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5579406 No.5579406 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5571531

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
https://pastebin.com/idahQRj2

>> No.5579408

=== NEWS ===

[5-16] REKKR updated to v1.16
http://manbitesshark.com/

[5-15] GZDoom 4.1.2 released
https://forum.zdoom.org/viewtopic.php?f=1&t=64701

[5-12] Quake 1 sounds remastered
http://celephais.net/board/view_thread.php?id=61714

[5-10] Nightdive's BLOOD remaster released
https://www.youtube.com/watch?v=Da8x89BBjI8

[5-9] Sigil delay entirely on the disk
https://www.doomworld.com/forum/topic/103430-sigil-new-romero-megawad-for-may-2019/?page=47

[5-7] Two more Quake map jams, SM196 and Map Jam X
http://www.celephais.net/board/view_thread.php?id=61717
http://celephais.net/board/view_thread.php?id=61718

[5-5] GZDoom 4.1.1 released
https://forum.zdoom.org/viewtopic.php?f=1&t=64582

[5-3] Introducing SM195, seven Quake speedmaps made in 24 hours
http://www.celephais.net/board/view_thread.php?id=61715

[5-1] Release of GZDoom 3.8.0 Vintage
https://forum.zdoom.org/viewtopic.php?f=1&t=64521

[5-1] Memoirs of Magic now fully released
https://forum.zdoom.org/viewtopic.php?f=19&t=50250&start=465#p1101659

[4-29] Hell-Forged updated to 0.9, Episode 1 fully playable
https://forum.zdoom.org/viewtopic.php?f=19&t=13397

[4-27] Introducing Lt. Typhon, a new mod from the maker of Baradoom and Nun with a Gun
https://forum.zdoom.org/viewtopic.php?f=43&t=64378

[4-23] Jimmy releases Faithless, a Hexen-style hub mapset for Heretic
https://forum.zdoom.org/viewtopic.php?f=42&t=64411

[4-19] NBlood updated
https://github.com/nukeykt/NBlood/releases/tag/v1.01

[4-17] Grezzo Due 2 revealed
https://www.doomworld.com/forum/topic/105657-grezzodue-2-has-been-revealed-to-the-public/

[4-16] RemasterSFX repackaged in .wad format for maximum compatibility. With some bonus goodies.
https://www.doomworld.com/forum/topic/105645-remastersfx-in-wad-format/

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5579416

>>5579406
first for sigil makes you gay

>> No.5579423
File: 231 KB, 725x725, aaaaa.jpg [View same] [iqdb] [saucenao] [google] [report]
5579423

>>5579406
I swear to god we had this OP image before this year but the archive brought nothing in the first page.

Anyways, second for the Johns of Destruction.

>> No.5579431

>>5579423
I tried an MD5 search but yeah, nothing going for other OPs.

>> No.5579436

>>5579315
Reposting this question. Cmon, yall must play other games besides Doom

>> No.5579457

>>5579436
Which one released first? Play that one

>> No.5579458

>>5579436
I played them both a year ago and couldn't tell you a single thing about them. Hope this helps.

>> No.5579526
File: 2.94 MB, 640x360, a weapon to surpass metal gear.webm [View same] [iqdb] [saucenao] [google] [report]
5579526

modern problems require modern solutions

>> No.5579534
File: 415 KB, 494x682, 2019-05-16 03-55-01.webm [View same] [iqdb] [saucenao] [google] [report]
5579534

>> No.5579535

>>5579526
the siege tower maneuver
also
> 4 player coop destructor
fort of hard knox needs to upload more

>> No.5579538
File: 836 KB, 354x618, 2019-05-16 04-02-03.webm [View same] [iqdb] [saucenao] [google] [report]
5579538

>> No.5579543
File: 616 KB, 502x532, 2019-05-16 04-06-33.webm [View same] [iqdb] [saucenao] [google] [report]
5579543

last one

>> No.5579597

Did the update fix the main issues with nu-blood? I figure I'll play through it and later on I'll play mods on DOS or whatever. I just don't want a broken script abomination like Half Life: Source, for my first playthrough..

>> No.5579604

>>5579597
Just use NBlood, it's already a pretty much perfect source port. No fucking idea why are you zoomers all flocking to that buggy "remaster". Just because it's official?

https://nukeykt.retrohost.net/
Literally drag & drop to your Blood folder, run nblood.exe, done.

>> No.5579608

>>5579604
Slavshills shilling their dodgy malware "ports" never stop.

>> No.5579620

>>5579608
enjoy your buggy bloody mess that only looks like blood then i guess

>> No.5579676

>>5579604
Why does /vr/ keep promoting NBlood when BuildGDX is clearly more accurate for everything other than graphics?

>> No.5579681

>>5579406
So, should Kingpin: Life of Crime be played with or without the Rags 2 Riches mod? And can it be used in addition to the widescreen patch?

>> No.5579701

>>5579676
Because imbeciles keep sperging about
>java

>> No.5579708

>>5579676
The colors in GDX are really pretty bad. Even Fresh Supply got them right, so GDX is the weird one out here.

>> No.5579741

>>5579681
vanilla with widescreen patch first then rags 2 riches
also does anybody know why whenever I change the key config, it resets after starting the game again?

>> No.5579802

>>5579741
Either it is read only, or there's autoexec that keeps overwriting your binds at startup

>> No.5579806

>>5579676
Even if nblood has any inaccuracy, these are quite subtle and i really doubt anyone will notice them.

>> No.5579848

Guise
Where to get D-Touch / Delta Touch for free without also getting AIDS included?

>> No.5579875

>>5579406
>no seeds for doom torrent
Bummer. I just wanted a bunch of wads.

>> No.5579901

>>5579848
Nowhere.

>> No.5579997

>>5579676
muh mouse look and muh color palette

>> No.5580001

>>5579806
what this anon says 100%. I don't care if my dynamite bundles don't register properly 75% of the time, that jumping feels weird, that enemies are seldomly dumber and the intermittent crashes.

it's good, 10/10.

>> No.5580038

Remember that Spawn movie with the horrific CGI segment? Was the creature in that segment the basis for the Chaos Serpents? Or did the game come first?

>> No.5580062

>>5580038
if only there was a global information network

>> No.5580113

>>5580038
Heretic is from 1994
Spawn is 1997

so...

>> No.5580134

>>5580038
brainlet

>> No.5580165
File: 105 KB, 640x400, hexen.jpg [View same] [iqdb] [saucenao] [google] [report]
5580165

I decided to try making maps for HeXen a few days ago. I am using GZDoom Builder 2 as I have been using that for a good year and a half now.

As for my map options I am using GZDoom: Hexen (UDMF) for my Game Configuration and Hexen ACS for my Script Type. I also downloaded Baker's Legacy Texture Pack.

Is there anything I missed or anything else I should do?

>> No.5580171

you guys are boring

>> No.5580190

>>5580165
You're doing everything right, except you should probably use "GZDoom Builder-bugfix"

>> No.5580209
File: 92 KB, 583x707, 1-8thofthepuzzle.jpg [View same] [iqdb] [saucenao] [google] [report]
5580209

>>5580190
Thanks.

>> No.5580225

>>5579225
SPONGEBOY ME BOB IM THE ICON OF SIN AND DESTROYED HUMAN SOCIETY AS IT WAS ONCE KNOWN AG GUGUGUGUGUGUGUGUG

>> No.5580231

>>5579436
i think one of them actually has you kill the bad guy from the original game and the other his brother
also, wasn't the devs behind the classic redux do another sw expansions centered around a female character?

>> No.5580260

>>5580190
Why

>> No.5580263
File: 57 KB, 297x358, 1546304473072.jpg [View same] [iqdb] [saucenao] [google] [report]
5580263

>>5580165
This is a follow-up post to my HeXen mapping post. I will probably post progress pics of my maps as time goes on.

I didn't really care for the puzzle aspect of Hexen (as a matter of fact I think it held the game back) so I am taking inspiration from other games when making my maps.

My main inspirations right now are Ultima Underworld: The Stygian Abyss and Delver. I also am thinking of giving each level a specific theme like a lava map or a glowing mushroom map with monsters, keys, traps and etc. to accompany those themes.

>> No.5580284

Whats everyone's favorite Douk episode?

>> No.5580290

>>5580284
Not the 2nd

>> No.5580293

>>5580284
The 2nd

>> No.5580296

>>5580284
The 3rd

>> No.5580308

>>5580284
4

>> No.5580310

welp that was fast
https://www.moddb.com/mods/blood-the-cult/news/blood-the-cult-early-access

>> No.5580314

>>5580296
based. it's the best one.

>> No.5580367
File: 197 KB, 640x444, Screenshot_Doom_20190516_171752.png [View same] [iqdb] [saucenao] [google] [report]
5580367

>> No.5580373

>>5580367
thanks, I hate it

>> No.5580381

>>5580373
Those shotgunners managed to get in, despite being that early in the level because the mod may have messed up with their awareness on the player.
The mod also starts off with a short animation of the player's blade and tutorial text.

>> No.5580387

>>5580367
Where's the semen meter though?

>> No.5580405

>>5580367
What's this?

>> No.5580408

>>5580405
Doom Eternal XP, which requires GZDoom 4.0.0 (I got 4.1.2), hence why my resolution may look like shit.

>> No.5580560

>>5580001
>dynamite bundles don't register properly 75% of the time, that jumping feels weird, that enemies are seldomly dumber and the intermittent crashes

nigga that's pretty serious shit

>> No.5580561

>hedon out on steam
so who's going to pay for the orc dick

>> No.5580571

>>5580561
Woah you werent kidding
https://store.steampowered.com/app/1072150/Hedon/
So what did they take down the GZDOOM download from a month or two ago? Does this version have anything new?

>> No.5580580

>>5580571
But why, when you can get it for free?

>> No.5580583

>>5580580
Support the devs I suppose. Adventures of Square is getting a steam release for I think the same reason

>> No.5580590

>>5580583
Well that I might actually pay for.

>> No.5580592

>>5580560
sarcasm is hard to convey through text.

>> No.5580603

>>5580231
>also, wasn't the devs behind the classic redux do another sw expansions centered around a female character?
There was a contemporary expansion made by the same devs as Duke Nukem Nuclear Winter that's never seen the light of day. Hendricks (eduke32 dev) and some other people have it but they want to get it to a completed/polished state before releasing it. Some guy showed it to Devolver Digital (Redux publishers) to possibly publish but that was years ago and nothing's come of it.

>> No.5580620

>>5580165
>As for my map options I am using GZDoom: Hexen (UDMF) for my Game Configuration and Hexen ACS for my Script Type. I also downloaded Baker's Legacy Texture Pack.

ZDoom ACS is more flexible. Hexen ACS has a lot of limitations (for instance every variable must be global in scope).

I find the Baker's Legacy pack to be pretty crappy actually, it's mostly bad recolours and Heretic stuff. This pack has more useful/interesting edits & originals: http://ettingrinder.youfailit.net/hhex-resource.html

>> No.5580643

>>5580561
am i the only one who doesn't like playing as girl characters in mods

>> No.5580649

>>5580643
No, I don't care for it as much as playing as a male character. But it doesn't ruin the mod for me either.

>> No.5580730

>>5580643
I only really care if the character is cool or not.
Cate Archer in NOLF is a cool female FPS protagonist.

>> No.5580747

>>5580730
This also I suppose. Really depends on the overall story. But as far as silent protags go, I prefer to have an option.

>> No.5580765
File: 143 KB, 640x462, Screenshot_Doom_20190516_202403.png [View same] [iqdb] [saucenao] [google] [report]
5580765

In this very spot i think i may have picked up a soulsphere out of nowhere.
Not sure how.

>> No.5580768
File: 242 KB, 640x462, Screenshot_Doom_20190516_200628.png [View same] [iqdb] [saucenao] [google] [report]
5580768

>>5580765
Or maybe at least something close to that area, since i was paying more attention of the demon killing.
Meanwhile, this weird occurrence happened.

>> No.5580775

>>5580643
Don't care really. Playing as an occasional girl character does have its charm. I usually pick female Prisoner 849 (default) in Unreal and female Marine in Quake 2 just for the hell of it. I 've never seen a big problem with my characters gender.

>> No.5580794

>>5580643
no, but i have yet to seen anyone that actually cares who isn't a tremendous bell-end

>> No.5580831

>>5580768
looks like the gibs don't stick to the floor after they settle

>> No.5580848

>>5580387
In heretic++?

>> No.5580852

How would anyone explain the role of the Mancubus to anyone who doesn't understand much of Doom's enemies?
Because shooting two big fireballs at once is one thing but i feel like some people should take notes on how they have different patterns at times.

>> No.5580856

>>5580571
Makes me suspicious of all the highly supportive posts of it now that had very similar wording.
>>5580580
Looks like the developer is pulling support for the free version, it's only the paid that'll get updates going forwards.

>> No.5580860

>>5580852
They're enemies where pure circle strafing isn't as effective.

>> No.5580871

>>5580860
Is that concept still kept in nuDoom?

>> No.5580881

>>5580852
>>5580860
They're there to be disruptive by breaking from being as vulnerable to the player movement that is effective for avoiding projectiles up to that point in enemy progression.

Not quite homing rockets but enough to make people used to dodging imps all day have to think about it a bit.

>> No.5580883
File: 51 KB, 590x330, perogitive.jpg [View same] [iqdb] [saucenao] [google] [report]
5580883

>>5580856
>Looks like the developer is pulling support for the free version, it's only the paid that'll get updates going forwards.
Ah. Well that's his perogitive I guess.

