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/vr/ - Retro Games


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5422228 No.5422228 [Reply] [Original]

What does /vr/ mean when you fags say "that game didn't age well"?

Games age?

>> No.5422256

>>5422228
It's a term for games that retroactively look or play like shit in comparison to newer games

>> No.5422267

It's kind of like being in a dark room and walking out into sunlight: your eyes take time to adjust, but in the meantime, the sudden change is jarring.
For me, once my eyes got used to seeing more advanced graphical technology, certain older representations now look janky to me. These are general graphics choices which lack their own charm. For example, despite being old as fuck, Phantasy Star doesn't look like it aged too badly because its old-school look is part of its charm. By contrast, I pulled out my copy of Shin Shinobi Den the other day to show someone its gameplay. I loved the fuck out of this game as a kid, but now, whatever that technology is called where they digitise models into the game à la Mortal Kombat, it looks janky as fuck to me. It made me sad.

Does that make sense, or do I sound like I'm rambling? Get off my lawn.

>> No.5422271

>>5422228
Games don't age, but we do.

Also I feel like is such a buzzword to say and is used so deliberately, like sometimes it would have been easier to say "I don't like this game" or "This game is bad" instead of saying "It didn't age well."

>> No.5422301 [DELETED] 

>>5422228
>"that game didn't age well"
When people use this term it means they were born after 1995, that's all you need to know

>> No.5422305

Humans hate aging, so they have to cope by imagining 0s and 1s also age.

>> No.5422323

it's code word for not holding up to modern standards. for example camera controls in most 5th gen games haven't aged well since right analog sticks weren't used for it.

>> No.5422335

>>5422228
if a game can't continue to be as good or better than future games, it's an objectively bad game, end of story.

>> No.5422357

Games age in the sense that the more quality of life features are implemented, the harder is to go back to games that don't have them.

Which leds to some purists hating this thinking dealing with tedium is a sign of awesomeness.
QoL and comfyness towards the players are NOT a bad thing.

>> No.5422391

>>5422228
Is /vr/ still a gaming board or wtf is up with all the kiddies talking shit ?

>> No.5422402

Game design philosophy changes and design decisions that were once considered acceptable and even standard that have fallen out of use or become looked down upon.

Basically if it wouldn't be considered acceptable for a modern game to launch using the mechanica or features of an old game that old game has "aged".
Really it's just a shorthand way of saying that standards have changed over time and what was accepted at the time of the games launch is no longer accepted. For example, a CRPG where the simple act of moving feels cumbersome would be "aged".

A game that has not aged is one that could release in it's current state during moden times with no changes or limited changes. Like Tetris. The list of truly ageless games is pretty small in my opinion. But "aged" is typically a pisspoor zoomer reason to abandon a game.

>> No.5422406

>>5422228
This isn't memeing but what game? It looks pretty cool.

>> No.5422429

>>5422228
That just means the game is shit

>> No.5422432

>>5422406
bulk slash

>> No.5422440

>>5422432
Thanks anon.

>> No.5422445

>>5422406
Bulk Slash

>> No.5422448

>>5422432
>bulk slash

is there an english fan patch for this one? It looks pretty Japanese heavy.

https://www.youtube.com/watch?v=xDoKYgIYsfM

>> No.5422453

>>5422406
Super Real Mahjong

>> No.5422460

>>5422448
No, pleb. It's super easy to play.

>> No.5422643
File: 120 KB, 500x448, tumblr_n6ghjkOoYZ1roqda3o1_r1_500.gif [View same] [iqdb] [saucenao] [google]
5422643

>>5422267
>>5422323
>>5422402
That makes sense. Thanks anons.

>>5422391
I've been here since before this board was even on 4chan you retarded boomer cuck.

>> No.5422654

>>5422228
If you can't go back and play it after a few years then it's a one hit wonder.

>> No.5422668

>>5422228
games don't age, but mechanics do
remember the early 3d games with tank controls?

>> No.5422684

>>5422448
It's easily playable, even if you don't know what is going on. Dialogue though, just needs subtitles.

>> No.5422694

>>5422402
The actual truth. This should be copy pastad' into every one of these stupid threads.

How do we classify people who you couldn't hold a gun to their head to get them to play an old tedious game like super hydlyde but will willingly play the most masochistic and pointlessly convoluted modern weaboo game? Is it zoomer goggles?

>> No.5422697

>>5422228
For me, it's how obvious the age is. Some games age like piss and even though they may have been impressive once, nowadays they show their flaws obviously and it drags the game down.

Usually, it's a matter of exposure. Some flaws age better; some are shit (see: Ninja Gaiden enemies)

>> No.5423327

>>5422256
This right here.

When GoldenEye007 came out we thought it was super realistic and had great details. After going back to it several years later we realize it looks like trash and hurts our eyes because we are now accustomed to better graphics and gameplay. Some games are timeless and the graphics and gameplay don't age as much.

>> No.5423357
File: 14 KB, 300x300, buy-terra-nova-strike-force-centauri-cd-key-pc-download-img1.jpg [View same] [iqdb] [saucenao] [google]
5423357

>>5422271
>Also I feel like is such a buzzword to say and is used so deliberately, like sometimes it would have been easier to say "I don't like this game" or "This game is bad" instead of saying "It didn't age well."

I agree. Unless you quantify why, then it absolutely is.

I think the best way it use the term is to qualify those statements appropriately. There's a huge difference between a game whose visuals haven't aged well and a game that hasn't aged well, mechanically.

Episode 1 Racer on N64 has aged pretty poorly in the visual department, but it's still a lot of fun.

Micheal Jackson's Moonwalker looks pretty dece for a Genesis/MegaDrive game, but it has aged poorly in the gameplay department. The repetition sets in really quickly and very apparently.

There's always going to be exceptions, though.

Pictured is one I consider an exception, at least for myself. Terra Nova: Strike Force Centauri is a tactical shooter/power armor sim. It has a really cool setting, cool tunes, and fast, frantic gameplay.

Visually? Aged. But, mechanically? Aged. Get this: You do have a control scheme somewhat like Half-life's, but it's combination keyboard/mouse aim. You use the keyboard to turn and your mouse for fine aiming. Basically, point and click to shoot at targets. It takes getting used to, but it's still a shit ton of fun.

Mileage will always vary.

>> No.5423507

>>5422228
"Aged" is something that wasn't really good on its own merits in the first place, but was accepted as "good" at the time because there wasn't anything better.

Technical side does not play any significant role in this despite what many would say, since with proper visual design and stylisation you can make a game look good within any reasonable technical constraints. If the game does not hold up visually it is only because the visual design was lacking - such is the case with most 3D games that attempted to push for realism before the technology was ready.

