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DOOM THREAD / RETRO FPS THREAD - Last thread >>5579406

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5588308

=== NEWS ===

[5-18] BuildGDX update with FOV slider and other fixes, now supports Duke Nukem

[5-16] REKKR updated to v1.16

[5-15] GZDoom 4.1.2 released

[5-12] Quake 1 sounds remastered

[5-10] Nightdive's BLOOD remaster released

[5-9] Sigil delay entirely on the disk

[5-7] Two more Quake map jams, SM196 and Map Jam X

[5-5] GZDoom 4.1.1 released

[5-3] Introducing SM195, seven Quake speedmaps made in 24 hours

[5-1] Release of GZDoom 3.8.0 Vintage

[5-1] Memoirs of Magic now fully released

[4-29] Hell-Forged updated to 0.9, Episode 1 fully playable

[4-27] Introducing Lt. Typhon, a new mod from the maker of Baradoom and Nun with a Gun

[4-23] Jimmy releases Faithless, a Hexen-style hub mapset for Heretic

[4-19] NBlood updated

[4-17] Grezzo Due 2 revealed

[4-16] RemasterSFX repackaged in .wad format for maximum compatibility. With some bonus goodies.

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5588329
File: 216 KB, 1256x1960, Da6lTtKWAAEWnGf.jpg orig.jpg [View same] [iqdb] [saucenao] [google] [report]

Best waifu. Too bad she's always forgotten in favor of thirty different suspiciously-butch "WHAT IF DOOMGUY WAS GIRL?" designs.

>> No.5588380

You can extract the .deb files (with your preferred archive tool) for different versions and place them into another folder (e.g. /opt/).
Only problem with this method is your dotfiles might get overwritten/cause problems with some versions, but I've been playing other games so I can't assure you this is true.

>> No.5588406
File: 144 KB, 1500x1689, 1528380339037.jpg [View same] [iqdb] [saucenao] [google] [report]

the very best

>> No.5588420 [DELETED] 

>Tomb raider 1's nude patch shows light pink nipples in the main menu screen
>Getting excited af bros
>Open up game
>Nipples are actually dark brown and look almost African
What the fuck where do I report this

>> No.5588447


So, can this actually work on any map just by analysing its textures/sectors, or does it work only on levels that you defined?

>> No.5588510
File: 269 KB, 669x1050, 1517021357914.png [View same] [iqdb] [saucenao] [google] [report]

Grezzo Due 2 reveal has been on the OP for a full month and noones hyped. Damn

>> No.5588524

maybe people just don't care about brazilian shitpost mods

>> No.5588545

Grezzo 2 is a fantastic game.

>> No.5588550
File: 1.13 MB, 2448x3264, IMG_20170809_211739921.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5588562

Opinion on hedon's updates locked behind steam paywall?

>> No.5588570

Jesus Christ, you could play YYZ on those abs.

>> No.5588582
File: 67 KB, 722x725, 1558140932128.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5588589

Is there a better to organize your WADs? Maybe individual folders for every WAD with a shortcut to GZ?

>> No.5588593


>> No.5588594
File: 59 KB, 1058x596, wads.png [View same] [iqdb] [saucenao] [google] [report]

Forgot pic. Also shortcut idea didn't work.

>> No.5588597
File: 141 KB, 600x338, 1505066831436.jpg [View same] [iqdb] [saucenao] [google] [report]

There's ZDL. You can assign your source port, IWAD, and any number of PWADs you want and organize their load order.

>> No.5588616
File: 377 KB, 1600x900, Blood French Meat E1M5 Operation Twin Towers.png [View same] [iqdb] [saucenao] [google] [report]

>playing french meat mod for blood
>airport level
>see this


>> No.5588620

How proficient do you need to be in 3D modelling to map for Quake?

>> No.5588621

Kinda killed whatever interest I had in it. Plus, I don't even have Windows, so I'm not buying it.

>> No.5588630

>people disliking 'muhrica

>> No.5588693

GZDoom reams my shitty AMD toaster and makes it overheat. Is there anything I can do performance-wise?

>> No.5588709

Limit FPS to your refresh rate.

>> No.5588757
File: 126 KB, 1366x768, TNT.png [View same] [iqdb] [saucenao] [google] [report]

I finally beat TNT. The last three levels went down really quickly after I finally beat Mount Pain. Plutonia is harder overall, I'm aware of that, but it doesn't have those horrible Mount Pain-esque spikes that TNT has, does it?

>> No.5588780


>> No.5588785


1. How do you get mods running in DOSBox?

2. What should be used for MIDI in BuildGDX? (Such as Gervill, Microsoft MIDI Mapper, etc. The shit you can choose from in the launcher.)

3. How to make the frame rate run more consistently in BuildGDX?

>> No.5588804

Possibly turn the fucking settings down? If you already have, your toaster isn't enough for gzdoom, which is sad because gzdoom used to be a fuck lot lighter. I'm sure older versions are problematic in a lot of ways, but at least they'd run better.

>> No.5588828

Does it really run that worse, relatively speaking, as long as your card natively supports GL 4.0?

>> No.5588872

Where can you even get WON nowadays?

>> No.5588890

said, ZDL takes some setting up but once you've got it there, you can just drag and drop into it as well as save/load loadouts.

>> No.5588935

Plutonia kind of just keeps ramping up as you go.

>> No.5588937

Old copies and software piracy.

Speaking of which, does anyone know if Xash3D uses the old WON era menu? I really like that interface.

>> No.5588942
File: 20 KB, 672x277, 13305fe937d708ed4cf654b40e1334d67fdc7197.png [View same] [iqdb] [saucenao] [google] [report]

Making a start on Douk 3D and got eDuke32 set up. Polymer or Polymost? Anything I should know?

>> No.5588947
File: 34 KB, 639x361, 221aa3d2b11c1de54d1b9be9b359b0d990871e49eeda4a084a24c1c5f3cdcb1a_product_card_v2_mobile_slider_639.jpg [View same] [iqdb] [saucenao] [google] [report]

Why does aiming in this feel so weird? Is it just me?

>> No.5588961

Polymost is Ken's OGL implementation of BUILD from 2003, Polymer an advanced development of that done by the Eduke devs in 2008.

They vary in speed, accuracy and visual fidelity.

>> No.5588969

ZDL is perfect if you like having pre-configured files to use as shortcuts for various mod load outs.

>> No.5588970

You don't. Trenchbroom is fantastic for jumping right in, very intuitive and easy. I'd say you're actually better off with prior experience in CADCAM than in normal 3D modeling.

>> No.5589003

Same, I tried pretty much all the settings, both general sensitivity and y/x axis, but it never felt right, either it feels like I hold cinder block in my hand or Lo Wang makes 180 spins with the most gentle movement.

>> No.5589031

Why is there no good Shadow Warrior source port? Lack of interest? Redux being good enough?

>> No.5589073

How to strafejump in Quake 3 Arena? Where is strafe key first of all?

>> No.5589089

>strafe key
Is English not your first language?

>> No.5589102

If you mean like in Doom where there’s a button that makes turn keys into strafe keys, there isn’t one. It’s just “strafe left” or “strafe right”

>> No.5589131

No. I see keys for turn left and right and step left and right. Which ones do I need to press to strafejump?

>> No.5589136

did you try googling 'how to strafejump' because a video helps way more than us trying to describe it

>> No.5589163

Probably a combination of the two.

>> No.5589164

Of course not.

>> No.5589193

With a WASD setup you would use A and D to strafe left and right respectively, then to strafejump you jump while strafing left or right.

>> No.5589196

You forgot moving forward and back. Strafejumping isn't literally just jumping while strafing sideways.

>> No.5589243

no, but its compatible with it
technically works with every map but works best with maps that use only or mostly vanilla textures

>> No.5589247
File: 6 KB, 576x300, Hey.png [View same] [iqdb] [saucenao] [google] [report]

I love my wife, Crash!

>> No.5589248

I guess. I actually don't really know how to strafejump or how to bunnyhop or shit, I just know it's not a ready command you press a button for.

>> No.5589250

Can you give that thing a try on say, some of the Going Down maps? That's like 99.8% vanilla textures.

>> No.5589275

Your wife's abs are a wonder of the world!

>> No.5589381

We know already doom guy you can't stop talking about her.

>> No.5589391
File: 222 KB, 960x540, Screenshot_Doom_20190519_112210.png [View same] [iqdb] [saucenao] [google] [report]

tried it out on the first couple of maps, seems to work pretty well

>> No.5589396

>Hacx: Twitch'n Kill
The fuck is this? Seems kinda bad.

>> No.5589435

A mid-90s TC that's mostly notable because it was sold commercially without licensing from id. It's alright, if only because underneath it all it's still Doom. There's far worse old FPS you could play.

>> No.5589449
File: 44 KB, 800x600, 1528380167547.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5589458

any tips for Strife lads? This game seems hard, at least on the "veteran" difficulty

>> No.5589467

The fire grenades are great for setting yourself on fire.

>> No.5589474
File: 470 KB, 900x1350, 562[1].png [View same] [iqdb] [saucenao] [google] [report]

>Crash was the original player character for Doom, but development was constantly delayed due to Romero, Petersen and Adrian constantly having to stop and bukkake the model used to digitize her sprites.

>this continued for weeks until John Carmack, frustrated with the constant delays, whipped out his gargantuan batter-blaster and erupted a stream of jizz so forceful, it launched the Crash model deep into unknown parts of texas

>the team agreed that a male protagonist would be a better fit for the game after.

Quotes straight from the Bible.

>> No.5589475
File: 2.85 MB, 800x458, rain.webm [View same] [iqdb] [saucenao] [google] [report]

Looking at rekkrs dehacked file I have enough states to make maybe 4 new monsters or so, max. Whether I can justify that with the attacks available (I'm pretty much out of projectiles I think) is another thing.
Originally I didn't want any hitscanners. Wonder if there's something there now...
Also I could toss in my vanilla rain effect, which would be fun.

>> No.5589481

>easy-access cleavage underboob hole for titfucking
>taking the helmet off

>> No.5589494

If Crash isn't the final boss of H-Doom (final) I'm going to be mad.

>> No.5589497

Can you do hitscanners that face target, wait a few tics, and then attack?

>> No.5589498

Kenneth Scott, the Quake 3 artist what made the textures and skins look really good, worked on it. I'm not sure exactly what he did but I'm pretty sure some if not all the weapons, the monsters that look like Kenneth Scott art, and the status bar and face.


He also did some Quake 1 skins (fanart), Daikatana skins, gave Doom 3 THAT unique look (which is basically the only thing Kenneth Scott does so you just have to find more games he's worked on to get Doom 3 / Quake 3 aesthetics).

>> No.5589501
File: 2.65 MB, 400x221, 1558037971788.gif [View same] [iqdb] [saucenao] [google] [report]

I wanna chain Eric on my basement until he pops out a new BURL TUMD update

that or at least a quick fix that removes the archies doing constant damage and the cacos blinding you

>> No.5589506

minimissiles and grenades are your bread and butter, not so much the crossbow or assault rifle
the mauler is pretty much a combination SSG and BFG, even inquisitors won't stand up to its secondary fire
stock up on health and armor regularly, you autouse the stuff so it's worth having more than the minimum
phosphorous grenades are ridiculously powerful, each individual flame spams explosions equal to doom rockets constantly
explore thoroughly to find secrets, not everything's going to be handed to you directly from quest dialogues

>> No.5589508
File: 1.18 MB, 2367x1079, q3inq1.png [View same] [iqdb] [saucenao] [google] [report]

I got the Quake 3 RL in Quake 1

>> No.5589513
File: 4 KB, 57x54, Crash Sprite Concepts.png [View same] [iqdb] [saucenao] [google] [report]

About that

>> No.5589518


>> No.5589521

That bright green visor looks like crap.

