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/vr/ - Retro Games


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File: 135 KB, 584x800, banjotooie.jpg [View same] [iqdb] [saucenao] [google]
5387345 No.5387345 [Reply] [Original]

you faggots lied to me, this game fucking sucks. i had more fun with nuts and bolts than this garbage.

>> No.5387349 [DELETED] 

thats nice jimbo

>> No.5387350

No one lied to you. No one ever said Tooie was good.
You zigged when you should have zagged, you tooie'd when you should have kazooie'd.

>> No.5387353

We just had a thread about how much Tooie sucks recently. You should have read it.

That said, I don't like Nuts and Bolts either. It's one of those games where you feel like you're fighting the physics engine more than anything else.

>> No.5387371

>>5387350
>No one ever said Tooie was good
Lol I did
>>5387345
Suck it op

>> No.5387562

I like tooie but you are crap for brains for listening to /vr/

>> No.5387595

Obtain taste you drooling retard. Tooie at a stable framerate is the best experience the series has to offer. It's the perfect way to satisfy a true kazooie fan. If you haven't 100% tooie then don't talk to me.

>> No.5387601

>>5387595
also get the increased movement speed cheato cheat early on, it makes you feel more fluid

>> No.5387661

>>5387345
Why complain about being lied to if you're just gonna lie yourself?

>> No.5387754

I think Gex: Enter The Gecko cured me of any need to play collectathons ever again.

>> No.5387759

>>5387345
>i had more fun with nuts and bolts

Sounds like shit taste to me.

>> No.5387876

BT's defenders are usually very vehement and loud. I'm kinda wondering where the hell they are in this thread.

But yeah, BT is a rather unpleasant game. It suffers from the two critical problems. The first is overly-spacious and often empty worlds. They push the poor N64 to its limits and makes the console heat up to a fever.
But worse than that is the backtracking. Backtracking, backtracking, backtracking. I don't mind backtracking on principle - in games like Metroid it can feel rewarding to open up that path which you passed & couldn't open a while back - but I have never seen it utilized so poorly and overabundantly as in BT. EVERY stage requires backtracking at some point or another. It doesn't feel rewarding, but rather as the chore that it is. BT has roughly the same amount of content in terms of goals & collectables as BK, yet a playthrough of BK will take twice as long as the first game because of the inefficient stage design and backtracking.

>> No.5387885

>>5387345
That's rose-tinted nostalgia glasses for you.
Guess what? 85% of retro games sucks for a multitude of legitimate reasons

>> No.5387887

>>5387876
>BT's defenders are usually very vehement and loud. I'm kinda wondering where the hell they are in this thread.
Get a load of this desperate bait. “The E-celeb opinion parroted cries out in pain as he strikes you.”

There are maybe three of us on this board that like BT and anytime we talk about it we get shouted down by dozens of you faggots

>> No.5387908

>>5387876
To add to your comment on pushing the N64 to its limits the devs realized something had to give. So the little fun collectables that added to the game's charm are gone. In BK all the little eggs and feathers let you know you're somewhere you haven't been before and are rewarding to pick up. In BT some levels have like 8 whole note "piles" and are unrewarding to take. Eggs and feathers respawn since the system doesn't have the memory to remember if they've ever been grabbed or not.

The game's textures are worse too. Returning characters like Mumbo look like absolute dogshit in BT. The walls and floor also look worse. It was really cool in BK when you approached a level and it looked like it was spilling out from its door as the area around you slowly changed. In BT its abrupt and harsh.
The music is bland as fuck, I don't know what happened between both games but the composer clearly ran out of gas. Everything is so morose in BT. BK was full of energy, what happened?

