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5438129 No.5438129 [Reply] [Original] [archived.moe]

Takahashi Meijin (former Hudson executive) apparently found four copies of the game recently, and sent one of them off to a game preservation non-profit. Only 10 copies are believed to have ever been made.
It was made as part of a showcase for NHK and their experimental HD tech in 1993 and was believed to have been lost afterwards, and runs on two linked PC Engines with custom hardware to handle 10 controllers and HD video output.

>> No.5438139

o wow

>> No.5438141

>and sent one of them off to a game preservation non-profit.
Source on that? In that post is sounds like he's not sure if it's a forgery or not. Newer posts are about his food and the Switch port of Yu-no.

>> No.5438181
File: 39 KB, 138x308, bookmark.jpg [View same] [iqdb] [saucenao] [google] [report]

>Takahashi Meijin
May he find that special island with his favorite lady.

>> No.5438184

>480 interlaced

>> No.5438186

Great news for history preservation. Not to rain on your parade or anything but a recreation of this game was already included in Saturn Bomberman.

>> No.5438190
File: 35 KB, 592x395, goodbye-takahashi-meijin-worlds-fastest-button-presser.w654.jpg [View same] [iqdb] [saucenao] [google] [report]

>According to Caravan legend Master Takahashi, each unit had cost 200,000,000 Japanese Yen (about $2,000,000 USD by 1993's transfer rate) to manufacture.
God Bless Master Higgins and Hudson.
>game preservation non-profit
hopefully they dont hoard it never to be seen again

>> No.5438191

Wow amazing. Where can I pirate it?

>> No.5438193

How do you play with ten players on a Saturn?

>> No.5438196
File: 859 KB, 2219x3104, edge17b.jpg [View same] [iqdb] [saucenao] [google] [report]

Lets hope its the updated version Hi-Ten Chara-Bomb from 1994 with more Hudson characters.
>gameplay footage

>> No.5438197

Even if they dump the rom there is no emulator or system capable of running it because of the custom hardware. Unless they reverse engineer it.

>> No.5438201
File: 2.69 MB, 4120x2460, Sega-Saturn-Multitap.jpg [View same] [iqdb] [saucenao] [google] [report]

Technically, it's a recreation of Hi-Ten Chara Bom, which is an update with Hudson characters and slightly different (wider) screens.
You need two multitaps, which support seven players each.

>> No.5438204

He says it in his newest blogpost
It runs at 1035i

>> No.5438208
File: 229 KB, 1200x850, o1200085014371114348.jpg [View same] [iqdb] [saucenao] [google] [report]

imagine being a badass enough dude to play HD bomberman in 1993 on a million yen HD pvm.

>> No.5438214
File: 216 KB, 1200x850, o1200085014371116935.jpg [View same] [iqdb] [saucenao] [google] [report]

1035i in 1993 is damn impressive

>> No.5438249
File: 92 KB, 650x861, 194423072.jpg.gallery.jpg [View same] [iqdb] [saucenao] [google] [report]

HDM-3830s were more like ¥10m

>> No.5438276

I would love for this to be true but all evidence indicates otherwise. Unreadable disc not in production at the time of the events, etc. But I want to believe.

>> No.5438303
File: 133 KB, 1600x1200, 1423362826994.jpg [View same] [iqdb] [saucenao] [google] [report]

fug that crt is sexy as fuck

>> No.5438548

it will be kept in a dusty corner of a server for safekeeping, as god intended

>> No.5438572

Is that the city in the background of Wet Dry World in Super Mario 64?

>> No.5438649
File: 26 KB, 400x300, Casares.jpg [View same] [iqdb] [saucenao] [google] [report]

Yup, Casares in Spain.

>> No.5438676

>10-player bomberman
absolute madmen

>> No.5438686

>game preservation non-profit
they're never dumping that shit

>> No.5439218

to be fair there is no way meijin would send his discs to a filthy ripping gaijin

>> No.5439236

It's a shame so many HD CRTs don't handle 240p properly.

>> No.5439401

>absolute saturn

>> No.5439645


>> No.5439652


its sad, but someone like Takahashi, one of Hudson's mascots/ambassadors, would never do something like advocate for software distribution and emulation.

he had 3 options there: send the copies to a museum (which he did), send them back to hudson or their equivalents in Konami, or simply hoarding them or destroying them.

we, who just learned of the game existence were never destined to play it, but hey, at least theres Power Bomberman which is basically the same thing.

>> No.5439667
File: 473 KB, 1039x780, bgs.png [View same] [iqdb] [saucenao] [google] [report]

The level "Wet Dry World" from Super Mario 64 has an edited photo of Casares (bottom left) as its skybox.

