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/vr/ - Retro Games


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File: 127 KB, 782x455, legend-of-zelda-nes.jpg [View same] [iqdb] [saucenao] [google]
5551486 No.5551486 [Reply] [Original]

Jesus fucking christ where am I supposed to go? I've been bumbling around for like 20 minutes. I really don't want to look up a guide, but I've been given no direction whatsoever. It's starting to feel a bit pointless running around like this.

>> No.5551489

>I don't want to look up a guide so I want someone to slowly spoonfeed me the answers

>> No.5551528

>>5551489
All I'm saying is, it's really hard to know what to do. I played FF1 not so long ago, and at least there I was given vague directions. Here's there's nothing.

>> No.5551531

>>5551486
You don't have to do the dungeons in a specific order

>> No.5551543
File: 2.70 MB, 600x328, SZZTLAND.gif [View same] [iqdb] [saucenao] [google]
5551543

>> No.5551556

>>5551486
First dungeon is four screens away from the start.
Besides that the game came packaged with a partial guide which you're more or less expected to use.

>> No.5551558

Please leave immediately. Zoomers are not welcome here.

>> No.5551584

>>5551556
Must have headed in the wrong direction then. I went mostly west at first, and then later mostly east.

I don't have the manual. Is it really that important?

>> No.5551613

>>5551584
>Is it really that important?
Not really. It's just to get you going. It's the kind of game where you just gotta check every screen systematically.

>> No.5551618

>>5551486
Zelda 1 sucks, play LTTP instead

>> No.5551619
File: 18 KB, 750x296, 1549406998184.jpg [View same] [iqdb] [saucenao] [google]
5551619

>>5551486
Look up old Nintendo Power magazines if you're too dumb to play the game on your own.

>> No.5551635

>>5551619
I could probably eventually figure it out, but I don't actually enjoy trying to find my way through by trial and error.

>>5551613
Should I start writing down where I've been like in older adventure games? I keep forgetting the exact path I've gone, so I might have gone in circles some times.

>> No.5551668
File: 164 KB, 800x275, zelda-map-2.png [View same] [iqdb] [saucenao] [google]
5551668

use this i would go in order of dungeons. Get bombs and find the money making games.

>> No.5551670

>>5551486
it's not worth playing, it's a shit game. it was very cool for it's time but it's not even designed to be completable just by yourself, the designed it for kids who were talking about video games in school all day, and for selling nitendo power and guides

dont let any fanboy tell you any differently. it literally has the worst actual gameplay of all the zelda games except for cdi shit

>> No.5551672

Repent zoomer!

>> No.5551674
File: 39 KB, 375x533, 496F8BC8-398C-48DE-9630-41DB198B011A.jpg [View same] [iqdb] [saucenao] [google]
5551674

>>5551486
Too bad there isn’t a single walkthrough for this game anywhere on the internet.

>> No.5551675

>>5551635
>Should I start writing down where I've been like in older adventure games? I keep forgetting the exact path I've gone, so I might have gone in circles some times.
when you get further into the game you're going to have to bomb literally every single piece of wall in the game to find where to go. amazing gameplay 10/10

>> No.5551716

>>5551486
You're supposed to explore and see what you find. That's literally it. The hints you'll find are for puzzles and hidden stuff, shit that's just out in the open you're meant to stumble over by just searching the world.

Draw a map and cover the land, anon. That's the kind of game this is.

>> No.5551730

>>5551668
thats for quest 2 retard

>> No.5551731

>>5551486
Wow 20 whole minutes? you poor thing!

>> No.5551787

>>5551584
If you don't have the manual then you probably should make note of the item list that plays on the title screen. Knowing what items you don't have yet can help you figure some things out.

>> No.5551797

>>5551584
>I don't have the manual.
https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAANE.pdf

>> No.5551832

>>5551486
just draw a map bro, that what the only thing i had to do

>> No.5551838
File: 926 KB, 916x960, 1556746867170.png [View same] [iqdb] [saucenao] [google]
5551838

>>5551584
>has three directions to go
>goes left - nothing
>goes right - nothing
>where the fuck do I have to go?
>the game is bad and not me

Go back to playing your mobile idle game if this is too much for you

>> No.5551845

>>5551486
Stop falling for these non linear exploration meme. Trash

>> No.5551862

>>5551486
I played this game when I was 7 years old. I bumbled for 20 minutes but eventually figured out where I needed to go. This is not the zoomer game you're used to, the expectations of your patience are greater.

Delete your thread and go play Fortnite, retard.

>> No.5551864

>>5551670
I'm playing it for the first time ever, and I'm really enjoying it. I'm using the manual that came with the game.

Currently stuck in the final dungeon, can't quite figure out how to kill Ganon yet.

Dungeon 6 kicked my ass for several hours.. Fucking jumped up and fist pumped when I finally beat it.

>> No.5551874

Zelda 1 is fucking bullshit. You're SUPPOSED to look up a walkthrough. The intended way to beat it was to call Nintendo hotline.

>> No.5551879

>>5551874
There is literally no place in the game it's possible to get stuck.

>> No.5551881
File: 26 KB, 516x485, 1526868878434.jpg [View same] [iqdb] [saucenao] [google]
5551881

>>5551862
I feel like you didn't read the part where I said I've played other NES games, like the first two final fantasy games. They also have greater "expectations of your patience".

Honestly, your hostility surprises me.

>> No.5551886

>>5551881
it's just bants you zoomie dip. People have already told you how to play the game: explore.

And do you mean FF1 and FF4?

>> No.5551891

>>5551881
Anon.
Grab a piece of graph paper and start making a rough map of the world as you explore around. Nothing detailed, just to make sure you cover each screen. If you find anything of notable interest you can't interact with yet, amke a note, otherwise just look around. You'll find shit tons of places to go and things to do.

>> No.5551904
File: 85 KB, 750x366, 1556740238698.jpg [View same] [iqdb] [saucenao] [google]
5551904

>>5551874
>calling Nintendo Hotline
>ever
No wonder you suck at video games

>>5551881
Stop being a whiny bitch when visiting this site OP, use google if this triggers you so much and stop killing actual threads

>> No.5551916
File: 156 KB, 960x1441, madonna.jpg [View same] [iqdb] [saucenao] [google]
5551916

>>5551797
That's beautiful! More manuals please!

