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/vr/ - Retro Games


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File: 153 KB, 700x1052, Tr3026.jpg [View same] [iqdb] [saucenao] [google]
5370675 No.5370675 [Reply] [Original]

It's Lara Croft's birthday today! Say something nice about her and her games.

>> No.5370740

>>5370675
lol boobs... played them a lot, 1 the most, then probably 3 or 4.

>> No.5370746

>>5370675
boobs too small lmao

>> No.5370769

I like Lara. And her boobs. I mean games.

>> No.5370786
File: 52 KB, 682x800, lara_shrugs_by_horus_goddess-dammynt.jpg [View same] [iqdb] [saucenao] [google]
5370786

>>5370675
She has great personality.

>> No.5370948

>>5370786
I want to stuff my face in her personality

>> No.5370968

>>5370675
Nice games. Nice personality. Nice boobs

>> No.5371025

>>5370675
I appreciate her body of work.

>> No.5371179

>>5370675
>Mfw Lara is 51
>Mfw nuLara is younger than me

>> No.5371190 [DELETED] 
File: 638 KB, 1176x768, tr1_screenshot133.jpg [View same] [iqdb] [saucenao] [google]
5371190

>>5370675
I don't see why it's so hard to match the atmosphere and feel of the original. Underworld did a pretty decent job at it.

>> No.5371195
File: 638 KB, 1176x768, tr1_screenshot133.jpg [View same] [iqdb] [saucenao] [google]
5371195

>>5370675
I don't see why it's so hard to match the atmosphere and feel of the originals. Underworld did a pretty decent job at it.

>> No.5371213

>>5370675
I want to play her game

>> No.5371307

>>5370675
I want to hug her and tell her happy birthday.

>> No.5371310

>>5370675
AYO BITCH NICE TITTIES!

>> No.5371313

>>5370675
Didn't Tomb Raider 1 come out October 25th?

>> No.5371320

>>5371313
It's the character's birthday, dummy.

>> No.5371332

>>5371320
Fuck you faggot I'll fight you

>> No.5371337

>>5371307
I want to hug her and do bad things with her.

>> No.5371347

You've got nice big...

guns

>> No.5371358

>>5370675
Boobs,

>> No.5371595

I want to cry on her shoulder and feel completely vulnerable

>> No.5372192

>>5370675
Are there any nudes of her in this style?

>> No.5372221
File: 57 KB, 392x1018, blair-armitage-turnaround~04.jpg [View same] [iqdb] [saucenao] [google]
5372221

>>5370675
Why were her boobs so goofy looking even into PS3? Do none of those fuckers know what tits look like?

>> No.5372240
File: 55 KB, 707x1131, 9d183e2aa59f587ef8f93edc36bbd43a.jpg [View same] [iqdb] [saucenao] [google]
5372240

>>5372221
i dunno, her PS3 boobs are fine in my humble opinion.

>> No.5372254

>>5371195
It's probably the way everything is made to fit each square, from patterns and details to gameplay.
I always liked the level design and themes because everything had a perfect fit.

>> No.5372392

>>5370675
Those are some pretty nice looking games

>> No.5372405

Old Lara is the only Lara I care to play with.

>> No.5372414

>>5372405
I find it kinda disappointing how quickly people forgot about LAU Lara.

>> No.5372462
File: 470 KB, 1024x768, tombraiderlegend_loadingscreen02.jpg [View same] [iqdb] [saucenao] [google]
5372462

>>5372414
She had her fair amount of hate just like nuLara, people called her "barbie raider".
Hope people can finally realize that she was closest to original that we could get.

>> No.5372472

>>5372462
Say what you will about the game itself, but the intro/teaser for Legends was always pretty spot-on for me. It was deliberately going for a 90's TV series opening and it felt like Tomb Raider. I kinda wish the LAU games weren't so painfully easy to beat compared to the originals.

https://www.youtube.com/watch?v=EPi7xz_UV9o

>> No.5372825

>>5372405
kys

>> No.5372969

>>5372472
Looks like it's trying to emulate James Bond mixed with Jackie Chan Adventures. It's not awful, but it has more of a Saturday Morning TV Show feel than a Tomb Raider feel. I mean, in Tomb Raider 3, there's a cinematic where a guy gets his throat ripped out by a wolf, and it shows his bloody choking corpse. In Antarctica you see mutated researchers almost straight out of The Thing. In TR1 you had skinless ancient atlanteans living inside of a gigantic womb and in TR4 you had Lara presumably dying. TR2 fits it most, but in that she goes around killing dozens of people.

Out of the 3 Crystal Dynamics games, Underworld captured the original atmosphere the most in my opinion. Legends was fun, but far too campy and generic feeling while Anniversary was just straight up awful in comparison to the original. The level design didn't work, it was half as long (if that), and it took away a lot of the dark, eerie feeling of the original.

It's weird, I guess I just like 3's...Tomb Raider 3 is my favorite of the original Core games, Underworld is my favorite of the CD games, and Shadow is my favorite of the nuLara games.

>> No.5372982
File: 1.30 MB, 1920x1080, tr2_screenshot028.jpg [View same] [iqdb] [saucenao] [google]
5372982

>>5372254
Still, at times, you didn't even notice this. Especially in later games like 3, 4, and 5 where they began using and perfecting more complex geometry.

Moments like this makes it hard, or at least less noticeable, that they mapped using a square grid. They were able to mask their mapping method using using interesting architecture, while their puzzles shifted and changed the levels making them feel dynamic.

>> No.5373085

If anyone's interested, I can upload The Tomb Raider Suite on mega. It's the full thing.

>> No.5373121

>>5373085
Did you back it?

>> No.5373136

>>5373121
Yep

>> No.5373159

>>5373136
People are saying it was a scam, what exactly is wrong about this project?

>> No.5373170

>>5373159
It took a year to release.

>> No.5373187

>>5372472
>It was deliberately going for a 90's TV series opening
Please tell me you are kidding.
Please tell me you aren't really this young
https://youtu.be/OVtVru9KXao?t=24

>> No.5373192

>>5373159
Took forever to move forward and each time it didn't reach the goal, it was instantly relaunched for lower quota. And when I say instantly, I mean literally the second after previous fund-riser failed

>> No.5373401

>>5372969
For me, Legend had the CONCEPT that was straight from Core era, along with having Lara the closest to that feeling (even if to AoD edgy Lara, rather than 1-5), while Underworld was EXECUTION straight from Core times. I just wish they were able to blend those two things together into a single game, rather than throwing the baby out with the water.
And agreed, Anni was fucking horrible. I didn't play TR1 since '99 (and beat it only once anyway), then get Anni leaked copy for my birthday and beat the shit out of it in single sitting, collecting most of relics in the process. It was insultingly easy, along with failing flat at capturing the atmosphere.

Back to Core games: TR4 is the best, but TR3 is what people generally think Core games were like. The right mix of camp, weird and mysterious, with lotsa globetrotting.

>> No.5373421

>>5373401
>Anni leaked copy
I heard about it, but couldn't find anything about it on google.

>> No.5373493

>>5373401
Anni is great, anon.

>> No.5373539

The original Tomb Raider was an awesome game with a real feel of isolation throughout.

>> No.5374305

>>5373493
Anni is great if you've never played the originals, or if it was your first introduction to the Tomb Raider series, other-wise it pales in comparison to the original game. Even the controls are wonky, where you have Lara teleporting around ledges and zipping on and off of things you can hold. The platforming is bad, but the combat is just awful. Every single enemy constantly knocks you flat on your ass for several seconds as they wait for her to get back up, killing the momentum of fights and giving you a bad impression of the AI (watch what the AI actually does in fights if you repeatedly miss the dodge crit shot, or get knocked down, it's just baffling how it slipped past playtesting).

The T-Rex was turned into a crude arena boss-fight, when they could've done so much more with it.

The Atlanteans are no longer skinless (I assume to make the T-Rating) although they still have a pretty fearsome appearance, they suffer from the same AI problems as all the rest.

No offense if you like it, but TRA is not a good game, especially if it's trying to recapture the first game in the series which is arguably among the best in the series.

>> No.5374375

>>5374305
>nitpicking this much
Holy shit, man. How do you find joy in life? It's a fine game, better than Legend.

>> No.5374634

>>5374305
I played original right after anniversary and didn't see that world of difference that old timers imagine based on their childhood experience.

>> No.5375663

>>5374634
I played 1 first but I love Anniversary and I think it's a fantastic remake. I didn't expect it to be a 1:1 remake though.

>> No.5376117 [DELETED] 

>>5374375
>Holy shit, man. How do you find joy in life?
Easy, stop playing Tomb Raider Anniversary. You'll start to enjoy life when you do as well. Thanks for asking though.

>nitpicking
AI, platforming, and combat are not nitpicks, as much as you want them to be.

>>5374634
>I didn't see the world of difference
That's because you're meming. Meming is not adequate when actually having a discussion. If you can't see how they shortened levels, how they made gameplay far more lenient with far less drop damage, less insta-death traps like spike pits and boulders, how they butchered the boss battles.

>old timers
I mean, I just beat Tomb Raider 1 for the first time a couple months ago. Meanwhile, I've tried on 3 separate occassions to play through Anniversary, each time coming to a dead stop because of relentlessly boring, brain-dead puzzles, and the aggressively poor level design.

>> No.5376118

>6 images
these threads disappoint every time

>> No.5376120

>>5374375
>Holy shit, man. How do you find joy in life?
Easy, stop playing Tomb Raider Anniversary. You'll start to enjoy life when you do as well. Thanks for asking though, I'm always willing to share tips on how people can improve their lives.

>nitpicking
AI, platforming, and combat are not nitpicks, as much as you want them to be.

>>5374634
>I didn't see the world of difference
That's because you're meming. Meming is not adequate when actually having a discussion. If you can't see how they shortened levels, how they made gameplay far more lenient with far less drop damage, less insta-death traps like spike pits and boulders, how they butchered the boss battles, then I don't know what to tell you.

>old timers
I mean, I just beat Tomb Raider 1 for the first time a couple months ago. Meanwhile, I've tried on 3 separate occassions to play through Anniversary, each time coming to a dead stop because of relentlessly boring, brain-dead puzzles, and the aggressively poor level design.

>> No.5376121
File: 94 KB, 900x1274, lady_croft___tomb_raider_by_slatena_d7z3m3q-fullview.jpg [View same] [iqdb] [saucenao] [google]
5376121

>>5376118

>> No.5376132
File: 502 KB, 2672x884, thstrhtrhs.jpg [View same] [iqdb] [saucenao] [google]
5376132

>>5376118
Happy?

>> No.5376143
File: 10 KB, 172x201, 2342340059.jpg [View same] [iqdb] [saucenao] [google]
5376143

>>5370675
GHHBRLL

>> No.5376386

>>5370675
She had an intercourse with a male horse.

>> No.5376687

>>5376120
Keep seething

>> No.5376853
File: 1.24 MB, 1280x720, tra.webm [View same] [iqdb] [saucenao] [google]
5376853

>>5376120
I think it's you who's memeing old game good new game bad. Original is too technically limited by modern standards, anniversary is still fresh in this regard despite a decade (of gaming stagnation).

>> No.5376869

>>5376143
Damn, haven't thought about that shit in years

>> No.5376937

>>5373421
Essentially, the copy for newspapers got leaked into the net three weeks before premiere. It had extremely lousy copy protection, "expiring" all games after certain amount of time... that time was November '07. Game premiered 1st of June. The theory is that the guys in charge of copy protection wanted to get the game expire by the time of traditional, November premiere, only for it to be released post-haste in June due to already missing the 10th anniversary by 8 months at that point.

