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/vr/ - Retro Games


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File: 3 KB, 640x400, Driller.png [View same] [iqdb] [saucenao] [google]
5344017 No.5344017 [Reply] [Original]

Just beat pic related today. Multiple vehicles, puzzles, gunfights, and moody landscapes make this an incredibly impressive experience for 1987.

What do you think about Driller or the other titles using the Freescape engine? (Castle Master, Total Eclipse, Dark Side, etc.)

>> No.5344094

What about the freespace flight sims?

>> No.5344126

>>5344094
Those are totally different games from the 90's on a totally different engine. I'm talking FreeSCAPE, not FreeSPACE. These are basically primitive FPS/Adventure titles in a fully 3D environment.

>> No.5344195

>>5344126
My bad, I was drunk when I saw this thread

>> No.5344429

I used to play Driller a fair amount, but I was totally shit at it. The glacial frame rate meant I never really bothered to git gud. I used to have Dark Side and Total Eclipse as well but never really bothered with them. What versions would you recommend? I imagine the 16 bit releases are more palletable offerings, and I remember there was a PC remake of Driller out a few years ago too.
I think I even photocopied and made the little 3D model of the planet from the manual too, thinking about it.

>> No.5344507

Are Mercenary and Damocles also made with the freespace engine? I loved those.
What about the 3d construction kit for Amiga/ST that let you create your own games if you understood the simple coding language? It looked very similar.

>> No.5344508

>>5344507
*Freescape

>> No.5344519
File: 3 KB, 384x270, total-eclipse_2.png [View same] [iqdb] [saucenao] [google]
5344519

>>5344017
I played Total Eclipse when it was new. It was amazing to see a real 3D game back then, though I was too young to ever figure out all the puzzles and finish it. If you have the patience today it's probably pretty good I guess.

>> No.5344648

>>5344507
>Are Mercenary and Damocles also made with the freespace engine? I loved those.
>What about the 3d construction kit for Amiga/ST that let you create your own games if you understood the simple coding language? It looked very similar.
Mercenary started out as a wireframe Atari game, it's really nothing like what you could do with Freescape and ran a hell of a lot faster on the 8-bits (I grew up with the C64 Freescapes which literally ran about one frame every 5 seconds so never had the patience), Damocles was an ST/Amiga game and again unrelated.
3D Construction kit very much was Freescape though, it was actually the last thing they released using the engine.

>> No.5344941
File: 3 KB, 320x192, driller-cpc-01.png [View same] [iqdb] [saucenao] [google]
5344941

>>5344429
I'm playing the IBM-PC/DOS versions of all of them, with the exception of "The Sphinx Jinx", which is only available on the Amstrad CPC, ZX Spectrum, and C64. The frame rate is substantially better, and things just look and feel smoother overall.

>>5344519
I can't speak for all of them, but "Driller" is still pretty sweet. It's refreshing to have an open, persistent world that manages to be as tight and self contained as it is. Other than some trial and error gameplay involved in locating some of the drill sites most of the puzzles are quite clever. One area has a building guarded by a powerful invincible turret. You can only enter by heading behind the building and severing it's power lines, causing the turret to become inactive.

>> No.5344992

>>5344648
Speaking of "3D Construction Kit", this has actually allowed there to be a fairly robust homebrew scene. Check out a few of them here.

http://www.stu-wilson.com/3DKit_Website/games.html

>> No.5345198
File: 389 KB, 581x626, drillermap.png [View same] [iqdb] [saucenao] [google]
5345198

>>5344941
>with the exception of "The Sphinx Jinx"
Thinking about it, I had that as well, I'm sure it was on a C64 magazine covertape. I didn't realise it never had a 16 bit release, weird that they considered the 8-bit variants "canon" when they were so frustrating to play. I'm tempted to get Driller now, I really liked the idea of it as a kid but just found it so time consuming and frustrating to play due to the framerate. I actually remember the puzzle with the turret you mentioned.
>>5344992
This is interesting as well, I remember 3CK but don't remember seeing any games that used it, unlike say Sensible Software's shoot 'em up Construciton Kit which spawned loads of (mostly awful) homebrew games. Suprised there isn't a port of Sphinx Jinx for the 16-bit machines.
Pic attached is a capture from Youtube of the 3D map you got with the original Driller. It had the first room drawn in for you and the idea was you could draw in the rest of the squares to map the game and then glue it together to create a 3D model of the planet.

>> No.5345235

I want to see those games remade. But keeping the exact same graphics and game design, just running in high resolution, better and stable framerate and perhaps enhancing the controls.

>> No.5345307
File: 662 KB, 316x197, damocles.gif [View same] [iqdb] [saucenao] [google]
5345307

>>5344507

>> No.5345427

>>5345307
How powerful a PC would one need to run it at this speed back in the day?

>> No.5345446

>>5345427
A common 80386 would do

>> No.5345463

>>5345446
that's really cool. it must be really optimized code cause it looks like you'd need way more than that.

>> No.5345491

>>5345463
The engine has a few limitations to make this possible, namely things like fractional movements are not possible in earlier versions, but it's as optimized as it can be.

>> No.5345507

>>5345427
>How powerful a PC would one need to run it at this speed back in the day?
Pretty sure Damocles never even came out out on the PC. It was released on the Amiga and Atari ST, so would be a 7Mhz Motorola 68000