>> No.5551930
File: 1.01 MB, 1910x728, Screenshot_20190505-173629.jpg [View same] [iqdb] [saucenao] [google]
5551930

>>5551916
That's actually the one that "comes with" the NES Classic. They give you a QR code to scan. I've used it pretty extensively on my playthrough.

>> No.5551943

>>5551886
No, I mean FF1 and FF2

>> No.5551956

>>5551486
The game literally comes with a starter guide a map. You are literally playing it incorrectly if you go in 100% blind.

>> No.5551958

>>5551486
>where am I supposed to go?
You are supposed to go everywhere.
And nowhere.
To obtain the Triforce of Wisdom you must first become wise.
By gradually developing your wisdom to the fullest extent, it will then become permissible for you to obtain the Triforce of Power.
Do not seek power straight away, focus on wisdom first.
By achieving a mastery of wisdom you will learn what you must do to finally beat the game, save Hyrule and recover the Triforce of Power.
But the road is dangerous.

>> No.5552142

>>5551916
https://www.nintendo.co.jp/clv/manuals/en/
https://www.nintendo.co.jp/clv/manuals/ja/index.html
https://www.nintendo.co.jp/clvs/manuals/en_us/index.html
https://www.nintendo.co.jp/clvs/manuals/ja/index.html

>> No.5552175

>>5552142
This is cool, thanks!

>> No.5552184

>>5551486
You're going to have to play games much newer that that to get the level of handholding you need

>> No.5552204

>>5552184
Yeah, I might want to try a game that's like one or two years newer than that. I feel like those are quite nice when it comes to direction.

>> No.5552212

>>5551486
Delicious bait, I hope.

>> No.5552239

play like oracle of seasons or something

>> No.5552397

>>5551556
>more or less expected to use
not really, I had only the cartridge as a kid, I was about 6 years old and able to get up to level 5 or 6 very consistently, the blue wizzrobes would always wipe me out, there is a literally nothing complicated about searching through 128 small screens to figure out what is where and marking them down on a map if need be (although as a kid I never needed / used a map, and I wasn't some whiz kid either)

>> No.5552426
File: 211 KB, 1024x1024, 1545871926434m.jpg [View same] [iqdb] [saucenao] [google]
5552426

>>5551486
>I've been bumbling around for like 20 minutes.
I nearly smirked

>> No.5552428 [DELETED] 

>>5551670
Test

>> No.5552435

>>5551879
Lost Woods. How do you beat that without looking it up?

>> No.5552475

>>5552435
Is this a serious question from someone of average intelligence or higher?

>> No.5552484
File: 3 KB, 211x143, tumblr_inline_nlt06zCWgc1qh2g7r_1280.png [View same] [iqdb] [saucenao] [google]
5552484

>>5552435

>> No.5552507

>>5552397
There's nothing brag-worthy about not reading the manual guide. It covers the easiest part of the game anyway. Play it however you want according to how much time you have to spend, like anything.

>> No.5552509
File: 334 KB, 1280x853, The_Legend_of_Zelda_Art_Artifacts_001_D_p006_007.jpg [View same] [iqdb] [saucenao] [google]
5552509

>>5551486
Unless you're doing the second quest it's impossible not to beat this game. It's very easy and I beat it when I was a small child in the early 90's. You're meant to explore and bomb shit and burn trees and in general wander around, freely finding things. It's part of the whole adventure and exploring aspects of the game, not knowing where you're going or where things are. That's why the game starts you off near a cave without your weapon, so you immediately explore and find a sword, just like you'll be exploring and finding more secrets.

>> No.5552515

>>5551486
>needing a guide

This game is my favourite on the NES bc of how it implements carefree adventure and exploration. I love it. Gain some rupees, buy some shit, kill more shit and enjoy the fucking ride. If you're interested in getting a THE END screen quickly then look up for a guide FFS

>> No.5552697

>>5552435
You have to pay the old woman in the bottom-left of the map exactly 30 Rupees. It's frustrating how paying her more will have her still not tell you, as if she was just scamming you.

>> No.5552705
File: 110 KB, 519x700, Realistic AoL Link at Ocean Palace.jpg [View same] [iqdb] [saucenao] [google]
5552705

I'm playing this on the Wii VC using a GCN controller and it feels really slippery. Inputs feel as if they're either suddenly dropped or Link will do an extra movement in a direction you stopped going in. This makes it sometimes frustrating to do the tight footwork required to battle the Darknuts and deal with hordes of enemies that sometimes appear on the over world.

Is this normal for the joystick with Zelda 1? I tried the D-pad but the GCN one is too small to comfortably and reliably play the game with. Should I switch to using the Wiimote instead?

>> No.5552716

Listen Zoomer. The game came with a map for a reason!

>> No.5552732

>>5552705
>Should I switch to using the Wiimote instead?
I would, GCN D-pad is GBA-sized and misplaced for 2D games.

>> No.5552917

I gotta say it's funny watching people try to deal with playing games without instructions like I had to when getting unlucky renting games as a kid, except they're doing it on purpose for some stupid fucking reason

>> No.5552950

>>5551543
zzt was fucking awesome but i never played this one
i just played "zzt" not "super zzt land"
god damn that game wassome real shit. funny mario references in that shit tho.

>> No.5552952

>>5551528
ff1 was (is*) very playable with no outside influence, though it'll be a slog at times.
>>5551584
i had no manual and beat it when i was like 8 or something, so...you tell me.
granted i probably spent a lot more time on it than anyone else would've.
>>5551618
eat shit and die, and this is coming from someone who loves LTTP.

>> No.5552969

>>5552705
Yeah. The game wasn't designed for a joystick and doesn't play that well with one. The Wiimote is generally the best controller for VC NES games.

>> No.5553067
File: 179 KB, 499x382, read_it.png [View same] [iqdb] [saucenao] [google]
5553067

>>5551486
>Jesus fucking christ where am I supposed to go?
You are supposed to go to nintendo's site and download and read the manual https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAANE.pdf

>> No.5553170

>posting in a trollin' thread

>> No.5553172

>>5551956
roms don't come with manuals/guides

>> No.5553173

>>5551958
What is you sayin dawg XD

>> No.5553174

>>5552705
>not using a wii classic controller

>> No.5553178

>>5552509
Shut up gaywad

>> No.5553186

>5551618
Come say that shit to my face pussy nigga
I will retard your asshole

>> No.5553213

>>5553172
roms don't come with an emulator either and yet people manage to play them somehow

>> No.5553276

>>5553172
Some do. And being a retarded poorfag is no excuse anyway.

