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/vr/ - Retro Games


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5293279 No.5293279 [Reply] [Original]

>You add sixteen bits
>What do you get?
>Another gen older
>And you're deeper in debt.

>> No.5293290

32X did nothing wrong. It was the Saturn that killed Sega. But weebcucks that spread pro-SoJ propaganda won't face the facts.

>> No.5293294

>>5293290
Both were steaming piles of shit, lol.

>> No.5293306

>>5293279
KEK pretty good lad

>> No.5293309

>>5293294
Yes, but SoA's instinct to not release a successor yet was correct.

>> No.5293310

>>5293290
I like how you conveniently left out the SegaCD.
>>5293306
>KEK
neck yourself, cocktard.

>> No.5293354

>>5293310
Sega CD was just somewhat disappointingly average. Neither a failure like the 32X or Saturn nor a success like the Genesis.

>> No.5293362

>>5293354
CD was expensive. They should have just kept iterating on it to get its cost down instead of splitting their bets between two 32-bit horses, neither of which could do 3D very well.

>> No.5293553

>>5293279
32x should of been used to create a handheld.

Everyone I know who owned one gave up on sega when 6 months later they released the saturn.

The 32x killed the saturn no one wanted to spend 400 dollars on a saturn when they just payee 160 for a 32x

>> No.5293554

>>5293354
The sega CD hurt potential saturn sales but it did have a port of dragons lair and the night trap game to justify its existence.

32x has nothing to justify its existence.

>> No.5293568

>>5293553
32X would've been too powerful for a handheld at the time. What Sega should've done was instead of releasing the Nomad, take it and add some stuff from the Sega CD like extra PCM channels and more memory and a video chip that can do sprite morphing and background rotations ("mode 7") and released exclusive games for it, while also making it B/C with the Genesis' library. Oh yeah, and boost the Genesis' shitty 64 maximum colors limitation.

>> No.5293576

>>5293568
The 32x ran on its own chip hardware only thing it used the genesis for was a power supply.

I'm sure they could of fitted it in a sega nomads case if they tried engineering it to.

The 32x was stronger then the genesis but not even close to the saturn.

The big question was did games for the 32x take standard coding like the NES and genesis or did it have Saturn's code set?

>> No.5293580
File: 64 KB, 1280x720, maxresdefault-21.jpg [View same] [iqdb] [saucenao] [google]
5293580

>>5293279
Actually, the 32x was itself 32 bits, and the Genesis was 16 bits, some graphics where rendered by the Genesis while some others where rendered by the 32x, therefore the 32x added to the Geneses was technically a 48 bits console.

>> No.5293582

it had no gaems
besides Tempo.
Sorry but Chaotix sucks

>> No.5293583

>>5293568
If certain thing were implemented in the nomads case yes sega would of done well.

Bit the 32x was never going to gain support from publishers as a add on.

Plus the 32x went on sale for 20 dollars 6 months after its release.

>> No.5293584

>>5293580
It still couldn't run doom as good as a 16bit Windows PC from the same era.

>> No.5293587

>>5293584
Better than the SNES, Saturn and 3DO versions atleast.

>> No.5293592

I had a friend who got both the sega CD and the 32x when they came out.

He paid the 260 for sega CD and the 160 for 32x

When the saturn game out at $400 dollars he was like fuck sega they probaly won't support the console.

And three years later they didn't.

>> No.5293601

>>5293587
The saturn was probaly hard to port to.

And the 3do was a mess.

3do was a playstation prototype at best.

>> No.5293603

>>5293290
Focking delusional

>> No.5293607

>>5293362
CD was cheaper then cartridges.

You could get a CD-rom game professionally packaged for around 3 dollars each at a minimum buy in of 10,000.

>> No.5293608

>>5293601
I was involved in 3DO development. It's not. It was very straightforward. It just does not have the power of the machines that followed shortly after.

