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/vr/ - Retro Games


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5539113 No.5539113 [Reply] [Original]

"It's High Noon" Edition

Previous Thread: >>5505110
HoMM3 pastebin: https://pastebin.com/6G9B1cMA

>> No.5539119
File: 2.15 MB, 1081x4239, Units.jpg [View same] [iqdb] [saucenao] [google]
5539119

First for Cтpeлки and other Factory units. Any Slavbros are welcome to translate what's said in the unit description.

Also, here's a short video posted on Heroescommunity showcasing a little bit of the gameplay:
>https://www.youtube.com/watch?v=lBHgkheLZw0

>> No.5539125
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5539125

ETA on the full release is around New Year, according to HotA devs. No idea what's going on with Succession Wars.

>> No.5539137
File: 1.55 MB, 1606x863, Concept.png [View same] [iqdb] [saucenao] [google]
5539137

Third for shameless plug (since I made the new thread). Just to notify those few anons interested in my stuff that I'll do my damnedest to finish this concept by the first half of the next month (I've been working on it since January).
I'm not even sure why I'm even spending all this time making what amounts to a pretty-looking and playable desktop background but I hope you anons will find a use for it.

>> No.5539141

>Pushing for HotA bullshit in general
You fuckers have no shame anymore

>> No.5539147

>>5539119
>Marksmen
>Shooter. Pre-emptive shot: immediate pre-emtive strike(once per round).
>Headhunters
>Shooter. Duelist: infinite immediate pre-emptive strike.
Well, you already know half-lings with positive luck.

>> No.5539157
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5539157

>>5539119
>Riflemen: Ranged attack. Pre-emptive shot: instant pre-emptive attack (once per round)
>Headhunters: Ranged attack. Duelist: unlimited instant pre-emptive attack
>Halflings: you know those guys
>Halfling Bombers: Always positive luck. Shell shock: counterattack removal from target

>> No.5539173

>>5539141
You're right, we should not ever talk about any news around HoMM at all. These threads should be endlessly about how "comfy" it is to take 10 months to finish Arrogance and whether Inferno or Tower has more cucks. Similarly, Doom generals should stop talking about mods, because anything not officially released with the backing of id Software is pure faggotry. In fact, we should never talk about anything at all, because nothing good has ever been made.

>> No.5539174

>>5539119
>gunslinger
shooter
preemptive shot: instant preemptive attack ( once per round )
>bounty hunter
shooter
duelist: infinite instant preemptive attack
>halfling-bombers
shooter, positive luck
concussion: enemy loses retaliation strike

>> No.5539179

>>5539173
>we should never talk about anything at all, because nothing good has ever been made
Amen.

>> No.5539186

>>5539173
Doom generals have SEPARATE general for mods. HotA technically isn't even retro.
I get it, you HotA fags just MUST push your shitty mod everywhere, to convince yourself you are playing anything, but shitty, Russian mod that spiralled out of control, but you are too deep-throated by it to admit so.

>> No.5539194

>>5539186
>Doom generals have SEPARATE general for mods.
Liar. There's one Doom general, and it's actually pretty much just a shorthand for everything that has anything to do with any FPS out there. People will post modded or unmodded discussion there all the time. /vr/ is too slow a board to maintain two generals, especially since there's not that much left to say about unmodded FPS play.

>> No.5539195
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5539195

>>5539173
>Each and every time HotA is brought up, thread turns into shit-lifting competition
>Hey, let's start the general with HotA news!
>Why are people angry?!

>> No.5539204
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5539204

>>5539141 >>5539186
Next time you make a thread, be sure to tell us what we can or can't post or talk about.

>>5539147 >>5539157 >>5539174
Thanks for translating it! So, what do we have?

>Duelist: unlimited instant pre-emptive attack
>Attack: 18
>Defence: 15
>Damage: 20-24
>Health: 70
>Speed: 8
>Shots: 16
What? So, this is basically a Cyclops King with a stupidly overpowered special ability. Hell, it has better stats than it (aside from the ammo count).

>Shell shock: counterattack removal from target
>Attack: 5
>Defence: 3
>Damage: 1-4
>Health: 6
>Speed: 6
>Shots: 24
Now that actually sounds like an interesting ability. Still a bit overpowered as far as tier 1 units go (turning them into the best tier 1 shooter), especially with it's attack and number of shots.

In conclusion, HotA team needs to stop making each new faction overpowered.

>> No.5539205

>>5539195
>Each and every time HotA is brought up, thread turns into shit-lifting competition
This should end now that the retard who believes turn 1 Mass Slow initiation is the gold standard play has been shut down. Ignore the trolls and talk about community matters instead of hiding actual news because some faggot would rather talk about whether Kyrre is a good waifu.

>> No.5539210

>>5539204
>In conclusion, HotA team needs to stop making each new faction overpowered.
I'm optimistic because Cove ended up getting kicked down a few pegs since release and now isn't that popular. Even nerfed Conflux is a more popular purchase than Cove.

>> No.5539213

Does it mean headhunters have unlimited retaliation or their special is stated for counterattack spell specifically?

>> No.5539215
File: 271 KB, 1381x2000, Kyrre.jpg [View same] [iqdb] [saucenao] [google]
5539215

>>5539205
>because some faggot would rather talk about whether Kyrre is a good waifu
To be fair, Kyrre IS the best HoMM III waifu (and husbando after the sex reassignment surgery in HoMM IV).

>>5539210
>Even nerfed Conflux is a more popular purchase than Cove
Really? I don't really bother with online multiplayer so I wouldn't know what's the current meta (aside from "Don't pick Inferno").

>> No.5539224

>>5539215
Inferno is underrated.

>> No.5539229

>>5539215
>Really?
Yeah. Most Elementalists are terrific starting heroes (especially Luna, Ciele and Grindan in roughly that order), Planeswalkers aren't horrid, unupgraded Pixies are still pretty fast and Storm Elementals are very good. They break banks fast with magic and usually just hunt for a more solid long-term main in tavern, similar to Castle. Although HotA is considerably more wizard-friendly in the competitive scene (Red Orb and Recanter's are removed from the artifact pool), so nothing wrong with keeping your starting Elementalist.
>"Don't pick Inferno"
Inferno isn't particularly great but even in SoD they have the ability to demon farm and a not-too-shabby early game with fast Efreetis, and HotA made Magog openers much stronger thanks to indirect buffs to Calh. It's not the end of the world to play Inferno at a casual level. They have a few underrated abilities that a lot of the playerbase doesn't use (Archdevils are insanely good for creeping and can often break Utopias with very few losses if you play your cards right). Their main issues are that most Demoniacs are sorta subpar (you really prefer a main from a different town), demon farming is hard and they don't do so well on a stat-by-stat basis with other towns.

>> No.5539234

>>5539205
>Make a bait thread
>Hey, just ignore trolls!
>Let's talk HotA instead
Why don't you make HotA general? Serious and genuine question. I just don't get it. You know there is going to be a shitstorm and you still go through it, in some unfathomable delusion that nope, this time everything is going to be fine.
Considering this thread is already on a verge of shitstorm, I'd say it didn't work out.

>> No.5539243
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5539243

>>5539213
I'm not sure what it actually does. Like, does it mean that when they get attacked in melee and/or ranged they get to attack first? Does it work in melee (meaning that they get to shoot at a target that's next to them ignoring the basic ranged mechanics)? Or does it work in melee by giving them a pre-emptive melee strike (which is kinda meh for a shooter)? Does it work at range? Do they get an actual counterattack after the pre-emptive strike?
There is an ability of the same name in HoMM7 and I think 6, so maybe it will work like it does in those games (I have no idea how it works there since I barely played 6 and never even tried 7).

>> No.5539251

>>5539234
>Why don't you make HotA general? Serious and genuine question
Because that's redundant and wasteful. Like it or not, HotA, like WoG or Succ (which we'll never get) are all mods of HoMM III and as such are deserving of being discussed and shat on in a HoMM general.

>>5539243
>Like, does it mean that when they get attacked in melee and/or ranged they get to attack first?
I'd say it's the latter - they get the first shot when attacked by another shooter stack.