>> No.5553803
File: 293 KB, 1040x585, 20190505_112524_HDR.jpg [View same] [iqdb] [saucenao] [google]
5553803

This reminds me, I need to let the guy who helped me out with my cartridge know
>>5538332
Thanks man here's the picture of it working, I ended up not needing to replace the battery as it was more likely a result of me hamfisting it before, I've got the etiquette down now and it's working fine

>> No.5554196

>>5552732
>>5552969
Thanks. I've had the controller for years, so I wasn't sure if it was having problems, but I've been able to play ALttP and NES sidescrollers on it just fine. Granted, one is on the SNES and the others are a different genre.

Is there any way to make Link not get instantly punished if an opponent blocks/switches to their armored side? It feels like Link gets stuck in place for an extra frame vs. him just missing.

>> No.5554290

>>5551486
Just follow your heart

>> No.5554292

>>5554196
Even when the Gamecube was new I thought the controller's d-pad was complete shit and bought a Hori controller just so things like the Zelda's Collector's Disc and Viewtiful Joe could be playable.

>> No.5554317

>>5551543
>the guy who made zzt also made fortnite
how the mighty have fallen

>> No.5555435

>>5553174
I don't own one, and didn't expect I'd need one. I'm getting used to the stick at the very least.

Man, I've found almost every dungeon but the second one. I also found the third-level sword, but I don't have enough heart pieces to wield it. Is there any trick to speeding up the "burn this bush" process to make the search take less time?

>> No.5555686

>>5555435
there is a hint that tells you what bush to burn for the 8th dungeon
also, finding the 2nd and 3rd dungeon are the main reasons why you would want to draw a map

>> No.5555712

>>5555435
As >>5551891 said, use a graph paper and map the overworld to make sure you cover all ground. Dungeon 2 isn't hidden, it's just kinda stuck into a spot that's east to forget to check.
There's other such places too, but dungeon 2 is the big one that people often fail to find because they're not covering the entire map.

>> No.5556576

>>5555686
>>5555712
I already found the 8th dungeon, surprisingly pretty early at that. Also, come to think of it, I might have found the second dungeon after all. It's the one in the bottom left below the rocky version of the Lost Woods, right?

>> No.5556931
File: 76 KB, 750x516, 1465953095938.jpg [View same] [iqdb] [saucenao] [google]
5556931

OP here, I gave this game another try, drawing a map, writing down hints, locations, etc. as I go along. I'm having way more fun now, just focusing on exploring and focusing on that experience instead of worrying about "progressing". Cleared the first dungeon (or at least first according to the manual, tree stump with dragon inside), as well as found the healing fairy on the overworld. Only thing I looked up so far is how to beat the dragon, since I was too dumb to aim for the head. Still don't know what the boomerang is useful for though, enemies seem immune to it.

>> No.5557030

>>5556576
When you enter a dungeon, you can know which one it is because at the top of the screen it says LEVEL-X

>> No.5557031

>>5556931
The boomerang stuns enemies
And kills bats

>> No.5557037

>>5556931
>boomerang is useful for though, enemies seem immune to it.
You never noticed enemies stop moving after you hit them with it?

>> No.5557039 [DELETED] 

>>5551486
Use yer brain.

>> No.5557048

>>5557031
>And kills bats
and gels

>> No.5557052

>>5557048
and retrieves certain items from a distance

>> No.5557062

>>5551486
Look up a world map. It helps a lot.

>> No.5557107

>>5551486
Just go to Zeldadungeon, I did it in a day, grind by killing those bouncing skulls, they're 50xp, also use the guide to find all the random extra XP bags to level all your shit up to 8, and also use the guide to figure all the weirdo shit out, like there's a mirror you find by just walking up to a random table in a random house and there's nothing there to show you that it's there, etc. Also, just crouch in the left corner and stab at shadow link, unless you wanna go Chad his shit up head on.

>> No.5557123

>>5557107
Oh, we're talking about the first one? Just go to zeldadungeon, it's a lot easier than the 2nd one, when you don't have to deal with the cryptic stuff.

>> No.5557127

>>5551930
what is this unreadable shit. ive had an easier time reading hebrew and im brazilian. what were they THINKING

>> No.5557131

>>5557107
>>5557123
Playing games with guides, but especially games like these, is the most pointless thing ever.

>> No.5557132

>>5556931
Good man. Zelda is all about exploration.

>> No.5557167

>>5557107
>>5557123
fag, whats even the point of playing it then
and nothing in the 1st quest is too cryptic anyway

>> No.5557194
File: 258 KB, 648x498, Screenshot from 2019-05-08 09-06-10.png [View same] [iqdb] [saucenao] [google]
5557194

>>5556931
>Still don't know what the boomerang is useful for though
Check out the item descriptions in the manual. It doesn't always say everything (e.g. >>5557052) but it's base knowledge to have.

>> No.5557267

>>5556931
>Only thing I looked up so far is how to beat the dragon, since I was too dumb to aim for the head
A legitimate glitch or issue in the game I think, because when you shoot your sword you can hit the belly fine. He also dies quickly to bombs.

>> No.5557623

>>5557030
I know, I just can't recall the exact number at the moment.

Is there a trick to making bombs damage Darknuts? It seems like sometimes two bombs and a stab is all it takes, but at other times even four bombs won't beat them. Also, how many hidden rooms exist in dungeons and don't show up on maps? For some reason enemies quickly stop dropping any items at all for me, and after 30-45 minutes I have to leave the dungeon to farm. As such I can't really use many bombs.

>> No.5557653

>>5557623
Bombs and Darknuts seem wierd because of a quirk of the programming of their defenses side: The direction you were facing when you placed the bomb counts as the direction the explosion is "attacking" in. So if you're facing left and a Darknut turns right, that attack bomb explosion does zero damage (even though the Darknut recoils and flashes)

>> No.5557684

>>5557653
I see. Thanks for the tip.

>> No.5557943

>>5557623
>using bombs on Darknuts
Dude you are cheating yourself out of some of the most fun regular battles in the game. Uncharged wooden sword vs. room full of blue Darknuts, blue Wizzrobes, and Bubbles is my idea of a good time.