>> No.5293616

>>5293290
I blame sega of Japan.
.the 32x hurt the saturn in japan also.

Only thing that helped the saturn in japan was there was more developers for saturn games in japan.

Sega of America should of never released The 32 x.

>> No.5293620 [DELETED] 
File: 28 KB, 1138x387, Screenshot_2019-01-13 Worst of the 90's - Jaguar or 3DO - Classic Gaming Message Board - Page 6 - GameFAQs.png [View same] [iqdb] [saucenao] [google]
5293620

>>5293608
Google Tom and Jerry bug, mr hardware developer.

>> No.5293632

>>5293608
Well I'm sure 3do offered Sony the same deal as they did Panasonic and gold star.

Sony tried pushing the deal 3do pushed on Panasonic to Nintendo.

Of course the PlayStation is stronger then 3do stronger cheaper chips were available by time Sony was able to manufacture its product.

Easy coding that's what sony did for ps1.

.im sure Sony was very inspired by 3do

>> No.5293636

>>5293601
The Saturn port would've been ok if it had been allowed to use the graphics chips, but Carmack was an autist and told them not to, so everything had to be done on the SH2.

>> No.5293643

>>5293608
I'm still shocked Panasonic and gold star took the shitty 3do deals.

>> No.5293653

>>5293608
I hope you didn't create the game plumbers don't wear ties.

https://youtu.be/DyaF_gCKWsI

>> No.5293656

>>5293636
The atari jaguar suffered that same disaster lazy programmers programming to the H2

>> No.5293669

>>5293608

Did you get some info on the M2?

>> No.5293782

>>5293279
You said it, Ernie
https://youtu.be/th6uNHrtXJQ

>> No.5293785

>>5293656
The jaguar port was programmed by John Carmac and id software...

It isn't as good as the Playstation version because the Playstation is way more powerful than the Jaguar.

>> No.5293801

>>5293290
The setup of 32x was kinda retarded and this device didn't sell great.

Why was Sega obsessed with add-ons? I have no idea.

>> No.5293815

>>5293801
The 32x was the compromise between "the Genesis is still selling" and "we need new hardware."

>> No.5293848

>>5293607
cd MEDIA was a shitload cheaper than cartridge media, but the whole electromechanical mechanism to read it made the console a fucksight more expensive. Plus disc-based consoles were more or less obligated to carry way more RAM than cartridge based consoles, which could just stream data straight off the ROM at basically RAM speeds.

>> No.5293851

>>5293815
No one asked for a compromise people who owned a genesis wanted new games for the genesis or a new console not something to drain $160 dollars from your pocket with 70 dollar games.

It was a ripoff and tarnished the sega name.

>> No.5293854

>>5293801
I read somewhere the designer of 32x had originally planned for it to be much more powerful but Sega wanted to keep the price down so it got gimped.

>> No.5293932

>>5293854
The price was high for its time

I don't think the Japanese understood american economics at all

>> No.5293959

>>5293848
I see the sega CD as a honest mistake

Game journalist were making both Nintendo,sega and atari nervous that they were missing out on a billion dollar point and click soft core porn game industry.
Nintendo stoped their mistake from releasing in America and sega and atari took it straight up the ads chasing a industry that was all smoke in mirrors.

You would have to watch early 90's HBO programming to know what I'm talking about.

>> No.5294036

Sega had plans for an SVP chip cartridge, but scrapped them after the 32x was announced, I think it would have been a better solution:
https://www.youtube.com/watch?v=yZHFbLfvb8w

>> No.5294051

>>5294036
That would of been the proper thing to prolong the life of the genesis.

Sega of japan was greedy.

The 32x should of never been released.

Only way 32x would of made sense is as a engine for a portable.

>> No.5294081

>>5293580
it's still a 32 bit console, where is the 48 bit instruction set that you can't send anywhere?

>> No.5294105

>>5294081
He’s just doing silly Atari Jaguar logic by adding the bits together.