>> No.5539262

>>5539234
>Why don't you make HotA general?
Because there's only like two butthurt autists shitting up every thread whenever anyone as much as mentions the mod, /vr/ is a slow board and the new rules on autosaging mean that we'd have two lowly populated threads that would fall off, plus it's fucking inconvenient.
>You know there is going to be a shitstorm and you still go through it
So far, there isn't. Stop talking about a shitstorm and it won't happen. Majority of the 7 posters in this thread are having a calm conversation. Nothing about the OP post is bait, you're just choosing to read it as such because you hate the fact that the HoMM fandom isn't in a stasis capsule into 2005 or so.
No one is telling you to stop talking about SoD, and even when giving advice pertaining to gameplay most helpful posters make a distinction to mention how something works in SoD and whether it's different in HotA.
The only troll here is the person trying to make the discussion about being pro- or anti-Skub rather than just pushing out their own conversation topics they'd rather see. If you unironically like Skub, kindly kill yourself.

>> No.5539268

>>5539251
>I'd say it's the latter - they get the first shot when attacked by another shooter stack.
To me that sounds not very useful.

>> No.5539272

>>5539251
I'm absolutely indifferent to the issue of mods. But it does get tiresome when each and every thread they are brought up descends into madness.

>>5539262
>Internet is just one person
M'kay

>> No.5539273

>>5539268
Succubi in H5 had that, they also had a chain-lighting like effect on their attack, so actually it is extremely infuriating.

>> No.5539283

>>5539268
Sounds kinda useful for clearing shooter stacks, since those almost always go for your shooters (provided no one else is at close range). With an upgraded stack of headhunters each stack of enemy shooters will attempt to fire at them, get fired at first and likely die (if they are split into many stacks at least). Or at the very least lose most of their killing power.

>> No.5539284

>>5539272
>it does get tiresome when each and every thread they are brought up descends into madness.
Repressing discussion on a subject that the majority of the remaining HoMM3 community will find themselves at least somewhat tangentially interested in just because it will incur the wrath of a few trolls and shitposters, on fucking 4chan of all places, is dumb. Stop visiting these threads if you can't simply hide the Resistance debate #35 or post interesting things like the Anon who makes his own stylized maps for each faction.

>> No.5539294

>>5539283
Wouldn't neutral shooters go for halflings first instead?

>> No.5539295
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5539295

>>5539284
>that the majority
Any source on that?
Because if anything, your "solution" (stop reading M&M/HoMM threads if you don't like HotA) boils down to turning M&M/HoMM into HotA general. And actually making your claim reality.

>> No.5539303

>>5539268
>To me that sounds not very useful
It's extremely useful and annoying, just like these >>5539273 >>5539283 said.

>>5539272
>M'kay
There have been only 7 unique posters in this thread, so it's literary you or one or two more people bringing this topic up. Listen, I don't like what they did with Resistance and I certainly won't defend them in their efforts to balance a game that basically thrives on a dozen or so overpowered tactics and mechanics, but it's silly to fraction this (already relatively small) fanbase just because we can't tolerate each other's opinions.

>> No.5539306

>>5539294
Shit, you're right, I forgot about that. Can always swap the little guys out to another hero when you go specifically against a shooter stack. I still want to see an actual in-detail explanation of how the ability actually works from the devs, since we are all going on guesses here.

>> No.5539309
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5539309

>>5539262
Anti-Skub master race!
Also, a picture for context.

>> No.5539313

>>5539295
>Any source on that?
Twitch stream communities mostly using HotA, competitive tournaments like the ones in Poland and Estonia using HotA, and plenty of HotA posters in the thread make it very likely that quite a lot of the remaining active people in the HoMM3 scene care about what's going on in HotA.
>your "solution" (stop reading M&M/HoMM threads if you don't like HotA)
My solution is to contribute with good content pertaining to SoD if you want to see it instead of deliberately invoking the Streisand effect and getting panties in a twist when an Anon says something like "Tower isn't particularly good; do you play HotA? The build order is slightly different if you play that mod". Because that's what happens most of the time.

You know what? Fuck you, responding to your boring bait about HotA has you spinning more of a shitstorm than anyone else. People will talk about Factory for a thread or two, some other anons will ask their own questions or create other content, and the doomsday is really, really not going to show up.
I make it a point to not omit SoD when I'm discussing HoMM3 in my posts and I don't think anyone else deliberately does so. Have a good day, I won't bother responding to your shit-stirring anymore.

>> No.5539316
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5539316

https://www.youtube.com/watch?v=WbK-qyObdXM
Thread theme

>> No.5540001
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5540001

bleh

>> No.5540013 [DELETED] 

>1-4 damage ranged level 1

jesus fucking christ, they are going to do it again.

As if cove isn't already nuts with the level 4 flying crusader with insane speed, a unkillable level 6, and retardedly broken level 7

Seriously if you're going to make busted units at least boost the weaker towns too

>> No.5540018

>1-4 damage ranged level 1

jesus fucking christ, they are going to do it again.

As if cove isn't already nuts with the level 4 flying crusader with insane speed, an unkillable level 6, and retardedly broken level 7 that can beat any other unit on one-on-one combat

Seriously if you're going to make busted units at least boost the weaker towns too

>> No.5540037

>>5540018
Even ancient behemoth? What's the deal with their lvl7?

>> No.5540048

>>5540001
I was getting worried

>> No.5540049

>>5540037
it can beat any level 7, i tested it myself. Not only it has insane stats, damage and health but also poison and a mechanic that adds up to 50% damage if not more based on how much damage it took i think.

>> No.5540075

>>5540018
>at least boost the weaker towns too
they did
>As if cove isn't already nuts
it isn't even a tier 1 town in its own expansion pack

>> No.5540076
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5540076

>>5540001
ssssssssacha

>> No.5540081

>>5540075
nerf conflux, make cyclops building easier to build, and magog/lich able to shoot anywhere they want. Also harpies able to choose if they want to attack and return or not. Am I missing something?

>> No.5540087

What is best town?

>> No.5540095

>>5540087
On SOD is Castle/Rampart, wpuld be Conflux/Necro but they are usually banned from tournaments for obvious reasons.

Now on Hota, i have no idea.

>> No.5540097
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5540097

>>5540087

>> No.5540110

>>5540081
level 2 specialists have been buffed across the board meaning more versatile openers for various towns (Lorelei's harpy hags, Calh's magogs, Valeska's archers, Wystan's lizards), Tower has a much more relaxed build order (fewer prerequisites) and is way cheaper. They also added a map feature that gets you Giants if you defeat it, which is an indirect Tower buff.
Necro got nerfed too (though not by much, but then again, neither was Conflux).

>>5540087
in SoD, Necropolis and Conflux
in HotA, the top tier is more open to debate but Necro and Conflux are still super strong
the lowest tier are generally Inferno and Tower; though still playable, they are also clunky and hard to master

>> No.5540118

>>5540110
necromancy was cut in half, yea. And what do you mean level 2 specialists are buffed?

>> No.5540132

>>5540095
>>5540110
also if we're talking top tiers in SoD outside of Necro/Conflux, then it's likely Castle (sorta weak starting heroes and hero classes but makes up for it with excellent statline across the board), Rampart (probably the strongest early game start, Ivor is a fantastic "training wheels" hero), Dungeon (mostly due to Shakti creeping) and Stronghold (fast start and ridiculously good heroes). Fortress is kept afloat out there due to Dragonfly Hives giving free Wyverns.
>>5540118
In HotA, level 2 specialists always start with 3 stacks of 4-7 units of their choice, whereas in SoD the quantity was rolled randomly. This means that you're guaranteed a decent starting army if you roll a level 2 hero, although one should still beware shit like Piquesram.

>> No.5540135

Does hota have single player campaigns? Can it be installed separately from sod?

>> No.5540149

>>5540135
It does and yes, it can. In fact, you can't run the original campaigns in HotA, you have to run your original Heroes3.exe to play those.

>> No.5540743

>>5540087
Absolute top tier is Conflux. If it is banned, then depending on your own preferences, either Rampart or Castle (I'd say Rampart, since it has few nice things Castle doesn't have - for starters, Ranger hero class).

>> No.5541609

CIS championship is starting tomorrow

>> No.5541924

>>5539125
SUCC WARS mod is a meme mod

>> No.5542179

>>5539113

First they did pirates now they're making cowboys?

What’s could be next?

>> No.5542214
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5542214

CRAG
THE
HACK

>> No.5542330

>>5542179
Ninjas and samurais

>> No.5543515
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5543515

>>5542330
>Ninjas and samurais
So something like Sanctuary then.

>> No.5543607

>>5543515
sanctuary sucks

>> No.5543654

>>5543515
>weeb/snake/waifu faction
Only good idea IV had.

