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/vr/ - Retro Games

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5600842 No.5600842 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5594530

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5600845

=== NEWS ===

[5-22] SIGIL is shipping

[5-21] Cyrgoth's Manor -a 7 Level Hub FOR Hexen has been released

[5-19] Unbeliever, heretic megawad, release candidate 1

[5-18] BuildGDX update with FOV slider and other fixes, now supports Duke Nukem

[5-16] REKKR updated to v1.16

[5-15] GZDoom 4.1.2 released

[5-12] Quake 1 sounds remastered

[5-10] Nightdive's BLOOD remaster released

[5-9] Sigil delay entirely on the disk

[5-7] Two more Quake map jams, SM196 and Map Jam X

[5-5] GZDoom 4.1.1 released

[5-3] Introducing SM195, seven Quake speedmaps made in 24 hours

[5-1] Release of GZDoom 3.8.0 Vintage

[5-1] Memoirs of Magic now fully released

[4-29] Hell-Forged updated to 0.9, Episode 1 fully playable

[4-27] Introducing Lt. Typhon, a new mod from the maker of Baradoom and Nun with a Gun

[4-23] Jimmy releases Faithless, a Hexen-style hub mapset for Heretic
=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5600850

Isn't SIGIL supposed to be released publically for free? Since it technically is just a mod. Weren't they only selling the merchandise and physicaly and not the actual game software?

>> No.5600851
File: 64 KB, 630x425, wtf.png [View same] [iqdb] [saucenao] [google] [report]

First for this now gone image.

>> No.5600857
File: 2.03 MB, 700x394, Unreal.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.5600859

From what i heard, the free wad officially comes one week after the physical stuff is shipped.

>> No.5600862

Romero said he'll release it a week after people get their boxes of junk.

>> No.5600863
File: 258 KB, 421x500, scared.png [View same] [iqdb] [saucenao] [google] [report]

Is it out yet?

>> No.5600867
File: 236 KB, 1000x912, Shub-Niggurath.png [View same] [iqdb] [saucenao] [google] [report]

Cool. Actually really glad to hear that.

>> No.5600910
File: 236 KB, 806x991, 1534371250269.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm just going to drop some of the stuff I've done and nobody asked for

BURL TUMD but with no archie hitscan and no caco blinding effect:

Gunslinger 2.0 Weapons Only:

Also I edited a Doom video for a modestly sized youtube channel named BlackPantsLegion, if anyone wants to hear a grown man having his first taste of Pillowblaster
Tex is a cool guy, if you need that kind of voice in your project I'm sure he would be happy to help you if you approach him, he already did some work for the 40k Apocalypse mod.

>> No.5600924


>> No.5600940

It'll get leaked almost instantly though, the week delay seems kinda stupid.

Will provide some great entertainment as the ZDoom forum has another moral panic though.

>> No.5600953

why olivia

>> No.5600957


>> No.5600972

Australian Doom modders are weird.

>> No.5600976

If i recall, it was DrPySpy that made the image, because otherwise, i don't think dabbing or the ok sign really fit the humor in most Kinsie mods.
DPS is also credited for how the codex works.

>> No.5600979

Doom modders are weird.

>> No.5600980

Modders are weird.

>> No.5600991

I actually don't have any problem whatsoever waiting until next week.

>> No.5601002

Is there any place to get previous versions of BuildGDX? I want to compare performance between versions.

>> No.5601006

man the waste tunnels is really shitty for an early map

>> No.5601027

How good a read is Masters of Doom?

>> No.5601030

Or alternatively is there a place to download BloodGDX? All I can find is BuildGDX.

>> No.5601031

Its a pretty nice read, some parts are not stellar but overall I'd say its worth it

>> No.5601035

Pretty good.

>> No.5601037

Fair enough. I think I'll pick it up. Thanks.

>> No.5601047

Fair enough.

>> No.5601065

How do you run mods in Blood? In DOSBox I mean. Not with any source ports or the remaster. I want to be able to compare accuracy in the mods vs. how they run in other versions.

>> No.5601068
File: 2.46 MB, 512x512, f61.gif [View same] [iqdb] [saucenao] [google] [report]

I need some Wads with music that will pump me up
the first map in Jenesis never fails to fill me with energy

>> No.5601079

Pretty good. Especially the part where Carmack got diagnosed as a “brain on legs” with “no empathy to other human beings” after trying to steal a computer.

>> No.5601086

what a fucking cuck

>> No.5601179


Since I only know this music from the OP video, I can picture the "*TING*NOW LISTEN UP YOU LITTLE SH" when the pedals come. Kinda amusing really.

>> No.5601180
File: 263 KB, 933x1200, D7Q6dpWX4AAwjx1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5601185

They're distributing the fan episodes too?

>> No.5601190

it's zdoom with chex3.wad

>> No.5601234


>> No.5601263

2 and 3 were fanmade, right?

>> No.5601298

I got the email that limited run games have started shipping their shit. Once I get my box of crap, I assure you I’ll dump the WAD here and only here.

>> No.5601307

the nipples on the armor are degenerate.

>> No.5601308

bless your soul anon
as soon as that drops Im going to go PRBoom
and then I will play it with Smooth Doom

>> No.5601317

should make an account on doomworld and ZDF and upload it, just to see if people flip their lid

>> No.5601336

Makes all the sense in the world why Carmack is Facebook's bitch now, both him and that dude are aliens.

>> No.5601352


>> No.5601356

Thanks, now I have aids.

>> No.5601412

I really miss listening to Term and the boys talking about Doom stuff.

>> No.5601425

I'd love to see a DUMP 4, but I know they must have been a pain in the ass to organize.

>> No.5601465

I swear to god Im going to chain those fuckos in a basement until they pop up a new intermission

>> No.5601483


Good luck getting us all in a consistent time slot. That was the big problem.
Though I guess if we're all locked in a basement, that solves that.

>> No.5601486
File: 271 KB, 546x458, What kind of man builds a machine to kill a girl.png [View same] [iqdb] [saucenao] [google] [report]

>Though I guess if we're all locked in a basement, that solves that.

now we are on the same page

>> No.5601502
File: 1.27 MB, 890x1080, there's some contrived lore that explains what it is but who cares.png [View same] [iqdb] [saucenao] [google] [report]

that's nu-Doomguy's big red button™

>> No.5601521

I want to fuck that bunny

>> No.5601630

DUMP 3 definitely took longer than expected, there was the weapons pack too and I think Term needed somebody to do the hub map. But holy fuck was that a cool hub.

>> No.5601653


>> No.5601665

And that's why you're going to prison

>> No.5601730
File: 438 KB, 808x805, 1536471882438.png [View same] [iqdb] [saucenao] [google] [report]

>tfw autistic enough to be a pariah and not enough to be someone

>> No.5601735

what happens when you press it?

>> No.5601741

It dooms

>> No.5601742

he dooms

>> No.5601847

What is the site with all those new indie retro shooters listed?

>> No.5601850

They all retweet each other, so just find a single twitter account and you'll find all of them.

>> No.5601856
File: 635 KB, 2560x1440, Deus Ex.png [View same] [iqdb] [saucenao] [google] [report]

I found some weird shit in Deus Ex.

ACTUAL FUCKING SPOILER: In the 747 I killed Anna Navarre AFTER she tried to kill the NSF leader, but BEFORE she was able to get off a shot. So the dude lived. Then he ran into the bathroom, but when I tried to talk to him to continue the conversation (where he's about to tell you "the big secret") he wouldn't respond AT ALL (it's pretty clear that the game didn't intend for that to be possible, so it didn't give him any dialogue for that situation). The REALLY crazy part though, was when I was standing there trying to figure out what the fuck to do, all of a sudden Anna Navarre ran into the room and started her dialogue. But it wasn't the normal Anna Navarre, it was a "ghost" version that was see-through. When I shot her (once with the pistol) she EXPLODED (it destroyed both of my legs, dropping both to 0 health). After that THEN I was able to talk to the NSF leader (I keep forgetting his name), but now he began the dialogue from where he would have if you killed Anna Navarre immediately once she appeared in the room, as if the whole sequence with us all arguing had never happened (even though it had obviously).

Has anyone ever seen this happen before?

Also, have this wallpaper that I just made.

>> No.5601864

no it was a website someone made, they posted a link a week ago and I forgot to bookmark it

>> No.5601937


>> No.5601972
File: 334 KB, 800x1191, jung 2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5601975

I don't see why it matters, people paid because they wanted to pay, and they wanted the knicknack.

You're not gonna see people line up to pirate the pewter head.

>> No.5601991

I think she was alive but just used her stealth mod and ran away. Then you killed her for real, allowing the conversation to be triggered

>> No.5602002

explosions tho

>> No.5602007
File: 3 KB, 160x168, flibsgirl2.png [View same] [iqdb] [saucenao] [google] [report]

Can I get locked in the basement too? I don't want to go outside anymore, I just want to make sprites and graphics.

>> No.5602018

Still haven't played Blade of Agony/Wolfendoom. What am I in for /vr/?

>> No.5602067

gorgeous babe
needs some muscles tho

Attempt at Return to Castle Wolfenstein on a wrong engine and not without its own problems.

>> No.5602069

No. Read the post again. She gibbed. And then after that it triggered dialogue that shouldn't have even happened given what had already happened.

>> No.5602090
File: 570 KB, 670x551, this will ruin the magic of all indie games.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.5602093

he's talking about before that, dude

>> No.5602127

what the fuck

>> No.5602130

Nice. I wanna break it.

>> No.5602137

that is actually pretty cool

>> No.5602138

Were you a Chex kid, anon? Tell me a story.

>> No.5602151

Proven fake. The dev was having a chuckle. You're still gonna need to do some cleanup.

>> No.5602158

what software
can it work with layers
I've been looking for a program to sprite in, and photoshop is all kind of fucky if you want things to be pixel-perfect

>> No.5602162
File: 93 KB, 1718x865, It's good shit.png [View same] [iqdb] [saucenao] [google] [report]

Aseprite, yes it can work with layers, and onion skinning, I use it for almost everything now

>> No.5602185

what's the best way to play through DOOM these days and then also use for SIGIL?

>> No.5602186

thats a lotta dither

>> No.5602191
File: 71 KB, 269x400, john_twittero.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh wow! International shipping takes time? Sorry, guys. I won't be able to release SIGIL until every order has arrived. It's only fair. pleasecheckoutmymerchstore

>> No.5602192

I finally found a shading techique I'm comfortable with, I'm a sucker for it.

>> No.5602198

She didn't die the first time you "killed her". She can make herself partially invisible. This is in fact an upgrade you can get too.
The dialogue part is definitely a glitch though.

>> No.5602218


>> No.5602236

Can't wait to play Sigil. I've waited too long for it.

>> No.5602240

Much better than using a blur tool on everything.

>> No.5602279
File: 17 KB, 342x398, colorident.jpg [View same] [iqdb] [saucenao] [google] [report]


2 things to think about with shading and dithering. Also you gave it a fuzzy texture with all the dithering. The original designs and shapes are good though, that's the hardest part for me as a non-artist who only knows the technical pixel pushing.

>> No.5602290

>you gave it a fuzzy texture
Yeah, I've noticed that but I think I'm in so far deep I'm not sure if I can pull it back

>> No.5602293
File: 15 KB, 561x369, blek.png [View same] [iqdb] [saucenao] [google] [report]

Looks pretty rad on black.

>> No.5602297

It does, this is actually gonna be the background what I'm going with when I'm done, it's a refinement of the smooth gradient thing I made with the current public build

>> No.5602301
File: 89 KB, 1726x638, This is the background I'm working with.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5602313
File: 25 KB, 384x216, sky.png [View same] [iqdb] [saucenao] [google] [report]

I mean if you are going to be doing something this high res with a single color why not go for the HD index painting method

>> No.5602315


>> No.5602317

I don't have photoshop, and I'm not sure if I can pull this off with Aseprite, and just how of a big of a resolution is considered HD? I'm working with 600x250 here.

>> No.5602326

Man, I've wanted to mess around with that ever since the guide showed up. Just keep forgetting about it. Something for the weekend.

>> No.5602335
File: 82 KB, 768x768, eric andre let me in.jpg [View same] [iqdb] [saucenao] [google] [report]

Release it, you fucking sleazebag.

>> No.5602353

Are there any map sets that go thematically well with GMOTA? I like the mod, but I find playing in tech bases jarring.I don't want to play through Scythe 2 again.

>> No.5602368

the brotherhood of ruin and its sequel the lost temple

>> No.5602374


>> No.5602375

She gibbed the FIRST time.

>> No.5602387

Well, try to recreate it. Someone's gonna be interested. Webm or whatever.

>> No.5602397
File: 70 KB, 186x158, jan_ramer.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5602435

that what she said

>> No.5602447

The Castle has said he will not only update Redemption of the Slain compatibility, but adds new parts to the map as well. I'm hyped.

>> No.5602452
File: 69 KB, 337x425, 1283708348274.jpg [View same] [iqdb] [saucenao] [google] [report]

Just finished playing the first three episodes of Douk 3D for the first time. It was good fun.

