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5519071 No.5519071 [Reply] [Original]

Did they even play test Final Fantasy Tactics before releasing it? I like the game a lot, but there are multiple fights where you have to protect a certain character and the enemy AI just nukes them in the first round before you have a chance to control a character (looking at you Marquis Elmdor). And don't get me started on how the game blindsided you with the Weigraf fight. If you rolled a support Ramza (white mage, time mage, orator etc) you were fucked and the game gave you zero warning it would be a solo fight.

Like I said, it's a fun strategy game - but the campaign has some straight bull shit that's unwinnable if you don't get lucky on the initial dice roll.

>> No.5519075

>main character is a support

CRINGE

but i agree on the elmdor part, it was bullshit unless you had someone with a really high speed

>> No.5519079

>>5519075
If you want to unlock all classes you have to level the lame ones too.

>> No.5519086

>>5519075
>male character with the highest innate magic score in the game in a game where magic is some fucking OP shit who comes with the games most OP self-buff and an all-purpose destruction spell as his most significant abilities
>support
Ramza is a fucking commander class you fool, he is a leader of fighting men who burns the faces off his enemies with stolen nuclear demon fire

>> No.5519125

>>5519086
I WANT ALL THE CLASSES OK?!

>> No.5519142

>>5519125
he was on your side dummy

>> No.5519148

>>5519086
>wahwahwah muh magic

PLEB

>> No.5519972

Respond to my thread you shits

>> No.5519986

>>5519079
Time mages and oracles are cool, it's just a weird choice for Ramza. I liked some of the challenges that went into the game. But I'd rather get my ass kicked a few times and have to rethink how to strategize for a battle than to steamroll through winning every single encounter on my first try.

>> No.5520002

go play the psp remake of tactics ogre and try saving characters like azelstan
you will never complain about FFT's rescue missions again

>> No.5520009

It's literally just a shitty version of one of the routes from Tactics Ogre; it gets wanked over because for a lot of people it was baby's first political plot and baby's first SRPG.

>> No.5520035

>>5520002
I hate how they did the leveling system in that game and then balanced it around being able to rewind at any time.

>> No.5520036

>>5520009
It's much better than tactics ogre. That game is literally DUDE ARCHERS AND NINJAS LMAO

>> No.5520042

>>5520035
yeah, they should've just improved upon the existing mechanics from the SNES version and Knight Of Lodis

>> No.5520074

>>5520042
Knight of Lodis wouldn't have been bad if the systems like element and alignment were balanced better. When every buff and debuff is 11% across the board abd there's never any reason for your fire mage to ever cast something other than a fire spell it sucks some of the feeling of strategy put of it. And then slapping a couple of end game classes that are flat out better than anything else. It's a shame, it seems like such a cool series from the outside.

>> No.5520307

>>5519071
They expect you to spend 150 hours grinding to unlock critical classes and movesets before you play past the first 2 or 3 maps.

>> No.5520315
File: 98 KB, 456x528, 5995bbdc-42af-44cd-8b13-751c27ee11ff.png [View same] [iqdb] [saucenao] [google]
5520315

>>5520036
I like how I can turn enemies to my side before taking their items and abandoning them because my party is full and their level is low.

>> No.5520320

>>5520307
If you think that's true you really suck.

>> No.5520326

>>5520307
no not at all but you do need to figure out on your own that you should switch your team out of the squire class before Dorter Trade City. And if you do one or two random battles with no explicit grinding you should be more than prepared for that wake-up call.

>> No.5520442

>>5520307
You can clear the game with a party full of monks and chemists.

>> No.5520523
File: 220 KB, 750x1334, 1525286941557.jpg [View same] [iqdb] [saucenao] [google]
5520523

>makes MC a cuck
>gets cucked by the game

>> No.5520641

>>5520523
Ramza gets to fuck his half sister so he pretty much wins all around

>> No.5521217

How do I get jp with a fucking calculator? I only had enough jp for one ability so I can't combo them up yet. I realize now that I should have gone with earn jp on move but my save is a little too far back for me to do it again. I only get like 43jp when I attacks a character but that's only like once a battle.

