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/vr/ - Retro Games


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File: 7 KB, 366x192, ASPECT-scanlines-2[1].png [View same] [iqdb] [saucenao] [google]
538745 No.538745 [Reply] [Original]

>Filling your screen with random black lines on purpose

Why would anyone do this shit? It doesn't look like a TV at all. It's just fucking stupid.

>> No.538750

>muh nostalgia

>> No.538796

>>538750
more like
>muh fake nostalgia

>> No.538801

Not a single emulator anybody has any fucking clue how to emulate a CRT. They're not even trying.

Scanline implementations are usually off, no one wants to figure out how to simulate proper CRT stretching (the concept is super fucking simple so this doesn't even begin to make sense), and other CRT effects aren't even a thought.

If emulators suck for any reason, it's that up there. Funny, because "looking like it's supposed to" is half the actual emulation.

>> No.538803

To relive the wonderful days before good televisions and monitors were invented.

>> No.538804

I never understood this either. I understand the filters that make it look blurry or whatever like it does on old CRTs, but this shit is retarded.

>> No.538812 [DELETED] 

>>>/v/
>>>/v/
>>>/v/
>>>/v/
>>>/v/
>>>/v/

>> No.538819
File: 685 KB, 1680x1050, crt filter 2.jpg [View same] [iqdb] [saucenao] [google]
538819

>>538801
Except you are wrong. Modern CRT shaders emulate color bleeding, phosphor patterns, halation, etc.

>> No.538826

That filter looks awful.

The only filter setup I use is an NTSC filter with a slight scanline.

>> No.538829

If you really need to go the extra mile to make games look blurrier on fucking emulators then you might as well give up on emulators and play on some shit old crt and an actual console. I don't want idiots like that shitting up emulation threads any further.

>> No.538840

>>538819
Holy shit. From what, in what, and why the hell is the picture still almost-square?

>> No.538846

>>538840
It isn't it has the correct aspect ratio, but it also has 3d curvature.

>> No.538848
File: 16 KB, 206x153, 1343159896682.png [View same] [iqdb] [saucenao] [google]
538848

>>538801
You tell me which of these two has more definition as a body of shapes.

>> No.538851

scratch that i think i need to see the whole monitor for a better frame of reference

>> No.538868

>>538848
That's not the point. I have no problem with disabling any kind of filter entirely and I personally would almost always play like that. I'm just talking about principles here, that's all.

No one cares about the actual CRT experience, they just want to slap on some useless scanlines and call it done. Emulators themselves were like that too... no idea what's happened. People care about this shit?!

>> No.538881
File: 185 KB, 1195x480, compared.png [View same] [iqdb] [saucenao] [google]
538881

>> No.538882 [DELETED] 

Filter wars need to be banned now. Both sides are equally as retarded and we have this thread everyday.

start a filter war general on /vg/

>> No.538895

>>538881
>oh my god where are the scalines
>where is my blur
>this controller is uncomfortable
>my eyes hurt
>I want to stop playing

>> No.538896

There is no war here. The morons who aren't bothered to simulate what they're actually trying to simulate are wrong wrong wrong. The people who just don't play with filters at all are not.

>> No.538954

What does /vr/ think of non-CRT filters? I know I'm revealing how much of a pleb I am but the Mortal Kombat Kollection had a painted filter which I rather liked

>> No.538967

>MUH ACCURACY

Oh, wrong thread.

>> No.539029

>console emulator emulating a TV

>> No.540104 [DELETED] 

>>538881
0/10 bait

>> No.540109

>>538896
>The people who just don't play with filters at all are not.

Until you try to scale non-integer and get uneven pixels

>> No.540121 [DELETED] 

>>538882

This.

This has very little to do with Retro Games

>> No.540141
File: 84 KB, 618x533, Nestopia NTSC.png [View same] [iqdb] [saucenao] [google]
540141

You do know what "line doubling" means right?

Anyway, your image is doing it fucking wrong. The lines are not supposed to be fully black because the lit scanlines bleed into the dark ones, making the effect less noticible. On a scanline filter, this translates to making the lines only slightly darken, about 15%-20%.

>> No.540162

>>538745
combined with the actual picture a console outputs (which is in most cases pretty blurry compared to that of an emulator), they result in a rather smooth picture which looks much less blocky than the mess of upscaled pixels you'd see on an emulator

>> No.540183

>>538868
1. There's a ton of scanline shaders out now that do try to make the experience more faithful

2. However, because of resolution constraints, they can only go so far. It's not an issue of laziness, it simply cannot be done on common 1080p displays. We're talking about 4K resolution here to even get close to a true CRT effect, and even then, 8K might be necessary to get it just right.

>> No.540189

Oh fuck you, OP. I thought it would be an R-Type Leo thread.

>> No.540197

Because I like it

/thread

>> No.540221

>>538896
How about you do your fucking homework and actually try to get to the bottom of why there's no "true" CRT filter/shader/effect/whatever that's up to your standards? Plenty of people have tried, you know, all with varying and mixed results. But no, it's much easier to just say they're all lazy or clueless about how CRTs look and work.

http://board.byuu.org/viewtopic.php?f=10&t=147&hilit=phosphor

http://board.byuu.org/viewtopic.php?f=10&t=3793&hilit=phosphor

There are plenty of knowledgeable people working on shit like this, but until display technology and resolutions dramatically increase, all we can get are approximations.

>> No.540257

>>538848
They have exactly the same amount.

Because the image on the left is distorted, you subconsciously fill in detail that isn't there.

>> No.540265

>>540257

Right is distorted too because it's scaled up too much

>> No.540278

I didn't even know about filters until /vr/ became a thing, now that I've played around with them...I just don't care. The game is all that matters, not minute detail. Emulators are just a temporary fix while I rebuild my collection anyway

>> No.540282

>>538745
I never understood this, but then again I'm using a CRT.