>> No.5423541

>>5423357
Just started this and I'm blown away. The movement definitely takes some getting used to, but there's a lot else going on with the game and they're surprisingly intuitive. Using and controlling drones for scouting is extremely cool and smooth, and giving squad commands is fast and intuitive too (though the squad AI pathfinding sometimes fails me). The map and targeting controls are smooth too.

The variety of mission designs and terrain are fantastic (at least so far, five missions in), it completely shits on MechWarrior 2 and 3 in those aspects. The graphics are also much more detailed than MechWarrior 2 and it takes less resources to emulate. The equipment progression seems really good so far, I get something new to use every other mission. I just wish it allowed you to replay missions like MW2 did.

My favorite things so far that I've been able to do in the game is using drones and the camera zoom plus the infrared view to spot enemies from afar without alerting them, bringing along a repair specialist squadmate to repair my suit in between firefights, and using jump jets to fly above enemies and raining grenades on them.

>> No.5423547

>>5422643
Sure thing kiddo

>> No.5423556

>>5422228
It's a code phrase that fags use to identify themselves.

>> No.5423560

>>5423327
Only little children hyped up by magazine and TV ads thought Golden Eye looked realistic or played well. Good-looking games look good forever, bad looking games have always looked god-awful.

>> No.5423568

>>5422228
That's not a /vr/ specific saying, that's said of movies, books, programming algorithms, tools and pretty much everything. Are you a non-english speaker?

>> No.5423585

It's called being a kid. Everything is better when you're a kid, especially if it's the first of its kind you're exposed to. Then you grow up and realize "wow this is kinda shitty now that I analyze it". Video games were rapidly evolving up throughout the 90s and new things were being pushed all the time, even simple things we take for granted today like 3D and analogue control. Developers all had to start somewhere and only a master could strike gold on the first try.

>> No.5423595

I wonder where that dictionary fag is who always shows up in these thread and goes in rage calling everyone autistic.

>> No.5423628

Games """"age"""" when you don't play them for a very long time, get used to more modern standars and then try the older ones again.

The thing is, there's a bunch of posters with a very low iq that can't understand that some people never stopped playing retro, and therefore our perception of said old stuff never changed that much.
>B-B-But REEEEEEE you can't live inside of your own bubble, surely you had to be spoiled by more modern mechanics and solutions
Most modern mechanics suck. Sure I don't like tank controls that much but they're perfectly functional and I didn't like them back then either so it's not a matter of memeaging.

>> No.5423630

>>5422228
It means "I'm too retarted to enjoy it, but it's the game's fault, not mine"

>> No.5423693

>>5422271
There are plenty of games I used to love that I can't stand to play anymore because they've been outdone by other games I played later. I think it's less that games age but more that they just have less value when compared to later games.

Something that relies on its tech to amaze people at the time won't have any value later on down the road when that tech has been surpassed 10 times over. Like game FMVs used to look amazing and we always thought they were the best that anything could look...now actual real time graphics far surpass them.

>> No.5423694

Surprisingly good "aged" thread. It's nice to see some discussion going on.

Some games I would consider "timeless" are:
Kirby's Adventure
Mario 3
Raiden DX
Tetris (like other anon said)
Puzzle Bobble
Street Fighter 2 (and it's various versions)
Bangai O
Wonder Boy in Monster Land (in a "retro" game kind of way)
Mario Kart (snes and 64 ones)
Jet Set Radio
Excitebike (except for not saving tracks)

I'm sure I've missed a ton and might be full of crap on some of the ones I listed. To me most of these games seem like simple mechanics or arcade like games. I don't know if that's just my preferences or that style of game ages well.

>> No.5423702

>>5422228
/vr/ doesn't mean anything because /vr/ never says that. You're thinking of nu-/v/

>> No.5423706

>>5423694
There's a few ports of Excitebike that lets you save tracks if that's anything to you. Kinda shitty how it can't be done on the NES version though.

>> No.5423709

>>5423694
Jet Set Radio is jank as hell and has timed levels. Future on the other hand is timeless, since it fixed all the problems the original had.

>> No.5423713

>>5423706
I believe the fds one does. I remember as a kid I would make a track at night time for me and a friend to play. If it was good I would sometimes leave my nes on all night and after school the next day we would play the track.

>>5423709
Very fair point, I was thinking more art style.

>> No.5423721

>>5423713
>I believe the fds one does.
It does, as does the original cartridge version if you have the Data Recorder. It's not so convenient these days but it allows you to swap custom tracks with a friend which was surely really cool back then.

>> No.5423730

>>5423630
Not even in the same ballpark.

>> No.5423742
File: 406 KB, 1668x1049, 2.jpg [View same] [iqdb] [saucenao] [google]
5423742

>>5423694
Street Fighter 1 compared to Street Fighter 2 is actually a quite good example of a game that aged badly and one that aged very well.

Street Fighter 1 when it came out was groundbreaking and was and still is fun in a lot of ways. But compared to later fighters of just a few years later and it's very archaic. Street Fighter 2 then was a huge leap forward to the point where even today some say it's the best in the series.

It's a little more complex than that, vanilla SF2 has aged a little worse than hyper fighting or super turbo but it's still a good easy example.

>> No.5423819

>>5422228
They mean "I, myself, have been ruined by the casualization of modern games and view older games with distaste because everything I love is shit"

>> No.5423828

>>5423742
how was SF1 groundbreaking?

>> No.5423843

>>5423828
hint: he wasn't around back then

>> No.5423847

>>5422228
This is a matter of a "Frame of Reference"
If "Thing X" was never done well up to that point, we wouldn't know what does it mean for a "Thing X" to be "good" is, so we consider the best "Thing X" we have to be "good" even if it is not.
When "Thing X" is done properly for the first time, we get a frame of reference and suddenly everything is divided in periods "before" and "after" - and all the things that were done prior are getting put onto the new scale of the new Frame of Reference, and people see that they aren't good at all. The faults in the older things become apparent in comparison, and they become "dated" to the specific time, when people didn't know how to do "Thing X" right.
Now some may argue that this would make literally anything old "dated" but that is not true. There is a distinction to be made between doing same thing on a different level of quality, and doing different things in the same area of medium.
For instance different styles of graphics, just as different genres of music are different things done within same medium.
There is shitty sprite art, there is good sprite art, there is crappy bland rock music and there is good high quality rock music, there are shitty 3D models made of hundreds of thousands of polygons and there are great 3D models made with only a couple of hundred - sure there is minimum fidelity required, but a proper visual design can mask that.

