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DOOM THREAD / RETRO FPS THREAD - Last thread >>5482835

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5490743

=== NEWS ===

[4-8] MetaDoom updated to v5.3

[4-7] GZDoom 4.0 formally released, with alpha Vulkan support

[4-7] 'Doom with Sprinkles' 1.0

[4-4] New vanilla mapping trick allows for voodoo doll conveyor belts

[4-2] Switcher-Heretic project looking for mappers, remaking levels in Doom

[4-1] Plutonia 3 announced as an actual thing, not an April Fool's

[3-30] BloodGDX author binds his Blood, Tekwar, and Witchaven ports together as BuildGDX

[3-26] SM194 for Q1 released; 14 maps each on a 64 unit grid

[3-26] Anon map release: Phobos Station

[3-26] Doom Eternal confirmed for a Steam release

[3-24] James 'Jimmy' Paddock providing music for Romero's Sigil

[3-21] Hedon released, a standalone game using GZDoom

[3-21] A Quake 2 RTX implementation project now taken all the way by Nvidia

[3-20] Recent gameplay footage of Nightdive's System Shock remake

[3-19] id Software to release Doom Eternal on Google Stadia

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5490765
File: 181 KB, 958x704, 1553644757488.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5490810

HUH ... new thread already?

>> No.5490813

>mixing pixel sizes

>> No.5490819

It's just a silly picture.

>> No.5490828

>being an autistic spaz on the internet

>> No.5490849

The last one went for about four days.

>> No.5490901

I'm gonna post in this one because the other one fucked the news post.

Are there any ways to get a random number in ZDL? Or grab Unix time? I want to record some demos without having to change the name over and over again.

>> No.5490917


>> No.5490921


>> No.5491009

Could you put some effort into making a new thread visible next time?

>> No.5491060

>UPDATE April 7, 2019: Due to a delay in physical production of some of SIGIL's pieces, fan boxes will ship in the first week of May. The free megawad will be made available one week after fan boxes begin shipping so paying customers can play SIGIL first.

>> No.5491075 [DELETED] 

Who cares about this shit made in Oblige generator inside a Windows virtual machine on Apple Gaybook. Romero is shitty designer and mapper. Other people were responsible for how great was Doom, not just him. But those other people don't parasite on Doom's name, they still have their jobs as designers, developers, they probably don't even remember which level or sprite they made. It's only fucking loser Romero.

>> No.5491085


>> No.5491090

GZDoom is shit. In the new version there's so much useless shit like other language support, useless non-working Vulkan. They didn't add any important features at all such as lightmaps. In 2019 engine you can't even make a Quake-tier map.

>> No.5491106 [DELETED] 

Non-Doom anime faggotry pic. This one here is legitimate thread.

>> No.5491107

there's no issues with the image you troglodyte lol. he just didn't make it visible AND fucked up the news post.

>> No.5491114 [DELETED] 

The IS a PROBLEM with it. Chinese porn cartoons =/= Doom.

>> No.5491121

>not even a day and dkg and the slavshit are already spraying liquid ass everywhere

>> No.5491125
File: 655 KB, 1280x720, Screenshot_Doom_20190409_144541.png [View same] [iqdb] [saucenao] [google] [report]

So Cheogs is pretty moody.

>> No.5491127
File: 863 KB, 1280x720, Screenshot_Doom_20190409_151417.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5491130
File: 252 KB, 1280x720, Screenshot_Doom_20190409_152026.png [View same] [iqdb] [saucenao] [google] [report]

I like the use of Quake textures.

>> No.5491147
File: 8 KB, 261x216, f57.jpg [View same] [iqdb] [saucenao] [google] [report]

What maps should I play with Dakka?


What is this, anon?

>> No.5491153

It seems that slavshits moved to /v/. They have more attention there >>>/v/457783060

>> No.5491184


>> No.5491246

Also, I dig the dark and claustrophobic catacomb maze populated with revenants, ghosts, and a lone asshole arch-vile surprise. The bones piled up in the corner are a nice touch too, and overall I think the map uses slopes and 3D floors pretty well.

>> No.5491324

the chinese are behind the great firewall of china anyways, they cant download doom, and with 1 billion people you can find enough who can make their own games. They're in their own little world.

>> No.5491328

they still dont have a flag for making multiple-bullet attacks stack the damage on the target without overpenetrating.
You Cannot make a quake shotgun in doom. The quake shotguns could overkill and they wouldnt penetrate.
And this is 2019

>> No.5491335

didnt "overpenetration" in quake happen because enemy is still solid after death?

>> No.5491347

Maybe. But in doom monsters are still solid on the first frame of their death state and the ability to stop the shots fails as soon as their health is depleted.
So it will take a hardcoded flag to prevent that. Even if you rewrite a new gunshot routine it wont get around this.
sourceports (gz) are literally this fucked over the issue

>> No.5491367

GZDoom can't even compete with id Tech 2. I will wait for a Xash3D port. Russians already making it.

>> No.5491371

yeah and Doom3 runs faster than gz
xash3d? whats that?

>> No.5491380

Xash3D is reverse-engineered Goldsrc (Half-LIfe engine). The developer of is now making a Doom port.

>> No.5491383
File: 35 KB, 341x600, let that sink in.jpg [View same] [iqdb] [saucenao] [google] [report]

Let that sink in folks
Doom3 runs better than GZdoom
when its trying to run doom2
The developers of GZ need to take a long hard look at Doom3 and learn some serious lessons from it.

>> No.5491386

This is probably a good thing but its likely to have that vasayan models shit in it

>> No.5491395

Are they doing the sprite based approach?
All they have to do is have 1 poly square size for each of the objects and have them always facing the viewer, but then display sided sprite images based on which direction the object is actually facing.

>> No.5491396

He's gonna port sprites, not models. In the alpha demo he didn't use any HD packs. They already made a working level convertor that converts vanilla maps into Goldsrc. Considering the fact that he already ported Quake (even some mission packs) to his engine I'm sure the project will not be abandoned.

>> No.5491409
File: 636 KB, 500x260, pain is god.gif [View same] [iqdb] [saucenao] [google] [report]

holy fuck
someone who's doing something correct for a change

>> No.5491436

Something crazy i wish could happen with Doom mods is messing with the skybox
Like punching an imp hard you, you see im falling in the background or a bosses that fucks up with the skybox with some weird effects

>> No.5491448

When will he stop making people his bitch?

>> No.5491452

>bosses that fucks up with the skybox with some weird effects
That can probably be done, you'd just have to make the map with that effect in mind.

>> No.5491606

>SIGIL Update: The game itself is done, but due to some production issues with the coin and my severed head, the big boxes are not ready to ship. Sorry! I can’t release the free version until the Beast Box ships.

>> No.5491617

>UPDATE April 7, 2019: Due to a delay in physical production of some of SIGIL's pieces, fan boxes will ship in the first week of May. The free megawad will be made available one week after fan boxes begin shipping so paying customers can play SIGIL first.

>> No.5491634

>he didn't learn

>> No.5491662

>xash 3D has quake support
how come I never heard of this?

>> No.5491689

what a joke

>> No.5491705

they move in different circles I guess

>> No.5491719

how compatible is it compared to quakespasm?

>> No.5491734


>> No.5491748

wtf is this real?

>> No.5491752

You are so wrong it hurts

>> No.5491760


>> No.5491775

Xash3D is dodgy russian malware with stolen code and legal disputes. Nobody with a bright mind would make mods for it.

>> No.5491803 [DELETED] 

Fuck off graf. I see why you're so scared - because when we'll get a proper Xash3D Doom port you'll be out of business, because nobody will need your shitty lagging crap.

>> No.5491837


>> No.5491841

"What were they thinking?!"

>> No.5491848

Yes, I did. It was rushed. Please make a pixel-accurate version, that would be nice.

>> No.5491850
File: 117 KB, 251x321, tumblr_oyty0sCQcE1r0x1nyo2_400.png [View same] [iqdb] [saucenao] [google] [report]

So....how is GZDoom 4.0.0 ?

>> No.5491856

Wouldn't be surprised if it breaks shit

>> No.5491882

What exactly are these improvements and bug fixes they claim?

>> No.5491883
File: 764 KB, 1024x576, Screenshot_Doom_20190405_230741.png [View same] [iqdb] [saucenao] [google] [report]

Replayed Project Brutality after a while with the latest version. It's....pretty good but I found it easier than vanilla.
The sound design is all over the place,it's either too quiet or too loud.

Also too many weapons,it's good to have a variation of a weapon but there are too many and makes it difficult to pick the one you want.

>> No.5491913
File: 32 KB, 700x442, observes globally.jpg [View same] [iqdb] [saucenao] [google] [report]

Sometimes they troll on 4c but I have no idea how they get on the regular internet. Also show proofs.
I mean there are a fair many chinese who arent in china. But. Those know english because they're in other countries for school or business.
nobody in the hobbist/modding scene gives a fug about legalities/code crap. Its easy enough to keep rehosting stuff and making it come back again and again and people keep sharing it along with their mods/maps/etc because there's a demand.
Somebody with huge lawyers would be needed to get rid of something like that. ID has done that for some doom-for-quake mod years ago but its rare otherwise.

>> No.5491925

that building spies on my mom

>> No.5491930
File: 24 KB, 624x350, ghost particles, sorry kid.jpg [View same] [iqdb] [saucenao] [google] [report]

technically its supposed to be looking for ghost particles, but I guess that gives it unlimited x-ray vision too

>> No.5491979

Don't worry, the government can't keep us all in.

>> No.5491986
File: 98 KB, 960x720, 1549420326708.jpg [View same] [iqdb] [saucenao] [google] [report]

fb /theromero/posts/10157328480066289
I think this is getting out of hand...

>> No.5491989

but its nothing

>> No.5492015
File: 7 KB, 275x183, download.jpg [View same] [iqdb] [saucenao] [google] [report]

What do you think of Doom Eternal XP,/vr/?

>> No.5492017

The mod?
I haven't tried it yet, but it looks alright.

>> No.5492019

> XP
You mean its for Windows XP?
otherwise, I dont really think of it

>> No.5492075

mario and luigi bowser's inside story but instead it's ranger: shub niggurath's inside story

>> No.5492093


I actualy think its kinda cute.

>> No.5492120

ferraris are expensive

>> No.5492269
File: 1.70 MB, 1920x1080, Screenshot_Hedon_20190408_081255.png [View same] [iqdb] [saucenao] [google] [report]

Just beat Hedon, really enjoyed it even if the backtracking on some maps is way fucky, the amount of effort and small details put into the maps is pretty neat

>> No.5492353

New fonts not very good, the smallest scaling sizes got fucked, languages other than english are now supported, and the rest is stuff you'd only care about if you touch the console or can't adapt to slightly reorganized settings menus.
If the fonts bother you at all, 3.7.2 is probably on the internet archive.

>> No.5492365

Everything past the graphic overhaul bothers me. Because it gives me lag where there was none before, and it cuts my fps in half on anything demanding.

>> No.5492379 [DELETED] 

Your fault for having a shitty computer.
t. Graf

>> No.5492406

upgraded my computer
modern gzdoom runs now
then more versions come out
now it just happens to start going slow as hell for no reason
> it runs, at least, if you could call it that
not satisfied
and not satisfied on principal either, since it means im still stuck using older versions if I want it to actually be playable. Which I could've done on my older comp with windows7 on it.

pretty much just butchering the game in my opinion

>> No.5492407


>> No.5492414

You might have to resort to LZDoom

>> No.5492478

what exactly is that anyway?
it looks like a fork, but there's no telling if it actually runs mods

>> No.5492506

Yes there is
It's called actually trying it. There's literally nothing stopping you, aside from maybe an especially shit internet connection.

>> No.5492530
File: 109 KB, 800x951, 3807-bloodwings-pumpkinhead-s-revenge-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google] [report]

Should this be named worst retro fps?

>> No.5492537

never heard about it

>> No.5492539
File: 24 KB, 474x473, 1520525767126.jpg [View same] [iqdb] [saucenao] [google] [report]

>Considering the fact that he already ported Quake (even some mission packs) to his engine
Holy fucks, what? Does that mean that my dream of having Deathmatch Classic's weapon models(+sounds) ported to singleplayer Quake could one day come true?!

>> No.5492542

Whats the ideal soundfont to use for GZDoom?

>> No.5492543

How is it malware?

>> No.5492556

don't enable

>> No.5492560

It's definitely bad.

Pumpkinhead was a horror movie, actually a pretty good one, and the curse of any good horror movie is to be shaken down for bad sequels in one way or another.

That game is losely based on one of the shitass sequels, and is equal parts "Buuh, making games is hard, I don't want to have to try.", and "Here's my original idea that nobody has done, because it's a bad idea to begin with.", then there's the feeling you get that the game resents you for playing it.
It was part of that FMV craze you saw briefly in the 90s, and has a lot of those bad halmarks.

>> No.5492594

The sound in PB is weird. Some guns' firing sounds are cut off by reloading or just stop abruptly instead of trailing off(the Demon Tech Rifle, for example), and it's been that way since 2.0.

As for the weapons, I agree. I just disable a lot of the redundant ones. The Carbine and SMG, for sure.

>> No.5492692

some of the easter eggs are awesome
like how you can noclip into that goblin's room in the forge map and it actually branches into a short storyline
that's the kind of autism that we need more of

>> No.5492741

That's such a rookie mistake too, you can easily avoid cutoffs like that by assigning conflicting sounds in a sequence to different sound channels, then they can overlap smoothly without any jarring stops (ergo, you assign your BANG sound to one channel, then the empty click and subsequent reloading sounds are each assigned to one or more channels that isn't used by the gunshot).

I'm pretty fucking green at this stuff, and even I know this.
I do say it would be nice to have a couple more sound channels to use, but there's enough that this shouldn't be a problem.

>> No.5492925

I had to look what the fuck was this

>> No.5492950

A shitty cashgrab based on a shitty cashgrab.
I'm not sure I'd put it on the same level as gross incompetence as Tekwar or Operation Bodycount, but it's definitely a game which isn't fun, isn't intuitive, and which isn't well thought out in the slightest.

>> No.5492961

Whats the point in adding Vulcan?

>> No.5492976

It's supposed to be a faster and more efficient 3D renderer than OpenGL, but to most people, it actually provides worse performance, so the idea I'm getting is that Vulkan *might* become good later, but for now is just a waste of time.

