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File: 1.84 MB, 960x720, Blood II - The Chosen.webm [View same] [iqdb] [saucenao] [google] [report]
5451164 No.5451164 [Reply] [Original] [archived.moe]

GIFs & WEBMs

last thread here: >>5401969

>> No.5451167
File: 1000 KB, 160x120, Werewolf - The Apocalypse - The Heart of Gaia.webm [View same] [iqdb] [saucenao] [google] [report]
5451167

Footage from an unreleased game.

>> No.5451170
File: 835 KB, 640x480, Guardian Recall commercial.webm [View same] [iqdb] [saucenao] [google] [report]
5451170

>> No.5451171
File: 1.71 MB, 900x600, Baldur's Gate.webm [View same] [iqdb] [saucenao] [google] [report]
5451171

>> No.5451175
File: 2.88 MB, 512x384, Blood.webm [View same] [iqdb] [saucenao] [google] [report]
5451175

>>5451164
As much of a disappointment as the sequel was, I always loved the little details like that. I actually think the game has fantastic atmosphere (even if the original was still infinitely superior in that regard) and a cool setting and environment in general.

>> No.5451178
File: 2.95 MB, 320x240, Time Crisis.webm [View same] [iqdb] [saucenao] [google] [report]
5451178

>> No.5451179
File: 2.86 MB, 854x480, Time Crisis 3.webm [View same] [iqdb] [saucenao] [google] [report]
5451179

>> No.5451180
File: 2.85 MB, 640x560, Super Metroid.webm [View same] [iqdb] [saucenao] [google] [report]
5451180

>> No.5451181
File: 2.82 MB, 928x704, The Legend of Zelda - Ocarina of Time.webm [View same] [iqdb] [saucenao] [google] [report]
5451181

>> No.5451182
File: 915 KB, 514x448, H.E.R.O..webm [View same] [iqdb] [saucenao] [google] [report]
5451182

>> No.5451183
File: 2.99 MB, 480x328, Sailing (C64, 1987).webm [View same] [iqdb] [saucenao] [google] [report]
5451183

>> No.5451187
File: 2.99 MB, 988x720, Wing War.webm [View same] [iqdb] [saucenao] [google] [report]
5451187

>> No.5451191
File: 2.37 MB, 960x720, Kingpin - Life of Crime.webm [View same] [iqdb] [saucenao] [google] [report]
5451191

>> No.5451195
File: 2.79 MB, 640x480, Goldeneye 007 (01).webm [View same] [iqdb] [saucenao] [google] [report]
5451195

>> No.5451203
File: 2.92 MB, 640x480, Goldeneye 007 (02).webm [View same] [iqdb] [saucenao] [google] [report]
5451203

>> No.5451205
File: 2.93 MB, 720x405, Panzer Dragoon II Zwei.webm [View same] [iqdb] [saucenao] [google] [report]
5451205

>> No.5451206
File: 2.96 MB, 640x480, Star Fox 64.webm [View same] [iqdb] [saucenao] [google] [report]
5451206

>> No.5451207
File: 2.77 MB, 480x360, Star Fox 64 Japanese.webm [View same] [iqdb] [saucenao] [google] [report]
5451207

>> No.5451212
File: 2.90 MB, 640x480, Star Fox 64 submarine.webm [View same] [iqdb] [saucenao] [google] [report]
5451212

>> No.5451215
File: 2.98 MB, 640x480, Star Fox 64 tank.webm [View same] [iqdb] [saucenao] [google] [report]
5451215

>> No.5451234

>>5451164
Nothing will ever wash away the shit taste that Blood 2 left in my mouth

>> No.5451241
File: 2.93 MB, 854x480, Unreal.webm [View same] [iqdb] [saucenao] [google] [report]
5451241

>> No.5451243
File: 2.82 MB, 1280x720, Super Smash Bros.webm [View same] [iqdb] [saucenao] [google] [report]
5451243

>> No.5451250
File: 2.53 MB, 1280x720, Shogo - Mobile Armor Division (01).webm [View same] [iqdb] [saucenao] [google] [report]
5451250

>> No.5451252
File: 2.87 MB, 1280x720, Shogo - Mobile Armor Division (02).webm [View same] [iqdb] [saucenao] [google] [report]
5451252

>> No.5451254
File: 2.94 MB, 960x600, Shogo - Mobile Armor Division (03).webm [View same] [iqdb] [saucenao] [google] [report]
5451254

>> No.5451256

>>5451241
I was stoked for this when it was announced but I completely lost interest when it finally hit the shelves.

>> No.5451267
File: 2.57 MB, 1280x720, Shogo - Mobile Armor Division (04).webm [View same] [iqdb] [saucenao] [google] [report]
5451267

>> No.5451270
File: 2.95 MB, 1280x720, Shogo - Mobile Armor Division (05).webm [View same] [iqdb] [saucenao] [google] [report]
5451270

>> No.5451752

>>5451256
you didn't miss much. it was the first game i'd played since C64 days where the loading screens took up more time than the gameplay, which was itself nothing special. I played through the entire game from start to finish in an afternoon and could remember nothing at all about it a week later except "shitty blue jelly man" and "too many fucking spiders".