>> No.5580892

>>5580871
Not really, they work more like ranged mortars with an AOE melee attack if you get too close. The Cyber-Mancubus is better at area denial because its shots leave an acid pool.

>> No.5580936
File: 12 KB, 908x127, Capture.png [View same] [iqdb] [saucenao] [google] [report]
5580936

lmao

>> No.5580939

>>5580936
wtf is PB?

>> No.5580945

>>5580936
>typing '//' six times
>not using /* -- */
Multiline comments are a thing.

>> No.5580948

>>5580939
Project Brutality, they go from one fuckup to the next, last I heard they had their personal discord wiped and their secret public github uncovered, both because the dude in charge is a dipshit.

>> No.5580949

>>5580945
I prefer the look of "//" most of the time

>> No.5580956

>>5580936
...may i see it?

>> No.5580967

>>5580936
> loosers
*losers

also fat fucking words coming from lil marky

>> No.5580974

>>5580936
Has Mark ever thought of simply staying away from drama?

>> No.5580975
File: 251 KB, 550x550, 1357887511201.jpg [View same] [iqdb] [saucenao] [google] [report]
5580975

>>5580967
>fat fucking words
>fat
>words

>> No.5580982

I need some good mapsets for HND

I played a bunch of Blood and need more things with a similar feel

>> No.5580989

>>5580982
the plutonia fan sequels?

>> No.5580994
File: 138 KB, 850x566, tomorrowssights.jpg [View same] [iqdb] [saucenao] [google] [report]
5580994

DoomShock has the 4-shot revolver implemented now. It'll be the go-to sniper weapon. I also want to make shot shells for it because a buckshot revolver would be badass.

>>>/wsg/2851183

>> No.5581025
File: 444 KB, 799x802, 1504730860773.png [View same] [iqdb] [saucenao] [google] [report]
5581025

>>5580936
Oh nonononono

>> No.5581030

>>5578270

>> No.5581032

>>5580936
Good to know Mark's still as much of a thin-skinned bitch as ever.

>> No.5581039

>>5580936
Whoever wins, we lose. Its like AVP

>> No.5581045

daniel garner is coming to qc:de

>> No.5581054

>>5581045
what character isn't at this point
i'm putting money down on his special being the demon mode, but toned down

>> No.5581079

>>5580974
To be fair, this one time it's drama looking for him, the PB developers collectively hate the shit out of him. endlessly bitching about him and their superiority over him, yet they refuse to break away from using BD as the basis for their mod.

Kinda glad they got socially engineered out of their Discord server so I didn't have to put up with it anymore.

>> No.5581119

>>5580571
>actually calling it boomercore

>> No.5581127

>>5581119
This whole "Boomer" meme is annoying because it feels fake
As if it's either dudes trying to hard to actually go "how do you do fellow kids, i played doom back in the day" or kids pretending to be older in the internet because they like older games unlike those "other kids"
Doesn't help that despite "boomer" being a longer existing term, it became part of a vocabolary tied to a 2 years old meme
Actual "boomers" would use a different vocabolary of words that feels older and barely reminds you of a Wojak variant

>> No.5581135

>>5581127
We know it's fake. It caught on because a single autist was spamming it on every board for months.

>> No.5581136

>>5581127
Would they?
You best start believing in boomer threads...
You're in one.

>> No.5581152
File: 28 KB, 696x693, 1490241244847.jpg [View same] [iqdb] [saucenao] [google] [report]
5581152

>>5580620
>http://ettingrinder.youfailit.net/hhex-resource.html
Thanks for this man, these look great.

>> No.5581157

>>5580936
>>5580948
why are modding communities such divas? this is middle school levels of cattyness.

>> No.5581169

>>5580765
Turns out this was a secret i didn't knew existed all along.

>> No.5581170

>>5581157
similar to e-celebs in general i guess

>> No.5581197

>>5579604
I'd rather play Blood on either BuildGDX NXBlood, or wait for Blood EX.

>> No.5581219

>>5579406
TES series+Quake=??

>> No.5581226

>>5581136
What about Gen Xers?

>> No.5581261

>>5581226
Who? No one remembers them bruh.

>> No.5581281

>>5580603
Maybe they thought it was too shit to publish? I mean Nuclear Winter is legendarily awful.

>> No.5581286

>>5581157
When there's "clout" to be gained, retards will arrive. Modders shitflinging and engaging in drama generally means they're just trying to get more popularity and attention. It's best to just play the mods and not give a fuck, but if you do you may find that the best mods are usually made by nonames who vanish, and that that loud fucksticks are just chasing trends and rarely put enough effort into anything to make it good.

>> No.5581290

>>5581286
I can't even recall the last really good doom mod made by a no namer. They all almost stick around.

>> No.5581293

>>5580561
Nnnno thanks.

>>5580643
Doesn't bother me. The futa part makes me uncomfortable though.

>> No.5581298

>>5581290
Therein lies the issue, but I suppose "nonames" might be a bit much. Quiet people is a better description. Dudes who just show up with a thing, develop that thing, and don't do much else.

>> No.5581307

>>5581298
Now THAT makes a lot more sense. Thankfully in the Doom mod scene most modders just focus on their work and don't really cause a fuss.

>> No.5581452

Gimme a megawad to play, preferably one on the easier side(vanilla Plutonia-level).

>> No.5581608

>>5580936
That's funny coming from a guy who had to have his arm twisted into even crediting people who's content he used or who helped him.

>> No.5581630
File: 8 KB, 190x270, HNI_0062.jpg [View same] [iqdb] [saucenao] [google] [report]
5581630

>>5579406
>Shadow Warrior gets a redux
Next to nobody complains
>SS1 gets an upcoming remake for PC, Macintosh, Linux, PS4, Xbox One, and Switch
Moderate asspain and griping.
>Blood gets Remaster
REEEEEEE HEMMORAGE!

>> No.5581649

>shadow warrior gets a redux, only major bug is invisible landmines
Next to nobody complains
>SS1 gets a remake, Nightdive ends up doing something people weren't expecting
Moderate asspain and griping.
>Blood gets a shitty remaster
REEEEEEEE HEMMORAGE!

>> No.5581659

>>5581649
You know that reminds me, did they ever fix the landmine thing?

>> No.5581670

>>5581649
>T.Nblood fanatic and/or vapid MS-DOS Elitist

>> No.5581691

>>5581659
no, and I doubt they ever will

>> No.5581703

>>5581670
NBlood sucks and DOSbox is the only way to run the games in the event that there is nothing else reliable.

>> No.5581709
File: 35 KB, 375x500, 1428673055458.jpg [View same] [iqdb] [saucenao] [google] [report]
5581709

>>5579406
Alright, please spoonfeed me on this, I see a lot of debate on it and just want some help.

For someone that
>has never played Blood through
>already has all the needed files sitting on their hard drive
>doesn't want to play on the DOSBox version

Should I use BloodGDX, NBlood, or go for the new remaster? What are the advantages/disadvantages of each? I heard the remaster got patched with most of the bad stuff people were complaining about that wasn't accurate, but I'm still curious if GDX or N are a superior fit, and why

>> No.5581728

>>5581630
Because Shadow Warrior Redux was superior to the incomplete/buggy sourceports out there. Whereas Blood has two free sourceports that it's inferior to.

>> No.5581746

>>5581709
NBlood has the best aiming and accurate colors

>> No.5581753

>>5581746
thats it?

>> No.5581756

So why has no one made a hexen 2 character for Samsara like the Parias one, we got quake ranger

>> No.5581758

>>5581709
GDX is the most faithful currently, NBlood has the best aiming. Fresh Supply still has a long way to go.

>> No.5581761

>>5581746
>>5581758
What do you mean by "best aiming"? I don't really notice much of a difference

>> No.5581764

>>5579848
Literally search for "D-Touch APK" on Google. And if you really don't wanna pay $2.50 for an app, you can just ask the app author for a code on the Doomworld forums.

>> No.5581768

>>5579997
>muh mouse look
You do realize one of the reasons people want a decent source port is the build engine's mouse look was a pile of shit and a source port would fix it

>> No.5581769

>>5581709
>GDX
most accurate I think, only major problems are the lack of software rendering and correct pallete
>N
haven't tried it
>DOSBOX
it's the game as it was, but very CPU intensive
>Fresh Supply
has many, many issues, but are being ironed out over time
>CM
avoid

>> No.5581772

>>5581761
The Build engine games have horrific mouse aiming. I think it’s something to do with not updating both axes at the same time. A program called BMOUSE easily fixes it.
But, there’s this one autist here who thinks NBlood is the best because it retains the shitty aiming and because “the way the game looks is more important than how it plays”

>> No.5581775

>>5581649
>invisible landmines
wat

>> No.5581778

>>5581649
>cray about inaccuracies in FS
>play GDX or NBlood
Yikes!

>> No.5581782

>>5581772
>the way the game looks is more important than how it plays
To him. And to others who might agree with his opinion. So he might as well voice it.
I've never played Blood past the first level. Should I?

>> No.5581783

>>5581778
Shouldn't you be posting cringe threads on /v/, you "Ironically" shitposting piece of garbage?

>> No.5581793

>>5581782
Yes, it's a legitimately good game despite the shitstorms that have brewed since GDX came out. Bonus if you like the horror genre. Level design and the classic "Build interactivity" fall behind Duke and SW, but I think it makes up for it with the strange arsenal and jumpy gameplay. Make sure to be careful around corners, you could get half your health eaten by a cultist.

>> No.5581797

>>5581775
a rendering issue creates invisible landmines

>> No.5581802

>>5581775
you know how in gzdoom hardware rendering sprites clip into the floor, but don't in software rendering?
that happens for mines, except their offset sets them completely underground, making them invisible

>> No.5581820

>>5581797
>>5581802
I don't remember the mines. Which level(s)?

>> No.5581834

I HAVEN'T BEEN KEEPING UP WITH DOOM COMMUNITY STUFF FOR LIKE A YEAR AND A HALF WHAT HAVE I MISSED

>> No.5581838

Why yall hate hexen? 1 is gold but i don't like 2

>> No.5581839

>>5581820
i think they start appearing from episode 2 onwards

>> No.5581847

>>5581839
I legit don't remember Shadow Warrior having landmines. Wonder if they only appeared on higher difficulties because I played the DOS version on Tiny Grasshopper since I'm shite at the BUILD engine games.

>> No.5581850

>>5581838
I don't hate it, I just don't like it. Key hunting is my least favorite aspect of a Doom game, and Puzzle/Switch hunting just turns the worst part of a Doom game into an even bigger borefest

>> No.5581856

>>5581768
yeah, too bad it comes bundled with bullshit.

>> No.5581857

>>5581709
zbloody hell

>> No.5581862

>>5581782
of course, he has a right to his shit opinions

>> No.5581865

>>5581857
this

>> No.5581869

>>5580936
>at this time of the year, localized entirely
I laughed at this more than I should've.

>> No.5581871

>>5581857
YOU GOT A LOICENSE FOR THAT POST

>> No.5581876

>>5580561
shh, you'll wake up the resident retards

>> No.5581891
File: 2 KB, 84x132, caleb.png [View same] [iqdb] [saucenao] [google] [report]
5581891

What's the best Blood port for multiplayer?

>> No.5581902

>>5581891
NBlood if you want to play with anyone overseas, or more than one other. BloodGDX has some QOL features but will lag in the aforementioned situations.

>> No.5581906
File: 2.00 MB, 200x200, 1557789785407.gif [View same] [iqdb] [saucenao] [google] [report]
5581906

>bought outlaws and opened it up
>Yeah alright this control layout a bit weird simply just need to reconfigure.
>literally every enemy a hitscan that can do random amounts of chunks to your health
Dude the story and cut scenes are amazing but dam is there anyway to play this on a engine that isn't fucking stupid?

>> No.5581936

>>5581772
NBlood doesn't do anything like that

>> No.5581946

>>5581756
Ripping the first-person model animations from Hexen 2 to a 2D sprite format is a tedious motherfucker, and it's not as beloved as Quake or Half-Life to warrant the effort, at least from my viewpoint. Maybe somebody out there might be willing to do it.
Even getting past that, though, you also have the dilemma of which of those classes to actually represent. They picked the Cleric from Hexen 1 since he's a middle ground between the Fighter and the Mage, but Hexen 2's four classes are a bit muddier to pick from.

>> No.5581978

>>5581946
I figure Crusader or Assasin, and just pick a mix of the weapons based on power levels

>> No.5582212

>>5581157
Wasn't always the way with this community, or it was at least much more minimal than it is right now.

Kinda sad that a lot of people seem to want nothing than to keep the cycle of this shit going.
>>5581290
>>5581298
You could very easily fit Dakka into this sort of mod category, the developer makes neat mods, doesn't really advertise them or get into the stupid e-drama, just makes cool things.

>> No.5582223

>>5581649
WHERE'S THE FUCKING DART GUN NIGHTDIVE?

Also they're rewriting/taking a hatchet to the story stuff, the thing that made the game good, so of course people won't be pleased.

>> No.5582397
File: 7 KB, 250x160, new_classic_doom_weap_cg.gif [View same] [iqdb] [saucenao] [google] [report]
5582397

>stunlocks in close range
>snipes across map

Why is it so underrated?