>> No.5558060

>>5557943
For something like ALttP that could be fun, but in LoZ it feels like Link's liable to not detect an input or get stuck in place on recoil frames for a guaranteed devastating hit. If I could get the movement to be more precise it might be more enjoyable, but for now it can just prove highly aggravating. Dungeon 6 was particularly annoying for its double Darknut rooms where the blocks wouldn't move until every enemy was dead.

>> No.5558249

>>5558060
All I'm saying is it's doable and it's fun.

>> No.5558269

After playing this and FFA recently, I gotta say FFA is a lot better. But fuck that part where you do a figure 8 around the two trees in the oasis in FFA.

Zelda 1 was still good, though.

>> No.5558558

>>5558269
>But fuck that part where you do a figure 8 around the two trees in the oasis in FFA.
Holy FUCK , nostalgia blast right there. As a kid with no internet I fucking was stuck there for weeks, I quit playing and come back to it, don't even remember how I figured it out but fuck that pissed me off so bad

>> No.5558571

>>5557943
This is absolutely correct. This type of combat has honestly never been replicated in any other Zelda game since. The difficulty of just your sword vs these enemies is some of the most fun I've ever had in any video game.

>> No.5558576

>>5558060
It sounds like you might just need a better controller? For me the micro-movements and adjustments have always been perfect

>> No.5558687

>>5558558
>have to give a kid a bag of fangs
>only dropped by specific enemy
>can literally grind 10 levels just waiting for the drop
>give bag of fanfs to kid
>gives a vague clue that amounts to “oasis, 8” or something
Literally almost ruins the game and a good example of retro bullshit.

But besides that FFA is great. Especially the sound track.

>> No.5559050

Unfortunately these early NES adventures had a lot to do with word-of-mouth from other kids.. had every level location memorized back in the day (in order) and usually you'd just have to show someone

>> No.5559075

>>5558571
Zelda II has its own brand of intense swordplay that's just as fun, but, you're right, after the first two games, enemy AI was turned down significantly which casualized the combat, and then with the move to 3D, combat itself, was dumbed down considerably, making it more filler than anything. Combat in the first two Zelda games, the first one specifically is the best I've ever experienced in one of these top down games with this kind of combat and it always what sets Zelda apart for me from all the Zelda clones, the combat just feels so much better in Zelda. Same for LttP, even though the combat is casualized and easy, the feel of it is still so much smoother than in all the Zelda clones.

>> No.5559090

>>5551486
I got ya! I got dis bra'! Let me roll a fat one, mix up some tight beats, and then I help you with yo' Zelda problems.

>> No.5559091

>>5559050
I remember just getting LoZ and bringing a magazine with a map in it to school. My buddy said, "here give me that", and he drew in the locations of all the whistle points, bomb points, trees to set on fire, etc. from memory without me even asking.

>> No.5559232

>>5559091
The days of not having a backlog and playing the absolute shit out of every game you had, even the shitty ones. Knowing them inside and out, kind of miss it , now i have 1000 game backlog and most games I play I look up to not miss important shit so I don't have to play it again, sigh

>> No.5560003

>>5559075
I feel ALttP was still good for combat, it's just that Link had better tools at his disposal thanks to the eight-way movement, sword swipe, and spin attack.

>> No.5560095

I like zelda 1 because it's the only zelda where using bombs as weapons is viable and encouraged

>> No.5560102

>>5560003
>eight-way movement
You can do like I did: emulate it with diagonals disabled and not figure out what was going on until Ganon's tower. Turns out it's not actually that much harder.

>> No.5560109

>>5560102
Well yeah, you're missing the ability to move in four directions.

>> No.5560123

>>5551675
That's what happens when cart size is limited and devs try to artificially increase playtime.

>> No.5560152

With older exploration games, you often have to "feel" your way around by which enemies are on screen. Areas with easier enemies are generally explored before areas with harder enemies. So areas with a lot of Octorocks are places you're expected to go early in the game.

>> No.5560208

>>5560123
But they had so much space left over they decided to make a second quest?

https://www.siliconera.com/2010/01/26/thanks-to-a-mistake-the-legend-of-zelda-got-a-second-quest/

Dont defend this shitty game please. Luckily you old fucks are almost dead.

>> No.5560240

>>5551675
Good thing that never happens.

>> No.5560251

>>5560208
Brainlet.

>> No.5560301

>>5552507
It's not meant to be a brag, it's meant to illustrate that all the people saying you're supposed to play this game with the in game guide and you're playing it wrong of you I don't are totally wrong. The guide is just an easy mode, not necessary at all and the game is clearly designed to be played without needing any sort of outside guidance.

>> No.5560331
File: 26 KB, 400x462, 1553216837878.jpg [View same] [iqdb] [saucenao] [google]
5560331

>>5551486
First draw a map
>駄目 な ズウマ

>> No.5560563

>>5560331
It's spelled, ズーマー, ズーマー

>> No.5560872
File: 626 KB, 652x562, 1544415018464.gif [View same] [iqdb] [saucenao] [google]
5560872

>>5560208

>> No.5560887
File: 195 KB, 680x948, 6d2.png [View same] [iqdb] [saucenao] [google]
5560887

>>5551486

>> No.5561092

>>5551675
> when you get further into the game you're going to have to bomb literally every single piece of wall in the game to find where to go. amazing gameplay 10/10

The places you need to bomb in the first quest to advance or find anything useful have visual in game cues.

"Huh, this screen has two identical rocks in the middle. I wonder if one of them hides a cave. Wow, it does!"

>> No.5561104

Download the manual and the map.

The original FDS release did not come with a map AFAIK; but all subsequent releases, including the famicom Cartirdge release, did.

That map provides hint and locations of the first few dungeons.

>> No.5561378

>>5551675
>when you get further into the game you're going to have to bomb literally every single piece of wall in the game to find where to go
fake news: the post

>> No.5563698

>>5560208
I didn't know that's how the Second Quest came about.

>> No.5563748

>>5560887
ironically for once OP was not bait. If you read the thread you'll see he was actually a frustrated zoomer and when this became apparent, anons were very helpful pointing him in the right direction.

>> No.5564885

>>5563748
>in the right direction
So he an heroed?

>> No.5564892

There really should be an age gate requirement to post on this board.

>> No.5564924

>>5551486
>I don't want to look up a guide

Then you're not beating Zelda.
Simple as that.

