>>5482236
It's entertaining, but goddamn it's clunky.
Back when I was at school, I have played like several hundred of J2ME games on my phone. Like, fully completed, I very rarely dropped games.
During that time, 2003-2007, outside of pretty much only Gameloft, J2ME scene was amateurland. There was Rovio, there was Macrospace/Glu, but they were experimenting as much as little guys were, they earned their goodwill and their reputation with efforts to make genuinely catchy and playable games.
Those times have irredeemably spoiled me in regard to older console games. Even while playing mobile, I've noticed that straight console ports, like there was Impossible Mission, R-Type port by the guys who did Ixion and GridRacer3D, probably something else too - SUCKED MAJOR ASS compared even to the original games made by the same companies who did the port. Like, I would absolutely take Ixion over R-Type any time of day.
What I mean to say, is that playing 2D Nintendo games after my J2ME phase was an absolute torture, and so far SuperMetroid remains the only game of theirs, I have genuinely fully (95%, lightbugs glitch, fuck off) completed, meaning, didn't drop 3 hours in. Zero Mission I ALMOST did, even completed that sneaking mission, but somehow didn't follow up on it until the very end.
I would honestly rate Super as C+, and that much only because the challenge courses integrated in its world were numerous, varied and entertaining. The kinesthetics of movement, the FIELD OF VIEW, everything combat related, were solid, rock-bottom shit. I literally wondered why the hell I am playing through this turd as I was playing through it. LttP I dropped altogether, as I've said, three hours in.
It's interesting, I think, to note, that I managed to complete - and enjoyed immensely, by the way - PC versions of Ecco the Dolphin 1 and Blood Omen 1 just fine.