>> No.5451769

There's a glitch in Wario Land 1 and a glitch in Link's Awakening that no one seemed to have found yet, but I don't want to play through the games just to record them.

>> No.5451786
File: 992 KB, 640x480, Shenmue.webm [View same] [iqdb] [saucenao] [google] [report]
5451786

>> No.5451805
File: 2.94 MB, 854x480, 1548847427625.webm [View same] [iqdb] [saucenao] [google] [report]
5451805

>>5451241

>> No.5451808
File: 2.84 MB, 852x480, 1551676251491.webm [View same] [iqdb] [saucenao] [google] [report]
5451808

>>5451191

>> No.5451816

>>5451808
it seems that there are not many kingping .webms because I could find this one through google
I can't find my daikatana one

>> No.5451852

>>5451769
If no one has found them how do you know about them?

>> No.5451926

>>5451250
>>5451252
>>5451254
>>5451267
>>5451270
I have such a love hate relationship with Shogo.

I love the mechs, I hate the on foot.

>> No.5451985

>>5451182

Nice.

>> No.5451993

>>5451926
Funny that, I prefer the on foot sections even though I came for the mecha action.

>> No.5452196
File: 2.97 MB, 640x492, Shadow Dancer.webm [View same] [iqdb] [saucenao] [google] [report]
5452196

>> No.5452198
File: 2.97 MB, 640x492, Shinobi III.webm [View same] [iqdb] [saucenao] [google] [report]
5452198

>> No.5452210
File: 2.81 MB, 600x338, Unreal.webm [View same] [iqdb] [saucenao] [google] [report]
5452210

>>5451241
That's obviously Unreal II. Here's the original.

>> No.5452236
File: 2.98 MB, 640x480, Perfect Dark.webm [View same] [iqdb] [saucenao] [google] [report]
5452236

>> No.5453030
File: 180 KB, 256x256, 1528940983996.gif [View same] [iqdb] [saucenao] [google] [report]
5453030

>> No.5453830
File: 2.66 MB, 320x240, Resident Evil.webm [View same] [iqdb] [saucenao] [google] [report]
5453830

>> No.5454082
File: 1.39 MB, 468x360, Spyro.webm [View same] [iqdb] [saucenao] [google] [report]
5454082

>> No.5455005
File: 2.61 MB, 640x360, DoDonPachi.webm [View same] [iqdb] [saucenao] [google] [report]
5455005

>> No.5455008
File: 3.00 MB, 480x300, Hunter (Amiga 500, 1991).webm [View same] [iqdb] [saucenao] [google] [report]
5455008

>> No.5455012
File: 3.00 MB, 576x360, Epic (Amiga, 1991).webm [View same] [iqdb] [saucenao] [google] [report]
5455012

>> No.5455013
File: 2.99 MB, 640x400, Microprose Formula One Grand Prix - Monaco Lap (Amiga [emulated], 1991).webm [View same] [iqdb] [saucenao] [google] [report]
5455013

>> No.5455014
File: 2.54 MB, 720x552, Spyro.webm [View same] [iqdb] [saucenao] [google] [report]
5455014

>> No.5455354
File: 1.49 MB, 854x480, 1530808079184.webm [View same] [iqdb] [saucenao] [google] [report]
5455354

>> No.5455356
File: 2.86 MB, 854x480, 1532110831513.webm [View same] [iqdb] [saucenao] [google] [report]
5455356

>>5451805

>> No.5455360
File: 1.14 MB, 1204x864, 1523763494646.webm [View same] [iqdb] [saucenao] [google] [report]
5455360

>>5455356

>> No.5455815

>>5455354
What game is this?

>> No.5455821

>>5455815
Perfect Dark.

>> No.5456043

>>5455821
Thanks for the reply.

>> No.5456058
File: 1.44 MB, 640x480, Parasite Eve II.webm [View same] [iqdb] [saucenao] [google] [report]
5456058

>> No.5456062
File: 2.75 MB, 1278x974, Ghost in the Shell.webm [View same] [iqdb] [saucenao] [google] [report]
5456062

>> No.5456065
File: 2.70 MB, 540x405, Bushido Blade.webm [View same] [iqdb] [saucenao] [google] [report]
5456065

>> No.5456193

>>5452210
>unreal 2 the awakening
>that's obviously unreal 2
wow who'da thunk it

>> No.5456760

>>5451808
kingpin would be cool if the combat wasn't such retarded bullshit

>> No.5456787

>>5456760
it isn't. you are playing it wrong.

