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/vr/ - Retro Games


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File: 32 KB, 320x224, N64_01.gif [View same] [iqdb] [saucenao] [google]
5512807 No.5512807 [Reply] [Original]

This game goes from a 9/10 to a 6/10 due to how fucking aggravating the camera is.

>> No.5512808

>>5512807
It's almost like you're bad at games or something.

>> No.5512809

ok

>> No.5512814

>>5512808
It's almost like the camera is fucking dogshit and Banjo Kazooie improved on it.

>> No.5512832

The camera is almost never actually detrimental to the experience. It provides new perspectives that enhance the 3D diorama layout. New challenges. You'll think I'm memeing but I'm not. It's a happy accident but most of these "bad" camera angles are part of what make the experience worthwhile in the end.

>> No.5512835

>>5512807
Wrong. The camera is actually damn decent for such an early attempt.

>> No.5512849

>>5512807
Specifically what parts are you having trouble with? The only parts that annoy me are pole jumping at the top of Lethal Lava Land's volcano and a few spots in Big Boo's Mansion

>> No.5512912

>>5512832
Nah it's just bad. Having to take a guess if i'm gonna die from something or not being able to see certain things like blue coins and having the timer run out just because the fucking shitty ass camera won't let you turn it 99 percent of the time isn't excusable.

>> No.5512915

>>5512912
the reason it won't let you turn it is because it's attached to a physical character you dummy

>> No.5512921

>>5512915
worked fine for games like banjo.

>> No.5512937

mario 64's camera is the one common video game complaint i see and just cant understand. i have NEVER had trouble with the game's camera, which is surprising considering how many early 3d games had such dogshit cameras. the camera provides all the angles it needs to provide and implements it in a fun way by making it a character.
maybe i dont find it bad because ive never really heavily relied on constant camera movement in video games and actually have some digital spacial awareness because im not a retard with an attention span of a ½ second.

>> No.5513019

>>5512937
The game literally has blindspots for no reason, it doesn't make the game more "challenging" not being able to see if you're going to fall off of a ledge or something is really fucked. Another example is the 5 secret coins you have to get in the pyramid, there's a part where you have to go to the very top, then down a sandwaterfall, below is a platform with a coin and below that is another platform. But because you can't fucking look down enough you're forced to just jump and hope you don't fall a billion feet and nearly die from fall damage. it's things like this why savestates need to exist.

>> No.5513023

>when the zoomer complains when a 25 year old game doesn’t control like fortnite

>> No.5513025

>>5513023
>when you're actually 30 and you just realize how flawed the shitty camera system is in a video game you've loved since you've played it.

>> No.5513028

3D games are shit and the number one enemy in them is ALWAYS the camera. NO EXCEPTIONS.

>> No.5513101

>>5513028
Stop trying so hard to fit zoomer

>> No.5513102

6th gen will never be retro zoomers

>> No.5513112

>>5512807
>not using the Mario camera

>> No.5513153

The ds version is better

>> No.5513345

>>5512807

Now go play medievil 2 and then tell me about bullshit cameras

>> No.5513897

>>5513112
this is how I know OP is a scrub. Literally at max 2 moments in this game worth pointing out if you use this

>> No.5513921
File: 15 KB, 500x156, 4xz5lsf0zsuykr9yo67nn9ep8.png [View same] [iqdb] [saucenao] [google]
5513921

>>5513025

>> No.5513932

>>5513112
>>5513897
>let's have the camera squished into your face! that will be better!