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5482835 No.5482835 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5473935

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5482836
File: 225 KB, 1342x812, conveyor belt.png [View same] [iqdb] [saucenao] [google] [report]

=== NEWS ===

[4-4] New vanilla mapping trick allows for voodoo doll conveyor belts

[4-2] Switcher-Heretic project looking for mappers, remaking levels in Doom

[4-1] Plutonia 3 announced as an actual thing, not an April Fool's

[3-30] BloodGDX author binds his Blood, Tekwar, and Witchaven ports together as BuildGDX

[3-26] SM194 for Q1 released; 14 maps each on a 64 unit grid

[3-26] Anon map release: Phobos Station

[3-26] Doom Eternal confirmed for a Steam release

[3-24] James 'Jimmy' Paddock providing music for Romero's Sigil

[3-21] Hedon released, a standalone game using GZDoom

[3-21] A Quake 2 RTX implementation project now taken all the way by Nvidia

[3-20] Recent gameplay footage of Nightdive's System Shock remake

[3-19] id Software to release Doom Eternal on Google Stadia

[3-18] System Shock 3 teaser premiered at GDC

[3-16] WitchavenGDX & TekwarGDX updated as part of beta BuildGDX multilauncher

[3-14] Google announces id software's presence at GDC

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5482839

Add noise, grainy gradients, overall darker colors.

>> No.5482840
File: 692 KB, 480x640, 92da.png [View same] [iqdb] [saucenao] [google] [report]


pls helap

>> No.5482841

It's a "how do i shot web" kind of question

>> No.5482878

Posted this on the last thread few mins ago, but since the thread was just abandoned I post it here:

>Does anyone have the tutorial picture about importing sculpted 3d models into Doom as sprites? It was posted on past threads some weeks ago, but I can't find it anymore.

>> No.5482898

how to win a Cacoward
>make a square room
>put 100 Revenants in it
>*clap clap clap* amazing level design not like in COD
>make a boring as fuck eye candy like Hellbound
>*clap clap looks so amazing I cri evritiem*
what happened to wads like Requiem?

>> No.5482910

don't be so hyperbolic

>> No.5482915 [DELETED] 
File: 9 KB, 231x218, 1554126704645.png [View same] [iqdb] [saucenao] [google] [report]

>don't be so hyperbolic

>> No.5482924

small maps like like in Scythe > labyrinthian piece of shit like Valhalla

>> No.5482927

Not him, but hyperbolic means exaggerating. You were exaggerating. There's plenty good modern cacowards wads that aren't made in slaughter style, like Dimension Of The Boomed last year, or Japanese Community Project at 2016. If you don't want to play any of modern wads, have you considered that maybe you don't just like Doom anymore. You propably enjoy old wads, because of the nostalgia.

Requiem is great though, I have to respect you for that.

>> No.5482929

Reminder that the next big step in La Tailor Girl's development should be adding a cute boy.

>> No.5482953 [DELETED] 

stfu you kiddie fidler

>> No.5482956

Excuse me, I was just passing through, but I want to ask you a question.

In the context of discussing community-made levels, do you tend to throw around word "talent" or words "incredible talent" - and, if yes, then on what grounds do you think yourself capable of spotting said "talent"?

>> No.5482957

Practice. Study other artists, practice.

>> No.5482960

>Ape. Parrot others, ape.

>> No.5482964

Yes, that's how art works. You steal, you edit, you learn.
Or you could just sit here and bitch, accomplishing nothing.

>> No.5482967

Who said you are good at spotting what's art, and what's not art.

>> No.5482979 [DELETED] 

Kill yourself.

>> No.5482983

Someone is talented if they consistently do something better than most other people do, or add their own well done twists to it, that makes it distinctly "theirs".

For maps that is: good geometry and flow, creative use of textures and overall good texturework. Talented people put their mark onto things they apply their talent to.

>> No.5482985

You pick the works of others apart and see what works, what does not, and how to use stuff that works in your own creation.
That's how you learn if you don't want to bother with straight up tutorials (or if those don't exist)

>> No.5482995

1) Can the quality of the individual piece of the content be assessed completely separately from its intended purpose in the context of its appearance?

2) How do you distinguish between significant and superficial elements of a given individual level?

>> No.5482998

Doesn't matter if its significant or superstitial

>> No.5483003
File: 82 KB, 362x263, 1480040401810.jpg [View same] [iqdb] [saucenao] [google] [report]

>autistic hack writer judging simulator
>better than anything

>> No.5483004

Okay, you are presented with the most impressive visually Doom level you have ever seen. The intended path of progression is walking 100 steps along the perfectly straight line. You cannot step off of it due to invisible walls or maybe steps just high enough you can't climb/jump them (for vanilla and jumping-enabling ports respectively). All the insane sectoral detailing and texturework exist only as a backdrop. There are no monsters on the level and naturally no secrets on the straight line you are allowed to walk along.

Your verdict?

>> No.5483007

Naturally, you also don't have weapons, can't break anything, there are no doors you can open (although numerous doors you can see) and no interactable buttorns/switches other than the one that lets you exit the level.

>> No.5483008

you realise that poster was a troll, right?

>> No.5483009

Stop pulling things out of your ass and push them back in

>> No.5483013

Way to evade the question you evidently don't want to answer.

>> No.5483017

Nobody would want to answer your questions if as soon as you get them you start arguing about semantics of the answer and employ reckless casuistry
now go and shove it up your arse faggot you will enjoy it I promise

>> No.5483018

good art piece, bad video game level, probably wouldn't get a cacoward because video games are meant to be played

>> No.5483023
File: 53 KB, 500x500, 1468259300000.jpg [View same] [iqdb] [saucenao] [google] [report]

>art is added on plagiarization

>> No.5483028

Not plagiarization. But you steal, tear it apart, learn from it, and take your own spin on it.

>> No.5483029

On a sidenote, due to our little discussion, I just realized, words "instrumental" and "instrumentality" might be really good
I am sorry
_INSTRUMENTS_ for means of level-design analysis or attempts at such. Judging by online dictionaries, they even happen to mean precisely what I thought they would.

>> No.5483037

And, by the way, what I employed is rather called "reduction to absurdity"..

>> No.5483038

Why do you think you will be able to use what you stole appropriately?

>> No.5483043

>what is reading comprehension

>> No.5483047

Don't bother, it's more trolling.

>> No.5483048

if you can't learn anything from works of others there is no helping you
you are lost cause
go wallow in your misery

>> No.5483071

Ey, where da Sigil at?

>> No.5483090
File: 14 KB, 335x266, 809.jpg [View same] [iqdb] [saucenao] [google] [report]

>someone discovers a new doom vanillia trick
>graf throws a fucking tantrum because he would have to rewrite half of gzdoom to support it


>> No.5483091


Would be interesting if this eventually covers ALL the Build Engine games.

>> No.5483092

Does lower resolution on zandronum tanks performance? The frist level on Hell on Earth had some hiccups and I thought "well, this may be too much for my toaster" and I tweaked here and there,fiddled with resolution.Still had hiccups and what not, but much more playable and went on until map 13. Trying to resume it today, I had black screen, I went and resized to my original high resolution so I could enter the game and... it was butter smooth? Even the first level. What gives?

>> No.5483109

>You propably enjoy old wads, because of the nostalgia.
load of shit those wads were consideered ancient by the time I first played them they were just straight up less retarded

>> No.5483169

Salty-ass bitch.

>> No.5483171

A loli.

>> No.5483192
File: 18 KB, 289x345, Perfect_Dark_XBLA_cover.jpg [View same] [iqdb] [saucenao] [google] [report]

Don't mind me, just the best Retro FPS checking in.

>> No.5483195


>> No.5483196

Never played it.

>> No.5483238

It's a classic in my mind. Unique guns, unmatched multiplayer customization, endless replayability, but held back by incredibly shitty frame rates. It was remastered for 360 in 2010 @ 1080p 60fps. Online MP was pretty much DOA. With Xbox moving towards a service, I am hoping it lands on PC eventually.

>> No.5483305

That's not Unreal.

>> No.5483309

>not even strict doom compatibility
guess it's time to learn to set up prboom+

>> No.5483360

Mappers could always just script gzdoom levels to do the same thing without voodoo.

>> No.5483387

Kind of hoping something happens with Rare Replay, which has the 360 PD port.

>> No.5483390
File: 3 KB, 127x109, armor.png [View same] [iqdb] [saucenao] [google] [report]


Don't try to waste your time sticking with the palete. Get messy. Use a black pencil with soft borders to add shadows and a think bright pencil to add details, then import to the wad and let Slade adjust the colors automatically. Don't be afraid of being filthy, because Adrian Carmack certainly wasn't. The messier it is, the more natural it will look.

>> No.5483402

you dont have to use just one color even if armor is entirely green, look into dithering but dont overdo it, take a look at existing sprites and see how they use different colors, explosive barrel is a good example

>> No.5483424

>I am hoping it lands on PC eventually.
You just know there are gonna be mods to replace all the assets with the stuff from Goldeneye 64.

>> No.5483425

Probably. Someone modded the GE stuff into the N64 version of PD so you can have multiplayer bots and whatnot. Goldeneye X

>> No.5483441

dude thinks he knows anything about art. The best pieces of art stole from others. Romeo and Juliet is repeated until today on many movies, books, you call it.

>> No.5483448

You really think Graf would be able to not fuck up vanilla compatibility? GZDoom's a whole new engine, my dude. Monsters will behave differently to level geometry in ZDoom ports than they would in accurate ports/OG Doom. I know this from a shitload of playtesting on various sourceports.

>> No.5483450

>what are compatibility settings

>> No.5483458

That's what I meant when I said "vanilla compatibility" in my previous post, it's not accurate to actual vanilla, one example is that in vanilla Cacos will not alter flying height when shot, but they do in GZDoom anyways, even with strict Doom compatibility. I also think that for GZDoom you also can't close a door while it is opening if what caused the action was a demon, but in vanilla you can. Haven't played GZDoom in a long time so you can probably prove me wrong. I can't check.

>> No.5483459

Can't, or won't?

>> No.5483461

Map12 in Back to Saturn X ep1 is fucking fantastic.

>> No.5483480
File: 164 KB, 1280x1024, 4f78c927597af.jpg [View same] [iqdb] [saucenao] [google] [report]

Video gay here.
Half-Life is next, I certainly put this one on hold for way too long.
Since HL doesn't require a sourceport like Doom or Quake there isn't a lot of setup to deal with, but I figured I could mention how retail differs from the source version and the modern steam release I'm not as versed on this engine so I should look into that. and also bring up Xash3D.

In any case are you anons still okay with me posting occasional progress on thread relevant video guides or should I just drop them normally on the wild from now on? I will still take suggestions either way.

>> No.5483490

cool, anon

>> No.5483535

Hello gentlemen. I don't know if you remember, but I made a mod called JohnnyDoom a few years ago that had a game breaking bug. It's fucking finally fixed and you should play it.


>> No.5483573

I've been waiting for this. You're a real hero.

>> No.5483575

How are we supposed to know anything of what to expect when you provide no description or screenshot? Do you think we're sluts who will gladly take on any mod that gets tossed in our general direction?

>> No.5483579

I did it for you bb

lol I mean kinda. WINKY FACE here's the zdoom thread, I don't want to paste a big ol wall of text in here. It's fast paced arcadey gameplay with lots of explosions.

>> No.5483598

Fucking amazing. Well done, lad.

>> No.5483610

my man! I'm happy you enjoyed!!

>> No.5483684
File: 601 KB, 680x680, ub5rpkxofpm21.png [View same] [iqdb] [saucenao] [google] [report]

So... is there seriously no way to make GZDoom switch signal output to a native 640x480 instead of just stretching to your current desktop resolution? I have a CRT and play at 640x480 160hz, this was straightforward to set up with Crispy Doom and PrBoom+, but I'm not seeing any way to do that here. I've also tried forcing 640x480 in Windows' compatibility menu but not even that works.

>> No.5483689

BuildGDX covers Blood, Tekwar and Witchaven 1
RedneckGDX covers RR, Rides Again, Duke3D, NAM and most likely WWII GI too
This leaves Shadow Warrior, Powerslave, Redneck Deer Huntin', Witchaven 2, Legend of the Seven Paladins, demo of unreleased game Fate and of course Extreme Paintbrawl.
Shadow Warrior and Witchaven 2 shouldn't be too hard to add, considering that source code is available for both and not counting Powerslave that's every major game.
At this point I think it's just a question of time.

