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/vr/ - Retro Games

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5289031 No.5289031 [Reply] [Original] [archived.moe]

Astrologers Proclaim Month of the Dumb Desert Town
Oh well whatever at least Resistance was nerfed doubled.
>Previous Thread >>5256864
HoMM3 pastebin: https://pastebin.com/6G9B1cMA

>> No.5289034

Right when I was going to ask if I should make a new thread

>> No.5289061

wasn't there another thread already?

>> No.5289193

Nope, the previous one hit bump limit and was page 9 when this started

>> No.5289221
File: 3 KB, 77x91, 1546141538466.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5289287

Which one is the better choice if I want to waste my money (actual price notwithstanding, since I'd only buy either during a -75% sale): Heroes VI or VII? Does VI still require that idiotic online thing to unlock special items?

>> No.5289374

>grail structure is a torn flag on a stick
The absolute state of Stronghold.

>> No.5289407
File: 160 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

>stupid expensive
>aesthetically fugly
Am I missing out neglecting this faction?

>> No.5289414

I think they're a lot of fun to play, precisely because they're so hard to get off the ground.

>> No.5289416
File: 52 KB, 389x353, Rampart.jpg [View same] [iqdb] [saucenao] [google] [report]

>Heroes VI or VII?
Heroes VI was at least trying to do something new with its Dynasty and Reputation systems so it's worth checking out at least. Limbic's attempt to take the best parts of all previous games and merge it into VII failed, giving us a game without any identity of its own. Still, you should watch a few episodes of Let's Plays to get an impression of how the games look and feel like before making your choice.

Also, for those people interested in my maps, I just wanted to share this pic because I was really pleased with how the waterfall turned out!

>> No.5289592

I think they're worse than inferno on poor in terms of resources maps.

>> No.5289652

Correct, you can't really do much unless you can afford nagas by at least week 2. Overall really bad Heroes as well, but I still enjoy playing them.

>> No.5289845

very good blend of the dragon dwelling + mountains + reef

>> No.5289863

There is literally no reason to spend money on those abominations, not even guilty pleasure.

>> No.5289869

You forgot another one
>Heroes are universally shit
>Most units are expensive and crap

>> No.5290021

Ï don't know about that, I think Tower overall has one of the better armies. The cost and the shitty heroes are the problem.

>> No.5290030

The problem with their units is universally low HP. And serious Speed issues.

>> No.5290103

The reason Inferno is always shat on and Tower isn't is because the typical HoMM3 player takes 4 months to finish an M map and Titans and Solmyr are da bomb, but Devils have weak stats and are smelly and why would you care about non-retal on a superfast unit.

>> No.5290107
File: 3.56 MB, 256x188, 1541533617846.gif [View same] [iqdb] [saucenao] [google] [report]

lmao true Tbh

>> No.5290207

Solmyr rushes great, Neela grows amazingly

>> No.5290214

Not true by the way.

t. tower player

>> No.5290219

It is
t. person who's smarter than you

>> No.5290231

Here's how it works, you either pick Solmyr, in the hopes of getting a chance at a harder stack than you would otherwise be able to clear with chain lightning, or if you are playing on any template other than Jebus or on 200% you take Aine so that you can actually get anywhere within the first month. Then after doing this, you pray to god that your opponents didn't pick all of the decent barbarians and that there is one in your tavern.

>> No.5290250

Solmyr is a great hero on maps that allow for quick skirmishes between players on week 1, because casters in general rock in these situations and even more so does CL. Gremlin rush with Solmyr is very formidable. Tower is solid in FFA MP, but in a 1v1 with a formidable buildup phase they struggle.

Also if you're playing without rules you can always pick Cyra.

>> No.5290304

The waterfall looks splendid, but I'm not so sold on the dragon cliffs. They blend in well; the problem is the hard edge on the right. I know that's how the artist made it, but it looks like "canvas ran out"

>> No.5290513

Neela could be amazing if not the fact she's Alchemist meaning you are almost guaranteed to get Learning, but forget about Water or Fire Magic. And on top of that her starting skill is already the fucking Scholar. Then comes the fact how stat grow for Alchemists.
At least Tazar and Mephala are good hero classes with good growth and skills to pick.

Solmyr is such a meme I don't even feel the need to explain why it's a fucking joke of a hero.
Cyra is the only good hero Tower has to offer and you didn't even bothered to mention her.

>> No.5290515

Cyra is banned, that's why.

>> No.5290528

Not always. But it tells you something about a faction where the only good hero of it (she's nothing special, really, it's the day 1 Diplomacy that leverages her to good) is usually disabled.

>> No.5290547

Diplo is disabled with HW rules, of course you can play without them but its not common. But yes I agree, I play tower and basically you just take Solmyr or Aine then hope to get a good barbarian in tavern.

>> No.5290572

>Solmyr is such a meme I don't even feel the need to explain why it's a fucking joke of a hero.
Tyranuxus (highly rated ladder player) endorses Solmyr as a starter hero choice on Jebus with the caveat that you always want to tavern-dive for something better than a Tower native hero.

Aside from the speculation that, presumedly, absolutely nobody endorses picking Tower at all.

>> No.5290582

Exactly what has been said ITT for the last three hours other than by clueless fags that have presumably never played multi. Solmyr is an ok starting pick because you could potentially use your one cast of chain lightning to win a fight you otherwise couldn't.

>> No.5290602

is this loss

>> No.5291214 [DELETED] 

It's that time again spoiler]to play HoMM6![/spoiler]

>> No.5291217

It's that time again to play HoMM6!
Heh didn't mess up this time.

>> No.5291416
File: 273 KB, 400x400, miss.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5291429

HoMM2's vampires are the coolest vampires in HoMM.

>> No.5291443

>fucking meme joke of a hero
>actually he's probably one of the best starter choices for a town that suffers from real dearth of starting heroes
>le missing the point gif with no more arguments
Posting this reaction image for the 7th time when you get told (seriously, you're making a habit out of this) doesn't mean you haven't been wrong these 7 times.
Alternately, articulate yourself in a manner where people won't "miss your point" every single time you say something misleading.

>> No.5291450
File: 26 KB, 400x462, 9096726.jpg [View same] [iqdb] [saucenao] [google] [report]

>/vr/ is just one person
The point was already stated by >>5290231. And I'm not him nor the >>5290513 anon.
How about this: Solmyr is a meme hero, because first of all, he's Tower hero, second he has Sorcery as starting skill (and extremely high chance to end up with crapload of shit-tier skills, like Intelligence, Scholar or Eagle Eye), he's a Wizard (already covered) and literally the only "good" thing about him is a Chain Lighting from the start in his spellbook. A spell that outright demands from you to either run with underpowered army (so there are enough enemy stacks) OR sacrifice your own units each and every time you use it.
And on top of that, Solmyr is often simply banned from the game, precisely due to his meme status.

tl;dr get fucked

>> No.5291454

And to bash on entire Wizard class some more:
You are more likely to get Estates and Ballistics than you can get Earth, Fire or Water magic. Wizard my ass. And you can get easier First Aid than you can get Air Magic. Your biggest gains are in Knowledge for the crucial first 10 levels, along with your town giving +1 Knowledge to that. Because who needs spells that deal damage or army that has any combat value, right?
That's how bad Wizards are.

>> No.5291464

Solymyr will chain lightning your arse

>> No.5291465

Yes, literally all of those are well known problems with Tower.
>either run with underpowered army
The point is that you can take on - or soften - large blocker armies, and the fact that you're best off doing this with a small army (it's not unheard of for Tower to do some light creeping with just the week 2 Castle+Naga or Citadel+Naga growth, for example) means that you can chain and expand much more efficiently - that's like saying Luna's Firewall is terrible because it encourages you to creep with just a handful of Pixies.
Solmyr is also much stronger when you have steady access to wells nearby.

We all fucking know why Tower heroes are terrible and why Solmyr is not main hero material, literally every post here on the subject confirms these are problems and that he's merely advocated as a seeker of early game advantage (especially the example highlighted here >>5290250 )

>And on top of that, Solmyr is often simply banned from the game, precisely due to his meme status.
Maybe if you're playing with bads.

And yes, it's been the third thread where someone is posting the same fucking "woooosh" reaction images and acts like "unhf durr you just don't get it" when called out on retardation. Now it is evident that you can't read because none of the posters you were responding to required a litany of Wizard-bashing. Nobody here advocated main hero Solmyr. Nobody here said Solmyr is amazing or that he redeems Tower's flaws. He's merely been called an "okay starting pick" in a town where people were so desperate for a decent starter that at some point I saw people trying to utilize fucking Torosar. But Torosar isn't Gurnisson or even Arlach, he's a shitty Alchemist.

>> No.5291701

looks great

>> No.5292758
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>> No.5292763

what tier is mercedes limousine

>> No.5293079
File: 169 KB, 1280x720, 1545985131825.jpg [View same] [iqdb] [saucenao] [google] [report]

I recognize this song from Heroes of Might and Magic IV, it's one of the overworld themes.
How on earth did it end up in an anime? I can't find anything on google about it.

>> No.5293117

I think it's some kind of old musical theme or something like that, you can hear that in https://www.youtube.com/watch?v=h5CihrMnZXI and https://www.youtube.com/watch?v=DL6jvf9WccM
Speaking of this, I hope someone knows what the origin of this is, since it's kinda hard to search considering there's no actual lyrics.

>> No.5293128

Let's say I'm playing Castle or Tower, and have to grab a main from the tavern. How would you rank the classes, disregarding specializations?
Are BM's and Rangers even worth considering if they're not Tazar/Kyrre/Mephala?

>> No.5293139

Barbarian > Overlord > Ranger > Beastmaster (unless Tazar)

And no to the second part of your question. Unless they have some kind of skill that would be ok for a scout or defensive hero.

>> No.5293154

Actually, even playing a knight would be better than playing a BM/ranger unless you get one of the ones you mentioned.

>> No.5294057
File: 30 KB, 256x345, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

What's with the Attack Skill/Offense meme anyway? Why do you people shill for barbarians so hard?
How is losing 30 wolf riders every time you fight some fast moving creeps better than... well, not losing them thanks to Defense?

>> No.5294095
File: 412 KB, 700x622, 151068010414582915.jpg [View same] [iqdb] [saucenao] [google] [report]

I wonder who is behind this post.

>> No.5294127

A plenty of homm4 music was made by using samples from old celtic melodies and similar stuff.
The famous sea theme, for example, can be heard in few different games.

>> No.5294173

Knights are fairly mid-tier considering even Castle generally wants a non-native hero, but Tower ideally wants to play Orrin.
Also, with HotA, Captains are not a bad choice.
>Attack Skill/Offense meme
It's strong at all points of the game and helps you creep [nuking creeps down before they can hit you].

>> No.5294190

If you play as Castle, then Barbarian>Overlord>Ranger>BM
If you play as Tower, then Barbarian=Ranger (guaranteed archery with 3 shooters? yes please!)>Overlord>BM
Rangers usefulness depends entirely on your gameplay style. I don't mind Luck nor Resistance at all and consider them valid skills, so it works for me. BMs that aren't Tazar are extremely mixed bag due to heroes themselves.

