[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 360 KB, 1200x779, doom gorilla.jpg [View same] [iqdb] [saucenao] [google] [report]
5370112 No.5370112 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5363875

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5370113

=== NEWS ===

[2-13] NBlood released, an open-source port of Blood modeled off EDuke32

[2-10] Evilternity updated to final release

[2-9] BTSX E3 screenshots

[2-9] Quake2XP receives an update

[2-8] Sunder and Deus Vult II resume development

[2-8] XLEngine on Github

[2-8] New DBP project: Mindblood Genesis

[2-5] Doomba - Roombas used for mapping

[2-3] Anon map release: SCRAP

[2-2] Neural-upscaled textures for Quake 2

[1-26] Odamex 0.8.0 released, now using SDL2

[1-22] Hexen Neural Upscale textures

[1-22] BloodGDX v0.798 released

[1-22] SM191 for Quake, a mapset inspired by classic

[1-21] Trenchboom adds experiment support for Quake III

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5370123
File: 16 KB, 197x374, doomguy on edge.png [View same] [iqdb] [saucenao] [google] [report]

Sigil is delayed until April, due to something on Limited Run's end.

>> No.5370125
File: 57 KB, 1239x394, (deletes your mod).png [View same] [iqdb] [saucenao] [google] [report]


>> No.5370139
File: 171 KB, 680x961, doomlady.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, I was a middle-schooler I think lmao, bought it with Christmas money from my relatives.
I'm twenty now, so it checks out.

Old man :^)

There's good mods I'd like to play that don't work well with updates for GZDoom. Is there a reason for this?

Also is TOTLM good at all?

>> No.5370164

Finally getting around to replaying BTSX E1, after the recent E3 news.
Man, The finished version feels harder than the old beta. Loving it, though. Looking forward to playing map31 for the first time.

>> No.5370181

Even the wad or just the physical copy?

>> No.5370182

Physical copy it seems

>> No.5370183

That true?

>> No.5370184


>> No.5370187

I mean is it true that the free digital release is still coming in February?

>> No.5370189

I was twenty in 2012, heh.

>> No.5370215 [DELETED] 

>females in Doom
Get that trash outta here

>> No.5370232

>getting mad over chromosomes
understandable given you have too many, i suppose

>> No.5370249 [DELETED] 

It's just that women are useless in everything military-related. Even the bigger butch dykes with buzz cuts. The shit and drama I've witnessed during my service...

>> No.5370253

video games aren't real

>> No.5370256

Why do people insist on realism then?

>> No.5370258

They do in Doom? The game is about a guy who runs at absurdly fast speed and carries an entire arsenal with him to fight otherwordly demons.

>> No.5370262


>> No.5370280
File: 136 KB, 656x597, REEEEEEEEEEEEEEEEEEEEE.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5370283

>demons invading mars is realism

>> No.5370321

>unloved 2 is a proc-gen unitytrash

>you didnt find all the shootable buttons that can only be seen through random wall craks at very specific angles

We need more single player Unreal maps.

The lack of sector lighting or any brightness variation besides super-bright-as-fuck makes my eyes hurt after 10 minutes

Play on older GZDoom.

According to Graf, quite a lot of old behaviours every mod worked with were buged, and he fixed them (like the way angles worked pre - 3.6)

Where's my Blackroom demo?

>> No.5370334

You are welcome, civilian. :^)

>> No.5370372

If an UDMF map use 8 skill settings, how can I modify it to have only 3 (easy, normal, hard)? There are many things on the map that has separated skill 4 and skill 5 which sucks. I want to use 1, 3, 5 and remove the others.

>> No.5370384

I'd expect it to be delayed too so it can be a simultaneous release.

>> No.5370386

>According to Graf, quite a lot of old behaviours every mod worked with were buged, and he fixed them (like the way angles worked pre - 3.6)
Graf does this all the time, decides the way something works is wrong, fucks with it and then calls developers retards for their mods not working anymore.

>> No.5370403

It's like the "Good Bad Bugs" trope doesn't exist for Graf.

>> No.5370428

>then calls developers retards for their mods not working anymore.

>> No.5370479

So what? Yeah, extremely few women would be capable as frontline infantry IRL, but the beauty with fiction is that you can do whatever the fuck you want. You can make extra special cases or change the rules of reality entirely, and nothing can stop you.
Realism is only a metric of value if one of the selling points/core concepts of a work is that it's supposed to be such.

>my service...
I'd tell you that you should have gotten a real job instead, but I'm afraid that's one of those things which is only possible in the realms of fiction, as we discussed.

They kind of don't. Hideous Destructor is the most realistic you can make classic Doom, and even there, there's some WILDLY unrealistic shit at play.
It's got the most realistic wounding mechanics ever attached to Doom (and far more realistic than most games), but it's still fucking bullshit

>> No.5370538

This right here: >>5370125

While Graf is megalomanical asshole, who has neuroticism to add completely unnecessary things and "fix" small problems that lead into huge problems, i have to say that he's right on this one. If somebody releases GZdoom wad, he'd better make sure, that it works on the newest GZDoom version of the moment, or at least on the almost newest. GZdoom 1.8.2. is old as fuck. I'm not sure does that even have Windows 10 support.

>> No.5370545

Where does he call the creator a retard?

>> No.5370551

Your concern for my career is well-meant, but it feeds me for 10 years now.

>> No.5370552

You do know what Doom Rampage Edition was?

>> No.5370574

Yes? What does that have to do with calling the creator a "retard"? How is he calling him a retard for saying that he shouldn't make mods for such outdated versions of the source port?

>> No.5370580

If you hate GZDoom so much why not make your own fork? Nobody's stopping you.

>> No.5370642

So, Sigil.wad alao has to wait two more fucking months? Why? Why are punished because of Limited Run's incompetence?

>> No.5370654

i'd imagine if the wad is delayed too (who knows either way since there's no word from romero yet) it'd be to make box buyers feel a little less screwed over

>> No.5370660

I hope someone just leaks that bitch fuck me I wanted to play it so much.

>> No.5370673

Just email people who payed for the box a copy of the wad with an apology for the delay on the physical copy. Problem solved.

I honestly don't even care either way. I'd like to play the wad when it's released, but will it ruin my next two months if it is delayed? No way.

>> No.5370709

Is Hacx worth playing

>> No.5370718

>if somebody releases GZdoom wad, he'd better make sure, that it works on the newest GZDoom version of the moment
Why? The absolute latest ones have a bunch of issues and run worse than some older, more stable builds.

Also fun fact, Graf was demanding they support 3.0, the start of a long string of builds that had a potentially hard drive-wiping exploit, amongst other things.
Also this, there's a good reason Graf's listed as a "salty member" on Doomworld still.

>> No.5370734
File: 38 KB, 313x500, 1541496554795.jpg [View same] [iqdb] [saucenao] [google] [report]

Are Thief questions welcome? Is there any difference between the GOG version and the Steam version? Someone told me there's a difference, which I never heard before.

>> No.5370749
File: 29 KB, 256x352, 01230142536.jpg [View same] [iqdb] [saucenao] [google] [report]

>lilith got a caco and Graf is forever salty
That was such a good cacoward cermony goddamn

>> No.5370768

where were you when terminus almost killed gzdoom forever

good times, real good times

>> No.5370778 [DELETED] 

Romero once again showed us how big of an asshole she is. Too bad she is a goddamn talented mapper, so we have to care about her latest shenanigans.

>> No.5370781

I didn't think it was anything special. It's not horrendous, but it's never really great either.

You could, though if you make your own thread, some people will probably answer better there, there's some fans here on /vr/ who'll gladly talk about it.

>> No.5370783


>> No.5370784 [DELETED] 

Horrible atmosphere.

>> No.5370789

Term nearly killed GZDoom just by being a nice guy and finding other people's mods interesting.

>> No.5370795
File: 17 KB, 882x758, 1460077872496.png [View same] [iqdb] [saucenao] [google] [report]

Romero made us his bitch..again :(

>> No.5370802

Its still not known if the wad release will be also delayed so hey, don't cry just yet

>> No.5370803

good post, you sure showed them

>> No.5370804

Calm down.

>> No.5370806
File: 1.11 MB, 971x3685, The Tale of Lilith.png [View same] [iqdb] [saucenao] [google] [report]

term wrote the lilith write-up and pushed for it first because he found it that fucking interesting

graf, rachael, and other gzdoom staff took this as a personal slight against them
graf ragequit for like half a month and started a gz3dge fork, then came back and said "n-nah guys i'm fine h-haha"

>> No.5370810
File: 365 KB, 746x356, freedoom.png [View same] [iqdb] [saucenao] [google] [report]

i can't believe freedoom leaked doom 4 and eternal before it was even being made

>> No.5370836

Kind of a shame there's barely any videos on Dakka.

>> No.5370842

You've got to hand it to Term, he could have gone with so many easy, trollish ways with that writeup but he stuck to why it's actually a good mod and that probably pissed Graf off all the more.

>> No.5370857

It does deserve some more love.
What's a good mapset to play this with I wonder? I've run through Scythe a lot

>> No.5370859

I played it with 50 Monsters and finished in like 3 days i think.

>> No.5370871

Thanks anon. I'm gonna spend some more time with Dakka later tonight.
I'm not exactly great but I think a stream with this will be fun

>> No.5370895

Where will you upload it?

>> No.5370901

I'll save a vod on my twitch channel, though the quality will be not great because my internet is pretty shit.

>> No.5370906
File: 76 KB, 600x864, 1544203254885.jpg [View same] [iqdb] [saucenao] [google] [report]

is anotak a known alias of Terminus or how do you guys know it's him?

Also, goddamn this is a good story, glad Graf got put in his place.

>> No.5370917

Damn, DAKKA's HUD is really small, how the hell do I scale this thing up? I tried hud_scale with no luck

>> No.5370926

Nevermind, somehow the slider I was fiddling with earlier worked properly and now it's scaled up.

>> No.5370929
File: 97 KB, 725x722, 1526297833882.jpg [View same] [iqdb] [saucenao] [google] [report]

Why do people not want Quake 1 and 2's stories to be connected?

>> No.5370937

I don't want to call Eviternity's encounter design cheap but I'm halfway through and boy am I fucking sick of the "chaingunner hidden in a pitch black niche" trick.

>> No.5370939
File: 2.74 MB, 2997x2000, tnt.gif [View same] [iqdb] [saucenao] [google] [report]

truly a tnt successor.

>> No.5370965
File: 1018 KB, 1200x750, 72304254_p1_master1200.jpg [View same] [iqdb] [saucenao] [google] [report]

Read the actual cacowards page. anotak made the wad, term did the writeup.

>> No.5370969

Oh okay, sorry, had a brain fart.

>> No.5371009

Is Plutonia actually very hard or is it just memes?

>> No.5371010

play it and decide for yourself.

>> No.5371013

Duke Nukem vs Ranger From Quake 1.

>> No.5371015

It's one of those mods where it doesn't get covered by the big names because it's not being covered by them.

