[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 36 KB, 640x1136, oh look at the time.jpg [View same] [iqdb] [saucenao] [google] [report]
5501121 No.5501121 [Reply] [Original] [archived.moe]

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA [Embed]
https://www.youtube.com/watch?v=CGj4gXyCzg0 [Embed]

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5501124

=== NEWS ===

[4-8] MetaDoom updated to v5.3

[4-7] GZDoom 4.0 formally released, with alpha Vulkan support

[4-7] 'Doom with Sprinkles' 1.0

[4-4] New vanilla mapping trick allows for voodoo doll conveyor belts

[4-2] Switcher-Heretic project looking for mappers, remaking levels in Doom

[4-1] Plutonia 3 announced as an actual thing, not an April Fool's

[3-30] BloodGDX author binds his Blood, Tekwar, and Witchaven ports together as BuildGDX

[3-26] SM194 for Q1 released; 14 maps each on a 64 unit grid

[3-26] Anon map release: Phobos Station

[3-26] Doom Eternal confirmed for a Steam release

[3-24] James 'Jimmy' Paddock providing music for Romero's Sigil

[3-21] Hedon released, a standalone game using GZDoom

[3-21] A Quake 2 RTX implementation project now taken all the way by Nvidia

[3-20] Recent gameplay footage of Nightdive's System Shock remake
https://www.youtube.com/watch?v=JdiaIRkjpI0 [Embed]
[3-19] id Software to release Doom Eternal on Google Stadia
=== PREVIOUS ===
== PROTIP ==
To submit news, please reply and anchor it to this post.

>> No.5501127

Hey it's Plutonia pistol start guy: Here's map 02, it's hard, but fair definitely. Main idea is to alert every demon and run around grabbing keys letting them fight eachother. There's definitely enough ammo, not a surplus, but enough. Sorry for the sloppiness this was run 6 trying to find out the most optimal route and I was getting tired. I took alot less damage on other runs


>> No.5501129
File: 43 KB, 354x640, longcat.jpg [View same] [iqdb] [saucenao] [google] [report]

First for you guys need to upgrade your toasters. and that GZDoom runs fine.

>> No.5501135


>> No.5501137

Any upside down doom?

>> No.5501138

Shadow Warrior sucks

>> No.5501140

Also to qute some anon
>Pandemonia updated to 1.1.
There's Doow

>> No.5501148

Shores of Hell is a bitch in Hideous with all the magic imps.
But using a berserk, running in and punching lost souls to death is fun as hell with the crusher secret

>> No.5501149


>> No.5501168

In your opinion /doom/ what's the most optimal weapon for pain elementals?

>> No.5501171

at close range, chainsaw seeing as you're saving ammo and they can't fight back. Otherwise blast them with the plasma gun and kill them quick

>> No.5501179

Rocket Launcher (^:

>> No.5501207


Agreed. It gives me a fuckton of motion sickness. :(

>> No.5501208

You are tiny grasshopper

>> No.5501215
File: 187 KB, 1220x1092, first-day-on-internet.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5501216

how could it be his first day on the internet (as the filename states) if you're implying he posts this on a daily basis?

>> No.5501217

>Kegan and Term vanishing from MetaDoom's credits

>> No.5501231


>> No.5501247

kinsie is known for being passive-aggressive as fuck, so i guess he got into a fight with them

>> No.5501254

He still seems to follow them on twitter.

>> No.5501276

Should we have a /vr/ deathmatch do we have one set up?

>> No.5501283

Had one yesterday, having another one next friday.

>> No.5501315

When's that Samsara monster mod coming out?

>> No.5501358

is there a synthwave wad?
(I mean levels, not a soundtrack mod)

>> No.5501365


Loved the hud and weapon designs but why would change the chain gun for an assault rifle with no reload? It's redundant.

>> No.5501378


>> No.5501384


>> No.5501395
File: 11 KB, 450x429, 1551430132451.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5501398
File: 418 KB, 734x557, 1516164481260.png [View same] [iqdb] [saucenao] [google] [report]

Seconding this

>> No.5501424

I've been fucking around with the mountain of HD mods and packs available for Quake, mixing and matching and making my own builds. They're not all that bad.

>> No.5501430

I've got a /vr/oom server up for deathmatch, if anybody can even join. I've never hosted a server before so I've got no idea if the connection will work or not.

>> No.5501437

Any screenshots?

>> No.5501459

Nothing really. It's just mixing and matching. Like playing all of vanilla Quake with nice-looking, transparent water for example. Things like that.

>> No.5501469

It's ALL the shit that /vr/ hates (HD mods for Quake):








Basically I took EVERYTHING from all the sites above and have been mixing and matching them. It's 90% garbage but some things look nice.

>> No.5501485

Some mods only work in the 2017 build of DarkPlaces and some only in the 2014 build of DarkPlaces though. Almost none of them work in Quakespasm, but Quakespasm is how I originally played the game. The whole HD texture shit is just for fun.

>> No.5501501

If you're gonna change everything then leaving out something vanilla is gonna stick out.

>> No.5501539

All the weapons are vanilla with some angular design which I find pretty neat and then he comes with a bland as fuck assault rifle.

>> No.5501578

What did you name the server? Didn't see anything on doomseeker.

>> No.5501619

Is it possible to make a switch in a Quake map that will fire any projectile without having to touch QuakeC?

>> No.5501643
File: 156 KB, 964x703, 1504716240307.jpg [View same] [iqdb] [saucenao] [google] [report]

So nice to see fellow /arena/ fags still hanging around

>> No.5501649
File: 543 KB, 1920x1050, Capture.png [View same] [iqdb] [saucenao] [google] [report]

Late entry to screenshot saturday.
Making a video about NUTS.WAD and how various source ports run it. Talking about sprite limits and why GzDoom chokes on it.

>> No.5501651

I hate Terminus.

>> No.5501657

Whoops, should be back to front on that text box.

>> No.5501690

Finished maps 2,3,4 so far on the pistol start plutonia escapade. 4 so far has been the most bullshit

>> No.5501742

Here's map 03. Not sure why the quality is so shit. Anyway this one was even more straightforward than map 2. No need to do in a weird order or force infighting. Has lots of shotgun ammo and HP.

>> No.5501743

Forgot link.

>> No.5501745

Looking forward to this anon! Will you include a 486/66 for context of when NUTS.wad was released?

>> No.5501749

So I want to start making some music for doom. Does it need to be a certain size? Does it have to be shitty roland sc-55 music? Or can I use any music I make out of my DAW?

>> No.5501764


>> No.5501769
File: 552 KB, 1280x720, Screenshot_Doom_20190412_041636.png [View same] [iqdb] [saucenao] [google] [report]

Not sure how well it plays with mods though, because the boss didn't spawn at the end.

>> No.5501770

The "player" file from the original Quake 2 game should probably be added to the "baseq2" folder in the /vr/ shooters repository above as plenty of mods use it even with Yamagi source port (like the old Gladiator bots) and it doesn't change anything else and it's a small file.

>> No.5501772

>shitty roland sc-55 music
What the fuck are you talking about?
If you want to make music for Doom, please stick a bunch of .ogg or .mp3 files with correct name into a .wad file and then it will load into source ports. Make sure you name the files correctly though. That's all you have to do.

>> No.5501776

Why is that, Kegan?

>> No.5501782

>this is sure to stir up some drama
just watch a soap opera

>> No.5501783

>What the fuck are you talking about?

I just noticed that every doom wad has that 90's Roland Sc-55 or Adlib sound going on. None of them sound modern.

>> No.5501787

Roland SC-55 is the highest quality you can possibly get unless you're just playing your own soundtrack. That's just what Doom's soundtrack is. Feel free to load your own shit in its place though.

>> No.5501789

roland and adlib works on the majority of ports from choco, which really can't play anything that is not ".mus", to gz, thats why it's used so much.
If you are a pussy that can't work within limitation of midi, you can always try modular music, works with boom and onward, or shove oggs in your almost 3 decades old game, like a total vasyan you are.

>> No.5501790
File: 124 KB, 1300x866, 1478435048776.jpg [View same] [iqdb] [saucenao] [google] [report]

Try again, fartknocker. Term's a good friend of mine and someone I have a lot of respect for. I butt heads with the guy but I owe a lot to him, I don't think I'd be doing what I'm doing without him saying "Well why not just make a mod yourself? It's pretty easy."
Like I know these posts are bait but I don't want to let this shit slide.

>> No.5501798

shut up term

>> No.5501802

Wonder who takes the time to follow internet drama in order to shitpost about them in a thread about a 25 year old game.

>> No.5501803

Iunno, a jerk?

>> No.5501804
File: 325 KB, 370x330, 1440823890158.gif [View same] [iqdb] [saucenao] [google] [report]

Well. Yeah.

>> No.5501813

he's posted this twice beforehand, both with no responses

y'all just had to bite a third time, huh

>> No.5501814

No, only bit once. Biting a third time implies I've bitten twice before.
Anyway. How are you?

>> No.5501819

p. good, going through some heretic mods to find something that's fun to play

elf gets pissed is a masterpiece

>> No.5501820

Elf gets pissed is genuinely one of the best names for a mod ever.

>> No.5501823

Tbqhfam the name of the mod put me off from it. Which isn't a fair metric to judge a mod by in the least, but there you have it.

>> No.5501828

You should try The Wayfarer once you've finished elfgp. It was released like last month, great 9-map set.

>> No.5501831

Have you given it a shot yet?

>> No.5501835

maybe he removed some assets made by them, thus no longer valid for credits?

pls confirm the see above

>> No.5501837

Fucked if I know. I'm not too worried about it

>> No.5501859

I'm sorry, I was trying to be funny.

>> No.5501860

>tfw considering buying WinRAR just to sort through my Doom mods

>> No.5501863


>> No.5501869

don't worry about it

>> No.5501870

Why buy Winrar when they outright don't stop you from using it without paying?

>> No.5501872

Anyone know of any good Plutonia mapsets which aren't the original Plutonia, Plutonia 2, or PRCP? I've played those already.

>> No.5501874

if you didn't get the joke nevermind.

>> No.5501885

Anyone using GZDoom Builder who can tell me how the fuck do you make monster closets?
I looked at a lot of tutorials and they're all in Doom Builder 2

>> No.5501892

>Hell on Earth
Do you mean vanilla Doom2 campaign?

>> No.5501893

dont make monster closets, that's lazy map design.

>> No.5501895

what the fuck does this even mean. Maps that take after plutonia? Well, every fucking mapset made ever after 1996

>> No.5501902

make a room
make a door sector
move ceiling down to floor
give the door sector a tag
put a line somewhere
put an action on that line that activates on player crossing and opens the door sector
put monsters in closet

>> No.5501906

Maps that use the Plutonia .iwad to make Plutonia looking maps, you fucking nerd, as exemplified by the .wads I mentioned.

>> No.5501910

>make closet
>make door to closet (either a lowered door/ceiling, or a raise floor)
>make a linedef you need to cross over, which has the action type you want (open door, lower floor, raise ceiling, whatever)
>put a number tag on the linedef
>put the same number tag on the sectors you want to affect

They don't have to be, don't just spring them on the player all the time as a repetitive trap, have them be part of an even, or work for adding new monsters to a previously visited area.

>> No.5501919

>get the key
>monsters appear
>it was a trap XD
every fuckin time...

>> No.5501923

> XD
post discarded

>> No.5501927

he has a point, and you don't

>> No.5501929


>> No.5501932

The only reason FTE QW isn't more popular is because people don't understand how to set it up.

>> No.5501934
File: 823 KB, 1920x1080, Screenshot_Doom_20190404_120108.png [View same] [iqdb] [saucenao] [google] [report]

I've finally finished a mod. A Remaster of Doom 3: Mr. Smiley's Head Safari.
It's a lot better balanced now, but it still tends to get a bit slaughtery. I've also included the OG Mr Smiley so people can see the difference.


