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/vr/ - Retro Games


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5572148 No.5572148 [Reply] [Original]

PSA-kind-of. If you are looking to buy Blood: Fresh Supply and all you have on you is an Intel HD Graphics 3000/4000 GPU, you might gonna want to reconsider. On an Intel HD GPU, you'll encounter a graphics glitch which looks like this: https://steamcommunity.com/sharedfiles/filedetails/?id=1740052007
Nightdive Studios said that they will not fix it on account that " Your GPU is now considered legacy by the manufacture and thus outside of support range" and "we can't provide any additional support for that GPU due to its age" check this pinned thread: https://steamcommunity.com/app/1010750/discussions/0/1649918058737843575/..

>> No.5572151

>>5572148
FYI OP Intel only partially supports OpenGL and Vulkan(some models even retroactively removed support even though it was initially supporter).
Stick to DX and it should work.

>> No.5572159

>>5572151
Nah not really, It'll kick you back out with an error screen.

>> No.5572164

>>5572159
What about nBlood?

>> No.5572167

>>5572159
Does it kick you at v1.8.6?
then it should work if you revert to older version but its not a solution :\

>> No.5572172

Watch the community come up with a fix while the NDS hacks fuck it up

>> No.5572185

>>5572148
GDX is probably your best bet.

Both NBlood and Fresh Supply require modern hardware. The former is x64 only and the latter is DX11 only.

>> No.5572231

>>5572148
>" Your GPU is now considered legacy by the manufacture and thus outside of support range" and "we can't provide any additional support for that GPU due to its age"

THE ABSOLUTE STATE OF NIGHTDIVE FAGGOTS

HARDWARE LITERALLY 15 YEARS NEWER THAN A FUCKING 1997 GAME CANNOT RUN IT PROPERLY EVEN WHEN THE WHOLE POINT OF THE PORT WAS BRINGING IT OUT OF THE MS-DOS PIT WHERE IT WAS LOCATED

>>5572185
>Both NBlood

Intel 3000/4000 GPUs are by nature driven by a 64bit processor, so he shouldn't have any problems, since it also provides a software mode which sidesteps the GPU entirely.

>> No.5572240

>>5572231
to be fair its not using a 1997 engine.

i swear you people WANT it to fail to show how epic you are in forums for thinking popular thing is bad

>> No.5572245

>>5572231
dude lol, retro game doesn't automatically mean it should support old hardware, especially since it's a literal remake on a whole new engine

>> No.5572248

>>5572240
>to be fair its not using a 1997 engine

Then make a fucking 2019 game, not port a 1997 one.

>> No.5572326

>>5572248
how about get something thats not an Intel GPU
theyre not made for anything remotely made for games

>> No.5572331

>>5572326
I played witcher 2 on my igpu tf are you talking about.
They work fine at 720p resolutions.

>> No.5572334

>>5572326
>implying you can't emulate up to Dreamcast on it

>> No.5572337

>>5572334
PS2 and Dolphin are also fine on those, provided your CPU is beefy to begin with.

>> No.5572338

When I bought the remaster the whole screen was black/white and weird looking and it was difficult to play. I was really upset because Blood is one of my favorite games but I don't have a good computer. The only reason I haven't refunded yet is because I want to support the game and I want to give it a better chance if I ever get a new machine. I've seen lots of people hating the remaster though. What should I do?

>> No.5572339

>>5572337
good luck emulating shit like mgs3

>> No.5572348

>>5572338
>The only reason I haven't refunded yet is because I want to support the game

Sorry to say, but your support is misplaced. If you want a hill to die on, it's not this one.

>I've seen lots of people hating the remaster though.
And for good reasons. The game itself is not totally a scam since it apparently includes the original Blood assets and a free license to OBWU, but the port in itself *is* kind of a scam.

>What should I do?
If you're not a beta faggot, at least refund and spend those money on something else that you like. If you wanted to get Blood legally, I guess you're out of luck right now, but at least you could use Flesh Supply's assets and run them over the unofficial "source" ports which are far better than this total embarrassment.

It pains me that "voting with your wallet" doesn't apply at all here, because it's strongarming you to support it in order to play Blood, but eh.

>> No.5572361
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5572361

>I want to support Atari by legally buying a digital licence to play this inaccurate piece of shit "remaster"
Is this what the world has come to? Does you average joe just click "buy" without thinking or prior research?

>> No.5572414

>>5572348
>the port in itself *is* kind of a scam.
This kind of hyperbole makes you look stupid. I played through a few levels of the game after release, and although I had played Blood before, it'd been so long that most of the stuff pointed out in the video (that wasn't a straight crash from trying to use the Vulkan renderer) didn't really occur to me.
In any case, this is the same crew responsible for Doom 64:EX, Strife: Veteran Edition, the two Turok remasters and Forsaken, so I would be frankly shocked if they didn't address most of the actual game-breaking bugs within the first patch of two. There's even already a beta branch that I still need to check out, but apparently it fixes a bunch of stuff.

>> No.5572446

>>5572361
maybe its because most of the issues arent even that big and everyone is overreacting as if the game is completely 100% different. its still blood just with a handful of issues that can easily (and most likely will) be fixed

>> No.5572454

>>5572446
They won't all be fixed. Complete original Blood mod support without the actual source code would be a hell of a trick to pull off. Even for Doom, you need the original EXE or Chocolate Doom for a handful of WADs.