>>5373493
Anni is the weakest of LAU and utterly fails at invoking any feelings toward original(s). It's what the other anon said - good if it's your first contact with the series, god-awful in any other circumstances.
The fact they've gutted down the game to almost extreme extent is probably the biggest issue. All that tech, all the capabilities and rather than making sprawling, complex levels with puzzles in them, they've streamlined everything to theme park version
>inb4 new bad, old good
>inb4 b-but you don't have to make 1:1 remake
If you are taking something as iconic as TR1, cuck the original company out of the deal (and essentially taking over their assets) and then deliver a half-baked game completely off-schelude while doing FUCKING ANNIVERSARY GAME, you deserve all the burns in the world. Especially when your game is mostly just meh.

>> No.5376976
File: 156 KB, 872x960, smugness.jpg [View same] [iqdb] [saucenao] [google]
5376976

>>5376853
>memeing old game good new game bad
What when it's simple the truth?

>> No.5376997

>>5376976
Fuck off you absolute retard

>> No.5377000

>>5376937
>Anni is the weakest of LAU
This is just plain wrong, faggot. Legend is by far the worst and Underworld is incredibly unfinished and a glitchy mess.

>> No.5377025
File: 426 KB, 1280x1295, chronicles.jpg [View same] [iqdb] [saucenao] [google]
5377025

>>5376937
Let's face it - core's anniversary version didn't look good(based on that trailer).
Also stop blaming cd for "stealing" the franchise, it was up to eidos. CD already started working on underworld, they didn't need any more work on their shoulders. Eidos probably considered financial success of legend and decided to get more buck with their new developer rather than again betting on people who made AoD(which I like really much, but it wasn't that successful).
Eidos is the real Lara's antagonist.

>> No.5377031

If you like Anniversary, you're a fucking faggot.

>> No.5377037
File: 1.43 MB, 1280x800, jy3cz2v5kcnz.png [View same] [iqdb] [saucenao] [google]
5377037

>>5377031
>S-stop liking things I don't like!
Stay mad, kid

>> No.5377039

>>5377031
t. person with a baby duck syndrome

>> No.5377146

>>5377000
And Anni is a failed attempt at remake, so? Entire LAU is just string of mediocre games. Not bad games, but definitely not good ones. They all have their issues, leading to overly underperformance both in gameplay and sales.

>>5377025
>core's anniversary version didn't look good(based on that trailer).
I guess we watched different trailers.
And I don't blame them for stealing the franchise. I'm talking about stealing the project for 10th anniversary remake. Which isn't as much as "blame", but fucking facts. Long story short:
Dev team from Crystal was busy with Underworld. They had enough work with it to focus entirely on it. But their legal department learned there is this whole Anniversary project going by Core. Having rather shaky situation with the franchise and knowing how things can turn in case of Core succeeding, they've started to run double-negotiations with Eidos, basically playing around the line "we should only have one dev on this franchise and that dev is obviously us". For Eidos, it was no real difference, but they've eventually decided that having to split their profit with one studio is better than paying two of them, so they've gave the project to Crystal.
Which Crystal's dev team absolutely hated, being already overworked with Underworld. Plus the utterly unrealistic deadline on Anniversary. So they've scrambled as much manpower they could, then postponed Underworld, then hired third party... and still failed to meet the deadline, which was impossible from the start, as the legal quarrel took most of the time that either CD or Crystal could spend on the game. In the end they've put up inferior remake that's cutting corners on every possible step, mismarketed the game entirely (which takes a true idiot) and the fallout of the whole mess is that Underworld ended up rushed and unfinished.

tl;dr it's always either the marketing or legal division. ALWAYS.

>> No.5377154

>>5377146
And the bottom line of this is that should the project stay with Core, they would have what they've already designed (based on their Free Running engine, nuff stuff) so far until the presentation and all the time that was wasted on legal battle with Crystal, where neither of the studios was working on the game. So they would definitely deliver for the actual anniversary and a completely different game.
Would it be good? I don't know. I know their FR engine, it's a great thing. Since they've got everyone on board with the project sans Douglas, it could work. Or it could be a glitched failure. We will never know.
But over 8 months was spend on everything, but making the game by either of studios

>> No.5377170

>>5377146
>is a failed attempt at remake
It's a reimagining you absolute faggot.

>> No.5377185

>>5377170
>S-semantics!
It's a remake. It was marketed as such and developed as such. At least before they've dropped the ball and started to market it as origin story, when they marketing department got the memo there is no fucking way to finish it by November '06

>> No.5377191
File: 41 KB, 801x545, TR pattern.png [View same] [iqdb] [saucenao] [google]
5377191

I deliberately didn't put any values on this. It's about the pattern, not the specific merit of any particular game. Agree? Disagree?

>>5377170
Guess someone at Crysal Dynamics has really poor imagination then. Or maybe not even imagination itself, but capacity to turn it into a game. Because it's like Hollywood "reimagining" of a foreign movie, ultimately ending up so mangled it barely shares the same premise and plot points, while boasting how it's the greatest homage and honour to make such piece of crap.

>> No.5377347

Great games, horrible fanbase. I especially hate the people that focus only on her looks instead of the games.

>> No.5377434
File: 261 KB, 736x1081, 54e32bf2f2b5e88aaf07bce3b4726f73--lara-croft-tomb-raider.jpg [View same] [iqdb] [saucenao] [google]
5377434

>>5377347
There's nothing wrong with adoring Lara's looks.

>> No.5377537
File: 101 KB, 1344x756, tomb_raider_4_fan_remake_screen_3.jpg [View same] [iqdb] [saucenao] [google]
5377537

classic lara so goooood!!!

>> No.5377594
File: 207 KB, 596x628, 1550427002841.jpg [View same] [iqdb] [saucenao] [google]
5377594

>>5377537
>enjoying the view

>> No.5377628

>>5377191
I guess I agree - I wouldn't personally put nu-TR 2013 this low, because it was a decent Uncharted-clone on it's own merits, that just never stood near a Tomb Raider game.

>> No.5377764

>>5377628
Hence why it's so low.
Same with AoD - it has great atmosphere and some neat ideas, but all in all it's just crippled by amount of bugs and simple rush job.

>> No.5377794

>>5377628
Lara was beautiful in 13, and the graphics were top notch for my feeble PC, but my, was it boring.

>> No.5377812
File: 192 KB, 362x507, horse.png [View same] [iqdb] [saucenao] [google]
5377812

>>5370675
I'm soft for Croft.

>> No.5377819

>>5377794
>Lara was beautiful in 13
Eeeh, I'll take the more cartoony LAU Lara. This realistic nu-Lara was just kinda plain-looking for somebody who calls herself Lara fucking Croft. I guess that was the point, but still.

And I think this is the biggest issue with the reboots - those are not Tomb Raider games.
They never stood near a Tomb Raider game and you can call them any other name - like "Survivor, starring Maggie Crawford" or some shit, and this would've changed nothing.
Tomb Raider as a franchise brings some expectations to the table - it is a series about a sexy, British daredevil adventurer with two guns, going on a crazy globtrotting adventures.
It's like rebooting Batman and making him a middle-class worker from Philadelphia, who never shows up in a costume - that's how TR'13 felt.

>> No.5377834

>>5377794
>Deliberately designed for the plain, "girl next door" homely looks
>Beautiful
Pick one.

>> No.5377837
File: 1.81 MB, 2700x1891, 1403471759800.jpg [View same] [iqdb] [saucenao] [google]
5377837

>>5377819
Exactly my thoughts. It's a shame most people are unable to understand this.

>> No.5377838

>>5377819
>like "Survivor, starring Maggie Crawford" or some shit, and this would've changed nothing.
Hey, that's my line! Only it was "Adventures of Sophie on Cultist-Infested Island"

>> No.5377853

>>5377834
Retard

>> No.5377876

>>5370675
Happy birthday Lara, can i put my cock in between your tits?

>> No.5377909
File: 18 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
5377909

>>5377853

>> No.5377929

>>5377794
>>5377853
Let me guess... you are one of those cute-fags I've heard about?

>> No.5377934

>>5370675
I'm sorry what feminists did to you lara, it's a travesty!

>> No.5377941

>>5377934
If it was just feminists and not just retards from marketing, clueless about their own brand...

>> No.5377951

>>5377929
>>5377909
Hello, virgins

>> No.5377962

>>5376853
this is right tho
My dad bought the ps2 version and I was surprised to see that gameplay is literally the same as most ps3/ps4 action games.
Compared to the tank controls of the originals, they are way easier to get hang of it.

>> No.5377982

>>5377191
>it barely shares the same premise and plot points
This is funny you mention it.
https://youtube.com/watch?v=6AirAjNAxto#t=995

>> No.5377996

>>5377962
Well, of course they will be different. For example Prince of Persia SoT(2003) doesn't really play similar to the original despite being created under oversight of the original developer. And tomb raider went the similar way just like original was designed with some ideas from the original PoP, just in 3d, but only TR fanbase is so anal about it.

>> No.5377998

>>5377537
Is this a TLR HD mod i see?

>> No.5378034
File: 91 KB, 556x469, smugcat.jpg [View same] [iqdb] [saucenao] [google]
5378034

>>5377996
The only person anal about it is you, Anni-fag

>> No.5378776

>>5377837
I knew there was a reason I liked South Pacific levels.

Also, is it just me, or is it fucking impossible to find good NSFW gifs and animations for LAU Lara? It's all nu-Lara.

>> No.5378968

>>5377941
So, what are the chances of Squeenix growing bores and dissatisfied with Crystal Dynamics abusing this franchise (I mean c'mon, we are 3 reboot games in and Lara is still going in circles learning how to "be a Tomb Raider"), kills the next game (Revelation of the Redemption of the Tomb Raider would probably be a name) and gives the rights to let's say Rebellion Derby to make a new, colorful and fun reboot with a sexy and cool Lara that focuses on platforming and puzzles rather that manslaughter?

I mean, going back to the roots made wonders for DOOM, Mortal Kombat (with 2011 "deboot") and Resident Evil 2. Now it's Tomb Raider's turn.

>> No.5378979

>>5378034
Kill yourself faggot

>> No.5378981

>>5378968
Rebellion Derby is dead, anon. And so is your brain if you think a reboot with a sexy Lara is still possible in this day and age.

>> No.5378994

>>5378981
Well, "this" day and age will eventually come to pass, because aside from a bunch of virtue-signalling idiots nobody gives a fuck about political correctness - as Battlefield V demonstrated. Also, DOOM 2016 got greenlit and was hughely succesful and this is the type of game that PC crowd is allergic to. Also, also - characters like 2B exist and are quite popular with the fandom. So, cool and sexy Lara going on colorful adventures doesn't feel as far fetched for me. You just need to play it sensibly and slightly "under the radar".

>> No.5379010
File: 121 KB, 1174x2048, theVideoGameGallery_40965_1174x2048.jpg [View same] [iqdb] [saucenao] [google]
5379010

>>5378776
Yeah, it seems LAU Lara either went under radar or was forgotten instantly as trilogy ended. Also her models were still fairly cartoony and not realistic enough for those r34 modellers.

>> No.5379105

>>5378994
>DOOM 2016 got greenlit and was hughely succesful and this is the type of game that PC crowd is allergic to
nu DOOM doesn't feature a girl, anon. You underestimate how much outrage there would be if Lara was suddenly like her '97 self again.

You also forget that Square Enix owns the franchise now and they're absolute, complete retards.

>> No.5379115
File: 71 KB, 497x498, badass.jpg [View same] [iqdb] [saucenao] [google]
5379115

>>5378981
>And so is your brain if you think a reboot with a sexy Lara is still possible in this day and age
This.

>> No.5379120

>>5379105
DOOM 2016 is a prime example of "toxic masculinity", with all the gratuitous violence, gore and heavy metal thrown into the mix. I think Anita Sarkeesian and a bunch of other SJWs were trying to start some shit with that and were immediately shut down.