>> No.5483709

No, you don't understand.
the Build Engine games.

>> No.5483721

I have to wonder how feasible such a thing is.

>> No.5483732

That's what I said.
It's just a question of time, before M210 lays his hands on them and make them just like the rest.

>> No.5483803
File: 104 KB, 604x865, ranger.jpg [View same] [iqdb] [saucenao] [google] [report]

I know Aleph one is not super accurate, but Marathon really feels...weird, it feels floaty and jittery, on top of that it feels claustrophobic like someone set the FOV wrong.

>> No.5483813

Aleph One is garbage, but it's the only way to play Marathon and nobody seems to want to fix any of the issues so we just gotta deal with it sadly.

>> No.5483864

Turok alpha footage

>> No.5483867
File: 13 KB, 300x300, 1529281633369.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5483892

>our wads
are there any quake maps made by anons?

>> No.5483893


>> No.5483896

I think it is

>> No.5483901

Does it still have this intro?

>> No.5483904

Never thought I would see an official body pillow for a retro style FPS.

>> No.5483915
File: 181 KB, 598x357, Ask_me_about_DOOM.png [View same] [iqdb] [saucenao] [google] [report]

Yes its going to be one of those
I was trying to come up with an alternate title since this one wont be based on an existing "SO YOU WANT TO PLAY SOME" chart, but maybe its for the best to leave it at that.

>> No.5483919

I just realized that that is probably the only time I will ever type out that particular sequence of words in my life.

>> No.5483925

>official body pillow of hunter or crash never
well I cant think of anything, you are going to include gunman chronicles right?

>> No.5483932

Which happens to be a free mod for Doom, even

>> No.5483943
File: 361 KB, 521x494, tmp_4332-communityIcon_9llb6h106nc211183650779.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5483950

looool it has a new one with a jet flyover! not sure I'll ever top that one though

>> No.5483953

does it come with a custom 3d printed dildo?

>> No.5483962
File: 1.08 MB, 320x240, 1468258905397.gif [View same] [iqdb] [saucenao] [google] [report]

>no dick
would support/10

>> No.5484028

Poor, borney. Don't hit him wif that crow bor

>> No.5484032
File: 47 KB, 256x453, Yuri on lunch break.jpg [View same] [iqdb] [saucenao] [google] [report]

thanks, i'll see what i can make of this
if i could learn to use blender from nothing within a weekend, i can learn to throw some pixels into a comprehensive shape

>> No.5484036


>> No.5484045

learning 3D takes a whole lot longer than that
you may wanna give Sculptris a shot, its better for visual folk and its free

>> No.5484085

he's bad at anatomy

>> No.5484129
File: 612 KB, 666x1000, 1.png [View same] [iqdb] [saucenao] [google] [report]

That's an ugly body.

>> No.5484131
File: 156 KB, 625x701, 1462086133463.jpg [View same] [iqdb] [saucenao] [google] [report]

the /ic/fag in me wants to scream

>> No.5484182

The asteroid that wipes us all out is overdue

>> No.5484207

> made of playdoh

>> No.5484216

I thought the REKKR guy did that.

>> No.5484240

Yes, but not very good t b h

>> No.5484283
File: 594 KB, 800x2750, 1536094946869.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5484290

Jesus these fucking proportions are hideous. What's with that tiny-ass head and the weird six-pack roidgut hanging over her loincloth?

t. artist

>> No.5484297

Aside from making 640x480 your display resolution - no.

>> No.5484315

>quake 2 rtx
>not quakespasm rtx
why we can't have nice things?

>> No.5484328
File: 2.90 MB, 854x480, 1537776396564.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5484329

did caco-bro draw this?

>> No.5484334

off topic but is the sticky enough to learn the basics?

>> No.5484349

>try qzdoom devbuild out of curiosity because of newfangled experimental stage vulkan support
>it's a single toggle in a submenu in display options
>performance is the exact same
I don't know what I expected.

>> No.5484365

Have you restarted before testing?
Also most strain in GZDoom comes not from rendering, but from parsing all the actor/script logic and nothing can be done about that.

>> No.5484482

I've had something similar and as good as I guessed (I'm almost sure, like, 90%), it was my swap file that went a little too much oversize (had too much fun with several browsers with a lot of open tabs and also with a Photoshop. Don't do it).

>> No.5484521

As I understand, SLIGE does not generate maps playable from the get-go because after generation it needs to be processed through node builder. So, is there a way to do it automatically, maybe some 3rd-party program?

>> No.5484546

there's a noticeable drop in my frame rate when I load diabolus ex and turn on ambient occlusion. I was hoping Vulkan would help but not apparently.

>> No.5484553

Turn on Multisampling up to x2 (not FXAA)
Trust me, it will help due to the way AO works.

>> No.5484657

I would've considered it if he'd had the sense to get a better artist to do it.

>> No.5484676
File: 109 KB, 900x600, mod_db.jpg [View same] [iqdb] [saucenao] [google] [report]

> trying to look up D4 item pics for reference
> one of the first results is pic related

>> No.5484679
File: 197 KB, 840x643, tumblr_oqw88ag1dK1uwi6g0o1_1280.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5484686

Had anyone made a Perfect Dark weapon wad for Doom yet? I'd be surprised if no one has.

>> No.5484704

I'll have to try that, see if it does something for my case. thanks for the tip. ty either way.

>> No.5484716

Multisampling x2 reduces ammount of AO processed by half (you will get more subdued AO effect, which is better IMO), while itself has very low performance impact. In the end you get about 7-10% performance boost With AO+MSx2 compared to just AO

>> No.5484740

This has been really bugging me post 3.5

Setting resolution seems almost meaningless.

>> No.5484741

>mod db
found your problem

>> No.5484746

have you played goldeneye X? some guy recreated most of goldeneye inside the PD engine. goldeneye guns with reload animations omg

>> No.5484778
File: 133 KB, 300x400, whatthefug.jpg [View same] [iqdb] [saucenao] [google] [report]


I remember hearing about this recently, kinda cool to see these autists still going at it

>this motherfucker seriously did 50k attempts of fucking E1M1

>> No.5484810

>That's what I said.
Oh no you didn't. There is one more game you didn't mention.

>> No.5484814

What makes you think it differs from original material in that regard?
Listen. Marathon is simply not a particularly good game mechanically. Deal with it - or not.

>> No.5484815


>> No.5484937
File: 26 KB, 971x446, boi.png [View same] [iqdb] [saucenao] [google] [report]

still working on that 2d susievania mod
anyone knows how i'm supposed to make a side attack in zscript? i need a melee attack that is fired to the left of the player rather than the front where the camera faces
i've already set the animation frames for the attack but still struggle to learn zscript

there's an old and very unfinished one laying around, and i've made some sprite rips that i never used but that's about it

>> No.5484946

Wouldn't Ralsei's scarf work better as a whip, rather than forcing a whip on Susie? But I'm guessing you're already focused on it being a Susie game.

>> No.5484950

> scarf as whip
the goat would be at the end of it
and don't even try to tell me it's not in character

>> No.5484951

Post some of your work, you sure sound like you know your trade

>> No.5484954

ralsei doesn't have what it takes to fit in
and kris is simply less fun to work on
plus they're both pacifists, susie would be the one attacking every enemy without those two around
not a bad idea, that could be a whip replacement like the morning star is to the vampire killer lmao

>> No.5484963

>Undertale/Deltarune autism
Yuck. Keep that shit off here, thanks.

>> No.5484967

too bad

>> No.5484970

>still working on that 2d susievania mod
Still? This is the first I've heard of this, you're either brave or foolish to go all out with a 2D platformer sorta thing on the doom engine of all things

>> No.5484975

Are you making a side scroller?
You can't make a MELEE attack that is not aimed at crosshair, and if you manage to do it the 2D side scroller camera would freak out since it's supposed to re-orient you at the target's center axis if a melee hits.

What you can do however is to spawn an invisible "hitbox" actor that would deal damage to the target on contact.

>> No.5484979

I want to make a gameplay mod that is a bit slower paced than usual.
What do you think about slowing player Run speed to ~75% of it's original speed, but then give player a Sprint that is equivalent of SR40 (130% of original run speed) but prevents player from shooting until he stops sprinting?

>> No.5484980

Might be cool as long as everything else plays nice with the slower gameplay, having the sprint should help with those maps that require actual speed

>> No.5484981

the sidescroller aspect itself is already done and has been around for several years now
the sideway attack has already been done before for a sidescroller mod but through DECORATE, i need to pull it off in zscript somehow

>> No.5484985

You know you can just insert most of the Decorate code into Zscript right

>> No.5484986

>Make a side scrolling Castlevania mod out of Doom
>Slap furries onto it
Why do you gotta shoot yourself in the foot with this cringey shit? You're not that fervent Daisy poster too, are you?

>> No.5484987

i don't because i don't know squat about scripting for doom, but i do know everything else, which has been already set up mostly
especially sprites and general graphics as well as audio
don't really care, and susie's about the only "furry" like character i like
and the way the mod is structured replacing the player sprites with anything of choice would be the easiest thing to accomplish unless you're a world class retard so i wouldn't worry about it

>> No.5484989
File: 94 KB, 636x870, rom2.jpg [View same] [iqdb] [saucenao] [google] [report]

Romero please unbitch me and release fuckin sigil already

>> No.5484991
File: 1.96 MB, 230x173, swine.gif [View same] [iqdb] [saucenao] [google] [report]

She is scalie not furry you uncultured swine

>> No.5484992

>Romero made himself bitch of his past self
Timetravel shenanigans worthy of Daikatana

>> No.5485016
File: 48 KB, 135x324, 1530557050283.png [View same] [iqdb] [saucenao] [google] [report]

>implying there's a difference

>> No.5485045

>i can learn to throw some pixels into a comprehensive shape

Keep practicing the method I told you. It took me literally 3 minutes to make that edit.

>> No.5485113

Not /vr/
Though I'd really want that to happen just to laugh at Hendricks.

>> No.5485171
File: 552 KB, 1024x1447, 1534125486408.png [View same] [iqdb] [saucenao] [google] [report]

tomboys in my dooms are always welcome

>> No.5485189
File: 116 KB, 680x926, 1346156378785.jpg [View same] [iqdb] [saucenao] [google] [report]

What are some good weapon and/or monster randomizer wads for Zandronum survival?
I need a shitton of different weapons and monsters.

Pic realted, it's me.

>> No.5485204

Fuck off. Seriously.

>> No.5485216
File: 271 KB, 546x458, What kind of man builds a machine to kill a girl.png [View same] [iqdb] [saucenao] [google] [report]

>fervent daisy poster
a most cultured gentleman
now that we are at it when is that artist going to make more Crash pics? that's some excellent stuff

>> No.5485218

>Crash pics
i don't think i have seen those
care to share?

>> No.5485226
File: 174 KB, 687x800, DSGSDGSH.jpg [View same] [iqdb] [saucenao] [google] [report]

there is one in the booru, I'm pretty sure there are more but I don't have them saved
not sure if its safe to post, I don't know if those spots are shading or nipples

>> No.5485229


>> No.5485231

I'm mad that every build of GZDOOM post-3.3.8 or so removed the option to pick between Hardware and Software rendering, as well as the fact that default screen resolution is fucked up beyond belief in the latest few builds! Why won't Graf's second in command wise up and STAND UP TO HIM!?

>> No.5485245

software rendering is still there mate, there is more options now and it even supports models

>> No.5485246
File: 10 KB, 566x77, 2019-04-06-144036.png [View same] [iqdb] [saucenao] [google] [report]

Why you gotta make shit up, anon?

And if you don't like the resolution you can change it to any numbers you want.

>> No.5485253

that poster did this a couple threads ago, ignore him.

>> No.5485265

>Listen. Marathon is simply not a particularly good game mechanically. Deal with it - or not.
Hey fuck you buddy
Mechanically Marathon is great, I even prefer its combat over Doom, it's just that the level design sucks cocks half the time

>> No.5485268

Ok I finished Quake now. Doom was better but I can definitely see the appeal of this game now. The levels are awesomely well-designed and really fun. The only thing I really liked better about Doom was the large number of weaker enemies in places, which would have made the Quake engine shit itself in 1996, I understand, but I still think it would've made the player feel like a badass like Doom.

