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/vr/ - Retro Games

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5341978 No.5341978 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5335509

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5341979

=== NEWS ===

[2-2] Neural-upscaled textures for Quake 2

[1-26] Odamex 0.8.0 released, now using SDL2

[1-22] Hexen Neural Upscale textures

[1-22] BloodGDX v0.798 released

[1-22] SM191 for Quake, a mapset inspired by classic

[1-21] Trenchboom adds experiment support for Quake III

[1-21] GZDoom 3.7.2 released:

[1-14] 'Quake 1.5' gameplay mod beta released

[1-19] Somebody tries implementing RTX tech into Quake 2

[1-16] Anon sharing 'Quake Revitalization Project' files

[1-14] Zanieon releases Doom Church Album

[1-7] Discharge, a 9-level wad for ZDoom

[1-1] SM190 - Six Textures released for Quake

[12-31] La Tailor Girl updated to 1.70H

[12-31] PortaDOOM Cacowards 2018 Released

[12-30] 100 Minutes of /vr/ on Doomworld

[12-26] Anon makes a mutator 'ArmorisHitPoints'

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5341982 [DELETED] 


>> No.5341985
File: 239 KB, 800x600, saturday.png [View same] [iqdb] [saucenao] [google] [report]



>> No.5341997
File: 90 KB, 500x484, tumblr_inline_pi0zg6s72y1rx5x8z_500.png [View same] [iqdb] [saucenao] [google] [report]

Daisy is the real hero of Doom

>> No.5342028
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>> No.5342057
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>> No.5342058

damn coverart bj is smug as hell
and what the fuck is that gun

>> No.5342061
File: 198 KB, 800x1015, i didn't think this through.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5342068

...and then he uses the spear to smash a chaingun display. And so on and so on.

>> No.5342078

> bj with an ak
> germans with m16s
the gun in the OP looks like a weird mix of calico+oicw+duke3d chaingun


>> No.5342083
File: 614 KB, 1124x837, image.png [View same] [iqdb] [saucenao] [google] [report]

I'll let you go if you tell me which Final Doom came first: Plutonia or TNT

>> No.5342086

I'm sorry, anon. We just can't afford the surgery. That gun's gonna have to stay stuck to your hand for a long time.

>> No.5342120
File: 36 KB, 676x676, quadnigger.jpg [View same] [iqdb] [saucenao] [google] [report]

is this where i come to take about arena shooters
why is simple fragging not good enough anymore

>> No.5342123

i guess as long as its quake3 or earlier games

>> No.5342126

i think there's a whole arena shooter general on /vg/

>> No.5342138

long dead on both vg and v

>> No.5342140

Is there a proper release date for Sigil?

>> No.5342142

Came out in '99 so I guess it counts in December.

>> No.5342216

The fact that id pioneered the first person shooter didn't mean that they actually knew a damn thing about guns. It was always about more of an action movie aesthetic than accuracy.

>> No.5342242
File: 106 KB, 400x228, hud.gif [View same] [iqdb] [saucenao] [google] [report]

the newest installment is shit and fucking dead as fucking fuck so there's no point discussing it
it died in december because id fucked everything up

>> No.5342245

Why would I play odamex instead of zandronum?

>> No.5342267

cool ranch

>> No.5342281

What did id fuck up?

>> No.5342323

Quack Champions, Epic also effectively ensured UT4 won't go anywhere.

>> No.5342359
File: 280 KB, 733x302, spad.png [View same] [iqdb] [saucenao] [google] [report]

It's just an Overwatch/TF2 ripoff but nevermind that.
Not retro.

>> No.5342369

Maybe someday, Epic will bring it back from development hell. Maybe in several years...

>> No.5342382

Fat chance, they're going the Valve route of running upkeep on a rent-keeping game or two and having other developers do the making games shit.

>> No.5342384

their new hero arena shooter
dogshit netcode
dogshit performance
dogshit gameplay
they should just scrap the assets and make q1 remastered

>> No.5342387

>UT4 won't go anywhere
UT4 shouldn't exist in the first place, it only did because UT fans cried hard at Tim Sweeney with petitions and pestering his Twitter to make it.

Honestly, UT fans are worse whiners than competitive Quake players, at least the Quake dudes just says that Quake Champions is not Quake and stay away, they doesn't start a fuckton of petitions to close the game or to make like another Quake 1-like game.

>> No.5342451

>Dogshit performance
on your underpowered current rig, yeah. My other computer, a Lenovo laptop. has an AMD A12 and 8GB of RAM.
>Dogshit gameplay
suit yourself.

>> No.5342462

>works on my machine
fuck right off nigger
i bought a 144hz solely because QC was running at 170 fps
now it runs at 40
surely it's my rig and not the retard monkeys in saber right

>> No.5342465

Wasn't QC done only by five id soft people and someone else?

>> No.5342471

Post settings

>> No.5342474

>saber right
I would if I were using that one, but I'm not ATM.

>> No.5342475

Tim Willits was busy taking credit for inventing deathmatch maps.

>> No.5342494
File: 8 KB, 285x204, ammo boxes1.png [View same] [iqdb] [saucenao] [google] [report]

A bunch of small things, and a couple of bigger things.

For ICD, the replacement for the 'clipbox' (large bullet pickup), straight gave you 60 rounds of pistol ammunition, and 60 rounds of rifle ammunition, which I always thought was a bit unbalanced.
Instead, there's now an equal chance for spawning a box containing pistol ammunition, or a box containing rifle ammunition, holding 40 rounds each, and going in line with how I changed the grenade ammo pickup and the shell box pickup, it now gives you the ammo in increments of 10, meaning if you only pick up 30, you don't waste the last 10, and so on.

I'll probably work on making the boxes more visually distinct from each other.
I might also change the amount of ammo they contain, as well as the increments you can take.
I did just 4x10 this time, as the way these are set up, I would have to otherwise do like 40+ actors for each box, for each individual cartridge, which ATM would just be tedious.

>> No.5342573

>make a pure arena shooter
>quakedads continue to play Quake 3 because why change
>change the pure arena shooter formula in any way
>quakedads complain it isn't like Quake 3

The netcode complaint is valid though. Shit's fucking dumb. Best friend who plays comp keeps getting stuck with Eurotrash who choose to connect to NA to take advantage of their higher ping.

The shit netcode and lack of player run servers are what are killing QC. I fucking hate these publishing corporations like Bethesda who can't stand not absolutely controlling everything lock, stock, and barrel.

>> No.5342602

Anon map release: SCRAP

>> No.5342603

Not him but the movement is molasses, getting caught on geometry, being pushed/stopped by anything, or just actually engaging in a fight with someone instead of flying past them feels awful because the characters are so slow to accelerate and their run speed sucks. It just feels bad.

>> No.5342626

>play Clutch
>get caught on some geometry

>> No.5342646
File: 122 KB, 720x480, 14_Power_Glove.jpg [View same] [iqdb] [saucenao] [google] [report]

>build up sanic speed
>doorway spikes stop you dead in your tracks

>> No.5342687

>just remembered that there is three wolfenstein games coming out (sequel to colossus, youngblood and a vr title)
>and some comic books
weird thing about wolfenstein's new universe is when this series was known for being one of the first fps then 20+ years later gets a reboot bringing an "expanded" universe that doesn't have much to do with wolfenstein 3d
at least in doom, they bring back older doom designs and are semi-loyal to the previous titles, along with doom 3 stuff like mixon and the d64 chainsaw
it'd be funny if they kept all the games canon so they'd pull an mgs4 by using other games' screenshots as flashbacks
i'm also surprised the apple stealth wolfenstein games weren't referenced in any later wolf game considering wolf3d happened because id just got a series that had no real ownership

>> No.5342698

shit i remember hearing that wolfenstein could have had a movie adaption from the guy who did the silent hill movies

>> No.5342704

i was mostly fine with qc until they started butchering the performance
DK was the first major issue
and they added a nigger with a fucking turret

>> No.5342708

SCRAP - A small abandoned mapset that's been stapled together and shoved out the door, because an anonymous person on the internet reminded me it existed.

>> No.5342718

>trying to set up co-op Quake with a friend
>need to do port forwarding
>need DNS address
>call ISP for it
>sorry residential accounts are not allowed to have static IPs
What the fuck is this faggotry?

>> No.5342727

>calling your ISP for your current IP address
How do I computer? I mean, you do realize dynamic IPs can be connected to, right? You do realize you can check your router (where you, you know, set up the whole port forwarding) for your current IP address, right?

Jesus fuck, lazy modern gamers. Brain-dead HURR CLICK HERE TO PLAY MULTIPLAYER modern games have ruined you.

>> No.5342741

Don't I need my DNS address in order to port foward though?

>> No.5342743

Ignore this unhelpful faggot >>5342727. Apparently he didn't get the memo that hoop and stick are outdated toys.

Who's your service provider? All most setups need to port forward is to go to and login using the default username and password (it's usually 'admin' and 'password'), then find virtual servers / port forwarding under "Firewall". It's obviously going to vary from ISP to ISP, but that's how the last three I've had have been.

>> No.5342749

Is Doom multiplayer linked to fps in some way? I was playing coop with a friend through Crispydoom, and we both had terrible stutter until I turned off uncapped framerate and turned on vsync.

>> No.5342757

You're both obnoxious. But what you can do if you want a static address to connect to, but have a dynamic ip, is run it through a freedns subdomain. So if you sublet from retrogame.com (dunno if that's a real option) you could just tell your friend to connect to "fragz.retrogame.com" or some such.
You need to have a task tray program that periodically checks for updates to your dynamic ip, and reroutes to the proper subdomain on your behalf. "FreeDNS update" is the one you want for windows.

>> No.5342771
File: 142 KB, 1500x814, 12.png [View same] [iqdb] [saucenao] [google] [report]

Suddenlink is my ISP. And I'm currently looking at my router using my IP. For whatever reason, it looks like the new router doesn't have port forwarding options.

>> No.5342784

Never mind, found advanced. Had to open a different browser because the advanced tab wouldn't load on firefox.

>> No.5342824

Thanks anon, I'll keep it in mind if I can't get the port forwarding that >>5342743 recommended me to work. I think it is, but we'll see once I'm done holding my friends hand through the game installation.

>> No.5342885

Youd still need to port forward, but it'll give a solid address to connect to. I just misunderstood what you needed.
You can also use it to run a website from a home server which is kinda fun.

>> No.5342910

Gotcha, I'll keep working on it.

>> No.5342940
File: 6 KB, 180x180, 9a7.jpg [View same] [iqdb] [saucenao] [google] [report]

What's the best way to experience Doom 64? Emu? EX?

>> No.5342942

EX kinda
Retribution is more of a remake with extra levels and sprites

>> No.5342943

there are so, so many things about to go horribly wrong here

>> No.5342949

Original cart.

>> No.5342968
File: 323 KB, 1804x764, Doomer chart.jpg [View same] [iqdb] [saucenao] [google] [report]

so what would you add to this?

>> No.5342972

At least one press of the delete key.

>> No.5342993

the doom comic?

>> No.5343038

Anything I can do about broken tracers?
Was playing with Babel and it seems enemies can only fire in a straight line

>> No.5343047

>USMC cqc guide
Is there a section for "punch enemy until he bursts"?

>> No.5343062

Use a version of GZDoom before Graf "fixed" them by utterly breaking them.

>> No.5343065

What's the best one? The one directly before 3.7.0? Apparently that one's been breaking a lot of shit

>> No.5343074

'everything dies if you shoot it enough times'

>> No.5343079

A lot of people hold 3.4.1 as a decent general one to use right now, it's the last version before a lot of stuff got screwed with.

>> No.5343085


>> No.5343183

Is there a way to get the super shotgun in doom 1? The only way I know of is to load doom 2 as a pwad and use the all weapons cheat

>> No.5343184

>Hand to hand combat book

Replace that with a chainsaw manual

>> No.5343190

import the assets and summon it from the console or import it and have it sometimes drop from a replacement shotgunguy

>> No.5343215
File: 1.53 MB, 2065x1306, mynstire.png [View same] [iqdb] [saucenao] [google] [report]

This map here.

>> No.5343216

doom bible

>> No.5343221
File: 439 KB, 1280x720, Screenshot_Doom_20190202_230256.png [View same] [iqdb] [saucenao] [google] [report]

Changed rifle ammunition box, wider, and has carry handles on the side.
Contents inside disappear one by one as you take the ammo increments from it.

>> No.5343225
File: 387 KB, 1280x720, Screenshot_Doom_20190202_230353.png [View same] [iqdb] [saucenao] [google] [report]

Pistol ammunition box, shorter in height, no carry handles.
Same deal.

Hopefully they're more visually distinct from another this way.

