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/vr/ - Retro Games


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5341278 No.5341278 [Reply] [Original]

>there will never be another game which changes the entire industry like half-life did

>> No.5341308
File: 17 KB, 341x295, TOASTY.jpg [View same] [iqdb] [saucenao] [google]
5341308

>>5341278
>there will never be another game which changes the entire industry like half-life did
There really will not be for our generation. We have experienced the "yardsticks" that future games will all be measured against. Very infrequently will a new game stand on its own without bearing the weight of previous generations.....

>Ocarina Of time
>Symphony of the Night
>Final Fantasy 3/6 Or 7
>Super Mario Brothers 3
>Warcraft 2
>Mario Kart


Or whatever your flavor is. Sure there will still be "good" games, but we experienced gaming at a certain time and place and that is part of it. You will NEVER enjoy Mario Kart on the Super Nintendo the day it came out with your best friend from middle school. I am realistic that these are "nostalgia glasses" but it still is impossible to compare a new game to older games without knowing what I know now. Newer generations will never know this, but they will have their own....never knowing the past except for Halo 2 and the Wii being their childhood. They may never understand how harshly a game can be compared to OoT or why, and even if they go back and play it, they still may not get it. It is more than the game by itself.

>> No.5341315

>>5341278
Stuff like that comes out a steady pace. All those trash cinematic experience games on PS3 and forward changed the industry quite a lot I'd say. QTEs everywhere, stealth in games is just complete trash these days and so on. Monetization models have changed, lot of games are adopting and working out details on battle passes like what they have in Fortnite.

>> No.5341324

This isn't exactly true, and the truth isn't pretty. Halo changed the industry. So did Gears of War, and CoD4, and even Mass Effect 2.

I mean, what's really happening is that the shooter genre is and always has been the quintessential video game genre -- if you look at figures, action/shooter are always at the top -- and every so often one will come along that reminds people of this fact. Then you get tons of games that cop its aesthetic and/or gameplay.

>> No.5341385

>>5341315
I would say Gears of War was the Half Life of the 7th gen. Once it introduced chest high walls, swollen marines, and grimy color palettes, all other games went to copy the formula. It got so bad that normies thought that 40K Space Marine was an obvious GoW ripoff, when the opposite is the reality. In the 8th gen, I'd say PUBG was the new Half Life, in that it spawned a whole plethora of 100 players against eachother deathmatch games, even if it's not as big as Fortnite.

>> No.5341417

>>5341308
>Ocarina Of time
>Symphony of the Night
>Final Fantasy 3/6 Or 7
>Super Mario Brothers 3
>Warcraft 2
>Mario Kart
lmbo @ this list

>> No.5341421

>>5341385
Gears copied a lot of Resident Evil 4.

>> No.5341442

who cares if a game "changed the industry". dota changed the industry. fuckin skyrim changed the industry. doesn't necessarily mean they're great games.

>> No.5341448

I don't really care for FPSs, never played Half-Life or any of its mods.
There's more video games other than FPSs, especially retro-wise. Half Life is barely retro.

>> No.5341540

>>5341308
>Ocarina Of time
>Symphony of the Night
>Final Fantasy 3/6 Or 7
>Super Mario Brothers 3
>Warcraft 2
>Mario Kart

Well, 3 out of 6 ain't bad I guess.

>> No.5341552

>>5341417
>lmbo @ this list
>>5341540
>Well, 3 out of 6 ain't bad I guess.


It is not my list, but is a generic conglomeration of the things that most people reference back to when looking at X new game. They are the more common "normie" games that are also received highly in the past. My lists involve things like Dune 2000 and Duke Nukem 3d, but they are not as highly regarded.

>> No.5341749

I hate to say it but Far Cry 3 had bigger influence on modern day gaming, as did things like FIFA and Fortnite with their monetization models. Influence isn't dictated by things you like. There will always be games that influence the next generation. I think Braid and Super Meat Boy would be a good example. Braid inspired a lot of people to believe in the work they previously wouldn't have charged for. Hell World of Goo influenced more games then you can count.

>> No.5342793

>>5341749
fuck you

>> No.5342802

So stealth /v/ thead?

>> No.5342808

>>5341448
It's barely retro because it changed the face of the industry.

>> No.5342814
File: 187 KB, 422x400, 1548275869611.jpg [View same] [iqdb] [saucenao] [google]
5342814

>>5341278
>generic corridor shooter
>changing the industry

>> No.5342816

>>5341278
Except PUBG, which has made "battle royale" multiplayer modes a requirement for all games. Even when they don't work

>> No.5342817

>>5342814
zoom zoom

>> No.5342831

>>5341421
Gears wasn't a bad game but i would not have guessed it would be so massive when i first played it. Just felt like another third person shooter to me. I guess it was the first game to do that particular style of cover mechanic though.