>> No.5485272

Rampaging in certain levels with Quad damage can certainly evoke those feelings. Arguably better seeing as you can flatten even stronger monsters with minimal effort.

>> No.5485274

Yeah that part was really fun

>> No.5485291

Even when trained to equal size, women still have

>> No.5485319

>generate 11 levels for Doom 2 in SLIGE2
>generate 11 levels for Doom 2 in ObHack 008.3
>generate 10 levels for Doom 2 in Oblige 7.70 + ObAddon
>mix it into one megaWAD so the 1st map is SLIGE, 2nd is ObHack, 3rd is Oblige, and so on
Now that's what I call a perfect Doom experience. It's like playing Doom through years: '90s, '00s and then our time, repeat.

>> No.5485328

>Oblige 7.70 + ObAddon
How's the quality of that generator? Are the maps actually good?

>> No.5485334

The last two releases of ObAddon are producing maps that really I can't describe with other words then "epic" and "magnificent". Every new level and sometimes even new room are a pure Doomgasm. From all last megaWADs I've played, and that included best from 95-99, it's the only two that I always finishing with a big broad smile on my face. Can't recommend it enough.

>> No.5485398

How can i take a screenshot and then quit, in quakespasm and in gzdoom? i'm planning to make a bash script that take a screenshot of the first level and then quit the source port (because i don't know if i can get the list of maps for a doom wad / quake pak files) maybe without the gun showing so the level is all you can see

>> No.5485401

Too bad there's nothing like that for Heretic.
Heretic never gets enough love =\

>> No.5485431

Play arcane dimensions. It has more enemies with less hp such as archers, unarmored swordsmen and like 10 new types of marine enemies. It has also triple barreled shotgun for more firepower.

>> No.5485519

I just found this two links for both source ports: https://zdoom.org/wiki/Screenshot and https://www.quakewiki.net/archives/console/commands/quake.html#h-3 now im going to try to make it in a script so i can take screenshots of my entire wads / maps collection

>> No.5485579

Hey fuck YOU buddy, I suffered through 68k version of first Marathon on TC and Win95 version of Marathon 2, again, on TC, and I absolutely feel in the right to talk as much deserved shit on these games as I gawddamn fewking pleeze.
I genuinely love Pathways (main game and demo 2.0) though (barring a couple of levels, like the one with unkillable oozes, where you have to poison yourself).

Also, even Greg Kirkpatrick's level-designs are not all that great, while Jones' are of outright HEY FUCK _YOU_, BUDDY variety.

>> No.5485581

>while Jones' are by and large outright insulting.

>> No.5485607
File: 881 KB, 1920x1080, Screenshot_Doom_20190406_104139.png [View same] [iqdb] [saucenao] [google] [report]

Anyone know how to fix this text overlap with Lithium 1.6.1? It's not game breaking, just a little annoying. Also I'm using the suggested GZDoom version (3.7.2).

>> No.5485626

if you mean robotjoe, he stopped drawing doom stuff and started drawing chicks with horsedicks

>> No.5485667

The one on the background screen could just be moved I think, the white text is an image that comes from the map pack. The green text "Leave Area" can probably be moved up to the very top of the screen area on the background image.

>> No.5485675

not robotjoe, cacobro

>> No.5485683

Now where's my Cygnis Dakimakura.
And a La Tailor Girl boobie mouse pad.
And HDoom figures.

>> No.5485684

I would buy tailor girl dakimura

>> No.5485685
File: 1017 KB, 1301x1848, a0dd3dc1c6b056f990155322e8581c2f.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh I was under the impression it was the same artist that did the UAC marine Daisy pics, since that one also posts sketches from time to time

>> No.5485703

What's the best place to upload .wad files to?

>> No.5485720

Samson is better.

>> No.5485727
File: 531 KB, 800x1402, 363dd8663ee4ac2f53757feec6422dbb.png [View same] [iqdb] [saucenao] [google] [report]

somebody fucking make a Bassilissa one

>> No.5485762
File: 256 KB, 536x468, 1522586546068.png [View same] [iqdb] [saucenao] [google] [report]

Why do autosaves save the seeds of random number generators?
I've tried dozens of workarounds, but I always get the same random numbers after autosaving.
I tried to even input the players random movement into the generator, but it still leads to the same fucking numbers.

Any Wizards here?
Ijon where are you?

>> No.5485763
File: 8 KB, 256x197, images (1).jpg [View same] [iqdb] [saucenao] [google] [report]

Stop that.

>> No.5485774
File: 10 KB, 204x136, 1535170782403.gif [View same] [iqdb] [saucenao] [google] [report]

>posting a non animated skeledance
YOU stop it

>> No.5485809

I still remember the first time playing that mission.

Great thymes.

>> No.5485819

Okay, but why move it to a place where after a compatible file is loaded? What was the damn point?

>> No.5485959

he stepped on a landmine, he doesnt want to move a muscle

>> No.5485961


>> No.5486040
File: 716 KB, 1366x768, Screenshot_Doom_20190403_173320.png [View same] [iqdb] [saucenao] [google] [report]

it's phenomenal in parts, but it's still the same old jank.

>> No.5486043
File: 558 KB, 1366x768, Screenshot_Doom_20190330_183557.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5486048

for some reason the heretic mode just crashes :c

>> No.5486054

what's the best way to set your paramaters, i just end up with "mix it up" on almost everything cus i dunno what i really want

>> No.5486061

this artist seems like he has a fetish for making her bleed. nice.

>> No.5486063

Anyway to turn off autoaim in glboom?

>> No.5486069
File: 649 KB, 1366x768, Screenshot_Doom_20190403_175906.png [View same] [iqdb] [saucenao] [google] [report]

>what's the best way to set your paramaters, i just end up with "mix it up" on almost everything.

tbf i do that shit a lot as well, but it boils down to do what you feel.

you want to be swimming in zombies? go for the dtwid route. do you want the plutonia experience? turn up the skelington meter. want have the sadistic skillsaw experience? put map size to medium, put hk/barons on "more" & cybies on "less". your imagination is key.

>> No.5486070

D4T Crucible Slayer Edition is fun but i wished the didn't made the Berserk fists only.
Also, why do these mods restrict you to only one equipment item?

>> No.5486089

I dont dig that actually, but its Doom related art so what are you gonna do

>> No.5486095

Bro, you forgot to turn on Glaice Epic textures.
And ZDoom skyboxes.
And ZDoom fog.

>> No.5486109
File: 2 KB, 37x44, HLP1A1.png [View same] [iqdb] [saucenao] [google] [report]

is that iris from doom radys

>> No.5486116

Probably not, Doom literally can't be played properly without autoaim unless it's an advanced port with freelook enabled.

>> No.5486117

How do I use PWADs and the command line in Chocolate Doom or PrBoom+? I used to just load them up on ZDoom easily, but now I've realized I know nothing about playing them on anything else.

>> No.5486128

Level size: Progressive. It gives you the feeling of gradually rising up demonic onslaught. The downside is that a) Hell part tends to drag a little, especially second half, and b) secret levels became the biggest. Alternatively you can go with Episodic, this way map size restarts after 10th and 20th levels (i.e. the biggest are 10, 20 and 30, the smallest - 1, 11 and 21).
Streets mode: 25% of Urban levels. This makes you experience this nice mode while still leaving place for metro mode.
Linear mode: 5% of all levels. This will give you one or two maps, nice change of pace.
Liquids: Rare. This will limit your visual experience a bit, but instead gives you more space to dance around without damaging floors.
Teleports: depends on how much you like long quests and complex map that hard to navigate without checking your automap.
Steepness: if you want the feeling of grandiose, the feeling of being oppressed by towering structures, the claustrophobic feeling of giant walls squeezing you - crank it up.
Prebuilt Levels: only on you first run.
Procedural Gotcha: Final Map Only, because boss map, duh, but Icon of Sin present only on prebuilt level, and Cyberdemon/Mastermind may not appear at all here.
Layout Absurdity: play with it only after you satisfied with everything else. It will enhance that old Doom feeling when rooms by itself looks pretty logic, but overall level structure are absolute madness. Good for Hell levels.
ZDoom Vista: only on you first run. This is a gimmic feature.
ZDoom 3D Skybox: Per Theme. That means that in Theme you must choose anything except Jumbled Up and Psychedelic, best is Original-ish and/or Episode-ish (because there is generic skybox, that is fine, but tend to show too often without proper theme).
Natural Cliffs: Heaps. Even without shadows it still looks better than old plain Doom walls.
Dark Outdoors: Rare, unless you play with a mod that has a flashlight/flashsticks.
Road Markings: Yes, it's more natural this way.

>> No.5486142

Okay, but why not have them placed in the window that comes up before GZDOOM launches fully?

>> No.5486146

Because you can change it on the fly now, without restarting GZDoom.

>> No.5486157 [DELETED] 
File: 40 KB, 387x437, 1516895479537.jpg [View same] [iqdb] [saucenao] [google] [report]

Demonsteele is shit and doom community should commit group suicide
>ugh, weebshit in Doom so epic!

>> No.5486167

any reason 2d in Doom?

>> No.5486168

Exit Signs: Yes, helps on latter huge levels and also gives a little warning against possible high resistance (like, Archvile, Cyber or Mastermind. Or two. Or more).
Linear Start: Yes, there is only a small chance that you end up with room open to a huge room with a lot of monsters (this happens to me only once, and it's still manageable).
Live Growth Minimap: No Live Minimap, obviously, this is only if you're very bored, have a lot of free time and a very powerful computer.
Prefab Control: no need for it, unless you either a) choose Engine: Limit Removing and Level Size: Progressive/Extreme, or b) like to search for unmarked secrets.
Floor/Ceiling Styler: Curved, obviously, 'cause it's pretty.
Sky Generator: just try it and see for yourself if you like it or not. It changes the same boring skies, yes, but it's nothing too wonderful either.
Smaller Spiderdemon: check, unless you play with mods that mess with monsters. The reason is already given in tooltip, and it's very true.
ZDoom: Glaice Epic Textures: oh god yes. Sadly, it's still not working for Doom 1/ Ult. Doom, but will be in the next release.
ZDoom Special Addons: currently it's bugged (still trying to fog even if there is No, giving an error and finishing without creating WAD) and Outdoors Only looks jarred, but you can play with it and try to find most pleasing settings. This will also gives you custom loading/intermission screens.
Cages: Rare, this way you have more ammo/weapons to collect (Oblige takes into account zombies' ammo drops when counting the amount of ammo needed to beat current room).
Everything other is up to your tastes. However, I highly recommend to use Eday music for Doom 2 WAD (which is currently erroneously distributed as Edaymusic.wad) instead of any Music Swapper. There are some of the best tunes from Quakes, absolutely epic tune from Descent 2, some very nice Doom remixes, and more. The only downside is that it doesn't have secret levels themes, so you left with vanilla.

>> No.5486189


>> No.5486191

How high are you on the autism scale and is it contagious?

>> No.5486204

Cool, I can go to cool skeleton hell and fight for eternity while heavy metal plays in the background

>> No.5486215 [DELETED] 
File: 90 KB, 500x492, 1508369369770.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5486219

Methinks thou dost protest too much

>> No.5486228
File: 31 KB, 552x496, IMG_20190317_193431.jpg [View same] [iqdb] [saucenao] [google] [report]

>using Nu-Male smile Wojak

>> No.5486238

Well, you could:
1) leave the Doom community and never look back; calling it quits for good
2)Make your own set of WADs as you see fit
3) move to other modding communities, such as Elder Scrolls, Fallout, or Unreal series.

>> No.5486253

>Hideous Destructor
>Ugly as Sin addon with hunger and frag shards turned off and friendly marine spawns (in place of marine corpses)
Makes going through vanilla Doom amazingly doable even though there some parts that require radsuit or some fast dash jumping.
Also pretty interesting when I get a notification that a marine died, wonder where that one was when he spawned and then come across a room with a couple of stragglers, a load of corpses and bullet holes everywhere.
HD friendly marines are no joke. I didn't even know they could die until I got the first notification after one that was following me took a point blank shotgun blast to the face while going to the soulsphere secret on E1M2.