It’s almost as bad as saying some is x number of bits because of memory bus width or SIMD unit width. Sega and Sony said the Dreamcast and PS2 were 128-bit consoles purely because they had 128-bit SIMD units (which were just like four parallel 32-bit vector units or whatever).

>> No.5294479

>>5293608
3DO = Amiga wannabe with nogaems

>> No.5294495

>>5293279
Clifford!!!

>> No.5294773

>>5293959
Yeah, pretty much everybody was clamoring for CD stuff, up until they got it, and hated what they received.

Expectations about its utility were way off. Uncompressed music was pretty much the only real functionality. Coding a game to fill up a CD - with 1991 programming tools - was a Sysyphean undertaking, and motion video sucked ass because a) you needed Holyweird-tier budgets to get something which didn't look like an art student project, or a reasonably charismatic MC which could paper over the lack of money (ex. the guy who plays Tex Murphy); b) the low performance of the hardware meant that what came out was washed-out and pixely.

>>5294051
I'm of a different opinion. I dislike console add-ons since they both fragment the userbase, and make it hard for a non-hardcore buyer (ex. parents buying crap for their kids) to differentiate between regular and boost-required versions.

Instead, I would've released a stand-alone 32X-esque console circa (mid-late) 1993, which would be backwards compatible with Mega Drive cartridges. Mega Drive cartridges would fit in the "Giga Drive", but not the reverse (make them physically bigger or different in shape).
Then again, I consider the Game Gear a massive mistake that should've never seen the light of day, funds for which could have been better spent into pushing Sega Channel out earlier and at a lower price. Though having Sega Channel would have given Mega Drive legs past the hypothetical "Giga Drive" release, since you could keep using your old Mega for game streaming, or buy the shiny new "Giga", keep playing your Mega games, but also play the shiny new ones.

>> No.5294787

>>5294479
Hm not really.

>> No.5294806

>>5293554
>The sega CD hurt potential saturn sales

The Sega CD was released in 1991 in Japan and 1992 in the US. The Sega Saturn was released in 1994 and 1995. There was a four year gap between these two. The Sega CD did not hurt Saturn sales at all. 1995 was the last year that Sega released games for the Sega CD.

>>5293568
>Sega CD like extra PCM channels and more memory and a video chip that can do sprite morphing and background rotations ("mode 7") and released exclusive games for it, while also making it B/C with the Genesis' library. Oh yeah, and boost the Genesis' shitty 64 maximum colors limitation.


The Sega CD was limited to 64 colours because it had to output through the Sega Genesis/ Mega Drive hardware. The 32X worked around this issue by having the Genesis input through the 32x via a video cable.

The Sega CD can do multiple mode 7-like 3D playing fields (the Saturn has this as well) as well as sprite scaling.

This crappy 3 Ninjas's game on the Sega CD has impressive sprite scaling:

https://www.youtube.com/watch?v=OywEdo_fWWQ

>> No.5295739

>>5293279
I am thankful I never convinced my mom to buy this thing for me. I just wanted to play Chaotix

>> No.5295748

>>5294806
>that video

Really makes your empathize with parents in the nineties who had to tolerate the shitty games their kids were playing.

>> No.5295763

>>5293279
How would Vectorman and the Megaman X1-X2 look and sound like on the 32X? I've long wondered how the music for the latter two would end up like had Capcom made at least a couple of games for it.

>> No.5295791

>>5294806
>The Sega CD was limited to 64 colours because it had to output through the Sega Genesis/ Mega Drive hardware. The 32X worked around this issue by having the Genesis input through the 32x via a video cable.
Seems to me like this was the great mistake of the Sega cd. Fix that shit. Focus on putting all games on cd like the ROM^2 did, and maybe come out with a saturn style ram cart.
But oh well. It didn't happen that way.