>> No.5440028

Did you even read what he said? He gave the disc to Joseph Redon.

>> No.5440169

>send the copies to a museum (which he did)

I just want the museum to make a copy of that game (as not to wear out the original copy) and display it running on the appropriate hardware. Who the fuck is supposed to care about a burned disc with some celebrity handwriting on it?

>> No.5440232

Not that impressive, HDTV was already a thing in the late 80s, the NHK being broadcasted in HD since '87, and some high-end CRT projector and retroprojection TV models being capable of displaying HD video signals.
It was something that 99% of the consumer market wasn't aware of, but HD video gear did exist prior to '93 and had it's users.

>> No.5440251

What a stupid response. So it wasn't impressive to see a PC in someone's house in 1985 because there were computers for 30 years prior? And hell, we definitely shouldn't be impressed when our children are born, that's been going on for quite a while.

When 99% of people aren't aware of something it essentially doesn't exist. At the very least it's impressive to see something that niche being utilized early by something mainstream. Don't be an asshole.

>> No.5440256
File: 423 KB, 1024x713, DSC_0540 2.jpg [View same] [iqdb] [saucenao] [google] [report]

HDM-3830 is a multiformat tri-sync crt similar to other pro monitors. It doesn't upscale anything. The beast weighs 405 Ibs (184kg)

>> No.5440267

>What a stupid response.
How ironic.
>So it wasn't impressive to see a PC in someone's house in 1985 because there were computers for 30 years prior?
It wasn't impressive to see a PC in someone's house in 1985 because people started to have home computers at home in the late 70s/early 90s. PCs started to get
>When 99% of people aren't aware of something it essentially doesn't exist.
It does, it's not experiments or laboratory shit we're talking about, it's video hardware you found in catalogs of high-end electronic retailers for more than 5 years in 1993.
In 1993 a video device displaying 1035i is NOT impressive as it's NOT ground breaking for the time as it already found it's way into businesses and some homes.

>> No.5440268

This, resolution on CRTs are all about sync. The upscaling that took place in early 00s ED and HD CRTs is just a result of manufacturers getting lazy.

>> No.5440293
File: 258 KB, 855x1200, D0aRU4lU8AAjVJ_.jpg [View same] [iqdb] [saucenao] [google] [report]

Pretty sure it was still something the VAST majority of people in Japan had not experienced. The rest of the world was a decade behind even that.

The Hi-Vision sets were pretty much only seen in glossy catalogues and the highest-end showrooms.

>> No.5440326

And now it's e-waste that nobody wants, so you can pick it up for a few bucks. What else is new...

>> No.5440352

Well we're not talking about now, we're talking about the impression HD made on people 25 or more years ago.

Get with the program.

>> No.5440382


Remember PiP?

Did anyone game with PiP?

>> No.5440389

>we're talking about the impression HD made on people 25 or more years ago.
Absolutely not, we were talking about how technically impressive HD video gear was in 1993.

>> No.5440404

That's the same fucking thing you illiterate jizzgoblin

>> No.5440406

HD TV broadcast was still something that was made available to the public as early as 1987 in Japan, so not something unheard of for video enthusiasts in 1993. Also HD projectors and retroprojection TVs were more common than Hi-Vision sets.

>> No.5440410

Absolutely not you mouthbreathing retard. People were still in awe in front of HD TVs in fucken 2002~2003 when it was already available for more than 10 years and computer displays were already hitting the 2K at more than 60Hz barrier.

>> No.5440415

You already proved you're the most retarded person in ITT. Now you're just showing off.

>> No.5440432

What's your point?

I was saying it was impressive back in '93. Others, probably you, said it wasn't because a couple of dozen multi-billionaires had it a few months previously.

>> No.5440468

>What's your point?
The point is that people thinking something is impressive != something is technically impressive.
Back in 1993 the computer we had at home was a 486 with an SVGA chipset that supported resolutions up to 1280*1024. I still have it it's an old Dell dimension, and when I look back at the catalog it was advertised in it's not even a high-end model.

>> No.5440514

Oh i know exactly what this is.
Hopefully it will get dumped.

>> No.5440516

Not the guy you were arguing with but even if the chipset you were talking about could technically support 1024 i or p that still isn't the same as watching video footage on such a resolution (i) or playing a video game that runs on the same resolution, LET ALONE in 3D like it would be now for a decade and a half. Impressive or not, it would still take some processing heat to calculate that stuff and time as well.