>> No.5589524

it's kinda cool, it's got vents up top to singe your scalp smooth

>> No.5589547
File: 6 KB, 230x219, yellow sonic.png [View same] [iqdb] [saucenao] [google] [report]

Based stuff, but Crash is not GREEN

>> No.5589553

It has some nice sprites and textures, which is why people have pillaged that over the years, but on its own, it's just not a very good game.

>> No.5589561

Y'all forgetting about translations. Doomguy's sprites are green but they're translated to custom colors. She can be green, blue, red, pale red, orange, brown, tan, light brown, pale brown, dark brown, etc.

>> No.5589568
File: 49 KB, 500x1000, P_crash.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, but Crash's viewport doesn't have color at all. It's just static- her visor's crashed.

>> No.5589586

Like a charge up blast, or wind up minigun? Yeah. That I can do. Can't do any fancy effect for it though. It'd just use whatever hitscanning is available.

>> No.5589592

Nah, I just mean doing like that gives you some time to dodge between the moment the monster attempts beings to fire at you and the moment it actually does. Meaning you can circle-strafe hitscanners too.

>> No.5589596

Also I'm apparently too tired to not type like an absolute retard. Too much zscript, too little caffeine and food.

>> No.5589598
File: 29 KB, 416x432, Don't-like-it.gif [View same] [iqdb] [saucenao] [google] [report]

Maybe if it wasn't a skin and had its own player class so it could animate at all times it'd work but I don't care for it aesthetically.

It's a small sprite with limited animations, can't have all the details of the original 3D model with its shaders. Unless you wrote a shader for the sprites to add in noise I guess, but that's limiting its usage to modern GZDoom with hardware mode.

Guess it wouldn't be too hard to have a version of sprites where the visor is a unique color like blue so that it can be targeted by a shader using a boolean like if red + green == 0 then display the animated static stuff with the blue value overlaid on the static as gray. Then anyone who cares to enable it can have a 4x4 block of random values on Crash's visor.

>> No.5589603

Ah. I suppose you could, yeah. Might work well.

>> No.5589605

does she fugg?

>> No.5589642

Also, isn't the mauler's second alt fire actually the same weapon as a seperate weapon in the same slot?
Don't forget most secrets aren't marked as secrets

>> No.5589647

Damn frogs

>> No.5589652

Can you make the raindrops shorter and cokme down at same angle? Right now they look like lasers fired by Great StormTrooper Up In The Sky

>> No.5589682
File: 2.10 MB, 700x600, 4fe.gif [View same] [iqdb] [saucenao] [google] [report]

Whats a good mapset with more open ended levels?

>> No.5589689

That rain doesn't look bad for DeHacked actually.

>> No.5589694

I've just started playing Doom 2 after playing it once in 2003 with my dad and holy shit, I would've never made it past the first half. Downtown is probably the worst level in all of Doom 2, it's just the absolute worse.

>> No.5589703

Kinda agree on the rockets and grenades.
The electric bolts are kind of just the pistol tier weapon, and though the assault rifle is good for picking off acolytes at a distance, or doing CQB to avoid blowing yourself up, tougher goons really call for explosive firepower.

>> No.5589739

Yeah. I did the varying angles because when you rotate around they always come from the right or left and it looked weird.
This was a pretty quick little thing to test the idea. It would probably be better to keep the random angles, but lessen the angle.
It would be best used in smaller more controled areas.

>> No.5589783

Is Heden good? Might get it on steam but using the word "boomercore" in its description is cringe. Also it looks kind of shitty.

>> No.5589793

I haven't played it, but the impressions I get is that it's not actually bad, though the art and proportions look kinda strange and wonky at times.

>> No.5589795

you can download it from the zdoom forums for free last time i checked

the steam release is more of a donation thingy

>> No.5589809

Anyone have a link to datanons zscript vids?

>> No.5589810
File: 78 KB, 630x425, wtf.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5589816
File: 298 KB, 800x800, baron huffing.png [View same] [iqdb] [saucenao] [google] [report]

Got back from a vacation. Sigil still fucking delayed?

>> No.5589820
File: 207 KB, 640x462, Screenshot_Doom_20190519_201339.png [View same] [iqdb] [saucenao] [google] [report]

I like how this looks like braille writting.

>> No.5589862

It's kind of alright but not worth buying, a lot of it is kind of janky and it's borderline deviantart OC shit.

>> No.5589865
File: 10 KB, 63x115, ௵.png [View same] [iqdb] [saucenao] [google] [report]

Just make them fall straight down, even that would look better.

Also the falling down sprite combined with the low frame rate makes it look like they splash midair
I certainly thought that was the case when I first looked att the video.
If you can't remove it without also removing the splash on the ground, then just removing splash outright would be better IMO

>> No.5589876

Yeah. Possibly combine the rain effect with an animated set of flats.

>> No.5589898
File: 2.86 MB, 754x400, DEHACKED_RAIN.webm [View same] [iqdb] [saucenao] [google] [report]

I had some issues with the way it looked when they were falling straight down. (this is an old test that uses a tracer action for the splash)
But like I said I did this all pretty quickly, so if I do use the effect I'll update it.

>> No.5589915

IIRC Aeons of Death made dehacked rain effect that looked rather well.

>> No.5589920

>Aeons of Death
I meant Strange Aeons lol

>> No.5589927
File: 261 KB, 1600x900, niceview.png [View same] [iqdb] [saucenao] [google] [report]

I'm assuming you're asking for Doom.
I played Maskim Xul this weekend and it's great! I didn't beat the third map without cheating but the 2nd one was a treat. It will take you about 90 minutes to 2h. There's a lot to explore and get lost in.

>> No.5589932

might even be worth a shot to remove the streak of rain and only include a ground splash.
or maybe a ground splash and varying mid-air droplets.
I'll check out strange aeons though.

>> No.5589938

>inmost dens getting updated again

>> No.5589954

what happened to colorful hell?

>> No.5589956


>> No.5589962

It was supposed to be the entry for the HWP.
I also didn't recall seeing that in the mod's GitHub during updates.

>> No.5590104
File: 324 KB, 500x281, g6UYnlA.gif [View same] [iqdb] [saucenao] [google] [report]

What do you mean?

>> No.5590130

Does anyone have novert decompiled? I just want to see what it's doing so I don't have to relay on it.

>> No.5590164

the enemy mod with the color tier system
is it still updates?

>> No.5590169


>> No.5590185
File: 227 KB, 951x537, blood1.png [View same] [iqdb] [saucenao] [google] [report]

So I'm at this part in E1M6, and clearly I have the fire key which is clearly what is meant to be used for this switch, but 'use' isn't doing anything. Is it just straight up broken or is there something I'm missing? BloodGDX btw, and this is happening on both the last version and the latest update.

>> No.5590194

I’m assuming it just disables vertical mouse movement, right?

>> No.5590208

That sucks. Report it, maybe?
I also noticed the custom difficulty is kinda broken on the last version of BuildGDX.

>> No.5590210

Yea but I was more curios as to how it was accomplishing it but from another thread seems like it's a bitch much, not like just another config file that's changing settings.

>> No.5590231

I’m not really sure how it works on the inside (or most DOS things at that), but /idgames has the program for download. The zip is only 800 B, so it couldn’t be too big. The only issue I see is decompiling it, because I don’t know how.

>> No.5590238

I hope Crash shows up in Eternal, even has a MP skin.

>> No.5590240

>even has a MP skin.
"As" instead of "has".
But also, she could use a campaign expansion on her own.

>> No.5590259

It's crap and people should say something

>> No.5590320

It's supposed to be finally shipping out.
Haven't received mine yet.

>> No.5590446
File: 1007 KB, 1920x1080, 1527116092515.png [View same] [iqdb] [saucenao] [google] [report]

Damn I though Freedoom was pretty much complete. This is the first one of these I've seen, at e3m5.

Does it get worse later on and in Freedoom 2?

>> No.5590452

Like it's good, but why.

>> No.5590460

>but why
I don't understand the question you're asking.

>> No.5590482

I think it actually patches DOS's mouse handling code in memory.

>> No.5590495

Why do dogs lick their balls? Because they can.

>> No.5590510
File: 17 KB, 219x300, wdlogo300[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Beat Shadow Warrior's Wanton Destruction addon. What a disappointment. The level designers seem to have missed everything that made Shadow Warrior fun. The levels are almost all cramped indoor areas full of hitscanners, making it play more like Duke Nukem. And some of the settings feel like they'd fit in better in DN3D too. Not to mention the EXTREMELY shitty/annoying sound replacements they added.

>> No.5590517
File: 438 KB, 385x200, shibe eh.gif [View same] [iqdb] [saucenao] [google] [report]

I never understood why this existed.

>> No.5590528

It's a free version of Doom.

>> No.5590532

Yeah, different people behind the two addons. Also lack of polish, probably some reasons why they never got officially released.

>> No.5590534
File: 96 KB, 475x258, Hexlet.png [View same] [iqdb] [saucenao] [google] [report]

>free software bad

>> No.5590537 [DELETED] 

This is how Doom looks like in 2019: https://youtu.be/w9IWwqjVJ-0

>> No.5590540


>> No.5590547

fucking top kek

>> No.5590549 [DELETED] 

Brutal Doom test: https://youtu.be/w9IWwqjVJ-0

>> No.5590550

This. Doom is already free.

>> No.5590551

it's so bad people is simulating it didn't come out yet

>> No.5590558

it looks like you are under heavy fire

>> No.5590559 [DELETED] 

Brutal Doom v21 test: https://youtu.be/w9IWwqjVJ-0

PBR + Neural upscale

>> No.5590560

Just because it's free doesn't mean it's good.
Free for the sake of free can in fact be quite bad.

So is Knee Deep In The Dead, which is really good.
As far as I can remember Freedoom has been a janky mess of hideous and mismatched placeholders.

If there had been some kind of design goal and idea beyond "let's just replace all the iwad assets with something that's free to use", then maybe it would have been more cohesive and less awful.

>> No.5590562
File: 16 KB, 405x270, Sweating-GQ-30Jun17_b.jpg [View same] [iqdb] [saucenao] [google] [report]

It's just banter

>> No.5590564

What are these lights?

>> No.5590569

Freedoom looks better and is much more complete than it used to be.

The Git revision I have finally has proper sprites for the Arch-vile and there's been great effort in replacing the shittier assets with more consistent and professional looking ones.

just report.

>> No.5590570

No it's not. Not it's assets.

>> No.5590573

Did you (or whoever made this) fix the fucking normals?

>> No.5590574 [DELETED] 

>just report.

Is Brutal Doom illegal here?

>> No.5590586

what does vanilla mode in BloodGDX do?

>> No.5590601

The first episode is free to play, if you want to play the other episodes or the sequels, you need to pay.

The idea with Freedoom is that it will run in any Doom engine or port, but it's made up completely out of freeware assets and levels, so it can be legally distributed with any port.
I see the reasoning, but I also don't think it's really a good enough idea that it's worth seriously considering.

>> No.5590604

I’m wondering this too. In-game, all it seems to do is change the view height slightly.

>> No.5590625

Cardassian torture method.

>> No.5590631

Shoulda known it was those spoonheads.

>> No.5590636
File: 73 KB, 645x520, 1531930380796.jpg [View same] [iqdb] [saucenao] [google] [report]

oh you

>> No.5590641
File: 184 KB, 1920x1080, Screenshot_Doom_20190519_174635.png [View same] [iqdb] [saucenao] [google] [report]

thoughts on City of Doom part 1 wad? crazy how it's 19 years old and still holds up

>> No.5590646

It would be a lot neater if the assets were higher quality.

>> No.5590661
File: 161 KB, 1017x786, 15E0388E-688D-4B48-99A7-E2CA0153AD46.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5590670

No one cared about your post til he >>5590661
Bumped the thread

>> No.5590675

If I reply to your post will you die?

>> No.5590681

I like older wads. Never played that one though.

