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/vr/ - Retro Games


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5596436 No.5596436 [Reply] [Original]

>game doesnt feature a tutorial introducing the core mechanics
Did old devs even understand the basics of game design?

>> No.5596438

>>5596436
Some solid bait

>> No.5596446

the games had manuals, with nice artwork... art like colorful stuff... the kind of stuff you never see anymore.. the kind of art they just don't make for games it seems like. it's a shame they don't because you'd look forward to opening the box. thumbing through the pages of the new booklet. the booklet would have art like you wouldn't believe *Crack* sometimes you had to ask a friend if you were stuck. you'd ask him and maybe his older brother had the game. so he could tell your friend who would tell you what to do next in the game if you really had to.. there were tiplines. but they cost money and you'd have to ask your dad for his credit card.. much better to see if someone aat school knew what to do... *Sip* those were the days

>> No.5596449

>>5596436
>needs a 30 minute hand-holding tutorial when he could just mash all the buttons to see what they do within 30 seconds

>> No.5596461
File: 1 KB, 256x240, World_1-1_(Super_Mario_Bros.)_Start.png [View same] [iqdb] [saucenao] [google]
5596461

>>5596436
Here's your tutorial, kid. Better learn fast.

>> No.5596526

>>5596436
That's primarily because you had to be fucking retarded to not be able to figure out a game that only has 2-4 buttons and developers were not overly concerned with catering to the fucking retarded demographic back then.

>> No.5596817

Good post satirizing the idiocy of modern games and gamers who need handholding. Learning the mechanics is primarily the fun of any game. If the mechanics are a bit more complex where intuitive and natural understanding through gameplay isn't enough, that's what manuals are for. Tutorial sections are wastes of time and not fun. It's not absolute, though. Some games like Rainbow 6 (original) benefit from having an alternative tutorial mode, which is a happy medium since it's optional, and players can go through it or jump into the main game and learn trial by fire.

>> No.5596823

>>5596436
It's called level 1.

>> No.5596897

>>5596436
zommers RTFM

>> No.5596976
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5596976

Can you still get dubs in /vr/?

>> No.5597387

>>5596436
>Zoomer doesn't even know what a manual is
>Expects tutorial instead

>> No.5598672

>>5596436
They did. What they didn't understand is how the human race would devolve into millennials and zoomers.

>> No.5598681

I know, right? There's not even QTEs, auto saves and endless amount of cutscenes. I can't believe someone can play any game made before 2010.

>> No.5598828

This may surprise you, but you were supposed to read the manual before playing the game.

>> No.5598834

While I know this thread is bait, I'd like to call your attention to a PS2 game (not retro) called Remote Control Dandy SF. Its tutorial takes at least 40 minutes to complete, and there's no way to skip it on your first playthrough. I'm not kidding: you really need 40 minutes to go through each and every single action the game allows you to do.

>> No.5598847

>>5596436
Memory chips used to be fucking expensive so it was cheaper to put that stuff in a paper manual instead

>> No.5598860

>>5596976
no

>> No.5598895

>>5596976
yeah

>> No.5600197

>>5596976
maybe

>> No.5602575

>>5596436
It's called read the manual.

>> No.5602808

>>5596436
RTFM, zoomer

>> No.5602858
File: 2 KB, 64x96, Arazlam.gif [View same] [iqdb] [saucenao] [google]
5602858

>>5596436
What sayeth you, behotch?

>> No.5602952

>>5596976
i don't know

>> No.5602974

>>5596436
>>>/v/ with your bait

>> No.5603095

>>5596436
The proper basics of game design are "You learn what you did wrong on the first mistake". See the first stage of Super Mario for multiple perfect examples.

Hit the Goomba? You made a mistake; you hit the bad mushroom.
Hit the good mushroom? No mistake here, it's deliberately designed to be hard to miss.
Can't jump high enough for the pipe? You made a mistake; you didn't hold jump for long enough.
Get hit by the koopa's shell? You made a mistake, you assumed all enemies would die like a goomba.
Fall in the hole? You made a mistake, falling off the bottom of the screen will kill you.

See also; Soul Reaver, the first part of the game shows the controls needed in an orderly fashion and repeats this when relevant, and takes brief amounts of time to point out vampiric weaknesses like water and sunlight.