I don't disagree with your point that something that people found amazing isn't necessarily the same as it being technologically impressive. 3DCG was already a thing in the 80s and there were even some video games developed in 3D like I Robot but that still doesn't take away the context that guy was talking about that to the vast majority of people 3D games were out of their league, especially before the 90s when it became a staple in both PC and console gaming, which is probably what he meant to say with that but he could correct me if I'm wrong.

To give a different example: having 64GB ram on a motherboard isn't technically impressive, especially on high-end computers but would you find it acceptable if any game you would want to play or use a different application like photoshop would require at least 64GB ram to even get it to work on your computer? I wouldn't accept it even nowadays because I like to run several things at the same time on my computer.

>> No.5440526

I think so too. Even so because it was a 1035i game and not just HD TV or something.
What a contrarian/downplaying opinion.

>> No.5440585
File: 141 KB, 1280x960, x0.jpg [View same] [iqdb] [saucenao] [google] [report]

The Japanese HDTV format for home video/broadcast was called MUSE Hivision. You could buy HD content on muse encoded laserdiscs, playable on special LD players like the HLD-X0 beast (cost almost $10k). Sadly, only Hollywood blockbusters made it to HDLD, making it kind of boring.

They were actually planning to release the Studio Ghibli movies on hivision LD, which is where the HD transfers on the Ghibli Ga Ippai LD movie box came from, but the format died first. That would have been a cool collectible. Princess Mononoke as well, as it was listed on a survey card found with hivision discs for future release. Sad.

>> No.5440623

>Not the guy you were arguing with but even if the chipset you were talking about could technically support 1024 i or p that still isn't the same as watching video footage on such a resolution (i) or playing a video game that runs on the same resolution
That was the resolution of our windows desktop. At such resolution the color count is limited to 256 colors but the desktop is just as fast as in lower resolutions with maximum color count. You talk about watching footage but that's 486 PC, even at low resolutions you need an MPEG decompression card if you don't want a silky smooth framerate of 1.5 seconds per frame. Hell, even games can't be as smooth on a 486 PC as they are on a PC Engine -- stuff like Halloween Harry are nowhere near the level of early PC Engine titles.
As for your exemple using 3DCG I have to disagree -- there were flight simulators and other kinds of 3D games on PC, Apple computers, Commodore computers and other home computers, even on megadrive (see F-22 interceptor), machines that found their way into many homes. 3DCG itself wasn't really impressive, but fast, smooth, flat shaded (and late texture mapped) 3D as found in the arcades was. Stuff like Daytona USA and Ridge Racer blows by '93 standards -- blazing fast 3D car game with texture and light-mapped polygons displayed at a nice resolution, something that wasn't even possible on some graphical workstations made available to the public.
For 1993 all hi-ten bomberman had for it was it's particularily high resolution, something any good graphic chipset company in the early 90s could do. Hudson Soft was one of them, they were the one who designed the PC Engine chipset, and they were in the process of designing a promising 3D chipset that should have (but never) found it's way in the PC-FX. I doubt making a high-resolution add-on for the PC Engine to support such high resolution sure was a difficult task for them.

>> No.5440628

>or simply hoarding them or destroying them.
or upload that shit to archive

>> No.5440637

As for
>having 64GB ram on a motherboard isn't technically impressive, especially on high-end computers but would you find it acceptable if any game you would want to play or use a different application like photoshop would require at least 64GB ram to even get it to work on your computer? I wouldn't accept it even nowadays because I like to run several things at the same time on my computer.
There's a difference between saying that "X wasn't technically impressive" and "Everything was able to do/have x" m8. The RAM-hogging trend of nowaday is simply annoying -- I can do the exact same shit I do at work on my old 486 PC on windows 3.1 and on the computer at the office, but my trusty 486 actually does it faster because Office 2010 is such a fat and cluncky piece of shit it just monopolize the RAM of the station. Most of the actual work is actually done by the mainframe the station connects to with the help of a 3270 emulator (office is only there for paper shit and useless documents).

>> No.5440956

Someone at mame team tier abilities would have no trouble emulating whatever custom shit was grafted onto those PC engines if they were given this code. We are talking about people so hardcore they use fuming nitric acid to de-cap ICs for microprobing. The lack of hardware to examine just means looking at whatever calls the code makes to the hidef video chips and doing shit empirically to make a simulacrum of that shit.

>> No.5441097

>That was the resolution of our windows desktop
Nice try, but the gold standard was still 1024x768 in 1995.

