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5363875 No.5363875 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5357720

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5363879

=== NEWS ===
[2-10] Evilternity updated to final release

[2-9] BTSX E3 screenshots

[2-9] Quake2XP receives an update

[2-8] Sunder and Deus Vult II resume development

[2-8] XLEngine on Github

[2-8] New DBP project: Mindblood Genesis

[2-5] Doomba - Roombas used for mapping

[2-3] Anon map release: SCRAP

[2-2] Neural-upscaled textures for Quake 2

[1-26] Odamex 0.8.0 released, now using SDL2

[1-22] Hexen Neural Upscale textures

[1-22] BloodGDX v0.798 released

[1-22] SM191 for Quake, a mapset inspired by classic

[1-21] Trenchboom adds experiment support for Quake III

[1-21] GZDoom 3.7.2 released:

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5363890

first for daikatana

>> No.5363895

guncaster: timewarp
goes back in time to the old weapon designs and character

>> No.5363896


>> No.5363906

I've been thinking about this for a long time. I could at least make the port draw to the screen. Drawable textures are something Graf has [No]'d already despite how many of us want them. GZDoom already does have camera textures, and they pretty much work in a similar way to what we want, except rather than drawing a camera, we'd just draw images and text and whatnot. It doesn't look like it'd take much work to get this done for someone who knows that part of the engine (which I don't).

I guess it's just not a priorityâ„¢.

>> No.5363910
File: 96 KB, 945x945, front.jpg [View same] [iqdb] [saucenao] [google] [report]

I've combed through hundreds of these threads and I've compiled a list of the 20 most popular artists to listen to while playing Doom:
Cocteau Twins
Dean Blunt
Devin Townsend
Guided By Voices
King Crimson
Nine Inch Nails (only instrumental stuff)
Paul Anka
Type O Negative
Velvet Underground
Vince Staples
Xiu Xiu

>> No.5363913
File: 396 KB, 840x525, Screenshot_Doom_20190211_215029.png [View same] [iqdb] [saucenao] [google] [report]

Overpowered Dragon VS Nazis in space.

>> No.5363916

I'd watch that film

>> No.5363920

almost all of these would be horribly distracting
only like instrumental stuff like synthwave or industrial would work

>> No.5363924
File: 12 KB, 220x220, Professional_Doom_Connoisseur i.jpg [View same] [iqdb] [saucenao] [google] [report]

I only listen to MIDI music while playing DOOM

>> No.5363925

I listen to my playlist on Spotify and that's it

>> No.5363949

you haven't lived unless you listen to KMFDM while dooming

>> No.5363951

4 days to mid february John.

>> No.5363952

not him, but any recs from them?

>> No.5363954

I like to listen to some Meshuggah while playing Doom.
It really sets the mood.

>> No.5363959
File: 790 KB, 895x772, 1540345207817.png [View same] [iqdb] [saucenao] [google] [report]

>No Death Grips
One job.


>> No.5363961

I guess I should expect as much but if you play Strife with Guncaster, all Cygnis does is snark his way through the journey!

>> No.5363962
File: 33 KB, 185x186, Handsome_Pro_Doomer.jpg [View same] [iqdb] [saucenao] [google] [report]

Only if there are MIDI versions available

>> No.5363969

wow, he's so cool!! xD

>> No.5363971

Death Grips was number 21

>> No.5363974

What's your favourite Remixes/Covers of Retro Shooters?





>> No.5363976


>> No.5363986
File: 24 KB, 144x134, Marvelous_Mustache.jpg [View same] [iqdb] [saucenao] [google] [report]

Every ProDoomer© and gentleman should cultivate a full and dignified beard.

>> No.5363998

Sigil will be here any minute now

>> No.5364002

>says increasingly nervous man for seventh time this day

>> No.5364006

I would if I could

>> No.5364010

It's not like Romero is known for releasing on time when he's in charge.

>> No.5364020

i'm looking forward to people getting angry when john romero doesn't meet their own made-up deadline

>> No.5364025

With all the extra wads that come with Strife on Steam, what loadout am I supposed to use in ZDL?

>> No.5364029
File: 403 KB, 840x525, Screenshot_Doom_20190106_205707.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5364032


>> No.5364040

> E N O G H

>> No.5364047

Is it really necessary to fetishize daemons?

>> No.5364052
File: 1.02 MB, 872x463, 1536669846179.png [View same] [iqdb] [saucenao] [google] [report]

So I'm new to GMOTA.

I've just been playing it and doing my own thing, but I don't know if I'm playing it "right". Are there any videos you'd recommend of someone playing through a tough WAD with it so I get an idea of what the mod is capable of? I think my playstyle with it might be very boring compared to what you can get away with.

>> No.5364058
File: 327 KB, 840x525, Screenshot_Doom_20190106_205703.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5364064

Looks like its from the guy who did this H Doom

>> No.5364068

It is.
He helped making these sprites.

>> No.5364079

>dat ass

>> No.5364094

Probably a stupid question but, how do you see Basilissa in third person?

>> No.5364097

I'm not going on a rant now because it could hurt the fee-fees of some precious anons

>> No.5364106

type chase in console

>> No.5364110

No,go ahead.Let's hear your opinion.

>> No.5364112
File: 643 KB, 1360x768, Screenshot_Doom_20190211_142504 eviternity.png [View same] [iqdb] [saucenao] [google] [report]

Damn, I love Eviternity so far. The level design is just so classic and fun, the aesthetics of a cool Gothic/Quake-esque style, and the gameplay is exciting but not punishingly difficult, unlike the usual "Hey look a thousand Revenants popped out" stuff.

>> No.5364124
File: 25 KB, 516x485, 1516563804999.jpg [View same] [iqdb] [saucenao] [google] [report]

>King Crimson
>Nine Inch Nails
i get these but
>Paul Anka
>Cocteau Twins


>> No.5364141
File: 188 KB, 840x525, Screenshot_Doom_20190210_135855.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5364145

thanks for announcing

>> No.5364146

>unlike the usual "Hey look a thousand Revenants popped out" stuff.
Oh boy, wait until you reach the later levels.

>> No.5364149

Anon, I...

>> No.5364152

He said "most popular" not "best"

>> No.5364156

>i'm totally above this
>but i HAVE to let people know that

>> No.5364163


>> No.5364165

It's probably the retard from the end of last thread, anyway.

>> No.5364176

Finished Good Morning Phobos.
Map 29 had like 900 enemies but besides that, it was fun.
I feel like replaying it with TrailBlazer and CH.

>> No.5364178

> double barrel pump action shotgun
always love to see them

>> No.5364179 [DELETED] 

I'm not shitting on furries, trans and homos again because your precious fee-fees must be protected at all costs.

>> No.5364183 [DELETED] 

You will never be considered human, slavshit.

>> No.5364186 [DELETED] 

Nice try, Pedro. Remember the last time America/Europe was white? Yeah, me neither. :^)

>> No.5364191
File: 90 KB, 800x599, 1537605410416.jpg [View same] [iqdb] [saucenao] [google] [report]

On a power ranking, top being most OP and bottom being least OP, how would you rank these gameplay mods, according to how powerful they make the player character?

If they offer options to make enemies more powerful as well, ignore those, we're only talking about the player character here. If a mod offers various characters/loadouts, you may rank them separately. Assuming default settings on all mods, though you may comment on how they play after fiddling with settings as well if you want.

>Combined Arms
>Final Doomer
>Heretical Doom
>High Noon Drifter
>Project Brutality
>Russian Overkill
>Weapons of Saturn

I'm interested in getting a wide range of opinions from /doom/ on this.

>> No.5364197

>according to how powerful they make the player character?
high noon drifter is kind of difficult to put on this given the damage/defense sliders

>> No.5364201

>Assuming default settings on all mods

>> No.5364202

>Russian Overkill
this automatically goes into the STUPIDLY OP tier, my dude .. which is the point of the mod

>> No.5364203

I know, I include it in the list because I expect it to be at the top of it, as a frame of reference.

>> No.5364204


>> No.5364216

While waiting for a reply to this, is there a port of Dark Forces that allows mid-level saves?

>> No.5364226

Russian Overkill
High Noon Drifter - although mostly level headed, the Staff and everything about Basilissa break any ordinary limits and put you into death incarnate category
Final Doomer - Doomguy is pretty bonkers, plus some specific guns of other "characters" tend to show some ludicrous performance, but on average it's fairly balanced.
Combined Arms - there is a lot of nearly infinite decently high firepower, especially the rocket launcher that is sustainable with barely a pair of rocket crates, but nothing really game breaking
GMOTA - honestly I've never felt too powerful, although I feel that it just isn't a mod for me
MSF - the are some definitely powerful weapons at you disposal, but you yourself is nothing more than a wet tissue paper, this holds your powerlevel way back
Most of the remaining list I havent touch in a while, so I did not list them.

>> No.5364230

Which would you say is more OP between the Combined_Arms loadout and the Blastmaster MKII (both from CA obviously)

>> No.5364240

Oh fuck, I kinda forgot about Blastmaster entirely, honestly I'm not even sure if I actually played the version with him or not.

>> No.5364243

extreme weapons pack.

>> No.5364280
File: 291 KB, 1000x750, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

found a bunch of old fps stuff mixed into the CDs at goodwill today. looks like somebody really liked their expansion packs, i never even heard of a couple of these.

>> No.5364294

>Dark Forces 2
>System Shock 1
>Unreal 1

Good deal anon

>> No.5364307
File: 61 KB, 582x800, SystemShockPoster.jpg [View same] [iqdb] [saucenao] [google] [report]

Speaking of which,what do you think of System Shock 1,anons?

>> No.5364316

Oh, nevermind, had a bit of a refresher, definitely Combined Arms, shotgun alternate fire alone is enough to win me over.

>> No.5364323

Amazing, but only after you install the mouselook mod.

Trying to learn to play SS1 purely vanilla is just really not worth your time. Its keybinds and controls by default are, to this day, the most obstuse I've ever seen. Mouselook mod completely fixes that.

>> No.5364330

Strife as an iwad (or sve.wad) and voices.wad as a pwad. You can also zip the music folder that comes with veteran edition and have that in your zdl load order too for higher quality music.