>> No.5521218

>>5521217
hit your own team mates barehanded with low brave

>> No.5521237

>>5521217
Give them item for a second skill and have them potion people.

>> No.5521239

>>5521217

>take squire as sub-class
>sit in corner and use accumulate ability
>rest of team kills all enemies but one and gets hit and heals the damage infinitely
>master the entire class in one battle

FFT: Fun the Game

it is my favorite game of all time

>> No.5521263

>>5519071
Git gud

>> No.5521361

>>5521239
good taste

>> No.5521878

>>5521217
The most common Calculator grinding method is using Sing/Dance since it runs on its own clockticks regardless of character speed (outside of getting the calculator's first turn)

>> No.5521886

>>5519986
Ramza starts with a comparatively high Faith score which is very nice for Status Effect magic and while Faith is technically raise-able through Meditator skills, it's a tedious process so coming with it is nice.

>> No.5522026

>>5521239
only thing I'd add is to have Ramza yell a few times because calc's class speed modifier is abysmal.

Also for extreme optimization you can turn remaining characters on both sides into frogs for fast attack animations and minimal damage (so no heal animations).

>> No.5522041

>>5521886
>>5519986
>>5519079
>>5519075
>>5519071
The biggest problem with making Ramza a caster is that casters mostly have bad growth factors. Yes, his high faith is nice and it doesn't hurt to give him some useful caster abilities in general it's far more effective to prioritize melee classes on Ramza.

Also, not occasionally switching up your characters and only leaving them in one specific class for the whole game is blatantly against the very obvious design of the game so if you choose to play that way for fun, any frustration you encounter as a result is on you not the designers.

>> No.5522062

How's dark mage as a class for Ramza? I've maxed knight and wizard, reached lv 5 with thief, and am currently working on Lancer. Lancer has been fucking destroying. Am I barking up the wrong tree or is dark mage a pretty strong class?

>> No.5522083

>>5519071
Regarding Ramza and the specialization issue, it's not uncommon for a game that despite consisting in group tactics/fights and hybrid builds, hints you into, sometimes in a hard way, having a versatile main char that can adapt to any situation, or at least save himself from it, at any given time. The same thing with having multiple saves. I recall later stages of the Baldur's Gate games having scripted events that pit your main char into solo fights for instance, and that is a western pcrpg.

>> No.5522085

>>5522041
>The biggest problem with making Ramza a caster is that casters mostly have bad growth factors.
honestly by this logic every non-special job other than ninja and mime is bad.

Ramza's own job is great, it has positive growth over the average in all areas while every generic job other than mime actually has the same growth for magic power (worse than his).

>> No.5522091

>>5522062
it's basically a meme, nothing is better for Ramza than to just be a Heretic with Draw Out or Math Skill secondary.

>> No.5522105

>>5522041
A lot of posters have pointed out that Magic Growth is actually similar except for Mime and amusingly enough, the UberSquire, but just in case you were talking about physical stats - Growths outside of Speed do not particularly matter, and even then, it only really significant if you were abusing deleveling.

>> No.5522136

Is cloud worth getting?

>> No.5522147

>>5519071
As far as SRPGs go I never ever understood all the endless fawning over this game, and I love the genre. I think square built up so much equity with FFVII that anything they released was given a pass on everything and proclaimed the GOAT. I'm not saying it's a bad game either.

>> No.5522170

>>5519071
>If you rolled a support Ramza (white mage, time mage, orator etc) you were fucked and the game gave you zero warning it would be a solo fight.

As long as you can turn him back into a Squire. It is impossible to get stuck with Wiegraf and Velius.