Have fun!

>> No.5501935

>A Remaster of Doom 3
Doom 3 was shit though.

>> No.5501957 [DELETED] 

Can somebody please post the New Zealand Christchurch Doom wad please? I want it.

>> No.5501976


>> No.5502005


>> No.5502015

That's why it's getting remastered.

>> No.5502025

Ah no, sorry, I meant the Hell On Earth Starter Pack/Extermination Day.

>> No.5502034

Well, JCPC plays pretty smoothly but I can't imagine playing the starter pack during Earth levels. It was just too overwhelming while playing with Brutal Doom. Well, it may be manageable If get a grip on special moves and first person dashes.

>> No.5502104

Hold up
where's that grenade launcher from? And what Mod if you don't mind me asking? Or is it a part of that map set?

>> No.5502118

from shadow warrior, but centered
probably by mike12

>> No.5502126

The Grenade Launcher graphic is made by OSJClatchford, the mod is an overhaul of Immoral Conduct I'm working on.

>> No.5502128

Almost. The cylinder assembly is actually the barrels of the classic Doom chaingun, but using the extra animation frames someone made for it.

>> No.5502129

Why are all frankensprites so hideously ugly

>> No.5502131

I think it looks pretty good. What do you find ugly about it?

>> No.5502140

Doom 3 was ok.

>> No.5502159

>All the weapons are vanilla
Nope, for example there was no auto-shotgun in vanilla, or grenade launcher or railgun or bfg10k. Even the assault rifle has a different fire rate than the chaingun.

>> No.5502172


oh boy i'm sure this won't be packed with inaccuracies that tingle my 'tism

>> No.5502180

well do your part now and use that 'tism for good by making sure he covers stuff that might be misrepresented or inaccurate.

>> No.5502184
File: 602 KB, 1024x768, dang.webm [View same] [iqdb] [saucenao] [google] [report]

Ugh, back to trying to figure out screen to world projection again. halp.

>> No.5502194

> https://github.com/OrdinaryMagician/flak_m/tree/31dc0db166c9a821ed5aed61cc2b7e1de255314d/zscript
marisa's doom tournament has that on the redeemer + the mk_ files

>> No.5502207

Thanks, I'll try dissecting it. If you've a clue where in the redeemer file is should look I'd appreciate that. Could only find WorldToScreen at a glance

>> No.5502208

There's nothing wrong with springing traps on players, you just don't do it all the time and in a repetitive manner.

>> No.5502213

check under the draw function in redeemerhud

>> No.5502223

>Nope, for example there was no auto-shotgun in vanilla, or grenade launcher or railgun or bfg10k
Or that vampire-weapon thing that I've seen before but forget where.

>> No.5502229
File: 137 KB, 680x678, 1462369877873.png [View same] [iqdb] [saucenao] [google] [report]

Are there any mods for Doom that add weapons from Titanfall? If not then I guess I have a passion project to start.

>> No.5502236

> descendingrobots
funny, i'm working on something that's taking influence from it too
namely the mounted weapons
and spicy boys

>> No.5502238

its from the old, OLD demon eclipse demonic weapon roster

>> No.5502264 [SPOILER] 
File: 442 KB, 1920x1080, 1555248690967.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5502265
File: 1.59 MB, 710x2263, doom_approach.jpg [View same] [iqdb] [saucenao] [google] [report]

I put way more effort into this than I should've

>> No.5502270

that gave me a chuckle!

>> No.5502273


Yes. and then there's an vanilla as fuck assault rifle in the middle of some neat looking weapons.
My point is, you have reskinned weapons,which look neat, some oddities like the rail gun and rocket launchers, a fucking nailgun and a bland as fuck assault rifle, you know? Its underwhelming as fuck. Hope he changes.

Also, are those weapons in other mods?I recognize the BFGs and I would like to see the other weapons in other mods.

>> No.5502283
File: 100 KB, 805x540, 1514282739294.gif [View same] [iqdb] [saucenao] [google] [report]

I can only manage to find word-to-screen related stuff :(
It's in the actor markers, not the rotating reticle right?

>> No.5502286

Is it just me or exiting this level just causes it to restart?

>> No.5502294

> world to screen
my bad, i was thinking the other way around
gutamatics might have that?
its what marisa based it off

> sprites face towards camera
> not with camera
absolute heresy

>> No.5502296

I don't have access to a real 486 but I plan on emulating one via PCEM.
I'm triple checking the wiki and any source I can get. I'm still not sure why Gzdoom runs it like shit, but I think it may have to do with the fact that every thing works in 3D space instead of Doom's 2D standard.

>> No.5502298

>my bad, i was thinking the other way around
Oh, that's alright. At least I'm not going crazy not seeing it then.

>gutamatics might have that?
Nah he was about to include it as some point but didn't get around to it

>> No.5502304

all they did was being moral/immoral support for the mod, with shivers being mortal suppor

>> No.5502391

Try Plutonia 1024. It's Congestion 1024 but with Plutonia -style maps.

I don't remember if the WAD was ever fully finished but it had around 25 (or so) complete maps.

>> No.5502419

nice, which video gay are you? Marv, Hutz or maybe decino?
will you include the ps1 port?

>> No.5502567

What's a good music replacer mod? I despise Going Down's soundtrack despite loving the mod

>> No.5502575


I found it. It's "Erigun pack", work only with GZDoom.

>> No.5502591

I'm not them.
I say a video on the NUTS.WAD "port" to PS1 and it isn't the same. I may add it in at the end as a quick demo but it doesn't really align with the topic.

>> No.5502594

>constantly hear people talk about how hard Blood is
>decide to try out the game
>it's actually not hard as long as you don't sprint out into the open like a retard
I don't get it. I mean, it's a little bit harder then Doom, but with the way everyone talks about Blood they act as if it's like trying to solve some sort of Calc level 3 formula.

>> No.5502602

World to screen is easy, but screen to world is a completely different beast. I know of a way to do it in unrealscript, so it shouldn't be hard to port it to zscript.

>> No.5502632

A lot of people feel they shouldn't have to use cover because that means Call Of Duty wins or something.

>> No.5502642

There's a few points to this, first is that it doesn't play like Doom or Duke Nukem, the second is that there's some bugs on the difficulty itself, the damage scaling will invert to the 'opposite' setting if you load a game (thus you then take more damage on lower difficulties), and this only resets if you enter a new level.
Further, the choking hands' behavior are tied to your clockspeed, so while you're supposed to mash use to tear them off, and the damage is supposed to happen more slowly, this will not work outside of you having a period correct PC, and generally this means they kill you immediately.
The highest difficulty setting is also balanced for co-op play only, and you're not expected to play it solo at all.

>> No.5502729

Just learn2crouch and Blood becomes ezpz (not really but you get the point)

>> No.5502769

Speaking of Blood, how is NBlood in terms of accuracy?

>> No.5502784
File: 311 KB, 400x300, 1257928131904.gif [View same] [iqdb] [saucenao] [google] [report]

So is there a discord / steam group or irc for doom mapping? If not I'll make one

>> No.5502791

a lot of people are really bad at learning and adapting to new ideas and playstyles
consider that people to this day complain about the hitscanners in doom 2, even though they're all quite lenient and fairly designed, especially compared to the likes of blood cultists and shadow warrior ninjas

>> No.5502806

I don't think there are any that are really community-agnostic (besides the private Doominati), but each major Doom community has at least a channel dedicated to mapping/modding. Except /vr/, I guess, since we can just post stuff right here anyway with no need for context.

>> No.5502818

Rushing in guns blazing is fun
hiding in cover and carefully picking targets out before retreating back is not much so
Blood (and pretty much everything) is easy to play the boring way
And not so easy to play the fun way
To play Blood in a fun way you must be good at it.
Many modern games are completely unfun and can not be played in a fun way.

GDX, NBlood and I guess nightdive's upcoming port fix the choking hand (and many other things) being tied to FPS issue

>> No.5502832


If i have some reccomendations there would be:
Joy of mapping discord
Dragonfly discord
there is also the OTEX discord if you are interested in that, but the first 2 are the ones that i can reccomend if you want to begin.

other than that it's pretty much what the other anon said

>> No.5502840


Christ almighty, this .wad had quality I would have paid for.

>> No.5502842

what wad?

>> No.5502843


>> No.5502907
File: 998 KB, 1618x2548, yann-blomquist-menelkir.jpg [View same] [iqdb] [saucenao] [google] [report]

@ me if ya finish it senpai
Hope those inaccuracies you mentioned can be overcome

>> No.5502929

I love E2M4 also its one of the unique music tracks in the game too
But I think its one of the maps that doesnt have a RL, it has plasma and it works well enough I suppose. There's alot of room to get monsters lost like the barons.
E2M9 isnt all that hard. Its an infight fest and item collecting bonus stage. The complicated exit just slows you down from leaving.

Ive heard there are two versions of Quake 1.5
I want to get the more authentic one but I dont know where to look

>> No.5502938

There was a guy a while back who was working on a scoring system in Zscript. Did anything come of that?

>> No.5502940

Adlib is how its supposed to sound. Thats how everyone who played it back then remembers it. We went for about a decade of not being able to hear it that way because the earliest sourceports and windows midi didnt get the adlib OPL emulation.
Once we got it back we were very happy.
DosBox OPL by the way is about as accurate as it gets.
I want to make recordings of the music in .mp3 or .ogg, just to have them as faithful reproductions and include those in mods/packs.

Due to the lower quality of opl/adlib you dont lose much by lowering the quality of the audio file, more in terms of setting the playback rate low like 22.5 Khz and possibly the bitrate to 64kbs. So they wouldnt take up all that much space, maybe 1mb per track.

>> No.5502961

not him, but what I want to see more of is when traps are sprung on players that are indirect or not immediate.
Slaughterwads do this alot where you go in for the key or switch, trigger it and nothing happens. But when you go back outside and down the hall you notice a bunch of monsters coming for you that were not around before.
Door trick gets em every time

>> No.5502967

IDK what you reference to, but there is a scoring system in DAKKA, even gives bonus points for things like weapon variation, melee and multikills.
If you want your score to persist between levels you have to enable that in options.

>> No.5502968
File: 335 KB, 360x1006, cyberdemon retirement grease.jpg [View same] [iqdb] [saucenao] [google] [report]

Where there was not a Cyberdemon before
Now there is one
Actually im okay with repeatedly having a cyberdemon dropped into a courtyard or perch. As long as its not one after the other and you have to do something to make it get released in there
> mfw the cyber that was in the predictable spot, is no longer, and is now out roaming around and could be in a smaller hallway you need to go through

>> No.5503000

Cyberdemons are actually absolute bitches to handle in small hallways, so that's one of those things I worry about sometimes.

>> No.5503007

Dumb question but.
What happened to the zandronum announcers?

>> No.5503013
File: 276 KB, 400x176, Flamethrower-GTA1-icon.png [View same] [iqdb] [saucenao] [google] [report]

Has anyone done a flamethrower in Doom mods? One that behaves halfway correct, like the one in Turok 2? (ballistic arc, gas jet hugs and crawls along surfaces, leaves burning puddles etc)

>> No.5503019

In map06 of plutonia 2, which doesnt have any open air areas really, you get one dropped in after you pick up the orange key and go to return to the center area where the orange door is. I dont know the size of the available area at any given place but they're like 192 or 256 units maybe.
And if you dont deal with the CYB at that point and you use the orange key to go in, you'll basically have that cyb blocking the hallway to get out with very little space to provoke rocket attacks against enemies or even leap out of a niche.
I usually lead the guy back into the area where I picked up the red key and berserk pack so that I can use the shipping crates to get around him and leave him stranded (but even then if you do this, that means he will be right there with his gun aimed on you when you go to access the megasphere secret)

>> No.5503054

Do you ever just think.doomguy destroyed the worlds economy by destroying thousands of gallons of fuel

>> No.5503057

Reminds me of how the Doom 64 devs cancelled this out, by making Lost Souls that fail to spawn from the Pain Elemental deal splash damage against the player. Surprised the hell out of me and made me a little annoyed when it first happened to me.