A few questions though
>Why is throwing pipe bombs pretty fucky sometimes
>How many use cases do tripwire bombs even have and is the red laser being glitchy an eDuke32 thing
>Are Build engine games in general much more focused around liberal explosive use and a fragile protagonist

>> No.5602462
File: 48 KB, 422x422, 1556043669170.jpg [View same] [iqdb] [saucenao] [google] [report]

brainlet time: where the hell do you start with modding when you dont know how to code?

should I start with the DECORATE tutorials? with ACS? SLADE? friggin Zscript?
opening stuff and fucking around with it can only take one so far, its like taking apart a computer without knowing that a motherboard is

>> No.5602464

DECORATE is fun and fairly easy to pick up. Start with that.

>> No.5602481

Do the first weapon in Decorate with wildweasels "gunlabs" tutorial, then switch to ZScript ASAP. Don't listen to the people whining about it here. It's almost completely identical to decorate if you're doing simple things like basic guns and monsters, but allows you to do so much more. And allows more straight forward logic with less jumping through hoops. Example: In zscript, you can put variables on a gun, like for how many cartridges are currently in a magazine and set/check them directly. In decorate, you have to give and count dummy inventory items instead.

ACS is mostly useful for map scripts, like switches that do multiple actions. It's quite simple however.

>> No.5602493

whats a good tutorial for Zscript? the material in the wiki seems a bit...overwhelming

>> No.5602494

Start with this one: https://zdoom.org/wiki/Converting_DECORATE_code_to_ZScript

It's also a good idea to open up gzdoom.pk3 in slade, and find the folder with the Doom weapons and monster definitions.

Zscript can do everything from level scripting to weapons and menus, so there can't really be any one tutorial. Once you get the hang of guns and monsters, you'll be equipped to gradually learning more.

>> No.5602501

I might have a trick to show you later. Typing this so the odds of me remembering are better.

>> No.5602508

>level scripting
not him, but i always wondered about this
how do and what are the capabilities?

>> No.5602514

I wish I could buffer a powered melee attack mid-slash in GMOTA.
>Brotherhood of Ruin
Playing through it now (just finished map 2), thanks Anon.

>> No.5602515

Is GZDoom Buioder Bugfix or Doombuilder X better for making wads these days.

>> No.5602517

No. The second game is what you got if you sent in money or box tops or something. The numbers are misgnomers. Theyre basically episodes.

>> No.5602521

Top 10 Duke Nukem maps:

1. Dark Side
2. Death Row
3. Duke Burger
4. Hollywood Holocaust
5. Derelict
6. Toxic Dump
7. Freeway
8. LA Rumble
9. Lunar Reactor
10. Fusion Station

+1 Golden Carnage if that counts.

>> No.5602524

The principal way is to use Event Handlers. An event handler is a class that has a bunch of functions that don't do anything, but which trigger upon certain events like a map being loaded or an actor being spawn (any actor ever). What you do is inherit from the base event handler class, then override for example "WorldThingSpawned(WorldEvent e) { }", and inside that you get a pointer to that actor and can do anything with it.

For level scripting, you probably want to override NetworkProcess(ConsoleEvent e). It is a function that triggers on custom "network events", which can be triggered by console commands (and thus binds), as well as from ACS with https://zdoom.org/wiki/ScriptCall

So the interface from the level editor to zscript might be ACS because that's simply the easiest way, but the actual effects of the action can be defined in the much more powerful zscript.

>> No.5602528

The holoduke and laser bombs are only useful in multiplayer.

The hologram literally does not work against enemy CPU at all

>> No.5602529

If you mean level scripting in general/with ACS, you basically pick a linedef and set it to activate a scripted when walked over or activated with Use. Or shot.

ACS allows things like changing room color, spawning actors, moving floors and ceilings, moving polyobjects. ZScript allows you to do pretty much anything imaginable short of moving the vertices of the level around.

>> No.5602532
File: 9 KB, 178x170, Quake-Qtest1_Headgib.png [View same] [iqdb] [saucenao] [google] [report]

>set it to activate a script*

>> No.5602536
File: 173 KB, 800x585, 1366810869340.jpg [View same] [iqdb] [saucenao] [google] [report]

>I'll rip your head off and shit down your neck!
>Douk actually rips off the Overlord's head and shits down their neck

>> No.5602550

it does, just not very well

if you set it somewhere and then move out of line of sight of the enemies, they will go after the holoduke instead of following you

>> No.5602551
File: 445 KB, 321x585, danky_nanky.png [View same] [iqdb] [saucenao] [google] [report]

I'll rip off my nips and something something Halo

>> No.5602571
File: 392 KB, 1062x896, 1557606102957.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5602596

> doombuider x
never heard

>> No.5602609

prboom+ and crispy doom for vanilla with some extra stuff
chocodoom for pure vanilla
gzdoom for mods
zandronum for mods and mp

>> No.5602616

and Marshmallow is Crispy with extra extra stuff.

Also ZDoom for some mods because GZDoom is fucky with an increasing amount of stuff.

>> No.5602631

from the original game?
is there a webm that shows it?

>> No.5602649

Hideous VRstructor

>> No.5602669

Hideous Instructor. A tutorial map

>> No.5602674
File: 607 KB, 595x720, 1558026533552.png [View same] [iqdb] [saucenao] [google] [report]

gib me some noob friendly slaughter maps RIGHT NOW!

>> No.5602678

>Hideous Instructor
you mean that one teacher in middle school?

> virtul reality
> hideous destructor
> virtuous restructor

>> No.5602686
File: 124 KB, 1024x931, 1558712039357m.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5602687

>Why is throwing pipe bombs pretty fucky sometimes
Because the physics and rendering of Build always was a little bit fucky around the edges. Carmack famously regarded it as "being held together with chewed gum", and didn't understand why anyone would like it.
He didn't really look much at the overall gameplay or the charm.

>How many use cases do tripwire bombs even have and is the red laser being glitchy an eDuke32 thing
Tripbombs were always kinda janky, and it's hard to make enemies bump into them. Personally I use them to blow up walls and stuff, to save pipebombs and rockets for fighting.

>Are Build engine games in general much more focused around liberal explosive use and a fragile protagonist
Kinda, yeah.

>> No.5602692

lel, that "virtue signal like Romero" trans allies mapping project has been dead for over a month.

>> No.5602693

deus vult ii, but play it with Trailblazer. So much fun, don't even nerf yourself with the settings just go in an go HAM

>> No.5602694

I've never gotten that to work.

>> No.5602695

This shit came out 11 years ago wtf

>> No.5602702

because it's been "officialy" listed with the others, mainstream gaming media is all over it.

>> No.5602704

>Build utterly blows the fuck out of his ugly engines that can't even replicate realistic locations
>"T-t-that engines shit!"

The Virgin Carmack Vs the Chad Ken Silverman

>> No.5602707

>"officialy" listed with the others


>> No.5602712

Bit ironic with the corners id cut on later engines to make games playable and have them last as long as the previous game's levels, especially Quake.

>> No.5602715

Chex Quest 3 got stuck on the official Chex Quest site or some shit.

The Chex Quest 3 by the original designer working alone, that is, not the other one.

>> No.5602720

>The Chex Quest 3 by the original designer working alone, that is, not the other one.


>> No.5602728

X is the successor to 2. Apparently it has Lua support and everything. I never see anyone talk about it even though it won a cacoaward.

>> No.5602735

Carmack's engines were far more stable though, and didn't rely on crude hacks to achieve all those kinds of things.

Like in Build, doors are liable to just randomly kill you if you're not careful around them, while in Doom or Quake this is never a problem you will have.

>> No.5602740

It’s not a bug, it’s a feature.

>> No.5602742


One of these is not like the other.

>> No.5602770

where da wad at?

>> No.5602783

The most notable case of the pipe bombs being weird was when I was trying to throw one into a dumpster that a pigcop was hiding in at the later part of Episode 3, and also trying to throw one from the ventilation. Both times I never got to throw one reliably into the desired spot, there'd be some weird bouncing or the bomb would go the other way. I assume this could've also been related to how Build manages room-over-room?

I'm not sure if it counts as hack-ish but I do recall Carmack's comment 'what the fuck?' regarding the magic number needed for the fast inverse square root thing used in Quake III.

>> No.5602790

whopped on the counter

>> No.5602815
File: 43 KB, 850x428, Adjustment.gif [View same] [iqdb] [saucenao] [google] [report]

I propose adjusting the 2 lowest purples, right now they're so similar they're almost redundant.

Also it looks way better on black than a plain gray gradient given they're emerging from black and in some places blend to black where the background has become gray, like the back of the heads of the two rightward knights. It also provided better contrast, right now the gray and some shades of purple are very similar in luminosity, and the dither pattern is distractingly detailed for a background.

>> No.5602838

loadsa mapping

>> No.5602839
File: 7 KB, 240x240, pls.gif [View same] [iqdb] [saucenao] [google] [report]

Also please consider axing the dithering for simple connected shapes. It's much easier to read than what amounts to noise.

>> No.5602850

Also the shinier a material gets the tighter the dither should be. So full bright and full dark should be closer together with shininess.
I wonder if there's a little example image of this somewhere.

>> No.5602875

Even if it still requieres clean up, it's super helpful and a better solution than messing around.

>> No.5602896
File: 155 KB, 2052x1438, zscript.png [View same] [iqdb] [saucenao] [google] [report]


Ok I did the gunlabs tutorial with no mayor issues and then opened stuff in SLADE to compare gow GZDoom and Zdoom handle the vanilla shotgun compared to the tutorial gun

Im noticing the changes in formatting, also apparently you can chain two animations in succession in one line, like how "SHTG" went to "BC" "D" "CB" and then back to "A" to do the pump action

what baffles me a bit are those lines at the end for the GZDoom shotgun, should I worry about that when I try to recreate the tutorial autoshotgun in Zscript?
I already tried once actually and it didnt work at all, I must have fucked up the formatting

my brain hurts

>> No.5602928

don't worry about recreating a_fireshotgun
just stick to a_firebullets for now
if it does exactly what you need it to do, take the simplest solution

>> No.5602932

Okay, just so you know: the ZScript shotgun is the "vanilla" one. They're internally defined in zscript these days. It's an adaption of the original Doom source in zscript, just as the Decorate one is an adaption in Decorate.

>Im noticing the changes in formatting, also apparently you can chain two animations in succession in one line, like how "SHTG" went to "BC" "D" "CB" and then back to "A" to do the pump action
Yeah, this is not something you really *have* to do. It just makes it more neat and tidy when there's a lot of frames where the only thing happening is the sprite changing. It's also used for (particularly in decorate, in zscript there's other options) calling the same function multiple times in the same tick like this:
>SPRT AAAAAA 0 A_DoSomething()

>what baffles me a bit are those lines at the end for the GZDoom shotgun, should I worry about that when I try to recreate the tutorial autoshotgun in Zscript?
If you mean where Action Void A_FireShotgun is defined then no there's no need. What it does is define the function that the vanilla shotgun calls when you fire, and also make it available to every new actor in a mod. You can call this function without having to have the faintest clue how it actually works internally. It is however excellent for a more experienced coder to be able to look it up.

>> No.5602940

Also, the reason there's no definition for A_FireShotgun in the decorate version of the weapon is that back in those days, the function was defined within the source code rather than in a text file within GZDoom.pk3. It has since been "scriptified" as they like to call it. "scriptification" of things previously compiled into the .exe itself is generally seen as desirable whenever possible because it gives you more A) control and b) example code to copy, paste and alter or learn from.

>> No.5602994

Guess this update is coming sooner than expected.

>> No.5602995


What does that spell? Bezerk, probly

>> No.5603025

Wanna bet that Sigil gets leaked on the very day it will be shipped to the first costumers?

>> No.5603037

Hey man, been playing through Compendium with your Gunslinger edit. Really, really, really fucking like it. Exceptional work. It let me do this and that was awesome.

>> No.5603049

I will deadass rock this as a wallpaper when it's done. This is awesome.

>> No.5603059
File: 25 KB, 398x500, eac.jpg [View same] [iqdb] [saucenao] [google] [report]

well shit man, I didn't think it would work with the chex maps

keep in mind all the work was made by the original author and all I did was butcher it a little bit, but I'm glad you are enjoying it nonetheless

>> No.5603063

It doesn't, but it was still fun. Now, it should work with the old chex1.wad, since that's just doom replacement shit and no decorate or whatever, but everything past that is borked. I could probably make a patch myself. Either way, this is pretty tits dude. I especially like the double revolver start, I think it makes the game miles more fun.

>> No.5603098

Duke forces is a great Build engine Mod. Only a matter of time before either Duke3D, Blood, or Redneck Rampage get one based on the Alien Franchise. May it include trilobites, and the Engineer species.

>> No.5603114

There are general patches somewheres in the old news archives to run most Doom mods with Chex/Strife/the Raven games.

Universal something.

>> No.5603118
File: 349 KB, 1173x528, Image1.png [View same] [iqdb] [saucenao] [google] [report]

Can't wait to get into this new game, everyone's talking about it!