And 1997 Lara wasn't gratuitously sexualized - that kinda came later. She was in fact much nicer in TR1 compared to other games. You can make it work in this day and age IMO. You can have a busty adventurer in shorts and tanktop, you just need to take focus away from that. Apart from o bunch of obsessives, nobody gave a fuck that Ciri was a sexy waifu for instance, because CDPR focused on how much of a badass she is. You can make the same shit with new Lara.

>> No.5379127

>>5379115
>big tits
>tank top
So what's the big deal?

>> No.5379130
File: 136 KB, 1024x749, 117d14a934bdd292a43deaabfdeea018.jpg [View same] [iqdb] [saucenao] [google]
5379130

>>5379115
>badass
...Yeah, that's a cute click-bait.
Remember when "oversexualized" Lara stared down the ruler of Atlantis, a DRAGON and fucking Set - the god of destruction? One of the first things she does in TR 1 is to kill a motherfucking T-Rex.

"Iconic badass" nu-Lara just cries and whines all the time and breaks more things than she solves with her clumsy ass.
Fuck you, Gamespot.

>> No.5379238

>>5377951
>If you aren't into plain chicks with no personality, you are a virgin
M'kay.
You know you need to be 18 to post here, right?

>> No.5379247

>>5379238
You are a virgin when you say shit like that, yeah. You've probably never even had a girlfriend.

>> No.5379258
File: 156 KB, 1024x853, LCTOO_Key_Art_w_Logo.jpg [View same] [iqdb] [saucenao] [google]
5379258

>>5378968
Squenix declared they are done with TR franchise for "future years". Meaning they wrote themselves into a corner and can't figure out a way out.
Meanwhile, Rebellion Derby is no longer present for past... 7 years? 8? And nobody who worked on Tomb Raider games was present in it since '06, unless Boyd returned later (he had an on-off relationship with the company).
In other words - the franchise is done. Dead. Killed by bunch of morons, trying to appeal to non-existing crowd.

>>5379010
>Square Enix owns the franchise now and they're absolute, complete retards.
This. "Best" part? They've bought Eidos pretty much by accident.

>>5379115
Pic related for you. It's unironically the best Tomb Raider game released in past 10 years. Which should tell you how bad the franchise is doing as a whole.

>> No.5379261

>>5379247
Why you keep projecting your own personal and sexual issues on others, anon? Is it your coping mechanism?

>> No.5379272

>>5379258
Oh, well. At least we still have the Core Tomb Raiders and Top Cow comics. And a shitton of custom levels on trle.net. And high quality pics of old Lara on deviantart.

Maybe one day someone will remind themselves about TR. It's one of THE genre-defining franchises with one of the most iconic characters ever.

Anyway - do you have any good mods/custom levels to recommend?

>> No.5379526

>>5379272
I just go to TRLE and play anything with grade 8.5 or higher.

>> No.5379581

>>5378776
>>5379010
Nah, there was a lot of it, but nuLara simply flooded the net, in no thanks to the extensive marketing the 2013 game got. Still, even /v/ considers nuLara mostly good for horse-cock porn, rather than a character or her own or something that can pass as half-decent game.

>> No.5379590

>>5370675
What makes today her birthday?

>> No.5379592

>>5379590
Because her bio, each one of them, always made Valentines her birthday, you fucking newfag. Even nu-Lara is born 14th of February.

>> No.5379597

>>5379258
How do you purchase a company "by accident"?

>> No.5379606
File: 218 KB, 855x903, larainfo.png [View same] [iqdb] [saucenao] [google]
5379606

>>5379590

>> No.5379629

>>5379597
Probably as a package deal.

>> No.5379634

>>5379606
How is a fuckin 9 mm handgun a "distinguishable feature"?
Also, she doesn't have a formal higher education in history? I could've sworn she has a degree in that.

>> No.5379643
File: 344 KB, 603x558, tr1.png [View same] [iqdb] [saucenao] [google]
5379643

>>5379634
I guess she was disowned before attending any university.

>> No.5379738

>>5376687
Nice argument, your level of cope is embarassing

>> No.5379753

>>5376853
The true irony here is that "old game bad new game good" is just as much of a meme as what you're referring to, if not more, especially the argument about "muh tech" when you had far more control and versatility with Lara than you do in the new games. They took away her ability to crawl, her ability to monkey-bar, and her running roll, despite the "newer tech".

Besides, I literally said Underworld was great, so it seems you have selective reading in that regard simply to make a point about your stupid and arbitrary point about me "using memes" when I'm not, you simply get butthurt about people criticizing the worst of the 3 second-gen Lara games.

The plain simple fact of the matter is the AI is embarrassing in Anniversary and the levels have been down-graded and simplified.

>> No.5379767

>>5377000
>Underworld is incredibly unfinished and glitch mess
https://www.youtube.com/watch?v=S49OEUtAoWA
https://www.youtube.com/watch?v=wro_g7h2Bfs
https://www.youtube.com/watch?v=g-k9_QsR8xA
https://www.youtube.com/watch?v=ynTNgyDxvHs
https://www.youtube.com/watch?v=yyNKPwDMRg0
https://www.youtube.com/watch?v=XSayS7TVsYM

>> No.5379771

>>5379753
>They took away her ability to crawl, her ability to monkey-bar, and her running roll, despite the "newer tech".
For some reason she also lost those abilities in nuTR. nuLara can't even swim properly. It's all scripted actions.
nuLara is actually less "free to navigate the enviroment" than TR1 Lara, which is impressive.

>> No.5379785

>>5377819
>Maggie Crawford

Fucking kek, the nuLara does look exactly like someone named "Maggie Crawford"

Now that it's all said and done, I can plainly say that the nuLara resembles next to nothing of what the Old Lara was. Old Lara was a total bitch and relished it, which was sort of endearing. Some sassy rich british girl who spent her free time risking her life because she didn't just think she was amazing, she IS amazing.

Then nuLara comes along and all you fucking see is "waaaaaaah" and "boo hoo" and all this fucking nonsense about what-the-fuck-ever. She's annoying, she's whiny, she's completely incompetent and survives almost by accident 90% of the time....It's why I preferred Shadow so much over the previous ones, she did a lot less whining and crying and boo-hooing, she actually acted SOMEWHAT like the badass she's supposed to be and that she knew what she was doing, but still had that core personality flaw from 2013 in feeling like a misplaced hipster girl.

>> No.5379801

>>5379785
I wouldn't call her a bitch. She's pretty polite with most of people and harsh only with a scum.

>> No.5379804

>>5379258
I wouldn't be against an Eastern European company trying out a Tomb Raider game. Honestly, I feel like Poland and Ukraine put out some of the best games these days.

>> No.5379807

>>5379634
>9mm

The funny thing is, in numerous cinematics, she blatantly has .45's

>> No.5379808

>>5379643
>>5379634
Lara doesn't seem like the kind of character with a formal higher education. She seems like the "learns from experience" type, with a heavy dose of personal interest driving most of her knowledge.

>> No.5379819

>>5379801
The only instance when she was a legit bitch was IMO in TR 5 (mostly in Von Croy tower episode) and AOD (where she had some good reasons to be bitchy). There was some of that in TR 3 with her gunning down guards and guys just doing their job - but that's more of a gameplay getting in a way of the story.
In other instances, she's pretty nice if sarcastic as fuck. She's probably at her nicest in TR1.

>>5379804
Even some indie British company would be a fair choice.
What is Toby Gard doing these days? Doesn't he run some indie company? Motherfucker, get your ass moving, complete the crew, try to retake the rights to the franchise and then make a fun Tomb Raider action-platformer.

>> No.5379825

>>5379819
>what is Toby Gard doing these days
Ruining Ninja Gaiden and being a hipster faggot.

>> No.5379832

>>5379819
>The only instance when she was a legit bitch was IMO in TR 5 (mostly in Von Croy tower episode) and AOD (where she had some good reasons to be bitchy). There was some of that in TR 3 with her gunning down guards and guys just doing their job - but that's more of a gameplay getting in a way of the story.

And the ending of TR2, where she shoots the audience.

>She's probably at her nicest in TR1

She kills a kid on a skateboard and murders Pierre, as well as vandalizes an elevator to B&E into Natla.

>> No.5379838

>>5379825
Imagine hating Lara's creator.

>> No.5379841

>>5379832
>She kills a kid on a skateboard and murders Pierre, as well as vandalizes an elevator to B&E into Natla.
Well - they were trying to kill her first. And this fucking kid had it coming, seriously.
>And the ending of TR2, where she shoots the audience.
Audience also kinda had it coming.

>>5379825
Ok, so fuck Toby Gard. Anybody else that seems fitting to jumpstart the new TR reboot?

>> No.5379847

>>5379838
Calm yourself, sperg.

>creator
Yea, if he was the only creator behind her then we'd be playing as Indiana Jones instead of Lara Croft.

>> No.5379868

>>5379838
Imagine being such a cuck that you ignore the rest of the team that made Tomb Raider

>> No.5379875

>>5379841
>Ok, so fuck Toby Gard.

Have you SEEn Ninja Gaiden Z? The game is fucking trash.

>> No.5380089

>>5379597
It's simple:
You need a supplier for a giver region. You check who's for sale. You buy the biggest bang for your buck.
And since Eidos was in a bankrupcy spiral since rushed AoD exploded in their face and they were on verge of closing in for the 3rd time in just 5 years... So it's less about Eidos as such being bought by accident, but the fact all of its library was accquired in that deal (package, yo). Squenix had no interest in it. They just needed a publisher that could peddle their games in Europe.
Then bunch of asshats in legal department decided to solidify their (SE) grasp on the library of Eidos titles, hence why the entire line of reboots. Kind of how Disney is tampering with copyright by re-releasing their own animation as live action.

>> No.5380096

>>5379804
>Eastern Europe
>Poland
Are you trying to insult me right now, żartownisiu?

>> No.5380097

>>5379634
She had one, then stopped, then regained it, then stopped, then regained it... it's an on-off thing.
The point is less about her lacking or having the education, but simply the cover/instruction blurb either mentioning it or not.

>> No.5380109

>>5379838
>Muh Toby Gard
Somehow the franchise did fine with TR2-4 without him and really only went downhill once all the team stopped working in Core.
Could it be that he wasn't the genius mastermind you think he was and (literally, medically proven) autistic sperg like you?
If anyone, it's Heather Gibson that deserves all the fame, because she's the level designer for TR1 and 2. Shock and horror, a female!

>>5377000
>>5379767
Different anon, but I still have a screen-shot on my old PC with the bridge in Mountain Caves not collapsing. You know, the one where you fall into the pit with wolves in. I just walked over it.
I should have it on my portable drive, give me a while to dig it out.

>> No.5380125

>>5380109
>only went downhill once all the team stopped working in Core
This.
The reason why those games worked so well initially was because you had a small, well-communicated team working on them. They had clear goal, they knew their engine, they knew their own skillset and just worked around it.
Then overworking and idiotic scheludes burned through all the goodwill they could ever have, ultimately ending up leaving, disinterested or both.
And the big reason why AoD failed so fucking hard was due to intense miscommunication of the new team assembled to work on it. Dozens of people, each with different idea, no hierarchy or subdivision of labour, just piling ideas and starting mini-projects on their own, but never really shaping anything together.
Also the big reason why nuLara is such idiotic character that could be the posterface for the whole "ludonarrative dissonance" - they have writing team that makes her afraid and weak, they have art department that makes her strong and pushing and they have gameplay department that just makes her Rambo. Nobody talks with each other, not to mention between departments, so you end up with a complete mess.

tl;dr it's a team effort and the better your team is at communicating, the better for the game

>> No.5381206

>>5379767
Never had any of that happen. Never.
Meanwhile, I started Underworld again yesterday and Lara couldn't swim, the boat was like a fucking magnet for her and it was impossible to leave the area. Restarting did nothing.

