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/vr/ - Retro Games


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File: 27 KB, 350x437, john_carmack[1].jpg [View same] [iqdb] [saucenao] [google]
5550803 No.5550803 [Reply] [Original]

>lol dude all games should be like DOOM because I have autism and don't understand the concept of preferences
No wonder he dropped out of gamedev.

>> No.5550829

>>5550803
did he even program gameplay? thought he was the graphics programmer

>> No.5550880

>>5550803
All games should be great.

>> No.5550897

>>5550803
What about Orcs and Elves?

>> No.5550972
File: 474 KB, 572x572, bydesign.png [View same] [iqdb] [saucenao] [google]
5550972

I'm pretty sure the universe is just a sim running in Carmack's brain

>> No.5550975

>>5550829
he did have a say on game design, but Romero had pretty much the same vision as him.
But OP is a fag and is full of shit.

>> No.5550992
File: 15 KB, 220x314, Write a New Narrative.jpg [View same] [iqdb] [saucenao] [google]
5550992

>>5550803
Carmack is a hack. All games should focus on story first and as game developers who hold power, should use that power to promote social justice.

>> No.5551021
File: 1.02 MB, 958x973, SSG_mouthwash.png [View same] [iqdb] [saucenao] [google]
5551021

>>5550992
Say "AAAAH"

>> No.5551060 [DELETED] 

Carmack doesn't even like videogames that much. He was incredibly good at early 3d graphics and selling a company, that's it. I don't know what he hopes to achieve in VR, the best he can hope for there is to just expedite the process by a microsecond. This is the problem with programming in general - you're not really creating anything novel. Like countless other programmers out there he peaked when young and is spending the rest of his days living off the scrappy remains of his outdated knowledge.

>> No.5551064

Carmack doesn't even like videogames that much. He was incredibly good at early 3d graphics and managing a company, that's it. I don't know what he hopes to achieve in VR, the best he can hope for there is to just expedite the process by a microsecond. This is the problem with programming in general - you're not really creating anything novel. Like countless other programmers out there he peaked when young and is spending the rest of his days living off the scrappy remains of his outdated knowledge.

>> No.5551086

>>5550803
He's right.

>> No.5551091

>>5550803
What a retarded thread, nigger.
Consider suicide, not even joking.

>> No.5551097

>>5551064
Who decides what knowledge is outdated and when did you talk with John?

>> No.5551105
File: 6 KB, 214x236, 1522814034816.png [View same] [iqdb] [saucenao] [google]
5551105

>>5551064
stfu retard

>> No.5551110

>>5551064

It's not a matter of peaking early, it's that he lucked into the right time and place to make a world-changing invention. For every person like Carmack in the 90s there are thousands of people like Carmack in the present day.

>> No.5551572

>>5550803
>never ventured out of his fps safe space
>after Rage, he apparently can't make a good game within his safe space either
>dude Megapixels
>$5 haircut
He can fuck right off, forever.

>> No.5551576

>>5550972
No wonder it's so boring, vacuous and shity.

>> No.5551579

>>5551105
Not an argument, champ.

>> No.5551637

>>5550992
He should stay away from Uncharted, and Naughty Dog should call Amy Hennig to return to the franchise.

>> No.5551638

>>5550803
>all games should be like DOOM
That's 100% right though

>> No.5551642

>>5551572
>$5 haircut
JohnRomero? You post on 4chan ?

>> No.5551647

Doomfags are cancer

>> No.5551724
File: 8 KB, 320x320, JC.jpg [View same] [iqdb] [saucenao] [google]
5551724

>strafe jumping is a bug
>I don't like bugs in my games

>> No.5551771
File: 32 KB, 620x400, disgust.jpg [View same] [iqdb] [saucenao] [google]
5551771

>>5550803
>hating on based Carmack
soibois please leave

>> No.5551786

>>5551576
And why bunny hopping doesn't work.

>> No.5551815

>>5550803
>Led development of Doom 3 and Rage which play nothing like Doom
sure

>> No.5551831

>>5551110
What did he invent that no one else did?

