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/vr/ - Retro Games


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5340807 No.5340807 [Reply] [Original]

Games you tried REALLY fucking hard to love, but you just couldnt.

Pick related is black and white 1. God sim where you can raise and train ur own pet. Comes with teaching algorithm where u can teach ur pet to shit on the farms and not eat the villagers.

But i just...cant...play longer than an hour. It gets too confusing. Any tips? Wtf am i missing?

>> No.5340817

Try playing Actraiser and forget about this shit game

>> No.5340827

X-Com. I really tried to enjoy it, but every single time I play it always goes in the same cycle.
>install game/open xcom
>set things up
>start first base in US or EU
>get first team together, start researching laser weapons
>use tanks in early rounds to save money, phase them out once I get decent explosives and armor
>use tanks and laser weapons to clear early terror missions
>start expanding, capturing as many ufo's as I can intact
>get multiple teams running with flying armor and plasma weaponry
>stop responding to terror missions since fuck mid-late game terror missions
>time to raid battleships/bases and work towards ending
>immediately get bored and uninstall
I think it's a good game, but I just can't seem to enjoy anything beyond mid-game. I lose all sense of struggle as every fight comes down to PSI rape or overwhelming firepower, from one side or the other. I generally have no love for the Turn Based Strategy genre, but I really tried to have fun with X-Com. Guess I'll just stick with RTS's instead.

>> No.5340831

Play Good. You can play Evil, but you're pretty much constantly fighting against yourself if your Creature is eating villagers, or your villagers are scared of some dumb shit happening, or what.

The Creature is a tool. You want to teach it as many miracles as possible and have it focus on converting other villages, because this is the only way to do it outside of your sphere of influence. The first island should be where you teach it all good habits and master the basic miracles they give you unlimited dispensaries of (again, you get these from solving quests in the Good way).

Creature combat is a waste of time. You can turn your Creature into a war machine, but this is only useful to perpetuate a cycle of fisticuffs between it and the enemy creature. You can kick its ass to momentarily get rid of it, but this doesn't solve anything meaningful in the long run. If you ignore it and just focus on the villages, you win much more quickly.

The game is all about extending your influence, then finding novel ways to impress new villages quickly. On later islands you have to figure out the shield mechanic (hint: it stays up indefinitely if you just keep your prayer power up and don't make the shield unnecessarily large).

Great game, if flawed. The sequel totally missed the point I feel.

>> No.5340837

>2001
Not retro. But really all I can say is to learn to convert new towns by throwing your villagers over them. If you aren't hearing the whispers of death, you aren't doing it right.

>Games you tried REALLY fucking hard to love
Oh goodie..

>Doom
Grand-dad of popular FPS. Plenty of mods to this day being created. One of the staple old-school games and very important historically. Yet I just find it unappealing. The mechanics feel hacked in at best in source ports or limited at worst in original. I hate the focus on puzzle elements that seems highly present in PWADs. I hate wall spamming and yet the end counter gets on my nerves. Played plenty of PWADs, just can't love it. I highly enjoy Quake and other FPS titles, but Doom just bores me.

>Duke 3d
Once again, the puzzle elements. Plus I have a love/hate relationship with the gimmicks and jokes, since while it adds character it also takes away from a world that doesn't just feel like a joke. Plus Episode 2. I just can't stand Episode 2.

>Daggerfall
I have tried playing Skyrim. I get bugged as I want random generation and infinite unpredictability. Plus mazes and not knowing the way to the end. But Daggerfall had the problem of just being as wide as an ocean while offering little. Gold comes quick, so you run out of purpose to do all those quests, and there are no mods allowing enemies to steal gold from you. I think if we had the advances today with a game like Daggerfall, it would be quite amazing, since then we could have a lot of randomness while allowing modability. Essential NPCs suck, I want to be able to fail quests and have consequences.

>Star Wars: X-Wing
I don't get the appeal at all. Every mission is the same thing. Space and shooting vehicles. Meanwhile they take half an hour and the game has a high learning curve and unforgiving difficulty. Difficulty is nice in a fun environment, but when the game is as monotonous as space, it just serves to make it even more bland.