>> No.540312

For everyone saying they don't understand: did you at least try to? I know this is 4chan, where instead of people going "I don't understand why this is so, can someone explain it to me or link me to something that explains it?", they go "I don't understand it and I have no desire to learn, so I'm gonna bash it to high heaven because I don't like it", but christ. If you have no idea what you're on about, try to ask someone who might know at least.

>> No.540313
File: 733 KB, 966x764, 25percent.png [View same] [iqdb] [saucenao] [google]
540313

I run with 25% scanlines. It looks nice without making the game look like ass.

>> No.540317

>>540141
This guy gets it.

Also, I don't know about Europe, in America most TVs were shadow masks, which don't have scanlines.

>> No.540412

>>540317
In America most TVs were imported from Japan.

>> No.540516

>I only watch films through a projector and on a cloth screen because that is how movies are suppose to be watched.

This is what you guys sound like.

>> No.540574 [DELETED] 

>>540516

Unlike movies, games don't look like a sprite massacre if you watch them on a new TV.

>> No.540582

>>540516

Unlike games, movies don't look like a sprite massacre if you watch them on a new TV.

>> No.540598

>>540313
I usually do 12.5% Just enough to give it a retro edge and make the pixels less chunky in text.

>> No.540602

i'm so nostalgia hardcore that i put my 1920X1080 led monitor on black and white with CRT filters and a sound filter that makes the sound of a needle on a vinyl recording.

making your hi fi stuff look lo fi = genius

>> No.540607
File: 109 KB, 300x533, CT-comparison.png [View same] [iqdb] [saucenao] [google]
540607

A correct aspect ratio is more important than filters.

>> No.540614

>>540317
Well, it depends on the TV. Technically, the scanlines were there on every TV (they had to be, because the TV would only be drawing every other line), but on a lot of sets, they were obscured due to the lines bleeding into each other, often due to convergence or focus issues. Small TVs often had unnoticeable lines as well simply due to the drawn lines being very close to each other. Similarly, PAL TVs, due to the higher number of lines that could be drawn, pushed the drawn lines together more than NTSC TVs, resulting in less noticeable black lines.

So really, it's not really so much shadow masks themselves, but rather the fact that most lower quality TVs happened to be shadow mask TVs. Later shadow mask models got pretty damn good, and produced noticeable lines almost on par with Trinitrons.

>> No.540620

God Tier: subtle NTSC blur
High Tier: unfiltered
Low Tier: scanlines
Shit Tier: 2xSAI

Can we all agree on this?

>> No.540616

>claim to be a fan of retro games, and retro graphics
>deliberately try to obscure them

>> No.540624

>>540582
>look like a sprite massacre

Meaningless bullshit.

The only reason I can think of to explain this autistic fucking insistence on MUH AUTHENTICITY is that you get a kick out of the idea that you're playing the game "the right way" and everyone else is playing "the wrong way."

Enjoy being a foreveralone manchild.

I'm done posting in these threads forever. You authenticity faggots refuse to use logic or respond to logic. This is a waste of my fucking time.

>> No.540634
File: 19 KB, 225x248, 1259559602671.jpg [View same] [iqdb] [saucenao] [google]
540634

>>540624

>> No.540635

>>540616
>people growing up on emulators
>thinking >>538848 this is how their games should look like

>> No.540637

>>540624
The main point is that the graphics were designed with CRT TV in mind.

>I'm done posting in these threads forever.
Don't let the door hit you on your way to >>>/v/.

>> No.540639

>>538819

To me, this image is near indistinguishable from the real thing.
What issue could anyone have with this?

>> No.540652

>>538848
Definition is clarity, the one on the left is blurred. So by your requirements, I pick the one on the right.

>> No.540653

>>540639
I use that shader, except I don't use the curvature because I personally find it pointless, and I play the retro games I actually own on a flat screen Trinitron anyway.

My only other beef with that image is the lines are uneven due to lack of integer scaling..

>> No.540656

>>540607
Very true.

>> No.540660

>>540639
My only complaint would be that the scanlines are darker than what I'm used to. My tv's never had scanlines that pronounced. Sure if you put your face up to it you could see them, but then mom would yell at you to sit back from the TV.

>> No.540667

If games are supposed to have scanlines, why don't Wii virtual console games have a scanline filter?]

>> No.540668

>>540667
If you play them in 480i mode on a CRT, they display scanlines just as they would on the real console.

>> No.540691

>>540667
>implying the Wii VC is more accurate than the corresponding top emulators

>> No.540684

>>540620
>filters above unfiltered

No, we cannot agree.

>> No.540693
File: 962 KB, 500x366, arguing on v.gif [View same] [iqdb] [saucenao] [google]
540693

>>540668
>if you're playing it on a CRT it looks like a CRT

>> No.540718

>>540693
Just saying, they could have made them display in 480i, but they deliberately made sure they displayed in proper 240p. 480p mode (for use with HDTVs) upscales them through nearest neighbor as far as I can tell, but simply adding black lines would have been way too messy and would not have looked good.

There's more to proper CRT emulation than slapping black lines onto the image, and 480p is nowhere near high enough a resolution to do any better.

>> No.540762
File: 178 KB, 2094x785, Nearest vs Pixellate.png [View same] [iqdb] [saucenao] [google]
540762

>>540684

Some filters are better than nearest scaling.

>> No.540785

>>540762
>that aspect ratio

I'm sorry, but you're doing it wrong.

>> No.540795

>>540785

4:3 is the correct aspect ratio for SNES, nothing is being done wrong.

>> No.540792

>>540762
I literally cannot tell the difference between these two images.

>> No.540798
File: 63 KB, 898x714, FFIII-unfiltered-take2.png [View same] [iqdb] [saucenao] [google]
540798

Unfiltered gives you a pixelated mess.