>> No.5343229
File: 115 KB, 697x488, impressionist painting of HUH.png [View same] [iqdb] [saucenao] [google] [report]

Anyone got a link to so decent Quake fanart? I could use a new wallpaper.

>> No.5343242


The controls on N64 suck ass.

>> No.5343247

You sure that's the right Bible?

>> No.5343252

You do not need meddle with DNS at all. Just your IP address given by your ISP is enough.

>> No.5343261


>> No.5343262

Not retro I know, but what's the best HL2 Hammer tutorial? And Hammer is the only choice for source/gldsrce games right?

>> No.5343263

No more than the original games.

>> No.5343274

The neural Q2 stuff is kinda neat, though it lacks Vanilla weapons and player skins

>> No.5343296
File: 863 KB, 1920x1080, Screenshot_Doom_20180621_111949.png [View same] [iqdb] [saucenao] [google] [report]

One of my favourite experiences in Doom was that one level in Community Chest 4 that was actually fun.

>> No.5343310
File: 522 KB, 2593x768, Doomer chart.jpg [View same] [iqdb] [saucenao] [google] [report]

tried to make it a humorous clusterfuck, but it ended up being just a clusterfuck

I had fun

>> No.5343325

They already did. It is called 4tnite

>> No.5343350

They also have games like Robo Recall that are still active.

>> No.5343359
File: 23 KB, 220x220, tenor.gif [View same] [iqdb] [saucenao] [google] [report]

>Babel+Demon Counterstrike+LegendoomLite+SoundCaulking

Why did I do this to myself? This is terrifying.

>> No.5343363

Whats this?

>> No.5343364
File: 271 KB, 546x458, What kind of man builds a machine to kill a girl.png [View same] [iqdb] [saucenao] [google] [report]

you forgot Champions

>> No.5343367
File: 68 KB, 191x101, slayers.gif [View same] [iqdb] [saucenao] [google] [report]

It adds new sound effects for any of the monsters in the original games that shared ambient grunts or sound effects, so now every enemy who shared sounds has their own unique grunts, including lost souls, Spectres (v.s. pinkies), Archviles, etc.

There's also a variant which uses the spookier PSX sounds.

>> No.5343369

Adds variety to monster sounds

>> No.5343372
File: 674 KB, 850x850, 1540201890992.png [View same] [iqdb] [saucenao] [google] [report]

How could that make things worse than bable's enemy changes already do?

>> No.5343374

Where is this from?

>> No.5343375
File: 64 KB, 721x747, square wut.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5343382

Dirty Bomb was the last gasp of that kind of 1v1 quake/Counter strike style deathmatching, and it's already effectively in a sentient comba.

>> No.5343387
File: 70 KB, 704x704, happydoom3.jpg [View same] [iqdb] [saucenao] [google] [report]

Wouldn't you like to know :^)

>> No.5343390

It's something DrPySpy is working on. A multiplayer shooter sorta thing.

>> No.5343391

Okay, but what would be the Quakeman/Quake soldier /lit/ chart equivalent? And what about for Heretic?

>> No.5343392

Is No Rest for the Living better or worse than the classic episodes (UD, D2, TNT, Plutonia, Master Levels)?

Asking before pirating it.

>> No.5343393

for one, its compatible with almost everything
now imagine the babel enemies being able to replicate when shot, red enemies regenerating castlevania style and tons more fuckery

>> No.5343395

Is that what he has done lately?
How do you know this?

>> No.5343397


>> No.5343398
File: 104 KB, 604x865, ranger.jpg [View same] [iqdb] [saucenao] [google] [report]

Ranger? simple, lots of Lovecraft, I suppose US ranger field manuals too?

Corvus? hippie vegan bullshit
and also self help books on how to control your rage

>> No.5343402

Better without a doubt.

>> No.5343403

He talks about it in a few servers, seems like he's keeping relatively quiet about it while he works on it.

>> No.5343405

Waaay better.

>> No.5343413

>tfw your faggot ISP does not allow port forwarding. You can do whatever on your router/pc - any outside resource/server will report your ports closed

>> No.5343414

Discord servers?

>> No.5343417
File: 1.40 MB, 1920x1080, Screenshot_20190116-201026.png [View same] [iqdb] [saucenao] [google] [report]

I wish doomguy's helmet was either tan, black or grey in the new games.

sometimes enough is enough. you don't need to slate every inch of his body some shade of green to sell me on the motif, jesus.

>> No.5343419

Even better than Plutonia? How about difficulty?

>> No.5343427

Yep. They're not worth joining if you're wanting to keep tabs on what the guy is doing. I mainly lurk them and glean through all the crap.
He'll probably make some sorta public announcement on it eventually

>> No.5343434
File: 7 KB, 318x159, Beginner doll vodoun.jpg [View same] [iqdb] [saucenao] [google] [report]

>Corvus is into hippie vegan shit
How about Grimoires, leechbooks, magical squares, and runestones?

Then there's Caleb from Blood. Besides fire-related books and guides on explosive weapons, I can only come up with texts that talk about voodoo.

>> No.5343450

Call of Doom BW released

>> No.5343453

What is it about Thy Flesh Consumed that makes it so difficult? Is it hard but fair, or bullshit hard?

Was it intentionally made that way?

>> No.5343457
File: 660 KB, 1920x1080, Screenshot_Doom_20190202_190547.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5343470

>employee of the month

>> No.5343492

E4M1 has no health and will leave you with less ammo than a pistol start if you 100% it, and then E4M2 throws a lot of enemies at you with very little freedom of movement. The rest of the episode isn't nearly as hard once you're past those two maps.

>> No.5343506

Just wondering cause I don't come here often enough. Is there any more info on SIGIL yet? Preordered the Beast box and it should be out this month. But haven't heard anything else about it

>> No.5343510
File: 1 KB, 84x63, temporarefieldo.png [View same] [iqdb] [saucenao] [google] [report]

I am intrigued

>> No.5343545

Can I play Guncaster in SIGIL?

>> No.5343563

Nobody knows a fucking thing, Romero's been busy doing other shit.

>> No.5343631
File: 51 KB, 800x800, Really activates the almonds.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5343632
File: 29 KB, 492x640, 1809239-n517581288_2545296_4021274.jpg [View same] [iqdb] [saucenao] [google] [report]

inb4 that Sigil USB comes with a teaser trailer for Blackroom

>> No.5343684
File: 1.23 MB, 1273x716, hdoom brutal doom.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5343768

>finally beat Scythe
I've graduated brews... but only barely. What's next? How's Scythe 2 in fun/difficulty?

>> No.5343780

It has one or two spikes in difficulty that absolutely destroyed me on my first run

>> No.5343795

harder, particularly the latter half.

>> No.5343796

You should play ROTT

>> No.5343804

I just got through E4M1 and E4M2 on Ultra-Violence, whew lad. Those were some tough fucking maps, specially considering I don't have a mouse with me, just my laptop's trackpoint

>> No.5343806

Damn homie

>> No.5343813
File: 277 KB, 545x545, threatlevel.png [View same] [iqdb] [saucenao] [google] [report]

>not playing clusterfuck

>> No.5343836

Have not played Scythe, how does it compare to Going Down? I beat that on HMP and felt I was nearing my limit.

>> No.5343892

much easier than going down

>> No.5343919

Do you guys think the SO YOU WANT TO PLAY SOME... needs to be updated? There's much better gameplay mods than half of those now.

>> No.5343924

Got any recommendations?

>> No.5343931
File: 148 KB, 358x300, 1548806707418.png [View same] [iqdb] [saucenao] [google] [report]

A mention of Tech Gone Bad/one of Romero's new maps
Comatose or at least a mention of that Lainos school of obscure/cryptic art maps

Ashes 2063
Total Chaos
Golden Souls 2
Update Adventures of Square to say Adventures of Square 1 & 2
Doom Delta for that surreal Doom Beta quality

Guncaster to replace Psychic
Bring up Final Doomer when talking about one of its related mapsets, Possibly Ancient ALiens and JCPC which are already on the chart.

>Possibly a new section for Vanilla improvement mods
Smooth Doom
Sound Caulking
Sprite Fixing mod

The idea being the stuff on the So You want to Play stuff has to be community approved and agreed upon. I'm largely just mentioning the stuff I personally really liked and think adds to a new doomer's experience of getting an idea of the mod landscape and what you can do in doom.

If you guys have any other suggestions, keep adding and discussing.

>> No.5343934
File: 97 KB, 358x358, angery3.png [View same] [iqdb] [saucenao] [google] [report]

Oh High Noon Drifter just since it's too interesting and well crafted.
There's at least one newdoomer out there who might see "Cowboy mod" and have their eyes perk up.

>> No.5343937

Dakka should be on there I think, recommended for slaughterwads.

>> No.5343941

>replacing psychic
nah. Most of those other suggestions have merit, but I think Psychic should stay.

>> No.5343945

4chans own mods should have 200/300/100 minutes of /vr/, and probably rekkr.

>> No.5343972

has anyone ported diablo to the doom engine

>> No.5343981

Should include Babel on there too
It's not updated anymore but it's really well done

>> No.5343986

Haven't tried Going Down just yet but Scythe's final few maps are like low end slaughter. Final map is probably the most difficult but it doesn't have any crazy expansive areas with like 1000 enemies around.

>> No.5344012

agreed it should definitely be updated.
as much as people hate BD, should at least include Extermination Day because it's a solid map pack. Should also include Final Doomer (if it isn't on there already)

>> No.5344018

No but there is a Diablo mod

>> No.5344042
File: 1.51 MB, 1543x2719, CQ2t1Ib.jpg [View same] [iqdb] [saucenao] [google] [report]

Babel is really interesting but I still can't entirely wrap my head around it.
So many of the tweaks are so subtle but they drastically change how you play doom, since you can't rely on enemies to fire at their own slow intervals anymore, they act more realistically.

Some of the tweaks are neat, some of them are just head scratching, like making the double barrel do exactly twice the damage of the shotgun.

The way it plays reminds me of Doom Delta, oddly enough.

>as much as people hate BD, should at least include Extermination Day because it's a solid map pack.
yeah... SGT. Mark does have a few genuinely solid maps in his catalog, it's probably the one thing I like most about him.

Also, thoughts on a WTF category returning? Ye or Ne?
There's a lot of weird, interesting stuff out there that doesn't fit anything else. The original one was fairly shit but now we have notable shit like Lilith, Foreverhood, borderline jokewads like Abort/Ouch...

Or is there no reason to add a new collum and let people find that stuff on their own?

>> No.5344051

>It's not updated anymore
I'll update it once I'm done with my novel and/or become less stressed out IRL. Really just polish left at this point, and some ideas for the super hard mode. Assuming you play on UV it's functionally complete.
>Some of the tweaks are neat, some of them are just head scratching, like making the double barrel do exactly twice the damage of the shotgun.
It was more like making the shotgun do a bit more damage. I figured that had less chance to break balance since Doom 2 somewhat depends on SSG action for its maps to work. While it does make the shotgun a bit more powerful, I don't think it invalidates the SSG so it's alright. It's odd that you'd compare it to Doom Delta, I played that a long time ago and thought it was pretty neat. Babel's way more inspired by BURL TUMD and Faspons though.

>> No.5344053

>Honestly, UT fans are worse whiners than competitive Quake players, at least the Quake dudes just says that Quake Champions is not Quake and stay away

i don't hold much regard or esteem for competitive gamers as people or their opinions. 99% of them are just entitled drama queens & divas who believe their own hype. hell, just look at the FGC. it's a hotbed of drama.

>> No.5344060

>make a pure arena shooter
>quakedads continue to play Quake 3 because why change
>change the pure arena shooter formula in any way
>quakedads complain it isn't like Quake 3
pretty much this everytime.

it's like i tell REfags all the time, voting with your wallet goes both ways so don't complain about your face hurting after you cut off your nose to spite your face.

>> No.5344063

I do feel sorry for them, at least the FGC gets new stuff that isn't always a disappointment. I do think that a lot of games fail because they try to make it solely competitive, and it doesn't make for a fun game.

>> No.5344083

>It's odd that you'd compare it to Doom Delta
Replay the latest version of Doom Delta and you'll find that the chaingun serves the exact same role as in BABEL

>> No.5344086

>I do feel sorry for them
i don't. most of them are scumbags IRL.

>and it doesn't make for a fun game.
it really doesn't. E-sports are the cancer that killed multiplayer gaming as a whole.

>> No.5344089

Isn't that an old version of the guide?

>> No.5344093

Huh, it's super accurate though, damn. I'll have to mess around with Doom Delta 2.0 a bit more later.

