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/vr/ - Retro Games


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File: 90 KB, 220x273, 220px-Tomb_Raider_II.png [View same] [iqdb] [saucenao] [google]
5326102 No.5326102 [Reply] [Original]

Is it still the best in the series?

>> No.5326104

I prefer 1

>> No.5326270

>>5326104
1 is amazing, true.

>> No.5326279

this thread better have pictures

>> No.5326312
File: 191 KB, 846x939, tumblr_inline_p7ypxcnmtf1ud67bh_1280.jpg [View same] [iqdb] [saucenao] [google]
5326312

>> No.5326315
File: 85 KB, 250x442, Centaur.png [View same] [iqdb] [saucenao] [google]
5326315

I've never seen another piece of media create an Ancient-Egyptianesque-Cyberpunk race like the Atlantian rulers. You'd think that'd be a great concept that people would just eat up.

>> No.5326593
File: 356 KB, 798x296, 1.png [View same] [iqdb] [saucenao] [google]
5326593

>> No.5326602
File: 970 KB, 2400x3200, 1547455312510.jpg [View same] [iqdb] [saucenao] [google]
5326602

3 was the best tho

>> No.5326605
File: 438 KB, 1389x1635, triii.jpg [View same] [iqdb] [saucenao] [google]
5326605

>>5326602
Way to bump a thread with a b8.

>> No.5326649

>>5326104
I vastly prefer 1. 2 remains lne of my biggest disappointments in video gaming.

>> No.5326657

>>5326315
Cyberpunk???

>> No.5326671

>>5326649
This. Who the fuck thought it was a good idea to replace tomb levels with shitty buidlings and modern cities?

>> No.5326729

>>5326315
>I'm filthy Anglo and I never had anything to do with Franco-Belgian fantasy and pulp fiction

>> No.5327527

>>5326102
2 was more fun, though 1 was more pure

>> No.5327738

>>5326102
It's good. The first is still the pioneer though (and the story is just a bit better)

>>5326602
Fuck off. The story was disjointed to the point where it could hardly even be considered coherent, and the difficulty-wise the game is a pushover. I & II felt perfectly challenging, but III straight-up requires ungodly amounts save-scumming if you want to see it through.

>>5327527
>>5326649
TR2's secret system is retarded and the story is weaker. All the other aspects are either better (graphics) or at least on par (gameplay & length)

>> No.5327771

5327738
bad b8
Also 3 had the best locations, followed by 2 and 4. Chronicles is a hit or miss, should've been a Gold-like expansion pack.
My problem with first one is how the skybox is pitch black. When I was a laddie I legit thought all the levels where underground or in a big cave.

>> No.5328030

>>5327738(You)

>> No.5328087

>>5327771
Weren't they?

>> No.5328194
File: 313 KB, 701x960, 8w8ouj1ivgr01.png [View same] [iqdb] [saucenao] [google]
5328194

>>5327738
>TR2's secret system is retarded
It was the best secret system in TR games to happen, because it forced you to search for them even harder, with the "all or nothing" mechanics.

>> No.5328453

>>5328194
This

>> No.5328470

>>5327738
The graphics in 2 are better, but the setting, tombs and puzzles are worse and the game leans to heavily on action which is It's worst aspect. That's my hot take amyway, Tomb Raider 1 was one of my favorite games that whole generation but none of the others did it justice in my opinion. At least until Underworld.

>> No.5328514

>>5328470
I agree with the action part. I don't know how you can shit on the newer games for having too much shooting when games like TR2 were a fucking shooting gallery.

1 and TLR are the only good classic ones.

>> No.5328763

>>5328514
Based

>> No.5328828

>>5328087
The remakes show that they take place in the open.
5328514
>tr2 is bad because is the most actiony one hurr durr
>what is tr3, who has way more action
I know this is nostalgia the board, but that doesn't excuse you for being this retarded.

>> No.5328953

>>5328828
>reading comprehension

>> No.5328990

>>5328087
>>5328828
Also they do a fun trick in places where they put bright light coming from overhead in a way that's obviously supposed to look like daylight, but if you actually look up at it you can see it's still just a textured ceiling.

>> No.5329001

>>5328514
>1 and TLR are the only good classic ones
>Am I fitting in already, /vr/?
>Please tell I do!
TR1 and 4 are the best of the Core era. But it doesn't make 2 and 3 bad games. Want bad Core game? Chronicles. Want overambitious mess from Core? AoD. But 1-4 are a clear evolution of the concept and their capacities within the same engine. And I guarantee 4 wouldn't be this good if not experiment that was 2 and polish job of 3.

>> No.5329027

>>5329001
>but it doesn't make 2 and 3 bad games
No, they're just mediocre.

>> No.5329038

>>5329027
2 is extremely uneven. Is it mediocre? Not for me. But again, my standard for mediocre TR is Chronicles. 2 unfortunately features first half of the game, which is... meh? But once you hit Tibet, it finally turns great.
As for 3, it's a really good game and I never understood the amount of shit it gets. Sure, London is god-fucking-awful, but everything else is perfectly fine. And it has India, South Pacific and South Pole, which are all great.

>> No.5329045

>>5329038
I never played London without using cheats, it's one of the worst levels I've ever played in a game.

>> No.5329051

>>5329045
When I was a teen, I was always handling London to my friend, he blitzed through it in two hours and I just watched. Never understood why they even made that part of the game, it was simply meh. The material that ended up in The Lost Artifact could be used instead and it would be much better, despite the general silliness of TLA

>> No.5329280

Post more Lara

>> No.5329283

Lara loves to the first few days ago on PC A-are you happy with the new titles to view the locations of the Flies was supposed to be a DLC separate from the game and it is a direct sequel to the first few days ago on PC the story and execution time and effort and the fact that you were annoyed with her shows that you've never been in a relationship with a girl and that you can build a relationship with a dog.

>> No.5329367
File: 17 KB, 904x452, tr3screen175.jpg [View same] [iqdb] [saucenao] [google]
5329367

>>5329283
wat?

>> No.5329450
File: 74 KB, 565x562, seizure.jpg [View same] [iqdb] [saucenao] [google]
5329450

>>5329283

>> No.5330179

>>5329283
You ok, bud?

>> No.5330185

>>5329283

This looks like its been through google translator 5 times.

>> No.5330368
File: 462 KB, 250x188, NOOO.gif [View same] [iqdb] [saucenao] [google]
5330368

>>5329283

>> No.5330374

If I wanted to try this series would it be best to play the PlayStation or PC versions of the game? I know the series came out for other consoles, but, those are the only two I ever see mentioned.

>> No.5330379

>>5330374
PC with gamepad

>> No.5330457

>>5326102
1 is better, 2 is still great

>> No.5330464

>>5329283
Can't we just ban non-canadian or american IPs from posting? No more badly translated garbage posts or shitty european computer threads.

>> No.5330467

>>5328470
>Underworld
Holy fuck no, everything else you said made sense and then you ruined it with that.

>> No.5330545

>>5330464
t. leaf

>> No.5330565

>>5330464
We should ban leafs instead.

>> No.5330610

>>5330185
As someone who uses google translate to check spelling errors - nope, it doesn't. It's seizure at its finest

>> No.5330614

>>5330464
Nah, better just ban Vancouver IPs.

>> No.5330646

>>5330610
How can he write if he's having a seizure?

>> No.5330648

>>5329283
>and the fact that you were annoyed with her shows that you've never been in a relationship with a girl and that you can build a relationship with a dog.
what the fuck am i reading

>> No.5330727

>>5330614
Based

>> No.5330841

Is TR3 really as bad as people say?

>> No.5330852

>>5330841
No, but it's not the best as people say here either.

>> No.5330904

>>5330841
Depends on platform. It's pretty good in PC, since you can save whenever. It's retarded on PSX, since you have extreme case of save starvation (enjoy replaying half-hour stretches of the game over and over and over again) and serious gamma issues.
Gameplay itself is fine. If not for London section, it would be a good all-around game. You are allowed to skip London levels with cheats, that's how bad they are and how they decrease general quality of the whole thing.

>> No.5330909

The old games as a whole are fine, but i prefer TLR and 1 overall.

>> No.5330923

>>5330909
To be frank, I can't stand TR1 since around... dunno, AoD times? The TRLE hiatus era? Somewhere in early 00s I just couldn't play that game anymore, and the resentment to how "basic" it is only grew from there.
TLR is the peak of the series, hell, the entire franchise.

>> No.5330924

God I hate the snowmobile section in TR2

>> No.5330929

>>5330924
>The first level where TR2 is finally good and fun
>Hate
Talkin' shit taste here...

>> No.5330936

>>5330929
shit taste

>> No.5330967

>>5330923
I can understand why you'd think that way regarding 1, since it suffers from the "first in the series" problem, yet i never understood why people (at least here) hate TLR so much despite all of the improvements it bringed to the table.
Sure, it has less weapons (just two were removed) and it's a bit more streamlined, but the controls, atmosphere, and overall quality are way better than its predecessors.

>> No.5330972

>>5330924
Dat music though.
https://www.youtube.com/watch?v=oSUE4bBT6fs

>> No.5330981

>>5330967
People bitch about it, because previously it hold the candle as the peak of the series, so naturally, contrarians started to flock in and then newfags who started with Legend (or TR'13) joined the bashing, thinking this will make them fit in better.
And it's less about "first in the series" and more of "Jesus, this aged like milk". Atmosphere is fine, level design is fine, but even compared with TR2, it just looks like shit and handles like shit thanks to super-limited movement scheme.

>> No.5331028

>>5330981
I'll give you that regarding 1.
Jumping between it and TLR back and forth for me kinda feels jarring due to how heavy Lara feels to control in the first game, not to mention the more limited moveset and weapons.
Honestly prefer seeing the first game in either a HD remake like TR2's, or just remaking the levels in TLR's engine.

>> No.5331056

>>5330981
>but even compared with TR2, it just looks like shit and handles like shit thanks to super-limited movement scheme
Couldn't be more wrong on this one.

>> No.5331146

>>5330981
Awful taste

>> No.5331171

>>5326602
Unironically, I can't help myself, but I have a soft spot for TRIII. It's definately not the best one in the series, but I enjoy it.
Mostly beacuse it was my first TR game and my young self really enjoyed the first few levels in India. It felt very "big and adventurous" for a lack of better word.
Also, I quite liked South Pacific levels. Mostly beacuse of the outfit.

