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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 36 KB, 459x175, WorkingDesigns_logo.png [View same] [iqdb] [saucenao] [google]
5375031 No.5375031 [Reply] [Original]

>credits for Japanese game roll
>Director: Victor Ireland

Something doesn't seem right...

>> No.5375046
File: 201 KB, 1642x796, vic ireland.jpg [View same] [iqdb] [saucenao] [google]
5375046

>>5375031
Are you memeing or did he actually pull that shit?

>> No.5375062

>>5375031
>WORKING Designs
Something doesn't seem right...

>> No.5375070
File: 80 KB, 1200x1000, based Vic.png [View same] [iqdb] [saucenao] [google]
5375070

>>5375031
he vastly improved the generic jap fantasy plots he touched.

>> No.5375073

>>5375070
This, the originals are unbearably corny and too easy.

>> No.5375076

>>5375046
This is creative and clever.

>> No.5375083

>>5375070
jesus fucking christ.

>> No.5375117

>>5375076
>making ever script like a trendy, quippy sitcom is clever

>> No.5375126

>>5375117
I know this is the internet anon but that was still really obvious sarcasm.

>> No.5375128
File: 133 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
5375128

ridiculous

>> No.5375132
File: 14 KB, 640x447, 1494255631967.png [View same] [iqdb] [saucenao] [google]
5375132

>>5375070
Yeah because Clinton and Austin Powers jokes are just what we needed shoehorned into a fantasy game. Not to mention fucking with gameplay.

>> No.5375138

FOR ME TO POOP ON

>> No.5375225
File: 190 KB, 256x367, Goemon_-_Bouken_Jidai_Katsugeki_Coverart.png [View same] [iqdb] [saucenao] [google]
5375225

Tanked his entire company trying to release a shitty PS2 Goemon game. Serves him right.

>> No.5375658

>>5375070
>fart jokes
>bill clinton in every single game
>every character is now a spunky quippy insufferable know it all
>broken enemy stats, breaking games to the point where some cannot be completed
>absurd difficulty increases
>notoriously bad voice acting
>improved
Fuck off, idiot.

>> No.5375712

>>5375225
Magic Knight Rayearth's production was a mess and I remember hearing that all the copies sold at a loss.

>> No.5375717

>>5375712
I heard your mom sold at a loss, is that true?

>> No.5375724

How much did they change about Alundra apart from the script? Did they make it unreasonably hard for rentals too?

>> No.5375742

Literally the only positive thing about Working Designs butcherings is that they weren't located in LA so it's a lot more shit-tioer humour instead of smug eye-rolling snark shit we see in modern localizations.

>> No.5375748

>>5375724
Intro was changed, some puzzles were made slightly easier, enemy HP and damage values were increased across the board.

>> No.5376059

>>5375724
They made fights faster and more dynamic by making both players and enemies more powerful. Weebs will lie they only increased enemy health.

>> No.5376061

>>5375717
Why are you offended

>> No.5376064
File: 67 KB, 323x438, Imp.jpg [View same] [iqdb] [saucenao] [google]
5376064

If they'd still be around, at least we'd see this game localized

>> No.5376095

>>5376064
Looks embarrassingly bad.

>> No.5376558
File: 7 KB, 262x150, 985808_0.jpg [View same] [iqdb] [saucenao] [google]
5376558

>consistently making weebs seethe since the 90s
Is there a more based man/company?

>> No.5376562

>>5375742
They did make some nice changes too. Stuff like adding analog support and other minor improvements. They screwed up too often messing with the gameplay, but for a lot of their games it isn't a big deal. The rebalancing for stuff like the Lunar games or Alundra worked out fine. I actually like the changed difficulty in some of their games better than the original, even though in principle I'm against that kind of altering.

>> No.5377204

>>5375748
>Intro was changed
How? Did they cut something?

>> No.5377209

>>5377204
iirc they just mixed in some gameplay footage with the anime and changed the music

>> No.5377219
File: 10 KB, 320x320, 1540509411658.jpg [View same] [iqdb] [saucenao] [google]
5377219

>mfw I've just found out my old Vanguard Bandits strategy guide at my parent's

It's so fucking high quality thank you Vic.

>> No.5377225

>>5376558
Phoenix Games

>> No.5377228

>>5376558
Culture Brain USA

>> No.5377230

>>5377204
WD found the original intro boring, so they made a new one (mainly "exciting" set pieces and boss fights) with rock music. The original Japanese intro was turned into the attract mode demo.

>> No.5377259

Based Vic still triggering weebs

>> No.5377274

>>5376558
It wouldn't surprise me if you were being genuine. People here really are that retarded.

>> No.5377276

>>5377230
>The original Japanese intro was turned into the attract mode demo.
This?
https://www.youtube.com/watch?v=bAX800F5NRo
Where did they get the anime for their intro?

>> No.5377308

Pop references were the memes of the 90's. They age just as poorly too.

>> No.5377309

>>5376064
They are called Gaijin Works now.