>> No.5486258 [DELETED] 
File: 318 KB, 516x811, image.png [View same] [iqdb] [saucenao] [google] [report]

I'm gonna miss her.

>> No.5486260 [DELETED] 
File: 258 KB, 1200x788, image.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5486276

I still don't think that soi drinks and soi-steak can actually end up literally turning a Man into an effeminate emotionally attached idiot, let alone make them become transsexual.

>> No.5486279

You should give Plutonia a whirl on that setup.

>> No.5486284
File: 191 KB, 1582x907, _.jpg [View same] [iqdb] [saucenao] [google] [report]

New version of Doom with Sprinkles released:

>> No.5486286

I plan to.
It's gonna hurt so goddamn bad, but with the power of Vulcanette, DERPs, corner recon by grenade launcher and friendship I will at least get through the first and second maps!

>> No.5486404

>don't have computer headphones on so I can listen to some music from my phone's speakers
>go to secret and start looting the backpack inside
>Jigglypuff has died
>open door
>bodies everywhere with a few surrounding the now dead marine
>easy to tell that he wasn't just a regular corpse decoration, there's a partially used grenade launcher ZM66 next to the body
So good

>> No.5486424

Reminds me of Immoral Conduct Special Edition, back on the EDGE version, it had NPC allies who would fight and engage enemies independently from you.

Problem was that they were dumb as shit.

>> No.5486430

What are some Doom wads that have a Lovecraft theme to them, like Quake? Shadows of the Nightmare Realm was pretty good, and I'm almost done with Strange Aeons.

>> No.5486436

Gibbing a shambler never fails to warm my heart.

I love Heretic because it's this simply presented gothic fantasy that's really atmospheric, same reason why I loved Demon's Souls when it came out.

>> No.5486484

Rylayeh for sure.

>> No.5486490
File: 16 KB, 736x511, sdfsdfsdfsd.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone know how to use this thing? The Chocolate Doom wiki is down, and the Wayback Machine doesn't have the Level Warp page archived.

>> No.5486508
File: 151 KB, 1100x990, Marathon Guy.jpg [View same] [iqdb] [saucenao] [google] [report]

don't use the xbox hud, it's ass, just write this in a notepad and save as a .mml file and put it in your scripts folder. Run the game and go to preferences>environment and select the script for solo script and it should work, and while you're in environment also go to plugins and disable the xbox hud.

<fov normal="100"/>

you can change the fov value, I just like it at 100

>> No.5486517

Beautiful Doom author will be butt-mad.

>> No.5486521

I think I found a bug.

>> No.5486543

what is marathon even about?
serious question

>> No.5486568

you play as a security officer in the year 2794 aboard the UESC Marathon which is orbiting the colony on the planet Tau Ceti IV. The Marathon is in radio silence with the colony below so they send you to investigate it. When you board the ship you soon find out that aliens are invading the ship and that one of the 3 AIs is acting wack. Another AI named Leela helps you retake the ship

>> No.5486574

Alright, it must have been a browser problem. I've got Memento Mori working halfway decently, but the music and map titles are still the standard Doom II ones. Anyone know what I could be doing wrong?

>> No.5486609
File: 277 KB, 512x512, 1523595251426.png [View same] [iqdb] [saucenao] [google] [report]

>>official body pillow of hunter or crash never
i'd even accept one of those japanese boobie mousepads with hunter on it

>> No.5486623

There seem to be a lot of mods in the style of PSX doom, but are there any actual full mapsets MADE for PSX doom that can be straight up burned to a disc and played on real hardware?

>> No.5486653

a refrigerator with legs

>> No.5486656

I can't tell whether or not you're serious and it's scary

>> No.5486661
File: 11 KB, 270x138, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

thank you for your earlier advice anon
a definite improvement from the previous >>5482821
used 2 base colors
black and white soft pencil for shading and highlights with 'overlay' layer blend mode
threw into slade to palette
(left truecolor, right paletted)

> sunday
> ctrl f "saturday"
> no screenshot saturday

>> No.5486664

I was just wondering where Screenshot Saturday was.

>> No.5486665

screenshot saturday broke

>> No.5486674
File: 240 KB, 800x600, SCREENSHOT SUNDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]

Let's see what the rest of you boys have been working on it, that anon with the armor did a pretty decent job.

>> No.5486678

but ranger, qump was released years ago and was a pretty good mappack

>> No.5486685

fuck, I only looked at the thumbnail before posting and thought it was the thingken of quad version, not qump
>years ago

>> No.5486690
File: 151 KB, 642x512, akeldama_naraka_entrance.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5486696
File: 73 KB, 140x140, shottygat006.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5486701
File: 26 KB, 180x150, subgun demo fast.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5486702

That could use a little more energy but I REALLY like the sprite and the bolt thing too.

>> No.5486703
File: 223 KB, 400x324, 657564.png [View same] [iqdb] [saucenao] [google] [report]

Ooh this is really good though, what is this for anon?

>> No.5486704

the bolts motion going back is too smooth and slow
force of gun shot > force of spring

>> No.5486714
File: 3.01 MB, 250x404, mauser slow motion.gif [View same] [iqdb] [saucenao] [google] [report]

For the shotgun, I really wanted to capture the kind of particular recoil impulse of a short-recoil long-gun, where the barrel recoils first, then hits the bolt, then the bolt travels backwards, and it kind of pauses abruptly as it hits the rear, then the barrel starts going back forward and the bolt slams forward.
Pic related is a pistol, but it's the idea.

The animation could probably need more tweaking, however.

>> No.5486715

It's a good start though!

>> No.5486717
File: 63 KB, 840x170, Antique Subgun 01.png [View same] [iqdb] [saucenao] [google] [report]

It's actually not for anything at all, I kind of just felt like putting them together, and I figure whoever needs them can put them to use, just put Chopblock in the credits somewhere.

I'll post the shottygun next.

>> No.5486719 [DELETED] 
File: 93 KB, 820x300, shotgun thing 009.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5486723

Got anymore weapons planned? Because these are fucking great.

>> No.5486735

In the immediate future? No, not really, because I kind of just did these to show something off to the Spriting Carnival on ZDF.
I'm kind of busy with my own project otherwise.

Y'all are free to use them, of course.

>> No.5486736
File: 93 KB, 820x300, shotgun thing 009.png [View same] [iqdb] [saucenao] [google] [report]

Noticed some stray pixels.

>> No.5486747

hey thats pretty good

>> No.5486813

noobie here, trying to into doom because its fucking awesome. what are some games or mods that play like doom 1 and 2? do i have to own a copy of doom before installing them? im a complete scrub :(

>> No.5486817

Check the FAQ/pastebin and the SO YOU WANT TO PLAY SOME... posts in the OP.

>> No.5486824

we should just start the next thread without any of the shit in the OP because clearly no one reads it to begin with

>> No.5486825
File: 322 KB, 1441x1078, holyshit.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5486826

[4-7] GZDOOM 4.0 Released

>> No.5486827

make a map and use the OP text to mark secret walls

>> No.5486830

If you have Doom 3 BFG Edition, it contains both files necessary to launch Doom & Doom 2, but you will be missing secret/special content (no Nazis, no swastikas, no Wolfenstein themes) and red cross on medical items (stimpack, medkit & berserk pack) will be changed into silly red-white pill. Otherwise it's the same Dooms.
Try Knee-Deep in ZDoom. It's a gameplay mod for Doom 2 that reimagining Doom 1 but much more prettier (much more complex architecture & geometry) and with a lot of modern cool features (ambient sounds, for example), all the while keeping good old Doom atmosphere.

>> No.5486834

Does it still lag like a bitch?

>> No.5486835

oh fuck a new MAJOR version?
probably vulkan support + some bells and whistles

>> No.5486836

I think its me but it isnt running as smooth as it used to. They will probably iron out the bugs by next week

>> No.5486837

GZDoom - the absolute mad lag.

>> No.5486838

Crysis used to be a benchmark for PC strength, soon it'll be GZDoom.

>> No.5486840

no not in the least. i have a confession to make. ive actually never played doom 2 and i feel a disgrace. im playing through right now and fuck i never realized how much i missed playing doom 1. such an amazing feeling of immersion and fuckedness that goes so unmatched. nothing ever feels as good as running around high adrenaline blasting fucking demons as they scream at you with their gnarls.

>> No.5486843

Kdizd is shit desu, next time reccomend actually good wads like AA, BTSX, or struggle

>> No.5486846

All the while there is Zandronum version for smartphones. For bloody smartphones, for fuck's sake!

>> No.5486852

The only shit here is you.
Yeah, for a novice player, fucking good choice, mate. Make him ragequit, yeah.
He said "play like doom 1 and 2", not "run on Doom engine", you moron.

>> No.5486853

Isn't that sorta slaughterish?

>> No.5486861

Then JCP, CC4 and coffee break, there are still an ocean of wads that are better than kdizd.

>> No.5486864
File: 216 KB, 928x776, 1554429761274.png [View same] [iqdb] [saucenao] [google] [report]

Could Risk of Rain work as a gameplay mod for ZDoom ports?

>> No.5486868

Hit & miss.
>coffee break
>better than kdizd
Shit taste confirmed.

The point is - KDiZD is a best transition point between vanilla Doom experience and everything else more advanced. Don't throw a kid into college yet - let him finish school first.

>> No.5486890

reelism is kinda like that, i don't see why not

>> No.5486901 [DELETED] 
File: 1.02 MB, 1200x776, 1200-1578-down-syndrome-photo1.jpg [View same] [iqdb] [saucenao] [google] [report]

>doombabs were asshurt when first DOOM gameplay showed reloading
>but mod that turns Doom into a fucking COD clone is fine, 10/10 Cacoward of the century :)

>> No.5486906 [DELETED] 

I made a square room with thosand revenants in it and got a Cacoward

>> No.5486907 [DELETED] 

B-but!.. It's not Brutal Doom! It's another thing! It's better!

>> No.5486910

Playstation Soundtrack
>sense of loneliness and despair, game is even called Doom for fucks sake
PC soundtrack

I always play on PC with the music off

>> No.5486913 [DELETED] 

why doombabs pretend their game is hardcore? I think they forgot how piss easy vanilla was and just have flashbacks from Hell Revealed and Alien Vendetta and their boomer brains mistook them for the real deal because dementia set in

>> No.5486914 [DELETED] 

every megawad ever made
>10 techbase maps
>10 more techbase maps but this time it's harder

>> No.5486916 [DELETED] 
File: 95 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

don't fucking tell me Doom doesn't promote hiding behind a corner when this guy exists

>> No.5486919
File: 82 KB, 175x173, 1409340161246.gif [View same] [iqdb] [saucenao] [google] [report]

I like doom.

>> No.5486923
File: 3 KB, 668x35, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5486924

i cant report this for samefag shitposting because reporting is range blocked
someone else pls

>> No.5486925
File: 78 KB, 640x960, 1411680417402.jpg [View same] [iqdb] [saucenao] [google] [report]

This is the one that upsets and baffles me.

>> No.5486926

Now go play Doom 64.

>> No.5486927

Better question is: Why some fuckers want hardcore supertough gameplay but absolutely refuse to play on Nightmare! that was fucking created exactly for that?

>> No.5486928

And arachnotrones.

>> No.5486929

Thank god I'm unlike doom.

>> No.5486938 [SPOILER] 
File: 1.99 MB, 635x474, 1554630942490.gif [View same] [iqdb] [saucenao] [google] [report]

>actually mentioning the retail WON version

>> No.5486972
File: 284 KB, 1680x997, Screenshot_Doom_20190407_121650.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5486984

whats up with that sky?

>> No.5486991

Either way it'll be neat.

>> No.5486995

fov is very low, so you are zoomed into a small part of it

>> No.5487028

>Hideous Destructor
>COD clone
It's more like, a cross between Arma and SWAT 4, with demons.

>> No.5487045
File: 13 KB, 300x238, public-news-tmp-10557-manford--default--300.jpg [View same] [iqdb] [saucenao] [google] [report]

>d-don't make me embarrass myself please
I thought so.

>> No.5487057 [DELETED] 

>I'm telling you, it's DIFFERENT!!!11
Yeah, bro, we believe you.

>> No.5487059

>what have YOU succeed?!
Ah, sweet classic. Thought it's something you usually hear in school. Or kindergarten.
I don't need to be a chief to tell if dish is shit.

