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/vr/ - Retro Games


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File: 32 KB, 448x344, 9rR0WE9.jpg [View same] [iqdb] [saucenao] [google]
5328742 No.5328742 [Reply] [Original]

Why was Working Designs so hellbent on ruining games?

>> No.5328750

For one Lunar are completely dull rpgs with absolutely nothing special in them outside of the juvenile jokes Americans added in the localization.
For two real weebs have learned Japanese and don't need to play their translation anyway. Just learn Japanese.

>> No.5328758
File: 24 KB, 250x245, there are people who will defend this shit.jpg [View same] [iqdb] [saucenao] [google]
5328758

>>5328742
>>5328750
Dudes, like, stop being a fucking entitled weeb lmao, without us you wouldn't even have this game. Besides japs don't understand humor so we localized it with "humor".

>> No.5328762

>>5328758
Someone should pester the legends of localization guy to make a write up on working designs changes.

>> No.5328764

>>5328750
>>5328758
Adding American humor is one thing, changing the mechanics around and unbalancing the game is another

>> No.5328775

>>5328764
Who the fuck cares they are brain-dead easy jarpigs you literally cannot lose. Even after their difficulty changes the game is still unchallenging as shit. Kill yourself.

>> No.5328783

>>5328775
Why are you so touchy about this, my dude?

>> No.5328789

>>5328783
Because they are kiddie non-games and you're treating the japanese release like it's a much better product that what we got. It's not.

>> No.5328823

>>5328750
>learning a dying language to play shitty generic shounen rpgs
>wasting money and time in the process
>"B-but I can read manga and watch obscure anime!"
Yeah, generic shit that no one bothered translated because guess fucking what, it's trash.

>> No.5328831 [DELETED] 

>>5328823
LOL @ wanikani faggot.
Most of the good language learning resources are free and once you're past the beginner hurdle there is no waste of time, you just passively learn by looking things up while enjoying your hobby. You just keep on doing whatever you waste time doing on the internet except this time in a second language.

>> No.5328832

>>5328823
LOL @ wanikani faggot.
Most of the good language learning resources are free and once you're past the beginner hurdle there is no waste of time, you just passively learn by looking things up while enjoying your hobby. You just keep on doing whatever you've always wasted time doing on the internet except this time in a second language.

>> No.5328839

I'm trying to learn German, not for any practical use or for German language media but because I like the way it looks and sounds. Am I weird?

>> No.5328841

>>5328742
they ruined nothing, at the time this was exactly the kind of humor that 10-20 year old anime fans found hilarious cause they were all a bunch of virgins and hentais

>> No.5328843

>>5328789
Vic pls

>>5328823
if no-one bothered why is it translated?

>>5328839
a bit

>> No.5328847

>>5328841
Your mom

>> No.5328848

>>5328841
> at the time this was exactly the kind of humor that 10-20 year old americans found hilarious
fixed it for you

>> No.5328850

>>5328839
Nein. It's actually useful if you're into history and mechanical engineering.

>> No.5328852

How can one thread have so much seething over Americans

>> No.5328859

>>5328750
>Lunar are completely dull rpgs with absolutely nothing special in them
Literally every JRPG (outside of the Mario RPG games, which are based) ever.

>> No.5328862

>>5328859
how can you fucking like the mario rpg toddler games, you must have brain damage or raped as a baby

>> No.5328865

>>5328859
>>5328750
>implying RPGs can't be serious

>> No.5328871

>>5328865
name 5 serious rpgs that are good

>> No.5328884

>>5328871
Gothic
Wizardy
Ultima
Vtmb
Planescape

>> No.5328893

>>5328884
>serious

>> No.5328895

>>5328742
Because they were a very "progressive" company so they had to insert degeneracy everywhere during localization even when it had nothing to do with the original.