>> No.5377314

>>5377309
Fortunately they don't have the resources/manpower to localize any actual good games people give a shit about anymore. If they even do anything else.

>> No.5377316

>>5375225
Of all the hills to die on, he could've chosen a better one than a mediocre Goemon spinoff.

>> No.5377317
File: 142 KB, 256x253, Silhouette_Mirage.png [View same] [iqdb] [saucenao] [google]
5377317

>>5377259
>being so bad at your job it tanks the company
>based

What the fuck do these kids mean when they use that word?

>> No.5377318

>>5377317
its just contrarianism

>> No.5377329

>>5377259
Isn't he a weeb by definition since he localized weebshit?
>>5377317
How is WD bad though? they gave us more JRPGs

>> No.5377336

>>5375712
I remember reading that the reason for Rayearth's late release was due to the anime's licensor wanting to use Anglo names for the three girls, while Ireland insisted on keeping them Japanese. Which is weird, considering he had no qualms about throwing a bunch of out-of-place jokes.

>> No.5377343

>>5377329
>How is WD bad though?
They became irrelevant once companies like Atlus USA and Xseed started localizing the same type of games without messing them as much.

>> No.5377348

>>5377329
WD liked to fuck around with a games difficulty occasional. Like making a game grinder than it was before.

>> No.5377356

So anifags get this butthurt over the bad Godzilla dubbings, because frankly the bad dubbings was the most entertaining part of those movies.

>> No.5377359

>>5375031
To this day weebs will get mad at his localizations. Based Victor Ireland triggering the wapanese and fan translators with sub N3 japanese.

>> No.5377383

weeaboos will defend fan translations that read like literal machine translations because they think that every single word is essential for capturing the "japanese spirit".

>> No.5377387

>makes the same post three times

>> No.5377392

>>5375712
Judging by an interview that Vic did with Lunar Net, most of its problems were of a technical nature.

>Now Vic explains more on why Rayearth has taken so long to be released:
>Vic: Something people don't understand about that game, when we got it(MKR), it(MKR) was in seriously bad shape. They had server crash in Japan, and they lost a lot of data.
>Webber: They didn't have it backed up?
>Vic: This is the dirty little secret of game development, they are just as bad about back-ups as everbody else in the world.
>Webber: That explains a lot!
>Vic: There was a lot of stuff that was missing, and one of the things that was missing and is still missing and we are trying to fix right now and having trouble, is the opening animation! The opening animation we have here is off the LD, just for a place holder, because the source animation without the title credits on it doesn't exist, we have to rebuild it, we have to make it from scratch....
>They lost several important files, a lot of lip movement files for lip-synch, and some graphic files were missing or courrupted, and some animation files, most notably the opening, which was just gone. We don't even have the source for it, so we are trying to rebuild that, there are just a lot of technical problems in addition to all the other problems....

Source: https://www.lunar-net.com/interviews/vic.php

>> No.5377634

>>5377356
>being so zoomer you can only enjoy things ironically

>> No.5377641

>>5375742
Thanks for reminding me how much I hate Californian bugmen

>> No.5377651

AO translation was pure kino.

>> No.5378712

>>5377276
MKR Laser Disc

>> No.5378729

>>5376558
If that's your criteria, Harmony Gold.

>> No.5378791

>>5377392
How about you get the missing assets from the released Japanese version and use those as a base instead of being a fucking manbaby.

>> No.5378906

>>5377634
I'll take bad over boring any day.

>> No.5379126

>>5378712
What? Was it a commercial?

>> No.5379934

>>5375070
YIKES
I
K
E
S

>> No.5380106

>>5378791
That's exactly what they used to restore it. The problem is they basically had to take the final disc release and romhack the shit out of it to get to that stuff - all the while working on other projects.

>> No.5381459

>>5375225
WHAT THE FUCK ARE YOU TALKING ABOUT, We should be thankful, Vic tried so hard giving us these great games we otherwise wouldn't have heard of since no else was about to publish them.

>> No.5381502

>>5377383
But that's actually preferable to changing the plot to fit pop culture and fart jokes.
Vanguard Bandits changed two brothers to gay lovers so everything they said relating to plot was changed in service of more jokes about how one of them is fat and gay.
Or when the princess' elderly tutor was changed to talk like Yoda and wouldn't shut up about how horny she was.
Or when the hotheaded duke's daughter went from scheming power to vapid valley girl, like, SOOOO stupid!

>> No.5381504

>>5381502
Crinfe

>> No.5381606

>>5377308
Japanese pop culture references aren't bad, like El Shaddai or gachi ones still being funny a decade later
the ones in WD games are just unfunny though.

>> No.5383739

>>5377225
>Phoenix Games
Hell yeah.

>> No.5383748

>>5383739
Genuinely good company. Much better than weebshit.

>> No.5383829

>>5381502
Jesus, some of that was difficult to get through. The "Ruin Branch" was particularly awful. It was a great game mechanically, but...yikes.