>> No.5492979

From my understanding, Vulkan is better on AMD cards but shit on Nvidia.

>> No.5492982

How's it on Intel?

>> No.5493060

doom 2016 in my 1060 runs better with vulkan

>> No.5493067

there is no point, it's like adding speedholes to a tractor

>> No.5493083
File: 1.10 MB, 680x750, 1550068137412.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5493085

Because Doom 4 is very well optimized and GZDoom isn't.

>> No.5493087


>> No.5493092

well, that was my point, gzdoom is like the brutal doom of ports

>> No.5493116

I wouldn't put it quite that harshly, but there's definitely room for improvement.

>> No.5493172 [DELETED] 
File: 114 KB, 1024x768, Untitled-1.jpg [View same] [iqdb] [saucenao] [google] [report]

Stop spreading this bullshit! She's white (mediterranean race) and she's pretty. Her husband has noble aryan ginger genes, so her child will be 100% whiter than any of you.

>> No.5493174

posted in wrong thread.

>> No.5493187
File: 574 KB, 992x784, newdoom.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5493190

she is not Mediterranean
t. italian

>> No.5493197

It looks horrible, but I still think that Nerves of Steel beats them all, absolute dogshit visuals, including ms paint drawn icons, horrible sound, nothing resembling a balanced game and fucking """doors""".

>> No.5493213
File: 2.96 MB, 854x480, 1550947342471.webm [View same] [iqdb] [saucenao] [google] [report]

sagittarius a* .wad when

>> No.5493217

This is fishy, only a couple weeks back he was only just getting around to sourcing music from Jimmy, and yet back in Feb it was delayed because of a delay on physical things.

Comes across like the physical products are an excuse to lay the blame for the delays elsewhere, away from himself.

>> No.5493218

Nerves of Steel was so fucking terrible it's not even funny.

>> No.5493267
File: 1.11 MB, 1608x927, file.png [View same] [iqdb] [saucenao] [google] [report]

is this a fetish?

>> No.5493276

is there anything in it that isnt

>> No.5493284

Not in Hedon.

>> No.5493297
File: 340 KB, 850x850, 1431589247340.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5493304
File: 1.37 MB, 1608x927, egg.png [View same] [iqdb] [saucenao] [google] [report]

They later spruce up and become enemies
they jump around much worse than those fem-agents from HL1 and throw small hard-to-see mini tentacles at you
and while they do so, they occasionally stop to lay an explosive egg mine
im not kidding
they literally lay an egg (picrelated)
and I even know how that kind of fetish is called
It's like 4 or 5 fetishes (depend if you count BDSM separately) bundled in one enemy.
I'd call them "hentai rejects" but we all know that
hentai has no rejects

>> No.5493308

that's m87

>> No.5493346
File: 1.28 MB, 1595x849, upl_h0.png [View same] [iqdb] [saucenao] [google] [report]

>here's your BFG senpai

>> No.5493358

>let's shorten the front of the gun because players NEED to see the extra detailed backside, dude
>no side handles
>no red LED motif
>fucking blue wiring out of nowhere
>random blue ball looking straight out of TRON
>+ yellow light at the side

>> No.5493380

That looks like something out of Serious Sam 2

>> No.5493408

Do I need to change the settings "Load deh/bex lumps" in gzdoom for a file like av.deh?

>> No.5493427

This guy is a fucking moron. Too bad he is talented, so we have to absorb his moronity.

>> No.5493447

>BFG 8000

>> No.5493454

What's this from?

>> No.5493458

rage 2

>> No.5493501

Is there any wad with a skybox that shows a portal to a different dimension?
Like imagine the sky of Inferno with a big circle that shows either Phobos' skybox or its intermission buildings

>> No.5493509

yeah I found it right after I asked, but thanks for replying.
Rage 2 looks inferior to Doom Eternal and I'm not spending money on it. Rage 1 was kind of cool but I didn't really care to finish it.

Plus they made that Hagar chick fat instead of a milf, so that's really disappointing.

>> No.5493595
File: 513 KB, 560x797, dood.png [View same] [iqdb] [saucenao] [google] [report]

>Plays the latest version of Johnny Doom
>Originally started as a silly addon from Brutal Doom
>Execute the fatalities is much less clunky and satisfying
>Overall It plays better than BD itself or any other variation of the latter
>What the hell

>> No.5493603

I still miss the explosive yell from the older versions.

>> No.5493620
File: 536 KB, 800x1055, go to hell.png [View same] [iqdb] [saucenao] [google] [report]

Rage 2 looks alright.More colourful and engaging than the first one but nothing special.
I don't dig the open world aspect, I prefer a more straightforward approach.

>> No.5493621
File: 590 KB, 620x931, zan_bodypillow.png [View same] [iqdb] [saucenao] [google] [report]

I just finished Hedon last night and I need lewds of the orc ladies and evil elf so very badly.

>> No.5493630


>> No.5493631
File: 163 KB, 502x473, blazko kun.png [View same] [iqdb] [saucenao] [google] [report]

Blazkowicz is better

>> No.5493658

it got removed?

did that robot suit got fully implemented yet either?

>> No.5493671

Robot suit?

>> No.5493697

That's quite possibly the worst bodytype I've ever seen.

>> No.5493701


popped up in my feed

>> No.5493702

BJ is unironically handsome, though

>> No.5493706

there's a reason they don't have any male orcs in the game
all of them are futas

>> No.5493710
File: 63 KB, 640x502, dead.png [View same] [iqdb] [saucenao] [google] [report]

not him but...
No, I would put it that harshly.
The frameskip from GZdoom 2.4 to GZdoom 3.0 was the beginning of the end for it. Now the crows will pick over the carcass as consumer demand created a larger and larger vacuum for new forks or replacements.
Couple years ago it was hot shit though, and whoever does the new thing needs to keep decorate to maintain legacy crossover support.

>> No.5493720

shouldnt it be loading .deh patches automatically?

>> No.5493731

im okay wrapping my arms around it
but I wish it was dark green instead of blue

>> No.5493751
File: 368 KB, 400x866, Bj-blazkowicz-skin-one--400.png [View same] [iqdb] [saucenao] [google] [report]

BJ is a chad.
>Damn strong
>6'3 ft tall
>Can drink from a pool of blood on low health in Wolf3D
>Muscular as hell
>Big fucking jawline
>More aryan than a nazi
>Didn't lose an inch of muscle when he went into a coma for 15 years in the New Order
>Can get stabbed like 10 times and walk off like nothing happened

>> No.5493753

The developer has a hentaifoundry account that is nothing but that shit, used to be one the first google results for Hedon.

>> No.5493754

any guides on how to make doom styled sprites?

>> No.5493757

>That Pinkie unused death animation
Makes me wonder what kind of weapon would make it explode on the inside.

>> No.5493798

plasma gun

>> No.5493812

yeah look up hentai-foundry Yuffa profile
get ready for lots of cock though, near everyone is a dickgirl

>> No.5493828

I already have, it looks like he took everything NSFW down when his mod started to get big. I think it's behind a paywall on his Patreon or Discord now. Kind of don't blame him.
Post-script: Just went through four fucking Captchas, 4chin really didn't want me to post this.

>> No.5493832

I'm willing to check out Rage 2 once it drops in price, because I was one of the few people who really did like Rage, for all its flaws and shortcomings, and I always did want a sequel, hoping they'd address and fix those, and make a better game based on the first.

>> No.5493856

That's my favorite kind of girl.

>> No.5493860
File: 7 KB, 183x208, IMG_20190210_222943.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5493863
File: 42 KB, 500x433, 1488733135997.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5493875

I'm still pissed that Rage 2 is not a direct continuation to that non-ending of Rage 1

>> No.5493879

Not everyone wants to bend over for futas.

>> No.5493886
File: 443 KB, 2560x498, f19.jpg [View same] [iqdb] [saucenao] [google] [report]

>anons talking about body pillows
Imagine if they released life-size body pillows of each monster from Doom 4/Eternal.
That would be hilarious and repulsing at the same time.

>> No.5493889

getting fucked by a girl with a dick may or may not cause ass pain.

>> No.5493914

It's all there, degenerate shit like futa isn't visible by normal so you have to opt-in by messing with the filter.

>> No.5493925
File: 433 KB, 620x746, tmp_15492-RangerZan1199351687.png [View same] [iqdb] [saucenao] [google] [report]

You have quite possibly the shittiest taste I've ever seen

>> No.5493928

thanks for making my day, lol.

>> No.5493929
File: 138 KB, 700x600, 1506670919595.png [View same] [iqdb] [saucenao] [google] [report]

Look so I want to mod the original PWAD vanilla maps with UDMF format. The problem is that Its overly complicated for my pea brain to understand. I tried the method where cmd must be used but that didnt work. Are the UDMF maps available on mediafire or something? So many people have converted apparently so it should be readily available right?

>> No.5493941 [DELETED] 

HDoom : a mod where you get to fuck anime cacodemons
>10/10, truly a masterpiece, hehe
Hedon : a mod that barely even makes reference to anything sexual and is based on some loose NSFWish designs the author who is a hentai artist who probably wanted to pursue better things in life once made
>fetish garbage ree why do people like things I don't

this is your brain on 4chan

>> No.5493947

literally you

>> No.5493967

That truly was the most heated argument I have witnessed

>> No.5493969

Just stop giving him (you)s
You're just rewarding his autism

>> No.5493980
File: 26 KB, 598x327, jkx9Ziz_d.jpg [View same] [iqdb] [saucenao] [google] [report]

>Be Mike12
>Makes an hentai mod for Doom
>Becomes one of the most infamous mods in the community
>Is legitimately talented and helped on other mods and games
>Can do some great pixel art
>Chooses the name Hdoomguy,like he only wants to be remembered as the one who made that mod
>which he didn't update for years

I just don't get it,he could be more but he decides to keep that name like that it's his magnum opus or proud because he caused a massive growth of Doom related porn.
I don't hate him,it just feels weird.

>> No.5493982

>>10/10, truly a masterpiece, hehe
Yeah, I definitely constantly see that opinion on here. You definitely didn't imagine it to fuel your faggy victim complex.

>> No.5493998
File: 760 KB, 915x699, mdk doom.png [View same] [iqdb] [saucenao] [google] [report]

I wish I had the talent to make an MDK Doom mod.

>> No.5494008
File: 2.85 MB, 800x450, 1542510912889.webm [View same] [iqdb] [saucenao] [google] [report]

found a backpack inside a backpack.

>> No.5494015

Yeah, I wish you had the talent to make an MDK Doom mod too. I'd actually play that.

>> No.5494023
File: 440 KB, 200x200, 1499926993515.gif [View same] [iqdb] [saucenao] [google] [report]

so uh guys wot do about UDMF ????

>> No.5494024

tell the truth
how many times have you played that wad with that mod?

>> No.5494025

hey, it's a match made in heaven.

>> No.5494043

HDoom doesn't pretend to be something it isn't, also the anatomy and proportions aren't mindbendingly awful.

Good on the guy for making a game basically on his own though, I can say that, meanwhile, I'm still waiting on HDoom to update.

>> No.5494216
File: 65 KB, 577x577, IMG_-6eustk.jpg [View same] [iqdb] [saucenao] [google] [report]

Thoughts on certain wads/megawads?

Aged like wine:Old but still holds up to this day

Aged like milk:Good back when it came out but now it's mediocre

All around: self explanatory,really well done in all aspects,extremely replayable

Beautiful Piece of Shit: One that looks wonderful,stunning but it plays like garbage

>> No.5494220

>Aged like wine
>Aged like milk
Alien Vendetta
>All around
>Beautiful Piece of Shit
Shadows Of The nightmare realm

>> No.5494223

What makes a slaughtermap good? I was debating about making one and wanted to know what you thought about it?

>> No.5494227

do retro fps's have the biggest modding community of all retro games? or does it just seem that way since im in the bubble? i know theres a lot of mario hacks but it seems like less

>> No.5494261

when I look at the Mod Monthly Madness, half the mods are Doom ones

>> No.5494286

I'd assume so. People were already making mods for Wolf3d to the point that Doom's WAD format was structured to make the whole thing more streamlined. Romhacks didn't start catching on until around the late 90s and it wasn't until the early 2000s that you started seeing romhacks with fully original levels.

Before Wolf3d you still had a few games like Lode Runner and Excitebike that let you create your own levels but the Internet wasn't around yet so you couldn't actually share them with others (I'm pretty sure that there was a BBS at one point for sharing Lode Runner levels but don't quote me on that)

>> No.5494310

Its probably the biggest modding community before 2000s. Counter strike might be close but its hard to measure

>> No.5494319

>this is johnny speaking, it's still there bros! if you get the berserk jpoints powerup and press reload while using your fists, BOOM THERE IT IS. alternatively, type "give hellfirehandpowerup" in the console if you want it all the time

love you. I worked hard as fuck on it to make it as fun as possible I'm super glad you like it

I fucked around with making a robo suit powerup for a hot minute buuuut it never got further than like a samus weapon. wrist grenade launcher with right click, flamethrower, plasma rifle, railgun, mastermind bullets with left click and you switch functions by pressing reload/punch/kick. all stuff that's usable separately anyways. it wasn't very fun and I'm not smart enough to code a cool fun version so away it went

>> No.5494321

Out of all the Doom 1 remake wads out there, what is considered the best one?

>> No.5494337
File: 270 KB, 1280x720, oh.png [View same] [iqdb] [saucenao] [google] [report]

>last thread i was in reached p.10
>finally replied
super nani the fuck?

>> No.5494343

well done, you bumped the extraneous thread that could have died quietly

>> No.5494364

Oh well fuck me, I had no idea. Glad you kept that

>> No.5494375

Quake and quake 2 mods

New graphics
New sounds
Gameplay mods
New maps, single and DM
Etc etc etc

>> No.5494389

Check yuffaart on furaffinity
Very nice art there

>> No.5494402

it's more rare to get now I guess. it used to be part of the berserk pack, which is now the knife

>> No.5494413


>> No.5494424
File: 752 KB, 631x1330, 1464402912118.png [View same] [iqdb] [saucenao] [google] [report]

help an ignorant brother here
what are the cons and pros of GZDoom 4.0?