>> No.5328903

>>5328871
Hoshi wo miru hito
Indora no hikari
Shin Satomi Hakkenden: Hikari to Yami no Tatakai
Sukeban Keiji III
Deep Dungeon III Yuushi Tabi

>> No.5328912
File: 941 KB, 806x591, Capture.png [View same] [iqdb] [saucenao] [google]
5328912

Why are fanboys so hellbent on shitting up translations with literalism?

>> No.5328917

Vineland’s writing was fine for the most part. It was the terrible dubs and HardType difficultly rebalancing that ruined most games WD touched.

>> No.5328918

>>5328912
You're literally retarded, strawman-kun.

>> No.5328921

>>5328893
How are any of those not serious?

>>5328912
>it's okay for translations to not be accurate at all

>> No.5328925

>>5328912
There are some people here who unironically want this.
Christ.

>> No.5328932

>>5328917
Dubbing quality was fine for the time and the balance changes improved games. Japanese Silhouette Mirage is too easy.

>> No.5328934

>>5328742
pic not related?

>> No.5328938
File: 211 KB, 350x350, 8B3938CB-BAE6-4F96-AF35-904790EEC80E.png [View same] [iqdb] [saucenao] [google]
5328938

>>5328912
>Tifa-chan
>Avalanche-gumi

>> No.5328943

>>5328895
lol retard

>> No.5328975

>>5328912
The volume of weebery is way past the life-threatening threshold

>> No.5328976
File: 352 KB, 256x256, 1517971603328.gif [View same] [iqdb] [saucenao] [google]
5328976

>>5328912
Why translate it if you're not going to actually... you know... translate the words

>> No.5328983

>>5328912
>resorting to strawman falacy

>>5328976
The pic is a joke on the "according to keikaku (keikaku means plan)" meme. Something that happened years before you were even born.

>> No.5328985

>>5328976
Weebs want their translations to be as literal as possible without everything just being romaji.

>> No.5328992

>>5328983
>Something that happened years before you were even born
It’s not that old. Calm down.

>> No.5328998

Defeding WD and it's decisions is the same as still defending the use of miles, fahrenheit and other systems

>> No.5329007

>>5328983
Yeah, I know of the keikaku meme man, I'm not 12 years old. Anyways, if that even is the case, it's even worse than bad jokes by WD, since it's meta and takes you out of the game.

>> No.5329021

>>5328992
>2007
>someone is born in 2008
>currently around 11 years
I mean, 11 year posters are around the average on 4chan nowadays.

>> No.5329028
File: 701 KB, 712x841, Capture.png [View same] [iqdb] [saucenao] [google]
5329028

>>5328895
>degeneracy

WD was based and redpilled. If dialogue was boring or stilted they spiced it up. Little did they know they would make zoomer weeaboos cry twenty years later.

Localization > stupid faggy Japanese script any day of the week.

>> No.5329041
File: 1.76 MB, 3264x2448, good tanslations.jpg [View same] [iqdb] [saucenao] [google]
5329041

>>5329028
yeah man like blaze it

>> No.5329048
File: 12 KB, 284x177, heheheheh.jpg [View same] [iqdb] [saucenao] [google]
5329048

>>5329028
LMAO now THIS is funny

>> No.5329108

>>5329048
It genuinely is.

>> No.5329198

>>5328884
Those don't need to be translated.

>> No.5329284

>>5328912
Where can I find this meme translation?

>> No.5329461

>>5328832
Or you could invest that time in a global language that has an actual literary tradition and media outside of game shows where everyone is screaming to buzzers and shitty moe cartoons.

>> No.5329480

>>5328742
THE JOY OF SEMEN?

>> No.5329481

>>5328750
For one that isn't Lunar. For two, a translators job is not to ad shit they think is funny.
>>5328932
>the balance changes improved games
Get absolutely fucked. In some cases they broke games entirely with their "improvements" and you couldn't even beat them.

>> No.5329482

So someone post a comparison of the original script translated literally. Is there not one available?