>> No.5543659

>>5543654
*VI

>> No.5543672
File: 5 KB, 295x85, opera_2019-05-02_15-11-41.png [View same] [iqdb] [saucenao] [google]
5543672

CIS championship stream was supposed to start 4.5 hours ago, but they are having internet issues, so they just started to play matches offline. When asked what the fuck they were thinking organisers replied that the main purpose of the event is to organise a comfy meet-up for homm 3 players (basically Georgia was chosen as the destination for the tourney because it's warm, beautiful and food there is fucking tasty) and stuff like quality of the internet, streaming and casting is second priority.
Also their main caster was stopped on the border because he's from Ukraine and they had to replace him.

>> No.5543697

>>5543672
>doing it in Georgia
What the actual fuck

>> No.5543704

>>5543697
Georgia as in the country, not the American state. It's a pretty nice tourist destination as far as post-soviet states go (and we can see that was the main factor when it came to choosing the destination), much better than the previous CIS tourney which was in Moldova.

>> No.5543708

It took me five hours, but I finally finished the Playing with Fire campaign.
Sheesh. I like medium maps, am okay with large maps, but XL maps with underground and tons of towns are just too much. Can't imagine how long it would've taken if I hadn't got Town Portal in the first map.
Do the other AB campaigns have equally tedious maps?

>> No.5543717

>>5543708

Yeah they're all pretty tedious, requiring lots of rerolls to get the right spells and skills

>> No.5543841

>>5540110
Wasn't conflux nerfed to uselessness in HotA?
also how is tower and inferno in Hota, still weakest?

>> No.5543936

>>5543841
>Wasn't conflux nerfed to uselessness in HotA?
Not remotely. Planeswalkers aren't bad might heroes and their magic heroes (primarily Luna, Ciele and Grindan) make for a really fast start, still. You get delayed Sprites, but Pixies on their own are still fast scout units, work well with a caster starter, and are quite numerous; SoD Conflux is the city with pretty much the strongest week 1 plays possible (in terms of expansion), and HotA Conflux still has resources. Storm Elementals are great, and the other units aren't bad. In the MP meta, you aren't buying out a full army, but usually mix in stuff like the Angels or Wyverns you get from other places.
>also how is tower and inferno in Hota, still weakest?
Because they're cumbersome to play. Inferno suffers from a fairly low overall HP count and demon farming is simply difficult. Fire Magic as favored school (also buffed somewhat in HotA) is kinda meh.
Tower has pretty much no good heroes, a slow army, difficult terrain with weak doodads, difficult to take Utopias and Giants are still sorta hard to command before they become Titans, being sorta fragile walking units that you absolutely don't want to lose. Awesome lategame though -- if you can get there.

>> No.5544236

>>5543672
What is CIS?

>> No.5544267

>>5544236
Post USSR countries

>> No.5544271

>>5544236
https://en.wikipedia.org/wiki/Commonwealth_of_Independent_States

>> No.5544283

>>5543936
>fire magic buffed

huh?

>> No.5544624
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5544624

>tfw Demons are so shitty that you underestimate when they come in pack
>Retreat your main hero early in the game

>> No.5544657

>>5539113
Why the fuck Slavs like this shit so much?

>> No.5544674

>>5542179
Fingol hordes

>> No.5544676

>>5544657
For same reasons Amerifats so obsessed other Zelda, Mario and other nintendoshit - nostalgia.

>> No.5544685

>>5544676
This, fucking this

>> No.5544689

>>5544676
But Zelda is a shitty game

I can't understand why amerifats love this shit so much
every single sóyboy is zeldafan

>> No.5544695

>>5544236
Naturals.

>> No.5544714

>>5544689
And HoMM isn't exactly a flawless pinnacle of turn-based strategy. What's your point?

>> No.5544730

>>5544283
It's fairly indirect; Blind and Berserk are no longer negated by a common Badge of Courage, negative Luck penalty being implemented means you could make plays with something like Expert Misfortune / Curse (particularly due to the popularity of Barbarians who can't get Water Magic from levelups), Orb of Inhibition and Recanter's being gone mean that rush tactics with Armageddon are an easier strategy to pull off without having to gg the moment your highly levelled up mage runs into a guy with one of those
>>5544657
Because it's the perfect game for the oldschool Slavic mode of gaming, which was all about being hurdled around someone else's weak-ass computer with some drinks and passing each other the mouse during Hot Seat for hours while eating snacks and watching Rodzina zastępcza, Miodowe Lata or Król Szamanów. These minicommunities would get really competitive with the game at times and some would get pretty good at it, and the game might not be perfect but it offers enough depth and that addictive "just one more turn" factor to be played over and over.

>> No.5544935

>>5539113
The mega is dead.

>> No.5545739

>>5544714
>And HoMM isn't exactly a flawless pinnacle of turn-based strategy
Them's fightin' words son! In all seriousness, would you be willing to suggest a better turn-based strategy that's thematically and mechanically similar to HoMM?

>> No.5545746

>>5545739
Disciples, Age of Wonders, Civilization, master of orion series, those are good contenders imo.

>> No.5545821

>>5545746
I knew you would bring up Civ, which is why I insisted on high-fantasy TBS games. I adore Disciples (well, at least II) and I even attempted to create a discussion about it on multiple occasions. As for AOW, I'd only played 3 (though I heard the first and the second game are better than it) but I enjoyed it greatly. Master of Orion is a complete unknown to me so I won't comment on it. Now, all these games I've played are good, but imo, they're not evergreen like HoMM III is.

>> No.5545834

What about Warlords games? Has anyone played them?

>> No.5545842

>>5545821
Only reason HoMM3 is "evergreen" is because of your nostalgia. Like seriously, It's not that good.

>> No.5545850

>>5545842
>Like seriously, It's not that good
And yet people play it twenty years after it was released. I'm nostalgic for Captain Claw yet I haven't played it for more than a decade. Now, I'm not sure what your criteria for something being a good game is, but the game's longevity and replayability is certainly a factor. Nobody ever claimed HoMM was at any point a flawless game, but it does what it set out to do well enough.

>>5545834
>What about Warlords games? Has anyone played them?
Not really. I'll have to check it out though.

>> No.5545876

>>5545850
>And yet people play it twenty years after it was released.
In Easter Europe, yes. And I'm pretty sure even here more people play fucking CS 1.6.
I didn't say it's a bad game, unfun to play or not addictive. I just think as a strategy game it's very limited in, well, viable strategies if you compare it to something like Dominions.

>> No.5545896

>>5545876
>I didn't say it's a bad game, unfun to play or not addictive
So what is the purpose of telling the thread that the game is "not that good" and constantly being unsatisfied with answers as to why people here like it, again? Do you just enjoy arguing for the sake of arguing?
People apparently still find it varied and deep enough even after 20 years, and one would also have to probably probe you for what you consider "viable strategies" because it's likely that you might not know it all, also depending on whether you play closed-off multiplayer, FFA, or those huge, sprawling, challenging SP maps like The Empire of the World.

>> No.5545910

>>5545896
It's popular because it's simple enough for a casual player. It's like the only TBS most people here ever know about. Popularity, I believe, doesn't make something automatically the best.
>Do you just enjoy arguing for the sake of arguing?
You don't like having a conversation about this topic? Okay, I can stop.

>> No.5545927

>>5545910
>Popularity, I believe, doesn't make something automatically the best.
No one argued that's the case. We just like these threads and between memes, multiplayer, tournaments, HotA updates and new player advice, as well as the somewhat vestigial remains of the M&M dungeon crawler discussion (which I miss), this is just a thread that's been considered worth recurring. We don't necessarily have a circlejerk on whether HoMM is the best game, we just like playing and replaying it.
>You don't like having a conversation about this topic? Okay, I can stop.
Not at all what I'm trying to convey, I just find it sort of frustrating that you're trying to make this discussion about HoMM's relative worth to other games and accentuating what it doesn't have over other games (whether it's playerbase or perceived depth) and kinda dismissing why people enjoy the HoMM package and not other, more complex or underexplored games.
>It's popular because it's simple enough for a casual player.
Considering the amount of bad info or debate circulating around the game firmly places it in the "easy to learn, hard to master" tier.
>It's like the only TBS most people here ever know about.
Absolutely untrue - we have SMAC threads, Civ threads, Master of Orion/Magic threads and there was a brief time where HoMM threads hosted discussion on Disciples / AoW and I don't recall extreme backlash in this regard.

It's just not hard to believe from the way you phrase your posts that you hold the game and its players in contempt somehow, that they have better things to do than play this game. No one cares if HoMM is an elite game or not, and hardly anyone in this thread plays it at an elite level.