>> No.5387920

>>5387345
Get some tastes faggot. Tooie is the GOAT

>> No.5387947
File: 43 KB, 650x650, 1545720829839.png [View same] [iqdb] [saucenao] [google]
5387947

Kazooie: Charming Mario 64 clone with massively worse controls.
>Worlds that are so small that collectibles often sit out in the open and are completely unengaging to obtain.
>Only 1 boss
>Difficulty is terrible, game practically hands the collectibles to you for the first half of the game
>Notes (especially if you're playing with them resetting) and individual eggs and feathers are padding, they're not exciting or enjoyable to collect when they're
>Puzzle logic gets fucky at times ("I need my flippers warmed up -> Ground pound them?" "I need my leak fixed -> Farting eggs into the bucket?")
>Outside of a few transformation jiggies mini-games tend to use the base controls of the game


Tooie: Metroidvania in a 3D platformer's framework that takes the strongpoint of Kazooie, world exploration, and makes it the focus of the game.
>Doesn't add the depth of M64 platforming but does add a lot of QoL changes to movement that make it function a whole lot better.
>Improves the puzzle logic from just being "egg this" and "ground pound that"
>Fleshes out all of the mini-games for the best. You go from groundpounding everything to having Goldeneye gameplay as a mini-game.
>More breaks in the typical gameplay with transformations in every world, mumbo segments, and places like Atlantis
>Verticality and interconnectivity that puts a lot of modern games to shame
>Game takes advantage of your entire toolkit fantastically

>> No.5387952
File: 176 KB, 860x1200, 1548218589439.jpg [View same] [iqdb] [saucenao] [google]
5387952

>>5387947
Kazooie is still a fun game (and has some things going for it like a better final boss and overall better music) but Tooie is really in a league of it's own. (And despite my post I do want to stress that both share a lot of strengths like good world design, charming characters, and catchy tunes, Kazooie is by no means bad, Tooie is simply better.)
Few series are lucky enough to get a sequel of it's caliber that uses the complete original game as a starting point and only builds from there. Tooie feels more like the second half of a game than it does a sequel at times. Tooie is a lot better by virtue of playing to it's strengths instead of trying to be like Mario. The basic control scheme of Banjo and Kazooie was never the strongpoint of the series, and Tooie moving away from you relying on it constantly was an A+ move.

It's fine to prefer Kazooie, but Youtuber hot takes are the only reason anyone thinks Tooie is outright bad, it's the telltale sign of a drone with shit tastes.

>> No.5387953

>>5387908
>Everything is so morose in BT. BK was full of energy, what happened?
Bottles DIED

>> No.5387954

>>5387947
>they're not exciting or enjoyable to collect when they're individually so meaningless*

>> No.5387956

Contrarianism is just as bad as Populism.

>> No.5387957

>>5387953
So? Its played for laughs anyway

>> No.5387960
File: 47 KB, 345x383, 1424322860822-1.jpg [View same] [iqdb] [saucenao] [google]
5387960

>>5387953
>Banjo and Kazooie are palpably uncomfortable when speaking to Bottles family
Tooie's writing is so fucking good.

>> No.5387970

>>5387952
>Kazooie is still a fun game (and has some things going for it like a better final boss and overall better music)
Oh and Jinjos, Kazooie definitely had Jinjos working in it's favor as well. "Collect all 5 in one trip or they reset" worked better and could have been a really interesting angle for them in Tooie what with having areas locked behind future moves and whatnot. The Jinjo families were just cumbersome and made it so that it was a while before you were really getting anything out of Jinjo collection. Plus in the original N64 version (unless my memory is lying to me) you had to physically go to the Jinjo houses to obtain the heirloom.

The jinjos and the final boss being better are about all I'd personally give Kazooie in favor of Tooie from a mechanical standpoint.

>> No.5388445

>>5387947
>>5387952
OP status: rekt

>> No.5388942

Banjo Kazooie is wonderful. Tooie... is just okay.

>> No.5388952

based and redpilled:
conkers bad fur day

based but bluepilled:
banjo kazooie

cringe but redpilled:
donkey kong 64

cringe and bluepilled:
banjo tooie

>> No.5388954
File: 17 KB, 480x318, 912C2E12-F4F6-40E0-899A-9E0A92E46DCA.jpg [View same] [iqdb] [saucenao] [google]
5388954

>>5387345
We gotcha!!!!