>> No.5487065
File: 1.33 MB, 720x404, 2019-04-07 15-07-20.webm [View same] [iqdb] [saucenao] [google] [report]

> try to make custom floatbobbing
> mess up the math
> get this

>> No.5487069

Make it a feature.

>> No.5487074

Possessed armour!
Or rubber.
Hell, it could be both!

>> No.5487081

Keep samefagging, angry artlet
Surely it will help you grow some relevance as much as studying Loomis everyday will

>> No.5487084

Wow, you really are just an angry kid. Don't worry though, in several years your hormones will come to balance.

>> No.5487119

CoD isn't anything like Arma though.

>> No.5487121

I thought "Cпepдoбeйcя" (make something better yourself before critiquing) was a mostly russian thing. Apparently I was wrong huh.

>> No.5487127


Fuck me, I'm not gonna uprgrade. I finally get to play some bigger maps with less framerate dip with any gameplay mods and he pulls it off.


Is there a internal resolution option like GZDoom that I can change?

>> No.5487134

>Is there a internal resolution option like GZDoom that I can change?
You mean, in Zandro? Of course, it's Options -> Set video mode.

>> No.5487135

Who said he's not Russian?
P.S. Isn't it "cпepвaдoбeйcя"?

>> No.5487141


I mean, GZDoom have "resolution scale" which can be lower, but the screen resolution itself is my HD one. In Zand I only have the set video, which shits on the menus too.

>> No.5487143

Sorry, I don't understand, haven't seen GZDoom since 2.something version. What do you mean? The overall screen resolution and the in-game screen (field of view) differences?

>> No.5487145
File: 497 KB, 245x200, 1455888036386.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5487148
File: 153 KB, 1680x997, Screenshot_Doom_20190407_155131.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5487153
File: 61 KB, 500x500, asfas.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5487154

We have a traitor among us!

>> No.5487157


>> No.5487168

Is he having a seizure?

>> No.5487172

>The overall screen resolution and the in-game screen (field of view) differences?

Yes. In GZDoom, I have side bars on my screen, the ingame resolution is much lower and my menus aren't fucked up as in Zandronum I can't change it without it looking hideous.

>> No.5487179

In Zandro you should be able to choose other (non-widescreen) options. Then there is +/-, which changes in-game display size. That is if I understand you correctly.

>> No.5487189 [DELETED] 
File: 1.00 MB, 2559x1440, Screenshot from 2019-04-07 10-16-11.jpg [View same] [iqdb] [saucenao] [google] [report]

how to trigger doom fans

>> No.5487191
File: 2.77 MB, 1000x563, knee deep in the vomit.webm [View same] [iqdb] [saucenao] [google] [report]

just like my triple a batteries

>> No.5487201

>'y-you can't criticize something unless you're on the same field!'
you could've just made one stupid post and that's it.

>> No.5487204


Even in non-wide resolutions, in fullscreen, will just stretch. In GZDoom, it adds side bars. Anyway, zandronum is better just for it performance while GZDoom have annoying fps dips when I play gameplay mods. Such is the fate of a toaster.

>> No.5487221

kdizd is the fucking opposite of "good old doom atmosphere"; they made a point of shoving every zdoom feature they could in there at the expense of things like "fun gameplay" or "levels that aren't the size of new york"

do alien vendetta instead, it's the best transition between classic and modern i can think of, and it isn't the gaudiest piece of shit ever
or do scythe, it's bite size doom that throws you into the deep end at map21

>> No.5487224

>shitting a morbidly stupid opinion on a mongolian basket weaving forum counts as critique
and here's the problem, this board is literally going in the gutter and all it needs is a few frustrated neckbeards to do so

>> No.5487226
File: 227 B, 128x128, Pogo_sign.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5487230

So in your opinion non-modders have no right to criticize mods?
And if we extrapolate then non-gamedevs have no right to criticize games?

>> No.5487256
File: 138 KB, 1680x882, Screenshot_Doom_20190407_170618.jpg [View same] [iqdb] [saucenao] [google] [report]


Dear UAC personnel, we are proud to announce that two of the closest to the entrance parking bays are now reserved for those with physical disabilities.

>> No.5487265

There's no crosswalk.

>> No.5487267

>KDiZD is a best transition point between vanilla Doom experience and everything else more advanced
It really isn't, since everything more advanced that came out later ditched kdizd's design philosophy. Kdizd is a good introduction to blade of agony, and not much else. Which, while I personally like it, it's not a terribly Doom like game.

>> No.5487276
File: 48 KB, 987x541, Screenshot_Doom_20190407_172310.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5487282

There's no wheelchair access ramp.

>> No.5487291

First read the OP. You need source port and the official doom wad files to play the user-made wads. Just throw the official wad files (doom.wad and doom2.wad) to source port directory and drag the user-made wad to source port. As for source port choice, it's the matter of taste.

But for the wads, I have to say that you got some quite shit suggestions. KDIZD, AA and BTSX are not for novice players. Instead you should start with classics.

Get the Final Doom. It's official expansion, that has two 32-map megawads in it: Evilution and Plutonia. Evilution isn't bad for novice players. It just goes into shovelware quality at the some point of the half way. I'm not blaming you, if you want to stop then, but you should play the first half at least. Plutionia is fucking classic. Gameplay is fun and challenging, and it even still looks good for a 1996 wad. But don't start with Plutonia, because I have to underline the challenging part. It can turn into frustrating experience, if you are not ready for it. But it's not that hard as the modern hard wads, so it's perfect transition wad to get into more difficult stuff.

And here's the community made classic wads, that are not as hard as Plutonia. This is the stuff, you want to go after finishing the old good Doom 1 and 2. Old wads but still absolutely great:
>Memento Mori
>Memento Mori II
>2002 Doom Odyssey (rest are for Doom 2, but this is full 4 episode megawad for Doom 1)

And here's the harder classic stuff, that you definitely need to play after Plutonia:
>Alien Vendetta
>Hell Revealed
>Hell Revealed II
>Scythe II

2010 saw the release of new official level pack: No Rest For The Living. This is really good also, and definitely look into it. It's also more challenging, but nothing too much. We are also getting the fift episode for Doom 1 from Romero himself by the end of this month / start of next month. It has the name Sigil.

Comment gets too long, so read Cacowards for modern recs.

>> No.5487296
File: 66 KB, 198x169, 1406571979749.png [View same] [iqdb] [saucenao] [google] [report]

Realistically what it just needs is compression and reorganization, it's just bloated like modern Brutal Doom. There's assorted downloads that likely have a ton of overlap and more niche things all over the place, and many pastebins are abandoned. We're coming onto a third 'our wads' paste, even.

>> No.5487302
File: 31 KB, 640x360, 508661430.jpg [View same] [iqdb] [saucenao] [google] [report]

What do you guys think of Dawn of Darkness for Quake 2?
I saw it on the moddb page and I'm curious about it

>> No.5487307

is there any weapon pack out there that moves the weapon and arms position to the right like your regular shitty fps game

>> No.5487315

Are there any Doom mods that behave more like unofficial expacs? I'm thinking new enemy variants like Alpha pinkies, Revenants suped up to become Liches. Stuff like that.

>> No.5487328
File: 39 KB, 400x400, 1479268173177.jpg [View same] [iqdb] [saucenao] [google] [report]

Haven't seen it before, going to check it out soon

>> No.5487373

Please go back to playing Cowadooty and Apex.

>> No.5487375

Looks like a windows 3.1 icon

>> No.5487385
File: 2.17 MB, 854x480, 1533317689407.webm [View same] [iqdb] [saucenao] [google] [report]

Someone looked at the original Doom and said "I can make this better".

>> No.5487386

There anything I can read or watch that give me a history of Doom or Quake mapping? Like, discussing landmark wads, pioneering level designers, what they influenced, stuff like that.

I like learning about the history behind this type of stuff.

>> No.5487423
File: 15 KB, 644x800, soy.png [View same] [iqdb] [saucenao] [google] [report]

>explosions galore
>even the tiniest bullet spills gallons of blood
>over saturated colors

I can't tell if that's a chinese knock off of Brutal Doom or the actual mod itself.

>> No.5487437

based based based get this free (You) based boy

>> No.5487441

>slavshits in thread
>quality of posts immediately drops

Really makes you think.

>> No.5487446

Valiant and Eviternity do have quite a number of new monster variants, that all fit into Doom and spice up the combat in a good way.

90s wads Obituary and Strain do also have new monsters. Though their level design might feel quite dated occasionally. Also Obituary's rocket zombie has been criticized for the fact, that they can instakill you before you find out, that they were right next to you, when you entered the new room.

Also if you are into ZDoom, Ultimate Torment And Torture adds more than 20 new monster variants.

>> No.5487447


>> No.5487473

why not doom the way id did?
knizd might not even run properly on his computer

>> No.5487478

You must be 18 or older to be here.

>> No.5487481

Follow >>5487291

lol these wads aren't for newcomers. You 100% only recommended because they are the pretty overhyped recent megawads.

>> No.5487483

Cool. Thanks.

>> No.5487486

Is there a way to aim the LAZ up/down in samsara? It only fires straight ahead, it's the same with mouselook on and off

>> No.5487492

does anyone have a video or screenshot comparison of this?
in fact, that could be useful to show off gzdoom's updates because i can't imagine everyone reads that huge text

>> No.5487498

Menu is not scaled in any way.
It's just that previously you could set custom scaling to 320x200 and it would look close in res to original.
Now you can't. Even if you make scaling 1/4 and res 1280x800 then you still would only downscale to 640x400, the scaling just outright stops working below that point and renders 640x400 no mater what actual scaling settings you set.

>> No.5487503

same guy, I also recommend Vile Flesh. An easy but challenging wad to newbies with some top notch level design.

>> No.5487507

Literally not at all what he said, but okay.

>> No.5487508

I only wish there was a mod that went for a quake level of 3d fidelity
most of these 'hd' mods always look like Quake 3 but with horribly block level geometry and terrible animation

>> No.5487509

commander keen doom when?

>> No.5487512

Evolution of the wad is exactly what your looking for https://www.youtube.com/playlist?list=PLXWZ-mE5FEDJ9_bjcovlQoMF6wkkEYpa6

>> No.5487513
File: 1.33 MB, 1280x720, 2019-04-07 10-58-26.webm [View same] [iqdb] [saucenao] [google] [report]

Please help, I just wanna zorch dudes above me

>> No.5487514

That's because they try to pull Q3 visuals over Doom mechanics and that does not work.
The monsters would still stiffly rotate at 45 deg, still change animations rapidly without iunterpolation unless actors themselves are heavily modified ETC.

What they should do to achieve proper Doom HD look is to use a different engine entirely, free of original's Doom stiff mechanics.

But ofc. nobodys gonna do that since it requires actual effort.

>> No.5487515

there should be an sv_bfgfreeaim cvar

>> No.5487523

Allow BFG Aiming is on in options

>> No.5487527

try turning it off, maybe graf reversed it

>> No.5487531

That was it. Fucking retarded. "Allow BFG Aiming: No" allows you to aim the fucking bfg? Graf deserves to be castrated. THanks anon.

>> No.5487540
File: 42 KB, 160x220, Bouncy Caco.gif [View same] [iqdb] [saucenao] [google] [report]

You have to load both MM.WAD and MMMUS.WAD. If that doesn't work try ZDL, I just did and it's working perfectly.

>> No.5487552
File: 441 KB, 1200x1440, GZDoom Scaling.png [View same] [iqdb] [saucenao] [google] [report]

Guess I can't get a classic look now.
Here's an example of me trying to use my old "crunchy" set-up. It isn't 320x200 because I was going for the aspect correction, and a bit of widescreen. Top is on 3.7.2, bottom is 4.0.

>> No.5487559
File: 26 KB, 261x390, wolf3d.jpg [View same] [iqdb] [saucenao] [google] [report]

no one ever gives wolfenstein 3d love. My fav retro fps

>> No.5487561
File: 17 KB, 257x388, PostalDude.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5487562

is it real or just an aprils fool joke?

>> No.5487583


>> No.5487592

you gotta be fucking kidding

>> No.5487602

If you play Postal 1, it plays with default doom controls iirc. Kinda weird.

>> No.5487606
File: 68 KB, 640x401, Golden Parrot.png [View same] [iqdb] [saucenao] [google] [report]

Content gets made for it every so often. In fact two things were released so far for 2019, one being a pirate-themed mod and the other where you're a vampire slayer.