>> No.540807

>>540792
Look at the edges of the pixels on the right image. Some have very slight blurring. This is due to a shader called Pixellate, which corrects for nearest neighbor scaling artifacts when setting the scale to anything other than a whole integer.

>> No.540810

>>540792

Left has rounding errors due to non-integer scale, right hides the rounding errors by blurring the edges by 1 pixel.

You can easily see the difference on the slope.
The difference is extremely noticeable when the screen scolls.

>> No.540843

>>538848
The one on the left looks better. The one on the right has a lot of visual noise at the spatial frequency of the pixelation, which is distracting. It's essentially aliasing, and not wanting to filter it out is akin to not filtering out the tape hiss on an old recording. On the other hand, too much filtering would start to filter out the actual content of the image, so it's important to use only a moderate amount. Tastes may differ in regard to the optimal degree of filtering.

>> No.540853

>>540795

That's not 4:3

It looks like the squashed image of a PAL console.

>> No.540858

anyone have the screenshot of super metroid running with a filter/shader.

its a screenshot i see reposted here from time to time.

im not familiar with which the name of the filter, but it was just what I remember a crt looking like. lines weren't too big/dark, pixels were just starting to blur/look fuzzy.

>> No.540859

You guys are like old people who would rather listen to vinyl records than digitally remastered music.

>> No.540864
File: 72 KB, 738x551, Untitled.jpg [View same] [iqdb] [saucenao] [google]
540864

>>540798
And filtered gives you a blurry mess.

No one has the resolution to properly emulate a TV screen and those of us who grew up with PC games are usually fine with it.

>> No.540868

>>538819
Sexy, can you tell the configuration you're using? As in which shaders/filters

>> No.540871
File: 751 KB, 1716x1140, IMGP3820.jpg [View same] [iqdb] [saucenao] [google]
540871

These threads are usually pretty funny since people on both sides usually have no idea what they're talking about.

>> No.540879

>>540810
Oh you're right, the slope looks awful in the left image. I don't really consider that filtering because the pixels still look like pixels, and besides it's pretty much necessary if you want any kind of decent results with non-integer scaling. I think my emulator does that automatically.

>> No.540881

>>540859

Video games have always been digital so your comparision is shit.

>> No.540886

If you want to post comparisons, use screenshotcomparison.com or some other site where you can easily see the differences.

>>540798
>>540864
Stop posting this shit, it will never look as bad as you are trying to argue.
https://archive.foolz.us/vr/search/image/VIRDOc-Vwn5e--F__HlkhQ/

>> No.540889

>>540859
apparently you've never listened to records

>> No.540892
File: 741 KB, 898x714, FFIII-ntsc-take2.png [View same] [iqdb] [saucenao] [google]
540892

>>540864
Not if you do filters right.

>> No.540905

>>540879
>pixels still look like pixels

A pixel isn't a little square.
The only systems where pixels actually look like little squares are monochrome LCDs like the original Gameboy.

>> No.540906

>>540892
But that just looks like the unfiltered screen with a light blur.

>> No.540914

>>540886
>The sign is still pretty much unreadable.
It says INN.
How could anyone not see that?

>> No.540921

>>540853

It is 4:3, I just did the math.

>> No.540945

>teenagers who wanna be retro
>but are too young to remember what old televisions looked like
>see pictures of old television screen
>they don't realize cameras end up distorting old T.V. screens in a way that exaggerates the scanlines far beyond what the naked eye sees
>they think that's what the old television displays actually looked like

In my lifetime, I've seen VERY few televisions that have such ridiculously heavy scanlines that people emulate with. The only way the average old television even begins to look like that is if your eyeball is an inch away from the screen. You don't actually really notice them on an old television because there's more there like a bit of blur and color bleeding.

>> No.540957

>>540945
I have a big old CRT on right next to me. The scanlines are hardly visible unless you're really looking for it. No resolution is high enough to properly capture what is there.

>> No.540958
File: 180 KB, 374x319, veteran.png [View same] [iqdb] [saucenao] [google]
540958

I like how younger gamers now are so graphics-inclined that they have to doll up perfectly good SNES games with visual filters or else it's a "mess."

I guess that's what a childhood full of Cowadoody and AAA super-realistic brownanbloomin games does to kids.

>> No.540963

>>540798
>INN

>>540864
>ᴵMN

>> No.540983

>>540945
>>they don't realize cameras end up distorting old T.V. screens in a way that exaggerates the scanlines far beyond what the naked eye sees

That's untrue. That only happens on interlaced content where dark scanlines only show up for 1/30 of a second. Non-interlaced 240p conent has scanlines that are dark 60 times per second and are as easily seen by your eyes as well as by cameras.

And CRT TVs are not made equal. High quality TVs like Sony's Trinitron and PVM have very noticeable scanlines thanks to the sharp aperture grille.

>> No.540985
File: 442 KB, 2000x960, Shadow_mask_vs_aperture_grille.jpg [View same] [iqdb] [saucenao] [google]
540985

>>540945
THIS holy shit.
Also it's replicating a photo of an aperture grille crt where most American sets were shadow mask screens

>> No.540989

Why do any of you care how other people play their games...?
Filtered or unfiltered, it's a taste of personal preference of aesthetics. Don't get all angry about opposing views, yo.

>> No.540992

>>540921

Maybe it is if you count the black borders.
You a PALfag?

>> No.541003

>>540958

I grew up with a real SNES on a CRT and it never looked like >>540798. That simply looks horrible and takes a lot of charm out of the games.

>> No.541004

>>540989
The problem comes when each other thinks they are defending their tastes against others when in fact they're just expressing their own personal tastes.

>> No.541007

>>540957
Then why bother if overlaying a fake ass effect doesn't even replicate a real CRT?

