that didn't have it natively.

>> No.5615784
File: 32 KB, 925x711, 1558844509710.png [View same] [iqdb] [saucenao] [google] [report]

>his game

>> No.5615790
File: 796 KB, 1081x1220, Demon-chan.png [View same] [iqdb] [saucenao] [google] [report]

> Doom Marine doing his usual business of killing demons
> comes across this demon cowering in a corner hugging her teddy bear tightly and apologizing profusely to him
What does he do?

>> No.5615793

*BOOM chk-chk*
*BOOM chk-chk*

>> No.5615795
File: 246 KB, 1136x1200, Cutest canon ending.jpg [View same] [iqdb] [saucenao] [google] [report]

>im too old to fall into this illusory shit

>> No.5615803
File: 2.69 MB, 480x294, it's a trick.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5615807

so what is changed in gzdoom that changes gameplay from vanilla? i wanna do a vanilla run but really like how smooth doom looks, but am willing to sacrifice smooth doom if the differences are too great.

>> No.5615809 [DELETED] 


>> No.5615815

What's the best play to play Blood?
The new release or there is something like a sourceport to play it? If there is, then what's the best sourceport?

I would prefer the later if it exists.

>> No.5615817

BuildGDX or NBlood. Fresh Supply still needs further patching before it's up to par.

>> No.5615821
File: 191 KB, 958x973, 1527617130653.jpg [View same] [iqdb] [saucenao] [google] [report]

You're fucking nicked, me old beauty.

>> No.5615823

>tfw no decent Evil Dead/Army of Darkness FPS
fuck, if someone made a TC you could just steal some ash one-liners from the games

>> No.5615824
File: 158 KB, 1920x1080, 2019-05-28-210718_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

>Vanilla Essence
Holy shit this is amazing.
This mod should be fucking famous, I'm surprised I've never heard about it before

>> No.5615830
File: 236 KB, 1000x1000, 1550498785100.jpg [View same] [iqdb] [saucenao] [google] [report]

From what I heard the demon "detection" system isn't like vanilla. It essentially borrows from Strife so you can actually sneak up on enemies a bit easier.
You can "fix" most of the issues with the compatibility settings.

I'd say get One Unit Whole Blood from GoG and then use BloodGDX (now BuildGDX.)

>> No.5615831

Bunny's dead. Also it was male.

>> No.5615835

This is pretty cool.

>> No.5615837

Wait until fresh supply is fixed, until then, pirate or buy the GoG version.

>> No.5615838


I imagined that a commercial release wouldn't even have the tenth of the customization of a sourceport.

Gonna try with those.

>> No.5615840


>> No.5615841

It's up.


>> No.5615851

Mom and pop map shop.
Still think she needs to GTFO

>> No.5615871

I didnt know the deathmatch maps were separate arenas. Thats honestly pretty clever

>> No.5615889

Sigil servers are up

>> No.5615896

What is left to be done in Brutal Doom v21?

>> No.5615898

NBlood looks more accurate, but BuildGDX plays more accurately.

>> No.5615901
File: 24 KB, 400x400, 1544160389751.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5615902

Does that mean Romero "officially" released SIGIL's WAD file online?

>> No.5615908

It is done. That’s the final release.

>> No.5615916

It means that nobody gives a shit

>> No.5615917

Wasn't there some "campaign" or some bullshit that he was working on?

>> No.5615936

Yeah being able to play on casual servers, clan servers or stupid gimmick servers was a big part of arena shooters appeal, TF2 is just old and popular enough to keep that sort of thing alive. If valve still made games they'd probably have a full games as a service TF3 by now and would make sure to kill that shit off immediately.

>> No.5615938

Don’t know, don’t care.

>> No.5615941
File: 261 KB, 1608x927, file.png [View same] [iqdb] [saucenao] [google] [report]


Found a serious problem: trying to save -> load with results in a crash

>> No.5615942

How exactly do I run SIGIL From chocolate doom? I've never tried running mods with it.

>> No.5615952

Doesn't it need a limit removing port to work? You might need to use crispy doom instead.

>> No.5615961

I'll try that. I just want to run sigil in the original renderer.

>> No.5615963

Why does this general hate BD so much?

>> No.5615965

Why is the last boss on Even Death May Die so much easier then The Way of All FLesh

>> No.5615971

You'll just need to make a batch file, or use one of the launchers out there.

>> No.5615972

Just leave it alone

>> No.5615974

Can you tell me one of the launchers rn I was just gonna make a batch file but making it load doom 1 and the wad is a bitch of command line that I'm not good at becasue I'm dead tired and just want to play sigil

>> No.5615985

The creator is kind of an ass, and the mod gets more attention than mods that do deserve more attention.

>> No.5615987

Draw the sigil wad file to the exe and play

>> No.5615993


>> No.5615998

Didn't work for Retrodoom, although it's the only one that had it show up but it crashed once I tried to start it.

Crispy doom doesn't support e5 map names.

Chocolate Doom Doesn't work either.

I don't want to play with GZdoom as I want the original renderer like when I played doom 2 for the first time, and I hear it fucks up the darkness.

>> No.5616002

Well then you use a search engine, type in DOOM LAUNCHER and follow the instructions. Like a normal, modern human being.

>> No.5616003

The creator is a dick, but mostly it's babby's first mod that gets overhyped. Also feature bloat.

>> No.5616008

I'm tired, I'm sad, I'm depressed and I just want to play it dude.. please cut me some slack

>> No.5616012

>put soundfont in the soundfonts folder
>gzdoom wont let me select it in the sound options

is there something else I should do to make soundfonts work?

>> No.5616013

I searched sigil on doomseeker and doomexplorer and got 0 results?

>> No.5616014
File: 32 KB, 580x228, called_it.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5616017


>> No.5616019

ZDL is one of the more popular ones, it seems.

start crispy-doom -iwad DOOM.wad -merge SIGIL\SIGIL_COMPAT.wad SIGIL\SIGIL_SHREDS_COMPAT.wad -savedir SIGIL\

Here's my batch file, though, if you want it, edit it as you need.

>> No.5616020

Thank you dude.

>> No.5616023

>feature bloat
>newfag bait
>creator is a massive faggot
>people who praise it typically haven't tried any better mods

>> No.5616029
File: 51 KB, 549x438, DedZreXX0AAP_yU.jpg [View same] [iqdb] [saucenao] [google] [report]

Why must you lie like this, anon?

>> No.5616032

set up your own nigga
the mega in the OP has SIGIL

>> No.5616036
File: 31 KB, 690x691, 1555116594296.jpg [View same] [iqdb] [saucenao] [google] [report]

I honestly hope the other people who worked on Wolf3D, DOOM, and Quake got at least half as much love and appreciation as Romero has. But I really doubt it.

That makes me a little sad.

>> No.5616037

It's still not showing up as a 5th episode for some reason and the menu doesn't pop up, even with all fo the files in the right place.

>> No.5616039

I think you underestimate just how big doom was in the mid-90s. There were already thousands of pwads online by the end of 95.

Also, TNT was listed in the top 10 most infamous wads of all time in Doomworlds 10 years of Doom showcase from way back in 2003, precisely because of the backlash it initially had.

>> No.5616040

It's just starting Doom normally for some reason

>> No.5616041

Carmack is the sole reason I got into software & coding.

>> No.5616042

you need tpo use the COMPAT files.

>> No.5616043
File: 206 KB, 1600x900, 4798716-John-Carmack-Quote-Sometimes-the-elegant-implementation-is-just-a.jpg [View same] [iqdb] [saucenao] [google] [report]

Fuck yeah, motherfucker

>> No.5616047

Sandy’s pretty well recognized and liked.

>> No.5616049
File: 22 KB, 325x308, 4be355af7227092a551a9d885b70c0a088ee5e8de9fddb6a982b2cfab77c29f7.png [View same] [iqdb] [saucenao] [google] [report]

You need to use the compat versions for Crispy, and it won't show us a third episode.

You're using Ultimate Doom, right? My command is also written assuming you have the Sigil files in a separate directory, if you have everything in the root Cripsy Doom folder, you can use this:

start crispy-doom -iwad DOOM.wad -merge SIGIL_COMPAT.wad SIGIL_SHREDS_COMPAT.wad

>> No.5616051

>is there any proof of this?
People were *angry* about paying for Doom stuff.
My favorite quote:

>You expect us to _pay_ for a PWAD?

>Did you pay for your level editors? For the tips and skills you picked up
>in this forum? For the advice you received from other players? When other
>players have made suggestions or criticism, have you paid them consultancy

>Did the authors of great pwads such as Aliens-TC!, trinity.wad,
>uac_dead.wad, raven.wad, asd2.wad, 2diehell.wad, boothill.wad,
>return01.wad, etc. ask anyone to pay them for it?

>You may get a _few_ dollars - although Doom will never die, Quake is just
>around the corner - but is it worth the contempt and disgust of the entire
>Doom community?

>> No.5616052

So why does Romero get the lion's share of the credit for Doom and Quake?

>> No.5616053

Rather, it won't show up as a fifth episode, it'll take replace the third episode. You need to use something like GZDoom for it to be the fifth episode.

>> No.5616057


The only thing is the music isn't playing, which is odd.

>> No.5616060

I get the impression that Romero is a very charismatic person that loves the spotlight. This is not a bad thing perse, but it may have been the case that the other members of the team were not so public themselves, so he had a natural opportunity to become the rockstar and the face behind those games, while other people that worked as hard or harder than him were quieter/kept to themselves more. I would love to be corrected about that though, I don't have a single fact to back that up.

>> No.5616061
File: 216 KB, 173x261, 1553399066297.gif [View same] [iqdb] [saucenao] [google] [report]

because he made like 10 decent levels for it.
honestly he's more of a philosopher than a proper game designer at this point. He's just a series of concepts and memes to most.

the buckethead music doesn't work in crispy. It only works in (G)ZDoom AFAIK.

>> No.5616067

So now my 980ti won't be able to run a 1997 game?

>> No.5616068
File: 148 KB, 358x300, 1548806707418.png [View same] [iqdb] [saucenao] [google] [report]

>the buckethead music doesn't work in crispy. It only works in (G)ZDoom AFAIK.
Huh, that's gay, but thank you dude. Seriously

>> No.5616071

You could always use Vanilla Essence in GZDoom so you get the CrispyDoom graphics AND the Buckethead MP3's. >>5615824

>> No.5616073
File: 71 KB, 657x744, 4c68f11a8cc148318dafeb17db674e1013e4a2778663d84756a10c4a89f7ce95.jpg [View same] [iqdb] [saucenao] [google] [report]

Hmm, you do have your music volume up to appropriate levels, right? If the file isn't loading correctly, it should at least fall back to the MIDI soundtrack.