>> No.5423860

>>5423828
If you go back and play just Karate Champ, Budokan and the couple of others then play Street Fighter it's fairly self evident. It really is a step above the other games that were exploring the idea of simulating a martial arts contest and has things like special attacks tied to specific motions that would become a hallmark of the genre.

>> No.5423863

>>5423742
>aged

>> No.5423869
File: 804 KB, 1027x1294, agedbadly.png [View same] [iqdb] [saucenao] [google]
5423869

>>5423863
That's right. Welcome to the English language. You can choose not to understand how it's used, but it only makes you come across as ignorant and lazy.

>> No.5423873

>>5423869
ah there you are. I was waiting for you. Good thing I'm not some dirty anglo

>> No.5423885

>>5423873
Yup I am here. It's a little sad to me that people enjoy ignorance but I choose to see it as comedy now. That SF example should be easy enough for anyone with half a brain to figure out though. It's not even like it's a hard concept to wrap one's brain around.

>> No.5423891

>>5423873
gotta give the guy some credit for ruining every single
>aged
discussion with his dictionary autism

>> No.5423906

>>5423891
Most of these threads are children who don't and can't be bothered to understand something simple so they throw out gibberish like this >>5423630 and then try to argue that because they're too stupid to get it the concept must not be real.

Trying to discuss it seriously here got old years ago so yeah, now I mostly just post that and then bait or mock those who wallow in stupidity. Sorry if that includes you :)

>> No.5423912

>>5423906
>blablalabla
>>>/reddit/

>> No.5423918

>>5423912
Lol

>> No.5423921

>>5423912
back to >>/pol/ , goym

>> No.5423924

The only time this argument holds any water is regarding tertiary issues like usability, camera controls, technical issues, loading times and other options that are considered commonplace now but weren't widely available back then. Inverted camera controls is a main gripe with me, since a lot of old 3D games do not offer that option. Even in the PS2 era this is a common issue. However most of these issues are during the transition era to 3D where they were still trying to figure the most basic shit out.
If you don't want to deal with those things I can understand completely, however most of the time when I see people talk about a game not "aging well" and they talk about how the gameplay used to be fun back then but it isn't now they're clearly just completely missing the point. Gameplay is either good or not, passage of time is not gonna make it any less fun. Maybe you already played that type of game too much and you're fed up with, but that doesn't make the game bad, you just played it too much and lost interest. At best you were really young and highly impressionable and any retarded shit was magical provided it was the first few games you played, I can still understand that, but as soon as you started developing a most basic of standards you could identify what was fun to you or not, and "aging badly" has nothing to do with it.

>> No.5423925

>>5423885
>>5423906
>>5423869
Just so you know, I'm going to (was already anyway) post >aged in every thread that relates to this shitty buzzword and there's absolutely nothing you can do to stop me.

>> No.5423929

>>5422228
If you can't understand what someone means when they say a game did or didn't age well, I'm pretty sure you must have actual autism.

>> No.5423937

>>5423925
Sweet, I'm down with that! Every time you do and a kid starts complaining that it means he's not allowed to enjoy Zaxxon or something it gives me comedy fuel.

>> No.5423941

>>5423925
>not aged

>> No.5423976

>>5422228
It's nothing but a vague statement for someone to hate on a game that was well received without giving any exact reasons why because they only played it for about twenty minutes before giving up.

>> No.5424005

>>5423976


>>5423507

>> No.5424019

>>5423976
Not even close lol

>> No.5424021

>>5424005
>>5424019
Wasn't talking to you guys mind your own business.

>> No.5424028

>>5424021
You say stupid ignorant shit, I'm going to point out that you're stupid and ignorant. Sorry that after all this you still can't wrap your head around it all but it makes me smile.

>> No.5424030

>>5424028
Again, mind your own business dude. Was talking to OP not you. Fuck off. And no it's not ignorant the people who use "it aged poorly" are the ignorant ones.

>> No.5424034
File: 71 KB, 750x741, WXctnu0.jpg [View same] [iqdb] [saucenao] [google]
5424034

>>5424021
You gonna beat me up big guy?

>> No.5424035

>>5424030
I'll post wherever I want. What you're saying is completely wrong, not even close to it to the point that it's actually comical. If you can't handle being told you're wrong that's not my problem.

>> No.5424038

>>5424034
>>5424035
Seriously, stop budding into conversations that you weren't originally in. Do you also do this in public? Do you realize how fucking rude that is? Let OP and I have our discussion you're not part of this stop trying to force yourself in.

>> No.5424047

>>5424038
I was posting in this thread already lol. And sorry but no, what you're doing is spreading willful ignorance and trying to pass it off ass fact. You're worse than just plainly stupid and I will point it out. If you want somewhere where you can tell people they're not allowed to add to a conversation you came to the wrong website.

>> No.5424048

>>5424038
I don't think you understand how forums work. Leave.

>> No.5424051

>>5424047
>>5424048
Do you think it's okay to cram yourself into a conversation between two people purely because they're in public? Because that's what you're doing right now. OP asked a question I responded to him this is only between OP and I leave us alone and mind your own fucking business. If I wanted you guys in I'd freaking ask.

>> No.5424057

>>5424048
I don't think you understand how 4chan works. Make me :)

>>5424051
So you think this thread of 70+ posts and 39 other posters is just a conversation between you and OP? That you can say anything, no matter how wrong and that it can never be challenged because you don't want to have to deal with that?

Shit man, I was giving you too much credit before saying you were just stupid. This is atomic retardation level of stupid.

>> No.5424064

someone sure needs a reality check
and then a reality doublecheck

>> No.5424067

>>5422429
>T.zoomster faggot that cannot articulate his opinions

>> No.5424069

>>5423560
Wrong.

>> No.5424342

>>5423541
Yeah, once you come to grips with the kind of weird controls, it's so good. It's the closest we'll get to a video game adaptation of Starship Troopers.

Boosting up and then dropping down on enemies as you rain grenades is the most satisfying thing.

>> No.5424371

Or if a game is too dependant on a central gimmick such as "good graphics" or some control scheme for it's main draw.
Graphics that looked good in 97 most of the time were not made with that timelessness in mind. For the most part, simpler, more colorful graphics still look good these days even with a modern mindset while "realistic" graphics from back then just look horrid or laughable.

Once the industry moves on and puts what came before in context, a game that seemed good at the time might not offer anything beyond its gimmick that either didnt hold up or is so commonplace that it is no longer novel.

>> No.5424375

>>5423357
Your whole argument can be applied to literally any descriptive.