>> No.5331174

>>5331056
>>5331146
>t. contrarian cunts that still are salty about "city raider"
It's been over 20 years. Time to get over the fact there were other games in the series than the first. And you aren't earning any recognition points for boasting about TR1 either. It's fine. It's groundbreaking. But it's also bare-bones and dog-shit ugly, even for mid-90s 3D game, even within its own decade, no need for heavy retrospection.

>> No.5331183

>>5331056
>Less moves
>"First game" problems
>I-it's better
Not counting that one well-measured swan dive jump, TR1 is inferion in the controls-to-level-design ratio to... pretty much everything up until AoD. Not even half-baked Chronicles was so janky with it, but then again, it was the 5th time they were doing that shit, not the first.

>> No.5331190

>>5330967
My only problem with TRIV is that you are pretty much stuck in Egypt for 99% of the game. It makes for a much more coherent story (and I would say, the story of TLR is hands down the best one in the series), yet this sense of globtrotting adventure is kinda lessened. Also, we've been to Egypt before in TR1.

>> No.5331223

>>5331190
That's exactly why I love TLR.

>> No.5331236

>>5331223
Don't get me wrong, I love TLR. It's more of a "if I were to find a bullshit fault in TLR, that would be it" kind of nitpick.

But honestly, I actually really enjoy all of the CORE Tomb Raiders minus AoD. I actually recall TR3 very fondly and even Chronicles can be sometimes fun.
It's the Crystal Dynamics ones that I can't stand. And this extends to 2013 "serious" reboot.

>> No.5331246

>>5331236
I honestly like pretty much every TR game, even AoD and all the CD games.

>> No.5331249

>>5331236
The "funny" part with that nitpicking is that's the standard argument for people to use - "TRL is bad, because it's entirely set in Egypt". I mean... Tomb fucking Raider. What's the better place to set it in, when you can coast on The Mummy hype, use incoming end-of-millenium spookiness and pick up fuckload of pre-existing myths, locations and knowledge. Also, get sued, because retards at Eidos "forgot" to call Empereur if they can use him in the game.

And the reboot only got more serious from where it was in 2013. The last game was treating itself so fucking serious the '13 one was almost a self-aware parody in comparison.

>> No.5331298

>>5331249
Yeah, I get what you're saying.
In my case it's a literal nitpick. Would I like for Lara to go to more locations - sure. Does it make for a bad game if she doesn't - fuck no and making it a serious point of contention is stupid.
And it makes for a much better written and realized story in comparison. In the same vein I would also like for her to wear different clothes throughout the game akin to her TR3 self and not be limited to a tanktop+shorts, but holding that against the game would be bullshit.

>And the reboot only got more serious from where it was in 2013. The last game was treating itself so fucking serious the '13 one was almost a self-aware parody in comparison.

Please tell me they're gonna reboot TR series again. Shadow of the Tomb Raider presumably flopped. And sad and "realistic" Tomb Raider with almost no mythical, supernatural aspects is a shitty Tomb Raider. And I want my Tomb Raider to be fun.
DOOM 2016 proved that over-the-top, campy fun is still very much in demand - even more so nowadays.

>> No.5331323

>>5331298
>flopped
2.4 million copies in 4 months

>> No.5331328

>>5331323
At -50% deals?

>> No.5331376

>>5331328
Dunno. 2.4 mil is just on consoles physical, Steamspy lists it between 500k and 1 mil.

>> No.5331386

>>5331323
>>5331376
Anon, each and every TR in ongoing reboot was a financial failure. TR'13 barely recouped production costs and marketing after over a year, then it pretty much stopped selling alltogether, despite best attempts. But since it had great UNIT sales, they've green-light sequel....
... which was a complete clusterfuck with release date, retarded limited exclusive deal and all the other crap, ultimately being in red to this very day.
And then they fucked up so fucking bad with Shadow and the Black Friday sales they've pretty much are at this point doing what they were planning to do after initial failute of Tomb Raider 2013 - can the franchise for few years or maybe even forever.
They've did a reboot nobody asked for, fucked up Lara completely, delivered an Uncharted rip-off and then were surprised it flopped, so applied bunch of retarded marketing to it to flop even harder.

>> No.5331418

>>5331386
The fuck are you talking about? Both 2013 and Rise were successful

>> No.5331419

>>5331418
Actually, 2013 "didn't meet the expectations" of Squeenix. It still sold fairly well, but below the publisher's expectations. Granted the expectations were ridiculosly high - some like 6-10 mln copies IIRC, but still.

>> No.5331424

>>5331419
>didn't meet the expectations" of Squeenix.
That happens with literally every single one of their games.

>> No.5331432

>>5331419
This is exactly what happens when you sell most copies at big discount.

>> No.5331436

>>5331418
>Rise
>Successful
Mate, are you high? Let's do a recap, ok?
>Timed exclusive
>Thrown against fucking Fallout 4 with close to no marketing
>When there was still marketing for it, it was sold as "regular" exclusive for X-bone
>Post-poned PC release, even less marketing than before
>Mangled PS4 release, zero marketing whatsoever
In the end, it sold like shit, because turns out selling a full-priced game that's been already reviewed and letsplayed 5 and 9 months in the selling cycle is a horrible idea. Who would have thought? Just by the time it came out on PC everyone already knew it's "TR'13, but in Siberia!", and almost everything is the same as in the previous game, along with even more ridiculous (and yet generic) plot.

>> No.5331445

>>5331436
>>Timed exclusive
They got money for this, fag

>> No.5331519

>>5331436
>"TR'13, but in Siberia!"
This is my biggest issue with nu-Tomb Raider franchise. They all look, feel and play pretty much the same. Even the story is constantly on repeat.
Granted, you can say most of the same things about Core Tomb Raiders, but at least the enviroments tried to be varied despite engine limitations - with China, Italy, Egypt, South Pacific, Nevada and India feeling quite distinct. They felt big and colorful.
In new Tomb Raiders I feel like I'm running through the same small dungeon or military installation over and over again - no matter if it's Japan, Russia or Peru. It gets tiresome after a while.

>> No.5331771

>>5331519
This

>> No.5331781
File: 453 KB, 1909x2159, lctempleofosiris.jpg [View same] [iqdb] [saucenao] [google]
5331781

I wish they drop this nuLara nonsense and put "spin-off" Lara on the main track with a proper 3d game.

>> No.5331930

>>5331445
But they've lost a FUCKLOAD more thanks to that, gaylord

>>5331519
>TR'13
>Young Lara, utterly unprepared for what's ahead of her, murders hundreds of people that are on her path and pants non-stop how she can make it. You are facing a cult of religious fanatics, by late game facing undead soldiers from past era and also face a remnant of old-new people, using salvaged shit for surival; there is also an immortality-inducing power that has a severe drawback
>Rise
>Young Lara, utterly unprepared for what's ahead of her, murders hundreds of people that are on her path and pants non-stop how she can make it. You are facing a cult of religious fanatics, by late game facing undead soldiers from past era and meet a remnant of old-new poeple, using salvaged shit for surival; there is also an immortality-inducing power that has a severe drawback
>But this time it's snowy Siberia, rather than rainy Pacific island! Rejoice!
It's literally 1:1 repetition. The fact they've ignored their previous game, back-pedalled on any sort of "character progress" that "happend" in TR'13 AND also ignored their intrequel comics series (they've paid money to produce something that they've in the exact same time were ignoring) to tie loose ends along with the character growth going in them... yeah, fuck this shit.
Also, the most hilarious part of this is how those crappy tie-in comics (the nu-Lara ones) are the closest thing the entire reboot got to at least resembling old Lara, but still being somewhat naive newcomer to the whole business of globetrotting adventurer. So of course it had to be ignored, as the reboot runs on status quo.
Yahtzee was right when jokingly saying the entire reboot will go from nowhere to nowhere and will require ANOTHER reboot to fix things up. Guess what happend. Guess what are the plans by Squenix.

>> No.5331934

>>5331781
Temple of Osiris is unironically the best TR released this decade and pretty solid game even without such mock competition against inferior titles.
Plus it understands it's a silly romper, rather than bein a silly romper under delusion of telling "le epic emotional cinematic story" that nobody wants to have in the first place.
Remember when "cinematic game" was equal with "fun" and "Tomb Raider"?

>> No.5332529

>>5327738
>TR2's secret system is retarded

Actually, finding the dragons was better for me than just random ammo/medpacks; felt like an actual goal

>story is weaker
eh, I disagree, but even so, who cares? these games aren't about story

>> No.5332971

>>5326649
>>5326671
You don't need to samefag like an autistic to get your point across.

Either way, by virtually every single metric, nobody agrees your sperging ass.

>> No.5332990

>>5328470
>>5328514
>>5329027
Holy shit you're a retarded faggot.

2 increase the puzzle design to levels beyond the simplicity that was in 1 where you actually had to think about things other than just pulling switches and running before the door closed or pushing blocks in the right spot. While 1 was a vast achievement in game design and gameplay of the era, it was surpassed on nearly every single level by 2 and 3, both because of the improved mechanics, larger emphasis on living game worlds and the introduction of vehicles and more open-ended levels.

2 was a breath of fresh air for the series with the vehicles and new secret system that really encouraged you to explore and challenged you. The addition of urban environments was also greatly appreciated, since she's an artifact hunter, not literally just a "Tomb Raider" as evidenced by the fact that one of the last missions had her exploring an abandoned mine after sneaking aboard a yacht. Needless to say, are we going to ignore that there's still plenty of ancient/old area's in Tomb Raider 2? The Maria Doria, the Catacombs in Tibet, the Temple of Xian, needless to say the first fucking level. The action elements have always been there as well, since the very first intro cinematic where she blasts wolves apart with pistols, and canonically murdered not 1, not 2, not 3, but 5 fucking people in the first Tomb Raider game (not including mutant Natla).

While 3 was also another step up both in regards to the fact that you had significantly more atmospheric levels, beyond which any Tomb Raider game had before thanks to the weather effects and fog. The fact levels didn't have to be based on square grids anymore, and the inclusion of multiple paths through various levels added to replayability significantly.

You can take your hipster elitist contrarian faggot opinions and shove them back up the retarded assholes where they came from, and quit attempting to re-write history with your uttery and inane faggotry.

>> No.5332998

>>5326602
this desu
anyone who disagrees is clearly a sub 90 IQ brainlet that can't into basic platforming

>> No.5333002

https://youtube.com/watch?v=VWsICxqgt5w

yes. yes it is.