>> No.5582410

>>5582397
outclassed up close by ssg
plasma and rockets do more damage and fire faster, and do splash damage, respectively
unless they are really far away and have room to move where aiming projectiles becomes unviable
but even then you can just hold down the plasmagun and strafe
(come to think of it, you can do that with rockets too)

>> No.5582414

>>5582397
Don't forget it actually gives you a use for all those bullets you've been collecting.

>> No.5582415

>>5581820
the second one in the twin dragon expansion and maybe a factory one too
also, now that article 13 got into the oj of the eu, and it'll be forced in 20 days, how the fuck are we gonna do to save most doom wads and mods?

>> No.5582418

>>5581946
cleric was also using stuff from other classes too because otherwise his arsenal is limited

>> No.5582421

>>5582410
>outclassed up close by ssg
I find the chaingun to be more reliable up close because it gives enemies less time to fire back. Also, you need to duck around cover to use the ssg effectively while the chaingun lets you hold your ground.

>> No.5582423

>>5580994
nice

>> No.5582454

>>5581756
wasn't samsara also noticeable for being hard to develop?

>> No.5582518

>>5581834
just check >>5579408

>> No.5582519

>>5581838
Civvie said he doesn't like it in a video, and now it's a new meme opinion.

They're both great games that have both have their own merits. The ''switch hunting'' isn't as bad as its made out. There are times you'll pull a switch and you'll receive a message telling you that another door opened in another area, you might think fuck, where? but it was usually adequately telegraphed by new enemies, etc.

Heretic is good fun too.

>> No.5582526

>>5582519
don't forget that in the fourth hubworld, you can get locked in an area because of the enemy kill count
specially with the cleric's wrathverge

>> No.5582551

>>5582519
Some of Hexen's issues were if a player missed the telegraphing, or didn't fully understand it, they were pretty fucked.

Such as with the whole seven portals thing, even though it uses the sounds of doors opening, tells you where something has changed and generally guides you somewhere in the area, if you don't make the connection or don't even pay attention to map names then you'll get lost a lot more, which seems to be the default experience.

Maybe they were going for a different audience to Doom and Heretic, or maybe they overestimated the playerbase they'd get.

>> No.5582556

>>5582526
I'm fairly sure that was only a problem if you downloaded an unpatched wad.

A yellow key was missing from an unpatched version of lvl 31 of evilution, you know what? it was still good.

>> No.5582561

>>5582556
>A yellow key was missing from an unpatched version of lvl 31 of evilution, you know what? it was still good.
that was fixed in the gog released i think
wasn't there another level breaking bug?

>> No.5582567

>>5582556
>>5582561
Some source ports take it upon themselves just compensate for shit like that.

>> No.5582571

>>5582551
I forgot to mention, what I can also see as being a legit issue, is if a players was to pull a switch, only to come back a few days later, with confusion stemming from not remembering what they were doing or where it was pulled.

>> No.5582574

>>5582567
How do source ports and multiplayer (ie Zandybam) handle patching disparities between WADs if one player depends on the source port to do the job and the other uses a patch to fix it?

>> No.5582579

>>5582567
i heard the latest gzdoom fixed iwad "mapping errors"
what were they?

>> No.5582585

>>5582574
I assume they'd throw a fit if the wad wasn't identical.

>> No.5582586
File: 137 KB, 466x492, 1555687197143.png [View same] [iqdb] [saucenao] [google] [report]
5582586

Is stronghold on the edge of chaos good? Is it playable with randoms or do I need to bring some friends over?

>> No.5582615

>>5582586
i think you can play is sp

>> No.5582620

>>5582586
That’s the wave survival mod right? I think it’s one of torm’s better works, you can play it in SP but it would probably be boring

>> No.5582634

>>5582615
>>5582620
There were a few minimods that give you what were effectively towers to place, couldn't say if they're still kicking about though.

>> No.5582662

>>5582519
people have held those opinions before civvie was even a thing
not everything is a meme because someone voices it

>> No.5582668

>>5582662
If they use "meme" or "cringe" as adjectives, chances are their opinion is not worth listening too in the first place.

>> No.5582712

>>5581946
https://forum.zdoom.org/viewtopic.php?t=59638

>> No.5582747 [DELETED] 
File: 2.09 MB, 1242x2208, 10C49EF5-263D-4222-9199-2E51F8118519.png [View same] [iqdb] [saucenao] [google] [report]
5582747

>>5579416
Here at doomworld we are #allies of the #LGBTQPBBQ movement and we don’t appreciate your #hate. If sigil makes you #gay then it would be a #netpositive for society you #bigot.

>> No.5582752

>>5582747
It was a joke! Stop LARPING!

>> No.5582754

>>5582668
Cringe

>> No.5582757 [DELETED] 
File: 212 KB, 800x480, 1510399808854.png [View same] [iqdb] [saucenao] [google] [report]
5582757

>>5582747

>> No.5582760 [DELETED] 

>>5582752
You never know on the internet, I have to keep an eye out for hateism

>> No.5582761

>>5582212
Except ijon is widely known in the community, not in the least thanks to his various contributions to other's projects.

Its just that loud people are both more noticable and more likely to incite drama because of it. Most modders aren't like that, but that is also why rarely anyone talks about them.

>>5581769
>NBlood
also is a bit less accurate gameplay wise.
>Dosbox
Has no actual timing in its CPU emulation, so everything is fps-tied. For example Hands kill you 4-6 times as fast depending on fps and almost impossible to shake off. Platform physics sometimes desynch if game runs at high FPS for some time (there was a webm of it somewhere on this board)

>> No.5582762

>>5582757
Lol I’m just memeing, note usage of hashtags buddy

>> No.5582764

What if DAKKA were a girl?

>> No.5582765

>>5582762
Ironic shitposting is still shitposting.

>> No.5582773

>>5582765
What do you think about ytmnd closing down? Sucks right

>> No.5582774 [DELETED] 
File: 44 KB, 600x494, HNI_0044.jpg [View same] [iqdb] [saucenao] [google] [report]
5582774

>>5582760
>ism
Love cannot exist without hate, and vice versa, dumbass.

>> No.5582779

>>5582773
Dont be sad its over, be glad it happened

>> No.5582785

>>5582662
No shit, I'm on about the influx of people saying that. His fans aren't exactly shy about mentioning him, are they? (Nothing wrong with him either).

>>5582668
I don't really care what meaning you confer from the word, but there's nothing wrong with the usage.

>> No.5582869

Anybody got Sigil boxes?

>> No.5582870

>>5582869
I did.

>> No.5582875

>>5581906
No, crouch more around corners

>> No.5582883

>>5581769
>Tfw no XBlood like there is an XDuke.

>> No.5582931

Any way to remove the screen effects in high noon drifter? They absolutely tank my FPS and make playing wads with a lot of nightvision like AVACTOR impossible

>> No.5582962

>>5582931
yes, it's at the bottom of the mod options section

>> No.5582970

>>5582414
Frankly I'm more and more leaning towards what some mods do, which is increase the amount of bullets you can carry and vastly speed up the fire rate of the chaingun. Dakka did it, Brutal Doom did it, and many other mods as well. It actually serves a much better purpose this way, is amazing at stunlocking, and still can snipe stuff. It's just a straight buff to the chaingun and I love it.

>> No.5582973

>>5582764
"Get that bitch a cannon. Bitches love cannons."
-TFS Alucard

>> No.5582997

>>5582962
Seems bugged, no matter what it's set at the effects still happen

>> No.5583030

>>5582970
the brutal doom chaingun is useless on the lone fact that it will mow down whatever is before you and make sure it shows that 0hp hitbox who's boss before moving onto another target

>> No.5583031

>>5583030
>brutal dooms chaingun
>bad
>literally better than the plasma rifle

cmon, just git gud

>> No.5583034

>>5583031
damn gottem

>> No.5583042

>>5583031
>"it's janky and slow"
>GIT GUUUD
>shits on weapon that not only fares much better DPS wise but does a better job than the chaingun at actually killing things dead
???(???)???

>> No.5583045
File: 66 KB, 500x750, download (1).jpg [View same] [iqdb] [saucenao] [google] [report]
5583045

I want something like High Noon Drifter but replacing Corzo with a cowboy grim reaper so you can shoot your Winchester as a skelly boy

>> No.5583114

>>5580284
Not counting Life's A Beach, I'll say The Birth.
The overall quality is kinda uneven, but when episode 4 gets good, it gets REALLY good.

Derelict alone I think is an amazing level and makes up for the amusement park and shopping mart levels being really dull.

>> No.5583128

>>5581649
Because the Blood port is all fucked and inferior to two free alternatives.
Meanwhile, I still fucking complain about SW Redux's invisible landmines, and it's still never been fixed.

>> No.5583143

>>5581709
Fresh Supply has patched some bugs, but a lot of things are still off, like all hitboxes being 25% smaller for no reason.

NBlood and BloodGDX are both pretty good (and actually sort of based on the Alpha code, as opposed to FS, which is just extrapolated, and not properly), they have some smaller differences. Flip a coin.

>> No.5583307

Any good mods for the latest GZDoom?

>> No.5583336

Is kmquake2 still the best multiplayer Q2 port?

>> No.5583376
File: 1.38 MB, 1366x768, spasm0003.png [View same] [iqdb] [saucenao] [google] [report]
5583376

Beat Quake. Fun, not as good as Doom IMO, final boss was a joke, fuck those godforsaken jumping kamikaze water drops.

What now?

>> No.5583385

>>5583376
I'd say play the expansions, but other than that, i don't really have anything else to say

>> No.5583412

>>5583376
quaddicted

>> No.5583432

>>5581802
Which would take like a literal minute to fix, for fuck's sake.

>> No.5583438
File: 447 KB, 1920x1080, doubledoors.jpg [View same] [iqdb] [saucenao] [google] [report]
5583438

>>5580263
Update #1

Things are going aight. 1st map is going to have a generic basic bitch dungeon theme to it but I already have plans on other map themes I want to go for. I am still considering make a glowing mushroom or cave level.

Anyways, I need a little help here with mapping. (pic related) I got some double doors here that swing open nicely and they work fine.

My question is, how can I make it so both doors will swing open no matter what door you press 'use' on? If someone could help me out or point me in the right direction I would appreciate it.

>> No.5583482

>>5583438
the second parameter of Polyobj_StartLine lets you make another polyobject mirror the movements of the one the line's defining
then put a line in front of the double doors (assuming you can only use it from one side) that swings the first door open; the second will follow with it

don't put it on the door, because then you can use both doors and end up with them embedded in the wall. if you can use it from both sides, then you'll need a script that looks something like this:

>#include "zcommon.acs"
>int DoorsOpened = false;
>script 1 (void)
>{
> if (!DoorsOpened)
> {
> Polyobj_RotateLeft(1, 16, 64);
> DoorsOpened = true;
> }
>}

then you can just slap ACS_Execute(80, 0, 1) on the fronts and backs of the doors

>> No.5583487

>>5583482
er, ACS_Execute(0, 1); 80 is the special number for ACS_Execute

>> No.5583505 [DELETED] 

why so many hl bait threads lately?

>> No.5583518

>>5583376
Try out Dissolution Of Eternity, it's fun. Barely any blobs that I remember.
Scourge Of Armagon is also good, though the first 8 levels were slightly dry IMO.

>> No.5583538

>>5582454
I think its cus it needs a redo/overhaul on coding

>> No.5583539

>>5583376
Either do the expansions, or try out Unreal.

>> No.5583554

>>5581838
I think the combat isn't fun, and the endless keyhunting/switchhunting gets very old (people call them puzzles, but I don't really think they are). The game looks great, aside from maybe needing a bit more variety with textures.
I just don't think it's a game for me, however.

Heretic looks like it might be more fun.

>>5582519
>Civvie said he doesn't like it in a video, and now it's a new meme opinion.
Objectively false, I've been of the opinion that it isn't fun, and so have other people, here on /vr/, in this general and outside it, as well as elsewhere in the Doom community and beyond.
You can go and rummage in the archive and see people complain about keyhunting and switchhunting going back years and years, well before Civvie ever made a video.

You're just a disingenuous cocksucker who can't disagree with other people without desperately using some scapegoat. Oh no, someone couldn't possibly just not like it, nooo, it was the evil e-celeb poisoning everyone's minds!

>> No.5583568

>>5583554
>Heretic looks like it might be more fun.
One of the biggest issues with heretic is actually the overall non-satisfying sound design. With some exceptions of course. Its palette could also stand a tweak or two.

>> No.5583575

>>5582869
I'm out of town, hoping the box has arrived in my mail by the time I'm home again.

>>5583568
It looks a bit garish, but I hear the gameplay is quite similar to Doom's, which suggests to me it's probably fun.

>> No.5583576

>>5583554
heretic still has some weak enemy variety
but cool bosses

>> No.5583583

>>5582519
>>5582662
I bet Civvie not only browses /vr/, but he browses and posts in /doom/ threads as well

btw hi, Civvie.

>> No.5583589

>>5583376
Machine Games released a free episode for Quake back when it turned 20, slightly hard, but the encounters were real fun, and the levels look absolutely gorgeous without being too busy visually.

>> No.5583591 [DELETED] 

anyone?>>5583505

>> No.5583595

>>5579408
https://m210.duke4.net/
BuildGDX updated with various fixes and FOV slider

Also, what the hell, he ported Duke Nukem now? Ill have to try that out

>> No.5583602 [DELETED] 

>>5583591
Because the open sewer known as RPGCodex sometimes leaks. Just report and ignore them, they're all spamming or posting in bad faith.

>> No.5583604

>>5583583
i'm pretty sure he has explicitly referenced /vr/ and in atleast one video.