>> No.5342835

>>5341749
Why Far Cry 3 in particular? I remember Far Cry 1 and Crysis being much bigger deals.

>> No.5342867

>>5341278
Everything has been pretty samey since seventh gen (2005) or so....

80s 90s early 2000s? The consoles / computers / games were rapidly evolving. New games brought Unique Experiences. New hardware felt like Real Upgrades. Progress felt rapid and blatantly obvious, and it was.

When PS5 comes out, is it really gonna be That much better than PS4? or even PS3?

Compare that same 15 year span, we went from the NES to the fucking Gamecube.

I don't think its my rose tinted nostalgia glasses. Gaming was Magical back then. I doubt it will ever be like that again.

>> No.5342871
File: 46 KB, 690x570, Gay_ea7f70_2180669.jpg [View same] [iqdb] [saucenao] [google]
5342871

>>5341278
>half-life

>> No.5342872

>>5342871
>>5342814
Back to /v/

>> No.5342873

>>5342817
He's right though. Goldeneye changed the industry far more than Half-Life did.

>> No.5342906

>>5342867
I can barely tell a difference between the PS3 and PS4 visually. The other generations were a pretty noticeable jump. I'll be waiting on VR to have the next "wow" game, but my hopes aren't high.

>> No.5342907

>>5342873
LMAO

>> No.5342921

>>5341278
OP's little joke, of course, is that Goldeneye did all the relevant things Half Life did but came out something like a year earlier, and they undoubtedly learned a lot from Goldeneye.

This is a popular one to troll N64 owners with because while now you expect a FPS game to be better on PC, this was not the case back then and Goldeneye objectively blew away the FPS competition at the time. Coming from someone who loves Quake 64, Duke Nukem 64 and so on, those are very, very cool games. But they're nowhere near as admirable as goldeneye either technically or originality, and Goldeneye is more of a blast to play to this day.

>> No.5342924

>>5342867
Mate, I strongly suggest comparing games from mid-to-late 00s with those from early 10s and then from recent releses.
I guarantee you are going to see a fuck-huge differences. And not just in technology, but how the games were and are made, along with their content, mechanics and so on and forth.

>> No.5342925

>>5342921
Even on PC, Quake 2 and SiN did a lot of the things that Half-Life is popularly credited for before it actually did it.

>> No.5342926
File: 417 KB, 1280x800, 12650742938054.png [View same] [iqdb] [saucenao] [google]
5342926

>>5341278
There actually was. It was called Minecraft.

>> No.5342965

>>5342925
>>5342921
Stop

>> No.5342974

"This is a popular one to troll N64 owners with because while now you expect a FPS game to be better on PC, this was not the case back then and Goldeneye objectively blew away the FPS competition at the time. Coming from someone who loves Quake 64, Duke Nukem 64 and so on, those are very, very cool games. But they're nowhere near as admirable as goldeneye either technically or originality, and Goldeneye is more of a blast to play to this day."
oh the delusion.

>> No.5342981

>>5341278
BotW released two years ago

>> No.5342983

>>5341278
>what is Minecraft

>> No.5342990

Good. That shit is gay.

>> No.5342991

>>5342924
Any examples / things i should try?

> I guarantee you are going to see a fuck-huge differences. And not just in technology, but how the games were and are made, along with their content, mechanics and so on and forth.

This is/was always true, but i think you missed the point.

For example, i love Super Smash Bros. I play The Shit out of the new one, and its amazing. Ultimate is a clear improvement over Smash 4 in many ways.

That being said, I haven't felt and will probably never feel the WOW factor of playing the original in 99 and THIS IS AN ENTIRELY NEW KIND OF FIGHTING GAME HOLY SHIT. Or the Highly improved graphics / smooth movement / tight control of Melee on Gamecube.

Yes, the newest Smash is amazing. But, at its core, its still Super Smash Bros. It is really That much better or different than the smash games i played 20 / 18 years ago?

>> No.5343020

>>5341278
Don't be pretentious

>> No.5344820 [DELETED] 
File: 11 KB, 207x243, descarga (1).jpg [View same] [iqdb] [saucenao] [google]
5344820

It's so easy for me to rewatch this movie, doesn't matter if it's good or bad, the atmosphere and photography are wonderful like I wanna live in this movies world.

>> No.5344823 [DELETED] 

>>5344820
shit, wrong board, sorry.