>> No.5603128
File: 26 KB, 569x365, zscript.png [View same] [iqdb] [saucenao] [google] [report]

thanks anons

I tried copying the shotgun format and then replacing the values with the tutorial weapon to see if it would stick, evidently copy pasting is not the way to go here.

my guess is that I should format the begging differently

class AutoShotgun : DoomWeapon
Weapon.SelectionOrder 1300;
Weapon.AmmoUse 1;
Weapon.AmmoGive 16;
Weapon.AmmoType "Shell";
Weapon.SlotNumber 3;
Inventory.PickupMessage "$GOTSAutoShotgun";
Obituary "$OB_MPAutoShotgun";
Tag "$TAG_AutoShotgun";
AttackSound "weapons/shotgf";
SHTG A 1 A_WeaponReady;
SHTG A 1 A_Lower;
SHTG A 1 A_Raise;
SHTG A 0 A_GunFlash;
SHTG A 1 A_FireBullets(5.5, 3, 8, 4, "BulletPuff", 1);
SHTG A 1 Offset(0,40);
SHTG A 1 Offset(0,48);
SHTG A 1 Offset(0,44);
SHTG A 1 Offset(0,40);
SHTG A 1 Offset(0,37);;
SHTG A 1 Offset(0,35);
Goto Ready;
SHTF A 2 Bright A_Light1;
SHTF B 2 Bright A_Light2;
TNT1 A 1 A_Light0;
Goto LightDone;
SHOT A -1;

>> No.5603131
File: 1.39 MB, 1230x1712, 5567a1a72b3ad2f719f121b2fcab167f257d2fc7.png [View same] [iqdb] [saucenao] [google] [report]

WHY IS JUNG hae-lin and is she a doom character or what because i drew her and she didn't get uploaded to the booru (not ours) and was wondering if she counts as a doom mod character or OC something is she related to swan fox

>> No.5603135

A pretty interesting story about the guys behind Doom.

I'd say it's almost required for the community.

>> No.5603136
File: 97 KB, 694x448, 1307316260256.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw no Intermission

>> No.5603139

then actually fucking say that she gibbed before cloaking (which makes me not believe this at all, because there's no mechanism for spawning a new navarre or reviving her in the scropts)
the way you wrote it, it sounds like you think you killed her, but only did enough damage to trigger the cloak and have her run away

>> No.5603141
File: 77 KB, 800x533, HNI_0057.jpg [View same] [iqdb] [saucenao] [google] [report]

I'd love to see the source codes for Dark Forces 1 and 2 be fully released once found. Oh, the possibilities with mods for the Jedi Engine!
>custom maps that include more Expanded Universe stuff like Mara Jade, Kreia, Revan, Thrawn, and the extra-galactic Abominor and Yuuzhan Vong.

>> No.5603142

actually, come to think of it, it's possible she got switched to the cloaked state mid death sequence
that's probably it

>> No.5603143

True. I think maybe Carmack was maybe a little bit extra prideful at the time, and thought his engine superior for how clean and stable it is in comparison (in spite of Duke3D being a wonderful game with a lot of charm that makes up for the crudity of the engine)

>> No.5603145

>Can't wait to get into this new game, everyone's talking about it!

>> No.5603147
File: 379 KB, 1184x897, This shit is gay as fuck.jpg [View same] [iqdb] [saucenao] [google] [report]

>Can't wait to get into this new game, everyone's talking about it!
jfc forgot the .jpg

>> No.5603149

>>custom maps that include more Expanded Universe stuff like Mara Jade, Kreia, Revan, Thrawn, and the extra-galactic Abominor and Yuuzhan Vong.

Expanded universe? Don't you mean "non-canon"?

>> No.5603151


>> No.5603154
File: 71 KB, 640x462, Screenshot_Doom_20190524_201940.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5603156

Has anybody ever tried to do Killing Floor in Doom?

Shit would be weird as fuck, demaking a UE2 mod that went commercial.

>> No.5603160

> decorate.txt
decorate is for decorate
you need to put it in a file named zscript

>> No.5603163

Yeah like anon said, put that in zscript.txt rather than in decorate.txt

>> No.5603164
File: 156 KB, 768x768, 26b.jpg [View same] [iqdb] [saucenao] [google] [report]

well that was dumb on my part

>> No.5603165

Don't think like that, it's a very understandable mistake.

>> No.5603176

thanks fren, gonna try it

>> No.5603183

That's a very nice Angel of Death

>> No.5603187

Get locked in a basement with Term while doing sprites and he'd probably adore the fuck out of you forever.

>> No.5603190

What've you been working on lately senpai?

>> No.5603229

Any Doom mods that add RPG mechanics I ain't tried yet? I've played Doom RPG, Wrath of Chronos, Guncaster
I think that list also goes from worst to best in terms of quality

>> No.5603230

Its only non-canon since late 2014 because Bob "corporate slaver" Iger thought it was okay to both promote Kathleen "femmie dunce" K. to be the next Lucasfilm CEO after George sold it in late 2012 and let her wipe out most of the pre-Disney lore. That and cancelling Detours.

>> No.5603232

What was intermission? I've always just played doom via Doomseeker as 'player'. I've spoken to Terminus before in game but I've never really got into the community beyond that

>> No.5603253

I know TAS is Tool Assisted Software, but what exactly does the thing do? Is it a software, a cheat code, what is it?

>> No.5603264

A podcast kind of thing with a bunch of developer dudes.
When you've got it working correctly, it plays a set of inputs perfectly, to the point where it can clear levels at speeds and in ways that just aren't possible by real people.

>> No.5603265

Doom 2016, Doom Eternal, Quake 1 and Q2 but enabled to play on VR interfaces like Vorp and Altergaze.

>> No.5603269

> tool assisted speedrun
afaik meticulous save state abuse and precise input manipulation

>> No.5603286

It was clearly a glitch. Of course "there's no mechanism for" it. It obviously wasn't supposed to happen.

I'll try to get a screenshot and post it in either this thread or the next thread.

>> No.5603293

It exists, I forget the name but it's like Zombie Invasion or some shit. It's a Zandronum mod. It's not very fun, however I get bored by KF so it may not be for me.

>> No.5603297
File: 372 KB, 480x640, 92d.png [View same] [iqdb] [saucenao] [google] [report]

how in the
do i do map design
i can use the tools to do all sorts of crazy shit
i cant get anything down that even remotely resembles anything playable

zombie torrent

>> No.5603301

Wish someone would make a mobile Doom VR like the one for QuakeVR

>> No.5603303

>WHY IS JUNG hae-lin
because yes
>and is she a doom character or what
yes, protagonist of demonsteele mod
>because i drew her and she didn't get uploaded to the booru (not ours)
nobody fucking uploads things to the booru for you, my dude
>and was wondering if she counts as a doom mod character or OC something
>is she related to swan fox
yes, swan fox was a direct inspiration

>> No.5603306


I would.

>> No.5603309

now we wait for Terminus man to make KANGOKU SENKAN doom starring Lieri Bishop with her cohort Naomi Evans beating up crew members with their gun turtles Leave wad ludo to him

>> No.5603313
File: 141 KB, 655x515, cybot g.png [View same] [iqdb] [saucenao] [google] [report]

>nobody fucking uploads things to the booru for you
i wasn't talking about our booru i was talking about another one man of terminus

>> No.5603323

As a 12 year old, that was both one of the funniest and most audacious things I had ever seen, and some of the sillyest and machoest post victory humiliation yet put in fiction at the time.

Faced with this giant monstrosity, he declares "I'll rip off your head and shit down your neck!", for a first timer they might assume it's just Duke's typical bravado and attitude, but then he does literally that exact thing. In fact maybe you forgot he even said that by the time you've defeated the Overlord, or maybe the line kept echoing in your mind during the fight, either makes it all the better.
It's just yet another example of how throughout the entire game, Duke so perfectly and consistently manages to straddle the line between the dark, grim, and serious tone of most of the levels, by being such a shining star of macho, bravado, and comedy.

15 years later, that scene still puts a big stupid grin on my face, and I'll still sit down and play through the game a couple times a year. I love ya', Duke, never change.

>> No.5603331

i'm not term but i'm not even aware of any other doom booru

>> No.5603347

If you want just normal vanilla, then use Chocolate Doom, it emulates the original .exe to perfection while running without problems on modern systems.

If you'd like basically the vanilla gameplay, buuut maybe a couple of small Quality Of Life options, Crispy Doom is your ticket. It lets you double the resolution, toggle a fix for monsters which are supposed to bleed other colors, and lifts some static limits, to mention a bunch of things.

>> No.5603362

yeah I'm 100% convinced you just thought her cloaking and running away was her dying
I've looked over the code - the cloak doesn't involve any state changes, so that couldn't have brought her back to life, and the mission scripts have nothing in place that could possibly bring her back to life either
and navarre *always* explodes on death. if she didn't explode the first time you thought she died, she didn't die. and by the way you worded your post, it's clear she didn't.

and as for the single pistol shot - anna cloaks at 100 health, and a pistol headshot does a minimum of 112 damage. so that's entirely in line with things going normally, too.
so nothing you've mentioned is actually out of the ordinary at all

>> No.5603367
File: 161 KB, 640x462, Screenshot_Doom_20190524_214424.png [View same] [iqdb] [saucenao] [google] [report]

It appears this happens because some item pick ups can access teleporters, which also happens to soul pick ups.
Also, the SMM can make the game lag a bit, particularly the crusher scene from map 6.

>> No.5603374

Some people got Sigil already.

>> No.5603391

Have you tried Cola 3?

>> No.5603392

post wad

>> No.5603397
File: 87 KB, 768x945, 1523154699315.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw no evolution of the wad

>> No.5603458
File: 427 KB, 1920x1080, Screenshot_Doom_20190523_161930.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5603479

so the rumor that mark put real gore in BD was bullshit right?

>> No.5603484

Give up now. That's what I did.

>> No.5603487

fuck you i still want to do shit

>> No.5603497

Why bother?

>> No.5603498

he was working on a real gore add-on, as far as i know it wasn't integrated into bd itself, but it's been so long that i don't remember and it really doesn't matter

>> No.5603501

because fuck you i still want to do shit

>> No.5603504

I like you.
How you into map design is pretty straightforward, make a map, put a beginning and an end, and put down enemies and items. If your goal is "playable", that's actually an extremely easy goal to accomplish. If you want "good and fun", that's a more particular nuance which is harder to identify, but generally you want to play to Doom's strengths. Emphasize running, emphasize gunning, emphasize areas where you can run around back and forth while still pushing the player forward. Have a map area that loops in on itself multiple times so that the player can revisit familiar areas in new ways.

>> No.5603506

>Whistles the main theme while reading the paper

Where did he get the paper from

>> No.5603507

maybe you could take inspiration from this

>> No.5603515
File: 8 KB, 408x286, 1410890134672.png [View same] [iqdb] [saucenao] [google] [report]

You bring up some good points here, I'll apply some of these changes and see how well I can do that. Perhaps it's better I just go with a solid black background, mighta been overthinking that, and Kustam's helmet definitely looks better with those changes you've applied in that gif.
I still got a lot to learn, I dunno who you are, but thank you.

>> No.5603517

One of these this should be redone to properly reflect that Blaz is two inches shorter than Hae-Lin, seeing she's like 5'4 and Blaz is 5'2, the fucking manlet.

>> No.5603532

What's the best way to play doom wads on Win10? I know a few people made ports of the doom engine but I'm not sure what's good.

>> No.5603535

what is this

>> No.5603542

both gzdoom and zandro work fine

>> No.5603547

its one of those event thingies steam does, generally when there is a sale going on
except there is no sale, just a bunch of games free to play during the weekend

I have no idea why anyone would want badges and shit, except for the card drops

>> No.5603550

but what is it exactly? Like a cheat engine?

>> No.5603552
File: 22 KB, 180x180, HNI_0088.jpg [View same] [iqdb] [saucenao] [google] [report]

Duke3D, Blood, Redneck Rampage 1, RN Rampage 2, UT99, Shadow Warrior, Quake1, and Quake2 but with HD texture packs for both backgrounds and enemies.

>> No.5603554

no, it's quite literally what it says on the tin

you use tools to assist with a speedrun
the tools can really be anything, but what matters is that you're not doing it naturally in one take, you're using some form of external help to make it

>> No.5603556

TAS is usually macros and slowdown hacks from what I understand. Anything that let's you input faster or more timely than is normally humanly possible.

>> No.5603560

Duke3D, Blood, Redneck Rampage 1, RN Rampage 2, UT99, Shadow Warrior, Quake1, and Quake2 but in idtech3 and 4

>> No.5603563

There's a p good interview on the retro hour podcast with some fellow from Raven, who was talking about being the only studio to have access to idtech source code and being allowed to make changes that carmack axed for efficiency or time constraints. Per poly collision on splines was an example given iirc. That was for elite force I believe?

>> No.5603569

all of those
but with HD style mods

>> No.5603572

Redneck Rampage already had textures twice the resolution of those other games.

>> No.5603586

Redneck rampage gets a bad rap for some reason but it's a pretty damn fun game. It drags a little bit here and there, but overall it's pretty tight.

>> No.5603597

Different software to create savestates (it's resource hungry for non-emulated games), time slowdown to crawl like 1-2 frames per second so that frame-perfect tricks could be done easily, and in some cases frame-advance version of above that pauses game each frame, accepts an input, confirms it (so that multi key-press would not be fumbled), and only then advances to the next frame.

A TAS can take anywhere from a month to several months to create, and that is after you already know all the tricks and the route.

>> No.5603602

Bad level design full of very questionable decisions, very bad hitboxes and collision detection.

>> No.5603605

Of all the flaws in that game, the keys are the most baffling. How could they fuck up something so simple/obvious that badly?

>> No.5603612

>bad level design
Thats more apparent for the sequel.

>> No.5603643

anyone got a link to the mod testing mod?

>> No.5603661

Has anyone made a dungeon crawler tc yet? I kinda want to.

