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/vr/ - Retro Games


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5450538 No.5450538 [Reply] [Original]

>no Archviles
>but we have transparent Imps!

Why was this okay?

>> No.5450560

>>5450538
Because the imps are blue and we can see with our damn eyes. WHy dont you put this in doom general? a thread didnt have to die for this

>> No.5450601

>>5450538
>No Archviles
>No Revenants
>No Chaingunners

It's like they actually wanted the game to be fun, removing all the fun-ruining shitters from the game.

>> No.5450693

Because of cart limitations and/or due to needing to navigate with the N64 controller.

Though that is amusing due to how fast and aggressive Lost Souls are in Doom 64.

>> No.5450707

did the controller allow for Archvile bullshit? Consider the gameplay elements of the Archies and it the tactics used against them would have been a fun challenge on the 64 or if they would have just been a pain in the ass?

Why didn't Pong allow players to build barracks and pylons? Because the controller wouldn't have allowed those to be a fun factor of Pong.

>> No.5450763

>>5450601
>Revenants,Chaingunner and Arch-vile are fun ruining
>Those monster were introduced in Doom 2
Hmmm

>> No.5452186

>>5450707
Are Archviles ever not a pain in the ass?

>> No.5452218

>>5450763
Doom 2 uses them reasonably, though. It's Final Doom that started the trend of random chaingunner closets out of nowhere and "open door and 50 revenants pour out". I don't know why they found that this is a good idea.

>> No.5452618

>>5450538
Console limitations OP. Also this game is best played with kbnm these days.

>> No.5452743

>>5452186
They would have been an even bigger pain in the ass had you needed to run behind a wall in a split second with the n64's controls before exploding.

>> No.5452771

>>5452743
Playing Doom keyboard only (the way it was intended) will give you as much as a challenge as any controller

>Being a mousescrub
Zoomers, when they will ever learn?

>> No.5452825

>>5452771
keyboard is still better for fps games than the n64 banana thing. The biggest thing that made that controller a bitch to use for fpss was strifing, turning, and shooting stuff at the same time. Even the PSX port at least made it decent to do that.

>> No.5452831

>>5450693
>>5450707
>due to needing to navigate with the N64 controller
>did the controller allow for Archvile bullshit?
PC Doom players used keyboard controls for years. PlayStation Doom players used a d-pad to play Doom I and II, and Final Doom that included the extremely difficult TNT Evilution and Plutonia Experiment WADs.

No reason why the N64 controller would have held back Doom players.

>> No.5452838

>>5452825
You'd use the D-pad for movement, L and R for strafing, and A, B, C-buttons for everything else. At least that's how I played it.

Analog stick + c-button strafe + Z/R button trigger might be okay too, but hard to switch weapons quickly.

>> No.5452883

>>5452831
They greatly nerfed Revenants in the PS1 port with very slow moving fire balls. Not knocking on consoles or anything, but there are certain expectations with the control scheme.

>> No.5452891
File: 46 KB, 684x348, tmp_17340-1480371294685400309465.png [View same] [iqdb] [saucenao] [google]
5452891

>>5452771

>> No.5455264
File: 6 KB, 640x400, mouse.png [View same] [iqdb] [saucenao] [google]
5455264

>>5452771
>Playing Doom keyboard only (the way it was intended)
I don't understand how this meme persists.

>> No.5456025

>>5455264
>the default option is keyboard only
>mouse and joystick are add-ons
Thanks for proving my point

>> No.5456097

>>5450538
>Why was this okay?

Are you trying to imply that doom64 is even close to okay?

>> No.5456105

>>5452831
It didn’t, but people like to find a reason they fail versus working to get better.

>> No.5456119

>>5456025
It's not an add-on, you just have to have an IQ above 80 to check the setup.