>> No.5333005

>>5333002
Whenever someone criticizes Tomb Raider II, I have absolutely zero understanding of their opinion.

>> No.5333017

>>5331930
To be fair, I'm having a pretty good time with Shadow. Shame about the linearity, but the puzzles and challenge tombs are fucking ACE this time around and the combat is more satisfying.

>> No.5333023

>>5331930
At least Sqeenix vetoed the idea of turning a nu-Lara into a lesbian as Rhianna Pratchett originally intended.
That would go well with the fans, I'm sure.
That's the main reason why this brainlet Sam is never referenced after 2013.

>> No.5333037

>>5333023
>turning nu-lara into a lesbian

Holy fuck thank god. Is there a source on that or is it rumor?

>> No.5333042

>>5333023
God, I would've loved to been there when they discarded that shit into the trash can
>Rhianna: Hahaha, take that PATRIARCHY! Your little love doll is now a lesbian! HAhahaha!
>Square: Are you fucking stupid? *throws it in the trash*

>> No.5333054

>>5333037
It's mostly a "writing on a wall" thing.
First and formost there is a "subtext" between her and Sam in 2013 - with Sam being for all intents and purposes Lara's stealth love interest and damsel in distress for Lara to save for 90% of the game.
In one of the interviews Rhianna Pratchett was flat out asked if she ever intended to turn Lara into a lesbian, and she replies with something along the lines of "I absolutely would love that, but it's not up to me and I don't think that Sqare would approve".

Given that Sam disappears from the series completely after playing such a huge part in 2013 implies that they did not in fact approve.

>> No.5333062

>>5329283
Seizure posting is one of the jewels of this site.

>> No.5333079

>>5333037
https://killscreen.com/articles/tomb-raider-writer-rhianna-pratchett-why-every-kill-cant-be-first-and-why-she-wanted-make-lara-croft-gay/

>> No.5333095

>>5333079
God that was tough to read.

>> No.5333118

>>5333023
>Lara into a lesbian as Rhianna Pratchett originally intended
Did she want the game to completely bomb?

>> No.5333146
File: 36 KB, 260x400, witchblade-tomb-raider-1-michael-turner-bedroom-lingerie-variant-top-cow-comic-book-2278-p.jpg [View same] [iqdb] [saucenao] [google]
5333146

>>5326279
There, to improve the thread's morale.

Am I the only one that legitimately enjoys Top Cow TR comics? They were pretty stupid, but quite accurate with the feel of the game and fun as fuck.

And mental gymnastics the writers went through to justify Lara being naked at least once per issue never failed to impress me.

>> No.5333154

there's a much more in-depth Tomb Raider thread over here
>>>5332103

>> No.5333236

>>5333154
Yes, and?

>> No.5333241
File: 45 KB, 800x450, 376laNSq1.jpg [View same] [iqdb] [saucenao] [google]
5333241

>>5333023
>>5333037
>>5333042
>>5333079
>>5333095
>>5333118
>2019
>This bullshit is still well and alive
It's like people have issues with reading comprehension.
Or forget that it was Squenix that pushed Sam into the game in the first place, forcing everyone else to write around her.
Or you are all millenials who never had any contact with Core era and/or TopCow comics

>> No.5333247

>>5333146
I've read them all and they were a really bumpy, but still fun ride to take. The quality of early issues is definitely... how to put it... they aren't bad per se, but leave a lot to wish for.
Really, it's the crossovers that were shit. The Witchblade one was passable (since that's how the TR comics started), but everything else was just good old lolsrandom plot.

>> No.5333259
File: 151 KB, 576x890, c765178cd1_46157165_o2.jpg [View same] [iqdb] [saucenao] [google]
5333259

>>5333247
I like art in early issues, Andy Park clearly got the idea how Lara is supposed to look.
And based on art I thought that quality of comics only decreased, were later issues written better or what?

>> No.5333267
File: 99 KB, 600x923, 235414.jpg [View same] [iqdb] [saucenao] [google]
5333267

>>5333054
>Given that Sam disappears from the series completely after playing such a huge part in 2013 implies that they did not in fact approve.
... no?
I mean hello, pic related. There is a metric fuckload of those, published between TR'13 and Rise. And they are so far the best thing that happend during the reboot, since unlike the games, they are fun and about adventures, rather than whimpering and bullshit cover shooting.
But hey, why don't we all just jump to retarded conclusions, utterly ignoring materials, evidences and interviews at hand, when it's better to suddenly pretend lesbian Lara would be something new or done for some sort of political correctness bullshit.

Still, Pratchett can't write characters for shit, as she doesn't understand such simple concept as "character motivation". Each and every character she ever wrote for a game "has to do" something (and often says so aloud, not just as a gameplay commentary), instead of having real goals or desires. Nope, they instead are playtoys of cosmic powers, fate and outside circumstances, always reacting, never acting. And they have daddy issues, what a surprise when writen by a daughter of sir Terry.
Meaning we are stuck with nu-Lara that literally can't have any sort of spine or will on her own and at best can go on brutal killing sprees. Which she does.

>> No.5333268

>>5333259
Writing improved, art changed. I wouldn't call it being worse (tastes are subjective, after all), but later issues are definitely drawn differently.
Still, much better writing in later issues. Which is a stample of all TopCow comics - they've started mid 90s with strong pitch, but often lousy execution and only by early 00s figured out what they really wanted to do with their characters and storylines.
So when the series got axed thanks to legal issues, I felt bad for them, as they finally got everything figured out for TR comics.

>> No.5333270

>>5333247
Yeah, the plot in the comics was always random as fuck, but at least the pictures were pretty.

I actually enjoyed how well the character of Lara and her misadventures translated into a campy 90's comic. It was dumb as fuck, but kinda cool at the same time. And the comic larger-than-life Lara was much more likeable and entertaining than the soppy and sad nu-Lara from 2013.

If there is ever a TR reboot, I would like the writers to go once more more in this campy and colorful direction.
I guess that Legend-era TR tried to do that, but for me it was missing someting.

>> No.5333273

>>5326102
Have to dissagree anon
TR3 and TR4 was and stil is the pinnacle of the franshise
TR1 was a great start to the franchise and TR2 improved alot of aspects but regressed in others

>> No.5333276

>>5333270
Legend was straddled between two different directions. On one hand, it's pretty much the campiest TR since TR2, being very much aware what kind of game and story it is (but fortunately doesn't do the annoying "LOOK! WE ARE META!"). On the other hand, it tries to be dramatic in a serious manner, which falls flat AND doesn't gel with the camp part.
I always give Legend a free pass, since I consider it to be kind of a demo game. Like the guys from Crystal sit down and decided to just show what they can do with the game and test how people will react. This way the game is much more enjoyable to play, rather than being annoyed by all the bad aspects of it.
Then unfortunately they've ended up stuck with Anni and took a wrong turn when making Underworld, so ultimately entire LAU period is hit-and-miss

>> No.5333281

>>5333276
*and fortunately

>> No.5333282

>>5333241
None of us have reading comprehension problems you dipshit. Rhianna said it herself that Square wouldn't have approved. Get the fuck out of here with your gay shit.

>> No.5333283

>>5333276
I remember playing it on the Gamecube and not being particularly ecstatic about it....I mean, I played through it till the end, so it kept me interested.

>> No.5333284

>>5333282
Thanks for confirming you can't even read a single, three lines long post right

>> No.5333287

>>5333282
Us? Who is us? You royal or something?

>> No.5333289

>>5333284
>It was square that pushed sam
>Rhianna invented Sam in the first place
>Rhianna was the one who worked on the comic issues
>Rhianna is the one who always talks about Sam and how she tried to "build" their relationship

Yea, clearly. Fuck off you gay retard.

>> No.5333297

.. Can we please go back to talking about how Core-era Tomb Raiders are fun and not about lesbian 2013 Lara?
I'll start - favourite location from the series? For me it's India, South Pacific and Maria Doria.

>> No.5333302
File: 685 KB, 1600x2515, A time traveller visits 1999 and leaves his coded message.jpg [View same] [iqdb] [saucenao] [google]
5333302

>>5333282
>Gets triggered by "gay shit"
>In Tomb Raider
New or stupid?

>> No.5333304

>>5333297
>Maria Doria
>favourite
... are you masochistic? And I don't mean it as an insult, hell, I love India and Celebes Sea, but the wreck from TR2 was something that I've only played through twice, each and every other time cheat-skipping that bullshit.

>> No.5333305
File: 221 KB, 979x1513, deadcenter.jpg [View same] [iqdb] [saucenao] [google]
5333305

>>5333297
This, nuLara doesn't deserve attention.

>> No.5333306
File: 314 KB, 471x750, andy-park.jpg [View same] [iqdb] [saucenao] [google]
5333306

>>5333297
There was supposed to be the Andy Park pic attached. Stupid mobile.

>> No.5333309

>>5326104
This.

When I was younger, I preferred 2. But when I got older, I realized that the second one was filled with a bunch of trial and error bullshit that made up the challenge of the game (and forced you to save scrum). TR1 rarely had that. It also had no idea what it wanted to be either. First one was about raiding tombs, this one felt it wanted to be an action game outside of the first and the last few levels.

>> No.5333312

>>5333309
The problem with TR2 is how it jumps from the first level (very much "tomb raider") to... Venice. And then an oil rig. And then some ship wreck. It doesn't go back to being about tomb raiding until you reach Tibet, which is half of the game.
On the other hand, once you're in Tibet, the game starts to shine. The only problem is that you have to first get there.

>> No.5333314

>>5333304
>masochistic
...Kinda?
I guess I like it as an idea for a level. It's the "underwater" episode. Running around on a sunken ship was actually something I've rarely seen before and a nice change of pace. Also, Lara in a skintight scuba suit was a plus.
Yeah, the levels were bullshit at times - but that's the masochistic fun of Core TRs.

>> No.5333315
File: 1.64 MB, 1920x2560, Dark Aeons.jpg [View same] [iqdb] [saucenao] [google]
5333315

>>5333306
A contender appears!

I'm still salty it had to die due to Eidos insistance to have only one product line at the same time.

>> No.5333316

>>5333304
Pleb

>> No.5333319

>>5333312
>The problem with TR2 is how it jumps from the first level (very much "tomb raider") to... Venice.
Yeah, the transition is so abrupt that I was convinced that I am missing a cutscene somewhere between levels.

Turns out, I did. My "second-hand" TR2 CD was busted and most of the time the cutscene after the Great Wall didn't launch. It left with this huge "wait, what?" feeling.