>> No.541013

>>540992

The black borders are just overscan areas that bsnes outputs.

>> No.541016

>>541003
So did I, but honestly, I prefer the clarity of emulation.
>>541007
Because people really want the 'true' experience without having to fork over money for a real CRT, system, and games.

>> No.541019

>>541004
No. It's because you have people saying "It looked like this" when you have people who know better saying "no, that looks absurd what are you even talking about?"

>> No.541028

>>541003
>takes a lot of charm out of the games.
What do you mean? If you want the charm, you should stick with the actual system on a CRT.

>> No.541030

>>541007
I realize anecdotal evidence counts for shit in a discussion, by my own CRT shows scanlines pretty prominently.
Not all CRTs are built the same, you know.

>> No.541036

>>541019
>thinks they are defending their tastes against others

>> No.541037

>>541019
Roses are red.
Violets are blue.
Your opinion is shit.
Fuck you.

>> No.541032

>>541007

Because CRTs weren't created equal.

Most CRT shader/filter simulations usually replicate aperture grille, because shadow mask simulation takes way too much resolution to do properly.

>> No.541040

>>541032
Shadow mask is what I grew up with but I don't mind crisp pixels at all.

>> No.541042

>>541013

Well they should not be included in the 4:3 calculation!

That image is stretched.

>> No.541050

>>541030
If you sit an inch from the screen yes, you'll see the lines, but since they disappear when you sit back like a normal person, why add them back in?
They bleed away unless you're BREATHING on the glass. You're not supposed to see them and you DON'T on a real TV in a real living room on a real system. Adding them in is pointless.

>> No.541058

>>541016
>So did I, but honestly, I prefer the clarity of emulation.

It's okay if you like it, but for me it's simply inacceptable.

>>541028

That would be the royal way. But why not trying take emulation a bit closer to the original? Sometimes you don't want to set up all your stuff just to play a bit.

>> No.541061

>>541050
I'm sitting away 2m from my screen right now, playing Ape Escape. The scanlines are clearly visible, yo.

>> No.541057

>>541042
>That image is stretched.
Duh.
That's what happens when you put it in a new resolution without any buffers like scanlines.

>> No.541067

>>541050
>You're not supposed to see them
Thank you.

TV companies weren't like: You know those gaps between our color cells? Lets make sure they're as obvious as possible.

>> No.541070

>>541036
It's not "defending taste" if someone insists the sky is brown and you call them out for being wrong.

>> No.541072

>>541058
>inacceptable.
unacceptable.

>> No.541073

>>541050

Hm, no. My CRT has very sharp scanlines, and I can easily tell the difference between 480i and 240p from 10 feet away.

CRTs aren't created equal.

>> No.541075

>>541058
>But why not trying take emulation a bit closer to the original?
Because it's a sad and very often uglier attempt to recreate what it can't.

>> No.541080

>>541061
>>541073
Your TVs must have been pretty cheap.

>> No.541084

>>541061
>>541073

You should be aware that's definitely not normal for a CRT. If you got that CRT specifically for retro gaming, you made a bad choice.

>> No.541076

>>541061
Then your TV is busted. My condolences

>> No.541090

>>541070

Except CRT shaders do replicate an idealized aperture grille CRT, just not the shadow mask CRT you grew up with because it's unfeasible to do at current monitor resolutions.

>> No.541096

>>541076
>>541080
>>541084
>CRTs never had visible scanlines!
>mine does though
>b-but that's because it's b-b-broken!
Nah, fuck you.

>> No.541093

>>540892
That actually looks pretty good. Adds a little bit of blur to soften the banding and dithering, without trying to conceal the fact that it's a raster image.

>> No.541094

>>541016
>Because people really want the 'true' experience without having to fork over money for a real CRT, system, and games.
I've seen people give these away for free. Money shouldn't be an issue.

>> No.541102

>>541093
Why bother? It's just a less clear version of the first.
>>541096
>The TV manufaturer intentionally made it so I can see the scanlines
Right.

>> No.541109

>>541094
Then I have no idea.
Maybe convenience.

>> No.541119

>>541080

You do know that visible scanlines = sharp image quality, right? Sony's Trinitron's are hardly cheap, in fact they were the gold standard of CRTs.

>>541084

It's normal for quality TVs like Trinitrons. It looks fucking great when using RGB/Component output, so I don't see how a Trinitron is anything but the best choice for retro gaming.

>> No.541110
File: 784 KB, 1716x1140, IMGP3358.jpg [View same] [iqdb] [saucenao] [google]
541110

>People saying you can't see scanlines on an actual CRT and it's just visible in photos
Nope. Good CRTs should display scanlines clearly. I can see the scanlines on my PVM perfectly.

>> No.541126
File: 125 KB, 321x360, 1352935564749.jpg [View same] [iqdb] [saucenao] [google]
541126

>every emulator thread ever

>> No.541127

>>541110
>Use a photo to prove your point

>> No.541141

>>541119
I don't use a Trinitron though, just some 30" Panasonic from the early 2000s.
Pretty vibrant though, especially on SCART.

>> No.541132

>>541102

TV manufacturers intentionally made it so each scanline is sharper which makes the overall picture quality better. The more visible scanlines on 240p content is a side effect (and a nice effect I might add)

>> No.541134

>>541110
>Good CRTs should display scanlines clearly.
Do you really think that? Do you really think that they want you to see scanlines over your display?

>> No.541135
File: 810 KB, 1716x1140, IMGP3826.jpg [View same] [iqdb] [saucenao] [google]
541135

>>541127
Alright, bro. Just head on down here to Georgia and come see my CRT in person then.

>> No.541148

>>541127

Since the scanlines are being shown 60 times a second, I don't see how a photo would be invalid.