>> No.5590686

i wish they made a build engine game out of the evil dead franchise instead of shitty beat em ups

closest we got was blood

>> No.5590687


>> No.5590691
File: 28 KB, 284x256, 1550954880346.jpg [View same] [iqdb] [saucenao] [google] [report]

why in the extra chipotle fuck won't civvie upload his smooth doom edit

>> No.5590697

The beat em ups are pretty fun though (except hail to the king which is a massive pain in the ass due to enemies respawning in amounts that seems almost like a bug rather than intended gameplay).
Definitely would've made a better horror FPS shooter though.

>> No.5590705

The boys are all here. B.J., Doomguy, Corvus, Duke, Ranger, Caleb, and Lo Wang.

>> No.5590706 [DELETED] 

Dear lord, are there people who actually think this looks good?

>> No.5590707

He drank too much boomer juice again.

>> No.5590713

455 seem to like it.

>> No.5590726 [DELETED] 

You mean 2.2k? https://www.youtube.com/watch?v=2Ch8yUKwvOM

>> No.5590729


>> No.5590732
File: 997 KB, 1920x1080, Screenshot_Doom_20190519_184634.png [View same] [iqdb] [saucenao] [google] [report]

i've come to repent

>> No.5590737 [DELETED] 

whos the dude with the chainsaw?

bitch to him on twitter about it

here's my 1up https://youtu.be/w9IWwqjVJ-0

>> No.5590750

This is what happens when somebody who is zoomer and hates original Doom starts to engage with GZDoom modding.

>> No.5590754

It's the same old issue people have with getting that free software doesn't just mean software that doesn't cost money, it means software freedom.

FreeDoom is about having something that you can do whatever the fuck you want with it, as long as you respect the terms that come with it, usually meaning you can even charge for your own edited version of it.

>> No.5590759

No, all the videos on his channel are troll videos to mock the purists.

>> No.5590761

>whos the dude with the chainsaw?
john rippentear

>> No.5590768
File: 15 KB, 480x360, 9F2A5982-B025-412F-BEA9-510C2131FAAA.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5590789

Any engine? I thought Freedoom maps needed at least Boom to run. Or did they scale back the maps at some point?

>> No.5590790

sorry, i blinded by the fact that he was out of uniform

>> No.5590796
File: 137 KB, 623x527, Captain deimos disapproves of your bullshit, skeleton man.png [View same] [iqdb] [saucenao] [google] [report]

>out of uniform
He's wearing the same armor he always wears, the only thing he doesn't have is his helmet

>> No.5590805

But he is. He just took off the helmet.

>> No.5590816
File: 368 KB, 2720x1536, image.jpg [View same] [iqdb] [saucenao] [google] [report]

>texture filtering looks ba-

>> No.5590825
File: 303 KB, 2720x1536, image.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5590830

Looks nasty.

>> No.5590831

texture filtering only looks good at very low resolutions

>> No.5590836
File: 9 KB, 63x106, 1514008419873.gif [View same] [iqdb] [saucenao] [google] [report]

>Cultists did 9/11

>> No.5590839

It should. It's a bunch of exposed intestines.

>> No.5590841

I know that. And that’s a good thing.

>> No.5590846
File: 3.68 MB, 3440x1440, 2.jpg [View same] [iqdb] [saucenao] [google] [report]

UAC labs (by Eric Harris) with modern lighting effects.

>> No.5590849
File: 3.65 MB, 3440x1440, 444.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5590854

Would he be proud?

>> No.5590857

It’s everything he ever could’ve dreamed of and more.

>> No.5590859

Not bad.

>> No.5590860

After I'll make a walkthrough video which will get 1k> likes yes.

>> No.5590862

> please pay no attention to the ssg or the hud

>> No.5590879

In a practical sense though, there's very little you can't get away with doing with Doom's actual assets though, the only thing being actually trying to use them for a commercial product.

>> No.5590882

Interesting. Not sure I love it as the example here (looks kind of uncanny), but that's certainly an effect which may useful for something.

How's it look with the floor properly reflecting the red light from the sky, and how does this work with dynamic lights and brightmaps?

>> No.5590893

But where's the Hexen lads?

>> No.5590918

What are the best HUD mods for classic Doom?

>> No.5590929

I recently went to find that again and thought it was called Aeons of Death. Odd since "strange aeons" is straight from Lovecraft.

>> No.5590930
File: 263 KB, 620x620, 20B0C876-71BB-49CA-8421-13ADBC85DDED.png [View same] [iqdb] [saucenao] [google] [report]

I found Parias. Not sure about Baratus and Daedolon.

>> No.5590931
File: 1.70 MB, 3440x1440, 444.jpg [View same] [iqdb] [saucenao] [google] [report]

Ultimate DoomVisor.

>> No.5590951

Based blindposter.

>> No.5590958
File: 972 KB, 1920x1080, Screenshot_Doom_20190519_184718.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5590961


>> No.5590968

What WADs are those? Are you Little Red Riding Hood?

>> No.5590978

>no option or mod to replace the sounds in Doom 2016 with classic sounds

>> No.5590981

>Doom 2016
Unironic lmao my dude

>> No.5590991

>brazilian shitpost mods
Italian tho

>> No.5590994

>not right clicking in folder and opening command line/powershell and manually adding your wad order
But yeah theres always the launchers other anon's suggest, i just find them odd to use nowadays

>> No.5590997

"Once, she was Doom's military instructor. Now the Arena Eternal tests Crash's mettle to the extreme-extreme patience, that is. She is the trainer who introduces new warriors to the skills of battle"
Crash is basically Doomguys 'The Boss' like MGS3

>> No.5591005

It has a few on Nexus so they do exist so what are you on about?

>> No.5591007

but did he surpass her making him big doomguy?

>> No.5591010

>not 'Big Guts'

>> No.5591018
File: 398 KB, 1253x788, WHEN exactly.png [View same] [iqdb] [saucenao] [google] [report]

When did they all get deleted then? I see a whopping 2 that aren't for alpha/beta, and even they are pathetic

>> No.5591027

But you were giving me shit like mods for 2016 didn't exist. I was just saying it's a shame there isn't a mod or option for classic sounds.

>> No.5591029

I never said they didn't exist, i was [email protected] for thinking the doom 2016 modding community is anywhere near popular for anybody to make something worthwhile, or something at all. One of the 2 "mods" is just a tool to extract resources, and the other is a fucking save file.

>> No.5591031

Yes. I can’t wait for when he gets replaced by a combat Medic that had facial reconstruction surgery to look like him, after their base got destroyed while they weren’t looking.

>> No.5591036

>not Big Guy

>> No.5591038

For you.

>> No.5591039

I wasn't commenting on the actual status of the modding community at all with that post, just a shame that no one ever made a sound swap mod. I could see for myself that there mods for it are lackluster.

>> No.5591094


>> No.5591160

thanks senpai

>> No.5591170
File: 92 KB, 1080x1003, dog.jpg [View same] [iqdb] [saucenao] [google] [report]

After taking a break for about a year, what major things have I missed bros?

>> No.5591175
File: 544 KB, 1280x720, 92ECA278-646B-4A9C-800B-BEA33719B4A3.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5591197


>> No.5591224 [DELETED] 

So whats the best duke nukem version to get?

>> No.5591270
File: 103 KB, 784x960, 1516710331611.jpg [View same] [iqdb] [saucenao] [google] [report]

Whats the best Doom wad with war like large maps to use ally bots on ?

>> No.5591279
File: 1017 KB, 640x360, curves n shit.webm [View same] [iqdb] [saucenao] [google] [report]

been overhauling the painter in term's golf thing
worked out a bezier interpolation system, so now the painter does nice smooth curves
looks real nice

>> No.5591281

fancy as shit

>> No.5591318
File: 3.32 MB, 1680x1050, duke0049.png [View same] [iqdb] [saucenao] [google] [report]

Should people who unironically play with shit like this be tied up and beaten with sticks?

>> No.5591326

I don’t care. As long as I still get to play the original, I’m fine.

>> No.5591347

That is fucking cool

>> No.5591349

I don’t care. As long as people are tied up and beaten with sticks

>> No.5591352

> cursor painting to boot
damn son

>> No.5591353

I don't care. As long as people beat my stick.

>> No.5591360
File: 53 KB, 320x445, 1548648410646.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5591367

check who you reply to next time

>> No.5591371

Whats the best way to play doom 2 on android with mods? Anyone has cracked delta touch?

>> No.5591441

He he I did some of the textures and models in the DN3D HRP. Thanks for the (You) and have fun playing anon :^)

>> No.5591447

Get that id trash outta here

>> No.5591450

>texture filtering looks bad

>> No.5591451

oi somebody drew proper normals. that's a start, but lose the filtering, it just smears these low res textures to death.

>> No.5591457

Dude, this is retro fps thread. id "trash" is pretty much essential shit here. Duke isn't even id character btw.

This might be bait, but what the hell, I'm at workplace and killing some time.

>> No.5591474

True, though if the zdoom police went on a moral crusade again, they'd fuck a lot of shit up for people.

Also a few have tried to sell commercial products with Doom assets in them, worked up till the point where it was noticed.

>> No.5591478

Ten times the ability to draw cocks on everything!

>> No.5591509

It's summer which means you ARE playing Duke 3D vacation and also the regular base game but with the vacation .grp loaded right? RIGHT?!

>> No.5591514

No, I'm playing this.

>> No.5591532

I'm playing through Episode 2 of DN3D right now and dealing with surprise hitscanners. Did the developers intentionally make the drones sound like Doom imps, because holy fuck it throws me off.

>> No.5591535

I'm playing the doom wads, that I still got in my "playing queue". So much of them.

>> No.5591571
File: 167 KB, 735x803, 1558350072591.jpg [View same] [iqdb] [saucenao] [google] [report]

what .wad dis
the OP is being a pooplord and won't divulge the information

>> No.5591584
File: 366 KB, 600x337, 1558035980040.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5591640

Unlikely. They just used a lot from the same sound libraries (sound ideas series), many devs did in the 90s.

>> No.5591641

Knee Deep in ZDoom?

>> No.5591643

Even now a fair few do, and it always comes up as people thinking they might have used Doom sounds intentionally.

It's nearly never the case.

>> No.5591675

It definitely looks better already without the visor made green for paletting, gray is the most suitable.

>> No.5591687

>imagine comparing a fan made doom wad to the remake of re2

>> No.5591698

Strife does alt-fire not with a secondary attack key, but by just making it a second weapon in the same slot, effectively being a fire mode.
Electric bolts and poison bolts are two weapons on one slot, even if there's only the one crossbow pickup, regular grenades and willy pete grenades are two weapons on one slot too (and there are some cut sprites for a third grenade, probably meant to be poison gas, which likely would have gone in that same slot).

There are mods which combine stuff like this though, Weapons Of Rebellion makes the grenade launcher an upgrade for your assault rifle, and makes the different bolts just a selectable fire mode (also letting you get an upgrade for the crossbow to make electric bolts less pitiful later in the game).
I think Brutal Strife did stuff along those lines too, but less complex and refined.

>> No.5591708

If you're just playing maps, use PrBoom+ or Eternity instead. The amount of good mapsets that require GZDoom (or zdoom-based ports in general) is miniscule compared to vanilla and boom mapsets.
If you have to because of gameplay mods, then you're probably out of luck I'm afraid

>> No.5591710

I'm not exactly sure what this is trying to convey?

>> No.5591713

IIRC, there are a few sounds in Duke 3D that were also in Hexen, too.

>> No.5591714

Doom 2 gets a bit rough in the middle, but there's some pretty good ones later (and a few pretty bad ones).

Downtown is definitely not one of my favorites, but Factory is one which really drains away my joy, particularly given that it follows Bagel Of Deconstruction, which is a pretty excellent map, so it's kind of a whiplash.

>> No.5591727

I think they would likely clash horrendously because classic Doom and Doom 4 have radically different sound design.