You can keep your distance from him the whole battle, and then use Yell over and over until you can play as many turns as you like in a row. If that is not enough for you, once you max Yell in the battle, you can use Accumulate over and over. You can even one shot him and Velius if you use Accumulate just enough to be over powered for the battle.

>> No.5522249

>>5522147
because it's fun, what do you honestly think is better

>> No.5522297

>>5522249
Yes the Roof of Riovanes specifically is a shitty designed fight. You can lose before you even get a turn. I have video proof of it happening multiple times.

Elmdor is almost always going to open with Muramasa on Rafa. It's basically 100% chance.

If Rafa doesnt fuck off, and goes to attack one of the characters, its basically an auto-lose.

You can bait the Assassins with an easy kill in your backline. If you throw in a level 2 Squire with no equipment as bait, Celia and Lede will likely target it with Ultima for a kill despite being miles away and Rafa being right there.

Besides the few battles at Riovanes, most of FFT is insanely easy.

>> No.5522790

>>5522170
>>5519071
It's amazing to me that people think a game being challenging enough tgat you're not all but guaranteed to win on your first try is somehow bullshit unfair game design. Maybe games really are dead...

>> No.5522807

>>5522297
I can 100% ensure that Rafa will never be attacked first at Riovanes. It is absolutely not random.

>> No.5523035

>>5520035
The leveling system wasn't a terrible idea.

The leveling system combined with all classes starting at lvl 1 was a terrible idea though. Doing Law on NG+ is absolute suffering. Also Chaos Frame can go fuck itself. Not only does it make keeping Diego a massive pain in the ass (He's galgastani and you spend the majority of the game killing galgastani units), it only affects which bad ending you get if Denam is king at the end.

>> No.5523037

>>5520307
Are you a dumbass? They don't even sell weapons for most of the later classes in act 1, and not for a decent while in act 2

>> No.5523043

>>5522062
What's dark mage?

You mean dark knight? It's pretty damn strong, but by the time you can get it you generally don't need it.
Also it's a bit of a stat trap. I started preparing a character from the start of the game to eventually unlock dark knight. And since Wizard takes the longest to max, I figured "Lets make my character a wizard first"

So then most of the levels I gained were with wizard growths, and it turns out Dark knight has absolutely zero use for wizard growths, it's entirely physical based. So even though my guy was eventually pretty strong as a Dark Knight, he was also kinda wimpy because he had mostly mage growths.

I dunno why they thought making you master black mage was a good idea for the class aside from similar aesthetics.

>> No.5523075

>>5522136
Depends. Do you have the patience to level a character from level 1 once you're near endgame?

Some of his limits are surprisingly effective, but they're nothing your properly leveled party members can't do.

>> No.5523080

>>5523043
Shit, yeah I meant dark knight. I just started the fourth chapter and have mastered wizard, knight, and have the required thief level. I'm working on Lancer but working my way up fairly quickly as I'm trying to gain some jp with calculator, so I've been grinding a bit.

>> No.5523087

>>5523080
Well if you've mastered wizard, the hardest part is over. Biggest grind now will be getting the 20 kills.

>> No.5523091

>>5523075
>>5522136
Also there's the hassle of getting the materia blade which you gotta have move find item on a specific tile of a specific volcano level, and you gotta have Cloud use it to use any of his skills, despite the sword being pretty garbage

>> No.5523235

>>5522136
You might as well see the content, but he's not a great character even if you train him up to standard what's with starting at level 1 - his best move is Finishing Touch which inflicts one of three strong status ailments, but if the enemy spawns with a status-blocking accessory Cloud won't have a fun time

>> No.5523237

>>5523235
>>5522136
On the bright side, he is the only male character who can wear ribbons and (I believe) perfume, which is a nice bonus.

>> No.5523258

>>5522136
If you really like him, but in terms of raw effectiveness, he's inferior to any Sword Skill user, and requires way more work to reach his potential.
If you're playing the PSP version, Balthier, on the other hand, is OP as fuck.

