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5437634 No.5437634 [Reply] [Original] [archived.moe]

General thread for Duke Nukem 3D, Blood, Shadow Warrior and more games running in the Build Engine.

>> No.5437932
File: 2.91 MB, 576x360, Blood EX Pre Alpha_01.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.5437936
File: 2.90 MB, 576x360, Blood EX Pre Alpha_02.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5437937
File: 2.92 MB, 576x360, Blood EX Pre Alpha_03.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5437939

Finally beat the last episode of Blood. Had to savescum and cheat a bit at the end, but I think it was fair.

The mountain backgrounds in level 1 look so fucking cool. It looks like a real sense of adventure that is not present in almost any game.

>> No.5437940
File: 2.90 MB, 576x360, Blood EX Pre Alpha_04.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5437943
File: 2.89 MB, 576x360, Blood EX Pre Alpha_05.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5437949

I started playing on Well Done and had to change it to Lightly Broiled because the Cultists are insane.
They always react the frame they see you and deplete your HP literally in a second. Besides most enemies felt like bullet sponges and it's kinda boring to use more than one flare to ignite enemies.
I'm having way more fun in Lightly Broiled.

>> No.5437950

When the hell is Blood EX coming out

>> No.5438074

Never, too busy getting sued by warner bros

>> No.5438112
File: 2.88 MB, 512x384, Base Profile 2017.07.30 - (no sound).webm [View same] [iqdb] [saucenao] [google] [report]

Let's get this party starting

>> No.5438435

That weapon selection overlay is hideous.

>> No.5438565

exactly what is the purpose of that disgusting weapon select overlay? is it a console adaption? it makes zero sense when each weapon is assigned to a key.

>> No.5438569

the weakest level in an otherwise near perfect episode

>> No.5438576

Needs slow-mo for the complete CoD experience

>> No.5439132

Is there a Duke3D port that accurately plays the Atomic Edition demos? The earliest one I'm aware of is Icculus', but that desyncs in demo2.dmo.

>> No.5439195

Is it me or does BloodGDX change the music for some stages?
I'm pretty sure the music in the Carnival stage is different.

>> No.5439335

May this be better than both Chocolate Duke, Nblood, and maybe also Rednukem.

>> No.5439340

Disney and Sony are worse imho when it comes to copyright bitching.

>> No.5439409

Redneck Rampage and Blood but the enemies are real 3d models.

>> No.5439634
File: 97 KB, 577x432, 2w63bv.jpg [View same] [iqdb] [saucenao] [google] [report]

Go ahead.

>> No.5439728

why would I? you're 100% correct.

25-30 fps also makes it look more like a movie, which is nice.

>> No.5439740

Outlaw by Lucas arts was amazing, not sure what engine that was

>> No.5439827

Try xDuke, IIRC it's the most vanilla Windows port, pretty much identical to the DOS version.

>> No.5440615

It sure was.
It's on Jedi Engine though.

>> No.5441046

The Gaza Pyramids level in AMC TC is one of the best levels that I've played in a long time, but I cant revisit it due to a bug with the hub: https://youtu.be/tzAR2Cso-I4

>> No.5441068

If you're using BloodGDX, you can customize the difficulty to have different levels of enemy health, damage, and amount. I like Well Done enemy count with Lightly Broiled damage & health.

>> No.5441084

Can you change the difficulty like that in the middle of an episode?
Right now I'm on map 3 of the 2nd episode.

>> No.5441124

I think it's bugged.
It makes me start the next map with just the pitchfork and shotgun.

>> No.5441195

Best usermods for SW, Duke and Blood? Preferably stuff with an overarching narrative and aesthetic than a bunch of maps.

>> No.5441320

t. never played quakeworld

>> No.5441406

Quakeworld is a website, not a game.

>> No.5441424

Very odd - I take it you played as Micky the first time? It looks like the hub status is not getting reset but this is the first time it's cropped up. If you restart the episode it should fix it (you won't lose your mission progress or any of your research)

>> No.5441457

500IQ post

>> No.5441474


>> No.5441501

Quakeworld is the online component of Quake, you taffer

>> No.5441857

>BloodGDX's custom difficulty
>doesn't carry over items and weapons obtained

Nice quality control there, yeah, I'm using NBlood.

>> No.5442003

I'd much rather either wait for BloodEX or stick to RedNukem.

>> No.5442261

What? You must've accidentally checked pitchfork start mode. It doesn't do that normally.

>> No.5442280

Oh I'm a retard.

>> No.5442686

For SW: Last Warrior TC
for Blood: Death Wish

>> No.5442987

RedNukem can play AE demos without desynch

>> No.5443056

If they release it on console, I'll be ok with the weapon selection overlay.