Cause if it’s like that Ghost Stories anime where the original is boring as shit then who cares if it was changed

>> No.5329572

>>5328848
Weebs are all cringy spergs. It transcends nationality.

>> No.5329817 [DELETED] 

>>5328932
>Dubbing quality was fine for the time

Yeah I agree. The localizations were generally fine for their time period. Sure there's the odd joke that feels out out place, but the dialog was usually fine, and the voice acting was generally a big step up from many of the "let's hire our Janitor; who has a rudimentary understanding of the english language to do the localization" mentality of many Japanese studios during the 32bit generation of consoles. Outside of Snatcher on the Sega CD, I can't really think of many good localizations that existed outside of the WD games. Metal Gear Solid on the PS1 was one of the first 32bit games that actually impressed me with it's localization. And that was done by the same team that did Snatcher.

Though, there are some cases where Working Designs couldn't use the original character names for legal reasons, and would have to re-write things. Shining Wisdom on the Sega Saturn is one example. It was part of the Shining Force series, but Sega would not let them use character names and story arcs that connected Shining Wisdom to Shining Force, for example.

The only real issue with WG's localizations where their tenancy to mess with game balance.

Also Working Designs localizations were never as cringy as some of the Nintendo Memehouse localizations in modern gaming.

>> No.5329825

>>5329817
>meme localizations
Ted Woolsey?

>> No.5329828

>>5328932
>Dubbing quality was fine for the time

Yeah I agree. The localizations were generally fine for their time period. Sure there's the odd joke that feels out out place, but the dialog was usually fine, and the voice acting was generally a big step up from many of the "let's hire our Janitor; who has a rudimentary understanding of the english language to do the localization" mentality of many Japanese studios during the 32bit generation of consoles. Outside of Snatcher on the Sega CD, I can't really think of many good localizations beyond the WD games. Metal Gear Solid on the PS1 was one of the first 32bit games that actually impressed me with it's localization. And that was done by the same team that did Snatcher.

Though, there are some cases where Working Designs couldn't use the original character names for legal reasons, and would have to re-write things. Shining Wisdom on the Sega Saturn is one example. It was part of the Shining Force series, but Sega would not let them use character names and story arcs that connected Shining Wisdom to Shining Force.

The only real issue with WG's localizations where their tenancy to mess with game balance. Also Working Designs localizations were never as cringy as some of the Nintendo Memehouse localizations in modern gaming.

>> No.5329831

>>5329825
>>meme localizations
>Ted Woolsey?

I was talking about some of the current Nintendo Treehouse localizations, where they love to shove in internet memes.

>> No.5329842

>>5329831
I didn't know about Nintendo Treehouse.
What memes did they use?

>> No.5329892
File: 70 KB, 1000x429, zelda-triforce-heroes-doge-such-ruin.jpg [View same] [iqdb] [saucenao] [google]
5329892

>>5329842
>I didn't know about Nintendo Treehouse.
>What memes did they use?

Nintendo Treehouse is responsible for a lot of Japanese to (US) English localizations of Nintendo published games these days. I don;t have a list of everything they have done, but here is one example of many.

>> No.5329895
File: 29 KB, 640x450, expert.jpg [View same] [iqdb] [saucenao] [google]
5329895

Here is another example. This is based on the old "I am an expert on Japanese culture" NeoGAF meme...

>> No.5329898
File: 29 KB, 480x360, meme.jpg [View same] [iqdb] [saucenao] [google]
5329898

And another.

>> No.5329902

>>5329892
Not meme translation. But some meaning are missing compared to the EU one.

>> No.5329906
File: 74 KB, 800x479, paper_mario_meta.0.jpg [View same] [iqdb] [saucenao] [google]
5329906

This one is pretty funny. But still a showcase of Nintendo Treehouse meme'ing up the US localizations.

>> No.5329908

>>5329895
>>5329898
OK, these ones are complete meme.
Did I miss the meme in >>5329895 ?