>> No.5552438

>>5551831
Fast inverse square root.

>> No.5552470

>>5552438
But Carmack didn't invent that, silly troll.

>> No.5552482

>>5552470
Yeah you're right.

>> No.5552516

>>5551771
>25 years in, still wanking about someone who stopped being revelant decade ago
I get you, but let's face it - even Brian Reynolds is now living off scraps and donations via his letsplay channel.

>> No.5552595

>>5551831
https://en.wikipedia.org/wiki/Binary_space_partitioning
>In 1993, Doom was the first video game to make use of BSP after John Carmack utilized the most efficient 1991 algorithms describing front-to-back rendering with the use of a specialized data structure to record parts of the screen that had been drawn already. Prior to that, Wolfenstein 3D had made use of ray casting. Quake utilized developments in 1992 regarding a pre-processing step that generated potentially visible sets.

>> No.5552601
File: 46 KB, 600x327, johncarmack1.jpg [View same] [iqdb] [saucenao] [google]
5552601

>>5550803
Unempathetic brain on legs

>> No.5552713

>>5550829
He had very minor input on gameplay, he coded the engine and rendering.

>>5550975
Romero sometimes shared his vision, sometimes not.
Like they were mostly on the same page for Keen, Wolfenstein, and Doom, but for Quake, Romero wanted to do a vast and expansive open world fantasy RPG, he had done guns and shooting.

Quake would be heavily compromised and retooled to a 'marines shoot monsters' FPS, kinda like Doom, and Romero hated this, he really resented Carmack for the change in direction, and felt the company was getting lazy and uncreative (somewhat ironically, and it was definitely his own fault Quake went that way).
He left to make Dai-Katana because he felt Carmack was stifling his creativity.

>>5551572
>never ventured out of his fps safe space
He was open to it, but Romero blew that chance.

>> No.5553048

>>5551642
kek

>> No.5553071

>>5552595
English, doc!

>> No.5553072

>>5552516
You will never do anything relevant in your pathetic existence

>> No.5553081

I don't think Ron Gilbert does anything important either nowadays.

>> No.5553094

>>5552595
>In 1993, Doom was the first video game to make use of BSP

Incorrect, the first game to use BSP was Wolf3D for SNES. Carmack found that the normal raycasting method was too slow for the SNES and in a panic looked around at research papers and found out about binary space partitioning, which he used to make SNES Wolf3D run at an acceptable speed. He then turned around and thought, well, I should probably use this in Doom as well...

>> No.5553125

>>5553094
>The first video game that matters
fix'd

>> No.5553147
File: 54 KB, 521x475, ron_gilbert.png [View same] [iqdb] [saucenao] [google]
5553147

>>5553081
He posts on Twitter.

>> No.5553150

>>5553147
oh no, no, no

>> No.5553159

>>5553147
Tumbleweed Park spent more time being ass ravaged about the old companies the dude worked for in the past and making meta references about 90s adventure games then spending time being it's own damn thing.
It was a fucking slog for the first 2 hours I played and I just never picked it up again.

>> No.5553415

It reminds me of those VH1 Behind The Music documentaries where some 80s rock star is still butthurt about his feuds with his bandmates from 30 years ago.

>> No.5553423

At least Ken Williams does nothing more offensive these days than putter around on his sailboat.

>> No.5553445

>>5553147
fucking kek absolute state of this guy.

>> No.5553467

>>5553423
He owned the company, he got rich and could retire in his 40s. Guys like Ron Gilbert aren't so privileged as that.

>> No.5553481

>>5553147
oldmanyellsatcloud.jpg

>> No.5553503
File: 606 KB, 680x703, 1555452889637.gif [View same] [iqdb] [saucenao] [google]
5553503

>>5553147
>dude didn't want to be known as Monkey Island man
>always acting cool low-level headed and shit, still huge passion for game design
>years pass
>he openly supports SJW shit
>now so out of touch with reality that he's actively expecting to be known as Monkey Island man
>recently sold his soul to the EGS

I-It's gonna be okay, right bros?