Also, for anyone interested, I'm reposting a batch file for Crispy Doom that a kind anon shared a few threads back. This will let you select the different WADs from a little menu (and it's very easy to edit if you need to)

@echo off
cd /d "%~p1"
title Crispy Doom Game Selector
echo Select Your Game:
echo =================
echo 1) Ultimate Doom
echo 2) Doom II
echo 3) TNT: Evilution
echo 4) The Plutonia Experiment
echo 5) Master Levels
echo 6) Heretic
echo 7) Chex Quest
echo 8) Chex II
echo 9) HacX
echo 10) Sigil
echo 11) Exit
set /p game=Type Number Of Game:
if %game%==1 start crispy-doom.exe -iwad doom\doom.wad -savedir doom\
if %game%==2 start crispy-doom.exe -iwad doom2\doom2.wad -savedir doom2\
if %game%==3 start crispy-doom.exe -iwad doom2\tnt.wad -savedir doom2\
if %game%==4 start crispy-doom.exe -iwad doom2\plutonia.wad -savedir doom2\
if %game%==5 goto MASTER
if %game%==6 start crispy-doom.exe -iwad heretic\heretic.wad -file -savedir heretic\
if %game%==7 start crispy-doom.exe -iwad chex\chex.wad -savedir chex\
if %game%==8 start crispy-doom.exe -iwad chex\chex.wad -file chex\chex2.wad -savedir chex\
if %game%==9 start crispy-doom.exe -iwad hacx\hacx.wad -savedir hacx\
if %game%==10 start crispy-doom.exe -iwad doom\doom.wad -merge sigil\SIGIL_COMPAT.wad sigil\SIGIL_SHREDS_COMPAT.wad -savedir sigil\
if %game%==11 exit
echo Which Level?
dir /s master\
set /p master=Type Level Name (Without .WAD Extension), or C to cancel:
if %master%==C goto MENU
start crispy-doom.exe -iwad doom2\doom2.wad -file master\%master%.wad -savedir doom2\

>> No.5616075
File: 70 KB, 704x704, happydoom3.jpg [View same] [iqdb] [saucenao] [google] [report]


RN I'm looping CD tracks off the CD in a media player while I play. I doubt they're gonna line up but I don't care.

>> No.5616076

It actually does, you just need to use the COMPAT version of the file. I didn't think it actually was going to when I first tried it, but really it does.

>> No.5616078

Many textures in BTSX have similarities to textures from D64, Quake, CC4tex, and even the iwads. You might be confusing them

>> No.5616079
File: 922 KB, 1920x1080, Screenshot_Doom_20190528_211134.png [View same] [iqdb] [saucenao] [google] [report]

Fuck me I found my second out of 2 maps I never finished that I learned GZdoom editor in, im really thinking about finally finishing it after leaving it for 4 years. Boom compatible, tried to be oldschool, in hindsight the gameplay is pretty tight and I did lots of playtesting but it doesn't have that open ended non-linear doom quality to it.

>> No.5616084

At least in the Doom community, yeah, because a lot of people know who did what and there's always some discussion on their part of the work.

>> No.5616097

>Romero plays with Texture Filtering on
This hurts me.

>> No.5616098

Essel is probably more comfortable with having a unified texture resource wad before allowing their use. Besides, E2 is still an old beta, meaning its likely many textures from it arent their final versions.

>> No.5616102

Finish it. Last time an anon decided to dig up his old maps, we got Scrap, which was a fun little wad.

>> No.5616106

Ok. Have some more. https://www.youtube.com/playlist?list=PLnizl6qV1gVgOQ35Gec67YsRHUcYSAX_Q

>> No.5616128

Yeah. Don't get a gimmick card just for that. Give it a few years.

>> No.5616141


>> No.5616154
File: 11 KB, 450x429, give_caco.png [View same] [iqdb] [saucenao] [google] [report]

BABEL is truly underrated and deserves more love.

Metatron difficulty BABEL gameplay (equivalent to UV -fast) is fucking fun.

>> No.5616158

I think it's a bloated piece of shit at this point. It was alright at the time but now there's so much better stuff around. It's a shame considering Mark can make good maps and it might have been interesting to see what would've happened if he went on to make a bunch of other mods like Terminus or Xaser.

Romero did do a bit more than just make maps, for a time he did do coding. The rockstar phase was definitely where he slowed down.

>> No.5616167

I have a 1060. Curious how it would do.
Would like to see numbers and or video.

>> No.5616169
File: 876 KB, 1920x1080, Screenshot_Doom_20190224_192440.png [View same] [iqdb] [saucenao] [google] [report]

BABEL is great, but it still has a long way to go in terms of balance.

Hard Doom is basically where BABEL wants to be right now, as in terms of balance it's kind of perfect, but still adds a new level of difficulty and atmosphere to the game.

BABEL is fucking amazing with the PSX Converstion, but it still has some shortcomings i..e gimping most forms of longer range combat and removing anything close to the stunlock low damage accuracy capabilities of the chaingun. This is largely intentional, but it still doesn't feel quite right yet.. I think a lot of this has to do with the FEAR system and having to try to make something to account for the reduction in stunlocking enemies, which he hasn't quite found yet.

I threw a few ideas up on here a while ago to him and he was pretty receptive.

Also try Dark Universe pt 1 with Hard Doom and a flashlight mod. I recommend Beam Flashlight as it doesn't reveal too much but lets you see up close just fine. The concept of it just gels with the setting without disrupting much at all.


>> No.5616173

>but it still has a long way to go in terms of balance.
What kind of things do you think are out of whack? Just curious

>> No.5616176

Got a link to it? Finding it is a pain.

>> No.5616179


>> No.5616184


>> No.5616186


>> No.5616187 [DELETED] 

Fining it wasn't hard at all

>> No.5616196
File: 780 KB, 294x300, QL8Bnjm.gif [View same] [iqdb] [saucenao] [google] [report]

>1) A CVAR to turn it on/off
Yeah, that struck me after I uploaded lol.
>Or better yet a bind that switches between off/no background/with background mode (like OG GZDoom automap)
Neat idea; dunno how to do this. Will look into it for a future update once it's stable.

>Maybe a switch CVAR that makes minimap to turn itself off when actual Overlay/Automap is used?
That's an excellent idea!

>2) Minimap appears to pull colors from full automap colors, and not Overlay map colors.
Oh my god, there's an entire extra full set of map colors? I might or might not do this, because it's kind of a pain and also would decrease performance a bit. Will give it a look though.

>3) The maximum range at which Minimap lines are rendered appears to be insufficient. It would be great if you could set it with a CVAR, or bind it to change along with ATMP_MapScale CVAR
This is already on the todo list!

>4) Maybe allow to change the size of map arrow, or its style to the original (smaller and thinner) map arrow?
I'll scale it along with map zoom (clamped to sensible levels though).

Shit. Well of course the way I initialize the cvar struct variables in the handler doesn't work on save games.

Will work on this later tonight. Thank you so much for the feedback!

>> No.5616198

A pack of 4 imps on pedestals is a bigger threat than a room full of cacos right now due to the state of the rocket launcher and chaingun. Enemies who are distant and harder to hit, are a MASSIVE threat right now, especially if they are closely grouped together. This doesn't gel with a lot of maps and drastically increases the DPS of stuff like the shotgunners or imps on pedestals in DemonIzed


>> No.5616201
File: 680 KB, 1920x1080, Screenshot_Doom_20190304_002237.png [View same] [iqdb] [saucenao] [google] [report]

Again, the fear system feels half finished right now, to the point where the dev lets you tweak it yourself and the stock value is clearly not enough. The heavy pistol being the most reliable starting weapon at range just kinda feels odd given its role and given the fact that it's a pistol.

>> No.5616204

Sorry if this is a retarded question but, where do you change the fear value? I don't see it anywhere in the menu options for the mod

>> No.5616209

Huh... I guess either my memory failed me or it was in an older version

>> No.5616213

Might've also been another mod like XP mod

>> No.5616218
File: 845 KB, 1920x1080, Screenshot_Doom_20190528_213757.png [View same] [iqdb] [saucenao] [google] [report]

are you friends with the ghostly black gem

>> No.5616221

Non-menu cvar?

>> No.5616224

top kek

>> No.5616227

Nice and creamy.

>> No.5616235

still no muzzle flashes lmao

>> No.5616239
File: 1017 KB, 1920x1080, Screenshot_Doom_20190304_002157.png [View same] [iqdb] [saucenao] [google] [report]

Oh dude, look in the BG of this screenshot, it made an OCEAN of gore trees

>> No.5616245
File: 47 KB, 400x323, cat.jpg [View same] [iqdb] [saucenao] [google] [report]

desu it kinda looks like shit, like a asset flipped Unity game. Yeah it looks hyper-realistic, but it seems to directly contradict the art design.

Wtf is the point if you are just gonna shove X blanket modern water rendering technique and Y shader/ambient effect into a game that didn't have the care put into it to not make it look lazy.

There's a reason they're not showing us the 3D enemy models and it's because they look like fucking ass like this. God... imagine shoving bump mapping into an n64 game, it would be vomit worthy.

>> No.5616249

Realtime raytracing is a big joke right now. Barely a handful of games even support it. I figure they need something lightweight to showcase so they can say WOW 400 BILLION FPS! LOOKS GOOD MAYNE! IMAGINE WHAT THIS CAN DO IN THE FUTURE. Design? What's that? It's pretty!

>> No.5616254

Perfect. Good job, Anon.

>> No.5616260
File: 10 KB, 547x412, 123123123123.png [View same] [iqdb] [saucenao] [google] [report]

It's just a tech demo. Nothing new to Quake 2 I guess.

>> No.5616268
File: 12 KB, 176x376, dunce.png [View same] [iqdb] [saucenao] [google] [report]

Very late....but fuck him.


He's like a mandarin, gets more mouldy and rotten with every """review""" video he makes.

Don't forget

> uses a shitty quote from a zoomer fps game

>> No.5616270
File: 68 KB, 872x490, 1548173738876.jpg [View same] [iqdb] [saucenao] [google] [report]

>everything bathed in bright sunlight, ruining the original atmosphere

>> No.5616276

My eyes are bleeding.

>> No.5616281
File: 680 KB, 1920x1080, teleFUCK.png [View same] [iqdb] [saucenao] [google] [report]

Just gonna telefrag this cybie. And one of his rockets.

>> No.5616283

How dare you, anon? Quake 2 is my favorite ga-
Nah. I can't lie to that face.

>> No.5616285
File: 14 KB, 270x259, 1549934944977.jpg [View same] [iqdb] [saucenao] [google] [report]

>advertising his facebook
either a spic, a boomer, or is named kyle.

>> No.5616290

Why doesn't prboom have colored blood like crispy doom?

>> No.5616295
File: 46 KB, 557x341, civvilized.png [View same] [iqdb] [saucenao] [google] [report]

Reviewing two difficulties? Nice.

>> No.5616301
File: 1.43 MB, 1920x1080, Screenshot_Doom_20190529_013043.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5616302

Is that his level 3 super?