>> No.541150

>>541135
I'm just saying it's kinda a moot point. I have a CRT next to me right now and it's nowhere near that prominent.

>> No.541158

>>541096

>quotes one of my posts even though I never actually said yours was broken.

Look. We know you're a hipster too young to actually remember the age of CRTs, and you're trying to be retro and you're taking offense because we challenged your "MUH VINTAGE!", so take it from us who are actually old enough to remember the average CRTs: most CRTs did not look like that.

>> No.541160

>>541150
Not all CRTs are made the same way, fucking hell. CAN you read, or are you just playing around?

>> No.541162

If you'd keep a proper distance from your monitor your eyes would MAGICALLY reproduce what you see on a CRT from a completely unfiltered image.

>> No.541165

>>541148
>>People saying you can't see scanlines on an actual CRT and it's just visible in photos
>Use photo with obvious scanlines to prove them wrong.

>> No.541172

>>541158
Sorry, I forgot that when you were born in the 70s you magically have personal experience with watching every fucking CRT ever made.

>> No.541174

>>541160
Can YOU read? You just used a photo to try to prove that photos worked as evidence.

>> No.541185

>>541174
That's not me, bro.

>> No.541191

>TVs are made differently
>They don't show scanlines the same.
Then how where the games intended to be shown on all of them correctly?

>> No.541197

>>541185
Then change the second 'you' to 'he'.

>> No.541203

>>541165
>>People saying you can't see scanlines on an actual CRT and it's just visible in photos

That's only true if talking about interlaced content.
It's like you people don't know what the fuck 240p is.

>> No.541210

>>541162
Fucking this.
You guys seem to forget that you're not supposed to be 5 inches away from the screen.

>> No.541213

>>541174

Photos work as evidence just fine if it's progressive content.

Intelaced content is what can't be captured on camera properly, because only half of the image is being shown on each frame.

>> No.541206

>>541191
it is a mystery

this entire discussion is pretty vapid, no one's going to convince anyone of anything
how about playing some vidya instead of complaining about CRT scanlines?

>> No.541217

>>541206
Because apparently I'm not playing my games the way the where meant to be seen.

>> No.541218
File: 738 KB, 1716x1140, IMGP3364.jpg [View same] [iqdb] [saucenao] [google]
541218

>>541150
Yeah, that's why it kinda sucks. It's hard to argue about scanlines when people can easily just go "It's a photo, it doesn't count." And to be honest, these photos look like shit compared to the real thing. Get your consoles hooked up to a PVM with RGB and it's pretty much the clearest, sharpest picture ever.

>> No.541219

>>541203
It's like you have no idea how photography works.

>> No.541234

>>541126
Yes they should just be deleted, everything that has anything to do with the ZSNES or filter bullshit. They just turn into huge shitstorms with people posting without any real arguments.

>> No.541238

What's the obsession with emulating the scanline-heavy Trinitron look? Because it was expensive? We know it had a sharp image, but it was at the cost of very visible scanlines over everything. That's not a good thing.

It's like some people want to emulate a classic television look, but why that very specific, uncommon scanline-riddled look that most CRTs didn't have?

>> No.541241

>>538848
People who say the right one looks better didn't click on the image. In the thumbnail the right one looks better, but if you click it the left one is clearly better.

>> No.541256
File: 4 KB, 300x300, this.jpg [View same] [iqdb] [saucenao] [google]
541256

>>541238
>That's not a good thing.

>> No.541260

I think it's good to raise the awareness that full-retard scanlines, HQ4x and other stuff makes most games look like shit. However, anything beyond that is pretty much opinions.

I grew up with relatively recent PC monitors (like around 1995 or so) that had no scanlines, blurriness or anything else (unless someone had kept huge speakers next to them, which would make them warped and shit), but nowadays I do use slight scanlines because it just looks nicer IMO.
http://screenshotcomparison.com/comparison/20518

>> No.541261

>>541241
It's a blurry smudgy mess.

>> No.541262

>>541238

Your eyes are good at tuning out static objects in images just like it tunes out the blood vessels and blind spot in your eye. And some people like the scanline effect so that's why they use scanline filters in emulators.

>> No.541264

>>541238
>What's the obsession with emulating the scanline-heavy Trinitron look? Because it was expensive?

It's not an obsession. It's rather that shadow mask TVs require insane resolution to do properly, so all we can do is default to emulating Trinitrons, which are much easier to get right with current displays, although I'd argue they're still not quite there yet.

>We know it had a sharp image, but it was at the cost of very visible scanlines over everything. That's not a good thing.

Opinion. A lot of people like it. Your tastes are not objective.

>It's like some people want to emulate a classic television look, but why that very specific, uncommon scanline-riddled look that most CRTs didn't have?

See above. It's not for lack of interest. We literally cannot do it right at the moment. We need higher resolution, and higher DPI.

>> No.541267

>>541260
That's not too bad, but is there any way to make it brighter?

>> No.541268

>>541264
>A lot of people like it.
Why? It just obscures the image.

>> No.541278

>>541268

Only if you use 100% black lines. It doesn't obscure anything at sane levels of blackness such as 25%

>> No.541275

>>541268
No it doesn't. If you're basing scanlines from what you've seen on emulators, it's hardly the same. Scanlines make the pixels more defined, and as a result look much sharper and easier to look at.

>> No.541276

>>541268
Depends on the implementation. Modern CRT shaders like CRT-Geom have scanline blooming and halation effects that keep the image considerably brighter than most simple scanline filters.

>> No.541301

>>541264
Why not just play the damned game without a filter then, problem solved?

>> No.541307

>>541301

because raw output looks like donkey balls scaled to 1080p

>> No.541308
File: 172 KB, 976x732, Untitled 239.png [View same] [iqdb] [saucenao] [google]
541308

>>541267
I don't really know. You can freely adjust the opacity, though. Here's a shot at value 239 (you can compare it to the others if open them up in different tabs).