>> No.5603669

A good rule of thumb is does it accurately play demos from the original game. Prboom, prboom plus, chocolate doom, and crispy doom. I think prboom and crispy doom are probably the friendliest vanilla compatible ports. Chocolate is basically the game exactly as it was in dos, warts and all.

>> No.5603676

This? https://forum.zdoom.org/viewtopic.php?f=42&t=57221
Wrath of Cronos with SLIGE or Oblige?

>> No.5603698

thanks anon!

>> No.5603731

Good. Glitch archiving can't lead to anything bad.

>> No.5603737

They’re perfect as they are.

>> No.5603758
File: 18 KB, 250x284, Shoot_Me.jpg [View same] [iqdb] [saucenao] [google] [report]

>no evolution of the wad
>no intermission
>not aware of any other decent Doom discussion podcasts

>> No.5603771

oh, I see. Still haven't got around to playing Doom 2016. Didn't work on my toaster and I temporarily have a laptop now that can run it, but I feel it's kinda a sacrilege to play it on a laptop.

>> No.5603772

Watch Term and Kegan's Twitch streams, they have a lot of the same dudes, often talking about the same stuff.

Link fucking related, Term's on right now. https://www.twitch.tv/terminusest13

>> No.5603782

wish it was easier to play DOOM these days, setting up various fan made ports and having to learn to code just to play a 90s game is too much. wish ID would give this the nightdive treatment and make an updated version

>> No.5603786

>booster with a crunchy 8 bit mode
>singleplayer MM8BDM


>> No.5603787

>setting up various fan made ports and having to learn to code just to play a 90s game is too much
what are you talking about? Shit is really simple to use. https://www.youtube.com/watch?v=0X_ppLzmCwg

>> No.5603793
File: 13 KB, 237x212, download (1).jpg [View same] [iqdb] [saucenao] [google] [report]

Terms weird, and a weeb.

>> No.5603807

Pretty sure you fell for bait there.

>> No.5603813

bamboozled again

>> No.5603846

Are there any good guides to AMC TC?
I have attempted to play it a while back and got really confused about stuff after i finished the tutorial misssion so i dropped it to come back to it later.

So. Any FAQs that go over all the stuff both necessary and obscure?

>> No.5603854

The level design is a little obtuse, but not as bad as many people make it out to be.

>> No.5603858

He's been on a megaman kick recently. Booster looks like a fun mod though.

>> No.5603859

I played through it recently.
Yes, it is bad.

>> No.5603892

I posted like literally half a dozen times -- maybe MORE -- than she gibbed the first fucking time, then came back to life as a ghost and initiated her first dialogue sequence AGAIN. It was CLEARLY a glitch.

Still working on recreating it.

>> No.5603894
File: 2.66 MB, 320x200, Rise of the Triad.webm [View same] [iqdb] [saucenao] [google] [report]

>people talking shit about Rise of the Triad in the last thread

>> No.5603897
File: 1.20 MB, 640x360, Rise of the Triad Spinning Blades.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5603902
File: 2.95 MB, 480x360, Rise of the Triad Dog Mode BarkBlast.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5603904
File: 1.81 MB, 320x200, Rise of the Triad Shrooms Mode.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5603907
File: 1.80 MB, 320x200, Rise of the Triad Excalibat.webm [View same] [iqdb] [saucenao] [google] [report]

these are all new webms I just made btw

>> No.5603912

i just want it to have a decent source port

ecwolf progresses at a very frugal pace

>> No.5603923
File: 90 KB, 638x814, imfree.jpg [View same] [iqdb] [saucenao] [google] [report]

ROTT was awesome. Ludicrous Gibs! Also best error code in a game.

>> No.5603932
File: 211 KB, 1331x1333, 20190524194451_1.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone else fucked around with VR doom?

And before you say >AO, it definitely makes the depth easier to see, which helped me not get sick because of the motion.

>> No.5603936

I made ONE post about ROTT in the last thread. All I fucking said was that the mechanics were weird. I never even said they were fucking bad, these sperglords just lost their minds because I didn't blindly praise the game.

>> No.5603947

I’d probably throw up if I tried. I already did with DOOM (2016) VR.

>> No.5603960
File: 205 KB, 1331x1333, 20190524194237_1.jpg [View same] [iqdb] [saucenao] [google] [report]

The only thing that's REALLY bad is the chainsaw. It still pulls you in the direction of your target, which feels all sorts of fucked up. Also, the voxel weapons are legitimately great for aiming purposes

>> No.5603965
File: 8 KB, 354x129, unknown.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5604063

I'm pretty sure he's already got player sprites for Booster from someone else.

>> No.5604082

No its completely true and you can find download links to a preview version of it on archives of the brutal doom thread.

>> No.5604085
File: 55 KB, 500x375, 71681841-0D23-468C-B3FE-8568DBCE402C.jpg [View same] [iqdb] [saucenao] [google] [report]

There’s real gore in the original Doom.

>> No.5604089


>> No.5604092
File: 82 KB, 468x559, FDB38427-B6B2-4955-9F7C-DE04894A42EA.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5604117

None of those match though.
Looks more like a reference image than a direct source.

>> No.5604121

Why does the guy on the right have such a stiff jacket?
The body on the left in both pic kind of have the same pose but it's far from the same guy.

>> No.5604135

I think it’s a mix of all three. By the way, that’s Mussolini in the middle, and his mistress on the right.

>> No.5604160

None of the wrinkles nor bodies match up at all. Like I said, It certainly looks to be used for reference, but not for sourcing.
That's not to say some other bodies weren't the source, but it definitely doesn't appear to be this pic.

>> No.5604186
File: 17 KB, 460x423, 1543784443199.jpg [View same] [iqdb] [saucenao] [google] [report]

quick rundown on Chex Quest?

>> No.5604217

You Chex
You zorch
Flemoids attack to flem all chex
you zorch them back to Flem

>> No.5604224

They must be ripped from some photo though, considering the visual style is completely different from Id's handdrawn art and just looks obviously photo-based.

>> No.5604323

go chex it out

>> No.5604345

You shoot things until they die

>> No.5604359

Ultimate Doom mod that was given away in cereal boxes. Still even has the the levels from episode 2, 3, and 4.

>> No.5604413
File: 48 KB, 600x394, adribaron.jpg [View same] [iqdb] [saucenao] [google] [report]

>completely different from Id's handdrawn art and just looks obviously photo-based.
Most of their stuff is photo-based, Adrian Carmack was mainly legendary at 'pixelating' it from what I understand.

>> No.5604432
File: 3 KB, 164x336, B22F0094-7326-4352-9DD9-1D72D8221CD4.png [View same] [iqdb] [saucenao] [google] [report]

The pants on the middle one and the upper torso and ripped shirt on the one on the right kinda match for this.

>> No.5604437

Never gonna happen
Outlaws, DF1/2/MotS modern ports never ever
Dark Forces 2 is also one of the best FPS games ever made

>> No.5604447

Welcome to Doom General, you also have to blindly praise Romero and ignore any WADs the vast majority of our autists overseers deem unfit for DOOM.
Also you can't say stock Dooms level design was mostly shit until Civvie came and revisionist history put the whole "/vr/ always hated Episodes 3/4" in effect

>> No.5604448

I wouldn't worry about it, we have a few special boys here that have a nasty temper.

>> No.5604450

But Romero easily made one of the most infuriating levels in Thy Flesh Consumed, Perfect Hatred.

>> No.5604451

I don't particularly like episode 3, but episode 4 is damn good.

>> No.5604461

Perfect Hatred is literally best original level.

>> No.5604484

Looks perfectly fine. People just like to brag about their Doom looking as shitty and "retro" as possible.

>> No.5604507
File: 166 KB, 960x600, AO00.gif [View same] [iqdb] [saucenao] [google] [report]

AO looks good even in low resolution paletteized mode

>> No.5604530

damn, you really got stung by someone not agreeing with you, huh

>> No.5604531

No, the best was Against Thee Wickedly. That looked good, and played good. Literally a puzzle game. Expect a similar level in Sigil, E5M4, according to the streams it will have three different paths to explore with many different puzzles like a crusher maze.

>> No.5604550

I mean you're not wrong but people seem to be positive toward it despite it being so difficult
Parts of it really are. I should clarify that was not my personal opinion but the one constantly parroted. Mine was more geared towards the lesser sections of E2 and 3. 4 is its own monster with little consistency as it was likely rushed.
Against Thee Wickedly is one of my favorites.

>> No.5604551

>even in low resolution paletteized mode
No, lighting halos looks awful.

>> No.5604587

Still has E1M8 too.

>> No.5604608

Never hurts to have more sprites.

>> No.5604614

id uses reference images, yeah, it's a fairly common industry practice, even for the time.

Gets really weird that Mark often gets blamed for those too.

>> No.5604615 [SPOILER] 
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>> No.5604636 [SPOILER] 
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>> No.5604647
File: 629 KB, 1019x881, tyY6gm3.jpg.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5604687


>> No.5604719

Is doom modding codelet friendly? I was making a roguelike since I play those and they seem popular babbies first codes but my PC broke and the backup was corrupt and I don't feel like starting over right now.
It seems simple enough to do very basic weps at least

>> No.5604728


>> No.5604732

There's about three 'toy' scripting languages GZDoom utilizes, the source port which is the popular for modding. The multiplayer-oriented Zandronum is based off an older version of it, which lacks one of these and later refinements.

There's DECORATE, which is fairly simple and is for the creation of things such as new actors and weapons. ZScript is a much more powerful version of it, but it's not as well documented and it's more akin to actual programming. Then there's ACS, which is mostly regarding levels. There are some tutorials in the OP, albeit relatively old.

Of course, mapping in itself doesn't require any real scripting and you can always do that.

>> No.5604738

Yea as a long time Zandro player it was weird to find basically all the noteworthy recent single player mods require GZdoom, which I had never even heard of.
Its really on the code in the GZ section that goes over my head so far but maybe that's not as complex or required as it seems.

>> No.5604748
File: 770 KB, 1920x1080, happygardens.png [View same] [iqdb] [saucenao] [google] [report]

Simpler times, those were the days...

>> No.5604753
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]

Alright motherfuckers it's SCREENSHOT SATURDAY.
So step up and show us what you've been working on this week.

>> No.5604767

Zandybam has been behind for a long time, I recall 3.0 being the point where it could actually play Reelism at all and it still probably can't do DRLA yet. GZDoom had a good surge in updates in the past few years, plenty of modders jumped ship because they wanted to play with new features.

>> No.5604768
File: 82 KB, 719x688, suffer.jpg [View same] [iqdb] [saucenao] [google] [report]

Bros, how do I make chat/alert text larger in Zandronum? There's doesn't appear to be any options under the Display Options

>> No.5604772

DRLA is for a version of ZDoom so it probably does work.

>> No.5604780

i would show progress
if i fucking had any

>> No.5604781
File: 1017 KB, 2560x1600, justusemessagingoptionsbro.jpg [View same] [iqdb] [saucenao] [google] [report]

>just use messaging options, bro
Not seeing them, HELP

>> No.5604785
File: 4 KB, 226x204, doomguy staring at something while playing with his dick.png [View same] [iqdb] [saucenao] [google] [report]

That was made around ZDoom 2.8.1. Wasn't Z& around the 2.7 mark in codebase?

>> No.5604787
File: 1.14 MB, 2560x1600, justusemessagingoptionsbro.jpg [View same] [iqdb] [saucenao] [google] [report]

apparently alt-printscreen doesn't capture the overlay?

>> No.5604804

i think its under hud options
not sure, i dont do zandro
but it def wouldnt be under opengl options
try hud_scale

>> No.5604821

So what kind of things do you need GZDoom rather than Zandro for? What makes it so attractive in comparison? For singleplayer anyways, no one seems to play it online.

>Text scaling
Should be that one, Zandro options are a mess.

>> No.5604823

Calm down, you spazzes.

>> No.5604827

Zscript is the main thing but that comes with the price of dealing with Graf's fuckery and hatred of backwards compatibility.

>> No.5604831

But what does zscript do that's so special

>> No.5604832

I'm just too fucking sick, and too fucking busy.

>> No.5604878

it's decorate on all of the drugs
if decorate can do it, zscript does it with more control and less hacks
if decorate can't do it, zscript can
unless it can't, it's probably a case of 'not yet anyway'

>> No.5604880
File: 23 KB, 561x369, ugly_as_orc_ass_hackjob.png [View same] [iqdb] [saucenao] [google] [report]

The background gradient looks alright. Playing fullscreen and seeing dudes on an all black background might look underwhelming. Bad? Off. Bland. That's the one. I dunno. Just a hunch.

Have some wall light shit. Would allow for even more fucky/fancy looking shading.

>> No.5604927

Apparently the options are only available in a single player game, and not in a game launched from doomseeker for multiplayer.

>> No.5604934

Not sure what I could add though, the plan is heroes on the right side, and bad guys on the left, I'm not sure if I actually want to put anything on the background.
If I do anything it'd probably just be a stone wall background with big bricks and a torch in the middle to help show the light being cast

>> No.5604938

hey demonsteele dev that I know lurks here
is there a way around the anti-Brutal Doom scripting when I pair it with Ketchup?