"this game is bad"
"good"
"hard"
"easy"
"aged"
Of course, none of them are going to give a whole lot of information alone, but come on. "This game's graphics haven't aged well" You fucking know exactly what that means. It means its ugly. full stop.
Christ almighty...
I refuse to believe there are people that are actually this autistic about the "aged" thing. This is /vr/'s worse meme

>> No.5424407
File: 366 KB, 1024x683, 1509601404186.jpg [View same] [iqdb] [saucenao] [google]
5424407

>>5424375
You know, you can go into detail when you explain things. That's one of the benefits of language, funnily enough.

>> No.5424448

im guessing people who can't process the phrase also can't handle when people say "could care less"

>> No.5424489

>>5422228
Games based around pop culture at the time or 90s ‘tude games really didn’t age well.

>> No.5424492
File: 972 KB, 1438x1438, 20190307_172704.png [View same] [iqdb] [saucenao] [google]
5424492

>>5424038
kek that made my day. What a fucking faggot.

>> No.5424493

>>5424069
Super right.

>> No.5424506

>>5422271
>Also I feel like is such a buzzword to say and is used so deliberately, like sometimes it would have been easier to say "I don't like this game" or "This game is bad" instead of saying "It didn't age well."

Something having aged badly doesn't mean either of the first two things though. It has to do with genres evolving and expectations. Often games that age poorly seemed very good in their time. Mortal Kombat for example hasn't aged very well in many regards but it's not a bad game and many people like it unironically.

By contrast Way of the Warrior wouldn't generally be said to have aged badly because it was already terrible when it came out.

>> No.5424510

>>5424448
couldn't*

>> No.5424523

>>5422228
>What does /vr/ mean when you fags say "that game didn't age well"?
I don't use that phrase but usually i can justify the usage when it means that the game in question is one of the following:
a) not that good in general, and was praised because people didn't know any better.
b) the controls are unrefined and clunky compared to the current industry standarts, or you cannot change them.
c) it is very difficult or even impossible to get it running on modern machines without setting up a virtual machine.

>> No.5424529

>>5422402
That's a good description, anon.

>> No.5424548

>>5424523
>a) not that good in general, and was praised because people didn't know any better.
Flavor of the month Battle Royale shit and other similar fads doesn't really count as "not aging well", as that implies the game was ever good to begin with, and was mostly hype.
>b) the controls are unrefined and clunky compared to the current industry standarts, or you cannot change them.
Basically, modern "gamers" can't into advanced keyboard controls. Not really the game aging either.
>c) it is very difficult or even impossible to get it running on modern machines without setting up a virtual machine.
Either set up a VM or emulator, or just use the original hardware you poorfags.
The same people who complain about games "aging badly" are the same kind of people who
happily spend thousands of dollars on gacha JPEGs or CoD loot boxes. Either the game is good or it isn't. Polygons hurting people's shitty little zoomer eyes should not count for a game's actual quality.

>> No.5424596

>>5423885
>>5423742
SF1 sucked to begin with

>> No.5424615
File: 20 KB, 336x240, pitfighter-5.png [View same] [iqdb] [saucenao] [google]
5424615

>>5424371
>Once the industry moves on and puts what came before in context, a game that seemed good at the time might not offer anything beyond its gimmick that either didnt hold up or is so commonplace that it is no longer novel.

Yes. So saying something has aged doesn't mean it was bad back then. Quite the opposite. It can mean it was the absolute best game on earth to us back then. Now say in the previous 2-3 decades the gimmick is no longer novel and the whole greatness of the game was based on that gimmick. I would say the game has aged.

An example, Pit Fighter was novel in that it used digitized sprites. Look at pic related, it's still nice looking. The game was fun and did very well in the arcade, it was impressive at the time (just relaying this for the benefit of the young uns who weren't there). Mortal Kombat also used digitized sprites. I would say Pit Fighter has aged because it's gimmick of digitized graphics falls short now and it didn't have good fighting mechanics. Once it's gimmick failed, it was no longer as impressive. Mortal Kombat's digitized sprites were a bit newer and nicer looking, but even if you think it's sprites are ugly as hell compared to modern games, it still has a decent fighting mechanic. In other words, both may have aged, but Pit Fighter obviously aged more because it's one gimmick is no longer anything special. Once it's gimmick failed, it became "aged" and is pretty much the laughing stock of "the internet".

That said, if you still like Pit Fighter good for you. My cousin still fucking loves it, I find it nostalgic but relatively shitty. It's nowhere near as impressive as it was as a kid watching the attract screen deciding if I wanted to use one of my 4-8 quarters I had bummed from my parents. Back then it was brand spanking new and utterly amazing. Now, it's aged, and not like a fine wine.

>> No.5424639

>>5424375
>Of course, none of them are going to give a whole lot of information alone, but come on. "This game's graphics haven't aged well" You fucking know exactly what that means. It means its ugly. full stop.
>Christ almighty...
>I refuse to believe there are people that are actually this autistic about the "aged" thing. This is /vr/'s worse meme

Anon, you sound like a good person. Let me give you some advice through an old saying: "Never argue with an idiot. They will drag you down to their level and beat you with experience."

Another way to put this is: "Don't feed the trolls."

Also a lot of people argue against the word "aged" because it was a meme used by underage bandwagoners to just shit on old games. They came here to meme and shit up /vr/ and it has worked to some extent. So, think of "aged" as a "trigger word" for people old enough to have played the games back then and visited /vr/ before last summer.

In other words, even those who argue with you understand the concept but they somehow believe by acting like retards that they are trolling the trolls.

>> No.5424642

>>5424596
Did you ever play it before SF2 was out?

>> No.5424646

Jesus Christ, why can't some of your faggots come to terms with the fact that some games are just not as enjoyable as they used to be?

There's nothing wrong with admitting that.

>> No.5424648
File: 68 KB, 652x960, ree.jpg [View same] [iqdb] [saucenao] [google]
5424648

>>5424646
>Jesus Christ, why can't some of your faggots come to terms with the fact that some games are just not as enjoyable as they used to be?
>
>There's nothing wrong with admitting that.

>> No.5424653

>>5424646
They're not enjoyable for you and for faggots like you only

>> No.5424658

>>5422228
Games don't age. People lie to themselves on why they enjoyed or didn't enjoy the game when they were a kid.

>> No.5424667

>>5424642
Yeah, it was not particularly fun
Mind you I never found things like Karate Champ appealing either

>> No.5424669

>>5424646
so what you're saying is that YOU AGE, not the games. good.

>> No.5424694

>>5424615
>So saying something has aged doesn't mean it was bad back then. Quite the opposite. It can mean it was the absolute best game on earth to us back then.

This guy gets it pretty good.