>> No.5457372
File: 2.90 MB, 640x480, Gals Panic.webm [View same] [iqdb] [saucenao] [google] [report]
5457372

>> No.5457376
File: 2.66 MB, 640x360, World Driver Championship.webm [View same] [iqdb] [saucenao] [google] [report]
5457376

>> No.5457382
File: 2.93 MB, 1280x720, Dancing Eyes.webm [View same] [iqdb] [saucenao] [google] [report]
5457382

>> No.5457390
File: 2.35 MB, 720x576, PlayStation commercial.webm [View same] [iqdb] [saucenao] [google] [report]
5457390

>> No.5457406
File: 2.93 MB, 1280x720, Unreal.webm [View same] [iqdb] [saucenao] [google] [report]
5457406

>> No.5457409
File: 2.94 MB, 542x472, Probotector SNES.webm [View same] [iqdb] [saucenao] [google] [report]
5457409

>> No.5457496

>>5456760
you are not supposed to go shooting around everything

>> No.5457651

>>5457406
The player model seems tiny compared to the game world. I thought that whoever was playing was crouching the entire time during that webm.

>> No.5458361
File: 2.46 MB, 640x360, World Driver Championship.webm [View same] [iqdb] [saucenao] [google] [report]
5458361

>> No.5458363
File: 513 KB, 240x184, MK LOL.gif [View same] [iqdb] [saucenao] [google] [report]
5458363

>> No.5458369
File: 1.95 MB, 410x282, tumblr_owpb6zCEyC1s3uawvo2_r1_500.gif [View same] [iqdb] [saucenao] [google] [report]
5458369

>> No.5458441
File: 3.00 MB, 484x356, All Japan Women Pro Wrestling - Queen of Queens (PC-FX, 1995) [Akira Hokuto vs. Sarah Tsukigami] .webm [View same] [iqdb] [saucenao] [google] [report]
5458441

>> No.5459514

>>5456787
To be fair, it IS horribly unbalanced.

>> No.5459516

>>5457651
Unreal is a glorified tech demo. It's the best tech demo ever made, but it still was obviously only made for the devs to show off what the Unreal Engine could do. The whole thing is constantly emphasizing the size and verticality of the world, both with the environments and the monsters.

>> No.5459897

>>5458369
What the fuck is this?

>> No.5459908
File: 2.98 MB, 400x300, 8GV32V.gif [View same] [iqdb] [saucenao] [google] [report]
5459908

>>5451164
ErrggahaRAFHHHHHHHHGGHH

>> No.5459909
File: 841 KB, 320x180, LastAliveIbizanhound-max-1mb.gif [View same] [iqdb] [saucenao] [google] [report]
5459909

>>5459908

>> No.5459923

>>5457390
https://www.youtube.com/watch?v=wLwZx1hyGL8

Oh man did music videos use to be cool

>> No.5460164

>>5459923
>that
>"cool"

>> No.5460401
File: 2.99 MB, 480x324, NJPW Shin Nihon Pro Wrestling - Toukon Retsuden 3 (PS1).webm [View same] [iqdb] [saucenao] [google] [report]
5460401

>> No.5460403
File: 2.99 MB, 416x308, AJPW King's Soul.webm [View same] [iqdb] [saucenao] [google] [report]
5460403

>> No.5460408
File: 2.28 MB, 1024x768, Boku no Natsuyasumi.webm [View same] [iqdb] [saucenao] [google] [report]
5460408

>> No.5460413
File: 2.79 MB, 1016x768, Final Fight.webm [View same] [iqdb] [saucenao] [google] [report]
5460413

>> No.5460417
File: 2.16 MB, 1280x720, RollerCoaster Tycoon 2.webm [View same] [iqdb] [saucenao] [google] [report]
5460417

>> No.5460419
File: 2.99 MB, 480x304, Pressure Cooker (Atari 2600).webm [View same] [iqdb] [saucenao] [google] [report]
5460419

>> No.5460423
File: 3.00 MB, 480x352, Alien Resurrection (PS1).webm [View same] [iqdb] [saucenao] [google] [report]
5460423

>> No.5460425
File: 2.40 MB, 450x360, Panzer Dragoon II Zwei.webm [View same] [iqdb] [saucenao] [google] [report]
5460425

>> No.5460428
File: 2.26 MB, 930x522, Gore - Ultimate Soldier.webm [View same] [iqdb] [saucenao] [google] [report]
5460428

>> No.5460429
File: 2.77 MB, 535x301, Gore - Ultimate Soldier (01).webm [View same] [iqdb] [saucenao] [google] [report]
5460429

>> No.5460430
File: 2.57 MB, 684x382, Gore - Ultimate Soldier (02).webm [View same] [iqdb] [saucenao] [google] [report]
5460430

>> No.5460431
File: 2.88 MB, 535x301, Gore - Ultimate Soldier (03).webm [View same] [iqdb] [saucenao] [google] [report]
5460431