>> No.5616303


>> No.5616306

Why does he need to be that fast when he has a homing long range attack? Was its AI more tuned to rezzing demons instead?

>> No.5616308

Also semi-transparent background with transparency CVAR would be great

>> No.5616309


>> No.5616313 [DELETED] 
File: 136 KB, 800x600, c kid 35.png [View same] [iqdb] [saucenao] [google] [report]

no more c.kid drawings

>> No.5616315
File: 1 KB, 301x36, [No] t. Graf.png [View same] [iqdb] [saucenao] [google] [report]

Thank YOU very much, for bringing a feature in GZDoom that I have waited for pretty much as long as GZDoom existed (but got NOPEd by Graf every time it was suggested)

>> No.5616316

Does Graf hate Doom or something

>> No.5616318 [DELETED] 

Happens every time. Pretty much
GZDoom's gonna be vanilla only in 5 years and you'll need a super computer to even launch e1m1.

>> No.5616321

So that he's a menace and a force to be reckoned with.

>> No.5616332
File: 261 KB, 501x433, URGLEGURGLE.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5616340

Why is Graf so opposed to everything? Is it just autism? Does he even play doom or does he treat it like some weird pet project.

>> No.5616349


>> No.5616357

Can do, easily.
No prob dude. It was a very useful zscript exercise.

>> No.5616359

How do you zscript wizards do it? Brute force testing and toiling?

>> No.5616368

Well, I looked through gzdoom.pk3.
Found the levellocals struct, which has a line array for the level. I then looked up the line struct, which contains two vertex structs. Looking up the vertex struct I found how to get the position vector. Then I just iterated through the lines, using screen.drawline with the vertex vectors of each line as start and end point argument. getting the math for scale, zoom, position and rotation origin took the most time.

>> No.5616369

For getting line color (half) right I had to convert source code to zscript though. Still not finished with that.

>> No.5616371

>are you friends with the ghostly black gem
what mod and mapset?

>> No.5616373
File: 47 KB, 1001x785, AutomapCVARS.png [View same] [iqdb] [saucenao] [google] [report]

Can't you just use existing "am_" CVARs that hold the custom colors?

>> No.5616375

i remember when all he did was trying to make "sonny jim" into his equivalent of the "bro army" and his golden eye review had him recording himself in the couch like one of those retro reviewers
that's another problem with him, he has no identity and is trying too hard on aping other formats
>Inb4 he gets a cartoon animated avatar or a "evil clone" that's just him with black clothes

>> No.5616380

That's pretty damn sweet. Good job.

>> No.5616383

I did, the issue was under which conditions a given color is picked.

>> No.5616395

what happaned to shadowlink223's samsara mod?

>> No.5616402

What was the best music piece in Sigil? Buckethead or Jimmy...

>> No.5616406

I'm gonna say it. You can't beat Buckethead with midi.

>> No.5616410

I dug the buckethead soundtrack but it sounds out of place in a doom wad. MP3 or anything non-midi just sounds off.

>> No.5616412

SIGIL is a gimmicky shit.

Some of the buckethead music is good, but i find the abrupt transition (or rather lack of any sort of transition at all in some cases) from one section/riff to the next incredibly grating. For me about half of his stuff does not "flow" like I think music should.

>> No.5616414

time to make yourself a diy generator by combining bicycle, car generator, 12V to 230V converter and car battery

>> No.5616418

I turn the music off and run my own Buckethead playlist. Should have clarified. Just fantastic music overall. Works for just about anything.

Gotta have the full pikes/albums. A single track on repeat isn't the same.

>> No.5616427

Nothing can beat Adrenaline in Blood from Jimmy. Too bad it was used for the weak secret level.

>> No.5616432

>Get all the spells in lithium
>They're all just offensive spells that do no damage, are awkward to use and use too much mana
>Just end up using mana to kill a cyber demon for free every like 5 maps because the rate you get mana is pathetic unless you switch to ''gather mana'' and afk for 5 mins

>> No.5616443

Mab does impressive shit with the engine but their gameplay design is a little unpolished.
It's still a cool as shit mod.

>> No.5616453

It takes a bit to get used to how all the gzdoom.pk3 classes and files are structured, but once you get the hang of it you'll know exactly where to look for what you need, which is primarily how you git gud at it. I think one of the bigger issues with modding is simply not knowing that a function or variable for whatever you want to do exists. The rest is just putting together bits and pieces.

Sometimes it does take some brute-forcing, but I don't recall doing that much. Usually what's hard is finding the right approach. There is no set way to do what you want, but depending on your approach it might be easier or harder to expand upon what you write. Programming in general is easy to learn and hard to master imo. ZScript is pretty much the same, except it has some retarded limitations that piss me off sometimes and make things harder, hackier, or simply impossible, but you'll only encounter those when you start doing more advanced stuff. For the most part it's breddy gud.

>> No.5616454

>Play WoC on Zandro
>Works but no music
>On GZDoom
>Has music but the enemy replacement is broken
>In both cases nothing but flasks drop from anything
>No ammo, no healing items, just flasks I don't care to use
>Basically impossible to progress at all outside of playing knight and putting all points in con then constantly stopping to regen
Weird how broken this is now.

>> No.5616464

I like you level fast in it and you can just turn off the near invul hitscan spamming noclip using teleport moving dark marine things off. Shame you can't get their rewards any way beyond just giving yourself them all so your choice to to cheat or waste all your resources on killing these things.
The actual stuff you can buy/put points in is pretty underwhelming though.

>> No.5616476

Däz güd, män.
Kind of a heartwarming read, that. Pretty much made my day. Somehow.

>> No.5616495

I'd say 3.4.1 is the unofficial stable build since most recent mods work on it.

>> No.5616497

While not the best wad ever, I think SIGIL is good overall, especially loved m2, 5 and 6.

I actually preferred Jimmy, honestly. Buckethead's tracks were good, but I've never been a fan of playing doom with mp3s. Midis just feel more "Doom" to me.

>> No.5616514

Happy to hear that! Another advice I could give is to just open gzdoom.pk3 and explore. Don't even have to look for anything specific, just browse the classes for shits n giggles. You'll see a lot of things that'd make you go "Oh, wow, that's been a thing all this time!? Fuck yeah! This actually gives me an idea..."

Unfortunately, the documentation is sometimes lacking, but in case you're not sure what a native function does, try searching for the actual C++ sauce over at the Github repo. Most functions have a "P_" prefix, for example GiveBody (P_GiveBody in the source), so finding those shouldn't be too hard. A lot of times there are comments above the P_* functions that may help guide you. Once you get better at programming, or, more important, the logic behind it (it's bound to happen if you get into modding, trust me), you can read and understand what the native functions do, even if you're not a professional programmer or even fluent in C++. Hell, I mainly code in C# and am pretty much a codelet when it comes to C++, but I can understand what's happening most of the time. It's really not all that magical, don't let people tell you otherwise. It's not.

>> No.5616515
File: 214 KB, 1920x1080, e3m03.jpg [View same] [iqdb] [saucenao] [google] [report]

Flood Zone is one of my favorite maps, I like how the submerged sectors allow for a lot of verticality and complex interiors.
I wish they made it bigger though.

>> No.5616532

Well if sigil did do anything, it reminded me that Buckethead was a thing and I should listen to him more. BTW sigil soundtrack on Spotify.

>> No.5616551
File: 47 KB, 1897x294, asmr_but_its_text.png [View same] [iqdb] [saucenao] [google] [report]

Saved forever and a half. Might come in handy if coding or zscript ever comes up in conversation. Or, you know, in case I want to give it a shot. Good insight, anon.

>> No.5616572

Found a nice soundfont. I like it. Maybe you will too.

>> No.5616574

OOPS. Didn't mean to ping you.

>> No.5616596
File: 462 KB, 1080x1080, 20190205_015903.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm curious

is your musical taste generally in line with Doom?

>> No.5616601

Kek at filename. Yeah, I never really liked the idea that ZScript requires a fuckton of knowledge and/or experience. I picked it up right after it became a thing and back when I knew fuck all about programming in general (had experience with DECORATE, though, but that's a hack so it probably doesn't count). You will encounter bugs, bugs that don't make any god damn sense, bugs you'll probably spend hours trying to figure out how to fix, and when you finally do you'll wish dishonor upon Randi or Graf's cow. But god does it feel nice when it just fucking works in the end. It's a rewarding pain in the ass (no homo).

One other thing you could add to the ASMR is "start small". Looking at the big picture may often times be confusing and discouraging. Been there, done that. I think a lot of people are afraid of ZScript because it exposes a fuckton of functionality and may seem overwhelming. I like to take a different approach - it *allows* you to do something that you may not necessarily have to use *now*. If you've worked with DECORATE, you could convert your code without improving it and work from there. Need to make the player regenerate ammo? Slap an "override void Tick()" in the player class and get it over with in less than a minute instead of trying to get ACS to work or doing that in the Spawn state. And this is just a very basic example that still has multiple approaches to it. *Basic* ZScript is DECORATE with semicolons. Start with that. One could go "ACKCHYUALLY" on this, but that'd be missing the whole point of "start small". Like my C# programming lecturer once said @ the "static" keyword: "Let's consider this is magic for now. We'll go back to how it works later when we've covered the more basic stuff."

>> No.5616605

It was when I was younger. I still enjoy it in games but I very rarely listen to metal if it's not part of a games soundtrack these days.

>> No.5616612

I don't really listen to music.

>> No.5616613

Kinda sorta. I really like instrumental/technical metal. My tastes are definitely more defined by the Tony Hawk and Burnout era of games, though.

>> No.5616618

No... if there's a classic rock Doom soundfont you recommend lemme know.

>> No.5616619

My tastes have changed quite a bit but I can definitely say it was defining for me.

>> No.5616628

sigil is okay. there's a few cool ideas but they're executed in a 3 steps forward 2 steps back kinda way.

for example the cyberdemon maze is a pretty cool concept or would be if almost every level didn't have a cyberdemon encounter.

>> No.5616635
File: 957 KB, 500x418, 1533031392162.gif [View same] [iqdb] [saucenao] [google] [report]

I'm gonna do it lads. I'm gonna sit down and play Plutonia back to back on UV for the first time. Wish me luck

>> No.5616636

How do you decorate wizards do it? Brute force testing and toiling?
t. brainlet of such a level I can't even do babbies first coding

>> No.5616640 [DELETED] 

>the mega in the OP has SIGIL

>> No.5616649

>Brute force testing and toiling?
This, along with referring to other mods, stealing/editing code where possible (but making sure you understand it and at least make it your own in some way, if that makes sense), keeping the zdoom wiki bookmarked, and asking for helping when necessary.

>> No.5616658
File: 12 KB, 369x300, 1534878397088.png [View same] [iqdb] [saucenao] [google] [report]

Has anyone fixed Smooth Doom's new version so that you can't get stuck walking over corpses?

