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/vr/ - Retro Games


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File: 24 KB, 400x299, Virtua Racing6.jpg [View same] [iqdb] [saucenao] [google]
5433935 No.5433935 [Reply] [Original]

Holy shit, how the hell did the Sega Genesis even handle this? It looks like actual 3D!

>> No.5433964

>>5433935
This a real question or nah?

>> No.5434090
File: 253 KB, 800x590, 659360881455717262.jpg [View same] [iqdb] [saucenao] [google]
5434090

A really big co-processor called the SVP that runs at a clock speed of 23MHz, and adds an additional 128KB of memory to the system.

>> No.5434103

>>5434090
Dial that phone number and ask for Sega.

>> No.5434114

it was cool, but super expensive to manufacture. my brother used to rent this shit every fucking week.

>> No.5434130

>>5433935
There are actual 3d games on the genesis. They just run slower.
https://youtu.be/yND5V85iPHc

>> No.5434163

>>5433935
it looks lik ass, plays like ass and sounds like ass.
The real question is, could sega do anything that is not shit?
And the answer: no.

>> No.5434174

>>5434163
>Super FX chip
more like Super ASS shit

>> No.5434178

>>5434163
Butthurt Nintendy detected.
Also this game plays better than Stunt Race FX.

>> No.5434186

>>5434174
>>5434178
seethe more, sega widows.

>> No.5434194

>>5434186
At this point I think you're just a sonyfag/ps2fag falseflagging because he can't get his shitty system allowed on this board.
True gamers appreciate and enjoy both Nintendo and SEGA systems.

>> No.5434201

>>5434163
>could sega do anything that is not shit?

t. anon who has never set foot in a good arcade in his life

>> No.5434214

>>5434103
*Parts Number
This isn't a phone number.

>> No.5434218
File: 876 KB, 2016x1512, 6BA5A83C-AB54-4678-8E98-4B966E8CD468.jpg [View same] [iqdb] [saucenao] [google]
5434218

>>5433935
Reminder Genesis turns 30 in America this year.

>> No.5434224

>>5433935
with a 16-bit fixed-point math DSP from Samsung and extra RAM in the cartridge.

The Samsung DSP is theoretically faster than Argonaut's SuperFX solution, but also more expensive. It also gets quite warm during operation.

>> No.5434227
File: 40 KB, 314x216, Untitled.jpg [View same] [iqdb] [saucenao] [google]
5434227

>>5434218
Visual SHOCK! Speed SHOCK! Sound SHOCK!

>> No.5434239

>>5434214
No shit. Jesus fucking Christ, we desperately need a eugenics program.

>> No.5434261

>>5434218
Maybe finally 1cc TF4, or do a play through of MW4.

>> No.5434278

>>5434239
For/against people like you.

>> No.5434583

>>5434186
Your palpable anger at Sega always brings a smile to my face. I don't understand how anyone could be that much of a company fanboy but it's funny.

>> No.5434603

>>5434178
Especially Virtua Racing Deluxe, one of the few reasons to own a 32X

>> No.5435073

I think this is one of the more impressive games on the unenhanced genesis

https://www.youtube.com/watch?v=eUvrRERLwFU

>> No.5435423

>>5435073

Kawasaki Superbike Challenge on the Sega Genesis uses the same game engine, and was developed by the same team:
https://www.youtube.com/watch?v=o9v-9lGNJQ4

Abrams Battletank, which was published by EA was also pretty impressive for a game that used flat shaded polygons:
https://www.youtube.com/watch?v=qpI5P6jMRak

F22 Interceptor by EA wasn't bad either:
https://www.youtube.com/watch?v=9OsDhRfmOt8

Jimmy White's Snooker also uses 3D graphics:
https://www.youtube.com/watch?v=3HDngHPX5sw

Here are some 3D stages from an unreleased game called RESQ developed by Psygnosis:

https://www.youtube.com/watch?v=4sXgFmZ-tM0

>> No.5435452

>>5434227
Based ito seikou & the tinnie punx

>> No.5435501

>>5434239
It wasn’t a funny joke anyway, anon. Sorry.

>> No.5435834

>>5434130
Neat music

>> No.5435841

>>5434194
You underestimate the power of childhood console war bullying.