>> No.5545934

>>5545927
>Absolutely untrue
My bad, I meant "here" as in Eastern Europe, in Russia in particular.

>> No.5545949

>>5545842
Fuck off you dumb nigger, your retardation and holier than thou stupidity will honestly never allow you to understand why people enjoy the things they do.
It is objectively a good game, great artwork, amazing music, relatively unique RPG/turn based strategy mix, simple and efficient UI, good number of factions, viable strategies, maps, more than enough content to feed hundreds or thousands of hours of gameplay regardless of what you spent your childhood playing, and an active community keeping the game alive with mods, vids and tournaments.
The fact that you enjoy other strategy games more does not matter in the slightest to explain the popularity of HOMM3, resorting to nostalgia to explain it is not only lazy and stupid, it's also voluntarily missing the point.

>> No.5545952

>>5545949
Whatever.

>> No.5545962

>>5545952
>You don't like having a conversation about this topic? Okay, I can stop.

>> No.5545969

>>5545962
>Fuck off you dumb nigger

>> No.5545981

>>5545969
>waaah, meanies used bad words in response to my haughty attitude waaaah
cry more fag.

>> No.5545991

>>5545981

>> No.5546664

>>5545981
>>5545991
This devolved into a shitfest pretty quickly.

So anyways, I took a look at TBS games some of you anons mentioned:
>Warlord series
It hasn't aged well at all and the gameplay is so-so, at least from little I was able to see.
>Master of Orion
Really interesting but it's pretty old, so it's not as appealing to me (call me a casual babby all you want).
>Master of Magic
Same pros and cons as Master of Orion.

>> No.5546856

Can't really talk for the others, but for Master of Orion and Civilization, there's better games that have the same idea. For MoO, there's for example Stellaris and Galactic Civilizations. Different, yes, but space civ management 4x's. Civilization is a living series that's being actively developed, and there's really no reason to play the old ones when newer ones exist.
With HoMM, there isn't really anything. The newer HOMMs are just plain worse than 3.

>> No.5546902

>>5546856
>Stellaris
>there's really no reason to play the old ones when newer ones exist
Your opinion is shit.
Galciv is okay, though moo combat blows it out of the water.

>> No.5546914

Post homm memes

>> No.5547026
File: 192 KB, 650x815, homm meme.jpg [View same] [iqdb] [saucenao] [google]
5547026

>>5546914

>> No.5547028
File: 107 KB, 1424x842, good-luck-im-behind-7000-skeletons.jpg [View same] [iqdb] [saucenao] [google]
5547028

>>5546914

>> No.5547109
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5547109

>>5546914
Advanced meme. Are you good enough at the game to understand it?

>> No.5547646

>>5545834

Warlord Battlecry 3 is one of my favorite games, the RTS and RPG combination is awesome. I installed Warlords 4 but I have not played it yet.

>> No.5547732
File: 231 KB, 840x783, 1.jpg [View same] [iqdb] [saucenao] [google]
5547732

>>5547109
>Are you good enough at the game to understand it?
Thant can't reanimate a dead stack because an enemy stack is standing on it.
What's my prize?

>> No.5548094

>>5547732
wow
now that I get it it's pretty hilarious

>> No.5548174

>>5547026
>nature
>hellhound
>not treant

>> No.5548191
File: 1.39 MB, 1408x788, Bluestacks_2018-06-28_21-59-32.png [View same] [iqdb] [saucenao] [google]
5548191

>>5547732
You can have this picture of Sandro™ from Ubisoft's hit mobile gacha game Might and Magic™ Elemental Guardians

>> No.5548209
File: 612 KB, 1620x2160, 8MidL_l0ADQ.jpg [View same] [iqdb] [saucenao] [google]
5548209

HellLight vs Dave_hun in semi-finals of CIS championship is starting soon. Hungarian Dave is a potential favourite to win the entire thing.
https://www.twitch.tv/msstudio

>> No.5548232

>>5548209
They are playing SOD diamond with no simultaneous turns btw. If it wasn't for fucking horrible production quality (it's the third day of the tourney and they still can't figure out how mics fucking work) this game would definitely be the one to watch.

>> No.5548238
File: 331 KB, 1242x906, VCSGnNzcdkc.jpg [View same] [iqdb] [saucenao] [google]
5548238

Dave went with Solmyr vs Stronghold (Gurnisson). The balls on that magyar

>> No.5548248
File: 204 KB, 960x634, lVD7yRs1syI.jpg [View same] [iqdb] [saucenao] [google]
5548248

>>5548238
And Dave gets Vidomina and Iona right away. That's an unnerfed SOD Vidomina.
GG

>> No.5548275
File: 150 KB, 583x818, zcK6wwLugL4.jpg [View same] [iqdb] [saucenao] [google]
5548275

also turns out one of the matches from yesterday was decided when both players got tired and switched to playing poker instead of HoMM3 (the guy that offered the win in the match as a bet losing it as a result).

>> No.5548303
File: 160 KB, 632x1079, _44iNUj-G8g.jpg [View same] [iqdb] [saucenao] [google]
5548303

And after organisers repeatedly claiming that they can't do sim turns SoD players decided to restart and replay the game with sim turns, still on SoD. Feels like Dave just let go of his free win.

>> No.5548310

Magic Tier List in MM7:
S Tier: Air
A Tier: Water/Fire/Dark
B Tier: Mind/Soul/Body
C Tier: Light
F Tier: Earth

>> No.5548791

>>5548191
Why must you remind me of the existence of that game?

>> No.5548795

>>5547646
i heard the gog version is bad because they fucked up the summons or something like that.

redpill me on the game pls

>> No.5548874

mekick is a great guy and probably my favorite homm related content creator.
t. Russian (meaning I've got plenty of those to choose from)

>> No.5548894

>>5539113
Anons - is there a hack-program to extract and change HOMM3 graphics?
I always wanted to make my own HOMM town with units but had no skills. No i work as artist and animator so i could make full set of animated sprites but...how people doing this?
You need to have programming skills?

I remember during Sonic Hacking era we had shit tons of programs that could simply "open" game and you will see all sprites and animations and can edit and replace them.
i assume its much more difficult with HOMM3?

>> No.5548907

>>5548894
bluepilled

>> No.5548938
File: 136 KB, 680x453, bluepile-normalfag.jpg [View same] [iqdb] [saucenao] [google]
5548938

>>5548907
>bluepilled

>> No.5549160

>>5548191
Sóydro

>> No.5549163
File: 130 KB, 1200x709, Heroes3 meme.jpg [View same] [iqdb] [saucenao] [google]
5549163

>>5546914

>> No.5549208

>>5548310
Mind is pretty useless expert for cures

>> No.5549323

>>5549208
Mass Fear is ok, but body is the chad self school

>> No.5549340

>>5549323
>Mass Fear

I never used this spell
I thought it's just a waste of mana points

>> No.5549361

>>5549340
That's...75% of spells in the game though. The only spells I really remember being good were:
Invisibility, Fly, Jump that I used ONCE to get the golem head, Heal, and a few support skills like Bless/Heroism/Hammerhands

Shrapmetal is the only decent attack spell ingame, but it's SO GOOD it outstrips ANYTHING else

>> No.5549380

>>5549361
>Invisibility

I never used that even doing Mist Wall quest

>> No.5549405

>>5549380
I used it to on a scroll to cheese Titan's Stronghold early for the sick loot. That and the easy fat XP for the perfect bow quest.

I'd say you can carry yourself through the whole game with Fly and Invis desu

>> No.5549607

>>5549361
>Heal
A waste of a skillbook compared to Regeneration.

>> No.5550436
File: 32 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
5550436

https://www.youtube.com/watch?time_continue=5&v=GsS6BU1C1jk

>> No.5551034
File: 1.69 MB, 1608x864, Concept.png [View same] [iqdb] [saucenao] [google]
5551034

>>5539137
Another update: I'll finish this concept in the next few days and then I'll either force myself to do the same for Inferno, or take a break from making these silly maps entirely. At least I can say that it is going to be the prettiest and most elaborate concept map I've ever made, aside from the one for Fortress.

>> No.5551274

>>5550436
>that korwinhead

>> No.5551332

>>5551274
imagine the sebum stench in that room

>> No.5552695
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5552695

>>5549163

>> No.5552801
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5552801

>> No.5553157
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5553157

>>5552695

>> No.5553223

So who won the tourney?