>> No.5591731

What exact toaser do you have?
What FPS does your GZDoom shows when CPU begins to overheat?
Do you have set any post processing settings?
Have you tried setting rendering accuracy from Quality to Speed?

>> No.5591806

Dev has a Furaffinity account full of futa shit using the characters and the maps from the game, which he is purging right now to try and hid his degeneracy.

>> No.5591810

Usually I like to save it for darker times of year, as I find it so very uplifting (feeling so vacation-like), but hey, maybe I'd give it a go in the summer too.

I wish more games did things like that, a bonus episode which is less serious and just plays up a theme like that. Duke Caribbean's gameplay is like 99% stock Duke 3D, and mostly it's a level pack with reskins, but it's so damn charming, and the levels are so good, it holds up excellently.
I really wish there was another episode, a fan made one.

>> No.5591816
File: 239 KB, 900x1194, Hedon Intermission.jpg [View same] [iqdb] [saucenao] [google] [report]

Countless other sites like hentaifoundry full of it too.

>> No.5591818

Why bother? It's not like people won't know, and a lot of people won't even care.

Instead of cowering over it, he should just own it.

>> No.5591823


>> No.5591832


>> No.5591836

This seems accurate enough.

>> No.5591838

This is why we can't have nice things

>> No.5591847


Useless Trivia: The drone scream itself is a mountain lion hissing, the attack boost is a sped up servo motor.

>> No.5591852

there's an increasing number of commercial games being made with GZDoom now, don't get what's with this particular influx of autism on Hedon, the dev released a freeware version of it with the first episode already

>inb4 ree why don't the mods I like make money
Because they're either shit nobody outside of the doom community would play, don't own legal rights to their assets, are based on a copyrighted IP (ie. DOOM) or don't have the proper management to be published

>> No.5591876

>Destroying a landmark is not a cliche when it comes to the twin towers
Absolute brainlets

>> No.5591882
File: 67 KB, 1024x962, sad.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw Blood is too hard for me
Did I just pick the wrong difficulty option?

>> No.5591892

This. Action Doom 2 had a tiny commercial release back when it was new (basically just a physical disc with the game and a couple of bonuses on it), and that's the only ones besides Adventures Of Square which I think would have much merit to be able to be sold commercially.

Back To Saturn X could *maybe* be sold once it's complete, as you would use Doom 2 wad to run them, and otherwise they contain all original levels and assets.
You would need some kind of added incentive over just packaging the .wads for sale, however.

>> No.5591893

Try Well Done.

>> No.5591898

>tfw no old-timey cardboard Rekkr boxed set with a thick manual

>> No.5591906

Hedon's really not worth being bothered about it.

It has some decent environments but the mapping seems to be mostly to be looked at rather than being played, the weapon sprites are rather hit and miss and the player sprites, ignoring the style and the /d/ shit, there's something very wrong with how they shift about, so much so that you have to wonder why mirrors were put into the maps.

Feels like it had potential but fell off the wagon somewhere along in development.

>> No.5591910

Haven't had it installed in a while, should I use BloodGDX or Fresh Supply?

>> No.5591917


>> No.5591918

GDX first, and if you like it, consider get Fresh Supply. You don’t have to, though. It’s just optional.

>> No.5591923

It's a hard game, but it has logic to it, and it favors defensive play combined with high mobility; strafe, run, duck (the cultists have difficulty hitting you when you get down low), and jump a lot, never stand still or try to tank damage if you can help it (gunshots hurt a lot).
Don't be afraid of using corners, pillars, and other features of the maps for cover (don't stay there for too long, however).

The game gives you a lot of dynamite, and you're meant to use it liberally, it can be bounced around corners to surprise and flush out enemies, and in general can just be thrown on the offensive because that shit sends them flying.
If you're playing on DosBox, mind that loading a saved game inverts the damage scaling for the rest of the level, the ports fix this bug.

>> No.5591924

Is Blood Fresh Supply the patched version now? Last time I DLed it, it was pre-patch still.

>> No.5591928

There is straight up no shame in STARTING Blood on the lower difficulties. It's a straight up ballbuster of a game, and even it's "Normal" difficulty, is tougher than Ultraviolence on Doom, or No Pain No Gain on Shadow Warrior.

>> No.5591932

Fresh Supply had a lot of the awful bugs patched, so it isn't as atrocious as on launch, but it still isn't accurate, all the hitboxes are a quarter smaller, for instance.

I'd wait to see if they'll patch it more.

>> No.5591936

Alright, anyone got a link to a fully installed Blood? I don't really wanna download DOSbox just to use the intaller

>> No.5591938

>which he is purging right now
way too late for that.

>> No.5591939

What's the best port?

>> No.5591947

Now make a Splatoon Doom mod

>> No.5591950

Hedon's great but it also triggers some /pol/tards who obsess about the porn of it containing futa who keep spamming in a circlejerk about it here and on 8ch as if anyone cared
I just like it because of how weirdly it resembles Arx Fatalis in atmosphere and gameplay feel, and combines it all with gory fast paced combat. It's like two opposite things coming together and all done by a single autistic hentai artist, it's amazing
Bonus points for being the ultimate brainlet filter because you need to read texts and pay attention to your surroundings, and the graphics are among the better I've seen made in this community, they look like a very distinct style and some of the green babes are admittedly pretty hot

>> No.5591951

>caring about graphics in GZDoom

>> No.5591957

I consider myself decent at FPS and I died a good 2-5 times per map trying to clear E1 last night on well done. quicksaved twice trying to find two super secrets.

>> No.5591958 [DELETED] 

>Hating /pol/
>Supporting furfaggots

>> No.5591962

I didn’t realize people cared enough about the mod to actively create a hatebase for it

>> No.5591965

I doubt that it has anything to do with /pol/

>> No.5591967 [DELETED] 

>t. angry incel who can't stand some harmless porn that isn't even pushed in the game in any form or shape
/pol/tards need to be autobanned from this board

>> No.5591974 [DELETED] 

You are now on the watchlist for supporting authoritarianism

>> No.5591980 [SPOILER] 
File: 7 KB, 237x177, 1558366621882.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5591989


>> No.5591990 [DELETED] 
File: 60 KB, 653x183, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

>nothing to do with /pol
>trashed by a guy with the NZ mosque shooter as avatar and spouting /pol/ memes

>> No.5591992 [DELETED] 

I can hardly even read that

>> No.5592003

What a coincidence I'm on that level right now and I've put the game down twice cus of it. I just can't bring myself to play it it's so boring

>> No.5592023 [DELETED] 

That’s how you know it’s /pol/

>> No.5592025 [DELETED] 

False flagging agitator

>> No.5592030 [SPOILER] 
File: 5 KB, 245x178, 1558367891547.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5592032


>> No.5592039
File: 5 KB, 194x205, 1556508449388.png [View same] [iqdb] [saucenao] [google] [report]

> panties broken
> no clothes at all

>> No.5592042

it's actually really easy to find if you were willing to ctrl+f on the first pro doom episode. I mimicked the edit myself, it works just fine. There's only one variable you need to change and a person in the youtube comments figured it out already.

From a guy named "TheDramaticSkull" on the prodoom episode 1:

"I think I figured out how he fixed the shotgun. First open the PK3 file with an editor like SLADE or just as a zip file. Go into the DECO folder and then the PLAYER folder. Open up Shotgun.txt in SLADE or a text file editor and change every instance of XTSG L 6 to XTSG L 4. I used Civvies intro at 0:23 to test how synced up they were and I think I got it."

There. Turns out I deleted my smooth doom folder so I lost the edit. Ended up just hitting ctrl+f on the video, and finding the fix a second time... It really wasn't hard.

>> No.5592047
File: 78 KB, 250x250, download.png [View same] [iqdb] [saucenao] [google] [report]

oh my
all we need is a milf and we are golden

>> No.5592052

After so much wait, I hope Sigil will be great. I don't want to see 3 minute long levels like what was indicated in those Twitch streams.

>> No.5592058

You honestly still believe Sigil will be worth half a shit?

Romero has an ego because of Doom 1, not because he's still good at making maps. I liked his recent maps, I really did, but they were just as inflated as he is now.

>> No.5592062

BloodGDX or NBlood, both are good.
Fresh Blood *might* get better later, but right now it's too flawed compared to the previously mentioned ports.
CMBlood is terrible.

>> No.5592063

seething nobody

>> No.5592072

>Because they're either shit nobody outside of the doom community would play, don't own legal rights to their assets, are based on a copyrighted IP (ie. DOOM) or don't have the proper management to be published
Or, you insufferable faggot, they don't believe in charging money for a passion project.
t. Modder for other games.

>> No.5592073

You’d have a bit of an ego if you made Doom as well.

>> No.5592074

Romero has never made a bad Doom map, Sigil may not be GOAT or anything (and his mapping can be quite overrated), but it will probably be decent.
I'd be genuinely surprised if it turned out awful.

>> No.5592076

Where can I play a plain as chocolate or vanilla multiplayer Doom session or server? All the servers on Doomseeker for Zandronum have a shit ton of silly mods or rulesets and whatnot. Map PWADs are fine of course, but I'm looking for servers that don't have the gameplay altered or other silly mechanics if they even exist anymore.

>> No.5592080

seething? I'm not even mad I'm just talking about Romero. He did a fantastic job on Doom 1, and then his new maps were good too. I'm not denying he has charm but he also has ego.

Seems like you're just mad because I said anything remotely negative about Romero, even after I complemented him.

>> No.5592090

I'm sure there's some people like that, but I don't think his other assumptions are incorrect either.

>> No.5592098

ZDaemon, if you're fine with limited mouselook and lots of Huehues.

>> No.5592102 [DELETED] 

>reddit spacing

>> No.5592105

No, he's almost 100% wrong. Modding has never been, not before the advent of shit like patreon and e-begging, a for-profit activity. In fact it was always something done for fun and released for free. The idea that not only should you monetize everything you can, but that if you don't it's of low quality or you don't have the right to, is what kills modding communities.

>> No.5592107

Given how many delays it's had, and the order of some quite big developments to it after some of the delays, I've worn out my benefit of the doubt for where the real fault lies with these delays, and if he's learned anything from Daikatana.

He did a fantastic job on Doom 1 with a team of other people to cover for his flaws, he didn't do such a good job with Doom 2 where he was lately absent, busy doing the rockstar developer thing.

>> No.5592115

>has no actual argument so he insults the only unique thing about my post
Yeah, you frequent /v/, I can tell. Go back to your containment board.

I agree with you 100%.

>> No.5592117

This is probably the stupidest comment I've read today, thanks anon.

>> No.5592123

Commercial mods have existed for a long time but they've generally been something of an oddity or confined to small places like the flight sim community.

It's never been the standard, as much as Gabe Newell and Bethesda would like to claim otherwise.

>> No.5592127


>> No.5592128

but Hedon is a full game you stupid nigger, why do you keep calling it a mod?

>> No.5592129 [DELETED] 

Go back to your containment site.

>> No.5592137

It's like you want to summon NESfag

>> No.5592139

t. soulless insect
Who the fuck is talking about your furry fap game? I'm talking about mods here retard.
It's like saying batteries have existed for a "long time" because we found a few pots of acid in ancient ruins. Then shitheads use it to try to say that they had electric lights 3000 years ago or something.
I agree though.

>> No.5592140 [DELETED] 

I've gone to reddit maybe twice in the last two years.

You're dumb for thinking that hitting enter somehow changes the words in my posts, and I'm not going to stop doing it.

There, I did it again, just to piss you off. Fuck you.

>> No.5592141 [SPOILER] 
File: 6 KB, 217x178, 1558370156126.png [View same] [iqdb] [saucenao] [google] [report]

and all three done

>> No.5592146 [DELETED] 
File: 55 KB, 480x415, austin-powers-yeah-baby-yeah.jpg [View same] [iqdb] [saucenao] [google] [report]

Youre a naughty child!