>> No.5296048

Did Sega make like six consoles between 94 and 99? No wonder they fucked up

>> No.5296051

>>5295791
There's nothing really wrong with the Sega CD hardware at all. Low colors is a downside, but you can do plenty with what it has, all Genesis games do. Sega just decided to release it and not support it with many games.

>> No.5296636

>>5293290
It was more of the fact that Sega of America and Sega of Japan refused to collaborate together as a single company and did their own thing. I recall that Sega of Japan disliked the idea of a addon for Genesis, and advised them to not do it. And Sega of America just went "fuck it, let's do it", and didn't market Saturn properly compared to SoJ.

>> No.5296791

>>5296051
Limited color palette makes FMVs (y'know, the new shiny thing back in the late '80s - early '90s) look really muddy and washed out. Anon here: >>5295791 has the right idea. Run stuff through the Sega CD interface and use the Mega Drive (possibly with a RAM expander cart) as processing boost, rather than the other way around.


>>5296636
In fairness, add-on consoles are a relatively bad thing, especially those which use a similar form factor. Something like the Sega Channel was OK, since it had different functionality, but the 32X should have been a standalone console, and released much earlier.

>> No.5297056

>>5296636
The 32x is a mess I would like to see a actual atgames sega plug n play with just 32x and sega CD games on it that still took genesis carts or a SD slot.

>> No.5297305
File: 613 KB, 640x424, zT4QdX9.png [View same] [iqdb] [saucenao] [google]
5297305

>>5296791
I think this may have been the last add-on console ever made.

>> No.5297314

>>5295791
>>5296791
The Mega CD can't upgrade the colors because Sega foolishly didn't connect the Mega Drive VDP's color expansion pin to anything even though it had one.

Only way around it is the 32X approach (which doesn't really fix it, just adds a high color layer) or for the Mega CD to have its own replacement VDP. But once you do that the Mega CD is basically a complete console rather than an add-on.

>> No.5297419

>>5294036
The SVP chip cartridge would of prolonged the life of the genesis and made the launch of the saturn easier if there was no 32x in the way.

>> No.5297425

>>5296051
I don't think game publishers were too interested in it.

It was a honest mistake on sega part all game companies chased the CD-rom add on thinking the point and click publishers had money to back up their crappy software.

>> No.5297428

>>5297425
It was always going to be a niche product. An add-on which was double the price of the base console.

>> No.5297551

>>5297419
Yeah but then nobody would've bought the SVP games because they were expensive as hell. Best to just keep Genesis alive with 2D games while putting all the 3D games on the Saturn instead. Poorfags and 2Dfags could keep playing on Genesis while those who wanted next-gen shit would get a Saturn. Sega went full retard when they decided to kill everything related to the Genesis in 1995, and that was the only reason the SNES pulled ahead.

>> No.5297553

>>5297305
We could see something like a new Switch dock with it's own supplementary GPU. The tech is there and is mentioned in patent documents.

>> No.5298005

>>5297553
Sick, but I can see that confusing the userbase if the messaging isn't clear enough (like what happened with the Wii U gamepad).

>> No.5298021
File: 99 KB, 500x737, 27f.jpg [View same] [iqdb] [saucenao] [google]
5298021

>>5293580

>> No.5298025

>>5297305
>I think this may have been the last add-on console ever made


This is an add-on, but it doesn't upgrade the hardware in anyway like some of the other add-on's listed in this thread. This is a lot like the Genesis Power Base Converter.

>> No.5298093

>>5296636
>I recall that Sega of Japan disliked the idea of a addon for Genesis, and advised them to not do it
Other way around. SoJ wanted to do the addon, the americans didn't wanted to. SoJ made them do while not telling them they were going to release the Saturn soon.

>> No.5298217

>>5293310
Around these parts we listen to Tennessee Ernie and kek freely. Work on pulling that joystick out of your ass or hit the bricks, pal!

