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/vr/ - Retro Games


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5542452 No.5542452 [Reply] [Original]

How does the SNES Ninja Gaiden Trilogy hold up compared to the originals?

>> No.5542472

>>5542452
epitome of remakes

>> No.5542485

>>5542452
still artificial difficulty dog shit

>> No.5542487

>>5542485
>artificial difficulty
What does this term even means?

>> No.5542504

>>5542452
They fucked up the controls and made them less responsive than they were in the NES versions, making this an automatic failure.

Just get the original games and a English patch for the Japan version of NG3.

>> No.5542531

the music sounds worse

>> No.5542541

>>5542452
fucking jews didnt include a battery back-up

>> No.5542625

>>5542487
The game has cheap, arcade-like deaths you can't avoid unless you know the game by heart. Only true ninjas can beat the original trilogy without going completely bonkers after failing at one level over and over again six million times.

Also the SNES trillogy's production values suck major ass.

>> No.5542702

>>5542487
Means that someone could not GIT GUD enough to remember when an eagle popped out

But yeah fuck those niggers

>> No.5542728

>>5542541
made me kek for some reason

>> No.5542775

Why dont you guys make a romhack that fixes its flaws? Someone romhacked Mario All Stars to fix the SMB1 physics

>> No.5543046

>>5542452
It's objectively superior which means it's inferior.

>> No.5543087

>>5543046
Parallax scrolling was removed in some instances so eat shit, you are wrong

>> No.5543090

>>5543087
Oh no muh meaningless buzzword got removed oh noooooooooooooooooooooooooooo

>> No.5543184

Game seems to drop inputs randomly during certain actions.

>> No.5543186

>>5543184
>drop inputs
D R O P P E D
R
O
P
P
E
D

>> No.5543195

>>5543090
Absolute state of this retard

>> No.5543632

>>5542504
>Just get the original games and a English patch for the Japan version of NG3.
The only current available for NG3 is a romhack of the American version, it fixes the damage, continue and password, but still isn't like the Japanese version because enemy placements are different. We need a tranlastion of the Japanese rom.
Also, the SNES trilogy sucks ass, it's by no means comparable to Mario All-Stars. They just badly recolored some of the game, worsened the music and the controls.

>> No.5543713

>>5543195
Hey dude, don't use the r-word. Not cool.

>> No.5543726

>>5543713
shut up, retard.

>> No.5543727

>>5543726
STOP.

>> No.5544378

>>5543727
no u
stop pretending to be retarded

>> No.5544405

>>5543727
>>5543713
>>5543090
>>5543046
Have sex.

>> No.5544502

>>5542531
This.

>> No.5544525

>>5542702
>the only way to beat the game is to die first and then memorize where you died to avoid it
nice way to kill immersion

>> No.5544543

>>5542625
>unless you know the game by heart
So the game is bad because you need to know how to play the game to perform well?

>> No.5544564

They actually took out the parallax scrolling and lightning stage effect in the second game. I'd say that's a pretty big sin.

>> No.5544570

>>5542452
It's really bad.

>> No.5544578

>>5544543
Yeah, but Ninja Gaiden is plain bullshit at times. The only two NES games that say FUCK YOU to the player are Battletoads and Silver Surfer. Don't get me wrong, I love hard games, but fair at the same time. Because falling into a pit for millionth time after bumping into an infinitely respawning enemy isn't fair at all.

>> No.5544648

>>5544578
The only bullshit part of Ninja Gaiden 1 is that it sends you back 3 levels after dying on final boss. Everything else is fair.

>> No.5544983

Which Ninja Gaiden is the hardest?

>> No.5545032

>>5542452
The general consensus I have seen and agree with after playing it is that it's pretty shitty. There isn't really one thing that's improved from the original versions and there are several drawbacks most notably the sound.

>> No.5545094

I still somehow haven't played these games despite loving the Xbox reboot. Am I better off playing the NES versions first or no? What about the arcade game?

>> No.5546090 [DELETED] 

>>5542452
Not great. It's like comparing MD Battletoads with the NES version. Go for the PCE iteration, if you want to see a decent remake of the original NES Ninja Gaiden.

>> No.5546098

>>5542452
Not great. It's like comparing MD Battletoads with the NES version. Go for the PCE iteration if you want to see a decent remake of the original NES Ninja Gaiden.

>> No.5546407

>>5545094
The arcade game is a basic beat em up, fun, but nothing impressive. The NES trilogy and the 3D games are different timelines, it doesn't matter wich one you play first.Something that most people don't know or seem to forget is that NES 3 is actually set between 1 and 2, but it's still better to play them in production order to feel the gameplay evolution.

There's also the pretty cool Ninja Gaiden Shadow for Game Boy, an exclusive Master System game that is worth playing and a very poor Game Gear one.

>> No.5546414

>>5545094
>What about the arcade game?
NECK
FLIPZ

Ooh baby. That was so fun back then.