>> No.5503067

I always figured the stuff was just some kind of waste.

>> No.5503071

mars/phobos is definitely a black site where UAC is doing more than just the shady teleporter shit they're also apparently holding onto a fuckton of spent nuclear fuel and toxic chemicals and that All Comes Into Play for one hell of a shitshow

>> No.5503076


>> No.5503091 [DELETED] 
File: 1.11 MB, 1900x809, FINAL-blackroom-glitch.jpg [View same] [iqdb] [saucenao] [google] [report]

Blackroom is an upcoming FPS title from the independent studio Night Work Games, created by former id Software developers John Romero and Adrian Carmack. The game was planned to be crowdfunded on the Kickstarter platform, but the project was cancelled in April 2016. The game was set to launch during the winter quarter of 2018. However, as of April 2019, there have been no more updates about the game's development.

>> No.5503096 [DELETED] 

Probably better this way

>> No.5503101

Thanks guys, i'll go check it out.

>> No.5503108 [DELETED] 

Romero and friends have not given updates about it due to a non disclose agreement. People need to wait for Sigil so they wont be doubting him when the first teaser comes out

>> No.5503109
File: 4 KB, 86x62, infernity.png [View same] [iqdb] [saucenao] [google] [report]

Berserk Punch
but in practical terms the Plasma Gun is what you're supposed to use
the Chaingun being a close second.
On the cover it might seem like the SSG is a good weapon for it but the PLSG is the way to go. It has a higher dps and it causes stunlock and you can deal with the spawns that happen afterwards.
they are ANTI rocket launcher, you're supposed to be goaded into using that then get fucked over by the skulls it spits
Sometimes a BFG is what you have to do. It can be worth it depending on the map. If they get in the way of escaping a stampede, youll just have to clear a path.

>> No.5503125

>consider that people to this day complain about hitscanners
i love it when people complain about hitscanners and/or have this mentality that "cover is for pussies" because it's the easiest scrub/idiot filter.

>Rushing in guns blazing is fun
>hiding in cover and carefully picking targets out before retreating back is not
>Many modern games are completely unfun and can not be played in a fun way.
then either play on easy or git gud if you wanna be rambo.

>> No.5503137

geez this gives me bad ideas
make the PE spit skulls which have +Touchy so when they hit they explode for splash damage, but because they're monster entities nobody is going to attack the PE because the skulls weren't a projectile.
(and then when the PE dies, it spawns three of them and those can explode too)

>> No.5503151 [DELETED] 
File: 240 KB, 771x1184, tumblr_oxzqimmScH1w5qc2xo1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

really its kind of sad to see monumental devs struggle to have their projects take off.
But it should also be obvious, Romero's had his legacy established in the history of the medium. He didn't need to make anything more after Diakatana flopped.
It very wholesome that he's helping out the game dev scene in Ireland though. I kinda want to visit his studio some time

>> No.5503236

Nope. I plan to though. Kinda feel like playing more heretic than Doom these days.

>> No.5503261

There is a generic "Doom" discord. It was super dead so I just left it, so I don't have a link.

>> No.5503287

How do Scourge of Armagon and Dissolution of Eternity hold up? Just as fun as the base game, mod-tier, or skip-tier? Also, are they canon? I want to know if Ranger using Mjolnir and slaying a dragon is canon.

>> No.5503305

I was curious to know as well. I should be able to just copy the files to Quakespasm, right?

I listened to their soundtrack recently, and was very pleasantly surprised to find out that they feature what the original Quake soundtrack lacked; high tempo action themes.
Mixing the soundtracks from Quake, Scourge Of Armagon, and Dissolution Of Eternity, you get a healthy mix of atmospheric and action, akin to Doom.

>> No.5503331

I liked them both and i think they should be canon

>> No.5503408

So, looking into the Eriguns rabbit hole, I've found a guy who basically made all I wanted for

>some eye candy + monster behavior with Beautiful Doom and Brutal Doom
>Ultimate Doom Visor
>All working on Zandronum 3.0

I'm in love. https://forum.zdoom.org/viewtopic.php?f=43&t=54352

>> No.5503478

>Yes. and then there's an vanilla as fuck assault rifle in the middle of some neat looking weapons.
How is it more vanilla than the pistol, shotgun, super shotgun, rocket launcher, chainsaw, plasma gun and bfg9000? If anything it's less vanilla than that. Just say that you don't like it instead of coming with weird arguments.

>> No.5503530


>> No.5503534
File: 223 KB, 1341x758, InCaseOfFeels.jpg [View same] [iqdb] [saucenao] [google] [report]

I stopped hosting it after like half an hour because nobody came.

>> No.5503594

What mod is that?
The super shotgun looks pretty great

>> No.5503618

I'm in a server called "level design" that has a doom channel and another called "quake mapping"

>> No.5503626

Sorry, I didn't see it in time anon.

>> No.5503650

any TCs you guys recommend for quake? I aldready played shrak and it was pretty okay

>> No.5503654


I like the mod, I just think assault rifles are bland and vanilla as fuck. I can understand them in Brutal Doom due to COD influences, the reload mechanic and as pistol replacemen, but here I think its meh.

>> No.5503782

>Further, the choking hands' behavior are tied to your clockspeed, so while you're supposed to mash use to tear them off
Oh. I didn't know that's what you do. I just sort of ran around screaming while they choked me, I thought it was a really drawn out insta-death trap or something, as a sort of cruel joke from the developers.

>> No.5503791

There aren't really any good TC's, they're all crappy and very 90's. I don't know if it's really a TC or just a mod, but In The Shadows is a pretty interesting stealth overhaul.

>> No.5503809

it's a mod, either way I still want to check them out, sadly I cant seem to find them anywhere

>> No.5503950

not that many, but on the flip side there's a duke3d tc

>> No.5503993
File: 722 KB, 1794x1080, 1523840970622.jpg [View same] [iqdb] [saucenao] [google] [report]

could anyone hit me up with a link to the new johnny doom update that was uploaded a few days ago please

>> No.5504075

DAKKA has a great flamethrower as an altfire to chaingun. It looks better than any other Doom flamethrower attempt and leaves damaging flames on both surfaces and enemies.
It does not arc, though I think you can alter the flames yourself to be affected by gravity and that would be what you desire.
Also maybe extend the lifetime of "stiky" flames which was reduced for balance reasons.

>> No.5504112

Nice pic brudda

>> No.5504123

They are not only canon but some of the best expansions in the genre

>> No.5504132


>> No.5504154

>Rushing in guns blazing is fun
hiding in cover and carefully picking targets out before retreating back is not much so
I like both of those things.

Rushing in guns blazing is fun and there are good times to do that, but I find there's also good times to not stay out in the open, moving from cover to cover, and also using monster infighting (Doom's most fun feature) to deal with larger groups.
Moving from pillar to pillar, letting loose a rocket each time, as the Arch-Vile's hellfire crackles around me (leaving his line of sight just in time, making the hair on my neck stand on end), is every bit as exciting as circlestrafing one or more Cyberdemons or goading a Mancubus to let loose a volley of his big fireballs on an oncoming group of nasties.
Blood has some similar appeal to me, only with more emphasis on cover and then jumping and crouching like you're fucking Super Mario, tossing bundles of dynamite all around.

>> No.5504225

>git gud if you wanna be rambo
that's exactly what I said
that is true for Blood
But many modern games simply do not consider the possibility and thus impossible to play in such a way - they are too reliant on healthregen during in-cover downtime and thus impossible to "blaze" through in hitscan-ridden environment

>> No.5504267
File: 97 KB, 1024x768, Screenshot_Doom_20190415_042927.png [View same] [iqdb] [saucenao] [google] [report]

Almost there!

>> No.5504281


>> No.5504285

Mount Pain is a large map, because nobody ever told Drake O'Brien to stop.
Also, maybe he's playing Hideous Destructor or something, that shit can easily get very methodical with some maps.

>> No.5504290
File: 246 KB, 1024x768, Screenshot_Doom_20190415_020523.png [View same] [iqdb] [saucenao] [google] [report]

Hideous Destructor, yes. I've been playing through on the UV equivalent. There was this huge mass resurrection because I guess a shard hit a healer imp. The scenery in the background is really nice, has to be one of the neatest looking maps in TNT.

>> No.5504306

I think one of TNT's strong sides is its style and atmosphere. Even once you're done with the best maps, the sheer feel of the game still lingers (mostly).

>> No.5504313

Any idea if MapsofChaos was made for pistol-starting?

>> No.5504348

well so I played some of these and they're pretty alright
does anybody have a download for malice? it has the same score as the two official expansion packs

>> No.5504354

Try Plutonia next, that oughta get spicy with HD.

>> No.5504358

how fucking new are you faggot?

>> No.5504360

God, Plutonia kicked my ass all over the place without Hideous Destructor adding another layer of suffering on it. Sure!

>> No.5504361

I apologize if this is the wrong place to ask but can anyone here recommend a good Quake 2 mod (single player)? Or a good mod for Quake 1 that isn't Ter Shibboleth or Arcane Dimensions?

>> No.5504363

made for it? i don't think so.
doable? probably, yeah

>> No.5504384

>Or a good mod for Quake 1 that isn't Ter Shibboleth or Arcane Dimensions?
abyss of pandemonium
beyond belief

>> No.5504387

Never heard of Zerstorer. Thanks I'll check that one out.

>> No.5504407

as for quake 2 mods I cant think of anything, sorry about that

>> No.5504409

>I just think assault rifles are bland and vanilla as fuck
Thing is that's not what vanilla means in this case, which would be stuff related to vanilla Doom. By "just say that you don't like it" I meant the gun, not the mod.

>> No.5504469
File: 89 KB, 177x229, 5e75dd33b93ad8ae4d8b9e00e4d280d857b8a88ed1a21ecc5b0454e205ebd75f.gif [View same] [iqdb] [saucenao] [google] [report]

What source port should I use with Quack 2 on W8.1?
I like KMQuake's HUD and interface but it has mouse acceleration despite setting m_noaccel to 1, I'm guessing it's based on an older windows version that had different pointer acceleration.
Yamagi Quake 2 has no acceleration but advanced video settings need to be set through the console instead of a menu.
Q2Pro is has the same problems for me as KMQuake.

>All other retro FPS welcome

This isn't an exclusively Doom-related thread, I occasionally talk about Half-Life here.

>> No.5504473

For Quake 2 you can try Sonic Mayhem:


>> No.5504496

I'll check it out thanks

>> No.5504645

Quake 2 runs natively on modern Windows IIRC. I personally use Yamagi though.

>> No.5504717

For Quake 2, A Small Pile of Gibs (SPOGSP). It's excellent.

>> No.5504781
File: 18 KB, 314x160, 1471672174982.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5505015

Post webms, anon. Such suffering.

>> No.5505021

>But many modern games simply do not consider the possibility and thus impossible to play in such a way.
>implying that you can't.
>implying that the games don't force you to push forward.
like i said if you want to pretend that you're rambo either play on easy or stop being a scrub and git gud. it's not the game's fault that you just suck.

>> No.5505029
File: 2.58 MB, 2272x1704, 1555350185906.jpg [View same] [iqdb] [saucenao] [google] [report]


This fine cathedral inspired some fine gothic Doom architecture.

>> No.5505070

Better than GDX

>> No.5505089

Does it have the custom difficulty settings?

>> No.5505101

See for yourself. It isn't a 90 gig download.

>> No.5505102

Are there a list of differences somewhere? It's always nice to have another port option, but NBlood isn't loading levels properly, and I don't know what's wrong.

>> No.5505212

So, whats your favorite source port?