>> No.5298241

>>5298093
>Compete with Nintendo
>Do good for a while
>Act incompetent and keep shooting themselves in the foot
>Do it so much all thats left are bloody stumps
>Die after the Dreamcast
Sega, my friends.

>> No.5298272

>>5298241
And the DC had so much potential, too. Such a shame SEGA sudoku'd.

>> No.5298359
File: 94 KB, 720x361, 20190114_172146.jpg [View same] [iqdb] [saucenao] [google]
5298359

The genesis was fine by itself, it didn't need a shithole addons. Sega CD suckd, the 32x suckd. The base converter for the SMS games to be played on the genesis suckd.

>> No.5298368

>>5298093
I remember reading somewhere that SoJ wanted the 32X to be a stand-alone console (they wanted to sweep the Mega Drive under the rug, due to its bad performance in Japan and their beef with SoA), and SoA fought back hard, because they didn't want to spend money advertising yet another console with the Saturn so close to launch.

>> No.5298379
File: 485 KB, 1600x1200, Sega-Mega-Drive-Master-System-Converter-Power-Base-1-006.jpg [View same] [iqdb] [saucenao] [google]
5298379

>>5298359
>The base converter for the SMS games to be played on the genesis suckd.

The Powerbase converter was nothing more than a cartridge slot and a card reader that could play Master System games. The thing was sold for $20+ dollars on release, and in some cases Sega gave it away for free. It was a good deal for SMS backwards compatibility.

>> No.5298401
File: 177 KB, 1000x1000, c6b[1].png [View same] [iqdb] [saucenao] [google]
5298401

>>5293279

Well done, my dude.

>> No.5298729

>>5293608
Tell me a story

>> No.5298738

>>5293801
Sega didn't want to alienate the Genesis install base/library so they just went full retard with the overpriced weak add-ons with no gaems

>> No.5298751

>>5293932
The price was high for a weak add-on that also required you to buy a Genesis, but the 32x retailed cheaper than the CD and the two together (Genny + 32x) were cheaper than a Saturn.

>> No.5298757

>>5298025
the Game Boy Player actually contains GBA hardware while the Power Base Converter is just a pass-through since the Mega Drive is directly compatible with Master System games

>> No.5298792

>>5298359
>genesis was fine by itself
Except its audio sounded like shit compared to teh SNES and its colors looked like shit compared to teh SNES.

Sega CD was great hardware-wise, it's just that nobody wanted to make (good) games for it.

>> No.5298802

>>5298792
>its audio sounded like shit compared to teh SNES
prepare your anus anon

>> No.5298804

>>5293576
by code set do you mean instruction set?

the genesis was a 68k and z80 for sound, pretty simple.
the 32x had two SH-2 cpus in tandem, plus a framebuffer. very simple
the saturn was a massive clusterfuck.

>> No.5298818

>>5293636
yeah but at the same time, doom with affine texturing would be kind of lame

>>5293656
the jaguar had a very good port considering the hardware it ran on.

>> No.5298840

>>5298792
>Sega CD was great hardware-wise, it's just that nobody wanted to make (good) games for it.

There are some good games for the Sega CD, though. Not a large library, though. But there are some good non-FMV games for the add-on.

>> No.5298884

>>5298840
Many of them are ports. There are good exclusives, but a good portion of the good games are ports.

>> No.5298919

>>5298884
All the jap devs were making games for the chad CD Engine instead.

>> No.5298940

>>5293279
A Tennessee Ernie Ford reference? I'm shocked. There is hope for the world yet!

Also, Sega of America was always a cancer, just like every western branch of Japanese companies.

>> No.5298945

>>5298272
If they didn't have to release the Dreamcast so early on as a 6th gen, then it'd probably have had stronger tech and compete with the rest properly.
I blame the entire thing on Sega's mismanagement during the mid to late 90's.

>> No.5299012

>>5298940
SoA was the #1 reason Sega became popular in the home console market, you stupid fucking weebcuck.

