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/vr/ - Retro Games


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5478928 No.5478928 [Reply] [Original]

What retro game has the most replay value? We can rule out all linear games like sonic and mario.

>> No.5478942

I'd say games which encourage multiple ways of playing such as SOTN.
Though I think arcadey games that encourage skill rather than just getting through them also have high replay value, games like NiGHTS and pmuch all fighting games.

>> No.5478951

Videogames only have nostalgia values.

>> No.5478954
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5478954

>>5478928
King if Fighers 98 and Nethack

>> No.5478994

Street Fighter II and its various incarnations. I've put over a decade of my life into fighting games.

>> No.5479000

>>5478994
Was it worth it?

>> No.5479002

>>5478994
I understand you need to believe that then

>> No.5479005

>>5479000
Yeah, I'm pretty good. I'll never win a tournament, but I've done well at locals and I do pretty well online. I've taught friends how to play and some of them can school me now.

>> No.5479007

>>5479005
I think what he asked was
Did you have fun

>> No.5479008

>>5478994
this
fighting games in general have the highest replay value (assuming you have someone to play with)

>> No.5479012

>>5479007
Ohhh right. Aren't they always fun? Actually I'm guilty of forcing myself to keep playing even when I'm no longer having fun. Getting better is fun too though

>> No.5479013

>>5479000
>>5479007
Not him but fighters have been my favorite genre since the 90's and the more I play them the more fun they get.

>> No.5479024
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5479024

I want to say Doom thanks to mods, but if you're gonna include every mod, you may as well say Quake or Unreal because of all the games that used their engine.

>> No.5479031

>>5478928
DaggerFall Then.

>> No.5479041

Doesn't non-linear mean open world?

>> No.5479439

Streets Of Rage 2

when an experience is so polished, you want to keep experiencing it. you can challenge yourself by trying to beat enemies using only one, esoteric move like holding and letting go of B to kick or using max and trying to get behind enemies and use the backbreaker

back in the day I'd try to beat it without using a continue, and later tried to beat it without losing a live (never could).

and the sound of hitting enemies with the lead pipe is so satisfying. it never got old. *KKKKKHHHHHHhhhhh*

>> No.5479453
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5479453

Why would you rule out linear games? Racing's about as linear as it comes outside of rhythm games yet it's built solely around replayability as a genre, same as arcade games. Or do you mean the meme type of "replayability" where instead of revisiting a game because it's it has additional depth or challenge you revisit it because it arbitrarily locks away content behind playthroughs? That's gay.

>> No.5479483

Gunstar Heroes

>> No.5479497

Any worthwhile arcade game.

>> No.5479507

>>5479041
No.

>> No.5479519

>>5478928
Fighting and racing games, I suppose.

>> No.5479546

>>5479439
Don't forget that incredible music too

>> No.5479647

SWOS
Plays great and you can autistically edit all the teams and stats to keep it relevant.

>> No.5480215

>>5479647
Soccer?

>> No.5480280

>>5479031
nope

>> No.5480481

>>5478928
Chrono Trigger!

>> No.5480908

>>5478928
Somebody posted this thread only two weeks ago. The answer is score attack arcade titles. There you go.

>> No.5480914
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5480914

>>5478928
Always up for some Alien Crush! And I never tire of playing fighting games.

>> No.5480940

The game would need a versus Mode since fighting against a Real Person bring a lot of replay value. Also having some kind of Level Editor or more makes it more worth while. First thing that came to mind would be something like warcraft 3 with all the funmaps, which in itself created games like dota and lots of tower defence for example

>> No.5480942

>>5480908
Naw

>> No.5480943

>>5478928
>We can rule out all linear games like sonic and mario.
Why?

>> No.5481531
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5481531

>>5480943
When nothing changes from playthrough to playthrough it eventually becomes just a process of of memorization and performance. Of course you could replay the same handful of Sonic 1 levels several hours a day for years and years on end, but when you really look at you see naturally why very few if any do but games like Street Fighter or Nethack have communities that do just that.

>> No.5481540

>>5481531
>just a process of of memorization and performance

So you want generated content. Nothing's wrong with memorizing shit and improving your performance, that's what literally education is about.

>> No.5481541

>>5478928
Any game with random map / random level capability.

>> No.5481542

Cocoron with the Final Cocoron hack.

>> No.5481565

for me it's mario lost levels
that's a game I'll play occasionally until I die

>> No.5481707

>>5480215
yes?

>> No.5481736

I played diablo 2 on and off over almost two decades, but I might be done for good since a couple years ago.

>> No.5481737

>>5478928
This thread is f'n retarded.

>> No.5481928

>>5481540
Nothing wrong with it at all. But once you've learned something the craving for learning more starts to kick in. So the more there is to learn in something affects how long that takes and something with many complex interactions that vary has more to learn than one where you're doing the same thing. Not OP by the way, just agreeing with his assessment.

>> No.5481935

>>5481737
your mom

>> No.5482027
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5482027

>>5478928
>We can rule out all linear games

>> No.5482043

>>5478928
I wouldn't rule out linear games that takes skill since seeing as how you worked your ass off to beat it you don't really want to let this skill go anytime soon.
Like learning to play a hard song. You don't really play it once and are done with it.