>> No.5460462
File: 1.33 MB, 720x446, Elvira II - The Jaws of Cerberus.gif [View same] [iqdb] [saucenao] [google] [report]
5460462

>> No.5460464
File: 2.02 MB, 450x330, Metal Slug 3.webm [View same] [iqdb] [saucenao] [google] [report]
5460464

>> No.5460465
File: 1.17 MB, 412x360, Taekwon-Do (SNES).webm [View same] [iqdb] [saucenao] [google] [report]
5460465

>> No.5460467
File: 1.08 MB, 1600x900, Hexen.webm [View same] [iqdb] [saucenao] [google] [report]
5460467

>> No.5460469
File: 2.85 MB, 960x540, Arx Fatalis.webm [View same] [iqdb] [saucenao] [google] [report]
5460469

>> No.5460471
File: 2.41 MB, 800x600, Severance - Blade of Darkness (01).webm [View same] [iqdb] [saucenao] [google] [report]
5460471

>> No.5460472
File: 644 KB, 480x360, Severance - Blade of Darkness (02).webm [View same] [iqdb] [saucenao] [google] [report]
5460472

>> No.5460473
File: 2.91 MB, 600x480, Severance - Blade of Darkness (03).webm [View same] [iqdb] [saucenao] [google] [report]
5460473

>> No.5460474
File: 2.93 MB, 638x480, Severance - Blade of Darkness (04).webm [View same] [iqdb] [saucenao] [google] [report]
5460474

>> No.5460476
File: 400 KB, 600x400, Rune.webm [View same] [iqdb] [saucenao] [google] [report]
5460476

>> No.5460483
File: 2.50 MB, 500x343, Castlevania64.gif [View same] [iqdb] [saucenao] [google] [report]
5460483

>> No.5460518

>>5451167
What is this? A webm for ants?

>> No.5460525
File: 214 KB, 800x720, Penguin Wars - Nintendo Game Boy.webm [View same] [iqdb] [saucenao] [google] [report]
5460525

>> No.5460526

>>5460469
>>5460471
>>5460472
>>5460473
>>5460474
not retro faglord

>> No.5460529
File: 2.56 MB, 814x720, Umihara Kawase.webm [View same] [iqdb] [saucenao] [google] [report]
5460529

>> No.5460530
File: 1.77 MB, 256x224, Super Metroid.webm [View same] [iqdb] [saucenao] [google] [report]
5460530

>> No.5460535

>>5460526
Aren't those like 2000?

>> No.5461004

>>5460526
who cares

>> No.5461724
File: 2.69 MB, 400x300, Little Big Adventure 2 (01).webm [View same] [iqdb] [saucenao] [google] [report]
5461724

>> No.5461728
File: 1.81 MB, 640x480, Little Big Adventure 2 (02).webm [View same] [iqdb] [saucenao] [google] [report]
5461728

>> No.5461730
File: 906 KB, 640x480, Little Big Adventure 2 (03).webm [View same] [iqdb] [saucenao] [google] [report]
5461730

>> No.5461734
File: 1.12 MB, 640x480, Little Big Adventure 2 (04).webm [View same] [iqdb] [saucenao] [google] [report]
5461734

>> No.5461737
File: 2.57 MB, 640x480, Little Big Adventure 2 (05).webm [View same] [iqdb] [saucenao] [google] [report]
5461737

>> No.5461740
File: 2.98 MB, 640x480, Little Big Adventure 2 (06).webm [View same] [iqdb] [saucenao] [google] [report]
5461740

>> No.5461742
File: 2.64 MB, 450x338, Little Big Adventure 2 (07).webm [View same] [iqdb] [saucenao] [google] [report]
5461742

>> No.5461746
File: 2.04 MB, 640x480, Little Big Adventure 2 (08).webm [View same] [iqdb] [saucenao] [google] [report]
5461746

>> No.5461751
File: 2.91 MB, 450x338, Little Big Adventure 2 (09).webm [View same] [iqdb] [saucenao] [google] [report]
5461751

>> No.5461754
File: 1.06 MB, 640x480, Little Big Adventure 2 (10).webm [View same] [iqdb] [saucenao] [google] [report]
5461754

>> No.5461757
File: 2.67 MB, 640x480, Little Big Adventure 2 (11).webm [View same] [iqdb] [saucenao] [google] [report]
5461757

>> No.5461759
File: 2.90 MB, 500x375, Little Big Adventure 2 (12).webm [View same] [iqdb] [saucenao] [google] [report]
5461759

>> No.5461762
File: 1.73 MB, 640x480, Little Big Adventure 2 (13).webm [View same] [iqdb] [saucenao] [google] [report]
5461762

>> No.5461767
File: 2.45 MB, 600x450, Little Big Adventure 2 (14).webm [View same] [iqdb] [saucenao] [google] [report]
5461767

>> No.5461770
File: 1.27 MB, 640x480, Little Big Adventure 2 (15).webm [View same] [iqdb] [saucenao] [google] [report]
5461770

