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/vr/ - Retro Games


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5538557 No.5538557 [Reply] [Original]

What are some RPGs where I can just play the game and not keep getting forced into battles every 10 seconds when I'm walking somewhere?

More like Luigi and Mario's Superstar for GBA etc

>> No.5538559

earthbound
super mario rpg
mystic ark

>> No.5538560

>jrpg
Can't think of a single one. Use hacks.

>> No.5538576
File: 724 KB, 1024x768, star-ocean-cover.jpg [View same] [iqdb] [saucenao] [google]
5538576

>>5538557
Its not old school, but Star Ocean Till the End of Time is a great JRPG, and you can activley avoid battles.

>> No.5538579

>>5538560
If you think JRPGs are bad about that than I suggest you play a retro WRPG like Wizardry 7 or the Bard's Tale series. They have at least 4 times the encounter rate of the average JRPG.

>> No.5538583

>>5538557
Grandia series
Romancing Saga 3

>> No.5538716

>>5538579
They might be worse, but that doesn't remove the fact that jrpgs rely too much on combats every 10 seconds. Play Ultima games, you can avoid combat oftenly.

>> No.5538721

>>5538557
that's "playing the game". If you don't like it, pick a less lame genre

>> No.5539143

>>5538557
Lufia 2 allows you to completely skip random encounters while you are inside of a dungeon or fortress.
Torneko Taloon's Adventure also allows you to dodge enemy encounters if you want to.
Shiren The Wanderer works the same: you can choose to either fight enemies or just avoid them if you want to.
Final Fantasy 6 has an item called the Moggle Charm that completely disables all random encounters for as long the character who's wearing it is leading the party.
Tales of Phantasia and Dragon Quest games also includes cheap and easily accesible consumable items (Holy bottles and Holy water) that can reduce the number of enemy encounters, and later both games give you access to items/spells that can reduce them to zero for as long you want to.

>> No.5539156

>>5539143
Torneko and Shiren are roguelikes, not rpgs but that still might be something for OP to try.

>> No.5539160

>>5539156
The Pokémom Mystery Dungeon series should qualify as well, then.

>> No.5539163

>>5539156
I hope you aren't trying to imply that rougelikes aren't RPGs since they are the purest RPGs.

>> No.5539171

>>5538557
The Lunar Saga games do not have any random encounter, the enemies are always visible so you can choose to either fight them or not.
Which is a good thing to do because the game constantly matches your current level to the enemies and bosses' own levels, so the more you level up, the harder the fights become.

>> No.5539175

>>5539163
Sort of in that they're both offshoots of tabletop RPGs so they share some similar elements, but they are fundamentally very different genres. Mixing them up is like mistaking a beat em up for a fighting game because they're both about punching.

>> No.5539181

>>5539160
PMD and Chunsoft's later mystery dungeons are more like a mix of jrpg and roguelike with their persistent leveling and other aspects. The first couple MDs were more straight roguelikes.

>> No.5539192

>>5539181
Unrelated, but I'll always resent GameFreak and ChunSoft for never having released a Pokémon version of Taloon's adventures but with Meowth as the protagonist, with the core mechanics being the over the top ways the thieving feline struggles to steal and collect valuable items and money.
Think of a cross of Wario and Torneko, but with Meowth and lots of fire and explosions.

>> No.5539198

>>5539192
That actually does sound like it would be pretty fun. There was a 7dayRL a few years back that was about being a theif mostly just sneaking and stealing shit, I wish I could remember the name, it was pretty fun.

>> No.5539208
File: 12 KB, 640x400, thiefrl.gif [View same] [iqdb] [saucenao] [google]
5539208

>>5539198
>There was a 7dayRL a few years back that was about being a theif mostly just sneaking and stealing shit,

>> No.5539212

>>5538557
Lunar series allows you to avoid battles.
Earthbound automatically ends low level battles.

>> No.5539226

>>5539208
Lol how did I forget that name! There are so many they blend together though.

>> No.5539231

MOTHER

>> No.5539238

>>5539231
based retardposter

>> No.5539250

>>5539212
Lunar has random battles

>> No.5539259

>>5539250
the ps1 version doesn't except for a couple of scripted fights i believe.

>> No.5539276

>>5538583
>Romancing Saga 3
Except the screen is littered with unavoidable hordes of enemies that force you into a marathon of encounters the moment you set foot outside of any town. It doesn't help that the hordes regenerate every time you leave the screen and come back.