>> No.5565114

>>5564924
now this is shitposting

>> No.5566430

>>5564924
You can beat it without a guide, it just takes a lot of patience for the Blue Candle to clear screens and the bombs to test walls then farm back up.

>> No.5566724

>>5566430
you don't need to do that

>> No.5566828

>>5564924
>>5565114
>>5566430
>>5566724
Not him, but Zelda (like many games of its era) came with an instruction manual. The technology didn't exist to describe how to do everything in-game.

If you don't read the instruction manual (which I suppose could be called a 'guide', since it contains instructions on how to play through level 2), you're going to have a tough time figuring out what to do in LOZ. I recognize this is hard to imagine, but if someone is not at all familiar with Zelda then he wouldn't even know that there were dungeons to find and explore.

>> No.5567071
File: 220 KB, 887x768, zelda-attract-mode.png [View same] [iqdb] [saucenao] [google]
5567071

>>5566828
>If you don't read the instruction manual (which I suppose could be called a 'guide', since it contains instructions on how to play through level 2), you're going to have a tough time figuring out what to do in LOZ.
>I recognize this is hard to imagine, but if someone is not at all familiar with Zelda then he wouldn't even know that there were dungeons to find and explore.
Of course, it's possible to go in with ZERO knoweldege. But the game DOES tell you that you're supposed to be looking for the 8 pieces of Triforce and it shows you what it looks like, along with every other item in the game.

That's really the bare minimum that you NEED to get started. You know you're on a scavenger hunt, you know what you're looking for. Off you go. Everything else can be figured out on your own. A few mechanics might be harder to guess than others, like the fact that candles burn select numbers of bushes, but this knowledge is not needed until very late in the game.

The problem isn't lack of knowledge and reading the manual isn't required. The problem is learned helplessness. The problem is anxiety of feeling like there's something you're "supposed" to be doing, and that you're not doing it. Back in 1987, players were much less likely to have that problem. Even if they didn't have a manual or friends telling them what to do, they had a drive to just play the game because it was fun. And they'd figure it out.

If you want an example of a game that actually does this badly, look at "A Boy and His Blob." Unless you just want to run back and forth across the mostly-empty starting screens, there's ONE very specific, non-intuitive thing you have to do to get going. (You have to use one of your dozen available abilities to make a hole in the bottom of the sewer and fall through to the underground, if you put the hole in the wrong place you'll fall to your death and there's no way to know where the right place is).

>> No.5567086

>>5551486
>bumbling
have you tried reading the instruction booklet? Im not trolling

>> No.5567162

>>5551486
zelda was made at a time where you may only have one game for a year+ and made primarily with kids in mind.

do you want to go into the game more or less blind but not get lost. look up where the dungeons are and do a bit of exploring

want to play like a kid with 0 free time who is use to mapping dungeon crawlers like wizardry out? look up a complete guide

you are able to skip 2 dungeons and make 3 easy with the latter method, but sooner or later everything colesses into the same path.

>> No.5568495

>>5560208
>“I created the data exactly in line with it [the map], but then Tezuka-san made a mistake and only used half of the data,”

Some information must be left out here, but how exactly could someone make a map, and then the other person only implements half of the map and yet the game is still complete?

I'm confused what happened here, from what I can tell. He wanted there to be more of the game, and instead only 50% was put in, and Miyamoto said that it's fine since we could make a harder quest instead using that 50%?

>> No.5568705

>>5567162
>i project my poor faggotry into a time before I was born
wew lad

>> No.5568762

>>5567162
There are 128 screens in the whole overworld. They are only a few steps wide each, it takes less than an hour of blind exploration to cover the entire overworld and it takes only a few more hours later in the game to experiment on each screen with various items. I've never seen a game more blown out of proportion by underage idiots.

>> No.5568837

>>5568495
>Tezuka-san had made a mistake and so I ended up only using half the data space allocated for the game map
Probably just bad translation.

>> No.5569386

>>5551486
Figure it out like we did.

>> No.5569393

>>5551670
>millennial faggot who was spoon fed his whole life

>> No.5569396

>>5551891
Holy shit, what an autism. I bet you grew up to be an engineer. This board is for losers.

>> No.5570436

>>5552952
Speak for yourself. FF1 Is highly improved by using a light guide. Don't look up monsters stats or anything, but definitely look up what weapons, spells and armor do before buying them. It's much nicer to know ahead of time what's unequipable and what's completely nonfunctional when playing vanilla.

>> No.5571725

>>5564885
There's nothing wrong with helping people, fuck off back to /v/ with your le 4chan is the internet hate machine xDDD mindeset.

>> No.5573684

>>5569396
That's the good kind of autism though.

>> No.5573695

>>5551486
The sword is in the cave above you. The rest of the game is killing monsters and exploring. That's literally the game.
However, the game came with a map (which you don't have), and none of the bombable walls, or burnable trees, or places to use the flute have any hints..
So, you can either get a map or guide of the game and play like that, or you can enjoy exploring the game world with the hints I just gave you.

>> No.5574552

>>5573695
>However, the game came with a map (which you don't have), and none of the bombable walls, or burnable trees, or places to use the flute have any hints..

I don't agree with this statement. Most of the places to bomb walls, burn trees, or use the flute are relatively intuitive based on how objects are set on the screen.

Do they have obvious cues like cracks, different colors, different music, etc? No, but that's part of what gives the game its charm.

>> No.5574558

1st quest is completely doable if you go blind as long as you draw a map
2nd quest is where you really start to try everything everywhere

>> No.5574832

In the first quest there's literally one bush you absolutely have to burn and one rock you absolutely have to bomb to progress and finish the game. The bush stands out like a sore thumb, it's different from all the others on its screen, and the place you have to bomb is on the most unique rock formation in the game, with two very clear flat areas that can be bombed, and even one of the guys in a dungeon gives you a clue related to it.

You really have to be a zero at video games to not be able to progress in this game.

>> No.5574916

>>5574832
Far more likely to be stuck trying to find the entrance to Level-7. And in that case, bombing every overworld tile and burning every bush is not going to help you.

>> No.5574921

>>5574916
THERE ARE SECRETS WHERE FAIRIES LIVE

>> No.5574934

>>5574921
DON'T

>> No.5575009

>>5574916
never understood this meme
the clue is one of the most straightforward ones and its obvious that that place had a secret

>> No.5575048

>>5575009
What's not to understand?