>30% increase of damage
It's one of the best all-around skills that works with any faction and any hero. Next thing you will ask why people consider Logistics to be the most important skill to have. Surely it's just 30% more movement points, who needs that, right?

>> No.5294192

Sorry, should be Castle, then Barbarian>Overlord=Ranger>BM

>> No.5294203

What about battle mages, is Gundula really much worse than Crag?

>> No.5294204

Why aren't you using native heroes for Castle? Knights aren't that bad. Sorsha is probably THE most undervalued hero in the entire game, we are talking . Orrin makes your shooters deal absurd damage. Rest of them is still pretty good.

>> No.5294208

Not really. The funny part is how Crag regularly is banned, but Gundula isn't, while packing the exact same punch and having super-Slow

>> No.5294214
File: 1.30 MB, 991x709, autism.png [View same] [iqdb] [saucenao] [google] [report]

Were you guys autistic enough to read all those text walls?

>> No.5294219

It was well-written.
Reading bunch of those short lines in JRPGs is actual autism.

>> No.5294220

>Single page of text
>Autistic enough to read
... is it already daytime in States?

>> No.5294223
File: 238 KB, 2518x1024, Virgin Hack vs Chadzar.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5294226
File: 621 KB, 1280x720, booooring.webm [View same] [iqdb] [saucenao] [google] [report]

>I will keep reposting this reverse meme until you like it

>> No.5294234

Could someone redraw it the other way around? You know, to reflect reality

>> No.5294246
File: 233 KB, 1200x1024, КХ_MMHO.jpg [View same] [iqdb] [saucenao] [google] [report]

>Could someone redraw it the other way around? You know, to reflect reality

>> No.5294252
File: 308 KB, 640x480, chellenge.png [View same] [iqdb] [saucenao] [google] [report]

is this a good idea?

>> No.5294261

*South of the Border starts playing*

>> No.5294303
File: 1.59 MB, 1026x814, Town Colors.png [View same] [iqdb] [saucenao] [google] [report]

in 2012, before I ever came here, I got back into homm3 and was working on making a custom map, but my hard drive died and I lost it

It had 4 towns of every faction in their home terrain, but 1 of each was isolated from the others (so each terrain exists twice; once large, once small)
each (large) terrain had access to water that touched every other terrain, albeit not equally (water was mostly on the left half of map)
each faction's main necessary resource (for lvl 7's typically) was not present in their own terrain
each town started with nothing but a town hall (and all of them start out grey with weak defenders), and while there were plenty of monster dwellings, they were all guarded (by their own monsters)
all mines were "abandoned" and guarded, usually twice I think (once outside, once inside), but the resource type was hand-placed
you start with one random might hero and one random magic hero, each of your faction type
there were roads of each type in each terrain, but only to and from certain things and not many of them (I think typically the roads didn't lead out of the terrain, and may only have connected faction towns with each other, but I don't remember for sure)
there were border gates at each entrance to another terrain, each guarded by neutral (I think) monster types that were tough enough (or so I intended) that you'd need to be built up a bit to get past; I'm talking the border gatehouse things, not simply monster stacks
I did my best to balance the misc structures around the map so that nobody had a particular advantage

I like early game play, so I wanted the player to be weak for a long time, even though its an XL map

Aside from diplomacy, how might such a map be fucked? I know the actual layout and details matter and you can't see them, but still. I've never played competitively or had an interest in that; I just wanted a good enjoyable map that had everything without being gimmicky.

>> No.5294443
File: 1.61 MB, 1920x1080, that lich lol.jpg [View same] [iqdb] [saucenao] [google] [report]

>People bought HD version

imagine this cuckoldry

>> No.5294457

>that shitty front

>> No.5294480


>> No.5294505

Hey, my wife's son loves HoMM3 HD, bucko!

>> No.5294515

>town hall
I meant village hall, but even that's not right
they had taverns; you had to buy the village hall

>> No.5294518

>HoMM3: Cheap Plastic Edition

>> No.5294565
File: 3.05 MB, 4836x1736, Concept-maps.jpg [View same] [iqdb] [saucenao] [google] [report]

>in 2012, before I ever came here, I got back into homm3 and was working on making a custom map, but my hard drive died and I lost it
That's a bummer, I would've liked to see what you could do with it, considering how you envisioned it to be. Funnily enough, I'm in the process of making concept maps for each faction that could be joined at one point into one single gigantic map. The goal of that map would be digging out the Grail and building it in the middle of the map in a Conflux city. The thing is that each faction would be protected from being destroyed by Border Guards (for quite some time, at least), so everybody would get a chance to win even if they're not the strongest player out there. Likewise, you'd have a bunch of Obelisks scattered around the map, with the final eight being located right in the territory of each respective faction. This, coupled with the lack of mobility (eg. Teleport, Town Portal, Fly, Dimension Door) and spying (View Air, View Earth) spells, the fixed number of heroes, size of the map and number of neutral cities would mean that no single player can control the entirety of the map.
>Aside from diplomacy, how might such a map be fucked?
Mobility spells would play a huge role in deciding who would win, so removing all of them would be a good start to balance the factions. Banning OP heroes would be another good step, but this would impact some factions more than the other ones.
>I've never played competitively or had an interest in that; I just wanted a good enjoyable map that had everything without being gimmicky
Me too!

Thanks for the feedback! I'll see if I can position the Dragon Cliffs a bit better so it doesn't look like it's sticking out from the ground.

>> No.5294574

>3D assets
>Turned into 2D pictures
>With half-assed photoshop blurring
Ubisoft, why are you so Ubisoft... Remember how literally a decade ago they were the only "good guy" big publisher out there?

>> No.5294621



>> No.5294707

The more troops you kill when you slap them the less that can slap you back.

>> No.5294752

>well, not losing them thanks to Defense?
lmaoing at this retard. The defense lets you lose 25 wolf riders instead.

>> No.5294770

Current Settlers re-release is great. I'm so fucking surprised I'm still expecting some fuckery to come.

>> No.5294784
File: 12 KB, 186x225, Obsidian Gargoyle.jpg [View same] [iqdb] [saucenao] [google] [report]

>Can be stoned by Medusas and Basilisks

Explain this retardness

>> No.5294836

an oversight or a quirk due to how the internal logic handles these status effects.

>> No.5294897

I'm doing a solo Sorc run on MM7 and i wonder, which items of the Dragon in Emerals Island i should be looking for ? the fire magic crown looks okay, but i don't know if i will make use of it at this point, Old Nick looked hella nice but i cant use it.

>> No.5294914

Less min-maxxed, but BM is probably the best magic hero class since it has both the highest attack skill growth and GUARANTEED logistics.

>> No.5295110

SSSC is arguably the best dark side team there is. It will have a pretty weak early game, but poison spray, sparks, and bows will still carry you. It isn't bad light but you will rely on sparks/poison spray all game long.

Seven League Boots, a good bow, and some +hp items. Your main problem is you have no hp and can't tank anything but have to run into melee if you want to use the main damage dealing spells. You should keep an eye out for of medusa and of freedom items to avoid annoying instawipes, but scrolls of protection from magic will do the same thing.

>> No.5295123

It also works on golems. And elementals.

>> No.5295351

Can't find these damn boots and its hours that i've been reloading, may that Dragon just doesn't drop them ?

>> No.5295412

Yes it drops. Getting a single specific artifact can take forever. When I run knight I savescum for Yoruba and it can be just as bad. If you manage to find a carnage bow you can stop anytime as that will carry you through the first half of the game by itself. Ulysses is nice as well but not nearly as good.

>> No.5295416
File: 2.25 MB, 1920x1080, slb.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5295740

Gundy, unlike Crag, may get offered Water Magic. This is either a boon [Water Magic means you aren't screwed against certain debuffs that Mass Cure / Mass Dispel can defend against; it's also very, very good on grand single-player maps where you're expecting some really long battles to happen] or a problem [Water Magic is among the less preferred magic schools in MP].

Aside from that, Gundula has a more balanced stat spread, ergo not nuking as much as a Crag. This might be more of an issue than you'd think mostly because Stronghold has powerful, but fragile powerstacks and every little bit of ATK might count for a lot, especially in the early-game.

>> No.5295893

Solo run? What class?

>> No.5296652


>> No.5296697

why did they put the whiniest possible cunt voice to that cute elf?

>> No.5296705


you can change it

>> No.5296990

TIL: Magical Plains turns Dragon Flies' Weakness into a mass spell. Their dispel is unaffected.
Makes me wonder if it also affects other similar things like Dread Knight's Curse.

>> No.5297447
File: 8 KB, 72x93, Choose me.png [View same] [iqdb] [saucenao] [google] [report]

Choose me or suffer

>> No.5297459

According to wiki - Yes.

>> No.5297925

>playing as girl


>> No.5298293

So there's a lot of good Russian artists. Is there some sort of large fanart repository?

>> No.5299759

Can you into cyrillic?

>> No.5299769

Greetings and salutations!

>> No.5301121

As someone who's only really played Heroes 3, how is the lore of the series? Is it interesting and worth checking out the other games in itself? I get the idea of it being sci-fi, the Kreegans being ayy lmaos and all that, what games are relevant canon-wise? I heard they do a soft-reboot in the rpg side after the third or fourth one, and again after the 8th before Ubisoft bought them.

Basically does the rest of the series have a big and dedicated lore that's worth checking out on its own, and what games are relevant to Heroes 3's lore?

>> No.5301305

Read the story in the MM2 manual. If it grabs you then read MM3's manual and then start there. If you don't mind spoilers just lookup the MM3 ending as it explains a ton of the overall settings which are expanded on in the starship logs in MM5.

Generations are indicated in the pastebin, but yes after 5 they moved to Enroth with 6-8 being on different continents. 6 has loose tie-ins with HoMM2, 7 has some tie-ins with HoMM3 taking place on Antagarich, and Cove was based off parts of MM8. 9 is in the HoMM4 world and it's shit, ignore it.

>> No.5301320

I guess if you are into that kind of stuff. From reading mission texts and so on it's quite goofy and silly stuff.

>> No.5301323

For the games after MM5, at minimum watch the opening to MM6. "They" refers to the Kreegan (devils).

There are some letters in the manual that talk about Roland's adventures and then a 6th letter that you receive when you start the game that explains how he got captured. 7 takes place with a lot of the same zones as HoMM3 although Krewlod is notably missing and Bracada is a desert rather than a snowy region. The lore itself isn't very good compared to the first batch of games, but the games themselves are still quite good.

>> No.5301469
File: 435 KB, 640x480, 243380_screenshots_mm6 2013-09-26 17-28-34-17.jpg [View same] [iqdb] [saucenao] [google] [report]

> Is it interesting and worth checking out the other games in itself?

MM6 but
it's very weird and specific
playing this game is like doing a video game archeology
I love this game but it's tedious to play

>> No.5301669

>>Someone thought that this is his hair
>Geez people are retarded
Don't be a meanie!