>> No.5333321

>>5333319
My PC version doesn't have that cutscene either

>> No.5333324

>>5333321
There is a cut-down version of TR2 to make it as lightweight as possible. I believe it was... 25 MB? Ironically, it still had sound and music in it.

>> No.5333334

>>5333324
Nope, mine is the Steam version. 400 mb

>> No.5333341

>>5333334
Are we talking about the in-game cutscene in which Lara finds the Bartoli cargo at the Great Wall and decides to investigate it in Venice?

Yeah, this one is wonky. In my GOG version it's random whether it'll launch or not. Ironically, the rest of the cutscenes work fine.

>> No.5333351
File: 113 KB, 900x600, 15504010.jpg [View same] [iqdb] [saucenao] [google]
5333351

>>5333334
>Using Steam
>For retro games
It's like you want to have problems

>> No.5333353

>>5333341
Oh, that one is in. The transition is still awful.
>>5333351
It works flawlessly.

>> No.5333360

>>5333353
>Cutscene doesn't load, wat du
>I-it works
The absolute state of people with a valve on their occiput

>> No.5333362

>>5333360
The in game cutscene in the cave in the first level works. I thought there was an additional cutscene of Lara getting to Venice instead of just getting dropped there.

Dumb faggot.

>> No.5333363

>>5333324
I think I had a TR3 version like that. EVERYTHING was chopped including the FMVs and all of the sounds. After finishing the last level in Antarctica the game was crashing to desktop. But the in-game cutscenes were mostly in. It was just a bizarre experience seeing Lara and her interlocutor nodding heads at each other in complete silence.

>> No.5333409

>>5333315
I've actually never read that one. Looks nice.
Worth recommending?

>> No.5333421

>>5333409
Definitely. If TopCow comics are pure 90s camp that's predominately guilty pleasure, this is a classic Franco-Belgian adventure comics. So still pulp, but in the good sense of it and cheese that's tasty

>> No.5333441
File: 113 KB, 1024x765, triii___nevada___nevada_desert_by_sk8terwawa_d3iw05r-fullview.jpg [View same] [iqdb] [saucenao] [google]
5333441

Fuck, now I really want to boot up TR2/3 for good times sake.

I guess it's really cool that people remember Core Tomb Raiders with such fondness. I always had a soft spot for them.
I remember them being considered guilty pleasure at best and the epitome of repetitive sequelitis by the gaming press - especially after Chronicles.

But times have changed I guess, and franchises like Assassin's Creed really showed how you can milk the franchise dry to a much greater extent that Core TRs ever did.

>> No.5333448

>>5333441
>remember
Nigga, each November I'm doing a TR marathon. And then there are random replays from TR3 and 4 when I feel like it, but that's usually save juggling to just play the levels I want to play.
>franchises like Assassin's Creed really showed how you can milk the franchise dry to a much greater extent that Core TRs ever did.
If anything, TR milking was the lesson nobody learned anything from. Nothing new in this industry

>> No.5333457

>>5333441
TLR would've been regarded as a masterpiece if it came out before 3.

>> No.5333460

>>5333312
Yep, that's what I meant. Game really shines on the Great Wall level and then much later with the Tibet levels. But by that point it's too late.

>> No.5333464
File: 982 KB, 1024x767, tr_iii___nevada_desert_vol2_by_sk8terwawa-d34bynj.png [View same] [iqdb] [saucenao] [google]
5333464

>>5333441
How many times Lara was captured? It's almost as it happened on purpose.

>> No.5333465

>>5333448
Well, for me aside from Chronicles, I don't feel that any of the Core TR sequels are unecessary or redundant as it is the case in - let's say - Assassin's Creed. Or, fuck, even nu-Tomb Raiders, that are constantly on repeat.

TR1 was a trailblazer that set the tone, TR2 polished the mechanics and gameplay, while giving us fresh scenarios, TR3 expanded the scope and open-endedness - some argue that the story in 3 is disjointed, by I always consider this game's story as something more akin to a TV series or a series of comic books rather than focused movie. And new locations were nice and new outfits for Lara were cute.

And finally TRLE was probably the most story-driven and cinematic of them all, serving as a conclusion to TR series. And it's probably the best TR story to date. And if it was to end there, nobody would have minded.

It was IMO only with Chronicles that the series started to outstay it's welcome.

>> No.5333470

>>5333464
She's being captured pretty much once per sequel. I guess someone really liked weaponless levels.

>> No.5333481

You know, I remember when TR13 was still in development and you had "people" saying how glad they were to finally see Lara suffer because she was "evil" for killing animals and people. I guess it was a sign for the things to come

>> No.5333496

>>5333481
Well, I definately want to punch the nu-Lara in the face, she annoys me so much.

The old one was a smug daredevil who never claimed to be a good girl, but she had the skill, charm and bravado to back it up. But she was getting shit done. And even if she did fuck up - the entire plot of TRLR happened beacuse of her fuckup - she was owning up to it and trying to fix it.

This new, whiny one just passively bounces from place to place breaking more things than she fixes in-between starting homocidal sprees, while constantly justifying herself that she's the "good girl".

>> No.5333501

Imo these games are just nostalgia

>> No.5333520

Never got the appeal of this series but it might be out of ignorance. Can you link me to a retro tomb raider puzzle that goes a little beyond pulling the lever or pushing the block?

>> No.5333568

>>5333496
>Well, I definately want to punch the nu-Lara in the face, she annoys me so much.
Grow up

>> No.5333617
File: 25 KB, 320x444, screen80.jpg [View same] [iqdb] [saucenao] [google]
5333617

>>5333520
>Can you link me a puzzle that doesn't require sliding pieces?

>> No.5333646

>>5333617
Jesus, what's wrong with her body?

>> No.5333648

>>5333646
Don't think too hard about it, physics is for pussies.

>> No.5333653
File: 27 KB, 350x1039, screen34.jpg [View same] [iqdb] [saucenao] [google]
5333653

>>5333646
There's nothing wrong with being perfect.

>> No.5333659

>>5333653
>>5333648
Her in game body is better.

>> No.5333661

>>5333653
looks awful

>> No.5333681
File: 95 KB, 900x720, DicAVD3UEAAEQSi.jpg [View same] [iqdb] [saucenao] [google]
5333681

Now THIS is the real Lara Croft.

>> No.5333705

>>5333681
Nu-Laura is by pussies for pussies

>> No.5333716

>>5333705
>old good
>new bad

>> No.5333723

>>5333716
>you fag
>I'm right

>> No.5333725

>>5333716
it's not bad, it's just not her, we know better than the modern gaming companies. If I have to explain that to you, lurk more faggot.

>> No.5333728

>>5333716
In this case - very fucking true. To the point you could name her, say... Martha Crowe and everyone would assume it's entirely different character that MAYBE is some sort of modern, clumsy attempt at making Lara Croft lite or something

>> No.5333731

>>5333723
>>5333725
>>5333728
seething nostalgia fags

>> No.5333735

>>5333481
The whole "killing rare species" was ALWAYS a thing. And TR2 added fuckload of combat against non-plot important humas, making it all more in tune with "video games are brutal and evil and you should feel bad about killing" that was going in the mid-to-late 90s.
Also, didn't they mockingly add a tranq gun in Underworld, while lampshading in the manual you can tranq things and then gun them when they are utterly defensless?

>> No.5333737

>>5333731
limp-wristed S 0 Y B 0 Y

>> No.5333738
File: 88 KB, 686x582, f4d.jpg [View same] [iqdb] [saucenao] [google]
5333738

>>5333501
>t. cunt who never played any

>> No.5333739

>>5333735
Pretty sure there was non-lethal weapon in AoD too.

>> No.5333740

>>5333465
The series didn't really outstay its welcome, it's the clusterfuck related with development process of entire series and a true trainfuck of reasons. So ultimately it was less about "people are tired of Tomb Raider as such" and more "Jesus fuck, this series is shit now, why bother"

>> No.5333743

>>5333520
Starting from TR3, pretty much 1/3 of all puzzles featured in each game?

>> No.5333747
File: 450 KB, 449x642, free shrugs.png [View same] [iqdb] [saucenao] [google]
5333747

>>5333731
I wonder how one can be nostalgiafag if only started playing the games due to the reboot being released and finally deciding it's time to see that whole franchise, but it's not like you are here for anything else than shitposting

>> No.5333750

>>5333747
This, I got into it exactly in 2013.

>> No.5333754
File: 220 KB, 1440x810, 1499285406563.jpg [View same] [iqdb] [saucenao] [google]
5333754

>>5333731
Why you even bother?

>> No.5333769

>>5333728
I just kinda think that Crystal Dynamics went about her character creation process the wrong way.

I don't mind a new, younger Lara - but why the fuck does she have to be this miserable and soppy all the time?

Why couldn't they just make a younger, nicer Lara that's actually hyped and excited to go on a new adventure and has fun shooting endangered species, smiles and cracks jokes once in a while?
And all the while she's still a fairly competent and educated badass? Make her a fun, escapist character.
I guess Crystal Dynamics didn't want a female Nathan Drake, but they backpedalled in the other direction and this nu-Lara is simply not fun to play as.

>> No.5333774

>>5333737
>>5333747
>>5333754
stay mad

>> No.5333828 [SPOILER] 
File: 61 KB, 928x523, 1548784494778.jpg [View same] [iqdb] [saucenao] [google]
5333828

>>5333769
Anon, what Crystal Dynamics? nuLara was designed by... let's count: Ascension team, newly hired design team, newly hired writing team, Pratchett on her own, marketing team and then of course let's not forget about level designers and programmers responsible for movement set.
So that gives us 7 different groups, each one of them working in total disjoinment from the rest (and one of them cancelled before even reboot started to formalise), all doing their own stuff.

And even if we ignore that, the overall goal of the new owner, Squenix, was to relaunch the franchise anew, openly cutting ties with the old games. Hence why they did the "hard" reboot, rather than "soft" Crystal did with LAU. So ultimately this also became a corporate decision. And said decision was to make girl-next-door as the aim.
Why?
Do I really need to remind what was on top of selling charts back in early 10s?

>> No.5333831
File: 443 KB, 480x238, dolan you.gif [View same] [iqdb] [saucenao] [google]
5333831

>>5333774
Make me mad first

>> No.5333902
File: 287 KB, 1366x768, hey_baby_its_been_a_long_time.jpg [View same] [iqdb] [saucenao] [google]
5333902

Fuck you guys.
You've made me reinstall TR3. Haven't played it in a while. I hope it is as fun as I remembered it.