>> No.5344838

>>5341278
REmake 2, right now is changing the game for good.

>> No.5345481

>>5344838
You can't really judge the impact of a game on an industry when it's just released.

>> No.5345647

>>5341308
World of warcraft
GTA III
The rise of battle royale genre (yea, yea muh zoomer trash. I don't get it either but there was really nothing like these types of games before from what I know of them.)
Minecraft

i bet i could find other examples from the past decade if i cared/kept up with gaming more.
also not retro

>> No.5345660

>>5342924
Gameplay wise there is basically no difference

>> No.5345669

Can we change things to back to pre-HL? Thanks that’d be great.

>> No.5345815 [DELETED] 

>>5345669
You would miss games like thief, ss2 and deus ex.

>> No.5345832

You mean that game that killed singular levels with classic FPS level design and started the cinematic narrative craze and linear corridor progression cancer in every FPS since?

Half life was a mistake.

>> No.5345892

>>5342835
Not him but I think what he's getting at is that Farcry 3 popularized a particular open-world formula that was replicated in many Open-world FPS games with light rpg elements.

Everything from the way the UI is generally organized to quest structure and gameplay has been recycled throughout the current generation.
This is most likely due to how accessible Far Cry 3 was.
It didn't do much to immerse and rather gave the player as much information as they could to make playing the game easy and less intensive than previous entires.

>> No.5346013

>>5345832
>seething doom/quake1fag
style consistency between levels was inevitable. it's objectively better anyway than randumb level jumps with completely different styles between each.
game levels becoming "linear" was also inevitable, hardly anyone likes backtracking mazes. it's not like doom or quake had levels with purposefully designed multiple paths anyway, you're still locked to 'find key/press button/kill boss before moving forward'. if you count thinking 'outside the box' into the level design then HL has plenty of that, just watch the HL speedrun.
HL wasn't even cinematic or narrative. it's full of immersion and action. unless when playing HL all you can think about is how it's not doom/quake.

>> No.5346018

>>5345669
>>5345832
t.Larping zoomers

>> No.5346019

>>5345669
>>5345832
B-but muh immersion!

>> No.5346020

>>5346019
Back to /v/

>> No.5346031
File: 239 KB, 421x433, 1362785471739.png [View same] [iqdb] [saucenao] [google]
5346031

>>5346020
>/v/tards prefer classic FPS mechanics

>> No.5346040

>>5346031
Cope.

>> No.5346214

>>5341749
I still think Skyrim was more influential than FC3. Skyrim was so big that FC3 was literally marketed as "Skyrim with guns".

>> No.5346221

>>5346214
That's a good point. Since then, every open-world game has been called a "skyrim clone." Like it seems physically impossible for anyone on 4chan to criticize Breath of the Wild without using the phrase "shitty skyrim clone."

>> No.5346273

>>5341278
I doubt that. There will inevitably be some game or another that starts a massive fad that every company copies.

>> No.5346281

>>5345832
While Half-Life did popularize a lot of things that I don't like about modern games, Half-Life itself is still built on a foundation of old school (read: 90s) FPSes. It's running in the Quake Engine FFS!

>> No.5346285

>>5341749
This is delusional. A shitty open-world FPS didn't do jack-fucking-shit other than be a shitty game that no one plays anymore.

>> No.5346313

>>5341278
>half-life
>"changed the industry."

There were so many other games that came out in 1998 that was far more influential than Half-Life.

Fuck, WCW/nWo Revenge was far more influential than Half-Life, and that's not even touching other games such as The Legend of Zelda: Ocarina of Time and Metal Gear Solid.

Half-Life was just another first-person shooter that happened to become the basis for the most popular first-person shooter for the PC for the next six or seven years, Counter-Strike. Despite that, the entire late 1990s was just a gigantic glut of first-person shooters that was so profoundly out of control that even one good one was overshadowed by the tons of other shit that was coming out on a monthly basis.

>> No.5346331

>>5341278
OP confirmed having never played fortnite

>> No.5346405
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5346405

Minecraft and GTA 3 changed more and had more influence on the industry.

>> No.5346417

>>5341749
Far Cry 3 was just another Ubisoft open-world and that started with Assassin's Creed.

>> No.5346457

>>5346313
I kind of see that with people probably wondering where the next doom was. Quake was/is great but the doom craze was nuts. There was a real glut of 90s FPS shovelware and half life capped off the decade with something polished and tight that wasn't doom or 3d doom(quake).