>> No.5592147

Would play a milf seamstress.

>> No.5592149

I think you're being more cynical than him. Commercial little indie projects (and for that matter e-begging), are not a new thing.

Small fly-by-night studios would cram out commercial wads for Doom in the 90s, and they were nearly all terrible, while free projects were sometimes really good.
People remember Memento Mori 1+2 and Hell Revealed 1+2, which were free, nobody remembers Perdition's Gate or Hell 2 Pay, which were commercial.

The question is which *could* be sold commercially, and his answer, which I think is fairly correct, is that few could, either for legality, or for just not being substantial enough.
Stuff like Square is a complete new game, and could likely be sold.

I also don't think the idea that paid is always better than free mods is a universal notion.

>> No.5592162

Once again, who the fuck is talking about games here? We're talking about mods, and unless you're one of the retards who thinks that shit like Mass Effect is just a UT3 mod, your entire post has nothing to do with what I just said. If you/your team make literally every asset used in a mod except for the freely available ones, that is absolutely the definition of a new game and if you choose to sell it so be it. Selling map packs was dubiously legal even at the time, and likely wouldn't fly today. We're not talking about that, we're talking about retards throwing donation links on everything and trying to monetize every single passion project that they can because there's no such god damned thing as just making something you enjoy and sharing it anymore.

>> No.5592164

I can admit, that people overhype Romero's recent maps. They're good, And I can definitely see myself liking Sigil.
But the difference between his iwad maps and his recent maps, is that his iwad maps set the standard and were highly influential among the community. Where as his recent maps are just simply good maps that follow that standard. There's nothing really all that new about his recent maps besides "more doom", and that's fine, but also means that if they didn't have Romero's name attached to them, they wouldn't have had nearly half the attention they've gotten.

>> No.5592174

>people should not pursue their passion and turn it into their job at some point
>instead they should do it for free because baby neet want free stuff
k retard

>> No.5592176

>I never do anything unless it's for money
t. Hylic

>> No.5592178

whenever i look at arguements in these threads, i try to think about why humanity invented the concept of discussion
as if part of it had something to do with finding a solution to a problem, which translated to reaching a conclusion in a topic
half of arguements around here are people reading half the posts or switching points, so the guy who calls hitler a monster also thinks he didn't do anything wrong
or maybe high somewhat advenced ai's glitching at times

>> No.5592181

Honest question, if Hedon is a full game and not a mod, then why does it still contain references to Doom weapons, monsters and items?

Where do we draw the line?

>> No.5592182

Pretty sure you just didn't follow the conversation, or are mixing multiple people together.

>> No.5592184

Some people invest a lot of time in what they make from passion. Nobody forces you to buy what they make.
Patreon is e-begging now? Wew

>> No.5592186

I honestly think his Doom 2 and Ultimate Doom maps are much better than his Doom 1 maps.
I'll take The Living End or O' Of Destruction over all of E1 any day.

His actual faltering on Doom 2 was that he wasn't there to do more maps, the ones he did make were great.

>> No.5592190

GZDoom is completely GPL. Don't try to speculate anymore bullshit, the license is right there.

Anyone can use GZDoom commercially from a legal standpoint. Simple as that.

>> No.5592192

Not that dude but it gets used as e-begging an awful lot on some social media sites.

Not so much the "you can support me if you like" types that you get in this community but people who go out of their way to beg for money because they went and bought $300 headphones and have bills to pay.

>> No.5592194

Patreon is a weird grey area imo. It's like "hey give me money monthly for goods undelivered".
Yeah, you'll probably deliver. But it's a gamble. Same with kickstarter.

>> No.5592197

His E1 maps were great, but yeah. They're pretty samey compared to his later works.

>> No.5592198

>Some people invest a lot of time in what they make from passion
This entitles them to payment why? I spend a lot of time jerking off, it doesn't mean I want nickels thrown at me whenever I bust a nut.
>Nobody forces you to buy what they make.
Nobody forces you to pay for lootboxes in modern games either, doesn't mean they're not cancerous.
>Patreon is e-begging now? Wew
Oh, I'm sorry, did the truth sting your little baby skin? At best it's e-buskering, which is just e-begging with extra steps.

>> No.5592201

Are Cacodemons GPL complaint?

>> No.5592202

>who the fuck is talking about games here?
The guy you first got mad at? Is Hedon not basically its own game running on GZDoom? It uses zero of Doom's assets.

>> No.5592204

>I reply specifically to his retarded statement about modding
>Somehow this means I'm talking about games
Please learn to read.

>> No.5592206

I know how to edit decorate already. I just wanted an easy fix so I didn't have to do it myself.

>> No.5592208

>I spend a lot of time jerking off
we could tell
too bad frustrated virgins are not in demand on the market, or there might be some incentive to go commercial for you

>> No.5592214

It's funny how I knew you'd go straight for that because you have no argument. I can't imagine being so predictable.

>> No.5592219

that's because you used a strawman comparison, mong
there's a difference between investing time in something worth buying and jacking off

>> No.5592221

No, let me explain. FreeDoom 2, ironically, came first, because at the time, there were way more wads and maps developed for Doom 2, so they were like "fuck it let's do this." Down the line, however, the FreeDoom 1 project, or "The Ultimate Freedoom" as it was called back then, was started. Even today, FreeDoom 1's project is pretty missing in original content in some places. Hell, Episode 4 is straight up a wad that was released some time before the project. Double Impact is a great episode though, so I think it's okay for them to use it.

So to answer your question directly without the history lesson, FreeDoom 2 will be more complete, and I think it's totally complete barring some placeholder sprites here or there. That said, as the singular diehard Freedoom fan on the planet, I would suggest playing the earlier versions (0.7 at the latest I think) because the maps there had a jankier, "Totally-Not-Doom-2" aspect to them that I found made them very charming, compared to the much more ambitious, if not pretty safe maps of today.

The new music is fucking sweet though. Whoever their composer is does an amazing fucking job, especially with the latest version's Map04.

>> No.5592227

>that's because you used a strawman comparison, mong
No, it's because you got played. If you had an argument you'd have addressed the rest of the post.
>there's a difference between investing time in something worth buying and jacking off
There's also a difference between profit motivation and passion motivation you hylic fuck.

>> No.5592230
File: 9 KB, 254x115, awkward.png [View same] [iqdb] [saucenao] [google] [report]

I wonder if I should hide the nsfw I've drawn of my characters when I make mods featuring them.

>> No.5592234

I won't bother explaining the basics of economics to an absolute retard like you who probably lives off wellfare in the first place
if you worked a 5 to 9 for more than a month in your life you wouldn't be sperging out like this

>> No.5592235

>There's also a difference between profit motivation and passion motivation
Yeah. Everyone has a profit motivation. You fucking need money. When your passion, something you don't need, eats into time you could be making money - why not try to do both?
If the work put into what was once a passion project suffers, so be it. It's either take that risk, or just stop altogether.

>> No.5592236

holy fuck shut the fuck up about mods being for free or not


>> No.5592238

Mods are video games.

>> No.5592241

It's just a shame whoever decides on their sound effects is an idiot, the old gib sound was perfect compared to the one they use now.

>> No.5592245

>replies with non-sequitors
>implies I don't work
>Yeah. Everyone has a profit motivation
Nope, not really. I don't, for example, not beyond feeding myself anyway. I don't give a shit if I profit off of something if I find it interesting and fun.
>You fucking need money
You actually don't need nearly as much as you probably think if you live within your means.
>When your passion, something you don't need
Hold the fucking phone there my dude. Without passion life is essentially meaningless suffering. You NEED passion of some kind if you want to live in anything but the worst hell imaginable.
>you could be making money - why not try to do both?
Because profit motive corrupts passion motive and eventually leads to you making/doing things you don't enjoy to make money. Ask anyone who has made their passion into a job.
>If the work put into what was once a passion project suffers, so be it
Translation: I'd rather make an inferior, but profitable, result because somehow I can't comprehend anything but profit motive.
>It's either take that risk, or just stop altogether.
Not even close, as the above explains.

>> No.5592246

We're in a board where 50% of the posters work on mods or assets.
Someone tells us that we should never try to put the skills we learn and time we invest and try to turn it into a profitable job, thus being able to dedicate ourselves to it more and keep bringing content for people to play.
We don't appreciate that, so we're arguing about it.

>> No.5592250

>not beyond feeding myself anyway
Well some of us have families, and uncertain futures we're trying to prepare for.

>> No.5592251

Where is this "we" you keep appealing to? All I see is people who are very upset at the motion that actions can be taken without a profit motivation.

>> No.5592252
File: 861 KB, 1366x768, Screenshot_Doom_20150815_153220.png [View same] [iqdb] [saucenao] [google] [report]

Mods are fun.

>> No.5592253

I completely agree. When I saw the fucking wilhelm scream inside the game I instantly knew their creativity was starting to dry up a bit. FreeDoom's older models, although ugly and janky as hell, had, /v/ be damned, soul, and while RayMooHawk is an undeniably good artist I feel like his new monster sprites, as well as the newer monster and gun sounds have taken away that soul.

It's so weird to explain but back when it was, essentially, a doom clone, the game felt more unique than it does now. Does that make sense, or am I just a nostalgiafag?

And I completely agree with you. Talented modders shouldn't be expected to do shit for free. The problem is the post is either bait or a retard and when you reply to either, you destroy the thread for everyone else.

>> No.5592254

We shouldn't be arguing about that because the guy making this posts obviously has a head full of marbles
Instead we should ignore and not feed

>> No.5592257

Isn't that why you have a job?

>> No.5592261

i liked quake's 2nd episode and i think that's all him

>> No.5592264

>This entitles them to payment why?
If we assume it's all original content and it doesn't infringe on someone else's, because he fucking feels like it?

Lots of people make content for free, for the fun of it, but some people would also like to make money from it, and they are entitled to try. If nobody buys it, it fails in the market, if people dl buy it, it's probably worth something after all.

>> No.5592269

did ken relicense the build code

>> No.5592273

I literally landed me a job off the back of mine and what I learned in the process, it's bollocks to expect anybody to stay doing everything for free forever.

Personally I don't like the idea of paid mods, especially not upfront paid mods, were I still modding today I'd rather use some sort of tip jar style system and I'd stay away from subscription shit or paying up front for my work.

>> No.5592276

okay let's end the fucking debate

if a modder takes something that was free or uses other people's free content and expects money for it, that's gay

if a modder makes something from scratch for free, that's cool

if they ask payment for it, that's also cool.

If they change it down the line to ask for payment after it was free, that's gay.

If they charge to add extra polish and make it better but still leave a free version, that's cool.

Fuck you, shut up, talk about something other than your faggot moral debates. Modders are cool talented dudes (besides Doomguy2000, Sarais, that Doom 4 remake nobody, Mark, and so on) and while I'm not saying you should suck their dick, I am saying that they have every right to be paid for their work because they typically put out good work. Fuck you all.

>> No.5592279

>If we assume it's all original content and it doesn't infringe on someone else's, because he fucking feels like it?
Please read >>5592162, we're not talking about full games with entirely new assets and content. Nobody thinks that those are in the same category as regular mods, at least nobody who isn't retarded.
>Lots of people make content for free, for the fun of it
With a nice patreon link that they shill at every opportunity, at least these days.
>but some people would also like to make money from it, and they are entitled to try
And I'm entitled to tell them they're the cancer that's killing the modding community and explain exactly why, yes.
>If nobody buys it, it fails in the market
Then they stop making it because they have no passion, yes.
>if people dl buy it, it's probably worth something after all
Judging the worth of something by it's monetary value is hilariously pathetic.

>> No.5592281 [DELETED] 

>if they ask payment for it, that's also cool
Not for that commie fuck.