Also I'm thinking some things are intentional and part of KEX itself.

>> No.5572490

>>5572148
>Doom64 EX: Works fine
>Fresh Supply: This shit.

What the fuck did you do, Kaiser? The worst part of all of this is that we know he can fix this bug.

>> No.5572497

>>5572361
>remaster
isn't it a remake?

>> No.5572502

>>5572414
>Doom 64:EX, Strife: Veteran Edition
Both actually use Doom engine, with parts of KEX used for smaller things
>the two Turok remasters and Forsaken
Were rebuilt from the ground up and no one cared enough about those games to care about differences in the first place. Like they are so loose as remasters, they changed some levels so they "had a better flaw". KEX also didn't had to mimic 2.5D engine here and support existing mods.
As for Fresh Supply, it doesn't even use publicly available code of the Build Engine, probably because Kaiser doesn't like it much. Instead, KEX is trying to substitute it, despite being way different internally.

>> No.5572508

>>5572148
WELL THIS IS SOME BULLSHIT

>> No.5572514

>>5572497
Depends on your definition. It's more of a port if you ask me.

>> No.5572517

>>5572502
>As for Fresh Supply, it doesn't even use publicly available code of the Build Engine, probably because Kaiser doesn't like it much. Instead, KEX is trying to substitute it, despite being way different internally.

I don't know shit about the technical aspects of this stuff, but is it possible that what I quoted from you above is exactly why all these issues exist in the first place?

>> No.5572539

>>5572517
Not ALL of these issues, as Blood has a lot of game specific stuff, but that should be quite a number of them, yeah.

>> No.5572556

>>5572514
It's a source port of Blood in the same sense as Wine is a Windows emulator.

>> No.5572563

Did anyone try running Bloodlines TC in Fresh Supply?

>> No.5572585

>>5572490
because guess what? Doom64 EX got updates and got better...what a strange concept huh?

>> No.5572620

>>5572148
I've got an old shitty 2007 laptop and System Shock runs fine and is on the same engine, so did they just shit the bed on this one? I haven't tried the game yet, though, just got done downloading it off mega.

>> No.5572628

>>5572620
>just got done downloading it off mega
Based.

>> No.5572719

>>5572620
System Shock and Night Dive's version both use a different engine than Fresh Supply.

I'd say it's something to do with the fancy new renderers. Vulkan is nice, but why Blood doesn't just use DX9 or 10 to give older computers a chance given the level of effects a fucking DOS game has is beyond me.

I mean, I know we shouldn't be depending on sellers to remember extremely old tech exists. But GMDx only needed D3D10 and it worked far fancier on Deus Ex.

>> No.5572804

>>5572719
Can't do SSAO or fancy anti-aliasing on DX9 or 10 and the API's are so ancient there's high chance that MS is going to drop them soon. DX11 by itself is a 10 year old API dude, just think about it.

>> No.5572846

>>5572361
I bought it only because it's blood and more blood publicity is always good, blood is worth 5$, I already owned the original, don't care about atari desu, KEX is getting fixed slowly

>> No.5572852

>>5572804
>Can't do SSAO or fancy anti-aliasing on DX9 or 10
Uhm, this is not correct.

>> No.5572928

>>5572148
does it at least give you the original files so you can run it in dosbox on your own?

>> No.5572937

>>5572928
Yes.
But if it's all you need you can still buy the original on Steam for a lower price, I think.

>> No.5573040

>>5572928
It's missing all original DOS exe's + original SMK cutscenes (they converted everything to OGV). It's literally just the base data files + OGG soundtrack + whatever KEX engine stuff.

It will run with NBlood or GDX (without the cutscenes obviously) but not DOSBox.

>> No.5573103

>>5572719
>I'd say it's something to do with the fancy new renderers. Vulkan is nice, but why Blood doesn't just use DX9 or 10 to give older computers a chance given the level of effects a fucking DOS game has is beyond me.
Kex engine started as an OpenGL renderer, and that's their "legacy" renderer, warts and all. Vulkan is their long-term future renderer, basically how they plan to escape the quagmire of shitty OpenGL support that can be broken by a driver update. DX11 is just a leftover from the Xbox One ports of previous Kex engine games. Anything else is probably locked behind an NDA.
There's no point in investing the time and energy into an ancient DirectX API just to support an ever-shrinking set of legacy computers that can probably just use a source port or DOSBox anyway.

>> No.5573213

>>5572804
>AA
DX9 can do that. My UT99 and UT2004 can both pull it off in that renderer.

>SSAO
This can be done, I've heard of it happening. But it's something that's a lot better in newer DirectX versions.

>> No.5573257

already a couple blood threads, use catalog please

>> No.5573290

>>5572804
You can do both in a DX9 renderer, it's just less efficient and therefore a bit slower.

>> No.5573301

>>5573257
No u

>> No.5573305

>>5573257
Same game, different topic. Less derailment.

>> No.5573325

>>5572804
how do you explain crysis then?

>> No.5573346

>>5572804
Have you played PC games in the past 10 years?

>> No.5573403

>>5573257
imagine being a backseat janny