>> No.5487647

not familiar with the port but...
try disabling the loader if you can
Then run chocolate doom from a command prompt with the following flag:
-file mm.wad mmmus.wad
if you want to warp to a level at start (example level 7) then add:
-warp 07 -skill 4
though you could just start a game then ingame type the cheat idclev07 to warp to map 7

all of this would work with original doom2 so it better work in chocolate

>> No.5487653
File: 2.41 MB, 400x300, Quake3.webm [View same] [iqdb] [saucenao] [google] [report]

hips that just will not stop
srsly, she has to run and jump a whole deathmatch at a time

>> No.5487671

I always disliked that model, it's just so thin in the middle. Both Hunter and Bisley's original character are built like a brick house, their toned midsections are just overshadowed by 60 pounds of tits and ass.

>> No.5487693
File: 2.96 MB, 640x480, 1384213257679.gif [View same] [iqdb] [saucenao] [google] [report]

Thanks a lot for the help. I had no clue ZDL even existed, and I'm glad it does. It reminds me of the Doom 95 GUI, which I always liked. This

It looks like I was typing in the commands at the prompt slightly wrong.
Spear of Destiny is possibly my favorite FPS. Doom has more depth to it and way better map design, but there's something satisfying about the way Wolfenstein's weapons and combat feel. Even a piddly little guard sneaking up on you can kill you dead in a way that adds tension to the gameplay, but at the same time the enemies feel squishy and reactive in a pleasant way. I also like the arcade-style lives system.

>> No.5487703

Yeah, it's really bad.

>> No.5487712

also there's nothing wrong with writing a batch file to run a mod either, shortcuts can be a little misleading and difficult to wrangle but open up notepad and type in what you'd do at the command line - and you wont even have to open the cmd for it
> name it something like _memento.bat so it sits at the top of the folder list

>> No.5487741

why do people get so antsy about brootal doom and why is v20 so much better than 21

>> No.5487752

I mean, it's still totally fappable, I'm a sucker for anything with bronze skin, fat tits, hidden eyes, nice lips, and a snazzy hat. It could just be better.

>> No.5487763

Did anyone try Redemption of the Slain WAD? It was made by No Rest for the Living authors, so it must be good. But I ran out of ammo early on by running into a horde of Cacos and locked door. Is the map only playable with Brutal Doom?

>> No.5487789

I wonder why there are no DOOM or Heretic WADs that are based on Spiderman, the GOTG, or the X-Men, as well as ones that allow you to choose a character to play as from the start menu. Hey, why not ones that have both?

>> No.5487792

poor girl has had her organs removed.

>> No.5487793

according to the doomwiki, the ssg reload upgrade in doom 4 still makes the individual shells deal the same damage as the regular ssg fire

>> No.5487794

I think the real question is why would anyone give a damn about brutaledoome when project brutality exists

>> No.5487806

You don't need 'em in the arena.

>> No.5487824

Not for me. Looks off putting.

>> No.5487854

Eh, different storks for different forks. Sometimes I like the idea of something enough that the product can be less than perfect and still be appealing- especially if the subject isn't exactly popular.

>> No.5487870


This looks objectively better, graphically, than the original game.

You may dislike the aesthetic design, but that's completely subjective and your opinion.

Graphically the effects are completely superior to vanilla.

>> No.5487874

What's great about project brutality?
t. curious

>> No.5487883

so does base gzdoom with ambient occlusion, dynamic lights, brightmaps and softer lighting lmao.

>> No.5487893


>> No.5487904

Bы чepти.

>> No.5487914

There is an option "Force aspect ratio". Looks like you forgot to turn it off.

>> No.5487926

OK, you're just a lying idiot without any taste, I get it.

>> No.5487929

>design philosophy
And this is relevant how? Anyway, looks like you didn't see what latest Oblige with ObAddon can produce.

>> No.5487930
File: 228 KB, 1203x760, ExtNightFront3QD.jpg [View same] [iqdb] [saucenao] [google] [report]

>This looks objectively better
I don't think you know what "objectively" means. It has objectively more complex effects but it doesn't mean it looks better. That would be like saying a car looks objectively better with neons under it just because it's an additional thing.

>> No.5487934

it looks like a ugly, frame-dropping mess where i can't actually see what i need to see, so no

>> No.5487938

Probably because he's trolling.

>> No.5487941

>Ultimate Torment And Torture
And these people saying that KDiZD is shit.

>> No.5487945

You do know this website is anonymous, right?

>> No.5487947

Make up your mind.

>> No.5487949

>Graphically the effects are completely superior to vanilla.
considering they're a framedropping mess with no cohesion, no

>> No.5487954
File: 485 KB, 1024x768, ly0vSAJ.jpg [View same] [iqdb] [saucenao] [google] [report]

I wonder if this inspired the 2016 Mancubus.
Also, does anyone know where to get this model?
Has it ever been used in a mod before?

>> No.5487968 [DELETED] 

Because it attracts many new players that do not want to play Action Doom and other mods that totally not changing gameplay and do not want to play oh so good slaughtershit. At the same time many so-called "oldschool gamers" love to bitch about "why so little new players in mah Doom". Go figure.

>> No.5487970

Yes, it's absolutely fantastic. No, it's beatable in vanilla.

>> No.5487987

A car isn't a graphical engine you stupid fuck. False comparison.

Graphical quality != performance

>> No.5488018

>Graphical quality != performance
>the standard of something as measured against other things of a similar kind; the degree of excellence of something.
graphical quality = performance

>> No.5488041

who's got the best music packs for PSX and N64 doom osts? i see theres a few different ones when i google

>> No.5488046

download the .flacs on soulseek, that's what I did with the 3do ost

>> No.5488081

yeah but i have no clue how to make a music .wad to set them ingame

>> No.5488086
File: 13 KB, 847x624, ss.png [View same] [iqdb] [saucenao] [google] [report]

just do this

>> No.5488149

>obvious bait everywhere
>people keep falling for it
really makes you wonder why it's so easy to shit up these threads

>> No.5488207

I'm assuming this is a result of the implementation of Vulkan. But either way, this is fucking retarded.
fucking graf

>> No.5488217

For the love of talos could someone PLEASE steal the gzd code from graf and make a /vr/DOOM source port that isnt full of shit?

if randi didnt died, she could had lapped this fucker back to the pit he came.

>> No.5488220

Whoever greenlighted this garbage to show up on a shitty gamin journo website needs to go fuck themselves

even the Doomworld one is superior

>> No.5488234

I don't even understand what you're complaining about.

>> No.5488235

>gaming journo website
I wouldn't show off my single digit IQ if I were you anon.

>> No.5488237

Why does the Postal 2 map music instantly put a fucking smile on my face every time I hear it?

>> No.5488239

Nexus is a journalistic publication now?

>> No.5488245

it appears that someone from DSOgaming website did this pack to post at the website to get some props, and later picked up at PCgamer and such.
The conversion itself is shit, The asshole who did it, didn't cared for texture editing and such like the Doomworld Project, its just the Raw conversion on Esrgan with LOTS of errors.

also this shit is so badly made that you can see black "auras" around some sprites, even the menu is misaligned thanks to this shit, and it made the game slower even on the shittiest settings of GZD and DEngine.

>> No.5488248

its niggers like that who gives a bad fame for Neural AI texturing.

>> No.5488251

Asked on the ZDoom forums, turns out this was done because of the new fonts. Classic "fix one bug and ten more appear", but with features.

>> No.5488258

>ok so it's tangentially related to doom. doom is related to quake. that's all we need
>just cram him right up in there next to caleb and call it a day

>> No.5488261

How hard is to create maps for Build Engine games? For someone with no experience with programming at all (just with C).

>> No.5488263

It shouldn't be hard. You don't need programming experience for any kind of mapping, though.

>> No.5488271

OK then, going to google how to create some maps and try to do something. Any tips on tools, programs, etc?

>> No.5488279

It's more complex than vanilla Doom levels, but vanilla Doom is also quite simple to map for.

There's some learning curve, but you'll figure it out.

>> No.5488281


Even with it, I don't get the side bars. It's ok, the fps gain in 320x200 is good, but I can deal with 60 to 40 drops, as long as don't freezes like it was before.

>> No.5488284
File: 15 KB, 280x144, STONEW5.png [View same] [iqdb] [saucenao] [google] [report]

Improving one of the textures from TNT, using just DeluxePaint 2 Enhanced. This is actually surprisingly difficult, maybe I was just too cocky.

>> No.5488286

The brown is part of its look IMO.

>> No.5488287

Yeah, the brown was vines and stuff that I'm going to try to add on later, had to remove them first though to reduce all the mirroring.

>> No.5488293

Ooooh, now I see what you're doing. Yeah, that would make this texture better.

>> No.5488315

What the hell is this difficulty in D4T. I'm trying it with Doom 2 The Way ID did and its relentless. I just played D4D with the same map pack and at least I got to the second level. This one is much harder WTF.

>> No.5488350

>using just DeluxePaint 2 Enhanced
Are you just trying to use the same tools they might have at the time?

>> No.5488358

Yes. A lot of the new TNT textures seem to me to be really lazily/hastily done.

>> No.5488374

What difficulty are you playing on?

>> No.5488375

>Graphical quality != performance
that wasn't even my main point
graphics serve the gameplay, and if they get in the way of the gameplay by obscuring all the shit I actually want to see with super kewl special effects, they're automatically bad regardless of how technically competent they are

>> No.5488384

They kind of were. A lot of them are decent, some of them are *rough*.

>> No.5488387

"Graphics" also mean visual design, and this is where most "Doom graphic enhancements" are lacking.
Technology means nothing if it's not applied right and even most technology-heavy visuals with crapton of effects can look like shit (and they often are when applied to Doom)

>> No.5488394
File: 9 KB, 128x128, DOGLDIR.png [View same] [iqdb] [saucenao] [google] [report]

You'd be pretty hard pressed to sort out the really good new ones from stock iD textures, but the bad ones were BAD.

>> No.5488406

Any examples of ZDoom monsters that chase and attack at the same time?

>> No.5488426

I can't think of any, but it should be doable.

>> No.5488553

Use the Normal:Max Monsters difficulty for something more in line with UV. Anything in the Hard category is more like an Ultra-Nightmare without the ironman.

>> No.5488557

Doom 3 sure hasn't aged well. Actually modern Doom 1 and 2 maps look better than that. Funny thing is that, when this came out, classic Doom looked like ancient and this looked super realistic.

>> No.5488560

Doom 3's graphics aged kind of fast, actually.
Not a shabby game though, has some of its own things going for it, but it could have been better, and classic Doom is just way more varied and 'versatile', with far more replay value.

As far as "devs accidentally going down the wrong alley" goes, there's far worse outcomes.

>> No.5488572
File: 189 KB, 2560x1440, 1554703124353[1].jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5488575

Doom 3 still looks great youre both retarded. Pretty awful game, though.

>> No.5488576

The zombieman on the left looks like he shit his pants.

>> No.5488580

It looks ok for its time, but far better looking games came around not all much later.
It plays alright though, fun enough action.

You fag.

>> No.5488592

v19 was already feature complete.
He couldve stopped then and bagin making other mods (like other modders do).
V20 and further is Mark dryhumping the project until it dies because after the jounro spotlight and a popularity surge he made a Patreon on the premise of continued BD development and then bragged to everyone about how he quit his job and now living entirely off of it. His livelyhood is now dependent of his ability to continuously cram in more shit into BD, which turns it into an even more of a bloated mess.

>> No.5488596
File: 19 KB, 75x75, 1382936074379.gif [View same] [iqdb] [saucenao] [google] [report]

opinions disregarded

>> No.5488597

Nothing wrong with Brutal Doom. Gameplay mods are not my thing, and nobody forces to play it. Problem is the guys that the mod brings to community. The guys who can't play Doom without it, and claim that it is "the intended way to play Doom", while it's just some crappy mod, that steals stuff from everywhere and fucks up the gameplay balance.

>> No.5488601

Cry more, you dipshit.

>> No.5488607

Not sure if you actually remember doom3's release but it was criticized at the time for being too dark and having too glossy/plastic looking bump-mapping. It's not awful, and some liked the style more than others, but there wasn't a consensus that it looked great.