>> No.5303491


..Good Show...

>> No.5303892
File: 647 KB, 1342x966, Jadame.jpg [View same] [iqdb] [saucenao] [google] [report]

Jadame HoMM?

How do you think Jadame Homm would look like?
If they won't make HoMM IV on Axeoth but on Jadame instead with no that gay ass sucking retarded day of reckoning

>> No.5303897

No it's not. Use the fan patch you clueless nigga.

>> No.5303909

it's tedious to play if you are not autistic enough

>> No.5303925

>Uses swamp as native terrain instead of sand

>> No.5303973

>ZOG's Fortress
what did they mean by this?

>> No.5304047

How the fuck do you expect to sail in the desert?

>> No.5304072

Are you stupid or just shitposting?

>> No.5304095

They would be too op.

>> No.5304104
File: 116 KB, 1024x768, 9601268706_9b84a02ab2_k-e1500516682345[1].jpg [View same] [iqdb] [saucenao] [google] [report]

You can't though, the only water around would be an oasis and those are small, isolated pockets of water. You would probably not even be able to fit anything but a sloop and maybe a small brig, but even then you would quickly run out of space.

>> No.5304158

so i guess the joke here is you don't know what a beach is?

>> No.5304589

Tazar, go back to your swamp.

>reading story text is autistic
You genuinely have a problem.

I like it.

>> No.5304617

This guy has a point. Beaches =/= deserts.
If anything pirate faction should be linked to jungle like environment of Caribbean Islands. And swamp is the closest thing to jungle in this H3.

>> No.5304654
File: 1.44 MB, 1500x1500, HeroShivaIV.png [View same] [iqdb] [saucenao] [google] [report]

>HoMM IV portraits in original large scale


>> No.5304694

Usually a narrow strip of sand or rock near the ocean or a lake.

>> No.5304727
File: 172 KB, 265x355, MM6BAW.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5304848
File: 591 KB, 690x509, Paul Romero.png [View same] [iqdb] [saucenao] [google] [report]


Paul Anthony Romero was in Family Feud and gave a little concert there


>> No.5304862

An ok performance, I quite like his springy near staccato articulation, but his tempo is too ad lib for my tastes.

>> No.5304892

based as fuck

>> No.5305875

Is the horn of the abyss 1.5.4 installer download fucked for anyone else? I'm on the google doc that the official forum post links to but the download button just redirects me to the download page without sending anything.

>> No.5306130

he doesn't play mm8

>> No.5306982

Ancient behemoths or Arch angels?

>> No.5306997

is it ever not arch angels?

>> No.5307015

Arch angels are overall better in every case, even though Ancient Behemoth has more potential damage (though this could be mitigated with for example disrupting ray)

>> No.5307018


>> No.5307024

Phoenix are only better for guaranteed first move and increased growth. By all other respects Arch Angel is better.

>> No.5307034
File: 7 KB, 240x240, fuck you.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5307320

were they wrong to make arch angels so good?
I get they wanted to make castle the strongest faction this time around (not that it technically is, in practice) when it was the weakest before
but they seem too good

is there some reason why (if) they're fine exactly as they are?

>> No.5307362

The power creeps going from T5 to T6 is pretty big.
Power creep from T6 to T7 upgraded is one of the best decisions they made and is part of what makes HOMM a good game.

Meanwhile the Dragons are batshit strong because you can't clump units or start losing 2x stacks fast. Arch Devils have no retaliation
Behemoths shreds things they touch.
Hydra's are somewhat weaker and rely on teleport or haste sheenigans.
Phoenixes are not that strong, but their cumulative number advantage and speed gets them into a really powerful spot.

>> No.5307364

It's balanced by the relative cost and low growth rate. Castle also lacks particularly strong heroes (not that they're bad) and has a relatively slower start. There are more factors at play when discussing balance than simply how powerful a creature is.

>> No.5308056

Don't forget that Phoenixes and Fire Birds are immune to fire, so you can use Armageddon.

>> No.5308072

This is one of those marginal things barely worth mentioning IMO, same as when people argue that water magic is better than Air on the off-chance that you get prayer (or conversely, even bother to build lv. 4 mage guild). The thing that makes Phoenixes so broken is their vastly superior speed, UNIQUE double growth rate, auto-res mechanic AND good statistics, their only flaw being low health.

>> No.5308089

Oh and they're also BY FAR THE CHEAPEST upgraded tier 7 creature! Really quite absurd, I don't understand how they were able to make such a blatantly overpowered faction.

>> No.5308141


>> No.5308357

My map folder, some small some big, some "story like" some for balancing


>> No.5308359

>Oh and they're also BY FAR THE CHEAPEST upgraded tier 7 creature! Really quite absurd, I don't understand how they were able to make such a blatantly overpowered faction.
Lack of consideration for multiplayer. Singleplayer mapmakers rarely give you Conflux as the main town simply because much of the army is immune to Resurrection which makes it difficult to create combat puzzles with the implicit understanding the player doesn't lose anything. Similarly, they don't really impress nearly as much in the very, very late game - considerations that extreme late game would be worth jack shit is probably what got Tower into the spot it's in (Tower IS capable of fighting a lot of towns on equal or superior footing if they can achieve full buy with timely Giants and all that, but good luck getting there).
HoMM3 wasn't made as a competitive game and its elevation to this status is a happy accident maintained by community (with HW Rules and shit like that) rather than the devs. Just like Starcraft, really.

>> No.5308519


>> No.5308556

Meme mod

>> No.5309718

In MM6, do temporary stat bonuses from equipment count towards stat requirements for things like Expert Learning?

>> No.5309882
File: 332 KB, 640x480, MM6_terrible_Party.png [View same] [iqdb] [saucenao] [google] [report]

I don't remember at all, but I do remember how it works:
The game considers the stat on the right.
So for 100/60 it would say you have 60 of that stat if it checked it, but 100 during combat/mana/health/speed/debuff checks

>> No.5310358

>Having two same faces in the team


>> No.5310492
File: 121 KB, 391x383, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Just finished HoMM2 for the first time, which I fucking loved, and not just because I didn't have to deal with armageddon spam like in HoMM1. Almost tempted to redo Descendants for perfect scores but eh, time is too precious these days and I could quite possibly end up taking longer anyways.

Not entirely sold on the HoMM3 artstyle but I've been told it's pretty much HoMM2 but better, so really looking forward to that. I'll take a break for now though so I don't get too burned out (maybe try some of the "epic" custom maps where you can develop uber heroes, as you couldn't really get that from the base campaigns).

>> No.5310703

>0.8 beta
wait a couple of years till they get to 1.x and more patch

>> No.5310713 [DELETED] 
File: 1.36 MB, 1234x808, mm8editor.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone here have any experience with MMEditor? I'm wondering how the fuck I can rotate buildings I've copied or edit their geometry. I'm guessing that I need some other program to edit the actual model?

>> No.5310745

Its a classic level editor anon. It has no edition functionality, it can merely place pieces and edit scripts.

There should be a hotkey to rotate, if its anything like similar editors. It might not support scaling of models.

>> No.5310781 [DELETED] 

So what editor is everyone using then?

>> No.5310801

The exact same one.
>if its anything like similar editors.
Do not imply anything. Its more of a tone to those of us who have touched other early 3D level editors, such as for Call of Duty.
You basically have to import anything, and finding the right button/function/hotkey is generally undocumented.

>> No.5310835
File: 43 KB, 600x333, 1485547844-22816b111003a6585fb8f49354c8fef9-1038x576.jpg [View same] [iqdb] [saucenao] [google] [report]

>After a generous tip, the barkeep whispers:

>> No.5311216

Maybe they're twins.

>> No.5311470


>> No.5312762

So my lil brother wants to play heroes 3 again (he played it when he was even younger) I will download the GOG version and install the HD patch, anything else I should be doing?

I want to play on LAN with him too

>> No.5312854

Honestly, unless you live in the same house I'd install HOTA just for more convenient online play.

>> No.5313140

Install SUCC WARS mod

>> No.5313186

Have there been any decent new singleplayer maps for HoMM3 made in the past decade?

Something in the vein of Sander's Folly or Ringing of Victory. Preferably not as bullshit difficult as Unleashing the Bloodthirsty though (that one's just plain impossible if you don't luck out with Sphere of Permanence, or I'm not getting something).

>> No.5313258

UtB is honestly not as hard as the Chinese puzzle maps and I think it should be managable by an expert player who understands all the ways to use spells. It's like top "reasonable" difficulty IMHO, not really bullshit.

For some classics, I'd look into The Empire of the World (a series that has had 4 maps by now, the latest ones working on WoG/ERA). Otherwise I'd just go to maps4heroes and sort by opinions or authors. Salamandre's maps are generally well made, for example.
Some of the better maps require WOG/ERA or HotA for some bonus features for mapmakers, be advised.

>> No.5313319
File: 2.44 MB, 1920x1080, H4HDMod_orig.jpg [View same] [iqdb] [saucenao] [google] [report]


Not dead.

>> No.5313330

I didn't even know this existed, nice. But I hope they are also trying to make the game more stable and optimized on anything above Win XP.

>> No.5313586

>I think it should be managable by an expert player who understands all the ways to use spell
I dunno. From what I understand, most of it relies on force field + shooter stack cheese and this falls apart spectacularly once you run into someone who can use Dispel.

>> No.5313601

Ahhhh...time to play HoMM6 again!

>> No.5313606

Oh cool, something new to feel hyped and then disappointed about.

>> No.5313652
File: 2.51 MB, 640x360, really-tho.gif [View same] [iqdb] [saucenao] [google] [report]

>Ahhhh...time to play HoMM6 again!

I think I remember you from one of the previous threads - thanks for sharing your maps!

>> No.5313657

>It's free real estate

>> No.5313969

Oh cool. I've spent a huge amount of time in H4 and its nice to know it isn't completely forgotten. Still has my favorite magic system of any Heroes game.

>> No.5314141

>Homm IV

Who fucking cares?

>> No.5314212

>succ wars
Are they going to "integrate" with HotA frontend?

>> No.5314375

yep... like one or two years ago. i dont play it any more so i dont make new ones.

>> No.5314392
File: 12 KB, 300x218, 1023.jpg [View same] [iqdb] [saucenao] [google] [report]

nvm the GOG version doesn't have spanish for some reason lmao

>> No.5314440

I'll replay campaigns when I have more time.

>> No.5314619

some guys who loves spanking pixies

>> No.5315042

Found a patch, it's not perfect but it will do

>> No.5315492

Succ is Wog

>> No.5316084
File: 437 KB, 1300x1079, Map.png [View same] [iqdb] [saucenao] [google] [report]

How do I get good at this fucking game?
I can rarely beat the AI on easy mode.
It's so gay.

>> No.5316091

Get more heroes, expand your territory quickly to gather more resources and troops. Don't afraid to lose some units, profit will be greater in most cases.

>> No.5316127

So if I gather it right I should have a lot of heroes, and transfer the low level units of the new heroes into 1-2 main armies and use that for pushing unit stacks on the map, and have the weak heroes sweep up the resources.