>> No.5583607

>>5583576
Heretic's bosses are fucking incredible compared to Doom's bosses.

Just going comparatively, the Cyberdemon vs the Maulotaur is basic as all fuck.

>> No.5583608

>>5583591
because some autist wants to get free replies, report and ignore

>> No.5583614

>>5583583
I remember in one of his shadow warrior vids he made fun of /vr/

>> No.5583619

>>5583576
>>5583554
>>5583568
>>5583575
>>5583576
I think that Heretic wins over original Doom 1/2 in level design department.
Addition of Tome and other artifacts also spice things up quite a bit.

The monster roster is a bit worse than Doom 2, but that's because their development was concurrent, and Heretic worked off of Doom 1's roster.
As a plus, it has an actual boss battle.

Sound design for monsters aside from golems is inferior, but golems, Gauntlets and Dragon claw sound great IMO.

I haven't noticed the lack of texture variety until it was pointed out to me and i looked through the files - Raven did a good job designing their levels with such a limited set.

Overall I like Heretic much more than Doom, not to mention that there never been any game quite like it. There are very few fantasy FPS.

>> No.5583628

>>5583576
Fair enough, though lets also be fair; Doom's enemy variety is quite slim in KDITD, an episode widely praised for its level design.
If you're good, you can get away with using limited means to create things.

>>5583607
The cyberdemon is pretty plain, yeah, particularly in how ID first used him.
I think of him more as a miniboss, or a heavy hitter for the mapper to place strategically, just putting him down in a wide open arena I think wastes him.

Like you need to use him as an obstacle, or heavy support for the other monsters.

>> No.5583630

>>5583619
Tbh what Raven clearly needed was to have our own Revae on their dev team.

>> No.5583635

>>5580561
>>5580571
>>5580583
Revae need to up his game release his REKKR for bucks (while also keeping the free version out there)

>> No.5583638

>>5583583
PRO HERETIC WHEN YOU FUCKO

>> No.5583649

>>5583376
Play Arcane Dimensions. It's basically Quake 2, but good.

>> No.5583651

>>5583638
NEVER
_ EVER

>> No.5583654

what version of GZDoom do you anons use regularly? which one is the more stable and best performance wise?

>> No.5583661

>>5583654
3.4.1

>> No.5583662

E-celebs are fucking gay.
That is all.

>> No.5583663

>>5583662
What's wrong with being gay or fucking

>> No.5583670

>>5583663
>gay
they miss half the fun, what are you, a faggot?

>fucking
it produces more gays

>> No.5583680

>>5583649
Hey! Quake 2 is ok!

>> No.5583684

>>5583680
Anon, I...

>> No.5583691

>>5583670
>it produces more gays
Technically it doesn't.

>> No.5583704

MODERN ARTS!

>> No.5583709

>>5583704
CREW DUCKS RIO!

>> No.5583718

>>5582997
what screen effects are you referring to, then?

>> No.5583721

>>5583684
It's fun.

>> No.5583750

>>5583704
>>5583709
PARALLAX
PHALLUS

>> No.5583757 [DELETED] 

/vr/ memes that are no true
>half life is bad
>unreal is bad
>quake 2 is bad
>sin is bad

>> No.5583758

>>5583654
4.1.2

>> No.5583760
File: 83 KB, 294x281, 1428726870334.png [View same] [iqdb] [saucenao] [google] [report]
5583760

>>5583757
Is Quake 2 a bad game? No.
Is Quake 2 a bad sequel, in the context of comparing it with the original? Yes. It wasn't even meant to be a Quake game until they decided it would be good for marketing reasons.

>> No.5583765

>>5583757
>quake 1 is good

>> No.5583778 [DELETED] 

>>5583757
forgot to add
>goldeneye and perfect dark are bad because consoles.
> blood is bad because hitscanners.

>> No.5583783

At least Quake 2 had the decency to have a number in its name, have something Quake related (like quad damage) and the series tried to make both games coexist.
Unlike a certain game released a decade after another one, where they share the exact same name but are completely different IP's because of a scummy publisher messing with a sequel in development until it's cancelled and they scoop up the IP.

>> No.5583791

>>5583778
Blood's difficulty settings and monster placement are completely bullshit though.

It doesn't ruin the game, but still.

>> No.5583794

>>5583757
/vr/ thinks Half-Life is bad?

>> No.5583795

>>5583791
Wasn't there a bug that swapped the difficulties?

>> No.5583798

>>5583794
A small /v/ contingent. I don't think it's a popular opinion, no.

>> No.5583826

>>5583798
>opinions I disagree with are /v/
That's some of that good irony right there.

>> No.5583831

>>5583826
It's less the opinion and more about how they're being presented.
If they just said "I don't like half life" that's fine and a totally respectable opinion, but when you spam that shit constantly and lay out bait demanding people engage in internet sissy slapfights with you, then that's obviously some /v/-tier shit and should be taken back to the appropriate containment board.

>> No.5583832

>>5583760
the source of that image has given me so many impossible desires
you knew exactly what you were doing

>> No.5583834

>>5580936
I'm slowly liking Mark more and more.

>> No.5583837

>>5583757
Doom Excelent
Doom 2 Great (modding is Excelent tho)
Rise of the Triad Good
Heretic Excellent
Heretic 2 Good
Hexen ok
Hexen 2 Good
Marathon 1 meh
Marathon 2 ok
Marathon 3 good
Descent 1 good
Descent 2 Great
Descent 3 Good
Forsaken Good
Quake Excellent
Quake 2 ok
Quake 3 Great
Turok meh
Turok 2 Good
Turok 3 ok
Golden Eye Good
Perfect Dark Great
Star Trek: DS9 good
Star Trek EF: good
Star Trek EF2: Great
Duke Good
Shadow Warrior ok
Blood Great
Sin Good
Half-Life ok
Unreal Excelent
Unreal RTPN ok
Wheel of Time Good
Undying Good
Unreal Tournament Excellent
Rune Good
Severance: Blade of Darkness Excellent

>> No.5583838

>>5583794
I'm not the guy who regularly posts about it but HL is unironically bad. It's the start of the cinematic cutscene experience kind of FPS, and it's the soil where Counter-Strike grew and CS unleashed countless plagues upon the world.

>> No.5583840

>>5580936
>>5583834
he really shouldn't throw stones from inside a glass house

>>5583838
What you say is that HL is not bad. It's what major publishers took from it is bad.

>> No.5583843

>>5583838
>retards used Half-Life's ideas and innovations to do bad things
>therefore Half-Life is bad
what

>> No.5583845

Why aren't you speedrunning Quake 1, anon? HUUUUH HUUUUH HUUUUH HUUUUH HUUUUH HUUUUH

>> No.5583853

>>5583845
UHU

>> No.5583854 [DELETED] 
File: 8 KB, 300x168, 3553.png [View same] [iqdb] [saucenao] [google] [report]
5583854

>>5583838

>> No.5583858
File: 17 KB, 500x358, shad_shadowwarrior_character_ape1.gif [View same] [iqdb] [saucenao] [google] [report]
5583858

ARGHHHHHHHHHHHHH WHY IS IT SO LOUD JESUS CHRIST

>> No.5583869

>>5583858
Remember to always fight these cunts with your fists or sword. Show them who's boss.

>> No.5583871

>>5583794
It's not bad, but it killed shooters.

>> No.5583874

>>5583757
I don't see many people shitting on Unreal or Sin here. And HL is bad meme is mostly that REFUTE THIS fag

>> No.5583876 [DELETED] 

>>5583871
it didnt people got bored of doom clones. thats it

>> No.5583879
File: 268 KB, 620x465, spasm0001.png [View same] [iqdb] [saucenao] [google] [report]
5583879

Why the FUCK are you guys not playing Map Jam X?

>> No.5583880
File: 87 KB, 600x800, vaporwave fans in 2019.jpg [View same] [iqdb] [saucenao] [google] [report]
5583880

>>5583871
>it's not bad, but [horifically hyperbolic statement]

>> No.5583884

>>5583831
It's literally one autist that spams the anti-HL bait. Not everyone who critiques HL is that one guy.

>> No.5583887

>>5583635
revae has been oddly reticent to put any effort into a polished standalone release, which is odd considering the vast amount of work he put into making the IWAD in the first place. it would relatively trivial to fork chocolate doom to replace all the text strings and so forth and make cross platform install packages - or if not for him, I am sure he could find a willing volunteer to help make a proper standalone release.

>> No.5583890

>>5583876
>>5583880
>normalized unskippable sequences with no gunplay and linear level design
>not guilty of killing shooters

>> No.5583891

>>5583876
I never got bored of "Doom clones" in the 90s. I was a sugar-fueled junkie who played everything remotely resembling a FPS. It was never the same after college.

>> No.5583895

>>5583879
I'm too busy playing Freedoom with that Vanilla Essence mod because I'm an ADHD riddled shithead who can't keep to one game at a time.

>>5583884
And after DKG gets tired of that gimmick, he'll switch to another one.

>> No.5583904

>>5583757
unreal and quake 2 singleplayer are both bad and the only reason those games are tolerated is because they have fantastic multiplayer.

both also have online multiplayer based sequels so the developers probably knew it.

>> No.5583906 [DELETED] 

>>5583890
play more shooters. also there is nothing wrong with hl level design
>>5583904
unreal singleplayer is great.

>> No.5583912

>>5583906
Wrong
>>5583837 Unreal is Excellent

>> No.5583923

>>5583760
Quake 2 being called Quake 2 was really just a case of "Aaah, bah, fuck it dude." *loud sigh*

Some other name was meant to be used, but supposedly there was some rights issue, so they just decided to call it Quake 2.
It's in no way a sequel to the original game, hell, ID probably didn't think they'd do another Quake ever again.

I guess Quake sort of just became some kind of anthology series or something.
You have the Slipgate thing, the Strogg thing, and then the Arena/Champions thing, which is about the only thing that ties the Strogg and Slipgate stuff together at all, and this is just barely, because Arena and Champions don't strike me as canon any more than Darth Vader being in one of the Soulcalibur games making that series canon to Star Wars.

>> No.5583930

>>5583904
Quake 2s singleplayer is fun enough. It's not as good as Quake or Final Doom's, but it's fine.

>> No.5583936

>>5583904
Wrong.

>> No.5583945

Quake 2's biggest problem is Bitterman. Who does that smug asshole think he is

>> No.5583948
File: 75 KB, 900x600, image%3A44455.jpg [View same] [iqdb] [saucenao] [google] [report]
5583948

>>5583871

>> No.5583957
File: 69 KB, 366x401, e347600867848ec63f79dfe5dd81766546e485168f151a0ecd3e2c1b08d1c4ee.jpg.png [View same] [iqdb] [saucenao] [google] [report]
5583957

>>5583757
>quake 2 is bad
quake 2 IS bad, fuck you

>> No.5583959

>>5583945
Despite being the first id FPS protagonist to actually speak in his debut game, in an opening cutscene, he's as devoid of personality as Doomguy or Ranger the entire rest of the time that I don't see how his depiction in Q3 is relevant, or an issue.

>> No.5584020

>>5583945
You’d be smug too if you realized you survived torture and still got to kill things

>> No.5584023

God damn, this thread is active today. Nice to see.

>> No.5584024
File: 86 KB, 1344x756, Tf5w0gD.jpg [View same] [iqdb] [saucenao] [google] [report]
5584024

Why Doomsday (JDoom) port is still updated? What is the point of it? GZDoom already had all its graphic enhancments a long time ago and right now it is graphically ahead of Doomsday because it has enhanced map format and PBR. All these HD textures and 3D model packs are available for GZDoom as well. So why does Doomsday still exist?

>> No.5584027

remember that one faraz parsa comic where doomguy dies?

>> No.5584042

>>5584027
I miss Doombro

>> No.5584045

>>5584024
Doomsday has smoother interpolation for 3D models. The same 3D models with standard Doom decorate have choppy movement and animations in GZDoom which makes them look worse than in Doomsday. Also if you load HD/3D pack for Doomsday you'll be able to play it on an old PC, but for the same pack for GZDoom you would need a high-end PC. GZDoom is very unoptimized for all these fancy effects. Also I heard that they plan adding PBR in Doomsday as well.

>> No.5584046
File: 19 KB, 151x310, 1292858766336.png [View same] [iqdb] [saucenao] [google] [report]
5584046

>>5584024
Low quality bait is low.

>> No.5584050

>>5583845
*CRUNCH* OWW

>> No.5584057

>>5583838
>the soil where Counter-Strike
What is Action Quake?

>> No.5584059

>>5584046
You replied, ergo it worked.

>> No.5584062

>>5583845
I'm not very consistent at granade jumping

>> No.5584073

>>5584024
Maybe because they don't want to lick Graf's ass? It's good to hear that it is still updated - Doomsday positioning itself as a graphically advanced port, so they probably will add some new features like PBR and advanced lighting system, so it will be graphically ahead of GZDoom again.

>> No.5584106

>>5584024
Doomsday is the worst abnomination ever. They promote their shitty HD/model packs on the same page among their main build download link. They were fucking vasyans since 2000 before vasyan777 existed (who ported all this shit to GZDoom). I hope it dies as it is disgrace to the Doom community.

>> No.5584115

>>5584024
Doomsday is THE graphical port that began all the graphical enancements to Doom engine, nad even with maximum "bling" it still runs better than GZDoom.