>> No.5364331
File: 960 KB, 1280x960, Screenshot_Doom_20190211_191402.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5364340

As long as demons are dying and you're not dying, you're playing just fine. Make sure to consult the F1 help screens though, that'll help a lot.

>> No.5364352

You're actually playing as the same character with both weapon sets, that weirdo with the blue bubble helmet. He just jams that other helmet on with the Blastmaster set.
Also getting the berserk upgrade with the Blastmaster puts it into highly OP territory

>> No.5364375


>> No.5364425

Noob quake question:

Why is it that some maps like Nyarlathotep's sand castle tell you to drop them into the already existing Arcane Dimensions directory, and other map packs like XMASJam2018 tell you to make a directory exclusive to it with its own version of Arcane Dimensions in it?

>> No.5364430

What mod is this?

>> No.5364457

one comes with AD assets prepacked, the other doesn't

>> No.5364459

Clearly, but what I mean to ask I guess is, can I just drop the XMASJam maps into my existing AD folder as well and have it work?

>> No.5364468
File: 916 KB, 1280x960, Screenshot_Doom_20190211_191437.png [View same] [iqdb] [saucenao] [google] [report]

A massive update to the TurokDoom mod from 2008. (yes the weapons are 3d)

>> No.5364469

will probably cause issues
just follow instructions, theyre there for a reason

>> No.5364472


>> No.5364474
File: 1.24 MB, 1280x960, Screenshot_Doom_20190211_191609.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5364478

Not publicly available I take it?

>> No.5364479

At least not until a decent enemy set is in place.

>> No.5364486


>> No.5364494

Hell on Earth Starter Pack.

>> No.5364497
File: 1.51 MB, 1280x960, Screenshot_Doom_20190211_204513.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5364502

I'm playing the enhanced edition with the source port update and yes it's awesome.
It's pretty difficult but it's so satisfying.
The ost is great too.

>> No.5364506
File: 1.05 MB, 1280x960, Screenshot_Doom_20190211_204150.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5364507

Are you going to include the guns from other Turok games other than the 1st one?

>> No.5364508

This looks great, can't wait for the public release.

>> No.5364509
File: 1.13 MB, 1280x960, Screenshot_Doom_20190211_204043.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5364513

listening to doom music while coding makes you type faster

>> No.5364514

All guns from original mod plus more.

>> No.5364519

>look at old ass PSX games
>think to myself I could easily recreate that or get close with Doom
>never actually commit, just imagine
and that my friends is why I have yet to figure out how to procrastinate

>> No.5364521

Damn! Its lookin good! Turok had such great guns. Does this mod include the Cerebral Bore? That was pretty metal

>> No.5364523

uh to stop procrastrinatiumate is what I mean

>> No.5364526


>> No.5364528

>Does this mod include the Cerebral Bore?
Not planned unless I find someone that can code it properly.

>> No.5364531
File: 52 KB, 453x516, 1536609072351.png [View same] [iqdb] [saucenao] [google] [report]

Any Linux guys using Quakespasm here?

I'm having a bit of a problem that I'm almost certain has to do with case-sensitive filenames. I'm trying to play Beyond Belief with Qspasm, but I'm getting the "Couldn't spawn server maps/bbstart.bsp" type of messages. I figured maybe it was because the map inside the PAK was called BBSTART, so I tried that as well, and I got the same error. Tried Bbstart, BBstart, nothing.

Could you guys help me out? Absolutely none of the other many maps I've tried has given me problems like this.

>> No.5364547

rock and roll will never die

>> No.5364550

I'm in your position but for learning how to create maps, it's been one month since I'd supposedly learn how to do it but I'm kicking it more and more

>> No.5364553

Quake Ranger's first name is Steph, according to the digital copy of Quake 1 I got and use via DOSBOX.

>> No.5364557
File: 90 KB, 720x720, 1526487669917.jpg [View same] [iqdb] [saucenao] [google] [report]

NEVERMIND I just figured it out, I'm a dummy. Just had to rename PAK0.PAK to pak0.pak


>> No.5364572

Oh yeah. Absolutley EVERYTHING has to be lower case. Expect some 'couldn't find Start.bsp' in usermaps because Windowsfags can't into case sensitivity. Sad truth is you might be better off booting to Windows.

>> No.5364578

>Sad truth is you might be better off booting to Windows.

Nah. When trying to figure out what I was doing wrong I found this, which luckily lets you extract and look at the guts of pak files, so you can see if the author was clueless about filename conventions and fix it yourself


That's why I was going nuts over "this extracted file shows the map names are lowercase, so what gives? I'm doing it right", and I dunno why I didn't think to rename the actual pak file to lowercase til now.

>> No.5364587

>so you can see if the author was clueless about filename conventions and fix it yourself
Won't help you much if you're playing an episode and the next level trigger tries to load Map2 instead of map2. Means you'll be shotgun starting a lot or losing any hub based progress (like the runes system).

>> No.5364595

I mean, I guess if there was a mapset that I was dying to play and this was the case, it wouldn't be so hard to fix the level triggers.

Kinda wish Quakespasm would have some command to ignore cases and treat Map2 and map2 as the same file for that sort of thing, but oh well

>> No.5364604

do any ppl still play half-life death match? i used to love that cuz it had some weird weapons that were p sick like the lazer gun that if u charged up could shoot through walls, those bugs you could dump on assholes, and sniping with the silent crossbow, kinda tempted to cop it on steam and see if anyones still online

>> No.5364617

Cocteau Twins is perfect for wads like Epic 2 and Sunlust

>> No.5364618

Where does it say, my dude

>> No.5364621

When you get killed by an enemy.

>> No.5364668
File: 2.04 MB, 1920x1080, 1523818138078.png [View same] [iqdb] [saucenao] [google] [report]

what are some essential quake mods to play? just played through arcane dimensions, pretty decent overall although the secret finding was a little ridiculous at some points, especially boggy

>> No.5364678

Is it possible to play the regular Quake episodes or maps made for vanilla Quake through AD?

Going back to hitscan shotguns after playing with AD's projectile shotguns feels weird

>> No.5364683

Oh shit you CAN!
Just loaded up E1M1 through AD and it just werks with the modified enemies. Neat.

>> No.5364702

whoever uploaded your pirated copy goes by the name Steph

>> No.5364713
File: 121 KB, 1398x1044, Dn3X3MeU8AEm9v.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5364715


>> No.5364717

Soul Of Evil, Travail, Honey, all of the func_mapjams and retrojams (I especially like retrojam6 and func_mapjam2 for their themes)

>> No.5364725

Altar of Storms
Beyond Belief
Ter Shibboleth
Something Wicked This Way Comes
Halloween Jam
XMASJam 2018
The Zombie's House

And in case you haven't played them, the 3 mission packs are pretty solid too (Scourge of Armaggon by Hipnotic, Dissolution of Eternity by Rogue, and Dimension of the Past by Gearbox)

>> No.5364732
File: 427 KB, 1207x1600, 1534672044415.jpg [View same] [iqdb] [saucenao] [google] [report]

How do you guys feel about Quake 1.5?

>> No.5364735

Contract Revoked and Map Jam 9 are personal favorites of mine.

>> No.5364770

It kinda amazes me that the texture set that Eviternity uses, OTEX, started in development 20 years ago.

>> No.5364772

Is there a console command for Quake 1 that disables auto-switching on weapon pickup? It really annoys me

>> No.5364782

In my timeline id Software was sued for using all those popular metal songs withou a license.

>> No.5364859

Anyone else think Eternity is an underrated source port?

>> No.5364865

For me, it's
-the actual doom music
-demolition hammer
-youtube gabber playlists
-early carcass
-iggy and the stooges

>> No.5364874

Do you think Doom and Quake will be forever relevant and timeless? Will some toddlers born today end up being the Quakedads of tomorrow, or will the Quakedads become extinct in time?

>> No.5364875

yes, absolutely

>> No.5364912

no, that behavior is defined in the QuakeC code
you could patch it out for the base game easily, but then would need to do it again and differently for each mod you play

>> No.5364915

y u do this carmack

>> No.5364943
File: 2.92 MB, 320x240, xoverlap.webm [View same] [iqdb] [saucenao] [google] [report]

rate my impossible geometry
(in case you hadn't seen it in the build thread)

>> No.5364961
File: 483 KB, 1271x766, file.png [View same] [iqdb] [saucenao] [google] [report]

Kegan, if you are reading these threads - know that a bug exists in GMOTA that makes any mourning star's balls to fall through walls if shot at that angle.

>> No.5364981

Probably a weirdness with how the rebound balls are spawned, it's a harmless visual quirk, the weapon should function the same regardless.

>> No.5364982

Pretty neat.
Needs more floor and ceiling height variation, as a map goes, though. imo

>> No.5364983

I'm more amazed you managed to fit a webm of this quality and length under 3MB

>> No.5365005

non-euclidean data storage

>> No.5365038
File: 486 KB, 1280x677, 1548809687855.png [View same] [iqdb] [saucenao] [google] [report]

This is cool. If I may ask however
>BUILD thread
Why? Isn't this thread supposed to encompass all retro FPS discussion anyway?

>> No.5365068

People see "DOOM THREAD" and go somewhere else.

>> No.5365070

Do many people in the Doom community like Guided By Voices?

>> No.5365079

>Why? Isn't this thread supposed to encompass all retro FPS discussion anyway?
does it really matter?

people make other doom threads, too

>> No.5365093

For some reason, the Build threads appear to be set to auto-sage after some time. Don't know what the fuck is up with that.

>> No.5365094

I like to blast Hotline Miami 1 + 2 soundtrack while playing fast paced shit like D4T or big arsenal mods

>> No.5365193
File: 106 KB, 1106x1012, concernedfrog ugly.jpg [View same] [iqdb] [saucenao] [google] [report]

I hate Doom 3 so fucking much

>> No.5365197

...I don't mind Doom 3.
It definately wasn't the Doom I wanted, but at the end of the day I got some mileage of that game. On its own terms, it's passable.

>> No.5365201
File: 87 KB, 834x538, 128924146731.jpg [View same] [iqdb] [saucenao] [google] [report]

Where can I get the latest vanilla version of Team Fortress? How do I setup a server for it? I want to play it with some friends.