>> No.5616672
File: 48 KB, 720x720, 1495812886794.jpg [View same] [iqdb] [saucenao] [google] [report]

>stealing/editing code
rewrite it yourself, even if it's word for word, or you'll never actually learn
lets not try to be like unity and drag and drop features from other mods into one

> actually looked into doomxp
> high noon drifter acs lifted wholesale and not even renamed

>> No.5616678
File: 386 KB, 1920x1080, vendetta.png [View same] [iqdb] [saucenao] [google] [report]

Man Alien Vendetta is... intense
It gets to the point I have to take a break after a while, last map had a pretty dickish setup with tons of cyberdemons in a tights space and only one invulnerability sphere to go around, trying to pick up cells while getting jerked around by rockets is not really ideal

also those boner closets

>> No.5616679

Modify existing entities. That's how I started out with modding in the first place, long before discovering ZDoom. But in the case of ZDoom, take the SSG for example.

>Create a new .pk3 file or folder (I'd say use .wad, but that's actually more complicated as it involves markers and ancient shit for sprites, textures, etc.)
>Create new entry (SLADE) or text file (normal folder); You can load mod folders in GZDoom, doesn't have to be a .pk3 or .zip.
>Rename newly-created file/entry to DECORATE.txt.
>Copy-paste the entire DECORATE definition from here https://zdoom.org/wiki/Classes:SuperShotgun
>Ignore the yellow rectangle at the top of the page, as what we're doing is for educational purposes and we want to overwrite everything we've inherited anyway. Learn now, git gud later.
>Change the very first line from "ACTOR SuperShotgun : DoomWeapon" to "ACTOR NewSuperShotgun : SuperShotgun replaces SuperShotgun".
>Edit stuff like frame duration and sprites/frames (see Actor States link below), and notice how that influences the weapon in-game.
>Look up the action functions you see in the code here: https://zdoom.org/wiki/Action_functions to understand what they do and what the values you change mean.
>Ask if stuck. It's really hard learning some of the things on your own as a newbie. You'd have to reverse engineer a lot of mods to really get good at it. t. lone wolf who doesn't like bugging people with stuff and suffers from it.
>Leave comments in code. You have no idea how thankful I am to my past self for leaving comments when I later come back to the code and have completely forgotten how the fuck it works or what it does.

This page is actually useful: https://zdoom.org/wiki/DECORATE especially the Inheritance part.
And this one's absolutely necessary to know about as that's pretty much Doom in a nutshell: https://zdoom.org/wiki/Actor_states

>> No.5616681

Well that's why I said "Making sure you understand it and at least make it your own in some way."
If I can't understand the code, I don't use it until I figure it out, because the last thing I want to do is get caught with my pants down later when something fucks up and I'm unable to fix it myself.

>> No.5616685

can anyone recommend me any comfy doom wads? by comfy I mean more like a slow methodical sweeping with a space to breath

>> No.5616692
File: 46 KB, 140x177, 678768.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5616698

What style are you looking for? I found The Golden Souls to be pretty comfy. It gets fairly tough but there's always room to breathe and there's a hub world that lets you restock on supplies between levels.
It requires you bind reloading and jumping in GZDoom though so it's not exactly vanilla style.

>> No.5616703

golden souls lags on my toaster, maps are too big. but can be anything rly, maybe some modern places? like in duke, restaurants, cities etc. tho regular doom style is fine too

>> No.5616706


>> No.5616714

Chainworm Kommando.

>> No.5616735

thats a really neat one anon, I was using the SC-55 font and this one sounds a bit less aggressive on my shitty headphones

>> No.5616749

He had it off and played in software when he streamed it

>> No.5616754

Ill check ,thanks

>> No.5616760

pls respond

>> No.5616761


>> No.5616805
File: 514 KB, 970x1184, dissected autistic monkey.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5616820

With Nu-Doom - yes.
>djent and juicy electronics
Literal perfection.

>> No.5616843

Waiting so long to play DOOM 64 was a mistake. Aesthetically it's probably my favorite DOOM game but it's really easy compared to even the original game.

>> No.5616847

And toes.

>> No.5616854
File: 92 KB, 400x400, 0C8AD5EC-802B-4E13-A5F4-314CFE55C3F3.png [View same] [iqdb] [saucenao] [google] [report]

Good answer.

>> No.5616860
File: 705 KB, 930x722, 1EE41A3E-5CB4-4B8F-8CEC-AE0C5A58D62E.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5616886

Is there a way to prevent invisible walls from showing on the minimap before they're discovered? It'd be nice for my might and magic wad.

>> No.5616890
File: 256 KB, 1266x680, 1278597083545.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5616892

It's the second best map of E3 behind LA Rumble.

>> No.5616893
File: 710 KB, 1500x1125, 1558096719634.png [View same] [iqdb] [saucenao] [google] [report]

>might & magic wad

Spill the beans anon, I'm listening

>> No.5616896

Probably this fucking cool thing.

>> No.5616905

you fuckers never cease to amaze me

>> No.5616907

Not mine. I'm working on a test map of Sorpigal from MM1. Right now it's purely the map with vanilla doom assets to see if I can make that fun to explore. I want to play around with random events and see if I can do something with that.

If it all goes according to plan I want to try adding party mechanics.

>> No.5616909
File: 1.45 MB, 320x240, 1556138391020.gif [View same] [iqdb] [saucenao] [google] [report]

>party based dungeon crawling in Doom
I reiterate my last post

>> No.5616910

>There's more than one Might & Magic mod in development
This pleases me.

>> No.5616918

I did once prototype a blobber of sorts for Doom, you had fuck all health and had minions of various types that you jammed into cardinal direction slots to take hits and do their own attacks.

It got shelved to work on other mods, my minion to slot allocation system was a bit of a mess, still it's entirely doable.

>> No.5616919

Wait..... Sigils not officially out yet?

Didn't Romero publish links himself?

>> No.5616920

free one officially out in 2 days

>> No.5616928

He put the version from the box on sale for $6.66.

>> No.5616931


>> No.5616936

How do you load the actual music not the midi? I read you drag and drop the sigil wad onto exe first then sigil with music on top again. Is that the only way?

Cus I'm on a homebrew port that can't do that. I can only load one.

>> No.5616949

the WAD with the redbook music is SIGIL_SHREDS.WAD, you know, the one that is 300MB in size and not 4MB

>> No.5616957

speaking of the SIGIL soundtrack
how could you modify it to play on other maps?

>> No.5616971

Download plutonia midi wad and see how they did it. I think it's just mapinfo changes.

>> No.5616974
File: 364 KB, 540x300, 1534515898899.gif [View same] [iqdb] [saucenao] [google] [report]

Really cool video that takes a look at the history of speedrunning "The Chasm" in DOOM 2.


>> No.5616978

doom 64 fucking rules please never touch brutal doom 64, it's premiun cancer

>> No.5616982
File: 3 KB, 426x23, what.png [View same] [iqdb] [saucenao] [google] [report]

How do I fix this shit? Google is telling me Fmod is no longer used, yet its saying it is.

>> No.5616983

I played through DOOM 64 EX I believe it was, it's the one that requires the 64 rom file to build the wad.
Was a great experience, would highly recommend to anyone who hasn't played it yet. My only complaint was it was super easy but what can you expect from a console FPS.

>> No.5616990

>nothing in the cool Sigil artwork is actually in the game


>> No.5616991

That’s the right one. There’s also Doom 64 Retribution, but it’s a bit less accurate to the original game because it changes around some things.

>> No.5616992

It's been a few months, /vr/ what are some recent "required reading" doom mods.

>> No.5617003

crosspost from last thread
Well you caught me while I was checking for Sigil. I'm not sure exactly what the issue is honestly but if you or someone else can give an actual level I can check it out.

>> No.5617004
File: 199 KB, 1331x1474, cardoom.jpg [View same] [iqdb] [saucenao] [google] [report]

It's not a mod but Masters of Doom is required reading in the most literal sense.

>> No.5617015

Not him but, wassup babelanon

Are you planning on continuing work on Babel or is it more or less done in your eyes? We were discussing it last thread, like how much many people seem to like it, although long range combat seems a bit limited to the pistol - and how the fear mechanic could perhaps be better if the chance of it happening was higher?

>> No.5617027

Is he right?

>> No.5617030

I really don't get the "Change my mind" meme. Specially when coupled with "You literally cannot"

Why would you post something controversial/antagonizing, ask us to change your mind, and then follow that up with "Btw you can't, so don't even try"

What is left? ...Just, not replying, right?

>> No.5617032
File: 51 KB, 559x517, 1557418382293.jpg [View same] [iqdb] [saucenao] [google] [report]

Heyo I'm back for a bit maybe.
>Are you planning on continuing work on Babel or is it more or less done in your eyes?
Both, sorta. I took a break a while back to focus on writing, but then got like 200k words into the book I was making and realized I fucked the ending up pre-emptively so now I've gotta redo it (which also works as first editing pass). I guess since I'm still feeling like a fucking moron from that I'll come back and do some babel work, but it's still mostly done in my eyes. I've had a lot of tweak work sitting very unpolished on my hard drive for a while now.
>We were discussing it last thread, like how much many people seem to like it, although long range combat seems a bit limited to the pistol - and how the fear mechanic could perhaps be better if the chance of it happening was higher?
I'm super glad people do like it, even if I've been gone a bit. On the topic of those, some of it's intentional and some isn't. I've had this hairbrained scheme to rework the fear system almost entirely for a while now but I'm worried about performance and gameplay impacts, and things are pretty tuned right now and the hundreds of hours of playtesting I've done goes out the window if I change it too much. The idea is that instead of a fixed threshold for fear for each monster, it's instead calculated based on HP and remaining HP, as well as possibly hit damage as a percentage of HP. The calculations would get a lot more complex, which is why I fear for the framerate, but it would probably make it more interesting than it is currently (which is really a system to reward aggressive play in a mod that otherwise discourages it). Still, not a change for the next tweak revision at least.

>> No.5617034

Don't mind him, Linuxchad. Winblows Pajeet over here is just seethin' 'n' copin'.

>> No.5617036
File: 322 KB, 1920x1080, vendetta.png [View same] [iqdb] [saucenao] [google] [report]

I remember a while ago an anon was doing Alien Vendetta with Hideous Destructor

I have no words for the bullshit you must have endured

>> No.5617043

>writing a book
Fairly neat, I wish you the best of luck with that, any plans for any more weapons or tweaks to the existing arsenal, or do you just have plans for a fear system rework?

>> No.5617047

Oh and I'd like to add, as always if anyone wants to use any part of my mod they're totally free to and there's no real need to credit because idgaf, it would just be cool if they do. Even modmods are totally fine and cool, shit I'd probably play them. I don't believe in restricting people's use of freely available stuff so if you think you want something that I'm not gonna do, you like a thing and want it in your mod, or even just think I'm taking too long you're free to make your own version/update/derivative/whatever and release it.
I don't even feel like I should have to grant this since it's so natural in my mind but for anyone who wasn't sure, that's my position.