I played it back in 2007 with all those HD textures, reflective surfaces and myriad of particles on Pentium 3 600 Mhz and 8600 GT and it was going without a hitch at 60-90 fps, while GZDoom on the same machine barely keeps 40 with no mods.

>> No.5584121

>>5584045
>The same 3D models with standard Doom decorate have choppy movement and animations in GZDoom which makes them look worse than in Doomsday
Even with +INTERPOLATEDOUBLEDFRAMES?

>> No.5584132

>>5584121
Yes. You need to rewrite decorate make them walk smoothly and they still turning around choppy.

>> No.5584143

>>5582875
I was crouching opening a door and bam went from full health to fucking dead. Fuck this im saving more often now.

>> No.5584160

>>5584106
Why you lying you piece of shit?

Main build download page: http://dengine.net/windows

Separate page for addons (3D models/HD textures etc): http://dengine.net/addons

>> No.5584169

>>5584160
Ok. I probably confused it with Risen3D. http://risen3d.drdteam.org/downloads.htm

Still crappy port though. It even stores its settings outside of its folder - in something like C:\Users\User\AppData\Local\Deng Team\Doomsday Engine

Why the fuck they do this?

>> No.5584174

>>5583845
Because I only started playing Quake a couple weeks ago and I suck at it.

>> No.5584178

Nobody cares about Doomsday/Risen3D. Stop discussing it. Let it die peacefully.

>> No.5584208

>>5584178
It keeps coming up because some people really fucking want GZDoom to be the only source port available, for some retarded reason.

>> No.5584216

Half life and CS are based. COPE harder.

>> No.5584251

>>5583662
you're fit to eat a cock yourself

>> No.5584259

>>5584216
CS is gay and has always been inferior to Day of Defeat.

>> No.5584260

civvie's new avatar looks like shit.

>> No.5584262

>>5584259
Counter-Strike is fun, but yeah, Day Of Defeat was better.

>> No.5584267

>>5584259
>>5584260
No one cares

>> No.5584270

>>5584267
A thread about retro shooters doesn't care about retro shooters like CS and DOD?

>> No.5584283

>>5584270
CS came out in 2000, not retro.

>> No.5584286

>>5584270
It doesnt care about anything except doom or quake.

>> No.5584296

>>5584286
I care about Thief, Douk, Shadow Warrior, and Blood. It makes me sad when I see other /vr/ threads where there's people unreasonably angry at the Doom threads.

>> No.5584297

>>5584283
If Deus Ex slips in, so can Counter-Strike.

>> No.5584314

>>5583554
This same place by large says half life is a bad game.
I'm aware of the criticism, it's the worst thing about the game, but it's exaggerated. You're flying off the fucking handle over the mention of a youtuber, definitely on the spectrum.

>> No.5584318

>>5584297
Deus Ex is vague at best if it should count and it's halfway into 2000, CS is the end of 2000, and DOD is fucking 2003.

>> No.5584321

>>5584296
>Thief, Douk, Shadow Warrior, and Blood
Who?

>> No.5584325

>>5584296
it's easier to whine about something else than to do something to fix things

>> No.5584335

>>5584318
They're mods for Half-Life.

>>5584296
>there's people unreasonably angry at the Doom threads
It's literally one guy.

>> No.5584341

>>5584314
>This same place by large says half life is a bad game.
No it doesn't.

>You're flying off the fucking handle over the mention of a youtuber
You're the kind of faggot who uses e-celebs as a deflection against criticisms of games you don't want criticized.

>> No.5584345

>>5579406
Is there a source port of Redneck Rampage that doesn't crop ANY pixels off the top or bottom when running in widescreen? And that can also run the music?

>> No.5584347

>>5579408
BuildGDX just got updated if anyone cares.

>> No.5584350

How do you run Blood mods in DOSBox?

>> No.5584359

>>5584341
Wny don't you read the archive for the last generals so?

I think I was right, I think I got you pegged and that hit a nerve.

>> No.5584367

>>5584267
the time it took you to reply to both posts is longer than the time you're in anyone's minds.

>> No.5584375

Man he's just a youtuber calm down, you'll find friends in the real world.

>> No.5584379

>>5584375
Meant for
>>5584367

>> No.5584383

>>5584359
>>5584314
so uh, how come that it's civvie's fault that people don't like half life? what evidence can you bring forward that paints a direct correlation between a casual comment dropped by someone at random, and a common sentiment?

>> No.5584386
File: 509 KB, 1600x1200, e2a144d091d540e95c68e185e71aecc0644875d7.png [View same] [iqdb] [saucenao] [google] [report]
5584386

What's a genre nobody thought of putting Doom into yet?
Like, we've had rougelite stuff and 2d Doom stuff, but what else?

>> No.5584392

>>5584386
>SRPG FTT style
>grand strategy game

>> No.5584393

>>5584379
swing and a miss.

>> No.5584401

>>5584386
Flight sim?

>> No.5584402

>>5584386
I want a Pikmin clone.

>> No.5584404

>>5584383
Are you drunk or something?

>> No.5584419

>>5584393
Like how you miss Civvie lol.

>> No.5584434

>>5584404
way to weasel out of the question he's asking, retard.

>> No.5584439

>>5584419
I was just jostling him for the 'no one cares' post. take it easy, like the dicking you receive on the regular.

>> No.5584485 [DELETED] 

What Based and Redpilled-Life have to do with Hexen or Heretic?

>> No.5584490

>>5584485
it shows how to make an FPS properly

>> No.5584538
File: 43 KB, 335x410, moetopus.jpg [View same] [iqdb] [saucenao] [google] [report]
5584538

I like TNT better than Plutonia.

>> No.5584540

>>5584538
which one is better?

>> No.5584548

>>5584538
Isn't that the general consensus? A lot of what I've read about the two is that Plutonia is the harder one simply because of asshole enemy placement.

>> No.5584558

>>5584548
>asshole enemy placement
I still get mad about that one level with the four chaingunners perched on ledges where they can't fall off and they're all backed by unhittable archviles who just constantly revive them. Whoever made that is a bad man.

>> No.5584575

>>5584548
i feel plutonia is more refined than tnt
> inb4 >chaingunners, archviles and revenants
tnt does that too, but throws more at you with less thought
/opinion

>> No.5584610

>>5584548
TNT blew its load at the start and has drastic quality dips later in, Where as Plutonia is consistently good.

>> No.5584684

>>5581127
Boomer, Zoomer, Doomer, Bloomer, and all the other faggot fucking wojak memes can fuck off. Wojak was a literal plague on this site back then and it somehow became ultra cancer now. Thanks, I hate it! Literally all boomer and zoomer is now is shitflinging by teenagers who want something to identify themselves with. Wojak posters are literally the /v/ version of bronies; they shove their shitty tastes and fetishes into literally fucking everything and have a wojak version of EVERYTHING.

>> No.5584702

>>5584684
Laying it on hard there. But I agree. The feels guy has been here too long and continues to mutate into something more obnoxious with each generation.
This conversation doesn't belong here though, let's talk about stuff we've been enjoying recently instead.
I've been doing some Hideous Destructor with a few friends and I've been enjoying blowing shit up with the thunderbuster. I don't think any other Doom mod has a plasma gun as dangerous as HDest, nor one that satisfying when you wield it correctly

>> No.5584729

>>5584490
????

>> No.5584735

>>5584702
Hideous Destructor is fucking amazing. I've played it so much that I legitimately feel like regular doom is too fast by comparison. It's not by any means, but the speed of Doom feels way too fast after playing at least 40 straight hours of Hideous Destructor. Hideous Destructor and COmpendium is basically my idea of a really good time.

>> No.5584746

>>5583376
The Mission Packs are really good. Episode 5 is also good

>> No.5584752

>>5584386
>Doom + Monster Hunter

What happens?

>> No.5584805

BD Official Release
https://twitter.com/BrutalDoomGuy/status/1129547932980699136

>> No.5584904

Is half life good?

>> No.5584908

>>5584904
It didn't get 50 Game of the Year awards for nothing

>> No.5584909

>>5584904
It's okay

>> No.5584920

>>5580643
I don't in general because female characters tend to suck ass.

>> No.5584923

>>5584920
I'd suck Crash's ass

>> No.5584927

>>5584904
Its good just like doom, duke, quake, etc. dont let in/v/aders from out of the general fool you. theres no beef theres just alot of baiting shitposters

>> No.5584928

>>5584904
The gameplay and level design are dull as hell.

>> No.5584931

>>5584928
No

>> No.5584934

>>5584908
Dem critics always know whats good

>> No.5584935

>multiplayer still requires port forwarding
This is gay.

>> No.5584973

>>5584904
I find gunplay to be a bit boring for the most part. none of your guns feel like they have any real impact unless it's a killshot. and because the enemies lack painstates and none of them flinch, fighting in open spaces is a pain because you'll be taking damage from all sources, and you'll never be keeping the pressure on.

HECU are a bitch and a half to fight as a result. you can punch holes into troopers with the SMG and dump half a mag in one without any feedback. they kinda just tank all damage until they flop and that's it.

>> No.5584979

>>5584973
Except that's not true because several enemies can be interrupted by repeated attacks and the HECU marines in particular may run away if you keep shooting them

>> No.5584983

>>5584904
I didn't play it YEARS after its release and it STILL blew my fucking mind.

I would HIGHLY recommend going into it blind. The less you know about it before hand, the better.

>> No.5584985

Can someone link some footage of looking up as far as possible in an outdoors scene in Fresh Supply?

>> No.5584991

>>5583890
Nothing wrong with hl level design.

>> No.5584992

>>5584979
nah he's right about the soldiers. they're literal sponges.

>> No.5584993

>>5584992
nah

>> No.5584994

>>5584991
Also it didnt kill fps.

>> No.5584996

>>5584993
it's okay, you can keep replying until you're satisfied.

>> No.5585008

>>5584973
the hecu are my least favorite enemy type in the entire game, surprised to see someone share my exact thoughts about them because everyone praises them for whatever reason

i guess i'm used to enemies just interrupting their attacks in place instead of waning off somewhere to do the exact same thing but theyre just 'eh' to me

>> No.5585030

>>5584702
>>5584735
I love the cookoff function for the ZM66
Took a bad hit from a Baron while magdumping and accidentally dropped it in my rush to run away.

The fucking thing cooked off and kept firing on the ground and gunned down a pair of zombiemen. It was amazing to sort of see.
I can't wait for the revolver on the next release, that wheelgun's gonna be the secondary for all loadouts.

>> No.5585031

>>5584979
I guess that counts, but I don't recall them doing it very often because everytime I would find a group of them I would just lob a grenade their way. the remaining ones would just reposition themselves and open fire at me. maybe it's just me disliking the sudden change in tactics but I had more fun dodging headcrabs and bullsquid spit, even running up to a vort's face with a double barrel meatshot ready seemed more enticing to me.

>>5584993
they can take some punishment, that's for sure.

>> No.5585187

5584805
SgtMark please fuck off, you autist.

>> No.5585310
File: 13 KB, 1673x99, Screenshot_2019-05-18 Brutal Doom - Wikipedia.png [View same] [iqdb] [saucenao] [google] [report]
5585310

oh my gosh guys how did this happen?

>> No.5585334
File: 557 KB, 1692x1965, c kid 36.png [View same] [iqdb] [saucenao] [google] [report]
5585334

>> No.5585353

>>5585310
The dead bodies thing never was reals, but this community is full of Chinese whispers so it gets repeated all the time.

What he did was use pictures as an example to draw from, which isn't much better but it's a really common practice in the industry, so much so that even id's done it.

>> No.5585425

>>5584923
>not Hunter's ass

>> No.5585489

>>5585334
C. Kid! You can't just have your cock out in public like that!

>> No.5585494

>>5585353
>even Id's done it

Was it Adrian who had experience working at a coroner and made doodles of the corpses that came in?

>> No.5585518

>>5585494
I think so, there's also some fairly infamous images that were used as a guide to draw quite a lot of the hanging body parts and corpses.

>> No.5585586

>>5585310
Thats actually funny, it kinda looks like one of those fake "Did you know gaming" images.

>> No.5585617

>>5585310
[citation needed]

>> No.5585640

>>5585494
Adrian seems to be one of the more troubled parts of the team.
>Keen bad.

>> No.5585716
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]
5585716

Alright motherfuckers let's get an early start on SCREENSHOT SATURDAY.
So what have you been working on? Mods, art, maps? Time to step up and show us what you've been busy with this week.

>> No.5585742
File: 7 KB, 50x90, -.gif [View same] [iqdb] [saucenao] [google] [report]
5585742

>>5585716
I recently discovered a bunch of textfiles I wrote up describing mods I wanted to do. No screenshots though, sorry

>> No.5585751

>>5581630
Serious Sam sucks and always has sucked. It's an inferior Painkiller. The only time it could have been good was 2, but because it's cartoony Noone gives a shit.

>> No.5585759

>>5585030
Hideous Destructor is secretly the best immersive sim.

>> No.5585764

>>5584908
skyrim confirmed goty.

>> No.5585786

>>5585751
Painkiller IP is dead lol, SS isn't.

>> No.5585829

>>5584805
I thought 21 was released for liek a year or so
damn he's slow
that's what, 2 versions in 4 years?

>> No.5585881
File: 63 KB, 846x846, image%3A42348.jpg [View same] [iqdb] [saucenao] [google] [report]
5585881

>>5585716
I don't have anything new to show for Immoral Conduct, as I'm busy moving, also I have just picked up a puppy.
Further I've been playing too much Quake lately.