>> No.5553573

I think Ron is suffering from early-onset Alzheimer's.

>> No.5553606

>>5553072
I'm a paramedic. Sue me. But only after I break your ribs while saving your miserable life.

>> No.5553608

>>5553606
Good thing I'm nowhere near you.

>> No.5553645

>>5553608
Good thing we usually only come to confirm death when someone finally notices that particular basement dweller stopped even showing up for his milk and cornflakes.

>> No.5553658

>Wolfenstein 3D
>Lets make a 3D version of Castle Wolfenstein
>And you sneak around and kill nazis and have to hide the bodies and find food and stuff.
>Scratch all that, its a simple pew pew fps now.

>Doom
>Lets make a game about the movie Aliens
>And there'd be all these marines and you gotta survive and weld doors shut
>Can't get the license? eh.. Aliens with demons
>eh fuck all that, simple pew pew pew fps.

>Quake
>Lets make this kickass RPG filled with knights and demons and the undead
>And you'd have this bigass open world with quests
>eh fuck it, simple pew pew pew fps

-_-

>> No.5553671

>stealth
>open world
>rpg
>survival
All garbage genres

>> No.5553679

>>5553658
I don't know what dev at id said it, but it was something like "the best technology available at the time but not necessarily the best gameplay" about their games.

>> No.5553691

>>5553658
The thing is that Carmack was never a game developer, but an engine developer. His input in games were restricted to telling others what the engine could handle or not. He made engines suited for "simple pew pew fps" and little else, and the others had make the games within the limitations of the engine.

>> No.5553698

>>5553691
he was more involved than that on Q3

>> No.5553702

>>5553679
>>5553691
see>>5553671

>> No.5553703

I just never liked FPSes. They do nothing for me.

>> No.5553706

well they are better than no skill rpgs

>> No.5553712

>>5553671
>accounting literally for 80% of all games these days

>> No.5553719

>>5553698
No wonder Quake 3 is by far the most basic, simplistic game Id has ever made. It's direct competitor UT had far more content.

>> No.5553721

yep modern games suck

>> No.5553726

>>5553719
>quantityfagging

>> No.5553728

SIMPLE BAD

>> No.5553736

>>5553728
>Being a one-trick-pony good

>> No.5553740

>>5553736
t.casual that got stomped in quake 3

>> No.5553742

>>5553740
>playing Quake 3
Everyone with a brain played UT, only brainlets and try-hards played Q3

>> No.5553745

i bet you are the faggot from Edge who made that Doom review.
>>5553742
you probably not even played unreal

>> No.5553750

>>5553745
>dat projection
>disagreeing mean that you haven't played the game
The absolute state of Quakefags

>> No.5553751

Epic shill

>> No.5553753

>>5553081
Of all the game designers from that era I think only Sid Meier and Shiggy are still actively involved in game design.

>> No.5553757

>>5553742
>UT
Urinary tract?

>> No.5553760

>>5550803
>"lol dude all games should be like DOOM"
>almost all of id's games prior to the buyout by bethesda were nothing like doom
what did OP mean by this?

>> No.5553768

>>5553702
You are not in software development, I can tell.

>> No.5553769

After Romero left, Id's games took a dive in quality. They're pretty much technologically impressive and advanced for their time of release, but the gameplay itself is meh, mediocre at best. And post-Id Romero was a disaster.
Carmack and Romero need to work together to produce greatness, the former alone makes solid, impressive, but soulless games, and the latter makes games that have a lot of soul, but lack anything solid, including a brain.

>> No.5553772

>>5553768
keep defending boring games

>> No.5553793

>>5553753
Carmack is a programmer not a game designer.

>> No.5553796
File: 70 KB, 1170x742, 1553375583414.jpg [View same] [iqdb] [saucenao] [google]
5553796

>>5550803
>don't understand the concept of preferences
Yeah that is why he created the most moddable game ever, right retard?

>> No.5553802

>>5553772
You are not in software development, I can tell.