>> No.5461772
File: 2.55 MB, 500x375, Little Big Adventure 2 (16).webm [View same] [iqdb] [saucenao] [google] [report]
5461772

>> No.5461774
File: 577 KB, 640x480, Little Big Adventure 2 (17).webm [View same] [iqdb] [saucenao] [google] [report]
5461774

>> No.5461776
File: 1.01 MB, 640x480, Little Big Adventure 2 (18).webm [View same] [iqdb] [saucenao] [google] [report]
5461776

>> No.5461778
File: 2.87 MB, 500x375, Little Big Adventure 2 (19).webm [View same] [iqdb] [saucenao] [google] [report]
5461778

>> No.5461779
File: 526 KB, 640x480, Little Big Adventure 2 (20).webm [View same] [iqdb] [saucenao] [google] [report]
5461779

>> No.5461781
File: 1.03 MB, 640x480, Little Big Adventure 2 (21).webm [View same] [iqdb] [saucenao] [google] [report]
5461781

>> No.5461782
File: 1.65 MB, 640x480, Little Big Adventure 2 (22).webm [View same] [iqdb] [saucenao] [google] [report]
5461782

>> No.5461787
File: 2.41 MB, 540x405, Little Big Adventure 2 (23).webm [View same] [iqdb] [saucenao] [google] [report]
5461787

>> No.5461791
File: 2.40 MB, 640x480, Little Big Adventure 2 (24).webm [View same] [iqdb] [saucenao] [google] [report]
5461791

>> No.5461796
File: 2.38 MB, 500x375, Little Big Adventure 2 (25).webm [View same] [iqdb] [saucenao] [google] [report]
5461796

>> No.5461801
File: 2.77 MB, 540x405, Little Big Adventure 2 (26).webm [View same] [iqdb] [saucenao] [google] [report]
5461801

>> No.5462338
File: 2.91 MB, 1280x720, not even close.webm [View same] [iqdb] [saucenao] [google] [report]
5462338

>> No.5462348

>>5457390
>>5459923
No amount of liquor could ever make something like this seem like any less of a joke.

>> No.5462474

>>5451167
I wanted to play that so much baxk in the day

>> No.5462779

>>5462474
There was another one planned for Saturn, which also got cancelled early on in development. There's one in development right now, but it's already been hit with delays. Who knows if a Werewolf: The Apocalypse game will ever come out.

>> No.5462794
File: 2.75 MB, 645x480, The King of Fighters '94.webm [View same] [iqdb] [saucenao] [google] [report]
5462794

>> No.5462795
File: 2.56 MB, 668x480, Castlevania Chronicles.webm [View same] [iqdb] [saucenao] [google] [report]
5462795

>> No.5462797
File: 2.42 MB, 800x600, Tenchu.webm [View same] [iqdb] [saucenao] [google] [report]
5462797

>> No.5462806

>>5460483
Are they going to lose their heads
For painting the roses red?

>> No.5462817

>>5462797
Nothing personnel kid

>> No.5462894

>>5451171
>EE
eew

>> No.5462914

>>5462894
If you have any webms of the original version then go ahead and post them.

>> No.5463087

>>5462794
that background is very distracting

>> No.5463352

>>5451170
Dick status: muh

>> No.5463515

>>5460465
>Kicking the fuck out of the ref
Gets me every time i see it.

>> No.5463568

>>5460530
Did realize you could do that. Would just grapple the electricity on the walls, which I didn't realize I could either at first. Neat.

>> No.5463775
File: 2 KB, 320x224, BattleMania-MD-SFStomp.gif [View same] [iqdb] [saucenao] [google] [report]
5463775

>> No.5463920

>>5462806
The roses are red because she waters them with blood

>> No.5464424
File: 2.90 MB, 854x480, 1522861392316.webm [View same] [iqdb] [saucenao] [google] [report]
5464424

>> No.5464450
File: 2.84 MB, 640x480, Splatterhouse 2.webm [View same] [iqdb] [saucenao] [google] [report]
5464450

>> No.5464451

>>5464424
Absolutely beautiful. What is this? Perfect Dark?

>> No.5464493

>>5464451
yeap

>> No.5464512
File: 321 KB, 480x360, Tenchu 2.webm [View same] [iqdb] [saucenao] [google] [report]
5464512

>> No.5464514

>>5464493
Thanks for the reply.

>> No.5465013
File: 2.36 MB, 854x480, Thief Deadly Shadows.webm [View same] [iqdb] [saucenao] [google] [report]
5465013

>> No.5465020
File: 2.64 MB, 600x420, Unreal Championship 2.webm [View same] [iqdb] [saucenao] [google] [report]
5465020

>> No.5465043
File: 2.92 MB, 640x360, obd2.webm [View same] [iqdb] [saucenao] [google] [report]
5465043

>> No.5465079
File: 520 KB, 640x360, obd2s.webm [View same] [iqdb] [saucenao] [google] [report]
5465079

>>5465043
Fuck me my gameplay is so nuanced and beautiful. Look at these subtle movement arches I was making. I don't even realise I'm doing this shit lmao.