>> No.5482047 [DELETED] 

>>5481737
No shit it's retarded. You got people like >>5481928 complaining that "all it takes is memorization to win" as if everyone learns at the same speed. Technically, on infinite lifetime, everyone would be able to finish anything and learn. What matters is whether you're an IGN reviewer who bashes his head for 3 days before understanding what he's doing wrong or someone who gets what he needs to do in 3 attempts and does it.

Holy shit, get back to your containment board.

>> No.5482052
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5482052

>>5478928
something with a high skill ceiling like fighting games or strategy games

>> No.5482053

>>5481737
No shit it's retarded. You got people like >>5481928 complaining that "all it takes is memorization to win" as if everyone learns at the same speed. Technically, on infinite lifetime, everyone would be able to finish anything and learn. What matters is whether you're an IGN reviewer who bashes his head for 3 days before understanding what he's doing wrong or someone who gets what he needs to do in 3 attempts and does it.

>But once you've learned something the craving for learning more starts to kick in
So your issue isn't that there's something to learn, but whether there's a variety of things to learn? That's what higher difficulties are there for, forcing you to dodge patterns for longer periods etc.

>> No.5482152
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5482152

>>5482053
I'm coming nowhere near complaining or that a linear game isn't difficult to master. But it takes longer to master something that also has variables that change. It's not saying linear games are even bad in any way, just that they don't have as much replay value over a very long period of time as other games.

So looking at the thread question of which game has the highest amount of replay it wouldn't be something linear without variation between games. And as I pointed out you can see that in practice with communities like Street Fighter that have people still learning and improving after a decade or more of frequent often daily play.

>> No.5482160

>>5478928
Streets of Rage 2

>> No.5483405

>>5480942
It was literally the consensus.

>> No.5483742

>>5483405
It wasn't though.

>> No.5484083
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5484083

>> No.5484140

>>5482152
People are still shaving seconds off times in 90's racing game time trials, improving scores in shmups that came out in the fucking 80's, working on speedruns of old games, whatever. A lot of 100% linear games have skill ceilings that will never be reached by humans, take many versions of Tetris for example which let you go as fast as you're able to process. It's just nonsense desu.

>> No.5484708

>>5484083
we have a winner here

>> No.5484774

>>5478928

1) Street Fighter II
2) 3rd Strike
3) Broodwar

>> No.5485161

>>5480914
How about Jaki Crush? I find that one very playable for long runs, somehow.

>> No.5485169

Civilization.

>> No.5485173

CS 1.6
SC:BW
Diablo 2
Everquest
UO

>> No.5485227

Unreal

>> No.5485669

>>5484140
Obviously it's possible to replay anything infinitely, always trying to slightly improve your time, but if you only look at it in that regard the question is pointless because virtually every game has infinite replay value. So sure we can just say Sonic, Gradius, Spyro the Dragon and Street Fighter 2 are all the same because they can all be played repeatedly for any given length of time and the player can always theoretically improve. But at least to me it is self evident that out of those Street Fighter 2 has the most complex gameplay which results in the longest learning curve and so would generally ve said to have the most replay value.

Interesting you bring up Tetris because that's a game that employs the kind of rng that leads to different play sessions, so it's an example of the sort of game I was talking about that has higher replay than a linear game. Though I have to say as someone who's played immense amounts of Tetris (every night before bed for over 10 years, most of those clearing Game B, level 9, 5 high before being done) it ultimately doesn't have as high a skill ceiling or replay value as either Puyo Puyo or Panel de Pon. I would put it higher than Gradius and Sonic though for example.

>> No.5485728

>>5485669
>but if you only look at it in that regard the question is pointless
No it isn't some games are built around skill based replayability and accomodate or reward it such as arcade games or yes Sonic/Gradius while other games are designed to be one time experiences and do everything in their power to make repeated playthroughs unenjoyable. Like Final Fantasy and shit where you watch more cutscenes than play, THOSE are games that lack replayability. Retro games as a whole were meant to be replayed a lot, that's where they got their value ffs.

>so it's an example of the sort of game I was talking about that has higher replay than a linear game

Linear =/= static though even static games can provide a lot of variability I mean have you never played a racer? Even if you play time trials alone the limits of human execution means that every race will be slightly different so it'll never really come down to autopilot as long as you're trying to improve. And Tetris offers infinite replayability, I mean what's your lowest time in 40 line race for example? It sure as hell isn't anywhere near the hypothetical maximum

>> No.5485732

>>5485669
Also, Gradius 3 recently got a new WR and is still being pushed by the japanese because the skill ceiling for multiloops is insanely high. It doesn't have as much variety as Tetris or MP games but it compensates with really high challenge and endurance/consistency based difficulty

>> No.5485770

>>5485728
There's still nothing stopping you from replaying Final Fantasy a thousand times and always trying to improve your performance. There is also a theoretical ceiling that could never be achieved by humans. Though like you say, it seems self evident that say Gradius or Sonic would likely be more interesting. And that I agree with, I just think Street Fighter does an even better job and is even more interesting than either of those.

>> No.5485780

>>5485770
I guess but it's kind of too arbitrary of a limit you're drawing, depth isn't everything also. Take rhythm games, you may not be learning new shit since but they're so hard that it's fun just improving your performance and everything about them is made with that playstyle in mind.

>> No.5485790

>>5485780
Yeah it's not that I don't think games like Gradius have very high replay value (leagues beyond Final Fantasy for example) I just think they're not quite as high as a high quality fighting game like SFST or Kof98. Similarly Tetris is way way up there but not quite Puyo or Panel de Pon.