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File: 42 KB, 550x183, Wizardry_Logo.png [View same] [iqdb] [saucenao] [google]
5355247 No.5355247 [Reply] [Original]

where do I start?
i've heard it's even better than Might and Magic and I love Might and Magic

>> No.5355268

The original Wizardry on an Apple II, where it's meant to be played. No joke.

Enjoy.

>> No.5355404
File: 451 KB, 591x612, Wizardry - Llylgamyn Saga.png [View same] [iqdb] [saucenao] [google]
5355404

a lot of people recommend skipping straight to 6, 7 and 8
if you want to play 1-5 then the best place would probably be the ps1 collections. it's in japanese, but within each scenario if you go into the options and change the first four options to "英語" you'll have english text

>> No.5355570

>>5355404
all the character names are in Japanese though, is there any way to change them?

>> No.5355581

Nevermind, puta. You simply go to the training grounds to change any character's name.
What good are the alignments ?

>> No.5355586

is the 'New Age of Llylgamyn' version of Wizardry 4 actually playable?

>> No.5355590

>>5355404
just started and this version is pretty comfy
wish there was a moddable pc version, is there something else like that?

>> No.5355714
File: 62 KB, 338x500, 51AVB8NXNFL.jpg [View same] [iqdb] [saucenao] [google]
5355714

>>5355590
There is a PC version of Llylgamyn Saga, but I don't think anyone's tried modding it.

There's also a Japanese series (Absence of Misericordia, Prisoners of the Battles, Five Ordeals) that comes with its own editor: https://wiz-pb.jp/
I think you only need to get Five Ordeals. Also you can download a bunch of fan made campaigns on the website. The English translation is only for the menus and it's not perfect.

>> No.5355726

Start with Wizardry 5. It's a sweet spot between the original trilogy and the Dark Savant trilogy.

>>5355581
RTFM
Alignments determine the classes you can pick and who can join your party in town. In Legacy of Llylgamyn they also determine which floors you can enter.

>> No.5355780

Does this thread have any love or care for 4 Gaiden on the SNES? Im playing through it and though I've just started, the inclusion of the classes that weren't in 5 is fantastic.

>> No.5356038

Go directly to number 8. Wizardry 1-5 are exclusively for extreme autists, and while 6 and 7 are good, they are ancient.

>> No.5356058
File: 393 KB, 941x1539, xxx_0111_wayne_barlowe_thype_and_a_villar-copy1.jpg [View same] [iqdb] [saucenao] [google]
5356058

Are combat systems in these dungeon crawlers any better than the ones in jrpgs? I mean, does it feel like the only thing you do continuously is to press the 'Attack' button without any strategy?

>> No.5356119

>>5356058
You have to get the most out of your spells in order to survive, aiming is also crucial. Fights are typically decided in a few rounds and you won't get far by just holding down enter.

>> No.5356121

>>5355247
With the first Wizardry.

>> No.5356213
File: 192 KB, 800x834, Wizardry 1.jpg [View same] [iqdb] [saucenao] [google]
5356213

>>5355247
Play the SNES versions of 1-2-3, 5, and 6. Ignore this faggot: >>5355268

It's actually not a better version of Might and Magic. It's a HARDER version of Might and Magic.

>> No.5356216
File: 1.07 MB, 1200x1200, Throb of the Demon's Heart is actually an unrelated spin-off and not a version of Wizardry IV, the rest of the post is 100% accurate though.jpg [View same] [iqdb] [saucenao] [google]
5356216

>>5356058
This post is unintentionally hilarious.

Wizardry is the hardest RPG series ever by far and nothing else is even remotely close to even being comparable.

>> No.5356220

>>5356216
Wizardry isn't all that difficult outside of IV.

>> No.5356227

>>5356220
Which have you actually finished?

>> No.5356230

>>5356227
All of them but IV and VII, and the latter isn't because it's hard, it's because the game is absurdly long.

>> No.5356236

>>5356230
And you think the lower levels of 5 aren't tough?
What RPG do you consider difficult?

>> No.5356254

>>5355268
The interface in the Apple originals is not as intuitive as later versions and requires stuff like you typing out the full names of spells instead of selecting them from a menu.

>> No.5356260

>>5356254
>typing out the full names of spells instead of selecting them from a menu.
More like the game completing the names for you.

>> No.5356339

>>5356254
It's faster to type the spell names instead of having to scroll down a menu, moron.

>> No.5356347

>>5356339
That's why you should play the PC98 version for 1-4. It's the way Greenberg and Woodhead really intended it.

>> No.5356468

Wizardry 2-3 are basically expansion packs of the first game and you actually have to beat it and transfer your party to play them. W4 is a "challenge" game to veteran players ala SMB2j, it's incredibly cheap and brutally hard. W5 was criticized at the time for being dated. Later Wizardries have a modernized UI and audiovisuals.

Sir-Tech resisted porting the games to systems other than the Apple II for the longest time. Their excuse was that the C64's disk drive was too slow and the Atari 8-bit's was too small. They did port the games to the IBM PC and Mac in 1984-85; the PC versions are buggy and I wouldn't recommend them.