>> No.5316167

Ideally you should be chaining.

>> No.5316198

>Me retarded
>Wat du

>> No.5316806

Followup question: Is there any way of playing coop vs the computer on pre-made maps or random maps, we're using the same wifi

>> No.5317885

Yes, you can easily edit the team settings with HD+. Otherwise you need to open the map editor.

>> No.5318096

How do you snowball Luna? I spent entire week looking for fights but only got level 5 with 6 spellpower. All these streamers can remove the main guard to the central zone on jebus by this time.

>> No.5318226

Seconding this, I realize the power of Conflux but am generally bad at playing them other than rushing mass slow with Grindan

>> No.5318398

>2 castles and a tower
oh baby it's time for archangels and titans

>> No.5319059

But how will you get the money?

>> No.5319131

Started playing HoMM back in 1999 on my uncles computer.

Got back after two decades, just installed HotA (i want Cathedral so bad bois).

>> No.5319151
File: 37 KB, 150x150, unit_1_3.gif [View same] [iqdb] [saucenao] [google] [report]

Cathedral Town was kinda edgy, but damn the idea grew on me the more I thought about it. It does look extremely aesthetic, and there are some fun ideas, like a Tier 1 unit with 3 upgrades.

I hope if they added it they would add a deciduous terrain to go with it, an autumn themed terrain would be max comfy. Sadly I imagine it's probably on the backburner indefinitely if they decided to work on Factory over it.

One of the ideas I liked about Cathedral is it came with a neat Neutral Unit idea, a Leper, which were like peasants but immune to plague week. A fun unit concept.

>> No.5319169

I´ve always played as Rampart/Fortress, until i started 2y ago with full Castle.

Spreading faith with a blazing sword is quite based desu.

Should i go for the campaigns in HoMM III? I did not touch them back in the days because i was a stupid kid.

>> No.5319173

Of course, campaigns are pretty cool.

>> No.5319214

Cathedral? Last time I played HotA, it only has Cove as a new town.

>> No.5319221
File: 252 KB, 789x374, art_01.jpg [View same] [iqdb] [saucenao] [google] [report]

The initial plan for HotA was Cove, and two other towns. Kronverk, a Norse/Viking/Dwarf snow town, and Cathedral, an inquisition themed town. The plans seemed to have been abandoned, but the assets are out there.

>> No.5320578

How do you know where will enemy stack go?

>> No.5320592

You mean it on battle screen or with roaming stacks from HoMM4?

>> No.5320613

In homm3 in battles. I noticed sometimes they attack your nearest stack, sometimes move to attack another. Or even go back if you place your flying unit behind them.

>> No.5320675
File: 53 KB, 421x421, 1534297122500.jpg [View same] [iqdb] [saucenao] [google] [report]

Just started playing MM7 again yesterday. Jesus Christ this game can be tedious. I'm trying to get town portal asap so I don't have to walk all around the world.

Any tips from experts?

>> No.5320680

It's about damage per round. If it can't do damage on this turn, it will go towards the weakest perceived stack.

>> No.5320687

Get a gate master and a wind master.

>> No.5320698

Thanks. Also I noticed some stacks are smarter and wait until fire wall ended(in the gryphon conservatory), how do I b8 them properly?

>> No.5320703

Don't play memewall.

>> No.5320724

How is it a meme? It's absolute legit tactic.

>> No.5320732

Doesn't look like it, considering your struggles with grypnons.

>> No.5320741

Stormbirds are not taking the bait too, I thought it was because of units speed, but my angel is faster anyway.

>> No.5320742
File: 1.14 MB, 800x373, 5d361eedbbcdf1c3.png [View same] [iqdb] [saucenao] [google] [report]

Anyone here aware why has VCMI development seems to have slowed to a crawl? I really wish they launch 1.0 already and update their HotA package. Some bugs seem to be taking forever to fix, so I really wonder what has the dev team been up to. Also Oasis town WHEN?

>> No.5320745

It's the fate of all open source projects. Don't take 1.0 release for granted for any of them.

>> No.5320785
File: 14 KB, 246x354, 1493737225988.jpg [View same] [iqdb] [saucenao] [google] [report]

>Android vcmi never ever

>> No.5320823

What do you mean? It already runs on android. I had one of the past builds on my phone.

>> No.5320836

Last time I checked it's in a worse state than the PC version, doesn't work more often than it does and is generally a buggy mess. Also all development was dropped.

>> No.5320894

Is Era II compatible with HD Mod?

>> No.5320990

After trying it, the higher screen resolution works but some of HD features don't work, eg:
- Can't move last stack to other hero (in HD, left 1 creature for original stack owner)
- Can't buy troops by clicking the unit growth in town screen

>> No.5321735

You are meant to grab both offense and defense, that way you lose 0 wolf riders

>> No.5321990

>Succ is wog
Apperently they stripped it away its feels more like vanilla with H3 features.
>sad frog.jpg

>> No.5322460

SUCC features:
no campaign
meme mod

>> No.5322473

The virgin succ vs the chad hota

>> No.5322782
File: 1 KB, 43x43, CloakoftheUndeadKing.jpg [View same] [iqdb] [saucenao] [google] [report]

*blocks your path*

>> No.5322904

>decide to reinstall after like 10 years to learn how to play
>previous strategy was to turtle with one hero and buy out my dwellings every week until i had fat stacked army, then get steamrolled by pcs who had 5 armies of equally fat amounts
>aka i had literally zero idea of how to play the game in the slightest and just liked the pretty buildings and cool monsters

Recently actually won my first campaign - picked stronkhold and rushed orcs/cyclops. Basically just had a bunch of scouts that would constantly replenish crag hack with new ranged units by running between the stronghold and wherever on the other side of the map he was pillaging. It worked on a All for One at 80% rating, but obviously it shouldn't work nearly as well if I go harder. Problems I was finding was that all the castles I captured were basically just gold farms that I built a city hall on and then ignored because I didn't have the gold to recruit units from them. Is that normal or am I fucking my gold income somehow?

>> No.5322986

You should pick gold from chests instead of exp in almost every case. Also holy trinity of stronghold units are wolf raiders, rocs and behemoths, you can build structures for them on the first week.

>> No.5323081

Sell resources. Eventually you will have everything build up and 3-5 Marketplaces, giving you a decent price for your resources.
Also, as mentioned, it's almost always a better idea to pick money from chests. Not counting super special cases, money > random item > exp

>> No.5323228

Lets be honest, Stronghold and Fortress bros are both Chads, the real virgins are castle fags, imagine having to waste a skill slot on leadership, your army would be wiped out before morale even activates, maybe the units are so strong to apologise for the crappy heroes, literally any foreign hero would make a better main

>> No.5323427

Evil Castle. I like it.

>> No.5323443
File: 141 KB, 1280x720, ArCHADgel.jpg [View same] [iqdb] [saucenao] [google] [report]

Archangels are CHADs.

>> No.5323560

Which HoMMs are good?
From what I understand 3 is the most loved one, 1 is the most primitive one, 4 is an unsuccessful experiment of splicing homm and aow, 6 and 7 suck
What about 2 and 5?

>> No.5323565

Two is the best

>> No.5323575

Both HoMM2 and 5 are good. HoMM5 was a love letter, outsourced to a Russian studio, and it's generally trying to iterate on 3. Some people prefer it to 3 even, but it's not as greatly acclaimed in the fanbase. It's still worth playing, though. My main gripe with 5 is that, for all its cool features, it also has quite a bit of slowdown and it makes it a fairly clunky game to play in MP.
2 is great. Most of its mechanics were directly transitioned into 3 (most of the unit stats and stuff like dwelling costs are actually from HoMM2; direct damage spells were sorta nerfed in 3 because they have most of the same damage values as in 2 but without really scaling well with the HP bloat of 3), but it has some nifty maps and a great audiovisual layer.
HoMM3 is usually considered best.

>> No.5323637

I suggest you to give homm4 a try.

>> No.5324119

don't listen to >>5323637

I really tried to enjoy HOMM4 but at the end of the day it is incredibly unbalanced, unpolished, and unfinished.

Mixing inferno and necro into one town was stupid, might heroes are unkillable machines and magic heroes have to resort to also pick might skills to not get one shot by even low level creatures.

Heroes no longer have unique specialties, the AI is very dumb, some magic schools need more variety and i could go on on many things they've fucked up.

Ah, and that equilibris mod doesn't solve most problems.

>> No.5324246

Galthran vs Isra?
Who's better?

>> No.5324280

I think my game is broken. AI doesn't bother upgrading their castles. What do?

>> No.5324286

Which game (expansion)?

>> No.5324292

3 complete.

>> No.5324294

I think nobody can compete with Galthran. He was even replaced by a different hero in hota.

>> No.5324312

Isra is better in theory, but Galthran is much better in practical terms.

>> No.5324315

Is Galthran better than Isra in XL maps?
Isra would accumulate much more skelly than Galthran, right?

>> No.5324324

Theoretically yes, but Galthran would start with more skeletons and significantly stronger skeletons, and thus have a much easier time clearing the starting area. Isra would have to be pretty high level as well for the numbers difference to be great enough to be worth it.

>> No.5324326
File: 28 KB, 480x360, 0.jpg [View same] [iqdb] [saucenao] [google] [report]

If you could remake any of the Heroes 3 towns, what would you pick? You keep the general theme, but you can change the look of the town, what units there are, their gimmicks and designs, etc.?

For me, I would pick Tower. It just seems like such a bizarre clusterfuck that's unappealing, the unit designs don't feel like they go well together, the town looks ugly, and gameplay-wise isn't that interesting or fun.

>> No.5324334

I hate Fortress. Only 1 shooter and it's really weak + no specialty.

>> No.5324337

Actually never mind, I think Galthran is better anyway because the difference in necromancy skill can be largely off-set with necro amplifier, artifacts etc., and necro skill can't go above 100% for obvious reasons. He is just plain better no matter what.

>> No.5324357

Inferno/conflux need a little rework.

>> No.5324372

I only realized just recently that all the Might heroes of Conflux share the same four specialties. As someone who never plays Conflux, why? Aren't they effectively identical at that point?

>> No.5324379

Monere has logistics.

>> No.5324389

They have different secondary skills, eg Monore (Magic Elemental) and Pasis (Psychic Elemental) have the same specialty (Psychic Elementals). But Monore has Basic Offense and Basic Logistics, while Pasis has Basic Offense and Basic Artillery.

>> No.5324590

>gameplay-wise isn't that interesting or fun.
Disagree Tbh, Tower is such an unpredictable trainwreck that I almost always have fun playing them.

>> No.5324956

Do you guys normally play scenarios, or just random maps? What kind of difficulty modifiers do you think is the best balance of fair and challenging?