>> No.5340845

Fallout 1 & 2 (and 3 and NV)
I love the idea of them, but I just couldn't enjoy them. People rave about how amazing they are. I just went through the motions of beating them, but hardly felt anything. I liked some things like Myron and the satisfaction of finding the water chip, but the combat is tedious and the rest of the game is just travelling from city to city and clicking on things and talking to everybody, and there are only a handful of cities.
>>5340807
I tried playing with a nice monster, but got stuck on an early level where you don't have reach to the enemy, and the enemy's monster beat mine up, so I gave up.

>> No.5340873

>>5340827
Same here. Its too deliberate and slow, and the diffixilry jump from grays to the psychics and shit is foo insane for me to cope with

>> No.5340919

>>5340807
I guess it would be Planescape? Everyone was shitting their pants back in the day how great it was, but I just couldn't be arsed by it. It was so fucking obnoxious "le superquirky speshul" for me it just annoyed me, rather than get hooked. So I tried once again, this time openly forcing myself to play it for longer than 30 minutes.
I managed to stay with it for grand total of three hours by then. It was just fucking pretentious on every single step I just couldn't take it anymore. And the non-VN parts were atrociously bad to play through.

>> No.5340949

>>5340807
>Games you tried REALLY fucking hard to love, but you just couldnt.
Zelda Ocarina of Time. I have tried every few months since I bought it, and I just cannot get into it. It makes no sense to me, as I like many games of the same genre.

>>5340837
>Not retro.
Windows 9X game. It is retro.

>> No.5340958 [DELETED] 

>>5340949
>Le Win 9X non-argument
Read the fucking sticky. If it was released past the 2000, it is not, you fucking moron. How hard it is to grasp something as simple as that? Since niggers like you keep trying to reinvent the wheel rather than accept that 2000 is the final point, period.

>> No.5340978

>>5340807
I beat my pet all the time until it runs and hides by just being near me. Then I beat it again when I catch up with it (which is too often because of high mouse sensitivity).

I just keep beating it until it dies, then I restart.

>> No.5340983
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5340983

>>5340807
Try Doshin.

The bellybutton is the source of his power.

>> No.5341006

>>5340958
Diablo 2 threads say hello.

>> No.5341021

Landstalker.
I was born and raised Sega, had a Genesis and kept the faith right up until the death of the Dreamcast. I have played innumerable 8 and 16 bit RPG and adventure games, love Zelda, love Sega, love isometric platform games, loved Dark Saviour but CANNOT get into Landstalker. Shitty music, shitty art, shitty story, shitty controls, but everyone says it's great

>> No.5341028
File: 79 KB, 431x172, vr rules.jpg [View same] [iqdb] [saucenao] [google]
5341028

>>5340958
>Read the fucking sticky. If it was released past the 2000, it is not, you fucking moron.
Windows 9x is the platform. You don't have to like it, but I was more than polite about it. You are wrong. It is a common misunderstanding from /v/ transplants.

https://www.4chan.org/rules

>> No.5341053 [DELETED] 

>>5341028
Then why did mods delete my Morrowind thread? The 2000 cutoff has consistently been applied to PC games since this board was started. Stop trying to pull "oldfag rank" on a board that's like not even four years old, it's embarrassing.

>> No.5341076 [DELETED] 

>>5341028
>Being this fucking retarded
>While also being wrong
Why you stupid niggers keep trying to bend the fact the 2000 is the mark and pretty much anything sans handful of examples is instantly pruned? It's like you just don't get it this board is NOT for shit released past certain year, period. I too would like to talk a bunch of games from early 00s, but guess what? Not retro.
So get the fuck out with your retarded "logic". Just because something runs on Win9X doesn't mean it's retro. We have titles up until late 00s that can run on Win 98, doesn't make them retro.