>> No.5553813

>>5551064
>Like countless other programmers out there he peaked when young and is spending the rest of his days living off the scrappy remains of his outdated knowledge
One of the odd exceptions was Mike Abrash who coded games in the early 80s and then came back after a decade to participate in developing Quake.

>> No.5553821

>>5553802
neither you

>> No.5553825

>>5551064
He is still good at modern graphics, like every dev that keeps up with developments. Get your ass out of your head kiddo

>> No.5553836

>>5553813
It wasn't that long. Abrash wrote some books on x86 asm and graphics programming in the early 90s that were considered the gold standard at the time and every PC programmer had them.

>> No.5553838
File: 17 KB, 211x239, d4d753bd5a1b.jpg [View same] [iqdb] [saucenao] [google]
5553838

>>5551064
>being this much of a clueless fgt
anon you can do better than that

>> No.5553842

>>5553821
I work in game development. I'm a 3D artist. Sit your ass down kid. :^)

>> No.5553847

>>5551064
>outdated knowledge
full-blown retarded

>> No.5553848

>>5553802
keep defending boring games

>> No.5553871

>>5553848
Cry harder

>> No.5553907

>>5553658
While it's funny that they could never end up doing anything else, imo they're unironically better for it.

>> No.5553929

>>5553907
You'd be surprised at how limited most human beings really are and how they tend to come up with 1-2 original thoughts in their entire life.

>> No.5553940

I never did like Commander Keen for some reason.

>> No.5553985

>>5553838
>>5553847
It's true. Carmack directed several failed games like Rage and was likely pushed out of id. This is his exit strategy. It's so common - game programmers have a career path more like a professional athlete than a normal job. It's because graphics programming is a very specific, niche skill, and in a few years it's all changed. It's about taking advantage of the specific graphics features at the time. All the games you play are programmed with teams mainly in their 20s and 30s. This guy gets it >>5553813 You can't deny the burnout there is in the field when the one or two put forward as the world's best don't even do it anymore after a while.

>> No.5554026

>>5550803
Cool bait, dude.

>> No.5554041

All games should be educational games, otherwise their a waste of time that offer the player no real world value.

>> No.5554045

>>5553985
Thanks, bullshiter

>> No.5554053

>>5553929
But companies keep telling me that most people have a billion creative ideas and what is really unique is someone who can slave away at a computer all day

>> No.5554124

>>5553985
I mean, most of those guys who were bigshots in the 80s Euro home computer scene like the Oliver twins did jack-all after the 8-bit era.

>> No.5554130 [DELETED] 

>>5553929
Also those 1-2 original thoughts are generally achieved by the age of 25.

>> No.5554170

>>5550803
Quake plays a good bit like Doom while solidly being its own thing, but Carmack wasn't running the show then.
Quake II plays nothing like either game.
Q3 is vs only.
Doom 3 doesn't play like Doom.
The only real similarity to Doom these games have is that they're FPSes.

>>5551064
>the best he can hope for there is to just expedite the process by a microsecond
When dealing with visuals in VR, that microsecond can be the difference between a happy player and a motion sick one, and he's making

>>5553658
Weren't those Romero's decisions? Cut the fat, keep the pace up?
and then with Quake, they had all kinda drama because Romero was busy enjoying the high life after Doom was successful and Carmack took ages to get anywhere decent with the engine, so they just said fuck it

>> No.5554275

>>5553985
Richard Garriot stopped doing programming himself once the Ultima series shifted from the Apple II to PC compatibles.

>> No.5554361

>>5553671
>fps
Just as garbage. P&C Adventure, or bust

>> No.5554417

>>5550803
He never said anything of the sort. What about him triggered you, retard? I've seen you making these threads on /v/.

>> No.5554419

>>5552713
>Romero wanted to do a vast and expansive open world fantasy RPG, he had done guns and shooting.
That wasn't Romero, they all wanted to adapt their ongoing D&D campaign into a video game, that's where the names "Quake" and "Daikatana" came from. By the time Quake was being developed, Romero almost had one foot out of the company.
Go read Masters of Doom.

>> No.5554797

>>5551064
he really wasnt that good at either of those things either.