>> No.5329927
File: 127 KB, 1024x525, fire-emblem-fates-censorship.jpg [View same] [iqdb] [saucenao] [google]
5329927

>>5329902
>Not meme translation.

> So ancient. Such ruin.

How is that not a meme?

>>5329908
>OK, these ones are complete meme.
>Did I miss the meme in

https://www.resetera.com/threads/10-years-ago-today-square-shot-themselves-in-the-foot.55289/

It was a whole meme that was created from one NeoGAF forum thread from a long time ago.

Also, Fire Emblem image unrelated.

>> No.5329931

>>5329927
Sorry, I didn't realized it at first. It's Yoda.

>> No.5329935 [DELETED] 

>>5328843
>if no-one bothered why is it translated?
They had some gems like Elemental Gearbolt, Raystorm, Thunderforce 5, Alundra. Others, I have no idea. Or are you genuinely implying Sega CD Vay was a good game and not just some completely generic weabo garbo?

>> No.5329938

>>5328843
>if no-one bothered why is it translated?
They had some gems like Elemental Gearbolt, Raystorm, Thunderforce 5, Alundra. Others, I have no idea. Or are you genuinely implying Sega CD Vay and Saturn Albert Odyssey were good games and not just some completely generic weabo garbo?

>> No.5329956
File: 265 KB, 1672x681, eKsaFGc.jpg [View same] [iqdb] [saucenao] [google]
5329956

One more. People love to give shit to Working Designs for their pop culture references. But modern Nintendo Treehouse does basically the same thing.

>> No.5329959

>>5329956
Thanks for shitting up the thread with modern gen shit.

>> No.5329968

>>5329956
>>5329927
>>5329906
>>5329898
>>5329892
>BUT MODERN NINTENDO TREEHOUSE TRANSLATIONS!!!!
that's cool we're not talking about that right now though, it'd be pretty epic if you went back to /v/ thanks

>> No.5329970

>>5329906
i'd think it would be jap nintendo too

>> No.5329975

>>5329968
>that's cool we're not talking about that right now though, it'd be pretty epic if you went back to /v/ thanks

I'll stop. But it still is relative to the conversation.

>>5329970
>i'd think it would be jap nintendo too

It's really not and mostly a thing done by Nintendo or America's "Tree House" group.

>> No.5330094

>Being mad at localization for spicing up boring parts with jokes

SJWs are building time machines to fix everything problematic in the past

>> No.5330098

>>5328742
had WD not changed gameplay mechanics there'd probably be less bitching today

like seriously, the japanese language can go fuck itself dude

>> No.5330123
File: 46 KB, 850x400, gameplay_owns_story.jpg [View same] [iqdb] [saucenao] [google]
5330123

>giving a shit about the words in a videogame

lol @ storyfags

>> No.5330137

>>5330123
that's why he only makes demo games

>> No.5330143
File: 39 KB, 156x144, 1421444702235.gif [View same] [iqdb] [saucenao] [google]
5330143

>>5328742
They where literally the only ones who would even consider bringing over these games and some fluff dialogue in the corner being changed doesn't hurt shit.

>>5330098
No there wouldn't. Most of the complaints against them always come from millennial tweezer headed weebs who are so used to getting every game ported that they can't even begin to comprehend how different a climate it was back then.

>> No.5330172

All this bitching and not a single direct translation comparison between the WD translation and a literal one

>> No.5330180

>>5330123
>>giving a shit about the words in a videogame

Carmack is a total minimalist when it comes to game design. He was the lead designer on Quake III, and boiled that game down to it's most bare basic elements. Which is what makes it so great. But then again, Carmack was also the lead programmer and simplified things to his benefit.