>> No.5617050

>any plans for any more weapons or tweaks to the existing arsenal
The pistol is going to get its increased pain chance back from whichever earlier unreleased or released version had it. No new weapons planned since it's hard to keep them all relevant as it is already. I was also going to clip the rest of the remaining ACS out and turn it to ZS, put an onscreen prompt for the smart armor change, and a few more things. Also, maybe, I'll comment every single file for fun.

>> No.5617052

you say "fun" but if you commented all that, wouldn't that mean it'd benefit future people who get curious and open up Babel in the hopes of learning what makes it tick?

>> No.5617054

you know I dont give two shits about speedrunning but his videos are pretty neat, even if I dont really dig his voice

>> No.5617057

So the pistol being the only reliable long range damage early on is intentional?

Since pump shotgun engagements at long range become impossible and chaingun sniping is gone, it seems like small enemies at long range become a much bigger threat than a bunch of big enemies at close range - and like you said, since fear rewards aggressive play but it's so easy to die in Metatron (UV -fast), I find myself playing it a bit more cautiously, more towards the HD spectrum even. With the difference that I can't engage long range targets so I have to pick close quarters fights only. Is this the intended balance you were going for? Am I playing it wrong?

>> No.5617068

different anon here, but I played Sigil with your Reactive Crosshairs mod and found something kinda funny - the eye shoot switches no longer need to be shot, but merely looked at, because the reactive crosshair behaves like a projectile shooting out of doomguy that activates the eyes as soon as you look at them

Just thought I'd let you know. I didn't mind it. I did try to fix it by adding a -ACTIVATEIMPACT on the projectile in Slade as an anon suggested, but I guess I must have done it wrong because it didn't seem to fix it

>> No.5617070

Oh absolutely, that's the whole point of doing it, it just would be the polar opposite of fun most likely. Lots of repeat comments from repeated code, lots of figuring out how I did a thing because I forgot exactly what I did, then trying to explain why I did it (like group fear reduction frame offsets, good god). Possibly lots of me realizing dumb shit I did that seemed smart at the time :^)
>So the pistol being the only reliable long range damage early on is intentional?
I'd say the SMG is also quite reliable, just not perfect, but yes generally. Doom is a mid-range/close-range combat game, so naturally I made weapons that tended more towards that. The pistol is the exception just because it needed something special (and was originally going to be the rifle), and because *technically* you might need it. Personally I almost always go for regular SMG and rarely have any sniping issues because enemies that are super far away are still firing bullets which have travel time, so it's simple to run from cover to cover.
>it seems like small enemies at long range become a much bigger threat than a bunch of big enemies at close range
I don't really get that impression myself but if you have some maps that showcase this I can test them.
>but it's so easy to die in Metatron (UV -fast)
Yeah in hindsight adding those meme difficulties was more of a screwup on my part. You should play on Elohim, the two above it are intended to punish you.
>Am I playing it wrong?
Absolutely not, you've just got bigger balls than me.
>the eye shoot switches no longer need to be shot, but merely looked at
I'm surprised it triggered the switches, but I see why it did. Not sure how to fix that, but there's probably a way.

>> No.5617076

Finished Sigil. I wouldn't put among my favourites wads but it was very interesting and way more charming than many other renowned modern wads. It left me with the urge to replay it, thing that doesn't happen often.
The usage of erratic shapes and satanic details reminded me of Sandy's style.

>> No.5617085

The early levels would be doable, but I would just about kms later, especially towards the end, with the slaughtermap-style levels like Map26.

>> No.5617094

Probably been done by Eric.

>> No.5617107
File: 39 KB, 599x600, knights.jpg [View same] [iqdb] [saucenao] [google] [report]

I would not be surprised since the first thing he did after getting SIGIL was just run it with HD

BURL Destructor when

>> No.5617109 [DELETED] 

Quake 2
>weapon swap animations (Q1 had this to an extent but not nearly as delayed as Q2)
>weapon recoil/kick
>weapons have decreased RoF making gunplay slower
>movement is severely more grounded making bunnyhopping a chore
>shares literally nothing with Quake 1 other than the fact the box says "Quake"
>retarded AI
>weak weapons and bullet spongey enemies
why zoomers like these games again?

>> No.5617124
File: 91 KB, 1208x560, software.png [View same] [iqdb] [saucenao] [google] [report]

did romero just btfo graf?

>> No.5617134

The software renderer uses OpenGL too these days.

>> No.5617145

You don't even need this. Just take GZDoom off the default dark lighting setting. OG doom maps weren't built with pure black in mind. You're supposed to have a ring of light that follows you around.

>> No.5617169
File: 149 KB, 793x592, Screenshot_98.jpg [View same] [iqdb] [saucenao] [google] [report]

Is Quake 1.5 playable in multiplayer deathmatch? Seems like it'd be fun as fuck

>> No.5617170 [DELETED] 

Refute it>>5617109

>> No.5617172

Anon, BURL TUMD was created in spite of Mark being a faggot and tempered by rage. Eric fucking loves Hideous Destructor, so either one of two things would happen:
A) nothing, Eric is just happy to play Hideous Destructor
B) Eric channels that love for HDest and creates something inspired by it that's so good it fucking destroys us all.

>> No.5617178

Is there a way to play other maps using the 1.5? like how you can load AD weapons?

>> No.5617184
File: 2.84 MB, 1280x720, i don't get paid enough for this shit.webm [View same] [iqdb] [saucenao] [google] [report]

Yeah it was absolutely miserable, I don't recommend it at all. Around two-thirds in I was just looking for ways to skip maps and finish the set so I could be done with it. Play Valiant instead if you want a hard mapset that's still fun with HD.

>> No.5617191

>The software renderer uses OpenGL too these days.
this is so completely wrong and stupid I don't even know how to respond

>> No.5617198
File: 137 KB, 790x596, Screenshot_99.jpg [View same] [iqdb] [saucenao] [google] [report]

I did get good old 2fort4 working by loading it with Team Fortress but that's about it and I'm not sure if it would work online without it being a clusterfuck.

>> No.5617218

I want a mod specifically around using berzerk all the time. And not like Demonsteele, where it changes everything completely, but a mod where you can have powerful punches and bhop along with vanilla enemies.

>> No.5617232

wtf is going on

>> No.5617242

are you working on anything at the moment besides that HD addon?

>> No.5617256

I wanna know this too, I'd like to do a gamenight of it on cripchan.

>> No.5617269 [DELETED] 

How can a living organism put these two words in one sentence?
Half-life is the opposite of fun, it has THE worst gunplay in FPS history, nothing comes close to the sheer terribleness of it. It's a tech-demo that retards ate up.
Quake on the other hand is a classic with an amazing soundtrack, enemies that actually react to being shot, great gunplay and a great artstyle

>> No.5617279

Jesus, that viewmodel takes up 1/8th of the screen.

>> No.5617284

But anon, it is so R E A L I S T I C

>> No.5617295

Not really. I've barely even touched that either. Motivation is a bitch.

>> No.5617301
File: 956 KB, 1280x913, 1503720543698.png [View same] [iqdb] [saucenao] [google] [report]

This bait is the lowest quality for a while

>> No.5617302

This is probably the best video game soundtrack I've ever heard. The last 2 minutes are unreal.


>> No.5617306


>> No.5617307

I'm more partial to E5M4's theme, this soundtrack is right gold when it isn't being too ambient


>> No.5617312
File: 2.33 MB, 1280x720, smart armor pickup actually working.webm [View same] [iqdb] [saucenao] [google] [report]

I've still got it. You wouldn't believe how annoying it is to make this work when you're standing still.

>> No.5617317

Figured it out. As with all things, its GZdoom, putting it with zandro breaks zandro.

>> No.5617325
File: 110 KB, 1600x1000, 1517554012166.png [View same] [iqdb] [saucenao] [google] [report]

Any game like Hexen or brutal Hexen with a rpg system that you guys recommend?

Downloaded Inquisitor and its a fun experience but I bet there is even more stuff out there.

>> No.5617334

Looks like Daggerfall.

>> No.5617354

Wrath of Cronos is Hexen-based, mostly.
Heretical Doom has leveling but not much else.
There's the Might and Magic mod https://forum.zdoom.org/viewtopic.php?f=19&t=61221
Lithium is really quite RPG-ish but cyberpunky.
There's also this https://forum.zdoom.org/viewtopic.php?f=43&t=62668

>> No.5617358 [DELETED] 

prove me wrong hlniggers

>> No.5617359

this kills the graf

>> No.5617362
File: 189 KB, 477x724, 1556772061371.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw Sigil
holy shit, this is so fucking brutal and fuck, it's a massive pain in the ass
i love it

>> No.5617372

Chainsaw is the best weapon the entire episode because of the constant small tight encounters and low ammo. I chainsawed majority of enemies

>> No.5617373

>low ammo
That's a pass from me dawg

>> No.5617378

Nothing to prove. Its decent. Over the years however Unreal 1 has become better in my rose glasses, I love its sci fi fantasy and music, and comfy travelling. What it could been instead of 2.
Still I love HL and its vent reverbing sound glory.

>> No.5617386

wasn't it he?
did marrub drink the juice too?

>> No.5617392
File: 12 KB, 480x640, 1557925345688.jpg [View same] [iqdb] [saucenao] [google] [report]

Imagine caring about people using neutral pronouns

>> No.5617393

zoomers need to know hl will never be a classic fps. it doesnt deserve to be mentioned along masterpieces like unreal, doom, quake, duke, blood.

>> No.5617394

My first impression on Sigil was meh. I thought it's a disappointment after all the hype and wait. Second impression was: OK, not disappointing, could have been better. Third impression: This is actually pretty good. Last impression: Romero,you made me your fucking bitch, this is awesome.

>> No.5617395

Dude, you already call people whose pronouns you don't know "They"
Gender neutral pronouns are fine

>> No.5617397

Irrelevant as it is, he's correct
"""He""" is now known as """she"""
You may now prepare your knee-jerk reactions/defenses

>> No.5617398

It's fine using "their" when describing somebody's work, it's not going full Tumblr or anything.

>> No.5617406

Dont agree. Its better than Quake 2 or shit like Kingpin at least.
HL has great level progression. I even liked Xen.

Something like Gunman Chronicles is not a classic, HL most definitely is.

But its merely good, not masterpiece level like Thief or Duke.

>> No.5617408

Thats fine
I don't understand why people really get their panties twisted about trans people
Just let them be who they want to be
She makes good stuff so its whatever

>> No.5617414

Any good Wolfenstein 3D mods for ECWolf or GZDoom?

>> No.5617415 [DELETED] 

Its never about trans people, its fine. Let them take their narcissism to the extreme. Old age and ego dissolving takes care of the rest. takes care of everybody in some major or minor way.

The problem is the hungry power grabbers, good samaritan retards shoving retarded shit like made up genders down peoples throats.