>> No.5505220

Crispy Doom

>> No.5505230


>> No.5505240
File: 184 KB, 962x752, asdfasdf.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5505245


>> No.5505273

GZDoom, but that isn't to say there's not a lot of room for improvement.

>> No.5505287

> raw cocoa bean doom

>> No.5505293 [DELETED] 
File: 510 KB, 3440x1440, doom_remake35.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5505404

>Dry Cereal Doom

PRBoom+ for large maps/vanilla play
GZDoom for mods (mainly DAKKA these days)

>> No.5505406

why are you lying on the internet?

>> No.5505414

NBlood is less accurate technically, more accurate visually (though still not perfect)
GDX is most accurate technically, less accurate visually (especially in shading)

>> No.5505427

Is it really necessary to bring that up here? I'd like a refuge or two from hearing about that horrible, depressing news.

>> No.5505439


Excuse me but PRBoom have no gameplay mods? Not going as crazy as randomizers, but weapons reskins?

>> No.5505450
File: 419 KB, 1024x768, Screenshot_Doom_20190415_233343.png [View same] [iqdb] [saucenao] [google] [report]

ids habbeding

Gotta figure out how to initiate/collapse submenus in this framework and I'm pretty much set to do the fun shit.

>> No.5505456

what is this? are you making a lightgun mod?

>> No.5505483
File: 856 KB, 2227x3004, Notre-Dame_Rzygacze.jpg [View same] [iqdb] [saucenao] [google] [report]

If it's any consolation, they did manage to save quite a lot of the art and statues, and only one of the stained glass windows was destroyed, all in all it looks like most of the damage has been the roof.

>> No.5505502

restarting an old system shock based mod

>> No.5505514
File: 328 KB, 746x716, file.png [View same] [iqdb] [saucenao] [google] [report]

I just played through all of DOOM and half of DOOM II to get ready for Sigil. I should be getting my physical copy next month some time.

>> No.5505519
File: 232 KB, 640x480, Screenshot_Doom_20190415_213130.png [View same] [iqdb] [saucenao] [google] [report]

Consolation Prize has it where this part of Factory doesn't work, so you can get stuck here.
Luckily, an upgrade in this mod is quadruple jumping.

>> No.5505520

Can you share it to us once you get it? Romero is gonna give a free download link only a week after ppl get physical copies.

>> No.5505521

sure, I'll try to remember to do that.

>> No.5505526
File: 61 KB, 640x480, Screenshot_Doom_20190415_220429.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5505534
File: 1.15 MB, 1280x992, file.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5505536

Since Doom Eternal brings back the Archviles, there should be a level recreating Plutonia's Hunted.

>> No.5505539

>recently play Duke 3D for the first time
>was fun
>decide to try Shadow Warrior

lads am I a casual or is this game hard as fuck

>> No.5505543

I really hate it when people remove the flame from the Lost Soul sprite. They look bald otherwise.

>> No.5505552

Shadow Warrior is definitely way harder. There are dickish enemies that can just one-shot you, and the radius of explosives in general is huge.

>> No.5505560


>> No.5505574

Originally the magic staff from High Noon Drifter could spew flames, which would stick to the ground creating firewalls, I guess it could count.

>> No.5505586

I've done work on one, but didn't get around to finishing it. Will at some point. I got kinda autistic with sub-tick movement of the fluid particles and making sure any number comes out as a stream even if you spin around fast while shooting

>> No.5505616

there are grenades

>> No.5505656

sweet, though when is someone also going to make a SS2 weapons conversion, or SS1 even

>> No.5505672

> lmao were not actually going to put postal dude in
> we actually put postal dude in

>> No.5505680
File: 52 KB, 720x450, DIz5fOWUwAEwI73.jpg [View same] [iqdb] [saucenao] [google] [report]

Nah they should remake Go 2 It. I just beat that pistol start no saves and damn thats some good shit

>> No.5505685

They should outright do a Final Doom expansion.

>> No.5505702

Maybe some of the future DLC's could take inspiration on that.
Like a level taking place in Jupiter, it's moon Io and a jungle.

>> No.5505735

It's better than nothing. Parts of it had been repaired in the past, but this is a lot of damage.

>> No.5505740
File: 59 KB, 531x467, 1550080795820.png [View same] [iqdb] [saucenao] [google] [report]

Chocolate, or prboom+ for vanilla or boom maps. GZDoom for mods requiring it. Eternity engine is actually really nice too, and I don't think it gets enough attention. Potential to overtake GZDoom if it manages mod parity with it imo...

>> No.5505752

> back to eternal x

>> No.5505775
File: 31 KB, 501x501, 1553920705462.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5505789

>decide to look up what this is
>oh nice romeros making a new episode for doom 1
>browse shop
>cool doom merch that looks decent
>IMPORTANT NOTE: All shirts are European sizing. For American sizing, consider going up a size.
what the FUCK does he mean by that

>> No.5505802

you know what he means

>> No.5505806

One for those with blocked internet access and the other for Mancubi sized folks.

>> No.5505807

Anon, the only good HD replacement pack is the AI neural one being made atm on the quake modding discord, but that one is being kept secret

and yes, the neural ogre and lava god nooks nightmarish as fuck

>> No.5505809

that reminds me, classic doom levels can always be centered around certain ideas and gimmicks, for better or worse
if eternal brings back this concept, that could work for secret levels that solely exist to mess around with the game's mechanics and shit
kinda like the rune trials but more expanded on

>> No.5505831

>Quakewulf's Sonic Mayhem
>Slight Mechanical Disorder
>Unseen its garbo but cool
thre's also a few cool TC's but that is on Moddb.

>> No.5505835
File: 102 KB, 336x506, 200 motivaded.jpg [View same] [iqdb] [saucenao] [google] [report]



They have a splitscreen fork. That's good news, gonna play Doom with GF soon.

>> No.5505871

I really don't get all the hate for most of the HD packs and textures made with Quake 1 and/or Quake 2 in mind. Those games have both 3D environments 3D models for characters already! GIVE QUAKE 1.5 A CHANCE DAMMIT!

>> No.5505881

He's just milking nostalgia nerds. Just give him 20 bucks for that piece of paper. Worth it. I promise.

>> No.5505930

how do I get the music for travail working? I tried to do what the readme said and it didnt work out, is there a much simpler way?

>> No.5505980

rename the tracks with the same syntax as the originals (track01-track11)

>> No.5506005

Am I retarded?

I'm trying to run Hideous on GZDoom and I need version 3.7.2
When I go to the GZDoom archives, all I get is a .deb file which is apparently an Ubuntu distro or some shit?

somebody help I'm dying here

>> No.5506008
File: 572 KB, 1366x768, Screenshot_Doom_20190415_233836.png [View same] [iqdb] [saucenao] [google] [report]

This wad is pretty neat.

>> No.5506009

Can two people use mice?

>> No.5506019


Nope. Just the player 1.

>> No.5506027

>.deb file
>Ubuntu distro
Look for a .7z or .zip archive.

>> No.5506028
File: 68 KB, 680x454, IMG_20190415_224745.jpg [View same] [iqdb] [saucenao] [google] [report]

Just saw this on twitter lol

>> No.5506043

As name suggests, PRBoom is a Boom port. Meaning no modding capabilities besides DeHackEd

>> No.5506068

PRBoom for accuracy, with demo voice recording add-on for more useful demos for people's maps. I went back to Scoredoom for a bit to give a little flavor to my Episode 1 playthrough.

>> No.5506085

Okay, which has the steepest learning curve and vice versa; DromED, Doombuilder, Slade, Gmod, Forge( for Marathon Infinity) or Trenchbroom?

>> No.5506179

Does anyone still use Doombuilder? I thought all the cool kids moved on to GZDoom Builder

>> No.5506184

Eternity. It feels closer to vanilla than ZDoom family ports, and I generally mainly play vanilla/boom maps. It also allows for wads like Valiant and Eviternity to have an episode selection menu, which is neat.

>> No.5506205


>> No.5506213

Doom Builder is very easy to use if you understand the fundamentals of how Doom maps work. Slade is oranges to Doom Builder's apples, it's more for managing wad contents than actually building the maps. Trenchbroom is similarly easy to use, but takes more time since its 3D. Dont know about the others.

>> No.5506286

Explosion radius in the game is stupidly big, and the majority of enemies have some kind of explosive attack. Variants of the ninja are what will make up the bulk of each level, and there are five different types. Four of them use an explosive of some kind.

>> No.5506294
File: 17 KB, 450x450, hat.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5506307

Weapons will be original but inspired by both the games. Expect them to be weird and have lots of ammo types/fire modes.

>> No.5506382
File: 157 KB, 900x1200, 1555369694337.jpg [View same] [iqdb] [saucenao] [google] [report]

It's terrible, sure, but people were legit afraid that the entire thing would go down in flame and everything would be completely lost.
The giant stone arches at the center stood strong, and they probably made sure the entire roof didn't collapse inwards.

While we're at it, anyone have some good recommendations for some nice gothic looking .wads?
Bloodstain has a whole bunch of gothic castles and cathedrals in its levels, and Deus Vult 2 I think took heavy inspiration from the Notre Dame itself for its giant satanic cathedral.

>> No.5506478

>pile of rubble in the middle
>roof looks intact

>> No.5506481


Look closely, there's a hole in the middle.

>> No.5506482
File: 72 KB, 720x960, ae83daa.jpg [View same] [iqdb] [saucenao] [google] [report]

Because there's a giant set of stone arches in the center lending a lot of structural strength, and I think they were a big contribution to why the building stayed up and why the entire roof didn't come down.

Arches like that don't just look sexy, but they're a very strong structural feature.

>> No.5506539

Apparently the mod Generations for Quake 2 is not publicly available but it looks amazing even incomplete (https://www.youtube.com/watch?v=WbVGIBmlXLg)

Can anyone help me get it, please? Does anyone here have it?

>> No.5506559

IIRC modern Macs can't run forge, you have to emulate it. Modern Marathon maps are created using a program called Weland, and Weland can't texture/load maps. You have to create a map then texture it in game, which is a lot of busy work. Weland is also prone to crashing often on Windows. Mapping in Marathon is a pain in the ass

>> No.5506589

I could only find this, the rest lead me to a planetquake page that 404s
it looks fishy though, also does anybody have a download for malice for quake with its ost?

>> No.5506603

Hey thanks. That's what I was looking for I think. I've got a version of Malice but not the OST for it. I didn't know there was a soundtrack for it. I'll look around.

I found this:

But it's download speeds are stupidly slow. But I've actually paid this site before and the download speeds up. But I'm not currently paid so it would take a while to download it again but here it is.

>> No.5506605

This guy is selling all these games completely illegally too, but they work.
I don't know if that version even has the OST though, sorry. I'll keep looking.

>> No.5506612

god damn this download speed is slow as shit
I only see a download option, the host is also selling some of these?

>> No.5506615

He charges $7.00 per day or $10.00 per an entire month to have unlimited bandwidth speeds. It's fucking weird. But I paid him $10 for his service like 2 months ago and it worked then. I can't even remember if this version had the OST though sorry.

>> No.5506617

The only way to see his pricing thing is when you go to download a file too. The last page before the download starts is the option to pay him but I wouldn't do this.

>> No.5506619

The ISO for Malice is here:

I don't know if this contains the OST either though.

>> No.5506624

oh I see, well this download speed is godawful so I wont use it, thanks anyways
cool, if it doesnt I'm pretty sure I could find it somewhere else, I dont know how to make the ost work though

>> No.5506627

Give me a minute or so. I think I've got you covered. I'm downloading the music for Malice separately right now. If I can get it to run with the game I'll upload it and post it.

>> No.5506639

Ok I've got it working in Quakespasm and Darkplaces. They're .wav files though. I hope that's ok. I am uploading to share with you now.

>> No.5506650

I dont see the problem with .wav, is it inferior in sound quality to .ogg?