>> No.541309

>>541275
>If you're basing scanlines from what you've seen on emulators, it's hardly the same.

Well, I HOPE that's what I'm talking about, considering that's the subject of the thread. While it might look alright on a real television, it's weird in an emulator.

>> No.541323
File: 119 KB, 737x309, derr.jpg [View same] [iqdb] [saucenao] [google]
541323

Using scanlines is like sitting 10 cm away from a CRT. Fucking retarded.

>> No.541329

>>541301
That's personal taste in the end. I, personally, play with a CRT shader called CRT-Geom because I like how it looks. It's not perfect, but it's the closest thing there is at the moment to a real CRT, and I think it looks good enough. I'd love to use something even better, but I realize it's basically as good as it can possibly get at 4x scale. The next step requires 4K or higher resolution.

>> No.541338

>>541323

No, it isn't. Stop making stupid generalizations

>> No.541345

>>541338
You say that as if you expect anyone other than a select few people to know enough about this subject to do otherwise.

>> No.541351

What's the point of this scanline shit on emulators?

If you want scanlines so bad, why not just get a CRT TV/monitor?

>> No.541365

>>541351
I said this in the last thread. You are not the first one to say this, nor will you be the last. It's not that goddamn simple. If you knew anything about anything, you'd know getting a proper 240p signal out of a PC onto a CRT is very difficult without special (and usually expensive) hardware and/or obscure graphics driver trickery.

>> No.541367

>>538745

Because it's not that easy to output a proper 15hz 240p signal to a CRT TV from a PC

>> No.541371

Did we really need another one of these fucking threads?

>> No.541380

>>541371
No, we did not, but some people are so smug in their ignorance of a complex subject they feel the need to demonstrate it to everyone.

>> No.541381

Even if you could accurately emulate a CRT I don't know why anyone would want to. Playing retro games on a nice big LCD tv is amazing, especially with a good third-party gamepad.

>> No.541391

>>541381
Because many of us disagree that retro games look good stretched over four times their original size without some kind of filtering. To me sprites and backgrounds look like a mess of pixels when blown up like that.

>> No.541398

>>541391
>doesn't like pixels

What are you, a filtersexual?

>> No.541413

>>541398
I like pixel art when it actually looks like it has integrity. Low-res pixel art, however, was not meant to be scaled to such ridiculous proportions. I like sprites when they look like sprites, but there's a point where they just look like a collection of colored pixels.

>> No.541417

>>541398

Maybe just someone who remembers how the games actually looked like.

>> No.541419
File: 206 KB, 960x640, RetroArch-0425-172848.png [View same] [iqdb] [saucenao] [google]
541419

>>541381

Well, there are shaders that emulate LCD screens too

>> No.541430

>>541218
>>541135
>>541110
Thats fucking neat. Shame nobody will ever make a good CRT filter.

>> No.541431
File: 9 KB, 260x270, ohrobocop.jpg [View same] [iqdb] [saucenao] [google]
541431

>>541381
>Playing stretched as fuck games in 16:9 with a disgusting input lag
Just play on your monitor in 4:3 unless you're some kind of gross faggot.

>> No.541432

>>538801
>>538745
>>538750

Read:
http://emulation-general.wikia.com/wiki/Shaders_and_Filters

>> No.541429
File: 17 KB, 283x338, 1366689786444.png [View same] [iqdb] [saucenao] [google]
541429

>>541419
>emulating LCD on an LCD
>mfw

>> No.541436

>>541430
Yes they will. You just have to wait for 4K displays to become commonplace.

>> No.541437

Scanlines are placebo.

>> No.541441

>>541431
>implying you can't turn off the aspect ratio "correction"

>> No.541446

>>541441
Yeah, but you'll always have input lag.

>> No.541453

I don't care about nostalgia. I just want the image to look the best. I've come to the conclusion that you can't really do this on current digital displays.

SD displays for SD images.

>> No.541454

>>541429
It makes some sense, a little, but not with superdark lines like in the posted image.

>> No.541458

You all need to get with the times...

>> No.541459

>>541429

Well, you can only get that effect on your own LCD if you display at 1x scale.

>> No.541467

>>541436
No. We require 2 things:
>Geometry scaling
>Phosphor effect for transparancy
And we must never forget:
>Higher saturnation and contrast to componsate for the lack of color on LCDs and shittier palettes
Filters like >>541419 would already be FOTY if it where not for the idea of having 200% darkness on the image.

>> No.541473

>>541458

You're on a retro games board.

>> No.541485

>>541473
hence 'retro'

>> No.541481
File: 303 KB, 956x717, RetroArch-0425-233556.png [View same] [iqdb] [saucenao] [google]
541481

>not using filters that stop them from looking like pixelly, line covered messes.

>> No.541482
File: 896 KB, 1280x960, retroarch 2013-04-25 17-40-00-99.png [View same] [iqdb] [saucenao] [google]
541482

How's this?

>> No.541487
File: 24 KB, 1440x960, RetroArch-0425-173958.png [View same] [iqdb] [saucenao] [google]
541487

>>541454

There's no lines in that image, it's literally drawing each pixel with it's subpixels.

Also, it's one of those shaders that looks better the higher you scale it.

>> No.541493

>>541481
CRTfilterfags and nofilterfags both agree that you're a faggot.

>> No.541506

Best filter I've seen is Blargg's NTSC RGB.
I wonder why it isn't a shader yet.

>> No.541508

>>540868
>sexy
my god why do people say this about video games

>> No.541502

I like SuperEagle.
It makes the picture look clear and neat.

>> No.541503

>>541487
While its true, its still extremely dark, and the point is thus valid.

>> No.541510

>>541482

That's okay. What is it?