>> No.5617419
File: 236 KB, 400x400, Tthbl3Vd_400x400.png [View same] [iqdb] [saucenao] [google] [report]

I have no idea what you are trying to say but it sounds pretty insane

>> No.5617420 [DELETED] 

Gender is made up

>> No.5617421

There's a few really good conversions of the maps + enemies to Doom maps, fucked if I remember what they're called right now though.

>> No.5617424 [DELETED] 

All gender is made up, moron

>> No.5617425

WolfenDoom by Las Rozas or whatever he's called?

>> No.5617426

>She makes good stuff so its whatever
i've only played two things, lithium and a gzdoom map i can't remember the name of, shrugged on both
i guess there was also shotguns? but that was fuckever ago and it was a funnay meme but gameplay wise quite droll

>> No.5617428

and here we fucking go

>> No.5617432 [DELETED] 


Then I want to be a big cosmic serpent, going around licking polar caps.

>> No.5617437 [DELETED] 

You should have said "attack helicopter", that's your next line in the script

>> No.5617438

>Rape Mode

>> No.5617439 [DELETED] 
File: 618 KB, 1201x884, 1486798077007.jpg [View same] [iqdb] [saucenao] [google] [report]

Science: gender is made up


>> No.5617440
File: 156 KB, 768x768, 26b.jpg [View same] [iqdb] [saucenao] [google] [report]



*clears throat*


>> No.5617442
File: 1.87 MB, 2258x1616, savage.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5617445
File: 3.29 MB, 319x215, 1537604381651.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5617447
File: 131 KB, 640x1053, 7dd.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5617448 [DELETED] 

half life still is garbage zoomers

>> No.5617449

>town infection
didn't think I'd see that here

>> No.5617459

Say whatever you will about IcarusLives being bad at Doom or Civvie (I like him but I know some people here don't) but at the least they both can have actual personality. Gman has none whatsoever. He rushes out videos, forces memes, and does it all for views and weird retro streetcred. Regardless of his opinions on Sigil and any game, it's pretty objective that Gman is a bad reviewer and despite his jabs at gaming journalists (which were only there to pander to /v/ faggots) he's unironically worse than they are.

>> No.5617463
File: 474 KB, 1920x1080, Screenshot_Doom_20190528_212040.png [View same] [iqdb] [saucenao] [google] [report]

>didn't think I'd see that here
why not it was my all time favorite

>> No.5617464

Fucking this, I cannot stand him. C11vie is way better and I love his Dusk reviews I KNOW YOU'RE IN HERE FAGGOT PRO QUAKE WHEN

>> No.5617465

I like Civvie, but he feels a bit forced.

Also futa is gay.

>> No.5617467


>> No.5617468

It's just such an old and raw wad that I'm surprised anyone else besides me would have fond memories of it.

>> No.5617471
File: 59 KB, 400x300, 1535999543568.gif [View same] [iqdb] [saucenao] [google] [report]

I agree anon! Brutal Doom is very cool. I can't even play Doom without it otherwise it's boring lol ^_^

>> No.5617475


is there a futa joke I'm not getting

>> No.5617478

i used to pester the creator of the wad where he got all those custom doom monsters this was before realm667 existed i think or maybe i wasn't looking hard enough

>> No.5617483

Shadow Mavericks HQ
Avoid like the plague if you can't stomach anime and furry porn

>> No.5617484

Brutal Doom is for fags.
Project Brutality is better.

>> No.5617486

I will never understand the fucking reason why they put furry porn in that wad. I mean, I kind of do; there's a lot of hardcore sonicfags in that "clan" but fuck me dude, I think they can go without letting people know what shitty porn they're into.

>> No.5617490

So can anyone tell me what Project Brutality does that's so much better than Brutal Doom? Because for all the praise I see for PB, every time I play it it's just total feature creep garbage like Brutal Doom but taken to the extreme.

>> No.5617491

There was an internet back then, it was just hard to find and super niche. Imagine if everything was this place.

>> No.5617507
File: 3.79 MB, 480x270, 1534300216093.gif [View same] [iqdb] [saucenao] [google] [report]

> but he feels a bit forced.
i disagree but can understand
he is very commited to his schtick

has a pretty sweet original soundtrack
and JD Herrera made real instrument covers of them midis
> https://www.youtube.com/watch?v=oAkgYMZ10EI
also hes done a bunch more
recommended listening

>> No.5617508
File: 469 KB, 512x807, 1509136528803.gif [View same] [iqdb] [saucenao] [google] [report]

had a dream about making a doom map where you have to go through a graveyard full of blue pots and then up some stairs so you can jump through the collapsed roof of a house and inside the attic theres a bunch of fancy dresses with holes cut in the vagina area for some reason

>> No.5617512 [DELETED] 
File: 41 KB, 1118x404, 5335.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5617515


>> No.5617516

Project Brutality is for people that want to play Brutal Doom, but are too self conscious about groupthink, so they have deluded themselves into thinking it's the "/doom/ approved version" so they don't feel guilty about it.

>> No.5617519

i've dreamed about doom mapping two
>area during sunset, taking place on red brick buildings, mostly surrounded by water
>some sort of doom 2 map 29 successor
>a weird doom 64 uac base map with a spidermastermind and an archvile

>> No.5617520

Was Gothic 99 the KDiZD of deathmatch wads?

>> No.5617521

More weapons, weapon upgrades, new enemy variations, and more Doomguy lines from the comic.

>> No.5617527

was hoping it would be dark messiah but this is cool too

>> No.5617529

Yes, I like all the music which Doom samples, and all kinds of music like it.
I really like rock, metal, trash, punk, etc, in general, but I also like a shitload of other kinds of music, I listen to movie scores a lot.

>> No.5617535
File: 928 KB, 1024x768, Screenshot_Doom_20190529_155606.png [View same] [iqdb] [saucenao] [google] [report]

bye bye fps

bye bye cool visual surprise when the map is finally released

>> No.5617537
File: 327 KB, 3000x1800, 1514860266589.png [View same] [iqdb] [saucenao] [google] [report]

Pic related.

>> No.5617540
File: 10 KB, 225x225, images.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5617541

That's exactly what I feel about it when I play it. It's just more bloated Brutal Doom. See >>5617521

>> No.5617542
File: 510 KB, 1024x1024, wow noone cares.jpg [View same] [iqdb] [saucenao] [google] [report]

go back to /v/

>> No.5617548
File: 7 KB, 250x250, 1518353008562s.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm curious. Is there a Death Grips themed WAD yet? I feel like there should be by now.

>> No.5617549 [DELETED] 

cry more hlbabby. your game is garbage.

>> No.5617551

PB Has better guns but you cant shoot the bodies. You cant even chainsaw them, Completely defeats the purpose

>> No.5617553

That'd just be Brutal Doom. Overrated shock value that pales in comparison to literally anything with soul.

>> No.5617558

>he thinks Death Grips lacks depth or soul
Oh you poor poor fool.

>> No.5617559
File: 82 KB, 600x678, 1498796286351.jpg [View same] [iqdb] [saucenao] [google] [report]

Who brought this stick in the mud

>> No.5617560

well I mean
it is

>> No.5617561

I was homeless and had sex and did drugs and also society and war are bad

woah, such staunchly original music

>> No.5617562
File: 41 KB, 1904x853, 1PQNS.png [View same] [iqdb] [saucenao] [google] [report]

>tfw too young to get into BBS
I was 7 and barely understood English. Dang!

>> No.5617565
File: 1.97 MB, 380x285, 1471797452107.gif [View same] [iqdb] [saucenao] [google] [report]

Anon pls

>> No.5617567

>he doesn't know

>> No.5617568

So you've never actually listened to it then, got it.

>> No.5617570
File: 348 KB, 1920x1080, morevendetta.png [View same] [iqdb] [saucenao] [google] [report]

I think I've gone off the deep end
On top of the mod soup I made for myself for AV I also decided to start messing around with stuff like SC-55 and Arachno Soundfont to try and compliment Term's MIDI addon, I dig the results so far.

I might pop out a video guide to help newer people get their feet wet on this sort of thing, something maybe like "Customizing your Doom experience" or something sounds kinda gay tho
It will be a bit of a glorified excuse to spread the word of our lord and savior Vanilla Essence, I don't think I will be able to play classic maps without it anymore, I love the chunkiness of it

To cover: stuff like already mentioned Vanilla Essence, Sound Caulking, gore mods, HUD mods, music addons, soundfonts, the bright maps pk3 aaaand maybe anon's minimap mod?
also we may include some of these these >>5615096

anything you anons feel I'm missing?

>> No.5617573

I'm a degenerate fuck so I didn't mind at all, but why the fuck was it just out in the open? At least make somebody work for that shit so it's out of the way for everyone else.

>> No.5617574
File: 51 KB, 454x267, 1502338488138.png [View same] [iqdb] [saucenao] [google] [report]


beatles: peace good love good, war bad
woah, such staunchly original music

>> No.5617576

mm8bdm has a bunch of these. ''x hotel''

>> No.5617579

I've only dreamed about Sonic Robo Blast mapping

>> No.5617581 [DELETED] 

why you zoomers love half life so much?

>> No.5617585

>What is I've Seen Footage
>What is Get Got
>What is I Want It
sorry that your meme music isn't as good as you think it is

did you hear me praise the beetles? Did anyone in this thread even mention the beatles? Nigger Death Grips isn't the beatles of our time, they're more like the Black Veil Brides of their genre: overrated trash that people pretend has value because it says bad words or talks about something that isn't pop music.

>> No.5617586

Well, The Beatles actually were super unoriginal.
Don't know about Deathgrips though.

>> No.5617589

Anon are you okay? You keep posting this sort of thing in every single thread

>> No.5617590


You have to go back.

There was a hidden room in the HQ and AFAIK that's pretty much all there was. So of course people like that poster would think it was out in the open because if it gets so much as hinted at, they get REALLY fucking angry.

Cringe culture is a mental disease

>> No.5617597

You post got deleted, get over it. Dont fucking pretend like noone in 98 liked HL. For the hundredth time go back to /v/ and stay there

>> No.5617601 [DELETED] 

tell me why half life deserves respect and to be praised like doom, quake, unreal, duke. blood.

>> No.5617602

The mod was long since updated. There's porn all over the place now.

>> No.5617603 [DELETED] 
File: 79 KB, 1000x1000, 5a9.jpg [View same] [iqdb] [saucenao] [google] [report]

>meme as an adjective


Don't enable DKG.

>> No.5617604

Show me where I said it was out in the open, or that I hinted at anything like "cringe culture" you reactionary tard. I don't care if they're into it, I just don't think that shit belongs in a wad. Sorry that "I think this is gross" is evidently cringe culture to you, dumbfuck.

>> No.5617605


>> No.5617610

throw some skrillex in the background and you've got the new meme grips album

>> No.5617612
File: 175 KB, 900x900, 1467958377282.png [View same] [iqdb] [saucenao] [google] [report]

What do I have to do to convert Smooth Doom's weapon and effect sprites to TrueColor, so that they're compatible with megawads like Ancient Ayys, BTSX, etc?