>> No.5330207
File: 379 KB, 2048x1365, shonagon.jpg [View same] [iqdb] [saucenao] [google]
5330207

>>5329461
>invest that time in a global language that has an actual literary tradition and media outside
>literature
>Tale of Genji (world's first novel)
>Heike Monogatari
>Kokinshu, Manyoshu poetry anthologies (Manyo being 1500+ years old at times)
>Amazing "Tale" collections such as the Konjaku if you like folktales from ancient times
>Pillow Book of Sei Shonagon, the world's first "blog" in a sense.
>modern shit like Mishima et al
>Film
>Kurosawa, Ozu, Mizoguchi, Ichikawa, etc. - there's a reason mid 20th Japanese film is considered some of the finest ever.

It's amazing how culturally ignorant you are for someone supposedly interested in "literary traditions". FFS, you could at least Google this stuff before making a total imbecile of your philistine self.

>> No.5330212

>>5330143
>No there wouldn't. Most of the complaints against them always come from millennial tweezer headed weebs who are so used to getting every game ported that they can't even begin to comprehend how different a climate it was back then.

JRPG's were in a fringe market during the 16bit generation. The only ones I can think of that were big were Final Fantasy II and III (4 and 6) for the NA SNES. Dragon Warrior on the NES had a bit of success too on home consoles. But most publishers would pass on releasing console JRPG's in the west because of localization and/ or cartridge size and battery costs. So, you didn't see that many in English.

The people who were the most vocal about bringing Japanese RPG's to the west were editors at gaming magazines who covered the Japanese video game scene. Die Hard Game Fan in the US being one of the most fanatical about it.

Working Designs was releasing games for a pretty fringe group, especially when you consider that they targeted the Sega CD. The Sega CD add-on only sold about 2 million units worldwide. But the CD was a good format for them, because of the low price of printing discs. They definitely had a dedicated fanbase back in the day for localizing this stuff.Though they did become better known with their PS1 releases.

They generally did a fine job with the localizations. maybe they tried to westernize the humor a bit. But you can make an argument that the original dialog in some of these games can be a bit dry when translated to english.

Though, some of the complaints about the gameplay tweeks can be valid.

>> No.5330214

>>5330172
What scenes do you want to compare? I can get some screenshots

>> No.5330230
File: 355 KB, 623x368, sven.png [View same] [iqdb] [saucenao] [google]
5330230

https://www.youtube.com/watch?v=rY9At7Ec66Y

I'm not sure what Sven T. Uncommon was like in the Japanese Mega CD Popful Mail, but Working Designs made him hilariously awesome. He was a parody of 90's era SNL Hans and Frans doing their best Arnold Schwarzenegger impersonations.

>> No.5330234 [DELETED] 

>>5330230

Also, I forgot that they recorded different dialog for each of the main three characters.

>> No.5330242

>>5330230

Oh, and I just realized that this video has the Japanese original dialog for comparison.

>> No.5330257 [DELETED] 

>>5330234
he's just really arrogant and calls you insect a lot

>> No.5330258

>>5330230
he's just really arrogant and calls you insect a lot

>> No.5330284

>>5328742
Working Designs localizations were written in proper english, and were generally coherent.

Which is more than you can say about most shit coming out of bamco, nisa, or even (lolded) xceed, or most of the publishers that were around when WD was alie.

>> No.5330286

>>5330284
alive

>> No.5330290

>>5330230
Soul vs soulless

>> No.5330295
File: 96 KB, 799x454, mail want.jpg [View same] [iqdb] [saucenao] [google]
5330295

>>5330230
https://www.youtube.com/watch?v=9096ADzeniQ

Mail is love

>> No.5330303

>>5330207
Still a pittance compared to any continental European language or Mandarin. You'll find a larger literary tradition in even Latin and Ancient Greek.

>> No.5330338

>>5330295
>Mail is love


You can tell that the voice actress had fun delivering Mail's lines. Listen to Jill Valentines dialog in Resident Evil 1 for the PS1, which was released one year after this, and this is a pretty big improvement.

Popful Mail was released in 1995 in NA on the Sega CD. I lucked out and found a copy at a pawn shop a long time ago, and it is a great Zelda II style quasi-RPG. It is pretty linear, but solid. Though some of the bosses can be a bit stupidly hard thanks to the WD tweaks.