>> No.5365202

the only fun I got out of it was doom 3 coop with my friends
we had friendly fire on, we had grenades, and we weren't afraid to use them (even in elevators)

>> No.5365205

I want a DAKKA analogue for Heretic.

>> No.5365210

I think it's ok. Go for the chainsaw for max fun.

>> No.5365220

I disagree. There's nothing wrong with the concept of a horror-focused Doom game, but it's not actually atmospheric or scary. It feels like a haunted house with the constant "surprise" enemy encounters and cheesy evil laughter. And they didn't get the action right either, it's incredibly unsatisfying. The worst of both worlds.

>> No.5365234

>There's nothing wrong with the concept of a horror-focused Doom game
I will say that.

I think Doom 3 was overall ok as a shooter (improves with a flashlight mod), and while I think a horror flavored Doom could work just fine, Doom 3 doesn't really have a particularly strong or refined grasp on horror, which is why that aspect falls so flat. The game really shouldn't have bothered much at all with trying to be scary, and instead have focused more on making the run-n-gun action better.

>> No.5365261

Can't be an OK shooter if the most basic aspect (shooting) falls flat on its face

>> No.5365276

Well the shotgun sucks, but like overall I think the action is decent.
I want to again stress that the chainsaw makes the game much more fun.

>> No.5365286

The models look like hot garbage, ruining everything else.

>> No.5365326

I think Essel is a fan, considering Back to Saturn X.

>> No.5365356

Other than the normal thrash/metal, I put on old fighting game music. Pure fucking magic I tell you.

>> No.5365382
File: 32 KB, 114x162, NARIMAID10.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5365407


>> No.5365408 [SPOILER] 
File: 35 KB, 114x162, 1549969520446.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5365414

GZDoom 3.7.0 added "NOFRICTION and NOFRICTIONBOUNCE flags", but they don't seem to be on the wiki.

>> No.5365415

>that one maid bot

>> No.5365423

Wtf is fireblu? I keep seeing this term.

>> No.5365424


>> No.5365426

I'd have added them to the wiki myself, but guess what you can't fucking register a wiki account for some stupid reason

NOFRICTION disables the effects of friction on the actor it's on, including the effects of ice/sludge floors on your speed and the whole "capped speed in water" bullshit. unfortunately, it doesn't do anything about the buoyancy code; there's another pull request on the gzdoom github that'll deal with that (exposes the code that applies gravity/water sinking to zscript, in the form of the function FallAndSink(double gravity, double oldfloorz)).

NOFRICTIONBOUNCE merely disables the behavior where if you collide with a wall fast enough with a higher friction value (higher = slipperier), you bounce off of it rather than just stopping.

>> No.5365429
File: 948 KB, 1315x737, fireblu and bitrates.png [View same] [iqdb] [saucenao] [google] [report]

A texture.

It's gotten some infamy for the fact that it looks kind of ugly and garish, and for the fact that for video recording and streaming, the bright colors, the spotty pattern, and the blinking, fucking wrecks your bitrate (due to how encoders work), and for as long as it's on screen, your video/stream will look like 2005 era Youtube videos, even if you're recording in like 4k.

>> No.5365431

By posting here you are obliged to play QUMP.

>> No.5365442

Is that from the original game or did a modder came up with this?

>> No.5365447

have you even played doom

>> No.5365449

Have you actually played Doom?

>> No.5365450

doom is for DORKS

>> No.5365470

It's literally in the first game.
E3M6 has it right at the start, how have you not seen it? It's kind of an unforgettable texture.

Then what's your excuse?

>> No.5365514

>Back to Saturn X.
This shit again.

>> No.5365516

DOOM! Tetris for John ass.

>> No.5365526


>> No.5365528
File: 39 KB, 504x779, Kevin_(Ed,_Edd_n_Eddy).jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5365530
File: 45 KB, 462x564, IMG_20190210_223035.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5365560

You'd be surprised how many people don't go much further than Ep1.

>> No.5365567

is pillows fursona the only mod that exists nowadays

>> No.5365572

I'm a little confused at the "unverisal" title here too, I guess it's universal in a reversed sense.

>> No.5365574

We call those people plebeians.

>> No.5365590

It means you can play it every monster mod, minus PB and BD ones because they are already in the mod, and every wad exclusive monsters(ex. Valiant).

>> No.5365595

It's a fun mod, that's all. We don't talk about it that much in these threads.

>> No.5365606

Cygnis but as a female. And by that I mean an Alternate Universe version of him as a female.

>> No.5365608
File: 2.11 MB, 640x360, dtbeltfriction.webm [View same] [iqdb] [saucenao] [google] [report]

I've seen a few mods make use of NOFRICTION to use their own movement, namely ijon's Quake Movement and Marisa's Doom Tournament. Unfortunately it heavily breaks conveyor belt-style floors. (voodoo doll scripts would be broken too if voodoo dolls get the same physics)

>> No.5365619
File: 57 KB, 633x800, 0c1a0f68778ecef67c18537de2364449.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5365623

think you can forward one more thing about water physics?
namely: automatic ledge climbing
if you are in deep water of any depth and bump into a wall that has a ledge above it, at any height, you do an upwards hop as long as you are moving against the wall
thing is it doesn't do any other checks
so you'll attempt to hop on to a ledge that is either an impassable line or too high

also the buyoancy is weird when movement is introduced into the mix
you can swim and not sink while being ankle deep without touching the floor if you keep strafing

floor scrolling needs to be exposed to zscript too

>> No.5365629

what map is this?

>> No.5365631

... ehhh.

>> No.5365632

its not furfaggotry if its not faggotry
and only guys can be faggots

>> No.5365636


>> No.5365637

I'll always assume this is why some people don't consider Doom's Hell iconic or interesting until they think Doom 4 had that muchof an interesting art direction

>> No.5365638

if its a gal its fine

>> No.5365642

Why do anthro-dragons have mammaries?
Egg-laying species don't have them

>> No.5365645
File: 147 KB, 326x578, DxIIr81U0AAlMG6.png [View same] [iqdb] [saucenao] [google] [report]

They could be sacs, I guess.

>> No.5365648

> why does fictional thing

>> No.5365652

proper fictional things tend to have certain basis behind them, even if it's just in-universe explanation.
If they are "just because" that means it's a lazy trash fiction

>> No.5365656

It doesn't, actually.

>> No.5365659


>> No.5365660

> humanoid myth lizard

>> No.5365661

For degenerates to fap to.

>> No.5365692

Epic MAP04

>> No.5365696

perhaps she's technically a mammal that just has a reptilian appearance?

>> No.5365706

I need to stop forgetting to check if Carry/Wind stuff can be exposed to ZScript.

>> No.5365707


>> No.5365709


or just their entire discography on random

>> No.5365720


>> No.5365723
File: 229 KB, 840x525, Screenshot_Doom_20190212_154515.png [View same] [iqdb] [saucenao] [google] [report]

Used Nashgore along with Bratwurst.
Basically the spectre Pinky is replaced with a ghost from Spear of Destiny and the blood is....yeah.

>> No.5365731 [DELETED] 

> the furry mod
> white stains
youre trying make a statement here arent you

>> No.5365735


>> No.5365736
File: 122 KB, 592x650, 0ca.png [View same] [iqdb] [saucenao] [google] [report]

The fuck?!

>> No.5365743

I have to say, anyone who can blow a load so powerful it leaves a puddle that big, I have to respect them a little.

>> No.5365750
File: 14 KB, 336x330, 1529490402985.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5365757


>> No.5365781

What's wrong with Back to Saturn X?

>> No.5365814

Hot take:

QUAKE's soundtrack is relatively...boring. There are only a few hype songs in the track list, and only a few good ambient tracks. The others just feel like repetitive drone, and they get reused a lot for all the episodes.

>> No.5365818
File: 145 KB, 1024x768, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

Russians are porting Doom to Half-Life engine (actually it's Xash3D which is basically opensource version of goldsrc). Just checked it. Only levels are ported (through conversion), there's no monsters, weapons and any objects yet.

>> No.5365820

I'll actually agree on that.
The menu theme is baller as fuck, but there's nothing else in the game which sounds like that, which is a shame.

Great game, but it really could have used the more varied mix of tracks that Doom had, where you had some themes suited for fast actions, and then some slower melodic themes to build atmosphere.

>> No.5365824

>have everything planned out to make Doom into a top-down shooter
>have no experience with Zscript
this is gonna take a while

>> No.5365825
File: 295 KB, 355x483, 1549224849947.png [View same] [iqdb] [saucenao] [google] [report]

But why?
What's with russians and their obsession with trying to "update" doom?

>> No.5365840

> half-life
> quake hud and font

>> No.5365842

Dunno. I checked the discussion and author told he does it "because he wants it for himself". You can download it here https://cs-mapping.com.ua/forum/showthread.php?t=39170&page=1&pp=20

And translate the discussion.

>> No.5365845

I think that's coz they already ported Quake (even one mission pack) to Xash3D. They didn't make a Doom hud yet so they simply took it from their Quake port. It's an alpha btw.

>> No.5365886
File: 3.02 MB, 1920x1080, KillingFloor 2016-11-24 23-16-00-85.png [View same] [iqdb] [saucenao] [google] [report]

Just seems like the usual 'port Doom into a game somehow' stuff to me, like how someone made a KF1 version of E1M1. If it was any 'update' project there'll be the usual hideous textures and models.

>> No.5365908

Another day with no Sigil news.

>> No.5365917
File: 876 KB, 448x388, bBYcq0y.gif [View same] [iqdb] [saucenao] [google] [report]

if hell-forged wasn't on your radar, it should be now

>> No.5365924

Did I miss something important??

>> No.5365928

What's that again?
Also holy shit, nice sprites.