>> No.5494460

I noticed that, I think the knife is pretty good and a natural inclusion to the arsenal seeing as it just passively replaces punch attacks. Really my only complaint is having punch AND kick buttons, as juggling those and grenade throws can get messy in hectic moments. Combos and their finishers feel lackluster as well.
Random crit punches are amazing though. Overall I'd say your final update and send off to Johnny Doom is a big success.
Do you have any plans for any other gameplay mods? They don't have to be as big and bombastic as Johnny Doom, but I've always enjoyed the cheeky attitude that came with it and your more arcadey approach to game mechanics is great

>> No.5494482

>Lode Runner
I remember playing the fuck out of the macintosh version when that was a thing. Holy fuck, I had nearly forgotten about it.

>> No.5494508

Tell me about it. These menus are indecipherable and I don't even want to start configuring it all.

>> No.5494519

playing hexen dd
very comfy

>> No.5494537

All you have to do is put 0 as the channel for all sounds. It finds an open one and uses that. You NEVER have to worry about cutoffs, ever. So fucking simple.

>> No.5494592

then a sound ends up in CHAN_VOICE and gets cut off by player noises

>> No.5494610
File: 15 KB, 268x265, 1551251297905.jpg [View same] [iqdb] [saucenao] [google] [report]

my original idea was to have it be doom, plus a beat em up, plus dial-a-combos like mortal kombat 3. doom moves way too quick though so I'm sure everyone just mashes punch and ignores the combos. I just like having the option to do them. the finishers ARE lackluster though... hm. I could very easily make the uppercut and roundhouse do the same knockback damage that grenades do when they don't kill (makes monsters fly into the air and land on their backs) so at least there's some sort of bang to the end. I think I'll try that right now actually.
anyways though, super appreciate that dude. I think I might be a one and done retiree, truth be told I don't really know what I'm doing and I don't have the energy to learn zscript. never say never though, I know I'll never give up doom totally so I guess we'll see

>> No.5494613

Am I missing something with the new DoomRLA update? I see all these videos of people playing with a new hud but when I play it's the same old hud, even if I use the alternative hud. What gives?

>> No.5494615

It uses a new free channel every time the sound plays. Never happens.

>> No.5494616

I remember maybe a year or two ago there was someone posting here making a map(s?) using textures that take inspiration from Sonic's Marble Zone. Did anything ever come of that?

>> No.5494621

(Same guy) You really should put every single sound as 0 except for looping sounds that you want to stop, like a minigun secondary that stays spinning for instance.

>> No.5494623

okay, so it sees CHAN_BODY isn't free, but CHAN_VOICE is, and uses it
then you use a wall, or hit the floor hard, or get shot, and the player pawn does its grunt/pain sounds, which are always in CHAN_VOICE

very easy to reproduce

>> No.5494635

something about vulkan
localization support, at the cost of see below
unchangeable menu and console fonts that stylistically clash with all other fonts

>> No.5494640

Explain Chasm: The Rift to me. What is it about how good is it?

>> No.5494641

bind a key to "give testitem"
hit it while doing nothing, and you'll hear seven blips
hit it and then use a wall, and you'll hear six
to its credit, the code does try to avoid using CHAN_VOICE, but it can still happen, especially with lots of overlapping sounds

>> No.5494651

Pretty good!

>> No.5494652

damn i hope so, I love those weapon models

>> No.5494702

I mean who says you have to learn Zscript? I do a bunch of shit with just Decorate and ACS, and really the only thing that chaps my ass is when I have to deal with zandy's limtations. But that's on me

>> No.5494737

I find the NO YOU MUST ZSCRIPT to be weird, prohibitive and often needless.

Having mods limited to a little over a year worth of versions of one engine is sucky and often times debatable for if it's even worth it.

Also the ZScript documentation is still fucking balls.

>> No.5494745

Are there people genuinely pushing Zscript that hard? That's pretty foolish, I know it's really powerful but I still think it's too underdeveloped and under documented to be a valid choice for all modders, at this stage it's better in the hands of a few that are willing to put up with this shit.
That and as of right now the only mod I can think of that really puts Zscript to its fullest potential is Hideous Destructor.

>> No.5494746

This is very true, I know my way around decorate fairly well and I'd like to just stick with that and maybe figure out ACS a little better

>> No.5494763

Most SFX are a half second to a second long though. It'll finish before the next 6 sounds play. It's not going to happen often enough to worry about, just put 0 and you'll be fine 99.9% of the time. Unless you enjoy stressing about putting a 1-7 there.

>> No.5494803

>They didn't add any important features at all such as lightmaps.
fuck off, vasyan

>> No.5494856

i haven't seen anyone with this attitude

>> No.5494863

pff, literal unplayable trash!
Devs are lazy!

>> No.5494867

>Dev are lazy!
well, you got that right at the least.

>> No.5494869

Do you even know what a lightmap is, retard? Vasyan would hate them.

>> No.5494903
File: 172 KB, 1360x768, duke0041 roch.png [View same] [iqdb] [saucenao] [google] [report]

This Duke Nukem map "Roch" really lived up to the hype. Huge map with fun, balanced combat, intuitive progression, and some neat effects (such as this reflection, a moving helicopter, and moving cars).

>> No.5494927

>[3-26] Anon map release: Phobos Station
Too many monster closets, too much armor, not enough health.

Fun map despite some issues.

>> No.5495054

DRLA has an addon hud that you have to load in gzdoom

>> No.5495060

Check the DRLA options.

>> No.5495095

No one is pushing for ZScript, but it has quite a lot more access to the engine workings and that makes a lot of workarounds unnecessary when you can achieve desired effect with just 2-3 lines of code instead of 30 lines of spamming actors/creating dummy items

>> No.5495116

I've found him pretty boring.
It is especially starkly seen in his latter maps, but his whole gimmick is trying to surprise the player, to catch him off-guard, to show his stuff isn't derivative. Roch8 is just pure "you guessed WRONG", ESPECIALLY the whole alien ship segment.
However, there isn't all that much originality in his maps. Sure he invents some stuff, some gimmicks, here and there, but those inventions are spread pretty thin, there isn't a consistent red thread going through them, they are not a part of a single concise research&development direction. As a result, trying not to seem derivative, he repeats himself A LOT, the majority of gimmicks he introduces are pretty much run into the ground by the end of Roch8. To put it shortly, Roch maps are, while admittedly not trivial/derivative, at the same time very banal. In other words, they are still just as tropey as what they try not to be, it's just that those tropes used in later maps are introduced in earlier maps, not taken from the outside.

>> No.5495146

only vasyan gives a shit enough about """graphics""" """enhancements""" to the point where he considers them important features

>> No.5495147 [DELETED] 

>Jewish power fantasy
Opinion dismissed

>> No.5495164
File: 29 KB, 567x619, IMG_20190218_211207.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5495243

Everyone who plays with mouselook is vasyan.

>> No.5495260
File: 77 KB, 500x500, littleshit.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5495261
File: 315 KB, 234x159, 1500632350589.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5495407
File: 316 KB, 1280x720, Screenshot_Doom_20190409_154936.png [View same] [iqdb] [saucenao] [google] [report]

Quake's textures are such amazing gothic goodness.
Some day, when I'm done with Immoral Conduct, I think I should make a mapset with stuff like this.

>> No.5495415
File: 458 KB, 1280x720, Screenshot_Doom_20190409_155323.png [View same] [iqdb] [saucenao] [google] [report]

Nice carpet.

>> No.5495434


>> No.5495470
File: 10 KB, 211x239, 1552869113303.png [View same] [iqdb] [saucenao] [google] [report]

>unchangeable menu
oh, c'mon, this means every mod will overwrite the menu and show only its options as it was before?

>> No.5495478

Release your freaking mod already, you sucka

>> No.5495481

>unchangeable font that the menu and console use

>> No.5495482

> only archviles spawn
> zero spread ssg

>> No.5495483
File: 895 KB, 1280x720, Screenshot_Doom_20190409_160751.png [View same] [iqdb] [saucenao] [google] [report]

I am working off things off my to-do list on it, but I'm also busy with some IRL things.
I'll admit that I'm a slow worker, and that there's been some scope creep, but I have most of my assets done by now.

>> No.5495494

oh, thanks god

>> No.5495497

>oh, thanks graf
fixed that for you

>> No.5495521

Is that you Cory Whittle?

>> No.5495525

Cleanse it with fire. If not sufficient, apply more fire.

>> No.5495529 [DELETED] 

>cringy Jewish power fantasies

>> No.5495601

No. I don't think anyone has heard of him in like 15 years.

>> No.5495626 [DELETED] 


>> No.5495637 [DELETED] 

Just request a ban for him already.

>> No.5495657

why are you so set on this one thing

>> No.5495667 [DELETED] 

Guess why, and it doesn't just have to do with him using the "word" "cringy".

>> No.5495670

how easy is it to get previous gzdoom versions?
as in, in case i want to play drla and shit?

>> No.5495679


>> No.5495704

I'll just drop here to say, that WGCity usermap is the best Build level I have ever played, as of right now. Consider this an earnest recommendation.

Hint: While playing it, postpone sticking any keycards anywhere for as long as at all possible.

>> No.5495713

GTA-series is so much bigger, nigger.

>> No.5495719

Thanks for playing! I did deliberately put less health in, but I tested the map well over 10 hours and thought it was fine. I will try next time if I ever make another one to make more variety in the traps. I wanted a fun, challenging map and I glad you found it fun. Thanks for playing.

>> No.5495840


>> No.5495843

didn't doom had people making stuff before the source code was even released?
there's also probablt bigger versitilaty in doom modding, people made their own games and universes with it

>> No.5495850

You don't need an older version to play DRLA. Stop spreading misinformation.

>> No.5495863

> Very crunchy graphics with a Quake-esque feel to them
> Dismemberment system
> Levels with a bit of exploration
> Atmosphere

It's flat-land like Wolf 3D, but it is still a good game worth playing.

>> No.5495884

>doom 2016 is nearly a hundred fucking gigs
>some braindead 6 hour long shooter is nearly a whopping one hundred gigarinos
What the super-ass cockmulch is this nonsense

>> No.5495898

>6 hours
>this assmad about storage space

Just don't play the game, retard.
It hurts me how retarded you are. Just boggles my mind.

>> No.5495917 [DELETED] 
File: 8 KB, 636x773, NPC Wojak.png [View same] [iqdb] [saucenao] [google] [report]

>T Graf crony.

>> No.5495938 [DELETED] 

GZDoom performance comparison between two versions (used same config)

GZDoom 3.7.2 https://www.youtube.com/watch?v=lm7XSdigSbE

GZDoom 4.0.0 https://www.youtube.com/watch?v=LxTmrroHSMQ

It seems 4.0.0 has significant fps drops. What is the point with this Vulkan thing then if it doesn't even work? And now in OpenGL there're fps drops.

>> No.5495945 [DELETED] 


>> No.5495948 [DELETED] 

>What is the point with this Vulkan thing then if it doesn't even work?
It's for Graf to toss himself off to, and bitch more about people running his increasingly less optimized engine on hardware that didn't come out in the last thirty seconds.

>> No.5495949 [DELETED] 

>one of the dumber mods deleted the post anon made showing many of GZDOOM's 4.0.0's flaws.

>> No.5495953 [DELETED] 

I'll post it again. It's GZDoom so it's retro, they shouldn't delet this.

GZDoom 3.7.2 Performance test https://www.youtube.com/watch?v=lm7XSdigSbE

GZDoom 4.0.0 Performance test https://www.youtube.com/watch?v=LxTmrroHSMQ

>> No.5495954
File: 254 KB, 680x680, 1554830424949.png [View same] [iqdb] [saucenao] [google] [report]

More webms like this?

>> No.5495958

Yeah but you have to spend 30 / (2 to 3) amount of time to figure out how to make that code in zscript.

It might not be beautiful from a code perspective of what gets spammed in decorate but as long as it works it doesnt matter. What you see on the screen is what counts.
> mfw using momentum variables to spawn a string of particles of different sizes rather than actors that look like particles. Because particles are much lighter weight than more actors

>> No.5495959
File: 399 KB, 666x808, 2mad.png [View same] [iqdb] [saucenao] [google] [report]

>Ultimate Doom Visor bug the fuck out with zandronum 3.0
>Other visor mods are either lackluster or not compatible with zandronum

Rec me some cool hud mod that doesn't shit itself with zan3.0.

>> No.5495980

Who cares about those shitty vaseline remakes anyway? GZDoom 4.0.0 works just fine on my 2013 laptop, just tested it with a few favorite retro styled mods - stable 60 fps.

>> No.5496007 [DELETED] 

Bingo bango

>> No.5496010 [DELETED] 

T. graf

>> No.5496047 [DELETED] 

I think I've seen enough moderation abuse in this general, and I suggest you to write a complaint here http://www.4channel.org/feedback
It's your duty to keep the board uninfected, anon

>> No.5496104


Fuck, ran Guncaster + SF2012 in high resolution (1366 x something) with much more consistency than I had before. It's actually amazing.

>> No.5496107

Did anybody play this already: https://www.youtube.com/watch?time_continue=1&v=QFDfek-72cA

It seems it was released today. Is this considered retro? It uses GZDoom engine.

>> No.5496126

>Is this considered retro
>commercial game released in 2019
No it's not retro. Same as Total Chaos and vaselinyan packs.

>> No.5496129
File: 1.05 MB, 1366x768, straight outta warhammer.png [View same] [iqdb] [saucenao] [google] [report]

nc hud
cats visor

>> No.5496136

Reminds me of Jazz Jackrabbit 2 without the arsenal.

>> No.5496168

Noticed two flaws about D4T: Crucible Slayer Edition.
>Even when you turn off some MP weapons, you can still get their upgrades
>There's a completionist bonus that gives you every weapon, even said turned off weapons

>> No.5496187
File: 123 KB, 642x510, yellowkey_area-outside.png [View same] [iqdb] [saucenao] [google] [report]

How do you guys come up with rooms in your levels? I have been working on this map for two months and struggle to come up with something I am satisfied with.

>> No.5496242

I usually start by drawing a weird shape and continually changing and morphing it into a room that looks neat. Then I consider what sort of gameplay / gimmicks /traps can be put in that space. Give me a link to your wad and maybe I could help you out man.