>> No.5592285 [DELETED] 
File: 91 KB, 641x480, 1558203745828-v.jpg [View same] [iqdb] [saucenao] [google] [report]

>getting this mad at me over nothing

>> No.5592286
File: 33 KB, 413x275, 1521808677053.jpg [View same] [iqdb] [saucenao] [google] [report]

I feel that it's suffered from what quite a few free software projects suffer from, which is making efforts to move away from the thing they're inspired by, while realizing they're never going to be that thing so they don't really try to compete on some levels.

The older ones did feel like they had a little more to them, which kind of tempts me to dig through my archives to put together a kind of merged version of the best bits.

>> No.5592287 [DELETED] 

>if you disagree with me you're a commie
Hoho, we're reaching peak butthurt now. P.S. I'm not even remotely a commie.

>> No.5592290

>if a modder takes something that was free or uses other people's free content and expects money for it, that's gay
Technically fine if it's GPL, as has been mentioned in this thread, you could edit Freedoom and sell it, and there's nothing illegal or wrong about it.

>> No.5592317 [DELETED] 

Let's just ignore the 17 year old hippie socialist, and talk about shooters.

>> No.5592328 [DELETED] 

Fuck off with your reddit spacing

>> No.5592331

I've played Quake, Dissolution Of Eternity, Scourge Of Armagon, and Dimensions Of The Past, and I have my sights set on Arcane Dimensions, but are there any more episodes or packs?

>> No.5592334
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>> No.5592336


>> No.5592341

Noticed two weird things with this build of MetaDoom i have
>If Cacos and perhaps Barons get crushed deaths, red blood still comes out
>Holograms aren't affected by sectors they're on going up, causing them to go through said sector (similar to what happened with the gibs)

>> No.5592342 [DELETED] 

>i've been found out!
congratulations, you're literally just as bad

>> No.5592347

> The problem is the post is either bait or a retard and when you reply to either, you destroy the thread for everyone else.

Don't even DARE speak the truth like that!

>> No.5592356 [DELETED] 
File: 22 KB, 414x600, nuclear butthurt.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5592358

>okay let's end the fucking debate
you can do this with ONE simple trick

>> No.5592382

All mods should be paid. That way you can pirate them and then all mods are free

>> No.5592391

impeccable logic

>> No.5592394

What happened to Bobby Prince?
Last i heard, he was in an interview show called "composers play" but he was also diagnosed with cancer

>> No.5592403

He got some cancer, crowdfunded some money for treatment, and it seems that he got better. His family said the treatment worked and the cancer was in remission.

He did an interview a while back about Doom's music.

>> No.5592429

>Modding has never been, not before the advent of shit like patreon and e-begging, a for-profit activity.

Doom had commercial mods.
Half-Life had commercial mods.
Unreal Tournament had Commercial mods.

And in regards to hedon, it uses its own IWAD, so calling it a Doom mod is like calling Medal of Honor a Quake 3 mod.

>which he is purging right now to try and hid his degeneracy.


You have a very strange definition of purging, friendo.

>> No.5592432 [DELETED] 

>people ITT defending paid mods

Shut the fuck up. Get the fuck out. Do not return.


>> No.5592436

Does he even still post?

Nah, just own it.

>> No.5592441

>reply without quoting over an hour later
Wew lad you sure wanted to hear something besides your own voice.

>> No.5592451

>I failed to click on a link so I must be narcissistic

okay faggot

>Defending paying for Doom 2
>Defending paying for TNT
>Defending paying for Plutonia
>Defending paying for Heretic
>Defending paying for Hexen
>Defending paying for Strife

>> No.5592456 [DELETED] 

Who said that? Not me.

>> No.5592465 [DELETED] 

let them do their thing and us sane people forget about it.

>> No.5592467 [DELETED] 

>uses phrases he doesn't understand the meaning of


>> No.5592470 [DELETED] 
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>> No.5592471

I take it you don't know much about the community reaction to those at the time.

>> No.5592473 [DELETED] 

>has to Google phrases to know what they mean
Seems like you're reading too much into this mister autist.

>> No.5592474

>us sane people

Explain to me how Hexen is legitimate but Hedon is not.

>> No.5592476

it's bad because it's not a corporation doing it

>> No.5592479
File: 102 KB, 905x675, package.jpg [View same] [iqdb] [saucenao] [google] [report]

question, do you guys play with or without head bobbing?

>> No.5592481

is that some fucking MOHU!?

>> No.5592482
File: 31 KB, 321x490, 78CCC6F8-0C05-4195-ADA8-BAB87A96F003.jpg [View same] [iqdb] [saucenao] [google] [report]

Talking about this, I found the fan-comic.

>> No.5592484

Always without. I hate bobbing in fast games.

>> No.5592489

With. Don't like to play FPS without any sort of weapon or view bob, it feels like I'm just controlling a camera floating through the air.

>> No.5592491

Hexen made ACS be a thing.

>> No.5592492

I don't know what the fuck you're on about but it has to be entertaining enough that you keep at it for 2 hours.

>> No.5592496

More like it's somebody having different opinions on the internet so they have to correct them at any cost.

>> No.5592497
File: 2.37 MB, 640x360, mental state of average -v-igger.webm [View same] [iqdb] [saucenao] [google] [report]

I woke up to this fucking garbage, you think I enjoy it?

>> No.5592498

With, but only very slightly unless I'm playing Crispy Doom. The default setting only feels right at 320x200.

>> No.5592504

What's with all the influx of horny Zoomers?

>> No.5592508

you can have an uneducated opinion.

>> No.5592514

Silence! You wouldnt be upsetti if it was never delayed

>> No.5592517

With. I don't want to feel like gliding around on a rail. If FPS have some form of sideways head/body tilt, even better.

>> No.5592525

is it possible to code deaths that have weird stuff happening to the player?
like, doomguy's face turning "zombiefied" on the hud and his body walking on its own or a lost soul possessing the body?
or even the face turning into a lost soul and leaving the body?

>> No.5592528

>eird stuff happening to the player?
happening AFTER he dies

>> No.5592529

>I don't know what the fuck you're on about

Hedon uses its own iwad.

There is no difference between it and basically anything else that uses another game's engine as its base.

Saying 'lol paid mods' about Hedon is like saying 'lol paid mods' about Hexen, or in the case of Unreal, Deus Ex.

>> No.5592539

It's Bloody Steel, actually.

>> No.5592541

>You honestly still believe Sigil will be worth half a shit?

Sigil will, I am sure, be up there with some of best vanilla doom megawads.

How much you value a good Vanillla Doom megawad is subjective, and how much you value the fact that it's made by John Romero is perhaps even more so.

>> No.5592554

>I don't even have Windows, so I'm not buying it.

It runs on Linux.

>> No.5592558

Speak for yourself faggot

>> No.5592579

Well, he's certainly speaking for me.

I've never charged for any Doom content I've ever made, but doing so would certainly allow me to dedicate more time to it.
You can say 'it should be a passion project!' but passion doesn't pay your bills, or, if you need artists, musicians, whatever, it doesn't pay them.
I can understand being angry about people having the nerve to sell low-effort bullshit, but some mods have literally thousands of hours work and hundreds-to-thousands of dollars of the creator's money put into them. Hedon's creator paid something like $300 -per song- for Alexander Brandon's music, and he probably paid about the same for the for the menu screen art. There's nothing low-effort about that. The dude did an absolute mountain of work to get that game done.

>> No.5592587
File: 295 KB, 640x462, Screenshot_Doom_20190520_201450.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5592601

Dont you dare keep the porn to yourself

>> No.5592608
File: 215 KB, 1920x1080, gzdoom 2019-05-20 15-25-14-24.jpg [View same] [iqdb] [saucenao] [google] [report]

>weapon reload is R
>secondary fire is RMB
>neither button actually reloads
>firing while empty doesn't auto reload
>have this problem literally every time I try a new overhaul

>> No.5592613
File: 211 KB, 1920x1080, gzdoom 2019-05-20 15-27-43-59.jpg [View same] [iqdb] [saucenao] [google] [report]

nvm this game is gay and my ass is hurt

>> No.5592625

Project MSX or MSFix'd is a very, very old mod that pre-dates having a lot of the functions that are now built in.

>> No.5592678

>Google "casting couch" on Google Images
>Second image to show up in DrPySpy's Revenant

>> No.5592761

It's fixed now.
Rest in peace, image.

>> No.5592787


>> No.5592790 [DELETED] 
File: 428 KB, 1500x1500, 1528559899367.jpg [View same] [iqdb] [saucenao] [google] [report]

He a pedo, too?

>> No.5592793 [DELETED] 
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>> No.5592816
File: 1.09 MB, 960x540, 2019-05-20 22-47-05.webm [View same] [iqdb] [saucenao] [google] [report]

Grenade launcher is back and the old white phosphorous and freeze grenade code still works, amazingly. God this is some awfully dirty code. Visually satisfying in-game though.

>> No.5592817
File: 51 KB, 409x480, Security Battleroid.jpg [View same] [iqdb] [saucenao] [google] [report]

>Download other Marathon scenarios
>Sample each one to see if they work
>Eternal looks too beautiful to save for last like I planned

Its the unofficial continuation, I guess.

>> No.5592834

whatever happened to massmouth? the strong silent type

>> No.5592842

the best

>> No.5592861

Just watched Icarus' video for Project Brutality. It seems like its Brutal Doom with more to do and none of the edgy Doomguy voicelines?

>> No.5592870

It actually has more edgy lines from Doomguy quoting the comic.

>> No.5592873

I'm fine with that but Brutal Doom having a key dedicated to "FUCK YOURSELF" just kinda turned me off.

>> No.5592875

>which he is purging right now to try and hid his degeneracy.

I don't see the point. It's not like your average autist interested in fucking doom mods is going to be all that mad about orc muscle dick girls. I thought it was sort of a nice touch, knowing in the back of my mind that every orc slut including the MC in hedon had big tits and a giant cock. Especially cuz the game doesn't even imply it at all, other than maybe the decided lack of males among the orc society. If you only ever saw it from moddb or whatever you'd have no idea the guy spends half his time drawing green girls with big horse cocks.

The dude likes his dick girls and he made a completely unsexualized unpornographic game revolving around the stupid dick girl universe he thought of, I think that's kinda cool.

It's okay. I played through it once last year, don't really think it's totally worth playing through again even if it got finished and had more content added. It's kind of a novel experience. Sort of like hexen or heretic with really big long levels and lots of key and switch hunting and back tracking. You're not really missing out on anything if you don't play it.

>> No.5592889

Where can one find these images now?

>> No.5592890

I thought that was bad too. Now, when he picks up the BFG, he says this.

>> No.5592898

I don't know why but I'm okay with that.

>> No.5592904

>It's okay. I played through it once last year, don't really think it's totally worth playing through again even if it got finished and had more content added. It's kind of a novel experience. Sort of like hexen or heretic with really big long levels and lots of key and switch hunting and back tracking. You're not really missing out on anything if you don't play it.
Everything said here, it's not exactly an Adventures of Square quality experience, I wouldn't even compared it to the raven games when it comes to the maps, a lot of aimlessness, a lot of items you don't know are items, very spammy monster placement, some kind of crap monsters, it's all a bit average at best.

>> No.5592906

Isn't the guy who develops Brutal Doom mentally stuck at 14 or so? Or so I heard.

>> No.5592907

That’s because it’s it’s probably the best line from Doomguy after he comes down from his Berserker Pack high.

>> No.5592909

I don’t know, and I don’t really care.

>> No.5592910

to be fair, if his art was a bit better or he did a ssethwhathisname where he commission a bunch of artists to draw porn of her character, that could work as publicity

>> No.5592913

>some kind of crap monsters
Like the pinky demon tier monster that's really short but still capable of bodyblocking you and the explosive lost souls?

>> No.5592915

Apparently he does commission some art but the ingame stuff and the most odd-looking stuff is his own work.

>> No.5592926

Even just the basic humanoid ones are so, I dunno, I've seen bad mods from decades ago that had similar enemies without looking so vague/uninteresting/bland, which somehow ties into them not really telegaphing their attacks or being clear they're there in a room where you've just killed thirty of them.