>> No.5604948

the main reason he put that there is to avoid everything becoming a glitchy mess, since Demonsteele has gore of its own

Im not sure if bolognese would work better than ketchup but if the anti BD measures still works it means you just saved yourself some headaches

>> No.5604959

>Lifesteal is a default melee actor, you just need to fill in the list until you reach it and set to one
That was surprisingly simple. Seems there's nothing similar for ranged weps so I'm guessing ranged weps that do this are usually actually melee or somehow giving themselves drain powerup in the background

>> No.5604967

Bolognese does work a bit better but the gibs get a bit glitchy on non-vanilla levels.

t. just made GZ crash while going nuts with the DS grenade launcher on Tricks and Traps

>> No.5604971

I'll give that a try, thanks.

>> No.5604972

Did terminus add autofire to demonsteele yet
He said he would literally at least over 5 years ago in game

>> No.5605020

>dithered shading
>banding light

>> No.5605023

Not Doom but close enough.

>> No.5605025


>> No.5605035

So apparently some guys on Doomworld have just got their copies of Sigil. Expect leaks soon.

>> No.5605052

Fake sigil.wad file swarm when?

>> No.5605053

That's just wrath of chronos with stolen assets from brutal chronos thrown into new maps

>> No.5605054
File: 4 KB, 82x101, SKELG1.png [View same] [iqdb] [saucenao] [google] [report]

What the fuck were the REKKR devs thinking?
>Let's make a Pain Elemental, but with the health and fireball attack of a Baron! Let's also give the Lost Soul equivalent the ability to resurrect monsters like an Archvile!

>> No.5605068

Make enemies harder to deal with obviously

>> No.5605069

>inb4 various fake sigil.wads full of lolicon

>> No.5605071


>> No.5605076

It's quite unbelievable that many got their copies, yet, it's still not leaked.

>> No.5605084

Especially when it’s most famously done in Dead Space. They used actual car crash victims as references for the Necromorphs.

>> No.5605091

Is that thing in his brain an eye? That looks fucking disgusting.

>> No.5605093
File: 2.95 MB, 640x360, 2019-05-25 17-25-40.webm [View same] [iqdb] [saucenao] [google] [report]

ok i lied because i just managed to fix a bug in this
never before seen stair technology
no slipping and falling and tumbling
easy to jump off from
for reference: these are 16 in height and 8 units in length

>> No.5605097

Maybe they just respect Romero?

>> No.5605098

Boxes were laced with neurotoxins. Everyone died.

>> No.5605101

New post from Kinsie.

>> No.5605113

> with worries about the future
always uncomfortable to read

>> No.5605124

Inspire the guy. Idea men to the rescue.

>> No.5605127

Why are there no Tekwar or RN Rampage TCs?

>> No.5605130

Because the Tekwar game was a big plate of reheated bullshit?

>> No.5605131

There never was Sigil. It was just plot to commit mass murder. In the end, Romero made every Doom fan his bitch.

>> No.5605147

>t.never gave the game a chance.
Oh, and its better than NAM, Extreme Paintbrawl, and the awful sequel to Shadow Warrior.

>> No.5605149
File: 46 KB, 564x301, damn.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5605154
File: 247 KB, 955x175, ௵.png [View same] [iqdb] [saucenao] [google] [report]

I've been briefly thinking about why all those low-taste mods are getting jounro articles and stuff

And I thought maybe it's because they are on MODDb

As much of a clusterfuck it is for modders and people who are INTO modding, they present clear list of mods with ratings and whatnot for the uninitiated onlooker.

People from outside of the community that only know about 4chan from hearsay would never even think looking for a mod advice here, and looking at the forums offers them no idea of what is good and what isn't.

My point is: maybe more mod authors should post their work on sites like MODDB.

>> No.5605175

A few years back some admin/mod on there would occasionally upload Doom mods without even talking to the authors. Copypasta description from whatever forum AAAAND DONE.

Hopefully that stopped.

>> No.5605176

that's not exactly a high bar to clear out lmao

>> No.5605186


>> No.5605208

Kinsie's always been the type who worries about things, which is a shame.

>> No.5605214

> many of the long-standing collaborative relationships that fuelled my past Doom works have exploded in spectacular, Hindenberg-esque fashion (mostly my fault, admittedly)
> concern

>> No.5605215

Has anyone else played the mod from his Github page?
That's how i've been spotting the issues i reported on the mod.
I feel like not enough people play this mod, even for the sake of feedback and suggestions on improvement.

>> No.5605231

Probably not, not a lot really bother with gits. I, admittedly only really check out the Dakka semi-regularly because that's self-hosted.

Metadoom seems like one of those mods people play for a bit, say it's fucking incredible and then toddle off to other mods with little in the way of glances back to it.

>> No.5605249

Plenty of people play Meta. They just don't feel the need to sign up as a tester or feedback monkey.

>> No.5605289
File: 46 KB, 640x360, E98F5B5D-DCFE-4D39-B4DE-C0232E9A9D52.jpg [View same] [iqdb] [saucenao] [google] [report]

MetaDoomguy’s looking pretty good.

>> No.5605294

All I remember about Mark using real gore wasn't a situation where he looked up photos of gore and made something new, but a situation where he used real gore photos and put them directly in Doom. Apparently people don't like that, it's disrespectful or something.

When I die you can use photos of my body for gore if you want, just be sure I'm dead and don't like traumatize my family.

>> No.5605303

> put on a black shirt and your visor shuts off
multiple player colors when

>> No.5605310 [DELETED] 
File: 428 KB, 1366x768, Screenshot_Doom_20190523_164553.png [View same] [iqdb] [saucenao] [google] [report]

>the purp imps & tomatoes are now niggers

>> No.5605312

Wish there was a way to download the models from TF2's Steam Workshop, lots of these are simple and cartoony enough to maybe look cool for sprites. Every other 3D model of a gun is just a janky mess of greebles that dissolves at low resolutions.

Oh well.

>> No.5605314

Did a clean install of windows the other day. For some reason chocolate and crispy doom are dropping frames. GZDoom is running fine though. Any ideas of why?

>> No.5605315

They're stored locally, no?

>> No.5605319

No, there's no subscribing to them in order to download them and add them to the game like Any Other Game on the Steam Workshop. All you can do is vote for Valve to add them to the game.

It rarely happens.

>> No.5605331

It'd be more at home at like Uncyclopedia.

I think it's because Mark had made himself an increasingly unpopular person on every forum he was on, making zero effort on not trying to casually rub people the wrong way.
He would eventually be chased off even 4chan because people couldn't stand the guy.
The realgore thing would be a convenient excuse to tear into him.

For the iD sprites, personally I just always assumed that was one or more of the guys getting in costume for photos and shit and they digitized those.
I know they improvised a lot of stuff, Kevin Cloud scraped his knee on the way to work one morning and they digitized that to make a texture out of it, the hexagon steel tiles are actually a pair of snakeskin boots, and the toy raygun that made the BFG9000 formed the basis for like half the tech textures.

>> No.5605335

he still used code without crediting people tho

>> No.5605336

Here's a thing. http://mods.tf/

>> No.5605341


Real Gore
At the 0.16 development, I have planned to replace some gib sprites to be made of real pictures of actual dead people. This caused a lot of controversy, and many people stated that it is "crossing the line" even for a violence mod.
Plus some people said that the high resolution sprites of pieces of smashed brains doesn't looks good with doom's pixelated sprites. Also, I noticed that it can cause some lag if these sprites are spawned in high volumedue the resolution of the sprites. So, I decided to make it a separated module.
Speaking of gore, there was t his

>> No.5605358

Vidya artists definitely touch too hard on the greebling for fully fictional guns these days.
I mean they won't be scaled down like we would do for Doom, but it's like nobody appreciates a bit more of a clean look, or a gun which looks like it wouldn't be hideously uncomfortable to hold.

Like the chaingun in QC looks so needlessly busy, I get wanting them to look excotic, but at some point you greeble too much and the detail you tried to add just becomes a visually unclear mush.

>> No.5605360
File: 855 KB, 2789x1980, 1556746438433.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there anything I can do with Reelism co-op to make it so that when all the players die, the game ends? As of right now, it's an infinite cycle of death, respawn, keep killing, which is fun and all but I think we'd have a better time with some challenge in the mix.

>> No.5605382

Ah, Unreal Engine 1 stairs. This takes me back.

>> No.5605385


>> No.5605386

How did you achieve this?
Can you make a down-mountain slalom slide map out of this?

>> No.5605390

I want something like DAKKA but for Heretic
Also that Power mode couldve been utilised in measured quantities.

>> No.5605402

Hmmm, I'll try that. Thanks anon.

>> No.5605403

Apparently demonsteele got a new char. Anyone know what, exactly, her various modes do? She has 4 but only 3 seem to actually work. I figured the other requires bar to turn into, but no, it doesn't. The 3 you can use change her special moves and... apparently add passives and abilities. But I'm not noticing anything beyond that. You shoot, move, react to being shot exactly the same in all

>> No.5605413

Actually found passives in the coce. Its 25% extra melee, 33% extra I guess ranged or 75% more speed . Nothing for the 4th style which I still don't know how to turn on. No listed abilities, either, even though he says they add those

>> No.5605419

If you want it, make it

>> No.5605423

I can't either draw or code for shit

>> No.5605425
File: 2.93 MB, 640x480, 1397012395774.webm [View same] [iqdb] [saucenao] [google] [report]

Any classic fps kinda forgotten you guys reccomend?

Been playing some stuff I missed back in the day and replaying stuff I never finished properly like Blood. Hexen 2 was fun as fuck. Sin was cool for Elexis delicious low poly tits and ass.
I might replay Gunman chronicles.

Might try to get Requiem avenging angel. or maybe even 3dperson stuff like slave zero.

>> No.5605429

if I could figure out how to do the gunlabs tutorial so can you

I believe in you faggot

>> No.5605435

im a mega brainlet and i did that tutorial no issue desu
the issue now is i have no imagination to make me think ''i want to add this'' and then figure out how to add it

>> No.5605436

The Terminator/Skynet ones are alright, I guess.

>> No.5605437

>Get the file from https://github.com/TheKins/MetaDoom and download the zip.
>Extract it.
>In the metadoom-master folder, you have to drag both metadoom-dev and Makefile into a _zip batch file.
>It asks you whether or not you want a pk3 or pk7 and you type "pk3" then press enter.
>Once it's done, go to the folder "builds" and a file named "metadoom_test(date of creation of the file)" should be there, which is the mod (Or rather a version of it you created).
If this actually works, you may be able to play MetaDoom in its "current" state.

>> No.5605438

Oh yeah thanks for remind me never finished those.

>> No.5605441

Weird to think that Bethesda was once ambitious.

>> No.5605442

Kinda the thing really, Mark's as isolated as vilified from the community as it gets, so almost anything is believable inside the community.

It's a deeply fascinating thing to watch in any community, outgroups that are basically the devil to the ingroup, many of whom basically end up as anti-fans of the outgroup.

>> No.5605446

Heretical Doom is kind of there already in some ways.

>> No.5605450

Shooting the fuck out of the moon.
Ambitious and able to write a plot, that Bethesda and the present one are quite separate from each other.

>> No.5605456

You're probably looking for the BFG.

>> No.5605458

Morrowind was incredibly ambitious and came out great even if they couldnt make half of what they promised. Sadly, they began going downhill from there. That was the last PC-oriented game they developed, all others were developed with consoles first in mind, which led to ever-increasing simplification.

>> No.5605461

Just started playing Quake mods and god damn stuff is so cool and impressive. Even shit from 1997. What did they use back then to make maps and new enemies. I played some map with a giant anaconda boss snake. Really fucking neat.

>> No.5605465

They still had ambition in those times. I think Skyrim takes too much crap. Especially when you look at the zero ram they had to work on those consoles.

Today well, its the rule of all things. They got old went on to other stuff, got some Porsches.


Quake is a weird game, it aged amazingly well. I dont know how they did it especially when you compare it to other games using the engine.

>> No.5605469

That'll happen when you always upset people. I think he just doesn't get how to not antagonize people (which actually just makes me feel more bad for him than hating him).

>> No.5605470
File: 5 KB, 320x200, doimanador.png [View same] [iqdb] [saucenao] [google] [report]

Then there's the BEST Terminator game.

>> No.5605471

so what key configuration do you guys use for Hideous Destructor? I cant find a setup that works well enough for me

>> No.5605474

I really don't like the RPG parts of it, it simultaneously locks out altfires and raises your power to ridiculous degree making weapons 3-4 times as powerful even without power mode. Reload too. And the weapons become somewhat homogenised laser hoses.

At this point you may as well use GunCaster - even that shit is not as OP as a level 25 Corvus of Heretical Doom (that's when you unlock all altfires).

>> No.5605481

Slow stuff on numpad, combat stuff around WASD. Oh. Mouse buttons help too.

>> No.5605484

Skyrim simplified the RPG part to such an absurd degree it might as well be action-adventure.

Another issue is they do not improve at all compared to the old stuff. Animations are still atrocious, characters look barely acceptable, their engine framework still can't do cutscenes right, a lot of shit requires ridiculous workarounds and so on.

>> No.5605490

Ever played Strife?

>> No.5605494

All true, but it had more ambitious art design because they heard how bland oblivion was, and it still had interesting stuff nobody is making today like 24 cycles AI patterns and schedules.

Its a shit rpg. But after all these years no game comes close to it in terms of mod support and that has to count for something.

I am not being contrarian its a game full of issues but still.