>> No.5365931

furfags thinking their shit is acceptable

>> No.5365936
File: 90 KB, 1337x1337, 1548669145037.jpg [View same] [iqdb] [saucenao] [google] [report]

> https://forum.zdoom.org/viewtopic.php?f=19&t=13397
the do-over version of Demon Eclipse

>> No.5365940

Nice...could use more frames tho

>> No.5365946

Yeah, in 1994

>> No.5365951

`unzip -L` is your friend

>> No.5365953

ebin /v/ trolling, don't worry about it

>> No.5365964

Russians, in my experience, often come from a standpoint that more real = more better. Almost to a point of morality. 3D is more real than 2.5D so it must be better. They make realistic texture mods for things that have no place being that way. Even their writing is often pessimistic or dark because it's unrealistic for a dangerous or adventurous situation to end well.
That's just what I gleam from them though. Any Russians lemme know what's up.

>> No.5365985

>Russian doom remake
>Doomguy gets impaled by Satan himself at the end of Episode 1 and his soul is forced to watch Daisy get killed and revived over and over again in hell with no hope of eacape because lol what did you expect of a human going up against demons

>> No.5365986

are you going to post this every day until romero meets your made-up deadline

>> No.5365994

We Russians are straightforward and down-to-earth people. We understand that life is short and full of suffering, so we try to cut as much BS as possible. This is reflected in how we think, speak and act. You can observe it in our literature and art as well.

>> No.5366000

>The free megawad will be released in mid- February 2019
He's two days off being technically correct, Romero isn't known for releasing on time anyways.

>> No.5366043

>two days off being technically correct
mid february is any time between february 2nd to february 27th

i, for one, look forward to people posting angrily en masse when it turns valentine's day and romero hasn't posted something

>> No.5366049

what if one of them randomizer mods has a rare drop from an enemy that is one of them floating runes
except its a sigil
and picking it up will warp you into the sigil map set

>> No.5366050

>Guy releasing something free of charge

Why are people like this?

>> No.5366064

Anon simply put an image where the ectoplasm looked like jizz, nothing more

>> No.5366067
File: 354 KB, 781x1200, image.jpg [View same] [iqdb] [saucenao] [google] [report]

Do you think they should make a Remaster for Turok 3?

>> No.5366089
File: 1.98 MB, 324x265, 1521009193247.gif [View same] [iqdb] [saucenao] [google] [report]

That hurts me greatly. I realize that all the cultures in our world balance themselves in their own ways and we all have to deal, but what brings ease, peace and hope to a disillusioned Russian heart? Is there a place left for idealistic dreams? Do you think the suffering can stop if you try hard enough?

>> No.5366092

What if... There was a triple-barreled shotgun... But the third barrel was pointed backwards?
So that when you shoot demons in front of you, you also shot demons behind you?

>> No.5366097

Sure but you're still leaving two cardinal directions wide open with that design. What if you get flanked?

>> No.5366123

bro! double chainsaw!

>> No.5366126

I'm making a neural upscale pack for Brutal Doom.

>> No.5366127

I think there is like a universally accepted headcanon (or rather several of them) for why some lizards in various fiction have boobs or at least chest "sacks"
It can be as simple as Sexual Dimorphism. Like, even if they don't have functional uses for tits, they still look curvy and attractive to males.
Or maybe, if it's an amphibian, those can be air sacks, and females just choose they have their sacks poofed up when on land simply as a preference, or even to give to give the more humanoid species an easier way to differentiate between genders of the scalies.

>> No.5366154

Ehh, not all Russians, come on. There are plenty of comrades that embraced 2D

> pessimistic or dark
Well, I mean, Russians still vividly remember the post-soviet times.
While American 90s were the time Radical things and videogames and skateboards,
for Russian it was "the Wild 90s" with gangsters, gopniks, lots of cities being essentially ghetto, russian mafias and "roofs", and also problems with money and food. The only Vidiya they had were Dendy (a chinese NES) and DOS/PC.

> what brings ease, peace and hope to a disillusioned Russian heart?
Our lord and savior Putin (sorry, i couldn't resist)

>> No.5366168

Yes! Real pc release of Turok 3 would be neat.

>> No.5366175
File: 363 KB, 1680x1050, 1531692347316.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5366176
File: 440 KB, 1366x768, Screenshot_Doom_20150705_115232.png [View same] [iqdb] [saucenao] [google] [report]

>We Russians are straightforward and down-to-earth people
so is that why you all mostly make urban doom maps?

>> No.5366179

But... But... What if... There was also a fourth barrel looking to right of the gun, so you would also shoot right?
But left. Because you are to the left. And you don't want to shoot yourself, you're not crazy.

>> No.5366180

Bless them for that. Lainos makes some of the best urban maps there is for Doom.

>> No.5366187

Isn't that mostly just Lainos? And maybe also his fellow clansmen?

Why did the captcha suddenly start giving me lots of parking clocks?

>> No.5366190

Might as well just have a ring of shotguns all the way around you.

>> No.5366194


>> No.5366196

Oh! Oh! And what about an upgrade that puts barrels on your shoes, so you shoot every time you take a step?! So you can just run at demons and they just die!!!

>> No.5366205
File: 28 KB, 640x480, JC.jpg [View same] [iqdb] [saucenao] [google] [report]

Just another vasyanstvo, ignore and move on, have a nice day.

>> No.5366209

Yo dawgs, here's another one! So we take a shotgun. And in front of the barrel we hang a tiny immortal harmless demon. So that you would shoot demons while shooting a demon.
And then we give him a tiny shotgun so you would shoot demons while shooting a demon who also shoots at demons!!!!

>> No.5366210

You're just jelly you can't linedef art.

>> No.5366237
File: 1.06 MB, 1280x801, DoomORDER10.png [View same] [iqdb] [saucenao] [google] [report]

Tell me about the moment when you "met" Doom. It was 97, and I was 9 years old. I got one those cds which had shitload of shareware games on them. One of them was Doom 95 with Doom's first episode. Holy shit, I fell in love the game. I propably completed the first episode for dozens of times. I also found the full version on local store, but my parents wouldn't buy it for me, because they thought that it wouldn't be suitable for kids. Year later I found Doom 2 on same store, and dad bought it for me. For some reason I wasn't as excited as I thought I would be. I still completed the game, and thought that it was a good game, but just a good game. Propably another year later I stumbled upon the whole full version of Ultimate Doom on some abandonware website. And fuck, my life felt complete. I absolutely enjoyed all the 3 new episodes, that I got to play for first time. I remembered why I enjoyed the shareware episode in first place. Wasn't long from there till I found Boom, and all the fan-made pwads, and from there on I learned to saw the greatness in Doom 2. Now that I think of it, no other game has been that much a part of my life.

>> No.5366259

It was in 2005 when I got my first internet connection. My PC was very weak (Win98, 4 GB HDD, 64 MB RAM), so I could only play old games like Blood, Duke Nukem 3D. I didn't like Doom when I first saw it, because resolution was too low (I played DOS version), also I hated sounds and three frames animations, I think that's because my first game was Blood which was newer and I played it I guess in 2000. I only started enjoing Doom when I got ZDoom and a few mods for it. So I completed Doom for a first time with Doom 3 sounds/weapons mod. Later I downloaded ZDaemon and played deathmatch/duels on maps like brit10, brit11, dwango5 map01, many others.

>> No.5366275

>not all Russians, come on
Hence, "often".

Cheer up buttercup. It's not all bad.
Maybe someday the good guys will win.

>> No.5366276

Mouse aim is one thing but was WASD movement and ALWAYS RUN always a thing in Doom or any official version of it?
I think the Doomwiki mentioned the configuration file letting you strafe with individual keys for left and right and continuous running.

>> No.5366287

I don't remember, could you make your own binds in the original .exe? I haven't touched it in like 15 years.

>> No.5366290

i think that became a thing when sourceports came on the scene cuz back then movement was limited to the arrow keys & you had to hold shift for sprint

>> No.5366408
File: 36 KB, 593x273, 0.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5366426
File: 145 KB, 1280x719, Xt3sB8378Ks.jpg [View same] [iqdb] [saucenao] [google] [report]

Doomguy is actually russian.

>> No.5366428

How does it compare to BloodGDX?

>> No.5366440
File: 166 KB, 854x640, bW5rg_Zu4nQ.jpg [View same] [iqdb] [saucenao] [google] [report]

Yes he's russian. But it's another guy. This one.

>> No.5366452
File: 630 KB, 1280x1005, Screenshot_Doom_20190126_094726.png [View same] [iqdb] [saucenao] [google] [report]

Do not worry children. I have returned.

>> No.5366453
File: 10 KB, 642x427, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Never played the original on real DOS hardware but you can on DOSBox if you run SETUP.EXE, so I imagine you could on the original.

Not shown in >pic related, the fact that my current controller configuration is set to "Keyboard and Mouse."

>> No.5366460

i don't know, I need to test it.

>> No.5366473

One anon proofed that Doom ambient "music" takes to experience or talent, just slow distorted farts n bells.


>> No.5366483
File: 224 KB, 640x480, Screenshot_Doom_20190212_213223.png [View same] [iqdb] [saucenao] [google] [report]

Purple Archie and white Manc infighting.

>> No.5366487
File: 260 KB, 640x480, Screenshot_Doom_20190212_213230.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5366492
File: 3.38 MB, 480x270, 1497995094673.gif [View same] [iqdb] [saucenao] [google] [report]

>That PSX soundtrack that everyone says is scary but it's just some mid-90s radio jackass saying "10-81" slowed down over and over.

>> No.5366496

All wrong.

>> No.5366497

>slavshits in thread
>thread quality drops sharply

What a coincidence.

>> No.5366501

Is it a common thing for songs to be ruined once you read what the distorted voices are actually saying?
>think background radio chatter is some leet military shit
>it's one of the musicians talking about beer

>> No.5366515

Hello /vr/. I have a fuckton of Quake maps sitting in my hard drive ready to play. Give me some good tunes to listen to while blasting through them please.

>> No.5366516

the crow soundtrack

>> No.5366518

The Quake soundtrack, you stupid fucker.

>> No.5366521


>> No.5366531

see, this doesn't work because there's no sound effects that stand out to break from the monotone buzz, and when the bells do come in they just sound really out of place and ruin the atmosphere. it's literally to the same effect as recording sounds from a blender and a printer, mixing both until they vaguely resemble a coherent beat and claim it's EDM, or singing from my low register and claiming I'm a soprano. everything can be oversimplified if you try hard enough.

I don't know what this is meant to serve as proof of, it just sounds really garish and goofy by any standard. but uh, I guess that was the goal?