>> No.5553260

>>5553223
Dave pulled a pretty tight comeback over Jelen, playing based swamp boys against the Cove butt pirates. He was massively down on towns, had vision over about 1/5th of the map compared to Jelen's 1/2, but he got a first try dimension door while Jelen had to rebuild his mg 4 times to get it. And since they played 6lm10a having dd was fucking huge. Little by little Dave pulled out a win, it would be an amazing series to watch if tournament organisers gave a shit about things like stream or recording quality. But they really didn't, not even one tiny shit. They went there to get drunk and hang out with the boys, they even mentioned that they spent more money on bets in a side-poker tourney than they did on actual main homm 3 tourney prize money.
What a fucking disgrace of an event that was.

>> No.5553314

>>5553260
>series
Sorry for calling it a series, it was a single game, the rest of the tourney was played in the same fashion, since playing actual series would require at least an extra week of renting the hotel.

>> No.5553595
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5553595

>> No.5553850
File: 646 KB, 800x600, Child Support.png [View same] [iqdb] [saucenao] [google]
5553850

I've never posted in this general before, is HotA worth checking out?

>> No.5554627

>>5553850
Sure, try it out.
For single player, there are decent new maps using the engine assets.
HotA is also likely the easier choice for MP simply because you don't have to fidget with GameRanger lobbies or the pay-to-use vanilla SoD lobby (unless that changed a while ago), although be prepared to have your shit stomped if you're a typical Capitolrusher.

You have to take the whole package of changes and this thread occasionally has shitpost wars over these changes instead of just directing people to WoG when they want to play entirely customized HoMM3 (although that takes a lot of effort to fine-tune exactly to what you need; full install of WoG is cancer) or to pure SoD since that is still perfectly playable.

So yeah, give it a try.

>> No.5554637

>>5554627
>capitolrusher
what's wrong with that?

>> No.5555250
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5555250

>>5554637
>what's wrong with that?
Not someone who's in the competitive scene but as far as from what I could gather, it is considered to be universally inferior to early army. The reasoning behind it is that you can expand much faster (because you can kill neutral stacks more efficiently), and acquire more basic (wood, ore) and precious (mercury, gems, crystals, sulfur) resources needed to build up your city, thus hiring more units and heroes, thus expanding even faster by conquering neutral cities, mines, ad infinitum.
In contrast, rushing Capitol will give you an early boost in gold, but you won't have anything to spend it on because you almost certainly won't have the precious resources to build tier 4-7 creature dwellings. So, you'll be sitting on a proverbial pile of gold using tier 1-3 units to clear up your immediate surroundings while your opponents now have much more resources from conquering mines and cities AND they also have a bigger army.

TL;DR: >>5548238 >>5548248

>> No.5555256
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5555256

>>5554637
In a multiplayer setting? You're far better off going for actual heroes and army and taking the map. There are loads of money, resources and most importantly units (inside griffin cons and fly hives specifically) just waiting to be taken and the speed at which you do so is absolutely crucial. Aforementioned griffin conservatories give you a couple of angels in exchange for beating a bunch of griffins, fly hives give you some wyverns after beating a bunch of flies. Hota added a couple more structures like these to the map, but they basically work the same way. It doesn't take a genius to understand how you can snowball really fucking hard using those units, since taking one of them means you can take the next one faster and easier, eventually reaching the big boy of map objectives - the dragon utopias, which are some of the hardest to take (they're full of fucking dragons, duh), but give you loads of sweet loot.
So while you're going for a capitol your opponent gets balling on those free angels and wyverns, spreading all over the map and still making more money than you because of all the map objectives.

>> No.5555518

What is the best custom map you've ever played?

>> No.5555523

>>5554627
>full install of WoG is cancer
I tried to install WoG and I threw this shit away when it asked me to change the system clock and language settings. WHY THE FUCK WOULD A GAME NEED THAT? That's just bad programming, terrible sloppy job, pajeet-tier incompetence. Are those modders some amateur retards or what?

>> No.5555624

Have been trying hota for a few days, mostly like it so far but I really miss the classic heroes 3 font, is there any way to put it back on?

>> No.5555687

>>5554637
Even against AI it's a waste of time, unless you actually want to take twice as long to finish the map. If you can afford a capitol it means you don't need one, as you could just use the money right now and steamroll the whole map instead of waiting a week for it to pay itself back.

>> No.5555715
File: 837 KB, 1920x1080, 1.jpg [View same] [iqdb] [saucenao] [google]
5555715

>>5555518
>What is the best custom map you've ever played?
All non-WoG maps made by Timothy Duncan (aka Corvidius): Sander's Folly, Goldheart and the two parts of the Traemask trilogy (the final one has never been made AFAIK).

>> No.5556132

>>5555518
The Empire of the World series or perhaps Unleashing the Bloodthirsty.

>> No.5556261

>>5548938
>>5548938
cringepilled

>> No.5556443

>>5548894
there are different programs. Google it.
Lod utilits, deftools etc

>> No.5558020
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5558020

>> No.5558686
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5558686

>play Hota
>your opponent picks Lorelei
I sure love waiting 15 minutes while the fucker lames experimental shop

>> No.5559037

>>5558686
is she bad?

>> No.5559053

>>5559037
On the contrary, in HotA she's really good. Like all level 2 specialists, she gets a lot of level 2 units (up to 21 if you're lucky, plus whatever you get from your starting town and the tavern heroes), which enables an opener where you upgrade Harpy Loft first and clear the map with just Harpy Hags.

WIth proper micro, you can use the Harpies to kite stacks of slowly walking units forever thanks to high speed, flying and lack of retal. You can now also toggle Harpies to not come back to their original spot after they make their attack.

Unfortunately for Anon here, beating up 160~ Iron Golems with a handful of Harpies, while possible, also takes a fuckton of time.

You can also technically do shit like beat a legion of Walking Dead with a single Sprite using this sorta technique, but no one will want to be your friend afterwards.

>> No.5559064

>>5559037
She's good, very good. It's just her most notorious tactic is using the harpy hags to take difficult map objectives really early. Some of them like churchyard (walking dead) and experimental shop (golems) feature slow enemies that can be kited indefinitely even with a small number number of harpies. Golems in particular take forever to kill since they have lots of hp and there are many of them. And the way turn timers work if you're in a battle you get to finish that battle even if your timer runs out. At least it usually only happens once per match since they get a free Giant for beating the experimental shop (it's a creature bank like griffin cons)

>> No.5559095

>>5559053
>>5559064
>golem
now i remember experimental shop is a new map object in hota where you fight golems. at first i didn't get what he meant about waiting 15 minutes.

>> No.5559208
File: 1.83 MB, 1606x864, Concept.png [View same] [iqdb] [saucenao] [google]
5559208

>>5551034
Penultimate update for the Rampart concept map: I just need to decorate the lower-left corner of the screen along with few empty patches and I'm done. Since people here don't seem to care too much for my autistic projects, I'll postpone working on the Inferno concept indefinitely.

>> No.5559280

>>5559208
>Since people here don't seem to care too much for my autistic projects, I'll postpone working on the Inferno concept indefinitely.
Can you drop me a .zip with all of your projects? I stole pretty much all of them for my D&D campaign. The players in particular enjoyed the peculiar "enchanted glade" they suddenly found after running out of food and water in the middle of a frozen wasteland where mages used to dwell.

>> No.5559324
File: 3.05 MB, 4836x1736, Concept-maps.jpg [View same] [iqdb] [saucenao] [google]
5559324

>>5559280
>Can you drop me a .zip with all of your projects?
Here you go:
>https://www118.zippyshare.com/v/yt2nZl9S/file.html
I've excluded the Rampart as it's not yet completed.
>I stole pretty much all of them for my D&D campaign
I'm glad to hear they served some purpose! I think I remember an anon saying that they were inspired by the Tower concept (something about gnomes or some other fantastical race). Was that you?
>The players in particular enjoyed the peculiar "enchanted glade" they suddenly found after running out of food and water in the middle of a frozen wasteland where mages used to dwell
Sounds pretty comfy - how did the campaign develop?

>> No.5559403

>>5559208
I've watched you make those maps since the beginning, it's just that I don't really know what to say. For that one, though, I've got two things: it could use some more fallen trees and stumps for that wilderness look, and since it looks like you got more space than you know what to do with, you could add a (inaccessible?) faerie dragon glade somewhere. Maybe move the gold mine to where the dragon cliffs are since, you know, dragons and gold. You've got the basics down but it lacks the little touches here and there that the other maps have. Dwarven treasury? I dunno what to make it of, but a druid circle? I'm sure you already have a place for a fairy ring in there somewhere, but how about a swan pond? I like what you've done with the enchanted glade in the middle.