>> No.5341087 [DELETED] 

>>5341076
>from the sticky
>This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.
According to the rules on the rules page, AND the sticky, it's based on PLATFORM. Console or OS.
>>5341053
Dunno. I've seen all kinds of shit all over 4chan get deleted for no reason, while obvious rule-breaking shit stays up. Doesn't make Morrowind against the rules.
>not even four years old
Board opened in 2013 /v/irgin.

>> No.5341090 [DELETED] 

>>5341028
>Sixth generation and later consoles are not considered retro
Meaning explicitly shit from 2000 and beyond doesn't apply. Hence why for PC it's a clean-cut "not retro" if the year doesn't match.
You would know, if you were an actual "oldfag" (on fucking /vr/, top kek), rather than an asshole.

>> No.5341095 [DELETED] 

>>5341087
>According to the rules on the rules page, AND the sticky, it's based on PLATFORM. Console or OS.
t. actually retarded

Guess it never occured to you generations do not apply to PC and that's why the year is used instead. Fucking console peasants, even on fucking /vr/

>> No.5341101 [DELETED] 

>>5341090
>Meaning explicitly shit from 2000 and beyond doesn't apply.
Dreamcast would like a word with you.

>> No.5341104 [DELETED] 
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5341104

>>5341087
Fine, I guess we now can discuss here Gears of War. It runs on Win 98, you know. And Dreamfall. And HL2. And Total War games.
All very retro titles. After all, it's PLATFORM. And if we apply a bit of circular logic to your already apparent stupidity, we can even start talking current gen, because why not, right? XP is almost retro, short just by 3 months, so I guess we can make exception for it. Why not, right?

>> No.5341106 [DELETED] 

>>5341087
>Complains abour /v/irgins
>While being and acting like one
Nice

>> No.5341113 [DELETED] 

>>5341095
>>5341104
>the RULES HAVE NEVER CHANGED
It used to be that way, things changed after the Dreamcast got it's snowflake exemption. Are you people not paying attention? Remember when the rules had TWO separate entries for consoles and computers? That's when the cutoff was just 2000. Now it's any PLATFORM that came out before 1999.

We just usually don't post about games besides Diablo 2 that came out after 2000, so we can avoid attracting /v/irgins.

>> No.5341116 [DELETED] 

>>5341106
>stating the rules is acting like /v/
Sorry, if I was to word my post as a meme, would it be easier for you to understand?

>> No.5341118 [DELETED] 

>>5341087
It's 99 for PC games to keep things simple. Yeah the rules aren't as clearly stated as some would like, and some games get a pass (Deus ex, Diablo 2, etc.) But this is how it is and no amount of reasoning about OS compatibility is going to change that.

>> No.5341120 [DELETED] 

>>5341095
>Guess it never occured to you generations do not apply to PC and that's why the year is used instead.
Not that anon, but the last PS1 game was released in 2005. Why then is PC cut off at 99? I don't know if we should consider operating systems "platforms," but there should be some criteria that isn't arbitrary.

>> No.5341123 [DELETED] 

>>5340978
Man, for some reason I found this post to be absolutely hilarious.

>> No.5341139

>>5340807

I tried to get my pet to only eat the black people, but this was before Tay-level AI that goes from normie to 14/88 in 24h

>> No.5341142 [DELETED] 

>>5341120
>Not that anon, but the last PS1 game was released in 2005.
Anyone up for a game of FIFA 2005?

>> No.5341143 [DELETED] 

>>5341116
>Screetching about shit that's aginst how the board works for years
>Not /v/irginal

>> No.5341150 [DELETED] 

>>5341143
>THE RULES HAVEN'T CHANGED
But they have. And acting like the rules are different than what's posted is /v/ behavior. I never wanted the Dreamcast to get it's snowflake exemption, and I never wanted the rules to change. They have. Pretending to try to adhere to the rules doesn't make you look like /vr/, it makes you look dumb

>> No.5341154

>>5340837
>I don't get the appeal at all. Every mission is the same thing. Space and shooting vehicles. Meanwhile they take half an hour and the game has a high learning curve and unforgiving difficulty. Difficulty is nice in a fun environment, but when the game is as monotonous as space, it just serves to make it even more bland.