>> No.5605497

That's a good read. http://superadventuresingaming.blogspot.com/2012/09/the-terminator-ms-dos.html

>> No.5605540

is gmota good or is it another le wacky powertrip mod

>> No.5605584

Oblivion may have had a bland and generic setting but the over the top voice acting and the fact that it was allowed to have actual fun with its characters and quests make it far superior to Skyrim. Skyrim is just dull doom and gloom.

>> No.5605601

I use RDFG instead of WASD so I have easy access to a decent swathe of binds available at the left and right of my hand + the numpad + mouse buttons.

on all levels except physical, I am the bindmaster.
>[stretches pinky]

>> No.5605609

It seems to be their problem these days, look at rage 2. But that is a general problem of triple A games, Amazing assets but shit everything else.

>> No.5605614

anybody here play hedon and got a review of it

>> No.5605619

It's an OK game. Protagonist has a giant horse dick which helps.

>> No.5605620

what's the biggest doom map ever made?
is there one based off planet earth?

>> No.5605637


>> No.5605640

Isn't that Comatose?

>> No.5605653


>> No.5605667


>> No.5605684

Seems so. And switching to that style crashes the game lol
Shame, it looks really cool

>> No.5605689
File: 305 KB, 3040x4000, Comatose_map.png [View same] [iqdb] [saucenao] [google] [report]

Planisphere 2 recreates Manhattan and some adjascent neighborhoods of NY with a good ratio

However Comatose Wad while featuring a smaller city map makes up for it with much denser interior and exterior details. IIRC the mad russian lad deliberately went for Boom's linedef limit.

Obviously both maps are not well suited for GZDoom and should be played in PRBoom++ for any sort of acceptable framerate

>> No.5605691

GMOTA is amazing what are you talking about
the new boners should give you a run for your money

>> No.5605707
File: 983 KB, 320x240, 1558054099420.gif [View same] [iqdb] [saucenao] [google] [report]

so whats the deal with the DRM magazines in HD?
you can load one up anyways but the gun will tell you to go fuck yourself and screw the ammo counter on purpose

then if you want to reload magazines bullet by bullet they fucking explode in your hand
I don't remember the mod being this cheeky in prior versions

>> No.5605717

i tried it and i dont get it
doomguy is supposed to be worse than blaz in melee yet his melee is a 2 hit kill on trash with infinite hold m1 combo and an instakill melee on a cooldown. his ammo is also basically infinite since everything drops tons of him. his alt panic button melee on his ranged weps is better than blaz main melee wep

>> No.5605723

blah blah blah, stop talking shit, and leak Sigil.

>> No.5605736

I think it's easier to make a mediocre 3D model and render out some animation frames than it is to draw something serviceable.

Heretic weapons are just like staffs and shit right? You could use Sculptris to sketch some kind of wooden staff and import to Blender for rendering, or enable dynamesh in Blender and sculpt it there so you can do things like add in cylinders and shit.

I once modelled a penis in a few minutes in Sculptris, took a screenshot, and painted it in Photoshop and it looked alright. Can't be all that much different for staffs. Not gonna upload it because it's technically NSFW. https://i.imgur.com/ZBDyavd.png

>> No.5605748

Can we get Battlemage Samus Later with an Magic Whip, Fire bombs, shrinking magic?

Bonus for Douk the Barbarian

>> No.5605752

In some ways he seems to have gotten better, apart from ongoing issues with the PB developers.

I think the way I kinda feel sorry for him over is he's never going to hear the end of it, no matter what he does or how he might improve, some even holding some rather odd double-standards to keep that going.

It's kinda odd, coming back to the community after so long to so much bitterness revolve around just some dude who is that isolated from what goes on in the community.

>> No.5605757

Planisphere 2 has some pretty decent sector toilets, if memory serves.

>> No.5605770

>painted it in Photoshop
that's where the problems start

>> No.5605775

Let me explain. The magazines are made with a special seal on fresh mags. These are proprietary caseless rounds for a proprietary in universe rifle, the ZM66. When you load the mag, the seal is obviously torn to load rounds, and it cannot be reloaded by hand reliably, or else there'll be jams and shit. The red seal is how you know it's safe to use and won't break your gun, anything that's got a brown/gold ish top however will either jam or cause other weird shit to happen.

If you reload the magazines, you have to do it very slowly. I do two, wait a second, two again, wait, and repeat. As I said above however, this increases your chances of jams.

Happy Destructing!

>> No.5605780
File: 242 KB, 348x700, fucksploding.png [View same] [iqdb] [saucenao] [google] [report]

OH SHIT SIGIL hasn't leaked yet

>> No.5605792

How do I play single player Deathmatch with CPU bots in Quakespasm?

I create a Deathmatch but "add_bot" doesn't work. I've actually seen some posts googlng that bots are broken in Quakespasm? True?

Appreciate any help

>> No.5605801

Quakespasm doesn't have bots. Bots aren't included with Quake.

>> No.5605808

Hmm..... I see. That's a shame.

>> No.5605819

I'm getting my box on Tuesday, I believe. I think he's putting it up somewhere when people start getting their boxes.

>> No.5605820

there is a mod to add invasions to DM maps if you are interested

>> No.5605850

I've never played quake, but I've played Doom religiously for years. Am I missing out?

>> No.5605853

I don't think you're supposed to be Doomguy in GMOTA. Hell, there's what, two characters? So I don't think it's Doomguy. Play it on Brotherhood of Ruin and I seem to remember either GMOTA itself or some other mod that made the mobs into fantasy creatures and knights like from Hexen and shit.

>> No.5605862

Future Shock/Skynet were basically early proofs of concept for Fallout 3, which is interesting to see in some ways, and in others make you wonder why that game didn't have more depth of gameplay.

>> No.5605863

You'll either really enjoy it, or you'll think it's total shit. Probably the latter if you've actually played vanilla Doom for this long.

>> No.5605864

The second one is explicitly doomguy. Its in the LORE post on his forum thread for the mod. The same one that outlines Doomguy's weakness as ''worse melee and ammo issues'' when his melee does over 3 times the damage per hit compared to blaz, is faster and his ammo is basically infinite.
GMOTA does that.

>> No.5605867

Like a week after boxes start showing up.

>> No.5605868

Yes. Try it out.

>> No.5605876

its shit
boring enviroments, weps, enemies

>> No.5605880


Also getting it. Thanks

>> No.5605882

the main difference is the level design making full use of actual 3D environments
the guns are kinda the same, but not really, your main workhorse is going to be the grenade gun, so dont get surprised when the double barrel shotgun takes a bit too long to drop ogres

>> No.5605893

its good, interesting environments, weps, enemies

>> No.5605920

The real question is why does it matter?

>> No.5605928

The grenade launcher carries you for a while in an episode, but eventually you get the rocket launcher ('Bagged A Bazooka'), which gives you practically infinite range. Also it just feels fucking godly.

Quake's super shotgat definitely isn't like Doom's, I find it's more like a melee weapon with charges, you gotta swing in and out of the enemy's melee range (or close range line of fire), while the regular shotty is pistol tier, but better than Doom's pistol because it has a tight cone of shot spread, and you can stack up damage pretty steadily if you find yourself in a "fish in a barrel" situation.

>> No.5605931 [DELETED] 
File: 64 KB, 114x155, jorm_homelo.png [View same] [iqdb] [saucenao] [google] [report]

Oh boy! I'm getting a lot of attention right now. Maybe I should delay the free wad release for another month or two. Really need to push this other probably-goin-to-bomb project of mine on people.

>> No.5605939
File: 809 KB, 1920x1080, Screenshot_Doom_20190523_003931.png [View same] [iqdb] [saucenao] [google] [report]

everyone should wear c.kid's hat

>> No.5605940

If you didn't pay for it, why are you upset?

>> No.5605949

Wad's finished.
Even people waiting for the box to arrive want him to release it.
He's holding a wad hostage.

>> No.5605956

Whenever i think of Doom Eternal, i remember there's people who started with 2016 and feel alienated with the art direction.

>> No.5605964

But it's free.

>> No.5605975

As a wad should be. And it's done. And it should be released.
Holding it hostage.

>> No.5605983

Because first guy is supposed to be melee and his melee is boring and weak

>> No.5605984


>> No.5605985

what are invasions? Throw me a link. Im up for any kind of mod

>> No.5605991

being able to throw weapons down in GZdoom (dunno if thats also a vanilla thing too) is so good. Fuck the pistol.

Is there anything like this for Quake? Id love to throw the single shotty and bouncy grenade guns away once the DS and rocket launcher are picked up

>> No.5605993

literally why

>> No.5605995

What mod(s) is this?

>> No.5605997

i play on Switch and I have to cycle through weapons and it would be handy to skip those obsolete weapons

>> No.5606003

Because not hitting the "1" key is hard.

>> No.5606006

1. single shotgun is never obsolete
2. rebind your buttons, how many buttons does the switch have

>> No.5606009

The same as any regular gamepad of the past 20 years.

>> No.5606010
File: 489 KB, 1024x768, Screenshot_Doom_20190525_223540.png [View same] [iqdb] [saucenao] [google] [report]

I fucked around with reading level data. Managed to figure out how to spawn a 3D particle map of the current level. They're just the vertices though; doing it properly would mean getting the linedefs and drawing lines of connected particles like a wireframe.

>> No.5606012

It's going to be Hideous Destructor isn't it?

>> No.5606016


>> No.5606017

why would you need the single if you have double? Unless you really want to conserve ammo looking for secrets.

and i definitely am not binding each weapon to buttons lol "next/previous" weapon is enough to cycle. Like I do this in GZdoom in switch i just throw the pistol away so it saves time not having to cycle through it

>> No.5606018

eight face buttons and two shoulder buttons is enough to bind jump and a dedicated button for every weapon
git gud

>> No.5606019

You can even change weapon orders with the most minor of mods, either via decorate/zscript or by keyconf.

>> No.5606027

because the double pisses out its own asshole at anything past dick sucking range, while the single has extremely tight spread and other than the thunderbolt, is your only form of hitscan attack at medium range
>and i definitely am not binding each weapon to buttons lol
keep eating ass then, that's how quake has been played for decades

>> No.5606031

I wish weapon switching could be handled like how it was in Doom 2's 360 port. D-pad up was shotgun, press it again for SSG. Right was the chaingun. Down switched between the rocket, fist, and chainsaw. Left swapped between the plasma and BFG.

>> No.5606034

yes and it looks boring

>> No.5606037

A nice medium range 7 shots to take down an enemy with single shotgun when you can just rocket them or nail them in 3/4 the time

>> No.5606045


What's the chocolate/crispy doom variant for Quake? I want as close to vanilla as possible.

>> No.5606048


>> No.5606056

Initial DOS release version with CD music. Eat candy if you want chocolate.

>> No.5606057

Fitzquake Mark V

>> No.5606059

It's not a pain elemental, per se. It doesn't shoot out eyeballs til it dies.

>> No.5606062

man you're really angry that you don't get to play a free wad a week sooner than you'd otherwise would

>> No.5606065

then why bother with either shotgun you fucking dump
can be done with aliases

>> No.5606067

this has nothing to do with anything

>> No.5606068


>> No.5606073

Either the original DOS exe, or WinQuake, which is the same shit but it'll run on modern OSs without needing DOSBox.

>> No.5606082

Has everything to do with there being numerous different wads called Chex Quest 3.

>> No.5606083

yeah good idea. I did that

>bind dpadleft "impulse 2"
>bind dpadup "impulse 4"
>bind dpadright "impulse 6"
>bind dpaddown "impulse 7"

Appreciate it guys

>> No.5606089

>and i definitely am not binding each weapon to buttons lol
so which is it

>> No.5606090

Are you sure? I could swear I saw one of these spit out a flying eyeball instead of a fireball this morning.

>> No.5606096

It doesn't. Maybe in the next version. ;-)
j/k it won't.

>> No.5606097

Oh wow like a COD Zombies kind of deal? This seems really fucking cool. Ill definitely play this tonight. Thanks anon.

Also is Hard or Nightmare the go to difficulty in Quake or is that the more gimmicky setting like Dooms?

>> No.5606098

I thought you meant bind EVERY weapon. I misunderstood. Yeah, the dpad is free and unused so ill bind the 4 most common ones. My bad.

>> No.5606106

Hard, the manual even tells you this. Nightmare is a half-finished gimmick that uses all the same entities and pickups as Hard, just moderately changes enemy behavior (sometimes better, sometimes worse). Most custom stuff is balanced around Hard as well.

>> No.5606112

he was talking about the one made by the original creator, it came out in 2008

>> No.5606115

Can you make it to render a minimap onto your display?
Many have tried and all failed. Closest attempt require you to generate images from the maps beforehand, and is no longer supported.

>> No.5606118

Didn't Doom Delta pull it off? Think so.

>> No.5606121

It might actually change to only shoot out one eyeball when it dies too... We'll see. Kinda got a neat idea.

>> No.5606132

I use Quakespasm

>> No.5606137

Doom Delta did but in an incredibly roundabout way that doesn't work well at all.

>> No.5606145

What'd it do wrong? I thought it worked pretty well, if not a little delayed.

>> No.5606158

Gonna venture a guess that it works effectively as a sonar.

>> No.5606159

>Can you make it to render a minimap onto your display?
Yeah, absolutely. I have 3d>2d projection code already there, so that should only be moderately hard. The biggest issue is actually figuring out where the lines go between the vertices. And excluding dummy sectors would be very hard too.