>> No.5496287
File: 648 KB, 2160x1264, naraka_overview_text.png [View same] [iqdb] [saucenao] [google] [report]

That's what I have been doing but I just struggle to turn it into something I like. I also tend to use reference photos and other levels for inspiration but I can only get so far with that.

>> No.5496295

that's how every game comes out nowadays bundled with patches and additional content.

also that's some extra bad swearing.

>> No.5496307


nc hud doesn't work on zandronum,

gonna try those others.

>> No.5496316

Grass is green.

>> No.5496330

all dem shiny textures wagies slaved over for years...and then it's over in a few hours, never to be played again. totally worth it.

>> No.5496336
File: 312 KB, 771x1177, what do.png [View same] [iqdb] [saucenao] [google] [report]

Whenever I get mappers block I usually move onto another map and return at a later time, that sometimes helps. If you haven't learned all the different tools in Doombuilder (such as the curve tool and stair builder) take some time to do so, they can help you make interesting shapes and details impossible to make in normal drawing mode. You can do a bunch of neat shit with the stair builder in particular, you can add borders to sectors and extrude linedefs. It's hard to give meaningful advice on this because creating engaging rooms relies solely on your creativity. I'm currently stuck on mapping out this castle area in my map. I think i'll just come back to it later, maybe I can make it suck less in a couple of days.

>> No.5496345

>neet cope

>> No.5496348

>wagie mental gymnastics

>> No.5496357

I really hope somebody makes a Dusk-themed Doom map/WAD. I'd love to see Duskguy and Doomguy fuck up cultists and demons together.

>> No.5496358

I replayed it once or twice, will probably play again some day.

>> No.5496359

Either badly compressed files or the very fact that a lot of AAA publishers are competing with each other, so they make their game big enough to prevent players to buy another big game.
A game like Mario Odessey may not have had that much of a big filesize but first party/exclusive titles are usually like that.

>> No.5496410
File: 750 KB, 3440x1440, heresy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5496430

poorly compressed language-dependent files and bundled malware like denuvo

>> No.5496442


>> No.5496458

Didn't they remove Denuvo?

>> No.5496461

i don't know, i just know it was an issue when the game came out

>> No.5496573
File: 274 KB, 1920x1080, dog throwing up.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5496580

Just slapping high res textures and some normal maps onto things won't do the trick

>> No.5496656

does anybody have malice for quake and other commercial addons?

>> No.5496670

>Beat Knee Deep in the Dead with Hideous Destructor and Ugly as Sin (frag shards off, scarcity on, no hunger or thrist)
Baron fight was fun, if a little easy after spamming every single talisman I had to tie down the baddies then magdumping the liberator on everything as well as having frag shards turned off. One day I'll be brave enough to have the shards turned back on.

Next stop! Inferno!

>> No.5496682

>One day I'll be brave enough to have the shards turned back on.

Shards are no biggie, the worst is you'll have to turn around to shoot some resurrected jerk in the face. I hated the shards at first but they've grown on me.

>> No.5496690

Yeah, I don't mind them much either, but since I'm going through the vanilla maps, I'm afraid of the more imp heavy spots, especially with scarcity on and not enough dead zombiemen to loot for shells/magazines/cells/bullets to beat them through sheer attrition

>> No.5496735

I'd much rather play DOOM on 32X, Saturn, Or Amiga.

>> No.5496805
File: 118 KB, 500x661, 1428783266671.jpg [View same] [iqdb] [saucenao] [google] [report]

at least you know it is, therefor, you won't get shot

>> No.5496824
File: 51 KB, 1820x371, fragshards.png [View same] [iqdb] [saucenao] [google] [report]

Shards can be a real bitch, and they make Barons Of Hell the fucking worst thing ever, but the thing is also that a monster raised by a shard will typically be rather weak, and can easily be killed again.
That said, a baldie doesn't have to be strong to shoot you up.

They're a cool gameplay mechanic that really keeps you on your toes.

>> No.5496827

They work completely differently, GZDoom is bottlenecked by the way code for Things are handled, as well as linedef checks, partially because GZDoom is still trying to work like Doom, while Doom 3 is much more modern in design, because it's a much newer game.

I won't deny that there is room for optimization though.

>> No.5496882

Where are the Risen 3D models?

>> No.5496910

Youre saying that as if there was some sort of proof that GZDoom runs worse than Doom 3. Please feel free to provide us with evidence that GZDoom, running vanilla Doom 2 with vanilla settings, runs at worse FPS than Doom 3.

>> No.5496916

just don't bother

>> No.5496925

I find it more amusing that he thinks people are going to not upload the megawad before his week long money grubbing is over.

>> No.5496937

I won't, if he doesn't delay it another time.
Not that it matters much on that point, he already has the money.

>> No.5497012


>> No.5497038

Do you prefer Doom 1 or 2 for a casual playthrough?

>> No.5497046


>> No.5497049
File: 207 KB, 1275x1533, ROCK ART.jpg [View same] [iqdb] [saucenao] [google] [report]

you carefully remove a nesting queen space ant from the primary extractor. good to go

>> No.5497054


>> No.5497069 [DELETED] 
File: 21 KB, 400x400, 1b3sz6VsdgI.jpg [View same] [iqdb] [saucenao] [google] [report]

Just finished Dusk, it was pretty fucking good.
What are some other nu-boomershooters worth playing?

>> No.5497075

looks... interesting?

>> No.5497085

Doom 1 or TNT

>> No.5497103 [DELETED] 
File: 291 KB, 1360x768, 20190311190128_1.jpg [View same] [iqdb] [saucenao] [google] [report]

Amid Evil is great. Satisfying weapons, solid level design, creative visuals, six episodes, and unique enemy rosters for each one.

>> No.5497152 [DELETED] 

Wasn't that the game that did the weapons as 2D sprites, then normal-mapped them to look 3D?

>> No.5497171

It's not too hard compared to what the community make, but also not boring.

>> No.5497178 [DELETED] 

Yeah. Pretty odd decision, but they look fine, I wouldn't have guessed it.

>> No.5497189 [DELETED] 

> normal mapped sprites
that is wack and rad

>> No.5497196 [DELETED] 

The cool part is that they manage to look like actual three dimensional objects that way.

>> No.5497221

thanks for replying. ive never played plutonia but plan to after i finish playing doom 2. its on final doom room right? along with TNT? i only heard that plutonia is kinda garbo on UV, im just playing on HMP right now cause I havent played doom since I was a kid and it was only on the snes so i never got that 'real' experience. im glad to be playing it now. now if you'll excuse me, my left nut seems to be irritating. im gonna go chew some pulmón de vaca

>> No.5497230

Plutonia is designed to be especially hard on Ultra-Violence, because the original game kind of isn't and the authors wanted something to give people a really good challenge.

Dario suggested people who think UV is too hard to play it on HMP, which makes sense when you hear it, it's the hardest one and not everyone is up to the challenge, but there's this common mentality in the fandom that since the original game isn't very hard on UV, obviously you're only supposed to play it on UV ever, no matter the mapset, and then when they play a mapset like Plutonia which is designed the way it is, and it's too hard for them, it bruises their ego and they act pissy about it.
tl;dr, some people are too proud to acknowledge actual difficulty levels and resent maps which are above their skill level.

>> No.5497231

Plutonia isn't garbo on UV. It's just the hardest iwad.

>> No.5497247

This. If you find Plutonia too hard on UV, just play on HMP instead.

>> No.5497248
File: 142 KB, 500x394, 5TnF.gif [View same] [iqdb] [saucenao] [google] [report]

I'm not going to lie I'm actually kind of confused about what you said. should plutonia be played only on UV? is HMP for plutonia hard in its own way and that UV is the true setting for it BECAUSE it was designed to be hard so UV is thematic almost to the way it should be played/was designed?
What makes it so hard? compared to others? I've watched playthroughs and it looks chaotic as fuck but their also speedruns so people are going apeshit just rushing to teleporters to get to next areas while wall clipping to get keys, so I guess my question is; when playing plutonia on UV is it unbearably hard to the average player?

>> No.5497264

Plutonia is tough for multiple reasons. Lots of encounters are sudden traps of tough monsters that can wipe you out almost immediately if you aren't ready for them. The architecture and enemy setups often leave little room to breathe, forcing you to fight to scrape whatever space you can. There are some devious situations like long distance hitscanners (or even immortal chaingunners) or rushes of revenants or archvile fights without any cover. It really demands full knowledge of the game and pro doom strats and very high skills compared to every other IWAD.

>> No.5497267

Plutonia makes liberal use of monsters that Doom 2 introduced. Particularly Chaingunners, Revenants, and Arch-viles. It can prove to be jarring to casual fans, as they're more used to seeing Doom 1 monsters such as Imps being used liberally.

>> No.5497279
File: 1.36 MB, 291x163, plutonia_level_32.gif [View same] [iqdb] [saucenao] [google] [report]

You can go ahead and try Plutonia on UV, but if you find the difficulty frustrating, try playing it on HMP instead.
That's what I'm saying.

As for how Plutonia is hard, it uses effective monster placements, putting you in tight situations and springing wild traps on you, for instance Map 11 is a labyrinth populated with Arch-Viles, where you're given an SSG and a big pile of shells at the start, and you have to use corners and keep trying to stun the Viles to avoid them blowing your ass sky high.
It's a very tense map, but it's fair in how it plays.

>> No.5497320

>Open up Quake mod
>Play for 30 minutes, don't bother to save cause it's easy
>Walk through obvious passageway
>Instant death by lazers "LOL it was a trap XD"
>Back at the start again
And into the trash it goes.

>> No.5497323

Are there any Quake mods that are actually bright and colorful but still good? Everything is fucking brown and I get it but still. I tried Arcane Dimensions and I'm thinking Adventures of Square levels of color here if anyone knows.

>> No.5497364

Play in software (Mark V Winquake, for example) where possible, it's more colorful.

>> No.5497365
File: 441 KB, 960x507, Screenshot_Doom_20190412_183007.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5497376

Thanks I'll check out that source port. But I'm really asking if there's any Quake mods that are colorful or have a different atmosphere, i.e. something other than a big temple/castle/factory/sewer. Any good mods take place in a jungle, a city, something like that?

>> No.5497383
File: 60 KB, 320x64, component_test.png [View same] [iqdb] [saucenao] [google] [report]

Keeping the original diffuse maps and using pixel-perfect normal/spec/whatevercrapyourenginehandles maps helps to add a nice layer of visual complexity on top WHILE keeping consistent with the original style(i.e. not looking like some Unity asset flip on steam).

I also started to paint normal maps for all sprites including monsters, pickups, decorations and weapon overlays, but atm it's not that easy to implement them in a properly functioning way.

>> No.5497394
File: 280 KB, 976x549, 1554943931646.png [View same] [iqdb] [saucenao] [google] [report]

unironically love this

>> No.5497401

Guys what if
>doom level with a black hole in the skybox
>the black hole gets closer and takes over more of the sky the longer you take because the planet is falling into it
>need to complete the level and teleport away before you're eaten by the black hole

>> No.5497416 [DELETED] 
File: 2.34 MB, 320x240, 1555068095887.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.5497429

That's almost a Stargate SG1 episode, I kinda like it.
Do you think it would be at all possible to emulate the time distortion of a gargantuan gravity well?

>> No.5497434

really dude?

>> No.5497439

I want it. Where can I get this wad? Please.

>> No.5497451
File: 313 KB, 768x960, AgPLfx6.jpg [View same] [iqdb] [saucenao] [google] [report]

>salam aleikum, brother, delete this post insallah

>> No.5497456

Negative, oh dear thoughtslave.

>> No.5497472

>UPDATE I'm an incompetent bitch, so Sigil is a cancelled project by now. Try to rearrange the snippets from the streams and recreate the maps from Doom Builder.

>> No.5497482
File: 538 KB, 692x677, 1548925665285.png [View same] [iqdb] [saucenao] [google] [report]

i could have accepted a wad based purely on the mosque but this is just way too edgy

>> No.5497485
File: 548 KB, 3440x1440, 231231245.jpg [View same] [iqdb] [saucenao] [google] [report]

There was no normal mapping on that screen. It's just a texture pack by Hoover1979.

>> No.5497492 [DELETED] 

domestic terrorism and escalating racial tensions and violence are funny and should be promoted and glorified

>> No.5497501

isnt there a doom wad that made everything dark, like Doom 3 levels of dark?

>> No.5497506
File: 296 KB, 1920x1080, Screenshot_Doom_20190413_010457.png [View same] [iqdb] [saucenao] [google] [report]

Oh, yes there is and I already have it
Here it is, for those who want it.

>> No.5497507

That's definitely too noisy then. Also clashes with the remaining assets.

>> No.5497512 [DELETED] 

>"backwards 7th century religions and hostile takeovers of societies should be promoted and glorified."

Stop this right here and please go to /pol/ if you want to talk about such things.

>> No.5497513

Sponsored by Altera and broken jaws

>> No.5497518

The surface mounted chips are HUGE. They also have random cracks(?) running through them.

>> No.5497519

Looks more like rain hit them

>> No.5497525

Can you do that with Dark Doom Z?

>> No.5497526
File: 155 KB, 619x665, 1549774221349.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5497609

more like "no mortals allowed"

>> No.5497612

And shit is brown.

>> No.5497625

I'm still wondering why people uses Doom 3 as reference to "pitch black everything" lighting standard, the game isn't that much dark FFS, it relies more on jumpscares than anything else.

>> No.5497628

It's still more dark than it should be.
With a flashlight mod though, it's not at all bad.

>> No.5497631 [DELETED] 
File: 406 KB, 3440x1440, 53232526.jpg [View same] [iqdb] [saucenao] [google] [report]

What's more heresy? This https://www.youtube.com/watch?v=6P2S6khu_z0

Or 3D models?

>> No.5497634

What if i told you that vanilla Doom 3 can be played without using Flashlight 24/7 in most places, the last time i played it, i literally only used flashlight to search for items in dark corners, but all main pathing is always bright.

>> No.5497635

Anything with mouselook is more heresy than this.

>> No.5497638

I know, I did that years ago. I just prefer the flashlight, and the chainsaw.

>> No.5497645

is this the new meme youre trying to push?

>> No.5497646

wtf why would a game like Doom with its simple map geo need 2k textures?

>> No.5497648

stop fucking giving him attention

>> No.5497651
File: 106 KB, 512x512, hires.jpg [View same] [iqdb] [saucenao] [google] [report]

Always reminds me of this.