>> No.5325079
File: 10 KB, 189x255, 1452922493145.jpg [View same] [iqdb] [saucenao] [google] [report]

>me and last remaining ai running to each others towns on the other sides of the map
>i get to his castle first and capture it
>it's day 6 and this moron still left recruitable units here
>sell all my resources, upgrade his portal of glory and recruit 3 archangels
>defending hero also dropped a tome of earth magic
>town portal.gif
>he was 5 moves away from my front door
>blitzkrieg his last hero with his own gods
>this all happened in a single turn

this game is one month away from its 20 year anniversary and i'm only just now scratching the surface of having serious fucking fun with it, god bless bros

>> No.5325540

Reinstalled and it seems to work fine now. Weird.

>> No.5325624

>Do you guys normally play scenarios, or just random maps?
Download scenarios from the internet to play SP, play random in multi
>What kind of difficulty modifiers do you think is the best balance of fair and challenging?
200% for SP because the AI is dumb, 130%+ for multi because only at "Rook" difficulty does the AI (in form of random enemy stacks) perform at its best

>> No.5325628
File: 81 KB, 600x700, 1546694226119120317.jpg [View same] [iqdb] [saucenao] [google] [report]

I finished all the campaigns, then played some scenarios like war of sexes and now I'm trying to play jebus cross just like those pro players, but with getting into the centre only in the second month.

>> No.5325636

I play both, though lately it's been more random maps since I've played almost all S and M scenarios.
Scenarios I typically play with 130% because they're sometimes resource poor and you can fuck yourself by using all the available resources on dwellings + citadel on week 1 only to realize the AI is pusing in on week 2 and you only have a village hall for income.
Random maps on 160% because I play Jebus and it throws so many resources at you that it's not funny. Not 200% because fuck that.

>> No.5325707

Would it be easy to mod the town music to sometimes play their analogue from other homm games? barbarian music from homm1 at the stronghold, sorceress music from homm2 at the rampart, etc. You could apply the same idea to overworld/battle music as well obviously, I think it would be a good way to broaden the game's charm by adding some nostalgic nods to the previous titles.

>> No.5325713

Why would you ever want to replace the HoMM3 Stronghold theme? It's literally the best piece of music in the series.

>> No.5325737

Homm3 stronghold is certainly beautiful and I would never outright replace it - the idea was the mod would infrequently play one of the first two tracks for a bit of variety. Sort of like how spelunky HD would have rare levels that played the tracks from the original version. I personally find the barbarian track from homm2 (https://www.youtube.com/watch?v=6WCnjRlef_4) to be subjectively just as enjoyable as the stronghold's theme, with the same kind of noble savagery aesthetic but with added sweet opera vocals.

>> No.5325865

HoMM2 town CD music is the best

>> No.5326079

Not least because Equilibris died just before releasing a major update.

>> No.5326164
File: 256 KB, 1280x1024, c.jpg [View same] [iqdb] [saucenao] [google] [report]

How do you normally clear cyclops compound?

>> No.5326186

Their melee damage is pitiful, that's how.

>> No.5326240
File: 222 KB, 1280x1024, r.jpg [View same] [iqdb] [saucenao] [google] [report]

Yes, but they still wreck shit.

>> No.5326254


>> No.5326361

Tower, too. The general aesthetics do appeal to me, but the town itself is an ugly hodge-podge.
And the unit design goes pretty well, as long as you repeat like a mantra "Araaaaabian Niiiiight... but in South Pole". And ignore entirely Titans. Titans simply don't fucking fit the rest.

>Those loses
Are you actually retarded?

>> No.5326386

That's my best result, AI even lost it somehow. I tried to do chain lightning shenanigans, but it's usually kills as much my units as cyclops would do.
Maybe I'm far from those pro who can beat utopias on the first week, but have some experience.

>> No.5326416

That's pretty bad, but you did also have rather unideal army composition.

>> No.5326443

I place ranged units in centre when attack creature banks.
Also I decided to replay in unusual way, I attacked only with gargoules, casted 2 lightnings and retreated (I bought him back in the capitol), so my second hero with main units killed 11 cyclops who's left.
I don't really know how more effectively clear it, even if you block cyclops with fliers, they can walk pretty far and attack fragile shooters.
It seems to me this creature bank is not really helpful because you need a decent army to clear it without significant losses and at this point you probably don't need these resources anyway, maybe just money.

>> No.5326467
File: 11 KB, 261x191, 5f0c3e22.jpg [View same] [iqdb] [saucenao] [google] [report]

Mate, all you need to do is split your gargs to get a single unit stack. Land right next to a cyclop stack. Now they can't shoot and will waste their move on the gargs.
Wow, that was soooo hard and such a "high level pro" move

>> No.5326538
File: 264 KB, 1280x1024, r1.jpg [View same] [iqdb] [saucenao] [google] [report]

>just block their shots, bro xD
Even if they would attack gargoules, there's not enough troops to kill this amount of cyclops.

>> No.5326554

The Cyclop Kings have 8 speed so they move to your center ranged unit. Do you have expert slow?

>> No.5326565
File: 212 KB, 1280x1024, c.jpg [View same] [iqdb] [saucenao] [google] [report]

Nope, I was able to get only air and intelligence.
It doesn't matter, I killed most of them with lightning as I said above and retreated.

>> No.5326595

it's this retarded faggot with shitty antagonistic posts and useless reaction images
this is the only time he isn't wrong when posting this image but even then he's a fag about it

>> No.5326741

>HoMM2 runs fine
>Start the game today
>Cursor is invisible
>Switching it to plain mode helps
>Win a battle
>Game freezes when the unit stack is removed from the adventure map
Fuck this shit.

>> No.5326770

>Tried replaying HoMM2 2-3 years ago
>Last time I played was in late 90's before HoMM3 was released
>Used to be so good at HoMM3, playing at hardest difficulty
>No wait command, fliers have unlimited range to move
>Fell really awkward, lost several Rocs againsts medium neutrals
Rage quit.
I should play it again one day.
At least now I remember what HoMM2 can't do.

>> No.5326775


>> No.5326929

It's like with vampires in full crypts, you don't put valuable stacks in the center (unless you have slow and know you will move first). Cyclops stockpile always has cyclops king.

>> No.5326946

What I actually wonder about is why do you have Archmagi but no Nagas.

A number of Naga Queens with some Gargoyles as fodder would have a better chance fighting here. You have Cure as >>5326565 shows, so even more so.

>> No.5326961

I thought they attack the most vulnerable stack rather than central one?
I've got 15 archmages from a pandora's box.

>> No.5327087
File: 143 KB, 800x1000, 1458745581522.png [View same] [iqdb] [saucenao] [google] [report]

Not my fault you are both morons

>> No.5327526

Scenarios since I still haven't played all of them. I'm playing "Before the Storm" right now, it's decent but starting in a sand area is kind of fucked up

>> No.5327827

>I thought they attack the most vulnerable stack rather than central one?
You're generally correct (there's a lot to muse about on AI behavior but generally they prioritize 1) whatever they can reach on their current turn while 2) avoiding losses in retaliation and 3) dealing as much damage as possible. This can be used to exploit them a lot with single fodder stacks.) but also kinda missed the conclusion - your most vulnerable stack in this case also happens to be the central one.

How you generally take buildings like this is with a number of powerstacks and rest being cheap fodder. The goal is to ensure you never lose any units in the powerstack from retaliation, so you use ranged units and use your fodder 1-mans to both bodyblock and to take away retaliation from the turn. You're indeed kind of in a bad spot here because this is a lowish army size with presumably low phys stats (Wizard) against ranged level 6s, but ideally your main Gremlin stack would be in a corner and then your first effort would be to nuke the Cykes in said corner while slowing down everything else with fodder, and then start clearing.
However, you don't have Expert Slow and the only setup in which your CL has a chance of doing anything remotely beneficial (outside of suicide tactics and cleanup later) is some weird strat where you take your Golems with you and let them soak the final bits of CL with their slight resistance to magic damage. Even Expert Water would have been better here because of Mass Forgetfulness. Your best bet would probably be to move first (Archmagi should have equal speed to Cyke Kings due to native terrain and you're attacking) by moving to the corner with units and casting Haste on MGrems.
Your advice wasn't even correct considering gargoyles as fodder stacks in this case don't even cause the AI to waste their action on attacking the bait, so I don't know why you just had to add this much salt when trying to advise.

>> No.5327846

But yeah overall don't even bother touching this stuff without Expert Magic if you're not a micro whiz or aren't playing an early game powerhouse of sorts with a high ATK hero. If you had Expert Air (very doable by week 2 on a Wizard, along with 5 Nagas etc.) you could probably just have Hasted Nagas nuke a good chunk of the Cykes and perhaps even carry the whole fight with a good amount of fodder support, Cure and Shield (without bringing Gremlins into the battle at all, sometimes less is more when manipulating the AI)

The resources this particular bank offers are good though because by the point you should be ready to take them you might either be fueling an expensive T7, climbing up Mage Guild to get lucky and get something like Resurrection or Implosion, or perhaps even just pooling the resources into a Trading Post and just simply getting timing out a stronger army in the next week. But I wouldn't bother it without a strong Attack hero, expert magic, or both. Or Luna with firewall. Or improved Gargs or Genies to ensure initiative at all times.

>> No.5328094

How is Luna would have been useful here against shooters?

>> No.5328308


>> No.5328364

I learned something today.
I never thought Luna's Firewall trick could be used against ranged enemies.

>> No.5328385

Of course it does, you just have to make them unable to use ranged.

>> No.5328584

>No wait command
This is one of the reason i disliked homm 2 but succ wars fixed that

>> No.5328585

succ meme wars

>> No.5328587
File: 5 KB, 50x50, Orzie.jpg [View same] [iqdb] [saucenao] [google] [report]

>succ wars fixed that
t. Orzie

>> No.5328671

>Shooter unit can't shoot
And why can't you use your brain?

>> No.5328682
File: 1.87 MB, 426x244, really fires up the ragnite.gif [View same] [iqdb] [saucenao] [google] [report]

>shooter unit can't shoot
>original comment was "Now they can't shoot and will waste their move on the gargs."
>they didn't

>> No.5328712
File: 54 KB, 330x636, 1240471626292.jpg [View same] [iqdb] [saucenao] [google] [report]

>Is retaded
>Keeps reminding everyone
>In every single thread
Do you have some sort of attention deficit in your life or something?

>> No.5328723
File: 5 KB, 58x64, Hero_Darkstorn.png [View same] [iqdb] [saucenao] [google] [report]

Post heroes you thought were the most powerful based on their portrait

>> No.5329050

I don't get it the "succ meme wars". But then I went back to Homm series after a decade, so go figure.

>> No.5329268

>succ mod features:
>installation error
>can't start the game
>game crashes during play
>no campaigns
>only version 0.8 instead full version (been almost 10 years since they started the mod)
>arrogant mod maker telling people to get the fuck off

>> No.5329301

Huh. Anyway, I tried this mod for the first time and it was pretty solid. But as you mentioned, I got few times CToD during next turn.
Perhaps I am more optimistic as I never heard of it.

>> No.5329343

It's a shit mod for aestheticsfags that are honest enough to admit that Heroes 2 has inferior gameplay.

>> No.5329810

Does anyone know what the combat music is? Is it a WoG mod or something?

>> No.5329832

Read the comments in youtube.