>> No.5366532 [DELETED] 

Go fuck yourself, asshole. The map maker chose the song that plays in the map for whatever reason and by muting or replacing it you're pissing on a specific design choice. Why not load up some 2048px texture replacements, turn on superhyper dynabloom overlighting, and add in some Brutal Quake weapons while you're at it, you cockbreathing fuckwad?

>> No.5366539

how about calm the fuck down & go eat some tide pods or something

>> No.5366540 [DELETED] 
File: 74 KB, 340x230, good grief.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5366541 [DELETED] 
File: 90 KB, 224x255, 1465160001574.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5366547

They really should fuck off back to their own boards, they don't belong here.

>> No.5366549 [DELETED] 

doombabbies triggered as FUCK
>bbbbut i can't play without 17 mods!

>> No.5366551

Anon, you can't tell me with a straight face that a total of like 11 fucking tracks reused throughout hundreds of Quake maps doesn't get repetitive.

At least many WADs for Doom include their own MIDIs, most Quake ones don't, they just reuse REALLY EXCITING SHIT like this


Come on bruv.

>> No.5366554

I can relate to your story a lot, though I'm a couple of years older. Got the whole full version of Doom1 in 1994, so it was really something new. Had the luck that my father just bought a new 486. I wasn't allowed to play, so it had to happen secretly. "Leave no traces!" I thought to myself! I didn't know how to save a game, so I never created savegames.Best experience ever. The tension was almost unbearable. Today kids would call it "rouge lite", I guess.

>> No.5366556

quake isn't a full-time exciting game
slow down for once you ADHD riddled tard, before you start bitching about bullet sponges and super shitguns

>> No.5366557 [DELETED] 
File: 721 KB, 1022x552, 1464487884735.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5366560

>make a game so that people can mod it
>people shouldn't mod it

>> No.5366561

Took this for a spin, and it actually works pretty good. Up until I got squashed by a door. Then my will to live faded.

>> No.5366562
File: 248 KB, 640x480, mysteries-of-the-female-menstruation-cycle.png [View same] [iqdb] [saucenao] [google] [report]

This belongs to a dark map with gore textures

>> No.5366564

Anon, you're being purposefully dense aren't you. DOOM 1/2 have a fuckton of original tracks that only get reused two or three maps, if that. Quake has like 11 that it has to use to cover 4 episodes + most fan-made maps. You really don't think this is a problem? You'll listen to the 11 tracks merrily forever? At that point it's not the mappers' choice to put that song there, it's basically filling a checklist. It contributes next to nothing to their artistic vision for that map.

The Quake soundtrack is okay for your first playthrough of the game, but on a repeat playthrough or playing fan-made maps, it gets tedious.

>> No.5366570

Just stop responding to the shitter.

>> No.5366571

That's just the build engine, swinging doors are dangerous and should be handled with caution.


>> No.5366576

not an argument

it's ambience
doom's music is also largely shit

>> No.5366582

Aubrey Hodge pls go

>> No.5366583
File: 91 KB, 283x244, nWfCBvR.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5366585


>> No.5366587


>> No.5366594


>> No.5366626

1996, my dad brought home one of those shareware collection cds that came in pc mags. Had a crapload of dos game demos. Doom, Heretic, Hexen, Strife, Quake, and many others. I didn't get the full registered version until eleven years later.

>> No.5366628

So is NBlood more accurate than BloodGDX?

>> No.5366630

nah, see >>5366452
s'arais' ban wore off again, and you know he can't go long without announcing himself and shitting on everything else involved

really wish he'd just be perma'd already

>> No.5366632

Not just (((him))), going by other posts on the thread.

>> No.5366635

visually yes. gameplay no.

>> No.5366638

quake's music was arranged with its visuals in mind. its aesthetics complimented it, the game for all it's worth could've shipped with the title track in permanent loop throughout and it'd work the exact same, except the atmosphere would be gone completely. they only felt like experimenting with ambient music because they were heading into a more 'mature' direction for their game, which they took back immediately with quake 2 and 3. not that quake's bombastic gameplay and mechanics didn't at their own time already.

just let him be whoever he is. the whole board is fully aware of his shitfits by now as he's been engaging people on here at random for the last 5 years completely uninterrupted. it's a sad sight but some people are just failures like that.

>> No.5366645

quake 2 has a lot more problems than just its soundtrack

>> No.5366649

I wouldn't call the soundtrack one of Quake 2's problems, that part is pretty good.

>> No.5366650
File: 192 KB, 1920x1080, 23242425.jpg [View same] [iqdb] [saucenao] [google] [report]

Just finished compiling my 1.5 GB neural upscale pack for Brutal Doom, however I'm prety sure something is fucked up.

>> No.5366659

I don't think he was calling it a problem.


>> No.5366665
File: 135 KB, 1366x768, glasses crooked.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5366683
File: 33 KB, 640x523, Screen Shot 2019-02-12 at 2.55.42 PM.png [View same] [iqdb] [saucenao] [google] [report]

it doesn't look like much yes, still some glitches, but it's texture mapping on a fucking motorola 68000.

>> No.5366689
File: 26 KB, 510x546, 1365485299500.png [View same] [iqdb] [saucenao] [google] [report]

well worth the effort...

>> No.5366709

It's not that it's impossible, others tried it, but with something so slow as the MD 68k...it's probably unbearably slow. Congratulations, anon. I admire your dedication.

>> No.5366721
File: 90 KB, 1920x1080, 2222222222.jpg [View same] [iqdb] [saucenao] [google] [report]

Shit slutters sometimes. Maybe I shouldn't had upscaled anything other than monsters and weapons. I just copied all images from Brutal Doom pk3 and loaded into Topaz A.I. Gigapixel and then copied upscaled images to hires folder.

>> No.5366728
File: 66 KB, 300x169, 1470330073637.png [View same] [iqdb] [saucenao] [google] [report]

>q2 soundtrack
i know you're a nigger, but goddamn if you're not going full retard

why do you want castor oil on your vasoline?

>> No.5366729

Reposting the MetaDoom thing.

>> No.5366732

Yes but somehow it hasn't hurt the framerate much at all. This means it's likely bottlenecked in the transformation and clipping parts of the engine (which are unoptimized C). That's really good news.

>> No.5366737

Hell yes.

>> No.5366754
File: 229 KB, 1430x1016, Screenshot_Doom_20190213_011702.png [View same] [iqdb] [saucenao] [google] [report]

So incase a boss enemy needed more firepower

>> No.5366774

Don't know what the fuck im looking at but those are some cool effects

>> No.5366781


>> No.5366812
File: 59 KB, 400x571, 1541962317453.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5366879
File: 214 KB, 1920x1080, 15500149248702.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5366881

doom but we used the edge detect filter on everything

>> No.5366902

filters are not an argument

>> No.5366909

Yes they are.

>> No.5366919
File: 209 KB, 1920x1080, 15500159603063.jpg [View same] [iqdb] [saucenao] [google] [report]

Filters are good. They hide the artifacts caused by neural upscale, so the picture looks solid

>> No.5366921
File: 167 KB, 289x395, 14344135_590428651158991_1377029162951977829_n.png [View same] [iqdb] [saucenao] [google] [report]

Hey, I only posted DANNY WON in the last thread because it's a hilarious example of sped up music, and it's literally the only thing I associate the PSX version with. Don't drag me into your weird ambient music hatred, I actually blame you guys for it since that's how I found it years ago.

>> No.5367026

hating filters is a forced meme

>> No.5367030



>> No.5367036

pong clack

>> No.5367040

That's a fucking gorgeous sprite holy shit

>> No.5367071

is he supposed to be flying that last frame

>> No.5367073


>> No.5367079


>> No.5367080

That's probably a charge attack with the horns just like Heretic Maulotaurs do.

>> No.5367101

h e y

>> No.5367110


>> No.5367129

You know what I like most about Doom 64/PSX's soundtrack?
DANNY WON! heeeey

>> No.5367132

For starters, It's not coded in a programming language that's riddled with security vulnerabilities.

>> No.5367139

do that to the Quake soundtrack THEN lie to yourselves. fuvk u danny glover

>> No.5367140
File: 117 KB, 150x150, 681862969_preview_CortexReaver.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.5367141

clonk clink klack

>> No.5367142

h-hewwo...? owo

>> No.5367143
File: 254 KB, 1280x720, JFG.jpg [View same] [iqdb] [saucenao] [google] [report]

reminds me of these fuckers

>> No.5367151

Would I expect to get hacked playing Blood in SP?

>> No.5367195

that doesn't mean it's good

>> No.5367207

What is your favorite map from Arcane Dimensions?

>> No.5367225

sepulcher is the most impressive, but i've thus far found obd to be the most fun to actually play

>> No.5367257

Having Java installed on your system is like bending over in a San Francisco bar and hoping to not get aids.

>> No.5367262

why are we still here
just to suffer?

>> No.5367264


>> No.5367283

Sorry, but this honestly looks like hot garbage. Just because you can doesn't always mean you should.

>> No.5367293

Is there any way to put in tracks for each individual level in Quake?

>> No.5367294

b-b-but the resolution is higher! that means it's better!

>> No.5367295
File: 122 KB, 750x400, bfb.gif [View same] [iqdb] [saucenao] [google] [report]

Greatest band of all time
zoomer detected

>> No.5367301

if i'm remembering correctly the track selection is in the map itself

>> No.5367303

I know. That's because I upscaled it only once 4x. But I should've upscaled it 8x and then downscaled to 2x.

>> No.5367323 [DELETED] 

>what brings ease, peace and hope to a disillusioned Russian heart
the fact that western gov's push for WW3 with Russia, so it all soon be over, most probably for everyone

>> No.5367335

It is, track number is part of the worldspawn entity.

