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/vr/ - Retro Games

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543057 No.543057 [Reply] [Original] [archived.moe]

Remember me, /vr/?

>> No.543078

Yes I do.
I always thought you had the most entertaining pause screen.

>> No.543080

I wish I didn't.

>> No.543085


>> No.543087

Is that Stunt Race FX? I have that and haven't played it yet.

>> No.543091

I sure do.

>> No.543092

It's pretty good
but too short

>> No.543110

You now realize the purpose for the border taking up so much of the screen is so the SNES doesn't have to render as much 3D stuff on the screen for performance purposes. And even then it ran like ass unless you overclocked the Super FX chip.

>> No.543141

Is it 12 fps like Starfox? How can a racing game expect you to play like that?

>> No.543162

Yeah, it's about that much. It's pretty bad.

Luckily, using a special version of Snes9x, it's possible to speed Super FX games up to playable framerates.

>> No.543168

It somehow does

>> No.543224

It didn't had Blast Processing, unlike this:

>> No.543246
File: 831 KB, 225x144, 1363585731208.gif [View same] [iqdb] [saucenao] [google] [report]

>dat fisheye

>> No.543289


I played it on real SNES and it was hella slow for a racing game but I like the simple aesthetics,

I wonder if it runs faster on zsnes?

>> No.543324
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>> No.543346

There's a Snes9x core for RetroArch that already lets you increase the speed of those games. No need to resort to ZSNES.

>> No.547887



Prepare to have mind blown. Overclocked SFX chip.

>> No.547894

>I wonder if it runs faster on zsnes?


Download that. The "go fast" Snes9x cores use overclocking. Win64 only.

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