>> No.5465301

>>5465020
>sexy female voice

I'm glad it wasn't one of those disgusting normal female voices.

>> No.5465354

>>5465301
You and me both.

>> No.5465364
File: 2.73 MB, 960x540, SiN.webm [View same] [iqdb] [saucenao] [google] [report]
5465364

>> No.5465401

>>5465364
What game is this?

>> No.5465528

>>5457382
Um.. What might this game be?

>> No.5465857

>>5465079
#humblebrag

>> No.5466017

>>5465401
>SiN.webm
I wonder...

>> No.5466063

>>5465079
>>5465043

qw name?

>> No.5466228

LBA is such a beaultiful game

>> No.5466420
File: 2.82 MB, 1280x720, Turok 2.webm [View same] [iqdb] [saucenao] [google] [report]
5466420

>> No.5466598

>>5466420
1998 A great year in video game gore

>> No.5467041

>>5466598
exactly lol

>> No.5467083

>>5460525
Cute game. Surprised it got a remake. Is it any good?

>> No.5467149
File: 4 KB, 256x240, Penguin Kun Wars (J).png [View same] [iqdb] [saucenao] [google] [report]
5467149

>>5467083

>> No.5467354
File: 2.92 MB, 304x224, Metal Slug 3 (01).webm [View same] [iqdb] [saucenao] [google] [report]
5467354

>> No.5467356
File: 2.96 MB, 760x560, Metal Slug 3 (02).webm [View same] [iqdb] [saucenao] [google] [report]
5467356

>> No.5467357
File: 1.39 MB, 608x448, Metal Slug 3 (03).webm [View same] [iqdb] [saucenao] [google] [report]
5467357

>> No.5467361
File: 557 KB, 608x448, Metal Slug 3 (04).webm [View same] [iqdb] [saucenao] [google] [report]
5467361

>> No.5467778

>>5460462

Still would.

>> No.5467857

There are a lot of /vr/ webms in this thread
>>>/wsg/2758323

>> No.5467881

>>5461781
Twinsen's Odyssey would probably be one of my favorite games if it weren't for the fucking godawful controls and combat. And Silent Hill is one of my all time favorites so I don't have particularly high standards for that sort of thing.

>> No.5467931

>>5467361
oops, wrong banana

>> No.5468064

Does anyone have that one Umihara Kawase webm that was full of amazing skill? It was posted pretty frequently on here about a year ago, and possibly before then.

>> No.5468287

>>5468064
Most of the Umihara Kawase webms are people showing off ludicrous levels of skill. Did you mean the one where he's playing the giant fish boss?

>> No.5468319

>>5468287
IIRC there weren't any enemies or stage tricks (e.g. conveyor belts). It was just some insane swinging that accurately predicted landing points off-screen. It was *the* go-to Umihara Kawase webm; I think it was tied with the meme that UK was the best "gameplay game." Already searched the archive, to no avail.

>> No.5468386

>>5465020
I know it isn't /VR/ but it bums me out constantly that that wasn't ever on pc

>> No.5468435

>>5464512
This is Tenchu 3.
not retro

>> No.5468451

>>5465013
Fun fact, though not retro, you could do that when the final boss was chasing you around the city. Really took the suspense out of it.

>> No.5468616

>>5468435
You sure? The fucking Tenchu games all look the same.

>> No.5469163
File: 1.41 MB, 480x360, Fatal Fury Special.webm [View same] [iqdb] [saucenao] [google] [report]
5469163

>> No.5469167
File: 2.13 MB, 679x456, Garou - Mark of the Wolves.webm [View same] [iqdb] [saucenao] [google] [report]
5469167

>> No.5469568
File: 1.70 MB, 420x312, 1508166623412.gif [View same] [iqdb] [saucenao] [google] [report]
5469568

>> No.5470429
File: 3.00 MB, 640x360, obd4.webm [View same] [iqdb] [saucenao] [google] [report]
5470429

>>5466063
sorry dude quake sp only pleb over here

>> No.5470431
File: 2.95 MB, 640x360, obd.webm [View same] [iqdb] [saucenao] [google] [report]
5470431

>>5470429

>> No.5471289
File: 1.75 MB, 1024x768, Boku_no_Natsuyasumi_2_1.webm [View same] [iqdb] [saucenao] [google] [report]
5471289

>> No.5471293
File: 2.09 MB, 1024x768, Boku_no_Natsuyasumi_2_2.webm [View same] [iqdb] [saucenao] [google] [report]
5471293

>> No.5471296
File: 799 KB, 1024x768, Boku_no_Natsuyasumi_2_3.webm [View same] [iqdb] [saucenao] [google] [report]
5471296

>> No.5471306
File: 611 KB, 1024x768, Boku_no_Natsuyasumi_2_4.webm [View same] [iqdb] [saucenao] [google] [report]
5471306

>> No.5471308
File: 1.36 MB, 1024x768, Boku_no_Natsuyasumi_2_5.webm [View same] [iqdb] [saucenao] [google] [report]
5471308

>> No.5471312
File: 901 KB, 1024x768, Boku_no_Natsuyasumi_2_6.webm [View same] [iqdb] [saucenao] [google] [report]
5471312

>> No.5471323

>>5451170
they dont make em like they used to

>> No.5471324

>>5460467

This webm will never cease to be awesome.