>> No.5299086

>>5298945
>it'd probably have had stronger tech and compete with the rest properly.
this was literally the least of the dreamcast's problems

DC graphics were extremely favorable compared to the janky early efforts on PS2

>> No.5299104

>>5298940
sega of japan was jealous of the success sega of america achieved.
SoJ strangled them and died shortly thereafter.

>> No.5299243

>>5293279
>Do the math!

>> No.5299502

>>5293601
Saturn suffered because some asshole threw a fit about the textures and demanded everything be redone, before that it was running full-screen at 60 FPS.

And the 3DO port was ported by one women under a manager who didn't know how video games worked and thought it was like converting image formats. He did do the remixed music himself though.

>> No.5299848

>>5298945
That was another issue with sega
Is they didn't give they saturn it's full 5 year shelf life before releasing its next console.

>> No.5299856

>>5298804
The 32x should of been a standalone system

Bascally they wasted two sh-2 chips on the thing.

>> No.5300165

>>5299856
There is a stand-alone SH2x2 machine. It's called the Saturn.

>> No.5300448

>>5299856
there are a few architectural flaws (not enough memory, and the two cpus tend to fight over the various buses), but the 32x is actually a pretty nice simple design. it was just executed extremely badly by sega.

>> No.5301029

>>5300448
It's pretty cool to know it actually had two chips in it.

Sega probaly took a huge loss on the 32x
I'm shocked people didn't buy them on clearance just to get the chips to mod.

>> No.5301051

>>5293580
This is some Atari level gymnastics. the number of bits isn’t the sum of all processors

>> No.5301085

>>5293580
Only the SH-2 ALU counts here, leaving 32 bits.

>> No.5301102

>>5293932
They probably thought we were cheap fucks, the Mega CD launched at the equivalent of 500 bucks in Japan

>> No.5301115

>>5296048
Well between 94 and 99 they had these (not necessarily in chronological order)

>Genesis 3 (technically majesco)
>GameGear
>Mega Jet (only in Japan)
>Nomad
>32X
>Sega Pico (and a follow-up only in Japan)
>Saturn
>Dreamcast

Also they wanted to make Sega Neptune (combination Genesis/32X in one system) as well as Pluto (Saturn with networking built in) but they never came out.

The craziest part is that most of this came out between 94 and 96, it was a total clusterfuck and no one would have any reason to believe they had any real support plans for any of them.

>> No.5301117

>>5301102
The Japanese economy must of been really strong at that time.

>> No.5301128

>>5301117
It was only the beginning of the lost decade

>> No.5301130

>>5298093
>>5298368

This is an interesting point to me, because I remember reading in Ultimate History of Video Games that Sega of America wanted to keep Genesis going since it was strong, but Japan wanted it off the market since it was a failure there. More importantly, it claimed that the Japanese were angry that the US branch had succeeded with mega drive where they had failed, and took it upon themselves to sabotage the US branch as a way of getting back at them. But I think that might be influenced by the book being written mostly from Sega of America's perspective. I'd love to see comparable material from the Japanese side of things.

>> No.5301135

>>5298005
I'm sure they took notes after that fuckup. More likely that the Switch will get a "Pro" version, since everyone in the consumer space is so comfortable with annual phone upgrades now, they wouldn't bat an eye to put out a new updated console with stronger specs (and Nintendo has done that with portables for years now anyway).

>> No.5301146

>>5298757
then wouldn't the PS VR system be the most recent add-on?

>add-on hardware included that plugs into the system
>has games that only run on it

etc.

>> No.5301149

>>5299502
that "some asshole" being Carmack throwing a hissy fit, years later he actually said it would have been better to let it be.

>> No.5301179
File: 547 KB, 700x625, 1534907788609.gif [View same] [iqdb] [saucenao] [google]
5301179

>>5298729
This! Tell us a story!