>> No.5344096

That was a one in million futile attempt to get a response out of you, can't believe it worked
It's a really solid mod man, I'm just happy to know you're still alive out there somewhere. Hope things get sorted out for you IRL

>> No.5344101

assuming most of it isn't lost i feel like the old stuff that was removed should come back.

i don't know about the others but in the case of BD it seems kinda petty to basically scrub off what has essentially become the gateway mod for doom because mark pissed in people's cornflakes. whatever happened to separating "art" from the "artist"?

>> No.5344102

UPnP. Easier fix.

>> No.5344103

You got pretty lucky, I've been lurking these threads the last few days out of boredom.
Anyway thanks dude, it's looking somewhat good in the future for me assuming nothing goes wrong, so I'll probably be fine. Just gotta not beef anything up too bad while I wait for the chips to fall into place. Glad you like the mod, by the way, it's always nice to hear someone enjoying it.

>> No.5344105

The Hungarian novels because why not

>> No.5344106

>assuming most of it isn't lost i feel like the old stuff that was removed should come back.

Honestly I don't see why we can't do a part 2 list of these for WANT TO PLAY EVEN MOOORRE Doom?

Maybe that's a bit excessive, but we already have a few versions of the list, and the doom community is staggering.

>> No.5344107

Dat Discord

>> No.5344172
File: 24 KB, 371x499, rabbit.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5344175

You should try Redemption of the Slain, what was made by the same authors. The most underrated Doom wad ever.

>> No.5344190
File: 1.05 MB, 1033x1578, 2863893-johnmueller_doom.jpg [View same] [iqdb] [saucenao] [google] [report]

Unused Doomguy lines for the PS2 port of Quake 3

>> No.5344197
File: 50 KB, 161x288, 1405142804290.png [View same] [iqdb] [saucenao] [google] [report]

Smoothio Baron.

>> No.5344198

thanks, i hate it.

>> No.5344201
File: 686 KB, 1141x1338, theguy.jpg [View same] [iqdb] [saucenao] [google] [report]

The musings of a dead man

>> No.5344207

...Why is Doomguy talking?
He shouldn't be wasting his time talking when there are demons to kill.

>> No.5344214

there aren't actually that many demons in the arena

>> No.5344216
File: 328 KB, 1024x768, 1405173174326.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5344224
File: 46 KB, 218x213, hate.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5344231

Really doesn't look all too happy about being what he is now

>> No.5344297

I recently started playing Heretic (using Zandronum). If I end level with multiple copies same items (for example 3 torches and 2 tomes), when the next level starts I only have one (1 torch and 1 tome).

Is this a bug?

>> No.5344330


>> No.5344397

No. Use your items.

>> No.5344447

So I thought. I learned to play within this limitation after few levels, but it's just annoying. For me major appeal of older shooters is resource management. This feels punishing.

I guess it works, but it is cheap design solution.

>> No.5344454

hungarian novels?

>> No.5344459

Thaaat's a lot of Legs.
Also, "Threat level" what's that exactly?
I haven't been keeping up with Complex lately.

>> No.5344464
File: 73 KB, 1024x768, 1542584437707m.jpg [View same] [iqdb] [saucenao] [google] [report]

A new version of the chart could be a good excuse as any to make a followup to the video guide in the OP, there is a lot of stuff I missed the first time around.
But I may have to wait until Sigil releases and just work on something else in the meantime, I've been an unproductive fuck these past few months.

>> No.5344473


>> No.5344479

Maybe instead of updating an already existing list, it would be better to make a Part 2 of it?
Like "So you want to play some MORE fucking Doom?". And maybe even label it as "2019 Edition"?

>> No.5344482

ROTT is some good old fashioned arcade fun, seconding.

>> No.5344486
File: 1.67 MB, 1543x6892, DOOM.png [View same] [iqdb] [saucenao] [google] [report]

There's still quite a fair deal of mods that hold up fine, but there's definitely some older stuff such as OMG Weapons & Monsters that nobody talks about, I don't even know what the fuck the deal is with Doom 4-like mods either, and of course there's ZScript stuff too. Also that GMOTA finally got past the 1.0 release hurdle.

The scope of the first is already fuckhuge, but a second optional image to augment coverage to pretty much everything well worth playing could be nice. Perhaps more game recommendations at the end of it too.

>> No.5344493
File: 250 KB, 592x960, Doom_-_A_pokol_kapui.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5344495
File: 275 KB, 589x960, Tisztítótűz.jpg [View same] [iqdb] [saucenao] [google] [report]

Two of them

>> No.5344517
File: 33 KB, 768x512, gettyimages-162796942.jpg [View same] [iqdb] [saucenao] [google] [report]

A note under the old KDITD novel suggesting there are three followups to it, but that they grow increasingly optional with each entry.
I mean I like them for what they are, imperfections and flaws and all, but by the last one the story isn't very 'Doom' anymore, feeling more like some of Team TNTs non-Final Doom stuff (I vaguely get pictures in my mind of parts of Icarus : Alien Vanguard, Daedalus, and Eternal Doom, by the end of the third book).

It feels like they did two novels based on the games, realized they ran out of game to write about (Final Doom might not have been out yet), and figured, they still had contracts for two more books, so uh, like spin them off into just some sci-fi adventure or something.
The authors wrote a lot of Star-Trek novels, so I imagine that both colored the stuff they did write around Doom, and also the stuff they didn't, in how they explore weird sci-fi ideas, and how they wouldn't be constrained by the characters, themes, and typical tropes of Star-Trek (because let's face it, Captain Kirk is an absolute chad, but him and Doomguy approach problem solving from usually pretty different angles, not to talk about Picard, who generally would always seek the most diplomatic solution at any time).
The fourth book gets oddly existentialistic.

>> No.5344526

Every level is designed with you not having any stock of items at the start in mind.
In fact, items are way too OP in Heretic - stuff like Morph Ovum, Chaos Device, Mystic Urn and (obviously) Ring of Invincibility are all very potent and make the level much easier when carried over from the previous one. Not even counting Tome of Power as they are present almost everywhere.

If you were to stockpile Quartz Flasks and Mystic urns that would turn even the hardest level into a cakewalk.
You dom't want that, do you?

Also it's an incentive to use the items and not stockpile them. I know quite a lot of people who would stockpile all the tomes of power "for the better occasion" and not use them until the episode is over, thus missing out on one of the coolest features of the game.

This way you can always keep one copy of an item "for later". Found another one? Better use it soon!

>> No.5344530

Are they about aliens too?
Or do they follow the "Demons out of literal hell" line?
Or are they barely related at all?

>> No.5344550


>> No.5344631

Wasent there a version of this image circulating around that was actually a renamed zip file with all the wads contained within?

>> No.5344650

Itrs possible to convert MD3 to quake 2 Md2

>> No.5344653

>Also it's an incentive to use the items and not stockpile them. I know quite a lot of people who would stockpile all the tomes of power "for the better occasion" and not use them until the episode is over, thus missing out on one of the coolest features of the game.
I know that feeling. I used to do it with weapons and saving powerups. Now I just go for it when I find them and my enjoyment has gone up immensely.

>> No.5344667

Maybe, but embedded files have been disabled for a good while.

>> No.5344713

That'd be a preeeetty big file

>> No.5344759

It'd be nice to have a part of the image dedicated to other doom engine games like Heretic, Hexen, Strife, etc

>> No.5344796
File: 456 KB, 1279x1920, tumblr_odc6z6W8771us1ypzo1_1280.png [View same] [iqdb] [saucenao] [google] [report]

I like cute

>> No.5344801

what's the best map to play hideous destractor on?

>> No.5344812

If it's your first time, the original 3 episodes are pretty mild and gets you into it.
E2M2 in particular is a very well suited map.

>> No.5344815
File: 16 KB, 480x236, 1548528291789.jpg [View same] [iqdb] [saucenao] [google] [report]

gee thanks already played both doom 1 and doom 2 with hd

>> No.5344821

Time for TNT then

>> No.5344824

freedoom 1/2 are they alright?

>> No.5344829

You might want to check out Doom the Way id Did

>> No.5344831

Those aren't TNT

>> No.5344832
File: 3 KB, 41x37, unknown[1].png [View same] [iqdb] [saucenao] [google] [report]


>> No.5344835
File: 187 KB, 520x414, 1549093872765.png [View same] [iqdb] [saucenao] [google] [report]

I'm sorry Fred I'll go play TNT

>> No.5344837 [SPOILER] 
File: 33 KB, 300x250, 1549210998879.png [View same] [iqdb] [saucenao] [google] [report]

Bordering on daily dose at this point

>> No.5344841

Well alright, then I'll suggest Suspended In Dusk

>> No.5344856

A small "that's so raven" section. I would t spend screenshot space on it, but a small text list of the bigger mods (all 2 of them) might be worth it

>> No.5344869
File: 24 KB, 137x85, sealdog.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5344871

UPDATE THIS PIC! Also someone please make a Quake and Build Engine equivalent.

>> No.5344872

Here's to hoping that the bugs get fixed in an update someday...

>> No.5344873

I severely underestimated the workload of creating seven distinctive texture sets with average of 100-150 tiles per set, not counting all the themed decorations/sprites.

>> No.5344885

>open doom builder
>make one room/corridor for an idea
>"okay this works"
>close doom builder
>repeat the same thing every day
I will never ever not procrastrinate

>> No.5344886

We're all waiting for Sigil. It should be released in one week or two.

>> No.5344887


>> No.5344891

You need to set goals for yourself. What do you want to accomplish?

>> No.5344946
File: 738 KB, 422x392, 1534778028864.gif [View same] [iqdb] [saucenao] [google] [report]

>check out new version of hideous destructor
>you have to enter fucking passcodes to make custom loadouts

>> No.5344980

My current Zandronum Saves don't work anymore. When I pick a save, it says stuff about ACL modules. What do?

>> No.5345007


>> No.5345020

The issue with BD is when the mod has actual problems to make it bad but nobody brings it up, making it look like bullshit despite the 0.L glitch being real and those screenshots back in '17 for V21 with all those bugs and shit.

>> No.5345029

What's this?

>> No.5345035

i've been saying that said pic needs new stuff like Golden souls 2, Metroid Dreadnouight
Also the Quake one needs a update asap now that Quake Injector is out of question, + Something for Quake 2 like Port demonstrations for Yamagi, Q2Xp and Q2Pro, UNIT suggestions and such.

>> No.5345041

meant for >>5343813

>> No.5345049

What about different images for seperated categories?
>How to get the games and source ports
>Where to get them
>Historical relevance stuff
>Known modding related authors and creators
>How to get good at Doom

>> No.5345061
File: 17 KB, 250x343, Lo IQ.jpg [View same] [iqdb] [saucenao] [google] [report]

Do I have any better alternatives for Shadow Warrior than Shadow Warrior Redux?

>> No.5345070
File: 64 KB, 1168x439, doom wads.png [View same] [iqdb] [saucenao] [google] [report]

My copy that I got from said image forever ago
Semi big file yeah, sadly don't have the original image zip combo anymore

>> No.5345074

Yeah lad, that's gonna take some work.

>> No.5345080

Shouldn't you just be able to go into the menu?

>> No.5345104

It's not often you can really discuss it's actual issues or anything because the default for a lot of the community is to automatically lose their shit at the mention of it, and at that point you just get chinese whispers of the developer eating puppies for breakfast.

>> No.5345112

>Constantly makes backhanded remarks and just complains about everything, even things as small as loading being one second longer
>Won't stop sucking off Arcane Dimensions
Well that was crap.

>> No.5345178
File: 628 KB, 1920x1080, gzdoom 2019-02-03 21-58-08-88.png [View same] [iqdb] [saucenao] [google] [report]

Sure, but then you see this.

>> No.5345182

This guy is awful, why would anyone watch this?

>> No.5345185
File: 453 KB, 1920x1080, Base Profile Screenshot 2019.02.03 - [View same] [iqdb] [saucenao] [google] [report]

it's pretty good once you get used to it, but for more complex loadouts you'll really want to edit the .ini directly
just search hd_loadout and you'll find the strings

>> No.5345189

>150 berserk packs
what did he mean by this

>> No.5345192
File: 49 KB, 444x632, 0w0 what's this.jpg [View same] [iqdb] [saucenao] [google] [report]

>I was going to do something like this one time to allow a progression system to save between maps
>I implemented a basic version, then decided it was retarded and too complicated to be practical
>Meanwhile HD just throws it in and asks users to interact with it directly instead of automating it
Fucking madmen

>> No.5345201
File: 437 KB, 1920x1080, Base Profile Screenshot 2019.02.03 - [View same] [iqdb] [saucenao] [google] [report]

I'm cooking with gas.

He even implemented a new selection menu that lets you customize the name and icon for your loadouts

>> No.5345208

Jesus christ I can only imagine the pain involved. ZScript menus are bad enough when you're doing regular shit.