>> No.5554805

>>5551572
this but kind of unironically
>>5551786
kek
>>5551724
this+2
>>5553147
Imagine pining for attention this fucking badly.

>> No.5554810

>>5553658
>>Quake
>>Lets make this kickass RPG filled with knights and demons and the undead
>>And you'd have this bigass open world with quests
Good luck doing that and not shitting the bed with the technology of that time.

>> No.5554816

>>5554797
zoom zoom

>> No.5554818

you heard it /v/tard?>>5554417
time to go back.

>> No.5554823

>>5553658
truly
>>5554170
quake 2 plays a lot like quake...
>>5553679
they really were nothing but tech demos. the other better games made with their engines should show that very easily.

Wolf3d engine: Blake Stone (both of them), Corridor 7, operation bodycount, etc...
Doom engine: Heretic, Hexen, Strife, etc...
Quake engine: Half-life, hello?! Chasm the rift.
Quake II engine: SiN, Anachronox if that counts, dare I fucking say it, diakatana (Use the mod that removes your friendly AI characters and its better than quake 2. Go shotgun jump in any other game).
Quake III engine: Obviously star trek voyager elite force and elite force 2, but jedi knight 2, jedi knight academy, return to castle wolfenstein, wolfenstein enemy territory, all better games
Doom 3 / Quake 4 engine: Prey, Wolf2009 (What is it with raven software always making magic with id engines?!), enemy territory quake wars
RAGE engine: Wolfenstein the old blood, dishonored, both much better games, also evil within, but whatever...

i also forgot about soldier of fortune, put that down for quake 2 / quake 3 engine...

honestly id has always been outclassed with their own tech once they license it out to people who can actually make games.

and honestly the build engine / unreal engine were both much more innovative than anyone gives them credit for.

>> No.5554824

>>5553726
quantity and quality bro.
>>5553719
worst part was when q3TA came out it finally made q3a look almost as good as ut99, but then ut99 released the ut99 GOTY edition with the chaos mod and bastard sword and proxy mines and shit, and more game modes and whatnot, so it btfo q3 team arena again..

>>5553742
i can 1v1 you

>> No.5554825
File: 178 KB, 1621x701, quake and ut bros.jpg [View same] [iqdb] [saucenao] [google]
5554825

>>5553728
>>5553736
>>5553740
>>5553742
>>5553745
>>5553750
can you dumbfucks stop fighting? both unreal and quake are both great. unite against other worse genres and games.

>> No.5554826

>>5554823
>>5554824
kys

>> No.5554829

>>5554816
build engine > id tech 1
unreal engine > id tech 2
unreal 2 engine > idtech 3/4
unreal 3 engine >>>>>>>>>> anything id ever did

>> No.5554832
File: 361 KB, 711x529, le vomit chan face.png [View same] [iqdb] [saucenao] [google]
5554832

>>5554829
>unreal 3 engine > anything at all

>> No.5554834

>>5552595
Lots of people were doing stuff like that back then. How does that make him unique?

>> No.5554839

lmao all this jelly people

>> No.5554854

>>5550803
Why is Carmack so smug bros??

>> No.5554859

>>5554832
$100 says you support the Source engine.

Unreal is used by more than just Fortnite, you know. It's not trendy to hate on the engine itself.

>> No.5554886

>>5554859
>Unreal is used by more than just Fortnite, you know.
How fucking young are you to even say something like this? Practically the entire 7th gen was homogenized by UE3. UE4 is a massive improvement if anything.

>> No.5555000

>>5554886
What the fuck are you saying? I said Unreal is more than just Fortnite. Unreal is massive and has been for a long time. Tons of games are made with Unreal engine. If anything, that's an indicator that it's better than id tech and source.

Is this your first time reading?

>> No.5555651

>>5555000
I get that you fucking moron, "Unreal is used by more than just Fortnite" completely lacks the context of everyone already being painfully aware of everything using UE3 last gen. Fuck you for trying to weasel out of your dumbfuck statement.