Obviously, Working Designs took a lot of liberties with the character insults. But I thought they did a good job capturing a snarky and self-serving personality type. The recorded dialog was anything but boring.

>> No.5330394

>>5330338
>it is a great Zelda II style quasi-RPG. It is pretty linear, but solid. Though some of the bosses can be a bit stupidly hard thanks to the WD tweaks.

Popful Mail was ported from the PC88/ PC98 Japanese home computer. There was also a port of Popful Mail on the PCEngine CD ROM, which is a pretty faithful to the PC98 game, but with smooth scrolling graphics. The Sega CD/ Mega CD also based on the PC88 / PC98 version of the game as well, but gets a complete graphical makeover from SIM's for Sega. I think Working Designs was planning on portingthe PC Engine version for the TurboGrafx 16 as well. But that never happened and they went with the Sega CD version.

At some point, Sega wanted to localize the game themselves, but replace Mail with a character that could have been Sonic the Hedgehog's sister, or something.

There is also a Super Famicom Popful Mail game, which is an original title.

>> No.5330397
File: 61 KB, 210x259, Sister Sonic.png [View same] [iqdb] [saucenao] [google]
5330397

>>5330394
Ah yeah. Sister Sonic. Man that would have been weird as shit.

>> No.5330413

>>5330397
>Ah yeah. Sister Sonic. Man that would have been weird as shit.

II think the people at Falcom were not happy with this idea. It was for the best. that it did not happen

>> No.5330425

>>5330303
Yes, in this thread we tell people their personal interests are shit and any cultures not aligned with your own personal interests are shit, as you do. well played sine nomine hominem, amirite? AND OF COURSE that's google translate. a five cent reply for a five cent shithole of a person.

>> No.5330427

>>5330397
I’m not a furry but goddamn do I wish this happened. Have a bad craving for some Sister Sonic porn.

>> No.5330430

>>5328742
It was shit, but it was the only way we got some weird-ass TG and Sega RPGs back in the day. Beggars/Choosers.

>> No.5330437
File: 799 KB, 1920x1200, cdrpgs_paperpm_4-1920x1200.png [View same] [iqdb] [saucenao] [google]
5330437

>>5330413
Frankly I still wish Falcom did more with the characters themselves. In a just world we'd have gotten a series out of this.

>> No.5330440

>>5330394
Popful Mail has some garbage level design. I'd rather play a Monster World for my platformer/RPG fix.

>> No.5330447

>>5330440
Well you go do that then, dwebmeister

>> No.5330451
File: 30 KB, 601x601, pathetic_duck.jpg [View same] [iqdb] [saucenao] [google]
5330451

>>5330447
>playing shit games just because the characters in them make your dick feel good

>> No.5330452

>>5328742
Working Designs made it better, now go back to weeb faggot land

>> No.5330453

>>5330098
The "gameplay mechanics" they "tweaked" is such overstated nonsense and just an excuse for weaboos to pile on to a company they hate already. The worst is the complaints about the Lunar 2 save system which is so fucking overstated by weaboos, it's never ever a real issue in the game, ever.

>> No.5330454 [DELETED] 

>>5330437
>Frankly I still wish Falcom did more with the characters themselves. In a just world we'd have gotten a series out of this.


Really,they only made two games total in the series, and only the Sega CD/ Mega CD port made to Westmore regions. Falcom was more focused on the Ys series and Xanidu.

>> No.5330459

>>5330437
>Frankly I still wish Falcom did more with the characters themselves. In a just world we'd have gotten a series out of this.


Really, they only made two games total in the series, and only the Sega CD/ Mega CD port made to Western regions. Falcom was more focused on the Ys series and X

>> No.5330460

>>5330453
Seriously even in the early game you're making more magic exp than you'll ever even need.

>> No.5330461

>>5330459
>and Xanidu.