>> No.5497654

They think that they're improving "old shitty pixels".

>> No.5497656

Somebody post that cobbled-together Castlevania HD clusterfuck meme pic. This is how all these high res packs feel to me.

>> No.5497698 [DELETED] 

Looks like shit.
Not retro, not even FPS related.
Go fuck yourself.

>> No.5497707

it can be played with Doom maps as well https://www.youtube.com/watch?v=Hncl2dUv2Kk

So it's retro and FPS related.

>> No.5497710 [DELETED] 

They are, autist.

>> No.5497715

Garry's mod can be played with Doom maps as well. Does it make it retro? No.

>> No.5497723

Open console type resurrect. Come on now

>> No.5497729

quake has resurrect?

>> No.5497735

No they're not. It objectively looks worse and blurrier than the original thing and destroys the artstyle.

And if my grandma had wheels she'd be a bicycle.

>> No.5497739

report and ignore.

>> No.5497783

Clearly a lot of effort went into making this, but I'm not sure whether it's the video itself or GZDoom having very choppy FPS all the way

>> No.5497890

>turning the master levels into a single episode can screw up bloodsea keep because it utilizes that dead simple tag related to the fatso for a secret
>it even got a different skybox
i wonder what other problems did the psn version did and if that black sky with stars skybox is even present

>> No.5497958
File: 96 KB, 500x394, 3e8e6a77e5555203c1e995b9bb4699ef2d922b7e.png [View same] [iqdb] [saucenao] [google] [report]

Found the shills for GZDOOM's latest build. I'd much rather play 32X, Jaguar, and Amiga Doom.

>> No.5498049

The already was a video evidence showing that GZDoom 4.0.0 runs slower than 3.7.2 provided by vasyan777 who was testing his heavy 3d mod loaded with shaders in both versions, but the mods obviously deleted his post.

With vanilla settings without any mods the difference may not be noticable though.

>> No.5498061

iirc 4.0 has problems with 3d models?

>> No.5498067

>by vasyan777

>> No.5498072

That is a great map, much more grandiose than a typical city map without becoming overly flashy or complex.

>> No.5498084

90% of ppl here anyway would have only 1 fps in that vasyan pack in any GZDoom version.

>> No.5498092

What if Vasyan777 moved on to Quake or Thief modding?

>> No.5498093

Havent played it yet, but Ter Shibboleth appears to have some pretty unique & colorful settings

>> No.5498096

He would make Quake 1.5

>> No.5498104

He's right, you know that

>> No.5498106
File: 19 KB, 512x384, file.png [View same] [iqdb] [saucenao] [google] [report]

Just tested comparing to 3.8, with no mods and same INIs, then with Doom Tournament (to test how it will react to model items and weapons)
It works slightly faster (5-7%) in both cases
Vulkan gives no performance bonus whatsoever, and crashes if loaded with DT

I think it's just Vulkan. I played it a bit with DT and had no crashes but Vulkan just crashes with it outright on map load

I imagine Quake Epsilon but somehow even shittier.
Also Vasyan777 isn't real, it's a fake acc operated by 2ch.ru/doom/ trolls

>> No.5498120

Try to test with a custom wad loaded with GZDoom dynamic lights sources (in vasyan video it was Honte Remastered).

>> No.5498124

If you're gonna replay Doom 16 again, can you provide evidence of how Heat Blast actually works?
I just can't tell whether it affects enemies through every direction or just the front.
Some gameplay mods make it affect every angle but GMOTA with the Doomslayer's plasma gun, it only affects the front.
And in the actual game, the animation they set up for when you pick up an alt fire from that robot, it shows the mod only going from a marine's point of view.
Not sure if it's even available on Snapmap, but maybe you could try record yourself finding some unwilling/possessed, turn your back to them and do the heat blast to see if they're hit from the blast.
Because the Doomwiki doesn't really mention this and they don't even discribe the Cacodemon's projectiles blinding you or how one of the Chaingun's alt fires could have explosive bullets or something.

>> No.5498147

Yep, with dynamic lights runs slower by ~10%
WTF Graf?

>> No.5498149

It still uses MEGATEXTURES
so there's your answer.

>> No.5498150

>find old quake websites with neat skins and models
>links are broken and some sites are only available through wayback

>> No.5498157

found this though

>> No.5498165

that's 'discarded', anon.

>> No.5498167

based well done

>> No.5498169
File: 53 KB, 670x531, archvile at 35 thousand feet.jpg [View same] [iqdb] [saucenao] [google] [report]

On my system map01 of standard stock Plutonia runs at about 15-20 fps using 3.72
This is compared to 3.25 which goes over vsync.

Ive been trying to ignore stuff like this like itll go away and, like windows10 will somehow get Faster and able to adapt itself to a user's environment in later versions.

Almost nobody compresses files these days. Just like the old days you still have to uncompress those files in memory when you're using them. Because HD space is getting cheap and because of increasing internet thoughput developers have less problems saying
> "Fuckit, just store the textures in TGA format, itll improve loading a tiny bit"

The developers over at OpenXcom did that pretty much with their game out of laziness. You can include .ogg music but the game decompresses it to something more like .wav when its in memory. Some really huge mods have alot of .ogg music which basically means loading a whole CD of raw audio into ram.
Same deal for all the graphics too, the .gif and .png files, nope those are decompressed too (even though there's like 0 overhead these days for decoding those on the fly). Those might as well be TGA files too.

ALL of this reflects POORLY on programmers. It makes people wonder if the programmers actually live in india.

>> No.5498173


>> No.5498179
File: 19 KB, 456x633, Capture.png [View same] [iqdb] [saucenao] [google] [report]

Current GZDoom runs at like 500 FPS with the hardware renderer, and at 250 on the software renderer. Literally what are you guys complaining about?

>> No.5498183


>> No.5498185 [DELETED] 

shut up graf

>> No.5498206
File: 19 KB, 75x75, wheeeeee.gif [View same] [iqdb] [saucenao] [google] [report]

yeah but you have a video card in your system
I think most of the people playing the game have an integrated graphics chip with shared vram.
We're not using desktop machines, we're usually on run-of-the-mill laptops which arent designed for gaming.
I think the graphics survey done back on version 3.3 may have been misleading about what people actually had. Even if the OGL version is decent that does not mean the performance of its video/cpu is at an expected level.

Nobody uses a full-powered vidya desktop for retro gaming.
Since these are retro games, there's no need for dedicated gaming rigs for them. Thats one of the pluses of /vr/ and the doom community, you're supposed to be able to run it on a toaster because these are toaster games.
And obviously, if a game has high end features added to a sourceport, those can be shut off if they are too graphics intensive for a toaster to use. At least, this is the expectation.
/v/ type shit isnt always practical for a person's lifetyle anyway. A gaming laptop is more likely to get stolen in public if you walk away to use the restroom, if it looks more older style maybe with some scratches on the lid nobody wants to bother with that. Then again someone might be playing it on their work laptop, which is definitely NOT going to be a gaming laptop.

>> No.5498209
File: 16 KB, 434x323, bob.jpg [View same] [iqdb] [saucenao] [google] [report]

>even has the old man who got his little hat blown off
fuck me, i kekked

>> No.5498210

It's with Vanilla. Once you load some poular mod combination for example Brutal Doom, remastered Doom 2 maps with dynamic lights, DHTP Textures you will notice that fps will be lower than in 3.7.2.

>> No.5498217
File: 171 KB, 346x297, 1504900748201 (1).png [View same] [iqdb] [saucenao] [google] [report]

STOP KEEPING THE TOASTER PC FOLKS DOWN! Seriously, why would you need to have either the highest several of Nvidia cards or the most expensive AMD RTX cards in order to run games made in an engine from the early-mid 1990s!?

>> No.5498218

"Eh, good enough"
— Graf Zahl, as the burning building around him collapses

>> No.5498219

Also why is the Software renderer operating slower than the Hardware renderer?
The hardware rendering is supposed to be heavy duty and more intensive and always has been in every game that has ever had hard/soft modes.
This is completely backwards.

Your Hardware should be going at 250fps and your Software should be going at 500fps.

>> No.5498223


>> No.5498225
File: 391 KB, 1920x1080, shot0000.jpg [View same] [iqdb] [saucenao] [google] [report]

This is a really cool one. A revenant model that beats any of the 3D doom recreations. Probably because it was made by a professional, I think.

>> No.5498227

The poor performance of GZDoom isn't from its graphics side, it's the script engine that's a massive bottleneck.

>> No.5498228

:( it doesnt have 300 health though

>> No.5498229

>On my system map01 of standard stock Plutonia runs at about 15-20 fps using 3.72
Dude, what kind of toaster are you running it on? I only got performance that bad when I was trying to run it on a crappy laptop.
>STOP KEEPING THE TOASTER PC FOLKS DOWN! Seriously, why would you need to have either the highest several of Nvidia cards or the most expensive AMD RTX cards in order to run games made in an engine from the early-mid 1990s!?
You don't. You're free to use Chocolate Doom or PrBoom+ if you just want to enjoy Doom. The whole point of GZDoom is to add modern capabilities (that require modern hardware) to the engine.

>> No.5498235
File: 427 KB, 1920x1080, shot0002.jpg [View same] [iqdb] [saucenao] [google] [report]

I looked this "DarkHorizon" who made it. Apparently he's worked on many games in the past and is currently employed by id themselves. No wonder this model's great.
Some would be turned off by the fact that the weapon is shoulder mounted instead of handheld, but I think it's neat.

>> No.5498236

Or maybe Crispy Doom.

>> No.5498239

Software rendering is running on the CPU, which handles everything the PC is doing including graphics calculations. You'll likely get greater performance if you send that information to be directly calculated on the GPU, as well as some API specific optimizations on the card itself, plus add some dedicated memory and it will usually run better. Not saying it can't run good, PrBoom+ runs great on literally everything with the software renderer, as it doesn't render the game in true 3D IIRC.

>why do better graphical features slow the game down???

Because GZDoom wasn't made in the 90s nor is it trying to emulate an engine made then. It's practically a new from scratch engine at this point. If you want the 90s engine than play on PrBoom+ or Crispy/Chocolate-Doom.

>> No.5498243
File: 425 KB, 1920x1080, shot0003.jpg [View same] [iqdb] [saucenao] [google] [report]

And look! Arachnotron! Complete with pulsating brain parts and eyes.

>> No.5498245

Reminder that Crispy Doom is not the same as Chocolate Doom.

>> No.5498246

about what, the fact that it got deleted?

yeah, and good fucking riddance

>> No.5498247

If the zscript engine is so buggy I think what it ought to do is complete the circle with it. The parser is obviously checking the integrity of the script when its loaded on game start.
So why not compile the script in realtime when the game is loading? Then its like ACS its already machine code that can be easily used by the computer.

1.3ghz dual core amd
integrated amd graphics 6310 series
384mb vram, and the dac runs at 400mhz
its a remanufactured thinkpad

> stop keeping the toaster pc folks down
Well actually I think like PrBoom+ gzdoom should have a "non-accelerated" version you can run that shuts off all the high end features that people dont care about
I want decorate code and the ability to run the mods people create for the game.
I dont want dynamic lights.
I want mods with all the BEHAVIOR changes and new items. Could give fuck less about graphics this is about moddability.
> why do better graphical features slow the game down
Because they cant be shut off thats why.

>> No.5498257

Doesn't GZDoom support the Q3 model format?

>> No.5498261

You don't know a god damn thing about rendering, or maybe even about computers at all. Software rendering is not at all supposed to be faster than hardware. It scales to higher resolutions abysmally, especially on a CPU-bottlenecked setup like anon's FX-8350/GTX 980 combo. That's the very reason hardware acceleration took off in the first place, to take the rendering load off the CPU so we could have resolutions higher than 320x200 at reasonable framerates.

>> No.5498268

it kinda looks like his eternal look

>> No.5498269
File: 406 KB, 1920x1080, shot0004.jpg [View same] [iqdb] [saucenao] [google] [report]

I think so yeah, but I feel that 3d enemies would look out of place considering the choppy movements of the engine.

>> No.5498276

Load up Eviternity Map28-29.
Engage in battle with like 400+ enemies throwing shit at you
If on old GZDoom it would be ~55 fps which is alright, on new GZDoom it would be ~40 fps which means choppy mouse and annoying hiccups because GZDoom framedrops are also inconsistent when they happen.

Now combine that with some mod with at least some scripting going on (like Dakka) and it will be 45fps vs 30, which is not okay at all.

>> No.5498289

Dude on Map15 Evi I had some reduced framerate at the orange key arena, on PRBoom.

also point of fact I dont even consider this thinkpad to be a "toaster"
its a very average sort of laptop, and by average I mean within the realm of computer hardware which doesnt run on android

My previous computer was a toaster.
It came with 1gb ram upgraded to 2gb, it had a 140gb hard drive, and the integrated graphics (128mb vram mind you) were so primitive it couldnt do shader language at all. I think the openGL version on it was 1.4 but with 3dAnalyze it was able to run doom3 surprisingly.
And I used that thing for 5 years.
I dont think it would've been able to upgrade to windows 8 or even windows 10... it started on XP and it took a performance hit when I put 7 on it.
My current pc, is definitely not a toaster.

> it scales to higher resolutions abysmally
The instant you apply graphic filters you break the graphics, end of story. Its like going to Pizza Hut to eat Chili.
Any kind of antialiasing is fucked.
On full-powered video games yeah those things are okay because they're already a part of the game and its resources.
Even on quake1 thats okay because the game was originally designed to have some filtering going on.

Anything sprite based, like duke nukem 3d or rise of the triad is an ABSOLUTE NO (and doom, and anything that uses its resources, is even more primitive than those)
So its irrelevant whether they scale badly to higher resolutions. Because thats the only way it should be in the context.

There is no argument here.
You apply a flat integer scaler to the pixels. Not resizing, but pixel doubling, pixel tripling, pixel quadrupling, whatever it takes.
And anything thats a remainder you apply letterboxing.
If the intended audience even wants to play the game fullscreen, most people want to keep track of their browser and other programs in the background so they run it windowed so they can pause/esc and alt+tab

>> No.5498291

Just tested GZDoom 4.0.0 and I can confirm that it's shit.