I just rememb playing a shit ton of doom and a little quake along with a dozen other FPSes, then I played half life and it blew my fucking mind. FWIW, i still go back and play doom all the time but maybe play half life 1/2 every 3-5 years. Doom is the definitive FPS but half life was a land mark.

>> No.5347251

>>5342867
There are no more advances to make, the CPUs are on the limit, we have 3D never seen before. VR is not viable or comfortable, we are stagnant.

>> No.5347918
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5347918

>>5341278
The single most influential videogame series. Fight me.

>Every wcrpg
>Dragon Quest
>Final Fantasy
>Hydlide

>> No.5347950

>>5341278
Truth

>> No.5347959

>>5342921
>Goldeneye objectively blew away the FPS competition at the time.
God you N64 autists are insufferable

>> No.5347962

>>5341417
>lmbo

>> No.5347963

fucking minecraft dude

>> No.5348085

>>5341278
it didnt change shit
it just was the first to implement all the basic features required for immersive experience (continuous level design, no cutscene/gameplay separation etc.) in a proper way, with decent quality.
At that time everyone was trying to do the same thing - creating an immersive game with such features, and the industry had got to a point where creation of such game was inevitable, HL was just the one to beat the competition to the finish line. If it wasn't there, someone else would've been.
And then, can you name me the games that tried to replicate what HL did? They were'nt around. The industry quickly moved on to the next step - "cinematic experience" games like Medal of Honor and CoD. That was all the rage, and everyone tried to copy them, but nobody tried to copy the so called "industry changer"

>> No.5348104

>>5342873
Jesus christ

>> No.5348105

>>5342906
It's Skyrim and Fallout 4 VR for now.
Mostly thanks to being expansive full-feature games among short 2-3 hour "experiences"
And extensive modding scene that can give you several hundreds worth of quality VR content for free.


>>5346013
you don't get oldschool FPS design at all.
The "Show the door first, then the key/switch" and "have important locations landmarked and accessible from different areas" that all GOOD shooters followed provided for pretty much same exploration dynamics SuperMetroid had, but in much more condensed way. It scratches the same mental itch, and that's what makes them great.
Surely this is not present in terrible levels that are not made with Romero's principles mentioned above.
But community had created literal thousands of levels that do follow them and are closest thing you can experience to "first person metroid-like exploration" aside from actual Metroid Prime series.

>> No.5348119
File: 12 KB, 300x240, Interedasting.jpg [View same] [iqdb] [saucenao] [google]
5348119

>>5345832
>the cinematic narrative craze
Don't use words which you don't know what they mean

>> No.5348121

>>5342873
>>5342974
>>5342921
Nobody cared about GoldenEye until ages after it was released since nobody cared about N64 in general at the time. It was an underpowered (cartridges? HA!) kiddie platform by kid-friendly developer and everyone in the industry presumed that nothing serious would come out of it. That's why "TEH BEST GAMES EVER" (according to N64 manchild) like OOT and GoldenEye were not copypasted hundreds time over by the industry way too eager to copycat the path to success.
In the eyes of the industry they were not successful, and thus were not worthy of getting copied.

>> No.5348137

>>5348121
In the eyes of me, your post is not successful.

>> No.5348143

>>5348137
Show me a single OOT clone, nintendrone.

>> No.5348168

>>5348085
Both cod and medal of honor were influenced by hl.

>> No.5348178

>>5348143
MM, WW, TP, SS, BotW

>> No.5348182

>>5348168
You obviously didnt read the post
It was inevitable for the game with such features to appear because "first person cinematic experience" had been the industry's goal for a while at that point, the only question was who would be the first to achieve it, and it was HL. If HL wasn't there, then a different game would've been there in its place.

>>5348178
the irony of your own post obviously eluded you

>> No.5348185

>>5348182
that logic could apply to any influential game.

>> No.5348191

>>5342817
>>5342872
Go back and play it again though. It's a linear story based game. It was good for a playthrough or a few, but do people really play it endlessly to this day like people play doom?
I doubt it.

Now sven co-op on the other hand..

>> No.5348198

>>5348191
the modding community still active, so yes

>> No.5348215

>> its a doomfags cant still understand that people can enjoy both hl and doom episode.

>> No.5348230

Team Fortress 2 was released by the same studio and is one of the biggest industry changers ever. Mainly for introducing Loot Boxes.

>> No.5348231

>>5341278
A lotta people already posted these, but yeah pubg, minecraft, both had massive effects on the industry. Hell even fucking angry birds had a massive effect on the industry as it jumpstarted just how mainstream and giant the whole phone game industry would be. These aren't as good as hl critically, but theres still plenty of other games, evenazy bad games, that shakes up the industry of video games to a similar degree.