The whistle is never used for anything other than travel and shrinking Digdogger. There's no indication that it would open doors. Even if you knew there was a secret on that screen due to the hint, you basically just have to randomly try blowing the whistle.

I mean, I figured it out as a 7-year old without help. I'm not saying it's impossible. But it's not a meme and you shouldn't have any difficulty understanding why someone might get stuck there. Same with the grumble goriya.

>> No.5575054

>>5575009
>>5575048
and just to follow up, there's at least one (maybe more?) locations in the second quest that use the same method to reveal a secret door, but those are easier to find because you know to check for it. The mechanic was established.

>> No.5575115

>>5574916
>Far more likely to be stuck trying to find the entrance to Level-7
Is it possible to be this bad video games? This is probably the most obvious one of all, I didn't even include it was practically begging you to try your inventory on that specific screen.

>> No.5575147

>>5575054
Even if you were too dumb to try your entire inventory on unique areas of the game, which is just common sense, and you just tried bombs and candle, once that failed you would still reveal it by using your flute to get out of there, so you would even reveal it by accident.

Also the flute is used to kill enemies, so it's already established there is more than one use for it and you should try it on stuff, not that you shouldn't have tried everything anyway even stuff with only one use, as that is just common sense because you don't know what has one use until you try. It's not like FFVII where you have 1,000 items in your inventory, there are like seven things to try very quickly. Every single kid knew this, I never heard of anybody ever getting stuck there back in the day.

>> No.5575205

>>5575115
>Is it possible to be this bad video games?
Yes. Just because you guessed it right on the first try doesn't mean it took other people longer, thus making it memorable, thus leading to them talking about it, this leading your ego pumping you up with an unwarranted sense of superiority about it.
For the record I am in no way suggesting that it's bad game design. Getting stuck on something occasionally should be a part of any game with puzzles in it.

>> No.5575474

>>5575048
>Same with the grumble goriya.
The problem with that in English is that "grumble grumble" isn't how any native speaker would describe themselves or anyone else as being hungry. But in Japanese, the onomatopoetic phrase "peko peko" (the original text) is universally understood as a shortened form of saying "my stomach is going peko peko" indicating hunger. A Japanese player with meat in his inventory is going to know instantly what to do. A better translation that sticks to the spirit of indicating hunger through sound would have been some form of "My stomach is growling".

>> No.5575483

>>5575474
Why are you making shit up? He doesn't say "peko peko" in nip, he says "butsu butsu", which is the sound of someone muttering to themselves.

It was never meant to imply he was hungry. In any language.

>> No.5575501

>>5575483
To see if it would take longer than an hour to get this reply, I honestly didn't expect less than 5 minutes.

>> No.5575516

>>5553172
>go to google
>type "legend of zelda nes rom"
>go to site and download rom
>go to google again
>type "legend of zelda nes manual"
>go to site and download manual

>> No.5575663

>>5551528
Explore, you fucking idiot. Holy shit. Are you waiting for a cutscene? Explore. Whenever you find something, you're closer to victory.

>> No.5575670

>>5551670
I beat it for the first time a couple of years agoand it 2as absolutely amazing.

>> No.5575674

>>5551874
No, you're not "supposed to use a walkthrough".

>> No.5575894

>>5575048
> I mean, I figured it out as a 7-year old without help.

So the game gave you enough context as a 7-year old to figure this out? You do realize that this directly contradicts what you're trying to argue, right?

>> No.5576251

>>5575894
>So the game gave you enough context as a 7-year old to figure this out?
Yes but not before getting stuck for a period of time.
I got stuck. I cleared every other dungeon, then came back and eventually figured it out. It was a glorious moment for my 7 year old self.
>You do realize that this directly contradicts what you're trying to argue, right?
You do realize I'm not and never was trying to claim that it's fucking impossible, right? I'm just explaining to anon how someone might get stuck there, because anon claimed he couldn't understand how anyone could possibly be that "bad at videogames". Please tell me you're not so much of a fucking idiot that you can't handle any argument that isn't expressed in nothing but ridiculous exaggerated extremes.

>> No.5577196
File: 234 KB, 1176x720, winners.png [View same] [iqdb] [saucenao] [google]
5577196

>>5552142
Very nice!

>> No.5578361

>>5576251
>Yes but not before getting stuck for a period of time.

What I don't get is why do you see this as a bad thing? If I play through a game and never get stuck it feels like a shitty and too easy play for me.

>> No.5579653
File: 141 KB, 992x663, Link Leading an Army (Legend of Zelda).jpg [View same] [iqdb] [saucenao] [google]
5579653

What the heck do I do to complete Dungeon 7? I have the map and got the bomb upgrade (I have a maximum of 16 right now), but I can't advance any further. I see rooms on the map but bombing walls hasn't worked from any direction in any room, and pushing blocks with all the enemies dead hasn't helped either. I even tried pushing the blocks from all possible angles to no avail. I've also used the flute in every room, but it's not doing anything.

Do I need to get an item from Dungeon 6 or something to complete this? Link just plain cannot get to the upper-right part of the map.

>> No.5579761

>>5579653
>and pushing blocks with all the enemies dead hasn't helped either.

Did you try pushing the blocks in the room with all the wall masters dead?

>> No.5579805

>>5578361
>What I don't get is why do you see this as a bad thing?
I DON'T SEE IT AS A BAD THING!

>> No.5579858
File: 103 KB, 523x700, Realistic AoL Link in Graveyard.jpg [View same] [iqdb] [saucenao] [google]
5579858

>>5579761
I wasn't even able to find that place. It ultimately turned out that the map was literally wrong and there were rooms where two empty spaces were on the map. One of those rooms just had 10 rupees, but the other was relevant.

Also, I hate those hex orbs. They seem like they can break their pattern and just double back on Link whenever they want, playing the flute to cure Link still takes some frames, and the sword beams just did not want to register against the Wallmasters. That room was made way more tense than it should have been.

I moved on to Dungeon 6 and the Wizzrobes are already annoying. I figured out some kind of method for the orange ones, but the blue ones seem to do whatever they want, including firing three times in a row. They still do contact damage when flickering, their blasts flicker, they cause the whole screen to flicker in general, and they're often on the same screen as the flickering hex orbs. Add in the dull orange/brown design of the dungeon, which is nearly the same color as all of them and their flickering garbage, and it gets really annoying to keep track of it all. Then there are the Like Likes, which are the same colors, and one bad flicker/orb means your shield is lost guaranteed, and it's crucial for dealing with the Wizzrobes. You have to go farm up the rupees again even with the discount 90 rupee shield. Dungeon 6 is going to suck ass, and I've decided to just find the two more overworld heart containers I need to wield the final sword. It takes more hits to beat a blue Wizzrobe than a blue Darknut.