>> No.5441143

>the gold standard
What standard? Do you even know what that word mean? Are you the kind who call the TI99/4A's CPU "non-standard" or what? There were SVGA monitors that supported 1280*1024 made before 1995, as well as RGBHV ones for macintosh. So put your dumb """standards""" back into your ass where you took them from.

>> No.5441154

emulation is the smaller problem here, even if the pc engine fused mostrosity turned out to be too hard to work with, we'd probably get some ripped assets at least
the actual issue is that whoever gets their hands on those discs sure as hell won't just dump them on the internet

>> No.5441205

He probably sent it to the Game Preservation Society. They seem to be cool people

>> No.5441243

Thought they were supposedly being "preserved". If it isn't uploaded to a place like archive.org, it ain't preserved - some rom hoarder with a backup doesn't count.

>> No.5441282

Any youtube videos of 80s HD broadcasting? Curious what the quality was like

>> No.5441285

The best way to "preserve" anything is to give multiple copies to several people, and have it spread. Somehow japs don't understand this or think it's morally wrong, so it is not truly "preserved", especially in an efficient way. Someone should really introduce archive.org to them or something.

>> No.5441340

Here's some Hi-Vision video of Tokyo from 1992: https://www.youtube.com/watch?v=KJQsGpCDX54

Circa 2001 video using the same analog Hi-Vision system:

>> No.5441387

It baffles me as well. Not only is that an issue to video games but there's a lot of anime as well that never gets backed up so some of them are lost forever like most Tatsunoko productions and the first TV-iteration of Doraemon. Do they simply not know how to store anything on the long run??

>> No.5441447

Piracy and copyright infringement is heavily punished in Japan. This prevents the public from being heavy into archiving of material, since they don't wanna go to prison for it. As for the producers themselves, many are like filmmakers prior to the 50-60's or TV producers prior to the 90's. The one and done mentality. After all, it's only gonna air/play once, then it's over, why bother hanging on to all that junk? It wasn't until filmmakers got the idea to do showings of "classic" movies and TV producers started trying to sell VHS tape collections of older shows that they suddenly realized people had an interest in this stuff.

Hell, look at Nintendo. They've been caught selling pirated ROMs of their own games, and instead of porting the game to a modern console they just do it through emulation. Why go through all that if you still had the source code and other original assets? Because they don't. In most cases, most of that stuff got deleted to make room for the next game. Luckily there were more than a few programmers who made copies to keep, like Chris Shrigley.

>> No.5441767

I used to play xband with my neighbor and ran cable from his house so I could use pip to screen peek.

>> No.5441816

Yea if baffled my mind when I heard squaresoft deleted all the Final Fantasy source code & assets even from the PSX era, I mean the small printing company I work for had customer artwork assets going back to the 80s backed up on tape until a fire destroyed most of them yet a big company saw no need for it. Totally different mentality over there about saving stuff.

>> No.5442196

Sucks that there is essentially a digital dark age in Japan. Literally everything I buy from Japan that can be archived does get archived by myself, and I feel kind of sad that a filthy gaijin has to do it.

>> No.5442623

I only used at a friend's house. But we only had it on because the dad was waiting for a football match, and we could play our video game until it started.

>> No.5443919

Oh and I forgot to add that I always upload them online in the right places

>> No.5443928

You know you can disregard the opinion of anyone who says something is "a thing", right?

>> No.5443939

Holy shit. That has none of the look and feel of period video. It looks like it could have been filmed yesterday short of the obviously 27 year old tech/fashion

>> No.5444078

You can disregard the opinion of anyone. Opinions are like assholes, so better than the average /vr9k/ poster. The trannytripfagshitposter is a thing. That's a fact, not an opinion.

>> No.5444116


>> No.5445396

except that it cant be an option.

this is takahashi meijin we are talking about, friggin master higgins! as such, he might get in trouble with hudson or their equivalents in konami if he tries to do that.

>> No.5446030

I can't believe they gave this to Frank Cifaldi.

>> No.5446101

Sorry for being so late anon, I just want to say I'm grateful for what you do, and I implore you to keep doing it to the best of your abilities.

>> No.5447662

>I can't believe they gave this to Frank Cifaldi.
He has to vet it along with Briana Wu in case it contains "problematic" themes that will overexcite evil neo nazi gamers

>>game preservation non-profit
>they're never dumping that shit
Yeah, I think little or nothing has ever reached the public from them. They seem to do a good job of digitally preserving failing media, but we will not see them in our lifetime.

>> No.5447952

Also, no TV. Who the fuck has a MUSE TV now?

>> No.5448158

>the 6 player adapter, which supports 7 players each.

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