>> No.5345209
File: 2 KB, 709x17, notepad++_oUJkJejO1h.png [View same] [iqdb] [saucenao] [google] [report]

And this is what that looks like in the .ini
it's actually really easy

>> No.5345214

A backpack full of Berserk.
Surprisingly viable way to play.

>> No.5345215
File: 619 KB, 979x1599, 1527712367173.png [View same] [iqdb] [saucenao] [google] [report]

>150 zerker packs

>> No.5345228

You are right when it comes to balance, but I wish they would done it differently.

>> No.5345253

>not uv -fast

>> No.5345256

is there an index with anon maps?

>> No.5345293
File: 68 KB, 161x288, 1548271583020.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5345303


>> No.5345327
File: 28 KB, 500x500, f8e836e3f61efbb9732d2c76ab392d8d.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5345343

Well shit...
I didn't even know i had epilepsy
until now...

>> No.5345346
File: 25 KB, 200x200, n2kc52.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5345353
File: 32 KB, 800x450, 1549036268845.jpg [View same] [iqdb] [saucenao] [google] [report]

>Why yes, I do consider Heretical Doom to be the best weapon mod ever made, how did you know?

>> No.5345354

this is the worst shit I have ever seen holy fuck

>> No.5345356
File: 295 KB, 355x483, 1501084561707.png [View same] [iqdb] [saucenao] [google] [report]

Is this supposed to be good?

>> No.5345368

how nice

>> No.5345379

>Rated "M" for "Mature"
The irony is palpable.

>> No.5345380

Is this Doom for Zoomers?

>> No.5345385
File: 78 KB, 854x480, 1522768219992.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5345390

is this meant to be ironic?

>> No.5345403
File: 13 KB, 500x200, 1m0y49.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5345416

These are the same people who tried th NDA testing their mod, had a publicly accessible github called "totally not hentai here" and lost their shit when it was found, and best of all their discord got purged because the admin got the fuck social engineered out of him and lost control of his account.

They're just that retarded.

>> No.5345442

Finished Dakka with 50 Monsters.
It's great.
Wasn't their Discord hacked because someone let someone else use their Steam account, which shared its password with a Discord account?

>> No.5345445

>a really edgy kid's myspace page
I chuckled

>> No.5345447

Dakka's so fucking comfy.

Also yes, that's exactly what happened.

>> No.5345468

it's like Shadow the Hedgehog trying to be Caleb

>> No.5345476

thanks, I hate it

>> No.5345484

Are there guides to Strife scripting? Adding custom voice files and the like?

>> No.5345505

I'd also love to know, because I recall that shit was inflexible as fuck.

>> No.5345543
File: 572 KB, 839x591, file.png [View same] [iqdb] [saucenao] [google] [report]

Is that a fucking Trailblazer machete
I cant tell since everything is so fucking blurry.

>> No.5345553

I like how they take obviously ironic comments seriously

IIRC it's mostly hardcoded, so you'd better use GZDoom's counterparts - look up how it was done in Golden Souls 2 and WolfenDoom

>> No.5345576

Yes, it's the quick melee that isn't the kick.

PB liberates assets from fucking everywhere and then halfway attempts to make out they were always made to fit together.

>> No.5345583

>look up how it was done in Golden Souls 2 and WolfenDoom
The Strife support in project MSFix'd is probably a better option to chec.

>> No.5345593

This feels less "first impressions", and more some prick making a video to circlejerk with his elitist friends about how apparently bad the mod is

>> No.5345626

The only problems I have with Q 1.5 are:
1) Replaced some monsters with those jumping small spiders, and no option to disable them unlike some other replacements
as if we don't have enough small annoying enemies in FPS already.
2) Did not commit to updating the levels, increasing the details to some of the vanilla ones, and leaving others look bare in comparison.

>> No.5345636
File: 108 KB, 424x193, oh nonononono.png [View same] [iqdb] [saucenao] [google] [report]

Given how that the rest of the channel is saner, that's certainly the case.

Are people really surprised that the developers of a bruddit doom fork are immature and incompetent in every aspect?

>> No.5345650
File: 734 KB, 960x720, its high lol.png [View same] [iqdb] [saucenao] [google] [report]

>when a build door squishes you

>> No.5345656

Someone really needs to make a good Heretic weapon mod with actual reworks of original weapons that do not feel like pew-pew lasers

>> No.5345664

made a youtube account just to dislike this

>> No.5345671
File: 17 KB, 564x325, 1547711947087.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5345680

Nice abs

>> No.5345692

With the release of RE2 Remake recently, I decided to throw something a little silly together using Hideous Destructor, Ashes 2063, modified assets from Codename Hunk, and some other mutator mods. It's definitely pretty janky, but functions well enough.


>> No.5345696

Has anyone made a mod for DOOM that re-activates the original intended behaviour of Pain Elementals?

ie, that they'll bite you if you get too close, so you can't cheese them anymore by just staying right in their face

>> No.5345697

>Are people really surprised that the developers of a bruddit doom fork are immature and incompetent in every aspect?
At least half the PB development team are whiny dickbags who resent the fuck out of BD almost as much as zdoom does.

>> No.5345704

That should be really easy to do.

>> No.5345728

They didnt change it in a good way though
>we gave half the characters ultimates that are just press F to win buttons, and the other half are useless or incredibly situational passives
They fixed it in a recent patch but damn how could such awful design be allowed for years

>> No.5345730

I've done it on a personal mod, gave it slightly more than a pinky bite if memory serves.

I'm sure somebody's done it in an actual release by now.

>> No.5345731

Watched a few videos of overhyped Ancient Aliens and Eviternity wads.

I'm literally speechless how AWFUL they are, and I won't play a single minute of them, that's for sure.

First, what are these shitty neon colours everywhere? Neon green, neon yellow, neon purple. Then we have new (and badly fit) textures, switches, unnecessary modifications to monsters like the Pinky, which was recoloured in both wads. Why? The original colours were fine, the entire Doom aesthetic went down in the toilet in these wads.

Then the levels. Watched many level videos to ensure you: all fucking levels are the same. THE. FUCKING. SAME. These authors simply lack proper vision to build levels within their own imaginations.

What are these levels then? All levels are like giant, sprawling, Unreal like non places. Wow, open places everywhere, wowey wow, giant towers are looking at you outside the play area.

And the gameplay. The same fucking shit. The same fucking slaughter shit. Early on, they somewhat pretending you are in Unrealised, neonised Knee Deep in the Dead. Then after like stage 20, you are just circling around hordes of irrelevant hordes of clustered enemies.

No progress, no variety, no imagination. Typical hackwork by virgins. Sorry to say that, but if you want good levels, go and play Romero's early maps, the Casalis' brilliant Plutonia, NRFTL or wait for Sigil. Avoid these hackworks at all costs.

>> No.5345740

>someone will take this post seriously

>> No.5345741
File: 18 KB, 641x520, Screen Shot 2019-02-03 at 2.41.39 PM.png [View same] [iqdb] [saucenao] [google] [report]

replacing the polygon renderer with a vertical scanline renderer. for now it's buggy and slower (SGDK's polygon renderer is 68000 assembly that's been optimized to hell and back), but has the potential to be faster when I optimize it.

>> No.5345742

ANON we need a Resident evil DOOM using the original FPS concept of the mansion

>> No.5345743

I remember playing BTSX episode 1 back then. The first 10 or so levels at least. By that time I realised the wad is remaking the same level for 32 times, so it doesn't deserve the timesink. That was another clear case of hack wad.

>> No.5345747

>and someone is already being an (((enabler)))

>> No.5345753

Speaking of RE how much of that series' monsters would be cool for Doom?

>> No.5345764

I'd like some basic, unarmed zombies, like just a corpse in varying states of decay and dress, who tries to eat you.

>> No.5345767

They should. I guess Doomworld babbies are living in their ivory towers, they badly need some reality check from the outside world.

>> No.5345774
File: 627 KB, 1920x1080, 2019-02-03-170041_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

What the actual fuck did American McGee mean by this???

The bars here appear as a solid wall from the player's point of view in the key room. Pic related room is full of shotgunners and a Baron that teleport in to the key room's stairs when they see you through this wall, but they can also shoot at you through the seemingly solid wall while they're waiting for their turn to teleport.

(Taken from E4M1)

>> No.5345784
File: 768 KB, 1920x1080, 2019-02-03-170549_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

From the player's PoV

>> No.5345786

>and more some prick making a video to circlejerk with his elitist friends about how apparently bad the mod is

>> No.5345789

Are McGee and Petersen still making levels? I would love to see them to re-enter business and if they have improved.

>> No.5345802

Is Good Morning Phobos good?

>> No.5345807
File: 17 KB, 639x522, Screen Shot 2019-02-03 at 3.13.46 PM.png [View same] [iqdb] [saucenao] [google] [report]

getting closer

>> No.5345810

congrats on replicating the slimetrail bug lol

>> No.5345818

yeah it's basically the same thing although a problem in my renderer code, rather than a problem in the bsp compiler

>> No.5345823

Is this a broken graphics card or did you do math wrong

>> No.5345825

Last I saw, American was doing some FPS thing on the side with some indie dev who's known for not releasing Seedscape.

>> No.5345827

It's got some pretty good levels and a few frustrating ones.

>> No.5345828

Well that video was ass. So can you finally shoot the bodies in the new PB?

>> No.5345837
File: 9 KB, 194x186, 1543774015004.jpg [View same] [iqdb] [saucenao] [google] [report]

now THERE'S an idea...

>> No.5345860

The map reminds me of Silent Hill 1. WOuld be cool if you could get proper misty fog in the distance instead of pure blackness

>> No.5345871

sandy peterson makes tabletop games
american mcgee moved to hong kong to make mobile games

>> No.5345896

Very accurate. It also has instaspawn enemies in a few spots. Like not even teleporting, they just appear out of nowhere.

Since it's been brought up, does anyone know the music used in Good Morning Phobos? The songs in map 08 and map 22 or 23 were really familiar, but I couldn't place them. Bugged the hell out of me.

>> No.5345903


>> No.5345914

>E1 secret level
>That fucking cabinet with the doctor's bag

>> No.5345920

Yeah but I was thinking with actual good sprites, not shitty old 3D models.

>> No.5345926

the shitty old 3d models fits with idtech, the problem is adaptate them

>> No.5345929
File: 490 KB, 1920x1080, Screenshot_UrbanBrawl_20180521_201411.png [View same] [iqdb] [saucenao] [google] [report]

Bone Duo.

>> No.5345937

Those are sprites created from the original 3D models, but I get what you mean. Having civilian zombie sprite sheets in Doom's art style would be pretty neat.

>> No.5345948
File: 1.91 MB, 916x1560, 1522525318289.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5345953

consider the following:
_____________fuck you____________________

>> No.5345959

I fucking love that image.

>> No.5345969

i think mcgee is currently braving the real life hellscape known as "China" trying to find a developer for the next Alice

>> No.5345985

Why? :(

>> No.5345986

never knew it was roddy piper that won world war II

>> No.5346052

>Muh opinion is 100% FACTUAL!

>> No.5346058
File: 1.02 MB, 1920x1080, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm trying to play doom rpg, but I get this error message. How do I fix this?

>> No.5346060

>BJ with AK-47
BJ confirmed for Soviet collaborator?

>> No.5346065

By not playing that trash.

>> No.5346069

Anybody got an answer for

>> No.5346085

I am playing hideous destructor, and whenever I fire a shot, the game crashes. What do I do?

>> No.5346089

play beautiful constructor instead

>> No.5346092

that's a feature, it's a pacifist mod.

>> No.5346095

The build manual gives tips how to offset that problem.

Also, a few code changes and no moving sector can crush you anymore.

>> No.5346104


>> No.5346113
File: 35 KB, 426x341, 212.jpg [View same] [iqdb] [saucenao] [google] [report]

Fucking hell, Scythe 2 + GMOTA becomes fucking impossible on the last few maps. Playing on UV. Then GZDoom fucking crashed.

>> No.5346124

>Open world crafting and building game in Doom.
Is that even possible?

>> No.5346126

I beat Scythe 1 & 2 with GMOTA on UV

>> No.5346141

Fuck that last map, crashed two times.

>> No.5346146

I'm not sure if I'd called them complete hack work but I definitely agree that ancient aliens lost me half way through with that slaughter map bullshit. It seems like every map was flip switch, activate horde closet, the rinse and repeat. Shame since the first episode was mostly great.

Any recommendations for good megawads that are hard but don't devolve into slaughter maps?

>> No.5346161

is there a mod that lets you dash and walljump everywhere like in Mega Man X?

>> No.5346173

Yeah, the Booster mod that Term is working on will be right up your alley. It's not done yet but it should be soon.