>> No.5301180

>>5301051
>This is some Atari level gymnastics.
Is that a...JAGUAR REFERENCE?!

>> No.5301636

>>5301149
I don't know anything about the person who did the Saturn port but it always sounded like malicious compliance to me. He made a hardware rendered version that looked like shit, Carmack said the Saturn has the power to do it in software and to do it right. So butt hurt dev recompiles the software renderer for the SH-2 and calls it a day. If you optimised it properly for the twin SH-2 chips you should have time to spare.
Plus I imagine Carmack's complaint was about texture warping. You could still use the saturn hardware to render vertical strips to speed up drawing without introducing warping. They would be degenerate quads, but if need be you could render 8 pixel wide quads and just overlap them. It would still be faster due to the hardware drawing even though you are wasting 7 pixels for every 1 you want.

>> No.5301657

>>5296051
>There's nothing really wrong with the Sega CD hardware at all.
It was the mega drive bus that was the problem. There wasn't even an interrupt line so the CD unit couldn't tell the mega drive cpu that it was done. It meant that instead of the mega drive cpu doing useful things while the CD was doing scaling and data streaming and stuff you had to waste cycles on polling memory locations to see if it was ready, then copying the data to VDP or whatever. It meant that the CD hardware was hamstrung by having to communicate as a 2nd class citizen and the mega drive CPU was relegated to being a data transfer slave.
Given that the CD unit had its own scaling and rotation hardware, ram, cpu and sound hardware they probably should have figured out how to make it a standalone device that also played mega drive games. Given that the attach rate was so poor, even if it had to be $100 more expensive it probably would have sold better. And when you get to use the hardware properly instead of as a wonky add on you could make better, more impressive looking games.

>> No.5301753

>>5301146
The PSVR is a peripheral, like the Sega Vision glasses for the Master System. The breakout box is just a signal splitter; the ARM processor inside it doesn't add any extra power.

>> No.5303961

>>5301753
Oh, I thought it added some oomph or something. Ok

>> No.5304650
File: 97 KB, 343x500, bernie stolar.jpg [View same] [iqdb] [saucenao] [google]
5304650

>>5293290
fpbp

Fuck the Sega Shiturn.

>> No.5305956

32x ruined sega

>> No.5306029

>>5293592

I also had friends that had only bought Nintendo consoles their whole life. They thought the Dreamcast looked awesome and was priced right too. When I told them it was Sega's new console they said, "fuck sega they probaly won't support the console."

>> No.5306071

>>5304650
No, fuck Bernie and fuck you x2

>> No.5306203

>>5306029
My Nintendo supporting friends never bought another Nintendo after Nintendo abandoned N64 before the ps2 was released.

>> No.5306582

>>5293290
No, the 32X was shit.
>we need to make something for the next gen
>our next standalone isn't ready yet and is expensive as fuck because we're too retarded to accept good hardware when it's offered to us
>hmmm how about an addon as a "low end model"
>but let's not make it run the same games as our standalone because ????
>*spends a ton of money on R&D and production of said addon*
>oh wait it's a shitty idea to try and sell this add on and our next standalone when they play different games
>CLEARLY the right thing to do is make a standalone version of the addon
>*spends even more R&D on addon standalone*
>oh wait that's a stupid ass idea too we shouldn't even release that
Take out the 32X and Sega wouldn't have lost all their fan trust and wouldn't have split up development between two systems, giving the Saturn a fighting chance

>> No.5306591

>>5306582
Nothing would have saved the Saturn because it was in the death position of being both weaker and more expensive to manufacture than the PS1.

"Fan trust" is irrelevant. The only people you need to cater to is normies.

>> No.5306612

>>5306591
If you're using both CPUs and GPUs well the Saturn can outdo the PS1 but it's so damn hard to do that. Of course the price fucked it hard regardless of its power

>> No.5307093

>>5294773
Ambition was what pushed Sega and the Game Gear is a product of that ambition for better or worse.