Not much you can do about that, at least it has a few places like here where it's appreciated.

>> No.5371026

>Not much you can do about that
you can talk about it and promote it instead of complaining that the "big names" aren't doing it for you

>> No.5371030

We do talk about it, it gets brought up in practically every thread.

I don't think there's any point to courting the attention of the big name Youtubers anyway, they all suck at the game anyway.

>> No.5371040

Why wasn't Heretic ever ported to even the N64 and Playstation, but Hexen, its spinoff, was?

>> No.5371053

They probably felt it was too close to Doom to really bother at the time.

>> No.5371056

this is the first i remember seeing it in a while, but admittedly it's likely that i just have been glazing over mentions of it because i already like it

>> No.5371069

Probably because Hexen is a more polished and varied game, it’d make sense to go with this when choosing a game to port to consoles.

>> No.5371072

Heretic was considered outdated by the time it came out due to Hexen and Quake coming out shortly afterwards, and reviewers called it a thinly veiled clone of Doom. It also had mediocre reviews. Even though it's way better than Hexen, especially in level design.

>> No.5371073

that pic tho

how old is this picture

why am i thinking is for the next jom?

>> No.5371091

I wouldn't say it's frustratingly hard, but it's challenging and very fun. It doesn't spam monsters, but it has very clever encounter design. It's surprisingly modern in terms of both gameplay and looks. It's surreal, that this was released on 1996. I can imagine how this could have been seen as too hard at those times, when majority of doomers were still playing without mouse and propably still finding original 2 iwads very or maybe even too hard on UV.

If you still haven't played it, please do so. It's one of the best wads made.

>> No.5371092

Yo, how do I change controls in Ultimate Doom from GoG?

>> No.5371110


>> No.5371115

>kurashiki not instituting this >>5370939
wtf i hate her now

>> No.5371147

Why do people want them to be connected?

>> No.5371148

Run setup.exe or change the ini

>> No.5371153

Would doom guy just go that montain to draw something that would litteraly tear him through shreds?

>> No.5371204


>> No.5371256

just so he can fight it

>> No.5371285
File: 3.54 MB, 2268x1276, modjam_2019.png [View same] [iqdb] [saucenao] [google] [report]


Func mod jam for Quake released!


>> No.5371295
File: 1.20 MB, 440x404, 1537325606087.gif [View same] [iqdb] [saucenao] [google] [report]

Fuck yeah.

I updated the autoexec.cfg for Quake in the second mega link of the OP, it now has comments and some commented out bits so people can choose if they want them or not.


>> No.5371339
File: 116 KB, 640x480, Screenshot_Doom_20190214_114727.png [View same] [iqdb] [saucenao] [google] [report]

More droplets effects from part of my most recent playing of Ultimate Doom.

>> No.5371343
File: 130 KB, 640x480, Screenshot_Doom_20190214_120934.png [View same] [iqdb] [saucenao] [google] [report]

Another pic of Droplets with Ultimate Doom

>> No.5371351

Somebody usually posts a screen or a video with it and it inevitably gets discussed, occasionally the developer posts here.

>> No.5371385

She posted it to her pixiv last christmas. I dunno when she actually made it, though.

>> No.5371413

isn't it alive in japan?

>> No.5371443

Is the Babel mod guy still alive?
Haven't seen any updates to his stuff for a while, really like it. Hope he keeps working on it sometime

>> No.5371446

Very nice to see the amount of new mods, that Quake has gotten at recent times.

>> No.5371528

Hey man, project is on pause for a bit while I work on some other stuff. It's mostly feature complete, maybe I'll make a sequel mod sometime after polishing it up more. I still lurk sometimes, but you might not catch me if you're not in the NA timezone range.

>> No.5371535

That's totally cool man. Latest update was the beta version where you added the different sounds for different enemies, right?

>> No.5371540

Yeah, I also realized it might have a slight change to the invis sphere that I meant to take out. If it's in, you'll be able to have one projectile at a time pass through you. Or rather, you can only be hit by something if something is already hitting you (which does no damage). It was meant to help with gunfire and stuff but it was pretty OP so I intended to rework it at a later date.

>> No.5371546
File: 119 KB, 640x480, Screenshot_Doom_20190214_121002.png [View same] [iqdb] [saucenao] [google] [report]

More Droplets in action

>> No.5371550

Oh jeez. I hadn't noticed that, I guess I'll roll back to the latest non-beta version then. Thanks for the heads up!

>> No.5371552

That's weird. Why is it doing that?

>> No.5371554

You can remove it pretty easily by commenting out the whole override bool CanCollideWith (Actor other, bool passive) { ... } in actors/player/base.txt

>> No.5371556

If in doubt, assume incompatibility with gzdoom 3.7

>> No.5371558
File: 543 KB, 1360x768, Screenshot_Doom_20190214_204153.jpg [View same] [iqdb] [saucenao] [google] [report]

Rate my Light Pole.

>> No.5371562

I am using GZDoom 3.3.0 actually.

>> No.5371564

too thick to dance

>> No.5371636

Overdesigned, if it were in the real world. Fits quite nicely in your map though.

>> No.5371643


>> No.5371646
File: 86 KB, 1920x1080, c5DOYwc.jpg [View same] [iqdb] [saucenao] [google] [report]

lightmaps are coming to zdoom soon(tm)


>> No.5371647

I intended it to be that kind of self-sustainable Light pole, like that ones which has a solar panel on it to auto-recharge every day and had batteries and such, that's why the top has that two wires and stuff, the lower part is purely for aesthetic tho.

>> No.5371651

Actually no, dpJudas said he lost motivation to continue this branch of lightmapped geometry and nobody knows if he will ever touch it again.

>> No.5371664

Do people still play the Team Fortress Quake mod? Is it even still possible to organize a game of it anymore?

>> No.5371670

Ah ok. I just saw mention of it in one dudes suggestion thread.

That sucks though. We may not need pbr and all that but getting shadows done "for free" would have been nice

>> No.5371674

The Bermuda Triangle is a Slipgate

>> No.5371721

What if they made a Doom expansion pack that makes out the Bermuda Triangle as a secret portal to Hell and- oh wait they did do that, but it was Jupiter's red spot instead...
Man... what other original ideas could there possibly be?

>> No.5371726


>> No.5371732
File: 433 KB, 1339x1895, 6c4cee61c5a2fa1cb4d53762904e3d51.jpg [View same] [iqdb] [saucenao] [google] [report]

This fucking magazine cover

>> No.5371745

huh never heard of this Prodigy album

>> No.5371763

It's clearly a remix called Back My Sys Up.

>> No.5371804

Hexen isn't a spinoff, it's the first sequel in the Serpent Rider series.

>> No.5371842

I think the different setting confuses people, even though the game has Heretic in it's full title.

>> No.5371883

Photoshop was hard back then and real art costs money.

>> No.5371892
File: 23 KB, 101x128, todd.png [View same] [iqdb] [saucenao] [google] [report]

>command and conquer 3
>shows off tiberian sun

>> No.5371893

But a screenshot from the game would've been better. This looks like one of those weird ads that were all like "we're in the future make it look hyper technological".

>> No.5371896
File: 84 KB, 800x353, DAkQNRfXkAAa7Xb.jpg [View same] [iqdb] [saucenao] [google] [report]

this is me at all of you, /doom/

>> No.5371901
File: 19 KB, 253x252, Knuckles happy.jpg [View same] [iqdb] [saucenao] [google] [report]

In celebration of the upcoming BTSX Ep 3, I am listening to the complete discography of Guided By Voices

>> No.5371906

This magazine was infamous for it's cover models in the late 90s / early 2000s. Just contributed to its downfall. Luckily it was discontinued in 2012.

>> No.5371909
File: 172 KB, 690x1159, dfc4c3be8b3fe85d444d4e753b384676.jpg [View same] [iqdb] [saucenao] [google] [report]

L̵o͢o̵k͜ ̷a͞t̡ ̵y̸o͜ư, ha̸ck͝er: a͞ ̀path͜etic ͢cre͢at͠u̢re ͢of̶ ͜mȩa̕t ̕àn͞d ̡bone,͝ ͢p̴an̴tin͠g ̷án͞d ̀sw͝ea͡ti̷ng as ͢yo͜u ru͟n t͡h̀r̕ou͞gḩ my ̴co͝r͘ri̷dor̛s. Ho̡w c̷a͘n͞ ̴yoư c͢h̨a̕ll͘e̶nge ̶a ̸per̸f͟ect͜, i͟mḿor̢t͞al̶ m͢achine͢?

>> No.5371912

And they say there's no pick-up lines for ladies!

>> No.5371914

That line was never actually ingame in SS1

>> No.5371923

What should I play first, Serious Sam or Painkiller?

>> No.5371926

painkiller's guns are cooler (and have more variety), and its settings are more interesting
serious sam is a drag

>> No.5371928

Painkiller was killed by its last game. Also the guns are boring AF and too few.

>> No.5371929
File: 1.15 MB, 1280x1820, tumblr_pd6v4tN0mW1rkrwaco1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

Everything about this is cursed

>> No.5371932

People need to get off this 32X meme

>> No.5371945

if you think painkiller's guns are boring, then how the hell do serious sam's guns not put you to sleep immediately
the painkiller alone is more satisfying than anything in serious sam's arsenal (besides maybe the cannon; they're tied at best)

>> No.5371971 [DELETED] 


>> No.5372017

I've already played it and love it. I was just watching gggmanlives video that ranks every doom game, and he goes on about how final doom is just irritating and frustrating level design, and that plutonia uses chaingunners and revenants to "artificially" increase the difficulty, which made me wonder what the consensus was.

>> No.5372043

Painkiller I think has far better variety
Serious Sam is decent, but can get very repetitive fast.

>> No.5372060

Dude's a pleb even if he likes old school games. Don't listen to youtubers for opinions, just play the stuff yourself. Plutonia definitely deserves the memes, but I wouldn't call the difficulty artificial. It's just very high.

>> No.5372062

the 32x port is actually pretty good in terms of performance.

hopefully chilly willy's version will be even better and restore the missing maps. better music is a given, since he's made some 32x demos with very high quality music.

>> No.5372110

It's designed to be a good challenge, to not pull any punches.
Dario said something along the lines that he designed his maps so that they would be giving him a hard time on Ultra-Violence (and that he has no sympathy for people who complained that it was too hard on UV).

It's hard, but it's never crazy or unreasonable.
Now, if you play Plutonia on Nightmare! mode, then shit goes off the walls completely, with the faster and respawning monsters, ZeroMaster speedran Plutonia on Nightmare! and made it all the way to the end, something few people have done. Must have taken crazy amounts of rehearsal.

>> No.5372113


It's funny how it's almost a requirement to be bad at Doom to make videos about Doom. The exception being guys like ZeroMaster or KingDime of course.

>> No.5372115

IMO, it's not even very high. It's a noticeable step up from doom 2, but generally pretty manageable if you know how to deal with each monster. Only a small few levels really live up to the reputation, IMO.