I figure maybe I don't need to write a custom bind for quick grenade throwing, it can just call through the Zoom command.
Would that be confusing if one, maaaybe two of the guns then have ADS as alt-fire?

>> No.5585890

>>5585881
use one of the weapon state binds?

>> No.5585894

>>5585890
Weapon state binds?

>> No.5585896

>>5584904
Half-Life is a direct evolution of Doom->Duke->HL in terms of abstract->representative level design transition

It's environments are easily recognisable, but still has a certain degree of abstractivness that allows for some interesting level design.

>> No.5585897
File: 64 KB, 1154x849, These guys are nearly done.png [View same] [iqdb] [saucenao] [google] [report]
5585897

>>5585716
Nearly got the heroes drawn, afterwards I'll have to draw some monsters.

>> No.5585905

>>5585896
This. There's recognizeable realism here and there, but it takes little scrutiny to notice the facilities are actually really weird.
Hell, even when Half-Life 2 went way more linear, you still had some of that.

>> No.5585909

>>5585742
Rediscovering forgotten design documents is great like that.

>> No.5585910

>>5585905
>to notice the facilities are actually really weird.
The crate-smashing room in HL1 is a great example of that, it makes no sense except to be a jumping puzzle.

>> No.5585923

>>5585894
He means User_1 through User_4.

>> No.5585936

>>5585923
Is that a ZScript thing?

>> No.5585943

>>5585936
Nope. you stick
WRF_ALLOWUSER[1/2/3/4 goes here]
in your A_weaponReady arguments.

Then simply define (no underscores like I said last post, misremembered)
User1:
SPRT A 1 A_Doshit()
goto whatever

There are binds for these in the menu too.

>> No.5585949

>>5585910
Or the industrial fan of death.
>can only be turned on by crawling underneath the blades
>press the button and hurriedly climb up the ladder, try to avoid being bisected by the blades as the fan begins rotating
>there's no safety railings at all in here
>also the door to this chamber locks, and unless you're spiderman it's now your tomb
>there are no cameras in here, or windows, and the only button available to you is underneath the giant fan blades of destruction
>nobody will know you're in here, and you can't get out

The entire room exists to be a vidya puzzle/setpiece, and outside of that context is absurd.

>> No.5585953
File: 210 KB, 816x490, ௵.png [View same] [iqdb] [saucenao] [google] [report]
5585953

>>5585936
No, ZDoom had long ago introduced 4 new dedicated keybinds for special weapon functions, like Zoom and Reload but completely user defined instead.
Many people still stick additional functions to Reload and Zoom though for some reason.

They work just like "Fire", "Altfire", "Zoom" and "Reload" states, but defined as "User1", "User2" etc.
IIRC you can rename how the binds are called in the menudef if you are gonna to use same weapon functionality on the same keybind.

>> No.5585958

>>5585943
Uh, how do I make that define a new keybind? I already know how to write my own states and how to jump to them.

>> No.5585962

>>5585953
Oh. Which version was that added in?

>> No.5585965

>>5585962
As you can see on the screenie, as far as 2016, probably earlier.
IIRC Zandronum also has them.

>> No.5585995

>>5585897
> thumbnail
i thought it was kustam reclining in a quasi sultry pose holding a gun and sword

>> No.5585998
File: 72 KB, 469x359, 1479199354678.png [View same] [iqdb] [saucenao] [google] [report]
5585998

I uploaded a new version of my mod yesterday but apparently it doesn't work with many versions.

Is there an easy way to check for compatability on Linux? Do I need to compile every single version to see which one works and which doesn't?

>> No.5586010

>>5585958
That's the point, you don't need to define new keybinds for those. They're built-in. You can alias your own names for them if you want though.

>> No.5586029

>>5586010
Alias? So I can't outright write a state and name it User1 or something?

>> No.5586053
File: 1.99 MB, 3264x2448, IMG_20190518_141350068.jpg [View same] [iqdb] [saucenao] [google] [report]
5586053

What is this mechanical beast from the Quake Deuce manual supposed to be? It appears not in the game or anywhere else.

>> No.5586064

>>5586053
it probably came from a concept earlier in Q2'd development, probably when they wanted to name it something else.

>> No.5586082

>>5586029
>So I can't outright write a state and name it User1
That's what you got to do in the decorate.

I'm talking about giving it a custom KEYCONF entry with an alias for User1 if you don't simply want to direct people to bind the built-in user1 (or user2 etc) in your readme.

>> No.5586101

>>5586029
Dude.
Experiment.

>> No.5586108

>>5585995
Kustam looking sexy with his extending purple shaft.

>> No.5586112

>>5585953
>Many people still stick additional functions to Reload and Zoom though for some reason.
if it ain't broken, don't fix it.

>> No.5586118

>>5586112
Yeah, but having a reload button that doesn't reload, or Zoom button that doesen't zoom and does something else instead is confusing

>> No.5586121

>>5586112
tell that to Graf

>> No.5586123
File: 116 KB, 900x716, vegan cat food.jpg [View same] [iqdb] [saucenao] [google] [report]
5586123

>>5586118
then whoever did that should probably take a look and find a way to make to work

>> No.5586124

>>5585953
>>5586112
>>5586118
It's a fucking ballache getting people to bind reload, zoom and so on, half of my feedback is getting people who never fucking bothered, even when told to.

It's even harder getting people to bind your own custom keybinds.

>> No.5586125

>>5586118
Nowhere near as bad as
>the mod doesn't use the reload button but comes with it's own reload button you have to bind

>> No.5586128

>>5586123
wait this was my response up until
>>5586121
because graf has to weigh in on the equation.

>> No.5586129

>>5586101
I would, but I'm not at my computer right now.

>>5586112
On the other hand, there's that approach.

>>5586118
The zoom button not zooming doesn't seem that bad. It's quirky, but sure people would figure it out and get used to it, right?

>> No.5586139

>>5586124
What if I have like big bold message at the difficulty selection which tells you "MAKE SURE TO BIND THE KEYS FOR GRENADES, QUICK MELEE, AND FLARES"

>> No.5586148

>>5586124
Yes, because they can't tell that Reload or Zoom do other things now at a glance.

However if you had a "Weapon State 1"(user1 in decorate) keybind renamed in keyconf as "Shoot lasers from ur butt" I bet people would bind it and won't be as confused about not being able to shoot lasers from their butts despite your mod saying that they can.

>> No.5586163

>>5585751
>Funkiller
>superior to anything not called Quake 2

>> No.5586208

>>5585998
You could ask people to test for you, and see what crops up

>> No.5586218

>>5586139
Might work, I know some people have had varied success with popups at the start of play, telling people to bind shit needed for play.
>>5586148
Makes no difference, you can have mirrored, labelled bindings and they don't look, even if it's at the top of the menu.

They don't look at the bind menu, they don't look at the help menu, they don't look at the readme, it's very difficult to make them engage with that shit.

>> No.5586223

>>5583887
Can't sell something with a chocolate Doom fork. Only engine out there that doesn't use any original Doom code is GZDoom.
I still COULD do that, as GZDoom runs it fine. It wasn't my intention to start though, and i kinda just rolled with that.
Not sure if it's worth it at this point since it's already been out for so long.
Hm.

>> No.5586229

>>5586223
>as GZDoom runs it fine
I should clarify that there is one area in the game that you can't get to in GZDoom since I needed to turn off rocket jumping on the explosion runes... Plus minor oddities like losing your weapons before the boss fights, which is due to a zandronum/zdoom limitation... Thinking about it now though.

>> No.5586234

>>5586223
Chocolate doom is license under GNU General Public License v2.0, so you may absolutely sell a game on it legally speaking

>> No.5586237

>>5585742
will kicc ur fuk

>> No.5586245

>>5586223
>>5586229
REKKR didnt get much visibility outside of Doom community.
Putting it on actual sale platform (and making a better trailer) would put it well above the usual "retro fps" trite that is prominent on there.
Might as well try to get it into the Epic Store exclusives and get that sweet epic bucks right away.
GOG is an option too.
If all else fails, you may release it as free standalone on GOG and Steam for visibility and a possible resume credentials

>> No.5586260

>Burnt to death
>Electricy
>Legs showing up
Seems like MetaDoom is getting new first person death animations.

>> No.5586282

Can someone link me the latest build of Project Brutality?

>> No.5586290

>>5586260
https://twitter.com/kinsie/status/1129779404698054657

>> No.5586317

While playing, I've noticed that the music sounds slightly different from what it should be. It's lighter and the bass is more prominent. Nothing too drastic, but I don't think it sounds as good. Is there any way to change this, or is it entirely dependent on my soundcard?

>> No.5586334

>>5586234
The commercial Strife port is a fork of Chocolate Strife too.

>> No.5586337

>>5586260
>>5586290
Kinsie sure is a hard working little fellow.

>> No.5586351

>>5586223
Contact Devolver Digital. They're supposed to be cool.

>> No.5586354

>>5586245
Oh yeah, Rekkr is certainly a big cut or two above Generic Unity Asset Flip #26133
I think with some visibility it could compete and stand out.

>> No.5586358

>>5586317
Depends on the soundfonts you have available.

>> No.5586363

>>5586317
try playing with interpolation options

>> No.5586371

>>5586234
Ah. My mistake.
>>5586245
We'll see. I'm kicking the idea around in my head now. Might be fun, but there are rough edges to clean up. Only a handful of ep4 maps are in a sellable state really. They weren't polished or what not...
I started a ue4 project recently too that I'm hesitant to tear away from. Still. Might be fun.
Why you do this to me.

>> No.5586391
File: 862 KB, 1263x2205, 60fba81f-9a9f-4ea7-b147-3c7f93a3dc66.png [View same] [iqdb] [saucenao] [google] [report]
5586391

>>5586371
>Why you do this to me.
Probably because they saw Hedon go on sale and know your mod is infinitely less janky and weird.

Not to mention other Doom mods that were on Steam till they got pulled for having Doom2.wad in there. Pic fucking related.

>> No.5586403

>>5586391
There's an unspoken competition in russian Gamedev community regarding what kind of turd they can manage to sell on steam.
This is an example, here's the forum entry of this turd http://www.gamedev.ru/projects/forum/?id=183697

>> No.5586420

>>5586391
>>5586403
Another (rather successful) example is https://store.steampowered.com/app/588690/Peace_Death/
Peace Death is a wordplay - in russian it means something like a mix of "Fucking Shit" and "FUBAR"

>> No.5586423
File: 80 KB, 300x300, doomguy_no_thanks.png [View same] [iqdb] [saucenao] [google] [report]
5586423

>>5586391
wtf is wrong with Russians

>Mouse - shooting and review

my mouse said 2/10

>> No.5586442 [DELETED] 

How do I apply the TNT map 31 patch in Final Doom through GZDoom?

>> No.5586459

>>5586403
That would explain why it's fucking awful and has ripped Star Wars sounds.

>> No.5586460

What are some prime 2000's weapon wads? I just got finished playing Zen Dynamics X and it's fucking badass. Zero Tolerance too.

>> No.5586468

>>5586460
Psychic

>> No.5586470

>>5586423
In this case - machine translation
In general - being repeatedly fucked over by the west in numerous ways and being disgruntled about it.

>> No.5586472
File: 289 KB, 862x993, 555555555.jpg [View same] [iqdb] [saucenao] [google] [report]
5586472

>>5586423
Just downloaded it. lol

>> No.5586481

>>5586472
If it's a tc why do they not even use freedom?
What in the fuck is wrong with them?

>> No.5586486

>>5586481
It's made by kids. The probably thought that Doom iwads are free to redistribute.

>> No.5586491

>>5586481
Not only does it not use Freedoom, it uses a really fucking old version of GZDoom prior to the changeover to GPL, so that's not legal either.
>>5586472
You are in for an experience, my friend, I pray you make it to the end with your sanity intact, I'm not sure I did.

>> No.5586493

So what blood frontend should I be using if I'm just wanting to co-op with someone?

I can't find much information about how well nblood or bloodgdx handle co-op (or even if they do at all), but I'm pretty sure the guy I'm wanting to play it with isn't going to want to fuck with dosbox

>> No.5586501

>>5586371
>Why you do this to me.
Can only speak form myself, but I want your project to get recognition.

>> No.5586502

>>5586486
It's made by some Russian asset flipper, he has a ton of unity "games" that are just crap shoved together and jammed on there.

>> No.5586515

>>5586493
it depends- are you two overseas or in the same country?

>> No.5586516
File: 76 KB, 174x329, 1503895009100.png [View same] [iqdb] [saucenao] [google] [report]
5586516

>>5584684
>sometimes see old 4chan OC get edited to add wojak/Pepe faces over the characters
We need to quarantine /v/.

>> No.5586519

>>5586515
same country, cross-states though if that matters (tx to fl)

>> No.5586523

>>5586420
Ah, 'pizdec', I know that one.
Something like "a fucking mess", I think was a good translation.

>> No.5586524

you know what
I actually dig the meatgun in the new BD

but gee Mark nobody asked you to clutter the classic levels with new decorations and shit

>> No.5586526

>>5586502
Didn't he draw the sprites in MS Paint for that GZDoom game?

>> No.5586536

>>5586420
Still not as bad as achievments clickers like this: https://store.steampowered.com/app/743640/Achievement_Clicker/

https://store.steampowered.com/app/806100/PLATI_NALOG_Favorite_Russian_Game/

>> No.5586541
File: 36 KB, 194x137, file.png [View same] [iqdb] [saucenao] [google] [report]
5586541

>>5586536
>$30 for a game where you just click
Literally what the fuck?