Kind of hard to pin down exactly why they're so rubbish.

>> No.5592962

Sergeant Mark IV is the best Doom modder.

>> No.5592965

more like mentally stuck at his own mod unlike mothers who try different ideas once in a while
unless his plan is to make a "brutal mod cinematic universe" and tie all that shit together
brutal doom's popularity is evidence we live in a simulation, consider nobody can rationalize/justify it

>> No.5592968


>> No.5592969

Freud would like to have a word with you.

>> No.5592975

Anon, I...

>> No.5592991

Opening up decorate and changing literally one single variable can't be too hard for you.

It took me <5 minutes.

>> No.5592994
File: 59 KB, 300x322, mmmmmm.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5593002

How can one man be this smug?

>> No.5593006

Strange request but is it better to emulate Doom on the Wii through BloodWii or the Retroarch core?

>> No.5593008

I'm not entirely sure he's a human being.

>> No.5593051

Looking good so far, anon. Keep it up!

>> No.5593062

He found success with brutal doom and he knows damn well he will fade into obscurity if he tries anything else.

>> No.5593081

>It's okay. I played through it once last year, don't really think it's totally worth playing through again even if it got finished and had more content added. It's kind of a novel experience. Sort of like hexen or heretic with really big long levels and lots of key and switch hunting and back tracking. You're not really missing out on anything if you don't play it.

>Everything said here, it's not exactly an Adventures of Square quality experience, I wouldn't even compared it to the raven games when it comes to the maps, a lot of aimlessness, a lot of items you don't know are items, very spammy monster placement, some kind of crap monsters, it's all a bit average at best.

See, I started out feeling more or less same way about it in it's early days, but then he released the great forge map and that was about the point where my opinion went full 180. Hedon's switch/item hunting ceases to be aimless the second you start learning to pay attention to your surroundings, start reading every scrap of paper you encounter. It's not aimless at all - it just demands more from you than quick reflexes and snappy movement.

It's not a pure doom experience and isn't trying to be. It's really a lot closer to Unreal than anything else.

>> No.5593087
File: 6 KB, 253x254, bSAM79S.png [View same] [iqdb] [saucenao] [google] [report]

>playing doug huggem
>battling an enforcer like normal
>he suddenly transforms into a protozoid slimer out of fucking nowhere
OK i can see why carmack said this engine was held together with gum

>> No.5593094

>he suddenly transforms into a protozoid slimer out of fucking nowhere
i think he was eaten by one it happens sometimes with corpses

>> No.5593105

he was alive though, it happened as he was jumping mid-air
wish i could've gotten a recording

>> No.5593112

I read everything, it's still not well thought out and doesn't make anywhere near good use out of a lot of interesting parts to the maps.

>> No.5593114

i've seen that happen a few times when they are alive, enforcers will get in their way and they grow giant and disappear

>> No.5593117

He probably isn’t. He made thermite to melt a school window so he could try and steal a computer when he was a kid.

>> No.5593120
File: 114 KB, 640x955, 03b.jpg [View same] [iqdb] [saucenao] [google] [report]

I'll tell you about REAL evidence that we live in a simulation

that a certain shitposter from here got his god awful eye sore of a mod featured by PC gamer and Modb as an "improvement"
there are people, right in the comments section, PRAISING IT

and Im not talking about BD

>> No.5593127
File: 305 KB, 495x358, bg2ga0.png [View same] [iqdb] [saucenao] [google] [report]

Is AI upscale really that bad? Just tried it with Brutal Doom sprite

>> No.5593130
File: 187 KB, 530x424, 2DBE1BDC-5F49-445C-BDB4-5C00BFDDC32B.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5593145
File: 481 KB, 1200x1155, big carmack.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5593160

PC Gamer praised the fuck out of Bernband, repeatedly, so did Rock Paper Shitgun.

>> No.5593174

Depends on what it's upscaling. That's a blurry mess.
Most upscaled things should be touched up. The 2x upscale on Doomworld looks nice imo. Still not 100% out the gate.

>> No.5593176

That's just rust and aluminum iirc tho.

>> No.5593202
File: 192 KB, 1920x1080, gzdoom 2019-05-20 19-17-58-01.jpg [View same] [iqdb] [saucenao] [google] [report]

where the actual fuck do I go

>> No.5593203
File: 394 KB, 1200x630, MIAIA0.png [View same] [iqdb] [saucenao] [google] [report]

I'm trying to upscale Brutal Doom weapons. First I resized the sprite to 150% (with bilinear filtering), added shdows to the edges (so they are smooth when upscaled, not choppy) and then upscaled 2.5 times with Topaz A.I. Gigapixel. This is the result.

>> No.5593214
File: 196 KB, 900x900, cac 3.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5593231

Well most people consider Rubicon as the unofficial Marathon 4, but eternal is really fun aswell

>> No.5593237

>resized the sprite to 150% (with bilinear filtering), added shdows to the edges
that's like the worst thing you could do to a gun sprite
not it's all covered in vaseline
good job i guess

>> No.5593248
File: 518 KB, 1280x672, MIAIA0 (1).png [View same] [iqdb] [saucenao] [google] [report]

If I upscale it without editing it looks worse. Kinda less blurry, but inaccurate and with choppy edges.

>> No.5593257

that's what clean up is for
both of them are shit, but it would take less work on the second one to make it less shit

>> No.5593260

I updated my smooth doom to the latest release and everything I was after was in there already. whoops.

>> No.5593265
File: 293 KB, 1325x396, Untitled-3.png [View same] [iqdb] [saucenao] [google] [report]

The second one looks like ass. Here's comparison.

> that's what clean up is for

Nah. I'm not going to edit each Brutal Doom sprite. That's too tedious. I just want to make a perfect automate batch.

>> No.5593267

You too? I've wanted to do that for a while. In fact, a lot of the subtle environmental storytelling in the maps made me want to write a huge story for the game after compiling the best maps into an order that fits best (but still ensuring they're fun, and scale naturally with Doom's difficulty curve) while also adding stuff to explore, with no cutscenes, infodumps, massive intermission screens, and so on. Just little things, like dead bodies and datapads that don't do anything more than tell you why there's blood on the wall and leave the explanation as to what caused it and how to enemy and weapon placement, kinda like Unreal.

I dunno, I went through Map10 while listening to this while everything was dead, https://www.youtube.com/watch?v=y7fsHtkNU7w and it was a really good experience. I'd love to recreate something like that, with dynamic music based on the fights you get into, how you end them, and how many secrets you find. I wanted to tell a story of a disgruntled engineer (who's just named The Engineer) going through the facility from the entrance, which was version 0.4's Map01, and going further and further into the AGM controlled city (since their logos and demonic brands are all over the towers in the city levels, I like to think AGM was more like Ultor Corporation than UAC) and research facilities when everything hits the fan. Zombiemen were mindless clone guards controlled by a master unit (the Icon of Sin replacement, kind of like FEAR and Paxton Fettel) that went haywire and slaughtered everyone, while the bigger monsters are all genetic experiments that also went rogue because of the IoS.

There's a lot of things I need to flesh out, but I honestly think if FreeDoom wants to be unique, instead of going the weird open source "Not-Doom" route, they should go the "Doom but with more cool shit" route. Like you said, a lot of FLOSS games go down that path and it hurts them quite a bit for it.

>> No.5593272


>> No.5593275
File: 190 KB, 383x311, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5593282
File: 399 KB, 1095x1244, Untitled-6.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5593290

Looks like bad DOF

>> No.5593291

>FreeDoom's older models, although ugly and janky as hell, had, /v/ be damned, soul,

I wholeheartedly agree because for the 20 or 30 minutes I played FreeDoom when I first heard about it a few years ago I legitimately saw myself playing it and thinking it was amazing as a little kid. I have no real reason to play it now but if I played it when I was 10, it'd definitely have the same kind of appeal to me now that something like ChexQuest did.

>> No.5593294

>That's too tedious. I just want to make a perfect automate batch.

and this is why, kids, shit like this never works out

>> No.5593298
File: 422 KB, 1095x1244, Untitled-7.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5593304
File: 50 KB, 161x288, 1405142804290.png [View same] [iqdb] [saucenao] [google] [report]

i never understood why people try upscaling doom sprites

>> No.5593305

>That's too tedious. I just want to make a perfect automate batch.
A job worth doing is a job with doing right. Pixel art is pretty damn tedious if you want good looking results

>> No.5593306

get that /v/ meme out of here

>> No.5593307

I already released it https://www.moddb.com/mods/brutal-doom/addons/neural-upscale-for-weapons-brutal-doom-v21

>> No.5593312 [DELETED] 

>people defending paid mods
>people defending Hedon faggotry
>my posts get deleted when I call them out

Hope you catch a terminal illness soon, mods.

>> No.5593314

it looks like ass smeared in vaseline
just like yo mom

>> No.5593316

Maybe it got deleted because it was pointless drama. The mods are doing a poor job but its no fun when half the general is just arguing

>> No.5593319

>There's a lot of things I need to flesh out, but I honestly think if FreeDoom wants to be unique, instead of going the weird open source "Not-Doom" route, they should go the "Doom but with more cool shit" route.
Yes. Nobody who's going to bother playing freedoom will be doing so unless they like doom, so there's no reason to go for ITS TOTALLY NOT DOOM.

>> No.5593321

This, making something look decent takes time, one way or another.
A view that seems to be becoming extinct in this community, way too many take AA-based shortcuts that leave sprites looking messy.

>> No.5593324


>> No.5593327

Eh it's free software, you always get the RMS types who'll play it over the commercial equivalent.

Still doesn't mean they should settle for it being mediocre.

>> No.5593328
File: 164 KB, 523x1137, 4444444444.jpg [View same] [iqdb] [saucenao] [google] [report]

It's vasyan777

>> No.5593330

It won't totally go extinct as long as stubborn assholes like myself don't give it up. I just hope there will be others who keep doing it when I'm done

>> No.5593337

Well maybe that's sort of my point. The entire basis of their game is Doom, anyone who's going to be interested in it is going to be so for a Doom-like experience, so it should give something unique and cool that a Doom fan would like. And not be totally average and forgettable, like it is in its current state.

>> No.5593338

400 MB for turning sprites into blurry mess? Nah!

>> No.5593339

Brutal kids will still praise it. There are already positive comments.

>> No.5593340

I like this style.

>> No.5593348

its the adolescent "no jaggies=good", "more shiny=good", "more polygons=good" and "more effects=good" mentality

Those people never grew up enough to acquire a taste and realise importance of balance, moderation and cohesive style.
Instead they substitute taste with easily quantifiable numerical values and technical properties.

>> No.5593352

>Sigil will, I am sure, be up there with some of best vanilla doom megawads.

uhh lol. ok.

>> No.5593353

I though the whole point of FreeDoom was to make a free texture/monster collection that has its own analogue for every original Doom equivalent, but not based on any Doom asset, so that people could play maps made for Doom without owning the iWADs.
The maps came as an afterthought.

>> No.5593357

I hope it sticks around, doing everything the proper way shouldn't die out just because of impatience.

It's kinda painful seeing detail-orientated spriting techniques from 10, 15 and onwards years back being incomprehensible for a lot of people.

That all said, I think the Bulleteye developer is doing some neat things, artwise.

>> No.5593367 [DELETED] 

>ook eek booga booga ook

>> No.5593376
File: 529 KB, 600x600, 4E22B89B-2923-40BE-BDBF-C33BE7F554B9.png [View same] [iqdb] [saucenao] [google] [report]

Why are his arms so built?

>> No.5593383

I agree, and the Bulleteye Dev does some pretty fine art, the guy behind Treasure Tech has made some good art for his project as well, he just needs to get it out in a playable state for the public.

>> No.5593389
File: 3.79 MB, 3440x1440, 44444444.jpg [View same] [iqdb] [saucenao] [google] [report]

These people are just vasyans.