What was it... "Corellian Corvette Korolev has been destroyed, mission failed". I dropped X-Wing at that point. What really bugged me about X-Wing (and to a lesser extent, TIE Fighter) was that when you were on an escort mission the enemy fighters would just beeline to the ship you were trying to defend and fire off all their proton torpedoes. It didn't matter if you sprayed them with your lasers to try to get them to engage you instead, like they didn't give a fuck if they got killed.

>> No.5341157 [DELETED] 

>>5341150
Nobody said anything about rules never changing... so why you keep Capsing that over and over again, like a fucking /v/irgin?

>> No.5341161 [DELETED] 

>>5341157
Wow, you are full retard. Are you that guy on /co/ who was arguing references are bad?

>> No.5341172

>>5340827
>>stop responding to terror missions since fuck mid-late game terror missions

I remember those terror missions - what I would do in the mid-late stage is, I'd have so many bases that it would give me decent radar coverage, and with the Firestorm interceptor I'd be able to just keep attacking the Ayy's terror craft before they could land and terrorize cities.

>> No.5341190 [DELETED] 
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5341190

>>5341090
Wrong. Hellboy: Asylum Seeker for the PS1 is a retro game, despite being released in 2004. Tony Hawk's Pro Skater 3 for the N64 is a retro game, despite being released in 2002. Super Battletank for the Sega Genesis is a retro game, despite being released in 2001.

The sticky explicitly states that the age of the game doesn't matter, a game being retro is determined by its platform. The PS1, N64, Genesis and Windows 9.X platforms are from pre-2000 and are therefore retro.

This shouldn't have to be explained every goddamn thread to you mongoloids.

>> No.5341275 [DELETED] 

>>5340958
Hey now, /vr/ has always been a more refined board. Please take your peasantry and degenerate additude back to where you dragged yourself out of.

>> No.5341368 [DELETED] 

>>5341120
Going by /vr/ console game release date leaves us open to current year and beyond thanks to the Dreamcast randomly getting releases. No matter what year its moved to for whatever reason, people are going to take issue with it.

I'd personally love to see the cutoff be the discontinuation year of the last official /vr/ console (DC, 2001). This removes conflictions with games like Soldier of Fortune (we can discuss the DC release but not the PC release). But it will add issues by allowing PC games released for both 6th gen consoles and PC (such as GTAIII in 2001).

1999 works, even if its disappointing or arbitrary.

>> No.5341667 [DELETED] 
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5341667

>>5341104
>>5341095
>>5341090
>>5341087
>>5341076
>>5341053
>>5341028
All of your transplants are fucking wrong and need to leave. When it comes to PC the "platform" is not referring to which version of DirectX it was running on, or what version of Windows it was developed for. No, it is referring to the game engine used. Anything running on the Quake 2 engine, source gold engine, or unreal engine are retro even if they were released after 1999. Stop shitposting already, this isn't /v/.

>> No.5341920

>>5340807
I had this game as a kid and dropped it before I could get far in it. Don't know if I thought it was too hard or if I just had a different game I wanted to play more than it.
Still had a lot of fun with it.

>> No.5342160 [DELETED] 

>muh retro
This why you chucklefucks should use another word instead.

>> No.5342219 [DELETED] 

>>5341667
>Anything running on the Quake 2 engine, source gold engine, or unreal engine are retro even if they were released after 1999.

What about:
>Build Engine
>Infinity engine
>Dark engine
IF Windows 9.X wasn't the platform, it would not be listed as such in the sticky and rules posting.

A game that runs on windows 9x, DirectX 7.X and pre-2000 hardwareis "retro". This is no different than many games for the PlayStation, N64, and especially the Dreamcast. What make it more entertaining to me is that "Ports" and "remasters" are acceptable as well. Specific hardware for emulation is also acceptable topics, which is why the Pi, Wii/Wii-u are well within the boundaries so long as the discussion is about games on the approved systems. Upscalers/line doublers et al for quality gaming on LCDs are part of this also. These are methods to play and preserve "retro" games.