>> No.5539321

>>5539198
In fact, I will never understand why GameFreak never thought of using Meowth as a game mascot of a series of Wario-esque spinoff games.

>> No.5539374

>>5538557
Many of the Goldbox games have a finite amount of random encounters per area.

In most of the Might & Magic games, dungeon enemies are finite, and overworld enemy spawns can be stopped by destroying enemy lairs.

>> No.5539395

Sailor Moon RPG removes all local random encounters once your party's levels are higher than the area monster's levels.
That's a great thing because the game has a considerable amount of backtracking (and even that can be lessened a lot by simply taking a bus and later the flying ship)

>> No.5539548

>>5539276
Hardly anyone who mentions Saga has played it and are just being contrarian tryhards.

>> No.5539595

>>5539548

Some of those games are pretty decent, but yeah. I tend to agree.

>> No.5539935

>>5538557
Some of the more recent Final Fantasies only start battles when you deliberately walk into them, even if there is no path around them.

>> No.5539947

>>5539276
>Except the screen is littered with unavoidable hordes of enemies
That's not RS1, and even there it was plenty manageable outside of a few dungeons.
If you can't get around enemies in games starting from RS2 you're just awful.

>> No.5539972

>>5539276
Get your jukes on boy. You can run around them.

>> No.5540207

>>5538583
>play grandia
>stuck in some hellhole ice mountain
>every room has 4 monsters shoved into a tiny corridor
>they respawn when you leave the area
I was having fun until then.

>> No.5540308

>>5538557
FF7s newest release has a toggle for random encounters or not

>> No.5540367

>>5538576
This game was somehow terrible and good

>> No.5540613
File: 3.10 MB, 406x282, 1488300746748.gif [View same] [iqdb] [saucenao] [google]
5540613

>>5538557
FFVIII has a GF with abilities that lower random encounters by 1/2 or eliminate them completely, makes exploring so much less tedious.

It's the reason I replay it more than VII or IX (I know VII has enemy away materia but it's such a pain in the balls to get and isn't 100% effective).

>> No.5541156

>>5538557
In bravely default you can adjust the encounter rate anytime

>> No.5541778

>>5538579
Doesn't Wizardry have a thing where if you fight so many encounters of a floor, you don't get anymore until you go up or down a level? Or is that another game?

>> No.5541801

>>5541778
In Wizardry most encounters are fixed to a room. Once you have cleared that room it stays that way until you leave the dungeon.
There are random encounters while you walk but they are rare.

>> No.5541882

Final Fantasy Mystic Quest. Battles start when you make contact with the enemy sprite on the map. Sure, there's hundreds of the things and they're in your way, but you aren't *forced* to fight them until you choose to do so.

>> No.5542792

Lufia 2

>> No.5542903
File: 2.60 MB, 480x408, 1555425685360.gif [View same] [iqdb] [saucenao] [google]
5542903

>>5542792

>> No.5543282

>>5541882
The one thing I like about that style is the game doesn't punish you for exploring around places you've already cleared. With random encounters, I feel like every time I have to backtrack, I'm wasting time fighting more monsters than could've actually fit in the six square foot room I'm in just because I can't find a switch or how to maneuver around and grab a chest.

>> No.5543284

>>5539276
1) You can run around them
2) You can run away from battles with no penalties

>> No.5543292

>>5543282
That's what holy water and similar effects are for.

>> No.5543395

>>5538579
Wizardry's encounter rate is much lower until 7, for the most part. It's the fixed encounters that are a problem.

>> No.5543396

>>5543395
They aren't a problem until 7 where for some reason they though placing one every two steps overland was a good idea.

>> No.5544218

>>5538557
Chrono Trigger has enemies represented on the overworld at least.

>> No.5544523

>>5538557
Planescape: Torment

>> No.5544759

>>5539276
Every enemy moves in a certain way, and the majority of them are avoidable with varying degrees of difficulty. Even that slime-filled room in the mines in RS2 can be escaped without a fight.

>> No.5544848

>>5544218
You can avoid some battles but most encounters are scripted

>> No.5544858

>>5543282
Might & Magic also does finite encounters starting from 3. They're probably the most accessible classic CRPG series too, definitely a little more hardcore than a console game but still much gamier than the simulationist approach other franchises were going for at the time