>> No.5546431

>>5542625
Only the first game

>> No.5546459

>>5544543
>So the game is bad because you need to know how to play the game to perform well?
I feel like you should understand this intuitively, but I'll give you the benefit of the doubt and break this down for you as simply as I can:
If you take the best Ninja Gaiden player in the world and give them a romhack of Ninja Gaiden that has the exact same mechanics but different levels, that player will likely get their ass kicked. Now sure, probably not nearly as badly as someone who is shit at the game, but they'll still die a lot. This is because knowing "how to play the game" has a lot more to do with memorizing the level layouts, locations of enemy spawns and cheap deaths etc than it does with mastering the actual game mechanics. That is essentially the definition of artificial difficulty. It doesn't matter how good you get at movement or combat or resource management or anything else; the only reliable way to progress is to know what is going to happen next.

>> No.5546470

>>5546407
Basis beat em up? I don't know many beat em ups with jumping grabs and environmental tools

>> No.5546656

>>5546459
How do you make a 2d platformer challenging without it requiring memorization?
>That is essentially the definition of artificial difficulty
There is no agreed upon definition of artificial difficulty. "It's the games' fault that I suck at it" is what it really means.

>> No.5546660

>>5542452
It doesn't.

>> No.5546665

>>5542487
Term was coined to refer to difficulty settings only increasing health/damage of enemies instead of redesigning anything or improving AI or whatever (sometimes not even playtesting and making certain modes nearly impossible)

Then some fag on /v/ heard it and went “maybe I can use this as an excuse about why I suck ass”

>> No.5546674

>>5546459
That's not artificial difficulty, that's just trial and error.

>> No.5546686

>>5546459
That's not artificial difficulty, that's level design.

>> No.5546770

>>5546459
Well practically everything in Ninja Gaiden gives you time to react, it's just fast paced and challenging so most people will have to resort to memorization but even within that you have a lot of variety of people who get better quicker and ones who get better slower. But also no, it's not the definition of "artificial difficulty", it simply means the skills you have to build are game specific rather than transferable and there is absolutely nothing wrong with that. The great part about this is that games like this tend to be simple and very easy to pick up and play while still potentially being hard and having a lot of depth. Also mastering one game doesn't automatically make you better at the rest which is good since it means new games will be fun because they'll have many new things to learn and challenges to overcome. Megaman built a massive series that's fun to play specifically because all the challenge lies in the levels and bosses, if it was more about mastering movement mechanics the games would quickly stop being challenging and become boring, especially because these games were made for the NES which can't really have particularly complex game mechanics that would require a lot of learning.

>> No.5546814

>>5542452
It's inferior. Play the originals instead.

>>5542487
It means that it's too difficult for the person in question, and he chooses to blame the game for his failures rather than his own lack of skill.

>> No.5546853

>>5546665
>Term was coined to refer to difficulty settings only increasing health/damage of enemies instead of redesigning anything or improving AI or whatever (sometimes not even playtesting and making certain modes nearly impossible)
Now that makes absolutely perfect sense. The other aception is just what was called plain "bullshit" years ago.

>> No.5546863

>>5546686
The sooner everyone realizes that artificial difficulty actually just means video games, the better

>> No.5546946

>>5542485
You shouldn't be on this board if you have trouble with Gaiden, I can rip up to the final stages in like an hour and a half and I'm not even that skilled

>> No.5546964

>>5546863
The only example I can think of off the top of my head which I would consider actual artificial difficulty by the chan definition isn't retro. It's adaptability and estus flask shards being added in Dark Souls 2.

>> No.5547494

>>5544525
Were you hoping for a QTE? it's obvious to expect birds at pits after the third fucking time

>> No.5547495

>>5544983
If famicon, I'd say 1
If NES, 3

>> No.5547520

Some changed bgm
Upgraded palette obviously
passwords system so NGE3 is easier
cutscenes use snes capability
iffier controls

>> No.5547561

>>5544525
Immersion comes after you get decent, not before. If you want games where you can feel like a badass without practice play modern vidya, that's their only purpose.

>> No.5548289

is there a version of ninja gaiden 1 that fixes the checkpoints at the end, or is it the same in all versions, both snes and japanese?
i have never finished the game because the end was so bullshit, am i morally allowed to use a save state before the final boss?

>> No.5548307

>>5548289
Use savestates to practice then do the whole game legit in one go

>> No.5548892

>>5548289
Come back to the game over the years and give it a try every once in a while until you finally beat it.

>> No.5548945

>>5547494
Did you wake up today and plan on being an obnoxious fag or did it just happen naturally?

>> No.5549402
File: 936 KB, 644x644, Screenshot_142.png [View same] [iqdb] [saucenao] [google]
5549402

>>5548945
>Did you wake up today and plan on being an obnoxious fag or did it just happen naturally

>> No.5550343

Best versions:

1: PC Engine
2: NES
3: Famicom

SNES versions suck

>> No.5550360
File: 33 KB, 468x351, 468px-Scruffy.jpg [View same] [iqdb] [saucenao] [google]
5550360

>>5546407
Holy fuck someone else that remembers the gameboy game. Nice.

>> No.5550793

>>5550360
The Master System one is pretty underrated too. It's not as tight as the NES games but it's another retro Ryu Hayabusa episode for your itch.
https://www.youtube.com/watch?v=gWo-Lm0FQZo

>> No.5550808

>>5550343
Why did you put the same system there twice?

>> No.5552085

>>5550808
NES versions got adjustments