>> No.5424701

>>5424667
That makes sense if you never liked any of these games. But you can't see how street fighter 1 was both far ahead of karate chanp but is a mostly forgotten piece of history now whereas street fighter 2 is a classic?

>> No.5424704

>>5424669
Everything ages. You and the games both.

>> No.5424713

>>5424704
Games don't age. They are set, static and constant. Your perception of them ages.

>> No.5424725

>>5424713
Nothing is static.

>> No.5424731

>>5424713
You're both wrong and right. How'd you do that?

>> No.5424813

>>5424701
Sure.
Just, from my perspective, SF1 wasn't fun and SF2 was and still is. SF2 met some sort of threshold for me I guess.

I haven't ever experienced what >>5423693 describes: "games I used to love that I can't stand to play anymore because they've been outdone by other games I played later."
I'm curious what the actual mental/perspective difference is between people who experience that and people who don't.

>> No.5424820

Why does dictionary autismo larp as an old man when it's painfuly obvious he's not even 30? Who the fuck even played SF1 back when it came out?

>> No.5424851

>>5424813
I think a big part of it is poverty gaming where you get one game every blue moon and you better fucking like it because you have nothing else for quite some time. It forces you to be more appreciative about what you have until you get older and realize you were playing lackluster games because you couldn't find, afford, or just got unlucky when it came to choosing the good ones. There are many games from my childhood I loved and still love today while games such as Gex 3 and Daikatana are obviously worse than their similar genre counterparts on the same system. I had fun with them as a kid but let's face it, I ate dirt back then too. I still play myself some Mario or Excitebike but I don't ever want to replay Daikatana or eat dirt again but given the choice I'd pick the latter. I guess I just "grew out of" some games when I experienced better ones.

>>5424820
Do you think SF2 just appeared out of the ether for no reason? Are you the kind of guy who thinks Morrowind was the first Elder Scrolls game because it's the earliest one people ever talk about to any notable degree? Clearly someone played it or there wouldn't have been any reason to make a direct sequel from the ground up.

>> No.5424863

>>5422228
that's not /vr anon those are just some bullies from reddit or something

it's called falsefagging

>> No.5424882

>>5422228
>>5422271

It's classic blame shifting. "Games aging" is a euphemistic personification of old video games. Instead of admitting that you don't like old video games, you blame it on the game. It's not much different from doctors saying a terminally ill patient has "given up treatment" even though the doctors say there's no useful treatment.

>> No.5424963

>>5424713
This. People want to fool themselves into believing games were good at one time. Compare the original SMB to Pac-Man.

>> No.5425043

>>5424851
Holy shit are you me?

>> No.5425046

>>5424882
Not even close.

>> No.5425517

>>5422228
>Games age?
no

>> No.5425526

>>5423327
>When GoldenEye007 came out we thought it was super realistic and had great details
nobody thought this you fucking piece of shit

>> No.5425527

>>5425043
Had bayou billy. Rough Nes game to own. Wasn’t poor but games once a year meant you loved it or didn’t play.

>> No.5425530

>>5425517
Sega does, anon-chan!

>> No.5425614

It's a term used by retards who compare old games to new games, instead of more logically comparing old games to it's contemporaries instead.

Video games do not age. Video games are not milk.

>> No.5425651

>>5423924
>it's impossible for controls to age
Several archaic control schemes are fucking ridiculous to put up with if you've played anything in the relevant genre in the past few years. Yes you could have found something fun when you didn't know any better and weren't acquainted with superior solutions and then suddenly not enjoy it nearly as much due to its failings in the modern day even if your tastes themselves never altered.

This is especially true for newer players going back to older games, or even in series that simply gained QoL features as they went on. It's often recommended for much more than just story reasons to play older titles first because going back to them after starting with the most recent installment is going to suck shit, no matter how amazing the game may be by comparison. It could have twice the content of a newer installment but play clunkier with many smaller issues that make it a lot less fun. This doesn't invalidate that it's a good game, but it makes it difficult to recommend today or by comparison. That's what aging is.

>> No.5425683

>>5424038
Damn, what a bitch. You sound like those kids back in daycare who would whine if someone came close to their toys they were playing with. Your daily interactions with others must be just painful to get through.

>> No.5425692

>what is love.gif

>> No.5425693

>>5424713
The perception of the game is literally what everyone here is talking about. No one is playing the game in the 80s or 90s, we are all subjectively enjoying or not enjoying an older game outside of its original cycle (when copies stopped being produced), and so we are retroactively looking back at the game, even if we were around when it originally released.

How hard is it to understand what the concept of context is? Unless you believe you can perceive said game without subjectivity, in which case I'd call you a liat.

>> No.5425701

>>5425693
>context
And that's why the aged thing is such a meaningless buzzword since we all come from different backgrounds.

>> No.5425730

>>5425651
>>it's impossible for controls to age
I have absolutely no clue how you got that out of my post.

>> No.5425737
File: 76 KB, 800x600, 1394345940822.jpg [View same] [iqdb] [saucenao] [google]
5425737

>>5425693
When people say that games age, they imply that the game was good in context but now isn't. This is where they're wrong. Unlike science, art doesn't go out of date. If you were deceived by contemporary ads but grew out of it, it's you who's changed and not the game's universal context.
You can say that games "aging" is your subjective context changing ("aging") while general context stays the same.

>> No.5425747

>>5422256
>in comparison to newer games
This is needless to say - retroactivity already implies that something changes past things. So, that it retroactively plays like shit in comparison to newer games is a given, because what else would make it play like shit?

>> No.5425770
File: 45 KB, 310x394, sage_and_hide.jpg [View same] [iqdb] [saucenao] [google]
5425770

Meh. If "Generic Platformer: Electric Boogaloo" exists in a time where there are only 100 video games in total, it is on the "Top 100 video games" list at the time.
As more games release over the years, each having a non-zero chance of being better than this one, Generic Platformer: Electric Boogaloo could ond day be pushed out of the Top 100 list.
And that is where context has changed, there is more stuff to compare the game to.
The subjectivity now comes in if you judge Generic Platformer: Electric Boogaloo to be less enjoyable than it was back when you played it first.
The game hasn't changed, so really it should be as enjoyable as back then. And the "correct" judgement would be that there is now a much greater selection of games, many of which as as enjoyable or more. It "got worse" relatively speaking, if anything, not absolutely.
But of course humans don't work that way. If someone buys a new car and love it, they might be less happy with it once they see their neighbour buying a faster, bigger and nicer-looking car all of a sudden.
Now that's how I see the situation, but whether it justifies the term "aged badly" or not, anon can judge for themselves.
At any rate, I think it's easy to understand what is meant by it and probably not worth getting one's panties in a bunch or anything.