There is so much frustration in this thread specifically coming from "Black and White", which was designed to run on a pre-2000 pc. The hardware and software requirements all are pre-2000.


CPU: 350 MHz Intel Pentium II MMX processor
RAM: 64 Mb RAM
GPU: 8Mb 3D Hardware Accelerator Card with Direct3D(TM) support (PCI/AGP)
DX: DirectX 7.0a
OS: Windows 95/98/ME/2000
Store: 600 Mb free hard disk space
Sound: DirectX 7.0a compliant sound card
ODD: CD or DVD 4x speed drive

>>5341667
>Stop shitposting
I am providing a fact based discussion as to why you are wrong. IF I was shitposting, this thread would be full of Fifa 2004 and Conkers Bad Fur Day posts. IF a HARD Y2k is to be believed based on your tiny words, EVERYTHING after 12-31-99 would be /v/. This includes many CRTs, many games and even specific models of some consoles. Can I talk about "Funtastic" Atomic orange N64? What about PSone systems or will this cause you duress also?

>> No.5342223 [DELETED] 
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5342223

>>5341667
>Anything running on the Quake 2 engine, source gold engine, or unreal engine are retro even if they were released after 1999.

What about:
>Build Engine
>Infinity engine
>Dark engine
IF Windows 9.X wasn't the platform, it would not be listed as such in the sticky and rules posting.

A game that runs on windows 9x, DirectX 7.X and pre-2000 hardware is "retro". This is no different than many games for the PlayStation, N64, and especially the Dreamcast. What make it more entertaining to me is that "Ports" and "remasters" are acceptable as well. Specific hardware for emulation is also acceptable topics, which is why the Pi, Wii/Wii-u are well within the boundaries so long as the discussion is about games on the approved systems. Upscalers/line doublers et al for quality gaming on LCDs are part of this also. These are methods to play and preserve "retro" games.

There is so much frustration in this thread specifically coming from "Black and White", which was designed to run on a pre-2000 pc. The hardware and software requirements all are pre-2000.


CPU: 350 MHz Intel Pentium II MMX processor
RAM: 64 Mb RAM
GPU: 8Mb 3D Hardware Accelerator Card with Direct3D(TM) support (PCI/AGP)
DX: DirectX 7.0a
OS: Windows 95/98/ME/2000
Store: 600 Mb free hard disk space
Sound: DirectX 7.0a compliant sound card
ODD: CD or DVD 4x speed drive

>>5341667
>Stop shitposting
I am providing a fact based discussion as to why you are wrong. IF I was shitposting, this thread would be full of Fifa 2004 and Conkers Bad Fur Day posts. IF a HARD Y2k is to be believed based on your tiny words, EVERYTHING after 12-31-99 would be /v/. This includes many CRTs, many games and even specific models of some consoles. Can I talk about "Funtastic" Atomic orange N64? What about PSone systems or will this cause you duress also?

>> No.5342269

>>5340837
>90s maze shooters
>Daggerfall
Agreed, never enjoyed the former and the latter was such an overhyped piece of shit. Always had people I nominally trust hype Daggerfall to me and then you play it and it's broken trash through and through.
Morrowind's good though.

>> No.5342598

>>5341172
I just let them land, then landed in the zone, shot some missiles/rockets out the ship at any visible aliens, then aborted mission. The minor point damage is easily offset by doing any mission.

>> No.5342896

>>5340807
Theme Hospital. I dig the humour, I dig the overall gameplay. What I don't dig is how the campaign is organised and how each mission has literally one way of playing it, or getting fucked if you don't.
The reboot/sequel is gold, thou, if not for the fact how insultingly easy it is

>> No.5342902

>>5342896
I agree. Instead of making a hospital and making it work, it's more of a puzzle game where you have to figure out the method of winning the devs had in mind for that level. Really kills the fun when you realize you don't have as many options as you thought you had.

>> No.5342918

>>5342902
The late game missions are literally space management game: you have space of X for your disposal, but need Y of space to put everything needed for the mission and X < Y. Gee, what fun it is to try to figure out the optimal placement, size and shape of all the rooms, especially without actual pause! Fuck that shit.