>> No.5523412

Orlandeau and Meliadoul are OP as fuck. I purpously didn't take them during the final missions because they turned the fights into a cakewalk.

>> No.5523431

So how do classes and jobs work in this game? I've wanted to pick it up because I loved the mainline FFs with jobs, but this thread has me concerned.
If I start leveling a job, does it permanently affect the character's stats, like leveling a mage before a warrior will fuck up the warrior forever because the character will have magic based stats?
Or is it like FF3/5 where the jobs have their own stats independent of each other and you can swap and level with no downsides (other than the weird waiting period in 3).

>> No.5523465

>>5523431
Stats are still mostly based on the current class, but you're right in the sense that someone leveled up as a warrior will have better HP and Physical Attack, than someone leveled up as a mage, then turned into a warrior.
That being said, outside of self-perpetuated minmaxing, it's not going to make a massive difference in performance for normal story fights, and the mage-leveled character will have an advantage with different/better support and secondary skills.
In fact, one of the most popular generic builds is to make someone a physical-type long enough to learn all the Samurai skills (which, strangely, are Magic-based), then turn said character into a Black Mage.

>> No.5523740

>>5523431
Gonna add on to what >5523465 said - if you spent 40 levels as e.g a Black Mage and then switch to a Knight, at most the Knight will likely have maybe 1 PA (the stat that controls physical attack damage) less than someone who had stuck in the Knight class for those levels instead... and you basically finish the game at around those levels.

It's really not something to worry about at all.

>> No.5523794

>>5523740
it's more like 2 points of PA

there actually isn't any motive to level as anything other than ninja both in FFT and Tactics Ogre because in both games speed is king and any advantage in initiative turn order will stack until you get extra turns

>> No.5523845

>>5519075
Support leads are great though, since they're so uncommon.

>> No.5525037

>>5519071
>play test
Doubt it. I'm pretty sure that's a zoomerism that even didn't exist at the time. Also pretty sure they tested it by playing it if that's what you meant.
But on behalf of all Before Zoomer games I'd like to profusely apologize for making games that require you to "git gud", even if only in the most mundane JRPG sort of way. Discriminating against turbo-casuals does not reflect the values the BZ games represents.

>> No.5525236

>>5519071

>makes a team of slow ass classes
>doesn't bother grinding
>why are my npcs gettin nuked?

Fuck off zoomer scum.

>> No.5525241

>>5525037
They play tested games in 1997, stop talking out of your ass

>> No.5525251

>>5525241
they focus tested them and QA tested them

>> No.5525392
File: 17 KB, 512x480, 54-19w5kp.png [View same] [iqdb] [saucenao] [google]
5525392

>>5522297
>claims shit
>claims to have proof
>doesn't post proof

>> No.5525515

>>5519071
>If you rolled a support Ramza (white mage, time mage, orator etc) you were fucked and the game gave you zero warning it would be a solo fight.

Even support mages have good attack spells (holy or meteor, or demi), And a good defensive ability like auto potion makes you survive the fight.

>> No.5525521

>>5525515
The main problem is that FFT has lame status immunity on special enemy commanders and that's pretty fucking annoying usually. The only one that isn't usually blocked is slow.

>> No.5525627

>>5525241
>play tested
You weren't even born yet in 1997, stop underage posting

>> No.5525741

>>5519071
I can't even enjoy this game anymore because I've beat it so many times. I think the only SRPGs on PSX I haven't played yet are Kartia and Front Mission 3.

>> No.5525776

>>5522085
>honestly by this logic every non-special job other than ninja and mime is bad
Not equally bad, however, and what matters is your class at an XP-level. You can gain JP without gaining XP-levels, or at least gaining them more slowly, by attacking lower level targets. Also, other characters in the battle gain partial JP for the other classes in the battle, so long as the class is unlocked. So if you have Ramza as a Monk with a group of black mages, he'll gain black mage JP without needing to take the class.