>> No.5435846
File: 975 KB, 160x120, 1552371531115.gif [View same] [iqdb] [saucenao] [google]
5435846

>>5434090
why bother making a such expensive chip to a fucking RACING game and not some platformer/RPG??????

>> No.5435868

>>5435846
They were going to make the chip an add on cart like the game genie.
You d buy the chip cart for 50 and then buy games that you would use with it for 50.
Code masters had a patent for the idea and Sega didn t want a court battle

>> No.5435885

>>5435846
No run-of-the-mill platformer or RPG could justify the extra costs. VR was a widely recognized arcade hit and people wanted a home port.

>> No.5435903

>>5434163
based and redpilled

>> No.5435967

>>5433935
>Holy shit, how the hell did the XYZ even handle this? It looks like actual 3D!
Is this a new maymay?

>> No.5436013

>>5435967
Was 3D really big enough back then to warrant its inclusion in games?

>> No.5436027

>>5436013
for (you)

>> No.5436039

>>5436013
Yes.

>> No.5436041

>>5434163
You're legit retarded m8

>> No.5436070

>>5436013
>>>5435967
>Was 3D really big enough back then to warrant its inclusion in games?

By 1994 consumers were starting to get burned out by 16bit platformers and those consoles were starting to look a bit dated. Virtua Racing on the Genesis/ Mega Drive was released in March 1994. The Sega 32X launched in North America on December 1994. In Japan, The Sega Saturn was released in November 1994 in Japan and the PS1 launched in December of 1994 in japan. The 3DO and Atari Jaguar were in the North American market since 1993. 3D gaming was definitely on its way in at that point in time.

As mentioned above, Sega actually planned on making a small adapter (kind of like the Sonic and Knuckles lock-on cart) that would contain the Sega SVP chip in it, and they would release more Model 1 arcade ports specifically for this adapter to reduce costs. But they ran into patent issues with Code Masters, which lead Sega to develop the 32x instead. The 32x was actually a success at launch, but support was quickly dropped after Sega of America announced that the Sega Saturn would have a surprise launch in May 1995 at E3 (originally it was planned for November 1995). Which pissed off publishers and retailers at the same time. The 32x was quickly discounted months after it's release.

The 32x Virtua Racing Deluxe came out nine months after the Sega Genesis/ Mega Drive release:

https://www.youtube.com/watch?v=x44ox-w7eGc

>>5435885
>>>5435846
>No run-of-the-mill platformer or RPG could justify the extra costs.

Nintendo did it with Yoshi's Island. That game used the SuperFX2 chip and was released in 1995. But then again, the SFX2 didn't cost as much to produce as the Sega VPD. Also, the N64 kept getting delayed and Nintendo had to rely on the SNES for 1995, while the Sega Saturn wad already out, and PS1 launched in September 1995.

>> No.5436395
File: 2.98 MB, 640x580, I, Robot (1983 Atari).webm [View same] [iqdb] [saucenao] [google]
5436395

>>5433935
Why shouldn't the Genesis be able to handle it? Even the 8-bit computers had actual 3D games way into the 80's. Heck, because of the technical limitations of the earliest vector monitors some of the earliest video games were actual 3D (just with wire frame graphics like Star Wars Arcade games from 82/83).

>> No.5436397

>>5436041
seething and bluepilled

>> No.5436446

I remember trying to get this game as a child at a used game store. the clerk assured me and my mother that the game was terrible and that it shouldn't have even been put out on display. I just kind of went along with it. Did he do me a favor or was he just trying to get the copy for himself?

>> No.5436468
File: 3.19 MB, 480x320, smuggen.gif [View same] [iqdb] [saucenao] [google]
5436468

>>5436397
Never change, Nintoddlers

>> No.5436494

>>5433935
bump

>> No.5436504

>>5436446
It was a butthurt Nintendo fanboy

>> No.5436880
File: 810 KB, 640x361, Hunter 1991.webm [View same] [iqdb] [saucenao] [google]
5436880

>

>> No.5436884

>>5436880
That game was ahead of its time and probably done on the wrong hardware.

>> No.5437197

>>5436880

I remember playing this on an Atari ST at a friends house. It is honestly pretty ahead of its time. Robocop 3 was really impressive too:

https://www.youtube.com/watch?v=B4tTn2QThRk

I love the flat shaded polygon aesthetic on this one.