>> No.5471336

>>5471324
That game has excellent atmosphere.

>> No.5471346
File: 2.99 MB, 640x360, El-Fish (DOS).webm [View same] [iqdb] [saucenao] [google] [report]
5471346

>> No.5471747

>>5451164
Where is the old school Eidos logo? I know one of you bastards has it.

>> No.5472432

>>5468616
Positive. Teshu was introduced in 3, and there's not a PS1 game around that looks like that.

>> No.5472550

>>5471747
Have you seen it posted before?

>> No.5472576

>>5460425
>Flying dragon vs jews

>> No.5472809

>>5451182
Thank you!

>> No.5472826

>>5458441
That is odd.

>> No.5472863

>>5472576
heh

>> No.5472937

>>5451182
Is it just me or is there something strangely unsettling and trippy about atari games' visuals and sounds? Idk what it is, it's specific to that gen. If some nerd gets the same feel please explain why it exists in that poignant and profound way that vr sometimes does.

>> No.5472941

>>5472937
>poignant
Okay I used that word wrong lol. Cant remember the word I was looking for. Sorry I'm very tired.

>> No.5472945

>>5451182
Okay so he rescues the guy but how are they gonna get out? He's out of power.

>> No.5472953

>>5462794
lookin' good

>> No.5473075

>>5459897
Looks like Star Wars Episode 1 Racer with wireframes

>> No.5473080

>>5460526
If Sonic Adventure 2 is retro then Severance is retro too.

>> No.5474481

>>5473080
Sonic Adventure 2 is on Dreamcast (which is the only 6th gen console allowed, despite that making no fucking sense).

>> No.5474493

>>5473080
I do agree with you though.

>> No.5474516

>>5452196
>>5452198
>not using no-shuriken mode
Does nothing for me.

>> No.5474584

>>5457382
Dat topology

>> No.5474986

>>5474481
>which is the only 6th gen console allowed
It came out first in 1998 and I think the rule for /vr/ is 20 years after initial release.
So in 2020 PS2 will be allowed.

>> No.5475204

>>5474986
Didn't PS2 come out in Japan in 1999?

>> No.5475220

>>5475204
No, it came out in Japan 2000

>> No.5475735
File: 2.91 MB, 640x480, King's Field.webm [View same] [iqdb] [saucenao] [google] [report]
5475735

>> No.5475739
File: 2.97 MB, 640x480, Driver.webm [View same] [iqdb] [saucenao] [google] [report]
5475739

>> No.5475741
File: 2.86 MB, 640x480, Midtown Madness.webm [View same] [iqdb] [saucenao] [google] [report]
5475741

>> No.5475745
File: 2.82 MB, 640x480, Soldier of Fortune.webm [View same] [iqdb] [saucenao] [google] [report]
5475745

>> No.5475749
File: 3.00 MB, 852x480, SimCity 2000 (PS1).webm [View same] [iqdb] [saucenao] [google] [report]
5475749

>> No.5475750
File: 3.00 MB, 426x240, Wipeout 3.webm [View same] [iqdb] [saucenao] [google] [report]
5475750

>> No.5475751
File: 2.75 MB, 1280x720, System Shock 2.webm [View same] [iqdb] [saucenao] [google] [report]
5475751

>> No.5475752
File: 645 KB, 320x240, Samurai Shodown V Special.webm [View same] [iqdb] [saucenao] [google] [report]
5475752

>> No.5475859

>>5451769
well what are the glitches bro?

>> No.5476776
File: 2.86 MB, 814x720, 1875387123.webm [View same] [iqdb] [saucenao] [google] [report]
5476776

>>5468064

>> No.5476902

>>5465079
don't get too full of yourself, now.

>> No.5476970 [DELETED] 

>>5472937
>>5472941
The VCS uses all kinds of black magic and analog hardware to accomplish what it does. For example there are three different types of sprites (invented by Atari for that console but not even called by that name yet), no more than two of each of them (only one "ball") and they all operate differently from one another but with consistent limitations and physics across different games. Backgrounds are drawn directly by manipulating scanlines not as objects or images.