>> No.5333910

>>5333902
You know if it's fun or not if you smile when the Something Spooky In That Jungle starts playing in the background. It's the easiest test

>> No.5333925

>>5333910
Well, I was smiling by the time the main menu theme kicked in.

And first thing I did was to drop Lara on the spikes for old time sake.
Yeah, it's fun.

>> No.5334040

>>5333302
What the fuck are you talking about you retarded cock sucker?

>> No.5334058

>>5333309
>TR1 rarely had trial and error gameplay
>rarely

Can't tell if dumb or never played Tomb Raider. Palace Midas is literally filled with that...same with the final level in Peru. And those are just a couple examples.

>>5333312
That's not actually a problem. Venice was extremely creative and a nice change of pace from what you typically expect and shakes the gameplay up and makes it feel like you're actually chasing after objects/tombs, not just "OH, here's Lara! Automatically where she needs to be without any adventure or challenge getting there!"

It's like being angry at Indiana Jones infiltrating Nazi's or having a fight in a Nepalese bar. It's a very minor complaint that comes from personal problems than any fault of the game design or setup. I actually enjoyed Venice far more than The Great Wall.

>> No.5334059

Does anyone have a pdf of the 20 Years of Tomb Raider book? The price is fucking ridiculous.

>> No.5334064

>>5333309
>When I was younger, I preferred 2. But when I got older, I realized that the second one was filled with a bunch of trial and error bullshit that made up the challenge of the game (and forced you to save scrum)

I was the reverse. I preferred 1 when I was a kid because I thought 2 was too hard, then as I started replaying them as an adult, I preferred 2 because it was more of a challenge, and the larger variety in locations was really neat. Being able to see the sky made Tomb Raider 2 feel a lot less stuffy and closed off and opened up the feeling of a world beyond the tomb.

>> No.5334071

>>5333441
>I remember them being considered guilty pleasure at best and the epitome of repetitive sequelitis by the gaming press - especially after Chronicles.

Holy shit stop trying to fit in you zoomer. I avidly remember everyone considering the series being milked by the time 4 came out. 1, 2, and 3 were considered the "awesomest adventure games" on the market that I would literally go over to a friends house to play just because he had the demo of one, meanwhile you had Tomb Raider 2 getting better reviews and selling even more than the first. I don't know what back-water shithole you lived in, but that definitely doesn't align with the reality of the series in the 90's.

>> No.5334076

>>5334071
>meanwhile you had Tomb Raider 2 getting better reviews
Wrong.

>> No.5334079

>>5333501
I'll be sure to spam this exact reply in Assassin's Creed threads every single day in the next 20 years when it gets posted on /vr/

>> No.5334086

>>5334059
I guess no one here knows about it?

>> No.5334089

>>5333520
>Can you link me to a retro tomb raider puzzle that goes a little beyond pulling the lever or pushing the block?

Okay, first Tomb Raider, where you have to kill your Doppelganger that copies your exact movements by leading her to a hole filled with Lava.

>b-b-b-but that involves a switch!

Okay, faggot, find me a Resident Evil game that doesn't revolve around finding new keys to unlock the path forward.

>> No.5334104 [DELETED] 

>>5334076
>wrong

Prove me wrong, retard. Oh, what's that? You can't because that's the truth? Fuck off, cunt.

>> No.5334115

Tomb Raider>Crash and Spyro

>> No.5334129

>>5334076
Could've sworn it got better reviews. Either way, it's in a similar situation to Resident Evil 1 vs Resident Evil 2, where even though RE1 got better reviews, it's pretty much widely known that everyone thinks RE2 is a better game.

>> No.5334145

>193 replies
>36 posters

HOLY SAMEFAG BATMAN!

>> No.5334152

>>5334058
I don't have a problem with Venice itself. I do have a problem with oil rig levels. Those were simply shit. And then they were followed by Maria Doria, which is a mixed bag.
I do agree with your point and don't mind the concept itself. But I do mind the execution of it.

>> No.5334153

>>5334076
Not him, but why are you lying on anonymous internet Tibetan tapestry?
TR2 was considered by everyone the golden standard and a VAST improvement over the first game, despite, you know, in retrospect barely anything changing. And it sold better, along with getting better reviews.

>> No.5334154

>>5334145
>Five posts per anon
>SAMEFAGGING
... ever heard about having discussion, /v/tard?

>> No.5334161

>>5334115
Spyro honestly hasn't aged all that well.

Crash on the other hand, has aged much better. 2nd one was shorter than I remember it being though.

>> No.5334169

>>5334154
I have a feeling 90% of the "TR2 sucks" posts have been from the same 1 or 2 people, which isn't a discussion, it's spam.

>> No.5334181

>>5334152
>oil rig levels

Diving area for me was far, FAR worse. Offshore rig was fine. I think the "capture" element was done a million times better in TRIII in area 51, and it would be perfect if it didn't screw over your run if you didn't select it as the next destination immediately.

>> No.5334187

>>5334169
Don't forget the anon that non-stop brings back nu-Lara, despite repetitively told to stop.
I wouldn't be surprised if that was the same guy

>> No.5334218
File: 317 KB, 1241x893, lcaofvs.jpg [View same] [iqdb] [saucenao] [google]
5334218

>>5334059
I have only this pdf.

>> No.5334220

>>5334152
Maria Doria is my fav Tr2 level

>> No.5334226

>>5334153
Because it didnt get better reviews, faggot.
Look it up.
>was considered by everyone
Yeah, just like how 2013 was considered by a large number of people to be an amazing game.

>> No.5334234

>>5334187
Seek help

>> No.5334242

>>5334226
>Look it up
It's exactly what you need to do yourself, you stupid cunt. It was TR3 when reviews started to sour and people pointing out "hey, it's same, but different, but still same", which imploded with TLR, getting shit reviews despite being the best classic TR, solely because everyone was tired with the formula and how the engine was already aged piece of junk

>> No.5334249
File: 46 KB, 509x618, lara2_by_decadesnake-dc4pk18.jpg [View same] [iqdb] [saucenao] [google]
5334249

>>5334181
>those mile-long ladders

>> No.5334251

>>5334242
>Tomb Raider (1996) - 91
>Tomb Raider II (1997) - 85
>Tomb Raider III (1998) - 76
>TLR (99) -?
>Chronicles (2000) - 63
Retard

>> No.5334259

>>5334251
>See? See? I went to metacritic and this counts as looking up!
... shame you forget to read the reviews, but oh well...
retard

>> No.5334260

>>5334259
>gets proven wrong
>still acts like a retard
Fuck off

>> No.5334337

>>5334249
I think MGS3 might've ripped its ladder segment off of TR2.

>suddenly a shot of an incredibly long ladder
>soothing music starts playing as you climb it

>> No.5334349

>>5334251
>TR3
>76
Wrong, 78.

>> No.5334356

>>5334242
Not him, but TR:LR got very similar reviews to TR3

>> No.5334361

>>5334251
It should be noted that it's declining average review score came from each successive release being "too similar", while fans of the games actually loved them, and the reviews themselves highlighted the improvement from each game to the next of the actual gameplay, but that the games themselves were getting "stale".

I mean, Doom is considered one of the greatest FPS games of all time, but it still has an overall rating that's lower than Tomb Raider 1.

>> No.5334372

>>5334251
>TRIII - 76

You realize that the PS1 Gamerankings score of 78 is more accurate, since it includes 1 more review than the PS1 Metacritic rating which lists it at 76, right?

>> No.5334417

>>5334260
>Proves nothing
>Acts like he won anything

>> No.5334425

>>5334356
You mean "points" or you mean their content? Because a lot of reviews didn't mind the game as such, considering it solid, but still cut their final scores down, citing the formula and engine getting old. So it's less story of "this game is dog-shit bad" and more of "ok, it's another TR, solid, but nothing new or fresh".
Also, for whatever reason, another group started complaining that after 3 games worth of globetrotting sitting entire game in just Egypt was bad choice. Understandable in context and only in context

>> No.5334427
File: 604 KB, 933x633, Alison Carroll as Lara Croft Video Diary - YouTube.png [View same] [iqdb] [saucenao] [google]
5334427

>> No.5334450

>>5334425
Well, it's understandable that critics would cite that as an issue, seeing as you get used to the globetrotting feel of TR for 3 entire games. All these unique and different environments, and then you're stuck in one location for an 8-10 hour game, and the setting starts to wear on you and becomes a little grating.

I think Chronicles fixed that issue, but as a result of being a forced release to chase the success of the series rather than truly innovate or have inspiration, it's just a collection of stories rushed through a development cycle, which is where most of the criticism comes from. Chronicles is where the series actually lost inspiration, and you can clearly see that 1-4 were genuinely interesting and completely unique, each adding new defining features.

And yes, I'm aware of the development progress for each of the games, and even though they got tired of making them by the 3rd game, they still managed to innovate in new and interesting ways, which is why it still sold millions. Chronicles was the first time the series sold under 5 million units.

>> No.5334471

>>5334450
TR3 was when they self-admitingly lost inspiration, Chronicles was just "punching card" type of job. The reason why TRL is a solid game is because they wanted to blow the series apart, but in the process go in a spectacular bang. So the game is good, but obviously intended as the final note in the series...
... which didn't happend, hence the half reason why Chronicles is such uninspired mess.
The other half is being a side project that was done solely due to legal obligation and to keep the company (and by proxy Eidos itself) afloat.

Also, think about it. They were selling 5 million units... in late 90s. With amount of marketing that today would fly entirely under the radar (I mean it in sense of money thrown on it, not how effective it was). They were making so much hay on it it's just insane. The sales would be considered solid even today. But my point is slightly different - can you imagine any game currently selling 17-18 million copies? That's the scale how big this franchise once was.

>> No.5334507

>>5334471
>TR3 was when they self-admitingly lost inspiration

Over half the team that worked on TR1 and 2 didn't return for TR3, so I doubt that, and they also said they wanted to make TR 3 truly "next generation".