>> No.5330463
File: 63 KB, 488x500, dopplegangers.jpg [View same] [iqdb] [saucenao] [google]
5330463

>>5330459
There's some drama cds and I think there was SOME attempt at an OVA or a music video or something, frankly Im not sure

https://www.youtube.com/watch?v=GrQNZe8wz0U&t

>> No.5330479

>>5328912
If you want the honorifics then play the jap version, what the fuck.

>> No.5330480

>>5330440
>I'd rather play a Monster World for my platformer/RPG fix.

Monster World are better Sidescroller RPG's. Popful Mail is still alright.

As for Working Designs other localizations. I did play Lunar Eternal Blue on the Sega CD, but never the first one. The english dialog seemed OK to me. I also owned a copy of Vay, but oddly I have never played it and sold it a long time ago.

>> No.5330484

>>5330463
>There's some drama cds and I think there was SOME attempt at an OVA or a music video or something, frankly Im not sure


That's pretty weird. So basically, the storyline is Popful mail jumps out of a PC 98n computer along with other characters from the game and they enter 90's era Anime-japan?

>> No.5330489
File: 118 KB, 1024x768, Popful_Mail_A.jpg [View same] [iqdb] [saucenao] [google]
5330489

>>5330484
Jesus Christ how horrifying.

>> No.5330504
File: 52 KB, 640x360, Umi SRW.jpg [View same] [iqdb] [saucenao] [google]
5330504

Im really excited to see the girls in SRW

>> No.5330507

Did anyone that worked on Popful Mail work on any the various Slayers media? The TV anime, light novels, manga, etc..

>> No.5330510

>>5328912
Thank god I prefer the n64.

>> No.5330745

>>5330303
>Mandarin
That's not a written language.

>> No.5330748

>>5330338
I got it back in 2014 off ebay. The auction ended at like 10am so it went for less than the going rate. I still remember the seller acting arsey with me because it went for a low price ($120). I see that it's worth 3 times that now.

>> No.5330760

>>5330748
>I see that it's worth 3 times that now
None of these games are actually WORTH that. All those copies of rare games never actually sell. They just sit on Ebay because the seller thinks he can get a house payment out it and refuses to lower the price.

>> No.5330785

>>5330760
Pricecharting has it hovering at $300 cib, which is based on completed sales. Of course there will be ones priced much higher than that which sit on there for years.

>> No.5330787

>>5330785
>which is based on completed sales.
Yeah but how many sales?

>> No.5330804

>>5330123
>nobody who made literally one (1) game

>> No.5330813
File: 2.45 MB, 2304x1728, Packaging_care_adored.jpg [View same] [iqdb] [saucenao] [google]
5330813

>>5328742
It was the direction they took. I remember reading they purposely made games more grindy or challenging due to the rental market, such that people wouldn't just rent the game and instead purchase them. They were the only one of few willing to release games for the obscure systems I had, and the packaging got better and better, so they were pretty good. I remember people used to want them to translate and release so much stuff because of they were willing when no one else would.

>> No.5330840

>>5330813
>made them harder so people would buy them after renting them

that's totally retarded

>> No.5330846

>>5330785
>Pricecharting has it hovering at $300 cib, which is based on completed sales. Of course there will be ones priced much higher than that which sit on there for years.

Ridiculous. I often wonder if CD's can really be worth that much? CD's always seemed like a bit of a gamble to me.

>> No.5330856

>>5330787
2 sales per week approx.

>> No.5330857

>>5330840
What kind of video rental place even stocked rpgs anyway? The 2 Blockbusters and 1 Hollywood Video near my house only stocked 1st party Nintendo ips, or action platformers, or games based on western tv/movie licenses.

The only thing anime style you’d find in those places is vampire hunter d on vhs.

>> No.5330859
File: 1.47 MB, 2656x1494, WD games.jpg [View same] [iqdb] [saucenao] [google]
5330859

>>5330813
Nice collection. But yeah it's a pretty sad stat of things, when supposed retro gamers don't really understand how much they actually did for us. I won't pretend they were flawless and without criticism but when I look back and think about how much the games they brought over shaped my tastes and my love of certain genres, I really don't think I'd be as much into games without them.