>> No.5555660

>>5554854
He has all the bragging rights in the world and a place in software history.

Also enough money in the bank to say 'fuck it, it's my way or the highway'

>> No.5555661

>>5554829
Kool Kids use Unity (also Russians, who drown Steam in Unity asset flips)

>> No.5555760

>>5553658
Huh? you forgot Catacomb 3-D, Hovertank 3D and you could have also mentioned Orcs & Elves and Rage as well.

>> No.5556082

>>5555760

Be my guest, which original design did they totally throw out the window while making those?

>> No.5556107

oh no they didnt make another generic rpg. The horror.
how dare they kickstart the fps genre?

>> No.5556171

>>5550803
When did he ever say this? Also what is wrong with all games being like Doom? Story shit has ruined gaming. Doom's emphasis on fun is also literally how the approach to gameplay should also be going down.

>> No.5556365

>>5550803
all games should be like doom because doom is the best game

>> No.5557369

>>5553658
They turned down the Alien license because they wanted to do something original and have more creative freedom that can't be found as easily with licensed games.

It's not because they couldn't get it.

>> No.5558967

Zoomer here, what made Wolf3D so impressive when Ultima Underworld released two months prior to Wolf3D? Looking at them today, UW seems to be the more advanced one, at least from a technological standpoint.

>> No.5558982

>>5558967
You didn't need to point out you're a zoomer, it's evident on the rest of your post already. If you actually made the effort of playing both games, you would know the answer to your question.

>> No.5558983

>>5551064
Games are fun to play, they're not fun to make. Game development is honestly not something that's ever interested me as a career.

>> No.5558985

>>5558982
kys boomer, time to make way for the new gen

>> No.5558994

>>5550803
When did he say this?

>> No.5558998

>>5558985
Wrong board kiddo

>> No.5559001 [DELETED] 

>>5558998
this is my board now bitch, we'll be here long after you're gone

>> No.5559013

>>5558967
It runs like ass while having very high (for the time) system requirements
Meanwhile you can run Wolf3d on 16mhz with 1mb ram. Literally anyone can run it and most likely glass smooth.

>> No.5559047

>>5559001
You are messed up. Like he said go back to /v/.

>> No.5559054

>>5559047
You go instead

>> No.5559060

>>5550803
When has he ever stated such an onion? If anything John went back on his original mindset about plot not being a big focus with Doom 3. And no shit he'd drop out of being a gamedev in favor of rockets the dude was building homemade explosives when he was a teen and only got into programming after a school counselor talked him into it.

>> No.5559070

>>5559060
>homemade explosives when he was a teen
You know, he does kinda look like a school shooter.

>> No.5559071

>>5559060
Wow, he's more like Richard Garriot than I thought.

>> No.5559098

>>5558982
I played both, but I couldn't get myself to finish Wolfenstein 3D, shooting hitscanning enemies in empty rooms gets old fast.
>>5559013 This anon actually answered my question, I haven't seen any difference in performance, since UW runs today in Dosbox just fine.

>> No.5559116

>>5559098
You want us to believe that you can't play a simple game like Wolf3D, but one with cumbersome, extremely archaic controls and movement is just fine?

>> No.5559121

>>5559070
Congratulations, you played yourself

>> No.5559158

>>5559116
I could finish Wolf3D, but the level design and the gameplay are kinda boring for me, whereas UW had an interesting world to explore (the mute mage trying to teach the lizard language to us was funny as hell), and the controls aren't that cumbersome, just use your mouse to navigate instead of the keyboard.

>> No.5559165

>>5559158
>just use your mouse to navigate instead of the keyboard.
There's nothing more boring (and tiresome) than having to play a game like this.

>> No.5559218
File: 325 KB, 800x800, Pieter Paul Rubens.jpg [View same] [iqdb] [saucenao] [google]
5559218

>>5550803
>Meanwhile hes rolling in dosh while slamming that Asian pussy

>> No.5560032

>>5550803
Holy shit he's actually turning into an imp.