>> No.5372118

Well I mean for the time it was very high. I suppose if you compare it to community megawads it's pretty middle of the road.

>> No.5372120

Adding to this, just to be clear - I like them dudes, but whenever they talk about difficulty, I take it with a big grain of salt. I find them entretaining and think they do a good thing by exposing Doom to a bigger audience of course. Just a small caveat I have.

>> No.5372123

The metric I've seen used for Plutonia is that it's like a 7 out of 10 on difficulty, and then you have things like Sunder which is at like a 9 or so.

>> No.5372125

what's Hell Revealed 2 on that scale?

>> No.5372135

I dunno if Plutonia and Sunder should be that close together on the scale.

>> No.5372138

woops, meant for >>5372123

>> No.5372139

I actually honestly think BTSX E1 has its moments of being harder than Plutonia. And that wad is among the easier side of modern wads.

>> No.5372153

oh yeah that's ultimate fucking doom

>> No.5372161

Of those three, I only like Joel, and he really does suck at Doom.

>> No.5372471
File: 1.41 MB, 320x240, 1538204580552.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5372489
File: 1.65 MB, 1608x927, byotiful.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5372572

How come Strife wasnt ported to other consoles?

>> No.5372591

Because it kind of flopped commercially.

>> No.5372605

any sort of incompatibilities with running different mods and maps and stuff off wadsmoosh for the iwad?

>> No.5372672

> exception being guys like ZeroMaster or KingDime
And Hexa. Hexa is gud.

>> No.5372689

Tatsurdcacocaco is also good.

>> No.5372703

Why modern wads are all about ultra-hard difficulty, and not about exploration and fun? I haven't played wads like No Rest for the Living or Romero's new levels. Great design with novelties, no weird Unreal style sprawls, no new shit, and challenging but fair gameplay.

>> No.5372704
File: 1.61 MB, 320x185, IDKFA.gif [View same] [iqdb] [saucenao] [google] [report]

That was a good call, 50 monsters and Dakka paired really, really nicely together.
If you're interested, I made that vod, I'm not exactly a pro or anything, sometimes I go full bumblefuck mode but I tried my hardest to play in an aggressive and fun way to watch.
https://www.twitch dot tv/videos/380932886

Dakka has come a long way since I last played it and god damn it's amazing now. It's criminal how little love it's gotten.

>> No.5372709

the only remotely hard wad released this decade is Sunlust, man up pussy.

>> No.5372720

I think some of it comes from the fact that the base game is pretty easy for the most part, and it leaves people wanting something more challenging.
This will leave some people thinking Ultra-Violence is a mandatory choice, partially enforced by how a lot of .wads don't actually really have difficulty levels set up for them, so you kind of get only the one difficulty they author made it for.

Try playing on lower difficulty levels, like Hurt Me Plenty. I found Mutiny was kind of a goldilocks situation when on HMP, as it was often hard, but never unreasonably hard or way beyond my skill level, thus I enjoyed it a lot.

>> No.5372731

why does the quake 2 hero have squid hair

>> No.5372740

gross understatement

>> No.5372761

True. Though I wish he didn't play with the blur filter and ZDaemon Gamma.

>> No.5372771

honestly "arrrrrgh!" is a perfect review of the 32X port

>> No.5372778

'96 was the year we got Duke 3D and Quake, and the "HOLY SHIT 3D VIDEO GAMES" craze had just begun. The competition was too much for a game like Strife to catch on, considering it didn't even do that well on PC. I imagine this is why Blood never got a console port either.

>> No.5372803

when is the new Flynn OS -- I mean Encom OS dropping anyway?

>> No.5372830
File: 1018 KB, 500x266, jammed.gif [View same] [iqdb] [saucenao] [google] [report]

>good framerate, no slowdowns (compare to SNES)
>decent controls, if you use a six button pad
>floor and ceiling textures (compare to SNES)
>good sound quality, no compression (compare to SNES)
>enemies animate and function at a normal speed (compare to SNES)

>no sprite rotations (like on the SNES), so any time an enemy moves in a direction that isn't towards you, it looks weird and awkward, there's also only the forward facing rocket sprite, meaning you shoot them backwards
>this also means no infighting (booo!) or sneaking up on enemies
>the music is infamously terrible
>no big bosses or their associated levels, E2M8 is replaced with a new level where you fight some Barons, E3M8 is replaced with E2M9, the only secret level is E1M9 (compare to SNES version, where you get to fight the bosses)
>requires you own a 32X

>> No.5372864

Yeah. Strife, in spite of having some VERY nice hand drawn animated graphics (look through the .wad with Slade some time, the drawn frames are amazingly consistent and well shaded), it just didn't fare too hotly against other games with real 3D, or more exciting games like Duke Nukem 3D

>> No.5372927

watched some of your stream, noticed a bug with the lancer alt-fire where if you died mid-charge, the charge sound would just keep going
fixed it (and made it so you can actually switch out mid-charge to cancel it, the way it should've been all along)

don't you love cyberdemons that teleport right next to you, practically already shooting

>> No.5372949

I hate surprise Cyberdemons. But hey, I killed his ass the next time.
Thank you so much for making Dakka, man, this latest version is fantastic, this mod has come a long ass way since the early days. You've got such a good dynamic with the weapons it's crazy

>> No.5372953

yeah, it's crazy going back to 0.06 and seeing just how *bad* everything is in comparison
if I knew it was you on the stream, I'd probably have dropped into the chat to shittalk you

you should play more 100% OJ

>> No.5373002
File: 107 KB, 400x417, you fucked up.jpg [View same] [iqdb] [saucenao] [google] [report]

I just realized I hadn't made a crushed frame for the arch-vile.
Also the mancubus. Should I make him scatter blobs of lard when he gets crushed, just to make it extra disgusting and satisfying?

>> No.5373014

You can shit talk me anytime, fucker. Hope I did your mod justice playing it on stream, I know some people can be hamhanded at doom.

>> No.5373021
File: 77 KB, 800x600, door.png [View same] [iqdb] [saucenao] [google] [report]

* closes on you when you shoot a rocket *

>> No.5373028

So at least two more months to play Sigil?

>> No.5373049

Hmmm if the lead developer of gzdoom keeps breaking user space maybe we are gonna need a new fork.

>> No.5373063

Had this weird dream where someone made an enemy mod based off TF2 classes and that Doom Eternal starred the 2016 Cyberdemon fighting a new one with a more old school design

>> No.5373068

I think Q3 implied him or Ranger being manipulated by aliens

>> No.5373075

Speaking of chromosomes i remember the Doom movie's plot being about them.

>> No.5373091

> 1 day and 7 hours ago

>> No.5373226
File: 393 KB, 1400x875, Screenshot_Chex_20190215_191135.png [View same] [iqdb] [saucenao] [google] [report]

Stream didn't suck, was cool that a lot of people got to see it for the first time.
>yeah, it's crazy going back to 0.06 and seeing just how *bad* everything is in comparison
Really is impressive with how far it's come on since then, even with some of the less visible stuff like the change to scoring making it less need patching to play nice with other stuff.

>> No.5373382

Colorfull Hell has this astronaut shotgunner that squishes himself for some reason.

>> No.5373502

What's that mod that applies some Quake physics to Doom to allow for bunnyhopping? I'm thinking about replaying Descent into Heresy, but I want it to feel a little more like Quake.

>> No.5373505

it's congenital

>> No.5373513


>> No.5373562

Which is a shame, because 'actual' 3D looked like hot garbage until about 2008 or so.

>> No.5373584

I disagree. Plus, Both original DOOM games and Heretic were 3D with a true Z-axis, even though the enemies and Player Character were 2D sprites.

>> No.5373594

>'actual' 3D looked like hot garbage until about 2008
This must be peak zoomer, honestly

>> No.5373618

sniper think he's hot shit & can sneak

>> No.5373624

It gets little love because Ijon didn't release it anywhere
We know of it only because he showed its progress here,

>> No.5373628

"Realistic" 3D looked like hot garbage until '08
Stylized 3D could look good depending on style used.

>> No.5373636
File: 1.49 MB, 1608x927, file.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5373656

the time period in which 'actual' 3D in FPS games looked and played like actual ass to me was 1999-2001, with shit like red faction, blood 2, devastation, that one robocop shooter and fucking shogo at the mast. it was truly the darkest of times. unsatisfactory gunplay, stilted, awkward animations for everything, ugly filtered textures, bad takes at storytelling, bad level design, bare maps, and bad design choices all about, all wrapped up and ready to serve in janky, bug and glitch ridden engines whose main selling point was lighting effects and horrible, blurred out, bombastic light poofs trying to pass as 'particle effects'.

I'm glad we're way past those early days and everything gets to look the way it now does. no awkward middle points. it's all either retro inspired (which can look great if done correctly) or completely new school, which works just as well.

>> No.5373658

It's understandable if he doesn't fancy doing the mod promotional circuit bumf, it's not really fun when you end up having to consider marketing.

>> No.5373660

Shogo was good, though. That period also includes nolf 1 & 2 which are also fucking good.

>> No.5373669

oh god so I'm not the only one to think those played like shit for the reasons you mention. I thought I'd be looked upon as a weirdo for not enjoying the stiff fucking shitfest that is shogo.

>> No.5373693

>mod promotional circuit bumf
Yeah fuck this shit honestly. I get why it exists but it's still really stupid. I'd much rather have a mod be less popular and not have to spend time shilling it if I were releasing one.

>> No.5373747

I love the look of the map but the giant arena fight there ruined it for me. Yeah I understand it's the last map of the episode and it needs to be hard and epic but I would of prefered a more traditional level.

>> No.5373756

Are there any Doom wads with a System Shock like feel to them?

>> No.5373861

Lithium has the cyberpunk thing going for it, though that's just gameplay.

>> No.5373879

Aesthetics and the like do the trick. For gameplay there's this:

>> No.5373884

Somehow misread the post. Lithium looks pretty interesting. Any maps you'd recommend for it?

>> No.5373897

>Shogo was good, though.
why would you tell lies on the internet?

>> No.5373906

I don't see what's so bad about it, both the mech and on foot parts are fun as fuck.

>> No.5373920
File: 38 KB, 500x493, ZXK-Z6C6nhaZqMnmaI63sUkQtkoc7NSQl_f4XLxq86w.png [View same] [iqdb] [saucenao] [google] [report]

Anyone made a mod using real guns digitized as sprites?

>> No.5373932

It not fun at all. When you promote your mod you feel like an annoyance, but you feel compelled to so more people play it.

>> No.5373938

Any FPS game with more talking and less shooting, like a FPS RPG? I think the gritty 90's FPS engines aesthetic would be perfect for a cyberpunk game like Shadowrun.

>> No.5373940

And I know about System Shock. But I want something more urban.

>> No.5373942

I'm pretty sure there's a wad where you can talk to the imps and shit. I could be wrong. Not really RPG but I guess it shows something similar is probably possible

>> No.5373950

Mr Friendly?