Basically the hardware was originally designed with pong-like games in mind then beefed up to play games like Combat. It was so unbelievably wildly successful that programmers came up with all kinds of crazy ways to implement the hardware. This always happens with late games on consoles but the VCS was around so long that MOST of its games are late release titles and the hardware is so relatively primitive that it wears its heart on its sleeve so to speak.

>> No.5477134

>>5476970
NES was another system where developers pushed the shit out of its limitations for most of its games.

>> No.5477212

>>5476776
Thanks for posting, but I'm pretty sure this is not it. There were few (if any) enemies and no environmental hazards like water. It was much less methodical than this person — just zippy swinging to off-screen platforms. It was so skillful that it looked like blind luck. No luck in the archives.

>> No.5477231

>>5455360
wasting millions to revive a random cow

>> No.5477261

>>5473075
>>5459897
extreme-g

>> No.5477304

>>5474986
is not hard: >>1392415
>This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.
in 2020 ps2 will NOT be allowed

>> No.5477310

>>5477304
What was the year restriction before Dreamcast was added then?

>> No.5477634
File: 2.95 MB, 854x480, 1538262858579.webm [View same] [iqdb] [saucenao] [google] [report]
5477634

>>5464424

>> No.5477636
File: 2.99 MB, 854x480, 1541674100513.webm [View same] [iqdb] [saucenao] [google] [report]
5477636

>> No.5477767

>>5477304
No matter how you look at it, the current rules are RETARDED.

>> No.5477776
File: 2.18 MB, 648x476, Mr Bones.webm [View same] [iqdb] [saucenao] [google] [report]
5477776

>> No.5477779
File: 274 KB, 540x360, Mystical Ninja Starring Goemon.webm [View same] [iqdb] [saucenao] [google] [report]
5477779

>> No.5477780
File: 2.78 MB, 256x246, Zen - Intergalactic Ninja (NES).webm [View same] [iqdb] [saucenao] [google] [report]
5477780

>> No.5477781
File: 2.90 MB, 640x478, Sexy Parodius.webm [View same] [iqdb] [saucenao] [google] [report]
5477781

>> No.5478148

>>5477767
6th and 7th generation should have their own board

>> No.5479080

>>5478148
Absolutely not. You might as well have boards for every console if you're going to be that autistic.

>> No.5479134

>>5471289
>>5471293
>>5471296
>>5471306
>>5471308
>>5471312
This is a beautiful looking game. Thanks for posting these.

>> No.5479795

>>5477231
what are you even saying in this post?

>> No.5479940
File: 2.93 MB, 400x300, Monorail to the Zoo 1.webm [View same] [iqdb] [saucenao] [google] [report]
5479940

>> No.5479941
File: 2.81 MB, 400x300, Monorail to the Zoo 2.webm [View same] [iqdb] [saucenao] [google] [report]
5479941

>> No.5479945
File: 2.84 MB, 400x300, Monorail to the Zoo 3.webm [View same] [iqdb] [saucenao] [google] [report]
5479945

>> No.5480016

>>5479795
https://liandri.beyondunreal.com/Necris
>Very few people or companies can afford the extreme cost of turning someone into a Necris
https://liandri.beyondunreal.com/Nali_cow
>The Nali Cow is a bipedal animal native to Na Pali. It is named after its herders, the Nali, who use it as livestock and keep it near their settlements

>> No.5480276
File: 16 KB, 125x96, immortal742.gif [View same] [iqdb] [saucenao] [google] [report]
5480276

>> No.5480294
File: 30 KB, 120x120, Av_Immortal3e2b.gif [View same] [iqdb] [saucenao] [google] [report]
5480294

>> No.5480296
File: 30 KB, 120x120, Av_Immortal289a.gif [View same] [iqdb] [saucenao] [google] [report]
5480296

>> No.5480303
File: 30 KB, 120x120, Av_Immortal1778.gif [View same] [iqdb] [saucenao] [google] [report]
5480303

>> No.5480307
File: 177 KB, 392x402, Noaidi's_mushroom_effects.gif [View same] [iqdb] [saucenao] [google] [report]
5480307

>> No.5480313
File: 538 KB, 700x600, 1465312469692.gif [View same] [iqdb] [saucenao] [google] [report]
5480313

>> No.5480462

>>5460473
Great game, I have to play it again.

>> No.5480523

>>5480462
I found it to be a huge pain to control, but loved the dismemberment system.

>> No.5480978
File: 2.97 MB, 480x328, The Immortal Mega Drive.webm [View same] [iqdb] [saucenao] [google] [report]
5480978

>> No.5481036

Can the mods get rid of the 2 week bump limit on this board? It doesn't serve any purpose anymore.

>> No.5481597

>>5477780
Oh god, that perspective would fuck with my timing and positioning of jumps so much.

>> No.5481616

>>5481597
The game is kind of a fucking mess. And 100% agreed with the perspective being shit for platforming.

>> No.5482626

>>5480016
oh, ok

>>
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