>> No.5562748

>>5556107
This but unironically. FPS games are the lowest common denominator of gaming. Inb4 the faggot exclaiming "they make lots of money, so they are good", so does McDonalds, and it too is trash.

>> No.5562763

>>5562748
>>5562748
>>5562748
>>5562748
>>5562748
This. FPS is trash for brainlets.

>> No.5562804

>>5550803
Did he ever say that though?

>> No.5562846

>>5562748
>>5562763
rpgcucks

>> No.5563131

>>5562748
if your a jarpig faggot i swear to god

>> No.5563143

>>5562804
Directly? Obviously not.
Context-wise? He's used to be extremely outspoken about going 100% gameplay and reflex-based and ignoring everything else, essentially triggering instantly everyone who isn't shooter player

>> No.5563424

>>5562846
>>5563131
Seethe, spastic faggots.

>> No.5563537

>>5554041
>educational
>their a waste
>their
You need some edumuhcational games, we can tell.

>> No.5563715

>>5551579
Better comeback than yours, pal.

>> No.5566467

>>5563424
booty destroyed jarpig

>> No.5567140

>>5554859
based zoomer not being able to remember how shitty UE3 on everything was

>> No.5567145

>>5559116
>mindless repetitive shooter vs deep immersive sim RPG

>> No.5567190

>>5567145
Ultima sucks.

>> No.5568102

>>5550803
He's right though. If all games were about sheer gameplay and didn't try to go the porn movie route, we would have way better-playing games that are supported by big money and could have skipped that awkward games-are-movies shit in the 00's and not be bogged down with pseudo-hollywood AAA development now.

The most popular modern game right now is one that doesn't even have a story. it's just people in multiplayer killing each other. He is ultimately right because no one plays a game to feel an intense and emotional story. Sure, one helps, and I'm not even going to pretend Deus Ex isn't my favorite game ever and it's loaded with politics, story, and real-life parallels to our world.

At the same time the question of gameplay vs story is still one that billionaire game studios grapple with and sometimes make cringey grindhouse-tier schlock that wouldn't even get released straight to DVD despite having a budget of a major theater release. The industry is fucking whacko like that.

>> No.5568112

>>5554834
>Lots of people were doing stuff like that
But they weren't doing that. Most people could dick around in a copy of Borland C++, but could any of them make the BSP engine for Doom?

>> No.5568287

>>5553423
They sold their nordhavn and are building a new boat.

kensblog is pure comfy fwiw.

>> No.5568656

>>5558967
UU1 outsold Wolf3D at the time. Wolf3D is like Catacomb in that it's just another stepping stone to Doom.

>> No.5569537

>>5553796
But he didn't create ZDoom

>> No.5569554

>>5553081
Fucker needs to go back to Humongous and get them to make games again instead of just porting shit.

>> No.5569627

>>5569537
Doom was planed as open and moddable from the beginning, bainlet

>> No.5569792

>>5569627
Yes, it was, but if it wasn't for ZDoom the modding community wouldn't be as big as it is now. The only way to mod the vanilla game is through DeHackEd and it is quite limited

>> No.5569796
File: 79 KB, 716x768, Bill_Wilson-0.jpg [View same] [iqdb] [saucenao] [google]
5569796

>>5569627
Also
>bainlet

>> No.5570013

>>5568102
Agreed. This industry dont deserve any of these shit.

>> No.5570091

>>5569792
>>5569796
>sucking dicks off some nobody port devs

>> No.5570332

>>5553658
t. marathon fan

>> No.5570421

>>5562748
>Le McDonalds is bad maymay
Fuck off you commie piece of trash.

>> No.5572165

>>5570421
>McDonalds is bad
>maymay
Pick one. You would literally have to never eat actual, real food in your entire life or be a fucking 12 yo to consider McDonalds anything, but shit. Just like just about any other fast food joint.

>> No.5572481

>>5570421
>>5572165
Eating at McDonalds every once in a while is fine

>> No.5572506

>>5572481
Eating never's even better.

>> No.5572547

>>5555651
ESL?

>> No.5572735

>>5550803
Remember when he said that?
me neither