>> No.5342927

Fighting games. The only two I have ever been able to enjoy are One Must Fall:2097, and Soul Calibur on DC. I just can't get into the quick reflexive action of most fighting games, or get into the "area control"(fireball spam) and strategy against AI(figuring out how to cheese the AI). They seem fun, but I just can't enjoy them.

>> No.5343572

>>5342598
bretty gud idea bruh. I als find the game gets a bit intolerable if you investigate every crash site, in the late stage I start shooting ayys down and just leaving em there, and with certain interceptor weapons you can completely destroy smaller ayy craft which limits their terror abilities

>> No.5345661

>>5340807
Oregon Trail, as a series. The game in the same time scratch that itch I've got for something like it, on the other is dog-shit awful and just plain boring. I've played 1 (meh), 2 (fun), 4 (ok) and 5 (which has those annoying cutscenes). I understand the appeal of those and in the right mood they can be fun, but overall, I always feel just longing for something else entirely after finishing current play.
Not American, which might also have effect on my experience with the series.

>> No.5345679

>>5340807
Mega Man
For whatever reason I want to love these games so bad; but I can never make any traction with them and eventually give them up. Same for X series as well.

>> No.5345693

>>5342927
Give Tekken a chance

>> No.5345812

Chrono Trigger. I liked the game, but it really didn't do it for me. There's so many SNES and PSX era JRPGs that are way more fun to play (IMO).

>> No.5345819

>>5342927
Have you tried playing it with friends?

>> No.5345879

>>5345819
Yes. Soul Calibur was fun with friends, OMF2097, not as much. Tried other fighting games with friends, not that much fun really.

>>5345693
I tried. I'm guessing I shouldn't have played as Eddy?

>>5345812
Same here actually. It's neat but I didn't feel like it was the 10/10 everyone says it is. Played through and beat it once, have no desire to play again.

>> No.5346074

>>5345879
Maybe Fighting Games just aren't meant for you, no shame on that.

>Played through and beat it once, have no desire to play it again.

Yeah, I had fun but the story and the gameplay both felt pretty basic. The soundtrack was great though, I'll definitely give it that.

>> No.5346207

>>5346074
It's likely. I like the concept of fighting games, but rarely do I find one I can enjoy.

Yeah, Chrono Trigger was a pretty game too. I thought the battle system was neat, if kinda gimmicky. The time travel aspect was nice, if underused.

Another game I tried to like but couldn't was Return to Zork. On the surface, it sounds like a fantastic graphical adventure game. Multiple options of what action to take with any item, advertised multiple solutions to problems, big world to explore, all that jazz. After beating the game, I actually uninstalled and deleted the iso. The game gives you tons of options, but 95% lead to death. There is actually very little in the game you can do in different ways, with the comedy club puzzle being the only one I can think of. Everything else is "find the one way to do it without dying or potentially screwing yourself come end-game". Oh, yeah, let's talk about that end-game. In order to access the final area/boss/ending, you need to throw every single item you've collected all game into a pit to make a drawbridge raise. Missing an item? You might as well start over from the beginning. It's easy to miss items too. It's even easier to lose items without knowing you'll need them at the end. Killed someone the game didn't WANT you to kill? Here's the Zork Defender/Protector/whateverthehellhisnamewas, you just lost all your items permanently, start from your last save. What's that? You gave the ferryman the coin instead of just SHOWING it to him? Start over.

Then you finally get to the end area, and what is it? You have to do a board game puzzle. The end. Fuck Return to Zork, fuck it right in the fucking ear. The floppy version is even worse, since they cut out a number of puzzle clues and hints for no apparent reason.

>> No.5346226 [DELETED] 

t. zoomers

>> No.5349187

>>5346207
Rollercoaster Tycoon. I adore the whole tycoon genre. I can't stand the game that started the hype for it.

>> No.5349189

>>5349187
Shit, this wasn't supposed to be reply to a post