>> No.5373963


>> No.5373975

Yeah thats the one
also what this guy said >>5373963

>> No.5373979
File: 1.49 MB, 1280x1813, 1523391298341.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5373984

but with latex elbow gloves and stirrups

>> No.5374185

>Why modern wads are all about ultra-hard difficulty
Its not so much ultra-hard difficulty (besides some exceptions), and more that the standards for difficulty changed overtime.
Back in the mid-90's, you rarely saw stuff that was much harder than doom2.wad, because keyboard-only without always run was still a common control setup among the community, making doom2.wad a reasonable standard for difficulty for mappers to base around, with stuff like plutonia.wad and hr.wad merely as exceptions.
However as the years went by, more and more people began using mouse+always run, resulting in more people having a much easier time with doom2.wad. Eventually, it fell out of being considered the standard for difficulty with plutonia.wad and hr.wad (and eventually, the wads they influenced) taking its place.

>> No.5374334

Because standards for difficulty has shifted as >>5374185 said.
What was once UV is now HNTR, and HMP with UV follow the progression from there.
If you find a wad too difficult why not just admit it to yourself and lower the difficulty instead of whining about it?

>> No.5374432

Any way to make Doomguy to NOT get caught up on wall collisions and loose momentum?

>> No.5374442

Create a map with no walls for maximum speed

>> No.5374471

Out of curiosity, are they are any games/mods
that use 16 directional sprites as opposed to the traditional 8?
Deus Ex should be right up your alley.
In GZDoom - Options > Compatibility Flags > Physics > Enable Wall Running

>> No.5374497
File: 722 KB, 1360x768, shot004.png [View same] [iqdb] [saucenao] [google] [report]

The gameplay of Turok is great, but god damn the collision detection is fucked. Even on the remaster. It's hard to tell what's actually solid and what's fake. I just died because I jumped on this innocuous pillar and fell straight through it. Nightdive really should've fixed this issue (and added quicksaving for that matter).

>> No.5374534

Any nice addons for Smooth Doom?

>> No.5374590

yes, the "demons" are just humans infected with an alien extra chromosome
so essentially it's a film about mars being overrun by enraged downies

>> No.5374594

anything made by russians

>> No.5374604
File: 157 KB, 1280x720, evo.jpg [View same] [iqdb] [saucenao] [google] [report]

Grew up on Turok Evolution.
Played the first one as an adult and it didn't age well. Scared to play Evolution again because I know it won't either.

Getting multiple levels into episode one on a good CH run, then getting bodied by a surprise red enemy only to respawn with nothing more than a pistol, and have two more redboys and an orange chick directly in front of you

top ten ways to kill my spirit

>> No.5374620

Nope, still gets caught up.

>> No.5374629
File: 18 KB, 641x480, Screen Shot 2019-02-16 at 1.43.04 AM.png [View same] [iqdb] [saucenao] [google] [report]

textures are hard, let's not do them
(maybe in my next engine)

realized i could use the transparent palette entry for a cheap skybox-esque effect

>> No.5374632

>textures are hard
don't be a pussy

>> No.5374638

I might go back and try to get them working again, but I spent over a week thinking hard about it and trying a bunch of solutions, and none of them satisfied both my requirements (high quality and fast), so I'm kind of burnt out on that.
Besides, the rest of the 3d pipeline doesn't have enough accuracy to do good texturing, and I'd rather work on gameplay elements right now.

>> No.5374642

you should draw the edges in a different color (maybe universally black) when you filling the walls.

>> No.5374651

black doesn't look good, but I could use a darker shade of the wall color (like the darker color on the dithered wall on the right).. still not sure how it'll look though.

>> No.5374675

Does anyone know the name of the other blood emulator that isn't BloodGDX?

>> No.5374680

Right in the news.

>> No.5374685

Shit I'm retarded, thanks.

>> No.5374691

Recently I acquired Heretic through Steam. I've been able to get the controls to my liking for tyhe most part by dragging the set up file into dosbox but when I try to set a key to left shift, it doesn't register the key. How do I set commands to it? Other games played through dosbox accept left shift so I don't see why it's not allowed here.

>> No.5374693
File: 712 KB, 1920x1080, 4c9039452d87671e4d5ef7ece84d1009.jpg [View same] [iqdb] [saucenao] [google] [report]

gimme some really really hard maps on injector to play. I want to do no save challenge.

>> No.5374697

hello Do you post your progress to any other website? Twitter, tumblr?

>> No.5374706

Is there any handy Mega or DL link for the Descent and Aquanox series, similar to those in the OP?

>> No.5374713

that would be weird if ppl who actually paid will get stuff later than those who didn't

>> No.5374714

are there any single player maps for Q3?

>> No.5374751

Why are you using dosbox instead of chocolate heretic or gzdoom?

>> No.5374767

some are nice, some are meh, some have big potential.
I really liked the one with spell book, spells were bit gimmicky and hand is cut off on higher fov, but with proper spells and balance this could be awesome

>> No.5374774
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5374783
File: 295 KB, 355x483, 1501084561707.png [View same] [iqdb] [saucenao] [google] [report]

>still not finished

>> No.5374864

Sometimes in EDuke32 I just sort of randomly explode while hugging the walls. What the fuck is going on?

>> No.5374874

That's pretty odd. Clipping through walls/floors in overlapping areas can happen in the original game, but I've never heard of exploding.

>> No.5374890

I mean maybe I'm not exploding, the deaths are in first person so I don't really know what happened to me.

>> No.5374912

Yeah, but I think they're puzzle maps.

>> No.5374931

If we were to go off someone like KingDime then yes, Plutonia is hard and could possibly be cheap in some areas because you'd have little chance of success going through successive encounters without foreknowledge. Does this make the game bad? No. Though KingDime took a TON of tries to get a single segment run of Plutonia on UV with knowledge of the game already. Though he would be using riskier tricks that a normal person wouldn't be using which could jeopardize a run.

>> No.5374957

try the mediocre story and bad dialogue, the ugly models, getting stuck on random geometry, shitty hitscan enemies, bad weapon feel, and also it's the lithtech engine which means shitty glitches. I once loaded a save without any of my weapons.

>> No.5374963

>>5374957 (me)
oh, but the mech parts were good on occasion.

>> No.5374976

That's pretty normal t b h. The engine tests only against the model origin...and that character's origin is still well on that platform.

>> No.5374978

Do it better yourself then?

>> No.5374982
File: 1.65 MB, 1280x960, Screenshot_Doom_20190216_101432.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5374985
File: 1.21 MB, 1280x960, Screenshot_Doom_20190216_101514.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5374990

Looking good...but these guns

>> No.5374993
File: 2.08 MB, 1280x960, Screenshot_Doom_20190216_101644.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5374995
File: 1.79 MB, 1280x960, Screenshot_Doom_20190216_101930.png [View same] [iqdb] [saucenao] [google] [report]

The guns are straight up ripped from the games.

>> No.5374997
File: 1.65 MB, 1280x960, Screenshot_Doom_20190216_101947.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5375000
File: 1.95 MB, 1280x960, Screenshot_Doom_20190216_101905.png [View same] [iqdb] [saucenao] [google] [report]

some context here:
If you take a good look at the fusion cannon's pickup model, you notice that you're meant to brace it against the center of your chest.

>> No.5375001

I don't agree, but I'll say that most 3D wasn't actually very nice to look at when the use of textured polygons first started becoming mainstream on consoles and home computers.

>> No.5375017
File: 148 KB, 1280x720, Screenshot_Doom_20190216_154839.png [View same] [iqdb] [saucenao] [google] [report]

I made a Crush state for the Mancubode:
>makes a *CRONCH* noise
>sprays fuel, which lights up after a few seconds
>sprays blood
>sprays meaty gibs
>throws globs of disgusting blood coated lard
>scatters crushed metal fragments

>> No.5375019
File: 558 KB, 1280x720, Screenshot_Doom_20190216_154456.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5375039

make a short webm

>> No.5375054

It's a nice way of making the weapon look beefier/bulkier, also comparatively simple model with just a mirrored texture.

>> No.5375059
File: 2.59 MB, 1280x960, Screenshot_Doom_20190216_110817.png [View same] [iqdb] [saucenao] [google] [report]

shredder test firing

>> No.5375069
File: 2.10 MB, 1280x960, Screenshot_Doom_20190216_111031.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, unfortunatly I had to remove the orange lightning effects since those are to complicated to smoothly animate with the the gun's movement animations given current limitations with 3d in Zandro

>> No.5375071
File: 2.19 MB, 1280x960, Screenshot_Doom_20190216_111153.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5375091
File: 232 KB, 1280x720, Screenshot_Doom_20190216_154807.png [View same] [iqdb] [saucenao] [google] [report]

People keep telling me that. Some day I'll have to learn how to record video.
Have this crushed Arch-Vile for now.

>> No.5375094
File: 106 KB, 601x601, 1491838528752.jpg [View same] [iqdb] [saucenao] [google] [report]

Where the fuck is Sigil god dammit

>> No.5375095

Grab OBS or pirate Dxtory, and then get webm for retards, though I think it was renamed to webm for bakas because of hurt feelings.

>> No.5375098
File: 111 KB, 320x269, check this out.png [View same] [iqdb] [saucenao] [google] [report]

right here.

>> No.5375110

Delayed for two months. Enjoy your Romero sideshow.

>> No.5375119

Where the fuck is Blackroom demo

>> No.5375121
File: 226 KB, 511x474, please.png [View same] [iqdb] [saucenao] [google] [report]

told ya

>> No.5375130
File: 1 KB, 162x28, webm.png [View same] [iqdb] [saucenao] [google] [report]

it still says it tho

>> No.5375154


>> No.5375157


>> No.5375164

that hasn't been updated in years
it's actually here, and called "webm for retards": https://gitgud.io/nixx/WebMConverter

>> No.5375178


thanks for letting me know

>> No.5375241

saw it last night as I was getting out of the shower. very scary.

>> No.5375271

what are the hottest wads of 2019 lads?

>> No.5375281

Eviternity. Well, at least the few first chapters. The latter ones are slaughter bullfuckingshittery.

>> No.5375318
File: 362 KB, 840x525, ecd8f646-0a44-4bde-a72d-38f3c048d021.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5375319

It's only 2 months in anon. Give it a bit.

>> No.5375324
File: 374 KB, 833x522, 893990a3-9c47-4106-9c6b-ca5cb5885156.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5375337

> the whole hud in one corner

>> No.5375348

>builds most intricately beautiful map possible
>flood fills it with 1000+ enemies

Why, people? Are mappers exhausted and tired when it comes to enemy placement, saying "fuck it, good enough" or what?

>> No.5375351

*furry-related rant*

>> No.5375407

Not really, sorry.
I post on here pretty often when there's progress though.

>> No.5375421

Probably, also it comes down to being a quite separate skill from being able to design impressive architecture.

>> No.5375438

Why is doom95 so fricking fucked up?

>> No.5375443

because Gabe Newell worked on it.