>> No.541517

>>541506
I want to know as well. Most versions I have seen is limited to 2x scaling.

>> No.541519

>>541506

Blargg NTSC is some weird thing where it's very system specific. It only works on certain resolutions.

>> No.541515

>>541453
>I don't care about nostalgia. I just want the image to look the best. I've come to the conclusion that you can't really do this on current digital displays.
>SD displays for SD images.

I agree. Filters are trying to fix how bad 2D games look on digital displays. And it's failing. The games were never meant to be scaled like that. You can't fix it.

>> No.541523

>>541481
>please kill me, i'm suffering

>> No.541526

>>541517

http://emulation-general.wikia.com/wiki/Shaders_and_Filters#NTSC_filters

Here is a link to downloads to them. They work pretty well.

>> No.541527 [DELETED] 

the one thing i wish scanline people would learn is that they aren't all in a perfectly straight line, that goes for shadow masks as well. scanlines also dont make a perfect border with phosphor lines. phosphor lines would bleed a bit into the blank scanline areas.

pic related

>> No.541529
File: 878 KB, 1280x960, retroarch 2013-04-25 17-46-42-55.png [View same] [iqdb] [saucenao] [google]
541529

>>541510
CRT-Geom, with some slight modifications to reduce the blur and lighten up the scanlines.

Actually, I think that shot looks slightly too blurry due to the increased blooming. I toned it down slightly more here (though it darkened the lines a bit), and I really like this.

>> No.541530
File: 120 KB, 446x355, 6546212515.jpg [View same] [iqdb] [saucenao] [google]
541530

the one thing i wish scanline people would learn is that they aren't all in a perfectly straight line, that goes for shadow masks as well. scanlines also dont make a perfect border with phosphor lines. phosphor lines would bleed a bit into the blank scanline areas.

pic related

>> No.541532

>>541481
This does not help at all.

>> No.541537

>>541529

I'd like to see CRT geom looking like that, but with the tinyest halaation effect. The default halation is so huge.

>> No.541538

>>541530
CRT-Geom does that to an extent, but in the end it's very limited by the resolution it has to work with. It's not a novel idea to replicate this behavior, it's that, once again, we lack enough pixels to do it justice.

>> No.541542
File: 1.83 MB, 2560x1920, 20130117_153158.jpg [View same] [iqdb] [saucenao] [google]
541542

>>540859
Records are GOAT, and I play all my emulated vidya unfiltered.

>> No.541551

>>541542
>I play all my emulated vidya unfiltered.

But many people play them fullscreen, on an LCD. This is a kind of filtering, Nearest neighbor scale x4. Just remember that.

>> No.541553

>>541537
I can reduce the halation effect, but I haven't tried to reduce the blur. I don't use the halation version personally.

>> No.541557
File: 42 KB, 600x450, Blinding_Window_by_Calfucious[1].jpg [View same] [iqdb] [saucenao] [google]
541557

why not use the superior thing? hang them on your monitors

>> No.541558

>>541551
you know what I meant

>> No.541562

>>541553
>but I haven't tried to reduce the blur.

Some guy from Emu General was was able to do that. Are you the same guy?

>>541558

True "no filtering" would be at native resolution on a CRT tv. Otherwise we're all just bickering about the kind of filtering we use on an LCD. I think the whole debate is pointless.

>> No.541565

So did everyone spontaneously throw away all of their CRT's in the years 2005-2010? I have three lying around in my house.

and I still play my old games on my hd

>> No.541569

>>541557
i lol'd

>> No.541575

>>541562
I am the same guy. I can reduce the blur on the regular version, but apparently the halation version is a bit more complicated, so I haven't bothered.

>> No.541584

>>541575

Oh that sucks. Because I like the concept of the halation effect, but it is way, way too strong. It should be super subtle.

>> No.541591

>>541565
2001 here.

>> No.541590

>>541565
>So did everyone spontaneously throw away all of their CRT's in the years 2005-2010?

Many, many, many people did.

I still have several though.

SD displays for SD images.

>> No.541595

>>541526
WTF is that file format? And what emulators/frontends accept them?

>> No.541602

>>541565
Two moves between 2009 and 2012, from apartment to apartment and then to a house, killed off our remaining CRTs. One was thrown out, and the other was given away. It's all LCD where I live now.

>> No.541612

>>541565
Once HD for satellite and whatever was rolled out for normal TV broadcast, the CRTs had to go, litterally.

>> No.541613

>>541584
That I can reduce.

mul_res += pow(texture2D(rubyTexture, xy2).rgb, vec3(monitorgamma))*0.1;

Reduce the last number to reduce the effect.

>> No.541618

>>541595
>WTF is that file format? And what emulators/frontends accept them?

It's .filter format. Old bsnes used them. Retroarch uses them too.

Bsnes abandoned .filter format for only supporting .shader format. He's right that it's a better format, but we still don't have Blargg NTSC filters ported into .shader format, so it's a bit stupid to just abandon that format yet.

>> No.541619

>>541595
RetroArch.

>> No.541620

>>541602
>>541612

Damn. I guess that CRT's are just one of those things that you have to try to hang onto. Ill try to hold onto at least one of mine when I leave my parents place...

>> No.541630

>>541618

Which version of bsnes exactly? Download link? I can never find the old downloads. Just more complicated higan.

>> No.541651
File: 171 KB, 375x375, laughing gold homer.gif [View same] [iqdb] [saucenao] [google]
541651

>Emulation plebs arguing about shaders/filters

>> No.541656

>>541618
Retroarch does not accept .filter without know what config to setup for it.

>>541619
Can't get it to work with the phoenix config setup.

>> No.541661

>>541656
>Retroarch does not accept .filter without know what config to setup for it.

What? I just set it to the bsnes filter on the shader options and it works fine. What do you mean?