My PC is i7 980x, GTX 1070. A pretty good PC for GZDoom, so I put the highest settings - 3440x1440 resolution, Ambient Occulsion, FXAA, highest settings for shadowmaps.

I used vid_fps console command to test fps with these three mods loaded together:

1) Brutal Doom v21 RC8
2) Honte Remastered (remastered Doom 2 maps with GZDoom dynamic lights and 3D floors)
3) DHTP - improved higher resolution textures

I loaded a big Doom 2 map (map 13) and what I saw was this:

GZDoom 4.0.0 - average 30-40 fps (more on smaller maps)

GZDoom 3.7.2 - average 60-70 fps (more on smaller maps)

The config file was completely the same.

>> No.5498296

try other mods
i heard doom delta (the cacoward winning doom bible curse breaking mod) broke with it

>> No.5498323
File: 491 KB, 1920x1080, shot0000.jpg [View same] [iqdb] [saucenao] [google] [report]

here's a warhammer space marine with gorilla arms

>> No.5498328
File: 460 KB, 1920x1080, shot0001.jpg [View same] [iqdb] [saucenao] [google] [report]

here's one that's short and stout

>> No.5498331
File: 446 KB, 1920x1080, shot0002.jpg [View same] [iqdb] [saucenao] [google] [report]

and the last photo I have, one that actually looks good

>> No.5498335
File: 267 KB, 954x379, screenshot.png [View same] [iqdb] [saucenao] [google] [report]

Just got 4.0 to check things. Didnt know about the fps command so I enabled that.
Game: Plutonia Experiment, Map01
Mods: None, fresh install too
This is about as vanilla as it gets because plutonia experiment is final doom.
And im not getting over 40fps at all

I mean its playable for sure
But I dont know how its going to react if i load Smooth Doom and blast a mancubus with my super shotgun. Because thats a huge amount of gore and the game might even lock up over that.

Also I need to know how to get Square Pixels, and unfuck the statusbar before I will proceed to use it.

>> No.5498346
File: 2.50 MB, 512x384, Final Doom_ TNT - Evilution 2019-04-12 16-27-24.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5498361
File: 155 KB, 1013x538, Screenshot_Doom_20190412_153446.png [View same] [iqdb] [saucenao] [google] [report]

after getting things set up -a little more- like I want them to be...
Im still getting about 30ish fps
with no mods
no fancy features
on a low overhead vanilla map

the lowest bottom of the barrel pretty much
33 fps

>> No.5498381
File: 552 KB, 1013x538, Screenshot_Doom_20190412_154213.png [View same] [iqdb] [saucenao] [google] [report]

with some fancy features turned on
15 FPS
(turned on Bloom, AO, Lens, FXAA)
but still even without all of those things running bare minimum im only getting 30 FPS, which is like failing at failing to me. I can understand the 15 FPS with having the FXAA and bloom turned up but I should not be getting a bottleneck without those big features.

>> No.5498390
File: 626 KB, 1013x538, Screenshot_Doom_20190412_154737.png [View same] [iqdb] [saucenao] [google] [report]

And when I switch from Doom Software Renderer to Hardware Accelerated (which is supposed to be the default)
Im only getting 9 FPS in a standard vanilla map with no mods loaded.

>> No.5498396

At what resolution? On the software renderer at 640x400 it doubled mine from 250 to 500 - 600FPS on the first map.

>> No.5498417

Resolution is ambiguous in gzdoom but the game is running in a window (I cant really do fullscreen for other reasons).
I dont know what the window is actually sized to, right clicking on the screenshots says their resolution is 1013x538.

Another issue, regardless of the usual framerate I also get sharp Dips in framerate to like 5fps or worse. For no apparent reason, I mean like the monstercloset that has 2 chaingunners in it I went in there to grab their guns and the framerate dropped sharply.
There's no complex geometry to load in there, and there were only a few other monsters active in the level at that time. What gives, what was making the game have to crunch that hard in a featureless room?

>> No.5498420

Try running in fullscreen and lowering g the resolution in the display settings. If you can't run it at sub 720p then try 480p, or PrBoom for that matter.

>> No.5498428

I cant run fullscreen period, for reasons.
But I will never the run the game fullscreen when im playing it for my own recreation so it doesnt matter.
I dont see why this is a thing.

PrBoom isnt an issue, we're talking about GZdoom here.
PRB runs like a whistle. Ive had fps dips on slaughtermaps before but otherwise I dont even notice fps issues in PRB. I dont use the GL version of PRB, but ive never run that executable so I dont know what the performance is under that.

>> No.5498430

Does it annoy anyone else when difficult maps use super bright & cheery music? It feels dishonest. Eviternity does this a lot.

>> No.5498431

What are your specs?

>> No.5498434

see here

>> No.5498440
File: 219 KB, 894x894, 1552266660786.jpg [View same] [iqdb] [saucenao] [google] [report]

I see. I'll try and poke through the ini file to see if I can disable all that stuff, but again, try lowering the resolution. That'll speed things up massively. It's possible that, making an assumption here, windows is hogging a lot of your processor time, but I feel like anyone running a thinkpad is most likely running linux in the first place.

>> No.5498453

>fancy features
>post processing shit

Do people legitimately think this stuff looks good?

>> No.5498464

nope im on windows 8.1
I dont usually have any of that on. I was proving a point that even with all that stuff shut off I was still only getting twice the fps.

>> No.5498468
File: 374 KB, 3440x1440, gzdoom400.jpg [View same] [iqdb] [saucenao] [google] [report]

I like playing with them. On the screen it is GZDoom 4.0.0. As you see only 36 fps. I have i7 980x and GTX 1070.

>> No.5498473
File: 443 KB, 3440x1440, gzdoom372.jpg [View same] [iqdb] [saucenao] [google] [report]

Same level/mods/settings but with GZDoom 3.7.2 - 54 fps

>> No.5498482
File: 110 KB, 640x400, Screenshot_Doom_20190412_153751.png [View same] [iqdb] [saucenao] [google] [report]

altering the ini file I found that it was pretty devoid of options, but I did manage to squeeze out around around 15% (750 to 860fps) more performance with the hardware renderer and around 43% (335 to 480fps) more performance on the software renderer. YMMV but I'd try it out.

>> No.5498502

what options were changed though?
thats the full ini and im not using yours because I have my own key configurations, I just need to know what to fix
(also what software used for the overlay there?)

>> No.5498521
File: 177 KB, 530x720, Capture.png [View same] [iqdb] [saucenao] [google] [report]

I used RivaTuner. Pretty handy. Though I think you need to have MSI AfterBurner installed as well in order to get the display options.
Honestly, I just went through the ini, saw anything that had a gl_ prefix and lowered it to 0 or false. Just copy the stuff under GlobalSettings and Doom.ConsoleVariables.

>> No.5498553
File: 96 KB, 740x403, Screenshot_Doom_20190412_172024.png [View same] [iqdb] [saucenao] [google] [report]

Thanks but after trying that it didnt do any good, fps is still under 30 and im not even looking at the sky in this picture.
Even turned off cap_fps

>> No.5498576

you didn't get any (you)'s on your youtube link earlier so you have to post a webm to get peoples attention huh?

>> No.5498587

Is there a mod where you can stun unmodded enemies/enemies that aren't part of the mod without killing them?
I'm just curious because i once turned off the SS guards in MetaDoom and the vanilla guards can be hurt by the LG's stun bomb.

>> No.5498615
File: 207 KB, 3440x1440, 432423423.jpg [View same] [iqdb] [saucenao] [google] [report]

When we get a proper Doom port that would turn sector lighting in any vanilla map into lightmaps (like in Strife Veteran edition)? Vavoom seems supports lightmaps, but I guess the maps would have to be made from scratch in new special format for it.

Pic is Doom mod for Sven Coop. Quite shitty remake for goldsrc (movement and monsters behaviour are completely broken), but those lights are good.

>> No.5498619
File: 323 KB, 3440x1440, 123123.jpg [View same] [iqdb] [saucenao] [google] [report]

Another pic

>> No.5498648

>When we get a proper Doom port that would turn sector lighting in any vanilla map into lightmaps

Probably when Bethesda will announce a remastered edition which would be done by somebody like Nightdive and they will port Doom to an engine like Kex 2 (used for Strife Veteran Edition). Graf is obviously too retarted to do it. His dynamic lights were passing through walls for a decade until other people implemented shadowmaps for his port.

>> No.5498684
File: 169 KB, 640x480, Screenshot_Doom_20190412_235258.png [View same] [iqdb] [saucenao] [google] [report]

Now this is new.

>> No.5498689
File: 143 KB, 640x480, Screenshot_Doom_20190413_003029.png [View same] [iqdb] [saucenao] [google] [report]

>Got every weapon mod, except the BFG ones unless there's none

>> No.5498691

How do we convince Bethesda that we need a new proper Doom port? They probably think that there's already a number of advanced Doom ports. But actually none of them reach even close to a professional re-release like Strife Veteran Edition level. Would a letter sent to them explaining them that there's no a single Doom port which truly can be considered as a new professional-quality rerelease of the old game be enough? Nightdive are good, but I doubt that they would work for free to make a Doom port.

>> No.5498692

I don't think D4T has any, but D4D does

>> No.5498701

It's weird because the HUD makes it look like the BFG has some.

>> No.5498702
File: 92 KB, 320x200, newfrontpicLTG.png [View same] [iqdb] [saucenao] [google] [report]

I figured id try make another titlepic for LTG

>> No.5498713 [DELETED] 
File: 379 KB, 2047x857, D39zuFqXsAAXNHU.jpg large.jpg [View same] [iqdb] [saucenao] [google] [report]

>there's no a single Doom port which truly can be considered as a new professional-quality rerelease of the old game be enough

Really? Who cares about these lightmaps? GZDoom already has dynamic lights and shadowmaps. If you put light sources in Doom Builder and add PBR materials you can achieve better graphics - check Total Chaos or Doom Slayer Chronicles - the graphics in this mod is better than in Quake. Lightmaps is deprecated thing. Also Graf is the god. PRAY TO GOD!

>> No.5498718

Why assume that a professional port would be superior? Duke Nukem World Tour is inferior to the fan-made EDuke32.

>> No.5498720

>none of them reach even close to a professional re-release
What could a professional re-release possibly do that our current source ports can't?

What you're going to end up with is some closed source corporate engine that runs Ultimate Doom and Doom 2 only, breaks all mods, and is half as customizable as GZDoom as best.
What are you looking for in a source port?

>> No.5498725

There's no doubt that GZDoom is a good creativity tool/engine. But it fails miserably being advertised as "Doom source port for the modern era". It requires a complete new level format all the new graphic enhancements. It doesn't improve vanilla levels at all.

>> No.5498726

Also this. Duke Nukem World Tour is far inferior to EDuke32. So much so that Episode 5 is better played in EDuke32 with special adjustments made to the engine.

>> No.5498729

>When we get a proper Doom port that would turn sector lighting in any vanilla map into lightmaps (like in Strife Veteran edition)?

why? are you a bawling baby who needs technological virtue signalling to soothe you into complacency?

>> No.5498734

>What could a professional re-release possibly do that our current source ports can't?

Lightmaps. Look for Strife Veteran Edition. All sector lighting was replaced with lightmapping. I don't know if they manually edited all maps or just wrote a code that would turn sectors into lightmaps.

>> No.5498735

Its starting to fail as being a creativity engine too.

>> No.5498743

What makes you say that? I do feel like there hasn't been a really good new mod that's came out recently. Just updates to older ones

>> No.5498753

>What you're going to end up with is some closed source corporate engine that runs Ultimate Doom and Doom 2 only, breaks all mods, and is half as customizable as GZDoom as best.
>What are you looking for in a source port?

Why are you so sure that it will be closed source? Strife VE is GNU.

Also most mods are shit, especially all these Brutal Doom variations. I would rather play original Doom, but with slight graphic upgrade like high resolution, true colour, sector lighting replaced with lighrtmapping (which will be generated), smooth animations, support only for vanilla/limit-removing wads. That's all I need.

>> No.5498772

I dont really like skillsaw maps

>> No.5498814

I'll say this again and if there's one thing the Doomwiki needs is videos like the TF2 wiki has, because sometimes if feels like they're not accurate enough about how some enemies or weapons work.
It also helps for the sake of more documentation besides words.

>> No.5498818

This and learning to tap fire the chaingun is all you need.

>> No.5498825

I dunno, it just feels like gzdoom is being killed and butchered. The bloat and problems with it are worse than Windows ME at this point. And it doesnt do anything new better than it used to.
4 shot bursts with the chaingun are god tier.

Also the rare tendency for archviles to hit, but not hit with the full 90 damage needs to be covered. Somehow I get hit with the 20 explosive but not the 70. Either its supposed to hit me or not hit me... I dont get it.

>> No.5498829

>Somehow I get hit with the 20 explosive but not the 70.
Check out >>5495434

>> No.5498842

well its not exactly like that
I dont believe the RNG is called for archvile damage
If you are hit you take 70 damage immediately (flat number)
Then an explosion happens at ground level for 20 points. Because of movement somehow this number varies but its because you're not at the exact point where it goes off, so the amount varies like how explosive damage varies from a rocket if you're not right up next to the impact point.

What ive noticed is on some maps and situations an archvile can target you, and you may have evaded the flames but (somehow) it still has a line of sight to you. The flame damage goes off but you dont take the 70 points - in this case the explosive damage happens and you ARE hit by that.

The positioning has to be weird for it to happen but ive been hit with it regularly in Plutonia2 Map 17 ("nuclear horror") near the beginning by the archvile on the ramp to the soulsphere. It happens when trying to evade by getting as close to the window as possible. Because then the base of the window should be above your head and therefore cut off line of sight to the archvile.

>> No.5498882

I've played Strife Veteran Edition. I mean it's decent but I still like GZDoom.

>> No.5498884

>most doom mods are shit

>> No.5498890

Fans of mods are the same people that do not see the difference between jeans from John Lewis and shit from the market.

The same people, that will rather order 5 crappy pizzas from cheap delivery, rather than ordering 2 good pizzas from Pizza Hutt.

>> No.5498894

>it just feels like gzdoom is being killed and butchered. The bloat and problems with it are worse than Windows ME at this point. And it doesnt do anything new better than it used to.

I agree with that mostly. I dislike this weird, uncertain, and unstable future for the source port. Honestly the only mod I can think of that's making the most of the new features on offer in interesting ways is Hideous Destructor. But I don't think it's been worth it.