>> No.5425849

>>5425737
Art also ages and nothing exists in a vacuum, not you or games. Even if you lived in a bubble and never experienced anything other than Qbert it wouldn't mean it didn't age. Your experience isn't tge only thing that matters.

>> No.5425885

>>5425849
Not him but I think it's somewhat stupid to compare games from then to now simply because some things were limited doesn't mean it's bad or should be avoided.

>> No.5425913
File: 34 KB, 669x669, 12313.jpg [View same] [iqdb] [saucenao] [google]
5425913

By saying a game has or has not "aged well" you are admitting that back then you had no perception of your own. But now somehow you do. Well congrats dude. Better late than never!

>> No.5425924 [DELETED] 
File: 27 KB, 249x277, 1551369667867.jpg [View same] [iqdb] [saucenao] [google]
5425924

>>5422228
Only people from /v/ say that phrase, also fuck playstation and death to niggers and women.

>> No.5425932

>>5425913
Or, hear me out here, the game was good at the time, but it had rough edges. More recent games polished up those rough edges and improved upon what was a good foundation at the time.

Teepees were great houses 500 years ago, but nobody's living in one today.

>> No.5426059

>>5425885
Something aging badly doesn't necessarily mean it's bad though and certainly doesn't mean it has to be avoided.

>> No.5426060

>>5425913
You're missing the point entirely.

>> No.5426071

>>5425737
General context doesnt stay the same though. My point was your not playing that game in the 80s, your playing it in 2019. Not even counting zoomers do you know how many boomers would have missed that 80s game cause they were born just a few years after when it would have been relevant? Everyone is looking back and you cant just share your opinion with selectively with the 30 y/olds who experienced that game when you did, theres also all the 29 y/olds, 28, 27, 26, etc. who are playing the game outside the original context of when it first came out.

You have to trust other people can look back and judge a game with that context, to compare it to it's time, to see what it did good and bad compared to standards then, and the best games stand the test of time, but flaws back then shine brighter when theres been decades of releases that have fixed those kinds of problems, and you can say thats too harsh to judge that game for, but that's what people are doing when they say that phrase, their looking at the game in current context which is something designers couldnt have accounted for. No one makes a game to predict how its gonna be judged in 20 years, but there are games that stand the test of time and are still considered to be some of the greatest.

A lot of people argue A Link to the Past is the best zelda, and despite plenty of amazing zelda games have come out since the fact that's still in the competition is a testament to how strong a title that game is. And theres been millions of players who went through that game after the SNES went out of circulation, and still come to that judgement besides newer games with newer mechanics and graphics coming out, it still tops lists all the time online whether on big YouTube channels or smaller game forums, people that were clearly born after its run can look back, and say the game is timeless. And for that game to be timeless, that means there are other which aren't.

>> No.5426073

>>5425932
Some people still do but your point is still right. Also it doesn't matterif someone only had ever lived in a teepee and didn't know about other houses. It's more than just personal opinions.

>> No.5426093

>>5425701
That's the point, we do all come from different backgrounds, that's what you need to get over, that people can play the game after its initial run. You cant ban it from newer players so only people that played it when it was out can enjoy it. Not every person who says a game has "aged" is considering the context of when it came out, or maybe even knows what their talking about, but sometimes its accurate if you listen to what they say instead of refuse simply because of the word "aged". Hell, defend the game or tell them to shut up or that their stupid for all I care; but if even people who initially played the game and look back can say its "aged", maybe it just takes a little humility to understand what they mean with that phrase.

>> No.5426102

games definitely age, if doom was released today you'd be bitching about arrow key movement and strafing while holding the alt key

>> No.5426126

>>5425770
This comparison works better than a lot of people are probably gonna give credit to. Yeah, video games fall under art, but a car is a really good comparison as games are functioning, made of tools and moving parts if you think of the programming that way, they are functional and take some learning to handle and enjoy. Some cars are classics, and people take care of them and cherish them for decades, as despite newer models coming in, owners can appreciate the parts of their car that were made so well they stand the test of time. While some are lesser models even by the same brand, and fall by the wayside within a year compared to other models.

>> No.5426149

>>5426093
>You cant ban it from newer players so only people that played it when it was out can enjoy it.

That has nothing to do with wether a game has aged badly or not. It doesn't and never meant no obe should play it or find it fun. It's you who misinterpret what the term means and then throw your own baggage on it which is causing the confusion.

>> No.5426160

>>5426126
Agreed, this is a pretty good analogy for those still struggling with the idea.

>> No.5426225

>>5426149
When I said that I didnt mean I'm assuming older fans dont want younger fans playing the game, my implication is a lot of the older fans dont want younger fans talking about the games, which if they play it is kind of inevitable. Praise from younger fans is welcome but criticism is dismissed as they dont have the right "context" to appreciate said game, which can be the case if they dont understand the time period games came out but is an impossible standard if its expected to have only played them when they came out to judge them. Its off topic though, your right, but it seems to be coming up in the thread, that why I threw that out there.

>> No.5426228

>>5424813
I can't play Devil May Cry 1 anymore because Bayonetta exists and Ninja Gaiden Black. Hell, I never much liked the other Devil May Cry games either, because they just feel lacking. But DMC 1 looks terrible and the fucking controls aren't remappable and I refuse to have the jump button on triangle.

>> No.5426231

I would say the Amiga has not aged all that well simply because 32 color graphics and sampled sounds aren't that remarkable today.

>> No.5426234

>>5426225
>When I said that I didnt mean I'm assuming older fans dont want younger fans playing the game, my implication is a lot of the older fans dont want younger fans talking about the games,

I don't think you're correct but even if you are that's also beside the point.

>> No.5426236

>>5426231
And the obvious fact that 85% of its games are garbage.

>> No.5426242

>>5424489
Stuff like Toejam & Earl or Boogerman or Day of the Tentacle just feel far too much like the 90s to still hold up.

>> No.5426248

>>5426236
That as well. The Amiga looked and sounded impressive against 8-bit machines or PCs of that time but its games were generally not very good and the audiovisual capabilities don't seem that impressive today. Actually, a problem I've always felt with the Amiga was that it lacked a really distinct character of its own. If you hear an SID tune, it's immediately recognizable as an SID tune, but the Amiga's PCM music doesn't really have a personality.

>> No.5426258

Old sports games have aged like shit, it wasn't possible to recreate sporting events with any real degree of accuracy until 32-bit hardware.

>> No.5426270

Who the hell could still enjoy Tony Hawk Pro-Skater today?

>> No.5426276 [DELETED] 

80s CRPGs. Jesus, who could possibly put up with that shit today?