>> No.5367360

I actually "met" with Doom several times.
1st in '95 when it came preinstalled along Heretic on a fresh PC my dad bought. This was my first IBM PC (previously only had Spectrum). I loved both games, but Heretic had more impact on me.
But then Quake and Duke came out, then Unreal, and for a while Unreal '98 was my most favourite game ever.
I don't remember how I discovered Doom Legacy, but I did it around 2001 and played through original wads and final doom with my sister in split-screen. Then it was abandoned once more. At the time I didn't realize that Doom had a modding/mapping community at all.
Around 2008 or so I read about jHeretic (Doomsday) on some site and that reignited the heretic spark in me- I got all the high-res pack and played through Heretic, Hexen and Doom extensively. I hated 3D models and simply cut them out of the DHTP archives, leaving all the other "bling" intact.
I am ashamed to say, but it was Brutal Doom that opened Doom modding for me - an article on some site about v18 of the mod introduced me back to Doom and GZDoom in particular. Then I found ZDoom forums, and realised that there were fuckton of mods and maps that I missed out. Since that moment there was no way back.

>> No.5367375

Has Doomguy ever thought about turning the shotgun sideways to hit tall skinny enemies with more pellets?

>> No.5367380
File: 452 KB, 1360x768, Screenshot_Doom_20190212_194756 eviternity.png [View same] [iqdb] [saucenao] [google] [report]

Wow, I love this detail of the snow being thawed by the torches.
Also, I haven't encountered any bad enemy spam like some anons warned. There's been enemy spam, but it's all popcorn enemies with a few tougher enemies for support, which I actually quite like (as opposed to hordes of bullet spongey enemies).

>> No.5367382

Q2 has many problems but soundtrack isn't one of them

>> No.5367389

>cleartype'd font in the hud

>> No.5367394

Plenty of people genuinely dislike filters, though.

>> No.5367398

this looks like a bad trip

>> No.5367405

WASD simply wasn't the default controls. You can use setup.exe to change controls.
Always Run was also possible, albeit in an unintended way, by setting joyb_speed to a much higher value.

>> No.5367418


>> No.5367469

it's still a really shitty thing to complain about

>> No.5367504

Truly this is... Hell on Earth.

>> No.5367528

it is never wrong to educate people who have no taste

>> No.5367531

or people who don't know better because GZDoom defaults.

>> No.5367559
File: 3.17 MB, 1889x2328, cygniscolor.png [View same] [iqdb] [saucenao] [google] [report]

>wanting this pure beefcake in female

>> No.5367586

There's a map pack you should check out

It's called Fifty Shades of Graytall

>> No.5367590

I swear to god, If E3 doesn't come out this year, I'm going to scream.

>> No.5367591

I swear to god, if E3 does come out this year, I'm going to cream.

>> No.5367620
File: 33 KB, 648x532, Screen Shot 2019-02-12 at 9.38.34 PM.png [View same] [iqdb] [saucenao] [google] [report]

needs a ton of work but this is what i have so far

>> No.5367621

>December 31, 2019
>"3! 2! 1! Happy New-"

>> No.5367623

>not wanting a beefcake female
extreme heresy

>> No.5367626

Is that a real texture, or some mathmatical trickery?

>> No.5367629

it's a real (shitty) texture, the grey in the background is also a texture, but it's just small enough to not show any details

>> No.5367631

What texture size/color depth limits do you have?

>> No.5367641

the display is only 160 pixels high so i'll probably just leave it at 128x128 max, this is 64x64.

The whole thing is using a single 16-color palette, and there's not much I can do to get around that.
Maybe different map segments could use a different palette, but only if I can ensure areas using another palette are completely invisible.

>> No.5367643

>>Maybe different map segments could use a different palette, but only if I can ensure areas using another palette are completely invisible.
You would need to keep some colors between the palettes to bridge them wouldn't you?
Which 16 colors are you using? Curious to see what would be possible texture wise.

>> No.5367652

> You would need to keep some colors between the palettes to bridge them wouldn't you?

oh yeah, then that probably won't work.

> Which 16 colors are you using? Curious to see what would be possible texture wise.

actually it's 15 colors, forgot that color 0 is transparent. I wouldn't go by what I picked, I didn't put a ton of thought into it.

You can pick any 15 colors out of 9-bit rgb.

>> No.5367707
File: 1 KB, 256x256, lowRes3232.png [View same] [iqdb] [saucenao] [google] [report]

It's pretty fun to work in those constraints.
Definitely takes quite a bit of consideration. Would be best to pick 2 color tones per map and just stick with them I'd think. Plus maybe 4 colors for weapon sprites? I don't even know how you do the shading on the walls. P cool.

pic related is just 32x32, so pretty small. Kinda looks like it could be in the industrial zone in sonic.

>> No.5367714

or people complaining about filters as if it actually mattered and there wasn't things more worth complaining about

>> No.5367724

you are not the arbiter of what's worth complaining about
maybe it's not worth complaining about complaining about filters

>> No.5367725
File: 125 KB, 1280x720, DrWG5saXcAAHQ44.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone know what this weapon/statusbar is from?

>> No.5367728


check em

>> No.5367731

Maybe it's not worth complaining about complaining about complaining about filters

>> No.5367732

I might be able to use the hardware's sprites and the other hardware background for the player's gun as well as the HUD.

>> No.5367743

final doomer

>> No.5367818

Are there any wads besides Doom 64 EX, that need specifically tailored source port to be played? Just asking out of interest.

>> No.5367861
File: 354 KB, 600x600, 1502016810020.png [View same] [iqdb] [saucenao] [google] [report]

why mod doom when you could mod Quake?

>> No.5367864

Vodka, I imagine

>> No.5367865



>> No.5367868

doom has more maps, and I use quake movement in doom anyway

>> No.5367870

Sounds like a creaky ship.

>> No.5367871

Thats clever. You, I like

>> No.5367876

someone make a vr mod where you can do this or something shit

>> No.5367878
File: 46 KB, 1200x1314, I suppose so.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5367882


>> No.5367883

>[a shoddy imitation of] quake movement in doom

>> No.5367891

its based on the quake source code
have you even tried it

>> No.5367894

Quake is fugly and boring

>> No.5367902

downvoted and blocked

>> No.5367903

if there's any specific differences between the quakemovement mod and quake's movement, feel free to mention them

>> No.5367904

What wad/pk3 do you use for Quake-style movement for Doom?

>> No.5367913

hit me up with a link and ill try it in the morning

>> No.5367914

is it based on netquake or quakeworld?

>> No.5367916

I thought that Quake was boring and outdated game, until I decided to try Arcane Dimensions.

>> No.5367917

you're ugly and boring, but we keep you around too

>> No.5367935

per the readme, it's really meant as a modding resource, but for vanilla doom it's playable as-is

typically all you need to do to adapt a mod to use quakemovement is include the quakeaccel.txt zscript, have the player classes in the mod inherit from QuakeAccelPlayer, and tweak the values as needed (or use the example values in testclasses.txt). for the few mods that actually mess with PlayerPawn.HandleMovement, there's no general instructions I can give to make them work, but the only mod I know of that does that is doom tournament, and what sort of madman would mix UT guns with quake physics

there's a flag, VQ1BunnyHop, that applies friction for a tic even if you jump immediately. by default, it doesn't do that.
if you're thinking about the powerbunny technique (with the flag on)... it should work? if it works the way I think it does - the way the video describes it, you're moving around 58 degrees to the right, and you're moving slightly less than 320u/s in that direction when around 600u/s speed, so you accelerate in that direction - it will.

>> No.5367937

> http://git.jinotra.in/ijon/quakemovement

so you just baselessly talk shit

>> No.5367938

Why isn't QCDE using this shit instead of the lame vanillaish physics it actually uses?

>> No.5367940

zandronum doesn't have zscript

>> No.5367945

Zandybam is still quite behind.

>> No.5367946

does zand team have a time machine?

>> No.5367948

actually, on the topic of powerbunny: don't expect it to work as well in doom as it does in quake. I matched the friction half-time values (how long it takes for friction to halve your velocity) exactly, but due to the fact that you'll spend 1/35 of a second on the ground in doom (as opposed to 1/77 of a second in quake), you're going to necessarily have more friction apply, which cuts your momentum down harder. you'll still keep more momentum than just plain bunnyhopping, but I expect the speed cap relative to your forward speed to be noticeably lower.

of course, when VQ1Bunnyhop is off (as it is by default), it won't matter. but something to keep in mind.

>> No.5367951
File: 7 KB, 720x144, checkmonsteridle.png [View same] [iqdb] [saucenao] [google] [report]

This "check if monster has no target" script doesn't work in the latest GZDoom and I have no bloody idea why, I don't get any errors, it just never returns true. in older GZDoom versions it works fine!

>> No.5367969
File: 2.34 MB, 640x360, targetbug.webm [View same] [iqdb] [saucenao] [google] [report]

So for some reason, despite the arrow itself being a 0 damage projectile, the monsters have a target when I hit them somehow. This wasn't the case in earlier versions of GZDoom.
If I summonfriend a monster the script works and says they don't have a target.

>> No.5367971

I bet it has something to do with the DamageMobj refactor
zdoom's bug section has anonymous posting enabled, so if you upload a minimal example wad to mixtape and make a bug report, chances are it'll be dealt with fairly quickly (although graf will whine about how he hates that it ever worked that way, probably)

>> No.5367975

Okay so turns out having a projectile with "Damagetype NoDamage" but still having a Damage parameter (which is being used as a variable for A_DamageTracer, so I can have different arrows inheriting from a base actor that only change the Damage parameter) above 0 makes monsters get alerted as if they got hurt.
I feel like I'd get yelled at just due to damage being listed as a "deprecated" variable. https://zdoom.org/wiki/DECORATE_expressions#Variables
You're right though, It's still a change to monster behavior either way.

>> No.5367984

... actually, no. it won't work right now because I apply ground friction for that single tic with VQ1Bunnyhop, but not ground acceleration.
easy enough to fix, though

>> No.5367985

>play quake for 200+ hours the past couple months
>still bad at it
i didn't think it was possible to be this retarded, but i guess it is

>> No.5367986

wait no, I'm retarded, it already does that
I should look at my own code before posting

>> No.5367987

> what brings ease, peace and hope to a disillusioned Russian heart?

Alcohol, other drugs and videogame escapism.
For example, CSGO and Dota 2 are favorite russian games because they pretty much f2p, run on a potato and bring immense amount of suffering and frustration, which is very realistic depiction of russian life.

>> No.5367990

Brutal Doom through Zandronum, about half year ago.