>With amount of marketing that today would fly entirely under the radar

I think you're over-blowing it. Uncharted 2 sold 6 million units and was a world-wide smash hit. Back in the 90's, it was more impressive because the market was substantially smaller than it is today, or when Uncharted 2 released, but 5 million is still the gold standard. There's a pie chart which cuts up how much a 60$ game actually "makes", and if a game sells 5 million, they made in total 300,000,000$. If you include only the publisher and developer returns, the amount they make off a 60$ game is 34$ of the 60, so then that would mean a 60$ game that sells 5 million copies would have returns back to both the developer and publisher be around 170,000,000$

I have a hard time believing that their returns wouldn't be enough to cover their costs or return a profit. 170 million is more than Wonder Woman cost to make.

>> No.5334509

>>5334507
>Half of team leaves
>Not loss of inspiration
Not him, but come on! Besides, after the 20th anniversary, it's no secret how the production process was going

>> No.5334518

>>5334507
I'm not sure if we understood each other here. I've meant marketing as promotion of the games, advertising and all that jazz. TR under Core was still ground-breaking in that field, since how many fictional game characters end up with Playboy article (and I don't mean it as "sex marketing", I'm talking about the concept alone), but the expenses on the marketing were relatively small. Especially compared with what kind of money they were making on the game.
Oh, and the games cost back then 25-30 bucks. Even if we ignore the inflation and change of purchase value, it's still important here. But it brings us back to my original point:
The market was much smaller, the expenses on both production and marketing were pretty much pocket change and the game still sold like fresh bread. If you would apply on them modern marketing process, even with then-existing size of the market, you could double the sales. And reverse, if you would have to translate how big the success of Core games was, imagine a game that sells today 17-18 million copies. So over three times of what's considered golden standard of AAA title. Hell, I don't even know if there are any games that sold over 10 mil copies, and if - a very small handful probably.

>> No.5334519

>>5334509
They left the project because they didn't get the time they wanted to work on the TR3, since they'd been working tirelessly on TR1 and 2 for the last 4 years (TR1 development started in 1993)

>after the 20th anniversary, it's no secret how the production process was going
According to IMDB, Tomb Raider Anniversary cost 2 million to make, and they sold 1.3 million copies, so it definitely made a profit on that kind of budget.

>> No.5334531

>>5334518
>Oh, and the games cost back then 25-30 bucks
Mmmm, I might have to call you out on that. I recall Tomb Raider 1 costing somewhere around 3-40$, but I remember Tomb Raider II being more expensive.

>Hell, I don't even know if there are any games that sold over 10 mil copies, and if - a very small handful probably.
As of today it's sold around 11 million copies.

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

If you calculate its returns, it made more than enough to recoup its cost. Tomb Raider 2013 helped to revitalize interest in the series, although admittedly time has proven that nuLara doesn't hold up nearly as well as the original.

>> No.5334535

>>5334519
Add one more zero to those 2 millions and you are going to get it right.
The series never really stopped making money until Rise. It's the first title to ever end up in deficit, but the Microsoft bribe isn't accounted into the profits it made, but still count as profit of SquareEnix, so go figure.

>> No.5334539

>>5334535
>Add one more zero to those 2 millions and you are going to get it right.
Aside from me asking how you know that, are you implying that Tomb Raider Anniversary cost the equivalent of Heavy Rain to make?

>> No.5334545

>>5334531
Dunno, I wasn't paying in dollars for them, I just made a rought estimate using the exchange rates I remember from that period. Might be more costly, but definitely not going above 50 dollars. AoD was definitely marketed under 49.99, so go figure.

nu-Lara is the classic case of hype-driven marketing. She's "revelant" for as long as the ads are keeping the interest alive. Cut the juice on ads and the interest vanes into non-existence.

>> No.5334551
File: 250 KB, 1023x827, original.jpg [View same] [iqdb] [saucenao] [google]
5334551

>>5334545
Video games were expensive as fuck back then.

>> No.5334556

>>5334518
>I don't even know if there are any games that sold over 10 mil copies, and if - a very small handful probably.
From the top of my head (in context of AAA games, at least): Sims, bunch of CoD games, Red Dead Redemption 2 and The Last of Us.
Probably also some /vr/ titles, like Pokemon or Mario. And definitely Tetris and Pac Man.
But yeah, the average AAA title is anywhere between 5 (lowest range to be considered successful nowdays) to 8-9 million copies sold. Breaking the 10 mil mark in first 6 months is considered a stellar success

>> No.5334559

>>5334556
https://en.wikipedia.org/wiki/List_of_best-selling_video_games

This list is based on units sold, not dollar amount.

>> No.5334561

>>5334551
>posts cartridge games
>surprised they are expensive
Again, not him, but come on. It's like you still didn't grasp what massive leap in manufacturing it was to start using CDs. Not for their speed or amount of data, but how cheap they were to make.
Also the answer why PC is so dominant in Europe - you weren't gutted for paying for cartridges, doesn't matter if you used tapes, floppies or CDs

>> No.5334565

>>5334559
So guess I was more or less right, sans Pac Man. GTA sold really this well? I'm surprised. I was expecting something like quarter of those numbers on them

>> No.5334568

>>5334551
They are still comparatively expensive entertainment, depending on how far you are willing to go.

>> No.5334571
File: 273 KB, 1023x816, QKc68.jpg [View same] [iqdb] [saucenao] [google]
5334571

>>5334561
>how cheap they were to make

Not by much.

>> No.5334587

>>5334571
I guess you just explained to me why Saturn flopped so bad as a console.

>> No.5334618

Every single time I've tried to play TLR on ps1 and PC I've had Von Croy get stuck on that door in the tutorial and I'm unable to progress. I managed to get past that part exactly once when I played my ps1 copy on my ps3 but every other time it's messed up. Is this well known? How did I avoid it one time but not the others?

>> No.5334623

>>5334551
>>5334571
Don't forget inflation

>> No.5334629

>>5334623
For given year ('97) you need to multiply everything by 1.56

>> No.5335405

>>5334571
RETARD

>> No.5335674

Is the first game a good starting point?

>> No.5335681

>>5335674
Depends what you want to achieve. Do you want to get the gist of Core-era games from just playing one or you want to play the entire series?
If the first, then TR3. If the second, TR2, then 1, then go chronologically from there.

>> No.5335685
File: 89 KB, 1024x768, screen8.jpg [View same] [iqdb] [saucenao] [google]
5335685

>>5335674
Yes.

>> No.5335691

>>5335681
>TR2, then 1, then go chronologically from there
Why would you do that.

>> No.5335697

>>5335674
If you wish to play entire series - why not? Just keep in mind that TR1 might seem dated now for some.
If you just want to get the feel of the series - I second playing just TR3.

The thing to keep in mind is - every new installment introduces new abilities and movesets for Lara with her moveset in TR 1 being rather limited. I started TR series from 3 and going back to TR 1 was strange beacuse I felt that Lara moves like a sluggish tank and my muscle memory kept fucking me over. But that was probably just me - just a heads up though.

>> No.5335712 [SPOILER] 
File: 26 KB, 352x550, 1548853578021.jpg [View same] [iqdb] [saucenao] [google]
5335712

>>5333659
>>5333653
A heretical opinion.
I always thought that the best looking Lara was the Legends one.

>> No.5335714

>>5335691
Due to reasons stated by >>5335697
If someone is entirely clueless with the series, TR1 is so bare bones and so dated, while in the same time no longer having that "holy shit, this game is so rad!" factor thanks to, you know, over 22 years passing, it can easily scare people away. I'm not saying the game is bad, it's perfectly fine. But it takes some goodwill to endure its limitations if you never played TRs, especially the Core ones, before. TR2 is much easier to digest in this regard

>> No.5335738
File: 237 KB, 1280x1280, screen23.jpg [View same] [iqdb] [saucenao] [google]
5335738

>>5335712
I think she's the hottest one too.

>> No.5335743

>>5335712
That's because she is.

>> No.5335790

>>5335738
>>5335712
>>5335743
Anniversary Lara is better.

>> No.5335798

>>5335790
Nope, it's the cutesy ponytail and bangs the Legend one has that get me every time.

>> No.5335801

https://www.youtube.com/watch?v=Hlyi7cKLAb0
>ywn be hunted and beaten by Lara

>> No.5335825

>>5335798
Underworld > Anniversary > Legend

>> No.5335881
File: 66 KB, 1024x579, tomb_raider_underworld_pc_lara_croft8_by_danytatu_d9o2k49-fullview.jpg [View same] [iqdb] [saucenao] [google]
5335881

>>5335825
Underworld Lara could have been the best, but there's something wrong with her face, I can't put my finger on it though.
I guess lips are too big for her more narrow than usual face.

>> No.5335891

>>5335881
They switched to more realistic models and world but forgot to update her face proportions.
It looked fine in the more cartoonish Legend and Anniversary, but not here.

>> No.5335969

>>5335881
Yeah, she looks weird.

>> No.5335975

What's the worst level in TR2?

>> No.5336041

>>5333314
>It's the "underwater" episode

I'm disappointed that they didn't use the open ocean section as a kind of hub.

>> No.5336053

>>5334450
>for an 8-10 hour game

How the fuck do you get through TLR in 8 hours without a guide? The game is ridiculously long, dense and cryptic as fuck.

>> No.5336065

>>5336053
Yeah, I think tr 4 is the longest and there's a good chance you'll just stuck somewhere in Cairo section.

>> No.5336068

>>5334115
How would this ever be controversial? Crash is a series of straightforward linear platformers, while Spyro is one of the easiest and most colectathony games there is, despite being quite good.

Tomb Raider was always held in much higher prestige than either by anyone who knew shit about gaming.

>> No.5336076

>>5334618
>Every single time I've tried to play TLR on ps1 and PC I've had Von Croy get stuck on that door in the tutorial

I've had this issue too. The game is massively full of game busting glitches like that and I've had to restart my save several times actually to properly finish it.

>> No.5336239

>>5335790
Shit taste

>> No.5336245

>>5335975
It will be either entire section with the ship wreck OR Floating Islands

>>5336041
1997 called. They want to know from where you gonna get the computing power on consoles for that.

>> No.5336251

>>5336053
Not him, but "perfect" run of TLR (without cheating and skipping anything) takes 10-10.5 hour. He probably just meant "all-day long game"
And yeah, beating it on your first time and going in blind can take a month. Especially since the game doesn't exactly inform you about the interconnected levels, so a whole lot of people ended up stuck in Karnak

>> No.5336263

OK, it always bugged the everloving fuck out of me. Why is there a shrine to FUCKING THOR in a Greek level of TR1 (St. Francis Folly)?
I know that Tomb Raiders were always really loosey-goosey with the mythology, but c'mon.