>> No.5579873

>>5579858
Wizzrobe rooms are generally considered to be the most difficult in the game. Here are some tips, YMMV.

1. You can kill Like-Likes first with the bow&arrow, which fires instantly and has no recovery frames, this lets you stay mobile and avoid getting hit. Also, bubbles don't steal your bow&arrow.
2. Sometimes the blue wiz won't shoot at you if you're on the seam of the tiles.
3. Yes the magic sword helps significantly, but your balls will feel bigger if you can beat Level-6 without it.

>> No.5579881

>>5579873
Using the bow and arrow seems to make the Wizzrobes fire more frequently at me. Also, it seems like the Wizzrobes don't take damage from the arrows but can still occasionally block them.

I might also go look for Dungeon 4; I haven't found that yet either and at least it'll be one guaranteed heart container. At the very least the Red Candle makes searching for the remaining overworld ones much easier, and I've found a few shops and "secret to everyone" grottoes.

>> No.5579896

>>5579881
Wait, I actually already did Dungeon 4. That just leaves Dungeon 8 as an alternative, which doesn't sound too promising.

>> No.5579909

>>5551486
100 percented the game without a guide, just git gud and explore dumbass

>> No.5580205

>>5579858
>playing the flute to cure Link
what
WHAT
All these decades I never knew the flute could do that

>> No.5580220
File: 33 KB, 645x588, e02.jpg [View same] [iqdb] [saucenao] [google]
5580220

>>5579909
No one cares, retard.

>> No.5580236

>>5579873
Wizzrobe rooms are the most difficult especially after the overly forgiving 3D zelda games came out and you get used to not being held accountable for your poor choices in battle. But if you practice enough, honestly without any tricks you should be able to use just a sword to clear those rooms without taking too much damage. It's just a matter of practice, precision, and, especially, patience (i.e. not over committing and putting yourself into a needlessly vulnerable position for a few extra sword hits.) Once you get into the rhythm of it, it should become second nature. I almost get a shmup feel from those rooms, where my eyes are not focused on my own character but on the screen around me and I'm dodging and weaving with precise movements waiting for an opening to attack.

Once I finally got good Zelda again, I found the blue darknut rooms to be even more difficult just because of how patient you need to be, and it's hard to maintain that level of composure for that long until you really focus and force yourself to do it.

>> No.5580404

>>5579858
>>5580205
I think at some point even as a kid I learned that, but I still just ran around, dodging and waiting, instead of going into the subscreen, subbing out the boomerang or wand or w/e I was using, blowing the whistle, then swapping back.

>> No.5580409

>>5580236
One thing I love/hate about Wizzrobes is they can enter the doorway and get you if you're just hanging out in the safe spot.

>> No.5581182

>>5579858
Dungeon 6 is by far the most difficult dungeon in the entire game, the final one included. It's crazy.

>> No.5581185

>>5579896
Dungeon 8 is fairly easy. Much easier than 6.

>> No.5581253
File: 3 KB, 256x240, gfs_29025_1_4.jpg [View same] [iqdb] [saucenao] [google]
5581253

>>5551486

>> No.5581672

>>5580205
I learned it either in this thread or by accident while reading something elsewhere. It's proven to be helpful.

>>5580236
>>5581182
>>5581185
What's the mechanic that governs whether a Like Like eats a shield? I've read that some people experienced keeping their shield despite having to fight out of a Like Like.

>> No.5583060

>>5551486
>no direction
being guided with no choice in direction you can take is what is wrong with modern games.

>> No.5583249

>>5581672
I think it's speed, if you get out fast enough you keep your big shield. I remember keeping it on occasion, been decades though.

>> No.5583534

>>5583060
when Dark Souls came out in 2011 it was this big deal how there was no hand-holding. And in that game there's basically only 3 different ways to go and the two wrong ones are obviously "Down" when you've been told to go up to find the bell.

>> No.5584665

>>5583249
I've read about people breaking out ASAP and still losing their shields. If you don't have the strongest sword, is it even possible to escape and keep the shield?

>> No.5584812

>>5552509
>I beat it when I was a small child
A small child is able to adapt to all manner of awful bullshit in games. Just think of all the shovelware you played as a little kid that you actually finished because you didn't know any better, that you wouldn't last four screens into nowadays. I love Zelda 1 but this is always a terrible way to make a point.

>> No.5584842

>>5584812
>Just think of all the shovelware you played as a little kid that you actually finished
None it's actually the shovelware games where I didn't even make it off the first screen because the game was so incompetently designed, and usually quit after 5 minutes or so.

Now long-ass JRPG cutscenes, that shit I had way more tolerance as a kid.

>> No.5584873

>>5551670
I love the game... first time accidently shooting the candle off and burning away an entrance and me having that HOLY SHIT I GET IT moment about the game... so ive been going thru and checking each screen and area. finding tons of things this way including life hearts or whatever they are called and various other goodies. so what you call bad design I enjoy. I wasnt ready to quit but I was a bit omfg what do I do when I accidently burned that bush away and realized oh shiii hidden could be anywhere.

>> No.5584879

>>5552509
I will always love the animation art in the manual of this game.

>> No.5584905

>>5559232
same problem here friend. I used to be damn good at kung fu on the nes and karate champ... why? because for a bit those were the only 2 games I owned. And I played the crap outta those 2 games and still enjoy them alot more than I should. Honorable mention to urban champ. used to get so pissed at the computer on higher levels... no you shit go in the sewer hole!

>> No.5584913
File: 15 KB, 480x360, zelda rap.jpg [View same] [iqdb] [saucenao] [google]
5584913

Much shit as this commercial gets for how embarrassing it is, it's actually a perfect juxtaposition between the two kinds of people who would play Zelda 1. The nerd who's going to get intrinsic satisfaction from turning over every stone and figuring out what you can do in the game, and the normie who just wants to play and needs the first kid's help figuring out what to do.