>> No.5498897
File: 14 KB, 270x259, 1549934944977.jpg [View same] [iqdb] [saucenao] [google] [report]

>good pizzas from Pizza Hutt

>> No.5498898

Your food analogy sucks, as does pizza hut.

>> No.5498905

Please hang yourself.

>> No.5498906

He's right, for every one or two good ones we get a fair chunk of mediocre, uninspired, or just flat out bad mods.
It's just hard to notice because we're spoiled for choice

>> No.5498908

Agree. But the Brutal Doom is exception. Brutal Doom is like Dominoz, Original Doom is like Pizza Hutt.

>> No.5498912

Most doom mods are shit. I am open to hearing some good ones. I just haven't come across anything that isn't either A: bloated, or B: ruins the pacing of doom.

>> No.5498914

your local italian pizzaria that claims to be "the best in X location" Isn't actually very good.

>> No.5498918

>T.Papa Johns cretin.

>> No.5498919

What is vasyan mod then?

>> No.5498923
File: 63 KB, 400x300, pizza_vomit_art.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5498924

Shit like Smooth Doom and some music patches are excellent though. Also there are some fantastic total conversions. I think you're just thinking of weapons wads or shitty maps.

>> No.5498925
File: 28 KB, 638x463, 45bhyijmzsn21.jpg [View same] [iqdb] [saucenao] [google] [report]

Neither is pizza hut friend. And I would be the one to fucking know it.
I moved from a town that had an amazing pizzeria into a place that only has fucking dominos and pizza hut. Like, you couldn't open another pizza restaurant amazing.
If you're ever in Eureka, California, check out Angelos Pizza and play some trapshoot while you wait.

Papa John's is shit too.

>> No.5498928

>some TC's
Didn't realize those count, yeah Doom64 is great and PSX could have been good, but they fucked up the lighting.
>Smooth doom
Yeah that's fine, I guess.

>> No.5498929

Are there any colorful Quake mods? I want to play a game in the Quake engine that isn't dreary and dark. This isn't a criticism of Quake.

Any suggestions?

>> No.5498932

LA Tailor Girl is fun, kinda dumb but fun, come on

>> No.5498935 [DELETED] 

>that reddit spacing.

>> No.5498937

Fuck off I've been typing this way since 2007 and have never made a single post on leddit

>> No.5498938

holy shit what even is this analogy it's so fucking stupid.

maybe if you live someplace shitty.

>> No.5498939

Most doom mods are completely overblown and overdone total conversions and even if they're creative they basically dont belong in doom at all. They belong in something /v/ and the only reason they're in (gz)doom is because of the ease of editing on the platform.
Including BD.

Stuff like Smooth Doom, Quake 1 repros, Doom64 translations, these are excellent mods usually. As long as they're not mishandled. Because it honors what the games are good for and improves them Along Those Lines.
Because context is king and incorporating "modern features" needs to be a gameplay dynamic not a graphics issue (eg, like dropping and picking up weapons in weapon slots, adding heretic/hexen/duke3d style inventory items).

There is some hope with guys like dr.frag doing LZDoom because it seems stable, fast, and includes features up to something like 3.6 so far. But there's no telling whether that will receive any upgrade potential or whether it will be forked with new flags/actions.

>> No.5498948

sure for 5 minutes. The only thing lasting is vanilla doom imo (well we're still playing it after 20+ years)

>> No.5498951

La tailor girl is extremely bloated, and there's a lot of poor design choices, like just briefly putting text on screen to tell the player what mode their weapon is currently in. For an artist I'm surprised cactus didn't opt for more visual feedback. There's too many goddamn weapons too.
To give credit where it's due, the outfit changing mechanic and how it changes how weapons behave is cool, the mod is also ambitious for having so many different player sprites along with three different characters. I just think the mod could do with streamlining and some polish

>> No.5498954

For anyone here who has used DarkPlaces for Quake, I've got a 2017 build and a 2014 build, yet the website for it (https://www.icculus.org/twilight/darkplaces/) says that 2014 is the latest download. Yet I have some mods that only work on the 2017 build.

What gives? Is there a 2018 build of this somewhere?

>> No.5498958

Even if you find it fun, EVEN if you didn't find it bloated. The enjoyment out of every single mod is finite (most very very very VERY short). Vanilla doom is still fun to this very day.

>> No.5498960

Yeah I'll agree with that.

>> No.5498962

Anyone? Does nobody here play Quake mods?

>> No.5498963 [DELETED] 
File: 71 KB, 640x419, 1512454866788.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5498964

Damn, unexpected to see Eureka or Angelo's mentioned on 4chan, or here for that matter.
Are you this guy from earlier >>5497323 ? I gave a recommendation here >>5498093

>> No.5498965

>Papa John's is shit too.
Where do you live? I have a suspicion that Papa Johns has quality control issues in certain regions because I've always had good luck with their pizza, and is my preferred of the big three. Pizza Hut is a soupy greasy mess masquerading as pizza, and Domino's is pretty bland aside form whatever that weird spice they sprinkle all over their pies that just ends up making a mess you have to clean up.

>> No.5498969

I can just imagine how angry and seething the person was making this in paint.

>> No.5498973

I see. I'm sorry for not responding. Thank you for the suggestion.

>> No.5498974

>t. was ever salty enough to commission art of vivian james slicing rey's throat

>> No.5498975
File: 208 KB, 510x624, 1549848647667.jpg [View same] [iqdb] [saucenao] [google] [report]

Currently in Idaho. I will say, I haven't eaten there for like 5 years because it's on the other side of town from me.

That's cool. I can't fucking stand the culture there for the most part but I love the scenery and weather, and the pizza too, I guess. Great place to go prowling through pawn shops though, I guess addicts are good for some things.

>> No.5498980

Dominos is the only doomer choice

>Carmack loves pizza. During his time at id Software, a medium pepperoni pizza would arrive for Carmack from Domino's Pizza almost every day, carried by the same delivery person for more than 15 years. Carmack had been such a regular customer that they still charge him 1995 prices.


>> No.5498981

Alright lads I'm seriously playing Doom for the first time. I have every game on Steam, is there any reason I should use something like GZDoom instead? The Steam ones play good enough after you tweak dosbox a bit.

>> No.5498982

im too tired to answer this. But I know i'm going to get mad at people who give you the wrong/uninformed answer

>> No.5498983

Download Crispy Doom. It's just Doom but it runs natively on modern OS's and has some modern graphical and control conveniences. I use GZDoom personally, but it's best to beat the game in its original form first so you know what it was like.

>> No.5498984

Yeah I live in the south and I get the impression that Papa John's is much better in the south and is just...meh everywhere else.

>> No.5498986

Get Crispy Doom https://github.com/fabiangreffrath/crispy-doom/releases/download/crispy-doom-5.5.2/crispy-doom-5.5.2-win32.zip

>> No.5498989

This dude >>5498983 knows what he's talking about. Crispy is a fantastic vanilla-ish port, and if you're interested in accuracy, I'd go with Chocolate, since it will still be a better experience than DOSBox doom2.exe.

>> No.5498990
File: 2.58 MB, 420x305, 1550128024359.gif [View same] [iqdb] [saucenao] [google] [report]

There really isn't, but something like crispy-doom or even chocolate-doom will net a you much better experience.
Just make sure to play on something with a software renderer, disable mouselook if it gives you the option, and turn on autorun.
Chocolate-Doom is accurate to the DOS release so play that if you care about that sorta thing. GZDoom fucks with the AI just a bit and allows some things that you can't really do in vanilla Doom, even with just the original IWad loaded.
The correct order for play is Doom Episode 1-3, Doom 2, then Episode 4, then whatever Final Doom set you want to play. Have fun. I've been replaying the vanilla wads recently and I'm having a blast.

I can never discern whether Idaho is considered the south or midwest or some hybrid coastal mess. Idaho is just Idaho it seems.

>> No.5498991

I disagree. Some mods are still being played to this day, demonsteele, psychic, GMOTA, and DRLA come to mind.
Gameplay mods can also often help with maps that are less than ideal in terms of pacing, vanilla doom maps rely heavily on strong map design, if that falters, then it can get grating quickly, like having to gun down several cacos with a single shotgun, or dealing with one too many barons. I'm not even talking slaughterwads either.

>> No.5499003

Grezzo 2, despite being a 3GB Doom mod, is worth it.

>> No.5499018

>Grezzo2 is a first-person shooter from 1984 (this explains its crap graphics) re-proposed starting this year only on Windows systems.
It was created to fucking a dog by rubbing around various pieces of old video games like Duke Nukem, Doom, Quake and Age Of Empires, all stuffed into an old and ugly graphic engine.

Google translated from its official website.

>> No.5499036

Is it largely agreed upon for a "good mapset" that the entire thing could be done with pistol start? I'm wanting to do ancient aliens pistol start. But might have to just settle for plutonia

>> No.5499042

Grezzo 2 is a super edgy but actually pretty fun Doom 2 mod. No idea what you're translating from.

>> No.5499045

i wanna play it more but fuck if i cant find any servers worth shit to play

>> No.5499057

No. Not at all. While most are designed that way I woldn't call it a hard and fast rule.

>> No.5499060

What don't like clusterfuck complex doom with a million colors happening at once and thousand revanants screeching while making you nauseous? Dont like brutal doom? Don't like MEGAMAN fucking you in the face with so many colors that you want to vomit!?!?!?!?

>> No.5499069

Settle down. It sucks but spazzing out doesn't help.
We could always start hosting servers, that used to be a common occurrence years ago.

>> No.5499078

I just want to play some fun coop with a not shit gameplay mod...

>> No.5499083

then how about you set one up if you want it so bad?

>> No.5499090
File: 9 KB, 210x171, 4aq2r57pwtn21 - Copy.jpg [View same] [iqdb] [saucenao] [google] [report]

here's a deathmatch server
[TSPG] Painkiller: /vr/ Deathmatch
Dwango5, zandronum 3.0
Go nuts.

>> No.5499093

>What could a professional re-release possibly do that our current source ports can't?
paid mods and horse armor-tier DLCs ^:)

>> No.5499104

Dude, you need to make weapons permanent, the flow is ruined

>> No.5499105
File: 14 KB, 1018x214, matt.png [View same] [iqdb] [saucenao] [google] [report]

What the FUCK did he mean by this?

>> No.5499117


>> No.5499120

What service did the PC and Mac versions of Q3A use for online play? Dwango was already gone by the time the game was ready for release.

>> No.5499121

Is this HD? Is Matt making a christchurch joke? Isn't the Hunter the shotgun and not a rifle?

>> No.5499128

Yes, the Hunter is the pump-shotty.
I seriously have no idea what the purpose of this was and why he did it.

>> No.5499130
File: 51 KB, 700x688, 5zhyuf6p53p21.jpg [View same] [iqdb] [saucenao] [google] [report]

Back up.
Same name.

>> No.5499140

I find that kills performance even on the old version I'm still using, not that it ever looked great.

>lens distortion
I don't use it because it's ugly, so that's more performance for me.
Otherwise my framerate is 99% fine with dynamic lights and bloom.

>> No.5499151

I like GZDoom's bloom effect because it's subtle and you only actually see it on very bright things.
Compare to a mid 2000's shooter where the bloom would usually be smeared all over the screen when there's anything which wasn't outright dark.

Brightmaps look nice, and I like dynamic lights.

>> No.5499185
File: 14 KB, 400x300, dryheave.jpg [View same] [iqdb] [saucenao] [google] [report]

>Pizza Hutt

>> No.5499195

>disable mouselook if it gives you the option
Freelook, you're still supposed to use the mouse for turning.

>> No.5499207

In any Zdoom port it uses mouselook instead of freelook.

>> No.5499241

>10 people
huh, look at that, I guess if you want vanilla DM, just get a couple of guys to join and eventually they'll start pouring in.

>> No.5499250
File: 500 KB, 1280x1707, 1551259481377.jpg [View same] [iqdb] [saucenao] [google] [report]

Server will be up until around 5 or 6 or 7 or 8 AM Mountain Time. Have fun dudes. Will most likely go back up next week.

>> No.5499261
File: 294 KB, 434x725, 1503800129275.png [View same] [iqdb] [saucenao] [google] [report]

thank you anon

>> No.5499301

i have no clue why lightmaps are such a critical issue to you

>> No.5499309

Is mouse only movement /vr/ approved? I've been considering giving doom 1 a wank

>> No.5499310
File: 636 KB, 1920x1080, Screenshot_Doom_20190412_190617.png [View same] [iqdb] [saucenao] [google] [report]


Cool, I jumped in and won a match, rockets are pretty fun to throw around the map. Freelook makes rockets a lot more powerful since you can aim at the ground to go for splash damage.

>> No.5499317

That's how it always used to work.

>> No.5499323

Some purists might insist that you do things a certain way, I remember Doom mouse movement only allowing for left-right horizontal turning and vertical aim adjustment was done automatically as long as you were looking in an enemy's direction; modern sourceports let you aim up/down yourself which gives you more flexibility especially with rockets. If you want you can play with keyboard only for a bit then move to mouse/keyboard and marvel at how much easier it is.

>> No.5499326

As far as modern features are concerned, my biggest issue is that verticle rocket blasts aren't toggle-able in GZDoom. So if a barrel blows up below you, or some such, it launches you upwards. Compatibility settings to nothing to fix this.

>> No.5499346

I was talking about running with mouse with strafe on mouse2

>> No.5499362

You mean actually moving back and forth with the mouse and all? Go ahead, the original .exe allowed that.
Personally I think it makes more sense for a game like Wolfenstein 3D, where there's no actual up or down to look at (and thus you can make some particularly fast and smooth maneuvers), not that original Doom lets you look up or down either.
For a vanilla experience, Doom wouldn't have any vertical mouselook, as there's an auto-aim to take care of that for you.

I play with an analog stick for moving, and mouse for freelook, without auto-aim, because I just find that very comfortable.

>> No.5499451

Taking recommendations: Should I pistol start all of plutonia? Or one life Ancient aliens or some other "hard" megawad

>> No.5499461

you could try jacking off with icyhot.
or drinking orange-juice after brushing your teeth.

>> No.5499465

Give Plutonia a try with pistol starting, sure.
Tell us about your experiences with it as you do, too.