>> No.5375445

Thanks gabe you obese fuck

>> No.5375461

Very much this. I've made a few maps and I'd like to think I'm alright at encounter design, but I cannot for the life of me make maps that look one tenth as good as your average modern "detailed" map. On the flipside, lots of map makers seem to have little understanding of what makes a good encounter, and just place enemies so that it looks good with notarget on, run through the map a few times to make sure it's beatable, and call it a day. It's rare that someone is both good at making maps that look good, and good at making maps that play well.

>> No.5375464

> something something tourist mode balance

>> No.5375483

GZDoom is not Doom.

>> No.5375487

What is a monster randomizer like doomkrakken one but with even MORE monsters variation? im really loving to play wads i love with that mod and brutal doom :D

>> No.5375494

No it isn't, it's a source port. Howerer you can turn of the vertical aiming, jumping, dynamic lights, decals and filters and even play it on 320x200 resolution, so I don't get what's your problem with it. It supports all the wads worth playing anyway.

>> No.5375501

Why would even want to use Doom95 anymore, when we have gotten dozens of better source ports to use for?

>> No.5375504

clealry people need to team up
mapper A designs the encounters
mapper B details the fuck out of it without interfering with the encounters

>> No.5375507

I cant believe people still talk about doom 95, shit port and no native midi

>> No.5375509
File: 945 KB, 700x2000, 1506436173603.png [View same] [iqdb] [saucenao] [google] [report]



>> No.5375518

What's BTSX

>> No.5375520

Eviternity atm. And then we have Sigil and Back To Saturn X Episode 3 coming later this year, which we can expect to be very hot and sexually stimulating.

>> No.5375521

by converting the sprites to paletted ones with the btsx palette

>> No.5375525

Back To Saturn X. Cacoward winning megawad series, with custom palette and absolutely great maps. There is two parts released, and third coming later this year as mentioned above.

>> No.5375532

congratulations, you know the difference between a source port and a game

this has been a practice for decades

>> No.5375539

Some don't really know how to build a good monster encounter and figure they'll just go for quantity instead, some do have some pretty good ideas for encounters, but their idea involve a fucking LOT of monsters, geared for a specific kind of gameplay.

Plutonia is an example of offering some good monster encounters just in general, but then the secret maps present you with some good horde battles. There's lots of monsters, but there's some ideas as to how they're placed, it's not just giant squares of single monsters.

>> No.5375559

Because it was a cobblejob of a port that was really just to entice people to get Windows 95.
It's playable, but you can do just so much fucking better, just play PrBoom+ or Crispy Doom

>> No.5375560

I've never enjoyed slaughter maps myself, but I pretty much enjoyed 'Go 2 It'. Saved the map for last Plutonia map, and boy was that an epic finale. What a masterpiece of a map.

>> No.5375561

The WAD is free

>> No.5375572
File: 397 KB, 1024x768, Screenshot_Doom_20190216_211409.png [View same] [iqdb] [saucenao] [google] [report]

I accidentally Eternal Doom

>> No.5375574

I use sprite shadow. its very good.

>> No.5375594

Slaughtermaps are a thing, large monster encounters are a deliberate mapping choice and it's not bad just because it's too hard for you. Struggle Antaresian Legacy for example is both pretty and challenging but extremely doable.

>> No.5375603

Apparently you can't read, because that's what I said.

>> No.5375646
File: 234 KB, 780x1054, tumblr_n1v4q8mnj31rkrwaco2_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

Vintage Carmack

>> No.5375672

Decent slaughtermaps are a skill in themselves, and are quite separate from just spamming the fuck out of monsters.

>> No.5375728

This is my issue with Unloved. Starts strong, middle is good with more monsters and then it shoves every possible monster in one room.
It really destroys the experience and atmosphere that the wad was going for.

>> No.5375738

I'd zug that dig x---DD

>> No.5375761

more big dick energy than any of us will ever manage

>> No.5375845

3 or 4 weeks back, a guy posted a 3d printable model of doomguy (not nudoomguy). Anyone got that file or the link?

>> No.5375862 [SPOILER] 
File: 95 KB, 1600x900, 1550356479616.jpg [View same] [iqdb] [saucenao] [google] [report]


I just wanted to update you on SIGIL. There were a few snags in production trying to make sure everything is top-notch for fans! I just wanted to let everyone who purchased either the Big Box or the Beast Box know that it is now looking like it will ship sometime in April. Thank you for your patience, and I am sorry for any inconvenience this may have caused. This also means the free version of SIGIL will have to wait until after the boxes are in the hands of customers.

>> No.5375868
File: 989 KB, 1107x1031, bruh what the fuck.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5375874

Fucking called it, Romero has done a Romero.

>> No.5375903
File: 910 KB, 800x600, 1530490485514.gif [View same] [iqdb] [saucenao] [google] [report]

>This also means the free version of SIGIL will have to wait until after the boxes are in the hands of customers.
but why?

>> No.5375904

lol @ the romero apologists in previous threads.

>> No.5375905

It's a business plan, he wants the repeat custom from that lot.

I won't be surprised if he further moves into timed exclusive wads for customers with the free one being released later.

>> No.5375912

if romero was truly savvy, he would "release" sigil by mailing out the physical copies, and nothing else, and wait for a recipient to upload the ZIP file somewhere and allow it to spread in a truly viral and old school way online, and after say 1 week then put up the "official" download copy

>> No.5375924

That's a big if, and if he's proven anything over the years, he really isn't business savvy, or all that capable of delivering what he promises when he promises it.

>> No.5375961 [SPOILER] 
File: 74 KB, 300x300, 1550359350840.png [View same] [iqdb] [saucenao] [google] [report]

Post yfw Romero made Romero-fans his bitches again

>> No.5375972
File: 11 KB, 450x299, shrug.jpg [View same] [iqdb] [saucenao] [google] [report]

Seems like a publisher problem to me, not a dev problem. I'll give him the benefit of a doubt for now.

>> No.5375975

Except he would have released the free version this month.

>> No.5375980

Maybe he's taking it as an opportunity to polish it up? He promised the commercial product would be ready in February too, but thanks to Limited Run, it isn't.

>> No.5375982

Quake Ranger but in Counterstrike.

>> No.5375996

yeah, release the free version and make the people that paid money wait

i can guarantee you if the people who paid money had to wait, there would be fucking rioting in the streets and you faggots would have called it jewery

>> No.5376001

He clearly wanted to release them simultaneously. If you didn't even pay for it, why are you complaining?

>> No.5376038

>why are you complaining?
A lot of people got themselves hyped for the one true ep5 experience they always dreamed of to be out about now or relatively shortly.

I'm not sure why they trusted the first, vague date, especially with how publicly quiet Romero's been about Sigil lately.

>> No.5376065

Gee. I paid for a box and I don't have those kinds of expectations.

>> No.5376149

What is stopping them from downloading the free version?

>> No.5376161

He said the wad has been finished since before he made the announcement. I don't think he's making any changes. I wish he would sell a digital version with the Buckethead OST right away.

>> No.5376163

Romero is a talented mapper, but an arrogant douche and terrible businessman. This SIGIL story was very poorly handled by him, and he made an ass from his mouth once again.

I don't expect release before June desu.

>> No.5376164

Romero isn't uploading it.

>> No.5376178

Maybe someone else will. The wad will be leaked.

>> No.5376220

Not even mad (or sad), that the Sigil release delayed. Now I don't have to refresh Romero twitter or Doomworld's Sigil thread 10 times a day to see if the Sigil has been released. Also I have about 20 wads to complete, so I'm not out of Doom yet. Maybe I even get to safe Sigil for last.

>> No.5376238

people got the wrong idea about romero. he is pure

>> No.5376272

Holy shit. I knew Graf was an asshole, but this is some next level asshole behaviour. Graf needlessly calls Anotak to "a retarded loser" just because he hates his wad for no reason. Anotak didn't even act unpolitely, the poor guy just wanted present his wad, that he spend days in making. And when Anotak wins cacoward that he deserves, this insane asshole gets a meltdown and stops GZdoom development (for a while). That's real narcissistic behaviour. "If the wads I hate, aren't hated by rest you, you ain't getting source port from me. Obey my will or suffer consequences." He's a like some exaggerated cartoon villain.

>> No.5376294

Graf hates Lilith because it requires people to use ZDoom. For some autistic programmer reason he hates it when mods require older versions.

>> No.5376319 [DELETED] 
File: 14 KB, 196x167, 1544314972193.jpg [View same] [iqdb] [saucenao] [google] [report]

tnt fucking sucks

>> No.5376325

This but unironically.

>> No.5376329

Play TNT Revilution

>> No.5376339


>> No.5376340

> responding to frogposters

>> No.5376403
File: 291 KB, 750x750, sigil-vid.jpg [View same] [iqdb] [saucenao] [google] [report]

apparently according to Romero in one of his streams he was keeping the 'doom spirit' in mind when looking for a cover artist for sigil. something to evoke the grimy environments and the 'heaviness' of doom. to convey that sense of evil emanating from the deep end portions of hell and yadda yadda.

I uh, gotta admit it's pretty cool looking, but it's something I'd expect to see in Doom eternal rather than a classic release.

>> No.5376469

It's become an ego project for him, not using the most recent version is a personal insult to him and his circlejerk clique over on the zdoom forum.

It's the sort of shit that leads to mods for zdoom having their threads on the zdoom mod board.

>> No.5376578

Man, I remember doom95.
It didn't bother to stretch the screen on 4:3 resolutions, resulting in a squished appearance.
The demo recording and mouse settings in the frontend were broken.
It was based on Ultimate Doom's engine (complevel 3 in prboom+), meaning doom 2 demos that feature lost souls had a good chance of desyncing.
It only supported .mus, despite regular vanilla 1.9 also supporting .midi, meaning wads like Alien Vendetta would crash unless you removed the midi files from the wad.
Sound effects were deeper for whatever reason, too.
And yet, it was all I used for the longest time, because I didn't know about source ports until the mid-00's

>> No.5376580

Which will come out first? Sigil or BTSX E3?

>> No.5376590

> inbefore DE comes out before either of them

>> No.5376594

me from the closet

>> No.5376604

Burl Tumd

>> No.5376618

The next GMOTA update

>> No.5376626
File: 258 KB, 652x598, that's an ice slime, all of his attacks are going to numb and slow you, that includes the little slimes, have fun.png [View same] [iqdb] [saucenao] [google] [report]

That all hinges on how quickly I can get all of these goddamn sprites made, I gotta get player sprites for Kustam, new living armor sprites, shitty skeleton mimic sprites of Doomslayer and Kustam, and finish all of the Knightmare bullshit, which means thinking up new behaviors for the remaining enemies and palette swaps

>> No.5376635
File: 2 KB, 312x19, explorer_qIkebhwHNT.png [View same] [iqdb] [saucenao] [google] [report]

I wouldn't get your hopes up.