Obviously Ninja and Mime are best, but most melee classes have improved PA growth over the baseline, while casting classes typically have no advantages. Since female characters already start with a PA penalty and an MA bonus, it's reasonable to have a female generic focus on casting classes and then only have Ramza occasionally level up magic.
>>5523740
>>5523794
2 points of PA is significant in FFT.

>> No.5525789

>>5522297
>ignores question
>bitches about one admittedly cheap battle that usually doesn't pose a problem for most people
>claims rest of game is"insanely easy" without commenting in any way on the systems or how they interact.

>> No.5525796

>>5523080
Dark Knight is an overpowered class to entice players to buy the psp version. It's not more overpowered than Orlandu though I guess.

>> No.5525805

>>5525776
>while casting classes typically have no advantages
the advantage is literally just MP which is always been kinda weird, I honestly feel like they just didn't have time to balance the scale for magic power and they just covered it up by changing the multipliers only

which of course resulted in wizard having a ridiculous 140% on MA and generally being the end of every discussion on how to kill everything as fast as possible.

>> No.5525817

>>5523258
>in terms of raw effectiveness, he's inferior to any Sword Skill user
It's an apples/oranges comparison because Swordskill users go off PA and Cloud goes off MA meaning his abilities complement a mage class. So they don't have to compete for the same slot in the party.
That stop/death move he has is very effective.

>> No.5525848

>>5522091
I make mine a Monk because of the skills and how much accumulate builds power. He always felt stupidly overpowered.

>> No.5525874

>>5525741
Go play Front mission 3 my man. Make sure to go with Ryogo when he asks early on for best route

>> No.5525880

>>5523035
Yeah the classes starting at level 1 is mostly what I'm talking about. Big part of why I dropped the game mid way through, I wanted to recruit and try out a lot of different monsters, but after finally getting a few neat dragons and lizardmen I realized I was looking at hours of grinding to even get them back to the level I'd recruited them at amd that this process was taking longer and longer the further into the game I got. Just don't have that kind of time to waste on grinding anymore.

>> No.5525887

>>5525817
>Cloud goes off MA meaning his abilities complement a mage class
Cloud has to equip the Materia Blade to use his abilities, which puts a bit of a kibosh to the "complement mage classes" thing - your best bet is likely to be the Geomancer since it can equip Swords naturally while having a decent MA Multiplier but MA damage Cloud is one hell of an uphill slope

>> No.5525893

>>5525887
You could just use a magic class with equip sword.

But then he'd be squishy. Though time mage isn't a bad idea for Cloud for short charge.

>> No.5525927
File: 1.09 MB, 916x1280, Screenshot_2019-04-24-22-34-24~2.png [View same] [iqdb] [saucenao] [google]
5525927

>>5525848
I made such a broken character that was a monk using that too. I raised his brave to 97 and lowered his faith to 3 and gabe him the samurai blade grasp and the ninha two swords abilities. (Or alternately sometimes he was a ninja with bare fists, but I like the monk skills more so went with that in the end)

Against human units he was basically invulnerable, blocking all physical attacks and taking like 5 damage from magic
I'd like to have a summoner cast a big slow summon on him at the start while he walked straight towards the enemies accumulating and one shotting everything.

>> No.5525931

>>5525887
I used the frog trick to level him and probably left him as his native class the whole time because I didn't know about classes influencing stat gains like that or that he was magic based. Kinda makes sense why he seemed to always suck super hard for me.

>> No.5525964

>>5525887
Just make Cloud a Soldier with short charge and summon/time/white magic you idiots it's not rocket science

>> No.5525993
File: 28 KB, 488x463, brainlet_meme_funny_9gag_reddit_rfunny_reddit_4chan_ragefaces.png [View same] [iqdb] [saucenao] [google]
5525993

>>5525627
>gets btfo
>resorts to nonsensical zoomer posting

>> No.5526072
File: 35 KB, 609x406, little baby butthurt.jpg [View same] [iqdb] [saucenao] [google]
5526072

>>5525993
>underage posts
>get's called out
>cries like a little bitch
Maybe facebook is your thing

>> No.5526083

>>5525993
>>5526072
You're both acting like twats and most likely the same person.