>> No.5506652

I just found the .ogg version too and I'm reuploading both so you can decide. It just takes a while to upload but it's going.

>> No.5506654

The sound quality isn't inferior. It's just a much bigger file size.

>> No.5506663

neat, if I remember quaddicted has downloads for music, but I cant find it
does it also apply for .flac?

>> No.5506674

I don't know about .flac. I have a really slow upload speed. Sorry. But I'll post it in here when it's done.

>> No.5506681

no problems anon, also I found the site I was talking about

>> No.5506715


It's not ready yet but here you can see it and download from that link when it's done.. You just drag and drop the file "malice" from the version you want into the same file as either Quakespasm or Darkplaces, or whatever source port you're using. Let me know if it doesn't work.

>> No.5506729
File: 113 KB, 800x844, 1A3E263C-367C-428E-83F0-8A9D6420AE93.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5506734

Cool thanks man

>> No.5506748

flac is compressed but lossless, wav is uncompressed and lossless, ogg is compressed and lossy, so it will have slightly lower sound quality. ogg retains more of the sound data for the same sized file than mp3.

>> No.5506762

I wish all players and what not used ogg.

>> No.5506769

Upload is at 90%. Anyone who wants to try out Malice for Quake, with the soundtrack, there it is.

>> No.5506775

Yeah. It's not as much of an issue now that the patent on mp3 has expired, but ogg is superior technically. Most players and devices support it now.

>> No.5506783

Plutonia fucking sucks

>> No.5506790

Your mom fucking sucks.

>> No.5506843
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5506849

wow rude

>> No.5506851
File: 333 KB, 1392x624, Winders2.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone help a real noob make some wondows?

Windows worked fine when textured. Once textured, the textures fill the hole.

Tried flipping linedefs and making the textures onesided but the interior texture is still janking me up.


>> No.5506861

remove their middle texture

>> No.5506885
File: 77 KB, 1048x412, Screenshot_20190416-124540~2.png [View same] [iqdb] [saucenao] [google] [report]

When the fuck has anyone ever called him "Chaingun Bob"

>> No.5506892

> former pootis

>> No.5506894

>"Chaingun Bob"

>> No.5506926

An entire megawad of Map 7s.

>> No.5506935

Crispy Doom

>> No.5506949


>> No.5506960

community project
make it happen
i'd get in on that

>> No.5506970

I don't even know how I'd begin leading a community project. It was just a silly thought I had while playing Plutinya.

>> No.5506990

kinda glad they didn't add last years April fools characters


>> No.5507023

is it possible for an enemy in a mod have an attack where they either make a certain floor toxic or can "flood" a certain floor with a "liquid" to simulate flooding?
like, what if he tried drowning you or make the floor actual lava?
could be a fucked up concept of a possible boss in colorfull hell

>> No.5507030

found the problem

>> No.5507120

Wipe those glasses

>> No.5507126

>rifle raymond
>shotgun sheldon

>> No.5507180
File: 28 KB, 396x426, Capture.jpg [View same] [iqdb] [saucenao] [google] [report]

Well now I have this

>> No.5507184
File: 914 KB, 1920x1200, Screenshot_Doom_20190416_153214.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5507217

I'll back this up on the Mega.

>> No.5507245
File: 262 KB, 1600x900, bob.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5507264

Thank you so much. I was literally just talking about this last saturday to my friend's sycophants and I think this will put it into better words than I can.

>> No.5507268

This is awesome as fuck. What're you working on with it? System Shock aim?

>> No.5507271

> show bob and vagenga

>> No.5507292

Yeah. Released a system shock mod a few years ago for a 64k file size limit mod contest. Began reworking it with zscript and hookers and blow, left it sitting unfinished for a long time, but have now taken it back up.

>> No.5507308
File: 2.44 MB, 1280x732, has anybody seen a dog dyed dark green.webm [View same] [iqdb] [saucenao] [google] [report]

Your setup is all sorts of wrong! Here's a webm that should be easy to follow. Instead of lowering the ceiling down to the floor, just delete that whole sector so it's all 1-sided and has void space in it, this will save a whole bunch of hassle when it comes to doors.

>> No.5507356
File: 2.65 MB, 720x404, 2019-04-16 23-39-38.webm [View same] [iqdb] [saucenao] [google] [report]

it aint saturday
but i dont care, i got a thing working

>> No.5507359

Former Frank

>> No.5507382

how good does goldeneye/perfect dark/timesplitters style aiming feel with a mouse?

>> No.5507403

Play Plutonia2 with Hideous Destructor
> plays Baron death sound effect

>> No.5507408

i dont think quake 1.5 looks bad but i wouldnt really call it an hd pack. they completely changed models while textures either stayed the same or remained in the same fidelity. im interested in it but not interested in the darkplaces engine features like the shaders. can these models be used in quakespasm?

>> No.5507435
File: 47 KB, 663x1000, beretta.jpg [View same] [iqdb] [saucenao] [google] [report]

RemasterSFX repackaged in .wad format for maximum compatibility. With some bonus goodies.


>> No.5507582


>> No.5507590

The sound of fireballs hitting stuff is really loud and jarring but aside from that this is pretty good. I like the new chaingun noise. Someone should make remastered PSX sound effects

>> No.5507595
File: 30 KB, 648x595, 1551267336992.png [View same] [iqdb] [saucenao] [google] [report]

You still have time for Final Doom
Plutonia 2
Doom 64
Doom 3 + Every expansion
and Doom 2016

>> No.5507607
File: 85 KB, 800x937, zpc.jpg [View same] [iqdb] [saucenao] [google] [report]

Now that the dust has settled, is it any good?

>> No.5507623

how are the master levels? I've never tried them so I want to know if they're worth my time

>> No.5507627

they're mostly crappy but i liked one or two of them
at least they're seperate, but that depends where you get them

>> No.5507630

>they're mostly crappy but i liked one or two of them
which ones?
>at least they're seperate, but that depends where you get them

>> No.5507641

>which ones?
bloodsea keep and one whose name i'm forgetting

>> No.5507660
File: 145 KB, 420x420, ss.png [View same] [iqdb] [saucenao] [google] [report]

>born too late to get discussed on /vr/
>born too early to get the attention of /v/

>> No.5507668

Its good as an episode people shit on it because it wasnt a megawad originally. Its just as good as TNT and is alot shorter. Black Tower is considered the best map but the rest really arent bad. It also gets a bad rep because it came with a D!Zone style 3000 wads disc. https://steamcommunity.com/sharedfiles/filedetails/?id=169466324 use this to play it properly. Its also present as a mapset in Wadsmoosh but for some reason later versions of it force pistol starts so it has to be tinkered with

>> No.5507679

serious shit is very popular with zoomers. try posting this when school is out.

>> No.5507694

Damn I thought the pistol starts were the way it was originally played. That was the biggest thing that turned me off to it, besides the maps being "meh" tier and doing alot of square design stuff.

>> No.5507696

I think TNT is far better, it has much more diverse visuals and a far stronger atmosphere.

>> No.5507701

ok out of touch grandpa. i dont know one person under the age of 18 that has played serious sam 1 or 2

>> No.5507731

/v/ plays this game weekly.

>> No.5507742

Anyone got links to download First and Second encounter? I wanna upload it to the mega.

>> No.5507750

Just killed Chernobog. Blood is fun, dynamite tossing is fun, shotgun is great, cultist and the AI in general is kinda janky, but fun. Fun all around, too bad it gives me a bit of motion sickness. Now its Duke time.

>> No.5507756

Going back from dynamite to pipe bombs is going to be a hell of a downgrade.

>> No.5507785

Somoene should port it to Aleph One

>> No.5507786

Any spaghetti western mods?

>> No.5507803

High Noon Drifter and Gunslinger.

>> No.5507818

Blood is worse.

>> No.5507830

Will Sigil be better than No rest for the living?

>> No.5507837

What's the procedure for making a mapset based around a mod?

>> No.5507840

I murdered people in deathmatch with those.
Shut yo mouf

Im loving the ssg sound effect from psx and its kinda good in its own right. I think a remastered one might have more longevity.
The regular ssg gets repetitive but its kinda like a grenade launcher, a loud foomp, in a way its okay to keep hearing. The psx ssg is nice to hear but after while it starts to grate.

Fireball impact, yeah I know thats why I put a disclaimer. It does feel overpowered for the imps, but everything else it really feels more like the oomph of the damage those cause. I love how it came out as a beefy punchy kinda hit but not exactly an explosion, or even a dull roar like the rise/triad explosion is. And it makes the plasma gun sound even stronger instead of a waterfall.

>> No.5507851

tchernobog is a pussy
but i need to nick that whole "i light you on fire by looking at you" attack and use it somewhere

>> No.5507872


To be fair, the only challenging boss is Cheogh. Even the Cerberus bug the fuck out and stay quietly in his little pit. Thought it was a bug in GDX, but the DOSBox fight is the same. Also Tesla Cannon.


I have only myself to blame for starting from the last big Build Engine game.

>> No.5507897
File: 1018 KB, 1200x750, 1550166894403.jpg [View same] [iqdb] [saucenao] [google] [report]

Nevermind. Found them and uploadan

>> No.5507898

The game throws tesla ammo at you like its going out of style so feel free to have at it. Dont forget using flaregun altfire to btfo a bunch of shit, and toss altfire spraybottles its a much better use of them than their standard attack.
I often have overflowing flaregun ammo, tesla ammo, and tommygun ammo. And the game is clunky with using the special dynamite packages like the remote or proximity ones so im usually full on those and dont know it. Napalm Blaster is also so damn potent you dont need altfire on it and it wipes the floor with things so fast, the ammo goes a long long way.

Gray gargoyles and the big spider I think are the tougher enemies. Cherno was a difficult fight but it is the final boss. The spider boss just has a hell of alot more health than it looks like. The gray gargoyle moves quick and has those lightning balls. Discovered the way to dust him though (Staff).
I forget what the altfire for the tesla gun is but it rapes a number of bosses. A chargeup attack I think.
> tesla is perfect for fire-dogs, they get both stunned and put to sleep very quickly and it only takes a few shots to do it and the gun is full auto

>> No.5507906

The spider is easy as shit because it can't damage you, it just spawns little spiders that also can't damage you as long as you keep moving and jumping. It's just a tedious fight.

>> No.5507931


You fight it? I just hold the tommy gun in its general way and wait until it dies.

>> No.5507940

Tedious ~= Sorta hard for me
Cybers in doom are certainly harder. Though I guess the spider fight reminds me abit of going after a baron with only a pistol.
> it cant damage you
ive sure as hell been damaged by it before

I dont like the sound effect for the tommy gun so unironically I actually dont use it too much. Especially for long strings of fire like on a boss fight.

>> No.5507973
File: 94 KB, 702x450, tumblr_pq330nIhAX1r2to8go1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5507992

fuck you
if doomguy gets into smash I'm deleting my doom folder

>> No.5508001

I'd blow a gasket if Doomguy got in. In good way that is

>> No.5508012
File: 331 KB, 1920x1080, 57b7e6e31f1f7.jpg [View same] [iqdb] [saucenao] [google] [report]

Pfft even if he doesn't get in he'll just get modded in instead.

>> No.5508016
File: 22 KB, 300x246, 8d855c155dc93bdf42e9b1246f73da4ea38fe340.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5508053
File: 110 KB, 1024x768, 1549554162555.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5508103
File: 88 KB, 600x337, ss_06649dac754d91e9ff9b1508c24f04b954270446.600x338.jpg [View same] [iqdb] [saucenao] [google] [report]

Have any of you played Strife and is it any good?

>> No.5508119

Thank you so much!

>> No.5508170

Yes, and yes.

>> No.5508171

1. Yes.
2. No. You see those people on fire? Half the time you use that weapon, that'll be you, because its grenades BOUNCE OFF of enemies and back towards you.