If you like it extra spicy, try it with Fast Monsters on.

>> No.5499467

Pingpong TC when?

>> No.5499479

I decided to take a couple test run of some later levels, successfully did map 8, 9 and 12. The good thing about pistol start is you can end on any amount of health (because you're just idclev-ing to get your pistol start anyway)

Oh and it was 100% kills. This seems doable, i'll give it a go starting tomorrow and will keep you guys posted.

>> No.5499485

Sounds fun. What would you figure the hardest map will be? Maps like Hunted and Go 2 It give you a bunch of gear to start with, so they should be alright I figure.

>> No.5499496

After I few sneak peeks, I noticed map 10 is probably the most bullshit at the start, because you start with a chaingunner right behind you, however there is a partial invisibility and plenty of chaingun ammo, so if you open up all the doors and activate every monster its just a matter of circlestraifing while they infight. But so far after a few wuick sneak peeks, I think the map "speed" is going to be the most brutal

>> No.5499497

sorry don't know why i pressed send:

And seeing as I finished speed, I think this run is really doable.

>> No.5499503

And map 14 also, forgot to add that. I think I might be spending quite a bit of time on that one. It's really tricky because you can't do it in order. You have to actually run through alot of the level to get the weapons you need to deal with even the first room.

>> No.5499513

Alright cool! It's official. I'll start on it tomorrow, and i'll record it all and throw it on youtube, probably wont do commentary (i've tried that, that shit is way too hard to come up with on the spot)

>> No.5499568

Nobody seems to realize there's a superior 2017 build of DarkPlaces instead of the 2014 one on the official website.

>> No.5499572

I can't get Ter Shibboleth (the Quake mod) to work, even though I'm using the provided Quakespasm source port with the correct id1 folder, etc.

I get into Quake and then load the game via the console but when I start "map shib1" as it says in the readme.txt for Ter Shibboleth it says "map shib1 cannot be loaded."
Can anyone help? I've seen great things about this mod.

>> No.5499589

Figured it out. It's individual maps. I get it now.

>> No.5499607
File: 425 KB, 1280x720, Screenshot_Doom_20190412_035758.png [View same] [iqdb] [saucenao] [google] [report]

These dudes with shields can be real bitches.
Reminds me of Hexen, except these things aren't a chore one constantly has to deal with.

>> No.5499612
File: 247 KB, 1280x720, Screenshot_Doom_20190412_040356.png [View same] [iqdb] [saucenao] [google] [report]

And then this weird detour happens. Something tells me this is the author's house. Also he scaling on this sector furniture is hilarious, .

>> No.5499615
File: 270 KB, 1280x720, Screenshot_Doom_20190412_040406.png [View same] [iqdb] [saucenao] [google] [report]

Is that Eustace's brother?

>> No.5499616
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]

Well it's saturday over here right now and I'd sooner post this now rather than later SO IT'S SCREENSHOT SATURDAY.
What're you working on? Maps, sprites, mods? Let's see what you've done this week.
I'll repost this in the next thread if need be.

>> No.5499620
File: 62 KB, 120x100, ironsitedemo02.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5499624
File: 344 KB, 1280x720, Screenshot_Doom_20190412_040710.png [View same] [iqdb] [saucenao] [google] [report]

Look at how fucking huge that couch is, a grown man could stretch out on that thing and not take up even half the space.

>> No.5499638

All these links are dead:

And I can't find them anywhere else. Anyone have these?

>> No.5499645

Oh shit. Googling this led me back to /vr/ where someone apparently made a thread about the same thing:


>> No.5499657

Do you mean reasonably competent levels that are made in the spirit of the original release?

Wonderful Doom is pretty good.

Haven't finished Doom the Way Id Did yet

>> No.5499665

I like DTWID Lost Episodes a lot.

>> No.5499680

i never really did understand ironsights in videogames
unless you're going for simulation, what is the point?

>> No.5499681
File: 503 KB, 1280x720, Screenshot_Doom_20190412_041726.png [View same] [iqdb] [saucenao] [google] [report]

These lion guys aren't very tough if you gas them.

>> No.5499695
File: 671 KB, 1920x1080, CAR-15 (2).jpg [View same] [iqdb] [saucenao] [google] [report]

I'm honestly just adding them as an optional feature. The CAR15 already does great damage in a spray and pray kind of way and is great for CQB, but the ironsights are for if you want to try to make shots at longer ranges, it'll be semi-auto only, you would move slower during (which you could use for fine aim adjustment) and it will be completely secondary to regular shooting.
I may or may not let you use ironsights on the M1 rifle in the same way.

Aside from that, ADS won't be on any other weapons, and only be a situational thing on the weapon(s) which do let you do them; 99 times out of 100, that kind of shooting just isn't worthwhile in Doom, the regular shooting is faster and has uninhibited mobility, which is what you will otherwise want, because moving and dodging fast will be the difference between life and death.

>> No.5499735
File: 2.27 MB, 1214x720, gzdoom 2019-04-08 22-03-25-40.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5499747

legit thought that was goatsee from the thumbnail

>> No.5499787

Looks like ass (like everything else on Doom/gzDoom engine, fucking stop with this screenshot-gaming already, Jesus).
Probably plays even worse.

>> No.5499816

hey man settle down

>> No.5499826

Anon one post above me is a footfag, please avoid contacting with him

>> No.5499832

Ass jokes aside, that's interesting. What's it gonna be?

>> No.5499854

Enter the Goatse.

>> No.5499936

Any mapwads matching well with DemonSteele?

>> No.5499963

btw your laptop is a toaster and there is no reason we cant have 256GB RAM in our mid-range PCs except for corporate greed (ram price-fixing) and luddite's complaining that specs should never increase.

>> No.5499973

Overall i loved Ter Shibboleth, however the first level (resort) and last (western) were both a bit lame gameplay-wise IMO (though the settings were cool).

>> No.5499986


>> No.5499994
File: 341 KB, 1024x768, whodunit.png [View same] [iqdb] [saucenao] [google] [report]

I'd call the author Paul Bunyan, but I'm pretty sure that's him over there, and he looks just as tiny next to his desk as I do.

Reminds me of these old Whodunit screenshots.

>> No.5500009

why is that man naked and why does he have pockets growing out of his skin
i know its just tan/orange, but it blends perfectly with the bare arm's color

>> No.5500049

/vr/ Deathmatch is down till next week.
Hope you fellas had fun.
Any suggestions for next week's mapset?

>> No.5500062
File: 2.63 MB, 1920x1080, Screenshot_Doom_20190413_161246.png [View same] [iqdb] [saucenao] [google] [report]

I'm fucking sorry

>> No.5500065

Why do Revenants have red pelvises?

>> No.5500070
File: 196 KB, 600x400, 1457692196242.png [View same] [iqdb] [saucenao] [google] [report]

It's blood and other bits, though I prefer the idea of a clean skeleton man with armor and rocket launchers. Though I can see why they added the blood, a bit of extra color variety.

>> No.5500073

But, why is the blood localized around his hips and thighs?

>> No.5500076

leftover guts that spilled out? I mean the canonical origins of the revenant is demons taking pieces of dead demons, strapping them to cyber armor, and reviving them as belligerent skeletons.

>> No.5500085


Its their pants. They may be hellspawn but are not a degenerate like you.

>> No.5500094

We need to see the bottom half
for research purposes

>> No.5500110

These "demon use modern tools on their own" is a cool idea for x-com like game. Doom monsters look extra comfy in XPiratez for openxcom.

>> No.5500113
File: 476 KB, 1280x1024, 2019-04-13 16-56-43.webm [View same] [iqdb] [saucenao] [google] [report]

Back to updating Doomshock to V2. Got some invaluable help which has allowed me to start redoing the HUD in ZScript menus instead of insane, unmaintainable ACS. Currently features a screaming skeleton button and cursor-coordinate passing to the player object only. More to follow.

>> No.5500116

>Doomshock update
That's pretty fucking cool, anon.

>> No.5500120
File: 527 KB, 2047x857, D39Jb4rUUAEZ4qA.jpg large.jpg [View same] [iqdb] [saucenao] [google] [report]

The guy who is behind this 2k texture pack posted yesterday in doom_txt is dying from heart attack.


>I am going to need to see a cardiologist ASAP because I damaged my heart muscle due to the numerous suicide attempts in the past, have a right-bundle branch block, and have a family history of heart disease

>Sorry for the wall of text, but a lot happened to me yesterday, regarding my health, and I am now scared I may not survive long enough to finish my texture pack.

>> No.5500127

Thanks. Some people have been asking about it. Happy to be over the biggest roadblock right now.

Side note: this will probably end up making the mod multiplayer-friendly as well.

>> No.5500129
File: 2.25 MB, 600x431, 1549909044457.gif [View same] [iqdb] [saucenao] [google] [report]

I like SysShock gameplay approach, but why would you slow down Doom pace with point and click fighting? Damn, it reminds that there wouldn't be anything closer to RE wad than Mercs wad or Shut up and bleed.

>> No.5500132

That's what you get for fucking up Doom by making such mockery mods - a curse. Make only good mods or die.

>> No.5500158

that's pretty fucking scary, I may not like what he does but I hope can he can stabilize himself

>> No.5500184

jesus, hope he gets well

>> No.5500278

I read the whole post and the followup with a straight face. I'm more man than any of you.

>> No.5500307 [DELETED] 

dbab dm

>> No.5500364
File: 789 KB, 624x761, doom wham.png [View same] [iqdb] [saucenao] [google] [report]

Made this little thing after listening some midi versions of popular songs.

>> No.5500384

>Make only good mods or die.
dying sounds a little extreme

>> No.5500387
File: 28 KB, 150x150, pistol-attempt-006.gif [View same] [iqdb] [saucenao] [google] [report]

A thing I did.

Credits to Id Software, Cory Whittle, and OSJClatchford, these frames wouldn't exist without me using their work.
Also 3DRealms for the muzzleflash, I suppose.

>> No.5500401
File: 1.31 MB, 320x384, 1547493101505.gif [View same] [iqdb] [saucenao] [google] [report]

I can't believe you're finally back

>> No.5500449

Scythe 2.

I like Hell On Earth and JPCP.

>> No.5500551

Pandemonia updated to 1.1.

>> No.5500561

Lightmaps make game look pretty with more proper lighting than sector lighting, and retroactively applicable to older maps (if they did sector lighting proper), all the while having much less performance impact than actual realtime lights.
It is a very good technique for a shooter with mostly static geometry.

>> No.5500562

that muzzleflash seems a bit off center. not the offsets, the sprite itself.

>> No.5500567
File: 411 KB, 1104x884, 77e.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5500572

I know, I hoped it wouldn't be too obvious or that nobody would notice, but I'm way too tired now and this thing is basically throw-away.

>> No.5500602
File: 46 KB, 725x543, Shadow-Warrior-video-game-original-h1.jpg [View same] [iqdb] [saucenao] [google] [report]

Has anything cool been done with the Shadow Warrior source code yet?

>> No.5500616
File: 501 KB, 3440x1440, 345345435346.jpg [View same] [iqdb] [saucenao] [google] [report]

I unironically like this. Hope he will not die and finish his texture pack.

>> No.5500620
File: 301 KB, 1920x1440, 3253256.jpg [View same] [iqdb] [saucenao] [google] [report]

4:3 resolution.

>> No.5500626

feels bad man

>> No.5500629

That FIREBLU looks kind of neat actually. Wonder if it disturbs bitrates?

>> No.5500656

Hey I want to have my own music I made play in doom, how would I go about doing that?

>> No.5500661

A few ways. The easiest way is to get a program like SLADE, drop your MP3 or whatever into it, then rename to D_RUNNIN in the .wad file. If you want it in other levels then consult the "See Also" set of links near the bottom and rename accordingly.
Easy as pi.

>> No.5500664

thanks brother!

>> No.5500684


>> No.5500713

why are kegan and term no longer credited in metadoom?

>> No.5500754
File: 88 KB, 714x732, 1553298860799.jpg [View same] [iqdb] [saucenao] [google] [report]

>excited for sigil
>remember that romero loves damaging floors and forced damage
>less excited now

>> No.5500763

Why? Aesthetically they look cool and don't have repurcassions to the gameplay(except his e1m8 remake)

>> No.5500768

i take it this is just old id inside jokes
but now we know where that song title comes from

>> No.5500772

i like the option of being able to try a no damage run etc. Or even being able to clutch the rest of the level with 1 hp and stuff.

>> No.5500817

*hitscans u*

>> No.5500826

I have astigmatism. I can say, without a doubt, that Doom with texture filters looks like my vision when I don't have my glasses on.

>> No.5500856

Who are these fuckers trying to ruin this grreat game? Why does the hud look like sandpaper?

>> No.5500860

If you would let me, I would love to make use of this to make a sort of lightgun/rail shooter mod for Doom.

>> No.5500862
File: 206 KB, 525x525, Always unhappy.gif [View same] [iqdb] [saucenao] [google] [report]

>mods like demonsteele, GMOTA, Guncaster, or High Noon Drifter are bad because they are not vanilla
>comparing sheer creative gameplay design in some cases to something as retarded as Brutal Doom
>Being creative doesn't belong in Doom mods
>Mods don't belong in Doom

You stupid bitch. I hate people like you. I hate the thoughts you have, and the way you convey them. And, I hate whatever stupid bitch made you this way. You probably sucked dick and said you weren't a virgin to your golf playing faggy friends afterward.

I bet when you're done having sex with your "girlfriend" your asshole is sore afterwards.

>> No.5500868

Maybe after Term is done with the golf mod.

>> No.5500871

You gone a little far with that one. Yeah that anon isnt right but dont talk shit about golf man

>> No.5500876

I'd rather have a Quake 1 custom map(or set of maps) with at least several DOOM enemies added in along with the standard Quake enemies than this.

>> No.5500891

what mapset?

>> No.5500901

The only thing to make golf good was terms mod that put it in Doom. Golf is boring, tedious, time wasting drivel that is enjoyed by stupid rich people.

Fucking disk golf is better. At least then you're throwing frisbees short distance and having a real experience. Not just hitting a tiny ball with a tire iron a couple hundred meters into a sand pit, like a jackass.

Whatever, golf ain't doom so I don't wanna talk about it further than this: It's just a joyless sport.

>> No.5500959

Wouldn't know. What did they do, and was the work replaced?

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