>> No.5336267

>>5336263
Because they didn't research shit and needed 4th room with some cool effects in it.
Didn't Gard even comment on that in the commentary for Anniversary?

>> No.5336279

>>5336263
Also, since I'm Catholic:
St. Francis? Really? So they have a place dedicated to Saint Francis in the orthodox "heartland"? Because the earliest Saint Francis we've got is the one starting the Franciscian order. That's 12th century. I don't expect bunch of guys from Derby to even notice and they probably picked their saint by random, but come on!
Then, in the bottom of it, there is a colloseum. And actual, real Midas palace. You know, the dude from a myth.
So piling Thor on that is like a cherry-topping for me. Greek section from TR1 is by far one of the corniest moments in TR history, maybe only topped by some stuff from TR2

>> No.5336282

>>5336279
Pretty sure there were coliseums in Greece.

>> No.5336289

>>5336282
It's not about the presence of it. It's the amount of things piled, one on top of another and another. We've got tombo of an Atlantean ruler, which is situated under the palace of king Midas, which is situated under Roman-constructed circus (should be just called "Amphitheatre", to both fit place and context), on top of which we have an apostolic church and abbey. Catholic one. In Greece.

>> No.5336294

>>5336289
And a completely random shrine to a norse God of Thunder to top things off.
Yeah, Holywood history or not - even my 9 year old self could have told that somebody here is bullshitting me back in the day.

>> No.5336374

>>5336294
I like the reverse situation from development of TLR. They've been flipping through so many books by Jean-Yves Empereur to get things right they've ultimately put him in the game... without telling or asking the guy. Naturally, he sued.

>> No.5336392

>>5336374
And let's not forget how that very same game opens in Cambodia... in 1984. And goes to Ankor Wat.
Supervisor of my thesis was part of UNTAC mission to Cambodia in 1993. Wrote few books and articles about it and always shared stories from that mission. Part of it was how they were de-mining the whole area, so when the UN mission was wrapping up, there were single-man wide paths left for future de-mining crews in the complex, everything still filled to the brim with explosives. Considering he was a sapper for his entire military career, I don't dout it was a complete clusterfuck.
And somehow you've got Lara and Von Croy gamboling around in 1984, which by itself was the midst of the civil war in the country, if it can be called a war and a civil one, since it was Vietnamese fighting with Red Khmers.

>> No.5336397

>>5335405
What are you, an idiot?

>> No.5336401

>>5336239
Faggot

>> No.5336412
File: 252 KB, 600x774, Tomb Raider 4-5 - artwork 34.jpg [View same] [iqdb] [saucenao] [google]
5336412

>>5336374
I'd have been honoured to be in the Lara's game, even as a comic relief.

>> No.5336423

>>5336068
true but for some reason both games are more beloved than tomb raider these days despite not being as impressive or good imo.

>> No.5336443

>>5326102
one was better.

>> No.5336462

>>5336443
TLR>>3>2>Anniversary>Underworld
>Legend>GoL>Shadow>Rise>ToO>Chronicles>Angel of Darkness>2013

>> No.5336467

>>5336462
And 1 is between TLR and 3

>> No.5336543
File: 474 KB, 1641x1200, Tomb Raider AoD - artwork 172.jpg [View same] [iqdb] [saucenao] [google]
5336543

>>5336462
Come on, AoD is not that bad.

>> No.5336556

>>5336543
It's barely functional.

>> No.5336558

>>5335712
Same. Because it is.

>> No.5336561

>>5336543
That game was an absolute shit show. Doesn't even fucking work off the actual CD! Had to get the cracked version to play the damn thing. Plus it was just boring.

>> No.5336572

>>5336543
The only good things about it were Lara herself and the music.

>> No.5336630

>>5336263
>>5336279
>>5336289
>>5336294
It requires a bit of mental gymnastic, but I think that the fact that church was called "St. Francis Folly" is kinda appropriate.

I mean, the guy was famous for talking to animals, wasn't he? And the place is full of animals. Also, the fact that there's a room of Thor is, itself, an act of "madness" by a catholic saint.

As for the things piled up, it kind of made sense. The lowest level was the tomb of the atlantean ruler, then the midas, who supposedly came later than them, and then an amphiteatre, of roman or greece origin, which also came later than midas, and then the actual church that represents the metaphorical madness of saint francis

>> No.5336637

>>5336630
Anon, I don't expect from Tomb Raider game to make sense, especially not under Core. I'm just pointing out the huge pile of corn they've thrown into that particular part of TR1.
Still nothing beats fighting against gladiators in Chronicles. Or maybe HEMAfags? Who knows

>> No.5336643

>>5336401
>Likes Anni Lara
>Calls others homosexuals
kek

>>5336412
He didn't mind being in the game. He did mind not being informed about it beforehand. It's actually illegal to put real person in (or even a close-enough stand-in) without their consent, you know.

>> No.5336692

>>5336643
Fag

>> No.5337135

Why do people like helium balloons so much?

>> No.5337179

>>5333304
It's the only good parts of Tomb Raider 2, honestly. Everything else is either 'meh' or downright awful, like the floating islands.

>> No.5337185

>>5333646
Nothing. Google "Lana Kendrick Lara Croft" or "Danni Ashe Lara Croft" and then imagine them training their waists with corsets.

>> No.5337207

>>5336643
>He didn't mind being in the game. He did mind not being informed about it beforehand. It's actually illegal to put real person in (or even a close-enough stand-in) without their consent, you know
Partially false. It's illegal to do that with celebrities and actors, as they practically live off of their image (and in fact wasn't illegal until that cunt that played Marty's father in Back to the Future sued the producers after the second film). It is entirely legal to use the likeness of "ordinary" people, as long as you have a disclaimer somewhere that any similarities are unintentional etc.

>> No.5337509

>>5336643
Anniversary Lara is a miracle of the universe.

>> No.5337687

>>5337207
>Well-known and established Egyptiologist gets used as a character in a game
>D-doesn't count. he's not an actor
Yeah, because being a serious researcher totally doesn't require 100% solid credibility and lack of publicity stunts, so it's totally irrevelant to be suddenly made into a character in a game. Especially a game like Tomb Raider.
Either way, they didn't bothered to inform him, Eidos then fucked up BIG time when sorting this out and utlimately they had an agreement outside the court, leading to permanent removal of Jean-Yves from any future game (so imagine the clusterfuck where beta build of Chronicles with him still present ended up in stores) and everyone being bitter.
Also, do you know there is OTHER law than the American one? I guess not. So why the fuck you bring American retarded law system, when the case was between British company and French citizen, put into French court.

>> No.5337697
File: 91 KB, 800x1460, screen50.jpg [View same] [iqdb] [saucenao] [google]
5337697

>>5336572
>The only good things about it were Lara herself
And it's all that matters if you ask me.

>> No.5337737

>>5337185
You are just going to completely ignore the rest of the body that doesn't match? To have tits that big and an ass that size, you get bones and fat in specific areas to follow, which is why those ugly porn stars are nothing like Lara except for large tits. Lara is made up for a reason.

>> No.5337743

>>5337697
Eeh, I guess I don't like the fact that they turned her into a turbobitch in AoD. She had her reasons, but still.
Lara wasn't always the nicest person in the world, but she had enough charm to get away with it. Somehow in AoD it doesn't work - probably beacuse she interacted with other people a lot more in AoD.

>> No.5337803

>>5337697
Bros, how do I get a AoD Lara gf?

>> No.5337973

>>5337803
she's not into men

>> No.5338048

>>5337973
>clearly reached for a kiss during that infamous disarm scene
>she's not into men

>> No.5338056

>>5337803
tfw the realization hits you that your gf actually looks a lot like aod lara.

>> No.5338074

>>5338048
This never happened

>> No.5338094

>>5338074
https://www.youtube.com/watch?v=rop6h8cOrqc#t=83

>> No.5338110

>>5338094
Oh shit, I forgot about this. Guess it's time to replay AoD.

>> No.5338112

Do you think the jews at Square Enix will ever make another remake? Maybe an Anniversary 2?

>> No.5338115

>>5338112
Nope. They will rather try to force the nu-Lara on you once more - they seem to be determined to cut themselves off from the old TRs.

>> No.5338118

>>5338112
Am I only one who would rather get a new game over a remake?

>> No.5338123

>>5338118
If you get a new game it'll be another nu-Lara cinematic experience.

>> No.5338124

>>5338123
I'm sure they'll think twice before making another nuLara game after sotr sales.

>> No.5338130

>>5338124
SotR is catching up to Rise. It sold fine.

>> No.5338142

>>5338130
But at this point they have nowhere to go story-wise.
It's the same fucking sad and miserable game over and over again. At least the old Tomb Raiders had a sense of fun and adventure to them. Those new ones make me wanna cut myself.

>> No.5338586

>>5338130
It bombed

>> No.5339281

I remember watching the Sega Saturn demo of TR on display and having my mind blown.
Think I stood there for a good half an hour among other kids.
The only time that happened before was with Doom

>> No.5339583

>>5339281
Why are you here, gramps?

>> No.5340138
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5340138

>>5338130
>It sold fine
>Game that fucked itself with Black Friday sales into oblivion

>> No.5340145

>>5338048
Watch it again, projectionist

>> No.5340167

>>5340145
I posted it above, she clearly leaned forward and he stopped her with his gun.

>> No.5340175

>>5340138
still sold more than LAU lmao

>> No.5340268
File: 156 KB, 872x960, smugness.jpg [View same] [iqdb] [saucenao] [google]
5340268

>>5340175
... still didn't make profit yet, unlike LAU

>> No.5340404

>>5340268
How do you know that?

>> No.5340418

>>5340404
Read.
Their.
Own.
Fucking.
Reports.

They are accessible to public, since they are a stock company, you fucking moron. And they are currently in the middle of trying to make it look good before official closure of the tax year will make it branded forever as a money loss, in turn affecting stock prices.

>> No.5340426

>>5340418
Not him, but where exactly can I find it? I tried to do it, but only found some bullshit.

>> No.5340697

>tfw only now you realize that gog versions of tomb raiders are NOT in fact gold editions.

Good thing I still have my Ultimate Edition pack with all Gold Editions of TR from 1 to Underworld.

>> No.5341047

>>5340426
Not him, but literally open any given page with stock prices that keeps track of them in prolonged periods of time (so minimum a year, but preferably three and more). And official page of Squenix, too. Rest is just data reading and comparison.
Long story short - the game is a failure and is affecting their stock prices ever since premiere (took a nose-dive when selling expectations weren't met and then keep diving from there, then taking another dive during the outcry caused by sales). But them, as a company, having so many assets to burn, can shit out another three TRs that literally nobody will buy and won't even notice the loss caused by it. Of course unless it will kill their stock, that is.