>> No.5585207

How intuitive is it to find the Heart Containers in the overworld? I found two with the raft, and I've heard there are three more. I can't recall if I found another one, but I think I just have two.

>> No.5585571

>>5585207
As long as you work off the assumption that every screen in the overworld PROBABLY has a cave entrance, and that no screen has more than one, you should be able to find all the hidden shit without much difficulty. Nothing is hidden behind puzzles or anything, just just have to explore and systematically check screens.

>> No.5585610

>>5585571
How often are bombs generally used in the overworld? I've stuck with using the Candles and pushing blocks, along with clearing out Armos hordes.

>> No.5585821

>>5585207
>>5585610
Somewhat. There are a fairly large number of bombable caves in the overworld, but only a couple have heart containers. The spots with hearts are very easy to remember once you find them, but there's no obvious giveways to where they are.
I'd say it's worth dropping a few bombs in semi-suspicious locations when you have a full stack.

>> No.5585852

>>5585821
Thanks. I haven't bombed anything in the overworld yet other than Spectacle Rock.

>> No.5586147

>>5551486
20 minutes? I think I usually have a couple extra hearts and the lvl2 sword by then from wandering about before going to the first dungeon.

Keep going for a few hours. You'll find your way eventually.

>> No.5586264

>>5585610
Screens that have mountainsides but no burnable bushes or other ways to potentially find a cave very often have a bombable wall somewhere. Test the walls if you've exhausted all other posibilities on that screen.

>> No.5586749

>>5580236
You seem to actually know what you're talking about, so you seem like the right person to ask: Do you know of any other games that capture this feeling? Tactical, precise, patient and thoughtful yet extremely reflex-driven combat? I totally feel you about the shmup style--any thing specific in mind, shmup and otherwise?

>> No.5586778

>>5551486
old video games came with manuals have you tried looking up the booklet that came with the game OP? some games (star voyager) were really really difficult to figure out without having read the game manual first

>> No.5586791

>>5551486
The way to play the first Zelda is to get out pencil and paper and draw your own map. Search screen by screen, entering any open caves and marking what they are. Note that there's only one entrence on each screen.

Later, you will have to use the candle on trees and bombs on rock walls to find new places. Do a search pattern on screens you haven't found an entrence on and uncover them, though not all screens have entrences.

>> No.5586809

>>5586749
not him, and not retro but I would say that describes Demon Souls and Dark Souls to a T. (Not so sure about DkS2 and DkS3).

Mike Tyson's Punch-Out is not tactical, but it's very precise and reflex-driven while still requiring patience. Same with Castlevania 1 and 3. Ninja Gaiden is similar but more fast-paced.

Bmups like Final Fight are also very reflex-driven and more tactical than Punch-Out, but with much less of a "patience" dynamic.

Overall, I'd say original Zelda was a bit of an outlier for a long time. None of the era's ARPGs had the same degree of challenge, and few if any the action games had the same patient/tactical dynamic. At least I don't know many from 3rd/4th gen, and don't have much experience with 5th gen action games.

>> No.5586812 [DELETED] 

>>5586749
Bangai-O

>> No.5586908

>>5586809
>None of the era's ARPGs had the same degree of challenge

Tower of Druaga.

>> No.5587459
File: 180 KB, 600x600, Why Link Has Bottomless Pockets.jpg [View same] [iqdb] [saucenao] [google]
5587459

>>5586264
Thanks. There are a lot of places to test out on Death Mountain and in the desert then.

Any tips so I don't wind up bombing every square inch of wall on those screens? Do the caves tend to be more in the center, or can they be anywhere along the overworld walls?

>> No.5587472

>>5586791
Don't forget that you can push rocks too. Another tricky thing about pushing objects is that, when in dungeons, sometimes a block won't be movable until all the enemies in the room are defeated.

>> No.5587507

>>5587459
Caves can only be on the south side of horizontal walls. Also, it helps to familiarize yourself with the blast radius of your bombs so you don't waste too many on the same spots.

>> No.5587798

>>5586908
>Tower of Druaga.
It's really a stretch to call that an ARPG.
Classic case of a journalist wanting to stretch the term as broadly as possible so that he write an article about "Japanese RPGs" and talk about as many games as possible.
https://www.gamasutra.com/blogs/FelipePepe/20161010/282896/19821987__The_Birth_of_Japanese_RPGs_retold_in_15_Games.php

Still worthwhile to mention though as its influences on Zelda are fairly clear.

>> No.5587809

>>5587507
I believe the actual target of a bomb wall is the square below where the hole opens, it's weird.

>> No.5587815

>>5587798
It is as much of an ARPG as Legend of Zelda whose growth is heart containers.

>> No.5588886

>>5587798
>>5587815
I have the manual for the famicom port of Druaga, and it calls the game an "arcade game with rpg elements".

>> No.5588919

>>5551618
Zelda 1 sucks. Play Zelda 2 instead.

>> No.5588928

>>5588919
(You)

>> No.5588929

>>5588928
He's right tho Zelda 2 is awesom

>> No.5589146

>>5587507
So none of that "passage in the East and West walls" stuff from the dungeons, right?

>> No.5589179

>>5589146
Nope.

>> No.5589526

>>5587815
>>5588886
>with rpg elements
having a few rpg elements doesn't make the game an rpg.
If you want to contribute to the discussion
try reading this anon's post and helping him out with some relevant suggestions: >>5586749
If you want to spew autism about genre classification
go here: >>5550623
or start a new bait thread
Otherwise fuck off

>> No.5591072

game is easy until the later dungeons and then its stupid annoying because you respawn with 3 hearts and have to refill your shit every death and all the rooms reset. you have to get good at clearing rooms with blue darknuts that chunk your health and its just awkward combat in general

>> No.5591121

Complaining about Darknuts and Wizzrobes...seriously guys? Some of you must be anywhere from 3-5x the age of kids who either raced through those rooms with ease or worked through them diligently and without whining. The challenge should be the fun part!

>> No.5591945

>>5591121
please nobody raced through the last dungeon on their first play through. the darknut wizrobes rooms are anti-fun. when you get through them you don't feel good your just glad your past the cancer

>> No.5592229

>>5587459
>>5587507
Place bombs right on the seams between two eligible squares. That way, you can blast the squares on both sides with one bomb.

>> No.5592270

>>5591945
I'm not sure you know how to have fun with hard video games anon, the last thing I'd call tough sections is cancer