[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

2017/01/28: An issue regarding the front page of /jp/ has been fixed. Also, thanks to all who contacted us about sponsorship.

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 13 KB, 404x440, DBDEB497-A497-434D-9393-CC19A2F81A4B.gif [View same] [iqdb] [saucenao] [google] [report]
5437438 No.5437438 [Reply] [Original] [archived.moe]

>> No.5437439

>do it fast
>git gud

>> No.5437538

Well, there are several.
One is to buffer the command by doing something else first. The easiest way is to just jump, do the 360 motion, and press the punch button when you land. But this is just a crutch, and won't work against human opponents (although it is part of high-level play, you just can't keep using it as the only means of using the SPD).
Another way, and the most used by pros, is to buffer it with a punch, usually medium punch, since is has good range and it isn't that slow. Really, you can buffer the command with anything, even other special attacks. A favorite is doing the Green Hand, calculating the distance so it hits just short of the opponent's guard (don't hit him, or you'll push him back), and then using the SPD right as it ends, to catch the opponent unaware.

The other trick I know of, and I don't know if it works in every SF version, is that you only need to input 270º, not the full 360º. At least that's how it works in SF Alpha 3. So, instead of doing a full circle, you start from BACK or FRONT, and circle it all the way to UP. If you do it quickly enough, the character won't jump.

>> No.5437860


>> No.5437868

>only need to input 270º,
This works in pretty much every SF game requiring a 360, yes.

>> No.5437938

>playing Gief in ST

>> No.5437992

Sadly seems to not work in SF3. I've noticed the ol 270 doesnt work with Hugo or Alex. You need to get it to almost or at 360 for it to register.

>> No.5438057

Just look at him

>> No.5438071

Speaking of doing it fast, I hate how the way they remedy this for console ports is by making the input windows longer. What I want is to make the moves come out quickly and on a whim, not slower.

>> No.5438169


Easier even, just do a half circle back/forth then straight UP+Punch/Kick

and the input registers as a 360

Works from anything between Alpha, EX, III, CvS1 and 2 etc

The only series I haven't been able to do this on is the OG II series, World Warrior to Super Turbo

>> No.5438302

Either buffer it in with an attack animation or do it really fast.

>> No.5438785

standing 720 is something all gamers should be required to learn

>> No.5438814


No one in this thread can gets dinner tonight until they can replicate this.

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.