>> No.5346174


>> No.5346179

I'll keep an eye on this.Thanks.

>> No.5346219

What mod is this

>> No.5346232

>unnecessary modifications to monsters like the Pinky, which was recoloured in both wads. Why?
Huh, what? No they aren't.

>> No.5346236

Your GZDoom breaks it.


>> No.5346239

Burnt Lamb.

>> No.5346246
File: 55 KB, 500x278, Shivers - unknown8.png [View same] [iqdb] [saucenao] [google] [report]


If you want to play around with it, here's an (unfinished) build. Some items are tentative, graphically there's a LOT that needs to be done, things are super-imbalanced, etc.
To dash, hit Sprint + Direction (hold Sprint + Forward to drive). Hit Reload for a different kind of dash, a damaging one that hurts enemies. To wall-grab/jump, hit Use against a wall while in mid-air.

Lemme know if you have any complaints or criticisms, please.

>> No.5346254

this is giving me serious atomic bomberman flashbacks

>> No.5346303

Burnt Lamb looks like shit desu

>> No.5346309


>> No.5346373

Just gave it a test run. I'm not a modder so I wouldn't know if things are working the way they're supposed to, but this was a lot of fun to play with. I was very impressed by that time slowing power in particular.

>> No.5346380

How much faster do you think?

>> No.5346386
File: 326 KB, 1366x768, Screenshot_Doom_20181225_015249.png [View same] [iqdb] [saucenao] [google] [report]

man that shit is old.

>> No.5346395
File: 431 KB, 800x733, 1479647080649.png [View same] [iqdb] [saucenao] [google] [report]

Hideous, ain't it?

>> No.5346396

I've been making my way through Arcane Dimensions for Quake, I'm liking the new monsters and weapons, it's clear that this was a very ambitious and passionate project. Are there any other similar packs for Quake, total conversions or just add ons? Does Quoth have a map pack for it?

That triple barrel shotgun feels so satisfying to crew through enemies with, though gibbing stuff means no drops.

>> No.5346404
File: 118 KB, 1001x700, w_55796_1225186800_wovsvkh.jpg [View same] [iqdb] [saucenao] [google] [report]

That wouldn't make any sense, the AK47 wouldn't really become a thing until after the war was over.
If we look at the (somewhat crudely depicted) rifle closer, it appears to have a 'palmswell' handguard, something which wouldn't become a thing until the AKM in 1959, and the magazine has way too little curve to it to be for the 7.62x39mm cartridge, looking more like a magazine for some AK in 5.45x39mm, or 5.56x45mm NATO, which is something you'd start seeing in the 1960s and 1970s.

The gun is an absolute anachronism, which is actually fairly common for the old Wolfenstein 3D covers, the OP image is one example, where we see a WW2 era German soldier with what appears to be some sort of AR15, which is decades out of place.
Looking at the SNES cover, everything is out of place, looking more Cold War era than anything, with a Beretta 92, IMI Uzi, and an M16A1 (actually faithfully depicting a non-firing replica model). Given how the SNES version was censored to be "Totally not WW2 or Nazis, guys!" due to Nintendo's policies at the time, this one could be intentional though.

Also he's Polish-American, which would make it somewhat less likely (but not impossible).

>> No.5346412

More of a time traveler

>> No.5346424
File: 259 KB, 555x849, nM5R92w.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, since the release I've been theorizing how you could design a Resident Evil style game in GZDoom. Mainly thinking of how you would make "inspect able puzzles" like in the original.

>> No.5346473

"This pillar seems loose. Looks like I can UNF it."

>> No.5346507

In terms of just the rendering routines, the polygon renderer has to do extra work versus the vertical scanline renderer. I don't know if it'll be that much faster though, since the SGDK polygon function is fully unrolled and highly optimized 68k.

If you're comparing it to my previous posts in the last thread though, those weren't using any occlusion culling at all, so the engine should end up significantly faster than that overall.

>> No.5346540

and in case it's not clear, drawing in vertical scanlines is what allows doom to use simple 1D and 2D culling, which makes it fast. arbitrary polygons are much harder to cull, you need z-buffers or span-buffers, which are not feasible on a 6.7MHz 68000.

>> No.5346565
File: 53 KB, 2000x2000, the pain 6.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5346643


>> No.5346675
File: 19 KB, 261x247, I_am_confounded.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5346687
File: 43 KB, 673x423, ha.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5346701

big pain

>> No.5346728

I love ZScript but why does it tank so hard on literally everything

>> No.5346741

What do you mean? Performance-wise it's pretty good actually.

>> No.5346748

Then I guess I'm just terrible at optimizing my code.

>> No.5346752

Post the code? It's pretty easy to do basic optimization, but some stuff is going to be heavy regardless. Depending on what you're doing there are also some dumb tricks you can try to change how the code runs, reducing calculations per tic.

>> No.5346761

What are you making, anon? Always curious.

>> No.5346770
File: 47 KB, 1299x503, ugly ass code.png [View same] [iqdb] [saucenao] [google] [report]

Commenting A_ItemBeam() out makes the VM go like 2 or 3 ms faster, so it isn't the problem here. I'm sure what slows the game down is that the actor checks all six weapons every tic, however I can't come up with a solution other than creating ammo pickups for every single weapon.

>> No.5346773

Oh and also, the parent class only defines hitbox and the A_ItemBeam() function.

>> No.5346783

Oh lordy, bro I gotta tell you, that's some pretty non-ZS zscript. Make a function that calls
>bool CheckInventory(class<Inventory> itemtype, int itemamount, int owner = AAPTR_DEFAULT)
and return the appropriate ResolveState, with ResolveState("Null") if you want the item to vanish. What you're doing right there is hellish to read. You could even try having all the ammo you want to fit certain checks inherit from a shared type, but I'm not sure if that works for CheckInventory (in a real language it probably would but you never know with ZS).
If you want to benchmark certain lines, try printing results of MSTime() to get how long each function took to execute.

>> No.5346797

>Oh lordy, bro I gotta tell you, that's some pretty non-ZS zscript
Yeah I'm pretty new to this stuff. Thanks for the tip tho.

>> No.5346815

I'd say look at ZS mods, but most of them are pretty janky inside as well. Really I'd say just learn how to avoid TNT1 A 0 spam using code blocks, understand how the built in functions work, and when possible try to abuse class inheritance. I did that a bit with stuff like https://pastebin.com/DG1zYj6n but it may not work in your case without more massaging. Anyways good luck dude.

>> No.5346826

Is there any way to do heavy stuff and not have it tank performance?

>> No.5346832

Well by heavy I meant stuff like "iterate over everything in the map then iterate over everything else then draw rays between the pairs to check something and execute a function if the vector the ray makes has some property" or some other crap. You're never going to get stuff like that to be as fast as lighter stuff, but depending on the effect desired you can fudge it a bit. For example, I had a function that needed to iterate over a shitload of monsters and then have them compare LOS with them, which ran on that same shitload of monsters. When built in the "normal" way it was slow as hell. However by simply staggering calls so not every monster checked every frame and then multiplying the magnitude of what was going to happen every frame by the number of skipped frames+1, I sped it up considerably and the net result was largely the same.

>> No.5346834

Oh, right, I forgot to add that that really slow function ran on every tic as well. So if there were 100 monsters running it then 100 monsters iterated over at least 100 monsters EACH every tic, and then did raycasts/LOS checks.

>> No.5346907

this, desu

>> No.5346908 [DELETED] 

don't ever post this abomination again you tumblrite pink haired faggot

>> No.5346919


>> No.5346934
File: 608 KB, 1920x1080, 1536789600988.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5346958
File: 1.06 MB, 592x480, wireframe2.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.5346980

holy shit
acceptable framerates

>> No.5346991

No official add-on could top Plutonia, but No Rest For The Living comes pretty damn close. Levels play great and have the right amount challenge, that's expected from modern Doom level pack. Levels also look absolutely great, even though there isn't any new textures.

I bought BFG Edition from Steam sale just to get No Rest For The Living, and the price was worth that alone.

>> No.5347004

IMO colored wireframe also looks much better.
Since this one lacks Doom's fake contrast, the adjascent walls blend together. In Wireframe mode they are visibly separate.

>> No.5347008

I could implement fake contrast for orthongal walls pretty easily, I think doom only does it for those walls too. Texturing distinguishes everything else.

>> No.5347018

Doom uses fake contrast for every wall, depending on its angle it's just fairly subtle

>> No.5347023

According to this page it's only orthogonal walls in vanilla doom

>> No.5347029

I would never judge wad by youtube video. I just have to feel the gameplay yourself, or the wad will automatically look like shit.

I enjoyed Ancient Aliens (like the rest of Skillsaw's wads), but Eviternity did bore the crap out of me, but not for the reasons you mention. I played few maps and outside the pretty texturing, the gameplay felt like dated 90s wad. Encounters weren't interesting or challenging. There was just monsters put into the map without any planning to create fun and challenging battles. The maps themselves just dragged and there was no real sense of progression. New monsters felt pointless and didn't add anything to the roster. It's not the worst wad ever, but it's nothing special either. Just overrated.

>> No.5347031 [DELETED] 

You will immediately cease and not continue to access the site if you are under the age of 18.

>> No.5347035 [DELETED] 

>not liking the My Little Pony aesthetic in Doom equals being under 18 now

>> No.5347038

now go redraw every sprite in this style
with all rotations

what are you, gay?

>> No.5347042

I'm hard gay, not tumblr fag.

>> No.5347045 [DELETED] 


>gotta name drop another Thing I Don't Like because i got outed

Oh nononononono

>> No.5347052

so, do you bugger men
or do you get buggered by men?

>> No.5347060

Xmas Jam 2018 has the Arcane Dimensions stuff with shitloads of maps to be selected from the hub map.
Qump doesn't have the new monsters or weapons, but it's got the hub and also lots of maps.

>> No.5347070

People can like things you don't, my dude. If a drawing bothers you that badly then go take a walk around the block and get some air.

>> No.5347091

Good job. You fell for bait.

>> No.5347098

Was that post in particular supposed to be? Or was it another case of a crossboarder being mad that not everyone has the same taste as it?

>> No.5347107

Probably not a priority atm but if this can run on real hardware my dick will hit orbit

>> No.5347169

that's nice dear

>> No.5347197

Which demon is the most fuckable?

>> No.5347204

Depends solely on how brave you are
and your gender

>> No.5347236

I guess the barons and knights? The imp horns would get in the way. If there's anything I'd fuck it's that one Cacodemon OC, but we're leaving canon territory there.

>> No.5347242

I love this.

>> No.5347279

Is QC the first time BJ, Doomguy and Ranger got in a game together?

>> No.5347282

My issue is the hud face

>> No.5347284

Sure, if you don't count Samsara

>> No.5347285


>> No.5347286

Regular girl with a caco for a head.

>> No.5347312
File: 35 KB, 975x528, cookie.png [View same] [iqdb] [saucenao] [google] [report]

LaTailorGirl Cookie edition

>> No.5347324
File: 791 KB, 1024x1173, cookieandmeatball.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5347338

Why would you count a mod?

>> No.5347340


>> No.5347342


>> No.5347343

A game is a game.

>> No.5347345
File: 54 KB, 361x258, temporarefieldo.png [View same] [iqdb] [saucenao] [google] [report]

Our hot demon girl queque is already full

>> No.5347346

but a mod isn't a game

>> No.5347347
File: 33 KB, 895x503, f.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5347348

Of course it doesn't count.
It's a mod and also it's not official at all!

>> No.5347349

The Mixom shirt is cute.

Of course we don't count Samsara.

>> No.5347351

And there it is. Enjoy your hugbox.

>> No.5347353


>> No.5347375
File: 90 KB, 500x500, 1432316683295.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5347376

Also the first time we got a modernized Doomguy face
They had so much potential for fanservice but didn't really work out that otfen

>> No.5347382

The more i think about how bad the BFG edition is, i bet it didn't even fixed the shotgun.

>> No.5347391

>modernized Doomguy face
One that's not aspect ratio correct and has tiny alien ears, yes. (consequently this made the Doom 3 skin have a fat head too)

>> No.5347409

Yeah, but it's the only version you can play in VR. Plus there are already mods to fix the shotgun.

>> No.5347412

peak creativity

>> No.5347414


>> No.5347420


>> No.5347504

QC DG feels like someone just used Machinegames' BJ as a reference.
It'd be funny if we were in a timeline where Doomguy got in Smash and someone at Nintendo made a more faithfull rendition of his face.