>> No.5367993

It was a nice summer day in the 90's, and a friend of mine got a copy of Doom on floppydisk, so fancyyyy. Little did I know that the floppies had more STD's than a five dollar thai ladyboy. He is no longer my friend. And his own computer exploding apparently wasn't a clue.

>> No.5368007


>> No.5368009


>> No.5368012


>> No.5368054
File: 325 KB, 1366x768, Screenshot_Doom_20190213_133424.png [View same] [iqdb] [saucenao] [google] [report]

I'm trying to play Eviternity with Trailblazer don't judge me, I want revenge on those hordes of agitating motherfuckers and I keep seeing these, uh, ghostly frames of the shotgun's firing animation flicker in and out of existence near certain walls. Any idea what the fuck could be causing this?

>> No.5368058
File: 533 KB, 1366x768, Screenshot_Doom_20190213_134045.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5368062

Not entirely sure, but its possible there's stuff conflicting with each other.

>> No.5368071

that would be a sprite conflict
two different sprites from two different mods named with the same 4 letters
this exact sprite conflict happens with TUTN rain too

you could crack open eviternity, find the rain drop sprite and rename it + rename it in the decorate code

>> No.5368072

I really like that most mods with custom palettes make the color blue look much better. The default blue range just seems so limited.

>> No.5368091

w-what's the right answer

>> No.5368106

In Zandronum I usually set my character's color to blue or green to test out a mod's palette. I like those "electric" blues and greens a lot of ZDoom mods have.

>> No.5368161

vanilla blue is too dark and (0, 0, 255) for me
i also like the ones that make the golden "fire yellow" part into a more proper red-to-yellow fire color

>> No.5368168

> custom palettes
how does one go about making one?

>> No.5368183
File: 2.92 MB, 1280x720, putting on doomguy's glasses.webm [View same] [iqdb] [saucenao] [google] [report]

We'll just have to educate people.

>> No.5368190
File: 87 KB, 192x197, aaaaaaaa.gif [View same] [iqdb] [saucenao] [google] [report]

Pls respond (some more)
I'd like more opinions on this if possible

>> No.5368202

What are you having trouble with?

>> No.5368206

not much in particular, i can beat the game on hard with enough effort, i just thought i'd be a bit better with this much time spent in it
i'm particularly shit at deathmatch and fancy movement tricks but i reckon that's more my poor eyesight and coordination

>> No.5368228

granpa stop

>> No.5368231

you damn kids
you sons of bitches

>> No.5368237

Has Marathon gotten any novels or adaptions in other media?

>> No.5368249


>> No.5368272

No release date for Sigil yet? I feel like Romero has been finished for months and is waiting for boxes to get ready to ship.

>> No.5368296

February 15 2020

>> No.5368302

A friend of mine with a PC showed it to me when I was like 10 or 11. I tried it, immediately walked into a corner and couldn't figure out how to get out.

>> No.5368303

lmao what a dumbass.

>> No.5368305

>the filename

>> No.5368312

I only knew how to play platformers then and D-pad did it all. There even was this racing game on the NES where all I could do was spin at the start line because I didn't think to try using the A/B buttons to accelerate.

I was not a very bright kid.

>> No.5368313

children tend to be pretty bad at things when they first try them out.

>> No.5368365

amuscaria is trying to imitate doom's animation limitation style here so don't expect this many

>> No.5368407

Will BloodGDX have linux support at any point in the future? If not how well does it run on WINE?

>> No.5368428

It's in java, so it doesn't even need WINE. Tried it out on arch, it worked flawlessly for me.

>> No.5368435

Does anyone have the doom_complete.pk3 with all doom iwads combined? I know some anon linked it a few threads ago.

>> No.5368461

What's the best way to play Hexen 2 nowadays on Windows 7?

>> No.5368502
File: 687 KB, 1920x1080, 2019-02-10-111028_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

Anon, BloodGDX already runs on Linux natively just fine. You just need Java installed.

>> No.5368587
File: 75 KB, 1024x571, 1550067091157m.jpg [View same] [iqdb] [saucenao] [google] [report]

Darn. You found my one and only weakness! Standing behind a small, thin section of brick!

>> No.5368592

Shambler melee will go through small thin sections of brick

>> No.5368603

Is there a kill trigger in stock Doom ? Kill enemies -> effect triggers

What about in sourceports?

How did they do it in Dead Simple? Hardcoded?

>> No.5368604

virgin vile VS the chad-bler

>> No.5368619

Wow, so fragile. oO

>> No.5368624

No anon, The Fragile came later.

>> No.5368626

hardcoded into tags 666 and 667 that raise/lower when all Mancubi/arachnotrons die respectively.
In GZDoom/UDMF you can give actions to actors to do stuff when they die.

>> No.5368675

isn't that also the case with phobos anomaly?

>> No.5368708

Hammer Of Thyrion port

>> No.5368713

Barons have the boss death tag.

>> No.5368731

The Commander Keen doll will also activate any 666 tag sectors once they're killed.

>> No.5368741
File: 402 KB, 1920x1080, 1547299822202.jpg [View same] [iqdb] [saucenao] [google] [report]

Is Half Life 1 worth a playthough nowadays if I've never played it before?

The heavy-handed story section bits kind of turn me off (specially knowing that it's not gonna go anywhere since HL3 is a meme that is never happening), but I might be willing to stomach it if the actual gunplay and exploring is solid (I have heard milquetoast things about those by other people)

>> No.5368772

did you mean to post this on /v/? please leave.

>> No.5368774

I meant to post it on /vr/'s /doom/ thread, and that's where I posted it. I'm a Doom/Quake kinda guy.

>> No.5368778

No, since most security issues with the JVM occur in relation to web applets. Even if you do host a multiplayer game, you're not really in any danger.

Besides, there's no guarantee that if BloodGDX were programmed in C or C++ that it would be more secure. In fact it's way easier for an inexperienced/bad programmer to introduce security vulnerabilities like buffer overflows in C than it is in Java.

>> No.5368780

why are you a nigger?

hl1's pretty much where the divide between games as gameplay and games as an "experience" started
the guns are standard realistic/sci-fi affair with momentary breaks into out-there stuff, such as the crossbow (which still is a bog-standard sniper rifle) and the shotgun (which has a DOUBLE SHOT alt-fire omg!!!)
if you like storygames with atmosphere and environmental storytelling and realistic architecture, you'll like it, if you prefer your games to be arcade-y and to sacrifice realism for better gameplay, you'll hate it

i think it's aged really shittily, but it's still an important landmark for fps history

>> No.5368794

I'm in the same boat as you, never played hl1 and I've always debated getting around to it. HL2 and its episodes were fun, the gameplay was enjoyable and I'd say the overall presentation was ahead of everything else at the time, so I'd only guess the same for the first one. Probably seen the whole game multiple times over through vids, just havent gotten around to it, and honestly I'm probably more interested in going back to like deus ex before HL1, but who knows, give it a shot!

>> No.5368797

You know you could just say why you like it instead of posting that

>> No.5368829

Duke Nukem is a better doom 2 than doom 2

>> No.5368832

>Doom, Quake, Duke, Marathon, or Thief:
Why is not there a guide for Quake 2, too? I wanted to play it.

>> No.5368858


>> No.5368860

I wouldn't expect such competence

>> No.5368863

Evilution is a better Doom 2 than Doom 2

>> No.5368864

Hey fellow retro FPS bro's, does anyone know what song this is at the start of this level from Grezzo 2? Been search for month's and have had no luck. https://www.youtube.com/watch?v=L4_HAmU6L0o

>> No.5368867

Plutonia is the best Doom 2

>> No.5368885

Doom is the better Doom 2

>> No.5368889

The gunplay is pretty boring/bad and there's not much real exploration since it's almost entirely non-linear. But I would still recommend playing it due to it's huge impact/legacy. And you might enjoy the atmosphere/narrative.

>> No.5368891

No shit sherlock.

>> No.5368906

looking at some freedoom images and they kinda remind me of doom 4 and eternal

>> No.5368909

Yes, the gunplay and exploration is pretty good

>> No.5368914

>almost entirely non-linear
Meant the opposite of course

>> No.5368978 [DELETED] 

>This is how deep MetaDoom is

>> No.5369005


>> No.5369020
File: 2.68 MB, 444x250, I'll go first.gif [View same] [iqdb] [saucenao] [google] [report]

>make a reload sequence for the shotgun
>work out how to make it so it only pumps at the end if the gun was completely empty when you started
>break things lots of times when trying to figure this out, because I'm a retard who barely knows what he's doing
>finally making it all work, I realize that realistically, you'd actually insert one shell, pump to chamber it, then insert the rest

>> No.5369060
File: 278 KB, 936x1114, 1431387798089.jpg [View same] [iqdb] [saucenao] [google] [report]

I have this weird love/hate relationship with Turok 2.
On one hand, the gunplay is amazing, it's satisfying, the weapons are some of the best. A good enemy variety and a great soundtrack.
On the other hand the level design. The first one is really good but they go too overboard with the exploration, it feels like a maze, if you miss one thing, you have to go back from the beginning, it's tedious as hell. The worst one is definitely the Lair of the Blind Ones.

>> No.5369090

yes, you already posted it at >>5366729

>> No.5369108

What's your favorite part about DANNY WON!?

>> No.5369110

I would like to play TNT Revilution and Plutonia 2.Are they better than the originals?

>> No.5369131

*breathes in*
>muffled pong clacking in the distance

>> No.5369134

memes exist to be killed.

>> No.5369138

Yes, even if they don't feel like the originals at time.

>> No.5369142

Revilution is actually good, unlike Evilution.

>> No.5369158

who died and got stuck up your ass

>> No.5369159

>who died
my faith in these threads.

>> No.5369160

ur mom lmao

>> No.5369165
File: 180 KB, 500x299, CRAMP.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5369198

The shotgun in Ashes does this and I don't think I had ever seen it in a game before.

>> No.5369316

I've seen other shooters do it, but I don't think I've seen any Doom mod that "ghost loads" a shell proper
do a Doom mod with that and you'll stand out ... well, weapon autists takes notice at least

>> No.5369324

I think Bruddit Doom of all things does that.