>> No.5381227

>>5380096
Wait, we're not, kolego?

Anyway, I don't know if TR games were THIS popular in Poland to have some Polish company secure the rights for a sequel. Granted, most of us played it as kids and liked it a lot - I still remember sperging out about it with other kids in primary school - but I don't think it had some massive cult following in Poland like Gothic, HoMM or Baldur's Gate. Or maybe my childhood was really sad.

>> No.5381461

>>5381227
No, "we" aren't. Easiest way to piss anyone is to pretend that "Former Eastern Block = Eastern Europe". If you don't use Cyrilic, aren't Orthodox and in the same time it's not Balkans, you are not Eastern Europe, period. It's that very fucking simple.
Cenega, the distributor for TR, is doing pretty well in terms of managing the distribution. Granted, they do the distribution and nothing else, but managed to launch bunch of re-packs and special packs on their own few times already. Not complaining, got my old TRs working on 64bit without any issues, years before GOG even bothered to take interest.

>> No.5381493

>>5381461
Depends on the person, I guess.
I really couldn't care less, if they call me Eastern or Central European. It's when they mistake Poland for some other former Soviet bloc country, things are starting to get nasty
.
Anyway, I'm with you on Cenega. Their "Ultimate" repack of all the TR games from TR1 till Underworld is a treat. Not only everything works really smoothly on 64bit systems - they actually bothered to make TR1 launch through DOSBox by default - it doesn't have some music bugs the GOG version has and the Ultimate version comes with built-in expansions for TR 1 to 3. Something GOG never bothered to do. And I'm pretty sure that AoD runs on a fan patch that fixes a lot of issues from the get-go.
Plus behind-the-scenes movies, soundtrack, concept art, bunch of goodies.

>> No.5381623

>>5381493
... and it was sold for what? 70 upon "release"? So that would be what? 20 bucks? Meanwhile, GOG barely even existed back in '09 and didn't come up with TRs until '14 if I'm correct, if not even later.

>> No.5381807

>>5381461
Cenega did the most based things imaginable with the franchise. They weren't in charge of distributing TR 1-4, but still put an effort to get rights for those, set them up to work easily on modern rig and OS and sell them in packs with all the nuff stuff attatched.
Best part is how neither TR is particularly big (it's not small, either, but it's not the hottest shit) in their area of operation and the franchise not exactly doing stellar job when they've decided to make the pack deal. Mad respect for that, since they were the only guys around betting on this horse.

>> No.5381882

>>5379634
>9mm
pussy

>> No.5383282 [DELETED] 
File: 394 KB, 1023x766, ba1154aff19e59f103f17646d6537732.jpg [View same] [iqdb] [saucenao] [google]
5383282

>>5381206
Currently playing through the series again. I actually got so bored with Tomb Raider 2 I just skipped right to Tomb Raider 3, and I'm LOVING it.

>> No.5383285
File: 394 KB, 1023x766, ba1154aff19e59f103f17646d6537732.jpg [View same] [iqdb] [saucenao] [google]
5383285

Currently playing through the series again. I actually got so bored with Tomb Raider 2 I just skipped right to Tomb Raider 3, and I'm LOVING it.

>>5381493
>>5381807
Is there a link to this somewhere?

>> No.5383337

>>5383285
>Is there a link to this somewhere?
I don't think so - it was a physical release and I don't think that someone bothered to make a torrent out of that.
You can still buy it at a bargain bin price - literally 4 bucks - on Amazon/Allegro (Polish equivalent of Amazon) or through Cenega page if you're lucky.

>> No.5383354

>>5383337
Is it only available in polish?

>> No.5383358

>>5383354
Yeah, kinda? It was a regional Polish release.
The installers are in Polish, but the only translated TR games are the LAU ones. And even then you can choose English as a default language.

>> No.5383369

>>5383358
Well I can't find it on Amazon either way.

>> No.5383430

Didn't fix what wasn't broken. It's a great example of tweak and improve done right.

>> No.5384227

Why can't Squeenix deliver on a classic-style TR? The new shit is just soul-less crap for graphics whores who care more about how a game looks than how it plays.

>> No.5384232

>>5383430
And then EIDOS decided to put their boots on the neck of CORE, and fucked it all up.

................and then blamed and killed CORE as punishment for a game sucking after being made the way EIDOS wanted it.

>> No.5384243

>>5384232
And the biggest tragedy of AoD was the fact the despite all of this, somebody at Core was REALLY trying their best.

They really tried to make this game feel new, fresh and modern, came up with a bunch of ideas the revitalize the franchise (most of the fell apart spectacualrly, but that's a different story), the writing in the game was actually really good and the game felt really ambitious.

Too bad it was dead on arrival due to troubled development cycle. It had a potential to be really fucking good under different circumstances.

>> No.5384251
File: 289 KB, 1127x1200, Tomb Raider AoD - artwork 45.jpg [View same] [iqdb] [saucenao] [google]
5384251

>>5384243
I like aod even in the current state.

>> No.5384279

>>5384227
https://www.game-debate.com/news/26630/square-enix-profits-down-60-just-cause-4-and-shadow-of-the-tomb-raider-not-novel-enough
You tell me.

>> No.5384285

>>5384279
Squeenix is notoriously thick-headed, and refuse to make a classic-style FF as much as they'll refuse to make a classic-style TR.

>> No.5384310

>>5384285
The joke being that Tomb Raider is a franchise that you can do literally anything with, and you'll still get away with it.
Lack of innovation should not be an issue in a Tomb Raider series.

You can make Tomb Raider an Indiana Jones classic globtrotting adventure, a James Bond spy/detective game, a macguffin chase, a survival game, a horror game, you can throw in dragons, aliens, dinosaurs and zombies. You can throw in every story and mythology, sci-fi and fantasy element you like.
All that needs to be a constant is Lara herself and emphasis on puzzles and platforming.
Why Squeenix chose the most boring and toothless adventure possible for a TR reboot and then decided to tell it two times more in a row is beyond me. And now they claim that the franchise is not "novel" enough.

>> No.5384427

>>5384227
Square Enix can't deliver on a classic-style TR because it doesn't make money. After they saw the huge success of 2013 and Rise, they want to continue emulating the narrow, cinematically driven, action shooter (although Shadow departed from this quite a bit with barely any focus on action, and got shat on by the buyers and reviewers alike for it).

Whether it's because of the modern gaming base having been conditioned to find these games enjoyable, or a larger audience of gamers having saturated the markets and thusly lowered the quality of gameplay, we will likely never see a TR game in the classic style again, at least not from a Triple A studio, which is why we need to lend our support and aid to the fans and third party groups that are trying to resurrect the series in the form of unofficial remakes and mods.

If you shout down the companies with your support (creating lots of twitter posts, facebook posts, gofundme's, petitions, emails, creating negative reviews on steam or metacritic, etc), if you protest with your wallet (only buy classic or non-cinematic styled games, only buying games when they've been on sale at a significantly reduced price, not buying them at all, giving money to modders and projects), you can help redirect the course in which the series is flowing. We've seen it work for Star Wars. We've seen it work for Ghostbusters. Why can't we focus our concentration more on the things we're more invested in, like gaming?

>> No.5384448

>>5384251
They honestly should have included a melee attack of some sort in Tomb Raid 3. During the Nevada section, it was really really obvious that they were thinking about one and then just decided not to. You could clearly tell in the first level where you encounter the unarmed workers that they wanted to present the player with the option of lethal vs non-lethal takedown. It became especially noticeable in the second level where you had numerous stealth sections, which actually kinda worked. If Lara had the ability to flip an enemy over her shoulder or something to knock them out temporarily, that would've avoided the need to redo all the animations for combat. Albeit, the game was still a success, but during the Nevada section, you constantly felt like they were trying to do more and then just opted out because of how little time they had left, which is impressive because the section was actually really fun and felt finished, I just got this sense that they were trying to expand on their finished concept with something more.

>> No.5384484

>>5383369
https://allegro.pl/oferta/tomb-raider-ultimate-edition-pl-nowa-7753687340
Maybe not as cheap as the other anon told you, but it's still factory sealed.

>> No.5384490

>>5384427
>Square Enix can't deliver on a classic-style TR because it doesn't make money
Said Square Enix, when declaring "new direction" for the franchise.
Guess how it worked out for them. Meanwhile, LAU games made PROFIT. They didn't make huge stacks of money, but they generated profit. Nu-Lara generates record sales... and is still a loss for first 4-6 months and then barely makes money back.

The actual reason why Squenix can't deliver classic-style TR is because THEY DON'T WANT TO. And they stated it outright when making the nu-Lara reboot. Including firing most of people from Crystal Dynamics in the process, just to be sure.
It's like you ate up all their bullshit, never had any actual data or simple watch over the franchise and now just sprouting bullshit further down the line.

>After they saw the huge success of 2013 and Rise
You mean the game they've declared "franchise killer" and then barely turning profit back after 5th month and the game they've personally mangled with retarded release dates and it still in red to this day because of it?
Nigga, I'm not even reading rest of your post at this point, because you are so full of shit it's almost scat to read you.

>> No.5384495

>>5384448
I always wondered why you couldn't use the crowbar as a weapon, that would've been cool.
Maybe if the games would have got a release every two/three years, instead of a yearly one, they could've done much more.

>> No.5384498

>>5384310
>Why Squeenix chose the most boring and toothless adventure possible for a TR reboot and then decided to tell it two times more in a row is beyond me
Anon, how new are you to Squenix? Serious question.
They are well known as a company that never, ever lears on their mistakes. As in - never. But since they have fuck-huge resources to burn and their games either are "no gain" or "minimal losses", they can keep doing this shit the same way for next two decades without even noticing. Just like they are doing ever since the merger.

>> No.5384502

>>5384490
Shadow with lukewarm reviews has 4.2m copies sold, even if they all were sold at half price(30$), it still broke even.
2013 was more successful and rise had that microsoft bribe, probably a big sum of money.
They aren't fools when it comes to money, I'm sure.

>> No.5384505

>>5384448
>>5384495
You are forgetting simple fact here:
Adding melee attack in TR3 would require doing separate animations for Lara (not big deal) and it couldn't rely on the auto-aim system (fuck-huge problem). I would rather have a game without melee than having it utterly mangled, especially considering clasic controls. They work great with guns, but aren't build with any sort of melee in mind, period.

>> No.5384508

>>5384502
>They aren't fools when it comes to money, I'm sure.
I'm sorry, we are talking Squenix here. Their literal job is to be retarded and making bon-fires out of fat stack of money. Hell, Square is so bad at this, Enix postponed their merger because of the clusterfuck the FF movie was (the first one)

>> No.5384509
File: 116 KB, 600x769, Tomb Raider AoD - artwork 163.jpg [View same] [iqdb] [saucenao] [google]
5384509

>>5384505
>>5384508
Are they money laundry to yakuza or something?

>> No.5384510

What's your favorite Mega Man game?

>> No.5384513

>>5384490
>They didn't make huge stacks of money, but they generated profit

So did 2013 and Rise, objectively, unless you're going by some conspiracy method of calculation.

>> No.5384517

>>5384502
Everyone knows about Microsoft bribe, but it doesn't mean Rise as such turned profit. See, the game sold like shit. The company still made money, but not on the game, but on taking a bribe. Good call for them, since the game was really fucking bad and would sold poorly even without the whole deal with "timed exclusive", but it doesn't change the fact Rise didn't make back production costs on sales. It made them back on the bribe.

>> No.5384527
File: 1.70 MB, 230x175, Laugh like there is no tomorrow.gif [View same] [iqdb] [saucenao] [google]
5384527

>>5384509
As someone who wrote my Masters on yakuzas' modes of doing business - pic related. They are utterly insignificant economically and their main job is to provide what's illegal, but in demand: gambling and hookers. And they are so low scale it's laughable when you consider the kind of "esteem" they have as this super-special organised crime.