>> No.5347509


>> No.5347514

Civvie's got a new video on Heretic II and it is fire

>> No.5347526

promoting online youtube videos is an illegal action on this board

>> No.5347540


>> No.5347552

> https://www.youtube.com/watch?v=b3SEBXifL7E
what about just posting it
i mean that one anon was posting several heretic 2 webms before

>> No.5347556
File: 659 KB, 1600x875, dxkfboy5zotz.jpg [View same] [iqdb] [saucenao] [google] [report]

I have this sudden intense visceral urge to go PEW PEW with lasers and fuck up some robots in a gloomy back alley full of fog and the occasional neon sign
What wads will relieve this insatiable craving

>> No.5347564
File: 2.91 MB, 576x360, Blood EX Pre Alpha_01.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.5347565
File: 2.90 MB, 576x360, Blood EX Pre Alpha_02.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5347567
File: 2.92 MB, 576x360, Blood EX Pre Alpha_03.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5347571
File: 2.90 MB, 576x360, Blood EX Pre Alpha_04.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5347575
File: 2.89 MB, 576x360, Blood EX Pre Alpha_05.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.5347582

is that weapon wheel new? I've never seen it before

>> No.5347584


Thanks. It's been a lot of fun working with that power.
I'm not happy that the shader isn't working, though--when the power is active, the world is supposed to become a little wobbly.

>> No.5347585

civvie's content is strangely revisitable, good humor as well.

>> No.5347586

You can unlock BJ in Quake 3, its a secret

>> No.5347591

>trigger finger after death
was that always a thing?

>> No.5347613

That weapon wheel looks really sweet

>> No.5347614

It should run on real hardware but I haven't tested it yet

>> No.5347629


>> No.5347635

No Rest for the Living felt like a Duke Nukem episode to me (particularly the very similarly structured LA Meltdown). It was built for exploration and Indiana Jones style adventure with the constant change of environmental design and use of strict visual narratives.

That's generally against Doom philosophy (especially the Hell Revealed/Plutonia style, which influenced the community projects more than anything), since it's built around fast and skilled movement, clever and precise gunplay, perfect knowledge of monster and weapons behaviour.

>> No.5347646

Try checking out Rubicon 2 and RubiconRumble. Rubicon2 is the first made is isnt as large as Rubicon rumble but it's still good. Rubicon rumble is easily on the level of AD with some detailed and truly huge fucking maps. As an another Anon said Xmasjam 2018 is another source of great maps.

>> No.5347647

It was designed for consoles, mind you.

>> No.5347649

So I bought Blood of GOG. Now what?

>> No.5347659
File: 53 KB, 320x445, 1548648410646.jpg [View same] [iqdb] [saucenao] [google] [report]

>texture filtering

>> No.5347661

I guess movement was limited on consoles, so they went for secrets/adventures instead.

>> No.5347665

Get a refund because BloodEx sucks ass and youll need to buy the upcoming proper remake anyway

>> No.5347668

BloodGDX if you want a modern sourceport that runs the game with all your modern amemities. The colors are a bit off and the hit detection for dynamite is a bit fucked at times but those are the only problems.

Forgot to add this is my previous post but Grendel's blade and Paradise Sickness are too great AD maps that missed the deadline for release.

>> No.5347689

Civvie definitely has a leg up on humor and understanding of the games he plays. GGMan and Icarus are absolute shitbirds because they constantly ride the fence and rely heavily on nostalgia rather than giving their unfiltered opinions on if something sucks or not.

>> No.5347701

>rather than giving their unfiltered opinions on if something sucks or not.
i think you've been watching something other than "this mod was designed to hurt you" icarus

>> No.5347705

Strange. The screen distorted when I was using it. Is it supposed to do something else?

>> No.5347713


Nope, just supposed to make the screen a little wobbly to indicate it's active. If it's distorted for you, that's a good sign, but now I'm worried because it's not distorting on my end.
I'll have to dig into this. Still, thanks for letting me know it works.

>> No.5347716

If it helps I used the legacy/vintage version of GZDoom instead of the modern one.

>> No.5347747


>> No.5347761

it's reverse engineered hackery built off alpha code

>> No.5347767

Kaiser deserves a medal. or a pizza trophy

>> No.5347787

Shame they're already discontinued development of those versions.

>> No.5347814

What? Icarus has only done that once or twice. It's GGGMan that does that all the time

>> No.5347836

Some servers have a mod that adds "threat level" which increases leg+ spawn rates as it gets higher. Playing on it with enough good players means that, eventually, about 70% of all enemies are legs.

>> No.5347845
File: 249 KB, 911x531, Screen-Shot-2018-02-08-at-2.49.57-pm.png [View same] [iqdb] [saucenao] [google] [report]

>70% of all enemies are legs

>> No.5347851

Not just legs, it accomodates enemy spawns according to your currently owned weapons. So a pistol start will make it so that all the mancubi and spiders in Dead Simple are the weakest tier. The more gear you get the higher the threat levels goes and the stronger enemies can get. Makes it a lot more fair and less RNG.

>> No.5347868
File: 24 KB, 384x288, 1448431636928.jpg [View same] [iqdb] [saucenao] [google] [report]

>Attrition mod
>Get 5 dukebots in the same cramped area

>> No.5347875

A few thousand threads ago some anon was asking if someone could upload the .wad for strife veteran edition since it's unavailable outside of buying the port, so here it is.
Just load it in GZDoom like you would a regular IWAD, although i'm not sure if the new lightmaps and shit work correctly.

>> No.5347886

There's BloodGDX and Chocolate Duke,, now for Chocolate Blood, VKBuild, PRDuke, QBuild, and maybe also Buildspasm to become a thing.

>> No.5347924

The only cyberpunk map i can think of is diabolus ex, and i guess that unfinished map that's a segment of gta 2's city.

>> No.5347935

Doomba turns your Roomba into a map maker!
It maps out the interior of your house and converts it into a doom map


/vr/doom/ MYHOUS megawad when

>> No.5347940

People turning their houses into maps has been a thing since forever.

Even Sandy said that there's buildings in Doom 2 that are the floor plans of his house and his parents house.

>> No.5347943
File: 51 KB, 261x200, 1548531734255.png [View same] [iqdb] [saucenao] [google] [report]

>some faggot mod auto-saged the build engine thread

>> No.5347986

What would the performance hit be like if you rendered the entire wall?

>> No.5348013

i like how nobody cares whether or not the chaingunner is confirmed for eternal

>> No.5348014

>/vr/doom/ MYHOUS megawad when
That sounds fun. Would need to be boom or udmf to take advantage of silent teleporters or portal/whatever for people with two story homes.

>> No.5348019

It would be fine because hitscan enemies don't exist in NuDoom.

>> No.5348030

I got a real spicy hot take on nuDoom.
I find the new Shield Zombies more irritating than the old Chaingunners.

>> No.5348032

Not with a Roomba though

>> No.5348037

How are you even supposed to deal with those? I always saved my chainsaw fuel for them, not even the rocket launcher was effective.

>> No.5348048

>Roombas with the mapping software cost $800
what the hell

>> No.5348050 [DELETED] 

>not blindly praising every piece of shitty fan art is a deletable offense on here
thank you hotpockets

>> No.5348054

They're (one of) the reason you always get explosive shot upgrade on the shotgun first

>> No.5348060

For a channel with a slant towards retro, GGMan seems to think every single retro FPS is "brutally difficult". Heretic, Quake, everything. And I think anyone here who plays a lot of retro FPS games would say that Quake and Heretic are not very difficult even on hard difficulty.

>> No.5348062

remote rocket maybe

>> No.5348064

Are there mods to make nuDoom more like Doom?

>> No.5348068

>Are there mods [...] nuDoom

>> No.5348072

Both of those are new additions. Which I hope he allows users to disable. I always hated how the strogg in Quake 2 would keep firing after you killed them. And the weapon wheel stinks of console.

>> No.5348074

Still in development tho.

>> No.5348081

It's nice to have one or two around in Duke Plus, just as backup

>> No.5348093

But the lock-on mod was way better than the remote detonation one.

>> No.5348094

Snapmap's all you get.

>> No.5348096

how come nobody's merged this with the full clusterfuck experience yet
imagine this shit but with nemesis enemies

>> No.5348101

frag grenades instead?

>> No.5348107

nah dude, remote detonation mastery basically got you two rockets for the price of one if you timed it right

>> No.5348108

Should've clarified I meant the evil clones that assblast you if you make the wrong move.

>> No.5348109

Well that's fucking awesome.

>> No.5348110

Is there a good current Wolfenstein 3d port ? The ones that I know of all are discontinued.

>> No.5348126


>> No.5348128
File: 55 KB, 800x651, optimizations.png [View same] [iqdb] [saucenao] [google] [report]

I literally just got some assembly optimizations for wall rendering working. It's a bit slower than wireframe, hard to avoid that when it's drawing several times as much, but now the bottleneck is only in the drawing code when I'm looking at solid walls that fill the screen (as opposed to portals).

Time to optimize the geometry calcs and solidsegs span-buffer.

pic related: above was before low-level optimizations

>> No.5348130

above is after low-level optimizations*

>> No.5348140

That's what you save the nukes for.

>> No.5348153

plasma stun shot removes their shield.

>> No.5348190

Probably the Cacodemons? After all, it kinda looks like they have their genitals and anus out in the open.

>> No.5348207

Chaingunners don't get the respect they deserve.

>> No.5348208
File: 2.90 MB, 3440x1440, 11.png [View same] [iqdb] [saucenao] [google] [report]

I hope to finish this map soon. I planned on not making it so complex, but then again, it is hard to resist the temptation to add all those little details.

>> No.5348209
File: 2.66 MB, 3440x1440, 14.png [View same] [iqdb] [saucenao] [google] [report]

Another screenshot because why not.

>> No.5348216

I haven't played Quake on nightmare mode actually, but I feel I should.
Can't be harder than Blood.

>> No.5348276

Considering Doom 4 made people think Doom has lore i cannot wait for Eternal to crash half of the theories and assumptions people had from the texts and shit.

>> No.5348278

what if we took every chaingunner and replaced it with a wolfenstein nazi
actual gameplay would be exactly the fucking same, mind you

>> No.5348281

What is your dream sourceport? I'd love a Alien Trilogy one!

>> No.5348296

That'd be nice.

People who can't handle hitscanners still would complain.

>> No.5348346

Think you'll be able to squeeze out rendered textures?
I bet you could make a neat style out of mixing low res textures and solid rendering. So you would only use textures for certain details...

>> No.5348372

I can see you doing a Graphics and music Redux of 32X DOOM with the CyberDemon included!

>> No.5348412

Looks nice. All those details add a lot. BSP artistry is something that's lost in newer games. Even lolsoretro games like DUSK and Amid Evil don't really get it right for the most part. Not that they're bad games or anything.

>> No.5348479

What if it further cements them?

>> No.5348485


>> No.5348530
File: 19 KB, 957x278, ss+(2019-02-04+at+08.55.06).png [View same] [iqdb] [saucenao] [google] [report]

Hey ijon, I thought you'd get a laugh out of this.

>> No.5348543

it's ten years old, faggot, the only one making it drama is you

>> No.5348546

It's not drama, it's a funny-in-hindsight moment considering this is exactly what ZScript opens up to the user.

Shut your fucking mouth, you fucking kneejerk wannabe-janitor.

>> No.5348556

Where does ijon come into play here? Also Graf has always been a buttmonkey. I wonder if he actually plays gameplay mods or just complains about them

>> No.5348559

IIRC Ijon has been working on a Quake movement system that completely rehauls how player movement works.
This is exactly what 10 years ago would have been considered wrong and bad because it completely rehauls how the engine handles things, but now we've gotten to the point where we can do all this cool stuff thanks to zscript. How times change.
I thought it was interesting.

>> No.5348561

Fair enough. I personally don't care much for Zscript due to the lack of documentation and drama manifesting around it. It's powerful but I think it needed more time in the oven before it became public.

>> No.5348564

I don't see the problem, Strife's workings aren't exactly flexible, let the guy write his own dialog system in ZScript or whatever he's doing, I doubt it'll be a problem.

>> No.5348609

Imagine spending nearly a decade or longer being pissed that people mod things in a way he doesn't approve of.
ijon is a cool as fuck dude who makes fun stuff.
It's actually a lot more malleable a game than people give it credit for, a good chunk of the hardcoded stuff has been able to be worked around for even longer than that post.

>> No.5348615

Quake Doom lore is canon Doom lore, Carmack told me himself backstage at E3 2003

>> No.5348627

Is it even remotely possible the source code for that is leaked or released? I just want to play NOLF without having to install Windows XP

>> No.5348635

Granted, it's been a long time ago since I tried to muck about with Strife, I just remember it was very rigid and difficult to work with in the Vanilla format

>> No.5348639

Someone is already working on a remake of the 32x port.

Maybe but I'm not at that point yet.