>> No.5606161

Delta's map is VERY zoomed in as well as low res, so it's not very useful at all, and it also takes away about 20%-30 from performance. I'm not kidding that thijng is very hungry.
On some Eviternity maps it makes FPS go from ~60 down to ~40
Also it does not even start on GZDoom 4+, and broken as fuck when it works too - makes some Boom maps autofinish on their own. Like Eviternity map26 - 2 seconds after you step off of elevator - BAM , finished.

>> No.5606165

>Trying out popular singleplayer GZDoom mods
>Nearly all of them have issues because at some point GZDoom updates broke them or they broke compatibility with other mods
>Never any downloads to anything but the most recent version
>Never any info about this until you read the last few pages of a topic to find the one guy who mentions it
Zandro never had this issue

>> No.5606169

I don't think you should exclude Dummy sectors. Might be impossible anyway without it somehow bugging out and excluding all other stuff.
I suppose you can make it recognise basic isolated triangle shape most people use for dummy, but IDK how that will affect performance.

If you manage to make it so that it does not tank FPS more than 5% or so and can be reasonably zoomed out (maybe also show activateables) that would be revolutionary.

>> No.5606171

Look when post was updated. Download stable version from around that time.

>> No.5606173

For all the complaints it gets for going nowhere fast, at least it's stable and consistent.

With GZDoom you don't know from one build to the next if Graf's had another bright idea and everything's fucked because of it.

>> No.5606178

What'd really boost the performance is using screen.drawline instead of drawing individual pixels like I'd assume previous attempts have done. A 2D map like that would be trivial to do, and I can throw it together next time I'm not busy.

It's doing it in 3D that's sorta complex.

>> No.5606179

This, I keep an array of old builds and use them with ZDL just to ensure the mods I want to run, run properly.

>> No.5606182

What are some good, reasonably balanced wep/class mods for doom 2? The popular stuff seems to either be
A: You faceroll the game
B: Slow paced and doesn't feel like doom because it adds hardcore ''immersion shit''

>> No.5606184

Final Doomer. It's pretty much as balanced as it can get since they're more slight tweaks of Doom's weapons for sidegrades rather than anything else.

>> No.5606193

>Never gonna happen
Says the Killjoy.
I forgot what that is

>> No.5606194

DAKKA is reasonably powerful, but not a complete faceroll like pillowblasters stuff.
Just turn off the score rewards, they give you pretty much infinite ammo

Final Doomer
High Noon Drifter

>> No.5606201

ammo regen should just be infinite ammo for the duration instead
or rather, the ammo you gained from the regen disappears, if you don't want the player to JUST hold down the bfg

>> No.5606203

Heads up: The version of MetaDoom i'm playing makes the SMM crusher scene slow the fuck down of your computer.
Also, i appear to not have the BFG in my arsenal even though i picked it up and have it in my codex?

>> No.5606207

Dakka, always Dakka, it's fucking great.

>> No.5606212

Final Doomer + LegenDoom Lite. Final Doomer can feel a tiiiiiny bit OP at times so LegenDoom's there to smooth things out.

>> No.5606214
File: 138 KB, 959x540, Screenshot_Doom_20190525_164236.png [View same] [iqdb] [saucenao] [google] [report]

2 new features for the map beautifier:
+ automatic retexturing to waterfalls on lower sides of liquid sectors
+fountain spawning on small, elevated liquid sectors

>> No.5606216
File: 217 KB, 959x540, Screenshot_Doom_20190525_163630.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5606218

>Final Doomer can feel a tiiiiiny bit OP
BTSX-guy can do some real bullshit with the homing laser shotgun, and Ayyyliens-guy has an insane rocket launcher.

>> No.5606225

Can you make it so actual damaging floors spawn bubbles (bubbling lava/acit or something)while non-damaging floors do not even if they have same texture, to differentiate between them.
This would add both aestethic point, and functional because by god map makers can't be bothered to be consistent on what's harmful and what isn't.

>> No.5606230

I wish guncaster had more balance between its weps. As is you play normal enemies it stomps, you play shit hard enough for it and you ignore 90% of your weapon set because the 8 shot shotgun just outperforms everything else, the magic ends up feeling kind of meh and the chaingun runs out of ammo after killing like 4 dudes

>> No.5606239

wasnt there an option to multiply enemy HP?

>> No.5606247

that just leads to the issue I just outlined; the weaker weps run out of ammo, the spells tickle them, the shotgun still 1 shots everything. so you just use it

>> No.5606248

Strange nobody ever made a retro fps rpg similar to the stuff you posted. Sort like strife.

>> No.5606249

zscript can read sector data, including if a floor is damaging and what texture it is

> balance between its weapons
doesn't matter how much you change enemy hp

>> No.5606257

So give yourself more max ammo. Simple tweak with SLADE.

>> No.5606260

You still don't get it. The guns except the 8 shot shotgun are miles below it. Every magic spell is. The bfg does less damage in the same time. So increasing the difficulty enough means its the only wep worth using.

>> No.5606264

Thoughts on the postal games?

>> No.5606268

> postal
not an fps
> postal 2 and onward
not retro

>> No.5606271

They're Hatred with more of a sense of humor.
A very edgy sense of humor, but still.

>> No.5606272

Well that's no good. Sounds like it should need two ammo types per shot. Or just a damage nerf.

Or the whole thing needs an overhaul.

>> No.5606280
File: 404 KB, 288x499, deepfried_1553825087808.png [View same] [iqdb] [saucenao] [google] [report]

>TFW Deus EX is a year too late to be directly discussed on /vr/ but too old for most /v/tards to care about to drop shitpost turds in the form of memes and thread spamming, let alone overtly discuss it.

>> No.5606283

Do you really want people endlessly quoting Deus EX Recut?

>> No.5606284

the virgin hat red
> im so edgy and badass and i have to prove that by trying to kill the entire world

the chad postal

>> No.5606286
File: 428 KB, 1360x768, Screenshot_Doom_20190525_145558.png [View same] [iqdb] [saucenao] [google] [report]

Finally got around to beating Rekkr. Great final boss, varied enough to feel engaging but not so tough that it felt frustrating. Ultimate Rekkr when?

>> No.5606287

8 shotty 1 shots everything short of a cyberdemon/mastermind. You just instantly erase any hint of an issue unless playing with super tough monsters. But I think that's the point. I don't want it nerfed, I just wish the other stuff was remotely near as good for use v those tougher monsters
Its even worse in the Vindicated mod where basically everything but that shotgun was gutter nerfed so even in more vanilla maps everythging else feels weak

>> No.5606290

Whats the difference between Recut and the Windows and Mac original from 2000?

>> No.5606294

He means this video: https://youtu.be/Z0dGY7LqhYQ

>> No.5606295

Dont be "That Guy"

>> No.5606307

Is this a fan edit?

>> No.5606308

Yeah. It helps that Postal, at least Postal 2, has basically fucking zero pretense about being serious and is in fact completely bonkers.

>> No.5606313


>> No.5606314

Just us... old men... waiting to strike.

>> No.5606320

You guys can say what you want, I still love that stupid video so much.

>> No.5606324

I think they included Super Postal (Japanese Postal release) in the re-release. The audio in that is something else. The voice acting is too on point. Really does come off as a murder sim. Kinda makes you feel bad for playing.

>> No.5606327
File: 41 KB, 640x400, rnr.jpg [View same] [iqdb] [saucenao] [google] [report]

What's the best way to run this on 64x Windows 10? I'm getting staggers of low fps compared to 60 on my old windows 2000 laptop back in the day.

>> No.5606331

ill try to do something like that but probably only for water/mud/blood because i want fancyworld compatibility

>> No.5606340

Try DGVoodoo.

>> No.5606360

Nevermind, turns out i just can't switch to the BFG with no ammo, even though i can waste every bullet and can still switch to the assault rifle/chain gun.

>> No.5606365
File: 59 KB, 749x683, mrjAvZX.jpg [View same] [iqdb] [saucenao] [google] [report]

I actually nerfed Doomslayer here and there for v1.3, I also tried reducing the power of his sword and that was a really bad idea as it felt like shit. Blaz is also a character I designed first when I was a fucking turbo brainlet and I see him as the worst of the bunch, and I've tried fixing him as well, spent a whole year trying to do so. At this point there's very well I can do without doing yet another overhaul, and I refuse to do that as that's a slippery slope.
Really Blaz's melee stat is the highest for his BFG-tier sword attack, as well as the powered up sword seeing as that does more damage and grants him life on hit, his punch buffs also help keep him going. Doomslayer doesn't have any of that. Also his altfire slash thing is the result of me realizing some of the old altfires I had planned for certain guns sucked dick so I canned those and gave him the quick sword swipe, and I can't really do anything about that attack without nerfing his sword entirely.
I kinda put myself in another corner again.

>> No.5606373
File: 705 KB, 930x722, 95F9CBD6-7E3F-4CC9-B92B-1052674B9A9A.png [View same] [iqdb] [saucenao] [google] [report]

Why? It looks great.

>> No.5606380

There's only gonna be one more character later on, Samson. He's a little Kobold with a retracting chain whip, various alchemy flasks, and a bow gun. So he'll at least have a few things you're wanting

>> No.5606381


Holy fuck just play the damn wad.

>> No.5606394

Hope you like it. It’s a bit different from most of the other classics, but it’s still pretty good.

>> No.5606398

Try Cola 3. It’s pretty good.

>> No.5606403

Besides probably starting Doom with 2016, we're talking about a reboot that was expected to flob before it ended up being a success (Critically and financially) that even fans of the ol' Doom loved it and we've had the "Doom in Doom" mods being popular.
It's a whole different league compared to DmC, Tomb Raider and even God of War to a certain point.
So because of its success and the fact that it's one of those "literally the name of the series" reboots, some people assumed it could be the "definitive" Doom, despite its identity being different, less interesting in some parts of the fact that Doom 1 and co. are "immortal" and iconic games.
And after like four different art styles (Classic, 64, 3 and 16) we got a game that tries to look closer to the classics while also introducing "new" stuff that is more interesting than the previous games.
So, newer fans are confused because that's not the Doom they are used to.
Like, trying to reach the COD/Halo audience is one thing but i wonder if the game was a bit rushed in some areas or they just used some ideas meant for a differnt game.

>> No.5606413

Yea honestly rather than Doomguy feeling too good Blaz feels bad. His melee kills too slow. His powerup mechanic is boring and limited and ugly. Subwep switching in general isn't fun. They're very poorly balanced and you have little to no control over them spawning. His throw wep is fun to use... until you realize its always the best way to get anything done and becomes routine and therefore boring.
Stealing life, killing shit after an annoying charge time after you got your BFG, fucking throwing your cool sword to punch dudes and still kill slower than doomguy vaguely holding M1. None of that really changes much. Its all awkward to use and worse than everything doomguy does anyways. Like, yea, I can heal a bit. And I need to. Becaus it took me so much longer to do anything at any range.
Doomguy is really fun though. Provided I play harder maps/enemies. Absurdly broken otherwise, the supershotgun like wep in particulr is like rapid fire throwing the sword except better and never runs out of ammo.

>> No.5606418
File: 1.92 MB, 1330x788, 0F9D3779-E659-4CA7-863E-DBB130BDD9DD.png [View same] [iqdb] [saucenao] [google] [report]

But only Classic and Redux resemble Hatred, because it was based on them.. With the isometric view and shooting everyone in sight. Classic and Redux were also a lot edgier than Postal 2.

>> No.5606420


>So, newer fans are confused because that's not the Doom they are used to.

but if they're newer fans that would mean they're not used to doom at all?

>> No.5606424

The Redux version is a bit goofier too. With the ability to play as The Dude, Not Important, and a clown. The Circus also has a reference to the pigeon mission, and a reference to JoJo the Idiot Circus Boy from Blood.

>> No.5606425

>but if they're newer fans that would mean they're not used to doom at all?
I guess but there's people who think they're "super" into a franchise even when they just touched the latest game.
Some people probably don't care much about visiting older games, even when they have the time, money or access.

>> No.5606426

>censors school level


>> No.5606435

I disagree with the ugly remark, and the thing about subweapons, I don't find an issue with those. Also what charge time are you talking about with the BFG? You can swing that thing the moment the sword goes down, you never clicked during that time?
Overall I'm not happy with GMOTA's balance, I think part of my problem is trying to design Blaz around Doom's maps and item placements.
I can address all of that bullshit one day when I remake GMOTA as a standalone gauntlet style game.

>> No.5606439

I'm assuming Sigil is just a USB with a wad on it? Should get leaked any minute now.

>> No.5606450

The only thing I dislike about 2016 is that its aesthetic is not what I expected.
I dont do dark gothic shit like in the 90s anymore.

Doom 2016 enemies just look like silly monsters instead of classic doom, I dont know if I making sense.

I would say the entire western gaming scene has devolve a little in terms of style, maybe it will regain it. I some cool stuff from Europe trying different shit.

>> No.5606451


>> No.5606452

Yeah, it’s in Redux.

>> No.5606456
File: 1.79 MB, 480x270, B1D70D91-8F55-43A4-BD70-623A2287C884.gif [View same] [iqdb] [saucenao] [google] [report]

Hope so, god, it feels like its been an eternity.