As for Squenix - they simply have massive, truly massive capital to burn. Money they've earned as two separate entities and then in early years after the merger. And they are fuck-huge in Japan.

>>5384513
It's not about conspiracy theory, but rather imput vs output.
Costs of making entire LAU were pocket change and marketing was even cheaper than just releasing TR'13. So they profit LAU made was few magnitudes over what the costs of making it were, while nu-Lara can barely scratch the point of making profit at all and it takes a lot of time to reach that point. Daily reminder that unless game sells well in first 90 days, shit's fucked. And it was always true, both in the 80s, 90s, 00s and now.

>> No.5384532

>>5384490
>It's like you ate up all their bullshit, never had any actual data or simple watch over the franchise and now just sprouting bullshit further down the line.

No, I actually looked at the data, and that's what it shows. You're spouting some debunked bullshit nonsense that was created simply by looking at the companies overall portfolio instead of the individual games success, which both they announced after it launched, years down the line, and is represented through their sales figures, that it was a resounding success.

I'm not sure what "non-data propaganda bullshit" you're looking at, but it's far from reality. Tomb Raider 2013 is the highest selling Tomb Raider in the franchise.

>You mean the game they've declared "franchise killer" and then barely turning profit back after 5th month and the game they've personally mangled with retarded release dates and it still in red to this day because of it

Rise
>According to Square Enix, its initial commercial performance was "solid";
2013
>Furthermore, the Xbox 360 and PlayStation 3 versions of Tomb Raider set new week one records as the fastest-selling individual formats of any Tomb Raider title so far, a record which was previously held by Tomb Raider: The Angel of Darkness
>On 17 January 2014, Scot Amos, executive producer of Tomb Raider, revealed that at the end of 2013 the game achieved profitability

Again, you're arguing based on emotion and not facts. Try again.

>> No.5384534

>>5384513
Rise still didn't made profit, anon. Unless you want to account the bribe. But without the bribe, that game is in the red.

>> No.5384537

>>5384532
>Handles over portfolio data
>While complaining about it
So which one it's going to be, now? Because I'm confused

>> No.5384539

>>5384505
>and it couldn't rely on the auto-aim system (fuck-huge problem)

Not that big of a deal, actually. Just give her the same melee ability of the NPC's in the game. The real problem comes with switching between the melee and ranged functionality.

>> No.5384546

>>5384537
>handles over portfolio data
>complaining about it

When their portfolio shows that Tomb Raider 2013 and Rise were profitable successes, but that their overall company had a drop in net income, then yes, I'm going to complain about your retarded method of arguing. The games success is independent of the Publisher's.

>> No.5384547

>>5384534
>the bribe

[citation needed]

Don't comment if you can't support it

>> No.5384548

>>5384532
>>On 17 January 2014, Scot Amos, executive producer of Tomb Raider, revealed that at the end of 2013 the game achieved profitability
So pretty much what he said: the game took long time to finally reach profitability. Premier was in what? Mid-March 2013? My grandfather had a stroke roughtly around that period, it was days apart. So the game then spend 9 months to become profitable.
And let's not forget SquareEnix declared it a financial failure after first three months (so the time when it matters). It wasn't even about not meeting their sale expectations, but simply not selling good enough to make profit...
... while having record unit sales.
Which is the biggest problem of nu-Lara games. They are so absurdly expensive to make and then market (this part is especially expensive) that you can sell 6 million copies (where 5 is considered industry's point of "success") and still be unprofitable.
And this leads to another problem: since those games are so god-damn bland and "toothless", they absolutely MUST get that expensive marketing to sell. What's weird is that despite the 2013 game proving this model is wrong, they've went with it with Rise and Shadow anyway. Which brings us back to the first anon pointing out how SqareEnix is incapable of learning on their own mistakes, making one after another the same awful games and expecting from them to still make big buck.

>> No.5384553

>>5384547
Not him, but are you seriously gonna question the whole deal with X-box exclusive?
And ok, let's go with your statement. We can't provide "solid" proof of the bribe. So that means Squenix did the most retarded deal imaginable for no real benefit. Brilliant!

>> No.5384560

>>5384546
Time and again, Rise wasn't a success. Get it over with. The game received the type of reviews Chronicles get - "same shit as before, don't bother" and most people didn't bother. Since it had mangled release dates, X-Bone owners managed to explain to everyone else why not to bother when it comes on PC or PS4. Which obviously affected sales further, as if the whole timed bullshit wasn't bad enough.
They've sold record number of copies for TR'13. That's true. The game was declared unprofitable for first 5 months of being in sales. That's also true. They've changed the statement when it made profit and green-lighted sequel, that's also true. And it eventually became profitable and financially satisfying, 10 months after premiere, that's also true.
I'm not sure why I'm like third of forth person that has to explai this to you, because you feel the urge to pretend Rise was this stellar financial and critical success. It wasn't.

>> No.5384561

>>5370675
HORSE

>> No.5384562

>>5384527
Okay, so their recorded sales in August 2013 were around 4 million. Tomb Raider 2013 cost 100 million to make even
https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
That means, keeping 34$ of every game (money which goes back to the publisher and developer), they made a profit of 136 million dollars. That is objectively a success. Not a whole lot relative to their "input", but it convinced them to make a sequel, which continued with the trend of selling millions of copies.

Shadow on the other hand has proven to be a failure in sales and reception.

>> No.5384567

>>5384553
>xbox exclusive
You mean that thing that happens to games every generation for every console? No, I'm not.

>> No.5384570

>>5384548
Don't forget about Denuvo racking up expenses.
Rise and Shadow got additional production costs, since, duh, Denuvo. Shit's expensive, but makes sense to invest into it when the game you release is expected to make killer sales in first 50-60 days.
So they've got Denuvo on Rise, then made it an exclusive title and didn't release on PC for few months, where the window for those "killer sales" already passed long ago.
It's pretty much the textbook example of Squenix being Squenix - wasting money on shit that serves no purpose.

>> No.5384585

>>5384548
>So pretty much what he said: the game took long time to finally reach profitability
If you consider "reaching profitability the same year it's released" as "a long time", then sure. Games are expected to sell units over time, they're considered investments for the current generation that they are in. Just look at Battlefield 4.

>>5384560
>Time and again, Rise wasn't a success
[citation needed]

>Get it over with.
I think you're the one that needs to get over it.

>X-Bone owners managed to explain to everyone else why not to bother when it comes on PC or PS4. Which obviously affected sales further, as if the whole timed bullshit wasn't bad enough.
You are legitimately mentally handicapped if you genuinely believe that, lol.
>game director Brian Horton and Microsoft executive Aaron Greenberg said that Microsoft Studios and Square Enix were satisfied with the game's sales

Again, cite me a single fucking resource. Just one.

>> No.5384587

>>5384562
But that's my entire point, really. TR'13 was successful enough to green-light sequel, especially since they already had engine, team and all the jazz buzzing, meaning the sequel could be cheaper to produce (on paper, of course). Hence why the green light.
But it also doesn't change the fact what a load of horseshit their claims about sales in the franchise were. They've bitched how Anni was the lowest point of the franchise, but it made 55 million back on a budget of 15, marketing included. That's almost three times the investment in profits.
Meanwhile TR'13 made in the end something around 160 million, but cost 100 to produce (notice the undisclosed sum on marketing), so let's be realists and assume the marketing cost 40-50 million (it was huge, no denying that). In the end that leaves them with 10-20 million of profit.
Anni just beat them in their own game, while being objectively lowest selling TR.

tl;dr: the game made money back, but barely; the further they went with their trilogy, the worse the performance, hence why Rise and Shadow are ultimately failures.

>> No.5384590

>>5384585
>Hey, let me compare multiplayer game with single in terms of how sales work
If you are selling single-player game, you either make it big in 90 days, or you're done.

>> No.5384592

>>5384570
The lowest estimate for total Steam owners of Rise is at 2 million.

https://steamspy.com/app/391220

>> No.5384593

>>5384585
Different anon, but you are saying that reviews of a game and gameplay footage of it has no effect on sales of the game?
And said reviews pointing out the game is pretty lackluster is also not affecting sales?
And then you claim the other side is mental?

>> No.5384597

>>5384585
https://www.gamesindustry.biz/articles/2016-01-05-rise-of-the-tomb-raider-has-sold-well-over-1-million-units
Literally first link that popped out.
Eat shit. Oh, wait, I forgot that's what you are doing for your pleasure

>> No.5384601

>>5384590
>If you are selling single-player game, you either make it big in 90 days, or you're done.
Yes, because you're a video game publisher, right? Oh, wait, no you aren't. And you know absolutely nothing about sales. Grand Theft Auto III is one of the best selling games of all time, but its initial sales in the year it came out was at around 2 million units. It's sold 17.5 million now.

>> No.5384607

Also you should consider how quickly these reboot games got discounts.

>> No.5384608

>>5384585
>Just look at Battlefield 4
People like you, but in the management, are the reason why TR'13 had multiplayer mode. Because they wanted to have their CoD, their own Battlefield, despite (supposedly) delivering a TTP action-adventure platformer (but really just chest-wall hugging shooter). A feature that took some extra time and money to develop, not to mention servers to maintain (which are down for quite a while now), just because someone like you, but with decision power, looked at Battlefield and decided this is the direction a fucking Tomb Raider should head.

>> No.5384610

>>5384601
>Open world game that supports extensive multiplayer
>Compared to tunel shooter like nu-Lara
Why you keep trying to insult everyone for their low IQ, if you are the only moron in the room?

>> No.5384612

>>5384587
>But it also doesn't change the fact what a load of horseshit their claims about sales in the franchise were.
I'm going to have to have some sort of concrete verifiable information to actually base this opinion on, not just the whims of a hunch that disregards all the facts laid out before me. I'm not a flat earther.

>Meanwhile TR'13 made in the end something around 160 million
Far more than that. It's sold 11 million units. At the very most it's made 374 million, at the very least it made 187 million.

>> No.5384615
File: 862 KB, 240x228, gnitsugsiD.gif [View same] [iqdb] [saucenao] [google]
5384615

>>5384601
>Yes, because you're a video game publisher, right? Oh, wait, no you aren't.
Neither are you, so? I mean Jesus man, shouldn't you be on /v/ with your quality of arguments and actually defending a company for fucking over a perfectly solid franchise with one of the most redundant reboots to date?

>> No.5384617

>>5384610
Okay, so we're eliminating single player open world games, multiplayer games, any other genre's you want to bar because of how much facts hurt your special snowflake status?

>Why you keep trying to insult everyone for their low IQ, if you are the only moron in the room?
Ironic, coming from the walking retard-tumor that can't accept basic facts.

>> No.5384619

>>5384615
>Neither are you, so? I mean Jesus man, shouldn't you be on /v/ with your quality of arguments and actually defending a company for fucking over a perfectly solid franchise with one of the most redundant reboots to date?

>I'M GOING TO BLATANTLY DISREGARD FACTS
>Okay, what authority do you have to do that? Do you have any other facts? Are you actually a publisher?
>NO!
>Okay...Then shut the fuck up?

>> No.5384621

>>5384612
>It's sold 11 million units.
... half of which on various discounts. You do know games have steadily decreasing prices over time, right? And nu-Raider is the prime example of that in action.