>> No.5341048

>>5340426
>>5341047
Oh, and keep in mind the tax year ends by 31st of March. So right now the data is incomplete, only reflecting calendar year, not actual financial evaluation period.

>> No.5341232

>>5338115
>>5338123
feel like when she thought jonah died was a glimpse back to her old womb raider, however she seemed more edgy than whatever saucy raider element she had before

>> No.5341245

lol

>> No.5342137
File: 206 KB, 234x768, screen32.jpg [View same] [iqdb] [saucenao] [google]
5342137

Let's talk about Lara's personality(some people claim she doesn't have it though). How would you describe her?

>> No.5342152

>>5342137
Punctual. Reliable. Efficient. Consistent. Adventurous. Feminine. Level-headed.

>> No.5342192

>>5330464
Yeah it's not like Canada's full of chinks and America's full of spics

>> No.5342195

>>5342192
>edy 4chan janny interweaves extreme racism into retro gaming sub forum

>> No.5342201

>>5342195
>4chan
This is 4channel, Thai Ni Wang

>> No.5342204

>>5342152
Also quite a glory-hound, who's here for fun and thrills and is more attracted to shiny things more than anything.
And starting from TR3, she's really fucking trigger-happy.

Weirdly enough, she's not actually some perfect and idealized Mary Sue. She does manage to fuck up a lot. The entire plot of TR4 happened due to her own terrible screwup.

>> No.5342210

>>5342204
She sure spends a lot of time looking for valuables and doesn't care much about interpersonal relationships. She's quick to kill any animal that comes near. But boy can a player imagine those big jugs bouncing as she twists and turns her tight frame through all those caverns, hallways, passages and more.

>> No.5342274
File: 485 KB, 1768x2130, tomb_raider_2___secret_jade_dragon_by_larreks-dbmdar2.jpg [View same] [iqdb] [saucenao] [google]
5342274

>>5342152
>>5342204
Do you consider her being introverted(with her solitary lifestyle)?
Or being a psychopath(that (in)famous scene with a helicopter pilot)?

>> No.5342280

>>5340697
What's the difference between regular (gog) and gold editions? Can't seem to find any info on that.

>> No.5342284

>>5342280
GOG versions don't come with expansions.

Which isn't much of a problem with TR1 and TR2 - beacuse those are available online for free (although trying to make them work with GOG version is a challenge onto itself), but good fucking luck trying to find The Lost Artifact.

Also, the music in GOG version is sometimes kinda fucked - some cues don't play when they should and so on.

>> No.5342291

>>5342284
So where do I get all the good ones? Preferably in one downloadable (pirateable) package

>> No.5342295

>>5326102
There isn't any raiding of tombs for the vast majority of 2

>> No.5342302

>>5342291
Honestly - at this point GOG is ironically your best bet. It's still a perfectly fine version that removes a lot of hassle trying to make TR 1 work for instance.
You can probably get the expansions on your own if you are comitted enough.

I have the giant-ass Ultimate Edition boxed copy with all pre-2013 reboot Tomb Raider games with all the expansions, soundtracks, additional materials and what have you, already set up to work on Win7, but this version doesn't seem to be available anywhere currently.

>> No.5342837

>>5342274
You know, that helicopter scene is just... pulp. As in - nobody cares about random mooks getting mowed down in an action movie, since, duh, mooks.
And there is another factor that people ignore or aren't even taking into consideration from modern perspective: animation was expensive and time consuming. What's easier? To suggest the guy was gunned off-screen and then just animate the take-off OR animate the take-off with some figure standing next to the helicopter, expecting people connect the dots?

Is your pic related from Nicobass?

>> No.5342841

>>5342291
Still GOG.
Unless you are Polish, then go for bin sales by Polish publisher, Cenega. They have up-to-date TR1-Underworld collection sold for pocket change, but it's worth noting LAU trilogy in that package comes with Polish, Czech & Hungarian language setting (dialogues remain in English)

>> No.5342874

Fuck, I'm trying to play through Venice again.
I legitimately forgot how bullshit the combat in those game were.

>> No.5342903
File: 1.90 MB, 4248x2710, tomb_raider_ii___40_fathoms_by_larreks-dbh9g3v.jpg [View same] [iqdb] [saucenao] [google]
5342903

>>5342837
I agree, I don't think she's crazy in any sense, that guy was probably armed just as the other goons.
And no, it's larreks, you can see in down right corner his DA.

>> No.5342909

>>5342874
>Run toward enemy, while firing your guns
>Jump over them
>Or pass them in regular run
>Roll
>Riddle their back with bullets
I always enjoyed how crazy the combat was and how it demanded from you to do the most outlandish shit possible just to keep going. Sure, it's far from perfect, but the fact how bare bones it was was what made it fun for me. Meanwhile, the "instant death button" starting from Anni and then over-emphasis on """""realistic""""" combat in the 2nd reboot is what just annoys me. Where is the fun shit to do?

>> No.5342959

>>5342909
I liked the headshot mechanic in Legend when she jumps on enemies and bullet time activates, you need to be really close though. In anniversary it wasn't that cool, yeah and I still haven't played underworld.
https://www.youtube.com/watch?v=7FOn69b8sXk
I understand why they did this rather than copying the classic combat moves, in more realistic environment these very high backflips wouldn't simply fit in. I think even Nicobass in tr2 demo didn't implement it as well.

>> No.5342973

>>5342909
Yeah, I just need to get into the groove with the combat mechanics it seems.
It's just trying to do backflips in enclosed Venice corridors, while bumping onto walls and shit, all the while some assholes are slowly chipping away your health with their hitscan weapons is kinda irritating.

>> No.5342989

>>5342137
British

>> No.5343537

>>5341047
>read their stock prices

Holy shit are you stupid?

>> No.5343538

>>5342284
I found The Lost Artefact from some spanish file-hosting website. It worked too.

>> No.5343540

>>5342973
Positioning is key. Sometimes jumping is not the best idea, but to run behind the enemy and do a roll.

>> No.5344309

>>5343537
>t. actual moron who doesn't understand how monitoring works
But hey, you asked where to find their own data first, while they are on their official page, so go fucking figure who's the retard here

>> No.5344342

>>5344309
That's a different guy.

>> No.5344351

>>5342903
I was always a bit confused as to why Lara is doing what she's doing.
She's not the archeologist willing to preserve ancient artifacts in a strict sense - akin to Indiana Jones for instance. The closest she was to an actual archeologist was ironically in her nu-TR depiction
She's a literal tomb raider - pretty much stealing ancient artifacts to add to her collection of shiny things just for the thrill of it.
She doesn't have any altruistic motives behind that, she's not trying to save the world - and if she does, it's merely by accident.

So, in a sense - she's a cleptomaniac and a thrillseeker that burns through her fortune going to exotic locations for some treasure hunts. Like some bored rich girl.

>> No.5344360

>>5344351
She's your typical materialistic woman who puts more energy into acquiring items than most. She's spoiled, hoarding these precious stolen valuables in trophy cases in her mansion that her parents paid for, with a mental sickness akin to the degenerate collectors on this board. There's never "enough" for such low-class mouth-breathers, Laura having killed hundreds of people and endangered animals still always looking for more crazy, fun, and sure-to-titillate adventures.

>> No.5344362

>>5344351

There's no such thing as altruism. Get off you high horse.

>> No.5344367

>>5344360
It's her aunt manor iirc, parents disowned her, remember?

>> No.5344381

>>5344360
Must suck to be poor.

>> No.5344396

>>5344351
>>5344360
Based Lara

>> No.5344430

I playing tomb raider two now and just got to Opera house

Wish me luck anons. It's kinda spooky

>> No.5344471
File: 48 KB, 720x646, 33747884883838.jpg [View same] [iqdb] [saucenao] [google]
5344471

>>5344430
>No vr bros to wish me luck

>> No.5344475

>>5344430
Be careful, if you get too spooked you might not shoot the enemies before they get you. Keep your wits about you and open your ears. Remember, it's just another tomb. Just because the environment is a little different this time (admittedly you're equipped for traditional tombs) doesn't mean you can't conquer this area. You got this.

>> No.5344480

>>5344475
Thanks bro. I'm getting through it. At that roof top bit now with all the going and dogs. Tricky one

>> No.5344497

>>5344430
Godspeed anon. I hope you're having fun.

I am trying to go through Venice myself. I haven't played the game for like 5+ years. It's tough.

>> No.5344498
File: 590 KB, 2560x1431, 1549108742872.jpg [View same] [iqdb] [saucenao] [google]
5344498

Enter a room;
See this;
What do?

>> No.5344523

>>5344498
Hehe, she raided her last tomb

>> No.5344525

>>5344498

Tell Duke that he became irrelevant very fucking fast while Lara lived on.

>> No.5344538

>>5344525
>Duke

>> No.5344543
File: 7 KB, 234x215, download.jpg [View same] [iqdb] [saucenao] [google]
5344543

>>5344525
>duke

t. seething nu-laura fag

>> No.5344707

>>5344430
>>5344471
>/vr/
>surprised no replies in 45 minutes
New?

>> No.5344710

>>5344360
>>5344362
>t. underage living with his parents on their income

>> No.5344714

>>5344498
IIRC there were quite a lot of Lara/Duke shipping fics back in the 90's.

>> No.5344724

>>5344710
>projection

>> No.5344830

>>5344724
>painful truth

>> No.5346015

>>5344360
>All this /r9k/ shit
>Meh
>Calling her "Laura"
Nigger, get cancer and die

>> No.5346885

I want Lara to dominate me.

>> No.5346945

I'd like her to smash me in the face with her big balloons, left and right, again and again, I would be her rag doll.

>> No.5346967

>>5346945
Me too anon

>> No.5347006

>>5346885
>>5346945
>>5346967
>>>/v/
And I mean it. They are the board to talk about how to brutalise Lara with a horse cock, so go there

>> No.5347117

>>5347006
Let's be honest, since Lara existed, people wanted her to do so.

>> No.5347160
File: 66 KB, 640x480, 224980_screenshots_20161113182135_1.jpg [View same] [iqdb] [saucenao] [google]
5347160

Did we hit bumplimit?

>> No.5347379

>>5347006
Kill yourself