>> No.5508181
File: 1.14 MB, 640x924, lycuxhh6ksk01.png [View same] [iqdb] [saucenao] [google] [report]

This may be more suited to /k/, but does anyone have any examples of a pump action or lever action shotgun being fired after not pumping in the next shell?

>> No.5508189

there are two kinds of shotguns generally, pump and semi auto. pump guns, when you backwards, it is ejecting the old shell, and clawing the new shell out of the tube, when you pump it forwards, the gun carries the new shell forward.
Then there are semi auto shotguns which tend to use either gas or recoil operation. Both do the same thing, feed new shell, get rid of old shell.
Feeding a new shell and getting rid of the old shell are never separated. you cant fire until you feed, and you cant feed if there is a shell already fired.
>Feed, Lock, Fire, Extract, Eject
>Empty, Reload, Repeat, Empty

>> No.5508193
File: 208 KB, 510x624, 1549848647667.jpg [View same] [iqdb] [saucenao] [google] [report]

I get that part, but what about firing a shot and then just pulling the trigger again? The striker or hammer would just slap the spent casing right?

>> No.5508195

No, because a striker or hammer has to be reset. When you rack a pump shotgun, the bolt moves back and it rides over the hammer cocking it again. Think of a single action revolver, you have to fan the hammer back before you drop it, if you just pull the trigger well the trigger drops the hammer, the hammers already dropped, so pulling the trigger does nothing.

>> No.5508196

Does anyone happen to have a download link for the 3DRealms Anthology?

>> No.5508201
File: 193 KB, 800x1000, 1550192569644.jpg [View same] [iqdb] [saucenao] [google] [report]

I see. Oh well, less work for me, lol.

>> No.5508238

Someone ported Pathways into Darkness to Aleph One there might be a chance that someone will port this

>> No.5508241

This /vr/, my son. We are all over 30 here. 18 year olds are like kids to us. But at least you are good kids, since you understand the superiority of Doom.

>> No.5508243

Dude, no one of us has played it yet. I expect it to be as good as No rest for the living though.

>> No.5508296

Don't pay money for this shit retard what the fuck are you doing?

>> No.5508298

Doomguy will never be in Smash because Nintendo is fucking shit. There. Unbreakable door.

>> No.5508301

they'd be worse if they actually did it

>> No.5508335

Imagine if Sigil were just Episode 1 in fucking reverse.

>> No.5508409

I don't keep up with Smash, what characters opened the first two doors?

>> No.5508414

Bayonetta and snake probably earlier, Joker as well, he just straight up just has a fucking gun. Not stylized or anything, just a gun.

>> No.5508415

He also has a smash attack where he cuts his enemy and in a very kid friendly way starts gushing blood disguised as stars/glitter.

>> No.5508416 [DELETED] 

fuck off to /v/
I come here to get away from smash faggotry

>> No.5508435

Yes, and sort of.

>> No.5508438

Looks more like you come here to bitch to me

>> No.5508475

>gets in that sony smash game instead

>> No.5508507

what's the difference between .ogg and .wav?

>> No.5508512

wav is completely uncompressed pcm audio, ogg (vorbis) is an audio format that uses lossy compression

>> No.5508518

okay, is there an actual difference ingame or you only notice if you have good hearing? because I dont

>> No.5508521

No one can hear the difference. You would want wav/flac for archival and for converting to other formats (wav>ogg>mp3>ogg might start to sound bad), or just because you're autistic like me

>> No.5508542
File: 1.92 MB, 720x404, 2019-04-17 15-16-50.webm [View same] [iqdb] [saucenao] [google] [report]


now with 100% more goldeneye aiming

>> No.5508543


>> No.5508558

guess I'll get the ogg version

>> No.5508576

oi what are some good wads that have horizontally moving walls. sourceport doesn't matter
like ROTT lava pillars

>> No.5508585

cereal box doom

>> No.5508589

>chex quest

>> No.5508608

Interesting, but it looks weird without being able to angle, or at least align the gun.

>> No.5508661

Is there a deslect hotkey in GZDoomBuilder?

>> No.5508663
File: 778 KB, 1083x504, IMG_1686.png [View same] [iqdb] [saucenao] [google] [report]

the squad

>> No.5508671


>> No.5508695


Any tips for decorating?

Gonna try and do some interesting geometry (which I have observed to be the safest bet), but any suggestions in general?

>> No.5508697

>We are all over 30 here
I'm 22

>> No.5508707

I'll be 27 in a month.

>> No.5508714


>> No.5508730

>TNT 2
That's out?

>> No.5508741

Soon I think.
If you haven't played TNT Revilution, do that too.

>> No.5508779


New wrath gameplay

>> No.5508814

I like what I'm seeing.

>> No.5508849

> two seperate armor types

>> No.5508883 [DELETED] 
File: 59 KB, 750x540, 1552711286266.jpg [View same] [iqdb] [saucenao] [google] [report]

When is moonman.wad getting updated? I think Brenton Tarrant has deserverd to be into the game.

>> No.5508895

Really nice to see the blade being able to clear gaps like that.

>> No.5508931


Fucking great.

>> No.5508972

>We are all over 30 here.
Eh, in the case of the /doom/ threads, I kinda doubt that.

>> No.5508981

Huh, that looks really nice. And sounds even nicer; that's some very crisp sound design.

>> No.5508983

So was this made with the actual quake engine? Or is it "fake quake" like Dusk?

>> No.5508992

It's using darkplaces if I'm not mistaken

>> No.5508993

Nice, video banned in my country

>> No.5508994

>get the key
>monsters appear
>it was a trap!
>oh wait they're just cardboard monsters
>ah ah got ya XD

>> No.5508998

I wonder what the overall representation of Doom would be in Smash, because i believe Doom as a series could be fun for crossovers, depending on what material is iconic/can be used for stuff.
Most third party reps have some good representation and id software's fanservice can go in a lot of ways.
A lot of people somehow want the representation to be mostly Doom 2016, when it should be a mix of all games pinpointing some iconic elements.
I mean, you're not just adding a character, you're representing their legacy as well.

>> No.5509025

has dead simple ever been referenced in a game outside the doom series and megawads?

>> No.5509041 [DELETED] 

one tiem i wuz banging ur mum p hard n she waz liek huehue ur makin me cum liek ded sybmle xD

>> No.5509045

why cant these faggots ever aim and move at the same time Smh

>> No.5509067

There are some pretty good edits of the doom 2016 armor with classic Doom stylings. I'd prolly do something like that if I were them.

>> No.5509085


>> No.5509096

because the enemies are total pushovers?

>> No.5509097

I once thought of a design that was meant to represent every iteration of Doom.
>Take the Doomguy from the Doom 1 cover, exposed abs included
>Paint his gloves brown/tan and maybe add brass knuckles in the left hand
>Add a red dot in his back to represent the Doom 2 cover
>For Doom 64, add an antenna in the right side of his helmet
>Doom 3? I don't know, maybe something to do with his pants or pockets, like the lantern/flash light and maybe the PDA on his belt
>For the Praetor suit, some details from it like that tiny red dot on his chest and the mark of the slayer on the helmet
>Maybe give him the Doomblade and shoulder cannon too
>The face would be more faithfull to classic Doom than the QC version (Which could mean fixed aspect ratio) but with a "cut" eyebrow to represent the face found in 2016
>Don't know about Q3A Doom, though

>> No.5509125

It might be good to think of it chronologically.
Take the Doom 1 outfit. Tear the shirt. Add new elements from doom 2, distress those, add in Doom 64 elements... etc.
Like he's patching it as he goes along. Then take the shells from the praetor suit and throw it on top of all that. Then bang it up a little too.

>> No.5509131

I like the poison grenade weapon, don't remember that from previous videos.

>> No.5509150


>> No.5509153

same for vertical aiming and yet there it is lmao

>> No.5509173

What's the etiquette for modding a mod and releasing it?

>> No.5509189

I have never played this game and up until a few years ago I had never heard of it either.
It doesnt look good to me, I heard it has alot of rpg elements but its not an rpg.

>> No.5509190

1) ask the creator of the mod permision to do so
if it says no it's a no!
2) Credit the modder who originaly did the mod you just mod it
2.5) Also asks his opinions on your version, they are the best testers for it since they are the creators of the original
3) Just share the files that are part of the mod and released them as addons so people don't have to install the mod twice

>> No.5509195

Ask the author for permission?

>> No.5509209

1) Take the mod and mod it the way you want, you don't need permision (are you a cuck lol?)
2) Make a stand-alone version (put freedoom.wad inside)
3) Sell it on Steam for 10 bucks.
4) Make a patreon account for private videos/changelogs (for those who donate).

>> No.5509216

>if it says no it's a no!
Fuck that, just emulate the parts you need and do your own assets, then tell them to get fucked.

>> No.5509230

I sincerely wish people would do this more in doom maps

a few days away from 37 myself

>> No.5509237

I'll definitely have to celebrate with some Quake once I turn 30.

>> No.5509246

I wonder what the requirements are
Also why the fuck do people keep using darkplaces when its a pos, they could at least use berserker q2

>> No.5509249

It is often possible to make a mod that loads on top of the base version, replacing it's code and assets like a mod does the vanilla code and assets.

>> No.5509257

smooth doom is perfect for this

>> No.5509269

Oh shit. You're right.

>> No.5509357
File: 133 KB, 1280x720, Screenshot_Doom_20190417_221636.png [View same] [iqdb] [saucenao] [google] [report]

I love that there's lots of disgusting bugs and insects in Ashes.

>> No.5509367
File: 221 KB, 640x480, Screenshot_Doom_20190417_203700.png [View same] [iqdb] [saucenao] [google] [report]

Tried the now unfinished Null and it was okay.
>MetaDoom's imp lords are there
>New enemy type is a Mancubus with an assault commander face that shoots fire grenades
>Like Marathon, there's computer screens with terminals that you read
>Rocket launcher is a bit slower than the vanilla one and pistol/rifle have reloading after you shoot a certain amount of bullets
>Easter eggs and jokes here and there, like one that's a possible Graf/Lilith reference

>> No.5509368
File: 140 KB, 640x480, Screenshot_Doom_20190417_203842.png [View same] [iqdb] [saucenao] [google] [report]

The soulsphere pick up is the same as the one in JPF and the last boss' theme is one that is used in Reelism.
The mod is mostly three maps and after it, the mod just ends.

>> No.5509369

Smooth Doom somehow breaks the shotgun timing and also how monsters telegraph their attacks

>> No.5509370
File: 212 KB, 640x480, Screenshot_Doom_20190417_204931.png [View same] [iqdb] [saucenao] [google] [report]

I'll post a few more of these screenshots.

>> No.5509374
File: 122 KB, 640x480, Screenshot_Doom_20190417_213541.png [View same] [iqdb] [saucenao] [google] [report]

A lot of those paintings are references to other games, so there's also the skybox from Heretic i think and an image from Shadow Warrior.

>> No.5509375 [SPOILER] 
File: 126 KB, 640x480, 1555535904022.png [View same] [iqdb] [saucenao] [google] [report]

Last one and yes, you can shoot him.

>> No.5509383
File: 743 KB, 662x633, doom carmack.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5509391

why is there Pathways into Darkness?

>> No.5509397

Mod it, and provide credits. That's it.
Almost no one will give a shit if you're modifying a free mod.

>> No.5509414

I'm amazed and scared on how well it looks

>> No.5509425

Looking through the footage again, it looks like the second armor type just absorbs 100% of damage taken.

>> No.5509426

Just an easter egg.

>> No.5509482

Man I love cacowards, but why are all of this years map packs also TCs? I want to play with my weapon and monster mods but I can't on these fancy dehacked maps.