>> No.5560497

>>5559208
Lurking anon here. I care! Please continue (and consider maybe doing Cove eventually?)

>> No.5560631

>>5559403
>I've got two things
Thanks for the feedback! Let me just quickly address the points you've made:
>(inaccessible?) faerie dragon glade
Since I'm sort of planning for these concept maps to be a part of a much larger one (which I probably won't make but maybe someone else will), I'm trying to keep every structure accessible, so putting a dwelling that's just for decoration isn't something I really want to do. Likewise, Fairy Dragon dwelling being so close to one player would result in an unbalanced game - better to stick it somewhere in the middle of the map.
>Dwarven treasury
Fugg. No joke, I forgot to add it when planning what building would go where. Oh well, it might be better suited for it to be underground.
>fairy ring
I'm saving that up for Conflux.
>swan pond
It's actually on the map, right under the Shrine!

>>5560497
>and consider maybe doing Cove eventually?
I'll try to do it after I finish the Inferno. Fortress and Rampart were the hardest because of my efforts to make the environment (especially flora) look natural. A couple of islands with palm trees and resource caches should take substantially less time to make.

>> No.5561075
File: 98 KB, 814x981, ___by_skorpiowka666-dcy0cw9.png.jpg [View same] [iqdb] [saucenao] [google]
5561075

>When some deviantart artist made better fanmade portrait than official HoMM HD by Ubisoft

Ubisoft? more like Ubishit

>> No.5561097

>>5559324
>Sounds pretty comfy - how did the campaign develop?
The concept I basically ran away with was that I took your maps and gave them a cabal of wizards that needed capable but expendable men to travel into depths that those wizards couldn't breach for one reason or other. They send the PC squad through a portal and gave them an artifact to find in a given area, and then they were supposed to bail using a recall rune.

In the Tower example, the anchor they used for teleportation dropped them in the wrong spot due to wild magic winds of sorts, and they spent like a week in-game figuring out the woods and defending themselves from wildlife that was souped up on magic. The Enchanted Glade was a recourse where they could finally drink and eat as they pleased, but of course then they got the attention of the faerie and had to run a side-gig for them before they could proceed.

An interesting development happened where they claimed the artifact, but it took them so long to figure out their survival that they met the second adventuring party sent after the same artifact - the mages were unable to scry on their progress anymore, so they were presumed dead. They had a bit of RP with the other adventuring group led by NPCs (it could have led to a fight over who gets the bounty from the artifact, but the head paladin was a good diplomat). Ultimately, the two adventuring parties went to charge the recall rune in the ruins of the "Tower" and returned after a L4D style standoff with golems that were left behind as a defensive measure.

They also generally enjoyed the swamp adventure mostly because it was in an exotic environment.

Anyhow, these maps ooze imagination and creativity, Anon, even if they're a niche within a niche. I think a lot of Anons just don't know what to tell you about them, because it's a nice picture to look at, but you're not really making them for a mass audience and the audience you *are* making them for is generally cynical as hell.

>> No.5561161

>>5561097
>capable but expendable men
Sounds like D&D alright. I wish I had enough friends interested in D&D to run a campaign.
>but of course then they got the attention of the faerie
That's an interesting choice! That enchanted glade was envisioned to be a Mage university of sorts - that's why you have the Library, the School of Magic, the Mage Tower and, most importantly, the Naga Bank (to safekeep that tuition money).
>but the head paladin was a good diplomat
Diplomacy: OP in HoMM and D&D as well.
>They also generally enjoyed the swamp adventure mostly because it was in an exotic environment
They'd better - I was working on it on and off for at least 3 months, figuring how to create an illusion of terrain height difference using vegetation and mountain tiles. So, how did that campaign go?
>these maps ooze imagination and creativity
Thanks for the kind words!
>the audience you *are* making them for is generally cynical as hell
I got the feeling that the HoMM community is pretty positive overall (barring the sporadic arguments that pop up, usually about HotA).

>> No.5561401

>>5561161
there's huge difference between op and outright broken

>> No.5562937
File: 41 KB, 800x450, 1519335331329.jpg [View same] [iqdb] [saucenao] [google]
5562937

>have to play stronghold
>not allowed to use magic at all
Why is this allowed

>> No.5562943
File: 229 KB, 863x1200, dmitry-khrapovitsky-14-yog.jpg [View same] [iqdb] [saucenao] [google]
5562943

>>5562937
Doing that Yog campaign I suppose?

>> No.5562969

>>5562943
Yep, not too hard so far, but having to take unnecessary losses triggers my autism.

>> No.5563580

>>5561161
>That's an interesting choice! That enchanted glade was envisioned to be a Mage university of sorts
I didn't disclose it explicitly, but the area was envisioned to be ruins of not-Bracada. Hence why the enchanted glade was harbored by the fae.
>Diplomacy: OP in HoMM and D&D as well.
Oh, you have no idea. Although the 3.5 rules were when diplomacy and similar skills were at their most broken. We played 5e.
>They'd better - I was working on it on and off for at least 3 months, figuring how to create an illusion of terrain height difference using vegetation and mountain tiles. So, how did that campaign go?
It was basically a war of attrition against lizardmen and various beasts lurking in the bogs that I came up with while doing some chill videogaming and having The Deer Hunter on on a nearby TV, for no reason other than a broadcast station putting it on at the time. So, basically, Vietnam with Lizardmen. Lots of survival checks, very few moments to take a long rest, and a sense of danger lurking from every corner. I'm convinced my players are masochists, I think it's because a lot of them used to play Warhammer Fantasy Roleplay. They felt blessed when they found the +1 Defense tower in the middle of your Fortress map, because it was the first time in like 3 days when they weren't sleeping in the bog or on the roadside.

>> No.5563595

You get to use Yog again for the later campaign, right? Does he have magic then or is he still banned from using it?

>> No.5563610

>>5563580
>So, basically, Vietnam with Lizardmen
Again, a pretty interesting divergence from what I've envisioned - the Marletto Tower was supposed to survey incoming ships and guard the shore where the merchant ships would land (only the VIPs could go through the water gate and land next to the Fortress). The little clearing with the various buildings is a small trading town.
Also, if you're looking for inspiration for your next D&D campaign, check out the maps made by Timothy Duncan (aka Corvidius), specifically "Sander's Folly" and the two "Traemask" maps.

>> No.5563681

>>5563610
Oh and I forgot to mention that I'm referring to the story in these scenarios (although the maps themselves are wonderful as well).

>> No.5563727

>>5563595
>Does he have magic then or is he still banned from using it?
He's only forbidden from using it in the "Birth of a Barbarian" campaign. "Unholy Alliance" completely removes that gimmick.

>> No.5563747
File: 156 KB, 1400x700, 1557483411923.jpg [View same] [iqdb] [saucenao] [google]
5563747

>>5563727
Cool, didn't waste a slot then

>> No.5563816

>>5563747
>Cool, didn't waste a slot then
Actually, the primary and secondary skills and spells don't transfer to the next campaign so you're basically starting from scratch. In fact, I don't think that even the levels are transferred (though you start already being lvl ~20).

>> No.5563821

>>5563816
Then I did waste a slot. Oh well, not that important anyway.

>> No.5563832

>>5563821
>Oh well, not that important anyway
Now, I'm quite not sure about the primary skills but I definitely remember my secondaries being completely different. With enough restarts, you should be able to get all the skills you picked in the first scenario.

>> No.5563842

>>5563832
It's no big deal, it was just that I was offered Earth Magic from Witch hut and gambled on being able to use it later, I'm sure I won't have any problems with future scenarios even if I don't get it.

>> No.5564512

>>5559208
>mix of green and autumn trees
hnnnng peak comfy

>> No.5564694

what happened since May 2018 for Heroes Of Might And Magic?
>new sequel ?
>new M&M game ?
or is the franchise dead?

>> No.5564716 [SPOILER] 
File: 263 KB, 1507x847, 1557515078365.jpg [View same] [iqdb] [saucenao] [google]
5564716

>>5564694

>> No.5564720

>>5564716
good or shit?

>> No.5564738

>>5564720
Bruh, it's a mobile gacha game, take a wild guess.
Also this is Sandro now >>5548191

>> No.5564883

>>5564738
What is a "gacha game"?