>> No.5586543

>>5586516
Not just quarantine. Liquidate.

>> No.5586547

>>5586519
Fresh Supply has the whole servers thing with Steam and GOG Galaxy, and if you don't want to deal with that, it lets you do spawnipserver and connectip in the console, though I haven't tried either. GDX lets you connect P2P, but I think you need strong connections on both sides and I can't remember if you need to forward your ports. I haven't used NBlood, but I heard it also has multiplayer capabilities, apparently better than either.

>> No.5586552

>>5586526
The ones he didn't steal from games like UFO Enemy Unknown, cause the Baron and Hellknight replacements are the Mutons out of that.

>> No.5586562
File: 25 KB, 200x240, ay1FS6yBjos.jpg [View same] [iqdb] [saucenao] [google] [report]
5586562

>>5586486
>It's made by kids.

This is the author of this. Taken from vk page.

>> No.5586567

>>5586547
thanks, I'll probably try nblood first then GDX if that doesn't work right.

>> No.5586569

>>5586460
Immoral Conduct : Special Edition
WWHC-Diaz

>> No.5586615

New Golden Souls 2 version released! (1.4)
There are tons of bugfixes and tweaks, but most notably, enemies have to be in a certain range in order to shoot projectiles at you now, this completely eliminates the "Bullet Hell" issue on harder difficulties, also, there HUD has been totally reworked and now it scales perfectly with any resolution.

https://www.moddb.com/mods/doom-the-golden-souls-2/downloads/doom-the-golden-souls-2-14

>> No.5586641

>>5586615
Neat, some people will probably miss the bullet hell option but I guess they can stick to the old one, or beg for it to be added as an option.

>> No.5586658

>>5586562
representative of the russian military lol (trust me, I was conscripted for a year)

>> No.5586664

>>5583879
>https://store.steampowered.com/app/1072150/Hedon/
I'm waiting for it to be on the Quake Injector. They've released 10 of these fucking things and every single 1 is a pain in the ass to install especially if you've modded your own stuff. I just can't be arsed to edit everything again.

>> No.5586683

>>5586501
Thanks bby, I appreciate that.
What might be fun. Is to replace episode 4 with a sorta expansion pack. Like... After the story you get pulled into... I dunno... An alien space ship, that is pulling creatures from other dimensions for study. And you gotta fight to escape.
That's a thought. Might not do it. Probably even. But something like that? Just spitballing. That way theres perhaps a reason for people who already played it.

>> No.5586731

>>5586664
>every single 1 is a pain in the ass to install especially if you've modded your own stuff.
It's literally drag and drop. How retarded are you?

>> No.5586752

>>5585425
>not sorlag's ass

>> No.5586774

>>5579406
New videos on some Blood Fresh Supply issues:

http://www.youtube.com/watch?v=778an5mvrls

http://www.youtube.com/watch?v=QMr3gLEhDnc

>> No.5586828

>>5586337
when he's not being a bitchy cunt he's quite productive

>> No.5586857

>>5586828
He worries about shit and gets vocal about it, is all, the zdoom forum mods and gzdoom devs hate the fuck out of him mostly for being one of the loudest inconveniences like that.

>> No.5586879

>>5586857
I think he's aight.

>> No.5586886

>>5586683
Instead of an alien space ship, get teleported into a mythic version of some other ancient culture. Like native american, egyptian, greek etc.

>> No.5586895
File: 208 KB, 640x960, 2be85c39988a2ceaefe9fcdb0b3f19ea.png [View same] [iqdb] [saucenao] [google] [report]
5586895

>>5586683
Or shit, take us to fucking Atlantis in the expansion. That'd be sweet as fuck.

>> No.5586923
File: 375 KB, 1360x768, Screenshot_Doom_20190518_175847.jpg [View same] [iqdb] [saucenao] [google] [report]
5586923

>>5585716
I think i'll be working on this for the rest of the weekend.

>> No.5586924

Why is there no good Shadow Warrior source port? Lack of interest?

>> No.5586927

>>5586879
i admire his work ethic, but his attitude makes me want to kick him in the throat

>> No.5586934

>>5586895
I fukken love that game.
Yeah man, we'll see. What about a land of the lost with dinosaurs and shit? Atlantis is pretty great though. Hard to top...

>> No.5586936
File: 268 KB, 1000x1000, c kid 37.png [View same] [iqdb] [saucenao] [google] [report]
5586936

>> No.5586940

>>5586927
He's not a very understanding person, but in the issues I've been privy to neither was anyone else. Poor communication on all fronts. But you can't really account for emotions. At some point everyone goes "fuck this" and that point is different for everyone.

>> No.5586952

>>5586337
What's interesting is that almost all of the mod's latest features where either tweaks based on feedback or stuff he wanted to add for a long time, including the SMM sprites.
And it's like all of this in a "Doom the franchise the mod" kind of project.

>> No.5586969

>>5586940
>but in the issues I've been privy to neither was anyone else
This, of what I've observed from the other end of the scale, there's a lot this, bordering on willingly giving out the wrong idea of shit and not giving a flying fuck.

Makes me feel an awful lot more sympathetic towards people acting out, out of genuine concern for something, and butting heads with people who should care but don't.

>> No.5586972

I need more shit like Doom the Way id Did.
What do you recommend?

>> No.5586978

What's weird about HL or Halo being blamed for ruining FPS because of the elements other games took is when there were other problems with the COD type games that may not have been present in HL or Halo.
COD was simplistic as fuck in gameplay because it had no actual setting or vision besides "realism" and you can't do much with that.
But even then, it didn't try to be a "military sim" type of game, just the most basic a FPS can be.
Because HL even had something like the Barnacle, which is an example of an interesting enemy.

>> No.5586992

>>5586940
>>5586969
the only time i've ever seen this is with graf and the devs, and that's only because graf is graf.
everything else was just kinsie being kinsie

>> No.5586995
File: 633 KB, 1502x1689, c kid 38.png [View same] [iqdb] [saucenao] [google] [report]
5586995

>> No.5587000

>>5586995
So bad you're art isn't even featured in the doom booru

>> No.5587012

>>5587000
literally nothing is on the doombooru, so

>> No.5587014

>>5587000
>139th IP in the thread
>it literally just sits here until the drawfriend it's stalking posts

oh nonononoonono

>> No.5587038

>>5586969
I think when your common values slide away from matching with someone else's it's easier to drift apart. When your values shift suddenly you end up burning bridges, and it seems like betrayal, regardless of your intent. Doubly so if you don't make your intent clear. But even then, all the forewarning in the world won't solve the "once bitten twice shy" issue.
Shit gets fucked.
It's like making a friend a roommate. The closer you get the easier it is to hit critical mass and explode. That's the life lessons I've learned from... Having my best friend as a roommate.

>> No.5587061

Is Andrey Budko dead? I’m worried that prboom+ development has ceased.

>> No.5587064

>REKKR still getting updates
It's gonna get a Steam release isn't it

>> No.5587078

>>5587014
alternatively, drawfag berates himself from phone so other people can jump to his defense

>> No.5587089

>>5587078
>actually genuinely believing this

god forbid anyone dare to so much as show self-doubt or emotion while happening to be a creative, right?

>> No.5587121

>>5587089
not at all what i said, but if you want to completely make up a different statement to justify your reaction, be my guest

>> No.5587162
File: 53 KB, 589x444, 444444444.jpg [View same] [iqdb] [saucenao] [google] [report]
5587162

Why this shit is so popular?

https://www.moddb.com/mods/lowpoly-doom-lite-10/

500 downloads per day. Are we doomed?

>> No.5587165

>>5586972
Doom 2 the Way id Did

>> No.5587168

>>5587162
>Are we doomed?
no. why do you give a shit about what's popular or what's not?

>filename
oh, that's why

>> No.5587182
File: 111 KB, 640x462, Screenshot_Doom_20190518_230043.png [View same] [iqdb] [saucenao] [google] [report]
5587182

>> No.5587198
File: 380 KB, 1131x1297, 444444.jpg [View same] [iqdb] [saucenao] [google] [report]
5587198

>>5587168
Just checked a list of top Doom mods and got this. These mods are far from being the best. HD Texture pack? 3D models? WTF?

>> No.5587207

>>5587198
It's almost like the majority has shit taste.

>> No.5587209

>>5586972
Have played the Ultimate Doom the Way id Did yet? It's really good 4th episode replacement, and actually even better than the original, that still manages to capture it's spirit. It's got quite clever and challenging gameplay.

There's also 2002 Doom Odyssey. Old megawad that replaces all 4 episodes in the style of original episodes. Maps are pretty fun and not too long (just like the originals).

>> No.5587213

>>5586934
Go with what you'll have the most fun doing.

>> No.5587215

>wondering what happaned to ultimate doom in name only
>one of the mapper's said they lost their map because of hard drive shit

>> No.5587224
File: 812 KB, 150x105, 1541187948736.gif [View same] [iqdb] [saucenao] [google] [report]
5587224

>>5587198

>> No.5587228

>>5585995
Someone else thought they saw Kustam found a Max Payne backwards dive

>> No.5587232

>>5587168
>>5587198
Great chunks of the community only really value the Doom moddb section and it's popularity list on it when it's BD being bumped down by some other mod, which usually lasts a few days before reverting back to normal, where the mod and list are forgotten about till the next time.

Last time was probably when Total Chaos released.

>> No.5587241

>>5587198
>>5587207
Maybe the reason these mods are the most popular because they actually ARE the BEST Doom mods? If there's so many better modders why they won't properly promote their shit and still keep releasing it only on the websites nobody cares about like zdoom forums/dw or sometimes even closed discord groups.

>> No.5587243
File: 55 KB, 172x196, 4d6.gif [View same] [iqdb] [saucenao] [google] [report]
5587243

so where that booster thingy Term was working on? is there any place where he posts his shit like a twitter/tumblr/discord whatever?

>> No.5587249

>>5587243
Probably still isn't finished.

>> No.5587259

>>5584548
I had shitloads of fun while playing Plutonia. It never felt too hard, but nicely challenging. I've played some really bad wads, where the difficulty comes from unfair situations and spamming enemies without thought, but Plutonia never felt like that. Plutonia's encounters were perfectly planned and thus created clever and challenging situations.

Here's my message to ones who complaing about Plutonia being too hard. If Plutonia feels too hard, just tune it down to HMP. It's just stupid as fuck to force yourself to UV and then complain about it being too hard. UV is the hard difficulty, and not option that you are forced to choose, because you have plenty of ego, but lack the skill. It's supposed to be the pain in the ass. Don't choose it, if you aren't ready for it.

>> No.5587264
File: 104 KB, 299x330, 9a9109f5.png [View same] [iqdb] [saucenao] [google] [report]
5587264

>>5587241
>Maybe the reason these mods are the most popular because they actually ARE the BEST Doom mods?

>> No.5587272

>>5587264
He's saying that about Brutal Doom.
It's obvious bait, m8

>> No.5587283

Question. Is there a GZDoom command that'll always enable crouch and jump, regardless of what the map file says?

>> No.5587294

>>5587283
sv_allowjump
sv_allowcrouch
or use zscript to mod those checks out

>> No.5587298

>>5587294
I use those, but only after a wad overwrites them. Is there a way to set it so that even if a wad tries to overwrite it, I can still jump and crouch without having to do the commands?

>> No.5587309

>>5586972
Doom The Way Id Did : Lost Episodes
It's kind of in the same way, except these are (mostly) the maps which were rejected for looking a bit too advanced, or being a bit too conceptually advanced for the kind of stuff Id was doing back in 1993.
Even includes a bonus episode consisting of maps which contended for the E1M8/E2M8/E3M8/E4M8 spots, sort of like a boss rush episode almost.

I thought it was overall quite fun, had some neat ideas and setpieces, which though was what disqualified them from the original DTWID, are quite neat on their own merits.
Also check out DTWID2, I think it's actually even better than the first one.

>> No.5587313

>>5587243

Still not finished. Stuck on graphics stuff.
If you'd like to play around with the most recent build, here:
https://drive.google.com/open?id=1KDEhZBi4V1iLN4Z0Sw0obw4INFaNC-3s

>> No.5587321
File: 88 KB, 380x400, 1543236296128.png [View same] [iqdb] [saucenao] [google] [report]
5587321

>>5586895
>an entire set of maps imitating the aesthetics of Indiana Jones And The Fate Of Atlantis

>> No.5587334
File: 462 KB, 1080x1080, 20190205_015903.jpg [View same] [iqdb] [saucenao] [google] [report]
5587334

>>5587313
Thanks Term, love ya

>> No.5587340

>>5587334

Appreciate it.
Let me know if there's any qualms or troubles you have. I've been taking pretty hard to practicing drawing a lot recently, so I've completely forgotten a lot of issues/criticisms that people had beforehand.

>> No.5587342
File: 1.07 MB, 1674x2335, HLbaby2.jpg [View same] [iqdb] [saucenao] [google] [report]
5587342

>>5586978
Shitposters always blame HL but don't even mention Medal of Honor. This is proof they are just trying to start shit, they can't even do their homework

>> No.5587345

>>5586934
Combine the two.
Make it jungles and dinosaurs in underwater domed atlantis.

>> No.5587354

>>5586978
>COD was simplistic as fuck in gameplay because it had no actual setting or vision besides "realism" and you can't do much with that.
You can do a shitload with that, just look at SWAT4.
The 00s/10s plague of completely bland modern military shooters weren't bad because they had a pretense of realism, in fact, few of them made a good effort towards realism at all, short of graphics advancements.
Look at Hideous Destructor, a mod for Doom manages to be far more realistic than COD and its clones, and that's WITH supetnatural hell monsters.