>> No.5388957

>>5388952
>being intimidated by backtracking
few things get more cringe than that

>> No.5388958

>>5388952
I’m not sure you understand what these internet words mean.

>> No.5388983
File: 448 KB, 787x800, 1542837680948.png [View same] [iqdb] [saucenao] [google]
5388983

>Everyone just ignores the argument presented in the thread and goes back to circlejerking

>> No.5388995

>>5387953
Yeah wait up, what the FUCK was the point of killing off bottles. He was BK's 'toad' character, what was the actual point? Can't say they couldn't get the old voice actor back, and that sargeant faggot is just that, some tryhard edgy fag.

>> No.5389051

>>5388995
Was there any other reason to go after Gruntilda apart from wanting to get back at her for killing him?

>> No.5389058

>>5388995
I always got the feeling Rare felt really insecure after Banjo Kazooie and wanted the sequel to have a bit more edge to it. Hence killing Bottles, making Gruntilda stop rhyming, the FPS sections, Jinjo village being destroyed, and the overall more downbeat tone of the game. You can feel something similar in Nuts and Bolts, where they keep making fun of the original game.

>> No.5389102

If you got a PlayStation you could have had great games like the Spyro and Crash trilogy instead of a bad sequel to a mediocre platformer.

>> No.5389107
File: 18 KB, 500x276, negative.jpg [View same] [iqdb] [saucenao] [google]
5389107

>>5387345

>> No.5389118

>>5388995
Because they wanted to replace Bottles with a more memorable character and because it was fucking hilarious

>> No.5389605

>>5387345
Am actually playing Banjo Tooie the first time through and am vastly preferring it to Kazooie.

>> No.5389623

>>5387345
I got an Everdrive recently and decided to boot up Tooie for the first time since it first came out, and all the complaints about it ring totally true to me. The worlds are big and empty and lack the memorable atmosphere of fun and adventure the first game had. They had the same problem with Yooka Lalee, so it's unfortunate that they never learned from their mistakes.

>> No.5389641

>>5389102
Sure thing sony nigger. Keep believingin your little brain that those limited-as-fuck games proved something to people.
Crash and spyro didn't push anything to the industry unlike mario 64 or kazooie. You people are always resentful with the classics of n64 crying all over it.

>> No.5389645

>>5387562
I love you

>> No.5389658

>>5387345
Tooie has some admirable qualities in terms of aesthetics and characters. The world concepts are a lot more original and memorable than most of Kazooie's, Tooie's new characters are great and it handles the returning characters very well, etc. When looking at Tooie's level themes some of Kazooie's more genre-typical themes start looking pretty pedestrian.

Kazooie is infinitely more engaging and fun to actually play to me, though. Tooie is a dull slog. It has lots of ambition and imagination but it feels stuck on a treadmill.

>> No.5389742
File: 270 KB, 500x373, 1500752446609.gif [View same] [iqdb] [saucenao] [google]
5389742

>>5387908
>The game's textures are worse

>> No.5389795

Heh, I actually never played Tooie but I played pretty much every other major release on the N64.

DK64 was very disappointing so I guess I always imagined Tooie was along those lines.

>> No.5389898

>>5388983
To a BT fan is to live in a perpetual state of delusion and denial.

>> No.5389990

>>5389898
No I mean
>>5387947
>>5387952
These argument you blind nigger.

>> No.5390046

>>5389990
An understandable mistake, as they too ignored the arguments of the other side.

>> No.5390051

>>5390046
But that post doesn't ignore their arguments you retard

>> No.5390054

>>5390046
>>5389898
I can smell the Mountain Dew, Doritos and cum-stained sock through my screen.