>> No.5348252

>>5348185
Not really.
SMB shown how much good controls matter in the enjoyment of the game (especially platformer)

Doom for example has shown people what a good level design was and why it was important. Before and shortly after, people were doing complicated, frustrating to navigate mazes with no landmarks to distinguish areas, and they would have continued to do that for a while if not for Doom. Without it FPS would take much longer to catch on the public attention.

Super Metroid shown people the value of exploration. Sure it was done before in Zelda, but it was done much differently there and was not the focus.

Star Craft demonstrated how to make balanced RTS with all sides being very different, and not just copypasted with 1 or 2 unique units.

Diablo shown how to make itemisation right and how to make grinding for gear enjoyable (at least somewhat)

i.e. games that shown people something they didn't even knew they wanted, until they got it.

People began fantasizing about for "true immersive experience" as soon as 3D hit mainstream, and were trying their hands at it. Everything HL did was done before it, HL just put all the good ideas together in a coherent manner.

>> No.5348261

>>5348198
aren't most mods to half life pretty drastic changes though, not small enhancements to the original campaign?

>> No.5348262

>>5348252
>Super Metroid shown people the value of exploration. Sure it was done before in Zelda, but it was done much differently there and was not the focus.

zelda 1's focus was exploration, but I figure you mean LTTP

>> No.5348273
File: 137 KB, 640x360, doom-2.jpg [View same] [iqdb] [saucenao] [google]
5348273

>>5341278
There already has been.

Doom 2016 marked the end of the cinematic-shit, killing off the fad that Half-Life 2 created.

>> No.5348325

>>5348252
you could say the same thing about those games retard.

>> No.5348329 [DELETED] 

why Half life triggers /vr/ so much?
its because of doombabbies?

>> No.5348338

>>5348105
>>all fps should be doom/quake
kys

>> No.5348351

>>5348329
>why don't old-school FPS fans like one of the games that signaled the end of old-school FPS gameplay?
>>5348338
t. zoomer

>> No.5348361

>>5348351
the only zoomer here is you claiming that half life was hated at the time.

>> No.5348376

>>5348361
I never claimed that, doofus.

>> No.5348381

>>5348376
ok retard

>> No.5348396

>>5348230
Hats are innovation

>> No.5348402

>>5348351
>>implying old school fps fans cant enjoy hl.

>> No.5348729

>>5341308
>Symphony of the Night
Simply popularised an idea that's been done well enough since the 80's.
>>Final Fantasy 3/6 Or 7
7, sure. For production values alone. 6 is a fine game but did nothing much of note for the genre.
>Super Mario Brothers 3
Top tier game, but the platformer genre was very well established by 89. How did it change everything? Or anything?

>> No.5349147

The second we have a virtual reality game that hits when they're more affordable and is actually worth a shit, the industry will be changed more than even big switches of the past like the move to 3D.

>> No.5349157

>>5349147
>will be changed
We're selling girlfriends in VR. The moment it becomes accessible, the inertia will hit us like a fucking typhoon

>> No.5349547

>>5341278
People may not like it, but I'd say Dark Souls made a few shift in terms of the popular games at the time.

>> No.5350048
File: 4 KB, 126x121, 1543409973536.jpg [View same] [iqdb] [saucenao] [google]
5350048

>>5342873

>> No.5350060

>>5348273
>Doom 2016 marked the end of the cinematic-shit
> the end of the cinematic-shit
You're fucking kidding me right? Generic overly cinematic FPS still gets pumped out

>> No.5350086

>>5350060
Wait till Last of Us 2 drops, earn billions of dollars and "cinematic game experiences" will come back with a vengeance.
This game is shaping up to be everything I have in modern AAA action games, yet I'm pretty sure I'll win every possible award there is.

>> No.5350193

>>5350086
Doom Eternal is going to gross more than Last of Us 2.

Just watch.

>> No.5350209

>>5342873

the only people who would disagree are pc autists

>> No.5350217

>>5350209
consolebabby

>> No.5350234

>>5350193
God, I hope so,
Last of Us 2 looks even more pretentious that the previous one. Cinematic experiences are quite passe now.

>> No.5350249

>>5350086
Nobody gives a shit about Last of Us 2 except the journos Sony is paying off. People are learning about the shit Sony is doing.

>> No.5350282

>>5348338
They should, yes. And if they were there would have been a good FPS in the past 15 years. Which there hasn't. (Except the few that are Doom/quake like)

Funny that isn't it

>> No.5350289

>>5350282
delusional