>> No.5456183

>>5452771
playing it with a set of Donkey Kong bongos plugged in through a USB adapter is even more challenging though, so how come you're not doing that, you dumb casual babby. git gud

>> No.5456241
File: 28 KB, 324x291, 1478315082686.jpg [View same] [iqdb] [saucenao] [google]
5456241

>>5456119
>>5456183
>seething mousebabies
I bet you play Doom with jumping and freelook too

>> No.5456364
File: 43 KB, 650x650, bear honey laugh.png [View same] [iqdb] [saucenao] [google]
5456364

>>5456025
>>5456241
>gets btfo by the options screen and the lead developers own words
>s-seething

>> No.5456397

>>5450601
Chaingunners are only annoying if misused, and how the fuck are Revenants ruining your fun?

>> No.5456513

>>5456364
>muh developers
Remember that time when Romero praised Brutal Doom? That obviously means that it's the best thing ever and everyone sane should play it.

>> No.5456556

>>5450538
Revisiting Doom 64 after many years, I have to say that it had quite some influence on Back to Saturn X, in both textures and architecture.

>> No.5456647

>>5450538
All the missing enemies were originally intended to be there as far as I'm aware but got cut due to memory limits or some such

>> No.5456943

>>5450601
Chaingunners are annoying because they're hitscan and can kill you in two seconds if you don't notice them (which get spammed a lot in bad WADs)
Other two are fine, good mini-boss encounters

>> No.5457020

>>5456025
Why would the default option be mouse if barely anyone had mice back then? Think!

>>5456241
>>5456364
idk what a seething is but thats /v/ speak and you people need to go back and stay there

>> No.5457039

>>5457020
People DID have mice back then, but they were significantly different from today's mice (awkward grip, track ball).

>> No.5457063
File: 19 KB, 222x300, Motherdemon_sprite.png [View same] [iqdb] [saucenao] [google]
5457063

>>5450538
32 exclusive new levels
New, larger sprites for all enemies, items, weapons and projectiles, created from high-poly rendered models, which were anti-aliased when close to the player to prevent pixelation.
New, high-quality sound effects (the same as used in the PlayStation and Saturn versions of Doom).
A more horror-based atmosphere than the science fiction-oriented one seen in earlier games, including darker and more foreboding color schemes used to increase a sense of fear in the player.
All new textures, scrolling skies, limited room-over-room architecture and more advanced line triggers.
Scripted events through macros, such as almost-complete alterations of room structures.
Enemies that appear out of thin air after triggering a tripwire or switch.
Tripwire booby traps, from darts to homing fireballs.
Camera effects
More advanced atmospheric colored lighting and effects, such as parallaxing skies, fog, and lightning.
A more ambient soundtrack instead of the rock music of past Doom games.
More extensive usage of Satanic imagery (pentagrams, inverted crosses, depictions of sacrifice) than the computer version of Doom with differing usages of horror schemes.
No commandos, arch-viles, spiderdemons or revenants (perhaps removed due to the limited storage capacity of Nintendo 64 cartridges).
The nightmare imp and Mother Demon are introduced as new monsters.
The player's viewpoint is from chest level, rather than eye-level, making all objects and characters appear larger in relation to the player.
The hell knight and baron of hell can hurt each other with their projectiles, and infight as a result, contrarily to the PC version where there is a hardcoded exception for them.
Certain monsters were rebalanced with new behaviors or attack properties (e.g. such as giving the Arachnotron a weaker twin plasma gun instead of a stronger single-barrel one).
Re-designed weapons that act more devastating than previous installments of the game series .

>> No.5457173
File: 187 KB, 640x640, picard.jpg [View same] [iqdb] [saucenao] [google]
5457173

>>5457063
All these "advancements" ans still no better game

>> No.5457179

>>5457173
But it is better.

>> No.5457180
File: 293 KB, 1020x797, s4s1vd546xh11.jpg [View same] [iqdb] [saucenao] [google]
5457180

>>5457179
No. Burn the heretic.

>> No.5457192

>>5457180
>>5457173
Quality board
(You)

800,000,000 dead mods

>> No.5457245

Yeah but that ligghting and atmosphere though

>> No.5457262

https://www.youtube.com/watch?v=laKyYX7odJ0

>> No.5457487

>>5457173
Doom64 is more solid overall than Ultimate Doom.