>> No.5564948
File: 1.58 MB, 1507x847, Bluestacks_2018-07-04_21-59-19.png [View same] [iqdb] [saucenao] [google]
5564948

>>5564883
An exceedingly popular genre of mobile games based entirely around lootboxes with random drops.
Let's examine how that works in Might and Magic: Elemental Guardians™:
>you open soulstones (lootboxes) and get random creatures then form a team of those creatures and go fight shit
>all creatures have various rarity - ranging from 1 star to 4 star, the more stars it has the more powerful it is
>powerful 3-4 star creatures are extremely fucking rare and the most common soulstone type doesn't have a chance of giving you one of those at all, second soulstone tier has about 5% giving you a 3 star and below 1% probability of 4 star
>even if you roll a 4 star chances are high it won't be a good one
>the only way to get a good team is either to grind day and night (and be very lucky at the same time) or become a good goy and pay for soulstones
It's basically casino slotmachine model - make the player addicted to pulling that lever and putting the coins in. The game gives you a taste of plentiful resources when you just start, as you level up it slowly tightens up the resource availability nudging you harder and harder towards the cash shop.
As I mentioned before, these games are ABSURDLY popular (not this one though)

>> No.5564983

>>5564948
Sounds like about the least fun way of wasting your money.

>> No.5564989

>>5564983
Yeah, most of the popular ones get by exclusively on their anime artstyle. Weeb freaks will gladly spend thousands of dollars for a chance to roll their waifu.

>> No.5564991

>>5564989
What causes this? I legitimately do not understand why insane behavior like that is so apparently widespread.

>> No.5565052

>>5564991
https://www.youtube.com/watch?v=OFRwYUvTUTU
It's a pretty small group of people with serious impulse spending problems usually referred to as "whales". They make up a small part of the playerbase, but they spend the most money and developers target them specifically when designing the games with "pay for convenience" features. It's a predatory practice, but it's very profitable.

>> No.5565103

>>5564991
Has at some point in live been taught that spending money is a suppose to be a the rewards for earning that money. But without any complimenting morals about showing it off(house, car, clothes) or saving it for bigger purchases.
Its something that simply exists in society because that is how it works. If you want to learn more, there is a entire field of psychology where people have been studying 'abnormalities' they have found, and then tried to research that. And then finding out that a lot of it is normal, just not socially encouraged.

tl:dr
Poorly raised by their parents
Mental illness
No attachment

>> No.5565112

>>5565052
But what the fuck drives you to NEED to unlock a fucking sprite drawing of a specific character? Can't you just look up pictures of them anywhere else?

>> No.5565139

>>5565112
I would guess:
1. Sunk investment cost.
Once the person goes over their spending threshold they lose their ability to make rational decisions about how much more money to spend
I.E people who spend their spare money on Steam Sales

2. Autism obsession
For reasons

3. Their money has no value to them

>> No.5565225
File: 1.90 MB, 1604x861, HoMM III (HotA mod) - Rampart Concept.png [View same] [iqdb] [saucenao] [google]
5565225

Hey one and all, map-maker anon here; I've 'completed' the Rampart concept map! I used the quotes because I would probably spend an additional week or two just experimenting which flower/bush/tree patch flows better with one another if I weren't so creatively exhausted from working on it. I intend to make the one for the Inferno and I also might eventually make Cove and Conflux (just to complete the set) but first I'll be taking a break.

You'll need the HotA mod to open the map, but you can do pretty much anything you want with it afterwards. If you want to move the entire area or paste it on a larger map, you will need to patch the HotA editor first - here are the instructions:
>https://yuki.la/vr/4878118#p4927191

Finally, here's a zippy of the map:
>https://www92.zippyshare.com/v/DoIzRplf/file.html

>>5564512
>hnnnng peak comfy
Hope you'll like the completed version!

>> No.5565329

>>5565225
Looks really nice anon, good job

>> No.5565376

>>5565225
You keep amazing me with how good looking and unique forests you can make. Whenever I try mapmaking, I make one tiny spot of a map and then realize I've used all the forest pieces, then the rest of it looks very repetitive because there's so few.
You, on the other hand, make massive complex forests where there's no repetition. Must've been one hell of a lot of work to make this and the Fortress map as good as they are.

>> No.5565527
File: 229 KB, 420x452, 1.png [View same] [iqdb] [saucenao] [google]
5565527

>>5565376
>You keep amazing me with how good looking and unique forests you can make
Feel free to dissect the map and analyze how the various decoration tiles overlap!
>Whenever I try mapmaking, I make one tiny spot of a map and then realize I've used all the forest pieces, then the rest of it looks very repetitive because there's so few.
The main thing to avoid is placing identical decoration tiles too close to each other or horizontally, vertically or diagonally. Check this 13x13 grid (which took me around 10 minutes to make) - see how you can notice the repetition because of the distinct green treetop at the edge of a tile.
>Must've been one hell of a lot of work to make this and the Fortress map as good as they are
I can comfortably say that I've spent over 100 hours in the past 5 months working to make this 50x27 grid look as beautiful as possible. The same applies to Fortress. However, at least 50% of that time was spent on conceptualizing (aka, staring at the screen while listening to podcasts, waiting for things to click) and experimenting (mostly trying to figure out how to create an illusion of a height difference or how to make the vegetation as pretty as possible).

>>5565329
>Looks really nice anon, good job
Thanks for the kind words!

>> No.5566948
File: 78 KB, 746x600, 1.jpg [View same] [iqdb] [saucenao] [google]
5566948

>> No.5568229
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5568229

>> No.5568938

>>5539316
what the fug

>> No.5569225

Don't know if you lurk this.

But it was very nice to see a passenger in my flight that had such a great tattoo. Hope your not matching too many necros.
Have a good one.

>> No.5569231

BTW how can I play Homm3 on my smartphone again?
I have the original game and the GoG copy but I don't want to pay to Ubikek.

>> No.5569241

>>5569231
Exagear Strategies, but you gotta spend your shekels on it if you're a good goy.

>> No.5570056
File: 204 KB, 770x373, conflex.jpg [View same] [iqdb] [saucenao] [google]
5570056

>>5568938
>what the fug
Embrace Ricardo.

>> No.5570535

>>5543654
>Using creatures from the Hindu mythology to represent Japan
gg Ubisoft, way to shit that one up.

>> No.5571325

>>5570535
What about Nagas in HoMM III then?

>> No.5572163

>>5539113
I wish HotA devs had the balls to uproot the terrible magic system. The spell balance is beyond retarded when you think about it for more than five seconds. The one responsible for it in NWC should have been shot.

Are there really no mods that balances magic? What about VCMI? Is it hard for a layman to fuck with the numbers to make a mod?

>> No.5572171

>>5572163
>balance in HoMM
Lmao, this shit is impossible to actually balance without cardinally changing everything about magic system.

>> No.5572247

>>5572171
Impossible to balance? Probably, but it is most certainly improvable by fucking with spell cost, spell levels, spell strength scaling and school of magic boni.

If the Genie engine wasn't so fucking horrible to mod like I think it is, there would guaranteed be mods that imptoved the clusterfuck that is the vanilla magic balance

>> No.5572484

>>5571325
Towers wasn't a bland copy paste civilisation like Sanctuary was.
It had Jewish Golems, Muslim Djinn, Hindu Nagas and Greek Titans. The theme was "something from the East, far up in the mountains, don't be specific".
Such was that nuAcademy was basically magic Arabia with a little bit Persia where everyone had Arab names.

>> No.5572494

>>5572484
>Muslim Djinn
Djinn existed before Islam.

>> No.5572495

>>5572163
Whats wrong with it?

>> No.5572501
File: 555 KB, 2125x1569, 1312566266577.jpg [View same] [iqdb] [saucenao] [google]
5572501

>>5572247
>>5572163
Lol anon.
HOMM isn't intended to be a balanced series.
HOMM is intended to be a spinoff of M&M, where a lot of the flavor is kept. Just like Kings Bounty.
HOMM is essentially 'balanced' so nobody goes for a terrible overpowered instant win stratergem as the default, or pick just one town. But its NOT intended to be balanced beyond that.
So its essentially limited to what will be ironed out during normal playtesting inhouse, with some people occasionally getting the new player experience to see if the presented information is useful.

Earlygame vs lategame is a big thing anon. So is large vs small map. And creeping vs army clash. Might versus Magic.
One of the big design goals of the game franchise is to have contrast.

>>5572494
Inshalla, brother.
May thy hatred of Muhammed speak thy love of Persia, or whatever thy native kingdom is.

>> No.5572507

>>5572494
Yeah you are right, but the point still stands.