>> No.5376735

This is kinda why I don't respect gggmanlives. It's fine to consider Plutonia too hard, but using the "artificial difficulty" card is basically him blaming the game instead of simply admitting that it's beyond his skill level. Which makes him all the more a hypocrite when you notice he trash talks journalists for essentially doing the same thing, in some of his videos.

>> No.5376736

yes, but understand the mentality of free stuff payers. they paid, they are the BOSS. if so, they should get stuff first, not the free plebs

>> No.5376737

Mordeth E2

>> No.5376741

compared to modern wads its not very hard
it came out when there was like 4 and a half doom wads in comparison to today
If you're new to doom and have only played 1 and 2 then it's a big step up in challenge but if you play a lot of wads then it isnt hard in comparison

>> No.5376750

btsx2 was such a disappointment for me compared to the 1st one, I dont even look out for 3

>> No.5376772

I preferred E2, myself. More variety in locales, stronger atmosphere, and overall more challenging. E1 is still great, though.

>> No.5376778
File: 1.21 MB, 1608x927, Eviternity Map32.png [View same] [iqdb] [saucenao] [google] [report]

I REALLY like how big and interconnected this map is (Eviternity Map32). From the spot I'm in (blue key zone) I can go to 3 different paths that I haven't been before, 2 of those paths lead through areas I have already been before, but from a previously inaccessible angle and into the new areas that I couldn't get to.

You may look at the monster count and think "Oh, it's one of those maps", but it's not.
It does not swarm you with mindless hordes, but lead you through a series of smaller encounters, some of which are more puzzle-like, but not hard to figure out at all, still entertaining though - like releasing a group of archviles on you, but you have a small bunker they can't go into. The bunker has blinders you can open to shoot at them, and can take cover to avoid the flames.

And the main area is populated with imps and mancubi that occasionally throw their shit at you, however - no hitscanners, aside from the first few groups of zombiemen you meet up-close and dispose of right at the start of a level.

I guess I am halfway through Eviternity now, since this map is supposed to take me to map16 but for now I am really impressed with both encounter design and visuals.

>> No.5376783

yeah absolutely. I just pref more chill experience

>> No.5376793

IIRC, that map was made by the guy who created OTEX. He also was involved with The Darkening Episode 2 back in 2000.

>> No.5376805

I'm sure you could get that by playing it on HMP, or even HNTR.

Though, I can't make promises on Fireking.

>> No.5376810
File: 7 KB, 128x64, BTSXE2WARNING.png [View same] [iqdb] [saucenao] [google] [report]

IIRC, there's supposed to be texture that'll be featured in the yet to be released final version of E2 that'll warn players at the secret exit that leads to it.

>> No.5376818

just beat tnt and i have to say it fucking sucks

>> No.5376820

Yeah, that last map will leave a bad taste in your mouth.

>> No.5376836

It's made up almost entirely of iconography that was never present in Doom. It's very unrelated to me, and looks more like it'd fit into Heretic or Hexen.

>> No.5376837


>> No.5376839

TNT has a few good maps, but its generally pretty mediocre overall. Even by 90's standards, it just isn't on the same league as the Memento Moris, Requiem, and even Plutonia.

>> No.5376852

Usually I get up to the shipping level with all the crates and think to myself "why am I playing this again". I've come to suspect the map is cursed, because it's always that exact map this shit happens on.

>> No.5376854

Is BTSX E2 essentially complete, considering it's been on a beta release for months?

>> No.5376965
File: 747 KB, 1920x1080, Screenshot_Doom_20190216_081552.png [View same] [iqdb] [saucenao] [google] [report]

Uzi's are precious.

>> No.5376979

Its beta released in 2014

>> No.5376995

That sounds really cool, I should check that out.

>> No.5377003

I think it's good up until the last third, where it starts to really waver.

I have the same feeling towards Doom 2's Map 12, Factory, in spite of knowing there's still some good maps in store for me.
I like that TNT level though.

>> No.5377028
File: 275 KB, 1247x598, sweetjesus.png [View same] [iqdb] [saucenao] [google] [report]

Why the fuck do mappers find it necessary to do pic related? The game isn't a true 3-d game but they make maps as if it is.

They add all this unnecessary god damn detail that you don't need and on top of that they make their maps way too damn big. I notice this on Zandronum a lot. There are servers that host awful mappacks where you just spawn and there is an army in the start of the map ready to kill you instantly.

On top of all of this, as a side note about Zandronum, you guys know the meme about games that have the signature red flags such as open world, crafting, survival, early access etc.?

There are several Zandronum servers that have similar red flags, these flags are as follows: Survival (gamemode), LCA, CD (complex doom), bad maps/mappacks and Clusterfuck.

If you see these red flags, DO NOT join the server. That is all I have to say on that matter.

Anyone here feel me on this issue? I fucking hate it when autist mappers do this unnecessary, high detailed bullshit as well as making their maps huge.

(I fucked up a couple of times trying to make this post, I am too damn tired.)

>> No.5377035

I didn't read that post, because IDGAF, but I want to know what that map is because it looks cool.

>> No.5377040
File: 107 KB, 960x540, Screenshot_Doom_20190217_230621.png [View same] [iqdb] [saucenao] [google] [report]

>Voxels can't roll or pitch
Well that's dumb.

>> No.5377042
File: 2.03 MB, 1680x997, Screenshot_Doom_20190217_140721.png [View same] [iqdb] [saucenao] [google] [report]

that's cool, anon

i made a fountain for my jungle/underground ruin/volcano map

>> No.5377045

Convert it to a model. GZDoom does it anyway.

>> No.5377067

Was hoping for software mode compatible 3d-ness, I guess that's not possible. Still would like to have models set up for this somewhere down the line, though.
Do models override voxels in the OpenGL renderer if they're both assigned to the same sprite? Screw GZDoom's awful cube voxels.

>> No.5377069

While I think this post is just utter shit. I will say that I personally found picrelated to be a fairly tedious grind of a map. Way too linear for such a large undertaking.

>> No.5377089

It's actually been years at this point. I'd imagine some levels might have major changes, especially considering zokumBSP being a thing.
ZokumBSP is a nodebuilder designed to allow more breathing room in vanilla engine map sizes before reaching certain limits, like the blockmap limit.

>> No.5377092

Looks really nice.

Don't. 3D models in Doom look like ass.

>> No.5377093

Those are fairly minor problems, though, they don't make it 'shit'. I only recall getting 'stuck' while in a mech, and that makes sense since a mech is gonna bash into things.
Then again i also love red faction so I have a soft spot for 7/10 games.

>> No.5377095

You did a good job so far with the sprites, no need to rush things.

>> No.5377102
File: 557 KB, 1280x720, output.webm [View same] [iqdb] [saucenao] [google] [report]

I think phased lighting should be used more.

>> No.5377110

I don't understand how those are 'fairly minor' issues. they affected my enjoyment of the game and drove me off it. I'd rate it a 4.

I need to play more final doomer.

>> No.5377112

Yes, it should.

>> No.5377117

>Don't. 3D models in Doom look like ass
Not anymore. The new lightmode ("Vanilla" I think) make them accept sudo-lighting from sectors that makes them look much better than before.

Can you even roll/pitch in software mode? I thought it was handled through opengl functions, which converts voxels to models in any case. It's just if you do it yourself it would be more efficient.

>> No.5377125

BUILD even has a special sprite for effects like this, the cycler.

>> No.5377129

I think Software supports models now anyway, thanks to dpjudas magic.

>> No.5377149

I feels as if quite a number of the people who worked on Thief1 also worked on system Shock 2...

>> No.5377195
File: 2.27 MB, 640x360, original.gif [View same] [iqdb] [saucenao] [google] [report]

Anyone know a wad that fits with Bratwurst?

>> No.5377197

Duke Nukem 3D but on 32X and 3DO.

>> No.5377210

Actually this wouldn't be impossible, since we've recently gotten new screens from it. This is one strange timeline.

>> No.5377218
File: 72 KB, 1366x768, Screenshot_Doom_20181231_135622.png [View same] [iqdb] [saucenao] [google] [report]

>Why the fuck do mappers find it necessary to do pic related
because fuck you detail is awesome

>> No.5377220
File: 27 KB, 371x386, spittake.jpg [View same] [iqdb] [saucenao] [google] [report]

>since we've recently gotten new screens from it

>> No.5377226

mordeth hasn't exactly vanished off the face of the earth, he's been consistently posting new screenshots for years

i don't know why this should be considered surprising, unless you're not actually invested and only know about it through memes
but what are the odds of that?

>> No.5377232

I thought he said he wasn't going to stop developing, but then was quiet for like a decade, particularly after his computer was stolen.

>> No.5377246

Is this deus vult? It looks like deus vult.

>> No.5377265

This design overkill usually goes with lazy or bad monster placement, so it's a mixed bag.

>> No.5377279

would it be weird or wrong of me to put a bunch of monsters in crucified dreams and releasing it as a singleplayer wad

>> No.5377285
File: 52 KB, 600x604, 1431960153114.jpg [View same] [iqdb] [saucenao] [google] [report]

>why do mappers like making their maps look pretty

>> No.5377287
File: 964 KB, 1366x768, Screenshot_Doom_20190214_183056.png [View same] [iqdb] [saucenao] [google] [report]

yeah it's dv2

i believe when some crazy slav fucker recreating a munitions plant in tyumen oblast i don't think he was planning on adding minimal linedefs

>> No.5377315

link to a map?

>> No.5377324

Hey nice, almost BUILD-esque...but then again it looks like a Russian created this.

>> No.5377346

Kind of looks like one of the Monster Hunter Ltd maps.

>> No.5377354

Same developers, and same engine.

>> No.5377374

Started playing Demon Eclipse again after years. I didn't remember how evil bastard this wad is. Don't get me wrong, I love all the new monsters, weapons and maps, but I don't think there is way to complete some of them maps without cheating due the lack of ammo. In one point the wad pits you against 4 cybruisers, gives you 10 rockets, and then expects you to kill rest of them with chainsaw, when you run out of ammo. I should propably rebalance the ammo of the maps to make them actually playable, if I have time and will to do it sometime. Unless someone has already did this?

>> No.5377378

it's bloody steel

>> No.5377397
File: 833 KB, 1280x1760, tumblr_n09prtK7dw1rkrwaco1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

Dem polygons

>> No.5377398

>More variety in locales
I did notice this. Episode 1 was basically pure techbase all the way through, with map 19 being city-tech, and map 24 having a ruins section. Where as while Episode 2 was mostly temples and ruins, maps 01, 06, 19 and 26 are more industrial tech, and map18 and the hub map are basically a mix of tech and ruins.

>> No.5377401

posting where?

>> No.5377403

Ah, AO "TZMK", home.

>> No.5377404

Ranger kinda looking like Donkey Kong here.

>> No.5377450


>> No.5377451


>> No.5377457
File: 137 KB, 310x272, Shambler2.png [View same] [iqdb] [saucenao] [google] [report]



>> No.5377458

IT'S GONNA player/gib.wav

>> No.5377515

A Shambler's lighting attack travels at the Speed of light, as far as I can tell. Then again, I've only played Quake 1 on DOSBOX.