>> No.5443753

oh my god guise.

It just hit me

Duke nukem

Duke, nuke 'em


>> No.5443782

Son are you retarded? Next you're going to tell me you figured out Duke is not only a name but also a high ranking government official and slang for the act of fighting.

>> No.5445230

BuildGDX 1.0 has been released if anyone cares. Currently only uncludes TekWar and Witchaven with many fixes like sound in cutscenes support.


>> No.5445245

Can you turn off The Ghost?
Also Ion Maiden support fukken when?

>> No.5445249

>Can you turn off The Ghost?
Why? Too spooky for you?

>Also Ion Maiden support fukken when?
Never. But just imagine the salt.

>> No.5445259

After everything m210 had to take, it would literally be the perfect payback.

>> No.5445621

Blood > Duke 3D > Powerslave > Shadow Warrior > Redneck Rampage > WW2 GI > Witchaven > Tek War > Witchaven 2 > Nam.

Ion Maiden is unfinished so it doesn't get a rating.

>> No.5445635

Reminder to ignore the opinion of bloodfags.

>> No.5445640

>t. dukefag

>> No.5445672

After examining Powerslave levels I was interested in, 02, 03, 06, 12, 14, 17 and 19, again and again, I have to finally admit that by and large they simply don't add up. It appers I have fucked up to some extent while guessing on the authorship. I will try reexamining at least what I previously called "spaghetti" levels (01, 05, 07, 09, 11, 15, 18) , this time - from "pistolstart" (warping myself via dehacker to the appropriate level, giving myself appropriate weapons, zero ammo artifact and magic, and two lives). It will remain to be seen, whether or not this will allow me to make more sense out of Powerslave's leveldesign, than I am currently able to.

>> No.5445725
File: 22 KB, 500x361, Thrown bottle.jpg [View same] [iqdb] [saucenao] [google] [report]

>Shadow Warrior is above both Witchraven games and Redneck Rampage.

>> No.5445731

> It appers I have fucked up to some extent while guessing on the authorship.

What a surprise

>> No.5445801

For some reason WitchavenGDX feels ten times more difficult than DOS. I still recommend EGWhitchaven for anyone interested in playing.

>> No.5446359

>ywn be working at an add-on developer studios in the mid 90s, taking a shareware success and customising it, having death match games at lunch inbetween discussions of what is the best color for a Hawaiian shirt sprite and then heading to the Mexican joint next door to the office because it's the first Friday of the month

>> No.5446460

First correction: 02 - thrown out of the list of what is of interest to me, to the "water" levels (the likes of 05). 01 - _possibly_, in, for a THOROUGH re-examination.

Basically, the way I CURRENTLY see it, there are "water" levels (bullshitting), "lava" levels (gitgudding) and levels I might just as well call "sphinx" levels (something connected to irrevesibility, hard to tell as of now).

There is definitely something else out of place though, I'll keep looking.

>> No.5446543

overall redpilled, but RR and SW are equal in terms of gameplay, sound and writing. however, RR has a superior art direction and should thus be above SW in the ranking.

>> No.5446596

RR's Cuss Pack is equal to SW in writing, rather.

>> No.5446637

This is bait, right?

>> No.5446642

Unlike Redneck Rampage, Shadow Warrior has an actual story.

>> No.5446907

Redneck Rampage has more than just humor and Guns of different kinds. There is a story in Redneck Rampage; one that centers around alien abduction and experiments by said alien creatures, which Leonard is set on stopping.

>> No.5447118

Played the first Blood a lot (only beat it twice when younger, had the patience to finish recently again).

I never finished Blood II though. I got about 2/3 of the way done, way back. Is it worth finishing?

>> No.5447120

The cuss pack was amazing.

>> No.5447136

No. GT Interactive decided to release a version of Blood 2 that was still being worked on at the time. It's an unfinished mess of a game.

>> No.5447169

Was going to say to put Powerslave above Duke Nukem, but then I remembered I'm thinking of the console version which isn't Build Engine.

>> No.5447278

yeah the enemies seem to hit you way too often compared how you hit them, and you only start with a dagger too

>> No.5447752
File: 506 KB, 2644x2360, Build weapon comparison.png [View same] [iqdb] [saucenao] [google] [report]

The Build PowerSlave isn't even good, dude.

>> No.5447764

Fucking pleb opinion. PC PS is the best Build game after the holy trinity.

>> No.5448035

Levels 02 and 07 both have rats scouring underwater, at the bottoms of the pools. I wonder, whether this is a "telling" kind of a detail.

