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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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5384192 No.5384192 [Reply] [Original]

>> No.5384214

>>5384192
Literally nobody said that.

>> No.5384216

>>5384214
Don't you just love the /v/ style of posting a thread responding to an argument no one made in an effort to start an argument?

>> No.5384239

Is this game actually good?

>> No.5384242

>>5384239
From what I remember it's kinda sluggish with weird collision detection.

>> No.5384378

this screams "great looking british platformer with neat ideas but actually plays like shit"
Am i correct?

>> No.5384380

>>5384239
No.

>> No.5384426

>>5384239
Yes.

>> No.5384436

>>5384239
I don't know.

>> No.5384476

What game in that?

>> No.5384479

>>5384476
>is*

>> No.5384492

>>5384216
/vr/ - /v/ with retro content (and 6th gen slipping through the cracks more and more as Halo and RE4 becomes "yup good game" with its audience aging).

>> No.5384525

>>5384476
Romhack of Bubsy 3d

>> No.5384540

>>5384239
it's shit, terrible gameplay, stiff controlls and grimdark retarded visuals.

>> No.5384543

>>5384192
>>5384378
yes
the visual direction is too noisy and they thoughtlessly applied a "more detail is better" mentality". artist btw

>> No.5384647

>>5384540
Zooooooooooom

>> No.5384649

>>5384543
Artist here too and I love the style. European Amiga-esque styles shaped my own.

>> No.5384652

>>5384476
The Misadventures of Flink

>> No.5384680

>>5384239
plays pretty much like Magical Quest, but the MC feels heavier and the collision slightly off

it's not bad by 90s euro-platformer standards

>> No.5385664

>>5384192

It looks as if they used the backgrounds from Shadow of the Beast.

>> No.5385690

>>5384192
>colours

>> No.5385776

>>5384192
>tfw shifted my LCD phase just so that dithering is perfectly averaged by an offset of one pixel like the genesis composite does
Being really nice browsing PC98 threads and several others provided the image is 1x. It also doubles as free antialiasing of some sort.

>> No.5385797

>>5384540
>Flink
>grimdark

This board gets more and more surreal every day.

>> No.5385801

>>5384543
It looks incredible though and I would bet money your favorite looking games are Mario RPG and DKC.

>> No.5385807

>messy camera, jump & spin enemies moves looks almost identical to the first Rayman game with all it's flaws
>came out 1 year prior to Rayman

>> No.5385814

/vr/ is only allowed to like about 5 games and anything else just leads to angry trolling about not liking the right things. what a state this place is in...

>> No.5385815

>>5385814
The fuck else did you expect from 4chan

>> No.5385820
File: 54 KB, 640x448, flink.png [View same] [iqdb] [saucenao] [google]
5385820

>>5385814
>>5385815
And rather than talk about the game's good sides you fags decide to whine about "the state of the site" despite that being a bigger fucking indicator of walking cancers than the perma-rage autists who can't praise a game to save their shitty lives.
Fuck you.

>> No.5385823

>>5385815
It used to be better a few years ago. But this is gonna happen with a board that's dedicated to a very specific timeline.
The solution to fix this is either post better, or just leave, there's plenty of other boards out there.

>> No.5385828

>>5385820
Fuck you too, oversensitive bitch.

>> No.5385836

>>5385664
Probably the same artist. Psygnosis had some very distinctive styles in the games they had a hand in

>> No.5385862

>>5385820
God damn, what a good looking game

>> No.5385869

>>5385820
Talking thoughtfully about good points vs bad points usually just leads to no replies other than a couple of stock "ur a faggit this isn't Donkey Kang" bait castings. So sue me for not putting much effort in anymore.

>> No.5385873

>>5385869
not that guy, but if you hit that level of apathy why even post anymore?

>> No.5385895

>>5385873
Sometimes something funny happens.

>> No.5385902

>>5385823
>used to be better a few years ago before the Dreamcast was allowed, then the mod/janny who was keeping board quality up gave up or left
FTFY. Never forget how much better the board was before the DC kids spammed until they got their special snowflake exemption.