They finally put the games on the C64 in 1987, but these are really C128 games and using them on the latter will significantly speed up load time and cut down on disk access. They can also use a 1751 REU in C64 mode. The C64 ports are closer to the JPC versions and have tidied up graphics and an improved, menu-driven interface.

The JPC versions have the improved interface and hi-res graphics mainly. The Mac versions also have a totally redesigned UI simply because they had to.

>> No.5356486

>>5356468
The games were written in UCSD p-System and actually they couldn't port it because there were no C64 or Atari libraries for the 6502 version. They could have written libraries themselves but were too lazy to and waited until other people had written a C64 library for UCSD p-System. Which was gay because Sir-Tech basically expected their customer base to do their work for them.

The IBM versions (naturally) used the 8086 version of UCSD p-System but it had bugs in in as mentioned there.

>> No.5356490

>>5356468
>Later Wizardries have a modernized UI and audiovisuals.
VI had EGA graphics with only a single tileset for the walls meaning everything looks like a grey castle even when it's supposed to be a forest, ship, cave etc. Sound is also minimal and the interface uses slow menus with no way combine mouse & keyboard.
V is timeless.

>> No.5356495

>>5355404
>if you want to play 1-5 then the best place would probably be the ps1 collections
Only for the fourth game.
SNES versions actually look better. Just use japanese version of 5.
>>5356213
>and 6
I'd switch to the DOS version at this point though.

>> No.5356512

>>5356468
>W4 is a "challenge" game to veteran players ala SMB2j, it's incredibly cheap and brutally hard

For example, to even get out of the first room in the game at all you have to summon monsters and hope you get priests (the monsters you get are drawn at random). Then you have to hope the priests cast this one spell that opens doors (it's also random what spell they cast).

>> No.5356518

>>5356512
>(the monsters you get are drawn at random)
No they aren't. Stop talking about things you know nothing about.

>> No.5357059

>>5356495
I do agree that the snes collection looks better, but I've heard it has some bugs that the ps1 version doesn't have, although I don't think anyone has spelled out what they are

>> No.5357179

All japanese Wizardry games for NES,SNES and PSX also have english modes, so my personal recommendation is Heart of The Maelstrom for SNES or Wizardry Collection for PSX.

>> No.5357976

>>5357179
Only Wizardry 1-5 have English modes, and not just FC, SFC and PS1 but also SS, GBC, WSC, PC88, PC98, X1, FM7, MSX and FM Towns. The only exception is the PCE-CD.
6 only has English mode on computers, though there is a fan patch for the SFC.

5 was officially released for the North American SNES but it was censored according to NoA policy. Don't play that version.

>> No.5358076

>>5356236
SMT III Nocturne

>> No.5358871

I also would recommend, at least the first three, playing on snes, because it is so comfy. Even though I remember being kind of "stuck" on I on the 4th floor, since the nes/snes maps lack a secret door to return to the corridors in one particular spot. So I would avoid opening chests entirely on 4th floor.

>> No.5359103

>>5358871
I'm not sure if 2 and 3 are really recommendable. 2 might be interesting if you want to lead a party that defeated W*E*R*D*N*A into further adventures but 3 doesn't even allow you to do that due to the reincarnation mechanic.

>> No.5359115

>play wizardry 1 on dosbox
>get a decent party
>half are killed by a vorpal bunny
>only one of them get revived
>play again after months
>keep character creating
>two samurai, a great cleric, a decent priest, an alright thief, and a badass wizard
>level them up to level 20 on the first two floors
>while grinding, ambushed by like 12 ninjas
>total party wipe before i can do shit
why does life hate me

>> No.5359158

on proving grounds, is there a way to savescum?
I've only got the file from wizardry archives that i got from my cousin, but i love it. i'd love it better if i could keep my party alive longer than 2 floors

>> No.5359169

>>5359158
Read the manual regarding power outs.
And don't play the retarded IBM version.

>> No.5359760

NES versions yes or no?

>> No.5360204

>>5359760
yep

>> No.5360258

>>5358076
Why is that game easier compared to Wizardry? Are you using save states or reseting whenever one of your party members get killed?

>> No.5360317

>>5359760
No. The American releases are simply worse than the Japanese one.

>> No.5360402
File: 820 KB, 592x1181, wizardy green lady.png [View same] [iqdb] [saucenao] [google]
5360402

don't make her wait

>> No.5360705

>>5355570
I think there is a menu that switches them to english.

>>5355404
I wanna play this and I tried but it's tough as fuck. I still can't believe nobody translated Dimguil yet. that game looks fantastic.

>> No.5360719

>>5360705
>I think there is a menu that switches them to english.
You can switch between different character sets when (re-)naming your party but you don't just switch the existing names.

>> No.5360803

>>5360719
Then make new characters with English names?

>> No.5360805

>>5359158
>i'd love it better if i could keep my party alive longer than 2 floors
Get better at the game. Have your characters decently levels, use magic instead of saving it, and get the fuck out of the dungeon when your magic starts running dry.

>> No.5360809

>>5359760
If I recall, AC doesn't work in the NES version of 1.

>> No.5362363
File: 55 KB, 542x616, 1532223245350.jpg [View same] [iqdb] [saucenao] [google]
5362363

>>5360402