>> No.5348640

Is there a more "just fuck me right in the asshole" game engine in existance? It's like Lithtech games don't work on anything, including the hardware they were supposed to work on.

>> No.5348671

Carmack also thinks that Doomguy should be in Smash bros, he's not mentally sane and cannot be trusted.

>> No.5348672

he's not wrong, though

>> No.5348676 [DELETED] 


>> No.5348695


>> No.5348702

I agree. I think Doomguy could make for a really fun addition to smash, give him some good energy and explosive projectiles, hard hitting melee and a crappy jump and he could fit a weird niche role like the Belmonts do.
I mean hell. Doomguy did pretty good on skateboard, he could handle Smash.

>> No.5348762

I'd rather have Doomguy instead of anime swordfighters

>> No.5348763

I got NOLF working fine on Winshaft 10 fairly recently.
Works on my machine (^:

I genuinely don't understand why companies don't open source their engines after they're done with them. iD has spoiled me in that regard.

>> No.5348773

>The source code for the game engine was released by Monolith Productions and Sierra Entertainment as part of the No One Lives Forever 2 Toolkit
Is this it

>> No.5348790

is that FEAR's source code? why havent people done something with it? jupiter ex is a fucking beast

>> No.5348828

How do classic Doom enthusiasts feel about Doom 2016?

>> No.5348843

Its Doom in the same way Doom 3 is Doom

>> No.5348846

so is moonlit keep on xmasjam supposed to be broken as fuck?

>> No.5348851

Some guy put together some installers that install versions of NOLF 1 & 2 that work on windows 7 with support for widescreen and such. Unfortunately NOLF2 seems to crash all the time for me, not sure if he's made an updated version since I forgot what the site was.
Personally I love both but they're very different games. Eternal looks like it might be better since the maps seem more open and less focused on trapping you in an arena. I enjoyed getting locked in a room to slaughter but I can understand why people might find it tedious.

>> No.5348852

I don't give a fuck about Fire Emblem either, but it's making Nintendo a lot of money, so that's why they're there.
I can't really argue with that logic, and neither should you.

>> No.5348864

Much better than doom 3. Arenas kinda suck, gunplay is good, upgrades are fun, love the subweapons, replay value is much lower than normal doom because starting over without the upgrades sucks a fat one. Multiplayer sucks too.

Overall I think it's a solid game though, and worth playing. It's really nice to see an FPS that came out this decade for the mainstream that embraces a faster, more over the top action focus than the bland crap that normally gets shoveled out

>> No.5348875

>I genuinely don't understand why companies don't open source their engines after they're done with them.
Because they can put themselves at substantial legal risk by doing so, thanks to software patent laws.

You can get sued by someone because they own the patent to the exact way the mouse interacts with a scrollbar in a window in your game, or something else completely trivial like that (they might not even have devised it, they just got the rights to the patents one way or another), and by revealing your sourcecode publicly, you leave parasites open to go through your code with a comb to see if you're violating their patent.
It could be just about any part, of any code you wrote as a solution to whatever you were trying to achieve.

This is why Doom 4 probably won't become open source any time soon, and why John Carmack is strongly opposed to software patent laws, and always was. When he devised a method of smooth scrolling and smooth parallax scrolling ('adaptive tile refresh') in side scrolling games for home computers, he aggressively rejected the notion by a coworker to patent it, because it meant others couldn't freely use the method for their own games, or further developments of the concept.

>> No.5348883

can we have a minimalist hud?

>> No.5348886

also the ut one

>> No.5348895
File: 22 KB, 188x267, 1530654329514.jpg [View same] [iqdb] [saucenao] [google] [report]

wad when

>> No.5348902
File: 265 KB, 800x1050, time for your eye exam.jpg [View same] [iqdb] [saucenao] [google] [report]

Not mindblowingly excellent, but by no means bad, it's fun and does a lot of things right.
I'm hoping Eternal improves on both what 4 did right, and what it needed to do better.

Some don't like that it isn't closer to the original game, and in some ways I can see it, but in other ways, I think that's better, given that Doom as it is (and what user made content can turn it into), is perfect, and I'd rather see a different take on the idea than trying to senselessly ape something that was already done really well. Think about when Hollywood remakes a really good classic movie, and the result is just painfully bad compared to the original.

There's a fair bit to criticize, but there's a lot to praise too, and the whole thing is generally put together quite well, which is astonishing if you consider what a protracted mess the game's development was, and how many times they tore everything down to redo it from the beginning, the kind of developmental wheel spinning which often can produce a rather nightmarishly bad game, à la Duke Nukem Forever.
Also noteworthy is that it's actually rather well optimized and can run and look pretty decent even on a toaster of a computer, which I should mention wasn't fully the case with the original Doom when it came out. You don't put in the effort to make sure the game runs well if what you're making is a cynical cashgrab, there's some skilled people involved who cared about what they were doing.

>> No.5348903

The RCT/Simcity thread as well. What the fuck's going on?

>> No.5348908

Why do modern shooters have the gun at an angle? Isnt it more realistic to have it centered like in Doom and Quake? For early 3D shooters itd be better to have it centered instead of having low quality weapon models at an angle

>> No.5348927
File: 150 KB, 700x334, latest[1].png [View same] [iqdb] [saucenao] [google] [report]

I think the worst is when they put the gun right up against the player's cheek

>> No.5348931
File: 126 KB, 487x700, изображение.png [View same] [iqdb] [saucenao] [google] [report]

> Isnt it more realistic to have it centered like in Doom and Quake

>> No.5348942

The middle one isn't realistic either. You'd be holding it with two hands to keep it steady.

>> No.5348953

realistic is only realistic if you don't want to be able to see down your sights

whoever made this is retarded and/or has never used a handgun before

>> No.5348957


The way BJ holds it in Wolf3d would be realistic since it two handed and it's neither too far away nor right in the face.
Except people were trained to shoot pistols with one hand and standing sideways at the time so it would look more like the "Doom" angle.

>> No.5348958
File: 511 KB, 1280x720, 1491986665883[1].png [View same] [iqdb] [saucenao] [google] [report]

>not holding guns the proper way

>> No.5348964

Hasn't Splatoon outsold FE as a series, and Nintendo's mobile stuff only makes up 3% of their income?

>> No.5348967

The proper way to hold a gun is in the holster to keep your hands free so you can punch your opponent.

>> No.5348968
File: 2 KB, 148x220, FLEMA1.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5348971

He must have strong pinkie fingers

>> No.5348978

The level design is boring and the gameplay is mindless. The entire game is just running around arenas pressing M1. Doom was no rainbow six, but it was much more tactical and thoughtful than this, especially with enemy placement.

>> No.5348987
File: 279 KB, 449x499, cxi2pvdzmee21.png [View same] [iqdb] [saucenao] [google] [report]

Idea: Oblige for Duke Nukem 3D.

>> No.5348991
File: 69 KB, 640x480, MAP01.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5349013
File: 35 KB, 470x600, 1395047872418.png [View same] [iqdb] [saucenao] [google] [report]

Whoever made that image is a retard.

>> No.5349016
File: 495 KB, 528x752, medkit.png [View same] [iqdb] [saucenao] [google] [report]

There's way better images that poke fun at FPS stuff, pic related

>> No.5349020
File: 25 KB, 1341x498, freelook.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5349023
File: 50 KB, 927x489, ladders.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5349029
File: 58 KB, 715x844, aiming.jpg [View same] [iqdb] [saucenao] [google] [report]

This too

>> No.5349030

Probably, but how much money do they make on Doom right now?

>> No.5349032

I want to [E] that Imp!

>> No.5349035

[x] - Mighty Boot

>> No.5349037

More than they make on Persona

>> No.5349039

gun porn
basically to show player as much of the weapon and its outside operation process as possible without covering too much of the screen.
This is also the reason why many weapons in FPS are lefthanded/mirrored - to show player the bolt/ejection mechanism that are usually on the opposite side from your face.

>> No.5349040
File: 452 KB, 979x1920, impying.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5349041

>gun porn
>reversed guns
I dont think so, Tim

>> No.5349042

look it up
it's true

>> No.5349048

Guns on the left side of the screen make me feel like I'm leaning to the left and my equilibrium gets all fucked up.

>> No.5349050

fuck off

>> No.5349051

Are you sure about that?

>> No.5349057

He means when they flip the it around so the gun is wrong (ejection port to the left, bolt handle on the left, etc.)
The rationale is that it's supposed to "look more dynamic", but as much as I'm willing to look past creative liberties with guns in the typical shooter, this is one I never liked in the slightest.
Some games are really inconsistent with it too, mirroring some guns, but not the others.

At the worst, you get left-handed bolt-action rifles like in Far Cry 2 and Fallout 4, where you just get a fucking awkward cycling animation, because you have your dominant hand on the grip and use your off hand to load the next round.

>> No.5349059

Oh christ. That's terrible.

>> No.5349060

I know why guns are reversed dingus. You cant have reversed guns and claim you're making gun porn.

>> No.5349061

it is
for uneducated

>> No.5349064
File: 43 KB, 1230x776, 1544684431216.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5349065

This guy was asshurt.

>> No.5349067

now thats a really hot take

>> No.5349068

If you colored eggs green and purple and served them in a stein it makes it more interesting looking for retards, but that doesnt make it food porn. Fuck, show me regular porn where the girl has her arms on backwards.
Gun porn by definition is logical and highly detailed guns for people that are educated, not nonsensical shit for the sake of style, otherwise we'd call gunlances gunporn.

>> No.5349071

This guy was 99% right. You can turn off HP bars and glowy shit, and glory kills have a mild risk reward element, but the rest is accurate.

>> No.5349075

>it wasnt exactly like the original therefore its bad

>> No.5349080

tell that to game developers
I said it was THEIR reasoning. Not mine.

nuDoom is not a bad game.
But it takes too much after Painkiller in encounter department
Also you can't ignore the fact, that even if you don't glorykill and remove the glow, enemies would still get into the lengthy "staggered" animation, waiting for you to GK them, instead of simply dying like they should.
IIRC this was also a complaint against some of the overly-long death animations in prior versions of BD that required player to shoot the enemy some more after it was technically dead.

>> No.5349083

>it's all fake hype created by guerilla marketing
Yeah, nobody actually enjoyed the game at all.
Imagine being so embittered and close minded that you cannot even fathom the idea of someone genuinely liking something you don't like.

>> No.5349087

None of those game developers have ever stated "gun porn" as their reasoning. I dont think you can even find that term being used by any dev before Black. According to google the only thing that shows up is a review for Doom the Movie in 2005. Before that it's exclusively a term used for actual gun nuts.

>> No.5349090

nuDoom is not a bad game but its a bad Doom game. nuDoom is Painkiller or Serious Sam, but actually good, which sadly is better than most AAA shooters.

>> No.5349091

A bunch of NPCs pretending they like a Bethesda game, hmmmmm

>> No.5349094

I don't even like the glory kills. My point is that many of the criticisms in that greentext aren't actually criticisms, they're just noting what's different from Doom 1993. Like is there something inherently wrong with a boss having an HP bar?

>> No.5349126
File: 31 KB, 511x517, a6ea600a68a0bfbd23f018a0af5c482d.png [View same] [iqdb] [saucenao] [google] [report]

>nuDoom is Painkiller or Serious Sam, but actually good
fuck right off zoomer

>> No.5349145

It's better than I expected but it still has the most fundamental flaws of an FPS
It never got any mod support which could have solved 50% of the problems
The movement is stiff, lacking any of the fluidity of classic shooters. I love the new movement mechanics but it feels as if it's just modern shooter movement that's been sped up.
Levels design gets more linear as the game goes on, becoming locked room after room by time you enter hell. The way the encounters are done in the Foundry level feels smart. I can understand why it's arena based for performance, but I'd like to see more roaming monsters in the levels.
Changing the monster behaviors to be more diverse is welcome, as is the removal of hitscans however giving them all full movement abilities is dumb. It removes any kind of ability to create unique monster placement.
Monster AI under the hood is ridiculously over designed, with a faction system, attack tokens and distributed aiming that aren't as effective in creating an engaging game as the simple solutions of 1993. Infighting is unpredictable, enemy prioritization is messy and projectile dodging feels strange when enemies miss when I'm running straight at them
The rebalance of monsters and weapons feels very strange and the amount of splash damage seems really unpredictable.
Glory kills are dumb spectacle and item drops are lazy design. Instakill chainsaw is boring and overpowered, ending big encounters in seconds as arenas are based on MVP enemies that control waves.
Armour being a second health bar is lame, healing stations are stupid when you have healthpacks
Visually the game is good, at least after they gave the monsters some fucking color. Monster animations are fantastic and add so much personality, even if the weapon animations are dull. The music fits the game however is lacks any real memorable melodies, only small loops. The lore was fun and full of fan service but there's still moments where you're forced into story pieces.