>> No.5572667
File: 20 KB, 275x160, soyagus.png [View same] [iqdb] [saucenao] [google]
5572667

>> No.5572929
File: 263 KB, 807x454, f54UfA2gfm8.jpg [View same] [iqdb] [saucenao] [google]
5572929

there's more info on Factory.

>> No.5572957

>>5572929
nobody cares

>> No.5573017
File: 1.33 MB, 1180x664, fscreen02.png [View same] [iqdb] [saucenao] [google]
5573017

>HotA is gonna release a special version during the summer that has the Wasteland terrain, and then the full version with Factory New Years
Mapmakers, you guys have any plans for Wasteland?

>> No.5573090
File: 29 KB, 882x1289, 1507406974375.png [View same] [iqdb] [saucenao] [google]
5573090

I was playing HoMM 1 and I hate when there's only one faction I haven't seen the whole game left, and they show up with a gorillion units ready to fuck my shit up.

>> No.5573126

>>5572929
>there's more info on Factory.
So, are you going to post it?

>>5573017
>Mapmakers, you guys have any plans for Wasteland?
I'm not a fan of the terrain (feels a little bit redundant considering you have perfectly serviceable sand/rough terrain) and the faction itself feels out of place from a thematic standpoint (Cove represented the Regnan Empire). Still, I made concept maps for 7 vanilla factions, so I'll probably make one for Factory as well.

>> No.5573135

>>5573126
>(feels a little bit redundant considering you have perfectly serviceable sand/rough terrain)
I think it's different enough when you consider Rough is mountain crag, and Sand is more of a Eastern desert (with sand dunes and pyramids), while Wasteland is more North American Desert/Mesa. While similar they have different niches.

>and the faction itself feels out of place from a thematic standpoint (Cove represented the Regnan Empire).
They haven't given full details yet but it's looking like Factory is the Wizard faction from H2.

Also not the previosu anon but http://heroescommunity.com/viewthread.php3?TID=39830&pagenumber=358 scroll and you'll find it. There's also an infodump with a translated interview on the previous page there too.

>> No.5573568
File: 793 KB, 805x605, dad.png [View same] [iqdb] [saucenao] [google]
5573568

>>5546914
oc

>> No.5574025
File: 23 KB, 149x200, mrmememan.gif [View same] [iqdb] [saucenao] [google]
5574025

I NEED MORE HOMM3 MEMES, GIVE THEM TO ME
NOW!!!!!!!!!!!!!!!!!!!

>> No.5574073
File: 44 KB, 427x507, 1517317619870.jpg [View same] [iqdb] [saucenao] [google]
5574073

>>5570535
>using creatures from jewish mythology to represent aliens, robots and mountain wizards
>using creatures from arabian mythology to also represent aforementioned mountain wizards and aliens
>using creatures from greek mythology to represent basement dwelling evil wizards, swamp jews with aztec architecture and even literal fucking barbarians
>using japanese architecture (and one more greek creature) to represent hippy forest elves
I had to wait a day until my ban expired to make this post, sorry if it's a bit outdated

>>5572484
Wait, first you complain that they aren't adhering to the japanese theme hard enough, but now you're saying the polar opposite - that they're too japanese. Which one is it?
They are sea creatures aesthetically themed around a very "naval" civilisation, it's not a bad idea.
There are some factions in ubi-homm that definitely adhere to a theme too hard with little visual variety - dorfs from 5 being the primary example - almost every unit is just a fucking dorf or a slightly bigger dorf, elves and dark elves (which were a total rip-off of Warhammer fantasy dark elves) being close second, but in 6 they tried their best to spice up even relatively boring towns like the castle (or whatever it's called in that game) with light elementals, magic steed knights and whatnot, even stronghold went full aztec. They did heavily misfire with necropolis though, making them all green shiny spider-necrons.
Visual aesthetics was probably the part of that game that offended me the least (with fuckretarded linearisation of hero progression being the absolute worst thing in that game)

>> No.5574102

>>5574073
Greeks are such sluts, their creatures are in 7 factions out of the 9 official ones, at least in name if not necessarily in their appearance.
And hippy elves have two of them, not just one.

>> No.5574134

>>5574102
Oh yeah, I forgot pegasi.

>> No.5574150

>>5572501
I understand your point, but it's not like the core game is going to be changed. Hota is a mod created and balanced for multiplayer, so why shouldn't it fix the most glaring balance issue in the game? If you aren't into that you can just play the base game any time you want.

>> No.5574426

Hey guys homm3 is my favourote game and just wanted to express disapproval of the volunteer hobby project spending 1000s of hours working on the game 20 years later who violate my highly peculiar aesthetic preferences

>> No.5574447
File: 147 KB, 960x446, necropolis_russia.jpg [View same] [iqdb] [saucenao] [google]
5574447

>>5574025
since i'm not russian, i only know stalin & putin in that picture. someone care to post the details?

>> No.5574463
File: 390 KB, 1280x975, MXKmH0BO4mk.jpg [View same] [iqdb] [saucenao] [google]
5574463

>> No.5574472
File: 105 KB, 600x512, Ud6SE6DKzoE.jpg [View same] [iqdb] [saucenao] [google]
5574472

>>5574025

>> No.5574474
File: 79 KB, 600x772, hommeme.jpg [View same] [iqdb] [saucenao] [google]
5574474

>> No.5574481
File: 166 KB, 704x678, TmKO564fQJY.jpg [View same] [iqdb] [saucenao] [google]
5574481

>> No.5574487
File: 76 KB, 495x505, CY5yJOvaGig.jpg [View same] [iqdb] [saucenao] [google]
5574487

>> No.5574672

>>5574487
explain this meme please.
i don't get it since i never watch netflix.

>> No.5574693
File: 299 KB, 1040x768, 1557847476335.jpg [View same] [iqdb] [saucenao] [google]
5574693

>>5574672
This is the cast of Netflix witcher adaptation.

>> No.5574759

>>5562943
>>5562943
post more of based slav character art

>> No.5574950

>>5573090
>dimension door's behind you to snatch your town on Day 7
Nothin personell kid

>> No.5574954

>>5574073
>dude, it's Japan, but all people are half human half snakes, lmao
Tell me what real life country was copied and pasted into HoMM3. Not just architecture, but fucking EVERYTHING.

>> No.5574971

>>5574073
>but now you're saying the polar opposite
This could be genuine ignorance by UbiSoft to be honest.
There was a push for Japan back then. RA3 also added a Japanese faction and Blizzard initially tried to do the same shit until someone pointed out that Pandas are animals that only live in China and thus for them having Japanese clothing makes no sense.

>> No.5575151

>>5574073
Most of Homm5 was a WHFB ripoff. (And that is a good thing)

>> No.5575157

>>5539113
After decades, I finally finished the 1st Heroes 3 campaign of my life - the Crag Hack Campaign on Impossible that I retried so, so, so many times (at least 6 times...).

And now I moved on to the Elixir of Life campaign and, after all the time, I realized that Gelu is pronounced like the word "gel" (soft g) + "oo", not "geh-luh" (hard g).

>> No.5575162

>>5574447
>someone care to post the details?
Here, this explanation was taken from one of the previous threads (good thing we have desuarchive):
Necropolis as a base for that is already a meme.
Bombed up parliament building instead of Capitol.
Ambulance near Blacksmith.
Ostankino TV tower as Soul Prison.
A house in the middle of graveyard.
Kremlin as Mage Guild.
St. Basil's Cathedral as Necromancy Amplifier.
Lenin's Mausoleum as Cursed Temple.
Stalin's head on Mausoleum.
Tavern is closed off, as no heroes allowed.
Cops is the Hall of Darkness.
Industrial area commieblocks powering up Cover of Darkness.
Potemkin Tomb of Souls.
Walled off Estate and Abramovich's yacht nearby.
Putin's ad in front of Dragon Vault.

>>5575157
>I realized that Gelu is pronounced like the word "gel" (soft g) + "oo", not "geh-luh" (hard g)
Yeah, I did the "geh-luh" variation when I was a kid (Slav here).

>> No.5575742

>>5565225
This is beautiful. Are you planning on making a full playable map?

>> No.5576685

>>5575742
>This is beautiful
Thanks!
>Are you planning on making a full playable map?
Considering just how slow I work, it would probably take me a couple of years making a large map with the level of detail similar to what you see there.

>> No.5576806

>>5573568
Naisu!

>> No.5576845

>>5573568
change town's name to Amstetten and it will be perfect

>> No.5576932

New thread: >>5576925