I also got a copy of Alundra, Vanguard Bandits and Growlanser generations but they're in a box somewhere else.

>> No.5330863
File: 522 KB, 857x600, Chrono_Trigger_cover.jpg [View same] [iqdb] [saucenao] [google]
5330863

>>5330857
>>5330840
My block buster had all kinds of RPGs. Where did you live. I remember renting Chrono Trigger and coming back a few days later to rent it again and getting pissed it was gone and when it was back some faggot named Scott had saved over my games.

>> No.5330869

>>5330857
>What kind of video rental place even stocked rpgs anyway? The 2 Blockbusters and 1 Hollywood Video near my house only stocked 1st party Nintendo ips, or action platformers, or games based on western tv/movie licenses.


I knew a Hollywood Video near me in British Columbia Canada that had a small rack of Sega CD games. They had Popful Mail, Lunar 1 and Lunar 2, surprisingly. I managed to snag Popful Mail from them for $20.00 a long time ago, when they were getting rid of them all.

>> No.5330870

>>5330846
Well the game is 25 years old now. If there was some kind of manufacturing error it would have been noticeable within 15 years of manufacture.

>> No.5330874

>>5330859
>>5330813
not surprising that the card faggots is one of those people that defend this kind of thing.

>> No.5330875

>>5330123
dont bother bringing up that hack carcuck

>> No.5330986
File: 565 KB, 2592x1944, Working_Designs_advertisement_worked_on_me.jpg [View same] [iqdb] [saucenao] [google]
5330986

>>5330840
I think the idea is that the grind or challenge is high such that it may take longer than a typical weekend rental for someone to play through or master a game, therefore incentivizing a purchase. I don't think rental stores gave kickbacks to the publishers, so WD just wanted to make sure their games sold.

>>5330859
Thanks. Yeah, I was there. I too share your sentiment that WD is not beyond criticism, but I am thankful they actually released games for the TurboDuo, SegaCD, and Saturn. I had forgotten they did Alundra too, that's one of my favorites too! (don't worry, I have looked up the sequel now, one day I may give it a try and get it)

>>5330874
Just saying, like with Dragon Force, Rayearth, or even Sega Ages, Sega didn't even want Sega-made games on a Sega home console, and Working Designs was the only ones who did.

>> No.5330993

>>5330986
>huh who cares about shitty weeb games, no one here wants that.
>THANK YOU WORKING DESINGS FOR BRINGING US THESE GAMES

>> No.5331212

>>5328832
As someone who's interested where is a good place to start

>> No.5331516 [DELETED] 

>>5330859
sup bruh

my lunar poster is from the sega cd version. rare as hen's teeth. not approximate...but around 2'x3'

pretty big poster.

>> No.5331523
File: 65 KB, 576x960, 1 (3).jpg [View same] [iqdb] [saucenao] [google]
5331523

>>5330859
sup bruh

my lunar poster is from the sega cd version. rare as hen's teeth. not approximate...but around 2'x3'

pretty big poster.

>> No.5331817

>>5331523
I have the PS1 version poster, it's pretty cool. Need to get a frame for it though.

>> No.5331860
File: 13 KB, 332x332, 1521032749404.jpg [View same] [iqdb] [saucenao] [google]
5331860

>>5330425
based schizo poster

>> No.5331875

>>5330214
Any of them, really. I've never played this game but was curious about why the translation is apparently so controversial. So I don't know what scenes from the game to ask to have compared.

Whatever shows how different the official translation is from a literal one, I guess.

>> No.5332028

>>5328742
You mean "improving" them? I'm all in for translators improving on the original.

>> No.5332092

>>5332028
I want Working Desings to improve the Bible, it's too boring Hebe babble that should have some more spice.