>> No.5390081

>>5390046
But that post definitely addresses the whole "Worlds 2big" and "but muh backtracking" retardation

>> No.5390096

maybe your argument wasnt that good.

>> No.5390108

I have a very short attention span which is why I don’t like Tooie, baseball, my dad, or any opinion that requires more than a 15-minute YouTube video to form.

>> No.5390119
File: 104 KB, 468x538, ostritch.jpg [View same] [iqdb] [saucenao] [google]
5390119

>>5390096
>Won't even directly reply to the people calling his retardation out

>> No.5390120

>>5389102
if you're gonna talk about corridor platformers on the PS1, at least mention the Hugo series, not that shitty Crash copycat.

>> No.5390124

>>5390108
based

>> No.5390135

>>5388995
Rare was full of bitter fucks since day one. From cranky kong to kazooie to conker to lord of games in nuts and bolts, they always have had an obnoxious sense of humor that rode a lot on breaking the fourth wall and sucking the whimsy and fun out of everything.

>> No.5390136

>/vr/ considers pointless padding to be good game design
Chalk up another reason why this board's a joke.

>> No.5390143

>>5390136
>/vr/ is one person
What board did you come from, young friend?

>> No.5390154

>>5390136
>if I keep not engaging anyone and declaring my opinion superior I'll be right
BASED smoothbrain

>> No.5390164

>>5390136
As if we needed anymore proof that people who hate Tooie can't think for themselves, look at this faggot crack and run from the prospect of arguing for himself.

>> No.5390172

>>5390135
the only bitter here is you.

>> No.5390194

>>5390172
No. Rare's self aware humor got really grating as it went on.
You should replay tooie, the level of "dude video games SUCK" meta humor is off the charts. Especially the level of vitriol directed at the first banjo for its characters and general tone.
Or if you read any of their scribes
https://rarewhere.neocities.org/scribesindex.html
It's really just an omnipresent level of sarcasm and irony, not giving straight answers, etc.

>> No.5390705

>>5390194
No wonder they resonated so well with 90s kids/teens.

>> No.5390765

>>5390705
I legit think rare hated their cutesy games. Probably would explain the tonal shifts of dkc to dkc2, kazooie to tooie and conker pocket tails to bad for day.

>> No.5390803

>>5390194
Nuts and Bolts literally opens with a character giving you a "collect 10 items" quest, then interrupting it halfway because modern gamers don't want to play that shit and deciding it should be a vehicle game instead. Even a decade later, it seems Rare never got over their strange hatred of the original Banjo-Kazooie.

>> No.5390885
File: 18 KB, 510x460, Nohopersinsult.png [View same] [iqdb] [saucenao] [google]
5390885

>> No.5391251

Is there anything worse than a bunch of faggot americans not understanding taking the piss out of yourself and thinking that Rare loathed their games? Bottles was killed and Tooty abandoned because Rare recognized that they were non-characters meant to drive the mechanics and plot forward and wanted to replace them with something more entertaining. Bottles was dramatically killed and Tooty was ignored entirely outside of a small cameo near the end of the game because they're cheeky brits who go to lengths like designing a whole new cast of characters or changing Gruntilda's speaking style for an entire game to tell a joke.

>> No.5391252
File: 1.97 MB, 380x285, 1415412815781-0.gif [View same] [iqdb] [saucenao] [google]
5391252

>>5389898
>>5390046
>>5390096
>>5390136
This is genuinely pathetic, fucking christ man.

>> No.5391297

>>5390765
Explains why most of them left and founded Playtonic to make Yooka-Laylee.

>> No.5391391

>>5390803
>Even a decade later, it seems Rare never got over their strange hatred of the original Banjo-Kazooie.
Nah it just seems they bought into the industry meme that OLD = BAD and that platforming games were an outdated genre compared to [current industry flavor of the month]. Rather than self-hatred it was just a lack of self-confidence in their own works.