>> No.5386084

>>5384649
Post your work. I love psygnosis amiga backgrounds.

>> No.5386315

>>5385902
According to the rules the DC is allowed as it was launched in 1999 or earlier. But not allowed because muh generations. Only the worst generation could make a rule so retarded and then get triggered over it.

>> No.5387452

>>5385862
If only it played as good as it looks.

>>5385690
Yes, most countries can spell simple words like 'colour'.

>> No.5387461

>>5384649
>>5385801
It "looks" amazing but there is little incorporation of color balance or accommodating for the player's attempt to not have a seizure. I like Gradius btw(obvious dark background with explicit foreground elements)

>> No.5387537

>>5387461
That seriously gives you a seizure?

>> No.5387846
File: 166 KB, 960x638, DK_FM6EWAAAMiio.jpg [View same] [iqdb] [saucenao] [google]
5387846

>>5385836
>Probably the same artist.
it's not, Flink's artist is a guy named Henk Nieborg, same dude from Lionheart (amiga), Lomax, Shantae 2 and 3, Contra 4, etc

>> No.5387851

>>5387846
Flink and Shantae had the same artist? Holy shit I can see it now. Thosr games make me sad.

>> No.5387861

>>5387461
Color theory is a subjective joke anon.
Literally the only thing that's objectively true about colouring is that you muddy the painting (which you might want) by putting darks on darks and brights on brights.

>> No.5387882

>>5387851
>Thosr games make me sad
why

>> No.5388304

>>5387537
Hyperbole, really.
>>5387861
Subjective joke? Palette and color schemes are very important components of composition. Before this turns into artdweebs taking shots at each other, all I'm really saying is that in a gameplay context, readability is very very important. Probably even moreso than overloading the viewer with as many realistic backgrounds as possible.

>> No.5388417

That image has 300 colors in it, anon...

>> No.5388486

>>5384192
I wish I was any good at pixel art. I want something like this Amiga style for the sprites & textures of my Doom mod.

>> No.5388625

>>5388417
LACES OUT

>> No.5388635

>>5384492
Except most 6th Gen games are retro by now.

>> No.5388640
File: 147 KB, 1280x720, flimbo's quest.jpg [View same] [iqdb] [saucenao] [google]
5388640

>>5384543
I don't know why Euros had this fixation on horror vacui audiovisuals. It's way too much and leaves no space.

>> No.5388656

>>5384543
>>5388640
Le minimalism faggotry.
You're not Oga Kazuo.

>> No.5388684

>>5384192
Beautiful. Ristar is in the same league to me.

>> No.5388736

>>5384492
imagine being so upset at opinions

>> No.5388805

>>5388304
Not him but I'm also an arty fart and I love the way those games look. They're detailed but in a good way. Everyone has different tastes though, I sincerely believe the people who say they like the way DKC looks and I think those are some of the ugliest games ever.

>> No.5388810

>>5388656
Speaking from a purely technical standpoint, sparse graphics allow bigger, longer levels in a game. Elaborate graphics take a lot of space.

>> No.5388821

>>5388810
It also makes for a sparser more barren world evoking less interest in exploring it and utterly destroying any sense of wonder had in a fucking platformer. Those are the thoughts of a nu-Indie shitgame with 1-2 crappy tilesets that crib on minimalism to avoid doing real work.

And the Amiga CD32 was a CD-ROM system, what else were they going to fill those CDs with in 1993 anyway?

>> No.5388837

Nintendo's first party titles on the NES always had relatively spartan graphics while other devs like Konami and Data East had more detailed ones. By the 16-bit era, cartridge ROMs were much bigger so this became less of an issue.

>> No.5388896

>>5388640
It looked good in magazine screenshots.

>> No.5388902

>>5388640
Another game that Euro Commodore fanboys vastly overrate.

>> No.5389826

Flink's dark colours are as impressive as high tier pixel art

Mega Drive's master palette is devoid of dark shades

>> No.5392052

>>5389826
It has dark shades.

>> No.5392061

>>5389826
You can get extra colors out of shadow / highlight mode.