>> No.5593392

>right arm
You know exactly why.

>> No.5593394

Another thing to mention is that the original sprite gives you all the info you need to fill in any gaps with your own imagination automatically, it's something you don't even have to think about. It's consistent all the way through out and details are clearly defined. Whereas the updated version adds literally nothing to the sprite besides weird depth and blur and misplaced detail that only brings your attention to how fake the entire thing is.

Look at the bottom and take note of all the obvious imperfections that stick out like sore thumbs upon closer inspection, while the original has none of these issues: There's a weird outline and shine around the block above the UAC stamp, it makes it look liek it was added in photoshop. The UAC stamp looks like an incomplete addition made in paint. The yellow and black striping directly above it is misshapen and uneven. The ridges directly behind the end of the barrel tip are irregular and their thickness is all over the place. The black and yellow striping around the edge of the barrel have the same problem, it looks like a total mess. The flange on the right side of the barrel at the end has wiggly lines and doesn't look natural at all. The ammo feeder on the side looks like it was poorly shopped in by someone lazy and underpaid.

The top of the weapon is overly crisp and defined in its shittiness while the rest of everything is blurry, like your depth perception is totally fucked up when looking at it. It's like 90% of the sprite is super far away and in your peripheral while the top portion is your focal point and 2 inches from your eyes. The top flange which might also be meant to be a sight isn't even aligned along the central axis of the gun. It's off center. It's like if you were having a fever dream of the weapon and then it was ran through an outsourced development studio. Precision and specifics are lost just to remove edges and jaggies. It's a fucking mess.

>> No.5593402

Vasyans (aka nu-modders) they are known for liking everything shiny and upscaled. They are mainly from Russia and got engaged in Doom modding only after Graf added all those fancy features into GZDoom, before they didn't even care about Doom and were modding for Unity or UE.

>> No.5593409


>> No.5593410

reminds me exactly of Lego Wolfenstein 3D.

>> No.5593423

I can appreciate the level itself since it basically looks like a very early 2000s FPS, sorta like Unreal 2 maybe. But the sprites of the weapon model and entities, along with blood splatter, look completely out of place and clash terribly.

>> No.5593443
File: 2.16 MB, 2560x1440, 8986.jpg [View same] [iqdb] [saucenao] [google] [report]

Because the textures and lighting is meant for another mod which is Full 3D and has PBR for gibs/splatters/weapons. The textures/lighting were just extracted and combined with Brutal Doom.

>> No.5593452
File: 1.03 MB, 2560x1440, 7777777777.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5593454

Looks so weird.

>> No.5593456

you know, i've would've taken it upon myself to make all those PBR height/normal/specular/roughness etc. maps for vanilla textures...
If only Graf added an option to filter/interpolate those PBR maps separately from vanilla textures.

Low-res PBR in it's current GZDoom implementation looks like a jaggy crap.

>> No.5593463
File: 3.13 MB, 2560x1440, 15582351813531.jpg [View same] [iqdb] [saucenao] [google] [report]

It already exists. https://www.moddb.com/mods/brutal-doom/addons/shinemaps-specular-maps-for-original-doom-textures

>> No.5593471

The nice thing about upscales is that they are optional, if you like them then you can use them, if you don't like them then you can just not use them, you're not losing anything from them existing

>> No.5593472

Yes, and it's a terrible auto-generated-in-5-minutes shit that makes everything coverd in shiny jizz.
If you love to walk on other men's jizz, that's fine. You do you.
I don't

>> No.5593475

wut mod

>> No.5593480

Doom Remake 4 (aka vasyan shitty vaseline pack) https://www.moddb.com/mods/lowpoly-doom-lite-10

>> No.5593492

How long has the Doomguy name been used for? At least 1995 from what I've found.

>> No.5593498

>you're not losing anything from them existing
I'm losing the peace the threads would often have, chill moments are becoming more and more scarce. I don't care what that idiot does with his free time, I just want him to stop posting his tripe here and causing a fucking ruckus

>> No.5593502
File: 1.45 MB, 2560x1440, 5555555555555.jpg [View same] [iqdb] [saucenao] [google] [report]

Looks fine.

>> No.5593508

Except for the part where concrete (and everything else that shouldn't) reflects light and is smearfiltered

>> No.5593514

>the same shitty rocket launcher I spent ten minutes ragging on in a giant tl;dr post
It looks even worse in game because of the giant black fuzzy inconsistent outline around it and all the bloom.

>> No.5593538

it looks like poop, anon.

>> No.5593562

Yes but Brutal kids still praise these little addons by vasyan777:



And you'll see every YouTube Brutal Doom "letsplay" having them. Doom modding reached its point.

>> No.5593569

It doesn't, vasyan. It looks like shit.

So fucking what?

>> No.5593580

But PBR is not even visible without lights sources. There should be a remake of Doom 1 maps with dynamic lights, same like Honte Remastered (remaked Doom 2 maps) or light sources can be added with a script. Sergeant Mark IV used a script to modify original maps.

>> No.5593584

Pbr also includes occlusion and normalmapping which is very much visible without lightsource

>> No.5593586

Marisa's texture lights script + sgtmarkiv map enhancement script + shinemaps (they don't require dynamic lights).

>> No.5593594
File: 63 KB, 640x480, 15583040808960.png [View same] [iqdb] [saucenao] [google] [report]

A reminder how a real Doom looks like, not your shitty vaseline upscaled piece of parody of cheap Unity games.

>> No.5593597
File: 230 KB, 720x540, 1557963292838.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5593650

Wh are my eyes bleeding?

>> No.5593657

Cutting edge visuals.

>> No.5593663

Fair enough.

>> No.5593712

That effect looks crazy good.

>> No.5593721

Protozoid slimers will on odd occasions actually munch a live monster whole, that's a feature.
Very rarely, this monster is an alien protector drone or even a mini battle lord, I've had it happen.

More often than not, they'll just eat a corpse, but it's hilarious as fuck when that stupid little blob outright destroys a really dangerous or big monster like that. It's one of those many charms which has me replay the game every now and then.
In terms of the game being held together with gum, mostly that's on the rendering side and kinda the physics, but I think the game is otherwise so genuinely good that it excuses the jankiness.

>> No.5593727

Are the shadow warriors expansions good?

>> No.5593738

Slightly more complex than that, and you need a really hot light to set it off. He also mixed the thermite substance with like, vaseline or something, to make it an adhesive paste to stick to the window.

He presumably found excerpts from things like TM 31-210, or the Anarchist's Cookbook (which is a ripoff of the former but with a bunch of bullshit drug recipes tacked on).
He and his buddies at the time experimented a lot with making various explosives and what not.

>> No.5593785

i just beat wanton and posted about it here >>5590510

Been playing twin dragon and it's way better, the levels are fun and feel more like they'd fit in the original game. Plus all the enemies are the same.

>> No.5593913

I used to do simple pressure bombs and home made napalm. No chemistry involved. Fun though.

>> No.5593986

>On odd occasions

If a slime EVER touches a enemy it will eat it. Every time. Except for the octobrains. Some levels are designed where they put hordes of enemies in line with them and your supposed to kinda just sit back and let them do their thing. Like the post office level

>> No.5593998

I mean more that I seldom see it happen, but yeah, I know they'll chomp enemies on contact.

>> No.5594035

Looks unnatural desu

>> No.5594039

Ok actually does Vasyan even leave his cave? His undertanding of surfaces, materials and light matches my understanding of women

>> No.5594040

3DO doom beats all, correct.

>> No.5594041

Yeah you basically have to go out of your way to make it happen rather than it happening itself.

Also, wouldn't a mod weapon be cool where Duke could capture these things from levels and throw them at enemies feet for them to get devoured?

>> No.5594071
File: 2.96 MB, 640x360, 2019-05-21 11-25-29.webm [View same] [iqdb] [saucenao] [google] [report]

putting the MISS into MISSILES
they curve outward, then back inward with random spread

>> No.5594076

What's this now?

>> No.5594085

Doom had perfect amounts of headbobbing to me so I keep it default. Playing without it kills the feeling of momentum to me and makes it feel like you're on a rocket chair

>> No.5594092
File: 67 KB, 800x600, 1551030619587.jpg [View same] [iqdb] [saucenao] [google] [report]

it's just kind of neat even if it looks like trash. the AI thing is really impressive to me
I remember using the GIMP smudge brush to do it
Dude programmed from 10am to 2am
Though I didn't know pepperoni had that much protein

>> No.5594128

>not 'Big Mac'

>> No.5594196
File: 2.83 MB, 3008x2135, 1556801129613.jpg [View same] [iqdb] [saucenao] [google] [report]

just a question ..
i never modded anything in my life, besides Enviro Bear and a weird german game called "Waldmeister Sause" so i can shoot punks.
But im also a big fucking huge Warhammer 40k fan + i can paint a little bit and do shit in photoshop. Is it hard to make a Weapon Pack for Doom? I wish i could code ect. to make a whole episode but it will take ages and im 30 since a couple of weeks.

>> No.5594203

Working with DECORATE is piss easy. Best thing I can recommend to do is go to Realm667, just grab a few guns and open them up in SLADE3 and see how shit works.
Wildweasel made a pretty old but still mostly useful tutorial for babby's first gun mod too


>> No.5594226

I feel like this concept is dated now. The iwads are incredibly easy to obtain, both legally and illegally in this day and age.

>> No.5594238

Free software is about having the option of not having to do either, and not having either embedded in whatever you make with it.

>> No.5594271

That kind of edge blur is bad

>> No.5594373


>> No.5594442

Stop feeding him dude, I think we can all agree on this, just fucking ignore him and let's post something relevant instead

>> No.5594446

>I feel like this concept is dated now.
the concept of having an actually legal option that you can do legal things with legally?

>> No.5594447 [DELETED] 

," says the confident anon, replying to the 19 hour old post.

>> No.5594448

Yes, but the amount of people that will choose a freeware "not doom" over having the actual thing is a very small minority, precisely because of how easy it is to obtain the real thing in this day and age.

>> No.5594450

The concept of providing a free alternative to buying the real thing in regards to Doom.

>> No.5594451

>How long has the Doomguy name been used for? At least 1995 from what I've found.
do you mean how long has the word "doomguy" been in use? since at least 1994, so in other words as long as the game has been around https://groups.google.com/forum/#!msg/rec.games.computer.doom.editing/tf0gV-c-_80/UOYD64RamcwJ

>> No.5594456

I'd even argue that the vast majority of people that play freedoom nowadays already own Doom, and just play it for the "cheap knockoff" novelty.

>> No.5594497

>you have to keep capturing it to take it with you
>with each monster it eats, it grows
>larger monsters means more growth

>> No.5594507

Hey anons, best place to get a Doom 64 ROM for EX? I haven't downloaded roms in years so no longer sure which sites are best.

>> No.5594510

Vasyan is literally not a real person, it's a troll persona, and you people need to stop taking his bait all the time, instead reporting and ignoring him.

>> No.5594512

Internet Archive

>> No.5594513

Where they really this bored?

>> No.5594515

That's pretty much been the case since 1993, that's not the point.

I played it just for the maps. Was kind of fun having everything look and sound different though.

>> No.5594520

There's supposedly a userscript workaround for downloading ROMs off Emuparadise that may have been taken down by Nintendo, provided Doom 64 was one of those places.

>> No.5594534

New thread.


>> No.5594540

Because Carmack figured he'd start working out and learn martial arts for fun and for beating up bullies at school. I don't know if he still keeps in that shape, but he was still fairly buff into the 2000s.

There's a video somewhere of him putting Jace Hall in a chokehold, making him pass out.

>> No.5594548

Game is a lot cheaper now than it was in 1993. And a lot easier to find on the internet, too.

>> No.5594596

Good thing he didn’t wet himself.

>> No.5595263

for what?
"he posted something i didn't like" isn't rule-breaking

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