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/vr/ - Retro Games


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5417085 No.5417085 [Reply] [Original]

Who was in the wrong here?

>> No.5417198

Not retro.

>> No.5417227

>>5417198
>1997
Nice post retard

>> No.5417659

>>5417085
Rottingham did nothing wrong. He just wanted his expensive haircut.

>> No.5418075

>>5417198
You're as repulsive as a monkey in a negligee.

>> No.5418083
File: 165 KB, 449x611, Ron.jpg [View same] [iqdb] [saucenao] [google]
5418083

Ron Gilbert dindu nuffin.

>> No.5418367

>>5418075
>Oh yeah? Well, fuck you, buddy!
Still wondering how they managed to sneak that one past the censors.

>> No.5418373

>>5418083
Pretending Gilbert actually had a plan to follow up LeChuck's Revenge's ending is giving him WAY too much credit

>> No.5418493

>no Ron Gilbert
>no Tim Schafer
>no Dave Grossman
>best MI
how did they do it?

>> No.5418495

>>5417085
Haggis had every right to throw that lice-ridden scoundrel out.

>> No.5418496

>>5418493
Dominic Armato

>> No.5418506

>>5418493
You just posted how.

>> No.5418523

>>5418493
MIchael Land also works solo on the music yet also pumps out the best soundtrack.

>> No.5418530

>>5418493
A very special Steve Purcell, maybe?

>> No.5418532

>>5418530
He didn't work on that game iirc?

>> No.5418537

>>5418493
>>5418496
>>5418506
>>5418523
>>5418530
>There will never be another company with such a wide portfolio of cool games in such a short time as Lucasarts
Only way someone could get close is if Pixar opened a gaming division and let them do whatever they wanted. And that won't happen because Disney.
>>5418532
He did some concept art IIRC

>> No.5418542

>>5418493
Tim was always shit

>> No.5418546

>>5418542
nu-Tim is shit but only a retard doesn't like FT and GF.

>> No.5418554

>>5418546
Day of the Tentacle is his best game, and Grossman is probably responsible for that

>> No.5418557
File: 124 KB, 1377x540, domcn75hgck21.jpg [View same] [iqdb] [saucenao] [google]
5418557

>>5418537
Purcell did a little on the beginning of MI3's production (pic related), but Bill Tyler is the actual responsible for the ultimate art direction of the game.

>> No.5418584

>>5418557
>thin Voodoo Lady
I would have been okay with this.
Incidentally, I feel Demon LeChuck is the be incarnation of LeChuck.

>> No.5418616

>>5418373
It's known, and he even recently said MI2's wasn't a cliffhanger. But he says that if he WAS to continue the series, he would do it his own way so it can be the unquestionably conclusive chapter.

>> No.5418626

>>5418523
I found very sad that the same man 12 years later couldn't compare to his solo work aside from maybe a couple tracks.

>> No.5418637

>>5418626
At least Peter McConnell can still crush it. The Hearthstone music sounds like its lifted straight out of Monkey Island.

>> No.5418731

>>5418373
>>5418616
Isn't it just a dream in MI2 ending? How does current MI3 start? How would Ron's MI3 start?

>> No.5418813

>>5418731
It’s implied Guybrush is trapped in some sort of illusion or curse set in a theme park in which he’s a child again. Curse of Monkey Island starts a bit after Guybrush has just managed to escape and is adrift at sea, quite a while later apparently. You later return to the cursed theme park -which is located in Monkey Island, hence the title- and get turned back into a child for a while.

Nobody knows what Gilbert had planned (if anything), but given hes a contrarian fuck his version would have not involved any of the above

>> No.5418817

>>5418813
Even if it did, he would change it he ever released hisnotes.

>> No.5418830

>>5418731
>Isn't it just a dream in MI2 ending?

MI2's ending is intended to be a clusterfuck of twists because two months from gold they genuinely had no idea how to end the game once Guybrush found Big Whoop, and they were even running low on data budget so they had to cut stuff. MI2 was probably the most crunched game to ever see release by LucasArts.

Point is, that in the MI1 days, Gilbert flat-out admitted all the anachronisms in a 16th century setting were not just played for laughs, but had an actual connection with the story. Many rumors started to appear in the early 2000s about how supposedly Brian Moriarty or Noah Falstein (can't remember which, probably someone else entirely) dissuaded Gilbert from dropping "the bomb" in Monkey 1, which apparently was going to be something along the lines of Guybrush playing pretendo pirate on an appropriately themed multi-island park complex. There are MANY hints for this in Monkey 1, even more than 2 in perspective. MI2 though is probably the closest he ever got to flat out revealing what was up with this pirate world.

>How would Ron's MI3 start?
He says he's thought of a plan these last few years, but nobody would ever know. Gilbert is very Kojima-like in his work, he would probably do everything and its opposite to prove a point that you need to stop obsessing stuff like this and decide on your own, so that he can finally stop being Secret of Monkey Island-man, just like Kojima is seen as Metal Gear-man.

>> No.5420456

>>5418557
I still remember Gilbert taking a pot shot at Tyler in the MI2 special edition audio commentary. He's kind of an arrogant asshole

>> No.5420685

>>5418830
Does that theory mean he's been a kid through every game and he's just been playing make-believe?