>> No.5526124

>>5525236
>grinding in fft

that ruins the fun, because scripted battles don't scale. if you're grinding you're playing on ez mode

>> No.5526189

>>5523845
t. onions fueled numale betacuck virgin

>> No.5526193

>>5526124
there is a mod/romhack that scales the scripted battles to your level, and sometimes even above your level, also gives enemies better equipment accordingly, but of course that kinda breaks the game and made some fights ultra hard.

>> No.5526290

>>5525880
even if you have a level 30 class like a knight that doesn't mean another lv. 30 knight will be useful because he has none of the skills the first knight does, so the leveling system doesn't reduce grinding at all

>well I'll just recruit people, kill them 3 times to finally scavenge their skills
yeah, except recruited enemies only keep their first 4 skills (out of 10) and forget all their cool magic and summons (because that makes sense)

I saw a rune fencer using summons against me and thought "Cool, I want that, Imma recruit her." and guess what? She got amnesia and doesn't have it anymore. That's the moment I dropped the game
I'm not going through 20 or more floors of your boring shit dungeon to get summons

>> No.5526483

>>5526083
I'm not acting and I'm not the same person. At least I think I'm not. I'm not sure exactly how time travel works but if 1981 me traveled to 2019 to shitpost wouldn't 50yo me remember it? Do I have time alzheimers? Can I give 12yo me stock tips?

>> No.5526703
File: 1.58 MB, 1710x1394, ramza_approves.jpg [View same] [iqdb] [saucenao] [google]
5526703

>>5525521
To be fair most bosses usually have an additional status they're weak to. Cúchulainn for example is susceptible to don't move/immoblize. Making Mustadio or a Time Mage deadly effective in reducing his ability to inflict the party with the various status effects he uses. Another thing to consider is that no enemy in the game is immune to having their stats lowered. This makes the Knight skillset really effective when you can cut a Boss' turns down by a 5th or more by just hitting them with a speed break. You can even go to am extreme and paralyze them indefinitely if you get them to 1 speed and hit them with slow. Not that you'd need to go that far for any of the battles in the game, but, there's a neat synergy there I usually see most players ignore.

>> No.5526736

>>5525931
Cloud's class actually has good stat gain in fact he's one of only a few classes that has MA growth better than the baseline.
>>5525964
Exactly.
You can use equip sword if you feel like it when you're leveling the getting the skills you want from the casting classes.
And yes you can't make him a black mage with short charge, but as a black mage his lower-level, faster-casting Limits will be more powerful.

>> No.5526754

>>5526290
Yeah it's a real shame because some aspects of the game were pretty great but it felt like it was designed to be a pure time sink.

>> No.5528569

>>5526754
>>5526290
I'm a little surprised nobody has made any mods to fix the leveling system. I've seen a class overhaul mod, but it didn't seem to fix the leveling issue as far as I could tell.

Guess the game wasn't big enough to have anyone wanna make a mod like that.

>> No.5528675

>>5528569
Would you rather:
All Growths are removed for human beings but monsters and demons still increase in strength with level, and all story battles have scaling levels and scaled equipment that covers the entire scale, with job multipliers having a bigger status impact

or

all growths are adjusted to be exploitable with proper magic growth and clear optimal classes for leveling down with blue magic, but every single battle in the game is scripted with nothing but enemies who carry brutal synergies instead of random loadouts

or some combination of the two?