>>5435423
>Kawasaki Superbike Challenge on the Sega Genesis uses the same game engine, and was developed by the same team:
>https://www.youtube.com/watch?v=o9v-9lGNJQ4 [Embed]
>Abrams Battletank, which was published by EA was also pretty impressive for a game that used flat shaded polygons:
>https://www.youtube.com/watch?v=qpI5P6jMRak [Embed]
>F22 Interceptor by EA wasn't bad either:
>https://www.youtube.com/watch?v=9OsDhRfmOt8 [Embed]
>Jimmy White's Snooker also uses 3D graphics:
>https://www.youtube.com/watch?v=3HDngHPX5sw [Embed]
>Here are some 3D stages from an unreleased game called RESQ developed by Psygnosis:
>https://www.youtube.com/watch?v=4sXgFmZ-tM0 [Embed]

A few more 3D Genesis/ MD games:

F-15 Strike Eagle II :
https://www.youtube.com/watch?v=C-bNrcfC6qg

F-117 Night Storm :
https://www.youtube.com/watch?v=2d23T6ofamw

Hard Drivin':
https://www.youtube.com/watch?v=pfe2Ze_yDk4

Race Drivin' :
https://www.youtube.com/watch?v=bIi2hqQTaSI

Zero Tolerance :
https://www.youtube.com/watch?v=o93RqpvFtgc

Bloodshot (Battle Frenzy):
https://www.youtube.com/watch?v=VFaEfvWYgFE&t=962s

>> No.5437236

>>5436446
They often say something like that to get rid of whiny/noisy kids.

>>5435423
Makes you wonder really, what the hell was the point of the 32x if you could get that on pure genesis hardware. Thx for the list.

>> No.5437257

Finally, somewhere appropriate to share this video.

https://www.youtube.com/watch?v=YUZpF2JLF4s

>> No.5437368

>>5437236
>Makes you wonder really, what the hell was the point of the 32x if you could get that on pure genesis hardware. Thx for the list.


The 32x does have two 32bit CPU's inside it running in parallel. Even though some developers were capable of doing interesting things with the Genesis/ Mega Drive hardware, the stock system couldn't do anything like this:

Virtua Fighter
https://www.youtube.com/watch?v=JiDJEJ-RfmM

Star Wars Arcade
https://www.youtube.com/watch?v=eQUWEBhROTc

Metal Head
https://www.youtube.com/watch?v=ueocArqPT8A

Shadow Squadron
https://www.youtube.com/watch?v=oU13ZUdeJPs

>> No.5437889

>>5435423
>Abrams Battletank, which was published by EA was also pretty impressive for a game that used flat shaded polygons:
>https://www.youtube.com/watch?v=qpI5P6jMRak [Remove]

>>5435423
>F22 Interceptor by EA wasn't bad either:
>https://www.youtube.com/watch?v=9OsDhRfmOt8 [Embed]

>>5437197
>F-117 Night Storm :
>https://www.youtube.com/watch?v=2d23T6ofamw [Remove]

From what I understand about some of these early EA polygon war simulators on the Genesis/ Mega Drive, is that they used the both the Z80 CPU and 68000 to produce the 3D graphics.


>>5435073
>I think this is one of the more impressive games on the unenhanced genesis
>https://www.youtube.com/watch?v=eUvrRERLwFU [Embed]

>>5435423
>Kawasaki Superbike Challenge
>https://www.youtube.com/watch?v=o9v-9lGNJQ4 [Embed]

These are probably some of the most impressive quasi-3D engines on the console. It's impressive how fast the polygons are rendered. Above that, the opponent sprites scale in rather smoothly as well. But I think they are just sprites being swapped for bigger and smaller ones. The Super Nintendo version of kawasaki Super Bike looks simplistic in comparison.

https://www.youtube.com/watch?v=WxdDyGbSmHI

It does run smoothly. But lacks all the track side 3D of the Genesis/ MD game. The teams that came from Domark really specialized in the 68000 CPU, since they were accustomed to it on the Amiga, Atari ST and other 16bit home computers. They really knew how to exploit the Genesis/ MD.