>> No.5488614

I'm curious if people that complain about games aging also complain about other common idioms on the basis of interpreting them literally? I'm no psych but it seems dyslexic or autistic or something.

>> No.5488619

It's aggressive autism.

>> No.5488671
File: 258 KB, 632x356, file.png [View same] [iqdb] [saucenao] [google] [report]

What do you think about playing classic games in VR?

>> No.5488686

I don't like virtual reality even for new games.

>> No.5488778


Normal, more monsters.


Fuck, I thought they amped up the damage due to the glory kill mechanic, but this is Ultra Violence levels?

>> No.5488816


this is utterly retarded

>> No.5488820

If you read the replies, you'd know they actually want to "fall" for it.

>> No.5488828

funny how bd is even that popular despite the versatiliy of modding being one of doom's greatest feats and leaning more towards other modders
then again you could blame bdfans for not playing anything else besides the mod
why else do you think they wanted other mods to be compatible with brutal?

>> No.5488834


>> No.5488838

>then again you could blame bdfans for not playing anything else besides the mod
Stop parroting this shite, proof||GTFO. I discovered the modern doom-scene because of BD, and I've played a crap-ton of different stuff since. I even made PortaDOOM and its launcher so that others can try out the good stuff way easier than has been possible before.

>> No.5488842

You are not a BDFan then, you are fan of Doom in general, even if you came to it through BD.
The problem with BDFans is that they never move past it.

>> No.5488867

If we port every emulator and rom to a Doom sourceport we could save emulation by claiming you're just playing a mod

>> No.5488885

MetaDoom got a new update.

>> No.5488886

I just finished DOOM II after not playing it for over 10 years and now I feel an empty void.
What's going on?

>> No.5488889

there's plenty of mapsets and mods made for it
the rebirth is a good one

>> No.5488894

Play Lunar Catastrophe for another perfect Ultimate DOOM experience. Eviternity for something new and different. Mutiny for something inbetween.

>> No.5488910


So that Mortal Kombat II Doom. Seems neat.

>> No.5488923

neat to see stephen out and about these days.

>> No.5488970

>Shrak isn't a Shrek-based mod for Quake
what the fuck

>> No.5488979

>What's going on?

A standard response to playing Doom II.

Play Master Levels and Final Doom to wash that out.

>> No.5489002

Seconding Final Doom, not seconding Master Levels

>> No.5489012

is it only me or does vulkan run worse than opengl on certain maps

>> No.5489031

>(opengl) MAP01 Entryway - 120-130 FPS
>(vulkan) MAP01 Entryway - 80-90 FPS

>> No.5489035

So what is Vulkan exactly?

>> No.5489040

Loved this map too. Expected it on the top 25 cacoward snubs list.

>> No.5489043

The undead tend to have poor sphincter control

>> No.5489045

Not the point. Doom 3 did undeniably push tech forward. I remember all the big guys in the industry collectively shat their pants when that E3 tech demo played. Press also rambled on for months.

>> No.5489047

This mod is basically his identity and his ego. He needs to drag the project on because that poor bastard has nothing else.

>> No.5489051

The next hot shit and meme-tier graphics API, yet to prove it does anything better.

>> No.5489057

Technically supposed to be the successor to OpenGL.

>> No.5489064

Gotta love Beautiful Doom. The tracers thingy is so silly, but so satisfying.

>> No.5489070

holy shit, same on my end.

right after witnessing Doom 2016 running like butter on my rig using that API. what the fuck.

>> No.5489094

Doom 4 is exceptionally well optimized by any standards, while GZDoom is kind of just ok, and is bottlenecked the most by the way scripts and actors are handled.

>> No.5489221

Whats a better viable alternative to Vulkan then?

>> No.5489260

the hud gets in the way worse than the original status bar did

Use GrafX2
But yeah
Also the mirroring tool is kinda lame, use it a tiny bit then go authentic with the rest
Also remember Smoothing mode so you can antialias even under 256 colors

>> No.5489263

there's no real discerniible reason to switch from opengl if you don't find issues with its performance. supposedly vulkan is the better optimized API out of the two simply because it's newer and ogl is starting to show its age. but but the way its been implemented here looks to be more of a gamble. ive read complaints about performance being essentially unchanged from ogl in terms of rendering and framerate stability, some cases like >>5489031 outright jeopardizing it and some others claiming it improves by at least 20- 30%. i wouldnt be too sure.

>> No.5489268

I hate VR and I dont think it has any place in the computer world.
If you want full immersion invent holography so you can actually walk in it with your own two legs.

>> No.5489271
File: 14 KB, 550x295, there will be blood.jpg [View same] [iqdb] [saucenao] [google] [report]

Also Plutonia 2 and Back To Saturn X
BTSX is very similar to eviternity
Plutonia 2 is my baseline for competency these days
> pistol start a demo of map20 in PL2 and complete the map. UV of course.
You have your assignment soldier.

>> No.5489274

as long as it runs on old hardware im fine with it
otherwise its literally nothing
Someone needs to get assembly language after this shit to make it optimized, and compatible with an eeePc just to show off

>> No.5489347
File: 415 KB, 488x519, 9f5.gif [View same] [iqdb] [saucenao] [google] [report]

What's the best way to play Quake 1/Quake 2/Quake 3 Arena on PC?

>> No.5489386

Can be actually fun if it's done right. Serious Sam VR was pretty damn good.

>> No.5489413

>Quake 1
>Quake 2
Yamagi Quake 2
>Quake 3 Arena

>> No.5489414

So what is wrong with Thy Flesh Consumed? It's kinda quirky and gimmicky but I don't see as bad as people make it out to be. What I missed?

>> No.5489468

Starts out way too difficult.

>> No.5489480

Windows 98, duh

>> No.5489486
File: 225 KB, 523x470, 1534908134897.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5489516

The difficulty is all over the place. The first and second maps of the episode are balls-to-the-wall hard due to a shortage of health and ammo pickups and lack of maneuverability, to a degree that not even Plutonia can really prepare players for. After that, the difficulty seems to drop significantly with each map, which following the intensity of the first two, almost feels like a let-down.

I wouldn't call it bad, it just feels like the levels somehow got ordered incorrectly.

>> No.5489547

Master Levels (played as an episode) is more consistent than TNT

>> No.5489582

I love the episode. Nostalgia may affect my judgement though.

>> No.5489649
File: 2.75 MB, 640x476, 2019-04-08 23-13-26.webm [View same] [iqdb] [saucenao] [google] [report]

I'm trying to recreate the Inferno from Old School Runescape in Doom.
webm related is the final fight, you have to stay behind the shield at all times, or the icon of sin will instantly kill you.

Did anyone ever try to make a similiar wad?
Waves of monsters attacking you?

>> No.5489663


parts of this track remind me of some soundtrack from a 90s shooter
or am I just hallucinating?

>> No.5489686
File: 8 KB, 225x225, 1553551210851.jpg [View same] [iqdb] [saucenao] [google] [report]

>not quake epsilon
>not quake 2 xp
>not cnq3 1.51

>> No.5489701
File: 97 KB, 577x432, 2w63bv.jpg [View same] [iqdb] [saucenao] [google] [report]

>Being this autistic about framerate in 80s-90s video games.

>> No.5489708

reminded me of metal slug a lot, especially intro which sounded like boss introduction

>> No.5489720

Why not just tell him to play Quake 1.5 while you're at it?

>> No.5489737

The point is that Vulkan was expected to increase framerates, and apparently isn't. And the point isn't getting better FPS on Entryway, it's the possibility of better FPS on modern, complex maps. Use some fucking critical thinking skills to understand what the post is actually talking about before responding with a meme.

>> No.5489739

there is nothing wrong with cnq3

>> No.5489747

I like it, but the first couple of maps ride your ass real hard (though I like that challenge).

>> No.5489748

Master Levels are consistently boring IMO.

>> No.5489749

You goon.

>> No.5489773

doom 2016 run best with vulkan
or are you expecting something working optimized in gzdoom?

>> No.5489786

Since none of the 3 replies seem to have any technical knowledge whatsoever, I'll pitch in.
It's a successor to OpenGL that's even lower level, which basically means that developers can put in usage specific optimizations that they couldn't before, due to the structure of OpenGL. The caveat is that it needs more work to use since it's lower-level than OpenGL.

>> No.5489796

So basically, wait until the pie has cooled a bit before taking a slice?

>> No.5489797

To elaborate, this means that Graf is shit with Vulkan and doesn't know what he's doing. It's no fault of the API itself, and more just poor use of an API, causing it to be slower than it could be.

>> No.5489834

this is such a bizarre idea. what the fuck do you think happened in 2001 that changed anything about how games run at high frame rates. do you think 9/11 somehow heightened our consciousnesses or something

>> No.5489843

People started caring because input latency. Unless you want to spend money on freesync or GSync and make sure you have the right cards to go with it, your monitor pretty much never displays a frame the moment the GPU processes it. The solution then becomes make frames as quickly as possible so that when the monitor refreshes, the one in the buffer was put there recently.
That, and 120Hz/144Hz monitors exist.

>> No.5489853
File: 428 KB, 1648x744, 1_qMJzdGHBTwW-9HpJ0NBW7g.png [View same] [iqdb] [saucenao] [google] [report]

A haptic vr suit mixed with a bigger version of those treadmills is probably the closest we'll realistically get for now
But could you imagine an immersive Doom or Quake in vr? I'm just excited about the cardio potential it could have

>> No.5489857

>cardio potential
>doom run speed
how about I just pass out right now?

>> No.5489862
File: 686 KB, 1141x1338, 1549182477996.jpg [View same] [iqdb] [saucenao] [google] [report]

Wanna git gud? Gotta get fit
How do you think doomguy feels? Who said going solo on Hell was gonna be easy?

>> No.5489883

Listen, I'm just not gonna be able to run from an arch-vile in real life.

>> No.5489892

I like it.

>> No.5489915

are you so fucking stupid that you think people actually started caring about "input latency" in 2001 when 10 years later it was still basically universal that games didn't know / care about frame pacing?

>> No.5489920

People were thinking that 128 tick servers in Counter Strike were somehow better than 64 tick servers even if ping didn't allow for it back in 2001. This isn't anything new.

>> No.5489947

christ the font in the new gzdoom menu looks like garbage

>> No.5489954

I see yet another idiot reflexively dislikes new things rather than giving it a moment to see if it's any good.

>> No.5489959

it just looks like shit and its inconsistent sorry

but i guess we really needed to localize stuff like DISPLAY OPTIONS

>> No.5489961

It's a more practical way of handling text, but it could look a lot better.

>> No.5489997

>don't ask questions just consume product and get excited for next product

>> No.5490012
File: 317 KB, 1520x825, 1551463140598.png [View same] [iqdb] [saucenao] [google] [report]

Ehhh, this doesn't really fit Doom's aesthetic as well as the old font did.

>> No.5490025

I actually first started listened to Discipline because of "Thela Hun Ginjeet," which I'd read was similar to Doom II intermission music:
I wasn't aware that people disliked it. It's my favorite episode after Knee-Deep in the Dead. E4M2 and E4M6 really chap my hide, though.
He already tried it, doofus, and that's why he doesn't like the look of it.

>> No.5490030

It looks like it's grabbed from a DOS prompt, I hate it.
Is it possible to replace it with a custom font?

>> No.5490031

>getting this mad over a font

>> No.5490036

King Crimson inspired at least one of Doom 2s tracks directly, and I'm sure there's other games in the 90s which imitated it as well.

Also Robert Fripp is a crazy old grandpa.

>> No.5490037

>implying that someone who actually gave it a chance would think its complete garbage in spite of the fact that it's still readable and not completely ugly

>> No.5490040

Yeah. It's so incredibly visually uninteresting to look at, as opposed to the original small font in Doom.

It's far more flexible and practical, sure, but it could have not looked incredibly dull.

>> No.5490043

The new font is ugly though, and clashes with the rest of the game.

>> No.5490045

At least it isn't offensively dull.
The real question I guess is why completely remove the old font when it still works fine for english?

>> No.5490047

if baseline is 120 and something knocks it to 90 that means anything that really pushes it will be like 18 compared to 30.
And thats nasty.
And performance hit is unacceptable. Because when someone drops some bloated ass mod which happens to be really good to play, you'll be getting serious lag.