>> No.5329836

Ah, my bad, I saw the top comment with the same question yet it was unanswered, and I don't usually like trawling through youtube comments.

Pretty stupid algorithms if a question that gets answered is so far down the page

>> No.5329839

I would turn it off after two fights if that was the actual combat music.

>> No.5329843

Same, I wouldn't actually use it in game, but instead I added it to my playlist of vidya music

>> No.5329928
File: 13 KB, 101x93, pussyRekker.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's a lad who takes his bulls by the horns

>> No.5329930

Tell me about it. I beat Roland's campaign on Hard ~ Oct 2018 and it was quite something. The last mission is a tactical master piece

>> No.5331117

I can't fix HoMM2. It just simply freezes whenever I do something on the map and then it only reacts to the escape button.

Anybody ever ran it on a virtual machine?

>> No.5331193

Why not just using the GOG version?

>> No.5331213

How much different is World of Xeen from Isles of Terra? Currently near finishing Isles of Terra and I'm not sure I can handle two more games with this same interface. I'd rather just jump into Mandate of Heaven if the fourth and fifth games are more of the same.

>> No.5331215

There is a GOG version?
I've been using my 10 year old ubisoft release.
Interesting that there is a GOG release.

>> No.5331216

Memory is a bit hazy, played in 90s:
Same engine.
Almost the same.
Ranger/Druid-only magics are available as Sorcerer/Cleric spells.
Max 6 persons in party, no recruitable NPC.

You might want to check Swords of Xeen too. It's a bonus game in MM Trilogy (III, IV and V).

>> No.5331218

It's in this bundle:

>> No.5331219

>Good OLD Games
I mean it's there since... I think it was from the start of GOG, but I might be wrong. Either way, it's perfectly fine and works without any issues.

>> No.5331327

>GOG version
pssst... read the pastebin

>> No.5331612

Every version of HOMM2 exist on Russian websites as full downloads. No need to torrent or pay Gog

>> No.5331616
File: 55 KB, 960x390, memememe.jpg [View same] [iqdb] [saucenao] [google] [report]

forgot img related

>> No.5331619

>implying I would have paid for a digital version as an Eastern Euro

>> No.5331689
File: 9 KB, 236x271, 509bc397408fd2e692aa2ef1706c2779.jpg [View same] [iqdb] [saucenao] [google] [report]

Anon, here's a clue:
When you pirate, you pirate GOG releases anyway. Nobody said anything about paying them.

t. Pole

>> No.5331894
File: 6 KB, 58x64, jaegar.jpg [View same] [iqdb] [saucenao] [google] [report]

as a kid I always picked him
but then I realized he has the worst skills

>> No.5332415

>t. Pole
Hehe dzięki za ludka z Komixxów xD

>> No.5332818

Items are separated so much better in Xeen. Quest items are just stored and don't count, each character gets 9 slots for weapons, armor, accessories, and miscellaneous items each. The armor limit can be annoying, but it is still a massive improvement. The 18 slot inventory for everything is incredibly obnoxious in IoT. They also add an autonotes/fountain/quest tracker so you won't need to write down much outside of the actual dungeon puzzles.

In terms of the interface it will be similar, but they add some things like the Clairvoyance spell which adds information about things you search with safety and treasure indicators. A lot of the menus look a lot smoother, but remember that the games are still primarily designed with keyboard use in mind. If you are using the mouse everywhere the games will feel a lot clunkier than they should be. The GoG version works properly with the voices for NPCs which helps a lot with immersion despite some terrible voice acting at times (Vertigo mayor).

As for going to MM6, you can do so at any time and come back for WoX later if you want. MM5 is the "end" of the main franchise and the endgame finishes the Sheltem and Corak storyline. Other than explaining some characters origins in MM7 (the "advisors" are the starting party in MM3), the 1-5 worlds are completely separate from the 6-8 world.

>> No.5333049
File: 877 KB, 908x470, compare_h2_hota.png [View same] [iqdb] [saucenao] [google] [report]

The HotA people did an interview which shows new images and making of of the concepts. It isn't translated yet but two big things to note

>It is a Halfling Themed Town
>The Halfling, Incinerator (name not final), and Gunslinger (Up. Name Bounty Hunter) are the ONLY humanoid units, the rest are mechs or beasts
>The Gunslinger/Bounty Hunter isn't a Tier 3 shooter, but a higher tier creature

>> No.5333053
File: 286 KB, 800x520, gunslinger_bounty_hunter_concept_m.png [View same] [iqdb] [saucenao] [google] [report]

I would link to the interview but the 4chan system says my post is spam with the link, so sorry. It shouldn't be hard to find though.

>> No.5333058

just replace a period with 'DOT' or something, it's really not that hard

>> No.5333060
File: 578 KB, 565x451, serpentarium.png [View same] [iqdb] [saucenao] [google] [report]

I tried fifty fucking methods to split up and hide the url, I'll try more but this shit ain't working

vk DOT com SLASH @tavern_homam-horn-of-the-abyss-docent-picolan-factory

>> No.5333064

that works, thanks!

>> No.5333076

I hope that terrain is also not final, because it'll clash pretty bad with any other terrain.

>> No.5333083

halflings and tech, sounds pretty retarded desu

>> No.5333085

The interview said that this terrain is still in early development, they jsut rushed it a bit in order to make an announcement for the new year,. Just like the time, when Hota was first released.

>> No.5333119

So, professional opinion on HoMM 5.5. Should I bother?
I always considered HoMM 5 to be "very flawed, if having a serious potential to be really good". And Tribes of the East seemed to be quite legit IMO.
I've heard mixed opinions about 5.5, with some saying that it makes HoMM V the best in the series, while others calling it a overcomplicated mess.

Skąd ja kurwa wiedziałem, że na kanale poświęconym Heroesom właduję się na Polaków?

>> No.5333495

Pro here and here's my opinion:
It's flat out better than vanilla HoMM V. Adds shit on the map that you can interact with. Generally maps in H5 are very empty so this alone is enough to make me install it.

>> No.5333507

Not that guy, but is there a way to keep the original TotE classes and skill wheel, while having these map additions (or any other feature of 5.5)? The modded wheel and classes just look so fucking boring and safe.

>> No.5333603
File: 486 KB, 640x475, no i pan pawel no kurwa.png [View same] [iqdb] [saucenao] [google] [report]

5 is a very good game so any straight upgrade to it is more than welcome. 5 mostly didn't catch on because it's too slow-paced to enjoy in casual MP settings, both due to loading times and optimization and both due to the layers of complexity on the usual simple model. Also 3 is more iconic and runs on any potato, in the year of release all the Slavs that compose the HoMM fanbase probably didn't enjoy the fairly unoptimized game that much
moja twarz gdy anon myśli że w tym fredzie nie ma co najmniej dwudziestu Słowian

>> No.5333986

The by far best part of 5.5 is the quantomas AI, which IIRC you can get stand alone. It gives you AI and loadtimes you can live with, and makes the game actually playable.
The bloated skillwheel and fucking 3 classes per faction part of 5.5 I'm not so super sold on, and I'm not sure why anyone felt the need to add that to the game. Up to you if you feel it's worth it.

>> No.5334180
File: 129 KB, 715x822, hota3.jpg [View same] [iqdb] [saucenao] [google] [report]

>New Hota town


>> No.5334204
File: 65 KB, 680x818, cbb.jpg [View same] [iqdb] [saucenao] [google] [report]


I TOLD you there's a town with evil hobbits. And sandy terrain with black lakes. And you didn't believe me?


>> No.5334256
File: 35 KB, 499x280, IMG_20181209_222359-1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5334313

>new town
>evil hobbits
will hota become a meme mod like succ wars?

>> No.5334650

and also like 90% of your super secret leak was retarded shit that wasn't true

>> No.5335475

>"Evil hobbits"
>Town is neutral

>"Black Lakes"

>> No.5335481

>Implying HotA isn't already meme mod
>Implying they didn't bring it on themselves intentionally
>Implying anyone in the mod team has still touch with reality
Nigger, we are talking about mod that ever since first announcement was made years ago treats itself as the OFFICIAL game and the only real way to play HoMM3.

>> No.5335482

>treats itself as the OFFICIAL game and the only real way to play HoMM3
Citation please?

>> No.5335491

Let me guess; you were looking forward to the SUCC mod weren't you?

>> No.5335528

Ever read just about anything from the mod team? Guess not

>Retarded aesthetics mod that turns the most iconic graphics into ugly HoMM2 shit
>Looking forward
Try harder with your ad homs

>> No.5335531
File: 54 KB, 610x610, Kierownik.jpg [View same] [iqdb] [saucenao] [google] [report]

>HoMM threads
>Surprised about Polish presence
>Surprised about Slav presence in general
You do realise we make quarter of the total active scene... right?

>> No.5335535

And as for your HoMM5 question, it's really simple:
Do you actually like HoMM5?
If not, don't bother with 5.5. It definitely won't change your already negative stance toward the game itself.

>> No.5335538

>just about anything
So please point me to where they said it. It shouldn't be that hard according to you, right?

>> No.5335718

Yeah, you also said the town would just be full of existing neutral monsters and MEGADRAGONS on top of a fuckton other retarded shit, fuck off.

>> No.5335753
File: 9 KB, 160x240, New hero leak.jpg [View same] [iqdb] [saucenao] [google] [report]

So we are instead stuck with Cowboy Town and Todd?

>> No.5335756

>Ever read just about anything from the mod team? Guess not
I, too, am curious where they say that.

>> No.5335775

Are there hota heroes portraits in higher resolution anywhere?

>> No.5335841
File: 93 KB, 551x666, Double-Cast.jpg [View same] [iqdb] [saucenao] [google] [report]

>move Town Portal to Water Magic
>rename Implosion to Incinerate and move it to Fire Magic
Hey, look, I just fixed HOMM3's spell school balance

>> No.5335851
File: 224 KB, 680x504, billy.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5335902
File: 38 KB, 991x732, New Dank Meme.jpg [View same] [iqdb] [saucenao] [google] [report]

>Basedboy Town

>> No.5335903

aww what is this auto editing
S-O-Y-B-O-Y Town

>> No.5335941


>> No.5336081

Town Portal is only earth-based movement spell. It should stay where it is.
Dimension Door however should be moved to Fire Magic. Air haveing it and Fly is too OP. Plus would fit nicely with Devils.

>> No.5336085

It's not about just movement, earth has a lot of top spells like resurrection, mass slow, shield, etc.

>> No.5336103
File: 23 KB, 107x109, mearth_deathblossom1.png [View same] [iqdb] [saucenao] [google] [report]

>In Might & Magic games Earth magic is the worst
>In Homm III Earth magic is the best

What did they mean by this?

>> No.5336164

>Earth magic is the worst
Mind is the worst. Earth is actually decent (in MM6 at least) in real-time with mouselook.
Also I think we already had this conversation couple of threads ago.

>> No.5336210

Earth still have bees
Worse Sharpnel
Rock Blast(still better than Fireball and Inferno)
Protection From Magic
Mass Distortion

I would argue Water is the worst school, since you get it for teleportation and enchantment. Outside of that its basically a waste of skillpoints, in MM6 at the least.