>> No.5426278

80s CRPGs

>> No.5426290

>>5426270
me

>> No.5426371

The phrase itself is mostly aimed at early 3D games where the implementation of controls or visual styles were still being tested. Some are easier to return to than others. Quake has aged like fine wine whereas say Bioshock Infinite has fungus growing on it.

>>5426258
International Superstar Soccer on snes is easily the best football game ever made

>> No.5426373

>>5426371
>The phrase itself is mostly aimed at early 3D games where the implementation of controls or visual styles were still being tested.

No it's not.

>> No.5426434

>>5426258
The same is true for most racing games too. Really arcadey ones like Outrun and Daytona still do but the realistic racers don't at all.

>> No.5426436

>>5426373
I said mostly, not exclusively.

>> No.5426481

>>5426258
WHO THE FUCK PLAYS SPORT GAMES?
You go outside for "sports", not place your fat untrained ass in front of a screen.

>> No.5426670

>>5426436
Yeah and I wouldn't even say mostly.

>> No.5427192

>>5426248

It impresses me today because I have the mental capacity required (See: I can put my pants on without help) to compare it to it's contemporaries.

>> No.5427254

>>5426059
The way people post a thread with "this game has aged" does give me that feeling. I mean what else would be the point than of stating it?

>> No.5427272

>>5427254
Not him but that's why people have been trying to explain it so we can stop going over this.

>> No.5427369

This is gonna be badly worded, but oeople like things that are familiar to them. When a bunch of similar ideas exist alongside each other, each idea buttresses the other and you have what is called a trend. When you remove a work from the surrounding throng of similar works, people experience it differently.

There's also metatextual context that changes how we experience works. Samus' reveal as a woman was shocking not because of anything in Metroid itself, but because of how few other platformers or sci-fi games had female protagonists. A shot of the World Trade Center in a movie will provoke different reactions depending on the age of the audience.

>> No.5427383

>>5427369
>A shot of the World Trade Center in a movie will provoke different reactions depending on the age of the audience.

I think age matters less than the individual himself. Shortly after 9/11 happened, I had a classmate who commented on how the terrorists could do more damage if they had crashed the planes differently.

>> No.5427385

>>5427369
Yeah and that's also a comfort zone.
People might put up with a horribly designed game as long as it has modern standard QoL shit like free camera on right analog, but that alone doesn't make a game good, and a lack of it might not be a deal breaker if the designers worked around the limitations. That's true for both 2D and 3D games.

>> No.5427398

>>5426258
I disagree. Old "realistic" sports games aged like shit, the ones that understood the limitations of the hardware and tried to go a little wild with it are still fun.

>> No.5427404

>>5425043
That depends, did you eat dirt too? Which method of eating dirt did you use? I pressed my hand into it and then licked it off. I think I had a mineral deficiency.

>> No.5427408
File: 17 KB, 253x199, download (1).jpg [View same] [iqdb] [saucenao] [google]
5427408

>>5427398
This

NBA Jam was a good example of this.

>> No.5427417

>>5427398
Yeah, it's also why people still remember the more arcade pre-PES Konami soccer games, like International Superstar Soccer, or the early Winning Eleven/J-league.
Same with wrestling games. Many people still prefer the N64 games to whatever shit came after made more "realistic".
Midway's NBA series is amazing and has a lot of soul too.

>> No.5427554

Unrelated but I recently started playing OP's game in the picture and it's fucking awesome.

If you like mecha go give Bulk Slash a try.

>> No.5428165

>>5427408
>>5427398
>aged

>> No.5428281

>>5428165
Btw saying something simply aged is meaningless since everything ages. It's whether it ages well or poorly and in which ways. It's a good point about sports games in general though.

>> No.5428468
File: 17 KB, 640x480, 39413-Vectorman_2_(USA)_(Beta)-1459239488.png [View same] [iqdb] [saucenao] [google]
5428468

Is vectorman a game that aged well in your opinion?

>> No.5428518
File: 86 KB, 956x637, horse-grazing-in-pasture-use-only-with-associated-story[1].jpg [View same] [iqdb] [saucenao] [google]
5428518

>>5422228
Obviously what they mean is that they just hate old games and probably hate themselves as well. I know this because games don't actually age, people age. Organic matter experiences senescence while retro games are forever crystallised in the state they inhabited at release. So why else would someone lie and say that software is capable of growing old like a living creature when that is clearly not the case?

It is reminiscent of this "joke", a supposedly classic example of absurdist humour:
>A horse walks into a bar. The bartender asks him "why the long face?"

In this so-called "joke", much of the humour is apparently derived from the man behind the bar asking the horse why his skull is elongated in shape. However, this actually makes little sense because (a it's extremely unlikely that a horse would ever enter such a place of it's own accord, b) horses are incapable of replying to such a question or even understanding human speech to that extent and c) the answer to the question is actually well within the purview of modern evolutionary theory. In this case, the horse has a long face because it is an animal that spends a lot of time with it's neck bent down grazing. This elongated skull shape allows for the eyes to be placed nearer the top of the head in order to survey the horizon for potential threats as the mouth (much lower on the skull) consumes grass for sustenance.

The joke is completely nonsensical and yet the listener is still expected to laugh despite the sheer ignorance of the joke-teller. In the same way, people who claim video games can age are also making a nonsensical statement which they simply expect the recipient to understand implicitly despite it's absurd nature. The only logical conclusion is that these people are hateful, troglodytic creatures with no understanding of the language which they speak. Their opinions should not be taken seriously on this matter or any other.

>> No.5428521

>>5422256
If a game looks like shit this means the new console with the upgraded hardware has been underused so it's not that the game hasn't aged well it's the new games that are shit.

>> No.5428525

>>5423693
>because they've been outdone by other games I played later
That's what the advancements of technology do to you, so the game didn't """aged""", the technology progressed.

>> No.5428539

>>5428468
I would say it aged pretty neutral. It's mostly good graphics which still look like good graphics and middling gameplay which was already middling when it came out. It hasn't really aged badly but it didn't age super well either.

>> No.5428543

>>5428518
>Obviously what they mean is that they just hate old games and probably hate themselves as well.

This is not even close.

> I know this because games don't actually age, people age.

Both age. Everything ages.

>> No.5428548

>>5428543
>Both age
Wrong

>> No.5428549

>>5428525
Both advanced, not just technology.

>> No.5428552

>>5428548
Not wrong at all. Literally everything ages.

>> No.5429123

>>5424963
>Compare the original SMB to Pac-Man.
Soulless | Soul

Hmm, interesting comparison indeed.