The real issue is that they're shallow, there's little depth in gameplay, and level design is monotonous, linear in all the boringest of ways. There's shitloads of different guns, but A), in a practical sense they're all way too similar (Counter-Strike, The Specialists, and Day Of Defeat all do this better), and B), none of them are treated with proper realism, so you don't actually get the possible depth that a well thought out milsim or other properly thought out realistic shooter could have.

>> No.5587357

What are the best Roland SC-55 soundfonts? What about software synthesizers? I'm using GZDOOM.

>> No.5587360

>>5587354
That's the thing, they lack both actual realism and a "video gamey" feel to it.

>> No.5587373

>>5587313
>Stuck on graphics stuff.
That sucks, feels like it's an issue for a lot of people these days.

Kinda seems like a lot of developers are having to time share a small handful of highly in-demand artists.
>>5587340
>I've been taking pretty hard to practicing drawing a lot recently
It really is the best way to improve, immense amounts of practice, even challenging yourself to daily completion goals.

>> No.5587381

>>5587373
>Kinda seems like a lot of developers are having to time share a small handful of highly in-demand artists.
You're fucking telling me

>> No.5587408
File: 20 KB, 480x360, consider.jpg [View same] [iqdb] [saucenao] [google] [report]
5587408

>>5587198
Alot of moddb shit sucks but one must remember that the gameplay mods and map packs we flock to simply arent uploaded to that website. No wonder the moddb lists are incomplete, I think authors avoid uploading simply to avoid brutal doom fanboys asking them stupid shit or requesting pb compatibility.

>> No.5587416

>>5587408
i think that in a "Intermission" episode, Term or Kinsie brought up the site being a mess

>> No.5587417

>>5587408
>I think authors avoid uploading simply to avoid brutal doom fanboys asking them stupid shit or requesting pb compatibility.
This and Moddb just seems like a shitty place to upload mods.

>> No.5587418
File: 215 KB, 960x540, Screenshot_Doom_20190518_182200.png [View same] [iqdb] [saucenao] [google] [report]
5587418

>>5585716
working on a zscript based "map beautifier", its pretty much a dynamic version of the bd map enchantment script but slightly more faithful to vanilla aesthetics + i added rain

>> No.5587432

>>5587345
I'll mull it around. I'm not committed. Not even sure how to pay people based on profit scale or whatever. There's things to think about before I decide. Do I keep it vanilla? Etc...

>> No.5587438

>>5587313
Damn, I haven't touched this since it was called "my cool mod :)"
You got a nifty set of detailed player sprites now, and you added a fucking mech that punches stuff.

>> No.5587443

>>5587381
Makes me realize just how much I took for grated how convenient being able to do my own spritework was.

>> No.5587454

>>5587443
That's why I'm motivated enough to do everything myself, I'm just banking help for a final few sets of sprites because doing full blown sets of player sprites is a time consuming pain in the ass.

>> No.5587456

>>5587408
ModDB always struck me as a disorganized and content sparse mess.

>> No.5587461

>>5587456
It's interface is garbage and they don't do a damn thing to keep people from stealing credit and uploading shit that isn't theirs.
It's probably best to just beat everyone to the punch and upload your own stuff and then ignore it more or less.

>> No.5587465

>>5587373
>>5587381
>>5587443
>>5587454

Art is hard. People that can do art are valuable.
It's really a huge testament to how far gameplay mods have come, too. Not even a decade ago, gameplay mods that had custom graphics were a rarity, people were happy to just rip stuff from more and more obscure FPSes with only minor editing.
Now, customized graphics are the norm, you have to give your mod visual flair and punch. People are putting more and more emphasis on visual presentation and making sure things look and animate nice.

>> No.5587469

>>5587465
i think a portion of this can be attributed to the rise of "character mods", mods where you're not just using a weaponset but playing as a specific character

i feel that demonsteele was probably one of the big turning points for the community
before then, outside of agent diaz, there weren't really a lot of specific character mods with specific arsenals, you were just playing with a different weaponset
but then after that, people wanted their OCs with unique signature weapons and different gameplay styles

>> No.5587473

>>5587469
GMOTA came before Demonsteele and did the same thing.

>> No.5587476

>>5587418
how are you checking what the current map is?

>> No.5587479

>>5587473
there goes my theory then

>> No.5587496

>>5587454
It's a really good feeling, being able to do as much of the legwork as possible.

Player/monster sprite sets must be infuriatingly slow now, in part due to heavy tool usage not really helping cut corners as much as with other stuff.

>> No.5587502

>>5587418
That certainly looks far better than Mark's attempt at it.

>> No.5587526

>>5587479
probably had a hand in popularizing it
what with its maximum weebiness

>> No.5587561

>>5587354
The biggest issue is that a lot of that gravitated towards having "shooting gallery" type encounters where you generally want to stay in a mostly static position and just pick off enemies that will conveniently run out into the open and make themselves convenient targets for you.

Also usually only one attack vector to worry about.

You rarely have to take initiative, and alternate approaches are rarely an option.

They lack any sort of dynamic elements to make them interesting, outside of whatever scripted set pieces are going on.

If you look at Half-Life and Halo, they largely avoid this sort of thing. Constant movement is encouraged and in the case of Halo at least, AI is robust enough where fighting them doesn't feel like picking off convenient targets.

>> No.5587567

>>5587561
Stuff like this is probably why Doom has the WAD subculture that is still going to this day: the game has enough elements to serve for a lot of uses and scenarios.
Even in 2016, you had some story segments and platforming but the actual core gameplay was mostly kept, while even Wolfenstein TNO had some story segments and stuff like on rails shooting in the beginning.

>> No.5587583

>>5587567
There's also an increasing ease of doing whatever the shit you want with it.

for example, Doom gameplay modding is a lot more productive in terms of people making mods than Quake's is right now.

>> No.5587585

>defending nu-Doom

>> No.5587601

>>5587585
/v/ is that way

>> No.5587607

>>5587567
Yeah, Doom's enemy variety is very robust and allows for a lot of scenarios.

Once you move beyond just fighting tons of enemies, or deviously placed chaingunners, there are plenty of avenues to take.

Though really long-ranged encounters aren't Doom's strong suit, given his weapons and the general design of the game.

>> No.5587637

>>5586064
I hope toget to know some more about that at some point.

>> No.5587657

>>5586972
megawads that feel official are my favorite too

>> No.5587661

>>5587456
>>5587461
Still it's the best place to upload a mod if you want the mod to be popular.

Nobody cares about ZD/DW forums and Nexus mods requires registration/has shitty interface, but Moddb is very popular and is constantly under watch by the game journalists who will likely write an article about it somwhere like PC Gamer if the mod is interesting resulting increase in downloads.

>> No.5587692

>>5586972
double impact
lunar catastrophe

>> No.5587697

>>5587661
>PC Gamer

They review only crappy mods:

https://www.pcgamer.com/uk/this-mod-makes-doom-a-literal-corridor-shooter//

https://www.pcgamer.com/uk/doom-remake-4-is-a-bumper-mod-pack-that-dramatically-upgrades-the-1993-classic/

>> No.5587702

How do I get music playing in BuildGDX? It says "initialization failed" or something like that.

>> No.5587708

>>5587697
RIP Terminus I guess.

https://www.pcgamer.com/uk/play-golf-in-doom-with-the-hellshots-mod/

>> No.5587715

>>5587697
>only crappy mods
Checks out.
https://www.pcgamer.com/uk/in-hyperrealistic-doom-mod-hideous-destructor-you-have-to-pick-up-your-shell-casings/

>> No.5587718

>>5587567
This. The bestiary is very versatile, which is why it's plausible to build a mapset which is based on using cover and defensive play, and it can flow perfectly fine.

>> No.5587720

>>5587661
>>5587697
>>5587708
I remember when I was a teen, PCGamer kind of didn't suck. Is this just rose tinted glasses and I couldn't tell, or did they turn shit at some point?

>> No.5587730

>>5587720
They lost all their good writers like Kieron Gillen and Tom Francis.

>> No.5587731

>>5587720
Gaming magazines in the 90s were staffed with people that actually played video games. Now 100% of gaming journalists don't play video games and actively hate them and the people that play them and unapologetically want to destroy the gaming industry.

>> No.5587735

>>5587730
>Kieron Gillen
>good writer

>> No.5587736

>>5587720
>>5587730
>>5587731
>>5587735
not retro

>> No.5587737

>>5587731
Apart from Charlie Brooker who infamously did a Polygon to a TES game, spending the entire review bitching about stuff instead of having actually played the game.

>> No.5587740

>>5587735
Better than anybody else they had, and he was holding Rock Paper Shitgun from going full retarded before he quit on that.

>> No.5587741

>>5587697
>https://www.pcgamer.com/uk/doom-remake-4-is-a-bumper-mod-pack-that-dramatically-upgrades-the-1993-classic/

>modder vasyan777

Since when a shitposter who compiled together a bunch of mods made by other people is a modder?

>> No.5587745

>>5587731
>unapologetically want to destroy the gaming industry.
this is actually good though, see riot, rockstar, EA

>> No.5587752

>>5587741
They incestuously copy articles from other outlets, usually without really bothering to research them.

>> No.5587760

>>5587741
He managed to replace Commander Keen with Donald Trump, so he's a modder.

>> No.5587781

>>5587741
When SArais gets a PC Gamer article?

>> No.5587904

>>5587476
it has this system for checking the map area type based on what textures are present and how much they are used, entryway is considered a "techbase area" for example while downtown is considered "residential area"

>> No.5587909

>>5587781
That retard's been gone for like 2 months, don't jynx it

>> No.5587954

>>5586972
Ultimate Needs More Detail is fucking great.

>> No.5587973
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5587973

>> No.5587995
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5587995

What the fuck am i doing wrong? Can someone spoonfeed a retard? I just want to play the quake mission packs even though I found the base game pretty lackluster.
They boot up fine in glpro but I can't seem to boot into them in quakespasm, either with the command line or the console. The former just gives me this error and I'm not sure how to fix it.

>> No.5587997

>>5587995
The hipnotic and rogue directories have to be in the same path as the id1 folder.

>> No.5588006
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5588006

>>5587973

>> No.5588009

>>5587995
Probably because you have the actual mod folder inside of another folder. Take the hipnotic folder from inside the Armagon folder and cut-paste it to where the game executable is.

>> No.5588015

>>5587904
use GetCheckSum()
gives you any given maps pre-generated seed
then just compare that to a list and do things from there
i mean
this is assuming that you are doing this by hand, and not 'proc-gen' spawning things around randomly

>> No.5588020
File: 24 KB, 1296x313, file.png [View same] [iqdb] [saucenao] [google] [report]
5588020

>>5587995

>> No.5588023
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5588023

>>5588006

>> No.5588025

>>5587997
>>5588009
Thanks lads, I got it working now. I just pasted my config.cfg from ID1 over into the other directories. Anything I should add to make it work with the new weapons?

>> No.5588032

>>5588025
Yes, delete your config.cfg and let the game do its thing, it'll automatically set the new weapons to slots 8/9/0.

>> No.5588081

>>5588015
>this is assuming that you are doing this by hand, and not 'proc-gen' spawning things around randomly
i am actually , but its mostly non-random with decoration types having differing spawning methods (floodlights spawn around double-sided linedefs in outdoor sectors with low ceilings, for example)

>> No.5588161

I want to make a big folder with all the retro FPS games that can be played anywhere, any time, (almost)any computer so I can stick it in a flash drive and never be bored ever again. I got all of the Doom Engine games, both Quakes, and even classic Sam, only left with Build Engine games. Does eDuke run Shadow Warrior and Blood as well like (G)ZDoom does or will I have to hunt down specific sourceports for both of them? In that case how would one best those games nowadays?

>> No.5588169

>>5588161
Why not the WON ver of Half Life?

>> No.5588181

>when a map is kicking your ass so hard every medkit is one you really needed

>> No.5588182

>>5588169
I have a special connection to Half-Life, I can't play it without taking my time and generally taking in the atmosphere. With shooters made more for running and gunning its fine to play on the go for me, I've replayed them so fucking much by now I could probably play them blind and deaf so the inability of being able to take in their atmosphere isn't much of a hindrance to my enjoyment of them. I'm aiming to make a giant /vr/ folder full of good old stuff I can put in a USB and play on whatever computer I stick it in.

>> No.5588209

>>5588161
Youll need Shadow Warrior Classic Redux and NBlood or BloodGDX

>> No.5588241

>>5588181
grab more than one at a time idyot

>> No.5588253

>>5588241
but then id be reloading medkits into my shotgun UGLY

>> No.5588310

New thread.

>>5588307
>>5588307
>>5588307

>> No.5588359
File: 780 KB, 294x300, QL8Bnjm.gif [View same] [iqdb] [saucenao] [google] [report]
5588359

>>5587321
i'd kill for this

>> No.5588376

>>5587418
So is this a continuation of Fancyworld?

>> No.5588439

>>5588081
So, can this actually work on any map just by analysing its textures/sectors, or does it work only on levels that you defined?

>> No.5588742

>>5587741
>Since when a shitposter who compiled together a bunch of mods made by other people is a modder?
You'd be surprised how much the meaning of "modder" has been twisted out there. Modder can also mean "someone who installs/uses mods", or "someone who uses cheat engine".

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