And all the Faith stuff is pretty terrible outside of buffs.

>> No.5336225
File: 4 KB, 74x51, acid burst.gif [View same] [iqdb] [saucenao] [google] [report]

>I would argue Water is the worst school

>> No.5336243

This isn't 7 anon.

>> No.5336250

>9+5*skill avg. damage
>of POISON type
>to 1 target
>for 15 MP
And your point is?

>> No.5336281

Maybe they should've locked water mastery behind Archmage quest instead of air so you could feel actual accomplishment and increase in capabilities after gaining it, instead of "now I don't need to can cast Fly so often, neat I guess".

>> No.5336472
File: 406 KB, 800x374, 1518368119657.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw your country has not only one but two factions based on it
Which factions are based on your country, /hommg/?

>> No.5336481

Water has excellent damage with poison spray in melee and ice bolt (which almost nothing is immune to) in ranged combat. That you have these damage dealers on top of essential spells is what makes water so powerful. Mind is the worst by far as even Telekinesis is fine at level 1 mind.

>> No.5336487
File: 593 KB, 800x600, dfee5111428f[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Anuncjo Vobis

>> No.5336546

Care to elaborate which country and which factions exactly? I'm not an architecture expert and can only recognize Castle as something Western-European, Rampart Japanese, Fortress Mesoamerican and Conflux... I dunno. Middle-Eastern? Indian?

>> No.5336584

In Heroes IV, it's a lot more clear-cut with the campaigns and units.

Vikings/the North (berserkers)
>Asylum (H3 Fortress + Dungeon)
Arabs (djinns, ifrit)
>Haven (H3 Castle)
England (names, obvious Christianity)
>Academy (H3 Tower)
Sweden (many cities have Swedish-sounding names, one is even named Westeros [Västerås], snow terrain)
>Necropolis (H3 Necropolis + Inferno)
>Preserve (H3 Rampart + Conflux)
No obvious nationality

>> No.5336628
File: 1.70 MB, 230x175, Laugh like there is no tomorrow.gif [View same] [iqdb] [saucenao] [google] [report]

>Tier 7 Tupolew

>> No.5336634

>Vikings/the North (berserkers)
Niggers, Stronghold is literally Conan: The Faction. Movie Conan, the one with Arnie. Which if anything, is Mexico with people wearing quasi-bronze age costumes with lots of fur on them, despite, you know, desert.

>> No.5336645

Oh, units. I thought you mean town screens for some reason.
>Arabs (djinns, ifrit)
Isn't Genie an Academy unit in H4?
>No obvious nationality
Preserve/Rampart is probably something Celtic (Druids, Elves&Fairies, y'know).
Also, there is a crapon of Greek creatures in almost all factions, so to say "it's based on X country" with confidence based on units alone... I dunno.

>> No.5336649

*a crapton

>> No.5336685

Right, I got them confused. Ifrit are recolored genies, djinns don't exist.
>Preserve/Rampart is probably something Celtic
Yeah, that's true.

>Also, there is a crapon of Greek creatures in almost all factions, so to say "it's based on X country" with confidence based on units alone... I dunno.
Not just units, but what mythology it's based on.

>> No.5336730

>what mythology it's based on
Like 2/3 of monsters are from classic Greek mythology, rest are Biblical, medieval European, modern DnD knock-offs, and only couple of Arabian (Genie/Efreet, Roc) and Indian (Naga) ones. Not much to base whole town-country connection.

>> No.5336749

>what is music
>what are town names
>what are campaigns

>> No.5336771

>what is music
Some fantasy stuff? I'm not really a music person.
>what are town names
English words?
What about them?
And how all of that relates to "what mythology it's based on" anyway?

>> No.5336953

Castle - Christians
Inferno - Muslims
Tower - Jews
Necropolis - Nazis
Stronghold - Niggers
Dungeon - Commies
Fortress - Subhumans
Rampart - Liberals

>> No.5337009

Ok, I chuckled, but I'd change Dungeon to Australians. With their dragons, winged scorpion-lions, serpents that turn to stone, tentacled eyes and bipedal pickles. Their heroes are probably poisonous too.

>> No.5337029
File: 719 KB, 500x277, Anons being fucking idiots.gif [View same] [iqdb] [saucenao] [google] [report]

>This thread right now
Can /pol/ leave already?

>> No.5337107

How's the multiplayer scene of HoMM3? Full of nothing but tryhard slavs? Just plain dead?

I've grown bored of single player and how bad the AI is. Tried small maps, large maps, scenarios, random maps, campaigns, everything. There is no challenge, only tedium, and some maps where you have to know the map beforehand or you lose. Maybe MP could prove an alternative. Tho I'm not interested in competitive since it's perfectly clear that homm is a terrible game for it.

>> No.5337108

You have to be 18 to post here

>> No.5337165

>How's the multiplayer scene of HoMM3? Full of nothing but tryhard slavs? Just plain dead?
HotA has a nice lobby system with a ladder. Go try out some Arena, it's a nice setup where you level up instantly to like level 20 and have an end-game fight with a couple weeks' worth of units, souped up hero, artifacts and spells. If you want something more casual (FFAs for example) and/or SoD, you might want to look on GameRanger instead.

That said, what you're looking for is sorta contradictory to me - you want a "challenge", but you also don't want to even think about competitive play and dismiss it out of hand, because there's tryhards in there. Well, if you want to keep being challenged, I'm not sure how you would reconcile these.

>> No.5337583


Why is there no Homm general on /vg/?

>> No.5337741

>all this jpeg
go away

>> No.5337863

There are Slavs, which are half-decent if you are lucky, obnoxious if not
There are HotA fags pushing their mod, because they are too big pussies to arrange a match online
There are tourney guys which you want to avoid, because they have three layers of meta in their playstyle
There are random people you might catch that play for shit and giggles, so it's like playing against AI, but good.

tl;dr depends who you get

>> No.5337864

Cloak of the *balanced* King.

>> No.5338063

>There are HotA fags pushing their mod, because they are too big pussies to arrange a match online
But... HotA has an online lobby? ...and a lot of people play it? What's the logic here?
>There are random people you might catch that play for shit and giggles, so it's like playing against AI, but good.
idk, I figure 1v1ing a Capitolrusher is probably easier than 1v7 200%.

>> No.5338178

So was Sandro actually human for the first half of SoD or a lich all along?

>> No.5338193
File: 6 KB, 109x101, latest[1].gif [View same] [iqdb] [saucenao] [google] [report]

He's a skeltal all the way back in Heroes 1, he was merely using an illusion.

>> No.5338394
File: 40 KB, 256x311, MightAndMagic7Box.jpg [View same] [iqdb] [saucenao] [google] [report]

Those feels when solo run is easier than normal 4 character play because you have maximized character

>> No.5338432

But you're locked from high level spells by pretty challenging quests anyway.

>> No.5338627

Has anyone ever remade Dominion from heroes 2 into a heroes 3 version? That was a god teir map. Id love to play it in 3.
I always started off as yellow warlock on the eastern peninsula.

>> No.5338630


>> No.5338886

I tried to start one but they sent me here amd shortly after it got archived.

>> No.5339145

>he doesn't just circle the dragon on Emerald Isle and pluck Artifacts from its limp corpse
I might even be able to make a Ranger work one day, doing that

I'm pretty much hard sold on a team comp like Paladin/Archer/Cleric/Sorceror, I finished the game with Paladin/Monk/Cleric/Sorceror and found that the Monk just wasn't as crazy cool as I expected. Are they not meant to use GM Unarmed/Staves?

I find the only problem with these games is that going from 6 members to 4 pretty much just cuts classes like Robber out because you really want that two-and-two split of two fat melee, and two fat casters. I couldn't imagine not running Cleric/Sorcerer.

Currently running Knight/Cleric/Druid/Sorceror, Druid is pretty useful, moreso if you plug those first Horseshoes into them. I'm worrying that they're going to fall off endgame, thinking they'll have to rely on Implosion. But they'll help a lot with healing off damage, since Cleric/Sorceror tend to be beacons for Light or Dark by endgame rather than their actual elements.

>> No.5339351

GM Staff actually causes a DPS loss until really high armsmaster skill because you start using a much slower weapon. Thieves aren't necessary because the damage from chests can be ignored and healed through plus stealing is garbage. Hybrid classes in general suffer although Archers and Paladins light path have some use as due to all the Light magic buffing spells plus Paralyze/Destroy Undead making melee characters stronger. On dark path though the whole game centers around Shrapmetal and how many people can cast it. Once you get it the strongest team by far is CSSS and anything other than maybe a knight will feel like dead weight.

Yes Druids are horrible late game. Their damage doesn't scale and they just get master in self magic. They really need GM body magic (which they don't get) and with no light/dark or grandmaster magic skills meditation GM is wasted, and you can buy black potions already in Celeste and The Pit. Unlike other classes that get a power spike on promotion, druids are basically the same after the second one (and the Warlock quest is obnoxious).

>> No.5339749

Are there mobile heroes games?

>> No.5340014

Is "Broken Alliance" a hard map to win as a beginner?

>> No.5340168

Why won't you stroll through HotA threads on heroescommunity and see for yourself? They even call it "expansion" ffs.

>> No.5340171

>The modded wheel and classes just look so fucking boring and safe.
Yeah, 3 classes per town instead of 1 is so boring and safe.

>> No.5340208

>Thread is 341 pages long
Why won't you show me where exactly they said its an OFFICIAL game or only real way to play? Can't you back up your own words with proofs?
>On a more conceptual level – HotA is an attempt to continue legendary series RoE-AB-SoD as close to the original as it could have been done by NWC team
>as close to the original as it could
>Original developers, alas, no longer exist as a team and current franchise owners are not really interested in continuing old storyline. So, no, we are not that official.
Or there?

>> No.5340215

>Thread is 341 pages long
>Spoon-feed me, please
Different anon, but go fuck yourself, HotA fag. I bet you consider the rework on Resistance to be a good thing

>> No.5340220

>He likes the way old resistance worked
>He doesn't know there's a branch of HotA that has old resistance for old boomers like him
>Or that they're going to introduce a new skill so that old/new resistance both exist and mapmakers can choose which they prefer themselves
Oh no sweetie, sorry... this isn't your day...

>> No.5340221
File: 134 KB, 334x393, 1538930352693.png [View same] [iqdb] [saucenao] [google] [report]

>being so buttblasted by a fucking mod

>> No.5340225

>HotA fag
Never ever played it. You go fuck yourself, seething idiot. If he can't prove his word why should I trust them?

>> No.5340228
File: 1.92 MB, 200x200, 1453741563378.gif [View same] [iqdb] [saucenao] [google] [report]

>He plays mods

>> No.5340230

>I don't know shit nor care about the mod
>but you have to prove me wrong
Nice try, hotafag.

>> No.5340236
File: 296 KB, 529x720, Confusion.gif [View same] [iqdb] [saucenao] [google] [report]

If you aren't playing the mod, why you even bother?