>> No.5349152
File: 457 KB, 675x675, 1544470407692.png [View same] [iqdb] [saucenao] [google] [report]

Wrong. I honestly feel bad for these people.

>> No.5349156

I should hire a midget to prod me in the ass with a cattleprod whenever I procrastinate trying to learn zscript...

>> No.5349158

nigger can you fucking read

>> No.5349159

>Monster AI under the hood is ridiculously over designed, with a faction system, attack tokens and distributed aiming
Source on that?
I'd be interested to read on how its supposed to work.

>> No.5349161

calm down man

>> No.5349176

Duke 3D: World Tour is on sale on steam
Is this the best version to get?

>> No.5349179

They did a GDC talk on the AI, it was pretty interesting

>> No.5349185

Watch out, its illegal to like that game here now. God forbid you like a solid game that has Boss health bars and Spider Mastermind not being hitscan(?)

>> No.5349193

>criticising game's flaws means you can't like it too
get a load of this faggot

>> No.5349194

Is http://youtu.be/9SgROhpN6Uk a cover? Does anyone know who composed if it's not?

>> No.5349195

I always pictured that Doomguy just aims sideways, at least for pistols. When it comes to movement he just crabwalks really fast.

>> No.5349198
File: 312 KB, 1600x1045, Shodan.jpg [View same] [iqdb] [saucenao] [google] [report]

What are your hopes for the remaster of system shock?

>> No.5349201

>Doomguy crabwalks everywhere
Now I am picturing him doing this while circlestrafing https://www.youtube.com/watch?v=-Vp8oCGdFvU to impress chicks

>> No.5349203

Absolutely fuck all, Nightdive's little existential crisis of "oh we're fucking it up" led them to decide to go back to an earlier version where they were fucking it up on already.

It's another of those cases of them thinking they know better than the original developers when it's painfully obvious they don't.

>> No.5349318
File: 2.31 MB, 720x360, Stupidity Crystal.webm [View same] [iqdb] [saucenao] [google] [report]

This is a lost soul tier monster

>> No.5349330

I don't even want to see the pain elemental then

>> No.5349334

I haven't figured out what I'll be doing for the Brood Slimes yet, they'll be getting an upgrade of some kind for certain. Though I'm trying to go for the palette swap approach for replacing monsters whenever possible because it's way easier than getting new sprites.

>> No.5349342

Acid slimes with a dot effect / projectile or something like that?

>> No.5349347

Maybe, I was considering giving the winged Brood Slimes a chance of horking out a bigger snot rocket that turns into one of the wingless Brood Slimes.
The Wyverns are going to get a thunder breath weapon that zaps you and gives you a numbed status that fucks up your movespeed every so often, taking a page from Brain Lord for that one.

>> No.5349361

ayy, kid chameleon sprites
fucking loved that game

>> No.5349362

Me too, it was these or the big crystals from Ecco.

>> No.5349441

there's like, two cinematics across the entire game, discounting the ending. they're so short they might as well be run off sentences.

I agree with the anon above, most of these are just listing things off in a critical light without ever really commenting on them, so I can't take much from them. a chunk of them are almost universally agreed to be shitty like the overdependance on arenas but everything else is really poorly laid out.

>> No.5349465

Because this was advertised as a Doom reboot or revival and its not like Doom 1993 at all in terms of gameplay and level design?

>> No.5349472


>> No.5349504

I don't know why you would expect a revival/remake to retain the exact same functionality as its predecessor. can't think of a scenario where that has happened in the genre outside of fanmade 'remasters'.

and I don't know about you but the fact that nudoom played fairly differently from the classics was pretty apparent from the demo showcase back in 2015.

>> No.5349516 [DELETED] 

>NPC as an insult

18+ website.

>> No.5349524

Was okay
Felt like a reminder that FPS were good because they were gamey
Gave new moves to enemies but sadly there's no homing rockets or letting the Manc shoot both cannons at the same time
Weapon upgrades are fun
GK's aren't bad but the game seems to be built around making sure you never lose that health, hence the RPG upgrades and how armor works
Bosses are great for what they are
Art style is a bit messy to the point some enemies and weapons look generic or overdesigned, while Hell got its most boring version yet
I'm excited for Eternal because it makes this game look like just some experiment, from the lack of "arena" room types, to the dash system and an art style that makes Doom more faithfull to its DNA than nuGod of War or nuTomb Raider

>> No.5349549

Say what you want about hitscanners but i liked the idea of the zombiemen carrying the same ammo and guns as you do, so killing them rewards you with free ammo
Doom 4 either made enemies into ammo pinatas or expects you to believe most of these possessed men all carried specific plasma weapons instead of a super shotgun or chaingun

>> No.5349553

I've seen rage 2 has enemies holding conventional firearms and the gameplay seems more or less a cross of nudoom and nuwolf, so it kinda begs the idea why they wouldn't just get tracers for eternal instead of actual hitscans. I always felt avoiding incoming damage in Doom 2016 was just a bit too on the easy side, so additional ways for enemies to reach you sounds nice. I don't know why they just won't commit to the idea. surely spotting them in the middle of an encounter at any given time should be simple enough by giving them recognisable sound and visual cues for when they're about to fire?

I just don't know why they're so adamant to making a Doom game properly difficult.

>> No.5349582

Hitscan enemies bad!

>> No.5349591

And why not? If a new Deus Ex or System Shock played more like Half Life 2 would it be wrong to be dissapointed and not consider those actual Deus Ex or System Shock games?

>> No.5349601

Didn't even know this existed, thanks for bringing it up. It's pretty fun so far.

>> No.5349604

considering Doom was a blank slate and they worked around what are quite possibly the most basic of mechanics to have in an FPS game, and for what they did, it came out pretty decently, and that it by no means amounts to working in a number of different mechanics and systems for games like Deus ex or System Shock, I don't think it's a fair comparison.

>> No.5349632

i remember tf2 having a game mode that revolved around players discovering pages and trying to not get killed by slenderman
basically, the slender game but as a tf2 mod that also had other characters, makes player melee only and if you die, you join the blu team (presumably to punish red team if they loose a game)
i wonder if there's a zandronum equivalent

>> No.5349643

When it comes to the System Shock remake, they've shown themselves to be dicking with the story and pacing, the things that the original got right.

You could quite easily fix the controls and interface, pretty it up and be done with it, maybe tweaking cyberspace along the way, but they've shown themselves to be trying to fix the lot of it.

>> No.5349650

that's more along the lines of a remaster, though.

after a stance in development hell they ought to make it the best the can. I have faith in them, and I also hold out hope for id to deliver with Eternal. so I'm cautiously optimistic about both.

>> No.5349684

Not outright a crabwalk, but a way to move with a rifle ready is to move slightly sideways, stock against your dominant shoulder, and your head turned where your gun is pointing.
Since your legs are flexible, this works fine and can even be done with good speed, this is also a preferred way for entry teams to move, as moving up a set of stairs, you can avoid the risk of your (probably steel toed) boots, hitting against the steps, making unwanted noise.

>> No.5349685

No, but it's also not a terrible one.
Pirate it, Randy doesn't deserve your money.

>> No.5349709

He would probably like that money though, USB drives don't grow on trees.

>> No.5349734

as does kiddie porn

>> No.5349760 [SPOILER] 
File: 150 KB, 1920x1017, 1549388395580.png [View same] [iqdb] [saucenao] [google] [report]

she is not amused

>> No.5349776

Pirate the Megaton edition. Use something like eDuke32 to play it

>> No.5349814

Does she get Redneck Rampage titty machineguns?

>> No.5349815


>> No.5349880
File: 274 KB, 640x480, Screenshot_Doom_20190205_174513.png [View same] [iqdb] [saucenao] [google] [report]

One friend isn't enough, sometimes.

>> No.5349881
File: 265 KB, 640x480, Screenshot_Doom_20190205_182248.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5349905

Didn't Mark put lines of code in the original Brutal Doom that would crash or delete your zdoom or something if BD detected PB loaded alongside it?

>> No.5349907

I think so, but with some specific map pack of this
Maybe E day

>> No.5349910

StarterPack would spaawn infinite amount of objects, crashing the game, if it is run with Project Brutality
IIRC after much backlash, he removed that.

>> No.5349919

Crash yes, delete no, the only people who made Doom capable of deleting anything on your hard drive were the GZDoom developers.
He removed it after they begged him to forgive them for using non-public test builds of the new BD for public builds of PB.

>> No.5349964

Is there a way to play Wolfenstein 3D's mac port on pc, including its level editor?

>> No.5350026

it deleted your cacodemon folder

>> No.5350196
File: 24 KB, 641x522, Screen Shot 2019-02-05 at 1.19.39 PM.png [View same] [iqdb] [saucenao] [google] [report]

really basic per-wall distance lighting.

I think doing per-column lighting won't hurt performance too much (just one division per scanline).

>> No.5350203

although, i don't know how to achieve more than three light levels max per color (bright, 50% bright, and dark)

>> No.5350210

Thats all you need man.

>> No.5350224
File: 27 KB, 641x524, Screen Shot 2019-02-05 at 1.33.48 PM.png [View same] [iqdb] [saucenao] [google] [report]

more darkening
alright then

>> No.5350229

Does this count?
Game was released on December 1999, after all.


>> No.5350246

how to slow down enemies

show some leg to grab attention

>> No.5350247


Because this is not Quake 3, it's Quake Live, it is easily notable by the "Year One" Event plates/flags across the clips this video shows.

And i don't think rapha is from the primary wave of professional players that was born out of the the Arena Shooters back in the 90s, AFAIK rapha is from Quake Live era already, post-2010 in case.

>> No.5350252 [SPOILER] 
File: 47 KB, 1920x1017, 1549403246463.png [View same] [iqdb] [saucenao] [google] [report]

fuck, wrong file

>> No.5350256

Aren't Quake 3 and Quake Live essentially the same game?

>> No.5350265

That's kind of enough for a 16bit FPS.

>> No.5350267


>> No.5350269

balance is different (80 damage rails, 1000ups rockets, and projectile pre-step being the first three that come to mind), physics are slightly different (QL introduced autohop and locked physics to a static 125fps for everyone), and QL is locked into steam

so nothing fundamental, but enough for grognards to get grumpy about

>> No.5350273

Nope, Quake Live original intention was to be a free-to-play browser game with changes in the balance and officializing all maps made for Quake 3.

However due to heavy whine from the playerbase because the lack of mods and custom servers from the browser version, it became standalone, and still the complaints kept going because there were custom servers but no mods. Then they put the game over Steam, gave people some time to migrate from standalone version to Steam one, and after the migration was done they locked the game behind $10 which basically killed it.

Besides that, Quake Live is not essentially the same game just because it reuses the same assets, otherwise any game from Valve can be considered "essentially" Half Life as Valve loves to recycle assets between their games to speed up development.

Well it's not only about balance, it's about Quake Live being a whore of its own playerbase and getting destroyed in the process.

>> No.5350276

>and after the migration was done they locked the game behind $10 which basically killed it.
and then they gave it loadouts to make sure it stayed dead.

>> No.5350279

is it possible for monsters in colorfull hell to drop computer maps?

>> No.5350353

Metadoom's imp lords would have been less bad if they weren't faster than a normal imp, since the Nightmare one already fills the fast imp role

>> No.5350397

Quake Live is literally a source port of Quake 3, it's literally just a patched version of the exact same game.

>> No.5350407

Didn't that used to be free? Why does it cost money now? Is it active & good enough to justify buying considering Quake Champions is free?

>> No.5350408

>Didn't that used to be free?
>Why does it cost money now?
Because they want people to play Quake Champions instead.
>Is it active & good enough to justify buying considering Quake Champions is free?
If you don't mind Clan Arena then yeah it's great, but you might as well wait for Diabotical to come out if you want a good arena shooter to play.

>> No.5350409

>If you don't mind Clan Arena then yeah it's great
You mean that's basically the only game mode people play?

>> No.5350460
File: 250 KB, 972x902, 1497978638847.png [View same] [iqdb] [saucenao] [google] [report]

Why do I keep randomly getting teleported out of levels in hexen?

>> No.5350464

Are you playing it online

>> No.5350468

Heretic and Hexen deserved to come to 5th generation consoles.

>> No.5350473

so who owns the rights these days?

>> No.5350475

Hexen did come to N64 and Playstation you drangus

>> No.5350484

Heretic 2 should be ported to modern systems.

>> No.5350490
File: 1.02 MB, 1920x1080, carwarz.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5350510

hexen was on the saturn

>> No.5350516

Activision own Raven.

>> No.5350525




>> No.5350567

I'll wait to see how many people playing that good arena shooter remain before the end of the semester.

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