IS there a Quake 1.5 at this point?
Id love to play quake 1 in the q2 engine with higher detail weapons and maybe monsters. But last I heard nobody was pulling it off correctly. Could be I havent found the good one.
> cnq3
whats that?

>> No.5490049

It's not that bad. If anything, it's a little dull.
Yeah, it isn't very Doom. Then again, neither are foreign languages.

>> No.5490061

I think it's offensively dull.
I don't even dislike the idea of revamping fonts to make them more practical to work with and modify, in fact I think that's good, but this font looks too sharp and sterile, it really doesn't jive with Doom's aesthetics in the slightest.

It needs some volume to it, subtle shading. Doom's font looks decidedly not flat, like they're actual physical objects in some physical space, with physical light, you see it only from the front yet they look like they could be objects in full threw dimensions.

Compare to this new font that looks entirely flat and like it's from an MS-Word document.

>> No.5490065

cnq3 is CPMA only

>> No.5490068
File: 483 KB, 1600x900, Far_Cry_52018-3-28-18-9-14.jpg [View same] [iqdb] [saucenao] [google] [report]

All of this probably.
Its still got too much fog of war on it.

To be worth it the visuals have to be apex quality and im talking like FC5 otherwise its not worth it, its going to be shit and tarnish the experience.
Its best to leave pixels on a computer screen where they belong.
I dont think we should be delving into making this stuff too realistic because they are just games. They're art. Its better to do real things outside.
VR stuff should be public arcade sorta shit so you cant just do it all the time.

Find whatever the resource is thats packed into the data and replace it with a different font?
I think its a truetype file or one of those windows raster fonts as far as the format is concerned.
its featurecreep where it doesnt belong, there's nothing wrong with scrolling menus
It should be the same pixel size as everything else in the game too. Continuity error.

>> No.5490079

They presumably had to use a higher resolution font to get it to actually localize. So there's nothing that can be done except hope that Graf gets the idea to add the option to revert it for english users.
As for the "unnecessary feature creep" it has literally nothing to do with scrolling and everything with the new font.

>> No.5490080

I still dont know what that is either

>> No.5490083

Why is that even a concern?
Thats like browser and word processor shit.

>> No.5490090

It's a concern because non-english speakers probably also play.

>> No.5490091

>IS there a Quake 1.5 at this point?
it's just a "brutalized" mod

>> No.5490094

it's not a VN, it's an engine for a FPS from 1993

>> No.5490097

cnq3 is a ioq3 fork from before ioq3 started to use sdl for mouse input
it's used to play cpma (a "pro" mod)

>> No.5490103

Doesn't make a difference. If people who play read languages other than English should be accommodated. Do you know how useless the options menu or text screens would be to literally all of us if they were exclusively in Russian?

>> No.5490104

someone would put out a guide eventually

>> No.5490106

Then it should be done like this:
Download special version of gzdoom with a localization .dll which the game looks for. If its not there then the game doesnt apply those modifications.
Keeps it compartmentalized and easy to maintain.
Because you only have to put that .dll out ONCE and if you gotta make any changes to it they aren't spaghetti inside the main executable

Are you talking about that high definition Quake 3 that gets used to play Quake 2 maps and guns at QuakeCon?

>> No.5490110

>cue the million PMs to graf or whoever takes complaints about what a dll is or some stupid shit like that because people are incompetent
I don't like Graf either, but I'd rather not give him another thing to bitch at.

>> No.5490112

Besides, the doom font was not designed with foreign languages in mind.

>> No.5490115 [DELETED] 

The font change is just yet an another round of stupid horseshit Graf forced on the users for a fucking stupid reason. An another reason to stick to older versions, as if there weren't enough reasons already.

>> No.5490118

I have no idea, I don't use to watch other people play and I live at the other side of the world
but, yeah, probably quakecon is a good bet for cpma

>> No.5490124

Geez the number of children who have to have things their way is ridiculous, isn't it?

>> No.5490128

Fuck off, idiot.

Didn't stop people from making Cyrillic and katakana char sets for Doom.

>> No.5490131

Graf detected.

>> No.5490132 [DELETED] 

So true. The menu having a different font makes it LITERALLY unplayable. I'll never play one of the thousands of map & mods for GZDoom again, this is just too egregious.

>> No.5490135

why do you have to be so inflammatory toward people sharing their opinions lmao

>> No.5490138

>The font change is just yet an another round of stupid horseshit Graf forced on the users for a fucking stupid reason.
>Implying its me being inflammatory
>Complains about people complaining about dumb shit
>Must be a shill

>> No.5490140


>> No.5490142

>buildgdx launches at 320x200 resolution without music
>changing resolution crashes the game

>> No.5490147

why would you treat one obvious falseflag post as several users

>> No.5490153

>christ the font in the new gzdoom menu looks like garbage

>> No.5490158

I thought you had meant one guy, but TWO? damn.
(and that's in the scenario it's not the same poster).

>> No.5490164

How is it complaining about dumb shit, when Graf forces a stupid change that makes the program objectively worse with practically zero benefits. Who the fuck actually asked for the fonts to be changed, other than the voices in King Lunatic's head while he's running the asylum?

>> No.5490167

>ease of localization
>a bad thing

>> No.5490173

So you guys play any good mods or wads lately? What about a mod or wad you enjoyed but wish you could change something about it?

>> No.5490187

i am looking for some doom enhancement mods. how do people like babel doom? does it feel like a better version of doom to you? are the starting weapons actually balanced? i definitely still die a lot even with the smg which i really like. aside from the things i like such as quicker weapon switch speed and that the highest difficulty doesn't have respawning enemies there are things i dislike. for example, weapon kickback is something i dislike but its nothing crazy and explosions seem to happen more than once which bothers my autism. i also dislike the weapon tracers but there was actually an option to turn that off

>> No.5490191

Yes, actually.
This is for the fans of the game.
If they dont like it, then its not serving them.
And yes it does create a vacuum of demand for something that will, if things get bad enough.
Its just like economics, if you dont make something people want, they dont buy it. Except money isnt even involved, so it Really has to be something they like.

>> No.5490195

>the niche audience of fans of original doom from countries that need wierd alphabet while also not being able to make sense of the game on english
If playing videogames has thought me anything, it's that russians and arabs know enough english that they can use it as a common ground to flame eachother while someone runs down mid.

But yes, it's totally worth it to make the font worse for 99% of everyone playing the game without giving them a free choice to keep using the old one, so it's easier to localize it for players who can only understand alphacentaurian non-linear crop circle 4D code.

>> No.5490201

>Fuck foreign fans of the game, only english speaking people should be able to actually READ anything
>It doesn't matter that I'm probably one of two people that actually care about this and won't just keep using 3.7 or whatever their preferred version is because they aren't dumbasses who go on the internet to complain about shit

>> No.5490206
File: 751 KB, 1920x800, 1554686688907.png [View same] [iqdb] [saucenao] [google] [report]

i liked the old fonts
the new one is too tall and widely spaced
the old ones fit with the main menu font, the new one clashes stylistically
and they can't be changed anymore

>> No.5490209

If you're a foreigner you already know english.

>> No.5490210

>Implying America and the UK are the only parts of the world with an internet connection

>> No.5490213

so what is the reason to ditch the old ones entireley and irreversibly

>> No.5490214
File: 376 KB, 578x414, 2018-08-31__702_.png [View same] [iqdb] [saucenao] [google] [report]

There is seriously no reasoning with these people.

>> No.5490215

There's a startup menu where you can select resolution, midi driver, etc. Open bloodgdx.ini and make startup = 1.

>> No.5490220

If you're from virtually anywhere else on the planet with an internet connection you know english too. You've got to for commerce and to be able to participate online in other regards. Sites do not just instantly translate themselves if you're using a different localization.
Its a big thing overseas to be taught english in school to be able to compete and move around internationally. Everyone (in the US) knows this.

>> No.5490223

ayy, much appreciated my dude. that did the trick.

>> No.5490226

>Implying that the internet isn't so massive that there are entire parts of it used almost exclusively by a certain country

>> No.5490227

I like Babel quite a lot. It feels like a pretty natural ramp up in difficulty compared to vanilla doom, it kicks my ass about as often as vanilla Doom did back when I was younger and inexperienced. Also I recommend the plasma SMG or pistol over the standard SMG. The plasma SMG has the benefit of being able to pepper enemies with a few shots before switching to another weapon, and the pistol is arguably a better investment for bullets until you get the chaingun.

>> No.5490250
File: 492 KB, 500x392, spongey enemies.gif [View same] [iqdb] [saucenao] [google] [report]

then they can translate stuff by hand for themselves if they want, its their fault for not learning english like everyone else and joining the world market.
> failing to learn the common tongue
> t. any year past 2000 really
Rome conquered the world with its calendar
England conquered the world with its language
The US is dominating the world with military tech
its one of those deal-with-it sorta territories

>> No.5490256

East Asian artist twitter mainly tweets in their own languages and they tend not to be very fluent in English and other languages. Not to mention Japanese communities are typically insular as fuck.

>> No.5490264


>> No.5490272

I'd say that most people who are interested in Doom probably already know English. Beyond that, the game is incredibly straight forward and you don't actually need to understand English to play it.

However, I can see why some would like an easier way to translate it just for a wider audience in countries where people barely speak English at all.

>> No.5490281
File: 94 KB, 640x407, lol.png [View same] [iqdb] [saucenao] [google] [report]

>common language
wrong by a whole 100 mil

>> No.5490296

thats by number
not by area
lumping everything in one place makes it common there, but nowhere else

>> No.5490307

Who gives a fuck about the Chinese?

>> No.5490321 [DELETED] 

bugmen don't count.

>> No.5490327

>caught out
>immediately goes full /pol/dditor

>> No.5490331

> ignore actual points >>5490296

>> No.5490336
File: 107 KB, 234x278, 1548291137139.png [View same] [iqdb] [saucenao] [google] [report]

Hello, Chang. Don't know why you'd be here, seeing as how games with demons and skeletons are too scary for your shithole of a country.

>> No.5490338
File: 212 KB, 800x480, 1510399808854.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5490342

> >reddit
good comeback
you have anything to add to the actual point?

>> No.5490346 [DELETED] 

I thought Reddit would love the Chinese?

>> No.5490357

"not to be very fluent in English" is still enough to get through Doom menus, and all the relevant option terminology (like anisotropy, v-synch etc.) is going to be in english in any case

>> No.5490440

Why wouldn't you want SDL?

>> No.5490579

>getting this mad someone doesn't have the same opinion
god damn what's with the sudden influx of the graf defense force who feel the need to scream about every negative opinion, no matter how ultimately harmless

>> No.5490603
File: 193 KB, 348x546, xan.png [View same] [iqdb] [saucenao] [google] [report]

I saw "Zan Dakimakura" and assumed someone made a body pillow of this guy. Then I realized his name was spelled differently, and I got really bummed out.

>> No.5490631

Guys ever since zandro 3.0 came i can't play online, i used to be able to play until my ping hit like 300 but now i can't even play any server unless it has like 70ms of ping which is like none.

>> No.5490672

Maybe try a computer at a friend's place or a fresh install? It could a bad Zandronum settings file, could be trash internet, could be a virus, or it could be Zandronum 3.0 in general. I know once in awhile I saw some servers running old versions, can you play on those fine?

>> No.5490731
File: 19 KB, 640x480, 1550929817322.jpg [View same] [iqdb] [saucenao] [google] [report]

Wow people on /vr/ are ignorant about actual VR
the holodeck isn't happening

>> No.5490746

New thread.


>> No.5490910

Yeah, right. As if adding more frames to a programmed with a certain amount of frames in mind automatically makes the animation more fluid. Enjoy stuff like screen tearing and the like.

>> No.5491126

Q2PRO, Vkquake2 and Quake2XP exists too nvidia is using Q2XP and vkquake2 for their Remaster port.

>> No.5491138

Some people are redardly enough to forget that games back then had bottlenecks due to hardware limitation, or had its speed tied to monitor framerates, making them buggy in highest framerates.

Wing Commander 2 is unplayable on Modern Windows due to that, everything goes unfuckingly fast

>> No.5491214

I think it removed that abstraction layer to have 1 picosecond less of input lag, I'm not sure really

>> No.5491332

>Quake 1
>Quake 2
>Quake 3 Arena

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