>spoon-feed me facts
On 26 March 2013, Square Enix announced that the game sold 3.4 million copies worldwide at retail, but has failed to reach predicted sales targets.[117] However, on 29 March 2013, Crystal Dynamics defended Tomb Raider's sales, stating the reboot had the "most successful launch" of any game that year in addition to setting a new record for highest sales in the franchise's history.[118] On 22 August 2013, Darrell Gallagher, head of product development and studios for Square Enix, announced on Gamasutra that the game had sold more than 4 million copies worldwide.[119] In the United Kingdom, Tomb Raider was the 6th best-selling boxed game of 2013.[120] On 17 January 2014, Scot Amos, executive producer of Tomb Raider, revealed that at the end of 2013 the game achieved profitability.[25]

Go to wikipedia, check each of those links they've got, but finally stop acting like a complete moron, asking everyone for sources, while delivering non yourself and claiming most ridiculous things possible.
At this rate you gonna claim Shadow was a financial success that puts a tall shadow (ha ha) on the rest of the franchise

>> No.5384624
File: 905 KB, 240x228, Disgusting.gif [View same] [iqdb] [saucenao] [google]
5384624

>>5384619
>I have no facts myself, but I'm gonna post anyway, from non-existent moral high ground
M'kay

>> No.5384626
File: 273 KB, 400x400, miss.gif [View same] [iqdb] [saucenao] [google]
5384626

>>5384612
>Anon, LAU games made 3-4 times the amount of money they cost to make
>BUT NU-LARA WAS SUCCESS TOO
>Nobody is denying that, it just was horrendously expensive to ma...
>BUT IT WAS SUCCESSFUL REEEEE!
You remind me why I hate TR threads on /v/

>> No.5384630

>>5384593
>Different anon, but you are saying that reviews of a game and gameplay footage of it has no effect on sales of the game?
No, they do, and Rise got great reviews and had solid sales, as reported on previously.

>And then you claim the other side is mental?
No, that's what you're doing actually, since you have zero corroboration.

>>5384597
The irony, OOOOH the irony, from a shit eating mongoloid shit eater who brushes his teeth and bathes in the rancid dog shit he finds on the sidewalk. Those "reported sales" were solely from december, you idiot.
>It is sell-through and well over 1M units, big December!
From the tweet in-question that the entire article was built around, as the tweet was made on January 4th in 2016, when they had sales figures from the previous month. You have zero idea what you're talking about. Go back to scooping up the dog shit from your neighbors yard and guzzling it down, you seem much more attuned to that.

>> No.5384631

>>5384626
>TR threads on /v/
..are nothing but (nu)-Lara posting.

>> No.5384634
File: 528 KB, 276x305, 1396338681539.gif [View same] [iqdb] [saucenao] [google]
5384634

>>5384624
>I have no argument
M'kay

>> No.5384645

>>5384626
>Anon, LAU games made 3-4 times the amount of money they cost to make
You have the budget of a single game (Anniversary) and are making the assumption they all made huge amounts of money, which they clearly didn't since they stopped making them.

>BUT NU-LARA WAS SUCCESS TOO
Objective fact, as has been posted previously.

>Nobody is denying that, it just was horrendously expensive to ma...
Yes, several people have been denying it.

>BUT IT WAS SUCCESSFUL REEEEE!
>"But it was actually successfu-"
>"SHUT UP, SHUT UP, IT WAS EXPENSIVE, REEEEEEEEEEEEEEEEEEEEEEE!"
Woah! Okay, sperg-o!

>> No.5384651

>>5384621
>... half of which on various discounts.
Okay, so lets do the math. Math is fun, isn't it? So it cost 100 million to make. Okay, so half of 11 is 5.5, so lets assume half bought it at full price
>Full Price, 60$ game with 34$ profit share for Developer and publisher combined
That comes out to around 187,000,000$ in sales.
>50% off with 17$ profit share for developer and publisher
That comes out to 93,500,000$ in sales. Now, if we add those two together we get 280,500,000$ Which is substantially more than what you considered.

>Go to wikipedia, check each of those links they've got, but finally stop acting like a complete moron, asking everyone for sources, while delivering non yourself and claiming most ridiculous things possible.
I did actually, which means you either didn't check them out yourself, or you can't actually read. In that very copy-paste you posted it blatantly said it achieved profitability by the end of the year it released, which was already posted.

Are you literally sub-70 IQ?

>> No.5384664

>>5384626
>How to make a strawman

>I AM SILLY

>> No.5384687

>>5384251
>>5384509
I'll never understand these people that love AOD.

What is there to love about it? Honest question.

>> No.5384689

>See TR thread
>Oh boy time for nostalgic boner material
>People arguing over bullshit
Reeeeeeeeee

>> No.5384710
File: 122 KB, 600x775, Tomb Raider AoD - artwork 152.jpg [View same] [iqdb] [saucenao] [google]
5384710

>>5384687
I like seeing Lara interacting with other people and art-direction of this game.
It's worth a notice that I played the series in basically a marathon, and aod was like a fresh air, I got really burned out before it. Perhaps I'm a brainlet, but I was stuck quite often in earlier games, AoD is easier in this regard without being outright streamlined.

>> No.5385087
File: 563 KB, 1138x2000, traod-lara.jpg [View same] [iqdb] [saucenao] [google]
5385087

>>5384710
I'll give AoD this.
Lara definately looked good in that game.

>> No.5385109

>>5384710
>I was stuck quite often in earlier games, AoD is easier in this regard
This is one of the main reasons the earlier games are actually good whereas AoD is a useless pile of shit

>> No.5385113

>>5384687
Nah, I can see where some people might come from. This is a bit of Dragon Age 2 situation.
It's not a good game by any means - but it had potential and ambition to be really fucking good. And that in itself is something. Conceptually, this is a decent revitalization - it's just everything fell apart horrendously in execution. How much of this is CORE fault is a different story.

>> No.5385121

>>5384710
4 has some shit puzzles desu.
Like the Sphinx's one.

>> No.5385127

>>5385109
Games don’t have to be hard to be fun anon. Some people actually like gameplay instead of arbritrary difficulty

>> No.5385310

>>5384689
Honestly, I was expecting more pics in this thread.
Oh, well, you can't always get what you want.

>> No.5385426
File: 474 KB, 1800x838, 1480444887-1243676280.jpg [View same] [iqdb] [saucenao] [google]
5385426

>>5385310

>> No.5385603
File: 95 KB, 230x616, laramodel1.png [View same] [iqdb] [saucenao] [google]
5385603

I love Lara's TR1 in-game model. That shorter hair suits her and she's really cute.

>> No.5385609

>>5385603
Oh, that low-poly breasts.

Joking aside, I think that TR1 Lara has the best voice imo. She just sounds so... happy to be here, anytime she talks. I really like it.

>> No.5385610
File: 790 KB, 2400x3200, screen154.jpg [View same] [iqdb] [saucenao] [google]
5385610

>> No.5385615

>>5385609
That too, she sounded too old in TR2

>> No.5385617
File: 18 KB, 245x368, tomb-raider-1.w245.h368.jpg [View same] [iqdb] [saucenao] [google]
5385617

>>5385603
Agreed, she is modest with a shirt that covers her chest and midriff, best matching her actual personality.

>> No.5385623
File: 67 KB, 800x1495, 33n88ll.jpg [View same] [iqdb] [saucenao] [google]
5385623

>>5385610
There.

>> No.5385632
File: 68 KB, 669x1599, jt44nk.jpg [View same] [iqdb] [saucenao] [google]
5385632

>>5385623
I have no idea why I have those pics on my mobile.

>> No.5385641

>>5384553
>>5384567
Squeenix which was once carried entirely by Sony just won't stop fucking over Sony for Microsoft.

It keeps promising Sony exclsuives, then releasing those promised exclusives on Xbox while giving Sony another re-re-re-release of a classic game as a placeholder exclusive.

And without that Microsoft money to favor Xbox over Sony, they'd definitely be paying hard for their decision. But now it's apparently not enough. I know I didn't buy TR after being expected to wait a year after Microsoft got it. Squeenix apparently didn't want my money enough, so they didn't get it.

Personally I think Sony needs to stop thinking about Squeenix, and start focusing on making their own classic JRPGs to compete against FF like it once briefly did with Legend of Dragoon, and make their own competing TR franchise that plays on a more classical sense of exploration and adventure that the modern TR games just don't have.

>> No.5385653

>>5385632
I'm glad people still use those designs as inspiration to make new porn models over her nu design

>> No.5385656
File: 149 KB, 1024x571, lara_croft_christmas_by_ivedada-d5p8siv.jpg [View same] [iqdb] [saucenao] [google]
5385656

>>5385623
>>5385632
Is there more pretty girl in video games than Lara?

>> No.5385661

>>5385653
It's mostly because LAU/Core Lara is legitimately hot and has a lot of charm. Meanwhile nu-Lara looks like a hipster art student.

>> No.5385781

>>5370675
And to think I used to jerk off to that.

>> No.5385784

>>5384687
There are roughtly three camps of lovers out ther:
- people who consider it a flawed game drowned in bugs, but still delivering fantastic atmosphere and locations
- people who enjoy the fact it's something different, after five almost identical games
- people who know the drama behind making the game and simply focusing on that, rather than game itself.

>>5385653
>>5385661
nu-Lara was literally designed with the purpose of being "chick next door" type of blandness. But hey, if we give her blue-ish top and shred her trousers so they resemble shorts and give her two guns by the end of the game, she's totally Lara Croft, through and through!

>> No.5385792

>>5385784
>But hey, if we give her blue-ish top and shred her trousers so they resemble shorts and give her two guns by the end of the game, she's totally Lara Croft, through and through!
No thanks. Because she would never have old-Lara's cool and larger than life personality.
Even on all those sexy pics, Lara looks both very beautiful and like a woman who can take on a dragon without breaking a sweat.
Everytime I see the nu-Lara, I have a feeling she's about to burst into tears and crawl under the bed out of fear. That's not the Lara I know.

>> No.5385880

>>5385784
>nu-Lara was literally designed with the purpose of being "chick next door" type of blandness. But hey, if we give her blue-ish top and shred her trousers so they resemble shorts and give her two guns by the end of the game, she's totally Lara Croft, through and through!

The worst part about the "girl next door" design is how insanely round her face is. The latest game has her face starting to resemble her old design but it really needs some work before anyone can look at her and say "Hey thats Lara Croft"

>> No.5386129

Well, I finally got to the Opera level.
This is going to suck, isn't it?

Wish me luck, I guess.
I would take London in TR 3 over Venice anyday.

>> No.5386139

>>5386129
You're insane.

>> No.5386217

>>5385792
That was sarcasm, you know.

>>5385880
The real question is - why making a reboot nobody asked and why delivering an origin story nobody asked for. They've literally stripped the character out of everything that made Lara cool or interesting and then get confused why people don't like that. I mean is it really this hard to understand? I get it, they are SquareEnix, they are slow, but come on! They didn't grasp that after making three games

>> No.5386507
File: 911 KB, 999x9565, 1543833173217.jpg [View same] [iqdb] [saucenao] [google]
5386507

>>5386129
The worst part of the opera level is doing that pain-in-the-ass series of runs and jumps before the platform drops from underneath you (right before getting to the roof of the opera house itself). Once you're past that, it should have average difficulty.

>>5386217
See pic and prepare to rage. Yes the left believes this shit, which is why everything now is about pandering.

>> No.5386726
File: 973 KB, 880x987, when everyone looks the same, no one will.png [View same] [iqdb] [saucenao] [google]
5386726

>>5386507
I think everyone should look like me
>what a proud mixed race person of color
No, I'm white
>bigot

>> No.5386750

>>5386507
Bitch, you don't look like anyone in that picture.

>> No.5387221

>>5386726
There is so much wrong with this "graphic story" that I won't even bother to begin pointing out the obvious.
And what's this obssession with "identyfing" as a character?
I can never identify with Batman but I still like the character. And I can never like Blade or Oracle (and I fucking love me my Oracle), just because the gender is wrong?
And I still like the old Lara way more than the nu-Lara - she's actually getting shit done. Now what?

>> No.5387427

>>5386217
>That was sarcasm, you know.
I know.

>> No.5387668

>>5387221
>And what's this obssession with "identyfing" as a character?