>> No.5429135

>>5428468
It's the same now as it was then. And by that I mean it has great presentation but utterly uninspired gameplay, especially among the sea of 2D action platformers during 4th gen.

>> No.5429140

>>5428552
Games only age in the most literal sense. System Shock 2 has aged 19 years, for example.

>> No.5429145

>>5425527
Also had Bayou Billy but I liked it. I rented it several times before buying the rental copy when they sold if for $5.

Sure, it's difficulty is rough as hell, but you had a beat em up, cool driving section, and light gun game all in one. This was a goldmine of variety for a kid in the NES era.

>> No.5429175

>>5428518
The best joke is old non sequitur jokes that no longer make sense. Take an old joke from pre cell phone days. You could make a joke with a punchline that someone was trying to tell the time by looking at their phone, or trying to watch tv by looking at the phone. Back then, the person would appear nuts, now, watching videos or checking the time on your phone makes perfect sense.

>> No.5429316

>>5429140
No, not only.

>> No.5429383

>>5429140
Your trying way too hard. Even without context of the "aging" that everyone is referring to, even physical copies age and will eventually be unplayable. Dont kid yourself, nothing is finite.

>> No.5429413

>>5429316
Yes only.

>> No.5429425

>>5428518
You sound like you literally live in a bubble. Everyone compares video games, even 20-30 years ago people compared them. Hell, you wouldn't even have had the great nintendo/Sega console wars if people actually thought that video games were "sacred" and "couldnt be compared to other vidya". Over the time the roster of competition keeps growing, and a lotta people (myself included) still prefer older games despite what newer titles and generations keep bringing to the table, but literally no one thinks like you, that a game is above scrutiny or comparison just because it was made 30 years ago.

>> No.5429462

>>5429383
Does source code age?

>> No.5429468

>>5429462
No it doesn't.

>> No.5429578

>>5425913
When I was 8 I really didnt have perception. I thought there was nothing wrong with the controls of the Army Men games or Portal Runner.

>> No.5429621

>>5429462
There are some games that were so rare roms still havent been made for them to be emulated. Obviously these are extremely rare examples, but even the emulating world of retro games seems to be going through some copyright problems now with nintendo. We dont know if stuff will be more accessible over time, but right now it's even a little evident that maybe even emulating will not last forever.

Not the strongest answer, but just because something has been copied doesnt mean its permanent.

>> No.5429640

>>5429383
Rocks?
Water?
Wind?
Sunrays?
Do these age?

>> No.5429648
File: 984 KB, 1896x1062, DefaltRacers.jpg [View same] [iqdb] [saucenao] [google]
5429648

>>5429578
Lol, that was me with Sonic R

Still have a nostalgic soft spot for that clearly very rough game, but I still enjoy all of its unfinished edges and cute character designs (plus the music is great since you can turn off the lyrics for just quality instrumentals).

>> No.5429654

>>5429640
>do rocks age
Are you like a creationist? Seeing old rocks are is how we started to figure out how old dinosaurs and even the earth are.

The rest take a little longer to explain but yes time applies to everything, though at this point I'm probably just getting baited -_-

>> No.5429856

>>5429654
>thinks dinosaur bones weren't hidden in the ground by good to trick atheists

>> No.5429895

>>5429413
It's impossible to tell at this point if you're a troll like the sega widow master system guy or if you're legitimately so dense that you can't understand. I also can't figure out which would be worse. It's surreal...

>> No.5430118

>>5422228
AUTISM ALERT

>> No.5430125

>>5429856
You got me there

>> No.5430148

>>5423327
Here's your (You)

Gameplay never ages, only entitled little idiots that become accustomed to a specific way of playing a game, and then get upset when it plays differently. Screencap this post when I say: THERE IS NO SUCH THING AS A GAME AGING

Only people age. If you don't like the controls of a game? Your fault, either get used to them or don't play it, or if you're intelligent, change them to how you want them. Games graphics aren't appealing? Your fault, either get used to them or don't play it, or if you're intelligent, find mods that enhance them. Gameplay is "weird" you don't like it? Your fault, either get used to it or stop playing,.

There is literally no excuse for disliking a game, unless it is a "bad" game, which what constitutes a bad game is another conversation entirely, but a previously good game will always remain good for as long as it exists.

>> No.5430175

It largely depends upon what order you played the games.

>> No.5430193

>Burning Rangers
>Jet Force Gemini
>Virtua Fighter 3
>Pit Fighter

>> No.5430210

>>5430148
People accepted certain things back then because of tech limitations. 15-30fps in 3D was considered acceptable but now it's considered unplayable. It may be a form of entitlement but you can't remove the human aspect. People just accept things in a given time frame then move on when the tech improves. How many cars didn't have air conditioning in the 70's? Now people find it unacceptable when the outside temp is >90F. It may be "entitled" but that's just the way shit is.

>> No.5430262

>>5430148
Lol, you have the butthurt down to a T

>> No.5430272

>>5430210
Agreed, its inevitable with the changing of function and standards over time.

>> No.5430309

>>5422402
it also applies to graphics, where they choose to use gimmicky features or design philosophies that looked cool for being new instead of fitting together seamlessly.

Early 3D games suffered a lot from this problem. Lots of popular games look downright dumb compared to later aesthetic developments, while other games look exactly like they should look (ie Re-Volt)

>> No.5430319

>>5430148
Gameplay can age. DOOM is ageless because despite being very graphically limited for it's time, it solved the 3D rendering problem of pioneering PC games by allowing the player to move at breakneck pace, while all other PC 3D games struggled with rendering and player movement and that simply made the game more tedious to play.

Today you load DOOM and you can play it on the same level as any later FPS. You load Ultima 3D or other 2.5d/3d contemporaries and everything moves at a snail's pace

>> No.5431340

>>5430319
Dude games like Doom and Quake are programming marvels, this thread could be taking place a decade from now and people would still hold them in the same regard.

Idk why the people arguing against aging dont understand were PRAISING these games, it's just another element to look at games and for the most part were still comparing old games to other old games by showing off the games that did this well vs poorly. What game focused so much on mechanics or visuals to the extent where they would be unrivaled in that departments for years to come.

You literally cant compliment some games on this without admitting others did so poorly, it's just the factor of adding this element to your analysis of a game.

>> No.5431356

>>5431340
>Idk why the people arguing against aging dont understand were PRAISING these games,

Because they don't understand aging, either poorly or well on even the most basic level so all we're left with is trolling.

>> No.5431360

>>5430309
>later aesthetic developments
your perception of "aesthetics" suck. period.

>> No.5431363

>>5431360
Not him but explain how. I certainly agree with what he said.