>> No.5509562
File: 81 KB, 469x357, 1538725291743.png [View same] [iqdb] [saucenao] [google] [report]

Honestly this meme has a point. Doom used to be unpopular over there because they all got motion sickness. Since then they've adjusted and enjoyed the last game somewhat. My guess is the fate of his inclusion is down to Bethesda. They may have been given a deal to pay a fee and/or but X amount of new games on the new nintendo system. I've heard people say that Bethesda publicly mentioning that they were talking to Nintendo about it could have broke an NDA or something. I'd be surprised if smash really gets doomgy. I hope we get it for a new influx of fanart

>> No.5509572

>Doom used to be unpopular over there because they all got motion sickness
I thought pc gaming as a whole just wasn't popular there but at least there's like a manga about that sort of references doom and noticeable projects in the mod/wad scene
that and maybe some crossovers with touhou and castlevania
at least sakurai himself is probably aware of doom's lagecy and carmack

>> No.5509581

>Doom used to be unpopular over there because they all got motion sickness

>> No.5509591

I don't know about the motion sickness part, but Japan in general prefers third person games to first person.

>> No.5509606

>Doom used to be unpopular over there because they all got motion sickness

Can't remember that one, only that the people at uni played it so much (DM), it brought the network to a screeching hold. The admins then banned the game.

>> No.5509608

Oooohkay, what wad is that and what hud mod is that?

>> No.5509610
File: 127 KB, 1598x750, 432432432.jpg [View same] [iqdb] [saucenao] [google] [report]

It is new year (1994). Santa just arrived to your house to give you a new year gift and gives you a choice between first pic and second. What would you choose?

>> No.5509612

Null: Face to Face by Kinsie.

>> No.5509629


>> No.5509634

>Pic on left has no visible computer
Okay santa that's real fucking clever of you.

>> No.5509636

First one. But I would delete vasyan pack and play normal vanilla Doom on it.

>> No.5509638

I will shoot santa in the face with my double barrelled shotgun.

>> No.5509640

Left, as it is obviously technically beyond anything that anyone has done prior. But after that "wow" has worn off, and we're a few years down the line where everything else caught up, Left is going to look like shit, and Right will still be appealing.
Is there a word for that? Reverse nostalgia?

>> No.5509641

> responding to shitty bait
jesus christ you people

>> No.5509642
File: 13 KB, 240x320, shinzo-abe-absolutely-disgusting.jpg [View same] [iqdb] [saucenao] [google] [report]

The left one looks like one of those god awful asset flips that clog up Steam. Absolute garbage.

>> No.5509643

How would you play vanilla Doom on it if has Windows 10 on it? It would be incompatible. Doom had no ports back then. The first pic PC with vasyan pack would be from the future.

>> No.5509649

Is there a way to instantly lower a platform in vanilla doom?
I know you can instantly raise them, but I need the opposite.

>> No.5509656

chocolate doom, dosbox, virtual machines

>> No.5509659

Wait, I think I found a way. Using a dummy sector and "floor raise to lowest adjacent ceiling"

>> No.5509660

These things came later. In 1994 they didn't exist.

On left you would a have a PC without any internet connection with one game - vasyan Doom Remake which runs on GZDoom and uses freedoom.wad (with no assets from doom.wad/doom2.wad) second is normal PC from 1994 with vanilla Doom 1 preinstalled.

>> No.5509664

Yeah, but you also have a future computer. The game is irrelevant at that point, because it's coming out anyway. You have a supercomputer by 1994 standards.

Pretty gay hypothetical if you ask me.

>> No.5509672
File: 275 KB, 245x168, 9a5093d65291b955898e2c99b9a9462747a47408.gif [View same] [iqdb] [saucenao] [google] [report]

>no ECS AMIGA as a choice

>> No.5509675
File: 116 KB, 800x600, Its Dangerous To Go Alone - Take This.png [View same] [iqdb] [saucenao] [google] [report]

If it was 1994 I would play the vasayan pack but it would not give me the same feeling that the doom game would give me.
It would clearly be some advanced VR magic in that day, but to be clear it doesnt look better or worse than doom does. It just looks Different and it reminds me very much of VR and crazy stuff like The Lawnmower Man from back then. Except without the goggles or suits.

I would play both interchangeably. But because the first one is 100% impossible to do any kind of modding on (in 1994) I would still be pulling out Dpaint2 and trying to mimic the pixel looks of the original.
This is from someone who lived and played back then, I was a teen but I was still around and it gave me alot of inspiration and motivation to get into digital art back then. My first art program after DPaint2 was Aldus Photostyler which was like paint shop pro.

This is saying a fuckhell of alot. The vasayan mod pack is so bad that even in the 90s as a kid into tech and graphics I would've approached the prospect as something interesting, but ultimately not end-all-be-all and would get bored of it despite having no comparisons to it at the time.
Quake 1 would still blow it out of the water even at lower resolutions, when it came out.

That too. The damn computer is the more interesting part.
> it has HOW MUCH RAM you say?
But with no possible interfacing with existing tech at that time, except the remote possibility of an ethernet cable.
And because of the very unusual and random way tech/business develops over time there's no guarantee that 5-8 years later the USB standard would come out with the same specifications.
So however nice the system is, there actually isnt anything you can do with it more than is already on it. Its alien technology bretty much. And 20 years later might not even be compatable.


I want games in 4096 colors with palette swaps and translation bands damit.

>> No.5509680

[4-17] Grezzo Due 2 revealed

>> No.5509681

left then sell it for top dollar and buy right

>> No.5509685

>But with no possible interfacing with existing tech at that time, except the remote possibility of an ethernet cable.
I dunno what kind of computer that is, but assuming it comes with all the peripherals and shit, it would still be worth selling to IBM (or whoever, might be funnier to shake up the market) for millions so they can dissect it...
>where did you get this
>mind your own fucking business, you wanna buy it or not?

>> No.5509692
File: 17 KB, 340x353, oOo.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5509695
File: 435 KB, 1280x720, Screenshot_Doom_20190417_222407.png [View same] [iqdb] [saucenao] [google] [report]

Ashes has a lot of neat detail like this, this is a roadway covered in sand and dirt, and you can see the sign poking up from the dunes, and then the asphalt peeks out just at the edge.

>> No.5509701
File: 995 KB, 1280x720, Screenshot_Doom_20190417_222830.png [View same] [iqdb] [saucenao] [google] [report]

The bloom effect is really nice in places like this, it's in the middle of the night, with this pool of glowing waste providing a strong contrast.

>> No.5509703

> angeled uzi
> centered pistol
it hurts

>> No.5509714
File: 93 KB, 800x430, chaingun.jpg [View same] [iqdb] [saucenao] [google] [report]

more of a time travel sorta question anyway
id keep that shit hidden bigtime

When I grew up I would probably make a fortune off of UI consultation convincing companies that they should make products with the kind of user interface design choices that we use today.
"because it makes it so simple to use its like using a mac and even grandpa can figure out how to use these ribbons and unobtrusive interfaces"

And by copyrighting that shit I would probably have millions of bucks.
There's other ideas that can be stapled into the computer business too, like the idea that "Dynamic Lights should be additive so that they can make scenes brighter than fullbright, not just color the environment" - it took a long damn time for that to make it into OpenGL.

Selling advanced computer hardware that says its from the future will get you NDA'd by the NSA and you probably wouldnt be able to keep the money from it anyway.
Keeping the damn thing hidden and an unsubstantiated local rumor means you can sell the ideas that took people 25 years of tripping over in the dark to figure out.
Might also be able to take the Fonts on it and remake them in oldstyle TTF format and open up your own Type Foundry and make a boat-ass amount of money on that too (because font makers are extremely anal about their licensing).

And I dunno honestly whether the interface of Windows 10 would inspire bloodthirst against Bill Gates or not. It actually is a hell of alot better than Windows 3.1 and a couple years Windows 95 would basically look the same but still very much primitive in comparison.
Could probably pitch/sell Bill Gates' design UI right back to him and make royalties off of Microsoft too.
> it wouldnt help their stability any though

>> No.5509719

>I dunno what kind of computer that is, but assuming it comes with all the peripherals and shit, it would still be worth selling to IBM (or whoever, might be funnier to shake up the market) for millions so they can dissect it...

The government would kill or put you into psychiatric hospital for the rest of your days in the best option if they found out that you have such computer. In worst they experiment on your body thinking that you have paronormal abilities because you got advanced future technology. You would have to hide it.

>> No.5509720


>> No.5509721
File: 883 KB, 1280x720, Screenshot_Doom_20190417_233411.png [View same] [iqdb] [saucenao] [google] [report]

I know, I'm working on that. All weapons will be centered when I'm done.
The Uzi will be centered, and if you pick up a second one, you'll be able to toggle dual wielding mode, obviously with one gun on each side of the screen.

In dual wielding mode, you can put out twice as much hot lead in the same time, at the cost of a somewhat longer reload, and somewhat larger spread.
To make things more practical, you will only reload the second Uzi if you're currently in dual wielding mode, otherwise you'll do just the single reload on the single gun.

This will allow the single Uzi and the dual Uzi to work in the same weapon slot with no switching, and without having to have one 32rd magazine for the single Uzi and one 64rd 'magazine' for the 'Dual Uzi weapon'. Also if you wanted the speed and simplicity of just the one gun, you could plain stick to that, and then you could immediately bring out the other Uzi in a pinch (which would have its own magazine, thus you could bring out and fire the second gun individually even if your other gun is empty).
I'm thinking for balance, the quick grenade throw will be a bit slower when dual wielding, but you'll still be able to do it for the sheer action and destruction.

>> No.5509723

>Doom used to be unpopular over there because they all got motion sickness.
[citation needed]

>> No.5509726

IMO they perfect the interface and userfriendlyness with Windows 7, and Windows 10 is massively inferior in this regard.
I had to go and get a plugin to give me a Windows 7 interface for my new computer.

>> No.5509727
File: 1.48 MB, 2800x1750, 1513570782971.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm pretty sure I heard that in the Japanese Community Project thread on doomworld when people were asking the OP why it wasnt so big in Japan. I'm sure plenty of other reasons were factors as well

>> No.5509728

> two seperate mags instead of one double mag
that's good
none of that "i reload both guns after only firing one shot from one gun"

>> No.5509731

think about the monitor too

>> No.5509739
File: 110 KB, 1558x722, oozi nine millimeeta.png [View same] [iqdb] [saucenao] [google] [report]

Here's a sample I posted a while back.

Because these Mini-Uzis use new magazines and have a new grip-assembly to feature a thumb-button magazine release, and a bolt-hold-open feature, all while they still fire from an open-bolt, the reload will be lightning quick as you won't need to cycle the action or anything, just drop the empty magazine and shove in a new one, then you're immediately ready.

Oh yeah, that too. The question is if you should automatically reload both guns if empty, or if you do one after the other manually (which would still be very fast).

>> No.5509793
File: 97 KB, 1024x768, Screenshot_Doom_20190417_203144.png [View same] [iqdb] [saucenao] [google] [report]

Oh jeez. I snagged 2 HERPs and I've got 3 DERPs, hope they come in handy.

>> No.5509808

become the lord of robots

>> No.5509819

new maps for ashes?
I dont remember this one being in the pack I played...

>> No.5509841
File: 376 KB, 1280x720, Screenshot_Doom_20190417_234500.png [View same] [iqdb] [saucenao] [google] [report]

That's like the third map I think.
It's the 'sanitized' map pack.

I'm a bit disappointed this door couldn't be opened and there's nothing behind it.

>> No.5509861


>> No.5509884

Which wad is the screenshot from?

>> No.5509889

Metro asked Pete Hines from Bethesda if they've asked Nintendo if they could get a rep in Smash, he said "Oh yeah".

>> No.5509901
File: 77 KB, 1024x768, D4ZZxBsXsAAlOTz.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5509904
File: 79 KB, 1024x768, D4ZZxBwWsAE5_8F.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5509905
File: 86 KB, 1024x768, D4ZZxBuWkAEjjW-.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5509910
File: 54 KB, 1024x768, D4ZZxBsW4AEbTxF.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5509921

wut dis

>> No.5509924
File: 2.90 MB, 512x384, i am the best guy at video games.webm [View same] [iqdb] [saucenao] [google] [report]

holy fuck i actually beat tnt with hideous destructor

>> No.5509929

Looks like Refracted Reality. You can tell because of the sky textures.