It's an excuse to justify siezing all content control over all entertainment. That's all it is. There is no creative freedom any more. Everything has to pander to what the party wants.

And it's NOT important at all, but in the age of fake victimhood you either do it or you're attacked as a bigot.

>> No.5389495
File: 406 KB, 1024x1449, lara_croft_tomb_raider_colored_by_lordblacknemp_dcyzi56-fullview.jpg [View same] [iqdb] [saucenao] [google]
5389495

>> No.5390062
File: 194 KB, 800x1011, 1547964964063.jpg [View same] [iqdb] [saucenao] [google]
5390062

>>5386726

There weren't any female characters other than Peach? Really?...

I'm hitting my head against a wall here but...
If you don't like the game, don't play it. I thought thats how media works.
Its not up to you, its up to the designers, or, "artists".

>> No.5390274

>>5390062
>There weren't any female characters other than Peach? Really?
But that would require videogame knowledge above skin deep. And why bother with doing research anyway? You have your narrative that you want to push and facts just get in the way.

I'm guessing all those Samus Arans, Kate Archers, April Ryans, Nancy Drews, Prisoners 849s, Jill Valentines, Claire Redfields, Aya Breas, millions of customizable potential female characters in every RPG/FPS/TPS ever since 1980 don't count, because they don't fit the narrative.

>> No.5390305
File: 328 KB, 755x1059, 1538556658244.jpg [View same] [iqdb] [saucenao] [google]
5390305

i gave up trying to finish 3, that game is just cruel

>> No.5390330

>>5390305
That's what makes it fun.

I remember having this fiendish satisfaction once I managed to beat this fucking game with all the secrets found back in middle school.
My friend who was a Tomb Raider expert at the time kept bullshitting me that if I find all the secrets, the special level will unlock and you'll be able to play as nude Lara.
I was 13 at the time and somehow this kept me motivated as fuck.
And then it turned out that what he said was a half-truth at best. I still had fun.

>> No.5390331
File: 89 KB, 509x467, 1512788077848.png [View same] [iqdb] [saucenao] [google]
5390331

>>5390274

I agree so much with this. You cannot win.
Its fun to pick them apart and make of fun of them, but there is no way to argue.
I always kinda just sit and laugh because the games I like will always be here.
They will sit and cry about why every game doesn't have a self insert.
Which makes even less sense when you look at how most games focus around (ONE) central character that is designed specifically for the game.
As well as how quite a few games don't even have human main characters.

>> No.5390346
File: 603 KB, 1280x1721, tomb_raider_iii__20_years_of_tomb_raider_by_keithbyrne-dam8by0.jpg [View same] [iqdb] [saucenao] [google]
5390346

>>5390305
Play it on pc and save often, you'll finish it eventually.
>>5390331
There's nothing funny about situation, they completely ruined Lara just because they have some insecurities.

>> No.5390348

>>5390346
>pic related
OK, that's some cool as fuck poster.
I want it on my wall.

>> No.5390357
File: 205 KB, 1000x1000, justinbailey.jpg [View same] [iqdb] [saucenao] [google]
5390357

>>5390330
>you'll be able to play as nude Lara
i love how every person on the planet thought that was a thing at some point
probably metroids fault for putting those ideas in peoples head

>> No.5390363
File: 67 KB, 1024x604, 1542603689644.jpg [View same] [iqdb] [saucenao] [google]
5390363

>>5390346

Meh, pretty much every series that I ever enjoyed has been died for one reason or another at this point.
I have no more optimism for video games, so why should this series be any different?
I usually look elsewhere for games at this point and occasionally peak at what the zombies that were my favorites are doing.

>> No.5390371
File: 17 KB, 904x452, tr3screen175.jpg [View same] [iqdb] [saucenao] [google]
5390371

>>5390363
Ruining games is understandable, if they are too hard or not cinematic enough, they will simply flop with any semi-big budget.
But ruining characters is completely different thing. It's not about money at all, but ideology.

>> No.5390497

>>5390371
It's always about money. Giant publisher companies cannot afford losses in the name of some ideology. They virtue signal because it's profitable at times - but in reality, they want leftie activists that now hijacked the media in their pocket. Big companies don't care about identity politics, but lefties are notorious for causing a lot of bad press when pissed off, so you might want to keep them happy and complacent.

And the funny thing is "ideological games" flop, because people simply don't want to be preached at.
It's only a matter of time, until corporations decide that bad press is not worth a constant loss of money and all the ideologues that don't care about money will be kicked out of business.

>> No.5391864
File: 60 KB, 600x400, Cbsm84oUcAAzm_U.jpg [View same] [iqdb] [saucenao] [google]
5391864

>>5390062
>If you don't like the game, don't play it. I thought thats how media works.

The party's goal is to eliminate counter-culture. Don't allow anyone to produce anything that isn't compliant to the party's social standards. Force a "one size fits all" social narrative in everything, and justify it by pushing the narrative that "being able to identify with people like yourself is important."

>> No.5391869
File: 88 KB, 605x478, 1536418380205.jpg [View same] [iqdb] [saucenao] [google]
5391869

>>5390305
The only parts that are difficult for me are the Antarctica level with the mine cart ride as well as that boss fight there.

I admit I couldn't get past those, and had to level-skip.

>>5390497
Didn't the last TR lose money, which would have been a deeper hole if it weren't for Microsoft shekels paid to delay the Sony release?

>> No.5392221 [SPOILER] 
File: 108 KB, 1192x670, 1551023727168.jpg [View same] [iqdb] [saucenao] [google]
5392221

>>5390357
I guess we were all very young and guillible back in the day. Also, we didn't have internet thankfully back in the day, so the tips from our older colleagues were the gospel.

Wasn't the rumor so widespread, that Core themselves had to release the statement that pretty much read: "no you morons, there is no nude model of Lara in the game - cut it the fuck out"?

Also, this thread suddenly became very depressing.

>> No.5392245
File: 391 KB, 900x1249, tomb_raider_by_keifus-d45o55t.jpg [View same] [iqdb] [saucenao] [google]
5392245

>>5392221
Post Lara to cheer up the mood then

>> No.5392296
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5392296

>>5392245
I live to serve.
Am I the only one who enjoys the fuck out of the South Pacific levels?

Also, imagine the impossible situation, where Squeenix either loses the rights to TR brand or wises up and both TR and Lara are being rebooted back to the 1997 roots - meaning, fun, colorful puzzle-platformer with Lara being once again a cool, sexy badass.
How would you like to see such a reboot done in a way that would be faithful to the original?

>> No.5392424
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5392424

>>5392296
I'm afraid my imagination is very limited and it's easier to imagine colonization of planets from far galaxies.

>> No.5393027
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5393027

Goddamnit.
I finally did it.
I finally bought Tomb Raider Archives. And Jolie TR movies. Due to franchise nostalgia
I blame /vr/ for this.

>> No.5393058

>>5393027
Don't want to look like a zoomer, but what is tomb raider archives?

>> No.5393083
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5393083

>>5393058
https://www.darkhorse.com/Books/29-667/Tomb-Raider-Archives-Volume-1-HC

A fancy edition of Top Cow comics. Comes in 4 volumes.

>> No.5393121

>>5393083
Okay, nice.

>> No.5393685

>>5379606
Post her Snapchat.

>> No.5394131
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5394131

>>5393685
Excuse me?

>> No.5394158

>>5376853
>jiggle physics
yes I see your point now

>> No.5394337
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5394337

>>5386507
>See pic and prepare to rage
Pic related is my actual reaction.
Takes to be an immature manchild to get pissy about such shit.

>> No.5394342

>>5390305
Play it on PC. It's suicidal on PSX thanks to idiotic save point starvation and makes otherwise enjoyable game needlessly frustrating, in one of the textbook examples of fake difficulty.
And my advice - just skip London with cheats. Levels are meh, it's in city, they are long, they are boring and for the most part, they are also frustrating. If you won't get any fun after 15 minutes of Thames Wharf, just skip rest of London.
Game really shines in India, South Pacific and Antarctica. Nevada is dividing, but only contrarians claim to enjoy London's City Raider.

>> No.5394356

>>5394337
You forgot to use word incel.

>> No.5394367

>>5394342
I guess Nevada gets a lot of flak for having one of the obligatory "no weapon levels" in the game. You also lose all your equipment premanently - so if you picked Nevada last, you are in for a fun time trying to get it all back. Also, Area 51 is kinda boring visually. The Nevada desert looks fine, but the Area 51 itself is a big, drab base that's just painful to look at.
And I'm one of the weirdos that kinda likes London levels. It has this noir-like tone that I enjoy.
Although South Pacific levels will always be the high point for me.

>> No.5394563

>>5394367
Yeah, Pacific was the shit. And dunno about Area 51. It was so gleefully silly I still have my fun out of it, plus Nevada Desert is pretty solid and "prison" is passable.

>> No.5394575

>>5394342
Ever heard of authentic experience? Either you can play the game or you can't, no skipping around. It's not that hard to understand.

>> No.5394614

>>5394575
Ever heard about being a pretentious faggot? The game is exactly the same on both platforms. Only one allows you to save like a normal human being and the other forces you to repeat over and over certain sections, making otherwise fun experience grind-like tedium.
If you plan to spam git gud memes, I strongly suggest either visiting Nintendo threads or going back to /v/. TR3 isn't difficult thanks to insufficient saving points. It's annoying.

>> No.5395131

Playing tomb raider two right now and it's BASADO. I'm just starting diving area

>> No.5395361

>>5395131
>BASADO
the fuck that even means?

>> No.5395404

>>5395361
That's it's good

>> No.5395407

>>5395404
Then talk like a human being, you fucking animal

>> No.5395410

>>5395407
Based

>> No.5395416

>>5395407
Fuck off you faggot you must be new here. I'll talk how I want maybe educate yourself fuck sake you're making me mad I wanna punch you hard

>> No.5395418

>>5395416
>Getting mad over internet comment
>On anonymous internet Tibetan tapestry
>While barely speaking English
wew lad

>> No.5395425

>>5395418
You got mad at me first. Over BASADO. I'm just trying to enjoy my tomb raider and I shared it with you guys. You then got mean to me. Not cool man

>> No.5395431

>>5395404
TR II actually takes a while to get going. I was never a big fan of Italy levels for instance. It gets really great once you hit Tibet though.

Also, fun trivia: Lara in TR2 has the least amount of dialogue in the entire series. She's a mute for most of the game.

>> No.5395432

>>5395431
>Ah ha
>no

>> No.5395443

>>5395425
I've just asked what that even means, you nigger. Then you blew out when properly being identified as an animal

>> No.5395448

>>5395431
I remember how I was always just calling friend of mine so he could play everything between Venice and Tibet for me. To this day I can't fucking stand the levels related to the ship wreck.

>> No.5395463

>>5395448
I like the idea behind the underwater levels and Maria Doria. Not so much the execution.
Although the beginning of 40k Fathoms still gets me. There is just darkness and ocean depth all around you, you can't see the surface and you suddenly realize how utterly fucked you are - that was fun.

>> No.5395470
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5395470

>>5395431
Yeah, she's not really talkative in general. I mean, what exactly do we really know about her?

>> No.5395492

>>5395470
She was pretty fucking talkative in TR3 and especially TRLR. Even in TR1 she had much more to say than in TR2.

>> No.5395516
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5395516

>>5395492
She's talking only about the job.

>> No.5395517

>>5395443
You are aggressive poster. You must learn to relax. You are the animal. You must seek help. I'm not in a position to porivde this help. Good luck though

>> No.5395901

Okay, /vr/. All classic TR games are dirt cheap on Steam right now, so I bought them all up to AoD.

Never played any of them on PC, and from some testing I see there's lots of trouble setting them up.