>> No.5391392

>>5391297
>>5391391
See>>5391251

>> No.5391398

>>5391392
Oh with Tooie that's believable and I 'get' the meta humor but not with Banjo Kazooie Nuts and Bolts which deliberately took a dump on the original by changing everything up completely.

Or with Yooka-Laylee which demonstrated that Rare didn't even understand why their own game was good.

>> No.5391526

>>5391251
>Brits have such awful self esteem they turned it into a genre of "humour"

>> No.5391541

>>5387350
" you tooie'd when you should have kazooie'd."
i fucking love this and agree wholeheartedly
Tooie was neat but too empty compared to how solid kazooie was. There was waaay too much walking/talon trotting between anything that it felt empty. There was NEVER a dull moment in kazooie.

>> No.5392375

>>5387345
go back to /v/ and your dumb smash threads

>> No.5392414
File: 336 KB, 500x640, yore ugleh.webm [View same] [iqdb] [saucenao] [google]
5392414

>>5388957
>forced backtracking is a valid gameplay element!

>> No.5392423

>>5387345
>thinking anything on N64 could be more than casual, kiddie, shit

>> No.5392425

>>5392423
Careful guys, we've got a Mature Hardcore Gamer here.

>> No.5392426

>>5392414
The entire Metroidvania genre is built upon backtracking and is widely accepted and praised, there is quite literally nothing inherently wrong with backtracking and just stating that a game has it is not a valid argument against it.
Youre just a fucking ADHD brainlet, that's a you problem, not the games problem.

>> No.5392468

>>5392426
"Metroidvanias" are a gay zoomer-tier genre, though. Just look through this list and tell me it isn't faggotry incarnate:

https://www.lorenzostanco.com/lab/steam/store/_/2oTpqyif6

>> No.5392493

>>5392468
>Getting butthurt at an entire genre because you got completely BTFO

>> No.5392507
File: 116 KB, 277x400, 1422155541043.gif [View same] [iqdb] [saucenao] [google]
5392507

>>5392468
>>5392414
>Backtracking!
>But backtracking is a perfectly valid gameplay mechanic, an entire popular genre is based around it and it's present in many praised games
>Z-Zoomer!
Is there anything more embarrassing than somebody who blatantly gets their opinions from Youtube?

>> No.5392539

>>5392507
>Is there anything more embarrassing than somebody who blatantly gets their opinions from Youtube?
You tell me. All that matters to you is whether something gets praised by youtubers and is "valid", whatever that means. Grinding in jarpigs is valid too but that doesn't make it any good.

>> No.5392564

>>5392539
>someone who gets opinions from 4chan isn't a minimum of ten orders of magnitude worse

>> No.5392596

>>5392539
Loads of hugely popular games and genres rely on backtracking. I'm sorry that this demolishes your non-argument.

>> No.5392612

>>5392468
Metroidvanias are millenial-core as fuck

>> No.5392618

>>5391526
Autism

>> No.5392645

>>5392596
Sorry sweetie, but ad populum isn't an argument either.

>> No.5392659

>>5392645
stay assblasted about widely accepted game mechanics autismo

>> No.5392782

>>5392645
When a level design thing like backtracking is so widely used you need to have an example of why it doesn't work in a specific game, otherwise you just end up sounding like a retard with nothing to say, like some posters in this thread.

>> No.5393272

Tooie was great at the time because technologically it was a marvel in terms of its breadth and scope.
After later games of the era started to outshine its innovation, the novelty wore off and people realized the actual game wasn't fun when it wasn't able to lean entirely on trying to impress you with its technology.