>> No.5528678

>>5526703
in the last mod I made you could give an archer two swords and have them dual wield crossbows with innate concentrate

I gave one guy like that battle skill and it was sick as hell, dude was basically ashley riot on those fuckers

>> No.5529237

>>5528675
The former I suppose

I mostly just want to not have to level new classes from 1 every time I unlock one

>> No.5529241

>>5529237
>>5528675
Oh, we were talking about Tactics Ogre if that was missed

>> No.5529253

>>5528675
I don't care as much about growth, but I'd like each unit to be unique. So that if you recruit a level 35 dragon with a set of abilities, you get that same level 35 dragon with those abilities. Not a level 1 version of that dragon because you haven't leveled dragons to 35 yet. That's my main sticking point with the leveling system. I feel like going through the work of recruiting it should be enough for me ro be able to try it out in the next couple of battles and see if I want it as a regular unit. Not waste hours grinding it up to my current level.

I'd also like the rewind feature altered or disabled but that's a more minor quibble.

>> No.5529261

>>5520307
...or just simply master Auto-Potion and stock up on Hi Potion.

>> No.5529268

>>5529241
We were talking about the remake.

>> No.5529336

>>5528569
>>5528675
>>5529241
>>5529253
I'm pretty sure the One Vision mod fixes this issue for LuCT. You guys should look it up when you get the chance.

>> No.5529338
File: 43 KB, 522x574, Agrias.Oaks.full.698749.jpg [View same] [iqdb] [saucenao] [google]
5529338

>>5528678
Guns akimbo when Anon?

Where's your link for it on FFH? I've played or tested every mod for FFT ever made and I'm not stopping now.

>> No.5529361

>>5529338
>every mod

care to elaborate on that?

>> No.5529879

>>5529338
actually you couldn't use guns with two swords, but you could use them with shields and with two hands which also doubled the WP on elemental guns

it was honestly sick as hell I should really try to finish it

>> No.5529884

>>5529241
ahh yeah I'm more interested in FFT I wasn't paying as much attention to the flow of conversation

>> No.5529891

>>5529338
>Where's your link for it on FFH?
I'll literally finish the whole thing before I upload it, what I have now is just like a draft

>> No.5530004

>>5525805
MA+ Gear is insanely plentiful across the board.

>Wizard Robes +2MA
>Wizard Staff +2MA
>Triangle Hats, Holy Miters, etc.
Available much earlier than Power Sleeves, and Thief Hats.

>> No.5530060

>>5519071
Let Us Cling Together was infinitely worse.

>> No.5530261

>>5529336
Does it fix the "new classes require hours of grinding to be fieldable" issue? Because if it fixes that, I'll get it straight away.

>> No.5531091
File: 19 KB, 438x469, ramza_agrias.png [View same] [iqdb] [saucenao] [google]
5531091

>>5529361
I've played or tested 99% of the FFT mods out there. 1.3, LFT. CCP, CoP, Rebirth, etc.. I used to even stream them frequently as well. I just find playing the game extremely enjoying.

>>5529879
I know. I was responding to the anon who said he made it so you could dual wield crossbows in his game. Something else you can't do in vanilla either.

>>5529891
Cerabow?

>>5530261
I believe it makes it so classes are more useful sooner and don't require a boatload of grinding. You can read about it here: https://www.reddit.com/r/Tactics_Ogre/comments/8ghb0v/one_vision_mod_whats_new/

>> No.5531167

>>5531091
i mean, could you talk about the mods, rate, recommend?

>> No.5531172

>>5530060
Gameplay wise, everything Matsuno touches is shit, even when he's not in charge of game design.

The man knows how to spin quite a yarn and knows the right artists, but all his games are garbage in actual mechanics.

>> No.5531827

>>5531172
FFT had one of the best job systems though.

>> No.5533662

What's the best fft mod?

>> No.5533678

>>5533662
probably laggy fantasy tactics

>> No.5533694

>>5533662
For "vanilla" FFT mods (vanilla means that it's trying to stay true to the original in some form), LFT is the best one.

For comprehensive total conversion mods, I like Celdia's Class Patch (there are two versions of it because it had a complete overhaul, try both). Monster Tactics and Journey of the Five are also interesting though they're definitely aimed a bit higher on the difficulty curve.