What do I need for the best experience with the PC versions? Controls, patches, hit me up

>> No.5395923

>>5395901
Buy GOG instead. Works better on modern rig, doesn't have resolution issues for TR1 & 2, everything already patched, too

>> No.5395927

>>5395901
Oh and if you can, get Cenega's version, even better. Either way, Steam release is worthless in this case.
And if you want to get the best Core-era experience and don't feel like binging entire series, jump directly to TR3

>> No.5395931

>>5395516
Maybe because she has nobody to talk to nor anything outside of her "job" to do with her life.
Give Lara a hug. Deep down she's lonely.

>> No.5395950
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5395950

>>5395931
Wish I could.

>> No.5395953

>>5395517
Different guy here. You seem pretty worked up and unstable. Go play some Tomb Raider and use English when you post here.

>> No.5395989

>>5394367
I personally HATED the nevada desert level before the prison. I was playing on PSX so I had the retarded save crystal system and I got flushed down that waterfall at that garbage platforming segment to get to the damn so many fucking times I actually used cheat codes to get more save crystals. The only time I've ever used cheats in a tomb raider game but the save system in 3 was just miserable. the game is already plenty difficult without it.

>> No.5396276

>>5395901
For me it's:
Cenega's "Ultimate" Edition>GOG version>Steam version>retail

Keep in mind that neither GOG nor Steam version come with the expanions. Something about legal rights.
I think the only version that has expansions is a Polish Cenega "Ultimate" edition - IMO the best TR package deal out there. It also is also most up to date and configured to work on a modern rig. Plus it throws some additional patches for AoD to improve stability. Good luck getting your hands on it outside Central/Eastern Europe, though.

>> No.5396308

>>5395950
Me too. I don't think she'll be very recipient to people getting touchy-feely with her though.

>> No.5396757

>>5395953
How fucking dare you speak to me like that you cuck. But yes I will play tomb raider two. I'm on diving area now. Wish me luck the game is basado

>> No.5396986

>>5395923
>Buy GOG instead
As long as you can.
So sad.

>> No.5396991

>>5396986
Am I missing something here?

>> No.5396992

>>5396991
https://kotaku.com/facing-financial-pressures-gog-quietly-lays-off-at-lea-1832879826
http://archive.is/7zeoq
inb4 >kotaku

>> No.5396993

>>5396992
Did you even read the article you posted? it says they've hired 20 new people

>> No.5397009

>>5396992
But they're selling basically air, what financial pressure can they experience?

>> No.5397851

>>5396276
Didn't Cenega run shipping, too? So you can buy from them directly, pay postal costs and get the game? As long as you aren't from the CE region and earning in shitty currency, it's still a good price.
Plus, there is also Allegro, where you contact any of the sellers, explain your situation and be done with it

>> No.5397854

>>5396992
So... you essentially only read the headline, instead of the article. Nice one, Garry

>> No.5397860

>>5379130
The thing is people who criticize original Lara have never played the games.

>> No.5397964

>>5379130
Let's not forget she saves the world roughtly once per game and doing it pretty much for shit and giggles.

>> No.5399217
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5399217

>>5397964
What is her motivation, really? If she's adrenalin addict as usually people explain it, pretty sure there are easier ways to gain it.

>> No.5399228

>>5399217
She's an adrenaline junkie - sure.
But she is also a good person at heart. If sometimes a bit prickly. TR4 kinda cements that.

>> No.5399263

>>5399217
It's literally explained in the very first cutscene in TR1 - "I'm sorry, I only play for sport".
She does it, because she feels like it. THAT was what made Core Lara a competent, interesting adventurer and - dare I say it - badass. nu-Lara either cries or is in killing machine mode, so she can cry some more.

>> No.5399272

>>5399263
Even the Jolie TR movie underlines that. The bad guys even say that while they are searching for a McGuffin for money or power, Lara's after it to prove that it can be done. She's like an autistic kid that needs to solve the riddle. And if she can fuck over some power-hungry maniacs in the meantime, that's a nice bonus.

>> No.5399281

>>5399263
>>5399272
In a way, she's a spin on the stock character of adventuring British (lower) noble from the colonial literature. You know, all those Allan Quatermain types, but with tits and not exactly "sportsman" about gunning down anyone in her way to the treasure, which she then just keeps in her basement, because why not?

>> No.5399289

>>5399281
Which is another thing. Core Lara played into a "British noble" stereotype - like James Bond ot Sherlock Holmes - with her stiff upper lip, witty remarks and overall smooth stoicism. Notice that it is only in TR4 she finally starts to lose her cool.
This new Lara is just some chick with british accent, that can be very well from California and nothing would change.

>> No.5399338
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5399338

>>5399263
She can be not entirely sincere, don't you think? Natla and her goon seem like a shady type.
In those posts on trf from allegedly Eric Lindstrom, he said
>Asking why Toby and I wanted to exclude certain aspects of Lara's character implies that we did, and I don't think we did, really. Just because Lara said to Natla "I only play for sport"[3] doesn't mean it's true.
>>5399281
>>5399289
>British (lower) noble from the colonial literature
I like this explanation.

>> No.5399367

>>5372254
It's also the sound...

>> No.5399537

>>5397854
They also stopped the fair-pricing-policy because their accounts are full and they have to stop earning money.

>> No.5399721

>>5399338
Nobody said it has to be true. But the point is - that's how her IMAGE works. It's build on the assumption that she does those things for shit and giggles, rather than money, fame or any other stuff.

>> No.5401262
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>> No.5401289
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5401289

Hey, my collection of Top Cow TR comics has just arrived.
I guess it has nothing to do with the thread, I'm just happy.
Don't judge me too hard.

>> No.5401305
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5401305

>>5401289
What do you mean by judge? I'm jealous.

>> No.5401307

>>5399721
It's literally stated in the intro movie of 1, "I only raid for sport".

>> No.5401665

>>5391864
Women ruin everything. 1-in-100 are decent human beings but the rest are an infectious mass of narcissism

>> No.5401672

>>5401665
Nah. Women are nice.
And you can make some pleasant things with them. Like play Tomb Raider.

It's the vocal minority of whiny filth that fucks everything up for everyone.
On the university where I work vast majority of students and teachers are women - most are pretty cool, and I've yet to meet one obnoxious feminist harpy among them.

>> No.5401702

>>5386507
>we should run our companies on ethical concerns and not financial concerns
>boobs should not equal money

>goes bankrupt
this is what happens when you let communists teach you marketing

>> No.5401712

>>5401702
Yet still NuLara hasn't flopped. There's already next game in development.

>> No.5402250

>>5401712
It is? If so, I think I already know the plot to this one.
I've heard that after Shadow's spectacular "non-success" Squeenix puts the franchise on longer hold to figure out how to revitalize it. Similarly to Deus Ex.
Although, who knows with Squeenix at this point.

And I already dread what's going to be a title this time around:
Redemption of a Tomb Raider, Revelation of a Tomb Raider, Resurrection of Origins of Tomb Raider?

>> No.5403472

>>5385784
>- people who enjoy the fact it's something different, after five almost identical games

This is not a smart post.

2 was severely different from 1, in that she visited far more industrial areas not correlated with tombs, as well as adding vehicles.

3 was also somewhat of a departure in that it gave uniquely branching paths for Lara to choose from throughout the level, while the levels had been pretty open before, this is the first one that gave distinct choices.

4 was also another departure yet again in that it stayed on one particular location and added the ability to aim with certain weapons.

5 was practically identical to 2/3

1 and 2 have the biggest disparity between each other. It added underwater combat, again, vehicles, much more human enemies, far more puzzle variety, and locations outside the norm.

AOD wasn't really "different" in any regard so as to differentiate from all the others. If you want to talk about games that actually did something "Different" well there's Legends, Guardian of Light, and Tomb Raider 2013.

>> No.5403473

>>5385623
Right is shockingly more beautiful than left.

>> No.5403493

>>5394342
Thames Wharf is easy as fuck, and Lud's Gate is also easy as fuck.

Aldwych is the only "pain in the ass" level in the London section, thanks to its confusing carousel level design, and it's very easy for the player to completely miss the Uzi's on that level as well.

I'm not saying London is the best section, but I'd say it's about on par with Nevada, although Nevada was slightly more irritating in some of the first levels platforming sections. Seriously, fuck Aldwych.

P.S. Thames Wharf has a couple huge short cuts you can take if you know about or see them and have the courage.

>>5394367
>Also, Area 51 is kinda boring visually.
The PSX demo did it way more justice
https://www.youtube.com/watch?v=tLGAB5gep4I

But I thought it was mechanically pretty interesting with all the trip wires and stealth parts. I mean, yea, the color was drab, but that didn't really bother me, in fact it just made it feel even more dangerous in certain regards, since it was a man-made, high tech military base with turrets, heavily armed security, and alarm systems. And it wasn't all "drab", there was plenty of segments with color, either from the lighting inside, or outside when you saw the really nice sky-box.

>> No.5403510

>>5401712
Shadow of the Tomb Raider so far, has flopped. Who knows if they'll end up making it back in the long run, but all reviews and public reaction to it seems to indicate its flopped.

Which is a shame, because I like it more than the other 2.

>> No.5403738

>>5401665
Shouldn't you be on /r9k/ or something?
Not to mention adult to even post here?

>> No.5403745

>>5401702
>communism
Please tell us all how the fuck Japanese multi-national, multi-billion dollar private corporation on stock market is communistic.
Or maybe you don't understand the concept of targeting and thus the idea of just having idiots in the marketing department, trying to aim for non-existing crowd is your vision of communism.

>>5401712
>There's already next game in development
Nope. The trilogy is done and over, since, well, they've made three games and currently shelved the franchise for "undisclosed period of time", after the last one turned out to be dud still unable to recover financially and being panned thanks to - wait for it - being too cheap too early.

>> No.5403747

>>5403472
>This is not a smart post.
The best summation of your circular logic

>> No.5403750
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5403750

>>5403472
They were identical in sense of engine limitations, general pacing and even combat.
On the other hand we have AoD with a new engine, pacing is changed too - a lot of cutscenes, combat is different because she can't freely jump and shoot anymore - you can clearly see the difference in that greenhouse with a lot of monsters.
Also the game is set mostly in urban sections, Lara can interact with people, even some economics elements were introduced.
I fail to see how it's the "same". You're just probably making dichotomy core/crystal, nothing else.

>> No.5403812

>>5403747
>circular logic

Further proof you're a retard who has no clue what he's talking about.

>> No.5403823

>>5403750
Okay, my primary complaint is that you're implying that it being "different" is a good thing when regardless of it being different everything about it including what made it "different" was fucking dog shit.

I mean, there's also just as many differences from Tomb Raider 1 to Tomb Raider 4 as there are from AOD to the original 5 games, which is what my point is, that they gradually changed the series into something different. AOD has all the same trappings of the previous Tomb Raider games, but it has things switched out in favor of other mechanics that just don't work.

>> No.5403863

>>5403812
I'm not even the anon you've replied too, you stupid piece of shit. Your entire post can be best summed up as "The games were different, but they weren't, but they were, which is why they weren't".
And first 5 games use the same engine, the same logic of game design and same theme. The differences were superflous back in the day and are non-existant from modern perspective.
Which you, your-fucking-self, managed to pin-point, while in the same time trying to contradict it, like a retard you are.

>> No.5403870

>>5403823
Do I really need to remind you TR4 was trashed in reviews and players when it came out, because everyone was sick and tired of the same shit, over and over and over, on yearly basis?
The differences between TR1 and TR4, gameplay-wise, don't exist. You have tiny handful of new moves, bunch of sprites got replaced with 3D models and Lara has a braid. WOW! Such huge differences!
And you are then trying to make the claim it's as big difference as between original 5 and AoD. Have you fucking PLAYED any of those games, instead of trying to create a shitlifting competition?

Also, fuck mods for saging another TR thread. What did this series ever did to you, lousy lot, that you keep doing it to all the threads?