Is it just a matter of converting to PNG, or do I have to do something else?

Pls advice

>> No.5617614

its got cool Scifi guns, cool scifi monsters, cool scifi levels, a good soundtrack and sound design. Its not the second coming of Christ but its better than Quake 2. Also it has good multiplayer too. Now leave

>> No.5617615

This post format is pretty embarrassing in itself, trying really hard to act like the other poster said something so embarrassing it made you laugh. When in reality they just made you angry.

>> No.5617618

>Cringe culture is a mental disease
I swear to god, both cringe culture and "ironic memes" of today share roots going back to the period where hating memes in general was cool because people got sick of rage comics and deviantart "hater" culture
There's probably more to make this timeline even messier, like fandom culture

>> No.5617620

Usage of "meme" and "cringe" as adjectives is inherently embarrassing in and of itself.

>t. plays hdoom

>> No.5617621

>What is I've Seen Footage
A song about watching gore videos online and how it's addictive because of the shock value.
>What is Get Got
Admittedly a song about being fucked up on drugs and running from the cops.
>What is I Want It
A song about drugs.
They have 6 albums and a bunch of mixtapes, yet the best you can come up with is 3 songs? You're clearly baiting so I'm not going to keep engaging you.

>> No.5617623

go back to mu. there already enough fools to deal with already

>> No.5617625

Download slade, open smooth doom, mass select the sprites, right-click, choose convert graphics to PNG

>> No.5617626

what, that time of the month? fuck outta here.

>> No.5617627

I think Slade3 should let you do it. Try fucking around with that. If not, the guy behind GMOTA has some kind of weird pixel tool that should work. Try summoning him for it.

>> No.5617634 [DELETED] 

>im not gonna keep engaging you
>engages anyways
the absolute intellect of your average meme memes fan

>> No.5617636

By the way, don't throw your meat shields at enemies, it crashes the game if you throw them at big guys.

>> No.5617639

Wait, Kegan's not a gril?

>> No.5617640

>Well, The Beatles actually were super unoriginal.
oh, you're retarded. my condolences.

>> No.5617642

daily reminder that synthwave fans get the bullet

>> No.5617646

furry class when

>> No.5617647

Don't start

>> No.5617651

Half life continued the modding tradition. It's hard to hate it in the sea of locked down shooters we see these days.

>> No.5617652
File: 187 KB, 1920x1080, 2019-05-29-153031_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

Aw shiet, rad, you can do it from here
Are default settings fine for what I want (megawad compat)?

>> No.5617654

I heard they were trans but it could just be weird 4chan rumor shit. Either way if they are I think that's fine.

>> No.5617656

This is true.

>> No.5617657

/mu/ /v/ please leave. It doesnt really matter what side youre on at this point just stop the shit flinging

>> No.5617663

Prooooooooooooooooooobably? Like I said man I've never used SLADE lol.

>> No.5617667

I think you're gonna want the playpal for the game the mod's designed for in there while converting then out afterwards.

>> No.5617670

>the playpal for the game the mod's designed for
the what now?
Sorry, I'm a complete noob at Doom modding

>> No.5617672

Playpals are the pallete files the games use.

>> No.5617673
File: 3.27 MB, 1970x3809, 1.jpg [View same] [iqdb] [saucenao] [google] [report]

shit rips inc

>> No.5617678

Oh, okay

>> No.5617679
File: 2.60 MB, 1943x4010, 2.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617680
File: 3.84 MB, 2118x3877, 3.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617684
File: 3.85 MB, 1934x3849, 4.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617685


>> No.5617686
File: 3.75 MB, 1997x3935, 5.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617687
File: 3.85 MB, 2006x3961, 6.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617690

There's like the expanding dong robot class then some shit for combined arms then then the deviantart class for GMOTA.

>> No.5617692

you are literally worse than everyone else you think yourself superior to

>> No.5617694
File: 3.64 MB, 1934x3925, 7.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617696

at least sarais was funny

>> No.5617698

never heard of combined arms. hopefully its closer to gmota as doomguy than the other one. i dont like this ''get magic bar filled'' gimmick that guy and demonsteele use. ammo is better

>> No.5617701
File: 2.89 MB, 2064x3894, 8.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617703
File: 3.41 MB, 2105x3527, 9.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617704

Speaking of Death Grips,

>> No.5617709
File: 3.36 MB, 2243x3841, 10.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617710
File: 1.47 MB, 1920x1080, Screenshot_Doom_20190529_013117.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5617714
File: 568 KB, 486x674, 1559000568188.png [View same] [iqdb] [saucenao] [google] [report]

What are your favorite small wads doom gen? Sometimes it's nice to play something small and fully realized over a huge megawad with tons of clashing ideas.

I'm a big fan of Lunatic, Order of the Odonata, dead.air, and The Quirky Domain.

>> No.5617715

>on my way to steal your bunny

>> No.5617717
File: 1009 KB, 2091x3805, 11-min.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617719
File: 965 KB, 2060x4032, 12-min.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617721
File: 1.11 MB, 2158x4032, 13-min.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617723
File: 88 KB, 1280x720, sploosh.jpg [View same] [iqdb] [saucenao] [google] [report]

Buckethead's a weeb? Ok.

>> No.5617725
File: 868 KB, 1993x3853, 14-min.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617726
File: 238 KB, 369x342, 1557371096666.png [View same] [iqdb] [saucenao] [google] [report]

Guys, I just had a really stupid idea, but I still want to hear your feedback on this

Has anyone ever made a Doom mod that is about keeping in rhythm with MIDIs? Sort of like Crypt of the Necrodancer.

Was just thinking it might be a silly but neat idea, that you can only shoot in tune with the beat of the music, and if you're out of beat the bullets don't do damage. Is such a thing even possible? And even if it were possible, would it be fun?

>> No.5617728
File: 1.52 MB, 1899x3961, 15-min.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617730

Essentially not possible because music isn't a thing that the playsim has easy access too. I suppose you could have each sound in the song be individually played on various channels by a playsim object, then line up everything to that, but that requires a powerful autism that most people don't have.

>> No.5617731
File: 792 KB, 1917x3791, 16-min.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617732

it would take a lot comparing shit per tic to some global table of when a beat is happening
also couldn't be done with midis, since if you open a menu, you're now off-sync

>> No.5617734
File: 877 KB, 2096x3760, 17-min.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617735
File: 832 KB, 1881x3992, 18-min.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617737

thanks for letting me know at least

>> No.5617739
File: 1.30 MB, 2381x4032, 19-min.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617741
File: 1.04 MB, 2032x3983, 20-min.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617745
File: 50 KB, 423x613, 1558847974855.jpg [View same] [iqdb] [saucenao] [google] [report]

>Romero seems like his favorite level from SIGIL and the one he made first was E5M7
>It's the one level I absolutely hate from the WAD

what the fuck, I don't understand what he likes so much about it... does anyone here? Am I just clueless?

>> No.5617748
File: 251 KB, 323x553, unf_in_3d.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5617751
File: 1.15 MB, 2341x4032, 21-min.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5617752

>casually approach the doomguy

>> No.5617759

do you suck dicks for handshakes on the regular too?

>> No.5617763

He works in reverse so maybe that's when things started coming together in his head?

>> No.5617772 [SPOILER] 
File: 8 KB, 214x227, 1559164173174.png [View same] [iqdb] [saucenao] [google] [report]

now you can see her bush

>> No.5617773
File: 20 KB, 406x147, WAITWHAT.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5617776

this owuld have been cool if she got dif weps not the same ones+some op bullshit or even if her generic weps were more themed rather than just occasionally maybe melee resembles her outfit
you just end up using an plasma gun or an shotguns on all outfits and it feels like that and thats boring

>> No.5617778
File: 17 KB, 522x282, 1555402627771.jpg [View same] [iqdb] [saucenao] [google] [report]

too lewd!

>> No.5617780

Why is your bush full of lethal weapons?

>> No.5617786


>> No.5617790

man are you tiresome. I don't know why you feel the need to always meddle in with these low profile passive aggressive posts in every heated exchange to make yourself feel like you hold the reigns over a public imageboard.

I'm sure everyone wants you to go fuck yourself but because you keep a low enough profile nobody has the nerve to say it. so here it is: go fuck yourself.

>> No.5617792


>> No.5617794
File: 140 KB, 1000x1043, map warp explain.png [View same] [iqdb] [saucenao] [google] [report]

A recent discovery in Doom 64 allows youto warp from one of the secret maps (The Lair) instantly to the credits. This is my final product speedrun using this. Doom 64 is now the fastest full game run of any of the major retro Doom games. When I first picked this game up in 2014, the fastest completion of Watch Me Die was 1 hour 8 minutes in real time by peaches. With the aid of many new glitches, improved routing, and better skill, the warpless record run now is 36:58 real time (32:32 IGT) and the warped run is less than half that now. I am happy to have given this game the attention it deserves for being by far the best console Doom game. Hope you all enjoy the run.

(NEW) Warped Watch Me Die WR - 13:30 IGT/15:48 RTA:

Warpless Watch Me Die WR - 32:32 IGT/36:58 RTA:

Also for those interested in the specifics of why this warp works, check out pic related.

Warped WMD in game time splits:

Time Map
0:30 - Staging Area
1:37 - The Terraformer
1:27 - Main Engineering
0:47 - Holding Area
1:26 - Tech Center
1:23 - Alpha Quadrant
0:20 - Research Lab
0:11 - Final Outpost
1:27 - Even Simpler
1:18 - The Bleeding
1:56 - Terror Core
0:26 - Altar of Pain
0:42 - The Lair

Total: 13:30

If you have any questions I'll be around for a while.

>> No.5617802

Somebody submitted a wad to the Vargskelethor mapping contest that involved synced music and visual effects, but he couldnt quicksave or open the menu at all without it desyncing. So, yeah.

>> No.5617803

about fucking time someone said it.

>> No.5617806

Like an autoscroller or what? Feels like something like that would work if you're the kind of guy who can fiddle with timing for 24 hours straight.

>> No.5617812

Thanks for dumping, anon

>> No.5617814
File: 874 KB, 4032x3024, johnnyboy.jpg [View same] [iqdb] [saucenao] [google] [report]

.oremoR nhoJ ,em tniap dna emirp tsum uoy emag eht niw oT

>> No.5617820
File: 29 KB, 220x327, dem_bois.jpg [View same] [iqdb] [saucenao] [google] [report]

Too bad the box art wasn't a Doom commission job. Could've had... well, you know.

>> No.5617824

I don't get you speedrunning loonies but congrats all the same

>> No.5617825

i will watch it tomorrow i need sleepy times

>> No.5617829

it is pretty much pure autism as you would think. I just enjoy min maxing everything I do and speedrunning, if you are inclined to enjoy such a thing, makes your favorite games have infinite replay value

>> No.5617831

did you jump to get out of bounds? I swore there was some sort of code in the game that let you jump, but I can't remember.
Anyways, how exactly does this work? You phased out of the map, and falling into the void sent you to the credits?