>> No.5509937 [SPOILER] 
File: 357 KB, 499x410, 1555552862406.gif [View same] [iqdb] [saucenao] [google] [report]

now do plutonia

>> No.5509940

sure, why not

>> No.5510018

how hard is it to make your own wads?

>> No.5510109

28 , reporting.

Beginning to look like 25-30 is median

>> No.5510196

please don't use any immoral conduct sprites in the final product. They just need to be retired forever

>> No.5510201

use the hacx one at the very least

>> No.5510353


>> No.5510354

Easier than modding any other game.

>> No.5510394 [DELETED] 

I suppose you're still ignoring, blocking and banning me in every way, source, and possible area. Oh well, can't say I don't deserve it, can do anything about it, that it's not pre-planned, or that it's not the way that things are meant to be. If you're more than I have taken you for, if you want to prove me wrong, if you're capable of seeing things from another perspective, there's a lot of writing below if you want to read it; But I still need direct help, and I guess I'm foolish for asking you to be my tutor in assisting with learning disabilities; despite my practical begging of trying to explain our cohorts that I can't learn unless it's via co-operation/collaboration/having others support me or to lean upon until I can manage on my own. They will continue to call it 'spoonfeeding', and while I'd rather not apply titles or attributes, that's pretty arogant and selfish of them when from my perspective, I asked for something that I perceived as mutually beneficial, that would allow for both parties to co-evolve and improve/be inspired by eachother. Guess I've let everyone else down, impediments, slights, obstacles, or whatever may have you. I know you and the others will never forgive me, but I'll still try to make it known that I only wanted the best for everybody, to help others out, to assist or be a mutual apprentice by managing some of the workload so that people could focus and be more efficient at the tasks at hand, so that both parties could gain from the partnership.

>> No.5510401
File: 116 KB, 500x465, 1501132416618.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5510408

This is why MGS didn't have a first-person camera in the original, Kojima got motion sickness from it. It's much more common in Japan

>> No.5510410

Mutiny, I think. Great WAD!

>> No.5510412


>> No.5510421
File: 496 KB, 1280x720, Screenshot_Doom_20190418_002756.png [View same] [iqdb] [saucenao] [google] [report]

I think I'm basically replacing like 99% of the stuff. A couple of the effect sprites and item sprites are changed only slightly (mostly just .png'd so they don't conflict as much with some palettes, and having their shading touched up a little), mainly because they were already pretty good and I can't think of anything to replace them with.

For weapons, I'm replacing most everything. The Uzis will have some familiar frames, but they'll be fairly different and have new animations, the chainsaw might be redone from the original Doom one and then restyled to have a similar look. The knife sort of has a similar look to the original, but I'm using edited versions of Grim Jekyll Payne's slash and throwing animations, which I think look quite good, and not as oddly awkward as Cory's original ones.
Can't think of a lot to do with the satchel charge sprites, I'm wondering if I should just paint over the shitty old Half-Life rip or something.

>> No.5510427

fuck off, s'arais

>> No.5510459

Nah, I recognize that area. It's Map08 of Eviternity, Stench.

>> No.5510572

Does anyone have a link to download the mod Galactix? It's a Quake mod.

>> No.5510685
File: 411 KB, 1280x720, Screenshot_Doom_20190418_002237.png [View same] [iqdb] [saucenao] [google] [report]

This part doesn't make a lot of sense.

>> No.5510692

The Keemstar, Pewdiepie, and Jacksepticeye fandoms.

>> No.5510694
File: 843 KB, 1280x720, Screenshot_Doom_20190418_002132.png [View same] [iqdb] [saucenao] [google] [report]

It seems there's a cave space here, which seemingly radioactive waste is dumped.
Thing is though, this is like right behind the wall of a subway system, which seems like an odd place to put it, I'd almost suggest it would be a hidden and illegal dumping ground, but it's outright signed.

Alarmingly, the rest of the level has a lot of ground water leaking into the tunnels, which suggests there's this huge risk that the local water table may be contaminated with plutonium, which would be a massive disaster.
Of course, it may already be contaminated otherwise, and this is a horrible post-apocalyptic wasteland.

>> No.5510721

Winquake is needed to play certain Quake mods but it won't run on my machine. Every search result to try and fix this though is idiots shilling the same "use a different program" instead of giving any advice to solve the problem. Does anyone here know how to get WinQuake working?

>> No.5510724

1 Make a plugin-like mod that does not contain anything of the old mod, only the modified parts.
2 Release it.
3 ???

>> No.5510727

Kinda how the GZDoom port of Immoral Conduct was done. Also sort of what I'm intending to do overall.

Not really sure what I'll do with some assets though, there's an effect where a buzzing fly appears over some corpses, and the graphic is literally just a single pixel moving around. I can't really alter it to add any definition, because it's 1 pixel, and I'm not sure what good it would do to make a graphic that looks visibly like a real fly.

>> No.5510729

Can you make a particle effect that moves in complex patter without leaving a preset radius? Like defining a particle movement with a formula? If you can - use those.

Also particles are 4 times cheaper to render than sprites in GZDoom

>> No.5510735

Find somebody's open source project on Github and compile it yourself but change nothing. Add some useless shit to change the file size slightly though so it looks different. Release your version as closed source and claim it's a "necessary patch to make things run smoother." Give absolutely no credit to the original creator and charge $5 per download for everyone who wants your "patch." This is how the big boys do it son.

>> No.5510781
File: 77 KB, 1002x857, 1534397642125.jpg [View same] [iqdb] [saucenao] [google] [report]

>caring about smash

>> No.5510784
File: 87 KB, 1135x767, doomd1.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5510789
File: 45 KB, 1340x920, doomd2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5510793
File: 52 KB, 1340x920, Doomd3.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5510797
File: 71 KB, 1340x920, doomd4.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5510798
File: 54 KB, 1340x920, doomd5.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5510805

i have zero interest in the slapfight game
but these are great

>> No.5510809

I'm 18, and I've been on /vr/oom since I was 16. Just dodged the ban because I never mentioned my age and learned the terms around here.

I've been playing Doom since I was eight, I love the series and genuinely wanted to get into mods.

Doom's superiority leads to some controversy.

>> No.5510810
File: 135 KB, 256x384, 1543852598733.png [View same] [iqdb] [saucenao] [google] [report]

> even fall off when bumping into a lower ceiling

>> No.5510813

>usable saves like resident evil

Okay, I guess. The rest of it is great, atmosphere, sound design, gibs, gameplay. I'm loving all of it. The weapons are all sick.

>> No.5510837

IIRC Darkplaces is completely its own engine, that just has backwards compatibility with Quake, and the games on it can be commercially sold.
That may not be true for other Quake-based engines.

>> No.5510843

Most people don't seem to even realize there are builds of DarkPlaces out from 2017, not just 2014. I have mods that only run on the 2017 version and ones that only run on the 2014 version. It's frustrating.

I have a mod that requires WinQuake, but virtually all the source ports available, except WinQuake and Engoo, run on some heavily modified version of GLQuake. It's frustrating cause I want to play my mod but WinQuake doesn't work on my machine. Maybe because it's a 64-bit machine I don't know.

>> No.5510862 [SPOILER] 
File: 70 KB, 638x479, 1555601325542.jpg [View same] [iqdb] [saucenao] [google] [report]

That hud looks oddly familiar

>> No.5510867

He posted it multiple times in one day. That day being THIS day, which is also his first day.

>> No.5510902

Me from now on.

>> No.5510904

That could be useful I suppose (for a lot of things, actually), but I don't know how to use particles at all. Mind this is all still done in Decorate, and I don't understand zilch about ZScript.

Is there a guide somewhere? For Decorate particles I mean.

>> No.5510905

His name is fucking Clyde, ya zoomers!

>> No.5510915

but then who are Blinky and Inky?

>> No.5510926


>> No.5510932

I asked and Kinsie said it's intentional.

>> No.5510937

Also I might add that HUD to the eventual unreal port, just like I plan on implementing all other dummied out content.

>> No.5510967

Does anyone have a Ryzen CPU and can tell me if gzdoom runs fine on it? more specifically a Ryzen 1600.

if not what would be the best source port? im so sick of this shit CPU

>> No.5510985

r5 2400g, latest update is absolute trash. what I would give for a gpu.

>> No.5511000

Wait, Brutes originally supposed to be Skaarj subspecies?

>> No.5511120

Are You SeriousMood ?

>> No.5511134

People dump that stuff in oceans in real life. Doesn't make any kind of sense but it still happens. Our reality is worse.

>> No.5511156 [SPOILER] 
File: 946 KB, 1680x997, 1555610305982.png [View same] [iqdb] [saucenao] [google] [report]

I gave PE his own parking spot reserve symbol

>> No.5511176
File: 46 KB, 471x265, giphy[1].gif [View same] [iqdb] [saucenao] [google] [report]

Is the behavior of this face intended? I thought the glancing was meant to cue you into your surroundings if there was an enemy nearby instead of just looking around wherever.

>> No.5511196

He looks around wherever, and when you take damage he glances in the direction the damage is coming from.

>> No.5511223

i need that super crazy doomguy face
the one that's like the weapon pickup one, but wide eyed

>> No.5511231

The idle glances are random.
Head turns to where the damage comes from

Anyway, I need a glancing face and turns for Corvus the Heretic.

>> No.5511282

Samsara has some, but iirc they're kinda meh.

>> No.5511287

anyone got a link to Grezzo 2 that still works? the website one is broken

>> No.5511297

My friend and I are dueling and co-oping in Doom, But he can only login into my server from inside the game (he opens zandronum with doom 2, search my server and connect). If he tries to join my server from the Doomseeker, it cannot connect. What gives?

>> No.5511305

Shadowcaster could be a good base

>> No.5511329

Use keys to look around instead of the mouse and you get ??????????

>> No.5511342
File: 593 KB, 1020x722, file.png [View same] [iqdb] [saucenao] [google] [report]

those city textures look awfully familiar

>> No.5511361

Can't be in enormous quantities, and I doubt it's nearly as bad for the oceans as all the reckless plastic waste pollution.
Polluting an aquifer with plutonium seems like it would be incredibly difficult to fix.

>> No.5511381

It's an amateur video game mod bro

>> No.5511395

I wish there was a sourceport of this game. I hate those janky-ass Ultima Underworld style controls.

>> No.5511438

is that unreal?

>> No.5511452
File: 41 KB, 351x499, the new bread.jpg [View same] [iqdb] [saucenao] [google] [report]

New Bread Desperately Needed

Near the end when world war was apparent War-Mart obviously didnt give a shit and couldnt afford waste cleanup. So they would've bribed officials, had the waste relocated to where the homeless dredges lived, and put a military gag order on the media.
> not the designer, but thats how id see it. Also the waste was probably kept sealed properly up until the nukes fell and whatever might've happened afterwards, which ruptured containment. Might've been temporary so the materials probably eroded through the canisters then dissolved them within 5 years after the war.
> Probably would've been planned to dump them in the ocean quietly if the war had been delayed for longer

>> No.5511463

an alpha or beta version, yeh

>> No.5511507

I know, sorry, I just think it's fun to speculate and rationalize stuff like that.

Fair enough.

>> No.5511517

... And yeah, anyone baking the next thread? I'm stuck on mobile for the next hour or two, otherwise I'd do it.

>> No.5511571

New Thread


>> No.5511575

shit I made one too

>> No.5511582

I forgive you bro

>> No.5511636

More like he was simply asked if he was talked to about Smash and just said "oh yeah".
I wonder if that and some social media interactions/posts are bad enough to break NDA.

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.