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/vr/ - Retro Games


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File: 22 KB, 427x233, Star_Ocean_SFC.jpg [View same] [iqdb] [saucenao] [google]
5522950 No.5522950 [Reply] [Original]

Action RPG thread?

>> No.5522965

>>5522950
>Star Ocean
>ARPG

>> No.5522978

>>5522965
explain how it's not an ARPG

>> No.5522993

>>5522978
Only Diablo-clones get to be ARPGs.

Despite the' "action" in those games consisting entirely of kiting and using 2-3 skills while being on par with old 80s NES JRPGs as far as combat tactics goes

>> No.5523006

>>5522993
Oh shut up you know what he means: RPG games with real time combat. I can safely say I dislike both Mana games on the SNES. Between the slow pace of melee attacks and the fucking chance of missing, the fact it feels like you're not really making real progress and the stories in both of those games being bland as hell. I'm sick of them. At least secret of evermore felt like you going somewhere with the vastly different locations and the weird story. Alchemy was fun in a broken way.

How's star ocean?

>> No.5523023

>>5523006
Star Ocean is pretty great, it has around 12 characters of which you can recruit 8 per playthrough, Private Actions (your party splits up while you're in towns, and you can talk to them for character development and lore), a great OST by Motoi Sakuraba (Tales of, Golden Sun, Dark Souls), a deep skill and item creation system, voice acting in battles and the opening cutscene, and more. The SNES version is alright but the recommended version is the PSP version, First Departure, which fixes a ton of bugs, adds new characters and dungeons, has anime cutscenes by Production I.G., has an arranged soundtrack, fleshes out the skill and item creation system, adds lots of additional voice acting, and endings for each pair of playable characters. The SNES version is still worth a look though if you're interested.

>> No.5523164
File: 25 KB, 427x233, Tales_of_Phantasia_SFC_boxart.jpg [View same] [iqdb] [saucenao] [google]
5523164

>>5522950
Tales of Phantasia

This is similar to Star Ocean (Same artist I think?) and the way it plays is you get into random overworld battles (the encounter rate can be high at times) but the battles take place in real time and you control the main character doing mostly physical attacks and some specials. Your AI partners will cast their own spells/attacks based on how you set them (aggressive, conservative etc...) or you can manually select attacks for each of them. It's really fun but as you gain members and get longer animated spells the flow of the battle slows down (You might not even get an attack in because three spells are cast by your partners and they end up killing the enemies)

>> No.5523202
File: 744 KB, 1920x1200, terranigma-snes-cover.jpg [View same] [iqdb] [saucenao] [google]
5523202

>> No.5523204
File: 18 KB, 600x600, e9d.jpg [View same] [iqdb] [saucenao] [google]
5523204

>>5522993
2/10 try harder

>> No.5523230

>>5523164
>This is similar to Star Ocean (Same artist I think?)
Save dev team, but they got so fed up with Bandai meddling and pressure that they went to form their own independent team, named Tri-Ace, then launched the Star Ocean franchise and the rest is history.

>> No.5523297

>>5522993
Diablo 1 was just kiting with no skills...

>> No.5525203

>>5523164
I DWELL AMIDST THE ABOUNDING LIGHT OF HEAVEN

>> No.5525765
File: 967 KB, 3000x1600, ARPPG-fixed.jpg [View same] [iqdb] [saucenao] [google]
5525765

>>5522993
>Only Diablo-clones get to be ARPGs.
Diablo clones are absolutley not qualified to be action RPGs as you don't even control the action. You click, the character moves on his own and attacks on his own with no input from needed from the player. If that's an action game of any description then so is Monkey fucking Island.

Yes, I'm well aware the same could be said of Star Ocean 1's battle system, that's not the game I'm addressing so don't even bring up irrelevant shite.

>> No.5525890

Alundra on PS1 was great, one of my favorite non-Ninteno Zelda-likes. Alundra 2 was pretty good at the time also, but its aged like milk. They should have stuck with sprites instead of "upgrading" to 3D.

>> No.5525938
File: 34 KB, 540x405, gfs_43048_2_33_mid.jpg [View same] [iqdb] [saucenao] [google]
5525938

>>5523164
Tales of Destiny is one of my favorite rpgs ever, something about it just hit every sweet spot for me and I love the battle system. I liked Phantasia too but played it after so I felt it paled a little. Hated Eternia though.

>> No.5526002

Radiata Stories was fun to play even though the plotline was a bit lacking.

Also, there is Secret of Mana.

>>5523202
Terranigma was a masterpiece. I wanted it to get added to the Mini SNES (yes emulators exist but still...) and there was no reason for the game to not get released in the US for DS or the online store for Wii especially since the reason for the game not getting a US release was "religious reasons." These days games in the US include themes that are far more controversial (that makes them more fun IMO) and they get placed on Nintendo systems just fine.

>> No.5526019

>>5525765
By your retard attempt at logic, no game is a game because when you click you don't actually pull the trigger in a fps, or throw a punch to actually attack in a brawler.

>> No.5526020

>>5525765
All you do is click in all of those games. Go make a new image so we can degrade you for that one too.

>> No.5526181

>>5525938
did you play the SNES or PSX version of Phantasia? and what didn't you like about Eternia? I think it has the most fun battle system of any 2D Tales game (at least those with western releases).

>> No.5526303

>>5523230

That history being that Star Ocean games are kind of mushy feeling and keep trying to bait-and-switch you on the sci-fi stuff, with 90% of every game taking place on fucking magical fantasy worlds.

>> No.5526318
File: 2.15 MB, 3264x2448, eternia.jpg [View same] [iqdb] [saucenao] [google]
5526318

>>5525938
Tales of Legendia is my favourite in the series, though since it's not retro, Eternia is literally a godsend. I love how they improved on the battle system of Destiny, making the action more fluid more so the introduction of Manual. Also, Destiny still had the 'stop' magic that phantasia had which really broke immersion during fights, especially boss fights.

>> No.5527145

>>5526318
is that a beach towel on the left?

>> No.5527168

>>5523006
>Star Ocean
Loses a lot of the forest for the trees. People praise the skill system but it was more like a tumorous addition to a system that desperately needed the AI to get some love. The character design is mechanically flawed as well, you've got a typical case (I found) of B-listers vs A-listers and yet the AI doesn't have any real solid variation anyway (TOP ate this shit anyway too).

I didn't like it. I must have dumped thirty hours before I realized no, it wasn't going to change or get better. Just more vague, with the usual Japan problem of "we added this character and gave them three lines of dialogue explaining why they joined and nothing else."

I don't know, I didn't like it. It felt like a bland, watered down Tales of Phantasia without anything that made that game good or interesting, and instead with a bunch if numbers game bullshit designed to keep you distracted.

>> No.5527318

>>5526318
Bleh to each their own I suppose. I got day 1 because it was marketed as the sequel to ToD and I didn't know any better. It felt like all the charm was sucked out. Glad someone liked it though.

>> No.5527397
File: 7 KB, 120x187, Bruiser_Status_(ToD_PSX)_2.png [View same] [iqdb] [saucenao] [google]
5527397

>>5525938
>Tales of Destiny is one of my favorite rpgs ever

MY MAN!

>> No.5527410
File: 73 KB, 318x380, aydawl.jpg [View same] [iqdb] [saucenao] [google]
5527410

Just look at all them impostors.

>> No.5527472

>>5527410
we're not worthy Adol-sama

>> No.5528589

>>5527145
more like a long hand towel.

>>5527318
no worries anon. everyone has their own feelings towards games.

>> No.5528841

>>5525765
kek