>> No.5393623

>>5390765
>Probably would explain the tonal shifts of dkc to dkc2
I’ve never gotten this “DKC2 is edgy/darker” meme. It felt like a normal game to me

>> No.5393641

>>5393623
>meme
Just compare
https://youtu.be/nEuS-eU5vOI
https://youtu.be/ePkRd69gbCw
Dkc was about getting the banana hoard back. Dkc2 was about rescuing donkey kong, who k rool captured after the first game. You see k rool torturing Dk in his boss battle.
And the entire setting of the game has you crossing over into enemy territory. Crocodile isle is a huge, gloomy island. Unlike dk island there's no jungles or reefs, there's haunted forests and swamps. The second world in dkc2 is a lava world, a setting almost always reserved for the last world in a game.
And the soundtrack reflects this. Dkc had a largely ambient ost. Dkc2 features a lot more dramatic and bombastic tracks. Songs like krook's March, lost world anthem, boss bossanova, klubba's reveille and crocodile cacophony.

I don't know how you could completely miss all this.

>> No.5393646

>>5393641
I guess “spooky” just doesn’t mean edgy to me inherently

>> No.5393649

>>5393646
Nobody said edgy though.

>> No.5394002

+ Controls way better especially swimming.
+ Isle o’ Hags and general stage aesthetics/scope are good.
+ More challenge variety. Having a level where you can stay underwater indefinitely for example was a good idea.
+ Most new moves are cool.

- Too many cinematic sequences and dialogue. They already had the perfect balance and pacing in BK so I honestly don’t know how they fucked this part up.
- Collectible items are no longer hidden at all really and exist in packs of 5 or more, rendering them effectively meaningless. They might as well have just made all abilities free and eliminated notes altogether.
- Jiggies are generally now just in plain sight more or less but are instead locked behind algorithms that ultimately just amount to having a certain group of stages unlocked and visiting them all in a certain order. The train is the perfect microcosm of this.
- Because the stages are bigger and more labyrinthine, Mumbo and Humba are a chore and usually require several transformations per level. The worst culprit is Terrydactyland where Mumbo even has to be used to toggle Humba, thus compounding the time you have to waste on these perfunctory treks.

>> No.5394012
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5394012

I like Grunty Industries. Fight me.

>> No.5394013
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5394013

Seriously, though. Rare makes great industrial/factory levels.
Kremcroc Industries. Rusty Bucket Bay, Grunty Industries.

>> No.5394916 [DELETED] 

>le backtracking bad
imagine being such waste of oxygen leftist cuck shill faggot SJW NPC Soiman Big Bugcuckolded Bugboi.

>> No.5394994

>>5394916
People have been trying to get Bugman to stick since before cuck, it's not happening bruh

For the record I agree that bitching about backtracking is pussy shit.

>> No.5395119

>>5394916
>>5394994
It's a valid complaint, made further valid by the fact that the only counter you have to it is name calling.

>> No.5395145
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5395145

>>5395119
>But it has [common, normal gameplay mechanic] so it's bad
The burden of proof is yours. Why doesn't it work in this case? Once you say why you have an actual argument, and then we can get started.

>> No.5395621

>>5394012
>>5394013
Despite my expectations, I enjoyed Grunty Industries the most when I played Tooie a few months ago. Each of the floors in the factory felt distinct and usually I could tell which floors I had "finished" and which I needed to go back to.

The rest of the game, unfortunately, felt like a chore. Having interconnected worlds was a neat concept, but most of the worlds lacked character and relied too much on backtracking. I guess the main problem with Tooie is that the backtracking forces you to see the same worlds over and over and makes them feel empty as a result.

>> No.5395638

Backtracking is boring. Go back to your walking simulators, nu-/vr/.

>> No.5395654

It's better than the first one and also SM64.

>> No.5395693

>>5395638
>Still running away from arguing with people
What's your endgame smoothbrainkun?

>> No.5395703

lol collectathons

>> No.5395863
File: 36 KB, 410x327, zoomer.png [View same] [iqdb] [saucenao] [google]
5395863

>>5395703

>> No.5395903

>>5395863
Actually, collectathon (Metroidvania also) is a zoomer genre as they are platformers stripped of their challenge and replaced with pointless meandering and excessive collectibles. Perfect for today's kids who are too lazy and inept to git gud and believe shit like Dark Souls is actually difficult.