>> No.5606464

I’ll dump it here when I get mine, fuck the forums tbqh, they’ll do some moral highground bullshit

>> No.5606469
File: 56 KB, 365x365, 1558302633930.jpg [View same] [iqdb] [saucenao] [google] [report]

you're a real saint

>> No.5606470

Still, it has a lot of new stuff that hasn’t been in Doom before too. Like The Doom Hunter, The Marauder, that new enemy with wings that’s similar to the Imps, and that zombie human enemy with the metal spider legs from the Stadia gameplay.

>> No.5606472
File: 5 KB, 251x240, 1548801489996.jpg [View same] [iqdb] [saucenao] [google] [report]

yfw nobody leaks it

>> No.5606479
File: 1.38 MB, 800x800, end_it.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5606482

They still have the original release on Steam and GOG for 2 bucks.

>> No.5606483

They were all too "familiar" because they had chitinous/carapace in their bodies and made old demons look more diverse (HK being a recolor aside).
Even with the Mancubus and Zombieman, they still add carapace stuff to the Archvile and the Pinky's eyes are red when yellow makes it more diverse.

>> No.5606484
File: 51 KB, 704x465, 1528181593627.jpg [View same] [iqdb] [saucenao] [google] [report]

>yfw romero leaks it

>> No.5606487

The bfg is the one where he yells some line ain't it? If so, the time it takes for the sword to go down. I already shot the SSG equivalent 2-3 times with doomguy by the time he swung once.
Maybe I'm missing something with subweps but I'm not seeing how they're remotely good enough to justify only carryng one at a time while doomguy gets everything at once and you have absolutely no way to know how long it'll take before you get an opportunity to switch back. Its not a fun mechanic. It doesn't add anything to the game but saying you arbitarily can't enjoy all your shit until RNG says so. And then only one at a time. It'd make sense if they felt like actual resources that spawned in place of items and were far stronger. But as is they just drop when they feel like it and aren't that strong either.

>> No.5606490

>paid games get cracked day one
>a soon to be released for free wad doesn't
I just want to play SIGIL fugg

>> No.5606496
File: 12 KB, 249x243, 1558578271727.jpg [View same] [iqdb] [saucenao] [google] [report]

you and me both anon

>> No.5606497

>I've been looking for a program to sprite in, and photoshop is all kind of fucky if you want things to be pixel-perfect

pixel work's the whole reason I still keep a copy of Paint Shop Pro 7 around (day 6154 of my 30 day free trial)

>> No.5606502

It'll get leaked once someone beats it. And a wad of this size is probably a couple of hours.

>> No.5606504

the official Doom spotify playlist is fucking amazing, for the most part. They have Nujabes and Lorn on here, I mean holy shit anons.

>> No.5606505

Just wait a week, god.
I've been waiting years for BTSX E3, and you don't see me bitch and moan.

>> No.5606509
File: 166 KB, 335x335, 4ezIzWF.png [View same] [iqdb] [saucenao] [google] [report]

hi welcome to wendy's my name's doomguy may i take your order

>> No.5606513
File: 2.31 MB, 640x360, 2019-05-26 02-10-37.webm [View same] [iqdb] [saucenao] [google] [report]

> horizontal velocity doesn't even change

>> No.5606514
File: 1.06 MB, 1396x785, 073D095A-8791-4D36-B946-076CE86F73F2.png [View same] [iqdb] [saucenao] [google] [report]

Zombieman looks pretty good so far. Don’t know why they went with the 64 version in particular.

>> No.5606517

Oh anon, I've been monitoring the forums, the lips are tighter than on a nuclear missile base.

>> No.5606518


>> No.5606519


iirc hugo martin's a huge doom 64 fan

>> No.5606521

Yeah, and the big sword slash deals more damage than anything else, plus the splash effect/BFG rays that are fired out on hit and delete crowds.
The big thing with subweapons is they offer different means of ranged attack or a way to help compensate for Blaz's melee focus, Doomslayer has Subweapons too and can only carry one of each too, the different bombs and daggers, and regarding the RNG with the subweapons in general, I disagree with you there too, Blaz has more than enough to tackle most situations, the subweapons are there for variety and for players who want to keep the sword selected even in situations where it might be better to use the arm cannon. I always enjoyed the random nature of subweapon drops in the castlevania games, and different weapon pickups in the Ghosts n Goblins series, and I wanted that for Blaz, there's still plenty of items and upgrades for Blaz to find with normal weapon spawns.
While I think I still need to fix some shit, GMOTA just might not be a mod for you.

>> No.5606524

The 64 version isn't that different from the 1 version, though.
What's funny is that his hair is actually a darker shade of green, so it gets to look black at times.
Could also make it more natural as if their hair hasn't turned fully green yet.

>> No.5606525

Romero twitted the sigil stream and showed up there

>> No.5606526

> that baby D4 shotgun
also: jetpack on a zombie?

>> No.5606529

It wouldn’t surprise me. He seems like a pretty cool guy.

>> No.5606530

Despite pressure groups trying to get GoG to remove all copies of it from sale for taking the piss out of Double Fine.

>> No.5606532

They put a jet pack on a skeleton, why not a zombie?

>> No.5606534

The dif is doomguy doesn't need to compensate. He's good at range which is >>> melee AND better at melee.
Saying it may not be the mod for me while ignoring my praise of Doomguy suggests you are pretty bad at taking feedback.
Blaz feels like ass. You basically said that yourself, you made him when you sucked. I dunno why you admitted that and are now backpedaling that everything is fine and great and lovely,

>> No.5606535

thanks for the tipperoo there bud

>> No.5606537

Wait Romero showed up in Eric's stream?

RIP Burl Tumd, he'll never stop ejaculating long enough to do anything to it now.

>> No.5606538

please don't do this here

>> No.5606543

can someone please spoonfeed me how to get a frontend launcher for Doom running on Linux

>> No.5606546

I'll play it before you will. How does it feel?

>> No.5606548
File: 862 KB, 1300x866, 31rouz46.png [View same] [iqdb] [saucenao] [google] [report]

mfw no hitscanners

>> No.5606549

Yup, he made a few replies towards the last hour/half hour of the stream.

>> No.5606550

I ain't backpedaling, it's more like accepting this shit, I've spent a lot of time trying to sort out Blaz and Doomslayer's absurd melee without making Doomslayer feel like shit, and without leaving Blaz too overpowered and make him boring.

>> No.5606551

Feels actually indifferent man.

>> No.5606554
File: 120 KB, 974x984, 1557867488232.jpg [View same] [iqdb] [saucenao] [google] [report]

indifferent. its just a wad captain fuckwit

>> No.5606556

That's pretty smug, anon. Sniff sniff

>> No.5606557

That's gonna be a pretty big spoon

>> No.5606560

What do you mean?

>> No.5606561

then I will play BTSX 3 before you do
checkmate paypig

>> No.5606562
File: 601 KB, 1920x1080, F5C896C9-BC51-4B01-A62A-27C44F77BF60.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5606564


>> No.5606567

> sign the petition or i'll follow you home and kill your dog

>> No.5606571

Forgot to mention, he said he was getting ready to post some news about the free version and the sigil plus buckethead version when he noticed the stream

>> No.5606576

t. people angry that they don't get to play a free wad a week before everyone else

>> No.5606579


we heard you the first time now shut up

>> No.5606581
File: 94 KB, 645x773, 1540330723448.jpg [View same] [iqdb] [saucenao] [google] [report]

t. smug brapposter in love with his own farts kys my man

>> No.5606582

Yeah, "when he gets them" or something. Whatever that means.

>> No.5606587

>Are you going to sign my petition, or is it going to be one of your surviving family members?

>> No.5606592

and you still mad over it so

>> No.5606593

Why am I only finding out about No rest for the living?

>> No.5606604

Because it was console exclusive.

>> No.5606605

do you live under a rock? /s, its probably cause it was stuck in doom 3 bfg. very weird how you could go all this time without bumping into it.

>> No.5606606

Never been much of a fan of Romero's maps, I'f rather play maps by Sandy, American or Tom Hall, or better still a combination of the three.

>> No.5606607

im gonna take that as just not being a thing

>> No.5606610

Why isn't Eviternity on the Doom recommendation list?

>> No.5606612


cus u a bitch

>> No.5606613

try Rocket Launcher 2.0

>> No.5606615

what list?
are you referring to that old image?
because if anything, we need to update it with different images for categories or even a site

>> No.5606616

getting it off of the AUR seems to be the easiest way.

>> No.5606624

Don’t know. It should be.

>> No.5606625

Who made it? Is it good?

>> No.5606627
File: 31 KB, 601x508, n-not mad.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5606631

Nerve Software

>> No.5606632

and yes
generally (from what i've seen and personally think) regarded as top notch for vanilla assets
its doom2 with ep1 quality

>> No.5606634

If you chose to actually look at the link then you'd see for yourself if it would suit your needs; yeah, i've used it some. Has more features than I need so I just stick with ZDL

>> No.5606635

IMO it's amazing

>> No.5606637

Isn’t Dragonfly working on Prodeus now?

>> No.5606639

It’s pretty good.

>> No.5606648

You're telling me NOBODY from /vr/ bought Sigil?

>> No.5606651

Clearly /vr/'s been buying Hedon instead.

>> No.5606654

I downloaded it and will play it when I'm not drinking

>> No.5606661

Why would I pay >$150 for a Doom 1 wad?

>> No.5606670
File: 2.10 MB, 700x600, 4fe.gif [View same] [iqdb] [saucenao] [google] [report]

yup its another bread

>> No.5606673

Maybe you will. My point is that it shouldn't matter.

>> No.5606678

Mine hasn't shown up in the mail yet. I'm thinking I won't share it until it's free.

There was a much cheaper box.

>> No.5606679

okay here's a thing that works well

>> No.5606685

I'm still not paying a double digit amount of money for a Doom wad. Especially one that doesn't add anything new to the base game.

>> No.5606691

I'm broke

>> No.5606732

Can’t argue with that. Sigil doesn’t have a thicc futa orc.

>> No.5606740

Futa is gay.

>> No.5606769


Interesting mod and interesting ambient soundtrack, sounds like half life guitars. I dont like the art style but looks okay.
The female protag looks as uninteresting as the gal in ion maiden.

Fuck I just want Hexen 3.

>> No.5606781
File: 413 KB, 1262x900, reverseimagesearch.png [View same] [iqdb] [saucenao] [google] [report]

thank you, google I would not have figured that out

>> No.5606801

I think it's a game made by hdoomguy

>> No.5606815

Just found out Inquisitor 3 looking at Hedon.

Is it any good?

>> No.5606819


can you give examples of other maps that share this issue?

>> No.5606824

I dont really remember which, but I think one of Scythe 2's maps autofinished about 30 seconds in too.

>> No.5606828

Holding it hostage implies its release is morally mandated. You're not entitled to play a wad just because it exists, be glad he releases it for free at all.

>> No.5606831
File: 15 KB, 183x320, 1548219173298.jpg [View same] [iqdb] [saucenao] [google] [report]

I was staring at this for the longest of times trying to recall who this reminded me of that I've seen irl, because I swore up and down it was ringing a bell and I've seen this dude before. then it fucking hit me.

Hugo Martin is doomguy.

>> No.5606887


Seems like it's now available to for purchase the wad + buckethead soundtrack for €6.66

Free wad on the 31st.

>> No.5607006

No, literally, Hugo said in Noclip's Doom Resurrected interview that his first "...play for hours at a time Doom game" was in fact Doom 64.

(what's in quotes is as far as I could remember, it's close to his actual words)

>> No.5607175

Started piddling around with ideas and textures. If I continue with it it'll be some months. Lot of ducks to get into various rows. Juggling if I want to keep it vanilla compatible, but I think I will. And since dehacked is limited some monsters might change a bit. We'll see. I'd like to keep the first 3 episodes the same, more or less.

>> No.5607418


>> No.5607687


>> No.5607719

I don't like Brutal Doom/Project Brutality very much. Too many effects on everything, smoke everywhere. Fatalities are ugly. Weps feel meh. Chaingunners make it hard to see anything with the absurd red shit on screen on hit

>> No.5607783
File: 19 KB, 338x314, rr.jpg [View same] [iqdb] [saucenao] [google] [report]

excuse me

>> No.5607891


>> No.5608034

The text file claims we can share it via BBS. Cool.

>> No.5608126

AAliens is surprisingly decent now I played it solo. Only played it via survial online before and mostly people would get stuck on map08 for some reason. Not too tedious to navigate, reasonable ammos, good.

>> No.5608171

Map 5 of Sigil is some serious horseshit. You have to run aimlessly across 10% lava in order to find out where you're going, there is no ammo, and there is ONE (1) medkit.

>> No.5608393
File: 213 KB, 1000x1025, twittercrashblue.png [View same] [iqdb] [saucenao] [google] [report]

Cool Crash pin up.


>> No.5608418
File: 335 KB, 320x180, 1534882613893.gif [View same] [iqdb] [saucenao] [google] [report]

>jetpack on a zombie?
Either a scripted way for them to 'jump' like 2016's imps, an excuse for them to hover in place for easy shooting like 2016's revenants, or hopefully they actually float/fly around like a caco for a moment. Last one's the only fun choice.

>> No.5608424

I'll put money on them using the jetpacks just to jump up, like how the Mancubus did with their cannons.

>> No.5608435

he did that?
since when?
is there a video of that happening?
i thought they just simply jumped

>> No.5608437

Maybe I'm just mistaking that with their AOE attack. Either way, it would be the same sort of vertical movement.

>> No.5608542

Which version of half-life 1/2 do I buy? There are dozens

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