>> No.541682
File: 1.36 MB, 1280x892, pcsxr 2013-04-25 18-11-13-67.png [View same] [iqdb] [saucenao] [google]
541682

>>541529
This also works great with games like FFIX.

Also, I had never encountered this bit of dialogue with Amarant before until literally just now. What the actual fuck?

>> No.541687

>>541661
>RetroArch [ERROR] :: Command "D:/Spill/Emulatorer/retroarch-win64-0.9.8/Shaders/NTSC-RGB.filter" failed.

>> No.541704

>>541687
Make sure you downloaded the right filter for your OS. 32-bit versions won't work on 64-bit, Linux version won't work on Windows, etc.

>> No.541727

>>541704
Seems to be broken even if correct. *yawn*

>> No.541734

>>541727
Then who knows. Everyone and their mother has this filter working on RetroArch. I don't want to sound mean, but you have to be doing something wrong.

>> No.541741

>>541365
Yes we get that. But a filter IS NOT DOING THE SAME THING AS REAL SCAN LINES
You are not making the game look more authentic. You're making it look ridiculous

>> No.541759
File: 1.76 MB, 1280x892, pcsxr 2013-04-25 18-21-57-40.png [View same] [iqdb] [saucenao] [google]
541759

>>541741
In your view. I happen to think it looks quite nice, provided you don't go overboard. It can look better, but we need better technology first.

But whatever, we're just gonna have to disagree.

>> No.541802

>>541734
Retroarch is rather quirky, so I don't really blame myself.

>> No.541805

Ok ok ok ok
Serious question about scanlines
Do the lines separate actual lines of pixels? Like, say with this image of Rictor >>541530
In an emulator those sections of pixels would be touching and not separated, right? So a side by side comparison would show the dimensions of the emulated game to be collapsed?

>> No.541810

>>541759
Why not just turn down the contrast on your monitor is you want the image murkier?

>> No.541813

>>541805
thats not 100% how it works but basically yes. with no lines all of the main pixels would be touching.

>> No.541852

>>541813
And do these filters chop the image up or just overlay another image over the screen

>> No.543439

What the hell is up with this feud between filter users and non filter users? Why do you guys care so much about whether or not someone decides to use one? I could understand if an emulator forced it on someone or something but if it is optional the hell is the problem?

>> No.543456

>>543439
Because you have posers acting like a filter is more accurate and won't accept that they are full of shit.

>> No.543467

>>543439
Angry grognards have issues accepting that other people might somehow enjoy things they don't. See >>543456 for an example of this.

>> No.543526
File: 283 KB, 900x900, 1349394469953.png [View same] [iqdb] [saucenao] [google]
543526

>>543456
>I'm angry that someone is having a good time doing something that I don't!

>> No.543592

CRT flicker is far more important for CRT-look than scanlines or blurring. Flicker is the only way to get sharp looking motion for a fixed framerate game.

>> No.543597

>>541852
depends on the filter man. usually no, no pixels are lost. most scanline emulators simply insert a line every X amount of lines (depending on filter). they get very complicated but basically, no, nothing is lost.

>> No.543636

>>543456
>believes CRTs looked pixel perfect, no blur, no bloom, no spacing due to scanlines or mask.
>believes adding any of these things back is somehow less accurate than doing nothing and using raw pixels

>> No.543936
File: 964 KB, 1000x1474, scanlines.jpg [View same] [iqdb] [saucenao] [google]
543936

>>540798

are you fucking kidding me?

>> No.543998
File: 45 KB, 600x400, 4b268d6122642347d60430c481b36a73.jpg [View same] [iqdb] [saucenao] [google]
543998

>>543936
>using a horrible filter as an example of why not to use filter.

>> No.544017
File: 1.16 MB, 1192x896, retroarch 2013-04-25 23-30-12-99.png [View same] [iqdb] [saucenao] [google]
544017

>>543936
I don't even know where to begin with that picture "comparison".

>> No.544038

>>543936
Can we all just accept these will forever be troll threads and give up now.

>> No.545045
File: 1.90 MB, 1865x1920, subpixel_crt.png [View same] [iqdb] [saucenao] [google]
545045

A fake CRT filter for LCD monitors with an RGB subpixel layout. It needs to be viewed at 1:1 to be seen.

>> No.545065

>>545045
I think I like picture number 2 (fake CRT) better.

>> No.545141
File: 43 KB, 255x233, 1366679534659.jpg [View same] [iqdb] [saucenao] [google]
545141

Every time I read one of these threads I just visualize the posters angrily masturbating while tabbing back and forth between their emulator and this thread. They never actually play the games, just endlessly tweak filters and masturbate until their manhoods are raw and bleeding.

I can't be bothered to use filters. I just want to play the damn game and could not care less about any artificial authenticity

>> No.545168
File: 820 KB, 720x960, retroarch 2013-03-28 00-36-35-48.png [View same] [iqdb] [saucenao] [google]
545168

>>545045
I'll take this instead.

>> No.546196

>>538750
Posts like these are why I'm going to filter "Muh" and you should too.

>> No.546702
File: 139 KB, 596x443, Ootake_2013-04-15_19-07-22.jpg [View same] [iqdb] [saucenao] [google]
546702

Personally, I think it depends on the game. Some games look better with filters/shaders/ scan-lines and some don't. It's better to just mess around for a while until you find the one you think fits the game the most. Sometimes I just play without anything as well.

>> No.546793

>>545141
>bothered

its like one click on a drop down menu
gee, that was hard.

>> No.546854

>>540607
>top = moon
>bottom = egg

>> No.546860

>>546793
ANd it doesn't look right without all kinds of tweaking.

>> No.546865

>>546860
a lot are just preconfigured, you literally just turn on or off with a drop down menu. tweaking is optional.