>> No.5617837

nah, so when you kill all the imps in that room, the small pedestal with the blue key rises from the ground. when the pedestal is fully raised, you cannot climb on top of it. but in the process of it raising, you can run onto it and hop onto the rail on the outside that way. then you need two very precise strafes to get around the pillars and hop over the rail in the spot that there is no invis wall blocking you.

you actually aren't truly out of bounds here, only outside of where you normally are supposed to be. it is possible to clip OOB but I only do it in the non warped run for a couple insane glitches exclusive to that run

>> No.5617842

Spent some time on tasvideos.org about a decade ago. Really got an appreciation for seemingly """pointless""" actions and situational manipulation. Probably made me better at video games.

I'll watch it.

>> No.5617853

Nah it was a crypt of the necromancer type thing. It was neat but without grid movement its not the best.

>> No.5617858

Have you played Verdant Citadel?

>> No.5617863

Interesting. Got a video of things working as intended? Or close enough at least.

>> No.5617874
File: 487 KB, 879x659, 1544951321194.png [View same] [iqdb] [saucenao] [google] [report]

Impressive. Good to see people still make discovery's

>> No.5617875

any wads by didy, lainos, or viggles

>> No.5617878

It was one of the earlier videos in the contest 2 videos. May even be the first video.

>> No.5617889

Hadn't heard of didy before but his stuff looks great. Will check the others out as well. Thanks anon.
Not yet but I did see a lot of people are shilling it for the 2019 Cacowards so I'll probably play it eventually.

>> No.5617902

Don't have much experience with D64 but it was a fun watch nevertheless. FUGGIN WALL SKIPS?! Neat.
Had autoplay on so this started playing. https://www.youtube.com/watch?v=xMX0uQpDsYU
Didn't know wallrunning was a thing. Double neat.

>> No.5617903

Alright. I'll see what I can find.

>> No.5617904

yeah I'm good buddies with karl jobst, his videos hes making are really good. check out his video about the E1M1 record too

>> No.5617907

Good deal. I will. You keep beating that D64 ass. Kudos.

>> No.5617910
File: 340 KB, 320x240, BranMoviC_Hakken.gif [View same] [iqdb] [saucenao] [google] [report]

My tastes would be in line with it if they would have gone in this direction instead of djent.

>> No.5617917

I never listen to metal outside of Doom, except for some more hipstery stuff like Boris and Deafhaven.

>> No.5617924
File: 265 KB, 1280x720, 1416360138064.jpg [View same] [iqdb] [saucenao] [google] [report]

Playing Sigil and I like it. Then again I've been told I have shit taste. I always considered it a gift. Been able to enjoy things most people can't.

>> No.5617938

Could be a renaissance trigger. Wishful thinking? A golden age of smaller maps with plenty of puzzles. Something to get the noggin going. I'd like that.

>> No.5617940
File: 13 KB, 217x395, 59d328d11b635a5a2c6564ec90355005736e24d2f1de782a2439a3b9e30719e0.jpg [View same] [iqdb] [saucenao] [google] [report]

> All the people hating sigil because it doesn't have Doom 2 shit in it

>> No.5617946
File: 4 KB, 329x200, Render-1.png [View same] [iqdb] [saucenao] [google] [report]

Team Fortress 2 styled models work great for sprites.

>> No.5617952

That sounds fucking great actually. Like Eternal Doom but without the switch hunt bullshit.

>> No.5617954

please please please do the leviathan minigun

> doom the id always did

>> No.5617959


>> No.5617971
File: 17 KB, 640x480, gasp.jpg [View same] [iqdb] [saucenao] [google] [report]

Took me a while to admit to myself that I'd forgotten a lot about what made Doom great to me in the first place. Too many BOOM BAM ALL OF THE GUNS maps over the years. Wow. Kill count. No no.
It was about the challenge! The adventure! The slow and steady wins the race resource management extravaganza. How the hell did I forget about they joy of being challenged?
Thank you, John. You didn't make me your bitch. You made me YOUR FRIEND.

>> No.5617974

>what are rockets and plasma??? i only know how to use the ssg how am i supposed to fight these barons
>infighting?? but the good maps just use revenants and archviles
>what do you mean there's two movement speeds? i turned autorun on twenty years ago and never walked again
Thanks Romero, for making a much-needed brainlet filter that everyone in the community will play.

>> No.5617976

>now we have a DOS Doom faggot

>> No.5617980

Tasty. But can you do it centered?

>> No.5617986

That or he cannot into GZDoom settings. Pretty based either way.

>> No.5617991

>faggots k-onposting
>retards from /v/ ruining all of /vr/
>retards here fallinf gor the baits
>faux Hispter retrofags from resetera ruining this general

we failed with moot and its time to nuke this general

>> No.5617997

I figured out how to make it work btw, it wasn't the PLAYPAL file

I needed to add doom2.wad as a base resource archive from the Edit menu of SLADE. Then, converting sprites to PNG TrueColor just werked (TM).

>> No.5618000

It's been a while since we had some Crash on the OP

have at you

>> No.5618002
File: 434 KB, 760x900, 1556397119516.jpg [View same] [iqdb] [saucenao] [google] [report]

This, it's turned from a bunch of people really excited to talk about doom and why they love it to a bunch of tards from /v/ who want to roleplay as angry 90s kids.

>> No.5618014

I'm seriously considering Wadsmooshed doom complete PK3 as a basis for my wad. That won't be an issue right?

>> No.5618021

Kurashiki doesn't seem to post Doom drawings anymore. Shame.

>> No.5618029

Shouldn't be. You're probably not the first to try it. Plenty of textures to mess around with. Have fun!

>> No.5618030

Achieved the same thing, it needed access to the playpal to know what colors it was using to convert it to truecolor.

>> No.5618035

> zero master's 20 min map02 pacifist run
that man is absolutely mental


>> No.5618038

Maybe I misunderstood then, because I tried just copypasting the Ancient Ayys playpal to the modded smooth_doom wad, and it did nothing for the PNG conversions

>> No.5618041

She's probably still busy kicking dudes in the dick in For Honor.

>> No.5618057


>> No.5618070

/agdg/ nodev here. Ain't that hard. Just create a timer then mark the beats. Compare the keypress time to the beat. Amplify the damage based on how close the player was to the beat. Reset the timer on music loop.

>> No.5618082

Except no my dude, that's not how music in this game works. You can't put all that logic in the UI layer with the music player and have it affect gameplay, and you can't pause the music when you pause the game.
Just like make game instead of being wrong ok bb?

>> No.5618107

WHY was Between Levels used only once in Doom 2?

>> No.5618116

but who cares about the interaction with the music player? doesn't need to touch it. If the music keeps playing on pause then just let the timer roll. Or compare it to the system clock. Just seems easy to me. like real easy.

>> No.5618123

Make a proof of concept thing

>> No.5618138
File: 189 KB, 500x575, 1559100958383.png [View same] [iqdb] [saucenao] [google] [report]

In case anyone cares, I'm uploading an edited version of current Smooth Doom that only has Weapons and Effects (no monsters, no HUD changes), and they are in TrueColor

This should make SmoothDoom plug and play with any megawad that changes colour palettes (like Ancient Ayys or BTSX). It should also be loadable anywhere in the load order without affecting your HUD, since the HUD elements were taken out by another anon in a previous thread.


Please let me know if it works for you as well. I have all the extra settings in the in-game Smooth Doom menu set to Off.

>> No.5618143

+ any megawad that adds extra enemy sprites, I should have said

>> No.5618158

Okay everyone, I am going to express an opinion that upsets the veddit invaders.

Half Life is a really fun game and seeing a mod get C&D'd by some loser company who's making a fucking point and click pisses me off.

>> No.5618176

It should mostly work with Ancient Ayys though I think the Mancubi gains a few frames or something in that mod so things get a bit weird.

>> No.5618180

Hm, but I removed Monster sprites, so Mancubi should just behave like the ancient ayys wad tells them to, no?

>> No.5618191

Depends on what version of the monster it loads, I guess.

>> No.5618203

Im out of the loop what is happening.

>> No.5618205

Huh? I have no idea what you're talking about.

>> No.5618247

I was watching your attempts few days ago, nice job

>> No.5618459

Aseprite, that's the name

What the fuck. No, I'm a dude. Man I sleep on and you guys get weird on me again

>> No.5618479

Sorry dude, made a wrong assumption based on your name cause it's the same as mine.

>> No.5618556

Your reaction to this is fucking hilarious lmao

>> No.5618565

Combined_Arms uses ammo yeah, there's some other weird quirks for weapons here and there though, the second set uses an heat management system along with ammo. And BFG tier weapons have infinite reloads at the cost of taking a long time and debuffing you.
Gonna add a CVAR the next update that makes it so you can pick up a more traditional BFG that just uses a normal ammo system for those who want it.

Well how would you react if you just woke up to see people asking weird shit like this on a Phobosian nukage drinking forum

>> No.5618570

Oi Kegan it's alright we all know you're a fag already :^)

>> No.5618593

>Gonna add a CVAR the next update that makes it so you can pick up a more traditional BFG that just uses a normal ammo system for those who want it.
A shopping cart that fires cabbages?

>> No.5618612

Fug you, you love it.

Actually I'm thinking just a big laser gun that shoots a blue BFG ball with primary and a big laser beam to kill shit at long range because the BFG isn't so hot at killing shit from a super long distance

>> No.5618628
File: 15 KB, 148x197, wanglo.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5618673

>blue bfg ball
ASMD 9000?

>> No.5618684

Oh. There's a new thread.

>> No.5618719

I didn't even stop to consider that. I just wanted to make it blue cus it looks cool and Arti's helmet is blue.
It'll probably just be a more traditional BFG but now I want a cheeky name for it

>> No.5618736

Don't name it Blue Balls.
Name it Blue Balls.

>> No.5618763

It's gotta be more subtle than that though, like ASMD or BFG

>> No.5618768

Plasma Bukkake Gun

>> No.5618770 [SPOILER] 
File: 22 KB, 495x441, 1559188087332.png [View same] [iqdb] [saucenao] [google] [report]

Big Benis Laser Gun. You know how good I am at being subtle.

>> No.5618801

Goddammit I smiled. I like the idea of having Fug somewhere in the name

>> No.5618810

F.U.G. T2P
Time to p...

Oh god.

>> No.5619290


>> No.5619330

Is there an LFG?

>> No.5619503
File: 187 KB, 347x365, Confused Hold up Crystal Maiden.png [View same] [iqdb] [saucenao] [google] [report]

>[5-26] SIGIL has been leaked, check the links in the OP

there's no sigil link in the op?

>> No.5619510

Found it, I don't think it could be more hidden in the op even if someone actually tried.

>> No.5620464

so... i should get ion maiden?

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