>> No.5377532

Wad name?

>> No.5377534

Isn't the whole point of survival that there's a ton of monsters and you have to be able to survive to the end? Just don't play that game mode and move on.

>> No.5377601


>> No.5377659

Can someone help me ? I'm looking for a custom map made for Ultimate Doom I think. The map was was a level selector where you could choose which levels you go (With a small preview of the map made directly into the geometry).

>> No.5377815

Butthurt: The post.

>> No.5377827
File: 2.64 MB, 2560x1080, strawgg5.png [View same] [iqdb] [saucenao] [google] [report]

I've updated my Quake 2 singleplayer unit Sonic Mayhem with a new secret map:


>> No.5377856

nah go ahead

>> No.5377891

people have been doing that with quake dm maps for years

>> No.5377950

Just because you can doesn't mean you should.
Any time spent on adding unnecessary sectors should be spent instead on improving encounters and other gameplay aspects of map.

>> No.5377956

I don't know what Crucified Dreams is but probably. DM maps are DM maps, SP maps are SP maps. Just throwing a bunch of monsters into a map that wasn't designed for them will not result in quality gameplay.

>> No.5378047

>lightning attack moves like lightning
Shocking ;)

>> No.5378098

i wish it was possible to "stick" corpses into walls so stuff like hnd's bow and arrow would be even more fun

>> No.5378107

project brutality did it with the nail gun. don't know if any other mods did it earlier.

>> No.5378149

If it's in PB it's likely they lifted it from another mod.

>> No.5378175

wouldnt be too difficult to do wtih zscript
main issue is getting upright hanging-off-wall death sprites for all monsters + rotations
have fun trying to make them not look like complete ass

>> No.5378319

Besides Metadoom are there other mods that make the SS/Keen reps optional?

>> No.5378489

In Zandronum, "Survival" is just coop with limited lives. (usually only one). It's a good way to make it actually challenging.

>> No.5378501

Any tips to make doom sound better?

>> No.5378503
File: 16 KB, 453x470, 1542315446867.jpg [View same] [iqdb] [saucenao] [google] [report]

>in doom

>> No.5378507

I think I want to use this as a map in my dwathwatch game.

I am not a doom fag so please advise how i could get a higher res image

>> No.5378512

> blend textures

>> No.5378513

This, there's a few more maps and mods I cannot stand at all, like Maskim Xul, The Grove, Shut Up and Bleed, but I would never go that far because everyone disagreed with me.

Also I really didn't think REKKR deserved a spot above Ashes 2063, even if ashes only dropped with one episode, it's one of the best mods Doom has seen in years.... GRANTED, I will admit that the extra sound pack created by another fan in the community elevates the mod significantly, and I don't see a single reason it can't be integrated into the next version of the mod.

>> No.5378515
File: 148 KB, 358x300, 1548806707418.png [View same] [iqdb] [saucenao] [google] [report]

>Posting Coraline
>A movie from 2002
>in 2019

>> No.5378525

Is there any use for the test reverb settings in GZDOOM?

I'd assume there was some kind of adaptive sound thing going with all of these different environments but something tells me there isn't is there?

>> No.5378536
File: 3.40 MB, 360x270, ded.gif [View same] [iqdb] [saucenao] [google] [report]

>posting graphics from doom
>a game from 1993
>in 2019

>> No.5378546
File: 68 KB, 431x450, 1416015825463.jpg [View same] [iqdb] [saucenao] [google] [report]

>Posting reaction gifs featuring puppets
>A practice dating back to the 5th century
>In 2019

>> No.5378549

i got some real guns i've made sprites out of but nothing that's really seen the light of day

>> No.5378550
File: 201 KB, 1200x2000, 1497645283648.jpg [View same] [iqdb] [saucenao] [google] [report]

>posting Macaulay Culkin
>a guy that was born in the 80s whos family lineage goes far back likely into the 1500s
>in 2019

>> No.5378556


>> No.5378559
File: 45 KB, 625x469, dogo.jpg [View same] [iqdb] [saucenao] [google] [report]

>post an image from Samurai Jack
>A guy who literally came back from feudal japan
>In 2019

Also that's not Macauley culkin

>> No.5378561

>A movie from 2002
... No?

>> No.5378580

both of you need to stop.

>> No.5378583

thanks, fun police

>> No.5378587
File: 26 KB, 552x585, 1545979276735.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5378598

>posting a dog
>an animal that's existed since the beginning of quadruped lifeforms
>in 2019

also dooms pretty good desu guys

>> No.5378615
File: 49 KB, 500x603, 1545937277118.jpg [View same] [iqdb] [saucenao] [google] [report]

>Using words to convey a message
>A medium which has existed and propelled our species to its current existence
>In 2019

>> No.5378643

Quake 1.5 is kinda neat but not amazing

>> No.5378671
File: 74 KB, 400x400, 1488354199025.jpg [View same] [iqdb] [saucenao] [google] [report]

>posting aliens
>something that may or may not even exist
>in this timeline
>in 2019

>> No.5378674
File: 43 KB, 378x378, no fun allowed baron.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5378678
File: 32 KB, 499x368, YesYouQ.jpg [View same] [iqdb] [saucenao] [google] [report]

>posting tf2
>A game that's been usurped by the chad SJW overwatch
>In the year 2019

>> No.5378690

How can you know that when Blizzard never reveals concurrent player counts?

>> No.5378691

So what maps do you all usually default to when trying out new gameplay mods?
I like playing through vanilla Doom 2 to the end to try out all the new weapons or enemy enhancements/effects.

Though I did use Chex when I played High Noon Drifter for the first time. Man, I was surprised and elated when there were splash screen changes. That was awesome.

>> No.5378702
File: 376 KB, 1600x900, Screenshot_Doom_20190217_223139.png [View same] [iqdb] [saucenao] [google] [report]

Today on "What the fuck were they thinking?" we bring you Community Chest 2 MAP05: Elixer. A map that seems to think that masses of hitscanners, teleporting in entire rooms of enemies, instant-skeleton rooms, and not giving the player enough ammo is good design.
Yes I am mad.

>> No.5378704

Because one game has gotten consistent updates and the other one has had one major update in the past four years, and even Jungle Inferno was a flop.

>> No.5378710

I wish the wounded/"FINISH HIM" enemy state could be turned off, it's annoying and I don't know why it isn't optional.

>> No.5378731
File: 63 KB, 500x385, 1508373867522.jpg [View same] [iqdb] [saucenao] [google] [report]

>posting scooby doo
>a cartoon from like the 1870s
>in 2019

>> No.5378739
File: 615 KB, 1400x1400, GettyImages-146323626.0.0.jpg [View same] [iqdb] [saucenao] [google] [report]

>using The Adventures of ned Flanders
>a show first aired in 1745
>in 2019

>> No.5378742

Trailblazer got way too boring, way too fast.

>> No.5378780
File: 634 KB, 500x500, 062efc2929fda7d0e55e5feff4fccec2.png [View same] [iqdb] [saucenao] [google] [report]

>using Renaissance paintings
>which were done in like the 1970s or the ice age whichever comes first
>in 2019

>> No.5378817

> fast
> boring
those are opposites, it can't be both

>> No.5378823

Giving that map a try. Yeah, the encounter design seems pretty weak.

>> No.5378824

Not him, but things can indeed get boring pretty quickly.

>> No.5378830

still the strongest from the rest of pb's roster

>> No.5378852
File: 999 KB, 500x320, 1495933401918.gif [View same] [iqdb] [saucenao] [google] [report]

Does the average poster here play MP in FPS? Or just SP?

>> No.5378862

Are most of us still using ZDL as our Doom frontend or have we ever gotten anything better? I'd love something with graphical previews of wad files like what mameui does.

>> No.5378902

I'm using ZDL, but I'd also like to know if there's anything new that's better. This one doesn't look too bad but I haven't tried it yet:

>> No.5378936

I'd say SP.

>> No.5378953
File: 1.38 MB, 1468x672, Sour_Patch.png [View same] [iqdb] [saucenao] [google] [report]

I felt like Guncaster was slightly better balanced in some regards. You were always overpowered, but it felt like a build up to the crazier shit that depending on the map, you get really quickly with Trailblazer.
You genuinely just move way, way too fucking fast in Trailblazer, to the point where it makes me wonder why you can use a dodge.
Also, every gun after the chaingun variant is just way, way too damn powerful, like it would be plasma gun tier.
I was playing it with Hard Doom enemies and it felt almost like Project brutality on a higher difficulty, more about quick reactions and quick v.s. dying fast than using your weapons carefully.

Guncaster also gets to that point eventually, but you usually have enough weird upgrades and shit to find in the mean time that it takes a little while.

>> No.5379074 [SPOILER] 
File: 267 KB, 1280x800, 1550481426465.png [View same] [iqdb] [saucenao] [google] [report]

I want the Doom hud weapons gif guy to make a gif where an imp ask what time it is and the player switches from his SSG to his fist, then punches the air (or the imp), checking a wrist watch in the process.

>> No.5379081

Mix it with CH

>> No.5379082

What are some wads with a strong sense of atmosphere or in general have a strong combination of sound and visuals? I'm open to any that fit the bill in general but in particular I'm looking for ones with a good synthwave/vaporwave presentation.

>> No.5379087
File: 124 KB, 438x438, backpack.png [View same] [iqdb] [saucenao] [google] [report]

I made this

>> No.5379104

Guncaster also has far more features and are all more polished. They're not intrusive during the gameplay and are all optional.
Plus Trailblazer feels kinda obsolete now that Guncaster has monster compatibility and Vindicated

>> No.5379110 [DELETED] 

Sticking his cringy furry daydreams into it is a showstopper for me.

>> No.5379112

>i posted it again! XD

Actually obsessed.

>> No.5379123

>macaulay culkin
is this bait

>> No.5379134

when i play MP it's usually ut99 or tf2, a lot of shooters I enjoy by myself are just far less fun with others (or in the case of quake 1 and doom, MP is usually dead while i'm awake or the servers that are active are heavily modded)

>> No.5379141 [DELETED] 

>I took the knot XD

Actually furfag

>> No.5379142
File: 13 KB, 266x380, IMG_20190205_131339.jpg [View same] [iqdb] [saucenao] [google] [report]

>using "cringe" to describe something I don't like

You already lost with that, pal

>> No.5379143
File: 80 KB, 200x211, this is what 'people' like you literally are.png [View same] [iqdb] [saucenao] [google] [report]

As expected, the shitter who unironically uses the term "cringy" is incapable of coming up with a witty or even comprehensible response.

>> No.5379145 [DELETED] 

what's a knot?

>> No.5379147

^ troll question, do not engage

>> No.5379149 [DELETED] 
File: 58 KB, 680x906, hahalarge.jpg [View same] [iqdb] [saucenao] [google] [report]

Methinks thou dost protest too much :^)

>> No.5379150


Your accent is slipping, Tray/v/onovitch Putin.