Also try EZ-8, because I made it

>> No.5533754

>>5533694
any forum to find those

>> No.5533767

>>5533754
LFT: http://www.rpgdl.com/lft

The rest can be found over at Hacktics http://ffhacktics.com/smf/index.php

EZ-8: https://ontlogy.wordpress.com/fft-ez-8-mod/

>> No.5533818

>>5531167
Sure, I can write up something a bit more indepth about the ones I like and dislike. If you want an immediate recommendation though, follow this guy's: >>5533694
LFT is my favorite mod by a far mile with CCP being a second. I also helped make it back in the day.

>> No.5533874

>>5531091
>know. I was responding to the anon who said he made it so you could dual wield crossbows in his game. Something else you can't do in vanilla either.
same guy, you actually can't two hands on guns in vanilla fft

>> No.5535096
File: 275 KB, 376x664, over9000hours.png [View same] [iqdb] [saucenao] [google]
5535096

>>5522170

>> No.5535105

>>5519071
my main problem with the game is that it pits you against gay bullshit enemies like magic knights who have unblockable anime attacks that ignore the mechanics of the rest of the game, it throws a bunch of high-power enemies at you at once which incentivizes you to only use your most powerful attacks at the earliest opportunity (1.3 fixes this), and leveling up makes random encounters relatively harder

>> No.5535115

>>5535105
By the time you are seriously fighting the temple knights, you should have pretty powerful loadouts already. And only Meliadoul's sword magic should really be anything to seriously fear with it's gear breaking traits.

You might just need to get good

>> No.5535117

>>5535115
>You might just need to get good
the game is easy
my complaint was the mechanics and balancing are bad

>> No.5535139

>>5535117
Not him but you're not making a lot of sense. Why complain about magic knights blocking attacks If the game is already easy?

>> No.5535152

>>5535139
it goes both ways
the game is too easy because you can just be cheap and grind and focus on ultra-high damage alpha attacks (flare, holy, unarmed ninja, or god-forbid the fucking calculator class or orlandu) and win maps in a few rounds, but if you play it straight it fucks you in the butt with gay anime shit

they should have balanced it better so you can play it without being a cheap grinder with a strategy guide and still have a good challenge without getting rekt by haxxor anime knights

the 1st chapter is really good/fun because it lacks all this stuff
I remember my friends not believing me that you could go straight from one event to the next (no backtracking or grinding) and beat dorter on your first try

>> No.5535187

>>5535152
I mean, would you like it more if someone made it absurdly hard?

>> No.5535195

>>5535187
>>5535152
>they should have balanced it better so you can play it without being a cheap grinder with a strategy guide and still have a good challenge without getting rekt by haxxor anime knights

>> No.5535206

>>5535195
just for you I'm going to make all the generic enemies bullshit hard AND add haxxor anime knights all over the fucking place

>> No.5535370

I don't even know what to say about this Magic Knight (Rayearth?) conversation - there's like 8 fights in the entire game with a swordskill enemy class in them and most of them are either assassination (not hard if you focus fire even without optimized set-ups) or they're hard because of the circumstances rather than the swordskiller itself (Golgarond Execution Site - Gaf is more of an annoyance than an actual threat)

Also kind of funny to go "Chapter 1 lacks this bullshit" since there's so few enemy swordskillers that the main chapter with the most is Chapter 2 with 3 Gaf fights - 2 if you consider that you can strip him before the Waterfall fight so he's a non-factor there. Chapter 1 has one Swordskiller fight, which is the same as Chapter 3. Chapter 4 has 2

>> No.5535521

>>5535152
I don't know man, I still think you're just bitching with no reason. The game would be way too easy if you didn't have to think about your tactics or use strong attacks. I beat it without a guide though and never grinded like crazy. It still just sounds like you hate challenge.

>> No.5536176

>>5535521
it sounds like you can't read