>> No.5369330


Is that made in ZScript? Because I don't understand ZScript.
Accessories To Murder did it.

Ghost load would be putting a shell on the lifter, giving you an additional shell to the one in the chamber and the ones in the magazine, I think only some shotguns let you do that, like the Benelli M4.

>> No.5369420

I guess they were playing pingpong and Danny won.

>> No.5369438

>people quoting an interesting tidbit of history on Doom 64's soundtrack that was posted not one thread ago
>'dead meme'

>> No.5369442

where in the post does it say it's a dead meme.

>> No.5369445


>> No.5369468
File: 552 KB, 1024x1447, 1537981491861.png [View same] [iqdb] [saucenao] [google] [report]

Who's gonna be your valentine, /doom/?

>> No.5369475

this here 12gauge I have in my mouth right now

>> No.5369480

It was PSX Doom and I absolutely wish that I had never posted it now, I divided the thread into angry Russians and HEEY

>> No.5369481

I often forget that Valentines is even a thing.

>> No.5369483

Calm down Kurt

>> No.5369495 [SPOILER] 
File: 98 KB, 590x396, 1550111725052.png [View same] [iqdb] [saucenao] [google] [report]

>implying I'm not a mid-20s permavirgin with more cash than romantic prospects
Heheh... yeah

>> No.5369503
File: 223 KB, 1080x1080, valentine chainsaw.jpg [View same] [iqdb] [saucenao] [google] [report]

A special girl with a saw.

>> No.5369505


>> No.5369510
File: 252 KB, 620x794, difference.png [View same] [iqdb] [saucenao] [google] [report]

Hey you could be a late 20s forever alone with hardly any cash and no romantic prospects whatsoever.

>> No.5369512

>play level
>get owned
>watch walkthrough that tells me all the secrets
>beat level and dont get owned
what is the point if u have to watch walkthru to see how to beat the level

>> No.5369523

Secrets being necessary to beat a level is generally considered not very good design.
What level?

>> No.5369529
File: 288 KB, 781x719, doomarge.jpg [View same] [iqdb] [saucenao] [google] [report]

I was gonna write a whining post about how i'm broke as fuck and can't afford anything to give but instead i'm going to make a retarded doom themed card and print it out and give it to her. I guess it'll go down something like this.

>> No.5369538

I assure you I'd swap places with you if given the chance. Money is a hell of a lot easier to get than any kind of relationship. That card had better be good.

>> No.5369552
File: 146 KB, 396x335, 1343017042505.png [View same] [iqdb] [saucenao] [google] [report]

>Unloved 2 will never be finished

>> No.5369560
File: 20 KB, 421x363, 1386802602548.jpg [View same] [iqdb] [saucenao] [google] [report]

>play through and beat level
>enemies: 480 / 500
>secrets: 1 / 12
every time

>> No.5369572

>mid 30s with more romantic prospects than cash
>haha nice it's good having girls like me
>that gnawing knowledge that all of them will instantly fuck off the moment they know how broke i am

Girls are nice, but masturbation covers that. I just want the knowledge that I'll be able to cover rent for the next year.

>> No.5369583

you guys are all my valentine, /doom/

>> No.5369626

Man it's not about getting laid, it's about having someone who gives a shit about you. You can't pay for genuine attachment, and you can't jerk off your heart.

>> No.5369657

I know of several people who will prove your latter point absolutely wrong.

Also on topic, should I get back into Doom engine mapping or just jump into Quake? I did a little bit of Doom stuff a few years ago that never got finished or released (as well as some old as fuck experience with UE1), but I've had a much larger interest in Quake engine stuff lately and I'm not sure if on would correlate to the other.

>> No.5369692

Sigil boxes will be delayed till April. No information regarding, that will the wad itself get delayed too.


>> No.5369736

BFG edition was how I got into DOOM in the first place. Bought it when I was a kid and thought 3 sucked shit but played the fuck out of 1 & 2.

3 still sucks.
I still only play 1 & 2.

>> No.5369743

Fully expected this with Romero's absolute silence over the last few weeks.

The Daikatanaing begins.

>> No.5369765
File: 604 KB, 1920x1080, Screenshot_Doom_20181231_194235.png [View same] [iqdb] [saucenao] [google] [report]

Doom:One Lite + Hideous Destructor + Droplets + Beam Flashlight + Sound Caulking PSX Music is like a HD player's dream.
You get all of Doom 1's episodes in single uninterrupted maps, with slight alterations for realism and to keep you on your toes.

>Knee Deep in the Dead

Pictured: Dark Universe Pt 1

>> No.5369787

daikatana is a pleb filter

>> No.5369790


>> No.5369816

i hated it the first time through, but it's grown on me since. the gunplay is decent, not as good as hl2 what with all the bullet sponge enemies, but it works for the somewhat slower pace. weapon variety is not stellar but has some neat stuff like the tau cannon, mines, and snarks, but nothing feels useless. the story isn't as heavy as it's made out to be, the only unskippable story related parts are the very beginning and end, the rest is just npc dialogue you can fully ignore. it's not a mindblowing cum-in-your-pants good story, but it's enjoyable and kept my attention. the lack of a sequel doesn't matter much as in my opinion hl1's story works just fine as a standalone.
not a whole lot in the way of exploring as it's pretty linear, but there's a good amount of item stashes tucked away and the levels are well made and not too simplistic. it's got less puzzles than hl2, it's usually just "move some boxes to jump up here" or "go find the button to turn on this generator so you can advance in the other direction".
difficulty wise it's pretty solid if you play on hard, the hitscan enemies are pretty annoying but not impossible if you keep in mind this isn't as much of a run and gun game as doom or quake. imo the last couple chapters are way too easy but a lot of people complain about the platforming and the sub boss so idk.
overall i'd say it's a pretty good game, but if you go in expecting doom/quake style gameplay and trying to play it as such you're gonna be disappointed

>> No.5369854

Anyone? Come on, there has to be at least one anon in this thread who has played this.

>> No.5369873

oh, i've played it, but i certainly don't recognize the tune

>> No.5369874

The fewer people to have tried to suffer though Grezzo 2 the better.
There's a moment where you hit your balls with a hammer because you're so bored.

>> No.5369875

Shazam got nothing, fwiw. Reminded me of Painkiller though, maybe check that game's soundtrack.

>> No.5369878
File: 148 KB, 358x300, 1548806707418.png [View same] [iqdb] [saucenao] [google] [report]

Half life 1 is a far better game than 2 in many ways.

In some ways, such as the really interesting AI and approach to enemies, it's still an odd duck. MarphitusBlacktimus' videos reallymade me appreciate the design of the game.


Many of the enemies are designed more like animals than necessarily enemy NPC's, some will even sleep when you're not there, or have abilities like smell which you'd never notice.

>> No.5369905

Just picked through it and didn't find the track. Thanks anyway's.

>> No.5369917

Is there any class based mods like Samsara and Final Doomer?

>> No.5369932

>I know of several people who will prove your latter point absolutely wrong.
I look forward to seeing them die alone.

>> No.5369942
File: 224 KB, 1600x900, Screenshot_Doom_20190214_010753.png [View same] [iqdb] [saucenao] [google] [report]

What are your thoughts on Megaman 8BDM?
I remember seeing almost a fucking decade ago (wow, time flies) and hating it for some reason at the time. Then a week ago I decided to give it a shot and I'm...actually having fun?
Maybe they've fixed whatever I didn't like at the time, or maybe my standards have changed. I just know the boss fights are really goddamn cool.

>> No.5369973

>BFG edition was how I got into DOOM in the first place.
>Bought it when I was a kid
Holy fuck, 2012 was 7 years ago.

>> No.5369992

Well, it definitely has improved a lot over time. Especially the boss fights. And bot matches are shorter now.

>> No.5369994

>hl1 is better than 2

Not to argue one way or another, but that's a bold statement considering both are considered equally good in the eyes of GAMURS everywhere.

>> No.5370006

I agree with him, Half-Life 1 has much better level-design.

>> No.5370009

bot matches are MUCH shorter now

they used to be to 25 frags, which was a pretty high level of fuck

>> No.5370020

HL2 has a few too many moments of boredom, IMO.

>> No.5370031

i like both, but i felt hl2 was a bit too easy, then again last time i played was highschool
also fuck the companion AI in that game, unironically would've been far easier without them

>> No.5370067

These are my exact feelings about Turok 2, (other than them gutting the platforming from the first game). Turok 2 has one of the best weapon rosters in fps history, but good God does the level design go down the shitter near the end. I had to drop it at the lair of the blind ones.

>> No.5370072

Is this man for real? How douche can someone get? Jesus Christ.

>> No.5370082

I can wait desu.

>> No.5370086

Does it really make him a douche? This seems like a problem with Limited Run, who's distributing.

>> No.5370089
File: 78 KB, 600x480, totlm.jpg [View same] [iqdb] [saucenao] [google] [report]

So in Temple of the Lizardmen 2, 3 & 4 there's now a bug where the lizardmen constantly play their alert sound over and over. A few monsters in TOTLM1 do this too. The fuck?

>> No.5370098

So we have to play shitty fake wads for two more months before we can get the real thing?

>> No.5370104

Oh well, Many wads I've been excited for still haven't come out after 5+ years, so 2 months is honestly not that big of a deal.

>> No.5370105

>shitty fake wads

>> No.5370109

>man makes side project, for free
>doesn't meet your imaginary deadline
>"what a douche"

>> No.5370114

New thread, although I think the image works better as a regular post.


>> No.5370120

He's a repeat offender shitposter.

>> No.5370213

Horrible trash

>> No.5370219


>> No.5370295

HL2 is mostly "look what our engine can do! grab shit and make bridges out of it!" and annoying gauntlet sections especially later on in the game. It's nowhere near as immersive, quiet as hl1 nor does it have as much of a focus on level design. It was impressive at the time but 15 years later, hl1 has aged far better.

>> No.5370301

>for free
It's not though, you gotta pay for the box's contents.

>> No.5370307

romero's not even in charge of shipping the box though, that's that limited run company

>> No.5370504

>not going for 100% kills every level

>> No.5370850

You can still dl it for free.

>> No.5370978

What happened to Dwango?

>> No.5371629

bumping this question, I'm curious too

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