>> No.5395935

>>5395903
>No U
The absolute state of OP

>> No.5395947

>calls genre he doesnt like zoomer
pathetic

>> No.5395963

>>5387350
pretty funny post. I don't hate Tooie but yeah Kazooie is the one people give a shit about here.

>> No.5396223

>>5395863
what redeeming quality do you find in playing a style of games that's just a series of "hey go find all this shit because we don't know what else to do in 3d world yet?" The whole genre almost exclusively thrived in one time period and nobody gave a damn about any of it once real creative minds started to figure out good game play for a 3d space. Take the goggles off son. It's time to go home.

>> No.5396320

>>5396223
See>>5395145
You can't flip this back around, the burden of proof is on you.

>> No.5396329

I've never seen a more weaselly poster

>> No.5396467

>>5396320
>i have no retort and i must post

Ill humor you for one more by stating if you use reading comprehension my proof is in the previous reply. Theyre all boring i need to find my keys simulators. They had a time and place but now the time has gone. Good on you to play busy work games still because some one needs to.

>> No.5396489

>>5390120
>Hugo

Ewww, get that disgusting Eurotrash outta here

>> No.5396507

>>5396467
>i have no retort and i must post
>>5395903
>>5395703
>>5395638
>>5395119
>>5392645
>>5392539
>>5392468
>>5392414
Projecting a little hard there, aren't we anon?

>> No.5396529

>>5396507
>anon
anons is what your looking for. plural. Cant vouch for all these posters. Only my own.

>> No.5396561
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5396561

>>5396529
>plural

>> No.5398527

>>5395903
It cant be helped. 3D platforming was ass and not as tight as 2D. Its no coincidence that collectathons died as 3D platformer controls improved in games like Jak and Daxter where the platforming could become the real challenge again. The modern 3D Prince of Persia's didnt need the same crutches as N64 platformers.

>> No.5398927

>>5387345
>tooie sucks
imagine having taste that bad. it's better than the first one and literally builds upon it like a good sequel should.

>> No.5399727
File: 250 KB, 393x412, Capture.png [View same] [iqdb] [saucenao] [google]
5399727

Goddamn, I didn't realize how old Banjo Kazooie and let's plays really were.

>> No.5401438

>>5399727
This formerly is Chuck

>> No.5402151

Enjoying the shit out of this game on my first playthrough. More exploratory, better story, and none of that “lose are your notes when death”.

>> No.5402506

>>5387601
Doesn't work on the Xbox Arcade version. None of the illegitimate cheats work... Or maybe it's just our Xbox 360 on the fritz(?)

>> No.5402518
File: 156 KB, 494x531, THIS.jpg [View same] [iqdb] [saucenao] [google]
5402518

>>5387947
>>5387952

>> No.5402520

I understand why people would dislike the game, some people just want to play a level and get everything in one go ( needing the running shoes in the snow level in the first game must really agitate their autism ), the game is like a check list to them.
Me though, I fucking love this game. Only issue I have with it is they took away Grunty's rhymes and she doesn't taunt you at random intervals.

>> No.5402529
File: 70 KB, 470x470, Shamefur Dispray.jpg [View same] [iqdb] [saucenao] [google]
5402529

>>5388952

>> No.5402543

>>5391297
>>5391398
Yooka Laylee was almost the Banjo-Threeie we've all been waiting for. Almost.

>> No.5402675

>>5402520
No, I just find how Tooie handles its level design and content irritating and a little boring. Having to revisit levels doesn't bother me much in itself, and I actually like how some levels connect to each other.

>> No.5402701

>>5402543
I wanted to like that game so badly, I actually love the two main characters and Capital B, but it feels like the level design focused a little too much on decorating absolutely fucking everything, making it damn near impossible to navigate, since there's no landmarks that stand out.

Also there's too many areas you can get to that seem like there would be something there, but it turns out, no, there's no.
And the buggyness.