>> No.5340240

>Surprised people are agry about mod that obnoxiously must announce its "superiority" each and every time
>Surprised people are angry about mod that has turbo-autistic fanbase that will just never shut the fuck up how great their mod is
I never played HotA and it's entirely it's fanbase fault. Their non-stop bragging that I couldn't care less made me eventually just dismiss the mod entirely. It wouldn't be the first time when fandom ruins something for everyone else, so not even really surprised

>> No.5340242

>you have to prove me wrong
You have to prove yourself right. If you aren't trying to convince others in your opinion, why even post about it and when back off?
Because it picked my interest? I dunno.

>> No.5340253

>I never played Hota
>yet I hate it becuase a lot of people like to brag about it's superiority
Why would you give a single iota of a fuck about what people say and like? Don't you have your own opinion?
You give me an impresson of some faggot hipster type of person, who hates things not becuase of personal preferences, but becuase the some large group of people tends to like it a lot.

>> No.5340294

They should have reworked eagle eye in the first place.

>> No.5340821

*piqued, fuck.

>> No.5341027

It's like you are purposefully missing the point here. I DON'T care what people have to say. Which means niggers that non-stop brag about their mod are annoying and thus I'm burned toward it by proxy.
It's like you never heard about anti-hype and effect it can have on people previously not affected by "proper" hype.
And I couldn't be arsed anyway, because it's a mod that adds things to game, rather than just fixing errors. That's bad by itself. But being sold as "bestest thing evah" makes it much worse.

>> No.5342132

>Which means niggers that non-stop brag about their mod are annoying and thus I'm burned toward it by proxy.
In my experience posts about HotA are something like this:
>Well, you can do X, Y, and Z if you're playing Stronghold on Jebus Cross. Oh, and, on a complete side note, I guess HotA makes it so that the Cyclopi dwelling is less expensive, so that's an option as well if you're playing that.
Meanwhile the posts that bash HotA are usually something like
>Nobody even talks about HotA much in this thread yet but HotA KEKS have to GO, fucking Resistance rework is the worst thing that happened to humanity and I will claim it was a skill on par with logistics, if you disagree with me you're a Russian, "HotA fags push their mod because they are too big pussies to arrange a match online" is a logic that makes sense to me even though HotA is easier to setup for multiplayer than SoD
>and yet these same people have the gall to claim that HotA has a turboautistic fanbase

>> No.5342385

So, I'm assuming you still play RoE? You know, since both AB and SoD "add things to game, rather than just fix errors", and god forbid something like that happens.
Anyway, gtfo 4channel omegafag, you are too autistic even for this place.

>> No.5342440
File: 2.03 MB, 1287x709, horseshit.png [View same] [iqdb] [saucenao] [google] [report]

Fuck does it mean Spells -5?
Is this a cap on luck?
Campaign only?

>> No.5342449

Looks like cap, because max luck is +3.

>> No.5342450

Remove your +luck artifacts one by one and check this "spells" value.

>> No.5342476
File: 1.97 MB, 1366x768, muleshit.png [View same] [iqdb] [saucenao] [google] [report]

Artifact and map luck don't count because fuck me.
Why do this on the Druid Campiagn, no wonder 3DO are dead.

>> No.5342516

It's like that at any map, because max luck is +3. This new spells variable is probably exist only to prevent luck variable to overflow.

>> No.5342525

can someone post George Costanza Crag Hack? Cheers!

>> No.5342601

I think because I played 5 before 3 I always assumed it went up to ten, so this means luck as a skill is way worse than I thought since you can get to max luck pretty easily with map+artifacts?

>> No.5342619


>> No.5342739
File: 407 KB, 1089x798, homm_iii_battle_improvisation_by_flying_with_dragons-d7shoix.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.5342764
File: 58 KB, 600x450, 1473088848452.jpg [View same] [iqdb] [saucenao] [google] [report]

>implying he's banned in google

>> No.5342928
File: 31 KB, 320x286, 1508344499069[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Drago Breach... Home...


>> No.5343007 [DELETED] 

What map is that? Is it campaign?

>> No.5343009

That's the second or third map in Gem campaign from SoD IIRC

>> No.5343024

Broken Alliance is ok but definitely not my fave. Its kinda fast paced desu.

Im personally a dominion guy myself.

>> No.5343025

Same with morale/leadership?

>> No.5343028

I figured it must be after the second post. Tbh i never really got into the campaigns. Way too linear.

>> No.5343041

Morale is more useful because you'll most likely end up with units from various castles.
But it's not as useful as attack/logistics/earth magic of course.

>> No.5343125

More than luck, but a lot less than other thigns.

>> No.5343214 [DELETED] 

Why are the horns on the side? Always bothered me.

>> No.5343481

Right but I mean if I have +3 morale its also useless to go to a temple or whatever?

>> No.5343513

Yes, wasted movement.

>> No.5343515

I did Druid on Light so the quest wasn't bad at all. Invisibility and walk through some Gogs, ono.

CSSS sounds awful but I want to try it anyway. I had lots of fun with Shrapmetal with just two solid casters on the Dark run, it's great to stand in something's gonch and just blast it with Shrapmetal.

I figure PACS is the 'safest' pick, you get 4 casters, two for each school of magic, two B and two GM Mirrored.
CSSS, unless you customarily Ring Around the Dragon, is going to have a lot of trouble-- IIRC don't the rogues around Erathia prioritize Sorcs?

Of course, once you get Dark magic that would basically be it...

>> No.5343592

>CSSS sounds awful but I want to try it anyway.
Rule of thumb is that Dark Side playthroughs favor full caster parties and Light Side playthroughs enjoy being more melee-heavy.

>> No.5343760
File: 142 KB, 342x298, can't get there sir.png [View same] [iqdb] [saucenao] [google] [report]

I got a problem that's breaking a few maps that rely on swan lakes as bottlenecks.
Classic behavior: (w/ HD patch, no difference)
>Hero in boat visits swan pond
>Boat moves over the swan pond tile
HotA behavior:
>Hero in boat visits swan pond
>Boat remains in adjacent tile rather move
Any idea how or why has this behavior changed? I've gone over the .ini but nothing there seems to be the culprit.

>> No.5343769
File: 253 KB, 500x820, SUCC WHEN.png [View same] [iqdb] [saucenao] [google] [report]

I'm no fan of gremlins, but otherwise the tower units are just fine. I don't like the byzantine look either, but the castle itself is pretty sweet.

Inferno and Stronghold need some shoring up. All factions have a "castle" name, except inferno; shoulda been bastion or something (actually necropolis has the same problem, but not as bad). I can't even remember what most of the inferno dwellings look like; just kennels/fire lake/forsaken palace. All the heroes look the same. It needs a better design in general.

Stronghold is very bland and heavy-handed, and has the same problem with the dwellings (and their grail is shit-tier; a fucking spiky flag pole? rly). I also don't like behemoths; I get it, a big furry monster in a cave, the ultimate generic "monster", but it's just a sasquatch werewolf, and it doesn't fit the rest of the faction. I would have added homm2 style cyclopses with their cool black armor, stone/crystal pyramid, and eye lasers, and switched the rock-throwing to homm2 style trolls, who regenerate (and live in caves). Their grail should have been a colliseum or something; something grander. I think rock-throwing probably fits giant cyclopses better, while trolls are typically claw slashers, but that eye laser is too cool.

>> No.5344140

Goddammit, I just finished HoMM2 and thought the whole time that luck and leadership were some of the best skills to get on your heroes, not realizing that they capped at +3.

Well I guess it doesn't matter, it's not like there are many good skills in HoMM2 anyways but I still feel like a retard stacking luck charms on my main hero that had expert luck, they felt like they would be more useful to have than shitty +1 attack/defense artifacts.

It's probably a case of RTFM. Good to know for HoMM3, as that seems a lot tighter on skill slots.

>> No.5344358
File: 283 KB, 553x435, 1501410232890.png [View same] [iqdb] [saucenao] [google] [report]

>learning the game by just doing every scenario alphabetically by each expansion, get to Dragon Orb
>sphere of permanence is blatantly hidden behind a brown two way portal
>see another brown two way portal that leads to another orb/treasure
>get tower grail and scour the map, literally where the fuck, cannot see another brown two way portal that leads to either treasure
>say fuck it and just kill everyone for victory

to this day i do not understand these portals

>> No.5344370

These portals can be more than just 2-way. Press spacebar few times and you'll get in third place and forth.

>> No.5344905

This should be done every time you come across a two-way portal by the way, it's literally free scouting.

>> No.5344965

>Press spacebar
huh, I always figured there should be a way to access something without going away and coming back

>> No.5344989

There was a pic with tips for homm3 in the previous thread, check it in archive.

>> No.5345310

>Any idea how or why has this behavior changed?
I think you should try to contact the HotA team directly, though I'm not sure where they're the most active.

>> No.5345414

Not him, but let me ask you this:
Why don't you try eating ass? I mean you should at least try, before you know it's bad. And it's not like you are going to instantly turn into scat faggot after eating ass just once. After all, a large group of people like eating ass and they all claim it's great

>> No.5345435

>Food analogies

>> No.5345517

>Eating ass
>Food analogies
Sides: on their way to Mars

>> No.5345771

>implying there's anything wrong with eating ass

>> No.5345824

t. depraved and homosex

>> No.5345857

>tfw i still see new messages in the campaigns when replaying
It is a good feeling

>> No.5346176

is it worth making a series of reviews about all homm games?

>> No.5346946

I don't really see who it would be for, maybe for recruiting new players on /v/?

>> No.5346989

Follow your dreams

>> No.5347195

Yes if you won't shit on Homm4 which is really underrated.

>> No.5347206

But in all honesty, why bother playing any game other than HoMM3?

>> No.5347249

I like 2 because it's a bit simplier. And i also like how you can build 3 types of dragons in one castle instead of them being spread across multiple castles.

I remember 3 felt overloaded with content sometimes (and i also had really bad framerate for me, turns took ages).

>> No.5347260

Not everyone has an imprinting nostalgia from homm3.

>> No.5347608

I started with 2 and moved on to 3
I definitely like 2 better in some ways and I'm really looking forward to succ wars

>> No.5347810
File: 67 KB, 358x403, ZjGuKVY2_D0.jpg [View same] [iqdb] [saucenao] [google] [report]

t. Orzie

>> No.5347903

>implying I implied anything

>> No.5347949

>Superior HoMM experience of all games released in the series
>N-nostalgia! B-blinded!
I wish they had time to finish HoMM4, but they didn't. Which means 3 is the peak.

>> No.5348243

How do i play online? Got the old physical copy.

Do i need GoG complete one?

>> No.5348263
File: 141 KB, 486x659, 1500495253319 - Copy.jpg [View same] [iqdb] [saucenao] [google] [report]

>aurora borealis doesn't give armageddon in hota

really harshing my vibe here bruh

>> No.5348490

Was 4chan not bumping earlier for some reason?

>> No.5348494

It's seems like it's STILL not bumping for certain threads. Was something changed or is the board fucking up?

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