>> No.5379160
File: 26 KB, 316x458, retard award.jpg [View same] [iqdb] [saucenao] [google] [report]

Fuck me running I just wasted a good image for next thread only to find out that we haven't hit page six yet.

>> No.5379169

Omg this so awesome

>> No.5379176

Impressive looking but feels like it's going to lag like hell

>> No.5379181

It's amazing, how they managed to gather everything that is wrong with GZDoom mods into one mod.

>> No.5379187
File: 350 KB, 511x800, TReich1.jpg [View same] [iqdb] [saucenao] [google] [report]

Do you know some good WW2 maps for Doom?

>> No.5379225

Nice use of dynamic light and normals/spec, but I think that lower res textures look better on map geo like this.

>> No.5379231

Also the original res decoration sprites seem a bit lost between all these HD textures...and the filtering makes the HUD weapons look really ugly.

>> No.5379234

looks like a complete fucking mess

>> No.5379253
File: 2.53 MB, 878x480, gzdoom 2019-02-18 13-56-23-69.webm [View same] [iqdb] [saucenao] [google] [report]



I wish authors would work on more interesting new mechanics that zdoom's ACS, DECORATE and Zscript can give us.

Here's a reflecting wall I've been working on as a new puzzle element in my upcoming gzdoom mapset.

It's in ACS but with Zscript's new line activation event, I may rewrite it.

>> No.5379259

Neat stuff.

I hope the rocket bounce effect uses the combine rifle ball sound

>> No.5379264

when's that immoral conduct update that some anon was making? feels like it's been years since he started working on it

>> No.5379280
File: 330 KB, 561x660, c761yzybz0lz.png [View same] [iqdb] [saucenao] [google] [report]

where we're going we don't need eyes to see

>> No.5379281
File: 116 KB, 1200x900, TV Studio.png [View same] [iqdb] [saucenao] [google] [report]

The Zombies TC is the earliest example that I can think of, and even the enemies are digitized.

>> No.5379283

Terrible unfitting choice

>> No.5379287


Russians know what's good

>> No.5379312

OK but what about Ukranians and Poles?

>> No.5379323
File: 610 KB, 1280x720, Screenshot_Doom_20190218_135159.png [View same] [iqdb] [saucenao] [google] [report]

It's being worked on still. I guess it's been a few years, yeah. I've gotten a lot done though.

>> No.5379367
File: 1.21 MB, 1520x825, Screenshot_Doom_20190218_153259.png [View same] [iqdb] [saucenao] [google] [report]

Seems safe

>> No.5379372

Eh, not a fan. I prefer it when maps stay within the vanilla aesthetic when it comes to detailing. Stuff like this just look like an incoherent mess to me.

>> No.5379374
File: 50 KB, 640x401, LYNCH-1.jpg [View same] [iqdb] [saucenao] [google] [report]

Comfy wads?

>> No.5379393

The better looking a map is the worse it plays because people who focus on aesthetics know jack about monster placement. That's why the most fun maps are ugly fucking pieces of shit like Plutonia.

>> No.5379420

Pandemonia 1.1 is out.

>> No.5379479

i was bored so here's some oc for you

>> No.5379480

did he died?

>> No.5379489

i never thought about that

>> No.5379507

Comfy Doom.

>> No.5379521
File: 754 KB, 1319x746, Screenshot 2019-02-18 17.55.29.png [View same] [iqdb] [saucenao] [google] [report]

what do you guys think of the new "align grid to linedef" feature?

>> No.5379543

hi. i have apologised repeatedly for that map and will do so again. i am very sorry. it was the first map i made. it taught me a great deal about how not to make a map. for example, don't have a ridiculous insistence on realism constraints such as "nobody would leave boxes of ammunition just lying around in a top secret military installation". however having said that i will never not love en-masse monster teleports.

>> No.5379546

took em long enough

>> No.5379550
File: 35 KB, 300x401, IMG_i8qyyw.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5379556

>no infighting

>> No.5379562

I get that its not the most colorful use of textures, but the architecture still holds up, IMO.

>> No.5379565

Yeah, it has an aesthetic that works, and mostly sticks to it.
I mean it looks miles better than the Master Levels, and plays better too.

>> No.5379578

What did backpack ever do to you, asshole

>> No.5379584

Absolutely not, most levels are brown as shit with boring nonsensical architecture like Doom 2. It's hideous, but it plays well.

>> No.5379610


Wait what the fuck?
Where? How? When?

>> No.5379619

>can't deal with Lost Souls
>doesn't get the obvious gimmick of E2M9 is infighting
>doesn't get to turn off texture filtering for OpenGL
>dunks on E3M2
>dunks on E3M7
Civvie's not that pro.

>> No.5379624

>filtered rl
>e1m1/hangar as a quake map instead of an actual doom screenshot

>> No.5379625

>boring nonsensical architecture like Doom 2
Dunno what levels you played, but it wasn't Plutonia.

>> No.5379635

but quake is a good game

>> No.5379636

i know, i'm just saying you kinda cheated there

>> No.5379686
File: 90 KB, 336x378, zoomer-floss-dance.gif [View same] [iqdb] [saucenao] [google] [report]

Yeah i cheated a lot to be honest.
I mean that zoomer gif which was lazily made by some anon a few weeks ago, EVEN after i tried to fix it, it still looks terribad. Especially legs holy shit.

>> No.5379687

Hellcore 2.0 has fantastic atmosphere.

Ancient Aliens also has a strong atmosphere when combined with Final Doomer's AA pack.


Magnolia might fit the bill with its teal landscapes

City of the Damned: Apocalypse is more of a total conversion with nice atmosphere

Demonastary also was really nice.

>> No.5379694

To double that up, good luck finding anything with a synthwave aesthetic or vaporwave. The closest you'll find is creepy VR inspired stuff like Dead.air or Bloody Steel.

>> No.5379721

get latest build

select a line

edit menu -> align grid to selected linedef

>> No.5379723

his videos on Blood and Shadow Warrior and Dusk made me play those games. This does not make me wanna go back to Doom to finish Episode 2, 3 and 4. I only ever played Episode 1 and like half of 2 in the past. Sounds like its all downhill after that.

>> No.5379725

Suspended In Dusk

>> No.5379727
File: 38 KB, 270x85, saltass combo.png [View same] [iqdb] [saucenao] [google] [report]

got some help to try and improve the tyrants i had made before
i tried on a bunch, i think it's an improvement at least
hypnos looks a bit too glossy but it'll do for now

>> No.5379730
File: 640 KB, 487x815, 1550118767796.gif [View same] [iqdb] [saucenao] [google] [report]

>"""PRO""" doom
>doesnt quick kill the cyberdemon or the mastermind with the bfg

>> No.5379743

Looks cleaner and more consistent now.

>> No.5379747

are you the dude doing that Resident Evil doom wad?
looks good

>> No.5379748

no, i'm not doing any RE mod, I'm just making these sprites for fun
and using a slightly modified Factotum a lot

>> No.5379781

Is Mr. X gonna give it to ya?

>> No.5379793

db bugfix or x?

>> No.5379802

nice, hoping it comes out soon

>> No.5379809

>I wonder if Sigil'll be out on time.

>> No.5379810
File: 55 KB, 399x85, a fixin.png [View same] [iqdb] [saucenao] [google] [report]

i tried

>> No.5379823

Seems like waste of absolutely gorgeus sprites. You should do level pack with those imps.

>> No.5379828

Pretty good honestly, do a Mr. DMX.

>> No.5379870


>> No.5379906

love this lad

>> No.5379907
File: 10 KB, 50x84, gon give it to ya.png [View same] [iqdb] [saucenao] [google] [report]

don't have a lot of time right now so i present ye an unfinished... Mr. I?

>> No.5379910

Bretty gud, if you can close the mouth it'll look even better.

>> No.5379975
File: 98 KB, 207x321, [HEAVY METAL STARTS].png [View same] [iqdb] [saucenao] [google] [report]

After playing The entirety of Ultimate Doom with D4T:Crucible Slayer edition, I can say that I have no reason to go back playing Project Brutality.
This version doesn't have to progressive monsters spawns but honestly that's a bless. Those tend to fuck up the difficulty big time and the mash of particles and sound effects make me feel sick.
D4T is much faster and the glory kills don't break the pace.
Plus with Champions, it's one hell of an experience.

>> No.5379990

i find in that those mods that add super hard enemies to compensate for the insanely powerful rune/weapons they drop, you don't fight any of them
you just cheese them

>> No.5380021

I think it works better when the weapons are also extremely powerful.
Champions simply gives enemies new abilities.
Project Brutality feels like"lets drop as many enemy types as we can"

>> No.5380034

Colourful hell updated to 0.96;

>> No.5380040

>New tier

>> No.5380056

there's a reason instagib is a gimmick mode in multiplayer and not a main single player thing

>> No.5380063

>>>doesn't get to turn off texture filtering for OpenGL
He spends like 3 minutes talking about why he's using a software renderer and not OpenGL.

>> No.5380070

>Project Brutality feels like"lets drop as many enemy types as we can"
That's basically their philosophy for the entire mod.

>> No.5380082

What are good mods to play CH with?

>> No.5380090

I like it with Dakka.

>> No.5380116

Because he thinks OpenGL makes the game blurry, which is the texture filtering, not the renderer.

>> No.5380195
File: 145 KB, 647x185, Imp Tyrant Family Comparison.png [View same] [iqdb] [saucenao] [google] [report]

okay boisengirls, i finished all the main tyrants now, here's the original pic with the new versions at the bottom

>> No.5380226
File: 92 KB, 784x919, 15505118051380.jpg [View same] [iqdb] [saucenao] [google] [report]

Fuck Romero! Where is fucking SIGIL?

>> No.5380227

Pretty neato honestly, if you did full rotations for those I'm sure almost everyone would want to use at least one.

>> No.5380240

Trying to play Eviternity with Project Brutality, and I keep dropping to 20 FPS on the first level. Any idea why? Never had this issue

>> No.5380258

what WADs are on the level of fun and quality of Golden Souls 1&2?

>> No.5380260
File: 49 KB, 640x640, 1550220634136.jpg [View same] [iqdb] [saucenao] [google] [report]

It's probably because Graf is the greatest dev the Doom community ever had.

>> No.5380263

>To double that up, good luck finding anything with a synthwave aesthetic or vaporwave

(and that's a good thing)

>> No.5380271
File: 578 KB, 754x559, gone.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5380273

you mean SLOOOL?

>> No.5380278
File: 268 KB, 640x480, Screenshot_Doom_20190218_221028.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5380293

Skulldash and Stronghold.

>> No.5380294

i need that retro fps character personality sheet
the one with Sarge from Q3 reading newspaper comics and hating them

>> No.5380303

stronghold is pretty fucking brutal on solo

>> No.5380329

Thank you guys. I'll check these out.
Violence is great and is part of why I'm looking for similar wads.

>> No.5380330

Oh man I loved PC Action as a teenager. Shame it kind of got shitty and stopped a few years back.

>> No.5380342




Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.