>> No.5448038

That's about Powerslave/Exhumed PC, sorry.

>> No.5448838

level 02 ~ 07?
05 ~15?
09 ~ 18 (haven't replayed it yet though)?
11~ 14?

You know what? I am starting to think this game was leveldesigned not by three mappers, not by the Majestic UberKnutzen with Humble McNeely The Henchman, but by a fucking zoo in that that "design team", from the manual, with like seven people in it? I am starting to think those were actual layout/encounter designers, and "stage design" referred to dressers/polishers.

>> No.5449050

Level 18 also has underwater rats, so I'll try lumping it with 02 and 07 (instead of 09) for the time being, see whether that will lead me anywhere.

Also, on a sidenote, you absolutely can machete the spider boss on level 15, crouching in front of her. Doesn't even take that much time. It's not a perfect tactic, as the boss will still occasionally try to shoot you, dishing damage to you that way, but it happens fairly rarely, and I managed to down the boss that way on my first try on a single life (but wasting like 80/100hp).

>> No.5449143

What about Legend of the Seven Paladins or Extreme Paintbrawl? Redneck Rampage 2?

>> No.5449163

Thoughs on NBlood?

>> No.5449179
File: 171 KB, 1024x768, caleb.jpg [View same] [iqdb] [saucenao] [google] [report]

>Had to savescum and cheat a bit at the end, but I think it was fair.

>> No.5449298

He'll learn.

>> No.5449446

I don't see the point of any game needing to go past 60fps aside from dick measuring.

>> No.5449452

Where would you put Paintbrawl?

>> No.5449460

I'm really into it, but I hate that you have to do some launch shortcut buggery to play expansions while gdx just has it on the front menu from the start.

>> No.5450984

I rike bump, dat's a personar weapon.

>> No.5451076
File: 15 KB, 320x224, Genesis_02.gif [View same] [iqdb] [saucenao] [google] [report]

You now remember the genesis port

>> No.5451132

I'd Much rather play the N64 or Saturn Version.

>> No.5451137

Well yeah, the N64 version is actually good.

>> No.5451153

Duke Nukem 3D versions:
PC MS-DOS>Macintosh>PS1>Saturn>>>N64>>>>>Sega Genesis.

>> No.5451159

I can't speak for Mac or Saturn but N64 should be above PS1.

>> No.5451165

I recently beat redneck rampage probably the weakest build game but it's got some cool stuff in there and so far rides again is a lot better.

>> No.5451257

Shadow Warrior and Paintbrawl are weaker.

>> No.5451304
File: 25 KB, 487x500, 201010-3do.jpg [View same] [iqdb] [saucenao] [google] [report]

Duke Nukem 2 and 3D but on the 3DO.

>> No.5451546

Extra Crispy mod makes it better. Not great, but more enjoyable.

>> No.5451560
File: 252 KB, 1000x846, 1n8whJ4.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.5451563
File: 81 KB, 150x150, 29443c9fd2af699624d8385fd32368185d644b16c1d55fe226b585dac082d48c.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5451595


>> No.5451660

Is there an EDuke32 equivalent for Shadow Warrior?

>> No.5451671


there's some SW code in the eduke32 tree but it doesn't run

>> No.5451680

How come there's no ports

>> No.5451764

how is BuildGDX?

>> No.5451768

It only plays 2 games currently Tekwar and Witchaven. It's the best way to play tekwar but witchaven is currently fucked up.

>> No.5451853
File: 266 KB, 1003x1151, 1487977868311.png [View same] [iqdb] [saucenao] [google] [report]

>Tekwar and Witchaven

>> No.5451873

Don't worry, he's gonna add the rest of the games over time.

>> No.5451931

Tekwar is indeed wonky, but I had a great time with Witchaven and even the broken Witchaven II. So much that I can pretty much breeze through it in 30 minutes.

>> No.5452149

I assume you mean good ports. Nobody cares enough.

>> No.5452274

Neither game is that bad.

>> No.5452287

I didn't like a single aspect about TekWar, not even the FMV scenes with Shatner.

>> No.5452335

I like the setting, the feel of it, speedrun strafing and even multiplayer.
Not sure how it's possible to not like the FMV scenes regardless of how you feel about the rest of the game.
It's far from being good, but it's not completely bad either.

>> No.5452740

>play custom level set
>doesnt let you know if pistol start was accounted for
um buildbabs?

>> No.5452787

generally it's pretty simple:
if it's a collection of single maps, it's accounted ofr. Otherwise you can assume it's not unless said otherwise.
Although pistol Start is possible in Metropolitan Mayhem though I don't remember if it's mentionned.

>> No.5453120

Damn. Dosbox it is.

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